three-stdlib 2.15.0 → 2.15.2
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- package/animation/AnimationClipCreator.js +32 -52
- package/animation/AnimationClipCreator.mjs +57 -0
- package/animation/CCDIKSolver.js +66 -161
- package/animation/CCDIKSolver.mjs +234 -0
- package/animation/MMDAnimationHelper.js +150 -341
- package/animation/MMDAnimationHelper.mjs +514 -0
- package/animation/MMDPhysics.js +154 -361
- package/animation/MMDPhysics.mjs +769 -0
- package/cameras/CinematicCamera.js +67 -77
- package/cameras/CinematicCamera.mjs +129 -0
- package/controls/ArcballControls.js +544 -1449
- package/controls/ArcballControls.mjs +1737 -0
- package/controls/DeviceOrientationControls.js +52 -97
- package/controls/DeviceOrientationControls.mjs +74 -0
- package/controls/DragControls.js +85 -187
- package/controls/DragControls.mjs +172 -0
- package/controls/FirstPersonControls.js +123 -193
- package/controls/FirstPersonControls.mjs +220 -0
- package/controls/FlyControls.js +82 -152
- package/controls/FlyControls.mjs +239 -0
- package/controls/OrbitControls.js +232 -481
- package/controls/OrbitControls.mjs +731 -0
- package/controls/PointerLockControls.js +63 -99
- package/controls/PointerLockControls.mjs +88 -0
- package/controls/TrackballControls.js +211 -383
- package/controls/TrackballControls.mjs +481 -0
- package/controls/TransformControls.js +575 -782
- package/controls/TransformControls.mjs +1068 -0
- package/controls/experimental/CameraControls.js +329 -609
- package/controls/experimental/CameraControls.mjs +673 -0
- package/csm/CSM.js +47 -108
- package/csm/CSM.mjs +244 -0
- package/csm/CSMFrustum.js +14 -29
- package/csm/CSMFrustum.mjs +75 -0
- package/csm/CSMHelper.js +20 -34
- package/csm/CSMHelper.mjs +114 -0
- package/csm/CSMShader.js +7 -11
- package/csm/CSMShader.mjs +251 -0
- package/curves/CurveExtras.js +73 -115
- package/curves/CurveExtras.mjs +224 -0
- package/curves/NURBSCurve.js +15 -43
- package/curves/NURBSCurve.mjs +35 -0
- package/curves/NURBSSurface.js +11 -27
- package/curves/NURBSSurface.mjs +28 -0
- package/curves/NURBSUtils.js +54 -203
- package/curves/NURBSUtils.mjs +226 -0
- package/deprecated/Geometry.js +191 -486
- package/deprecated/Geometry.mjs +966 -0
- package/effects/AnaglyphEffect.js +95 -60
- package/effects/AnaglyphEffect.mjs +120 -0
- package/effects/AsciiEffect.js +80 -110
- package/effects/AsciiEffect.mjs +173 -0
- package/effects/OutlineEffect.js +121 -204
- package/effects/OutlineEffect.mjs +295 -0
- package/effects/ParallaxBarrierEffect.js +39 -38
- package/effects/ParallaxBarrierEffect.mjs +64 -0
- package/effects/PeppersGhostEffect.js +19 -68
- package/effects/PeppersGhostEffect.mjs +85 -0
- package/effects/StereoEffect.js +12 -16
- package/effects/StereoEffect.mjs +32 -0
- package/environments/RoomEnvironment.js +52 -47
- package/environments/RoomEnvironment.mjs +78 -0
- package/exporters/ColladaExporter.js +115 -241
- package/exporters/ColladaExporter.mjs +299 -0
- package/exporters/DRACOExporter.js +67 -121
- package/exporters/DRACOExporter.mjs +132 -0
- package/exporters/GLTFExporter.js +463 -1014
- package/exporters/GLTFExporter.mjs +1381 -0
