three-stdlib 2.15.0 → 2.15.2
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- package/animation/AnimationClipCreator.js +32 -52
- package/animation/AnimationClipCreator.mjs +57 -0
- package/animation/CCDIKSolver.js +66 -161
- package/animation/CCDIKSolver.mjs +234 -0
- package/animation/MMDAnimationHelper.js +150 -341
- package/animation/MMDAnimationHelper.mjs +514 -0
- package/animation/MMDPhysics.js +154 -361
- package/animation/MMDPhysics.mjs +769 -0
- package/cameras/CinematicCamera.js +67 -77
- package/cameras/CinematicCamera.mjs +129 -0
- package/controls/ArcballControls.js +544 -1449
- package/controls/ArcballControls.mjs +1737 -0
- package/controls/DeviceOrientationControls.js +52 -97
- package/controls/DeviceOrientationControls.mjs +74 -0
- package/controls/DragControls.js +85 -187
- package/controls/DragControls.mjs +172 -0
- package/controls/FirstPersonControls.js +123 -193
- package/controls/FirstPersonControls.mjs +220 -0
- package/controls/FlyControls.js +82 -152
- package/controls/FlyControls.mjs +239 -0
- package/controls/OrbitControls.js +232 -481
- package/controls/OrbitControls.mjs +731 -0
- package/controls/PointerLockControls.js +63 -99
- package/controls/PointerLockControls.mjs +88 -0
- package/controls/TrackballControls.js +211 -383
- package/controls/TrackballControls.mjs +481 -0
- package/controls/TransformControls.js +575 -782
- package/controls/TransformControls.mjs +1068 -0
- package/controls/experimental/CameraControls.js +329 -609
- package/controls/experimental/CameraControls.mjs +673 -0
- package/csm/CSM.js +47 -108
- package/csm/CSM.mjs +244 -0
- package/csm/CSMFrustum.js +14 -29
- package/csm/CSMFrustum.mjs +75 -0
- package/csm/CSMHelper.js +20 -34
- package/csm/CSMHelper.mjs +114 -0
- package/csm/CSMShader.js +7 -11
- package/csm/CSMShader.mjs +251 -0
- package/curves/CurveExtras.js +73 -115
- package/curves/CurveExtras.mjs +224 -0
- package/curves/NURBSCurve.js +15 -43
- package/curves/NURBSCurve.mjs +35 -0
- package/curves/NURBSSurface.js +11 -27
- package/curves/NURBSSurface.mjs +28 -0
- package/curves/NURBSUtils.js +54 -203
- package/curves/NURBSUtils.mjs +226 -0
- package/deprecated/Geometry.js +191 -486
- package/deprecated/Geometry.mjs +966 -0
- package/effects/AnaglyphEffect.js +95 -60
- package/effects/AnaglyphEffect.mjs +120 -0
- package/effects/AsciiEffect.js +80 -110
- package/effects/AsciiEffect.mjs +173 -0
- package/effects/OutlineEffect.js +121 -204
- package/effects/OutlineEffect.mjs +295 -0
- package/effects/ParallaxBarrierEffect.js +39 -38
- package/effects/ParallaxBarrierEffect.mjs +64 -0
- package/effects/PeppersGhostEffect.js +19 -68
- package/effects/PeppersGhostEffect.mjs +85 -0
- package/effects/StereoEffect.js +12 -16
- package/effects/StereoEffect.mjs +32 -0
- package/environments/RoomEnvironment.js +52 -47
- package/environments/RoomEnvironment.mjs +78 -0
- package/exporters/ColladaExporter.js +115 -241
- package/exporters/ColladaExporter.mjs +299 -0
- package/exporters/DRACOExporter.js +67 -121
- package/exporters/DRACOExporter.mjs +132 -0
- package/exporters/GLTFExporter.js +463 -1014
- package/exporters/GLTFExporter.mjs +1381 -0
- package/exporters/MMDExporter.js +44 -102
- package/exporters/MMDExporter.mjs +102 -0
- package/exporters/OBJExporter.js +78 -140
- package/exporters/OBJExporter.mjs +166 -0
- package/exporters/PLYExporter.js +93 -154
- package/exporters/PLYExporter.mjs +278 -0
- package/exporters/STLExporter.js +30 -81
- package/exporters/STLExporter.mjs +129 -0
- package/exporters/USDZExporter.js +84 -144
- package/exporters/USDZExporter.mjs +328 -0
- package/geometries/BoxLineGeometry.js +7 -14
- package/geometries/BoxLineGeometry.mjs +45 -0
- package/geometries/ConvexGeometry.js +15 -24
- package/geometries/ConvexGeometry.mjs +29 -0
- package/geometries/DecalGeometry.js +108 -162
- package/geometries/DecalGeometry.mjs +184 -0
- package/geometries/LightningStrike.js +101 -294
- package/geometries/LightningStrike.mjs +547 -0
- package/geometries/ParametricGeometries.js +26 -76
- package/geometries/ParametricGeometries.mjs +129 -0
- package/geometries/ParametricGeometry.js +24 -48
- package/geometries/ParametricGeometry.mjs +63 -0
- package/geometries/RoundedBoxGeometry.js +33 -64
- package/geometries/RoundedBoxGeometry.mjs +91 -0
- package/geometries/TeapotGeometry.js +1434 -174
- package/geometries/TeapotGeometry.mjs +1557 -0
- package/geometries/TextGeometry.js +9 -17
- package/geometries/TextGeometry.mjs +23 -0
- package/helpers/LightProbeHelper.js +53 -21
- package/helpers/LightProbeHelper.mjs +72 -0
- package/helpers/PositionalAudioHelper.js +23 -30
- package/helpers/PositionalAudioHelper.mjs +68 -0
- package/helpers/RectAreaLightHelper.js +17 -33
- package/helpers/RectAreaLightHelper.mjs +44 -0
- package/helpers/VertexNormalsHelper.js +20 -41
- package/helpers/VertexNormalsHelper.mjs +54 -0
- package/helpers/VertexTangentsHelper.js +18 -36
- package/helpers/VertexTangentsHelper.mjs +45 -0
- package/index.d.ts +54 -0
- package/index.js +968 -333
- package/index.mjs +968 -0
- package/interactive/SelectionBox.js +31 -46
- package/interactive/SelectionBox.mjs +137 -0
- package/interactive/SelectionHelper.js +16 -21
- package/interactive/SelectionHelper.mjs +54 -0
- package/libs/MeshoptDecoder.js +147 -58
- package/libs/MeshoptDecoder.mjs +210 -0
- package/libs/MotionControllers.js +66 -208
- package/libs/MotionControllers.mjs +261 -0
- package/lights/LightProbeGenerator.js +40 -96
- package/lights/LightProbeGenerator.mjs +145 -0
- package/lights/RectAreaLightUniformsLib.js +32842 -9
- package/lights/RectAreaLightUniformsLib.mjs +32842 -0
- package/lines/Line2.js +9 -12
- package/lines/Line2.mjs +13 -0
- package/lines/LineGeometry.js +7 -19
- package/lines/LineGeometry.mjs +44 -0
- package/lines/LineMaterial.js +51 -89
- package/lines/LineMaterial.mjs +539 -0
- package/lines/LineSegments2.js +56 -165
- package/lines/LineSegments2.mjs +202 -0
- package/lines/LineSegmentsGeometry.js +29 -71
- package/lines/LineSegmentsGeometry.mjs +124 -0
- package/lines/Wireframe.js +15 -29
- package/lines/Wireframe.mjs +31 -0
