three-stdlib 2.15.0 → 2.15.2
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- package/animation/AnimationClipCreator.js +32 -52
- package/animation/AnimationClipCreator.mjs +57 -0
- package/animation/CCDIKSolver.js +66 -161
- package/animation/CCDIKSolver.mjs +234 -0
- package/animation/MMDAnimationHelper.js +150 -341
- package/animation/MMDAnimationHelper.mjs +514 -0
- package/animation/MMDPhysics.js +154 -361
- package/animation/MMDPhysics.mjs +769 -0
- package/cameras/CinematicCamera.js +67 -77
- package/cameras/CinematicCamera.mjs +129 -0
- package/controls/ArcballControls.js +544 -1449
- package/controls/ArcballControls.mjs +1737 -0
- package/controls/DeviceOrientationControls.js +52 -97
- package/controls/DeviceOrientationControls.mjs +74 -0
- package/controls/DragControls.js +85 -187
- package/controls/DragControls.mjs +172 -0
- package/controls/FirstPersonControls.js +123 -193
- package/controls/FirstPersonControls.mjs +220 -0
- package/controls/FlyControls.js +82 -152
- package/controls/FlyControls.mjs +239 -0
- package/controls/OrbitControls.js +232 -481
- package/controls/OrbitControls.mjs +731 -0
- package/controls/PointerLockControls.js +63 -99
- package/controls/PointerLockControls.mjs +88 -0
- package/controls/TrackballControls.js +211 -383
- package/controls/TrackballControls.mjs +481 -0
- package/controls/TransformControls.js +575 -782
- package/controls/TransformControls.mjs +1068 -0
- package/controls/experimental/CameraControls.js +329 -609
- package/controls/experimental/CameraControls.mjs +673 -0
- package/csm/CSM.js +47 -108
- package/csm/CSM.mjs +244 -0
- package/csm/CSMFrustum.js +14 -29
- package/csm/CSMFrustum.mjs +75 -0
- package/csm/CSMHelper.js +20 -34
- package/csm/CSMHelper.mjs +114 -0
- package/csm/CSMShader.js +7 -11
- package/csm/CSMShader.mjs +251 -0
- package/curves/CurveExtras.js +73 -115
- package/curves/CurveExtras.mjs +224 -0
- package/curves/NURBSCurve.js +15 -43
- package/curves/NURBSCurve.mjs +35 -0
- package/curves/NURBSSurface.js +11 -27
- package/curves/NURBSSurface.mjs +28 -0
- package/curves/NURBSUtils.js +54 -203
- package/curves/NURBSUtils.mjs +226 -0
- package/deprecated/Geometry.js +191 -486
- package/deprecated/Geometry.mjs +966 -0
- package/effects/AnaglyphEffect.js +95 -60
- package/effects/AnaglyphEffect.mjs +120 -0
- package/effects/AsciiEffect.js +80 -110
- package/effects/AsciiEffect.mjs +173 -0
- package/effects/OutlineEffect.js +121 -204
- package/effects/OutlineEffect.mjs +295 -0
- package/effects/ParallaxBarrierEffect.js +39 -38
- package/effects/ParallaxBarrierEffect.mjs +64 -0
- package/effects/PeppersGhostEffect.js +19 -68
- package/effects/PeppersGhostEffect.mjs +85 -0
- package/effects/StereoEffect.js +12 -16
- package/effects/StereoEffect.mjs +32 -0
- package/environments/RoomEnvironment.js +52 -47
- package/environments/RoomEnvironment.mjs +78 -0
- package/exporters/ColladaExporter.js +115 -241
- package/exporters/ColladaExporter.mjs +299 -0
- package/exporters/DRACOExporter.js +67 -121
- package/exporters/DRACOExporter.mjs +132 -0
- package/exporters/GLTFExporter.js +463 -1014
- package/exporters/GLTFExporter.mjs +1381 -0
- package/exporters/MMDExporter.js +44 -102
- package/exporters/MMDExporter.mjs +102 -0
- package/exporters/OBJExporter.js +78 -140
- package/exporters/OBJExporter.mjs +166 -0
- package/exporters/PLYExporter.js +93 -154
- package/exporters/PLYExporter.mjs +278 -0
- package/exporters/STLExporter.js +30 -81
- package/exporters/STLExporter.mjs +129 -0
- package/exporters/USDZExporter.js +84 -144
- package/exporters/USDZExporter.mjs +328 -0
- package/geometries/BoxLineGeometry.js +7 -14
- package/geometries/BoxLineGeometry.mjs +45 -0
- package/geometries/ConvexGeometry.js +15 -24
- package/geometries/ConvexGeometry.mjs +29 -0
- package/geometries/DecalGeometry.js +108 -162
- package/geometries/DecalGeometry.mjs +184 -0
- package/geometries/LightningStrike.js +101 -294
- package/geometries/LightningStrike.mjs +547 -0
- package/geometries/ParametricGeometries.js +26 -76
- package/geometries/ParametricGeometries.mjs +129 -0
- package/geometries/ParametricGeometry.js +24 -48
- package/geometries/ParametricGeometry.mjs +63 -0
- package/geometries/RoundedBoxGeometry.js +33 -64
- package/geometries/RoundedBoxGeometry.mjs +91 -0
- package/geometries/TeapotGeometry.js +1434 -174
- package/geometries/TeapotGeometry.mjs +1557 -0
- package/geometries/TextGeometry.js +9 -17
- package/geometries/TextGeometry.mjs +23 -0
- package/helpers/LightProbeHelper.js +53 -21
- package/helpers/LightProbeHelper.mjs +72 -0
- package/helpers/PositionalAudioHelper.js +23 -30
- package/helpers/PositionalAudioHelper.mjs +68 -0
- package/helpers/RectAreaLightHelper.js +17 -33
- package/helpers/RectAreaLightHelper.mjs +44 -0
- package/helpers/VertexNormalsHelper.js +20 -41
- package/helpers/VertexNormalsHelper.mjs +54 -0
- package/helpers/VertexTangentsHelper.js +18 -36
- package/helpers/VertexTangentsHelper.mjs +45 -0
- package/index.d.ts +54 -0
- package/index.js +968 -333
- package/index.mjs +968 -0
- package/interactive/SelectionBox.js +31 -46
- package/interactive/SelectionBox.mjs +137 -0
- package/interactive/SelectionHelper.js +16 -21
- package/interactive/SelectionHelper.mjs +54 -0
- package/libs/MeshoptDecoder.js +147 -58
- package/libs/MeshoptDecoder.mjs +210 -0
- package/libs/MotionControllers.js +66 -208
- package/libs/MotionControllers.mjs +261 -0
- package/lights/LightProbeGenerator.js +40 -96
- package/lights/LightProbeGenerator.mjs +145 -0
- package/lights/RectAreaLightUniformsLib.js +32842 -9
- package/lights/RectAreaLightUniformsLib.mjs +32842 -0
- package/lines/Line2.js +9 -12
- package/lines/Line2.mjs +13 -0
- package/lines/LineGeometry.js +7 -19
- package/lines/LineGeometry.mjs +44 -0
- package/lines/LineMaterial.js +51 -89
- package/lines/LineMaterial.mjs +539 -0
- package/lines/LineSegments2.js +56 -165
- package/lines/LineSegments2.mjs +202 -0
- package/lines/LineSegmentsGeometry.js +29 -71
- package/lines/LineSegmentsGeometry.mjs +124 -0
- package/lines/Wireframe.js +15 -29
- package/lines/Wireframe.mjs +31 -0
- package/lines/WireframeGeometry2.js +8 -9
- package/lines/WireframeGeometry2.mjs +13 -0
- package/loaders/3DMLoader.js +234 -469
- package/loaders/3DMLoader.mjs +802 -0
- package/loaders/3MFLoader.js +340 -555
- package/loaders/3MFLoader.mjs +837 -0
- package/loaders/AMFLoader.js +114 -219
- package/loaders/AMFLoader.mjs +284 -0
- package/loaders/AssimpLoader.js +328 -725
- package/loaders/AssimpLoader.mjs +1396 -0
- package/loaders/BVHLoader.js +94 -200
- package/loaders/BVHLoader.mjs +207 -0
- package/loaders/BasisTextureLoader.js +229 -357
- package/loaders/BasisTextureLoader.mjs +474 -0
- package/loaders/ColladaLoader.js +932 -1522
- package/loaders/ColladaLoader.mjs +2403 -0
- package/loaders/DDSLoader.js +42 -108
- package/loaders/DDSLoader.mjs +148 -0
- package/loaders/DRACOLoader.js +103 -210
- package/loaders/DRACOLoader.mjs +340 -0
- package/loaders/EXRLoader.js +461 -809
- package/loaders/EXRLoader.mjs +1351 -0
- package/loaders/FBXLoader.js +842 -1397
- package/loaders/FBXLoader.mjs +2362 -0
- package/loaders/FontLoader.js +33 -66
- package/loaders/FontLoader.mjs +111 -0
- package/loaders/GCodeLoader.js +63 -111
- package/loaders/GCodeLoader.mjs +141 -0
- package/loaders/GLTFLoader.js +771 -1484
- package/loaders/GLTFLoader.mjs +2316 -0
- package/loaders/HDRCubeTextureLoader.js +45 -50
- package/loaders/HDRCubeTextureLoader.mjs +77 -0
- package/loaders/KMZLoader.js +42 -55
- package/loaders/KMZLoader.mjs +75 -0
- package/loaders/KTX2Loader.js +229 -362
- package/loaders/KTX2Loader.mjs +427 -0
- package/loaders/KTXLoader.js +37 -99
- package/loaders/KTXLoader.mjs +87 -0
- package/loaders/LDrawLoader.js +313 -746
- package/loaders/LDrawLoader.mjs +1409 -0
- package/loaders/LUT3dlLoader.js +50 -62
- package/loaders/LUT3dlLoader.mjs +100 -0
- package/loaders/LUTCubeLoader.js +45 -56
- package/loaders/LUTCubeLoader.mjs +104 -0
- package/loaders/LWOLoader.js +227 -339
- package/loaders/LWOLoader.mjs +625 -0
- package/loaders/LottieLoader.js +36 -38
- package/loaders/LottieLoader.mjs +47 -0
- package/loaders/MD2Loader.js +248 -91
- package/loaders/MD2Loader.mjs +359 -0
- package/loaders/MDDLoader.js +25 -45
- package/loaders/MDDLoader.mjs +58 -0
- package/loaders/MMDLoader.js +359 -795
- package/loaders/MMDLoader.mjs +998 -0
- package/loaders/MTLLoader.js +91 -201
- package/loaders/MTLLoader.mjs +280 -0
- package/loaders/NRRDLoader.js +182 -263
- package/loaders/NRRDLoader.mjs +401 -0
- package/loaders/NodeMaterialLoader.js +121 -14
- package/loaders/NodeMaterialLoader.mjs +146 -0
- package/loaders/OBJLoader.js +161 -283
- package/loaders/OBJLoader.mjs +487 -0
- package/loaders/PCDLoader.js +145 -164
- package/loaders/PCDLoader.mjs +248 -0
- package/loaders/PDBLoader.js +45 -63
- package/loaders/PDBLoader.mjs +246 -0
- package/loaders/PLYLoader.js +106 -203
- package/loaders/PLYLoader.mjs +317 -0
- package/loaders/PRWMLoader.js +73 -110
- package/loaders/PRWMLoader.mjs +160 -0
- package/loaders/PVRLoader.js +32 -93
- package/loaders/PVRLoader.mjs +131 -0
- package/loaders/RGBELoader.js +96 -233
- package/loaders/RGBELoader.mjs +244 -0
- package/loaders/RGBMLoader.js +344 -514
- package/loaders/RGBMLoader.mjs +998 -0
- package/loaders/STLLoader.js +59 -165
- package/loaders/STLLoader.mjs +190 -0
- package/loaders/SVGLoader.js +481 -851
- package/loaders/SVGLoader.mjs +1709 -0
- package/loaders/TDSLoader.js +137 -527
- package/loaders/TDSLoader.mjs +480 -0
- package/loaders/TGALoader.js +94 -205
- package/loaders/TGALoader.mjs +285 -0
- package/loaders/TTFLoader.js +58 -79
- package/loaders/TTFLoader.mjs +131 -0
- package/loaders/TiltLoader.js +129 -167
- package/loaders/TiltLoader.mjs +373 -0
- package/loaders/VOXLoader.js +320 -84
- package/loaders/VOXLoader.mjs +431 -0
- package/loaders/VRMLLoader.js +786 -1268
- package/loaders/VRMLLoader.mjs +2093 -0
- package/loaders/VRMLoader.js +23 -31
- package/loaders/VRMLoader.mjs +38 -0
- package/loaders/VTKLoader.js +219 -407
- package/loaders/VTKLoader.mjs +646 -0
- package/loaders/XLoader.js +1083 -1259
- package/loaders/XLoader.mjs +1258 -0