- package/exporters/MMDExporter.js +44 -102
- package/exporters/MMDExporter.mjs +102 -0
- package/exporters/OBJExporter.js +78 -140
- package/exporters/OBJExporter.mjs +166 -0
- package/exporters/PLYExporter.js +93 -154
- package/exporters/PLYExporter.mjs +278 -0
- package/exporters/STLExporter.js +30 -81
- package/exporters/STLExporter.mjs +129 -0
- package/exporters/USDZExporter.js +84 -144
- package/exporters/USDZExporter.mjs +328 -0
- package/geometries/BoxLineGeometry.js +7 -14
- package/geometries/BoxLineGeometry.mjs +45 -0
- package/geometries/ConvexGeometry.js +15 -24
- package/geometries/ConvexGeometry.mjs +29 -0
- package/geometries/DecalGeometry.js +108 -162
- package/geometries/DecalGeometry.mjs +184 -0
- package/geometries/LightningStrike.js +101 -294
- package/geometries/LightningStrike.mjs +547 -0
- package/geometries/ParametricGeometries.js +26 -76
- package/geometries/ParametricGeometries.mjs +129 -0
- package/geometries/ParametricGeometry.js +24 -48
- package/geometries/ParametricGeometry.mjs +63 -0
- package/geometries/RoundedBoxGeometry.js +33 -64
- package/geometries/RoundedBoxGeometry.mjs +91 -0
- package/geometries/TeapotGeometry.js +1434 -174
- package/geometries/TeapotGeometry.mjs +1557 -0
- package/geometries/TextGeometry.js +9 -17
- package/geometries/TextGeometry.mjs +23 -0
- package/helpers/LightProbeHelper.js +53 -21
- package/helpers/LightProbeHelper.mjs +72 -0
- package/helpers/PositionalAudioHelper.js +23 -30
- package/helpers/PositionalAudioHelper.mjs +68 -0
- package/helpers/RectAreaLightHelper.js +17 -33
- package/helpers/RectAreaLightHelper.mjs +44 -0
- package/helpers/VertexNormalsHelper.js +20 -41
- package/helpers/VertexNormalsHelper.mjs +54 -0
- package/helpers/VertexTangentsHelper.js +18 -36
- package/helpers/VertexTangentsHelper.mjs +45 -0
- package/index.d.ts +54 -0
- package/index.js +968 -333
- package/index.mjs +968 -0
- package/interactive/SelectionBox.js +31 -46
- package/interactive/SelectionBox.mjs +137 -0
- package/interactive/SelectionHelper.js +16 -21
- package/interactive/SelectionHelper.mjs +54 -0
- package/libs/MeshoptDecoder.js +147 -58
- package/libs/MeshoptDecoder.mjs +210 -0
- package/libs/MotionControllers.js +66 -208
- package/libs/MotionControllers.mjs +261 -0
- package/lights/LightProbeGenerator.js +40 -96
- package/lights/LightProbeGenerator.mjs +145 -0
- package/lights/RectAreaLightUniformsLib.js +32842 -9
- package/lights/RectAreaLightUniformsLib.mjs +32842 -0
- package/lines/Line2.js +9 -12
- package/lines/Line2.mjs +13 -0
- package/lines/LineGeometry.js +7 -19
- package/lines/LineGeometry.mjs +44 -0
- package/lines/LineMaterial.js +51 -89
- package/lines/LineMaterial.mjs +539 -0
- package/lines/LineSegments2.js +56 -165
- package/lines/LineSegments2.mjs +202 -0
- package/lines/LineSegmentsGeometry.js +29 -71
- package/lines/LineSegmentsGeometry.mjs +124 -0
- package/lines/Wireframe.js +15 -29
- package/lines/Wireframe.mjs +31 -0
- package/lines/WireframeGeometry2.js +8 -9
- package/lines/WireframeGeometry2.mjs +13 -0
- package/loaders/3DMLoader.js +234 -469
- package/loaders/3DMLoader.mjs +802 -0
- package/loaders/3MFLoader.js +340 -555