- package/lines/WireframeGeometry2.js +8 -9
- package/lines/WireframeGeometry2.mjs +13 -0
- package/loaders/3DMLoader.js +234 -469
- package/loaders/3DMLoader.mjs +802 -0
- package/loaders/3MFLoader.js +340 -555
- package/loaders/3MFLoader.mjs +837 -0
- package/loaders/AMFLoader.js +114 -219
- package/loaders/AMFLoader.mjs +284 -0
- package/loaders/AssimpLoader.js +328 -725
- package/loaders/AssimpLoader.mjs +1396 -0
- package/loaders/BVHLoader.js +94 -200
- package/loaders/BVHLoader.mjs +207 -0
- package/loaders/BasisTextureLoader.js +229 -357
- package/loaders/BasisTextureLoader.mjs +474 -0
- package/loaders/ColladaLoader.js +932 -1522
- package/loaders/ColladaLoader.mjs +2403 -0
- package/loaders/DDSLoader.js +42 -108
- package/loaders/DDSLoader.mjs +148 -0
- package/loaders/DRACOLoader.js +103 -210
- package/loaders/DRACOLoader.mjs +340 -0
- package/loaders/EXRLoader.js +461 -809
- package/loaders/EXRLoader.mjs +1351 -0
- package/loaders/FBXLoader.js +842 -1397
- package/loaders/FBXLoader.mjs +2362 -0
- package/loaders/FontLoader.js +33 -66
- package/loaders/FontLoader.mjs +111 -0
- package/loaders/GCodeLoader.js +63 -111
- package/loaders/GCodeLoader.mjs +141 -0
- package/loaders/GLTFLoader.js +771 -1484
- package/loaders/GLTFLoader.mjs +2316 -0
- package/loaders/HDRCubeTextureLoader.js +45 -50
- package/loaders/HDRCubeTextureLoader.mjs +77 -0
- package/loaders/KMZLoader.js +42 -55
- package/loaders/KMZLoader.mjs +75 -0
- package/loaders/KTX2Loader.js +229 -362
- package/loaders/KTX2Loader.mjs +427 -0
- package/loaders/KTXLoader.js +37 -99
- package/loaders/KTXLoader.mjs +87 -0
- package/loaders/LDrawLoader.js +313 -746
- package/loaders/LDrawLoader.mjs +1409 -0
- package/loaders/LUT3dlLoader.js +50 -62
- package/loaders/LUT3dlLoader.mjs +100 -0
- package/loaders/LUTCubeLoader.js +45 -56
- package/loaders/LUTCubeLoader.mjs +104 -0
- package/loaders/LWOLoader.js +227 -339
- package/loaders/LWOLoader.mjs +625 -0
- package/loaders/LottieLoader.js +36 -38
- package/loaders/LottieLoader.mjs +47 -0
- package/loaders/MD2Loader.js +248 -91
- package/loaders/MD2Loader.mjs +359 -0
- package/loaders/MDDLoader.js +25 -45
- package/loaders/MDDLoader.mjs +58 -0
- package/loaders/MMDLoader.js +359 -795
- package/loaders/MMDLoader.mjs +998 -0
- package/loaders/MTLLoader.js +91 -201
- package/loaders/MTLLoader.mjs +280 -0
- package/loaders/NRRDLoader.js +182 -263
- package/loaders/NRRDLoader.mjs +401 -0
- package/loaders/NodeMaterialLoader.js +121 -14
- package/loaders/NodeMaterialLoader.mjs +146 -0
- package/loaders/OBJLoader.js +161 -283
- package/loaders/OBJLoader.mjs +487 -0
- package/loaders/PCDLoader.js +145 -164
- package/loaders/PCDLoader.mjs +248 -0
- package/loaders/PDBLoader.js +45 -63
- package/loaders/PDBLoader.mjs +246 -0
- package/loaders/PLYLoader.js +106 -203
- package/loaders/PLYLoader.mjs +317 -0
- package/loaders/PRWMLoader.js +73 -110
- package/loaders/PRWMLoader.mjs +160 -0
- package/loaders/PVRLoader.js +32 -93
- package/loaders/PVRLoader.mjs +131 -0
- package/loaders/RGBELoader.js +96 -233
- package/loaders/RGBELoader.mjs +244 -0
- package/loaders/RGBMLoader.js +344 -514
- package/loaders/RGBMLoader.mjs +998 -0
- package/loaders/STLLoader.js +59 -165
- package/loaders/STLLoader.mjs +190 -0
- package/loaders/SVGLoader.js +481 -851
- package/loaders/SVGLoader.mjs +1709 -0
- package/loaders/TDSLoader.js +137 -527
- package/loaders/TDSLoader.mjs +480 -0
- package/loaders/TGALoader.js +94 -205
- package/loaders/TGALoader.mjs +285 -0
- package/loaders/TTFLoader.js +58 -79
- package/loaders/TTFLoader.mjs +131 -0
- package/loaders/TiltLoader.js +129 -167
- package/loaders/TiltLoader.mjs +373 -0
- package/loaders/VOXLoader.js +320 -84
- package/loaders/VOXLoader.mjs +431 -0
- package/loaders/VRMLLoader.js +786 -1268
- package/loaders/VRMLLoader.mjs +2093 -0
- package/loaders/VRMLoader.js +23 -31
- package/loaders/VRMLoader.mjs +38 -0
- package/loaders/VTKLoader.js +219 -407
- package/loaders/VTKLoader.mjs +646 -0
- package/loaders/XLoader.js +1083 -1259
- package/loaders/XLoader.mjs +1258 -0
- package/loaders/XYZLoader.js +28 -34
- package/loaders/XYZLoader.mjs +60 -0
- package/loaders/lwo/IFFParser.js +238 -492
- package/loaders/lwo/IFFParser.mjs +697 -0
- package/loaders/lwo/LWO2Parser.js +176 -279
- package/loaders/lwo/LWO2Parser.mjs +327 -0
- package/loaders/lwo/LWO3Parser.js +160 -247
- package/loaders/lwo/LWO3Parser.mjs +298 -0
- package/math/Capsule.js +56 -43
- package/math/Capsule.mjs +100 -0
- package/math/ColorConverter.js +18 -32
- package/math/ColorConverter.mjs +51 -0
- package/math/ConvexHull.js +515 -739
- package/math/ConvexHull.mjs +574 -0
- package/math/ImprovedNoise.js +282 -32
- package/math/ImprovedNoise.mjs +302 -0
- package/math/Lut.js +51 -35
- package/math/Lut.mjs +135 -0
- package/math/MeshSurfaceSampler.js +25 -68
- package/math/MeshSurfaceSampler.mjs +107 -0
- package/math/OBB.js +91 -152
- package/math/OBB.mjs +235 -0
- package/math/Octree.js +76 -139
- package/math/Octree.mjs +278 -0
- package/math/SimplexNoise.js +217 -238
- package/math/SimplexNoise.mjs +425 -0
- package/misc/ConvexObjectBreaker.js +79 -185
- package/misc/ConvexObjectBreaker.mjs +292 -0
- package/misc/GPUComputationRenderer.js +69 -194
- package/misc/GPUComputationRenderer.mjs +171 -0
- package/misc/Gyroscope.js +16 -22
- package/misc/Gyroscope.mjs +35 -0
- package/misc/MD2Character.js +52 -74
- package/misc/MD2Character.mjs +162 -0
- package/misc/MD2CharacterComplex.js +112 -163
- package/misc/MD2CharacterComplex.mjs +328 -0
- package/misc/MorphAnimMesh.js +20 -28
- package/misc/MorphAnimMesh.mjs +40 -0
- package/misc/MorphBlendMesh.js +45 -69
- package/misc/MorphBlendMesh.mjs +179 -0
- package/misc/ProgressiveLightmap.js +70 -187
- package/misc/ProgressiveLightmap.mjs +166 -0
- package/misc/RollerCoaster.js +106 -135
- package/misc/RollerCoaster.mjs +346 -0
- package/misc/TubePainter.js +74 -92
- package/misc/TubePainter.mjs +123 -0
- package/misc/Volume.js +108 -270
- package/misc/Volume.mjs +244 -0
- package/misc/VolumeSlice.js +34 -122
- package/misc/VolumeSlice.mjs +106 -0