- package/loaders/XYZLoader.js +28 -34
- package/loaders/XYZLoader.mjs +60 -0
- package/loaders/lwo/IFFParser.js +238 -492
- package/loaders/lwo/IFFParser.mjs +697 -0
- package/loaders/lwo/LWO2Parser.js +176 -279
- package/loaders/lwo/LWO2Parser.mjs +327 -0
- package/loaders/lwo/LWO3Parser.js +160 -247
- package/loaders/lwo/LWO3Parser.mjs +298 -0
- package/math/Capsule.js +56 -43
- package/math/Capsule.mjs +100 -0
- package/math/ColorConverter.js +18 -32
- package/math/ColorConverter.mjs +51 -0
- package/math/ConvexHull.js +515 -739
- package/math/ConvexHull.mjs +574 -0
- package/math/ImprovedNoise.js +282 -32
- package/math/ImprovedNoise.mjs +302 -0
- package/math/Lut.js +51 -35
- package/math/Lut.mjs +135 -0
- package/math/MeshSurfaceSampler.js +25 -68
- package/math/MeshSurfaceSampler.mjs +107 -0
- package/math/OBB.js +91 -152
- package/math/OBB.mjs +235 -0
- package/math/Octree.js +76 -139
- package/math/Octree.mjs +278 -0
- package/math/SimplexNoise.js +217 -238
- package/math/SimplexNoise.mjs +425 -0
- package/misc/ConvexObjectBreaker.js +79 -185
- package/misc/ConvexObjectBreaker.mjs +292 -0
- package/misc/GPUComputationRenderer.js +69 -194
- package/misc/GPUComputationRenderer.mjs +171 -0
- package/misc/Gyroscope.js +16 -22
- package/misc/Gyroscope.mjs +35 -0
- package/misc/MD2Character.js +52 -74
- package/misc/MD2Character.mjs +162 -0
- package/misc/MD2CharacterComplex.js +112 -163
- package/misc/MD2CharacterComplex.mjs +328 -0
- package/misc/MorphAnimMesh.js +20 -28
- package/misc/MorphAnimMesh.mjs +40 -0
- package/misc/MorphBlendMesh.js +45 -69
- package/misc/MorphBlendMesh.mjs +179 -0
- package/misc/ProgressiveLightmap.js +70 -187
- package/misc/ProgressiveLightmap.mjs +166 -0
- package/misc/RollerCoaster.js +106 -135
- package/misc/RollerCoaster.mjs +346 -0
- package/misc/TubePainter.js +74 -92
- package/misc/TubePainter.mjs +123 -0
- package/misc/Volume.js +108 -270
- package/misc/Volume.mjs +244 -0
- package/misc/VolumeSlice.js +34 -122
- package/misc/VolumeSlice.mjs +106 -0
- package/misc/WebGL.js +37 -34
- package/misc/WebGL.mjs +74 -0
- package/modifiers/CurveModifier.js +46 -151
- package/modifiers/CurveModifier.mjs +182 -0
- package/modifiers/EdgeSplitModifier.js +46 -90
- package/modifiers/EdgeSplitModifier.mjs +162 -0
- package/modifiers/SimplifyModifier.js +77 -202
- package/modifiers/SimplifyModifier.mjs +282 -0
- package/modifiers/TessellateModifier.js +65 -90
- package/modifiers/TessellateModifier.mjs +206 -0
- package/nodes/Nodes.js +274 -140
- package/nodes/Nodes.mjs +400 -0
- package/nodes/ShaderNode.js +296 -196
- package/nodes/ShaderNode.mjs +408 -0
- package/nodes/accessors/BufferNode.js +4 -8
- package/nodes/accessors/BufferNode.mjs +15 -0
- package/nodes/accessors/CameraNode.js +20 -25
- package/nodes/accessors/CameraNode.mjs +44 -0
- package/nodes/accessors/CubeTextureNode.js +14 -26
- package/nodes/accessors/CubeTextureNode.mjs +42 -0
- package/nodes/accessors/MaterialNode.js +43 -53
- package/nodes/accessors/MaterialNode.mjs +71 -0
- package/nodes/accessors/MaterialReferenceNode.js +3 -6
- package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
- package/nodes/accessors/ModelNode.js +3 -5
- package/nodes/accessors/ModelNode.mjs +9 -0
- package/nodes/accessors/ModelViewProjectionNode.js +14 -13
- package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
- package/nodes/accessors/NormalNode.js +40 -39
- package/nodes/accessors/NormalNode.mjs +62 -0
- package/nodes/accessors/Object3DNode.js +40 -50
- package/nodes/accessors/Object3DNode.mjs +76 -0
- package/nodes/accessors/PointUVNode.js +5 -9
- package/nodes/accessors/PointUVNode.mjs +13 -0
- package/nodes/accessors/PositionNode.js +42 -41
- package/nodes/accessors/PositionNode.mjs +65 -0
- package/nodes/accessors/ReferenceNode.js +10 -17
- package/nodes/accessors/ReferenceNode.mjs +37 -0
- package/nodes/accessors/ReflectNode.js +23 -26
- package/nodes/accessors/ReflectNode.mjs +43 -0
- package/nodes/accessors/SkinningNode.js +46 -48
- package/nodes/accessors/SkinningNode.mjs +58 -0
- package/nodes/accessors/TextureNode.js +14 -29
- package/nodes/accessors/TextureNode.mjs +54 -0
- package/nodes/accessors/UVNode.js +5 -11
- package/nodes/accessors/UVNode.mjs +23 -0
- package/nodes/core/ArrayUniformNode.js +3 -7
- package/nodes/core/ArrayUniformNode.mjs +14 -0
- package/nodes/core/AttributeNode.js +5 -12
- package/nodes/core/AttributeNode.mjs +30 -0
- package/nodes/core/BypassNode.js +5 -12
- package/nodes/core/BypassNode.mjs +22 -0
- package/nodes/core/CodeNode.js +4 -12
- package/nodes/core/CodeNode.mjs +28 -0
- package/nodes/core/ConstNode.js +3 -7
- package/nodes/core/ConstNode.mjs +14 -0
- package/nodes/core/ContextNode.js +3 -8
- package/nodes/core/ContextNode.mjs +22 -0
- package/nodes/core/ExpressionNode.js +5 -9
- package/nodes/core/ExpressionNode.mjs +19 -0
- package/nodes/core/FunctionCallNode.js +6 -15
- package/nodes/core/FunctionCallNode.mjs +37 -0
- package/nodes/core/FunctionNode.js +10 -25
- package/nodes/core/FunctionNode.mjs +56 -0
- package/nodes/core/InputNode.js +12 -23
- package/nodes/core/InputNode.mjs +38 -0
- package/nodes/core/Node.js +35 -75
- package/nodes/core/Node.mjs +139 -0
- package/nodes/core/NodeAttribute.js +2 -4
- package/nodes/core/NodeAttribute.mjs +10 -0
- package/nodes/core/NodeBuilder.js +110 -224
- package/nodes/core/NodeBuilder.mjs +395 -0
- package/nodes/core/NodeCode.js +4 -7
- package/nodes/core/NodeCode.mjs +11 -0
- package/nodes/core/NodeFrame.js +9 -12
- package/nodes/core/NodeFrame.mjs +35 -0
- package/nodes/core/NodeFunctionInput.js +3 -5
- package/nodes/core/NodeFunctionInput.mjs +13 -0
- package/nodes/core/NodeKeywords.js +5 -16
- package/nodes/core/NodeKeywords.mjs +44 -0
- package/nodes/core/NodeUniform.js +3 -7
- package/nodes/core/NodeUniform.mjs +18 -0
- package/nodes/core/NodeUtils.js +39 -43
- package/nodes/core/NodeUtils.mjs +57 -0
- package/nodes/core/NodeVar.js +2 -4
- package/nodes/core/NodeVar.mjs +10 -0
- package/nodes/core/NodeVary.js +2 -4
- package/nodes/core/NodeVary.mjs +10 -0
- package/nodes/core/PropertyNode.js +4 -10
- package/nodes/core/PropertyNode.mjs +21 -0
- package/nodes/core/TempNode.js +5 -11
- package/nodes/core/TempNode.mjs +25 -0
- package/nodes/core/UniformNode.js +4 -10
- package/nodes/core/UniformNode.mjs +23 -0
- package/nodes/core/VarNode.js +3 -11
- package/nodes/core/VarNode.mjs +31 -0
- package/nodes/core/VaryNode.js +6 -15
- package/nodes/core/VaryNode.mjs +30 -0
- package/nodes/core/constants.js +20 -7
- package/nodes/core/constants.mjs +24 -0
- package/nodes/display/ColorSpaceNode.js +34 -38
- package/nodes/display/ColorSpaceNode.mjs +63 -0
- package/nodes/display/NormalMapNode.js +35 -53
- package/nodes/display/NormalMapNode.mjs +54 -0
- package/nodes/fog/FogNode.js +5 -9
- package/nodes/fog/FogNode.mjs +15 -0
- package/nodes/fog/FogRangeNode.js +5 -9
- package/nodes/fog/FogRangeNode.mjs +17 -0
- package/nodes/functions/BSDFs.js +61 -118
- package/nodes/functions/BSDFs.mjs +64 -0
- package/nodes/lights/LightContextNode.js +14 -23
- package/nodes/lights/LightContextNode.mjs +35 -0
- package/nodes/lights/LightNode.js +27 -31
- package/nodes/lights/LightNode.mjs +58 -0
- package/nodes/lights/LightsNode.js +9 -28
- package/nodes/lights/LightsNode.mjs +59 -0
- package/nodes/loaders/NodeLoader.js +27 -42
- package/nodes/loaders/NodeLoader.mjs +66 -0
- package/nodes/loaders/NodeMaterialLoader.js +4 -10
- package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
- package/nodes/loaders/NodeObjectLoader.js +9 -19
- package/nodes/loaders/NodeObjectLoader.mjs +40 -0
- package/nodes/materials/LineBasicNodeMaterial.js +5 -10
- package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
- package/nodes/materials/Materials.js +14 -17
- package/nodes/materials/Materials.mjs +28 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +5 -10
- package/nodes/materials/MeshBasicNodeMaterial.mjs +28 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +5 -8
- package/nodes/materials/MeshStandardNodeMaterial.mjs +41 -0
- package/nodes/materials/NodeMaterial.js +20 -36
- package/nodes/materials/NodeMaterial.mjs +64 -0
- package/nodes/materials/PointsNodeMaterial.js +5 -10
- package/nodes/materials/PointsNodeMaterial.mjs +30 -0
- package/nodes/math/CondNode.js +11 -23
- package/nodes/math/CondNode.mjs +38 -0
- package/nodes/math/MathNode.js +98 -142
- package/nodes/math/MathNode.mjs +163 -0
- package/nodes/math/OperatorNode.js +24 -46
- package/nodes/math/OperatorNode.mjs +103 -0
- package/nodes/procedural/CheckerNode.js +13 -19
- package/nodes/procedural/CheckerNode.mjs +21 -0
- package/nodes/utils/ArrayElementNode.js +4 -8
- package/nodes/utils/ArrayElementNode.mjs +19 -0
- package/nodes/utils/ConvertNode.js +3 -8
- package/nodes/utils/ConvertNode.mjs +25 -0
- package/nodes/utils/JoinNode.js +7 -11
- package/nodes/utils/JoinNode.mjs +26 -0
- package/nodes/utils/MatcapUVNode.js +8 -11
- package/nodes/utils/MatcapUVNode.mjs +16 -0
- package/nodes/utils/OscNode.js +27 -33
- package/nodes/utils/OscNode.mjs +50 -0
- package/nodes/utils/SplitNode.js +6 -20
- package/nodes/utils/SplitNode.mjs +45 -0
- package/nodes/utils/SpriteSheetUVNode.js +23 -23
- package/nodes/utils/SpriteSheetUVNode.mjs +40 -0
- package/nodes/utils/TimerNode.js +20 -24
- package/nodes/utils/TimerNode.mjs +44 -0
- package/objects/GroundProjectedEnv.js +22 -37
- package/objects/GroundProjectedEnv.mjs +130 -0
- package/objects/Lensflare.js +86 -156
- package/objects/Lensflare.mjs +262 -0
- package/objects/LightningStorm.js +38 -102
- package/objects/LightningStorm.mjs +110 -0
- package/objects/MarchingCubes.js +150 -303
- package/objects/MarchingCubes.mjs +457 -0
- package/objects/Reflector.js +50 -72
- package/objects/Reflector.mjs +166 -0
- package/objects/ReflectorForSSRPass.js +80 -131
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export { ACESFilmicToneMappingShader } from './ACESFilmicToneMappingShader.js';
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export { HueSaturationShader } from './HueSaturationShader.js';
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export { KaleidoShader } from './KaleidoShader.js';
