three-stdlib 2.15.0 → 2.15.2

Sign up to get free protection for your applications and to get access to all the features.
Files changed (1222) hide show
  1. package/animation/AnimationClipCreator.js +32 -52
  2. package/animation/AnimationClipCreator.mjs +57 -0
  3. package/animation/CCDIKSolver.js +66 -161
  4. package/animation/CCDIKSolver.mjs +234 -0
  5. package/animation/MMDAnimationHelper.js +150 -341
  6. package/animation/MMDAnimationHelper.mjs +514 -0
  7. package/animation/MMDPhysics.js +154 -361
  8. package/animation/MMDPhysics.mjs +769 -0
  9. package/cameras/CinematicCamera.js +67 -77
  10. package/cameras/CinematicCamera.mjs +129 -0
  11. package/controls/ArcballControls.js +544 -1449
  12. package/controls/ArcballControls.mjs +1737 -0
  13. package/controls/DeviceOrientationControls.js +52 -97
  14. package/controls/DeviceOrientationControls.mjs +74 -0
  15. package/controls/DragControls.js +85 -187
  16. package/controls/DragControls.mjs +172 -0
  17. package/controls/FirstPersonControls.js +123 -193
  18. package/controls/FirstPersonControls.mjs +220 -0
  19. package/controls/FlyControls.js +82 -152
  20. package/controls/FlyControls.mjs +239 -0
  21. package/controls/OrbitControls.js +232 -481
  22. package/controls/OrbitControls.mjs +731 -0
  23. package/controls/PointerLockControls.js +63 -99
  24. package/controls/PointerLockControls.mjs +88 -0
  25. package/controls/TrackballControls.js +211 -383
  26. package/controls/TrackballControls.mjs +481 -0
  27. package/controls/TransformControls.js +575 -782
  28. package/controls/TransformControls.mjs +1068 -0
  29. package/controls/experimental/CameraControls.js +329 -609
  30. package/controls/experimental/CameraControls.mjs +673 -0
  31. package/csm/CSM.js +47 -108
  32. package/csm/CSM.mjs +244 -0
  33. package/csm/CSMFrustum.js +14 -29
  34. package/csm/CSMFrustum.mjs +75 -0
  35. package/csm/CSMHelper.js +20 -34
  36. package/csm/CSMHelper.mjs +114 -0
  37. package/csm/CSMShader.js +7 -11
  38. package/csm/CSMShader.mjs +251 -0
  39. package/curves/CurveExtras.js +73 -115
  40. package/curves/CurveExtras.mjs +224 -0
  41. package/curves/NURBSCurve.js +15 -43
  42. package/curves/NURBSCurve.mjs +35 -0
  43. package/curves/NURBSSurface.js +11 -27
  44. package/curves/NURBSSurface.mjs +28 -0
  45. package/curves/NURBSUtils.js +54 -203
  46. package/curves/NURBSUtils.mjs +226 -0
  47. package/deprecated/Geometry.js +191 -486
  48. package/deprecated/Geometry.mjs +966 -0
  49. package/effects/AnaglyphEffect.js +95 -60
  50. package/effects/AnaglyphEffect.mjs +120 -0
  51. package/effects/AsciiEffect.js +80 -110
  52. package/effects/AsciiEffect.mjs +173 -0
  53. package/effects/OutlineEffect.js +121 -204
  54. package/effects/OutlineEffect.mjs +295 -0
  55. package/effects/ParallaxBarrierEffect.js +39 -38
  56. package/effects/ParallaxBarrierEffect.mjs +64 -0
  57. package/effects/PeppersGhostEffect.js +19 -68
  58. package/effects/PeppersGhostEffect.mjs +85 -0
  59. package/effects/StereoEffect.js +12 -16
  60. package/effects/StereoEffect.mjs +32 -0
  61. package/environments/RoomEnvironment.js +52 -47
  62. package/environments/RoomEnvironment.mjs +78 -0
  63. package/exporters/ColladaExporter.js +115 -241
  64. package/exporters/ColladaExporter.mjs +299 -0
  65. package/exporters/DRACOExporter.js +67 -121
  66. package/exporters/DRACOExporter.mjs +132 -0
  67. package/exporters/GLTFExporter.js +463 -1014
  68. package/exporters/GLTFExporter.mjs +1381 -0
  69. package/exporters/MMDExporter.js +44 -102
  70. package/exporters/MMDExporter.mjs +102 -0
  71. package/exporters/OBJExporter.js +78 -140
  72. package/exporters/OBJExporter.mjs +166 -0
  73. package/exporters/PLYExporter.js +93 -154
  74. package/exporters/PLYExporter.mjs +278 -0
  75. package/exporters/STLExporter.js +30 -81
  76. package/exporters/STLExporter.mjs +129 -0
  77. package/exporters/USDZExporter.js +84 -144
  78. package/exporters/USDZExporter.mjs +328 -0
  79. package/geometries/BoxLineGeometry.js +7 -14
  80. package/geometries/BoxLineGeometry.mjs +45 -0
  81. package/geometries/ConvexGeometry.js +15 -24
  82. package/geometries/ConvexGeometry.mjs +29 -0
  83. package/geometries/DecalGeometry.js +108 -162
  84. package/geometries/DecalGeometry.mjs +184 -0
  85. package/geometries/LightningStrike.js +101 -294
  86. package/geometries/LightningStrike.mjs +547 -0
  87. package/geometries/ParametricGeometries.js +26 -76
  88. package/geometries/ParametricGeometries.mjs +129 -0
  89. package/geometries/ParametricGeometry.js +24 -48
  90. package/geometries/ParametricGeometry.mjs +63 -0
  91. package/geometries/RoundedBoxGeometry.js +33 -64
  92. package/geometries/RoundedBoxGeometry.mjs +91 -0
  93. package/geometries/TeapotGeometry.js +1434 -174
  94. package/geometries/TeapotGeometry.mjs +1557 -0
  95. package/geometries/TextGeometry.js +9 -17
  96. package/geometries/TextGeometry.mjs +23 -0
  97. package/helpers/LightProbeHelper.js +53 -21
  98. package/helpers/LightProbeHelper.mjs +72 -0
  99. package/helpers/PositionalAudioHelper.js +23 -30
  100. package/helpers/PositionalAudioHelper.mjs +68 -0
  101. package/helpers/RectAreaLightHelper.js +17 -33
  102. package/helpers/RectAreaLightHelper.mjs +44 -0
  103. package/helpers/VertexNormalsHelper.js +20 -41
  104. package/helpers/VertexNormalsHelper.mjs +54 -0
  105. package/helpers/VertexTangentsHelper.js +18 -36
  106. package/helpers/VertexTangentsHelper.mjs +45 -0
  107. package/index.d.ts +54 -0
  108. package/index.js +968 -333
  109. package/index.mjs +968 -0
  110. package/interactive/SelectionBox.js +31 -46
  111. package/interactive/SelectionBox.mjs +137 -0
  112. package/interactive/SelectionHelper.js +16 -21
  113. package/interactive/SelectionHelper.mjs +54 -0
  114. package/libs/MeshoptDecoder.js +147 -58
  115. package/libs/MeshoptDecoder.mjs +210 -0
  116. package/libs/MotionControllers.js +66 -208
  117. package/libs/MotionControllers.mjs +261 -0
  118. package/lights/LightProbeGenerator.js +40 -96
  119. package/lights/LightProbeGenerator.mjs +145 -0
  120. package/lights/RectAreaLightUniformsLib.js +32842 -9
  121. package/lights/RectAreaLightUniformsLib.mjs +32842 -0
  122. package/lines/Line2.js +9 -12
  123. package/lines/Line2.mjs +13 -0
  124. package/lines/LineGeometry.js +7 -19
  125. package/lines/LineGeometry.mjs +44 -0
  126. package/lines/LineMaterial.js +51 -89
  127. package/lines/LineMaterial.mjs +539 -0
  128. package/lines/LineSegments2.js +56 -165
  129. package/lines/LineSegments2.mjs +202 -0
  130. package/lines/LineSegmentsGeometry.js +29 -71
  131. package/lines/LineSegmentsGeometry.mjs +124 -0
  132. package/lines/Wireframe.js +15 -29
  133. package/lines/Wireframe.mjs +31 -0
  134. package/lines/WireframeGeometry2.js +8 -9
  135. package/lines/WireframeGeometry2.mjs +13 -0
  136. package/loaders/3DMLoader.js +234 -469
  137. package/loaders/3DMLoader.mjs +802 -0
  138. package/loaders/3MFLoader.js +340 -555
  139. package/loaders/3MFLoader.mjs +837 -0
  140. package/loaders/AMFLoader.js +114 -219
  141. package/loaders/AMFLoader.mjs +284 -0
  142. package/loaders/AssimpLoader.js +328 -725
  143. package/loaders/AssimpLoader.mjs +1396 -0
  144. package/loaders/BVHLoader.js +94 -200
  145. package/loaders/BVHLoader.mjs +207 -0
  146. package/loaders/BasisTextureLoader.js +229 -357
  147. package/loaders/BasisTextureLoader.mjs +474 -0
  148. package/loaders/ColladaLoader.js +932 -1522
  149. package/loaders/ColladaLoader.mjs +2403 -0
  150. package/loaders/DDSLoader.js +42 -108
  151. package/loaders/DDSLoader.mjs +148 -0
  152. package/loaders/DRACOLoader.js +103 -210
  153. package/loaders/DRACOLoader.mjs +340 -0
  154. package/loaders/EXRLoader.js +461 -809
  155. package/loaders/EXRLoader.mjs +1351 -0
  156. package/loaders/FBXLoader.js +842 -1397
  157. package/loaders/FBXLoader.mjs +2362 -0
  158. package/loaders/FontLoader.js +33 -66
  159. package/loaders/FontLoader.mjs +111 -0
  160. package/loaders/GCodeLoader.js +63 -111
  161. package/loaders/GCodeLoader.mjs +141 -0
  162. package/loaders/GLTFLoader.js +771 -1484
  163. package/loaders/GLTFLoader.mjs +2316 -0
  164. package/loaders/HDRCubeTextureLoader.js +45 -50
  165. package/loaders/HDRCubeTextureLoader.mjs +77 -0
  166. package/loaders/KMZLoader.js +42 -55
  167. package/loaders/KMZLoader.mjs +75 -0
  168. package/loaders/KTX2Loader.js +229 -362
  169. package/loaders/KTX2Loader.mjs +427 -0
  170. package/loaders/KTXLoader.js +37 -99
  171. package/loaders/KTXLoader.mjs +87 -0
  172. package/loaders/LDrawLoader.js +313 -746
  173. package/loaders/LDrawLoader.mjs +1409 -0
  174. package/loaders/LUT3dlLoader.js +50 -62
  175. package/loaders/LUT3dlLoader.mjs +100 -0
  176. package/loaders/LUTCubeLoader.js +45 -56
  177. package/loaders/LUTCubeLoader.mjs +104 -0
  178. package/loaders/LWOLoader.js +227 -339
  179. package/loaders/LWOLoader.mjs +625 -0
  180. package/loaders/LottieLoader.js +36 -38
  181. package/loaders/LottieLoader.mjs +47 -0
  182. package/loaders/MD2Loader.js +248 -91
  183. package/loaders/MD2Loader.mjs +359 -0
  184. package/loaders/MDDLoader.js +25 -45
  185. package/loaders/MDDLoader.mjs +58 -0
  186. package/loaders/MMDLoader.js +359 -795
  187. package/loaders/MMDLoader.mjs +998 -0
  188. package/loaders/MTLLoader.js +91 -201
  189. package/loaders/MTLLoader.mjs +280 -0
  190. package/loaders/NRRDLoader.js +182 -263
  191. package/loaders/NRRDLoader.mjs +401 -0
  192. package/loaders/NodeMaterialLoader.js +121 -14
  193. package/loaders/NodeMaterialLoader.mjs +146 -0
  194. package/loaders/OBJLoader.js +161 -283
  195. package/loaders/OBJLoader.mjs +487 -0
  196. package/loaders/PCDLoader.js +145 -164
  197. package/loaders/PCDLoader.mjs +248 -0
  198. package/loaders/PDBLoader.js +45 -63
  199. package/loaders/PDBLoader.mjs +246 -0
  200. package/loaders/PLYLoader.js +106 -203
  201. package/loaders/PLYLoader.mjs +317 -0
  202. package/loaders/PRWMLoader.js +73 -110
  203. package/loaders/PRWMLoader.mjs +160 -0
  204. package/loaders/PVRLoader.js +32 -93
  205. package/loaders/PVRLoader.mjs +131 -0
  206. package/loaders/RGBELoader.js +96 -233
  207. package/loaders/RGBELoader.mjs +244 -0
  208. package/loaders/RGBMLoader.js +344 -514
  209. package/loaders/RGBMLoader.mjs +998 -0
  210. package/loaders/STLLoader.js +59 -165
  211. package/loaders/STLLoader.mjs +190 -0
  212. package/loaders/SVGLoader.js +481 -851
  213. package/loaders/SVGLoader.mjs +1709 -0
  214. package/loaders/TDSLoader.js +137 -527
  215. package/loaders/TDSLoader.mjs +480 -0
  216. package/loaders/TGALoader.js +94 -205
  217. package/loaders/TGALoader.mjs +285 -0
  218. package/loaders/TTFLoader.js +58 -79
  219. package/loaders/TTFLoader.mjs +131 -0
  220. package/loaders/TiltLoader.js +129 -167
  221. package/loaders/TiltLoader.mjs +373 -0
  222. package/loaders/VOXLoader.js +320 -84
  223. package/loaders/VOXLoader.mjs +431 -0
  224. package/loaders/VRMLLoader.js +786 -1268
  225. package/loaders/VRMLLoader.mjs +2093 -0
  226. package/loaders/VRMLoader.js +23 -31
  227. package/loaders/VRMLoader.mjs +38 -0
  228. package/loaders/VTKLoader.js +219 -407
  229. package/loaders/VTKLoader.mjs +646 -0
  230. package/loaders/XLoader.js +1083 -1259
  231. package/loaders/XLoader.mjs +1258 -0