- package/misc/WebGL.js +37 -34
- package/misc/WebGL.mjs +74 -0
- package/modifiers/CurveModifier.js +46 -151
- package/modifiers/CurveModifier.mjs +182 -0
- package/modifiers/EdgeSplitModifier.js +46 -90
- package/modifiers/EdgeSplitModifier.mjs +162 -0
- package/modifiers/SimplifyModifier.js +77 -202
- package/modifiers/SimplifyModifier.mjs +282 -0
- package/modifiers/TessellateModifier.js +65 -90
- package/modifiers/TessellateModifier.mjs +206 -0
- package/nodes/Nodes.js +274 -140
- package/nodes/Nodes.mjs +400 -0
- package/nodes/ShaderNode.js +296 -196
- package/nodes/ShaderNode.mjs +408 -0
- package/nodes/accessors/BufferNode.js +4 -8
- package/nodes/accessors/BufferNode.mjs +15 -0
- package/nodes/accessors/CameraNode.js +20 -25
- package/nodes/accessors/CameraNode.mjs +44 -0
- package/nodes/accessors/CubeTextureNode.js +14 -26
- package/nodes/accessors/CubeTextureNode.mjs +42 -0
- package/nodes/accessors/MaterialNode.js +43 -53
- package/nodes/accessors/MaterialNode.mjs +71 -0
- package/nodes/accessors/MaterialReferenceNode.js +3 -6
- package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
- package/nodes/accessors/ModelNode.js +3 -5
- package/nodes/accessors/ModelNode.mjs +9 -0
- package/nodes/accessors/ModelViewProjectionNode.js +14 -13
- package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
- package/nodes/accessors/NormalNode.js +40 -39
- package/nodes/accessors/NormalNode.mjs +62 -0
- package/nodes/accessors/Object3DNode.js +40 -50
- package/nodes/accessors/Object3DNode.mjs +76 -0
- package/nodes/accessors/PointUVNode.js +5 -9
- package/nodes/accessors/PointUVNode.mjs +13 -0
- package/nodes/accessors/PositionNode.js +42 -41
- package/nodes/accessors/PositionNode.mjs +65 -0
- package/nodes/accessors/ReferenceNode.js +10 -17
- package/nodes/accessors/ReferenceNode.mjs +37 -0
- package/nodes/accessors/ReflectNode.js +23 -26
- package/nodes/accessors/ReflectNode.mjs +43 -0
- package/nodes/accessors/SkinningNode.js +46 -48
- package/nodes/accessors/SkinningNode.mjs +58 -0
- package/nodes/accessors/TextureNode.js +14 -29
- package/nodes/accessors/TextureNode.mjs +54 -0
- package/nodes/accessors/UVNode.js +5 -11
- package/nodes/accessors/UVNode.mjs +23 -0
- package/nodes/core/ArrayUniformNode.js +3 -7
- package/nodes/core/ArrayUniformNode.mjs +14 -0
- package/nodes/core/AttributeNode.js +5 -12
- package/nodes/core/AttributeNode.mjs +30 -0
- package/nodes/core/BypassNode.js +5 -12
- package/nodes/core/BypassNode.mjs +22 -0
- package/nodes/core/CodeNode.js +4 -12
- package/nodes/core/CodeNode.mjs +28 -0
- package/nodes/core/ConstNode.js +3 -7
- package/nodes/core/ConstNode.mjs +14 -0
- package/nodes/core/ContextNode.js +3 -8
- package/nodes/core/ContextNode.mjs +22 -0
- package/nodes/core/ExpressionNode.js +5 -9
- package/nodes/core/ExpressionNode.mjs +19 -0
- package/nodes/core/FunctionCallNode.js +6 -15
- package/nodes/core/FunctionCallNode.mjs +37 -0
- package/nodes/core/FunctionNode.js +10 -25
- package/nodes/core/FunctionNode.mjs +56 -0
- package/nodes/core/InputNode.js +12 -23
- package/nodes/core/InputNode.mjs +38 -0
- package/nodes/core/Node.js +35 -75
- package/nodes/core/Node.mjs +139 -0
- package/nodes/core/NodeAttribute.js +2 -4
- package/nodes/core/NodeAttribute.mjs +10 -0
- package/nodes/core/NodeBuilder.js +110 -224
- package/nodes/core/NodeBuilder.mjs +395 -0
- package/nodes/core/NodeCode.js +4 -7
- package/nodes/core/NodeCode.mjs +11 -0
- package/nodes/core/NodeFrame.js +9 -12
- package/nodes/core/NodeFrame.mjs +35 -0
- package/nodes/core/NodeFunctionInput.js +3 -5
- package/nodes/core/NodeFunctionInput.mjs +13 -0
- package/nodes/core/NodeKeywords.js +5 -16
- package/nodes/core/NodeKeywords.mjs +44 -0
- package/nodes/core/NodeUniform.js +3 -7
- package/nodes/core/NodeUniform.mjs +18 -0
- package/nodes/core/NodeUtils.js +39 -43
- package/nodes/core/NodeUtils.mjs +57 -0
- package/nodes/core/NodeVar.js +2 -4
- package/nodes/core/NodeVar.mjs +10 -0
- package/nodes/core/NodeVary.js +2 -4
- package/nodes/core/NodeVary.mjs +10 -0
- package/nodes/core/PropertyNode.js +4 -10
- package/nodes/core/PropertyNode.mjs +21 -0
- package/nodes/core/TempNode.js +5 -11
- package/nodes/core/TempNode.mjs +25 -0
- package/nodes/core/UniformNode.js +4 -10
- package/nodes/core/UniformNode.mjs +23 -0
- package/nodes/core/VarNode.js +3 -11
- package/nodes/core/VarNode.mjs +31 -0
- package/nodes/core/VaryNode.js +6 -15
- package/nodes/core/VaryNode.mjs +30 -0
- package/nodes/core/constants.js +20 -7
- package/nodes/core/constants.mjs +24 -0
- package/nodes/display/ColorSpaceNode.js +34 -38
- package/nodes/display/ColorSpaceNode.mjs +63 -0
- package/nodes/display/NormalMapNode.js +35 -53
- package/nodes/display/NormalMapNode.mjs +54 -0
- package/nodes/fog/FogNode.js +5 -9
- package/nodes/fog/FogNode.mjs +15 -0
- package/nodes/fog/FogRangeNode.js +5 -9
- package/nodes/fog/FogRangeNode.mjs +17 -0
- package/nodes/functions/BSDFs.js +61 -118
- package/nodes/functions/BSDFs.mjs +64 -0
- package/nodes/lights/LightContextNode.js +14 -23
- package/nodes/lights/LightContextNode.mjs +35 -0
- package/nodes/lights/LightNode.js +27 -31
- package/nodes/lights/LightNode.mjs +58 -0
- package/nodes/lights/LightsNode.js +9 -28
- package/nodes/lights/LightsNode.mjs +59 -0
- package/nodes/loaders/NodeLoader.js +27 -42
- package/nodes/loaders/NodeLoader.mjs +66 -0
- package/nodes/loaders/NodeMaterialLoader.js +4 -10
- package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
- package/nodes/loaders/NodeObjectLoader.js +9 -19
- package/nodes/loaders/NodeObjectLoader.mjs +40 -0
- package/nodes/materials/LineBasicNodeMaterial.js +5 -10
- package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
- package/nodes/materials/Materials.js +14 -17
- package/nodes/materials/Materials.mjs +28 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +5 -10
- package/nodes/materials/MeshBasicNodeMaterial.mjs +28 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +5 -8
- package/nodes/materials/MeshStandardNodeMaterial.mjs +41 -0
- package/nodes/materials/NodeMaterial.js +20 -36
- package/nodes/materials/NodeMaterial.mjs +64 -0