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export { LuminosityShader } from './LuminosityShader.js';
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export { ParallaxShader } from './ParallaxShader.js';
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export { SMAABlendShader, SMAAEdgesShader, SMAAWeightsShader } from './SMAAShader.js';
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});exports.FlakesTexture=class{constructor(t=512,e=512){const r=document.createElement("canvas");r.width=t,r.height=e;const a=r.getContext("2d");a.fillStyle="rgb(127,127,255)",a.fillRect(0,0,t,e);for(let r=0;r<4e3;r++){const r=Math.random()*t,o=Math.random()*e,l=3*Math.random()+3;let n=2*Math.random()-1,s=2*Math.random()-1,c=1.5;const h=Math.sqrt(n*n+s*s+c*c);n/=h,s/=h,c/=h,a.fillStyle="rgb("+(127*n+127)+","+(127*s+127)+","+255*c+")",a.beginPath(),a.arc(r,o,l,0,2*Math.PI),a.fill()}return r}};
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0}),require("three"),require("../types/helpers.cjs.js");var e=require("../BufferGeometryUtils-971dfde3.js");exports.computeMorphedAttributes=e.computeMorphedAttributes,exports.estimateBytesUsed=e.estimateBytesUsed,exports.interleaveAttributes=e.interleaveAttributes,exports.mergeBufferAttributes=e.mergeBufferAttributes,exports.mergeBufferGeometries=e.mergeBufferGeometries,exports.mergeVertices=e.mergeVertices,exports.toTrianglesDrawMode=e.toTrianglesDrawMode;
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three"),e={compressNormals:function(e,r){e.geometry||console.error("Mesh must contain geometry. ");const a=e.geometry.attributes.normal;if(a||console.error("Geometry must contain normal attribute. "),a.isPacked)return;3!=a.itemSize&&console.error("normal.itemSize is not 3, which cannot be encoded. ");const o=a.array,i=a.count;let s;if("DEFAULT"==r){s=new Uint8Array(3*i);for(let t=0;t<o.length;t+=3){const e=this.EncodingFuncs.defaultEncode(o[t],o[t+1],o[t+2],1);s[t+0]=e[0],s[t+1]=e[1],s[t+2]=e[2]}e.geometry.setAttribute("normal",new t.BufferAttribute(s,3,!0)),e.geometry.attributes.normal.bytes=1*s.length}else if("OCT1Byte"==r){s=new Int8Array(2*i);for(let t=0;t<o.length;t+=3){const e=this.EncodingFuncs.octEncodeBest(o[t],o[t+1],o[t+2],1);s[t/3*2+0]=e[0],s[t/3*2+1]=e[1]}e.geometry.setAttribute("normal",new t.BufferAttribute(s,2,!0)),e.geometry.attributes.normal.bytes=1*s.length}else if("OCT2Byte"==r){s=new Int16Array(2*i);for(let t=0;t<o.length;t+=3){const e=this.EncodingFuncs.octEncodeBest(o[t],o[t+1],o[t+2],2);s[t/3*2+0]=e[0],s[t/3*2+1]=e[1]}e.geometry.setAttribute("normal",new t.BufferAttribute(s,2,!0)),e.geometry.attributes.normal.bytes=2*s.length}else if("ANGLES"==r){s=new Uint16Array(2*i);for(let t=0;t<o.length;t+=3){const e=this.EncodingFuncs.anglesEncode(o[t],o[t+1],o[t+2]);s[t/3*2+0]=e[0],s[t/3*2+1]=e[1]}e.geometry.setAttribute("normal",new t.BufferAttribute(s,2,!0)),e.geometry.attributes.normal.bytes=2*s.length}else console.error("Unrecognized encoding method, should be `DEFAULT` or `ANGLES` or `OCT`. ");e.geometry.attributes.normal.needsUpdate=!0,e.geometry.attributes.normal.isPacked=!0,e.geometry.attributes.normal.packingMethod=r,e.material instanceof n||(e.material=(new n).copy(e.material)),"ANGLES"==r&&(e.material.defines.USE_PACKED_NORMAL=0),"OCT1Byte"==r&&(e.material.defines.USE_PACKED_NORMAL=1),"OCT2Byte"==r&&(e.material.defines.USE_PACKED_NORMAL=1),"DEFAULT"==r&&(e.material.defines.USE_PACKED_NORMAL=2)},compressPositions:function(e){e.geometry||console.error("Mesh must contain geometry. ");const r=e.geometry.attributes.position;if(r||console.error("Geometry must contain position attribute. "),r.isPacked)return;3!=r.itemSize&&console.error("position.itemSize is not 3, which cannot be packed. ");const a=r.array,o=this.EncodingFuncs.quantizedEncode(a,2),i=o.quantized,s=o.decodeMat;null==e.geometry.boundingBox&&e.geometry.computeBoundingBox(),null==e.geometry.boundingSphere&&e.geometry.computeBoundingSphere(),e.geometry.setAttribute("position",new t.BufferAttribute(i,3)),e.geometry.attributes.position.isPacked=!0,e.geometry.attributes.position.needsUpdate=!0,e.geometry.attributes.position.bytes=2*i.length,e.material instanceof n||(e.material=(new n).copy(e.material)),e.material.defines.USE_PACKED_POSITION=0,e.material.uniforms.quantizeMatPos.value=s,e.material.uniforms.quantizeMatPos.needsUpdate=!0},compressUvs:function(e){e.geometry||console.error("Mesh must contain geometry property. ");const r=e.geometry.attributes.uv;if(r||console.error("Geometry must contain uv attribute. "),r.isPacked)return;const a={min:1/0,max:-1/0},o=r.array;for(let t=0;t<o.length;t++)a.min=Math.min(a.min,o[t]),a.max=Math.max(a.max,o[t]);let i;if(a.min>=-1&&a.max<=1){i=new Uint16Array(o.length);for(let t=0;t<o.length;t+=2){const e=this.EncodingFuncs.defaultEncode(o[t],o[t+1],0,2);i[t]=e[0],i[t+1]=e[1]}e.geometry.setAttribute("uv",new t.BufferAttribute(i,2,!0)),e.geometry.attributes.uv.isPacked=!0,e.geometry.attributes.uv.needsUpdate=!0,e.geometry.attributes.uv.bytes=2*i.length,e.material instanceof n||(e.material=(new n).copy(e.material)),e.material.defines.USE_PACKED_UV=0}else i=this.EncodingFuncs.quantizedEncodeUV(o,2),e.geometry.setAttribute("uv",new t.BufferAttribute(i.quantized,2)),e.geometry.attributes.uv.isPacked=!0,e.geometry.attributes.uv.needsUpdate=!0,e.geometry.attributes.uv.bytes=2*i.quantized.length,e.material instanceof n||(e.material=(new n).copy(e.material)),e.material.defines.USE_PACKED_UV=1,e.material.uniforms.quantizeMatUV.value=i.decodeMat,e.material.uniforms.quantizeMatUV.needsUpdate=!0},EncodingFuncs:{defaultEncode:function(t,e,n,r){if(1==r){const r=Math.round(.5*(t+1)*255),a=Math.round(.5*(e+1)*255),o=Math.round(.5*(n+1)*255);return new Uint8Array([r,a,o])}if(2==r){const r=Math.round(.5*(t+1)*65535),a=Math.round(.5*(e+1)*65535),o=Math.round(.5*(n+1)*65535);return new Uint16Array([r,a,o])}console.error("number of bytes must be 1 or 2")},defaultDecode:function(t,e){return 1==e?[t[0]/255*2-1,t[1]/255*2-1,t[2]/255*2-1]:2==e?[t[0]/65535*2-1,t[1]/65535*2-1,t[2]/65535*2-1]:void console.error("number of bytes must be 1 or 2")},anglesEncode:function(t,e,n){const r=parseInt(.5*(1+Math.atan2(e,t)/Math.PI)*65535),a=parseInt(.5*(1+n)*65535);return new Uint16Array([r,a])},octEncodeBest:function(t,e,n,r){var a,o,i,s,h;return i=a=u(t,e,n,"floor","floor"),o=d(a),h=m(t,e,n,o),o=d(a=u(t,e,n,"ceil","floor")),(s=m(t,e,n,o))>h&&(i=a,h=s),o=d(a=u(t,e,n,"floor","ceil")),(s=m(t,e,n,o))>h&&(i=a,h=s),o=d(a=u(t,e,n,"ceil","ceil")),(s=m(t,e,n,o))>h&&(i=a),i;function u(t,e,a,o,i){var s=t/(Math.abs(t)+Math.abs(e)+Math.abs(a)),h=e/(Math.abs(t)+Math.abs(e)+Math.abs(a));if(n<0){var u=(1-Math.abs(h))*(s>=0?1:-1),d=(1-Math.abs(s))*(h>=0?1:-1);s=u,h=d;var m=1-Math.abs(s)-Math.abs(h);m>0&&(m+=.001,s+=s>0?m/2:-m/2,h+=h>0?m/2:-m/2)}return 1==r?new Int8Array([Math[o](127.5*s+(s<0?1:0)),Math[i](127.5*h+(h<0?1:0))]):2==r?new Int16Array([Math[o](32767.5*s+(s<0?1:0)),Math[i](32767.5*h+(h<0?1:0))]):void 0}function d(t){var e=t[0],n=t[1];1==r?(e/=e<0?127:128,n/=n<0?127:128):2==r&&(e/=e<0?32767:32768,n/=n<0?32767:32768);var a=1-Math.abs(e)-Math.abs(n);if(a<0){var o=e;e=(1-Math.abs(n))*(e>=0?1:-1),n=(1-Math.abs(o))*(n>=0?1:-1)}var i=Math.sqrt(e*e+n*n+a*a);return[e/i,n/i,a/i]}function m(t,e,n,r){return t*r[0]+e*r[1]+n*r[2]}},quantizedEncode:function(e,n){let r,a;1==n?(r=new Uint8Array(e.length),a=255):2==n?(r=new Uint16Array(e.length),a=65535):console.error("number of bytes error! ");const o=new t.Matrix4,i=new Float32Array(3),s=new Float32Array(3);i[0]=i[1]=i[2]=Number.MAX_VALUE,s[0]=s[1]=s[2]=-Number.MAX_VALUE;for(let t=0;t<e.length;t+=3)i[0]=Math.min(i[0],e[t+0]),i[1]=Math.min(i[1],e[t+1]),i[2]=Math.min(i[2],e[t+2]),s[0]=Math.max(s[0],e[t+0]),s[1]=Math.max(s[1],e[t+1]),s[2]=Math.max(s[2],e[t+2]);o.scale(new t.Vector3((s[0]-i[0])/a,(s[1]-i[1])/a,(s[2]-i[2])/a)),o.elements[12]=i[0],o.elements[13]=i[1],o.elements[14]=i[2],o.transpose();const h=new Float32Array([s[0]!==i[0]?a/(s[0]-i[0]):0,s[1]!==i[1]?a/(s[1]-i[1]):0,s[2]!==i[2]?a/(s[2]-i[2]):0]);for(let t=0;t<e.length;t+=3)r[t+0]=Math.floor((e[t+0]-i[0])*h[0]),r[t+1]=Math.floor((e[t+1]-i[1])*h[1]),r[t+2]=Math.floor((e[t+2]-i[2])*h[2]);return{quantized:r,decodeMat:o}},quantizedEncodeUV:function(e,n){let r,a;1==n?(r=new Uint8Array(e.length),a=255):2==n?(r=new Uint16Array(e.length),a=65535):console.error("number of bytes error! ");const o=new t.Matrix3,i=new Float32Array(2),s=new Float32Array(2);i[0]=i[1]=Number.MAX_VALUE,s[0]=s[1]=-Number.MAX_VALUE;for(let t=0;t<e.length;t+=2)i[0]=Math.min(i[0],e[t+0]),i[1]=Math.min(i[1],e[t+1]),s[0]=Math.max(s[0],e[t+0]),s[1]=Math.max(s[1],e[t+1]);o.scale((s[0]-i[0])/a,(s[1]-i[1])/a),o.elements[6]=i[0],o.elements[7]=i[1],o.transpose();const h=new Float32Array([s[0]!==i[0]?a/(s[0]-i[0]):0,s[1]!