  232. package/loaders/XYZLoader.js +28 -34
  233. package/loaders/XYZLoader.mjs +60 -0
  234. package/loaders/lwo/IFFParser.js +238 -492
  235. package/loaders/lwo/IFFParser.mjs +697 -0
  236. package/loaders/lwo/LWO2Parser.js +176 -279
  237. package/loaders/lwo/LWO2Parser.mjs +327 -0
  238. package/loaders/lwo/LWO3Parser.js +160 -247
  239. package/loaders/lwo/LWO3Parser.mjs +298 -0
  240. package/math/Capsule.js +56 -43
  241. package/math/Capsule.mjs +100 -0
  242. package/math/ColorConverter.js +18 -32
  243. package/math/ColorConverter.mjs +51 -0
  244. package/math/ConvexHull.js +515 -739
  245. package/math/ConvexHull.mjs +574 -0
  246. package/math/ImprovedNoise.js +282 -32
  247. package/math/ImprovedNoise.mjs +302 -0
  248. package/math/Lut.js +51 -35
  249. package/math/Lut.mjs +135 -0
  250. package/math/MeshSurfaceSampler.js +25 -68
  251. package/math/MeshSurfaceSampler.mjs +107 -0
  252. package/math/OBB.js +91 -152
  253. package/math/OBB.mjs +235 -0
  254. package/math/Octree.js +76 -139
  255. package/math/Octree.mjs +278 -0
  256. package/math/SimplexNoise.js +217 -238
  257. package/math/SimplexNoise.mjs +425 -0
  258. package/misc/ConvexObjectBreaker.js +79 -185
  259. package/misc/ConvexObjectBreaker.mjs +292 -0
  260. package/misc/GPUComputationRenderer.js +69 -194
  261. package/misc/GPUComputationRenderer.mjs +171 -0
  262. package/misc/Gyroscope.js +16 -22
  263. package/misc/Gyroscope.mjs +35 -0
  264. package/misc/MD2Character.js +52 -74
  265. package/misc/MD2Character.mjs +162 -0
  266. package/misc/MD2CharacterComplex.js +112 -163
  267. package/misc/MD2CharacterComplex.mjs +328 -0
  268. package/misc/MorphAnimMesh.js +20 -28
  269. package/misc/MorphAnimMesh.mjs +40 -0
  270. package/misc/MorphBlendMesh.js +45 -69
  271. package/misc/MorphBlendMesh.mjs +179 -0
  272. package/misc/ProgressiveLightmap.js +70 -187
  273. package/misc/ProgressiveLightmap.mjs +166 -0
  274. package/misc/RollerCoaster.js +106 -135
  275. package/misc/RollerCoaster.mjs +346 -0
  276. package/misc/TubePainter.js +74 -92
  277. package/misc/TubePainter.mjs +123 -0
  278. package/misc/Volume.js +108 -270
  279. package/misc/Volume.mjs +244 -0
  280. package/misc/VolumeSlice.js +34 -122
  281. package/misc/VolumeSlice.mjs +106 -0
  282. package/misc/WebGL.js +37 -34
  283. package/misc/WebGL.mjs +74 -0
  284. package/modifiers/CurveModifier.js +46 -151
  285. package/modifiers/CurveModifier.mjs +182 -0
  286. package/modifiers/EdgeSplitModifier.js +46 -90
  287. package/modifiers/EdgeSplitModifier.mjs +162 -0
  288. package/modifiers/SimplifyModifier.js +77 -202
  289. package/modifiers/SimplifyModifier.mjs +282 -0
  290. package/modifiers/TessellateModifier.js +65 -90
  291. package/modifiers/TessellateModifier.mjs +206 -0
  292. package/nodes/Nodes.js +274 -140
  293. package/nodes/Nodes.mjs +400 -0
  294. package/nodes/ShaderNode.js +296 -196
  295. package/nodes/ShaderNode.mjs +408 -0
  296. package/nodes/accessors/BufferNode.js +4 -8
  297. package/nodes/accessors/BufferNode.mjs +15 -0
  298. package/nodes/accessors/CameraNode.js +20 -25
  299. package/nodes/accessors/CameraNode.mjs +44 -0
  300. package/nodes/accessors/CubeTextureNode.js +14 -26
  301. package/nodes/accessors/CubeTextureNode.mjs +42 -0
  302. package/nodes/accessors/MaterialNode.js +43 -53
  303. package/nodes/accessors/MaterialNode.mjs +71 -0
  304. package/nodes/accessors/MaterialReferenceNode.js +3 -6
  305. package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
  306. package/nodes/accessors/ModelNode.js +3 -5
  307. package/nodes/accessors/ModelNode.mjs +9 -0
  308. package/nodes/accessors/ModelViewProjectionNode.js +14 -13
  309. package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
  310. package/nodes/accessors/NormalNode.js +40 -39
  311. package/nodes/accessors/NormalNode.mjs +62 -0
  312. package/nodes/accessors/Object3DNode.js +40 -50
  313. package/nodes/accessors/Object3DNode.mjs +76 -0
  314. package/nodes/accessors/PointUVNode.js +5 -9
  315. package/nodes/accessors/PointUVNode.mjs +13 -0
  316. package/nodes/accessors/PositionNode.js +42 -41
  317. package/nodes/accessors/PositionNode.mjs +65 -0
  318. package/nodes/accessors/ReferenceNode.js +10 -17
  319. package/nodes/accessors/ReferenceNode.mjs +37 -0
  320. package/nodes/accessors/ReflectNode.js +23 -26
  321. package/nodes/accessors/ReflectNode.mjs +43 -0
  322. package/nodes/accessors/SkinningNode.js +46 -48
  323. package/nodes/accessors/SkinningNode.mjs +58 -0
  324. package/nodes/accessors/TextureNode.js +14 -29
  325. package/nodes/accessors/TextureNode.mjs +54 -0
  326. package/nodes/accessors/UVNode.js +5 -11
  327. package/nodes/accessors/UVNode.mjs +23 -0
  328. package/nodes/core/ArrayUniformNode.js +3 -7
  329. package/nodes/core/ArrayUniformNode.mjs +14 -0
  330. package/nodes/core/AttributeNode.js +5 -12
  331. package/nodes/core/AttributeNode.mjs +30 -0
  332. package/nodes/core/BypassNode.js +5 -12
  333. package/nodes/core/BypassNode.mjs +22 -0
  334. package/nodes/core/CodeNode.js +4 -12
  335. package/nodes/core/CodeNode.mjs +28 -0
  336. package/nodes/core/ConstNode.js +3 -7
  337. package/nodes/core/ConstNode.mjs +14 -0
  338. package/nodes/core/ContextNode.js +3 -8
  339. package/nodes/core/ContextNode.mjs +22 -0
  340. package/nodes/core/ExpressionNode.js +5 -9
  341. package/nodes/core/ExpressionNode.mjs +19 -0
  342. package/nodes/core/FunctionCallNode.js +6 -15
  343. package/nodes/core/FunctionCallNode.mjs +37 -0
  344. package/nodes/core/FunctionNode.js +10 -25
  345. package/nodes/core/FunctionNode.mjs +56 -0
  346. package/nodes/core/InputNode.js +12 -23
  347. package/nodes/core/InputNode.mjs +38 -0
  348. package/nodes/core/Node.js +35 -75
  349. package/nodes/core/Node.mjs +139 -0
  350. package/nodes/core/NodeAttribute.js +2 -4
  351. package/nodes/core/NodeAttribute.mjs +10 -0
  352. package/nodes/core/NodeBuilder.js +110 -224
  353. package/nodes/core/NodeBuilder.mjs +395 -0
  354. package/nodes/core/NodeCode.js +4 -7
  355. package/nodes/core/NodeCode.mjs +11 -0
  356. package/nodes/core/NodeFrame.js +9 -12
  357. package/nodes/core/NodeFrame.mjs +35 -0
  358. package/nodes/core/NodeFunctionInput.js +3 -5
  359. package/nodes/core/NodeFunctionInput.mjs +13 -0
  360. package/nodes/core/NodeKeywords.js +5 -16
  361. package/nodes/core/NodeKeywords.mjs +44 -0
  362. package/nodes/core/NodeUniform.js +3 -7
  363. package/nodes/core/NodeUniform.mjs +18 -0
  364. package/nodes/core/NodeUtils.js +39 -43
  365. package/nodes/core/NodeUtils.mjs +57 -0
  366. package/nodes/core/NodeVar.js +2 -4
  367. package/nodes/core/NodeVar.mjs +10 -0
  368. package/nodes/core/NodeVary.js +2 -4
  369. package/nodes/core/NodeVary.mjs +10 -0
  370. package/nodes/core/PropertyNode.js +4 -10
  371. package/nodes/core/PropertyNode.mjs +21 -0
  372. package/nodes/core/TempNode.js +5 -11
  373. package/nodes/core/TempNode.mjs +25 -0
  374. package/nodes/core/UniformNode.js +4 -10
  375. package/nodes/core/UniformNode.mjs +23 -0
  376. package/nodes/core/VarNode.js +3 -11
  377. package/nodes/core/VarNode.mjs +31 -0
  378. package/nodes/core/VaryNode.js +6 -15
  379. package/nodes/core/VaryNode.mjs +30 -0
  380. package/nodes/core/constants.js +20 -7
  381. package/nodes/core/constants.mjs +24 -0
  382. package/nodes/display/ColorSpaceNode.js +34 -38
  383. package/nodes/display/ColorSpaceNode.mjs +63 -0
  384. package/nodes/display/NormalMapNode.js +35 -53
  385. package/nodes/display/NormalMapNode.mjs +54 -0
  386. package/nodes/fog/FogNode.js +5 -9
  387. package/nodes/fog/FogNode.mjs +15 -0
  388. package/nodes/fog/FogRangeNode.js +5 -9
  389. package/nodes/fog/FogRangeNode.mjs +17 -0
  390. package/nodes/functions/BSDFs.js +61 -118
  391. package/nodes/functions/BSDFs.mjs +64 -0
  392. package/nodes/lights/LightContextNode.js +14 -23
  393. package/nodes/lights/LightContextNode.mjs +35 -0
  394. package/nodes/lights/LightNode.js +27 -31
  395. package/nodes/lights/LightNode.mjs +58 -0
  396. package/nodes/lights/LightsNode.js +9 -28
  397. package/nodes/lights/LightsNode.mjs +59 -0
  398. package/nodes/loaders/NodeLoader.js +27 -42
  399. package/nodes/loaders/NodeLoader.mjs +66 -0
  400. package/nodes/loaders/NodeMaterialLoader.js +4 -10
  401. package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
  402. package/nodes/loaders/NodeObjectLoader.js +9 -19
  403. package/nodes/loaders/NodeObjectLoader.mjs +40 -0
  404. package/nodes/materials/LineBasicNodeMaterial.js +5 -10
  405. package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
  406. package/nodes/materials/Materials.js +14 -17
  407. package/nodes/materials/Materials.mjs +28 -0
  408. package/nodes/materials/MeshBasicNodeMaterial.js +5 -10
  409. package/nodes/materials/MeshBasicNodeMaterial.mjs +28 -0
  410. package/nodes/materials/MeshStandardNodeMaterial.js +5 -8
  411. package/nodes/materials/MeshStandardNodeMaterial.mjs +41 -0
  412. package/nodes/materials/NodeMaterial.js +20 -36
  413. package/nodes/materials/NodeMaterial.mjs +64 -0
  414. package/nodes/materials/PointsNodeMaterial.js +5 -10
  415. package/nodes/materials/PointsNodeMaterial.mjs +30 -0
  416. package/nodes/math/CondNode.js +11 -23
  417. package/nodes/math/CondNode.mjs +38 -0
  418. package/nodes/math/MathNode.js +98 -142
  419. package/nodes/math/MathNode.mjs +163 -0
  420. package/nodes/math/OperatorNode.js +24 -46
  421. package/nodes/math/OperatorNode.mjs +103 -0
  422. package/nodes/procedural/CheckerNode.js +13 -19
  423. package/nodes/procedural/CheckerNode.mjs +21 -0
  424. package/nodes/utils/ArrayElementNode.js +4 -8
  425. package/nodes/utils/ArrayElementNode.mjs +19 -0
  426. package/nodes/utils/ConvertNode.js +3 -8
  427. package/nodes/utils/ConvertNode.mjs +25 -0
  428. package/nodes/utils/JoinNode.js +7 -11
  429. package/nodes/utils/JoinNode.mjs +26 -0
  430. package/nodes/utils/MatcapUVNode.js +8 -11
  431. package/nodes/utils/MatcapUVNode.mjs +16 -0
  432. package/nodes/utils/OscNode.js +27 -33
  433. package/nodes/utils/OscNode.mjs +50 -0
  434. package/nodes/utils/SplitNode.js +6 -20
  435. package/nodes/utils/SplitNode.mjs +45 -0
  436. package/nodes/utils/SpriteSheetUVNode.js +23 -23
  437. package/nodes/utils/SpriteSheetUVNode.mjs +40 -0
  438. package/nodes/utils/TimerNode.js +20 -24
  439. package/nodes/utils/TimerNode.mjs +44 -0
  440. package/objects/GroundProjectedEnv.js +22 -37
  441. package/objects/GroundProjectedEnv.mjs +130 -0
  442. package/objects/Lensflare.js +86 -156
  443. package/objects/Lensflare.mjs +262 -0
  444. package/objects/LightningStorm.js +38 -102
  445. package/objects/LightningStorm.mjs +110 -0
  446. package/objects/MarchingCubes.js +150 -303
  447. package/objects/MarchingCubes.mjs +457 -0
  448. package/objects/Reflector.js +50 -72
  449. package/objects/Reflector.mjs +166 -0
  450. package/objects/ReflectorForSSRPass.js +80 -131
  451. package/objects/ReflectorForSSRPass.mjs +247 -0
  452. package/objects/ReflectorRTT.js +6 -7
  453. package/objects/ReflectorRTT.mjs +10 -0
  454. package/objects/Refractor.js +64 -106
  455. package/objects/Refractor.mjs +178 -0
  456. package/objects/ShadowMesh.js +8 -17
  457. package/objects/ShadowMesh.mjs +41 -0
  458. package/objects/Sky.js +119 -80
