three-stdlib 2.15.0 → 2.15.2

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Files changed (1222) hide show
  1. package/animation/AnimationClipCreator.js +32 -52
  2. package/animation/AnimationClipCreator.mjs +57 -0
  3. package/animation/CCDIKSolver.js +66 -161
  4. package/animation/CCDIKSolver.mjs +234 -0
  5. package/animation/MMDAnimationHelper.js +150 -341
  6. package/animation/MMDAnimationHelper.mjs +514 -0
  7. package/animation/MMDPhysics.js +154 -361
  8. package/animation/MMDPhysics.mjs +769 -0
  9. package/cameras/CinematicCamera.js +67 -77
  10. package/cameras/CinematicCamera.mjs +129 -0
  11. package/controls/ArcballControls.js +544 -1449
  12. package/controls/ArcballControls.mjs +1737 -0
  13. package/controls/DeviceOrientationControls.js +52 -97
  14. package/controls/DeviceOrientationControls.mjs +74 -0
  15. package/controls/DragControls.js +85 -187
  16. package/controls/DragControls.mjs +172 -0
  17. package/controls/FirstPersonControls.js +123 -193
  18. package/controls/FirstPersonControls.mjs +220 -0
  19. package/controls/FlyControls.js +82 -152
  20. package/controls/FlyControls.mjs +239 -0
  21. package/controls/OrbitControls.js +232 -481
  22. package/controls/OrbitControls.mjs +731 -0
  23. package/controls/PointerLockControls.js +63 -99
  24. package/controls/PointerLockControls.mjs +88 -0
  25. package/controls/TrackballControls.js +211 -383
  26. package/controls/TrackballControls.mjs +481 -0
  27. package/controls/TransformControls.js +575 -782
  28. package/controls/TransformControls.mjs +1068 -0
  29. package/controls/experimental/CameraControls.js +329 -609
  30. package/controls/experimental/CameraControls.mjs +673 -0
  31. package/csm/CSM.js +47 -108
  32. package/csm/CSM.mjs +244 -0
  33. package/csm/CSMFrustum.js +14 -29
  34. package/csm/CSMFrustum.mjs +75 -0
  35. package/csm/CSMHelper.js +20 -34
  36. package/csm/CSMHelper.mjs +114 -0
  37. package/csm/CSMShader.js +7 -11
  38. package/csm/CSMShader.mjs +251 -0
  39. package/curves/CurveExtras.js +73 -115
  40. package/curves/CurveExtras.mjs +224 -0
  41. package/curves/NURBSCurve.js +15 -43
  42. package/curves/NURBSCurve.mjs +35 -0
  43. package/curves/NURBSSurface.js +11 -27
  44. package/curves/NURBSSurface.mjs +28 -0
  45. package/curves/NURBSUtils.js +54 -203
  46. package/curves/NURBSUtils.mjs +226 -0
  47. package/deprecated/Geometry.js +191 -486
  48. package/deprecated/Geometry.mjs +966 -0
  49. package/effects/AnaglyphEffect.js +95 -60
  50. package/effects/AnaglyphEffect.mjs +120 -0
  51. package/effects/AsciiEffect.js +80 -110
  52. package/effects/AsciiEffect.mjs +173 -0
  53. package/effects/OutlineEffect.js +121 -204
  54. package/effects/OutlineEffect.mjs +295 -0
  55. package/effects/ParallaxBarrierEffect.js +39 -38
  56. package/effects/ParallaxBarrierEffect.mjs +64 -0
  57. package/effects/PeppersGhostEffect.js +19 -68
  58. package/effects/PeppersGhostEffect.mjs +85 -0
  59. package/effects/StereoEffect.js +12 -16
  60. package/effects/StereoEffect.mjs +32 -0
  61. package/environments/RoomEnvironment.js +52 -47
  62. package/environments/RoomEnvironment.mjs +78 -0
  63. package/exporters/ColladaExporter.js +115 -241
  64. package/exporters/ColladaExporter.mjs +299 -0
  65. package/exporters/DRACOExporter.js +67 -121
  66. package/exporters/DRACOExporter.mjs +132 -0
  67. package/exporters/GLTFExporter.js +463 -1014
  68. package/exporters/GLTFExporter.mjs +1381 -0
  69. package/exporters/MMDExporter.js +44 -102
  70. package/exporters/MMDExporter.mjs +102 -0
  71. package/exporters/OBJExporter.js +78 -140
  72. package/exporters/OBJExporter.mjs +166 -0
  73. package/exporters/PLYExporter.js +93 -154
  74. package/exporters/PLYExporter.mjs +278 -0
  75. package/exporters/STLExporter.js +30 -81
  76. package/exporters/STLExporter.mjs +129 -0
  77. package/exporters/USDZExporter.js +84 -144
  78. package/exporters/USDZExporter.mjs +328 -0
  79. package/geometries/BoxLineGeometry.js +7 -14
  80. package/geometries/BoxLineGeometry.mjs +45 -0
  81. package/geometries/ConvexGeometry.js +15 -24
  82. package/geometries/ConvexGeometry.mjs +29 -0
  83. package/geometries/DecalGeometry.js +108 -162
  84. package/geometries/DecalGeometry.mjs +184 -0
  85. package/geometries/LightningStrike.js +101 -294
  86. package/geometries/LightningStrike.mjs +547 -0
  87. package/geometries/ParametricGeometries.js +26 -76
  88. package/geometries/ParametricGeometries.mjs +129 -0
  89. package/geometries/ParametricGeometry.js +24 -48
  90. package/geometries/ParametricGeometry.mjs +63 -0
  91. package/geometries/RoundedBoxGeometry.js +33 -64
  92. package/geometries/RoundedBoxGeometry.mjs +91 -0
  93. package/geometries/TeapotGeometry.js +1434 -174
  94. package/geometries/TeapotGeometry.mjs +1557 -0
  95. package/geometries/TextGeometry.js +9 -17
  96. package/geometries/TextGeometry.mjs +23 -0
  97. package/helpers/LightProbeHelper.js +53 -21
  98. package/helpers/LightProbeHelper.mjs +72 -0
  99. package/helpers/PositionalAudioHelper.js +23 -30
  100. package/helpers/PositionalAudioHelper.mjs +68 -0
  101. package/helpers/RectAreaLightHelper.js +17 -33
  102. package/helpers/RectAreaLightHelper.mjs +44 -0
  103. package/helpers/VertexNormalsHelper.js +20 -41
  104. package/helpers/VertexNormalsHelper.mjs +54 -0
  105. package/helpers/VertexTangentsHelper.js +18 -36
  106. package/helpers/VertexTangentsHelper.mjs +45 -0
  107. package/index.d.ts +54 -0
  108. package/index.js +968 -333
  109. package/index.mjs +968 -0
  110. package/interactive/SelectionBox.js +31 -46
  111. package/interactive/SelectionBox.mjs +137 -0
  112. package/interactive/SelectionHelper.js +16 -21
  113. package/interactive/SelectionHelper.mjs +54 -0
  114. package/libs/MeshoptDecoder.js +147 -58
  115. package/libs/MeshoptDecoder.mjs +210 -0
  116. package/libs/MotionControllers.js +66 -208
  117. package/libs/MotionControllers.mjs +261 -0
  118. package/lights/LightProbeGenerator.js +40 -96
  119. package/lights/LightProbeGenerator.mjs +145 -0
  120. package/lights/RectAreaLightUniformsLib.js +32842 -9
  121. package/lights/RectAreaLightUniformsLib.mjs +32842 -0
  122. package/lines/Line2.js +9 -12
  123. package/lines/Line2.mjs +13 -0
  124. package/lines/LineGeometry.js +7 -19
  125. package/lines/LineGeometry.mjs +44 -0
  126. package/lines/LineMaterial.js +51 -89
  127. package/lines/LineMaterial.mjs +539 -0
  128. package/lines/LineSegments2.js +56 -165
  129. package/lines/LineSegments2.mjs +202 -0
  130. package/lines/LineSegmentsGeometry.js +29 -71
  131. package/lines/LineSegmentsGeometry.mjs +124 -0
  132. package/lines/Wireframe.js +15 -29
  133. package/lines/Wireframe.mjs +31 -0