- package/nodes/materials/PointsNodeMaterial.js +5 -10
- package/nodes/materials/PointsNodeMaterial.mjs +30 -0
- package/nodes/math/CondNode.js +11 -23
- package/nodes/math/CondNode.mjs +38 -0
- package/nodes/math/MathNode.js +98 -142
- package/nodes/math/MathNode.mjs +163 -0
- package/nodes/math/OperatorNode.js +24 -46
- package/nodes/math/OperatorNode.mjs +103 -0
- package/nodes/procedural/CheckerNode.js +13 -19
- package/nodes/procedural/CheckerNode.mjs +21 -0
- package/nodes/utils/ArrayElementNode.js +4 -8
- package/nodes/utils/ArrayElementNode.mjs +19 -0
- package/nodes/utils/ConvertNode.js +3 -8
- package/nodes/utils/ConvertNode.mjs +25 -0
- package/nodes/utils/JoinNode.js +7 -11
- package/nodes/utils/JoinNode.mjs +26 -0
- package/nodes/utils/MatcapUVNode.js +8 -11
- package/nodes/utils/MatcapUVNode.mjs +16 -0
- package/nodes/utils/OscNode.js +27 -33
- package/nodes/utils/OscNode.mjs +50 -0
- package/nodes/utils/SplitNode.js +6 -20
- package/nodes/utils/SplitNode.mjs +45 -0
- package/nodes/utils/SpriteSheetUVNode.js +23 -23
- package/nodes/utils/SpriteSheetUVNode.mjs +40 -0
- package/nodes/utils/TimerNode.js +20 -24
- package/nodes/utils/TimerNode.mjs +44 -0
- package/objects/GroundProjectedEnv.js +22 -37
- package/objects/GroundProjectedEnv.mjs +130 -0
- package/objects/Lensflare.js +86 -156
- package/objects/Lensflare.mjs +262 -0
- package/objects/LightningStorm.js +38 -102
- package/objects/LightningStorm.mjs +110 -0
- package/objects/MarchingCubes.js +150 -303
- package/objects/MarchingCubes.mjs +457 -0
- package/objects/Reflector.js +50 -72
- package/objects/Reflector.mjs +166 -0
- package/objects/ReflectorForSSRPass.js +80 -131
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import { Matrix4, Vector3 } from "three";
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const inverseProjectionMatrix = new Matrix4();
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class CSMFrustum {
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constructor(data) {
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data = data || {};
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this.vertices = {
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near: [new Vector3(), new Vector3(), new Vector3(), new Vector3()],
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far: [new Vector3(), new Vector3(), new Vector3(), new Vector3()]
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};
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if (data.projectionMatrix !== void 0) {
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this.setFromProjectionMatrix(data.projectionMatrix, data.maxFar || 1e4);
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}
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}
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setFromProjectionMatrix(projectionMatrix, maxFar) {
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const isOrthographic = projectionMatrix.elements[2 * 4 + 3] === 0;
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inverseProjectionMatrix.copy(projectionMatrix).invert();
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this.vertices.near[0].set(1, 1, -1);
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this.vertices.near[1].set(1, -1, -1);
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this.vertices.near[2].set(-1, -1, -1);
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this.vertices.near[3].set(-1, 1, -1);
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this.vertices.near.forEach(function(v) {
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v.applyMatrix4(inverseProjectionMatrix);
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});
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this.vertices.far[0].set(1, 1, 1);
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this.vertices.far[1].set(1, -1, 1);
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this.vertices.far[2].set(-1, -1, 1);
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this.vertices.far[3].set(-1, 1, 1);
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this.vertices.far.forEach(function(v) {
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v.applyMatrix4(inverseProjectionMatrix);
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const absZ = Math.abs(v.z);
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31
|
+
if (isOrthographic) {
|
32
|
+
v.z *= Math.min(maxFar / absZ, 1);
|
33
|
+
} else {
|
34
|
+
v.multiplyScalar(Math.min(maxFar / absZ, 1));
|
35
|
+
}
|
36
|
+
});
|
37
|
+
return this.vertices;
|
38
|
+
}
|
39
|
+
split(breaks, target) {
|
40
|
+
while (breaks.length > target.length) {
|
41
|
+
target.push(new CSMFrustum());
|
42
|
+
}
|
43
|
+
target.length = breaks.length;
|
44
|
+
for (let i = 0; i < breaks.length; i++) {
|
45
|
+
const cascade = target[i];
|
46
|
+
if (i === 0) {
|
47
|
+
for (let j = 0; j < 4; j++) {
|
48
|
+
cascade.vertices.near[j].copy(this.vertices.near[j]);
|
49
|
+
}
|
50
|
+
} else {
|
51
|
+
for (let j = 0; j < 4; j++) {
|
52
|
+
cascade.vertices.near[j].lerpVectors(this.vertices.near[j], this.vertices.far[j], breaks[i - 1]);
|
53
|
+
}
|
54
|
+
}
|
55
|
+
if (i === breaks.length - 1) {
|
56
|
+
for (let j = 0; j < 4; j++) {
|
57
|
+
cascade.vertices.far[j].copy(this.vertices.far[j]);
|
58
|
+
}
|
59
|
+
} else {
|
60
|
+
for (let j = 0; j < 4; j++) {
|
61
|
+
cascade.vertices.far[j].lerpVectors(this.vertices.near[j], this.vertices.far[j], breaks[i]);
|
62
|
+
}
|
63
|
+
}
|
64
|
+
}
|
65
|
+
}
|
66
|
+
toSpace(cameraMatrix, target) {
|
67
|
+
for (let i = 0; i < 4; i++) {
|
68
|
+
target.vertices.near[i].copy(this.vertices.near[i]).applyMatrix4(cameraMatrix);
|
69
|
+
target.vertices.far[i].copy(this.vertices.far[i]).applyMatrix4(cameraMatrix);
|
70
|
+
}
|
71
|
+
}
|
72
|
+
}
|
73
|
+
export {
|
74
|
+
CSMFrustum
|
75
|
+
};
|
package/csm/CSMHelper.js
CHANGED
@@ -1,6 +1,7 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
|
1
|
+
"use strict";
|
2
|
+
Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
|
3
|
+