==i[1]?a/(s[1]-i[1]):0]);for(let t=0;t<e.length;t+=2)r[t+0]=Math.floor((e[t+0]-i[0])*h[0]),r[t+1]=Math.floor((e[t+1]-i[1])*h[1]);return{quantized:r,decodeMat:o}}}};class n extends t.MeshPhongMaterial{constructor(e){super(),this.defines={},this.type="PackedPhongMaterial",this.uniforms=t.UniformsUtils.merge([t.ShaderLib.phong.uniforms,{quantizeMatPos:{value:null},quantizeMatUV:{value:null}}]),this.vertexShader=["#define PHONG","varying vec3 vViewPosition;","#ifndef FLAT_SHADED","varying vec3 vNormal;","#endif",t.ShaderChunk.common,t.ShaderChunk.uv_pars_vertex,t.ShaderChunk.uv2_pars_vertex,t.ShaderChunk.displacementmap_pars_vertex,t.ShaderChunk.envmap_pars_vertex,t.ShaderChunk.color_pars_vertex,t.ShaderChunk.fog_pars_vertex,t.ShaderChunk.morphtarget_pars_vertex,t.ShaderChunk.skinning_pars_vertex,t.ShaderChunk.shadowmap_pars_vertex,t.ShaderChunk.logdepthbuf_pars_vertex,t.ShaderChunk.clipping_planes_pars_vertex,"#ifdef USE_PACKED_NORMAL\n\t\t\t\t\t#if USE_PACKED_NORMAL == 0\n\t\t\t\t\t\tvec3 decodeNormal(vec3 packedNormal)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tfloat x = packedNormal.x * 2.0 - 1.0;\n\t\t\t\t\t\t\tfloat y = packedNormal.y * 2.0 - 1.0;\n\t\t\t\t\t\t\tvec2 scth = vec2(sin(x * PI), cos(x * PI));\n\t\t\t\t\t\t\tvec2 scphi = vec2(sqrt(1.0 - y * y), y);\n\t\t\t\t\t\t\treturn normalize( vec3(scth.y * scphi.x, scth.x * scphi.x, scphi.y) );\n\t\t\t\t\t\t}\n\t\t\t\t\t#endif\n\n\t\t\t\t\t#if USE_PACKED_NORMAL == 1\n\t\t\t\t\t\tvec3 decodeNormal(vec3 packedNormal)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tvec3 v = vec3(packedNormal.xy, 1.0 - abs(packedNormal.x) - abs(packedNormal.y));\n\t\t\t\t\t\t\tif (v.z < 0.0)\n\t\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\tv.xy = (1.0 - abs(v.yx)) * vec2((v.x >= 0.0) ? +1.0 : -1.0, (v.y >= 0.0) ? +1.0 : -1.0);\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\treturn normalize(v);\n\t\t\t\t\t\t}\n\t\t\t\t\t#endif\n\n\t\t\t\t\t#if USE_PACKED_NORMAL == 2\n\t\t\t\t\t\tvec3 decodeNormal(vec3 packedNormal)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tvec3 v = (packedNormal * 2.0) - 1.0;\n\t\t\t\t\t\t\treturn normalize(v);\n\t\t\t\t\t\t}\n\t\t\t\t\t#endif\n\t\t\t\t#endif","#ifdef USE_PACKED_POSITION\n\t\t\t\t\t#if USE_PACKED_POSITION == 0\n\t\t\t\t\t\tuniform mat4 quantizeMatPos;\n\t\t\t\t\t#endif\n\t\t\t\t#endif","#ifdef USE_PACKED_UV\n\t\t\t\t\t#if USE_PACKED_UV == 1\n\t\t\t\t\t\tuniform mat3 quantizeMatUV;\n\t\t\t\t\t#endif\n\t\t\t\t#endif","#ifdef USE_PACKED_UV\n\t\t\t\t\t#if USE_PACKED_UV == 0\n\t\t\t\t\t\tvec2 decodeUV(vec2 packedUV)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tvec2 uv = (packedUV * 2.0) - 1.0;\n\t\t\t\t\t\t\treturn uv;\n\t\t\t\t\t\t}\n\t\t\t\t\t#endif\n\n\t\t\t\t\t#if USE_PACKED_UV == 1\n\t\t\t\t\t\tvec2 decodeUV(vec2 packedUV)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\tvec2 uv = ( vec3(packedUV, 1.0) * quantizeMatUV ).xy;\n\t\t\t\t\t\t\treturn uv;\n\t\t\t\t\t\t}\n\t\t\t\t\t#endif\n\t\t\t\t#endif","void main() {",t.ShaderChunk.uv_vertex,"#ifdef USE_UV\n\t\t\t\t\t#ifdef USE_PACKED_UV\n\t\t\t\t\t\tvUv = decodeUV(vUv);\n\t\t\t\t\t#endif\n\t\t\t\t#endif",t.ShaderChunk.uv2_vertex,t.ShaderChunk.color_vertex,t.ShaderChunk.beginnormal_vertex,"#ifdef USE_PACKED_NORMAL\n\t\t\t\t\tobjectNormal = decodeNormal(objectNormal);\n\t\t\t\t#endif\n\n\t\t\t\t#ifdef USE_TANGENT\n\t\t\t\t\tvec3 objectTangent = vec3( tangent.xyz );\n\t\t\t\t#endif\n\t\t\t\t",t.ShaderChunk.morphnormal_vertex,t.ShaderChunk.skinbase_vertex,t.ShaderChunk.skinnormal_vertex,t.ShaderChunk.defaultnormal_vertex,"#ifndef FLAT_SHADED","\tvNormal = normalize( transformedNormal );","#endif",t.ShaderChunk.begin_vertex,"#ifdef USE_PACKED_POSITION\n\t\t\t\t\t#if USE_PACKED_POSITION == 0\n\t\t\t\t\t\ttransformed = ( vec4(transformed, 1.0) * quantizeMatPos ).xyz;\n\t\t\t\t\t#endif\n\t\t\t\t#endif",t.ShaderChunk.morphtarget_vertex,t.ShaderChunk.skinning_vertex,t.ShaderChunk.displacementmap_vertex,t.ShaderChunk.project_vertex,t.ShaderChunk.logdepthbuf_vertex,t.ShaderChunk.clipping_planes_vertex,"vViewPosition = - mvPosition.xyz;",t.ShaderChunk.worldpos_vertex,t.ShaderChunk.envmap_vertex,t.ShaderChunk.shadowmap_vertex,t.ShaderChunk.fog_vertex,"}"].join("\n"),this.fragmentShader=["#define PHONG","uniform vec3 diffuse;","uniform vec3 emissive;","uniform vec3 specular;","uniform float shininess;","uniform float opacity;",t.ShaderChunk.common,t.ShaderChunk.packing,t.ShaderChunk.dithering_pars_fragment,t.ShaderChunk.color_pars_fragment,t.ShaderChunk.uv_pars_fragment,t.ShaderChunk.uv2_pars_fragment,t.ShaderChunk.map_pars_fragment,t.ShaderChunk.alphamap_pars_fragment,t.ShaderChunk.aomap_pars_fragment,t.ShaderChunk.lightmap_pars_fragment,t.ShaderChunk.emissivemap_pars_fragment,t.ShaderChunk.envmap_common_pars_fragment,t.ShaderChunk.envmap_pars_fragment,t.ShaderChunk.cube_uv_reflection_fragment,t.ShaderChunk.fog_pars_fragment,t.ShaderChunk.bsdfs,t.ShaderChunk.lights_pars_begin,t.ShaderChunk.lights_phong_pars_fragment,t.ShaderChunk.shadowmap_pars_fragment,t.ShaderChunk.bumpmap_pars_fragment,t.ShaderChunk.normalmap_pars_fragment,t.ShaderChunk.specularmap_pars_fragment,t.ShaderChunk.logdepthbuf_pars_fragment,t.ShaderChunk.clipping_planes_pars_fragment,"void main() {",t.ShaderChunk.clipping_planes_fragment,"vec4 diffuseColor = vec4( diffuse, opacity );","ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );","vec3 totalEmissiveRadiance = emissive;",t.ShaderChunk.logdepthbuf_fragment,t.ShaderChunk.map_fragment,t.ShaderChunk.color_fragment,t.ShaderChunk.alphamap_fragment,t.ShaderChunk.alphatest_fragment,t.ShaderChunk.specularmap_fragment,t.ShaderChunk.normal_fragment_begin,t.ShaderChunk.normal_fragment_maps,t.ShaderChunk.emissivemap_fragment,t.ShaderChunk.lights_phong_fragment,t.ShaderChunk.lights_fragment_begin,t.ShaderChunk.lights_fragment_maps,t.ShaderChunk.lights_fragment_end,t.ShaderChunk.aomap_fragment,"vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;",t.ShaderChunk.envmap_fragment,"gl_FragColor = vec4( outgoingLight, diffuseColor.a );",t.ShaderChunk.tonemapping_fragment,t.ShaderChunk.encodings_fragment,t.ShaderChunk.fog_fragment,t.ShaderChunk.premultiplied_alpha_fragment,t.ShaderChunk.dithering_fragment,"}"].join("\n"),this.setValues(e)}}exports.GeometryCompressionUtils=e,exports.PackedPhongMaterial=n;
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");const r=(t=new e.Vector3(0,0,0),p=10,o=1,y=0,n=1,s=2,a=3)=>{const l=p/2,c=[new e.Vector3(t.x-l,t.y,t.z-l),new e.Vector3(t.x-l,t.y,t.z+l),new e.Vector3(t.x+l,t.y,t.z+l),new e.Vector3(t.x+l,t.y,t.z-l)],u=[c[y],c[n],c[s],c[a]];if(0<=--o){const e=[];return Array.prototype.push.apply(e,r(u[0],l,o,y,a,s,n)),Array.prototype.push.apply(e,r(u[1],l,o,y,n,s,a)),Array.prototype.push.apply(e,r(u[2],l,o,y,n,s,a)),Array.prototype.push.apply(e,r(u[3],l,o,s,n,y,a)),e}return u},t=(r=new e.Vector3(0,0,0),p=10,o=1,y=0,n=1,s=2,a=3,l=4,c=5,u=6,h=7)=>{const A=p/2,i=[new e.Vector3(r.x-A,r.y+A,r.z-A),new e.Vector3(r.x-A,r.y+A,r.z+A),new e.Vector3(r.x-A,r.y-A,r.z+A),new e.Vector3(r.x-A,r.y-A,r.z-A),new e.Vector3(r.x+A,r.y-A,r.z-A),new e.Vector3(r.x+A,r.y-A,r.z+A),new e.Vector3(r.x+A,r.y+A,r.z+A),new e.Vector3(r.x+A,r.y+A,r.z-A)],x=[i[y],i[n],i[s],i[a],i[l],i[c],i[u],i[h]];if(--o>=0){const e=[];return Array.prototype.push.apply(e,t(x[0],A,o,y,a,l,h,u,c,s,n)),Array.prototype.push.apply(e,t(x[1],A,o,y,h,u,n,s,c,l,a)),Array.prototype.push.apply(e,t(x[2],A,o,y,h,u,n,s,c,l,a)),Array.prototype.push.apply(e,t(x[3],A,o,s,a,y,n,u,h,l,c)),Array.prototype.push.apply(e,t(x[4],A,o,s,a,y,n,u,h,l,c)),Array.prototype.push.apply(e,t(x[5],A,o,l,a,s,c,u,n,y,h)),Array.prototype.push.apply(e,t(x[6],A,o,l,a,s,c,u,n,y,h)),Array.prototype.push.apply(e,t(x[7],A,o,u,c,s,n,y,a,l,h)),e}return x},p={hilbert3D:t,gosper:(e=1)=>function(e){let r=0,t=0,p=0;const o=[0,0,0],y=e.fractal;for(let n=0,s=y.length;n<s;n++){const s=y[n];"+"===s?p+=e.angle:"-"===s?p-=e.angle:"F"===s&&(r+=e.size*Math.cos(p),t+=-e.size*Math.sin(p),o.push(r,t,0))}return o}({fractal:function(e){let r="",t=e.axiom;for(let p=0,o=e.steps;0<=o?p<o:p>o;0<=o?p++:p--){r="";for(let p=0,o=t.length;p<o;p++){const o=t[p];o in e.rules?r+=e.rules[o]:r+=o}t=r}return r}({axiom:"A",steps:4,rules:{A:"A+BF++BF-FA--FAFA-BF+",B:"-FA+BFBF++BF+FA--FA-B"}}),size:e,angle:Math.PI/3}),hilbert2D:r};exports.GeometryUtils=p;
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package/utils/LDrawUtils.cjs.js
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three"),r=require("../BufferGeometryUtils-971dfde3.js");require("../types/helpers.cjs.js");exports.LDrawUtils=class{static mergeObject(e){function i(r,e,i,n){const a=new t.BufferGeometry,o=r.getAttribute("position").array,s=3===i?r.getAttribute("normal").array:null,u=Math.min(e.count,Math.floor(o.length/3)-e.start),l=3*e.start,c=3*(e.start+u),f=o.subarray(l,c),m=null!==s?s.subarray(l,c):null;if(a.setAttribute("position",new t.BufferAttribute(f,3)),null!==m&&a.setAttribute("normal",new t.BufferAttribute(m,3)),n){const e=r.getAttribute("control0").array.subarray(l,c),i=r.getAttribute("control1").array.subarray(l,c),n=r.getAttribute("direction").array.subarray(l,c);a.setAttribute("control0",new t.BufferAttribute(e,3,!1)),a.setAttribute("control1",new t.BufferAttribute(i,3,!1)),a.setAttribute("direction",new t.BufferAttribute(n,3,!1))}return a}function n(t,r,e){const i=e[t.uuid];i?i.arr.push(r):e[t.uuid]={mat:t,arr:[r]}}function a(t,r){if(!t)return;const e=t.array,i=Math.floor(e.length/3);let n=0;for(let t=0;t<i;t++){const t=e[n],i=e[n+1],a=e[n+2];e[n]=e[n+3],e[n+1]=e[n+4],e[n+2]=e[n+5],e[n+3]=t,e[n+4]=i,e[n+5]=a,n+=3*r}}const o={},s={},u={};e.updateMatrixWorld(!0);const l=new t.Matrix3;e.traverse((t=>{if(t.isMesh|t.isLineSegments){const r=t.isMesh?3:2,e=t.geometry.clone();t.matrixWorld.determinant()<0&&(a(e.attributes.position,r),a(e.attributes.normal,r)),e.applyMatrix4(t.matrixWorld),t.isConditionalLine&&(e.attributes.control0.applyMatrix4(t.matrixWorld),e.attributes.control1.applyMatrix4(t.matrixWorld),l.getNormalMatrix(t.matrixWorld),e.attributes.direction.applyNormalMatrix(l));const c=t.isMesh?o:t.isConditionalLine?u:s;if(Array.isArray(t.material))for(const a in e.groups){const o=e.groups[a];n(t.material[o.materialIndex],i(e,o,r,t.isConditionalLine),c)}else n(t.material,e,c)}}));const c=new t.Group,f=Object.keys(o);for(const e in f){const i=o[f[e]],n=r.mergeBufferGeometries(i.arr);c.add(new t.Mesh(n,i.mat))}const m=Object.keys(s);for(const e in m){const i=s[m[e]],n=r.mergeBufferGeometries(i.arr);c.add(new t.LineSegments(n,i.mat))}const b=Object.keys(u);for(const e in b){const i=u[b[e]],n=r.mergeBufferGeometries(i.arr),a=new t.LineSegments(n,i.mat);a.isConditionalLine=!0,c.add(a)}return c.userData.constructionStep=0,c.userData.numConstructionSteps=1,c}};
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package/utils/LDrawUtils.d.ts
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package/utils/LDrawUtils.js
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import { Matrix3, Group, Mesh, LineSegments, BufferGeometry, BufferAttribute } from 'three';
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import { m as mergeBufferGeometries } from '../BufferGeometryUtils-1a7a235c.js';
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import '../types/helpers.js';
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class LDrawUtils {
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static mergeObject(object) {
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// Merges geometries in object by materials and returns new object. Use on not indexed geometries.