  134. package/lines/WireframeGeometry2.js +8 -9
  135. package/lines/WireframeGeometry2.mjs +13 -0
  136. package/loaders/3DMLoader.js +234 -469
  137. package/loaders/3DMLoader.mjs +802 -0
  138. package/loaders/3MFLoader.js +340 -555
  139. package/loaders/3MFLoader.mjs +837 -0
  140. package/loaders/AMFLoader.js +114 -219
  141. package/loaders/AMFLoader.mjs +284 -0
  142. package/loaders/AssimpLoader.js +328 -725
  143. package/loaders/AssimpLoader.mjs +1396 -0
  144. package/loaders/BVHLoader.js +94 -200
  145. package/loaders/BVHLoader.mjs +207 -0
  146. package/loaders/BasisTextureLoader.js +229 -357
  147. package/loaders/BasisTextureLoader.mjs +474 -0
  148. package/loaders/ColladaLoader.js +932 -1522
  149. package/loaders/ColladaLoader.mjs +2403 -0
  150. package/loaders/DDSLoader.js +42 -108
  151. package/loaders/DDSLoader.mjs +148 -0
  152. package/loaders/DRACOLoader.js +103 -210
  153. package/loaders/DRACOLoader.mjs +340 -0
  154. package/loaders/EXRLoader.js +461 -809
  155. package/loaders/EXRLoader.mjs +1351 -0
  156. package/loaders/FBXLoader.js +842 -1397
  157. package/loaders/FBXLoader.mjs +2362 -0
  158. package/loaders/FontLoader.js +33 -66
  159. package/loaders/FontLoader.mjs +111 -0
  160. package/loaders/GCodeLoader.js +63 -111
  161. package/loaders/GCodeLoader.mjs +141 -0
  162. package/loaders/GLTFLoader.js +771 -1484
  163. package/loaders/GLTFLoader.mjs +2316 -0
  164. package/loaders/HDRCubeTextureLoader.js +45 -50
  165. package/loaders/HDRCubeTextureLoader.mjs +77 -0
  166. package/loaders/KMZLoader.js +42 -55
  167. package/loaders/KMZLoader.mjs +75 -0
  168. package/loaders/KTX2Loader.js +229 -362
  169. package/loaders/KTX2Loader.mjs +427 -0
  170. package/loaders/KTXLoader.js +37 -99
  171. package/loaders/KTXLoader.mjs +87 -0
  172. package/loaders/LDrawLoader.js +313 -746
  173. package/loaders/LDrawLoader.mjs +1409 -0
  174. package/loaders/LUT3dlLoader.js +50 -62
  175. package/loaders/LUT3dlLoader.mjs +100 -0
  176. package/loaders/LUTCubeLoader.js +45 -56
  177. package/loaders/LUTCubeLoader.mjs +104 -0
  178. package/loaders/LWOLoader.js +227 -339
  179. package/loaders/LWOLoader.mjs +625 -0
  180. package/loaders/LottieLoader.js +36 -38
  181. package/loaders/LottieLoader.mjs +47 -0
  182. package/loaders/MD2Loader.js +248 -91
  183. package/loaders/MD2Loader.mjs +359 -0
  184. package/loaders/MDDLoader.js +25 -45
  185. package/loaders/MDDLoader.mjs +58 -0
  186. package/loaders/MMDLoader.js +359 -795
  187. package/loaders/MMDLoader.mjs +998 -0
  188. package/loaders/MTLLoader.js +91 -201
  189. package/loaders/MTLLoader.mjs +280 -0
  190. package/loaders/NRRDLoader.js +182 -263
  191. package/loaders/NRRDLoader.mjs +401 -0
  192. package/loaders/NodeMaterialLoader.js +121 -14
  193. package/loaders/NodeMaterialLoader.mjs +146 -0
  194. package/loaders/OBJLoader.js +161 -283
  195. package/loaders/OBJLoader.mjs +487 -0
  196. package/loaders/PCDLoader.js +145 -164
  197. package/loaders/PCDLoader.mjs +248 -0
  198. package/loaders/PDBLoader.js +45 -63
  199. package/loaders/PDBLoader.mjs +246 -0
  200. package/loaders/PLYLoader.js +106 -203
  201. package/loaders/PLYLoader.mjs +317 -0
  202. package/loaders/PRWMLoader.js +73 -110
  203. package/loaders/PRWMLoader.mjs +160 -0
  204. package/loaders/PVRLoader.js +32 -93
  205. package/loaders/PVRLoader.mjs +131 -0
  206. package/loaders/RGBELoader.js +96 -233
  207. package/loaders/RGBELoader.mjs +244 -0
  208. package/loaders/RGBMLoader.js +344 -514
  209. package/loaders/RGBMLoader.mjs +998 -0
  210. package/loaders/STLLoader.js +59 -165
  211. package/loaders/STLLoader.mjs +190 -0
  212. package/loaders/SVGLoader.js +481 -851
  213. package/loaders/SVGLoader.mjs +1709 -0
  214. package/loaders/TDSLoader.js +137 -527
  215. package/loaders/TDSLoader.mjs +480 -0
  216. package/loaders/TGALoader.js +94 -205
  217. package/loaders/TGALoader.mjs +285 -0
  218. package/loaders/TTFLoader.js +58 -79
  219. package/loaders/TTFLoader.mjs +131 -0
  220. package/loaders/TiltLoader.js +129 -167
  221. package/loaders/TiltLoader.mjs +373 -0
  222. package/loaders/VOXLoader.js +320 -84
  223. package/loaders/VOXLoader.mjs +431 -0
  224. package/loaders/VRMLLoader.js +786 -1268
  225. package/loaders/VRMLLoader.mjs +2093 -0
  226. package/loaders/VRMLoader.js +23 -31
  227. package/loaders/VRMLoader.mjs +38 -0
  228. package/loaders/VTKLoader.js +219 -407
  229. package/loaders/VTKLoader.mjs +646 -0
  230. package/loaders/XLoader.js +1083 -1259
  231. package/loaders/XLoader.mjs +1258 -0
  232. package/loaders/XYZLoader.js +28 -34
  233. package/loaders/XYZLoader.mjs +60 -0
  234. package/loaders/lwo/IFFParser.js +238 -492
  235. package/loaders/lwo/IFFParser.mjs +697 -0
  236. package/loaders/lwo/LWO2Parser.js +176 -279
  237. package/loaders/lwo/LWO2Parser.mjs +327 -0
  238. package/loaders/lwo/LWO3Parser.js +160 -247
  239. package/loaders/lwo/LWO3Parser.mjs +298 -0
  240. package/math/Capsule.js +56 -43
  241. package/math/Capsule.mjs +100 -0
  242. package/math/ColorConverter.js +18 -32
  243. package/math/ColorConverter.mjs +51 -0
  244. package/math/ConvexHull.js +515 -739
  245. package/math/ConvexHull.mjs +574 -0
  246. package/math/ImprovedNoise.js +282 -32
  247. package/math/ImprovedNoise.mjs +302 -0
  248. package/math/Lut.js +51 -35
  249. package/math/Lut.mjs +135 -0
  250. package/math/MeshSurfaceSampler.js +25 -68
  251. package/math/MeshSurfaceSampler.mjs +107 -0
  252. package/math/OBB.js +91 -152
  253. package/math/OBB.mjs +235 -0
  254. package/math/Octree.js +76 -139
  255. package/math/Octree.mjs +278 -0
  256. package/math/SimplexNoise.js +217 -238
  257. package/math/SimplexNoise.mjs +425 -0
  258. package/misc/ConvexObjectBreaker.js +79 -185
  259. package/misc/ConvexObjectBreaker.mjs +292 -0
  260. package/misc/GPUComputationRenderer.js +69 -194
  261. package/misc/GPUComputationRenderer.mjs +171 -0
  262. package/misc/Gyroscope.js +16 -22
  263. package/misc/Gyroscope.mjs +35 -0
  264. package/misc/MD2Character.js +52 -74
  265. package/misc/MD2Character.mjs +162 -0
  266. package/misc/MD2CharacterComplex.js +112 -163
  267. package/misc/MD2CharacterComplex.mjs +328 -0
  268. package/misc/MorphAnimMesh.js +20 -28
  269. package/misc/MorphAnimMesh.mjs +40 -0
  270. package/misc/MorphBlendMesh.js +45 -69
  271. package/misc/MorphBlendMesh.mjs +179 -0
  272. package/misc/ProgressiveLightmap.js +70 -187
  273. package/misc/ProgressiveLightmap.mjs +166 -0
  274. package/misc/RollerCoaster.js +106 -135
  275. package/misc/RollerCoaster.mjs +346 -0
  276. package/misc/TubePainter.js +74 -92
  277. package/misc/TubePainter.mjs +123 -0