  459. package/objects/Sky.mjs +124 -0
  460. package/objects/Water.js +83 -127
  461. package/objects/Water.mjs +235 -0
  462. package/objects/Water2.js +72 -108
  463. package/objects/Water2.mjs +252 -0
  464. package/offscreen/jank.js +10 -14
  465. package/offscreen/jank.mjs +27 -0
  466. package/offscreen/offscreen.js +4 -5
  467. package/offscreen/offscreen.mjs +5 -0
  468. package/offscreen/scene.js +45 -48
  469. package/offscreen/scene.mjs +52 -0
  470. package/package.json +3 -3
  471. package/physics/AmmoPhysics.js +30 -71
  472. package/physics/AmmoPhysics.mjs +165 -0
  473. package/postprocessing/AdaptiveToneMappingPass.js +97 -123
  474. package/postprocessing/AdaptiveToneMappingPass.mjs +221 -0
  475. package/postprocessing/AfterimagePass.js +28 -49
  476. package/postprocessing/AfterimagePass.mjs +55 -0
  477. package/postprocessing/BloomPass.js +43 -69
  478. package/postprocessing/BloomPass.mjs +90 -0
  479. package/postprocessing/BokehPass.js +39 -69
  480. package/postprocessing/BokehPass.mjs +76 -0
  481. package/postprocessing/ClearPass.js +10 -25
  482. package/postprocessing/ClearPass.mjs +27 -0
  483. package/postprocessing/CubeTexturePass.js +28 -27
  484. package/postprocessing/CubeTexturePass.mjs +49 -0
  485. package/postprocessing/DotScreenPass.js +24 -32
  486. package/postprocessing/DotScreenPass.mjs +40 -0
  487. package/postprocessing/EffectComposer.js +39 -86
  488. package/postprocessing/EffectComposer.mjs +139 -0
  489. package/postprocessing/FilmPass.js +25 -30
  490. package/postprocessing/FilmPass.mjs +42 -0
  491. package/postprocessing/GlitchPass.js +38 -61
  492. package/postprocessing/GlitchPass.mjs +75 -0
  493. package/postprocessing/HalftonePass.js +19 -39
  494. package/postprocessing/HalftonePass.mjs +44 -0
  495. package/postprocessing/LUTPass.js +13 -38
  496. package/postprocessing/LUTPass.mjs +136 -0
  497. package/postprocessing/MaskPass.js +19 -38
  498. package/postprocessing/MaskPass.mjs +60 -0
  499. package/postprocessing/OutlinePass.js +135 -277
  500. package/postprocessing/OutlinePass.mjs +438 -0
  501. package/postprocessing/Pass.js +20 -44
  502. package/postprocessing/Pass.mjs +37 -0
  503. package/postprocessing/RenderPass.js +13 -36
  504. package/postprocessing/RenderPass.mjs +48 -0
  505. package/postprocessing/RenderPixelatedPass.js +44 -58
  506. package/postprocessing/RenderPixelatedPass.mjs +199 -0
  507. package/postprocessing/SAOPass.js +154 -189
  508. package/postprocessing/SAOPass.mjs +282 -0
  509. package/postprocessing/SMAAPass.js +64 -84
  510. package/postprocessing/SMAAPass.mjs +112 -0
  511. package/postprocessing/SSAARenderPass.js +121 -69
  512. package/postprocessing/SSAARenderPass.mjs +170 -0
  513. package/postprocessing/SSAOPass.js +123 -172
  514. package/postprocessing/SSAOPass.mjs +265 -0
  515. package/postprocessing/SSRPass.js +211 -280
  516. package/postprocessing/SSRPass.mjs +432 -0
  517. package/postprocessing/SavePass.js +20 -25
  518. package/postprocessing/SavePass.mjs +37 -0
  519. package/postprocessing/ShaderPass.js +14 -30
  520. package/postprocessing/ShaderPass.mjs +39 -0
  521. package/postprocessing/TAARenderPass.js +42 -61
  522. package/postprocessing/TAARenderPass.mjs +88 -0
  523. package/postprocessing/TexturePass.js +21 -22
  524. package/postprocessing/TexturePass.mjs +39 -0
  525. package/postprocessing/UnrealBloomPass.js +105 -213
  526. package/postprocessing/UnrealBloomPass.mjs +220 -0
  527. package/renderers/CSS2DRenderer.js +44 -56
  528. package/renderers/CSS2DRenderer.mjs +112 -0
  529. package/renderers/CSS3DRenderer.js +53 -86
  530. package/renderers/CSS3DRenderer.mjs +133 -0
  531. package/renderers/Projector.js +107 -274
  532. package/renderers/Projector.mjs +511 -0
  533. package/renderers/SVGRenderer.js +72 -182
  534. package/renderers/SVGRenderer.mjs +306 -0
  535. package/renderers/nodes/accessors/CameraNode.js +29 -40
  536. package/renderers/nodes/accessors/CameraNode.mjs +63 -0
  537. package/renderers/nodes/accessors/ModelNode.js +28 -37
  538. package/renderers/nodes/accessors/ModelNode.mjs +61 -0
  539. package/renderers/nodes/accessors/ModelViewProjectionNode.js +10 -23
  540. package/renderers/nodes/accessors/ModelViewProjectionNode.mjs +21 -0
  541. package/renderers/nodes/accessors/NormalNode.js +35 -45
  542. package/renderers/nodes/accessors/NormalNode.mjs +61 -0
  543. package/renderers/nodes/accessors/PositionNode.js +18 -19
  544. package/renderers/nodes/accessors/PositionNode.mjs +30 -0
  545. package/renderers/nodes/accessors/UVNode.js +5 -10
  546. package/renderers/nodes/accessors/UVNode.mjs +13 -0
  547. package/renderers/nodes/core/AttributeNode.js +5 -14
  548. package/renderers/nodes/core/AttributeNode.mjs +35 -0
  549. package/renderers/nodes/core/InputNode.js +4 -14
  550. package/renderers/nodes/core/InputNode.mjs +31 -0
  551. package/renderers/nodes/core/Node.js +7 -17
  552. package/renderers/nodes/core/Node.mjs +34 -0
  553. package/renderers/nodes/core/NodeAttribute.js +3 -6
  554. package/renderers/nodes/core/NodeAttribute.mjs +10 -0
  555. package/renderers/nodes/core/NodeBuilder.js +87 -154
  556. package/renderers/nodes/core/NodeBuilder.mjs +243 -0
  557. package/renderers/nodes/core/NodeFrame.js +9 -12
  558. package/renderers/nodes/core/NodeFrame.mjs +35 -0
  559. package/renderers/nodes/core/NodeSlot.js +2 -3
  560. package/renderers/nodes/core/NodeSlot.mjs +10 -0
  561. package/renderers/nodes/core/NodeUniform.js +4 -9
  562. package/renderers/nodes/core/NodeUniform.mjs +18 -0
  563. package/renderers/nodes/core/NodeVary.js +4 -7
  564. package/renderers/nodes/core/NodeVary.mjs +11 -0
  565. package/renderers/nodes/core/VaryNode.js +6 -12
  566. package/renderers/nodes/core/VaryNode.mjs +22 -0
  567. package/renderers/nodes/core/constants.js +16 -13
  568. package/renderers/nodes/core/constants.mjs +22 -0
  569. package/renderers/nodes/inputs/ColorNode.js +5 -11
  570. package/renderers/nodes/inputs/ColorNode.mjs +11 -0
  571. package/renderers/nodes/inputs/FloatNode.js +5 -11
  572. package/renderers/nodes/inputs/FloatNode.mjs +11 -0
  573. package/renderers/nodes/inputs/Matrix3Node.js +7 -13
  574. package/renderers/nodes/inputs/Matrix3Node.mjs +12 -0
  575. package/renderers/nodes/inputs/Matrix4Node.js +7 -13
  576. package/renderers/nodes/inputs/Matrix4Node.mjs +12 -0
  577. package/renderers/nodes/inputs/TextureNode.js +7 -15
  578. package/renderers/nodes/inputs/TextureNode.mjs +20 -0
  579. package/renderers/nodes/inputs/Vector2Node.js +5 -11
  580. package/renderers/nodes/inputs/Vector2Node.mjs +11 -0
  581. package/renderers/nodes/inputs/Vector3Node.js +7 -13
  582. package/renderers/nodes/inputs/Vector3Node.mjs +12 -0
  583. package/renderers/nodes/inputs/Vector4Node.js +7 -13
  584. package/renderers/nodes/inputs/Vector4Node.mjs +12 -0
  585. package/renderers/nodes/math/MathNode.js +20 -30
  586. package/renderers/nodes/math/MathNode.mjs +55 -0
  587. package/renderers/nodes/math/OperatorNode.js +4 -20
  588. package/renderers/nodes/math/OperatorNode.mjs +42 -0
  589. package/renderers/nodes/utils/SwitchNode.js +4 -9
  590. package/renderers/nodes/utils/SwitchNode.mjs +20 -0
  591. package/renderers/nodes/utils/TimerNode.js +5 -10
  592. package/renderers/nodes/utils/TimerNode.mjs +14 -0
  593. package/renderers/webgpu/WebGPU.js +14 -16
  594. package/renderers/webgpu/WebGPU.mjs +24 -0
  595. package/renderers/webgpu/WebGPUAttributes.js +16 -23
  596. package/renderers/webgpu/WebGPUAttributes.mjs +69 -0
  597. package/renderers/webgpu/WebGPUBackground.js +13 -30
  598. package/renderers/webgpu/WebGPUBackground.mjs +61 -0
  599. package/renderers/webgpu/WebGPUBinding.js +4 -7
  600. package/renderers/webgpu/WebGPUBinding.mjs +14 -0
  601. package/renderers/webgpu/WebGPUBindings.js +21 -57
  602. package/renderers/webgpu/WebGPUBindings.mjs +155 -0
  603. package/renderers/webgpu/WebGPUComputePipelines.js +14 -25
  604. package/renderers/webgpu/WebGPUComputePipelines.mjs +44 -0
  605. package/renderers/webgpu/WebGPUGeometries.js +5 -15
  606. package/renderers/webgpu/WebGPUGeometries.mjs +41 -0
  607. package/renderers/webgpu/WebGPUInfo.js +3 -8
  608. package/renderers/webgpu/WebGPUInfo.mjs +46 -0
  609. package/renderers/webgpu/WebGPUObjects.js +5 -10
  610. package/renderers/webgpu/WebGPUObjects.mjs +25 -0
  611. package/renderers/webgpu/WebGPUProperties.js +5 -11
  612. package/renderers/webgpu/WebGPUProperties.mjs +22 -0
  613. package/renderers/webgpu/WebGPURenderLists.js +20 -36
  614. package/renderers/webgpu/WebGPURenderLists.mjs +119 -0
  615. package/renderers/webgpu/WebGPURenderPipelines.js +260 -387
  616. package/renderers/webgpu/WebGPURenderPipelines.mjs +545 -0
  617. package/renderers/webgpu/WebGPURenderer.js +124 -262
  618. package/renderers/webgpu/WebGPURenderer.mjs +574 -0
  619. package/renderers/webgpu/WebGPUSampledTexture.js +18 -31
  620. package/renderers/webgpu/WebGPUSampledTexture.mjs +40 -0
  621. package/renderers/webgpu/WebGPUSampler.js +7 -12
  622. package/renderers/webgpu/WebGPUSampler.mjs +15 -0
  623. package/renderers/webgpu/WebGPUStorageBuffer.js +7 -12
  624. package/renderers/webgpu/WebGPUStorageBuffer.mjs +15 -0
  625. package/renderers/webgpu/WebGPUTextureRenderer.js +5 -11
  626. package/renderers/webgpu/WebGPUTextureRenderer.mjs +23 -0
  627. package/renderers/webgpu/WebGPUTextureUtils.js +29 -40
  628. package/renderers/webgpu/WebGPUTextureUtils.mjs +98 -0
  629. package/renderers/webgpu/WebGPUTextures.js +186 -333
  630. package/renderers/webgpu/WebGPUTextures.mjs +484 -0
  631. package/renderers/webgpu/WebGPUUniform.js +25 -51
  632. package/renderers/webgpu/WebGPUUniform.mjs +81 -0
  633. package/renderers/webgpu/WebGPUUniformsGroup.js +32 -72
  634. package/renderers/webgpu/WebGPUUniformsGroup.mjs +176 -0
  635. package/renderers/webgpu/constants.js +190 -181
  636. package/renderers/webgpu/constants.mjs +230 -0
  637. package/renderers/webgpu/nodes/ShaderLib.js +2 -2
  638. package/renderers/webgpu/nodes/ShaderLib.mjs +42 -0
  639. package/renderers/webgpu/nodes/WebGPUNodeBuilder.js +53 -124
  640. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +165 -0
  641. package/renderers/webgpu/nodes/WebGPUNodeUniform.js +17 -31
  642. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +73 -0
  643. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.js +8 -9
  644. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +15 -0
  645. package/renderers/webgpu/nodes/WebGPUNodes.js +7 -45
  646. package/renderers/webgpu/nodes/WebGPUNodes.mjs +40 -0
  647. package/shaders/ACESFilmicToneMappingShader.js +44 -24
  648. package/shaders/ACESFilmicToneMappingShader.mjs +48 -0
  649. package/shaders/AfterimageShader.js +28 -18
  650. package/shaders/AfterimageShader.mjs +32 -0
  651. package/shaders/BasicShader.js +9 -7
  652. package/shaders/BasicShader.mjs +12 -0
  653. package/shaders/BleachBypassShader.js +31 -15
  654. package/shaders/BleachBypassShader.mjs +35 -0
  655. package/shaders/BlendShader.js +26 -19
  656. package/shaders/BlendShader.mjs +30 -0
  657. package/shaders/BokehShader.js +98 -36
  658. package/shaders/BokehShader.mjs +106 -0
  659. package/shaders/BokehShader2.js +261 -90
  660. package/shaders/BokehShader2.mjs +269 -0