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// The object buffers reference the old object ones.
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// Special treatment is done to the conditional lines generated by LDrawLoader.
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function extractGroup(geometry, group, elementSize, isConditionalLine) {
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// Extracts a group from a geometry as a new geometry (with attribute buffers referencing original buffers)
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const newGeometry = new BufferGeometry();
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const originalPositions = geometry.getAttribute('position').array;
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const originalNormals = elementSize === 3 ? geometry.getAttribute('normal').array : null;
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const numVertsGroup = Math.min(group.count, Math.floor(originalPositions.length / 3) - group.start);
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const vertStart = group.start * 3;
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const vertEnd = (group.start + numVertsGroup) * 3;
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const positions = originalPositions.subarray(vertStart, vertEnd);
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const normals = originalNormals !== null ? originalNormals.subarray(vertStart, vertEnd) : null;
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newGeometry.setAttribute('position', new BufferAttribute(positions, 3));
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if (normals !== null) newGeometry.setAttribute('normal', new BufferAttribute(normals, 3));
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if (isConditionalLine) {
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const controlArray0 = geometry.getAttribute('control0').array.subarray(vertStart, vertEnd);
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const controlArray1 = geometry.getAttribute('control1').array.subarray(vertStart, vertEnd);
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const directionArray = geometry.getAttribute('direction').array.subarray(vertStart, vertEnd);
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newGeometry.setAttribute('control0', new BufferAttribute(controlArray0, 3, false));
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newGeometry.setAttribute('control1', new BufferAttribute(controlArray1, 3, false));
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newGeometry.setAttribute('direction', new BufferAttribute(directionArray, 3, false));
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}
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return newGeometry;
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}
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function addGeometry(mat, geometry, geometries) {
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const geoms = geometries[mat.uuid];
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if (!geoms) {
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geometries[mat.uuid] = {
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mat: mat,
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arr: [geometry]
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};
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} else {
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geoms.arr.push(geometry);
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}
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}
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function permuteAttribute(attribute, elemSize) {
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// Permutes first two vertices of each attribute element
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if (!attribute) return;
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const verts = attribute.array;
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const numVerts = Math.floor(verts.length / 3);
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let offset = 0;
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for (let i = 0; i < numVerts; i++) {
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const x = verts[offset];
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const y = verts[offset + 1];
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const z = verts[offset + 2];
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verts[offset] = verts[offset + 3];
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verts[offset + 1] = verts[offset + 4];
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verts[offset + 2] = verts[offset + 5];
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verts[offset + 3] = x;
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verts[offset + 4] = y;
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verts[offset + 5] = z;
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offset += elemSize * 3;
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}
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} // Traverse the object hierarchy collecting geometries and transforming them to world space
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const meshGeometries = {};
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const linesGeometries = {};
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const condLinesGeometries = {};
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object.updateMatrixWorld(true);
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const normalMatrix = new Matrix3();
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object.traverse(c => {
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if (c.isMesh | c.isLineSegments) {
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const elemSize = c.isMesh ? 3 : 2;
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const geometry = c.geometry.clone();
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const matrixIsInverted = c.matrixWorld.determinant() < 0;
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if (matrixIsInverted) {
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permuteAttribute(geometry.attributes.position, elemSize);
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permuteAttribute(geometry.attributes.normal, elemSize);
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}
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geometry.applyMatrix4(c.matrixWorld);
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if (c.isConditionalLine) {
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geometry.attributes.control0.applyMatrix4(c.matrixWorld);
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geometry.attributes.control1.applyMatrix4(c.matrixWorld);
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normalMatrix.getNormalMatrix(c.matrixWorld);
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geometry.attributes.direction.applyNormalMatrix(normalMatrix);
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}
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|
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const geometries = c.isMesh ? meshGeometries : c.isConditionalLine ? condLinesGeometries : linesGeometries;
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|
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if (Array.isArray(c.material)) {
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for (const groupIndex in geometry.groups) {
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const group = geometry.groups[groupIndex];
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const mat = c.material[group.materialIndex];
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const newGeometry = extractGroup(geometry, group, elemSize, c.isConditionalLine);
|
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addGeometry(mat, newGeometry, geometries);
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}
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} else {
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addGeometry(c.material, geometry, geometries);
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}
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}
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}); // Create object with merged geometries
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const mergedObject = new Group();
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const meshMaterialsIds = Object.keys(meshGeometries);
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for (const i in meshMaterialsIds) {
|
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const meshGeometry = meshGeometries[meshMaterialsIds[i]];
|
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const mergedGeometry = mergeBufferGeometries(meshGeometry.arr);
|
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mergedObject.add(new Mesh(mergedGeometry, meshGeometry.mat));
|
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}
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119
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const linesMaterialsIds = Object.keys(linesGeometries);
|
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|
121
|
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for (const i in linesMaterialsIds) {
|
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|
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const lineGeometry = linesGeometries[linesMaterialsIds[i]];
|
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const mergedGeometry = mergeBufferGeometries(lineGeometry.arr);
|
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|
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mergedObject.add(new LineSegments(mergedGeometry, lineGeometry.mat));
|
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|
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}
|
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|
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const condLinesMaterialsIds = Object.keys(condLinesGeometries);
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|
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|
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for (const i in condLinesMaterialsIds) {
|
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const condLineGeometry = condLinesGeometries[condLinesMaterialsIds[i]];
|
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const mergedGeometry = mergeBufferGeometries(condLineGeometry.arr);
|
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const condLines = new LineSegments(mergedGeometry, condLineGeometry.mat);
|
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condLines.isConditionalLine = true;
|
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mergedObject.add(condLines);
|
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}
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|
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mergedObject.userData.constructionStep = 0;
|
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mergedObject.userData.numConstructionSteps = 1;
|
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return mergedObject;
|
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|
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}
|
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|
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}
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export { LDrawUtils };
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@@ -1 +0,0 @@