  278. package/misc/Volume.js +108 -270
  279. package/misc/Volume.mjs +244 -0
  280. package/misc/VolumeSlice.js +34 -122
  281. package/misc/VolumeSlice.mjs +106 -0
  282. package/misc/WebGL.js +37 -34
  283. package/misc/WebGL.mjs +74 -0
  284. package/modifiers/CurveModifier.js +46 -151
  285. package/modifiers/CurveModifier.mjs +182 -0
  286. package/modifiers/EdgeSplitModifier.js +46 -90
  287. package/modifiers/EdgeSplitModifier.mjs +162 -0
  288. package/modifiers/SimplifyModifier.js +77 -202
  289. package/modifiers/SimplifyModifier.mjs +282 -0
  290. package/modifiers/TessellateModifier.js +65 -90
  291. package/modifiers/TessellateModifier.mjs +206 -0
  292. package/nodes/Nodes.js +274 -140
  293. package/nodes/Nodes.mjs +400 -0
  294. package/nodes/ShaderNode.js +296 -196
  295. package/nodes/ShaderNode.mjs +408 -0
  296. package/nodes/accessors/BufferNode.js +4 -8
  297. package/nodes/accessors/BufferNode.mjs +15 -0
  298. package/nodes/accessors/CameraNode.js +20 -25
  299. package/nodes/accessors/CameraNode.mjs +44 -0
  300. package/nodes/accessors/CubeTextureNode.js +14 -26
  301. package/nodes/accessors/CubeTextureNode.mjs +42 -0
  302. package/nodes/accessors/MaterialNode.js +43 -53
  303. package/nodes/accessors/MaterialNode.mjs +71 -0
  304. package/nodes/accessors/MaterialReferenceNode.js +3 -6
  305. package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
  306. package/nodes/accessors/ModelNode.js +3 -5
  307. package/nodes/accessors/ModelNode.mjs +9 -0
  308. package/nodes/accessors/ModelViewProjectionNode.js +14 -13
  309. package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
  310. package/nodes/accessors/NormalNode.js +40 -39
  311. package/nodes/accessors/NormalNode.mjs +62 -0
  312. package/nodes/accessors/Object3DNode.js +40 -50
  313. package/nodes/accessors/Object3DNode.mjs +76 -0
  314. package/nodes/accessors/PointUVNode.js +5 -9
  315. package/nodes/accessors/PointUVNode.mjs +13 -0
  316. package/nodes/accessors/PositionNode.js +42 -41
  317. package/nodes/accessors/PositionNode.mjs +65 -0
  318. package/nodes/accessors/ReferenceNode.js +10 -17
  319. package/nodes/accessors/ReferenceNode.mjs +37 -0
  320. package/nodes/accessors/ReflectNode.js +23 -26
  321. package/nodes/accessors/ReflectNode.mjs +43 -0
  322. package/nodes/accessors/SkinningNode.js +46 -48
  323. package/nodes/accessors/SkinningNode.mjs +58 -0
  324. package/nodes/accessors/TextureNode.js +14 -29
  325. package/nodes/accessors/TextureNode.mjs +54 -0
  326. package/nodes/accessors/UVNode.js +5 -11
  327. package/nodes/accessors/UVNode.mjs +23 -0
  328. package/nodes/core/ArrayUniformNode.js +3 -7
  329. package/nodes/core/ArrayUniformNode.mjs +14 -0
  330. package/nodes/core/AttributeNode.js +5 -12
  331. package/nodes/core/AttributeNode.mjs +30 -0
  332. package/nodes/core/BypassNode.js +5 -12
  333. package/nodes/core/BypassNode.mjs +22 -0
  334. package/nodes/core/CodeNode.js +4 -12
  335. package/nodes/core/CodeNode.mjs +28 -0
  336. package/nodes/core/ConstNode.js +3 -7
  337. package/nodes/core/ConstNode.mjs +14 -0
  338. package/nodes/core/ContextNode.js +3 -8
  339. package/nodes/core/ContextNode.mjs +22 -0
  340. package/nodes/core/ExpressionNode.js +5 -9
  341. package/nodes/core/ExpressionNode.mjs +19 -0
  342. package/nodes/core/FunctionCallNode.js +6 -15
  343. package/nodes/core/FunctionCallNode.mjs +37 -0
  344. package/nodes/core/FunctionNode.js +10 -25
  345. package/nodes/core/FunctionNode.mjs +56 -0
  346. package/nodes/core/InputNode.js +12 -23
  347. package/nodes/core/InputNode.mjs +38 -0
  348. package/nodes/core/Node.js +35 -75
  349. package/nodes/core/Node.mjs +139 -0
  350. package/nodes/core/NodeAttribute.js +2 -4
  351. package/nodes/core/NodeAttribute.mjs +10 -0
  352. package/nodes/core/NodeBuilder.js +110 -224
  353. package/nodes/core/NodeBuilder.mjs +395 -0
  354. package/nodes/core/NodeCode.js +4 -7
  355. package/nodes/core/NodeCode.mjs +11 -0
  356. package/nodes/core/NodeFrame.js +9 -12
  357. package/nodes/core/NodeFrame.mjs +35 -0
  358. package/nodes/core/NodeFunctionInput.js +3 -5
  359. package/nodes/core/NodeFunctionInput.mjs +13 -0
  360. package/nodes/core/NodeKeywords.js +5 -16
  361. package/nodes/core/NodeKeywords.mjs +44 -0
  362. package/nodes/core/NodeUniform.js +3 -7
  363. package/nodes/core/NodeUniform.mjs +18 -0
  364. package/nodes/core/NodeUtils.js +39 -43
  365. package/nodes/core/NodeUtils.mjs +57 -0
  366. package/nodes/core/NodeVar.js +2 -4
  367. package/nodes/core/NodeVar.mjs +10 -0
  368. package/nodes/core/NodeVary.js +2 -4
  369. package/nodes/core/NodeVary.mjs +10 -0
  370. package/nodes/core/PropertyNode.js +4 -10
  371. package/nodes/core/PropertyNode.mjs +21 -0
  372. package/nodes/core/TempNode.js +5 -11
  373. package/nodes/core/TempNode.mjs +25 -0
  374. package/nodes/core/UniformNode.js +4 -10
  375. package/nodes/core/UniformNode.mjs +23 -0
  376. package/nodes/core/VarNode.js +3 -11
  377. package/nodes/core/VarNode.mjs +31 -0
  378. package/nodes/core/VaryNode.js +6 -15
  379. package/nodes/core/VaryNode.mjs +30 -0
  380. package/nodes/core/constants.js +20 -7
  381. package/nodes/core/constants.mjs +24 -0
  382. package/nodes/display/ColorSpaceNode.js +34 -38
  383. package/nodes/display/ColorSpaceNode.mjs +63 -0
  384. package/nodes/display/NormalMapNode.js +35 -53
  385. package/nodes/display/NormalMapNode.mjs +54 -0
  386. package/nodes/fog/FogNode.js +5 -9
  387. package/nodes/fog/FogNode.mjs +15 -0
  388. package/nodes/fog/FogRangeNode.js +5 -9
  389. package/nodes/fog/FogRangeNode.mjs +17 -0
  390. package/nodes/functions/BSDFs.js +61 -118
  391. package/nodes/functions/BSDFs.mjs +64 -0
  392. package/nodes/lights/LightContextNode.js +14 -23
  393. package/nodes/lights/LightContextNode.mjs +35 -0
  394. package/nodes/lights/LightNode.js +27 -31
  395. package/nodes/lights/LightNode.mjs +58 -0
  396. package/nodes/lights/LightsNode.js +9 -28
  397. package/nodes/lights/LightsNode.mjs +59 -0
  398. package/nodes/loaders/NodeLoader.js +27 -42
  399. package/nodes/loaders/NodeLoader.mjs +66 -0
  400. package/nodes/loaders/NodeMaterialLoader.js +4 -10
  401. package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
  402. package/nodes/loaders/NodeObjectLoader.js +9 -19
  403. package/nodes/loaders/NodeObjectLoader.mjs +40 -0
  404. package/nodes/materials/LineBasicNodeMaterial.js +5 -10
  405. package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
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  1139. package/shaders/ACESFilmicToneMappingShader.cjs.js +0 -1
  1140. package/shaders/AfterimageShader.cjs.js +0 -1
  1141. package/shaders/BasicShader.cjs.js +0 -1