const THREE = require("three");
|
4
|
+
class CSMHelper extends THREE.Group {
|
4
5
|
constructor(csm) {
|
5
6
|
super();
|
6
7
|
this.csm = csm;
|
@@ -9,17 +10,16 @@ class CSMHelper extends Group {
|
|
9
10
|
this.displayShadowBounds = true;
|
10
11
|
const indices = new Uint16Array([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7]);
|
11
12
|
const positions = new Float32Array(24);
|
12
|
-
const frustumGeometry = new BufferGeometry();
|
13
|
-
frustumGeometry.setIndex(new BufferAttribute(indices, 1));
|
14
|
-
frustumGeometry.setAttribute(
|
15
|
-
const frustumLines = new LineSegments(frustumGeometry, new LineBasicMaterial());
|
13
|
+
const frustumGeometry = new THREE.BufferGeometry();
|
14
|
+
frustumGeometry.setIndex(new THREE.BufferAttribute(indices, 1));
|
15
|
+
frustumGeometry.setAttribute("position", new THREE.BufferAttribute(positions, 3, false));
|
16
|
+
const frustumLines = new THREE.LineSegments(frustumGeometry, new THREE.LineBasicMaterial());
|
16
17
|
this.add(frustumLines);
|
17
18
|
this.frustumLines = frustumLines;
|
18
19
|
this.cascadeLines = [];
|
19
20
|
this.cascadePlanes = [];
|
20
21
|
this.shadowLines = [];
|
21
22
|
}
|
22
|
-
|
23
23
|
updateVisibility() {
|
24
24
|
const displayFrustum = this.displayFrustum;
|
25
25
|
const displayPlanes = this.displayPlanes;
|
@@ -28,7 +28,6 @@ class CSMHelper extends Group {
|
|
28
28
|
const cascadeLines = this.cascadeLines;
|
29
29
|
const cascadePlanes = this.cascadePlanes;
|
30
30
|
const shadowLines = this.shadowLines;
|
31
|
-
|
32
31
|
for (let i = 0, l = cascadeLines.length; i < l; i++) {
|
33
32
|
const cascadeLine = cascadeLines[i];
|
34
33
|
const cascadePlane = cascadePlanes[i];
|
@@ -37,10 +36,8 @@ class CSMHelper extends Group {
|
|
37
36
|
cascadePlane.visible = displayFrustum && displayPlanes;
|
38
37
|
shadowLineGroup.visible = displayShadowBounds;
|
39
38
|
}
|
40
|
-
|
41
39
|
frustumLines.visible = displayFrustum;
|
42
40
|
}
|
43
|
-
|
44
41
|
update() {
|
45
42
|
const csm = this.csm;
|
46
43
|
const camera = csm.camera;
|
@@ -49,7 +46,7 @@ class CSMHelper extends Group {
|
|
49
46
|
const frustums = csm.frustums;
|
50
47
|
const lights = csm.lights;
|
51
48
|
const frustumLines = this.frustumLines;
|
52
|
-
const frustumLinePositions = frustumLines.geometry.getAttribute(
|
49
|
+
const frustumLinePositions = frustumLines.geometry.getAttribute("position");
|
53
50
|
const cascadeLines = this.cascadeLines;
|
54
51
|
const cascadePlanes = this.cascadePlanes;
|
55
52
|
const shadowLines = this.shadowLines;
|
@@ -57,24 +54,17 @@ class CSMHelper extends Group {
|
|
57
54
|
this.quaternion.copy(camera.quaternion);
|
58
55
|
this.scale.copy(camera.scale);
|
59
56
|
this.updateMatrixWorld(true);
|
60
|
-
|
61
57
|
while (cascadeLines.length > cascades) {
|
62
58
|
this.remove(cascadeLines.pop());
|
63
59
|
this.remove(cascadePlanes.pop());
|
64
60
|
this.remove(shadowLines.pop());
|
65
61
|
}
|
66
|
-
|
67
62
|
while (cascadeLines.length < cascades) {
|
68
|
-
const cascadeLine = new Box3Helper(new Box3(),
|
69
|
-
const planeMat = new MeshBasicMaterial({
|
70
|
-
|
71
|
-
|
72
|
-
|
73
|
-
side: DoubleSide
|
74
|
-
});
|
75
|
-
const cascadePlane = new Mesh(new PlaneGeometry(), planeMat);
|
76
|
-
const shadowLineGroup = new Group();
|
77
|
-
const shadowLine = new Box3Helper(new Box3(), 0xffff00);
|
63
|
+
const cascadeLine = new THREE.Box3Helper(new THREE.Box3(), 16777215);
|
64
|
+
const planeMat = new THREE.MeshBasicMaterial({ transparent: true, opacity: 0.1, depthWrite: false, side: THREE.DoubleSide });
|
65
|
+
const cascadePlane = new THREE.Mesh(new THREE.PlaneGeometry(), planeMat);
|
66
|
+
const shadowLineGroup = new THREE.Group();
|
67
|
+
const shadowLine = new THREE.Box3Helper(new THREE.Box3(), 16776960);
|
78
68
|
shadowLineGroup.add(shadowLine);
|
79
69
|
this.add(cascadeLine);
|
80
70
|
this.add(cascadePlane);
|
@@ -83,22 +73,21 @@ class CSMHelper extends Group {
|
|
83
73
|
cascadePlanes.push(cascadePlane);
|
84
74
|
shadowLines.push(shadowLineGroup);
|
85
75
|
}
|
86
|
-
|
87
76
|
for (let i = 0; i < cascades; i++) {
|
88
77
|
const frustum = frustums[i];
|
89
78
|
const light = lights[i];
|
90
79
|
const shadowCam = light.shadow.camera;
|
91
|
-
const
|
80
|
+
const farVerts2 = frustum.vertices.far;
|
92
81
|
const cascadeLine = cascadeLines[i];
|
93
82
|
const cascadePlane = cascadePlanes[i];
|
94
83
|
const shadowLineGroup = shadowLines[i];
|
95
84
|
const shadowLine = shadowLineGroup.children[0];
|
96
|
-
cascadeLine.box.min.copy(
|
97
|
-
cascadeLine.box.max.copy(
|
85
|
+
cascadeLine.box.min.copy(farVerts2[2]);
|
86
|
+
cascadeLine.box.max.copy(farVerts2[0]);
|
98
87
|
cascadeLine.box.max.z += 1e-4;
|
99
|
-
cascadePlane.position.addVectors(
|
88
|
+
cascadePlane.position.addVectors(farVerts2[0], farVerts2[2]);
|
100
89
|
cascadePlane.position.multiplyScalar(0.5);
|
101
|
-
cascadePlane.scale.subVectors(
|
90
|
+
cascadePlane.scale.subVectors(farVerts2[0], farVerts2[2]);
|
102
91
|
cascadePlane.scale.z = 1e-4;
|
103
92
|
this.remove(shadowLineGroup);
|
104
93
|
shadowLineGroup.position.copy(shadowCam.position);
|
@@ -109,7 +98,6 @@ class CSMHelper extends Group {
|
|
109
98
|
shadowLine.box.min.set(shadowCam.bottom, shadowCam.left, -shadowCam.far);
|
110
99
|
shadowLine.box.max.set(shadowCam.top, shadowCam.right, -shadowCam.near);
|
111
100
|
}
|
112
|
-
|
113
101
|
const nearVerts = mainFrustum.vertices.near;
|
114
102
|
const farVerts = mainFrustum.vertices.far;
|
115
103
|
frustumLinePositions.setXYZ(0, farVerts[0].x, farVerts[0].y, farVerts[0].z);
|
@@ -122,7 +110,5 @@ class CSMHelper extends Group {
|
|
122
110
|
frustumLinePositions.setXYZ(7, nearVerts[1].x, nearVerts[1].y, nearVerts[1].z);
|
123
111
|
frustumLinePositions.needsUpdate = true;
|
124
112
|
}
|
125
|
-
|
126
113
|
}
|
127
|
-
|
128
|
-
export { CSMHelper };
|
114
|
+
exports.CSMHelper = CSMHelper;
|
@@ -0,0 +1,114 @@
|
|
1
|
+
import { Group, BufferGeometry, BufferAttribute, LineSegments, LineBasicMaterial, Box3Helper, Box3, MeshBasicMaterial, DoubleSide, Mesh, PlaneGeometry } from "three";
|
2
|
+