  661. package/shaders/BrightnessContrastShader.js +28 -19
  662. package/shaders/BrightnessContrastShader.mjs +32 -0
  663. package/shaders/ColorCorrectionShader.js +26 -22
  664. package/shaders/ColorCorrectionShader.mjs +30 -0
  665. package/shaders/ColorifyShader.js +24 -16
  666. package/shaders/ColorifyShader.mjs +28 -0
  667. package/shaders/ConvolutionShader.js +40 -36
  668. package/shaders/ConvolutionShader.mjs +55 -0
  669. package/shaders/CopyShader.js +21 -13
  670. package/shaders/CopyShader.mjs +25 -0
  671. package/shaders/DOFMipMapShader.js +28 -21
  672. package/shaders/DOFMipMapShader.mjs +32 -0
  673. package/shaders/DepthLimitedBlurShader.js +85 -40
  674. package/shaders/DepthLimitedBlurShader.mjs +114 -0
  675. package/shaders/DigitalGlitch.js +74 -46
  676. package/shaders/DigitalGlitch.mjs +78 -0
  677. package/shaders/DotScreenShader.js +35 -27
  678. package/shaders/DotScreenShader.mjs +39 -0
  679. package/shaders/FXAAShader.js +1094 -19
  680. package/shaders/FXAAShader.mjs +1098 -0
  681. package/shaders/FilmShader.js +38 -52
  682. package/shaders/FilmShader.mjs +42 -0
  683. package/shaders/FocusShader.js +51 -24
  684. package/shaders/FocusShader.mjs +55 -0
  685. package/shaders/FreiChenShader.js +57 -24
  686. package/shaders/FreiChenShader.mjs +61 -0
  687. package/shaders/FresnelShader.js +43 -22
  688. package/shaders/FresnelShader.mjs +47 -0
  689. package/shaders/GammaCorrectionShader.js +19 -11
  690. package/shaders/GammaCorrectionShader.mjs +23 -0
  691. package/shaders/GodRaysShader.js +103 -94
  692. package/shaders/GodRaysShader.mjs +146 -0
  693. package/shaders/HalftoneShader.js +208 -65
  694. package/shaders/HalftoneShader.mjs +212 -0
  695. package/shaders/HorizontalBlurShader.js +7 -23
  696. package/shaders/HorizontalBlurShader.mjs +43 -0
  697. package/shaders/HorizontalTiltShiftShader.js +33 -21
  698. package/shaders/HorizontalTiltShiftShader.mjs +37 -0
  699. package/shaders/HueSaturationShader.js +37 -21
  700. package/shaders/HueSaturationShader.mjs +41 -0
  701. package/shaders/KaleidoShader.js +30 -22
  702. package/shaders/KaleidoShader.mjs +34 -0
  703. package/shaders/LuminosityHighPassShader.js +33 -27
  704. package/shaders/LuminosityHighPassShader.mjs +37 -0
  705. package/shaders/LuminosityShader.js +21 -11
  706. package/shaders/LuminosityShader.mjs +25 -0
  707. package/shaders/MirrorShader.js +31 -16
  708. package/shaders/MirrorShader.mjs +35 -0
  709. package/shaders/NormalMapShader.js +27 -23
  710. package/shaders/NormalMapShader.mjs +31 -0
  711. package/shaders/ParallaxShader.js +107 -48
  712. package/shaders/ParallaxShader.mjs +113 -0
  713. package/shaders/PixelShader.js +24 -16
  714. package/shaders/PixelShader.mjs +28 -0
  715. package/shaders/RGBShiftShader.js +26 -22
  716. package/shaders/RGBShiftShader.mjs +30 -0
  717. package/shaders/SAOShader.js +132 -48
  718. package/shaders/SAOShader.mjs +144 -0
  719. package/shaders/SMAAShader.js +256 -135
  720. package/shaders/SMAAShader.mjs +272 -0
  721. package/shaders/SSAOShader.js +153 -81
  722. package/shaders/SSAOShader.mjs +172 -0
  723. package/shaders/SSRShader.js +32 -87
  724. package/shaders/SSRShader.mjs +324 -0
  725. package/shaders/SepiaShader.js +25 -15
  726. package/shaders/SepiaShader.mjs +29 -0
  727. package/shaders/SobelOperatorShader.js +40 -29
  728. package/shaders/SobelOperatorShader.mjs +44 -0
  729. package/shaders/SubsurfaceScatteringShader.js +53 -39
  730. package/shaders/SubsurfaceScatteringShader.mjs +59 -0
  731. package/shaders/TechnicolorShader.js +20 -13
  732. package/shaders/TechnicolorShader.mjs +24 -0
  733. package/shaders/ToneMapShader.js +44 -28
  734. package/shaders/ToneMapShader.mjs +48 -0
  735. package/shaders/ToonShader.js +172 -96
  736. package/shaders/ToonShader.mjs +188 -0
  737. package/shaders/TriangleBlurShader.js +32 -23
  738. package/shaders/TriangleBlurShader.mjs +36 -0
  739. package/shaders/UnpackDepthRGBAShader.js +22 -14
  740. package/shaders/UnpackDepthRGBAShader.mjs +26 -0
  741. package/shaders/VerticalBlurShader.js +7 -23
  742. package/shaders/VerticalBlurShader.mjs +44 -0
  743. package/shaders/VerticalTiltShiftShader.js +33 -21
  744. package/shaders/VerticalTiltShiftShader.mjs +37 -0
  745. package/shaders/VignetteShader.js +24 -28
  746. package/shaders/VignetteShader.mjs +28 -0
  747. package/shaders/VolumeShader.js +174 -77
  748. package/shaders/VolumeShader.mjs +178 -0
  749. package/shaders/WaterRefractionShader.js +38 -6
  750. package/shaders/WaterRefractionShader.mjs +57 -0
  751. package/shaders/types.js +1 -1
  752. package/{custom.d.js → shaders/types.mjs} +0 -0
  753. package/textures/FlakesTexture.js +8 -10
  754. package/textures/FlakesTexture.mjs +30 -0
  755. package/types/helpers.js +3 -2
  756. package/types/helpers.mjs +4 -0
  757. package/utils/BufferGeometryUtils.js +251 -325
  758. package/utils/BufferGeometryUtils.mjs +570 -0
  759. package/utils/GeometryCompressionUtils.js +241 -239
  760. package/utils/GeometryCompressionUtils.mjs +547 -0
  761. package/utils/GeometryUtils.js +41 -94
  762. package/utils/GeometryUtils.mjs +108 -0
  763. package/utils/RoughnessMipmapper.js +38 -82
  764. package/utils/RoughnessMipmapper.mjs +213 -0
  765. package/utils/SceneUtils.js +15 -20
  766. package/utils/SceneUtils.mjs +36 -0
  767. package/utils/ShadowMapViewer.js +49 -95
  768. package/utils/ShadowMapViewer.mjs +114 -0
  769. package/utils/SkeletonUtils.js +74 -165
  770. package/utils/SkeletonUtils.mjs +292 -0
  771. package/utils/UVsDebug.js +32 -62
  772. package/utils/UVsDebug.mjs +85 -0
  773. package/utils/WorkerPool.js +13 -33
  774. package/utils/WorkerPool.mjs +62 -0
  775. package/webxr/ARButton.js +72 -98
  776. package/webxr/ARButton.mjs +119 -0
  777. package/webxr/OculusHandModel.js +18 -37
  778. package/webxr/OculusHandModel.mjs +71 -0
  779. package/webxr/OculusHandPointerModel.js +58 -80
  780. package/webxr/OculusHandPointerModel.mjs +207 -0
  781. package/webxr/Text2D.js +37 -19
  782. package/webxr/Text2D.mjs +31 -0
  783. package/webxr/VRButton.js +59 -90
  784. package/webxr/VRButton.mjs +105 -0
  785. package/webxr/XRControllerModelFactory.js +58 -116
  786. package/webxr/XRControllerModelFactory.mjs +146 -0
  787. package/webxr/XREstimatedLight.js +39 -66
  788. package/webxr/XREstimatedLight.mjs +126 -0
  789. package/webxr/XRHandMeshModel.js +40 -29
  790. package/webxr/XRHandMeshModel.mjs +73 -0
  791. package/webxr/XRHandModelFactory.js +28 -31
  792. package/webxr/XRHandModelFactory.mjs +61 -0
  793. package/webxr/XRHandPrimitiveModel.js +41 -27
  794. package/webxr/XRHandPrimitiveModel.mjs +68 -0
  795. package/BufferGeometryUtils-1a7a235c.js +0 -655
  796. package/BufferGeometryUtils-971dfde3.js +0 -1
  797. package/Nodes-4f766d71.js +0 -471
  798. package/Nodes-9aa16d74.js +0 -1
  799. package/animation/AnimationClipCreator.cjs.js +0 -1
  800. package/animation/CCDIKSolver.cjs.js +0 -1
  801. package/animation/MMDAnimationHelper.cjs.js +0 -1
  802. package/animation/MMDPhysics.cjs.js +0 -1
  803. package/cameras/CinematicCamera.cjs.js +0 -1
  804. package/controls/ArcballControls.cjs.js +0 -1
  805. package/controls/DeviceOrientationControls.cjs.js +0 -1
  806. package/controls/DragControls.cjs.js +0 -1
  807. package/controls/FirstPersonControls.cjs.js +0 -1
  808. package/controls/FlyControls.cjs.js +0 -1
  809. package/controls/OrbitControls.cjs.js +0 -1
  810. package/controls/PointerLockControls.cjs.js +0 -1
  811. package/controls/TrackballControls.cjs.js +0 -1
  812. package/controls/TransformControls.cjs.js +0 -1
  813. package/controls/experimental/CameraControls.cjs.js +0 -1
  814. package/csm/CSM.cjs.js +0 -1
  815. package/csm/CSMFrustum.cjs.js +0 -1
  816. package/csm/CSMHelper.cjs.js +0 -1
  817. package/csm/CSMShader.cjs.js +0 -1
  818. package/curves/CurveExtras.cjs.js +0 -1
  819. package/curves/NURBSCurve.cjs.js +0 -1
  820. package/curves/NURBSSurface.cjs.js +0 -1
  821. package/curves/NURBSUtils.cjs.js +0 -1
  822. package/custom.d.cjs.js +0 -1
  823. package/deprecated/Geometry.cjs.js +0 -1
  824. package/effects/AnaglyphEffect.cjs.js +0 -1
  825. package/effects/AsciiEffect.cjs.js +0 -1
  826. package/effects/OutlineEffect.cjs.js +0 -1
  827. package/effects/ParallaxBarrierEffect.cjs.js +0 -1
  828. package/effects/PeppersGhostEffect.cjs.js +0 -1
  829. package/effects/StereoEffect.cjs.js +0 -1
  830. package/environments/RoomEnvironment.cjs.js +0 -1
  831. package/exporters/ColladaExporter.cjs.js +0 -1
  832. package/exporters/DRACOExporter.cjs.js +0 -1
  833. package/exporters/GLTFExporter.cjs.js +0 -1
  834. package/exporters/MMDExporter.cjs.js +0 -1
  835. package/exporters/OBJExporter.cjs.js +0 -1
  836. package/exporters/PLYExporter.cjs.js +0 -1
  837. package/exporters/STLExporter.cjs.js +0 -1
  838. package/exporters/USDZExporter.cjs.js +0 -1
  839. package/geometries/BoxLineGeometry.cjs.js +0 -1
  840. package/geometries/ConvexGeometry.cjs.js +0 -1
  841. package/geometries/DecalGeometry.cjs.js +0 -1
  842. package/geometries/LightningStrike.cjs.js +0 -1
  843. package/geometries/ParametricGeometries.cjs.js +0 -1
  844. package/geometries/ParametricGeometry.cjs.js +0 -1
  845. package/geometries/RoundedBoxGeometry.cjs.js +0 -1
  846. package/geometries/TeapotGeometry.cjs.js +0 -1
  847. package/geometries/TextGeometry.cjs.js +0 -1
  848. package/helpers/LightProbeHelper.cjs.js +0 -1
  849. package/helpers/PositionalAudioHelper.cjs.js +0 -1
  850. package/helpers/RectAreaLightHelper.cjs.js +0 -1
  851. package/helpers/VertexNormalsHelper.cjs.js +0 -1
  852. package/helpers/VertexTangentsHelper.cjs.js +0 -1
  853. package/index.cjs.js +0 -1
  854. package/interactive/InteractiveGroup.cjs.js +0 -1
  855. package/interactive/InteractiveGroup.d.ts +0 -5
  856. package/interactive/InteractiveGroup.js +0 -87
  857. package/interactive/SelectionBox.cjs.js +0 -1
  858. package/interactive/SelectionHelper.cjs.js +0 -1
  859. package/libs/MeshoptDecoder.cjs.js +0 -1
  860. package/libs/MotionControllers.cjs.js +0 -1
  861. package/lights/LightProbeGenerator.cjs.js +0 -1
  862. package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
  863. package/lines/Line2.cjs.js +0 -1
  864. package/lines/LineGeometry.cjs.js +0 -1
  865. package/lines/LineMaterial.cjs.js +0 -1
  866. package/lines/LineSegments2.cjs.js +0 -1
  867. package/lines/LineSegmentsGeometry.cjs.js +0 -1
  868. package/lines/Wireframe.cjs.js +0 -1
  869. package/lines/WireframeGeometry2.cjs.js +0 -1
  870. package/loaders/3DMLoader.cjs.js +0 -1
  871. package/loaders/3MFLoader.cjs.js +0 -1
  872. package/loaders/AMFLoader.cjs.js +0 -1
  873. package/loaders/AssimpLoader.cjs.js +0 -1
  874. package/loaders/BVHLoader.cjs.js +0 -1
  875. package/loaders/BasisTextureLoader.cjs.js +0 -1
  876. package/loaders/ColladaLoader.cjs.js +0 -1
  877. package/loaders/DDSLoader.cjs.js +0 -1
  878. package/loaders/DRACOLoader.cjs.js +0 -1
  879. package/loaders/EXRLoader.cjs.js +0 -1
  880. package/loaders/FBXLoader.cjs.js +0 -1
  881. package/loaders/FontLoader.cjs.js +0 -1
  882. package/loaders/GCodeLoader.cjs.js +0 -1
  883. package/loaders/GLTFLoader.cjs.js +0 -1
  884. package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
  885. package/loaders/KMZLoader.cjs.js +0 -1