  1142. package/shaders/BleachBypassShader.cjs.js +0 -1
  1143. package/shaders/BlendShader.cjs.js +0 -1
  1144. package/shaders/BokehShader.cjs.js +0 -1
  1145. package/shaders/BokehShader2.cjs.js +0 -1
  1146. package/shaders/BrightnessContrastShader.cjs.js +0 -1
  1147. package/shaders/ColorCorrectionShader.cjs.js +0 -1
  1148. package/shaders/ColorifyShader.cjs.js +0 -1
  1149. package/shaders/ConvolutionShader.cjs.js +0 -1
  1150. package/shaders/CopyShader.cjs.js +0 -1
  1151. package/shaders/DOFMipMapShader.cjs.js +0 -1
  1152. package/shaders/DepthLimitedBlurShader.cjs.js +0 -1
  1153. package/shaders/DigitalGlitch.cjs.js +0 -1
  1154. package/shaders/DotScreenShader.cjs.js +0 -1
  1155. package/shaders/FXAAShader.cjs.js +0 -1
  1156. package/shaders/FilmShader.cjs.js +0 -1
  1157. package/shaders/FocusShader.cjs.js +0 -1
  1158. package/shaders/FreiChenShader.cjs.js +0 -1
  1159. package/shaders/FresnelShader.cjs.js +0 -1
  1160. package/shaders/GammaCorrectionShader.cjs.js +0 -1
  1161. package/shaders/GodRaysShader.cjs.js +0 -1
  1162. package/shaders/HalftoneShader.cjs.js +0 -1
  1163. package/shaders/HorizontalBlurShader.cjs.js +0 -1
  1164. package/shaders/HorizontalTiltShiftShader.cjs.js +0 -1
  1165. package/shaders/HueSaturationShader.cjs.js +0 -1
  1166. package/shaders/KaleidoShader.cjs.js +0 -1
  1167. package/shaders/LuminosityHighPassShader.cjs.js +0 -1
  1168. package/shaders/LuminosityShader.cjs.js +0 -1
  1169. package/shaders/MirrorShader.cjs.js +0 -1
  1170. package/shaders/NormalMapShader.cjs.js +0 -1
  1171. package/shaders/ParallaxShader.cjs.js +0 -1
  1172. package/shaders/PixelShader.cjs.js +0 -1
  1173. package/shaders/RGBShiftShader.cjs.js +0 -1
  1174. package/shaders/SAOShader.cjs.js +0 -1
  1175. package/shaders/SMAAShader.cjs.js +0 -1
  1176. package/shaders/SSAOShader.cjs.js +0 -1
  1177. package/shaders/SSRShader.cjs.js +0 -1
  1178. package/shaders/SepiaShader.cjs.js +0 -1
  1179. package/shaders/SobelOperatorShader.cjs.js +0 -1
  1180. package/shaders/SubsurfaceScatteringShader.cjs.js +0 -1
  1181. package/shaders/TechnicolorShader.cjs.js +0 -1
  1182. package/shaders/ToneMapShader.cjs.js +0 -1
  1183. package/shaders/ToonShader.cjs.js +0 -1
  1184. package/shaders/TriangleBlurShader.cjs.js +0 -1
  1185. package/shaders/UnpackDepthRGBAShader.cjs.js +0 -1
  1186. package/shaders/VerticalBlurShader.cjs.js +0 -1
  1187. package/shaders/VerticalTiltShiftShader.cjs.js +0 -1
  1188. package/shaders/VignetteShader.cjs.js +0 -1
  1189. package/shaders/VolumeShader.cjs.js +0 -1
  1190. package/shaders/WaterRefractionShader.cjs.js +0 -1
  1191. package/shaders/index.cjs.js +0 -1
  1192. package/shaders/index.d.ts +0 -54
  1193. package/shaders/index.js +0 -53
  1194. package/shaders/types.cjs.js +0 -1
  1195. package/textures/FlakesTexture.cjs.js +0 -1
  1196. package/types/helpers.cjs.js +0 -1
  1197. package/types/shared.cjs.js +0 -1
  1198. package/types/shared.js +0 -1
  1199. package/types/utils.cjs.js +0 -1
  1200. package/types/utils.js +0 -1
  1201. package/utils/BufferGeometryUtils.cjs.js +0 -1
  1202. package/utils/GeometryCompressionUtils.cjs.js +0 -1
  1203. package/utils/GeometryUtils.cjs.js +0 -1
  1204. package/utils/LDrawUtils.cjs.js +0 -1
  1205. package/utils/LDrawUtils.d.ts +0 -5
  1206. package/utils/LDrawUtils.js +0 -144
  1207. package/utils/RoughnessMipmapper.cjs.js +0 -1
  1208. package/utils/SceneUtils.cjs.js +0 -1
  1209. package/utils/ShadowMapViewer.cjs.js +0 -1
  1210. package/utils/SkeletonUtils.cjs.js +0 -1
  1211. package/utils/UVsDebug.cjs.js +0 -1
  1212. package/utils/WorkerPool.cjs.js +0 -1
  1213. package/webxr/ARButton.cjs.js +0 -1
  1214. package/webxr/OculusHandModel.cjs.js +0 -1
  1215. package/webxr/OculusHandPointerModel.cjs.js +0 -1
  1216. package/webxr/Text2D.cjs.js +0 -1
  1217. package/webxr/VRButton.cjs.js +0 -1
  1218. package/webxr/XRControllerModelFactory.cjs.js +0 -1
  1219. package/webxr/XREstimatedLight.cjs.js +0 -1
  1220. package/webxr/XRHandMeshModel.cjs.js +0 -1
  1221. package/webxr/XRHandModelFactory.cjs.js +0 -1
  1222. package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
@@ -0,0 +1,998 @@
1
+ import { DataTextureLoader, HalfFloatType, CubeTexture, RGBAFormat, LinearFilter, DataUtils } from "three";
2
+ class RGBMLoader extends DataTextureLoader {
3
+ constructor(manager) {
4
+ super(manager);
5
+ this.type = HalfFloatType;
6
+ this.maxRange = 7;
7
+ }
8
+ setDataType(value) {
9
+ this.type = value;
10
+ return this;
11
+ }
12
+ setMaxRange(value) {
13
+ this.maxRange = value;
14
+ return this;
15
+ }
16
+ loadCubemap(urls, onLoad, onProgress, onError) {
17
+ const texture = new CubeTexture();
18
+ let loaded = 0;
19
+ const scope = this;
20
+ function loadTexture(i) {
21
+ scope.load(
22
+ urls[i],
23
+ function(image) {
24
+ texture.images[i] = image;
25
+ loaded++;
26
+ if (loaded === 6) {
27
+ texture.needsUpdate = true;
28
+ if (onLoad)
29
+ onLoad(texture);
30
+ }
31
+ },
32
+ void 0,
33
+ onError
34
+ );
35
+ }
36
+ for (let i = 0; i < urls.length; ++i) {
37
+ loadTexture(i);
38
+ }
39
+ texture.type = this.type;
40
+ texture.format = RGBAFormat;
41
+ texture.minFilter = LinearFilter;
42
+ texture.generateMipmaps = false;
43
+ return texture;
44
+ }
45
+ parse(buffer) {
46
+ const img = UPNG.decode(buffer);
47
+ const rgba = UPNG.toRGBA8(img)[0];
48
+ const data = new Uint8Array(rgba);
49
+ const size = img.width * img.height * 4;
50
+ const output = this.type === HalfFloatType ? new Uint16Array(size) : new Float32Array(size);
51
+ for (let i = 0; i < data.length; i += 4) {
52
+ const r = data[i + 0] / 255;
53
+ const g = data[i + 1] / 255;
54
+ const b = data[i + 2] / 255;
55
+ const a = data[i + 3] / 255;
56
+ if (this.type === HalfFloatType) {
57
+ output[i + 0] = DataUtils.toHalfFloat(Math.min(r * a * this.maxRange, 65504));
58
+ output[i + 1] = DataUtils.toHalfFloat(Math.min(g * a * this.maxRange, 65504));
59
+ output[i + 2] = DataUtils.toHalfFloat(Math.min(b * a * this.maxRange, 65504));
60
+ output[i + 3] = DataUtils.toHalfFloat(1);
61
+ } else {
62
+ output[i + 0] = r * a * this.maxRange;
63
+ output[i + 1] = g * a * this.maxRange;
64
+ output[i + 2] = b * a * this.maxRange;
65
+ output[i + 3] = 1;
66
+ }
67
+ }
68
+ return {
69
+ width: img.width,
70
+ height: img.height,
71
+ data: output,
72
+ format: RGBAFormat,
73
+ type: this.type,
74
+ flipY: true
75
+ };
76
+ }
77
+ }
78
+ var UPNG = {};
79
+ UPNG.toRGBA8 = function(out) {
80
+ var w = out.width, h = out.height;
81
+ if (out.tabs.acTL == null)
82
+ return [UPNG.toRGBA8.decodeImage(out.data, w, h, out).buffer];
83
+ var frms = [];
84
+ if (out.frames[0].data == null)
85
+ out.frames[0].data = out.data;