- package/loaders/3MFLoader.mjs +837 -0
- package/loaders/AMFLoader.js +114 -219
- package/loaders/AMFLoader.mjs +284 -0
- package/loaders/AssimpLoader.js +328 -725
- package/loaders/AssimpLoader.mjs +1396 -0
- package/loaders/BVHLoader.js +94 -200
- package/loaders/BVHLoader.mjs +207 -0
- package/loaders/BasisTextureLoader.js +229 -357
- package/loaders/BasisTextureLoader.mjs +474 -0
- package/loaders/ColladaLoader.js +932 -1522
- package/loaders/ColladaLoader.mjs +2403 -0
- package/loaders/DDSLoader.js +42 -108
- package/loaders/DDSLoader.mjs +148 -0
- package/loaders/DRACOLoader.js +103 -210
- package/loaders/DRACOLoader.mjs +340 -0
- package/loaders/EXRLoader.js +461 -809
- package/loaders/EXRLoader.mjs +1351 -0
- package/loaders/FBXLoader.js +842 -1397
- package/loaders/FBXLoader.mjs +2362 -0
- package/loaders/FontLoader.js +33 -66
- package/loaders/FontLoader.mjs +111 -0
- package/loaders/GCodeLoader.js +63 -111
- package/loaders/GCodeLoader.mjs +141 -0
- package/loaders/GLTFLoader.js +771 -1484
- package/loaders/GLTFLoader.mjs +2316 -0
- package/loaders/HDRCubeTextureLoader.js +45 -50
- package/loaders/HDRCubeTextureLoader.mjs +77 -0
- package/loaders/KMZLoader.js +42 -55
- package/loaders/KMZLoader.mjs +75 -0
- package/loaders/KTX2Loader.js +229 -362
- package/loaders/KTX2Loader.mjs +427 -0
- package/loaders/KTXLoader.js +37 -99
- package/loaders/KTXLoader.mjs +87 -0
- package/loaders/LDrawLoader.js +313 -746
- package/loaders/LDrawLoader.mjs +1409 -0
- package/loaders/LUT3dlLoader.js +50 -62
- package/loaders/LUT3dlLoader.mjs +100 -0
- package/loaders/LUTCubeLoader.js +45 -56
- package/loaders/LUTCubeLoader.mjs +104 -0
- package/loaders/LWOLoader.js +227 -339
- package/loaders/LWOLoader.mjs +625 -0
- package/loaders/LottieLoader.js +36 -38
- package/loaders/LottieLoader.mjs +47 -0
- package/loaders/MD2Loader.js +248 -91
- package/loaders/MD2Loader.mjs +359 -0
- package/loaders/MDDLoader.js +25 -45
- package/loaders/MDDLoader.mjs +58 -0
- package/loaders/MMDLoader.js +359 -795
- package/loaders/MMDLoader.mjs +998 -0
- package/loaders/MTLLoader.js +91 -201
- package/loaders/MTLLoader.mjs +280 -0
- package/loaders/NRRDLoader.js +182 -263
- package/loaders/NRRDLoader.mjs +401 -0
- package/loaders/NodeMaterialLoader.js +121 -14
- package/loaders/NodeMaterialLoader.mjs +146 -0
- package/loaders/OBJLoader.js +161 -283
- package/loaders/OBJLoader.mjs +487 -0
- package/loaders/PCDLoader.js +145 -164
- package/loaders/PCDLoader.mjs +248 -0
- package/loaders/PDBLoader.js +45 -63
- package/loaders/PDBLoader.mjs +246 -0
- package/loaders/PLYLoader.js +106 -203
- package/loaders/PLYLoader.mjs +317 -0
- package/loaders/PRWMLoader.js +73 -110
- package/loaders/PRWMLoader.mjs +160 -0
- package/loaders/PVRLoader.js +32 -93
- package/loaders/PVRLoader.mjs +131 -0
- package/loaders/RGBELoader.js +96 -233
- package/loaders/RGBELoader.mjs +244 -0
- package/loaders/RGBMLoader.js +344 -514
- package/loaders/RGBMLoader.mjs +998 -0
- package/loaders/STLLoader.js +59 -165
- package/loaders/STLLoader.mjs +190 -0
- package/loaders/SVGLoader.js +481 -851
- package/loaders/SVGLoader.mjs +1709 -0
- package/loaders/TDSLoader.js +137 -527