  886. package/loaders/KTX2Loader.cjs.js +0 -1
  887. package/loaders/KTXLoader.cjs.js +0 -1
  888. package/loaders/LDrawLoader.cjs.js +0 -1
  889. package/loaders/LUT3dlLoader.cjs.js +0 -1
  890. package/loaders/LUTCubeLoader.cjs.js +0 -1
  891. package/loaders/LWOLoader.cjs.js +0 -1
  892. package/loaders/LottieLoader.cjs.js +0 -1
  893. package/loaders/MD2Loader.cjs.js +0 -1
  894. package/loaders/MDDLoader.cjs.js +0 -1
  895. package/loaders/MMDLoader.cjs.js +0 -1
  896. package/loaders/MTLLoader.cjs.js +0 -1
  897. package/loaders/NRRDLoader.cjs.js +0 -1
  898. package/loaders/NodeMaterialLoader.cjs.js +0 -1
  899. package/loaders/OBJLoader.cjs.js +0 -1
  900. package/loaders/PCDLoader.cjs.js +0 -1
  901. package/loaders/PDBLoader.cjs.js +0 -1
  902. package/loaders/PLYLoader.cjs.js +0 -1
  903. package/loaders/PRWMLoader.cjs.js +0 -1
  904. package/loaders/PVRLoader.cjs.js +0 -1
  905. package/loaders/RGBELoader.cjs.js +0 -1
  906. package/loaders/RGBMLoader.cjs.js +0 -1
  907. package/loaders/STLLoader.cjs.js +0 -1
  908. package/loaders/SVGLoader.cjs.js +0 -1
  909. package/loaders/TDSLoader.cjs.js +0 -1
  910. package/loaders/TGALoader.cjs.js +0 -1
  911. package/loaders/TTFLoader.cjs.js +0 -1
  912. package/loaders/TiltLoader.cjs.js +0 -1
  913. package/loaders/VOXLoader.cjs.js +0 -1
  914. package/loaders/VRMLLoader.cjs.js +0 -1
  915. package/loaders/VRMLoader.cjs.js +0 -1
  916. package/loaders/VTKLoader.cjs.js +0 -1
  917. package/loaders/XLoader.cjs.js +0 -1
  918. package/loaders/XYZLoader.cjs.js +0 -1
  919. package/loaders/lwo/IFFParser.cjs.js +0 -1
  920. package/loaders/lwo/LWO2Parser.cjs.js +0 -1
  921. package/loaders/lwo/LWO3Parser.cjs.js +0 -1
  922. package/math/Capsule.cjs.js +0 -1
  923. package/math/ColorConverter.cjs.js +0 -1
  924. package/math/ConvexHull.cjs.js +0 -1
  925. package/math/ImprovedNoise.cjs.js +0 -1
  926. package/math/Lut.cjs.js +0 -1
  927. package/math/MeshSurfaceSampler.cjs.js +0 -1
  928. package/math/OBB.cjs.js +0 -1
  929. package/math/Octree.cjs.js +0 -1
  930. package/math/SimplexNoise.cjs.js +0 -1
  931. package/misc/ConvexObjectBreaker.cjs.js +0 -1
  932. package/misc/GPUComputationRenderer.cjs.js +0 -1
  933. package/misc/Gyroscope.cjs.js +0 -1
  934. package/misc/MD2Character.cjs.js +0 -1
  935. package/misc/MD2CharacterComplex.cjs.js +0 -1
  936. package/misc/MorphAnimMesh.cjs.js +0 -1
  937. package/misc/MorphBlendMesh.cjs.js +0 -1
  938. package/misc/ProgressiveLightmap.cjs.js +0 -1
  939. package/misc/RollerCoaster.cjs.js +0 -1
  940. package/misc/TubePainter.cjs.js +0 -1
  941. package/misc/Volume.cjs.js +0 -1
  942. package/misc/VolumeSlice.cjs.js +0 -1
  943. package/misc/WebGL.cjs.js +0 -1
  944. package/modifiers/CurveModifier.cjs.js +0 -1
  945. package/modifiers/EdgeSplitModifier.cjs.js +0 -1
  946. package/modifiers/SimplifyModifier.cjs.js +0 -1
  947. package/modifiers/TessellateModifier.cjs.js +0 -1
  948. package/nodes/Nodes.cjs.js +0 -1
  949. package/nodes/ShaderNode.cjs.js +0 -1
  950. package/nodes/accessors/BufferNode.cjs.js +0 -1
  951. package/nodes/accessors/CameraNode.cjs.js +0 -1
  952. package/nodes/accessors/CubeTextureNode.cjs.js +0 -1
  953. package/nodes/accessors/MaterialNode.cjs.js +0 -1
  954. package/nodes/accessors/MaterialReferenceNode.cjs.js +0 -1
  955. package/nodes/accessors/ModelNode.cjs.js +0 -1
  956. package/nodes/accessors/ModelViewProjectionNode.cjs.js +0 -1
  957. package/nodes/accessors/NormalNode.cjs.js +0 -1
  958. package/nodes/accessors/Object3DNode.cjs.js +0 -1
  959. package/nodes/accessors/PointUVNode.cjs.js +0 -1
  960. package/nodes/accessors/PositionNode.cjs.js +0 -1
  961. package/nodes/accessors/ReferenceNode.cjs.js +0 -1
  962. package/nodes/accessors/ReflectNode.cjs.js +0 -1
  963. package/nodes/accessors/SkinningNode.cjs.js +0 -1
  964. package/nodes/accessors/TextureNode.cjs.js +0 -1
  965. package/nodes/accessors/UVNode.cjs.js +0 -1
  966. package/nodes/core/ArrayUniformNode.cjs.js +0 -1
  967. package/nodes/core/AttributeNode.cjs.js +0 -1
  968. package/nodes/core/BypassNode.cjs.js +0 -1
  969. package/nodes/core/CodeNode.cjs.js +0 -1
  970. package/nodes/core/ConstNode.cjs.js +0 -1
  971. package/nodes/core/ContextNode.cjs.js +0 -1
  972. package/nodes/core/ExpressionNode.cjs.js +0 -1
  973. package/nodes/core/FunctionCallNode.cjs.js +0 -1
  974. package/nodes/core/FunctionNode.cjs.js +0 -1
  975. package/nodes/core/InputNode.cjs.js +0 -1
  976. package/nodes/core/Node.cjs.js +0 -1
  977. package/nodes/core/NodeAttribute.cjs.js +0 -1
  978. package/nodes/core/NodeBuilder.cjs.js +0 -1
  979. package/nodes/core/NodeCode.cjs.js +0 -1
  980. package/nodes/core/NodeFrame.cjs.js +0 -1
  981. package/nodes/core/NodeFunction.cjs.js +0 -1
  982. package/nodes/core/NodeFunction.js +0 -17
  983. package/nodes/core/NodeFunctionInput.cjs.js +0 -1
  984. package/nodes/core/NodeKeywords.cjs.js +0 -1
  985. package/nodes/core/NodeParser.cjs.js +0 -1
  986. package/nodes/core/NodeParser.js +0 -8
  987. package/nodes/core/NodeUniform.cjs.js +0 -1
  988. package/nodes/core/NodeUtils.cjs.js +0 -1
  989. package/nodes/core/NodeVar.cjs.js +0 -1
  990. package/nodes/core/NodeVary.cjs.js +0 -1
  991. package/nodes/core/PropertyNode.cjs.js +0 -1
  992. package/nodes/core/TempNode.cjs.js +0 -1
  993. package/nodes/core/UniformNode.cjs.js +0 -1
  994. package/nodes/core/VarNode.cjs.js +0 -1
  995. package/nodes/core/VaryNode.cjs.js +0 -1
  996. package/nodes/core/constants.cjs.js +0 -1
  997. package/nodes/display/ColorSpaceNode.cjs.js +0 -1
  998. package/nodes/display/NormalMapNode.cjs.js +0 -1
  999. package/nodes/fog/FogNode.cjs.js +0 -1
  1000. package/nodes/fog/FogRangeNode.cjs.js +0 -1
  1001. package/nodes/functions/BSDFs.cjs.js +0 -1
  1002. package/nodes/functions/PhysicalMaterialFunctions.cjs.js +0 -1
  1003. package/nodes/functions/PhysicalMaterialFunctions.js +0 -57
  1004. package/nodes/lights/LightContextNode.cjs.js +0 -1
  1005. package/nodes/lights/LightNode.cjs.js +0 -1
  1006. package/nodes/lights/LightsNode.cjs.js +0 -1
  1007. package/nodes/loaders/NodeLoader.cjs.js +0 -1
  1008. package/nodes/loaders/NodeMaterialLoader.cjs.js +0 -1
  1009. package/nodes/loaders/NodeObjectLoader.cjs.js +0 -1
  1010. package/nodes/materials/LineBasicNodeMaterial.cjs.js +0 -1
  1011. package/nodes/materials/Materials.cjs.js +0 -1
  1012. package/nodes/materials/MeshBasicNodeMaterial.cjs.js +0 -1
  1013. package/nodes/materials/MeshStandardNodeMaterial.cjs.js +0 -1
  1014. package/nodes/materials/NodeMaterial.cjs.js +0 -1
  1015. package/nodes/materials/PointsNodeMaterial.cjs.js +0 -1
  1016. package/nodes/math/CondNode.cjs.js +0 -1
  1017. package/nodes/math/MathNode.cjs.js +0 -1
  1018. package/nodes/math/OperatorNode.cjs.js +0 -1
  1019. package/nodes/parsers/GLSLNodeFunction.cjs.js +0 -1
  1020. package/nodes/parsers/GLSLNodeFunction.js +0 -101
  1021. package/nodes/parsers/GLSLNodeParser.cjs.js +0 -1
  1022. package/nodes/parsers/GLSLNodeParser.js +0 -13
  1023. package/nodes/parsers/WGSLNodeFunction.cjs.js +0 -1
  1024. package/nodes/parsers/WGSLNodeFunction.js +0 -71
  1025. package/nodes/parsers/WGSLNodeParser.cjs.js +0 -1
  1026. package/nodes/parsers/WGSLNodeParser.js +0 -13
  1027. package/nodes/procedural/CheckerNode.cjs.js +0 -1
  1028. package/nodes/utils/ArrayElementNode.cjs.js +0 -1
  1029. package/nodes/utils/ConvertNode.cjs.js +0 -1
  1030. package/nodes/utils/JoinNode.cjs.js +0 -1
  1031. package/nodes/utils/MatcapUVNode.cjs.js +0 -1
  1032. package/nodes/utils/OscNode.cjs.js +0 -1
  1033. package/nodes/utils/SplitNode.cjs.js +0 -1
  1034. package/nodes/utils/SpriteSheetUVNode.cjs.js +0 -1
  1035. package/nodes/utils/TimerNode.cjs.js +0 -1
  1036. package/objects/GroundProjectedEnv.cjs.js +0 -1
  1037. package/objects/Lensflare.cjs.js +0 -1
  1038. package/objects/LightningStorm.cjs.js +0 -1
  1039. package/objects/MarchingCubes.cjs.js +0 -1
  1040. package/objects/Reflector.cjs.js +0 -1
  1041. package/objects/ReflectorForSSRPass.cjs.js +0 -1
  1042. package/objects/ReflectorRTT.cjs.js +0 -1
  1043. package/objects/Refractor.cjs.js +0 -1
  1044. package/objects/ShadowMesh.cjs.js +0 -1
  1045. package/objects/Sky.cjs.js +0 -1
  1046. package/objects/Water.cjs.js +0 -1
  1047. package/objects/Water2.cjs.js +0 -1
  1048. package/offscreen/jank.cjs.js +0 -1
  1049. package/offscreen/offscreen.cjs.js +0 -1
  1050. package/offscreen/scene.cjs.js +0 -1
  1051. package/physics/AmmoPhysics.cjs.js +0 -1
  1052. package/postprocessing/AdaptiveToneMappingPass.cjs.js +0 -1
  1053. package/postprocessing/AfterimagePass.cjs.js +0 -1
  1054. package/postprocessing/BloomPass.cjs.js +0 -1
  1055. package/postprocessing/BokehPass.cjs.js +0 -1
  1056. package/postprocessing/ClearPass.cjs.js +0 -1
  1057. package/postprocessing/CubeTexturePass.cjs.js +0 -1
  1058. package/postprocessing/DotScreenPass.cjs.js +0 -1
  1059. package/postprocessing/EffectComposer.cjs.js +0 -1
  1060. package/postprocessing/FilmPass.cjs.js +0 -1
  1061. package/postprocessing/GlitchPass.cjs.js +0 -1
  1062. package/postprocessing/HalftonePass.cjs.js +0 -1
  1063. package/postprocessing/LUTPass.cjs.js +0 -1
  1064. package/postprocessing/MaskPass.cjs.js +0 -1
  1065. package/postprocessing/OutlinePass.cjs.js +0 -1
  1066. package/postprocessing/Pass.cjs.js +0 -1
  1067. package/postprocessing/RenderPass.cjs.js +0 -1
  1068. package/postprocessing/RenderPixelatedPass.cjs.js +0 -1
  1069. package/postprocessing/SAOPass.cjs.js +0 -1
  1070. package/postprocessing/SMAAPass.cjs.js +0 -1
  1071. package/postprocessing/SSAARenderPass.cjs.js +0 -1
  1072. package/postprocessing/SSAOPass.cjs.js +0 -1
  1073. package/postprocessing/SSRPass.cjs.js +0 -1
  1074. package/postprocessing/SavePass.cjs.js +0 -1
  1075. package/postprocessing/ShaderPass.cjs.js +0 -1
  1076. package/postprocessing/TAARenderPass.cjs.js +0 -1
  1077. package/postprocessing/TexturePass.cjs.js +0 -1
  1078. package/postprocessing/UnrealBloomPass.cjs.js +0 -1
  1079. package/renderers/CSS2DRenderer.cjs.js +0 -1
  1080. package/renderers/CSS3DRenderer.cjs.js +0 -1
  1081. package/renderers/Projector.cjs.js +0 -1
  1082. package/renderers/SVGRenderer.cjs.js +0 -1
  1083. package/renderers/nodes/accessors/CameraNode.cjs.js +0 -1
  1084. package/renderers/nodes/accessors/ModelNode.cjs.js +0 -1
  1085. package/renderers/nodes/accessors/ModelViewProjectionNode.cjs.js +0 -1
  1086. package/renderers/nodes/accessors/NormalNode.cjs.js +0 -1
  1087. package/renderers/nodes/accessors/PositionNode.cjs.js +0 -1
  1088. package/renderers/nodes/accessors/UVNode.cjs.js +0 -1
  1089. package/renderers/nodes/core/AttributeNode.cjs.js +0 -1
  1090. package/renderers/nodes/core/InputNode.cjs.js +0 -1
  1091. package/renderers/nodes/core/Node.cjs.js +0 -1
  1092. package/renderers/nodes/core/NodeAttribute.cjs.js +0 -1
  1093. package/renderers/nodes/core/NodeBuilder.cjs.js +0 -1
  1094. package/renderers/nodes/core/NodeFrame.cjs.js +0 -1
  1095. package/renderers/nodes/core/NodeSlot.cjs.js +0 -1
  1096. package/renderers/nodes/core/NodeUniform.cjs.js +0 -1
  1097. package/renderers/nodes/core/NodeVary.cjs.js +0 -1
  1098. package/renderers/nodes/core/VaryNode.cjs.js +0 -1
  1099. package/renderers/nodes/core/constants.cjs.js +0 -1
  1100. package/renderers/nodes/inputs/ColorNode.cjs.js +0 -1