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t,e=require("three"),n=((t=new e.RawShaderMaterial({uniforms:{roughnessMap:{value:null},normalMap:{value:null},texelSize:{value:new e.Vector2(1,1)}},vertexShader:"\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tattribute vec3 position;\n\t\t\tattribute vec2 uv;\n\n\t\t\tvarying vec2 vUv;\n\n\t\t\tvoid main() {\n\n\t\t\t\tvUv = uv;\n\n\t\t\t\tgl_Position = vec4( position, 1.0 );\n\n\t\t\t}\n\t\t",fragmentShader:"\n\t\t\tprecision mediump float;\n\t\t\tprecision mediump int;\n\n\t\t\tvarying vec2 vUv;\n\n\t\t\tuniform sampler2D roughnessMap;\n\t\t\tuniform sampler2D normalMap;\n\t\t\tuniform vec2 texelSize;\n\n\t\t\t#define ENVMAP_TYPE_CUBE_UV\n\n\t\t\tvec4 envMapTexelToLinear( vec4 a ) { return a; }\n\n\t\t\t#include <cube_uv_reflection_fragment>\n\n\t\t\tfloat roughnessToVariance( float roughness ) {\n\n\t\t\t\tfloat variance = 0.0;\n\n\t\t\t\tif ( roughness >= r1 ) {\n\n\t\t\t\t\tvariance = ( r0 - roughness ) * ( v1 - v0 ) / ( r0 - r1 ) + v0;\n\n\t\t\t\t} else if ( roughness >= r4 ) {\n\n\t\t\t\t\tvariance = ( r1 - roughness ) * ( v4 - v1 ) / ( r1 - r4 ) + v1;\n\n\t\t\t\t} else if ( roughness >= r5 ) {\n\n\t\t\t\t\tvariance = ( r4 - roughness ) * ( v5 - v4 ) / ( r4 - r5 ) + v4;\n\n\t\t\t\t} else {\n\n\t\t\t\t\tfloat roughness2 = roughness * roughness;\n\n\t\t\t\t\tvariance = 1.79 * roughness2 * roughness2;\n\n\t\t\t\t}\n\n\t\t\t\treturn variance;\n\n\t\t\t}\n\n\t\t\tfloat varianceToRoughness( float variance ) {\n\n\t\t\t\tfloat roughness = 0.0;\n\n\t\t\t\tif ( variance >= v1 ) {\n\n\t\t\t\t\troughness = ( v0 - variance ) * ( r1 - r0 ) / ( v0 - v1 ) + r0;\n\n\t\t\t\t} else if ( variance >= v4 ) {\n\n\t\t\t\t\troughness = ( v1 - variance ) * ( r4 - r1 ) / ( v1 - v4 ) + r1;\n\n\t\t\t\t} else if ( variance >= v5 ) {\n\n\t\t\t\t\troughness = ( v4 - variance ) * ( r5 - r4 ) / ( v4 - v5 ) + r4;\n\n\t\t\t\t} else {\n\n\t\t\t\t\troughness = pow( 0.559 * variance, 0.25 ); // 0.559 = 1.0 / 1.79\n\n\t\t\t\t}\n\n\t\t\t\treturn roughness;\n\n\t\t\t}\n\n\t\t\tvoid main() {\n\n\t\t\t\tgl_FragColor = texture2D( roughnessMap, vUv, - 1.0 );\n\n\t\t\t\tif ( texelSize.x == 0.0 ) return;\n\n\t\t\t\tfloat roughness = gl_FragColor.g;\n\n\t\t\t\tfloat variance = roughnessToVariance( roughness );\n\n\t\t\t\tvec3 avgNormal;\n\n\t\t\t\tfor ( float x = - 1.0; x < 2.0; x += 2.0 ) {\n\n\t\t\t\t\tfor ( float y = - 1.0; y < 2.0; y += 2.0 ) {\n\n\t\t\t\t\t\tvec2 uv = vUv + vec2( x, y ) * 0.25 * texelSize;\n\n\t\t\t\t\t\tavgNormal += normalize( texture2D( normalMap, uv, - 1.0 ).xyz - 0.5 );\n\n\t\t\t\t\t}\n\n\t\t\t\t}\n\n\t\t\t\tvariance += 1.0 - 0.25 * length( avgNormal );\n\n\t\t\t\tgl_FragColor.g = varianceToRoughness( variance );\n\n\t\t\t}\n\t\t",blending:e.NoBlending,depthTest:!1,depthWrite:!1})).type="RoughnessMipmapper",t),r=new e.Mesh(new e.PlaneGeometry(2,2),n),a=new e.OrthographicCamera(0,1,0,1,0,1),s=null,o=null;function i(t){(o=t).compile(r,a)}i.prototype={constructor:i,generateMipmaps:function(t){if("roughnessMap"in t!=!1){var{roughnessMap:i,normalMap:u}=t;if(null!==i&&null!==u&&i.generateMipmaps&&!t.userData.roughnessUpdated){t.userData.roughnessUpdated=!0;var l=Math.max(i.image.width,u.image.width),v=Math.max(i.image.height,u.image.height);if(e.MathUtils.isPowerOfTwo(l)&&e.MathUtils.isPowerOfTwo(v)){var g=o.getRenderTarget(),p=o.autoClear;if(o.autoClear=!1,null!==s&&s.width===l&&s.height===v||(null!==s&&s.dispose(),(s=new e.WebGLRenderTarget(l,v,{depthBuffer:!1})).scissorTest=!0),l!==i.image.width||v!==i.image.height){var h={wrapS:i.wrapS,wrapT:i.wrapT,magFilter:i.magFilter,minFilter:i.minFilter,depthBuffer:!1},m=new e.WebGLRenderTarget(l,v,h);m.texture.generateMipmaps=!0,o.setRenderTarget(m),t.roughnessMap=m.texture,t.metalnessMap==i&&(t.metalnessMap=t.roughnessMap),t.aoMap==i&&(t.aoMap=t.roughnessMap)}n.uniforms.roughnessMap.value=i,n.uniforms.normalMap.value=u;var c=new e.Vector2(0,0),f=n.uniforms.texelSize.value;for(let e=0;l>=1&&v>=1;++e,l/=2,v/=2)f.set(1/l,1/v),0==e&&f.set(0,0),s.viewport.set(c.x,c.y,l,v),s.scissor.set(c.x,c.y,l,v),o.setRenderTarget(s),o.render(r,a),o.copyFramebufferToTexture(c,t.roughnessMap,e),n.uniforms.roughnessMap.value=t.roughnessMap;i!==t.roughnessMap&&i.dispose(),o.setRenderTarget(g),o.autoClear=p}}}},dispose:function(){n.dispose(),r.geometry.dispose(),null!=s&&s.dispose()}},exports.RoughnessMipmapper=i;
|
package/utils/SceneUtils.cjs.js
DELETED
@@ -1 +0,0 @@
|
|
1
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");const t={createMeshesFromInstancedMesh:function(t){const a=new e.Group,n=t.count,c=t.geometry,r=t.material;for(let o=0;o<n;o++){const n=new e.Mesh(c,r);t.getMatrixAt(o,n.matrix),n.matrix.decompose(n.position,n.quaternion,n.scale),a.add(n)}return a.copy(t),a.updateMatrixWorld(),a},createMultiMaterialObject:function(t,a){const n=new e.Group;for(let c=0,r=a.length;c<r;c++)n.add(new e.Mesh(t,a[c]));return n},detach:function(e,t,a){console.warn("THREE.SceneUtils: detach() has been deprecated. Use scene.attach( child ) instead."),a.attach(e)},attach:function(e,t,a){console.warn("THREE.SceneUtils: attach() has been deprecated. Use parent.attach( child ) instead."),a.attach(e)}};exports.SceneUtils=t;
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),i=require("../shaders/UnpackDepthRGBAShader.cjs.js"),t=function(t){var n,r=this,h=void 0!==t.name&&""!==t.name,s=10,o=10,a=256,d=256,w=new e.OrthographicCamera(window.innerWidth/-2,window.innerWidth/2,window.innerHeight/2,window.innerHeight/-2,1,10);w.position.set(0,0,2);var p,l,u=new e.Scene,c=i.UnpackDepthRGBAShader,g=e.UniformsUtils.clone(c.uniforms),f=new e.ShaderMaterial({uniforms:g,vertexShader:c.vertexShader,fragmentShader:c.fragmentShader}),m=new e.PlaneGeometry(a,d),x=new e.Mesh(m,f);if(u.add(x),h){var v=(p=document.createElement("canvas")).getContext("2d");v.font="Bold 20px Arial";var y=v.measureText(t.name).width;p.width=y,p.height=25,v.font="Bold 20px Arial",v.fillStyle="rgba( 255, 0, 0, 1 )",v.fillText(t.name,0,20);var S=new e.Texture(p);S.magFilter=e.LinearFilter,S.minFilter=e.LinearFilter,S.needsUpdate=!0;var z=new e.MeshBasicMaterial({map:S,side:e.DoubleSide});z.transparent=!0;var M=new e.PlaneGeometry(p.width,p.height);l=new e.Mesh(M,z),u.add(l)}this.enabled=!0,this.size={width:a,height:d,set:function(e,i){this.width=e,this.height=i,x.scale.set(this.width/a,this.height/d,1),r.position.set(r.position.x,r.position.y)}},this.position={x:s,y:o,set:function(e,i){this.x=e,this.y=i;var t=r.size.width,n=r.size.height;x.position.set(-window.innerWidth/2+t/2+this.x,window.innerHeight/2-n/2-this.y,0),h&&l.position.set(x.position.x,x.position.y-r.size.height/2+p.height/2,0)}},this.render=function(e){this.enabled&&(g.tDiffuse.value=t.shadow.map.texture,n=e.autoClear,e.autoClear=!1,e.clearDepth(),e.render(u,w),e.autoClear=n)},this.updateForWindowResize=function(){this.enabled&&(w.left=window.innerWidth/-2,w.right=window.innerWidth/2,w.top=window.innerHeight/2,w.bottom=window.innerHeight/-2,w.updateProjectionMatrix(),this.update())},this.update=function(){this.position.set(this.position.x,this.position.y),this.size.set(this.size.width,this.size.height)},this.update()};t.prototype.constructor=t,exports.ShadowMapViewer=t;
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e,t,r,n,o,i,s,a,l,p,m,u,c=require("three"),x={retarget:(s=new c.Vector3,a=new c.Quaternion,l=new c.Vector3,p=new c.Matrix4,m=new c.Matrix4,u=new c.Matrix4,function(e,t,r){(r=r||{}).preserveMatrix=void 0===r.preserveMatrix||r.preserveMatrix,r.preservePosition=void 0===r.preservePosition||r.preservePosition,r.preserveHipPosition=void 0!==r.preserveHipPosition&&r.preserveHipPosition,r.useTargetMatrix=void 0!==r.useTargetMatrix&&r.useTargetMatrix,r.hip=void 0!==r.hip?r.hip:"hip",r.names=r.names||{};var n,o,i,c,x,d,f=t.isObject3D?t.skeleton.bones:this.getBones(t),h=e.isObject3D?e.skeleton.bones:this.getBones(e);if(e.isObject3D?e.skeleton.pose():(r.useTargetMatrix=!0,r.preserveMatrix=!1),r.preservePosition)for(x=[],d=0;d<h.length;d++)x.push(h[d].position.clone());if(r.preserveMatrix)for(e.updateMatrixWorld(),e.matrixWorld.identity(),d=0;d<e.children.length;++d)e.children[d].updateMatrixWorld(!0);if(r.offsets)for(n=[],d=0;d<h.length;++d)o=h[d],i=r.names[o.name]||o.name,r.offsets&&r.offsets[i]&&(o.matrix.multiply(r.offsets[i]),o.matrix.decompose(o.position,o.quaternion,o.scale),o.updateMatrixWorld()),n.push(o.matrixWorld.clone());for(d=0;d<h.length;++d){if(o=h[d],i=r.names[o.name]||o.name,c=this.getBoneByName(i,f),u.copy(o.matrixWorld),c){if(c.updateMatrixWorld(),r.useTargetMatrix?m.copy(c.matrixWorld):(m.copy(e.matrixWorld).invert(),m.multiply(c.matrixWorld)),l.setFromMatrixScale(m),m.scale(l.set(1/l.x,1/l.y,1/l.z)),u.makeRotationFromQuaternion(a.setFromRotationMatrix(m)),e.isObject3D){var v=h.indexOf(o),g=n?n[v]:p.copy(e.skeleton.boneInverses[v]).invert();u.multiply(g)}u.copyPosition(m)}o.parent&&o.parent.isBone?(o.matrix.copy(o.parent.matrixWorld).invert(),o.matrix.multiply(u)):o.matrix.copy(u),r.preserveHipPosition&&i===r.hip&&o.matrix.setPosition(s.set(0,o.position.y,0)),o.matrix.decompose(o.position,o.quaternion,o.scale),o.updateMatrixWorld()}if(r.preservePosition)for(d=0;d<h.length;++d)o=h[d],(i=r.names[o.name]||o.name)!==r.hip&&o.position.copy(x[d]);r.preserveMatrix&&e.updateMatrixWorld(!0)}),retargetClip:function(e,t,r,n){(n=n||{}).useFirstFramePosition=void 0!==n.useFirstFramePosition&&n.useFirstFramePosition,n.fps=void 0!==n.fps?n.fps:30,n.names=n.names||[],t.isObject3D||(t=this.getHelperFromSkeleton(t));var o,i,s,a,l,p,m=Math.round(r.duration*(n.fps/1e3)*1e3),u=1/n.fps,x=[],d=new c.AnimationMixer(t),f=this.getBones(e.skeleton),h=[];for(d.clipAction(r).play(),d.update(0),t.updateMatrixWorld(),l=0;l<m;++l){var v=l*u;for(this.retarget(e,t,n),p=0;p<f.length;++p)a=n.names[f[p].name]||f[p].name,this.getBoneByName(a,t.skeleton)&&(i=f[p],s=h[p]=h[p]||{bone:i},n.hip===a&&(s.pos||(s.pos={times:new Float32Array(m),values:new Float32Array(3*m)}),n.useFirstFramePosition&&(0===l&&(o=i.position.clone()),i.position.sub(o)),s.pos.times[l]=v,i.position.toArray(s.pos.values,3*l)),s.quat||(s.quat={times:new Float32Array(m),values:new Float32Array(4*m)}),s.quat.times[l]=v,i.quaternion.toArray(s.quat.values,4*l));d.update(u),t.updateMatrixWorld()}for(l=0;l<h.length;++l)(s=h[l])&&(s.pos&&x.push(new c.VectorKeyframeTrack(".bones["+s.bone.name+"].position",s.pos.times,s.pos.values)),x.push(new c.QuaternionKeyframeTrack(".bones["+s.bone.name+"].quaternion",s.quat.times,s.quat.values)));return d.uncacheAction(r),new c.AnimationClip(r.name,-1,x)},getHelperFromSkeleton:function(e){var t=new c.SkeletonHelper(e.bones[0]);return t.skeleton=e,t},getSkeletonOffsets:(e=new c.Vector3,t=new c.Vector3,r=new c.Vector3,n=new c.Vector3,o=new c.Vector2,i=new c.Vector2,function(s,a,l){(l=l||{}).hip=void 0!==l.hip?l.hip:"hip",l.names=l.names||{},a.isObject3D||(a=this.getHelperFromSkeleton(a));var p,m,u,x,d=Object.keys(l.names),f=Object.values(l.names),h=a.isObject3D?a.skeleton.bones:this.getBones(a),v=s.isObject3D?s.skeleton.bones:this.getBones(s),g=[];for(s.skeleton.pose(),x=0;x<v.length;++x)if(p=v[x],u=l.names[p.name]||p.name,(m=this.getBoneByName(u,h))&&u!==l.hip){var M=this.getNearestBone(p.parent,d),y=this.getNearestBone(m.parent,f);M.updateMatrixWorld(),y.updateMatrixWorld(),e.setFromMatrixPosition(M.matrixWorld),t.setFromMatrixPosition(p.matrixWorld),r.setFromMatrixPosition(y.matrixWorld),n.setFromMatrixPosition(m.matrixWorld),o.subVectors(new c.Vector2(t.x,t.y),new c.Vector2(e.x,e.y)).normalize(),i.subVectors(new c.Vector2(n.x,n.y),new c.Vector2(r.x,r.y)).normalize();var b=o.angle()-i.angle(),w=(new c.Matrix4).makeRotationFromEuler(new c.Euler(0,0,b));p.matrix.multiply(w),p.matrix.decompose(p.position,p.quaternion,p.scale),p.updateMatrixWorld(),g[u]=w}return g}),renameBones:function(e,t){var r=this.getBones(e);for(let e=0;e<r.length;++e){var n=r[e];t[n.name]&&(n.name=t[n.name])}return this},getBones:function(e){return Array.isArray(e)?e:e.bones},getBoneByName:function(e,t){for(let r=0,n=this.getBones(t);r<n.length;r++)if(e===n[r].name)return n[r]},getNearestBone:function(e,t){for(;e.isBone;){if(-1!==t.indexOf(e.name))return e;e=e.parent}},findBoneTrackData:function(e,t){var r=/\[(.*)\]\.(.*)/,n={name:e};for(let i=0;i<t.length;++i){var o=r.exec(t[i].name);o&&e===o[1]&&(n[o[2]]=i)}return n},getEqualsBonesNames:function(e,t){var r=this.getBones(e),n=this.getBones(t),o=[];e:for(let e=0;e<r.length;e++){var i=r[e].name;for(let e=0;e<n.length;e++)if(i===n[e].name){o.push(i);continue e}}return o},clone:function(e){var t=new Map,r=new Map,n=e.clone();return d(e,n,(function(e,n){t.set(n,e),r.set(e,n)})),n.traverse((function(e){if(e.isSkinnedMesh){var n=e,o=t.get(e),i=o.skeleton.bones;n.skeleton=o.skeleton.clone(),n.bindMatrix.copy(o.bindMatrix),n.skeleton.bones=i.map((function(e){return r.get(e)})),n.bind(n.skeleton,n.bindMatrix)}})),n}};function d(e,t,r){r(e,t);for(let n=0;n<e.children.length;n++)d(e.children[n],t.children[n],r)}exports.SkeletonUtils=x;