- package/loaders/TDSLoader.mjs +480 -0
- package/loaders/TGALoader.js +94 -205
- package/loaders/TGALoader.mjs +285 -0
- package/loaders/TTFLoader.js +58 -79
- package/loaders/TTFLoader.mjs +131 -0
- package/loaders/TiltLoader.js +129 -167
- package/loaders/TiltLoader.mjs +373 -0
- package/loaders/VOXLoader.js +320 -84
- package/loaders/VOXLoader.mjs +431 -0
- package/loaders/VRMLLoader.js +786 -1268
- package/loaders/VRMLLoader.mjs +2093 -0
- package/loaders/VRMLoader.js +23 -31
- package/loaders/VRMLoader.mjs +38 -0
- package/loaders/VTKLoader.js +219 -407
- package/loaders/VTKLoader.mjs +646 -0
- package/loaders/XLoader.js +1083 -1259
- package/loaders/XLoader.mjs +1258 -0
- package/loaders/XYZLoader.js +28 -34
- package/loaders/XYZLoader.mjs +60 -0
- package/loaders/lwo/IFFParser.js +238 -492
- package/loaders/lwo/IFFParser.mjs +697 -0
- package/loaders/lwo/LWO2Parser.js +176 -279
- package/loaders/lwo/LWO2Parser.mjs +327 -0
- package/loaders/lwo/LWO3Parser.js +160 -247
- package/loaders/lwo/LWO3Parser.mjs +298 -0
- package/math/Capsule.js +56 -43
- package/math/Capsule.mjs +100 -0
- package/math/ColorConverter.js +18 -32
- package/math/ColorConverter.mjs +51 -0
- package/math/ConvexHull.js +515 -739
- package/math/ConvexHull.mjs +574 -0
- package/math/ImprovedNoise.js +282 -32
- package/math/ImprovedNoise.mjs +302 -0
- package/math/Lut.js +51 -35
- package/math/Lut.mjs +135 -0
- package/math/MeshSurfaceSampler.js +25 -68
- package/math/MeshSurfaceSampler.mjs +107 -0
- package/math/OBB.js +91 -152
- package/math/OBB.mjs +235 -0
- package/math/Octree.js +76 -139
- package/math/Octree.mjs +278 -0
- package/math/SimplexNoise.js +217 -238
- package/math/SimplexNoise.mjs +425 -0
- package/misc/ConvexObjectBreaker.js +79 -185
- package/misc/ConvexObjectBreaker.mjs +292 -0
- package/misc/GPUComputationRenderer.js +69 -194
- package/misc/GPUComputationRenderer.mjs +171 -0
- package/misc/Gyroscope.js +16 -22
- package/misc/Gyroscope.mjs +35 -0
- package/misc/MD2Character.js +52 -74
- package/misc/MD2Character.mjs +162 -0
- package/misc/MD2CharacterComplex.js +112 -163
- package/misc/MD2CharacterComplex.mjs +328 -0
- package/misc/MorphAnimMesh.js +20 -28
- package/misc/MorphAnimMesh.mjs +40 -0
- package/misc/MorphBlendMesh.js +45 -69
- package/misc/MorphBlendMesh.mjs +179 -0
- package/misc/ProgressiveLightmap.js +70 -187
- package/misc/ProgressiveLightmap.mjs +166 -0
- package/misc/RollerCoaster.js +106 -135
- package/misc/RollerCoaster.mjs +346 -0
- package/misc/TubePainter.js +74 -92
- package/misc/TubePainter.mjs +123 -0
- package/misc/Volume.js +108 -270
- package/misc/Volume.mjs +244 -0
- package/misc/VolumeSlice.js +34 -122
- package/misc/VolumeSlice.mjs +106 -0
- package/misc/WebGL.js +37 -34
- package/misc/WebGL.mjs +74 -0
- package/modifiers/CurveModifier.js +46 -151
- package/modifiers/CurveModifier.mjs +182 -0
- package/modifiers/EdgeSplitModifier.js +46 -90
- package/modifiers/EdgeSplitModifier.mjs +162 -0
- package/modifiers/SimplifyModifier.js +77 -202
- package/modifiers/SimplifyModifier.mjs +282 -0
- package/modifiers/TessellateModifier.js +65 -90
- package/modifiers/TessellateModifier.mjs +206 -0