class CSMHelper extends Group {
|
3
|
+
constructor(csm) {
|
4
|
+
super();
|
5
|
+
this.csm = csm;
|
6
|
+
this.displayFrustum = true;
|
7
|
+
this.displayPlanes = true;
|
8
|
+
this.displayShadowBounds = true;
|
9
|
+
const indices = new Uint16Array([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7]);
|
10
|
+
const positions = new Float32Array(24);
|
11
|
+
const frustumGeometry = new BufferGeometry();
|
12
|
+
frustumGeometry.setIndex(new BufferAttribute(indices, 1));
|
13
|
+
frustumGeometry.setAttribute("position", new BufferAttribute(positions, 3, false));
|
14
|
+
const frustumLines = new LineSegments(frustumGeometry, new LineBasicMaterial());
|
15
|
+
this.add(frustumLines);
|
16
|
+
this.frustumLines = frustumLines;
|
17
|
+
this.cascadeLines = [];
|
18
|
+
this.cascadePlanes = [];
|
19
|
+
this.shadowLines = [];
|
20
|
+
}
|
21
|
+
updateVisibility() {
|
22
|
+
const displayFrustum = this.displayFrustum;
|
23
|
+
const displayPlanes = this.displayPlanes;
|
24
|
+
const displayShadowBounds = this.displayShadowBounds;
|
25
|
+
const frustumLines = this.frustumLines;
|
26
|
+
const cascadeLines = this.cascadeLines;
|
27
|
+
const cascadePlanes = this.cascadePlanes;
|
28
|
+
const shadowLines = this.shadowLines;
|
29
|
+
for (let i = 0, l = cascadeLines.length; i < l; i++) {
|
30
|
+
const cascadeLine = cascadeLines[i];
|
31
|
+
const cascadePlane = cascadePlanes[i];
|
32
|
+
const shadowLineGroup = shadowLines[i];
|
33
|
+
cascadeLine.visible = displayFrustum;
|
34
|
+
cascadePlane.visible = displayFrustum && displayPlanes;
|
35
|
+
shadowLineGroup.visible = displayShadowBounds;
|
36
|
+
}
|
37
|
+
frustumLines.visible = displayFrustum;
|
38
|
+
}
|
39
|
+
update() {
|
40
|
+
const csm = this.csm;
|
41
|
+
const camera = csm.camera;
|
42
|
+
const cascades = csm.cascades;
|
43
|
+
const mainFrustum = csm.mainFrustum;
|
44
|
+
const frustums = csm.frustums;
|
45
|
+
const lights = csm.lights;
|
46
|
+
const frustumLines = this.frustumLines;
|
47
|
+
const frustumLinePositions = frustumLines.geometry.getAttribute("position");
|
48
|
+
const cascadeLines = this.cascadeLines;
|
49
|
+
const cascadePlanes = this.cascadePlanes;
|
50
|
+
const shadowLines = this.shadowLines;
|
51
|
+
this.position.copy(camera.position);
|
52
|
+
this.quaternion.copy(camera.quaternion);
|
53
|
+
this.scale.copy(camera.scale);
|
54
|
+
this.updateMatrixWorld(true);
|
55
|
+
while (cascadeLines.length > cascades) {
|
56
|
+
this.remove(cascadeLines.pop());
|
57
|
+
this.remove(cascadePlanes.pop());
|
58
|
+
this.remove(shadowLines.pop());
|
59
|
+
}
|
60
|
+
while (cascadeLines.length < cascades) {
|
61
|
+
const cascadeLine = new Box3Helper(new Box3(), 16777215);
|
62
|
+
const planeMat = new MeshBasicMaterial({ transparent: true, opacity: 0.1, depthWrite: false, side: DoubleSide });
|
63
|
+
const cascadePlane = new Mesh(new PlaneGeometry(), planeMat);
|
64
|
+
const shadowLineGroup = new Group();
|
65
|
+
const shadowLine = new Box3Helper(new Box3(), 16776960);
|
66
|
+
shadowLineGroup.add(shadowLine);
|
67
|
+
this.add(cascadeLine);
|
68
|
+
this.add(cascadePlane);
|
69
|
+
this.add(shadowLineGroup);
|
70
|
+
cascadeLines.push(cascadeLine);
|
71
|
+
cascadePlanes.push(cascadePlane);
|
72
|
+
shadowLines.push(shadowLineGroup);
|
73
|
+
}
|
74
|
+
for (let i = 0; i < cascades; i++) {
|
75
|
+
const frustum = frustums[i];
|
76
|
+
const light = lights[i];
|
77
|
+
const shadowCam = light.shadow.camera;
|
78
|
+
const farVerts2 = frustum.vertices.far;
|
79
|
+
const cascadeLine = cascadeLines[i];
|
80
|
+
const cascadePlane = cascadePlanes[i];
|
81
|
+
const shadowLineGroup = shadowLines[i];
|
82
|
+
const shadowLine = shadowLineGroup.children[0];
|
83
|
+
cascadeLine.box.min.copy(farVerts2[2]);
|
84
|
+
cascadeLine.box.max.copy(farVerts2[0]);
|
85
|
+
cascadeLine.box.max.z += 1e-4;
|
86
|
+
cascadePlane.position.addVectors(farVerts2[0], farVerts2[2]);
|
87
|
+
cascadePlane.position.multiplyScalar(0.5);
|
88
|
+
cascadePlane.scale.subVectors(farVerts2[0], farVerts2[2]);
|
89
|
+
cascadePlane.scale.z = 1e-4;
|
90
|
+
this.remove(shadowLineGroup);
|
91
|
+
shadowLineGroup.position.copy(shadowCam.position);
|
92
|
+
shadowLineGroup.quaternion.copy(shadowCam.quaternion);
|
93
|
+
shadowLineGroup.scale.copy(shadowCam.scale);
|
94
|
+
shadowLineGroup.updateMatrixWorld(true);
|
95
|
+
this.attach(shadowLineGroup);
|
96
|
+
shadowLine.box.min.set(shadowCam.bottom, shadowCam.left, -shadowCam.far);
|
97
|
+
shadowLine.box.max.set(shadowCam.top, shadowCam.right, -shadowCam.near);
|
98
|
+
}
|
99
|
+
const nearVerts = mainFrustum.vertices.near;
|
100
|
+
const farVerts = mainFrustum.vertices.far;
|
101
|
+
frustumLinePositions.setXYZ(0, farVerts[0].x, farVerts[0].y, farVerts[0].z);
|
102
|
+
frustumLinePositions.setXYZ(1, farVerts[3].x, farVerts[3].y, farVerts[3].z);
|
103
|
+
frustumLinePositions.setXYZ(2, farVerts[2].x, farVerts[2].y, farVerts[2].z);
|
104
|
+
frustumLinePositions.setXYZ(3, farVerts[1].x, farVerts[1].y, farVerts[1].z);
|
105
|
+
frustumLinePositions.setXYZ(4, nearVerts[0].x, nearVerts[0].y, nearVerts[0].z);
|
106
|
+
frustumLinePositions.setXYZ(5, nearVerts[3].x, nearVerts[3].y, nearVerts[3].z);
|
107
|
+
frustumLinePositions.setXYZ(6, nearVerts[2].x, nearVerts[2].y, nearVerts[2].z);
|
108
|
+
frustumLinePositions.setXYZ(7, nearVerts[1].x, nearVerts[1].y, nearVerts[1].z);
|
109
|
+
frustumLinePositions.needsUpdate = true;
|
110
|
+
}
|
111
|
+
}
|
112
|
+
export {
|
113
|
+
CSMHelper
|
114
|
+
};
|
package/csm/CSMShader.js
CHANGED
@@ -1,9 +1,8 @@
|
|
1
|
-
|
2
|
-
|
1
|
+
"use strict";
|
2
|
+
Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
|
3
|
+
const THREE = require("three");
|
3
4
|
const CSMShader = {
|
4
|
-
lights_fragment_begin:
|
5
|
-
/* glsl */
|
6
|
-
`
|
5
|
+
lights_fragment_begin: `
|
7
6
|
GeometricContext geometry;
|
8
7
|
|
9
8
|
geometry.position = - vViewPosition;
|
@@ -241,15 +240,12 @@ IncidentLight directLight;
|
|
241
240
|
|
242
241
|
#endif
|
243
242
|
`,
|
244
|
-
lights_pars_begin:
|
245
|
-
/* glsl */
|
246
|
-
`
|
243
|
+
lights_pars_begin: `
|
247
244
|