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");exports.UVsDebug=function(t,r){var o=new e.Vector2,l=new e.Vector2,f=[new e.Vector2,new e.Vector2,new e.Vector2],i=[],n=document.createElement("canvas"),u=r||1024,a=r||1024;n.width=u,n.height=a;var c=n.getContext("2d");if(c.lineWidth=1,c.strokeStyle="rgb( 63, 63, 63 )",c.textAlign="center",c.fillStyle="rgb( 255, 255, 255 )",c.fillRect(0,0,u,a),!t.isGeometry){var s=t.index,x=t.attributes.uv;if(s)for(let e=0,t=s.count;e<t;e+=3)i[0]=s.getX(e),i[1]=s.getX(e+1),i[2]=s.getX(e+2),f[0].fromBufferAttribute(x,i[0]),f[1].fromBufferAttribute(x,i[1]),f[2].fromBufferAttribute(x,i[2]),b(i,f,e/3);else for(let e=0,t=x.count;e<t;e+=3)i[0]=e,i[1]=e+1,i[2]=e+2,f[0].fromBufferAttribute(x,i[0]),f[1].fromBufferAttribute(x,i[1]),f[2].fromBufferAttribute(x,i[2]),b(i,f,e/3);return n}function b(e,t,r){c.beginPath(),o.set(0,0);for(let e=0,r=t.length;e<r;e++){var f=t[e];o.x+=f.x,o.y+=f.y,0===e?c.moveTo(f.x*(u-2)+.5,(1-f.y)*(a-2)+.5):c.lineTo(f.x*(u-2)+.5,(1-f.y)*(a-2)+.5)}for(c.closePath(),c.stroke(),o.divideScalar(t.length),c.font="18px Arial",c.fillStyle="rgb( 63, 63, 63 )",c.fillText(r,o.x*u,(1-o.y)*a),o.x>.95&&c.fillText(r,o.x%1*u,(1-o.y)*a),c.font="12px Arial",c.fillStyle="rgb( 191, 191, 191 )",j=0,jl=t.length;j<jl;j++){f=t[j];l.addVectors(o,f).divideScalar(2);var i=e[j];c.fillText("abc"[j]+i,l.x*u,(1-l.y)*a),l.x>.95&&c.fillText("abc"[j]+i,l.x%1*u,(1-l.y)*a)}}console.error("THREE.UVsDebug no longer supports Geometry. Use THREE.BufferGeometry instead.")};
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package/utils/WorkerPool.cjs.js
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});exports.WorkerPool=class{constructor(e=4){this.pool=e,this.queue=[],this.workers=[],this.workersResolve=[],this.workerStatus=0}_initWorker(e){if(!this.workers[e]){const s=this.workerCreator();s.addEventListener("message",this._onMessage.bind(this,e)),this.workers[e]=s}}_getIdleWorker(){for(let e=0;e<this.pool;e++)if(!(this.workerStatus&1<<e))return e;return-1}_onMessage(e,s){const r=this.workersResolve[e];if(r&&r(s),this.queue.length){const{resolve:s,msg:r,transfer:t}=this.queue.shift();this.workersResolve[e]=s,this.workers[e].postMessage(r,t)}else this.workerStatus^=1<<e}setWorkerCreator(e){this.workerCreator=e}setWorkerLimit(e){this.pool=e}postMessage(e,s){return new Promise((r=>{const t=this._getIdleWorker();-1!==t?(this._initWorker(t),this.workerStatus|=1<<t,this.workersResolve[t]=r,this.workers[t].postMessage(e,s)):this.queue.push({resolve:r,msg:e,transfer:s})}))}dispose(){this.workers.forEach((e=>e.terminate())),this.workersResolve.length=0,this.workers.length=0,this.queue.length=0,this.workerStatus=0}};
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package/webxr/ARButton.cjs.js
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});exports.ARButton=class{static createButton(e,t={}){const n=document.createElement("button");function o(){n.style.display="",n.style.cursor="auto",n.style.left="calc(50% - 75px)",n.style.width="150px",n.onmouseenter=null,n.onmouseleave=null,n.onclick=null,n.textContent="AR NOT SUPPORTED"}function s(e){e.style.position="absolute",e.style.bottom="20px",e.style.padding="12px 6px",e.style.border="1px solid #fff",e.style.borderRadius="4px",e.style.background="rgba(0,0,0,0.1)",e.style.color="#fff",e.style.font="normal 13px sans-serif",e.style.textAlign="center",e.style.opacity="0.5",e.style.outline="none",e.style.zIndex="999"}if("xr"in navigator)return n.id="ARButton",n.style.display="none",s(n),navigator.xr.isSessionSupported("immersive-ar").then((function(s){s?function(){if(void 0===t.domOverlay){const e=document.createElement("div");e.style.display="none",document.body.appendChild(e);const n=document.createElementNS("http://www.w3.org/2000/svg","svg");n.setAttribute("width","38px"),n.setAttribute("height","38px"),n.style.position="absolute",n.style.right="20px",n.style.top="20px",n.addEventListener("click",(function(){var e;null===(e=o)||void 0===e||e.end()})),e.appendChild(n);const s=document.createElementNS("http://www.w3.org/2000/svg","path");s.setAttribute("d","M 12,12 L 28,28 M 28,12 12,28"),s.setAttribute("stroke","#fff"),s.setAttribute("stroke-width","2px"),n.appendChild(s),void 0===t.optionalFeatures&&(t.optionalFeatures=[]),t.optionalFeatures.push("dom-overlay"),t.domOverlay={root:e}}let o=null;async function s(s){s.addEventListener("end",l),e.xr.setReferenceSpaceType("local"),await e.xr.setSession(s),n.textContent="STOP AR",t.domOverlay.root.style.display="",o=s}function l(){o.removeEventListener("end",l),n.textContent="START AR",t.domOverlay.root.style.display="none",o=null}n.style.display="",n.style.cursor="pointer",n.style.left="calc(50% - 50px)",n.style.width="100px",n.textContent="START AR",n.onmouseenter=()=>{n.style.opacity="1.0"},n.onmouseleave=()=>{n.style.opacity="0.5"},n.onclick=()=>{null===o?navigator.xr.requestSession("immersive-ar",t).then(s):o.end()}}():o()})).catch(o),n;{const e=document.createElement("a");return!1===window.isSecureContext?(e.href=document.location.href.replace(/^http:/,"https:"),e.innerHTML="WEBXR NEEDS HTTPS"):(e.href="https://immersiveweb.dev/",e.innerHTML="WEBXR NOT AVAILABLE"),e.style.left="calc(50% - 90px)",e.style.width="180px",e.style.textDecoration="none",s(e),e}}};
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),t=require("three"),o=require("./XRHandMeshModel.cjs.js");function r(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}require("../loaders/GLTFLoader.cjs.js");var n=r(e);class s extends t.Object3D{constructor(e,t,r){super(),n.default(this,"controller",void 0),n.default(this,"motionController",void 0),n.default(this,"envMap",void 0),n.default(this,"mesh",void 0),n.default(this,"xrInputSource",void 0),this.controller=e,this.motionController=null,this.envMap=null,this.mesh=null,this.xrInputSource=null,e.addEventListener("connected",(n=>{const s=n.data;s.hand&&!this.motionController&&(this.xrInputSource=s,this.motionController=new o.XRHandMeshModel(this,e,void 0,s.handedness,"left"===s.handedness?t:r))})),e.addEventListener("disconnected",(()=>{this.dispose()}))}updateMatrixWorld(e){super.updateMatrixWorld(e),this.motionController&&this.motionController.updateMesh()}getPointerPosition(){const e=this.controller.joints["index-finger-tip"];return e?e.position:null}intersectBoxObject(e){const o=this.getPointerPosition();if(o){const r=new t.Sphere(o,.01),n=(new t.Box3).setFromObject(e);return r.intersectsBox(n)}return!1}checkButton(e){this.intersectBoxObject(e)?e.onPress():e.onClear(),e.isPressed()&&e.whilePressed()}dispose(){this.clear(),this.motionController=null}}exports.OculusHandModel=s;
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"use strict";function t(t){if(t&&t.__esModule)return t;var e=Object.create(null);return t&&Object.keys(t).forEach((function(i){if("default"!==i){var s=Object.getOwnPropertyDescriptor(t,i);Object.defineProperty(e,i,s.get?s:{enumerable:!0,get:function(){return t[i]}})}})),e.default=t,Object.freeze(e)}Object.defineProperty(exports,"__esModule",{value:!0});var e=t(require("three"));const i=new e.Vector3(0,1,0),s=new e.Vector3(0,0,1);class r extends e.Object3D{constructor(t,e){super(),this.hand=t,this.controller=e,this.motionController=null,this.envMap=null,this.mesh=null,this.pointerGeometry=null,this.pointerMesh=null,this.pointerObject=null,this.pinched=!1,this.attached=!1,this.cursorObject=null,this.raycaster=null,t.addEventListener("connected",(t=>{const e=t.data;e.hand&&(this.visible=!0,this.xrInputSource=e,this.createPointer())}))}_drawVerticesRing(t,e,i){const r=e.clone();for(var o=0;o<16;o++){r.applyAxisAngle(s,2*Math.PI/16);const e=16*i+o;t[3*e]=r.x,t[3*e+1]=r.y,t[3*e+2]=r.z}}_updatePointerVertices(t){const s=this.pointerGeometry.attributes.position.array,r=new e.Vector3(.002,0,-1*(.035-t));this._drawVerticesRing(s,r,0);const o=new e.Vector3(Math.sin(110*Math.PI/180)*t,Math.cos(110*Math.PI/180)*t,0);for(var n=0;n<12;n++)this._drawVerticesRing(s,o,n+1),o.applyAxisAngle(i,110*Math.PI/180/-24);const a=new e.Vector3(0,0,-1*(.035-t));s[624]=a.x,s[625]=a.y,s[626]=a.z;const c=new e.Vector3(0,0,t);s[627]=c.x,s[628]=c.y,s[629]=c.z,this.pointerGeometry.setAttribute("position",new e.Float32BufferAttribute(s,3))}createPointer(){var t,i;const s=new Array(630).fill(0),r=[];for(this.pointerGeometry=new e.BufferGeometry,this.pointerGeometry.setAttribute("position",new e.Float32BufferAttribute(s,3)),this._updatePointerVertices(.01),t=0;t<12;t++){for(i=0;i<15;i++)r.push(16*t+i,16*t+i+1,16*(t+1)+i),r.push(16*t+i+1,16*(t+1)+i+1,16*(t+1)+i);r.push(16*(t+1)-1,16*t,16*(t+2)-1),r.push(16*t,16*(t+1),16*(t+2)-1)}for(t=0;t<15;t++)r.push(208,t+1,t),r.push(209,t+192,t+192+1);r.push(208,0,15),r.push(209,207,192);const o=new e.MeshBasicMaterial;o.transparent=!0,o.opacity=.4,this.pointerGeometry.setIndex(r),this.pointerMesh=new e.Mesh(this.pointerGeometry,o),this.pointerMesh.position.set(0,0,-.01),this.pointerObject=new e.Object3D,this.pointerObject.add(this.pointerMesh),this.raycaster=new e.Raycaster;const n=new e.SphereGeometry(.02,10,10),a=new e.MeshBasicMaterial;a.transparent=!0,a.opacity=.4,this.cursorObject=new e.Mesh(n,a),this.pointerObject.add(this.cursorObject),this.add(this.pointerObject)}_updateRaycaster(){if(this.raycaster){const t=this.pointerObject.matrixWorld,i=new e.Matrix4;i.identity().extractRotation(t),this.raycaster.ray.origin.setFromMatrixPosition(t),this.raycaster.ray.direction.set(0,0,-1).applyMatrix4(i)}}_updatePointer(){this.pointerObject.visible=this.controller.visible;const t=this.hand.joints["index-finger-tip"],e=this.hand.joints["thumb-tip"],i=t.position.distanceTo(e.position),s=t.position.clone().add(e.position).multiplyScalar(.5);this.pointerObject.position.copy(s),this.pointerObject.quaternion.copy(this.controller.quaternion),this.pinched=i<=.02;const r=(i-.01)/.04,o=(i-.01)/.01;if(r>1)this._updatePointerVertices(.01),this.pointerMesh.position.set(0,0,-.01),this.pointerMesh.material.opacity=.4;else if(r>0){const t=.007*r+.003;this._updatePointerVertices(t),o<1?(this.pointerMesh.position.set(0,0,-1*t-.02*(1-o)),this.pointerMesh.material.opacity=.4+.6*(1-o)):(this.pointerMesh.position.set(0,0,-1*t),this.pointerMesh.material.opacity=.4)}else this._updatePointerVertices(.003),this.pointerMesh.position.set(0,0,-.023),this.pointerMesh.material.opacity=1;this.cursorObject.material.opacity=this.pointerMesh.material.opacity}updateMatrixWorld(t){super.updateMatrixWorld(t),this.pointerGeometry&&(this._updatePointer(),this._updateRaycaster())}isPinched(){return this.pinched}setAttached(t){this.attached=t}isAttached(){return this.attached}intersectObject(t,e=!0){if(this.raycaster)return this.raycaster.intersectObject(t,e)}intersectObjects(t,e=!0){if(this.raycaster)return this.raycaster.intersectObjects(t,e)}checkIntersections(t,i=!1){if(this.raycaster&&!this.attached){const s=this.raycaster.intersectObjects(t,i),r=new e.Vector3(0,0,-1);if(s.length>0){const t=s[0].distance;this.cursorObject.position.copy(r.multiplyScalar(t))}else this.cursorObject.position.copy(r.multiplyScalar(1.5))}}setCursor(t){const i=new e.Vector3(0,0,-1);this.raycaster&&!this.attached&&this.cursorObject.position.copy(i.multiplyScalar(t))}}exports.OculusHandPointerModel=r;
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package/webxr/Text2D.cjs.js
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"use strict";function e(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var n=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,n.get?n:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}Object.defineProperty(exports,"__esModule",{value:!0});var t=e(require("three"));exports.createText=function(e,r){const n=document.createElement("canvas"),l=n.getContext("2d");let o=null;const a=100;l.font="normal 100px Arial",o=l.measureText(e);const c=o.width;n.width=c,n.height=a,l.font="normal 100px Arial",l.textAlign="center",l.textBaseline="middle",l.fillStyle="#ffffff",l.fillText(e,c/2,50);const i=new t.Texture(n);i.needsUpdate=!0;const f=new t.MeshBasicMaterial({color:16777215,side:t.DoubleSide,map:i,transparent:!0}),s=new t.PlaneGeometry(r*c/a,r);return new t.Mesh(s,f)};