- package/nodes/Nodes.js +274 -140
- package/nodes/Nodes.mjs +400 -0
- package/nodes/ShaderNode.js +296 -196
- package/nodes/ShaderNode.mjs +408 -0
- package/nodes/accessors/BufferNode.js +4 -8
- package/nodes/accessors/BufferNode.mjs +15 -0
- package/nodes/accessors/CameraNode.js +20 -25
- package/nodes/accessors/CameraNode.mjs +44 -0
- package/nodes/accessors/CubeTextureNode.js +14 -26
- package/nodes/accessors/CubeTextureNode.mjs +42 -0
- package/nodes/accessors/MaterialNode.js +43 -53
- package/nodes/accessors/MaterialNode.mjs +71 -0
- package/nodes/accessors/MaterialReferenceNode.js +3 -6
- package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
- package/nodes/accessors/ModelNode.js +3 -5
- package/nodes/accessors/ModelNode.mjs +9 -0
- package/nodes/accessors/ModelViewProjectionNode.js +14 -13
- package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
- package/nodes/accessors/NormalNode.js +40 -39
- package/nodes/accessors/NormalNode.mjs +62 -0
- package/nodes/accessors/Object3DNode.js +40 -50
- package/nodes/accessors/Object3DNode.mjs +76 -0
- package/nodes/accessors/PointUVNode.js +5 -9
- package/nodes/accessors/PointUVNode.mjs +13 -0
- package/nodes/accessors/PositionNode.js +42 -41
- package/nodes/accessors/PositionNode.mjs +65 -0
- package/nodes/accessors/ReferenceNode.js +10 -17
- package/nodes/accessors/ReferenceNode.mjs +37 -0
- package/nodes/accessors/ReflectNode.js +23 -26
- package/nodes/accessors/ReflectNode.mjs +43 -0
- package/nodes/accessors/SkinningNode.js +46 -48
- package/nodes/accessors/SkinningNode.mjs +58 -0
- package/nodes/accessors/TextureNode.js +14 -29
- package/nodes/accessors/TextureNode.mjs +54 -0
- package/nodes/accessors/UVNode.js +5 -11
- package/nodes/accessors/UVNode.mjs +23 -0
- package/nodes/core/ArrayUniformNode.js +3 -7
- package/nodes/core/ArrayUniformNode.mjs +14 -0
- package/nodes/core/AttributeNode.js +5 -12
- package/nodes/core/AttributeNode.mjs +30 -0
- package/nodes/core/BypassNode.js +5 -12
- package/nodes/core/BypassNode.mjs +22 -0
- package/nodes/core/CodeNode.js +4 -12
- package/nodes/core/CodeNode.mjs +28 -0
- package/nodes/core/ConstNode.js +3 -7
- package/nodes/core/ConstNode.mjs +14 -0
- package/nodes/core/ContextNode.js +3 -8
- package/nodes/core/ContextNode.mjs +22 -0
- package/nodes/core/ExpressionNode.js +5 -9
- package/nodes/core/ExpressionNode.mjs +19 -0
- package/nodes/core/FunctionCallNode.js +6 -15
- package/nodes/core/FunctionCallNode.mjs +37 -0
- package/nodes/core/FunctionNode.js +10 -25
- package/nodes/core/FunctionNode.mjs +56 -0
- package/nodes/core/InputNode.js +12 -23
- package/nodes/core/InputNode.mjs +38 -0
- package/nodes/core/Node.js +35 -75
- package/nodes/core/Node.mjs +139 -0
- package/nodes/core/NodeAttribute.js +2 -4
- package/nodes/core/NodeAttribute.mjs +10 -0
- package/nodes/core/NodeBuilder.js +110 -224
- package/nodes/core/NodeBuilder.mjs +395 -0
- package/nodes/core/NodeCode.js +4 -7
- package/nodes/core/NodeCode.mjs +11 -0
- package/nodes/core/NodeFrame.js +9 -12
- package/nodes/core/NodeFrame.mjs +35 -0
- package/nodes/core/NodeFunctionInput.js +3 -5
- package/nodes/core/NodeFunctionInput.mjs +13 -0