#if defined( USE_CSM ) && defined( CSM_CASCADES )
|
248
245
|
uniform vec2 CSM_cascades[CSM_CASCADES];
|
249
246
|
uniform float cameraNear;
|
250
247
|
uniform float shadowFar;
|
251
248
|
#endif
|
252
|
-
` + ShaderChunk.lights_pars_begin
|
249
|
+
` + THREE.ShaderChunk.lights_pars_begin
|
253
250
|
};
|
254
|
-
|
255
|
-
export { CSMShader };
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exports.CSMShader = CSMShader;
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import { ShaderChunk } from "three";
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const CSMShader = {
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lights_fragment_begin: `
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GeometricContext geometry;
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geometry.position = - vViewPosition;
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geometry.normal = normal;
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geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );
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#ifdef CLEARCOAT
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geometry.clearcoatNormal = clearcoatNormal;
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#endif
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IncidentLight directLight;
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#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )
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PointLight pointLight;
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#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0
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PointLightShadow pointLightShadow;
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#endif
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#pragma unroll_loop_start
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for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
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pointLight = pointLights[ i ];
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getPointLightInfo( pointLight, geometry, directLight );
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#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )
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pointLightShadow = pointLightShadows[ i ];
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directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;
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#endif
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RE_Direct( directLight, geometry, material, reflectedLight );
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}
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#pragma unroll_loop_end
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#endif
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#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )
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SpotLight spotLight;
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#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0
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SpotLightShadow spotLightShadow;
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#endif
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#pragma unroll_loop_start
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for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
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spotLight = spotLights[ i ];
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getSpotLightInfo( spotLight, geometry, directLight );
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#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )
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spotLightShadow = spotLightShadows[ i ];
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directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;
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#endif
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RE_Direct( directLight, geometry, material, reflectedLight );
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}
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#pragma unroll_loop_end
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#endif
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#if ( NUM_DIR_LIGHTS > 0) && defined( RE_Direct ) && defined( USE_CSM ) && defined( CSM_CASCADES )
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DirectionalLight directionalLight;
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float linearDepth = (vViewPosition.z) / (shadowFar - cameraNear);
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#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
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DirectionalLightShadow directionalLightShadow;
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#endif
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#if defined( USE_SHADOWMAP ) && defined( CSM_FADE )
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vec2 cascade;
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float cascadeCenter;
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float closestEdge;
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float margin;
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float csmx;
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float csmy;
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#pragma unroll_loop_start
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for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
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directionalLight = directionalLights[ i ];
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getDirectionalLightInfo( directionalLight, geometry, directLight );
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#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
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// NOTE: Depth gets larger away from the camera.