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package/webxr/VRButton.cjs.js
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"use strict";function e(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}Object.defineProperty(exports,"__esModule",{value:!0});var t=e(require("@babel/runtime/helpers/defineProperty"));class n{static createButton(e,t={}){const o=document.createElement("button");function s(){o.style.display="",o.style.cursor="auto",o.style.left="calc(50% - 75px)",o.style.width="150px",o.onmouseenter=null,o.onmouseleave=null,o.onclick=null,o.textContent="VR NOT SUPPORTED"}function r(e){e.style.position="absolute",e.style.bottom="20px",e.style.padding="12px 6px",e.style.border="1px solid #fff",e.style.borderRadius="4px",e.style.background="rgba(0,0,0,0.1)",e.style.color="#fff",e.style.font="normal 13px sans-serif",e.style.textAlign="center",e.style.opacity="0.5",e.style.outline="none",e.style.zIndex="999"}if("xr"in navigator)return r(o),o.id="VRButton",o.style.display="none",navigator.xr.isSessionSupported("immersive-vr").then((r=>{r?function(){let n=null;async function s(t){t.addEventListener("end",r),await e.xr.setSession(t),o.textContent="EXIT VR",n=t}function r(){n.removeEventListener("end",r),o.textContent="ENTER VR",n=null}o.style.display="",o.style.cursor="pointer",o.style.left="calc(50% - 50px)",o.style.width="100px",o.textContent="ENTER VR",o.onmouseenter=()=>{o.style.opacity="1.0"},o.onmouseleave=()=>{o.style.opacity="0.5"},o.onclick=()=>{if(null===n){var e;const n=[t.optionalFeatures,"local-floor","bounded-floor","hand-tracking"].flat().filter(Boolean);null===(e=navigator.xr)||void 0===e||e.requestSession("immersive-vr",{...t,optionalFeatures:n}).then(s)}else n.end()}}():s(),r&&n.xrSessionIsGranted&&o.click()})),o;{const e=document.createElement("a");return!1===window.isSecureContext?(e.href=document.location.href.replace(/^http:/,"https:"),e.innerHTML="WEBXR NEEDS HTTPS"):(e.href="https://immersiveweb.dev/",e.innerHTML="WEBXR NOT AVAILABLE"),e.style.left="calc(50% - 90px)",e.style.width="180px",e.style.textDecoration="none",r(e),e}}static registerSessionGrantedListener(){"xr"in navigator&&navigator.xr.addEventListener("sessiongranted",(()=>{n.xrSessionIsGranted=!0}))}}t.default(n,"xrSessionIsGranted",!1),exports.VRButton=n;
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),o=require("../loaders/GLTFLoader.cjs.js"),t=require("../libs/MotionControllers.cjs.js");class n extends e.Object3D{constructor(){super(),this.motionController=null,this.envMap=null}setEnvironmentMap(e){return this.envMap==e||(this.envMap=e,this.traverse((e=>{e.isMesh&&(e.material.envMap=this.envMap,e.material.needsUpdate=!0)}))),this}updateMatrixWorld(e){super.updateMatrixWorld(e),this.motionController&&(this.motionController.updateFromGamepad(),Object.values(this.motionController.components).forEach((e=>{Object.values(e.visualResponses).forEach((e=>{const{valueNode:o,minNode:n,maxNode:r,value:s,valueNodeProperty:a}=e;o&&(a===t.MotionControllerConstants.VisualResponseProperty.VISIBILITY?o.visible=s:a===t.MotionControllerConstants.VisualResponseProperty.TRANSFORM&&(o.quaternion.slerpQuaternions(n.quaternion,r.quaternion,s),o.position.lerpVectors(n.position,r.position,s)))}))})))}}function r(o,n){!function(o,n){Object.values(o.components).forEach((o=>{const{type:r,touchPointNodeName:s,visualResponses:a}=o;if(r===t.MotionControllerConstants.ComponentType.TOUCHPAD)if(o.touchPointNode=n.getObjectByName(s),o.touchPointNode){const t=new e.SphereGeometry(.001),n=new e.MeshBasicMaterial({color:255}),r=new e.Mesh(t,n);o.touchPointNode.add(r)}else console.warn(`Could not find touch dot, ${o.touchPointNodeName}, in touchpad component ${o.id}`);Object.values(a).forEach((e=>{const{valueNodeName:o,minNodeName:r,maxNodeName:s,valueNodeProperty:a}=e;if(a===t.MotionControllerConstants.VisualResponseProperty.TRANSFORM){if(e.minNode=n.getObjectByName(r),e.maxNode=n.getObjectByName(s),!e.minNode)return void console.warn(`Could not find ${r} in the model`);if(!e.maxNode)return void console.warn(`Could not find ${s} in the model`)}e.valueNode=n.getObjectByName(o),e.valueNode||console.warn(`Could not find ${o} in the model`)}))}))}(o.motionController,n),o.envMap&&n.traverse((e=>{e.isMesh&&(e.material.envMap=o.envMap,e.material.needsUpdate=!0)})),o.add(n)}exports.XRControllerModelFactory=class{constructor(e=null){this.gltfLoader=e,this.path="https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles",this._assetCache={},this.gltfLoader||(this.gltfLoader=new o.GLTFLoader)}createControllerModel(e){const o=new n;let s=null;return e.addEventListener("connected",(e=>{const n=e.data;"tracked-pointer"===n.targetRayMode&&n.gamepad&&t.fetchProfile(n,this.path,"generic-trigger").then((({profile:e,assetPath:a})=>{o.motionController=new t.MotionController(n,e,a);const l=this._assetCache[o.motionController.assetUrl];if(l)s=l.scene.clone(),r(o,s);else{if(!this.gltfLoader)throw new Error("GLTFLoader not set.");this.gltfLoader.setPath(""),this.gltfLoader.load(o.motionController.assetUrl,(e=>{this._assetCache[o.motionController.assetUrl]=e,s=e.scene.clone(),r(o,s)}),null,(()=>{throw new Error(`Asset ${o.motionController.assetUrl} missing or malformed.`)}))}})).catch((e=>{console.warn(e)}))})),e.addEventListener("disconnected",(()=>{o.motionController=null,o.remove(s),s=null})),o}};
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three");class i{constructor(i,e,n,s,r){this.xrLight=i,this.renderer=e,this.lightProbe=n,this.xrWebGLBinding=null,this.estimationStartCallback=r,this.frameCallback=this.onXRFrame.bind(this);const h=e.xr.getSession();if(s&&"XRWebGLBinding"in window){const n=new t.WebGLCubeRenderTarget(16);i.environment=n.texture;const s=e.getContext();switch(h.preferredReflectionFormat){case"srgba8":s.getExtension("EXT_sRGB");break;case"rgba16f":s.getExtension("OES_texture_half_float")}this.xrWebGLBinding=new XRWebGLBinding(h,s),this.lightProbe.addEventListener("reflectionchange",(()=>{this.updateReflection()}))}h.requestAnimationFrame(this.frameCallback)}updateReflection(){const t=this.renderer.properties.get(this.xrLight.environment);if(t){const i=this.xrWebGLBinding.getReflectionCubeMap(this.lightProbe);i&&(t.__webglTexture=i,this.xrLight.environment.needsPMREMUpdate=!0)}}onXRFrame(t,i){if(!this.xrLight)return;i.session.requestAnimationFrame(this.frameCallback);const e=i.getLightEstimate(this.lightProbe);if(e){this.xrLight.lightProbe.sh.fromArray(e.sphericalHarmonicsCoefficients),this.xrLight.lightProbe.intensity=1;const t=Math.max(1,Math.max(e.primaryLightIntensity.x,Math.max(e.primaryLightIntensity.y,e.primaryLightIntensity.z)));this.xrLight.directionalLight.color.setRGB(e.primaryLightIntensity.x/t,e.primaryLightIntensity.y/t,e.primaryLightIntensity.z/t),this.xrLight.directionalLight.intensity=t,this.xrLight.directionalLight.position.copy(e.primaryLightDirection),this.estimationStartCallback&&(this.estimationStartCallback(),this.estimationStartCallback=null)}}dispose(){this.xrLight=null,this.renderer=null,this.lightProbe=null,this.xrWebGLBinding=null}}class e extends t.Group{constructor(e,n=!0){super(),this.lightProbe=new t.LightProbe,this.lightProbe.intensity=0,this.add(this.lightProbe),this.directionalLight=new t.DirectionalLight,this.directionalLight.intensity=0,this.add(this.directionalLight),this.environment=null;let s=null,r=!1;e.xr.addEventListener("sessionstart",(()=>{const t=e.xr.getSession();"requestLightProbe"in t&&t.requestLightProbe({reflectionFormat:t.preferredReflectionFormat}).then((t=>{s=new i(this,e,t,n,(()=>{r=!0,this.dispatchEvent({type:"estimationstart"})}))}))})),e.xr.addEventListener("sessionend",(()=>{s&&(s.dispose(),s=null),r&&this.dispatchEvent({type:"estimationend"})})),this.dispose=()=>{s&&(s.dispose(),s=null),this.remove(this.lightProbe),this.lightProbe=null,this.remove(this.directionalLight),this.directionalLight=null,this.environment=null}}}exports.XREstimatedLight=e;
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/defineProperty"),i=require("../loaders/GLTFLoader.cjs.js");function n(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}require("three");var t=n(e);exports.XRHandMeshModel=class{constructor(e,n,a="https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles/generic-hand/",r,l){t.default(this,"controller",void 0),t.default(this,"handModel",void 0),t.default(this,"bones",void 0),this.controller=n,this.handModel=e,this.bones=[];const o=new i.GLTFLoader;l||o.setPath(a),o.load(null!=l?l:`${r}.glb`,(e=>{const i=e.scene.children[0];this.handModel.add(i);const n=i.getObjectByProperty("type","SkinnedMesh");n.frustumCulled=!1,n.castShadow=!0,n.receiveShadow=!0;["wrist","thumb-metacarpal","thumb-phalanx-proximal","thumb-phalanx-distal","thumb-tip","index-finger-metacarpal","index-finger-phalanx-proximal","index-finger-phalanx-intermediate","index-finger-phalanx-distal","index-finger-tip","middle-finger-metacarpal","middle-finger-phalanx-proximal","middle-finger-phalanx-intermediate","middle-finger-phalanx-distal","middle-finger-tip","ring-finger-metacarpal","ring-finger-phalanx-proximal","ring-finger-phalanx-intermediate","ring-finger-phalanx-distal","ring-finger-tip","pinky-finger-metacarpal","pinky-finger-phalanx-proximal","pinky-finger-phalanx-intermediate","pinky-finger-phalanx-distal","pinky-finger-tip"].forEach((e=>{const n=i.getObjectByName(e);void 0!==n?n.jointName=e:console.warn(`Couldn't find ${e} in ${r} hand mesh`),this.bones.push(n)}))}))}updateMesh(){const e=this.controller.joints;for(let i=0;i<this.bones.length;i++){const n=this.bones[i];if(n){const i=e[n.jointName];if(i.visible){const e=i.position;n.position.copy(e),n.quaternion.copy(i.quaternion)}}}}};
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=require("./XRHandPrimitiveModel.cjs.js"),r=require("./XRHandMeshModel.cjs.js");require("@babel/runtime/helpers/defineProperty"),require("../loaders/GLTFLoader.cjs.js");class o extends e.Object3D{constructor(e){super(),this.controller=e,this.motionController=null,this.envMap=null,this.mesh=null}updateMatrixWorld(e){super.updateMatrixWorld(e),this.motionController&&this.motionController.updateMesh()}}exports.XRHandModelFactory=class{constructor(){this.path=null}setPath(e){return this.path=e,this}createHandModel(e,n){const s=new o(e);return e.addEventListener("connected",(o=>{const i=o.data;i.hand&&!s.motionController&&(s.xrInputSource=i,void 0===n||"spheres"===n?s.motionController=new t.XRHandPrimitiveModel(s,e,this.path,i.handedness,{primitive:"sphere"}):"boxes"===n?s.motionController=new t.XRHandPrimitiveModel(s,e,this.path,i.handedness,{primitive:"box"}):"mesh"===n&&(s.motionController=new r.XRHandMeshModel(s,e,this.path,i.handedness)))})),e.addEventListener("disconnected",(()=>{})),s}};
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");const i=new e.Matrix4,n=new e.Vector3;exports.XRHandPrimitiveModel=class{constructor(i,n,a,t,r){let s;this.controller=n,this.handModel=i,this.envMap=null,r&&r.primitive&&"sphere"!==r.primitive?"box"===r.primitive&&(s=new e.BoxGeometry(1,1,1)):s=new e.SphereGeometry(1,10,10);const h=new e.MeshStandardMaterial;this.handMesh=new e.InstancedMesh(s,h,30),this.handMesh.instanceMatrix.setUsage(e.DynamicDrawUsage),this.handMesh.castShadow=!0,this.handMesh.receiveShadow=!0,this.handModel.add(this.handMesh),this.joints=["wrist","thumb-metacarpal","thumb-phalanx-proximal","thumb-phalanx-distal","thumb-tip","index-finger-metacarpal","index-finger-phalanx-proximal","index-finger-phalanx-intermediate","index-finger-phalanx-distal","index-finger-tip","middle-finger-metacarpal","middle-finger-phalanx-proximal","middle-finger-phalanx-intermediate","middle-finger-phalanx-distal","middle-finger-tip","ring-finger-metacarpal","ring-finger-phalanx-proximal","ring-finger-phalanx-intermediate","ring-finger-phalanx-distal","ring-finger-tip","pinky-finger-metacarpal","pinky-finger-phalanx-proximal","pinky-finger-phalanx-intermediate","pinky-finger-phalanx-distal","pinky-finger-tip"]}updateMesh(){const e=this.controller.joints;let a=0;for(let t=0;t<this.joints.length;t++){const r=e[this.joints[t]];r.visible&&(n.setScalar(r.jointRadius||.008),i.compose(r.position,r.quaternion,n),this.handMesh.setMatrixAt(t,i),a++)}this.handMesh.count=a,this.handMesh.instanceMatrix.needsUpdate=!0}};
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