86
+ var len = w * h * 4, img = new Uint8Array(len), empty = new Uint8Array(len), prev = new Uint8Array(len);
87
+ for (var i = 0; i < out.frames.length; i++) {
88
+ var frm = out.frames[i];
89
+ var fx = frm.rect.x, fy = frm.rect.y, fw = frm.rect.width, fh = frm.rect.height;
90
+ var fdata = UPNG.toRGBA8.decodeImage(frm.data, fw, fh, out);
91
+ if (i != 0)
92
+ for (var j = 0; j < len; j++)
93
+ prev[j] = img[j];
94
+ if (frm.blend == 0)
95
+ UPNG._copyTile(fdata, fw, fh, img, w, h, fx, fy, 0);
96
+ else if (frm.blend == 1)
97
+ UPNG._copyTile(fdata, fw, fh, img, w, h, fx, fy, 1);
98
+ frms.push(img.buffer.slice(0));
99
+ if (frm.dispose == 1)
100
+ UPNG._copyTile(empty, fw, fh, img, w, h, fx, fy, 0);
101
+ else if (frm.dispose == 2)
102
+ for (var j = 0; j < len; j++)
103
+ img[j] = prev[j];
104
+ }
105
+ return frms;
106
+ };
107
+ UPNG.toRGBA8.decodeImage = function(data, w, h, out) {
108
+ var area = w * h, bpp = UPNG.decode._getBPP(out);
109
+ var bpl = Math.ceil(w * bpp / 8);
110
+ var bf = new Uint8Array(area * 4), bf32 = new Uint32Array(bf.buffer);
111
+ var ctype = out.ctype, depth = out.depth;
112
+ var rs = UPNG._bin.readUshort;
113
+ if (ctype == 6) {
114
+ var qarea = area << 2;
115
+ if (depth == 8) {
116
+ for (var i = 0; i < qarea; i += 4) {
117
+ bf[i] = data[i];
118
+ bf[i + 1] = data[i + 1];
119
+ bf[i + 2] = data[i + 2];
120
+ bf[i + 3] = data[i + 3];
121
+ }
122
+ }
123
+ if (depth == 16) {
124
+ for (var i = 0; i < qarea; i++) {
125
+ bf[i] = data[i << 1];
126
+ }
127
+ }
128
+ } else if (ctype == 2) {
129
+ var ts = out.tabs["tRNS"];
130
+ if (ts == null) {
131
+ if (depth == 8) {
132
+ for (var i = 0; i < area; i++) {
133
+ var ti = i * 3;
134
+ bf32[i] = 255 << 24 | data[ti + 2] << 16 | data[ti + 1] << 8 | data[ti];
135
+ }
136
+ }
137
+ if (depth == 16) {
138
+ for (var i = 0; i < area; i++) {
139
+ var ti = i * 6;
140
+ bf32[i] = 255 << 24 | data[ti + 4] << 16 | data[ti + 2] << 8 | data[ti];
141
+ }
142
+ }
143
+ } else {
144
+ var tr = ts[0], tg = ts[1], tb = ts[2];
145
+ if (depth == 8) {
146
+ for (var i = 0; i < area; i++) {
147
+ var qi = i << 2, ti = i * 3;
148
+ bf32[i] = 255 << 24 | data[ti + 2] << 16 | data[ti + 1] << 8 | data[ti];
149
+ if (data[ti] == tr && data[ti + 1] == tg && data[ti + 2] == tb)
150
+ bf[qi + 3] = 0;
151
+ }
152
+ }
153
+ if (depth == 16) {
154
+ for (var i = 0; i < area; i++) {
155
+ var qi = i << 2, ti = i * 6;
156
+ bf32[i] = 255 << 24 | data[ti + 4] << 16 | data[ti + 2] << 8 | data[ti];
157
+ if (rs(data, ti) == tr && rs(data, ti + 2) == tg && rs(data, ti + 4) == tb)
158
+ bf[qi + 3] = 0;
159
+ }
160
+ }
161
+ }
162
+ } else if (ctype == 3) {
163
+ var p = out.tabs["PLTE"], ap = out.tabs["tRNS"], tl = ap ? ap.length : 0;
164
+ if (depth == 1) {
165
+ for (var y = 0; y < h; y++) {
166
+ var s0 = y * bpl, t0 = y * w;
167
+ for (var i = 0; i < w; i++) {
168
+ var qi = t0 + i << 2, j = data[s0 + (i >> 3)] >> 7 - ((i & 7) << 0) & 1, cj = 3 * j;
169
+ bf[qi] = p[cj];
170
+ bf[qi + 1] = p[cj + 1];
171
+ bf[qi + 2] = p[cj + 2];
172
+ bf[qi + 3] = j < tl ? ap[j] : 255;
173
+ }
174
+ }
175
+ }
176
+ if (depth == 2) {
177
+ for (var y = 0; y < h; y++) {
178
+ var s0 = y * bpl, t0 = y * w;
179
+ for (var i = 0; i < w; i++) {
180
+ var qi = t0 + i << 2, j = data[s0 + (i >> 2)] >> 6 - ((i & 3) << 1) & 3, cj = 3 * j;
181
+ bf[qi] = p[cj];
182
+ bf[qi + 1] = p[cj + 1];
183
+ bf[qi + 2] = p[cj + 2];
184
+ bf[qi + 3] = j < tl ? ap[j] : 255;
185
+ }
186
+ }
187
+ }
188
+ if (depth == 4) {
189
+ for (var y = 0; y < h; y++) {
190
+ var s0 = y * bpl, t0 = y * w;
191
+ for (var i = 0; i < w; i++) {
192
+ var qi = t0 + i << 2, j = data[s0 + (i >> 1)] >> 4 - ((i & 1) << 2) & 15, cj = 3 * j;
193
+ bf[qi] = p[cj];
194
+ bf[qi + 1] = p[cj + 1];
195
+ bf[qi + 2] = p[cj + 2];
196
+ bf[qi + 3] = j < tl ? ap[j] : 255;
197
+ }
198
+ }
199
+ }
200
+ if (depth == 8) {
201
+ for (var i = 0; i < area; i++) {
202
+ var qi = i << 2, j = data[i], cj = 3 * j;
203
+ bf[qi] = p[cj];
204
+ bf[qi + 1] = p[cj + 1];
205
+ bf[qi + 2] = p[cj + 2];
206
+ bf[qi + 3] = j < tl ? ap[j] : 255;
207
+ }
208
+ }
209
+ } else if (ctype == 4) {
210
+ if (depth == 8) {
211
+ for (var i = 0; i < area; i++) {
212
+ var qi = i << 2, di = i << 1, gr = data[di];
213
+ bf[qi] = gr;
214
+ bf[qi + 1] = gr;
215
+ bf[qi + 2] = gr;
216
+ bf[qi + 3] = data[di + 1];
217
+ }
218
+ }
219
+ if (depth == 16) {
220
+ for (var i = 0; i < area; i++) {
221
+ var qi = i << 2, di = i << 2, gr = data[di];
222
+ bf[qi] = gr;
223
+ bf[qi + 1] = gr;
224
+ bf[qi + 2] = gr;
225
+ bf[qi + 3] = data[di + 2];
226
+ }
227
+ }
228
+ } else if (ctype == 0) {
229
+ var tr = out.tabs["tRNS"] ? out.tabs["tRNS"] : -1;
230
+ for (var y = 0; y < h; y++) {
231
+ var off = y * bpl, to = y * w;
232
+ if (depth == 1) {
233
+ for (var x = 0; x < w; x++) {
234
+ var gr = 255 * (data[off + (x >>> 3)] >>> 7 - (x & 7) & 1), al = gr == tr * 255 ? 0 : 255;
235
+ bf32[to + x] = al << 24 | gr << 16 | gr << 8 | gr;
236
+ }
237
+ } else if (depth == 2) {
238
+ for (var x = 0; x < w; x++) {
239
+ var gr = 85 * (data[off + (x >>> 2)] >>> 6 - ((x & 3) << 1) & 3), al = gr == tr * 85 ? 0 : 255;
240
+ bf32[to + x] = al << 24 | gr << 16 | gr << 8 | gr;
241
+ }
242
+ } else if (depth == 4) {
243
+ for (var x = 0; x < w; x++) {
244
+ var gr = 17 * (data[off + (x >>> 1)] >>> 4 - ((x & 1) << 2) & 15), al = gr == tr * 17 ? 0 : 255;
245
+ bf32[to + x] = al << 24 | gr << 16 | gr << 8 | gr;
246
+ }
247
+ } else if (depth == 8) {
248
+ for (var x = 0; x < w; x++) {
249
+ var gr = data[off + x], al = gr == tr ? 0 : 255;
250
+ bf32[to + x] = al << 24 | gr << 16 | gr << 8 | gr;
251
+ }
252
+ } else if (depth == 16) {
253
+ for (var x = 0; x < w; x++) {
254
+ var gr = data[off + (x << 1)], al = rs(data, off + (x << 1)) == tr ? 0 : 255;
255
+ bf32[to + x] = al << 24 | gr << 16 | gr << 8 | gr;
256
+ }
257
+ }
258
+ }
259
+ }
260
+ return bf;
261
+ };
262
+ UPNG.decode = function(buff) {
263
+ var data = new Uint8Array(buff), offset = 8, bin = UPNG._bin, rUs = bin.readUshort, rUi = bin.readUint;
264
+ var out = { tabs: {}, frames: [] };
265
+ var dd = new Uint8Array(data.length), doff = 0;
266
+ var fd, foff = 0;
267
+ var text, keyw, bfr;
268
+ var mgck = [137, 80, 78, 71, 13, 10, 26, 10];
269
+ for (var i = 0; i < 8; i++)
270
+ if (data[i] != mgck[i])
271
+ throw new Error("The input is not a PNG file!");
272
+ while (offset < data.length) {
273
+ var len = bin.readUint(data, offset);
274
+ offset += 4;
275
+ var type = bin.readASCII(data, offset, 4);
276
+ offset += 4;
277
+ if (type == "IHDR") {
278
+ UPNG.decode._IHDR(data, offset, out);
279
+ } else if (type == "CgBI") {
280
+ out.tabs[type] = data.slice(offset, offset + 4);
281