  1101. package/renderers/nodes/inputs/FloatNode.cjs.js +0 -1
  1102. package/renderers/nodes/inputs/Matrix3Node.cjs.js +0 -1
  1103. package/renderers/nodes/inputs/Matrix4Node.cjs.js +0 -1
  1104. package/renderers/nodes/inputs/TextureNode.cjs.js +0 -1
  1105. package/renderers/nodes/inputs/Vector2Node.cjs.js +0 -1
  1106. package/renderers/nodes/inputs/Vector3Node.cjs.js +0 -1
  1107. package/renderers/nodes/inputs/Vector4Node.cjs.js +0 -1
  1108. package/renderers/nodes/math/MathNode.cjs.js +0 -1
  1109. package/renderers/nodes/math/OperatorNode.cjs.js +0 -1
  1110. package/renderers/nodes/utils/SwitchNode.cjs.js +0 -1
  1111. package/renderers/nodes/utils/TimerNode.cjs.js +0 -1
  1112. package/renderers/webgpu/WebGPU.cjs.js +0 -1
  1113. package/renderers/webgpu/WebGPUAttributes.cjs.js +0 -1
  1114. package/renderers/webgpu/WebGPUBackground.cjs.js +0 -1
  1115. package/renderers/webgpu/WebGPUBinding.cjs.js +0 -1
  1116. package/renderers/webgpu/WebGPUBindings.cjs.js +0 -1
  1117. package/renderers/webgpu/WebGPUComputePipelines.cjs.js +0 -1
  1118. package/renderers/webgpu/WebGPUGeometries.cjs.js +0 -1
  1119. package/renderers/webgpu/WebGPUInfo.cjs.js +0 -1
  1120. package/renderers/webgpu/WebGPUObjects.cjs.js +0 -1
  1121. package/renderers/webgpu/WebGPUProperties.cjs.js +0 -1
  1122. package/renderers/webgpu/WebGPURenderLists.cjs.js +0 -1
  1123. package/renderers/webgpu/WebGPURenderPipelines.cjs.js +0 -1
  1124. package/renderers/webgpu/WebGPURenderer.cjs.js +0 -1
  1125. package/renderers/webgpu/WebGPUSampledTexture.cjs.js +0 -1
  1126. package/renderers/webgpu/WebGPUSampler.cjs.js +0 -1
  1127. package/renderers/webgpu/WebGPUStorageBuffer.cjs.js +0 -1
  1128. package/renderers/webgpu/WebGPUTextureRenderer.cjs.js +0 -1
  1129. package/renderers/webgpu/WebGPUTextureUtils.cjs.js +0 -1
  1130. package/renderers/webgpu/WebGPUTextures.cjs.js +0 -1
  1131. package/renderers/webgpu/WebGPUUniform.cjs.js +0 -1
  1132. package/renderers/webgpu/WebGPUUniformsGroup.cjs.js +0 -1
  1133. package/renderers/webgpu/constants.cjs.js +0 -1
  1134. package/renderers/webgpu/nodes/ShaderLib.cjs.js +0 -1
  1135. package/renderers/webgpu/nodes/WebGPUNodeBuilder.cjs.js +0 -1
  1136. package/renderers/webgpu/nodes/WebGPUNodeUniform.cjs.js +0 -1
  1137. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.cjs.js +0 -1
  1138. package/renderers/webgpu/nodes/WebGPUNodes.cjs.js +0 -1
  1139. package/shaders/ACESFilmicToneMappingShader.cjs.js +0 -1
  1140. package/shaders/AfterimageShader.cjs.js +0 -1
  1141. package/shaders/BasicShader.cjs.js +0 -1
  1142. package/shaders/BleachBypassShader.cjs.js +0 -1
  1143. package/shaders/BlendShader.cjs.js +0 -1
  1144. package/shaders/BokehShader.cjs.js +0 -1
  1145. package/shaders/BokehShader2.cjs.js +0 -1
  1146. package/shaders/BrightnessContrastShader.cjs.js +0 -1
  1147. package/shaders/ColorCorrectionShader.cjs.js +0 -1
  1148. package/shaders/ColorifyShader.cjs.js +0 -1
  1149. package/shaders/ConvolutionShader.cjs.js +0 -1
  1150. package/shaders/CopyShader.cjs.js +0 -1
  1151. package/shaders/DOFMipMapShader.cjs.js +0 -1
  1152. package/shaders/DepthLimitedBlurShader.cjs.js +0 -1
  1153. package/shaders/DigitalGlitch.cjs.js +0 -1
  1154. package/shaders/DotScreenShader.cjs.js +0 -1
  1155. package/shaders/FXAAShader.cjs.js +0 -1
  1156. package/shaders/FilmShader.cjs.js +0 -1
  1157. package/shaders/FocusShader.cjs.js +0 -1
  1158. package/shaders/FreiChenShader.cjs.js +0 -1
  1159. package/shaders/FresnelShader.cjs.js +0 -1
  1160. package/shaders/GammaCorrectionShader.cjs.js +0 -1
  1161. package/shaders/GodRaysShader.cjs.js +0 -1
  1162. package/shaders/HalftoneShader.cjs.js +0 -1
  1163. package/shaders/HorizontalBlurShader.cjs.js +0 -1
  1164. package/shaders/HorizontalTiltShiftShader.cjs.js +0 -1
  1165. package/shaders/HueSaturationShader.cjs.js +0 -1
  1166. package/shaders/KaleidoShader.cjs.js +0 -1
  1167. package/shaders/LuminosityHighPassShader.cjs.js +0 -1
  1168. package/shaders/LuminosityShader.cjs.js +0 -1
  1169. package/shaders/MirrorShader.cjs.js +0 -1
  1170. package/shaders/NormalMapShader.cjs.js +0 -1
  1171. package/shaders/ParallaxShader.cjs.js +0 -1
  1172. package/shaders/PixelShader.cjs.js +0 -1
  1173. package/shaders/RGBShiftShader.cjs.js +0 -1
  1174. package/shaders/SAOShader.cjs.js +0 -1
  1175. package/shaders/SMAAShader.cjs.js +0 -1
  1176. package/shaders/SSAOShader.cjs.js +0 -1
  1177. package/shaders/SSRShader.cjs.js +0 -1
  1178. package/shaders/SepiaShader.cjs.js +0 -1
  1179. package/shaders/SobelOperatorShader.cjs.js +0 -1
  1180. package/shaders/SubsurfaceScatteringShader.cjs.js +0 -1
  1181. package/shaders/TechnicolorShader.cjs.js +0 -1
  1182. package/shaders/ToneMapShader.cjs.js +0 -1
  1183. package/shaders/ToonShader.cjs.js +0 -1
  1184. package/shaders/TriangleBlurShader.cjs.js +0 -1
  1185. package/shaders/UnpackDepthRGBAShader.cjs.js +0 -1
  1186. package/shaders/VerticalBlurShader.cjs.js +0 -1
  1187. package/shaders/VerticalTiltShiftShader.cjs.js +0 -1
  1188. package/shaders/VignetteShader.cjs.js +0 -1
  1189. package/shaders/VolumeShader.cjs.js +0 -1
  1190. package/shaders/WaterRefractionShader.cjs.js +0 -1
  1191. package/shaders/index.cjs.js +0 -1
  1192. package/shaders/index.d.ts +0 -54
  1193. package/shaders/index.js +0 -53
  1194. package/shaders/types.cjs.js +0 -1
  1195. package/textures/FlakesTexture.cjs.js +0 -1
  1196. package/types/helpers.cjs.js +0 -1
  1197. package/types/shared.cjs.js +0 -1
  1198. package/types/shared.js +0 -1
  1199. package/types/utils.cjs.js +0 -1
  1200. package/types/utils.js +0 -1
  1201. package/utils/BufferGeometryUtils.cjs.js +0 -1
  1202. package/utils/GeometryCompressionUtils.cjs.js +0 -1
  1203. package/utils/GeometryUtils.cjs.js +0 -1
  1204. package/utils/LDrawUtils.cjs.js +0 -1
  1205. package/utils/LDrawUtils.d.ts +0 -5
  1206. package/utils/LDrawUtils.js +0 -144
  1207. package/utils/RoughnessMipmapper.cjs.js +0 -1
  1208. package/utils/SceneUtils.cjs.js +0 -1
  1209. package/utils/ShadowMapViewer.cjs.js +0 -1
  1210. package/utils/SkeletonUtils.cjs.js +0 -1
  1211. package/utils/UVsDebug.cjs.js +0 -1
  1212. package/utils/WorkerPool.cjs.js +0 -1
  1213. package/webxr/ARButton.cjs.js +0 -1
  1214. package/webxr/OculusHandModel.cjs.js +0 -1
  1215. package/webxr/OculusHandPointerModel.cjs.js +0 -1
  1216. package/webxr/Text2D.cjs.js +0 -1
  1217. package/webxr/VRButton.cjs.js +0 -1
  1218. package/webxr/XRControllerModelFactory.cjs.js +0 -1
  1219. package/webxr/XREstimatedLight.cjs.js +0 -1
  1220. package/webxr/XRHandMeshModel.cjs.js +0 -1
  1221. package/webxr/XRHandModelFactory.cjs.js +0 -1
  1222. package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
@@ -1,91 +1,92 @@
1
- import { UniformsUtils, ShaderMaterial, NoBlending, WebGLRenderTarget, LinearMipmapLinearFilter, MeshBasicMaterial, LinearFilter, RGBAFormat } from 'three';
2
- import { FullScreenQuad, Pass } from './Pass.js';
3
- import { CopyShader } from '../shaders/CopyShader.js';
4
- import { LuminosityShader } from '../shaders/LuminosityShader.js';
5
- import { ToneMapShader } from '../shaders/ToneMapShader.js';
6
-
7
- /**
8
- * Generate a texture that represents the luminosity of the current scene, adapted over time
9
- * to simulate the optic nerve responding to the amount of light it is receiving.
10
- * Based on a GDC2007 presentation by Wolfgang Engel titled "Post-Processing Pipeline"
11
- *
12
- * Full-screen tone-mapping shader based on http://www.graphics.cornell.edu/~jaf/publications/sig02_paper.pdf
13
- */
14
-
15
- var AdaptiveToneMappingPass = function (adaptive, resolution) {
16
- this.resolution = resolution !== undefined ? resolution : 256;
1
+ "use strict";
2
+ Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
+ const THREE = require("three");
4
+ const Pass = require("./Pass.js");
5
+ const CopyShader = require("../shaders/CopyShader.js");
6
+ const LuminosityShader = require("../shaders/LuminosityShader.js");
7
+ const ToneMapShader = require("../shaders/ToneMapShader.js");
8
+ var AdaptiveToneMappingPass = function(adaptive, resolution) {
9
+ this.resolution = resolution !== void 0 ? resolution : 256;
17
10
  this.needsInit = true;
18
- this.adaptive = adaptive !== undefined ? !!adaptive : true;
11
+ this.adaptive = adaptive !== void 0 ? !!adaptive : true;
19
12
  this.luminanceRT = null;
20
13
  this.previousLuminanceRT = null;
21
14
  this.currentLuminanceRT = null;
22
- if (CopyShader === undefined) console.error('THREE.AdaptiveToneMappingPass relies on CopyShader');
23
- var copyShader = CopyShader;
24
- this.copyUniforms = UniformsUtils.clone(copyShader.uniforms);
25
- this.materialCopy = new ShaderMaterial({
15
+ if (CopyShader.CopyShader === void 0)
16
+ console.error("THREE.AdaptiveToneMappingPass relies on CopyShader");
17
+ var copyShader = CopyShader.CopyShader;
18
+ this.copyUniforms = THREE.UniformsUtils.clone(copyShader.uniforms);
19
+ this.materialCopy = new THREE.ShaderMaterial({
26
20
  uniforms: this.copyUniforms,
27
21
  vertexShader: copyShader.vertexShader,
28
22
  fragmentShader: copyShader.fragmentShader,
29
- blending: NoBlending,
23
+ blending: THREE.NoBlending,
30
24
  depthTest: false
31
25
  });
32
- if (LuminosityShader === undefined) console.error('THREE.AdaptiveToneMappingPass relies on LuminosityShader');
33
- this.materialLuminance = new ShaderMaterial({
34
- uniforms: UniformsUtils.clone(LuminosityShader.uniforms),
35
- vertexShader: LuminosityShader.vertexShader,
36
- fragmentShader: LuminosityShader.fragmentShader,
37
- blending: NoBlending
26
+ if (LuminosityShader.LuminosityShader === void 0)
27
+ console.error("THREE.AdaptiveToneMappingPass relies on LuminosityShader");
28
+ this.materialLuminance = new THREE.ShaderMaterial({
29
+ uniforms: THREE.UniformsUtils.clone(LuminosityShader.LuminosityShader.uniforms),
30
+ vertexShader: LuminosityShader.LuminosityShader.vertexShader,
31
+ fragmentShader: LuminosityShader.LuminosityShader.fragmentShader,
32
+ blending: THREE.NoBlending
38
33
  });
39
34
  this.adaptLuminanceShader = {
40
35
  defines: {
41
- MIP_LEVEL_1X1: (Math.log(this.resolution) / Math.log(2.0)).toFixed(1)
36
+ MIP_LEVEL_1X1: (Math.log(this.resolution) / Math.log(2)).toFixed(1)
42
37
  },
43
38
  uniforms: {
44
- lastLum: {
45
- value: null
46
- },
47
- currentLum: {
48
- value: null
49
- },
50
- minLuminance: {
51
- value: 0.01
52
- },
53
- delta: {
54
- value: 0.016
55
- },
56
- tau: {
57
- value: 1.0
58
- }
39
+ lastLum: { value: null },
40
+ currentLum: { value: null },
41
+ minLuminance: { value: 0.01 },
42
+ delta: { value: 0.016 },
43
+ tau: { value: 1 }
59
44
  },
60
- vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
61
- fragmentShader: ['varying vec2 vUv;', 'uniform sampler2D lastLum;', 'uniform sampler2D currentLum;', 'uniform float minLuminance;', 'uniform float delta;', 'uniform float tau;', 'void main() {', ' vec4 lastLum = texture2D( lastLum, vUv, MIP_LEVEL_1X1 );', ' vec4 currentLum = texture2D( currentLum, vUv, MIP_LEVEL_1X1 );', ' float fLastLum = max( minLuminance, lastLum.r );', ' float fCurrentLum = max( minLuminance, currentLum.r );', //The adaption seems to work better in extreme lighting differences
62
- //if the input luminance is squared.