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// cascade.x is closer, cascade.y is further
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cascade = CSM_cascades[ i ];
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cascadeCenter = ( cascade.x + cascade.y ) / 2.0;
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closestEdge = linearDepth < cascadeCenter ? cascade.x : cascade.y;
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margin = 0.25 * pow( closestEdge, 2.0 );
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csmx = cascade.x - margin / 2.0;
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csmy = cascade.y + margin / 2.0;
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if( linearDepth >= csmx && ( linearDepth < csmy || UNROLLED_LOOP_INDEX == CSM_CASCADES - 1 ) ) {
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float dist = min( linearDepth - csmx, csmy - linearDepth );
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float ratio = clamp( dist / margin, 0.0, 1.0 );
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vec3 prevColor = directLight.color;
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directionalLightShadow = directionalLightShadows[ i ];
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directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
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bool shouldFadeLastCascade = UNROLLED_LOOP_INDEX == CSM_CASCADES - 1 && linearDepth > cascadeCenter;
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directLight.color = mix( prevColor, directLight.color, shouldFadeLastCascade ? ratio : 1.0 );
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ReflectedLight prevLight = reflectedLight;
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RE_Direct( directLight, geometry, material, reflectedLight );
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bool shouldBlend = UNROLLED_LOOP_INDEX != CSM_CASCADES - 1 || UNROLLED_LOOP_INDEX == CSM_CASCADES - 1 && linearDepth < cascadeCenter;
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float blendRatio = shouldBlend ? ratio : 1.0;
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reflectedLight.directDiffuse = mix( prevLight.directDiffuse, reflectedLight.directDiffuse, blendRatio );
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reflectedLight.directSpecular = mix( prevLight.directSpecular, reflectedLight.directSpecular, blendRatio );
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reflectedLight.indirectDiffuse = mix( prevLight.indirectDiffuse, reflectedLight.indirectDiffuse, blendRatio );
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reflectedLight.indirectSpecular = mix( prevLight.indirectSpecular, reflectedLight.indirectSpecular, blendRatio );
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}
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#endif
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}
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#pragma unroll_loop_end
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#else
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#pragma unroll_loop_start
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for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
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directionalLight = directionalLights[ i ];
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getDirectionalLightInfo( directionalLight, geometry, directLight );
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#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
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directionalLightShadow = directionalLightShadows[ i ];
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if(linearDepth >= CSM_cascades[UNROLLED_LOOP_INDEX].x && linearDepth < CSM_cascades[UNROLLED_LOOP_INDEX].y) directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
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if(linearDepth >= CSM_cascades[UNROLLED_LOOP_INDEX].x && (linearDepth < CSM_cascades[UNROLLED_LOOP_INDEX].y || UNROLLED_LOOP_INDEX == CSM_CASCADES - 1)) RE_Direct( directLight, geometry, material, reflectedLight );
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#endif
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}
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#pragma unroll_loop_end
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#endif
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#if ( NUM_DIR_LIGHTS > NUM_DIR_LIGHT_SHADOWS)
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// compute the lights not casting shadows (if any)
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#pragma unroll_loop_start
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for ( int i = NUM_DIR_LIGHT_SHADOWS; i < NUM_DIR_LIGHTS; i ++ ) {
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directionalLight = directionalLights[ i ];
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getDirectionalLightInfo( directionalLight, geometry, directLight );
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RE_Direct( directLight, geometry, material, reflectedLight );
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}
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#pragma unroll_loop_end
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#endif
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#endif
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#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct ) && !defined( USE_CSM ) && !defined( CSM_CASCADES )
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DirectionalLight directionalLight;
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#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0
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DirectionalLightShadow directionalLightShadow;
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#endif
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#pragma unroll_loop_start
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for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
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directionalLight = directionalLights[ i ];
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getDirectionalLightInfo( directionalLight, geometry, directLight );
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#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )
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directionalLightShadow = directionalLightShadows[ i ];
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directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;
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#endif
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RE_Direct( directLight, geometry, material, reflectedLight );
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}
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#pragma unroll_loop_end
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#endif
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#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )
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RectAreaLight rectAreaLight;
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#pragma unroll_loop_start
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for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {
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rectAreaLight = rectAreaLights[ i ];
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RE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );
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}
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#pragma unroll_loop_end
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#endif
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#if defined( RE_IndirectDiffuse )
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vec3 iblIrradiance = vec3( 0.0 );
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vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );
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irradiance += getLightProbeIrradiance( lightProbe, geometry.normal );
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#if ( NUM_HEMI_LIGHTS > 0 )
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#pragma unroll_loop_start
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for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {
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irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal );
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}
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#pragma unroll_loop_end
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#endif
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#endif
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#if defined( RE_IndirectSpecular )
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vec3 radiance = vec3( 0.0 );
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vec3 clearcoatRadiance = vec3( 0.0 );
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#endif
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`,
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lights_pars_begin: `
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#if defined( USE_CSM ) && defined( CSM_CASCADES )
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uniform vec2 CSM_cascades[CSM_CASCADES];
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uniform float cameraNear;
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uniform float shadowFar;
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#endif
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` + ShaderChunk.lights_pars_begin
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};
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export {
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CSMShader
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};
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