+ } else if (type == "IDAT") {
282
+ for (var i = 0; i < len; i++)
283
+ dd[doff + i] = data[offset + i];
284
+ doff += len;
285
+ } else if (type == "acTL") {
286
+ out.tabs[type] = { num_frames: rUi(data, offset), num_plays: rUi(data, offset + 4) };
287
+ fd = new Uint8Array(data.length);
288
+ } else if (type == "fcTL") {
289
+ if (foff != 0) {
290
+ var fr = out.frames[out.frames.length - 1];
291
+ fr.data = UPNG.decode._decompress(out, fd.slice(0, foff), fr.rect.width, fr.rect.height);
292
+ foff = 0;
293
+ }
294
+ var rct = {
295
+ x: rUi(data, offset + 12),
296
+ y: rUi(data, offset + 16),
297
+ width: rUi(data, offset + 4),
298
+ height: rUi(data, offset + 8)
299
+ };
300
+ var del = rUs(data, offset + 22);
301
+ del = rUs(data, offset + 20) / (del == 0 ? 100 : del);
302
+ var frm = { rect: rct, delay: Math.round(del * 1e3), dispose: data[offset + 24], blend: data[offset + 25] };
303
+ out.frames.push(frm);
304
+ } else if (type == "fdAT") {
305
+ for (var i = 0; i < len - 4; i++)
306
+ fd[foff + i] = data[offset + i + 4];
307
+ foff += len - 4;
308
+ } else if (type == "pHYs") {
309
+ out.tabs[type] = [bin.readUint(data, offset), bin.readUint(data, offset + 4), data[offset + 8]];
310
+ } else if (type == "cHRM") {
311
+ out.tabs[type] = [];
312
+ for (var i = 0; i < 8; i++)
313
+ out.tabs[type].push(bin.readUint(data, offset + i * 4));
314
+ } else if (type == "tEXt" || type == "zTXt") {
315
+ if (out.tabs[type] == null)
316
+ out.tabs[type] = {};
317
+ var nz = bin.nextZero(data, offset);
318
+ keyw = bin.readASCII(data, offset, nz - offset);
319
+ var tl = offset + len - nz - 1;
320
+ if (type == "tEXt") {
321
+ text = bin.readASCII(data, nz + 1, tl);
322
+ } else {
323
+ bfr = UPNG.decode._inflate(data.slice(nz + 2, nz + 2 + tl));
324
+ text = bin.readUTF8(bfr, 0, bfr.length);
325
+ }
326
+ out.tabs[type][keyw] = text;
327
+ } else if (type == "iTXt") {
328
+ if (out.tabs[type] == null)
329
+ out.tabs[type] = {};
330
+ var nz = 0, off = offset;
331
+ nz = bin.nextZero(data, off);
332
+ keyw = bin.readASCII(data, off, nz - off);
333
+ off = nz + 1;
334
+ var cflag = data[off];
335
+ off += 2;
336
+ nz = bin.nextZero(data, off);
337
+ bin.readASCII(data, off, nz - off);
338
+ off = nz + 1;
339
+ nz = bin.nextZero(data, off);
340
+ bin.readUTF8(data, off, nz - off);
341
+ off = nz + 1;
342
+ var tl = len - (off - offset);
343
+ if (cflag == 0) {
344
+ text = bin.readUTF8(data, off, tl);
345
+ } else {
346
+ bfr = UPNG.decode._inflate(data.slice(off, off + tl));
347
+ text = bin.readUTF8(bfr, 0, bfr.length);
348
+ }
349
+ out.tabs[type][keyw] = text;
350
+ } else if (type == "PLTE") {
351
+ out.tabs[type] = bin.readBytes(data, offset, len);
352
+ } else if (type == "hIST") {
353
+ var pl = out.tabs["PLTE"].length / 3;
354
+ out.tabs[type] = [];
355
+ for (var i = 0; i < pl; i++)
356
+ out.tabs[type].push(rUs(data, offset + i * 2));
357
+ } else if (type == "tRNS") {
358
+ if (out.ctype == 3)
359
+ out.tabs[type] = bin.readBytes(data, offset, len);
360
+ else if (out.ctype == 0)
361
+ out.tabs[type] = rUs(data, offset);
362
+ else if (out.ctype == 2)
363
+ out.tabs[type] = [rUs(data, offset), rUs(data, offset + 2), rUs(data, offset + 4)];
364
+ } else if (type == "gAMA") {
365
+ out.tabs[type] = bin.readUint(data, offset) / 1e5;
366
+ } else if (type == "sRGB") {
367
+ out.tabs[type] = data[offset];
368
+ } else if (type == "bKGD") {
369
+ if (out.ctype == 0 || out.ctype == 4) {
370
+ out.tabs[type] = [rUs(data, offset)];
371
+ } else if (out.ctype == 2 || out.ctype == 6) {
372
+ out.tabs[type] = [rUs(data, offset), rUs(data, offset + 2), rUs(data, offset + 4)];
373
+ } else if (out.ctype == 3) {
374
+ out.tabs[type] = data[offset];
375
+ }
376
+ } else if (type == "IEND") {
377
+ break;
378
+ }
379
+ offset += len;
380
+ bin.readUint(data, offset);
381
+ offset += 4;
382
+ }
383
+ if (foff != 0) {
384
+ var fr = out.frames[out.frames.length - 1];
385
+ fr.data = UPNG.decode._decompress(out, fd.slice(0, foff), fr.rect.width, fr.rect.height);
386
+ }
387
+ out.data = UPNG.decode._decompress(out, dd, out.width, out.height);
388
+ delete out.compress;
389
+ delete out.interlace;
390
+ delete out.filter;
391
+ return out;
392
+ };
393
+ UPNG.decode._decompress = function(out, dd, w, h) {
394
+ var bpp = UPNG.decode._getBPP(out), bpl = Math.ceil(w * bpp / 8), buff = new Uint8Array((bpl + 1 + out.interlace) * h);
395
+ if (out.tabs["CgBI"])
396
+ dd = UPNG.inflateRaw(dd, buff);
397
+ else
398
+ dd = UPNG.decode._inflate(dd, buff);
399
+ if (out.interlace == 0)
400
+ dd = UPNG.decode._filterZero(dd, out, 0, w, h);
401
+ else if (out.interlace == 1)
402
+ dd = UPNG.decode._readInterlace(dd, out);
403
+ return dd;
404
+ };
405
+ UPNG.decode._inflate = function(data, buff) {
406
+ var out = UPNG["inflateRaw"](new Uint8Array(data.buffer, 2, data.length - 6), buff);
407
+ return out;
408
+ };
409
+ UPNG.inflateRaw = function() {
410
+ var H = {};
411
+ H.H = {};
412
+ H.H.N = function(N, W) {
413
+ var R = Uint8Array, i = 0, m = 0, J = 0, h = 0, Q = 0, X = 0, u = 0, w = 0, d = 0, v, C;
414
+ if (N[0] == 3 && N[1] == 0)
415
+ return W ? W : new R(0);
416
+ var V = H.H, n = V.b, A = V.e, l = V.R, M = V.n, I = V.A, e = V.Z, b = V.m, Z = W == null;
417
+ if (Z)
418
+ W = new R(N.length >>> 2 << 5);
419
+ while (i == 0) {
420
+ i = n(N, d, 1);
421
+ m = n(N, d + 1, 2);
422
+ d += 3;
423
+ if (m == 0) {
424
+ if ((d & 7) != 0)
425
+ d += 8 - (d & 7);
426
+ var D = (d >>> 3) + 4, q = N[D - 4] | N[D - 3] << 8;
427
+ if (Z)
428
+ W = H.H.W(W, w + q);
429
+ W.set(new R(N.buffer, N.byteOffset + D, q), w);
430
+ d = D + q << 3;
431
+ w += q;
432
+ continue;
433
+ }
434
+ if (Z)
435
+ W = H.H.W(W, w + (1 << 17));
436
+ if (m == 1) {
437
+ v = b.J;
438
+ C = b.h;
439
+ X = (1 << 9) - 1;
440
+ u = (1 << 5) - 1;
441
+ }
442
+ if (m == 2) {
443
+ J = A(N, d, 5) + 257;
444
+ h = A(N, d + 5, 5) + 1;
445
+ Q = A(N, d + 10, 4) + 4;
446
+ d += 14;
447
+ var j = 1;
448
+ for (var c = 0; c < 38; c += 2) {
449
+ b.Q[c] = 0;
450
+ b.Q[c + 1] = 0;
451
+ }
452
+ for (var c = 0; c < Q; c++) {
453
+ var K = A(N, d + c * 3, 3);
454
+ b.Q[(b.X[c] << 1) + 1] = K;
455
+ if (K > j)
456
+ j = K;
457
+ }
458
+ d += 3 * Q;
459
+ M(b.Q, j);
460
+ I(b.Q, j, b.u);
461
+ v = b.w;
462
+ C = b.d;
463
+ d = l(b.u, (1 << j) - 1, J + h, N, d, b.v);
464
+ var r = V.V(b.v, 0, J, b.C);
465
+ X = (1 << r) - 1;
466
+ var S = V.V(b.v, J, h, b.D);
467
+ u = (1 << S) - 1;
468
+ M(b.C, r);
469
+ I(b.C, r, v);
470
+ M(b.D, S);
471
+ I(b.D, S, C);
472
+ }
473
+ while (true) {
474
+ var T = v[e(N, d) & X];
475
+ d += T & 15;
476
+ var p = T >>> 4;
477
+ if (p >>> 8 == 0) {
478
+ W[w++] = p;
479
+ } else if (p == 256) {
480
+ break;