63
- ' fCurrentLum *= fCurrentLum;', // Adapt the luminance using Pattanaik's technique
64
- ' float fAdaptedLum = fLastLum + (fCurrentLum - fLastLum) * (1.0 - exp(-delta * tau));', // "fAdaptedLum = sqrt(fAdaptedLum);",
65
- ' gl_FragColor.r = fAdaptedLum;', '}'].join('\n')
45
+ vertexShader: [
46
+ "varying vec2 vUv;",
47
+ "void main() {",
48
+ " vUv = uv;",
49
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
50
+ "}"
51
+ ].join("\n"),
52
+ fragmentShader: [
53
+ "varying vec2 vUv;",
54
+ "uniform sampler2D lastLum;",
55
+ "uniform sampler2D currentLum;",
56
+ "uniform float minLuminance;",
57
+ "uniform float delta;",
58
+ "uniform float tau;",
59
+ "void main() {",
60
+ " vec4 lastLum = texture2D( lastLum, vUv, MIP_LEVEL_1X1 );",
61
+ " vec4 currentLum = texture2D( currentLum, vUv, MIP_LEVEL_1X1 );",
62
+ " float fLastLum = max( minLuminance, lastLum.r );",
63
+ " float fCurrentLum = max( minLuminance, currentLum.r );",
64
+ " fCurrentLum *= fCurrentLum;",
65
+ " float fAdaptedLum = fLastLum + (fCurrentLum - fLastLum) * (1.0 - exp(-delta * tau));",
66
+ " gl_FragColor.r = fAdaptedLum;",
67
+ "}"
68
+ ].join("\n")
66
69
  };
67
- this.materialAdaptiveLum = new ShaderMaterial({
68
- uniforms: UniformsUtils.clone(this.adaptLuminanceShader.uniforms),
70
+ this.materialAdaptiveLum = new THREE.ShaderMaterial({
71
+ uniforms: THREE.UniformsUtils.clone(this.adaptLuminanceShader.uniforms),
69
72
  vertexShader: this.adaptLuminanceShader.vertexShader,
70
73
  fragmentShader: this.adaptLuminanceShader.fragmentShader,
71
74
  defines: Object.assign({}, this.adaptLuminanceShader.defines),
72
- blending: NoBlending
75
+ blending: THREE.NoBlending
73
76
  });
74
- if (ToneMapShader === undefined) console.error('THREE.AdaptiveToneMappingPass relies on ToneMapShader');
75
- this.materialToneMap = new ShaderMaterial({
76
- uniforms: UniformsUtils.clone(ToneMapShader.uniforms),
77
- vertexShader: ToneMapShader.vertexShader,
78
- fragmentShader: ToneMapShader.fragmentShader,
79
- blending: NoBlending
77
+ if (ToneMapShader.ToneMapShader === void 0)
78
+ console.error("THREE.AdaptiveToneMappingPass relies on ToneMapShader");
79
+ this.materialToneMap = new THREE.ShaderMaterial({
80
+ uniforms: THREE.UniformsUtils.clone(ToneMapShader.ToneMapShader.uniforms),
81
+ vertexShader: ToneMapShader.ToneMapShader.vertexShader,
82
+ fragmentShader: ToneMapShader.ToneMapShader.fragmentShader,
83
+ blending: THREE.NoBlending
80
84
  });
81
- this.fsQuad = new FullScreenQuad(null);
85
+ this.fsQuad = new Pass.FullScreenQuad(null);
82
86
  };
83
-
84
- AdaptiveToneMappingPass.prototype = Object.assign(Object.create(Pass.prototype), {
87
+ AdaptiveToneMappingPass.prototype = Object.assign(Object.create(Pass.Pass.prototype), {
85
88
  constructor: AdaptiveToneMappingPass,
86
- render: function (renderer, writeBuffer, readBuffer, deltaTime
87
- /*, maskActive*/
88
- ) {
89
+ render: function(renderer, writeBuffer, readBuffer, deltaTime) {
89
90
  if (this.needsInit) {
90
91
  this.reset(renderer);
91
92
  this.luminanceRT.texture.type = readBuffer.texture.type;
@@ -93,155 +94,128 @@ AdaptiveToneMappingPass.prototype = Object.assign(Object.create(Pass.prototype),
93
94
  this.currentLuminanceRT.texture.type = readBuffer.texture.type;
94
95
  this.needsInit = false;
95
96
  }
96
-
97
97
  if (this.adaptive) {
98
- //Render the luminance of the current scene into a render target with mipmapping enabled
99
98
  this.fsQuad.material = this.materialLuminance;
100
99
  this.materialLuminance.uniforms.tDiffuse.value = readBuffer.texture;
101
100
  renderer.setRenderTarget(this.currentLuminanceRT);
102
- this.fsQuad.render(renderer); //Use the new luminance values, the previous luminance and the frame delta to
103
- //adapt the luminance over time.
104
-
101
+ this.fsQuad.render(renderer);
105
102
  this.fsQuad.material = this.materialAdaptiveLum;
106
103
  this.materialAdaptiveLum.uniforms.delta.value = deltaTime;
107
104
  this.materialAdaptiveLum.uniforms.lastLum.value = this.previousLuminanceRT.texture;
108
105
  this.materialAdaptiveLum.uniforms.currentLum.value = this.currentLuminanceRT.texture;
109
106
  renderer.setRenderTarget(this.luminanceRT);
110
- this.fsQuad.render(renderer); //Copy the new adapted luminance value so that it can be used by the next frame.
111
-
107
+ this.fsQuad.render(renderer);
112
108
  this.fsQuad.material = this.materialCopy;
113
109
  this.copyUniforms.tDiffuse.value = this.luminanceRT.texture;
114
110
  renderer.setRenderTarget(this.previousLuminanceRT);
115
111
  this.fsQuad.render(renderer);
116
112
  }
117
-
118
113
  this.fsQuad.material = this.materialToneMap;
119
114
  this.materialToneMap.uniforms.tDiffuse.value = readBuffer.texture;
120
-
121
115
  if (this.renderToScreen) {
122
116
  renderer.setRenderTarget(null);
123
117
  this.fsQuad.render(renderer);
124
118
  } else {
125
119
  renderer.setRenderTarget(writeBuffer);
126
- if (this.clear) renderer.clear();
120
+ if (this.clear)
121
+ renderer.clear();
127
122
  this.fsQuad.render(renderer);
128
123
  }
129
124
  },
130
- reset: function () {
131
- // render targets
125
+ reset: function() {
132
126
  if (this.luminanceRT) {
133
127
  this.luminanceRT.dispose();
134
128
  }
135
-
136
129
  if (this.currentLuminanceRT) {
137
130
  this.currentLuminanceRT.dispose();
138
131
  }
139
-
140
132
  if (this.previousLuminanceRT) {
141
133
  this.previousLuminanceRT.dispose();
142
134
  }
143
-
144
135
  var pars = {
145
- minFilter: LinearFilter,
146
- magFilter: LinearFilter,
147
- format: RGBAFormat
148
- }; // was RGB format. changed to RGBA format. see discussion in #8415 / #8450
149
-
150
- this.luminanceRT = new WebGLRenderTarget(this.resolution, this.resolution, pars);
151
- this.luminanceRT.texture.name = 'AdaptiveToneMappingPass.l';
136
+ minFilter: THREE.LinearFilter,
137
+ magFilter: THREE.LinearFilter,
138
+ format: THREE.RGBAFormat
139
+ };
140
+ this.luminanceRT = new THREE.WebGLRenderTarget(this.resolution, this.resolution, pars);
141
+ this.luminanceRT.texture.name = "AdaptiveToneMappingPass.l";
152
142
  this.luminanceRT.texture.generateMipmaps = false;
153
- this.previousLuminanceRT = new WebGLRenderTarget(this.resolution, this.resolution, pars);
154
- this.previousLuminanceRT.texture.name = 'AdaptiveToneMappingPass.pl';
155
- this.previousLuminanceRT.texture.generateMipmaps = false; // We only need mipmapping for the current luminosity because we want a down-sampled version to sample in our adaptive shader
156
-
157
- pars.minFilter = LinearMipmapLinearFilter;
143
+ this.previousLuminanceRT = new THREE.WebGLRenderTarget(this.resolution, this.resolution, pars);
144
+ this.previousLuminanceRT.texture.name = "AdaptiveToneMappingPass.pl";
145
+ this.previousLuminanceRT.texture.generateMipmaps = false;
146
+ pars.minFilter = THREE.LinearMipmapLinearFilter;
158
147
  pars.generateMipmaps = true;
159
- this.currentLuminanceRT = new WebGLRenderTarget(this.resolution, this.resolution, pars);
160
- this.currentLuminanceRT.texture.name = 'AdaptiveToneMappingPass.cl';
161
-
148
+ this.currentLuminanceRT = new THREE.WebGLRenderTarget(this.resolution, this.resolution, pars);
149
+ this.currentLuminanceRT.texture.name = "AdaptiveToneMappingPass.cl";
162
150
  if (this.adaptive) {
163
- this.materialToneMap.defines['ADAPTED_LUMINANCE'] = '';
151
+ this.materialToneMap.defines["ADAPTED_LUMINANCE"] = "";
164
152
  this.materialToneMap.uniforms.luminanceMap.value = this.luminanceRT.texture;
165
- } //Put something in the adaptive luminance texture so that the scene can render initially
166
-
167
-
168
- this.fsQuad.material = new MeshBasicMaterial({
169
- color: 0x777777
170
- });
153
+ }
154
+ this.fsQuad.material = new THREE.MeshBasicMaterial({ color: 7829367 });
171
155
  this.materialLuminance.needsUpdate = true;
172
156
  this.materialAdaptiveLum.needsUpdate = true;
173
- this.materialToneMap.needsUpdate = true; // renderer.render( this.scene, this.camera, this.luminanceRT );
174
- // renderer.render( this.scene, this.camera, this.previousLuminanceRT );
175
- // renderer.render( this.scene, this.camera, this.currentLuminanceRT );
157
+ this.materialToneMap.needsUpdate = true;
176
158
  },
177
- setAdaptive: function (adaptive) {
159
+ setAdaptive: function(adaptive) {
178
160
  if (adaptive) {
179
161
  this.adaptive = true;
180
- this.materialToneMap.defines['ADAPTED_LUMINANCE'] = '';
162
+ this.materialToneMap.defines["ADAPTED_LUMINANCE"] = "";
181
163
  this.materialToneMap.uniforms.luminanceMap.value = this.luminanceRT.texture;
182
164
  } else {
183
165
  this.adaptive = false;
184
- delete this.materialToneMap.defines['ADAPTED_LUMINANCE'];
166
+ delete this.materialToneMap.defines["ADAPTED_LUMINANCE"];
185
167
  this.materialToneMap.uniforms.luminanceMap.value = null;
186
168
  }
187
-
188
169
  this.materialToneMap.needsUpdate = true;
189
170
  },
190
- setAdaptionRate: function (rate) {
171
+ setAdaptionRate: function(rate) {
191
172
  if (rate) {
192
173
  this.materialAdaptiveLum.uniforms.tau.value = Math.abs(rate);
193
174
  }
194
175
  },
195
- setMinLuminance: function (minLum) {
176
+ setMinLuminance: function(minLum) {
196
177
  if (minLum) {
197
178
  this.materialToneMap.uniforms.minLuminance.value = minLum;
198
179
  this.materialAdaptiveLum.uniforms.minLuminance.value = minLum;
199
180
  }
200
181
  },
201
- setMaxLuminance: function (maxLum) {
182
+ setMaxLuminance: function(maxLum) {
202
183
  if (maxLum) {
203
184
  this.materialToneMap.uniforms.maxLuminance.value = maxLum;
204
185
  }
205
186
  },
206
- setAverageLuminance: function (avgLum) {
187
+ setAverageLuminance: function(avgLum) {
207
188
  if (avgLum) {
208
189
  this.materialToneMap.uniforms.averageLuminance.value = avgLum;
209
190
  }
210
191
  },
211
- setMiddleGrey: function (middleGrey) {
192
+ setMiddleGrey: function(middleGrey) {
212
193
  if (middleGrey) {
213
194
  this.materialToneMap.uniforms.middleGrey.value = middleGrey;
214
195
  }
215
196
  },
216
- dispose: function () {
197
+ dispose: function() {
217
198
  if (this.luminanceRT) {
218
199
  this.luminanceRT.dispose();
219
200
  }
220
-
221
201
  if (this.previousLuminanceRT) {
222
202
  this.previousLuminanceRT.dispose();
223
203
  }
224
-
225
204
  if (this.currentLuminanceRT) {
226
205
  this.currentLuminanceRT.dispose();
227
206
  }
228
-
229
207
  if (this.materialLuminance) {
230
208
  this.materialLuminance.dispose();
231
209
  }
232
-
233
210
  if (this.materialAdaptiveLum) {
234
211
  this.materialAdaptiveLum.dispose();
235
212
  }
236
-
237
213
  if (this.materialCopy) {
238
214
  this.materialCopy.dispose();
239
215
  }
240
-
241
216
  if (this.materialToneMap) {
242
217
  this.materialToneMap.dispose();
243
218
  }
244
219
  }
245
220
  });
246
-
247
- export { AdaptiveToneMappingPass };
221
+ exports.AdaptiveToneMappingPass = AdaptiveToneMappingPass;
@@ -0,0 +1,221 @@
1
+ import { UniformsUtils, ShaderMaterial, NoBlending, LinearFilter, RGBAFormat, WebGLRenderTarget, LinearMipmapLinearFilter, MeshBasicMaterial } from "three";
2
+ import { FullScreenQuad, Pass } from "./Pass.mjs";
3
+ import { CopyShader } from "../shaders/CopyShader.mjs";
4
+ import { LuminosityShader } from "../shaders/LuminosityShader.mjs";
5
+ import { ToneMapShader } from "../shaders/ToneMapShader.mjs";
6
+ var AdaptiveToneMappingPass = function(adaptive, resolution) {
7
+ this.resolution = resolution !== void 0 ? resolution : 256;
8
+ this.needsInit = true;
9
+ this.adaptive = adaptive !== void 0 ? !!adaptive : true;
10
+ this.luminanceRT = null;
11
+ this.previousLuminanceRT = null;
12
+ this.currentLuminanceRT = null;
13
+ if (CopyShader === void 0)
14
+ console.error("THREE.AdaptiveToneMappingPass relies on CopyShader");
15
+ var copyShader = CopyShader;
16