481
+ } else {
482
+ var z = w + p - 254;
483
+ if (p > 264) {
484
+ var _ = b.q[p - 257];
485
+ z = w + (_ >>> 3) + A(N, d, _ & 7);
486
+ d += _ & 7;
487
+ }
488
+ var $ = C[e(N, d) & u];
489
+ d += $ & 15;
490
+ var s = $ >>> 4, Y = b.c[s], a = (Y >>> 4) + n(N, d, Y & 15);
491
+ d += Y & 15;
492
+ while (w < z) {
493
+ W[w] = W[w++ - a];
494
+ W[w] = W[w++ - a];
495
+ W[w] = W[w++ - a];
496
+ W[w] = W[w++ - a];
497
+ }
498
+ w = z;
499
+ }
500
+ }
501
+ }
502
+ return W.length == w ? W : W.slice(0, w);
503
+ };
504
+ H.H.W = function(N, W) {
505
+ var R = N.length;
506
+ if (W <= R)
507
+ return N;
508
+ var V = new Uint8Array(R << 1);
509
+ V.set(N, 0);
510
+ return V;
511
+ };
512
+ H.H.R = function(N, W, R, V, n, A) {
513
+ var l = H.H.e, M = H.H.Z, I = 0;
514
+ while (I < R) {
515
+ var e = N[M(V, n) & W];
516
+ n += e & 15;
517
+ var b = e >>> 4;
518
+ if (b <= 15) {
519
+ A[I] = b;
520
+ I++;
521
+ } else {
522
+ var Z = 0, m = 0;
523
+ if (b == 16) {
524
+ m = 3 + l(V, n, 2);
525
+ n += 2;
526
+ Z = A[I - 1];
527
+ } else if (b == 17) {
528
+ m = 3 + l(V, n, 3);
529
+ n += 3;
530
+ } else if (b == 18) {
531
+ m = 11 + l(V, n, 7);
532
+ n += 7;
533
+ }
534
+ var J = I + m;
535
+ while (I < J) {
536
+ A[I] = Z;
537
+ I++;
538
+ }
539
+ }
540
+ }
541
+ return n;
542
+ };
543
+ H.H.V = function(N, W, R, V) {
544
+ var n = 0, A = 0, l = V.length >>> 1;
545
+ while (A < R) {
546
+ var M = N[A + W];
547
+ V[A << 1] = 0;
548
+ V[(A << 1) + 1] = M;
549
+ if (M > n)
550
+ n = M;
551
+ A++;
552
+ }
553
+ while (A < l) {
554
+ V[A << 1] = 0;
555
+ V[(A << 1) + 1] = 0;
556
+ A++;
557
+ }
558
+ return n;
559
+ };
560
+ H.H.n = function(N, W) {
561
+ var R = H.H.m, V = N.length, n, A, l, M, I, e = R.j;
562
+ for (var M = 0; M <= W; M++)
563
+ e[M] = 0;
564
+ for (M = 1; M < V; M += 2)
565
+ e[N[M]]++;
566
+ var b = R.K;
567
+ n = 0;
568
+ e[0] = 0;
569
+ for (A = 1; A <= W; A++) {
570
+ n = n + e[A - 1] << 1;
571
+ b[A] = n;
572
+ }
573
+ for (l = 0; l < V; l += 2) {
574
+ I = N[l + 1];
575
+ if (I != 0) {
576
+ N[l] = b[I];
577
+ b[I]++;
578
+ }
579
+ }
580
+ };
581
+ H.H.A = function(N, W, R) {
582
+ var V = N.length, n = H.H.m, A = n.r;
583
+ for (var l = 0; l < V; l += 2) {
584
+ if (N[l + 1] != 0) {
585
+ var M = l >> 1, I = N[l + 1], e = M << 4 | I, b = W - I, Z = N[l] << b, m = Z + (1 << b);
586
+ while (Z != m) {
587
+ var J = A[Z] >>> 15 - W;
588
+ R[J] = e;
589
+ Z++;
590
+ }
591
+ }
592
+ }
593
+ };
594
+ H.H.l = function(N, W) {
595
+ var R = H.H.m.r, V = 15 - W;
596
+ for (var n = 0; n < N.length; n += 2) {
597
+ var A = N[n] << W - N[n + 1];
598
+ N[n] = R[A] >>> V;
599
+ }
600
+ };
601
+ H.H.M = function(N, W, R) {
602
+ R = R << (W & 7);
603
+ var V = W >>> 3;
604
+ N[V] |= R;
605
+ N[V + 1] |= R >>> 8;
606
+ };
607
+ H.H.I = function(N, W, R) {
608
+ R = R << (W & 7);
609
+ var V = W >>> 3;
610
+ N[V] |= R;
611
+ N[V + 1] |= R >>> 8;
612
+ N[V + 2] |= R >>> 16;
613
+ };
614
+ H.H.e = function(N, W, R) {
615
+ return (N[W >>> 3] | N[(W >>> 3) + 1] << 8) >>> (W & 7) & (1 << R) - 1;
616
+ };
617
+ H.H.b = function(N, W, R) {
618
+ return (N[W >>> 3] | N[(W >>> 3) + 1] << 8 | N[(W >>> 3) + 2] << 16) >>> (W & 7) & (1 << R) - 1;
619
+ };
620
+ H.H.Z = function(N, W) {
621
+ return (N[W >>> 3] | N[(W >>> 3) + 1] << 8 | N[(W >>> 3) + 2] << 16) >>> (W & 7);
622
+ };
623
+ H.H.i = function(N, W) {
624
+ return (N[W >>> 3] | N[(W >>> 3) + 1] << 8 | N[(W >>> 3) + 2] << 16 | N[(W >>> 3) + 3] << 24) >>> (W & 7);
625
+ };
626
+ H.H.m = function() {
627
+ var N = Uint16Array, W = Uint32Array;
628
+ return {
629
+ K: new N(16),
630
+ j: new N(16),
631
+ X: [16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15],
632
+ S: [
633
+ 3,
634
+ 4,
635
+ 5,
636
+ 6,
637
+ 7,
638
+ 8,
639
+ 9,
640
+ 10,
641
+ 11,
642
+ 13,
643
+ 15,
644
+ 17,
645
+ 19,
646
+ 23,
647
+ 27,
648
+ 31,
649
+ 35,
650
+ 43,
651
+ 51,
652
+ 59,
653
+ 67,
654
+ 83,
655
+ 99,
656
+ 115,
657
+ 131,
658
+ 163,
659
+ 195,
660
+ 227,
661
+ 258,
662
+ 999,
663
+ 999,
664
+ 999
665
+ ],
666
+ T: [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 0, 0, 0],
667
+ q: new N(32),
668
+ p: [
669
+ 1,
670
+ 2,
671
+ 3,
672
+ 4,
673
+ 5,
674
+ 7,
675
+ 9,
676
+ 13,
677
+ 17,
678
+ 25,
679
+ 33,
680
+ 49,
681
+ 65,
682
+ 97,
683
+ 129,
684
+ 193,
685
+ 257,
686
+ 385,
687
+ 513,
688
+ 769,
689
+ 1025,
690
+ 1537,
691
+ 2049,
692
+ 3073,
693
+ 4097,
694
+ 6145,
695
+ 8193,
696
+ 12289,
697
+ 16385,
698
+ 24577,
699
+ 65535,
700
+ 65535
701
+ ],
702
+ z: [0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 0, 0],
703
+ c: new W(32),
704
+ J: new N(512),
705
+ _: [],
706
+ h: new N(32),
707
+ $: [],
708
+ w: new N(32768),
709
+ C: [],
710
+ v: [],
711
+ d: new N(32768),
712
+ D: [],
713
+ u: new N(512),
714
+ Q: [],
715
+ r: new N(1 << 15),
716
+ s: new W(286),
717
+ Y: new W(30),
718
+ a: new W(19),
719
+ t: new W(15e3),
720
+ k: new N(1 << 16),
721
+ g: new N(1 << 15)
722
+ };
723
+ }();
724
+ (function() {
725
+ var N = H.H.m, W = 1 << 15;
726
+ for (var R = 0; R < W; R++) {
727
+ var V = R;
728
+ V = (V & 2863311530) >>> 1 | (V & 1431655765) << 1;
729
+ V = (V & 3435973836) >>> 2 | (V & 858993459) << 2;
730
+ V = (V & 4042322160) >>> 4 | (V & 252645135) << 4;
731
+ V = (V & 4278255360) >>> 8 | (V & 16711935) << 8;
732
+ N.r[R] = (V >>> 16 | V << 16) >>> 17;
733
+ }
734
+ function n(A, l, M) {
735
+ while (l-- != 0)
736
+ A.push(0, M);
737
+ }
738
+ for (var R = 0; R < 32; R++) {
739
+ N.q[R] = N.S[R] << 3 | N.T[R];
740
+ N.c[R] = N.p[R] << 4 | N.z[R];
741
+ }
742
+ n(N._, 144, 8);
743
+ n(N._, 255 - 143, 9);
744
+ n(N._, 279 - 255, 7);
745
+ n(N._, 287 - 279, 8);
746
+ H.H.n(N._, 9);
747
+ H.H.A(N._, 9, N.J);
748
+ H.H.l(N._, 9);
749
+ n(N.$, 32, 5);
750
+ H.H.n(N.$, 5);
751
+ H.H.A(N.$, 5, N.h);
752
+ H.H.l(N.$, 5);
753
+ n(N.Q, 19, 0);
754
+ n(N.C, 286, 0);
755
+ n(N.D, 30, 0);
756
+ n(N.v, 320, 0);
757
+ })();
758
+ return H.H.N;
759
+ }();
760
+ UPNG.decode._readInterlace = function(data, out) {
761
+ var w = out.width, h = out.height;
762
+ var bpp = UPNG.decode._getBPP(out), cbpp = bpp >> 3, bpl = Math.ceil(w * bpp / 8);
763
+ var img = new Uint8Array(h * bpl);
764
+ var di = 0;
765
+ var starting_row = [0, 0, 4, 0, 2, 0, 1];
766
+ var starting_col = [0, 4, 0, 2, 0, 1, 0];
767
+ var row_increment = [8, 8, 8, 4, 4, 2, 2];
768
+ var col_increment = [8, 8, 4, 4, 2, 2, 1];
769
+ var pass = 0;
770
+ while (pass < 7) {
771
+ var ri = row_increment[pass], ci = col_increment[pass];
772
+ var sw = 0, sh = 0;
773
+ var cr = starting_row[pass];
774
+ while (cr < h) {
775
+ cr += ri;
776
+ sh++;
777
+ }
778
+ var cc = starting_col[pass];
779
+ while (cc < w) {
780
+ cc += ci;
781
+ sw++;
782
+ }
783