+ this.copyUniforms = UniformsUtils.clone(copyShader.uniforms);
17
+ this.materialCopy = new ShaderMaterial({
18
+ uniforms: this.copyUniforms,
19
+ vertexShader: copyShader.vertexShader,
20
+ fragmentShader: copyShader.fragmentShader,
21
+ blending: NoBlending,
22
+ depthTest: false
23
+ });
24
+ if (LuminosityShader === void 0)
25
+ console.error("THREE.AdaptiveToneMappingPass relies on LuminosityShader");
26
+ this.materialLuminance = new ShaderMaterial({
27
+ uniforms: UniformsUtils.clone(LuminosityShader.uniforms),
28
+ vertexShader: LuminosityShader.vertexShader,
29
+ fragmentShader: LuminosityShader.fragmentShader,
30
+ blending: NoBlending
31
+ });
32
+ this.adaptLuminanceShader = {
33
+ defines: {
34
+ MIP_LEVEL_1X1: (Math.log(this.resolution) / Math.log(2)).toFixed(1)
35
+ },
36
+ uniforms: {
37
+ lastLum: { value: null },
38
+ currentLum: { value: null },
39
+ minLuminance: { value: 0.01 },
40
+ delta: { value: 0.016 },
41
+ tau: { value: 1 }
42
+ },
43
+ vertexShader: [
44
+ "varying vec2 vUv;",
45
+ "void main() {",
46
+ " vUv = uv;",
47
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
48
+ "}"
49
+ ].join("\n"),
50
+ fragmentShader: [
51
+ "varying vec2 vUv;",
52
+ "uniform sampler2D lastLum;",
53
+ "uniform sampler2D currentLum;",
54
+ "uniform float minLuminance;",
55
+ "uniform float delta;",
56
+ "uniform float tau;",
57
+ "void main() {",
58
+ " vec4 lastLum = texture2D( lastLum, vUv, MIP_LEVEL_1X1 );",
59
+ " vec4 currentLum = texture2D( currentLum, vUv, MIP_LEVEL_1X1 );",
60
+ " float fLastLum = max( minLuminance, lastLum.r );",
61
+ " float fCurrentLum = max( minLuminance, currentLum.r );",
62
+ " fCurrentLum *= fCurrentLum;",
63
+ " float fAdaptedLum = fLastLum + (fCurrentLum - fLastLum) * (1.0 - exp(-delta * tau));",
64
+ " gl_FragColor.r = fAdaptedLum;",
65
+ "}"
66
+ ].join("\n")
67
+ };
68
+ this.materialAdaptiveLum = new ShaderMaterial({
69
+ uniforms: UniformsUtils.clone(this.adaptLuminanceShader.uniforms),
70
+ vertexShader: this.adaptLuminanceShader.vertexShader,
71
+ fragmentShader: this.adaptLuminanceShader.fragmentShader,
72
+ defines: Object.assign({}, this.adaptLuminanceShader.defines),
73
+ blending: NoBlending
74
+ });
75
+ if (ToneMapShader === void 0)
76
+ console.error("THREE.AdaptiveToneMappingPass relies on ToneMapShader");
77
+ this.materialToneMap = new ShaderMaterial({
78
+ uniforms: UniformsUtils.clone(ToneMapShader.uniforms),
79
+ vertexShader: ToneMapShader.vertexShader,
80
+ fragmentShader: ToneMapShader.fragmentShader,
81
+ blending: NoBlending
82
+ });
83
+ this.fsQuad = new FullScreenQuad(null);
84
+ };
85
+ AdaptiveToneMappingPass.prototype = Object.assign(Object.create(Pass.prototype), {
86
+ constructor: AdaptiveToneMappingPass,
87
+ render: function(renderer, writeBuffer, readBuffer, deltaTime) {
88
+ if (this.needsInit) {
89
+ this.reset(renderer);
90
+ this.luminanceRT.texture.type = readBuffer.texture.type;
91
+ this.previousLuminanceRT.texture.type = readBuffer.texture.type;
92
+ this.currentLuminanceRT.texture.type = readBuffer.texture.type;
93
+ this.needsInit = false;
94
+ }
95
+ if (this.adaptive) {
96
+ this.fsQuad.material = this.materialLuminance;
97
+ this.materialLuminance.uniforms.tDiffuse.value = readBuffer.texture;
98
+ renderer.setRenderTarget(this.currentLuminanceRT);
99
+ this.fsQuad.render(renderer);
100
+ this.fsQuad.material = this.materialAdaptiveLum;
101
+ this.materialAdaptiveLum.uniforms.delta.value = deltaTime;
102
+ this.materialAdaptiveLum.uniforms.lastLum.value = this.previousLuminanceRT.texture;
103
+ this.materialAdaptiveLum.uniforms.currentLum.value = this.currentLuminanceRT.texture;
104
+ renderer.setRenderTarget(this.luminanceRT);
105
+ this.fsQuad.render(renderer);
106
+ this.fsQuad.material = this.materialCopy;
107
+ this.copyUniforms.tDiffuse.value = this.luminanceRT.texture;
108
+ renderer.setRenderTarget(this.previousLuminanceRT);
109
+ this.fsQuad.render(renderer);
110
+ }
111
+ this.fsQuad.material = this.materialToneMap;
112
+ this.materialToneMap.uniforms.tDiffuse.value = readBuffer.texture;
113
+ if (this.renderToScreen) {
114
+ renderer.setRenderTarget(null);
115
+ this.fsQuad.render(renderer);
116
+ } else {
117
+ renderer.setRenderTarget(writeBuffer);
118
+ if (this.clear)
119
+ renderer.clear();
120
+ this.fsQuad.render(renderer);
121
+ }
122
+ },
123
+ reset: function() {
124
+ if (this.luminanceRT) {
125
+ this.luminanceRT.dispose();
126
+ }
127
+ if (this.currentLuminanceRT) {
128
+ this.currentLuminanceRT.dispose();
129
+ }
130
+ if (this.previousLuminanceRT) {
131
+ this.previousLuminanceRT.dispose();
132
+ }
133
+ var pars = {
134
+ minFilter: LinearFilter,
135
+ magFilter: LinearFilter,
136
+ format: RGBAFormat
137
+ };
138
+ this.luminanceRT = new WebGLRenderTarget(this.resolution, this.resolution, pars);
139
+ this.luminanceRT.texture.name = "AdaptiveToneMappingPass.l";
140
+ this.luminanceRT.texture.generateMipmaps = false;
141
+ this.previousLuminanceRT = new WebGLRenderTarget(this.resolution, this.resolution, pars);
142
+ this.previousLuminanceRT.texture.name = "AdaptiveToneMappingPass.pl";
143
+ this.previousLuminanceRT.texture.generateMipmaps = false;
144
+ pars.minFilter = LinearMipmapLinearFilter;
145
+ pars.generateMipmaps = true;
146
+ this.currentLuminanceRT = new WebGLRenderTarget(this.resolution, this.resolution, pars);
147
+ this.currentLuminanceRT.texture.name = "AdaptiveToneMappingPass.cl";
148
+ if (this.adaptive) {
149
+ this.materialToneMap.defines["ADAPTED_LUMINANCE"] = "";
150
+ this.materialToneMap.uniforms.luminanceMap.value = this.luminanceRT.texture;
151
+ }
152
+ this.fsQuad.material = new MeshBasicMaterial({ color: 7829367 });
153
+ this.materialLuminance.needsUpdate = true;
154
+ this.materialAdaptiveLum.needsUpdate = true;
155
+ this.materialToneMap.needsUpdate = true;
156
+ },
157
+ setAdaptive: function(adaptive) {
158
+ if (adaptive) {
159
+ this.adaptive = true;
160
+ this.materialToneMap.defines["ADAPTED_LUMINANCE"] = "";
161
+ this.materialToneMap.uniforms.luminanceMap.value = this.luminanceRT.texture;
162
+ } else {
163
+ this.adaptive = false;
164
+ delete this.materialToneMap.defines["ADAPTED_LUMINANCE"];
165
+ this.materialToneMap.uniforms.luminanceMap.value = null;
166
+ }
167
+ this.materialToneMap.needsUpdate = true;
168
+ },
169
+ setAdaptionRate: function(rate) {
170
+ if (rate) {
171
+ this.materialAdaptiveLum.uniforms.tau.value = Math.abs(rate);
172
+ }
173
+ },
174
+ setMinLuminance: function(minLum) {
175
+ if (minLum) {
176
+ this.materialToneMap.uniforms.minLuminance.value = minLum;
177
+ this.materialAdaptiveLum.uniforms.minLuminance.value = minLum;
178
+ }
179
+ },
180
+ setMaxLuminance: function(maxLum) {
181
+ if (maxLum) {
182
+ this.materialToneMap.uniforms.maxLuminance.value = maxLum;
183
+ }
184
+ },
185
+ setAverageLuminance: function(avgLum) {
186
+ if (avgLum) {
187
+ this.materialToneMap.uniforms.averageLuminance.value = avgLum;
188
+ }
189
+ },
190
+ setMiddleGrey: function(middleGrey) {
191
+ if (middleGrey) {
192
+ this.materialToneMap.uniforms.middleGrey.value = middleGrey;
193
+ }
194
+ },
195
+ dispose: function() {
196
+ if (this.luminanceRT) {
197
+ this.luminanceRT.dispose();
198
+ }
199
+ if (this.previousLuminanceRT) {
200
+ this.previousLuminanceRT.dispose();
201
+ }
202
+ if (this.currentLuminanceRT) {
203
+ this.currentLuminanceRT.dispose();
204
+ }
205
+ if (this.materialLuminance) {
206
+ this.materialLuminance.dispose();
207
+ }
208
+ if (this.materialAdaptiveLum) {
209
+ this.materialAdaptiveLum.dispose();
210
+ }
211
+ if (this.materialCopy) {
212
+ this.materialCopy.dispose();
213
+ }
214
+ if (this.materialToneMap) {
215
+ this.materialToneMap.dispose();
216
+ }
217
+ }
218
+ });
219
+ export {
220
+ AdaptiveToneMappingPass
221
+ };
@@ -1,76 +1,55 @@
1
- import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
2
- import { UniformsUtils, WebGLRenderTarget, LinearFilter, NearestFilter, RGBAFormat, ShaderMaterial, MeshBasicMaterial } from 'three';
3
- import { Pass, FullScreenQuad } from './Pass.js';
4
- import { AfterimageShader } from '../shaders/AfterimageShader.js';
5
-
6
- class AfterimagePass extends Pass {
7
- constructor(damp = 0.96, shader = AfterimageShader) {
1
+ "use strict";
2
+ Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
+ const THREE = require("three");
4
+ const Pass = require("./Pass.js");
5
+ const AfterimageShader = require("../shaders/AfterimageShader.js");
6
+ class AfterimagePass extends Pass.Pass {
7
+ constructor(damp = 0.96, shader = AfterimageShader.AfterimageShader) {
8
8
  super();
9
-
10
- _defineProperty(this, "shader", void 0);
11
-
12
- _defineProperty(this, "uniforms", void 0);
13
-
14
- _defineProperty(this, "textureComp", void 0);
15
-
16
- _defineProperty(this, "textureOld", void 0);
17
-
18
- _defineProperty(this, "shaderMaterial", void 0);
19
-
20
- _defineProperty(this, "compFsQuad", void 0);
21
-
22
- _defineProperty(this, "copyFsQuad", void 0);
23
-
24
9
  this.shader = shader;
25
- this.uniforms = UniformsUtils.clone(shader.uniforms);
26
- this.uniforms['damp'].value = damp;
27
- this.textureComp = new WebGLRenderTarget(window.innerWidth, window.innerHeight, {
28
- minFilter: LinearFilter,
29
- magFilter: NearestFilter,
30
- format: RGBAFormat
10
+ this.uniforms = THREE.UniformsUtils.clone(shader.uniforms);
11
+ this.uniforms["damp"].value = damp;
12
+ this.textureComp = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight, {
13
+ minFilter: THREE.LinearFilter,
14
+ magFilter: THREE.NearestFilter,
15
+ format: THREE.RGBAFormat
31
16
  });
32
- this.textureOld = new WebGLRenderTarget(window.innerWidth, window.innerHeight, {
33
- minFilter: LinearFilter,
34
- magFilter: NearestFilter,
35
- format: RGBAFormat
17
+ this.textureOld = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight, {
18
+ minFilter: THREE.LinearFilter,
19
+ magFilter: THREE.NearestFilter,
20
+ format: THREE.RGBAFormat
36
21
  });
37
- this.shaderMaterial = new ShaderMaterial({
22
+ this.shaderMaterial = new THREE.ShaderMaterial({
38
23
  uniforms: this.uniforms,
39
24
  vertexShader: this.shader.vertexShader,
40
25
  fragmentShader: this.shader.fragmentShader
41
26
  });
42
- this.compFsQuad = new FullScreenQuad(this.shaderMaterial);
43
- let material = new MeshBasicMaterial();
44
- this.copyFsQuad = new FullScreenQuad(material);
27
+ this.compFsQuad = new Pass.FullScreenQuad(this.shaderMaterial);
28
+ let material = new THREE.MeshBasicMaterial();
29
+ this.copyFsQuad = new Pass.FullScreenQuad(material);
45
30
  }
46
-
47
31
  render(renderer, writeBuffer, readBuffer) {
48
- this.uniforms['tOld'].value = this.textureOld.texture;
49
- this.uniforms['tNew'].value = readBuffer.texture;
32
+ this.uniforms["tOld"].value = this.textureOld.texture;
33
+ this.uniforms["tNew"].value = readBuffer.texture;
50
34
  renderer.setRenderTarget(this.textureComp);
51
35
  this.compFsQuad.render(renderer);
52
36
  this.copyFsQuad.material.map = this.textureComp.texture;
53
-
54
37
  if (this.renderToScreen) {
55
38
  renderer.setRenderTarget(null);
56
39
  this.copyFsQuad.render(renderer);
57
40
  } else {
58
41
  renderer.setRenderTarget(writeBuffer);
59
- if (this.clear) renderer.clear();
42
+ if (this.clear)
43
+ renderer.clear();
60
44
  this.copyFsQuad.render(renderer);
61
- } // Swap buffers.
62
-
63
-
45
+ }
64
46
  let temp = this.textureOld;
65
47
  this.textureOld = this.textureComp;
66
- this.textureComp = temp; // Now textureOld contains the latest image, ready for the next frame.
48
+ this.textureComp = temp;
67
49
  }
68
-
69
50
  setSize(width, height) {
70
51
  this.textureComp.setSize(width, height);
71
52
  this.textureOld.setSize(width, height);
72
53
  }
73
-
74
54
  }
75
-
76
- export { AfterimagePass };
55
+ exports.AfterimagePass = AfterimagePass;