+ var bpll = Math.ceil(sw * bpp / 8);
784
+ UPNG.decode._filterZero(data, out, di, sw, sh);
785
+ var y = 0, row = starting_row[pass];
786
+ var val;
787
+ while (row < h) {
788
+ var col = starting_col[pass];
789
+ var cdi = di + y * bpll << 3;
790
+ while (col < w) {
791
+ if (bpp == 1) {
792
+ val = data[cdi >> 3];
793
+ val = val >> 7 - (cdi & 7) & 1;
794
+ img[row * bpl + (col >> 3)] |= val << 7 - ((col & 7) << 0);
795
+ }
796
+ if (bpp == 2) {
797
+ val = data[cdi >> 3];
798
+ val = val >> 6 - (cdi & 7) & 3;
799
+ img[row * bpl + (col >> 2)] |= val << 6 - ((col & 3) << 1);
800
+ }
801
+ if (bpp == 4) {
802
+ val = data[cdi >> 3];
803
+ val = val >> 4 - (cdi & 7) & 15;
804
+ img[row * bpl + (col >> 1)] |= val << 4 - ((col & 1) << 2);
805
+ }
806
+ if (bpp >= 8) {
807
+ var ii = row * bpl + col * cbpp;
808
+ for (var j = 0; j < cbpp; j++)
809
+ img[ii + j] = data[(cdi >> 3) + j];
810
+ }
811
+ cdi += bpp;
812
+ col += ci;
813
+ }
814
+ y++;
815
+ row += ri;
816
+ }
817
+ if (sw * sh != 0)
818
+ di += sh * (1 + bpll);
819
+ pass = pass + 1;
820
+ }
821
+ return img;
822
+ };
823
+ UPNG.decode._getBPP = function(out) {
824
+ var noc = [1, null, 3, 1, 2, null, 4][out.ctype];
825
+ return noc * out.depth;
826
+ };
827
+ UPNG.decode._filterZero = function(data, out, off, w, h) {
828
+ var bpp = UPNG.decode._getBPP(out), bpl = Math.ceil(w * bpp / 8), paeth = UPNG.decode._paeth;
829
+ bpp = Math.ceil(bpp / 8);
830
+ var i, di, type = data[off], x = 0;
831
+ if (type > 1)
832
+ data[off] = [0, 0, 1][type - 2];
833
+ if (type == 3)
834
+ for (x = bpp; x < bpl; x++)
835
+ data[x + 1] = data[x + 1] + (data[x + 1 - bpp] >>> 1) & 255;
836
+ for (var y = 0; y < h; y++) {
837
+ i = off + y * bpl;
838
+ di = i + y + 1;
839
+ type = data[di - 1];
840
+ x = 0;
841
+ if (type == 0) {
842
+ for (; x < bpl; x++)
843
+ data[i + x] = data[di + x];
844
+ } else if (type == 1) {
845
+ for (; x < bpp; x++)
846
+ data[i + x] = data[di + x];
847
+ for (; x < bpl; x++)
848
+ data[i + x] = data[di + x] + data[i + x - bpp];
849
+ } else if (type == 2) {
850
+ for (; x < bpl; x++)
851
+ data[i + x] = data[di + x] + data[i + x - bpl];
852
+ } else if (type == 3) {
853
+ for (; x < bpp; x++)
854
+ data[i + x] = data[di + x] + (data[i + x - bpl] >>> 1);
855
+ for (; x < bpl; x++)
856
+ data[i + x] = data[di + x] + (data[i + x - bpl] + data[i + x - bpp] >>> 1);
857
+ } else {
858
+ for (; x < bpp; x++)
859
+ data[i + x] = data[di + x] + paeth(0, data[i + x - bpl], 0);
860
+ for (; x < bpl; x++) {
861
+ data[i + x] = data[di + x] + paeth(data[i + x - bpp], data[i + x - bpl], data[i + x - bpp - bpl]);
862
+ }
863
+ }
864
+ }
865
+ return data;
866
+ };
867
+ UPNG.decode._paeth = function(a, b, c) {
868
+ var p = a + b - c, pa = p - a, pb = p - b, pc = p - c;
869
+ if (pa * pa <= pb * pb && pa * pa <= pc * pc)
870
+ return a;
871
+ else if (pb * pb <= pc * pc)
872
+ return b;
873
+ return c;
874
+ };
875
+ UPNG.decode._IHDR = function(data, offset, out) {
876
+ var bin = UPNG._bin;
877
+ out.width = bin.readUint(data, offset);
878
+ offset += 4;
879
+ out.height = bin.readUint(data, offset);
880
+ offset += 4;
881
+ out.depth = data[offset];
882
+ offset++;
883
+ out.ctype = data[offset];
884
+ offset++;
885
+ out.compress = data[offset];
886
+ offset++;
887
+ out.filter = data[offset];
888
+ offset++;
889
+ out.interlace = data[offset];
890
+ offset++;
891
+ };
892
+ UPNG._bin = {
893
+ nextZero: function(data, p) {
894
+ while (data[p] != 0)
895
+ p++;
896
+ return p;
897
+ },
898
+ readUshort: function(buff, p) {
899
+ return buff[p] << 8 | buff[p + 1];
900
+ },
901
+ writeUshort: function(buff, p, n) {
902
+ buff[p] = n >> 8 & 255;
903
+ buff[p + 1] = n & 255;
904
+ },
905
+ readUint: function(buff, p) {
906
+ return buff[p] * (256 * 256 * 256) + (buff[p + 1] << 16 | buff[p + 2] << 8 | buff[p + 3]);
907
+ },
908
+ writeUint: function(buff, p, n) {
909
+ buff[p] = n >> 24 & 255;
910
+ buff[p + 1] = n >> 16 & 255;
911
+ buff[p + 2] = n >> 8 & 255;
912
+ buff[p + 3] = n & 255;
913
+ },
914
+ readASCII: function(buff, p, l) {
915
+ var s = "";
916
+ for (var i = 0; i < l; i++)
917
+ s += String.fromCharCode(buff[p + i]);
918
+ return s;
919
+ },
920
+ writeASCII: function(data, p, s) {
921
+ for (var i = 0; i < s.length; i++)
922
+ data[p + i] = s.charCodeAt(i);
923
+ },
924
+ readBytes: function(buff, p, l) {
925
+ var arr = [];
926
+ for (var i = 0; i < l; i++)
927
+ arr.push(buff[p + i]);
928
+ return arr;
929
+ },
930
+ pad: function(n) {
931
+ return n.length < 2 ? "0" + n : n;
932
+ },
933
+ readUTF8: function(buff, p, l) {
934
+ var s = "", ns;
935
+ for (var i = 0; i < l; i++)
936
+ s += "%" + UPNG._bin.pad(buff[p + i].toString(16));
937
+ try {
938
+ ns = decodeURIComponent(s);
939
+ } catch (e) {
940
+ return UPNG._bin.readASCII(buff, p, l);
941
+ }
942
+ return ns;
943
+ }
944
+ };
945
+ UPNG._copyTile = function(sb, sw, sh, tb, tw, th, xoff, yoff, mode) {
946
+ var w = Math.min(sw, tw), h = Math.min(sh, th);
947
+ var si = 0, ti = 0;
948
+ for (var y = 0; y < h; y++) {
949
+ for (var x = 0; x < w; x++) {
950
+ if (xoff >= 0 && yoff >= 0) {
951
+ si = y * sw + x << 2;
952
+ ti = (yoff + y) * tw + xoff + x << 2;
953
+ } else {
954
+ si = (-yoff + y) * sw - xoff + x << 2;
955
+ ti = y * tw + x << 2;
956
+ }
957
+ if (mode == 0) {
958
+ tb[ti] = sb[si];
959
+ tb[ti + 1] = sb[si + 1];
960
+ tb[ti + 2] = sb[si + 2];
961
+ tb[ti + 3] = sb[si + 3];
962
+ } else if (mode == 1) {
963
+ var fa = sb[si + 3] * (1 / 255), fr = sb[si] * fa, fg = sb[si + 1] * fa, fb = sb[si + 2] * fa;
964
+ var ba = tb[ti + 3] * (1 / 255), br = tb[ti] * ba, bg = tb[ti + 1] * ba, bb = tb[ti + 2] * ba;
965
+ var ifa = 1 - fa, oa = fa + ba * ifa, ioa = oa == 0 ? 0 : 1 / oa;
966
+ tb[ti + 3] = 255 * oa;
967
+ tb[ti + 0] = (fr + br * ifa) * ioa;
968
+ tb[ti + 1] = (fg + bg * ifa) * ioa;
969
+ tb[ti + 2] = (fb + bb * ifa) * ioa;
970
+ } else if (mode == 2) {
971
+ var fa = sb[si + 3], fr = sb[si], fg = sb[si + 1], fb = sb[si + 2];
972
+ var ba = tb[ti + 3], br = tb[ti], bg = tb[ti + 1], bb = tb[ti + 2];
973
+ if (fa == ba && fr == br && fg == bg && fb == bb) {
974
+ tb[ti] = 0;
975
+ tb[ti + 1] = 0;
976
+ tb[ti + 2] = 0;
977
+ tb[ti + 3] = 0;
978
+ } else {
979
+ tb[ti] = fr;
980
+ tb[ti + 1] = fg;
981
+ tb[ti + 2] = fb;
982
+ tb[ti + 3] = fa;
983
+ }
984
+ } else if (mode == 3) {
985
+ var fa = sb[si + 3], fr = sb[si], fg = sb[si + 1], fb = sb[si + 2];
986
+ var ba = tb[ti + 3], br = tb[ti], bg = tb[ti + 1], bb = tb[ti + 2];
987
+ if (fa == ba && fr == br && fg == bg && fb == bb)
988
+ continue;
989
+ if (fa < 220 && ba > 20)
990
+ return false;
991
+ }
992
+ }
993
+ }
994
+ return true;
995
+ };
996
+ export {
997
+ RGBMLoader
998
+ };