- package/nodes/core/NodeKeywords.js +5 -16
- package/nodes/core/NodeKeywords.mjs +44 -0
- package/nodes/core/NodeUniform.js +3 -7
- package/nodes/core/NodeUniform.mjs +18 -0
- package/nodes/core/NodeUtils.js +39 -43
- package/nodes/core/NodeUtils.mjs +57 -0
- package/nodes/core/NodeVar.js +2 -4
- package/nodes/core/NodeVar.mjs +10 -0
- package/nodes/core/NodeVary.js +2 -4
- package/nodes/core/NodeVary.mjs +10 -0
- package/nodes/core/PropertyNode.js +4 -10
- package/nodes/core/PropertyNode.mjs +21 -0
- package/nodes/core/TempNode.js +5 -11
- package/nodes/core/TempNode.mjs +25 -0
- package/nodes/core/UniformNode.js +4 -10
- package/nodes/core/UniformNode.mjs +23 -0
- package/nodes/core/VarNode.js +3 -11
- package/nodes/core/VarNode.mjs +31 -0
- package/nodes/core/VaryNode.js +6 -15
- package/nodes/core/VaryNode.mjs +30 -0
- package/nodes/core/constants.js +20 -7
- package/nodes/core/constants.mjs +24 -0
- package/nodes/display/ColorSpaceNode.js +34 -38
- package/nodes/display/ColorSpaceNode.mjs +63 -0
- package/nodes/display/NormalMapNode.js +35 -53
- package/nodes/display/NormalMapNode.mjs +54 -0
- package/nodes/fog/FogNode.js +5 -9
- package/nodes/fog/FogNode.mjs +15 -0
- package/nodes/fog/FogRangeNode.js +5 -9
- package/nodes/fog/FogRangeNode.mjs +17 -0
- package/nodes/functions/BSDFs.js +61 -118
- package/nodes/functions/BSDFs.mjs +64 -0
- package/nodes/lights/LightContextNode.js +14 -23
- package/nodes/lights/LightContextNode.mjs +35 -0
- package/nodes/lights/LightNode.js +27 -31
- package/nodes/lights/LightNode.mjs +58 -0
- package/nodes/lights/LightsNode.js +9 -28
- package/nodes/lights/LightsNode.mjs +59 -0
- package/nodes/loaders/NodeLoader.js +27 -42
- package/nodes/loaders/NodeLoader.mjs +66 -0
- package/nodes/loaders/NodeMaterialLoader.js +4 -10
- package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
- package/nodes/loaders/NodeObjectLoader.js +9 -19
- package/nodes/loaders/NodeObjectLoader.mjs +40 -0
- package/nodes/materials/LineBasicNodeMaterial.js +5 -10
- package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
- package/nodes/materials/Materials.js +14 -17
- package/nodes/materials/Materials.mjs +28 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +5 -10
- package/nodes/materials/MeshBasicNodeMaterial.mjs +28 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +5 -8
- package/nodes/materials/MeshStandardNodeMaterial.mjs +41 -0
- package/nodes/materials/NodeMaterial.js +20 -36
- package/nodes/materials/NodeMaterial.mjs +64 -0
- package/nodes/materials/PointsNodeMaterial.js +5 -10
- package/nodes/materials/PointsNodeMaterial.mjs +30 -0
- package/nodes/math/CondNode.js +11 -23
- package/nodes/math/CondNode.mjs +38 -0
- package/nodes/math/MathNode.js +98 -142
- package/nodes/math/MathNode.mjs +163 -0
- package/nodes/math/OperatorNode.js +24 -46
- package/nodes/math/OperatorNode.mjs +103 -0
- package/nodes/procedural/CheckerNode.js +13 -19
- package/nodes/procedural/CheckerNode.mjs +21 -0
- package/nodes/utils/ArrayElementNode.js +4 -8
- package/nodes/utils/ArrayElementNode.mjs +19 -0
- package/nodes/utils/ConvertNode.js +3 -8
- package/nodes/utils/ConvertNode.mjs +25 -0
- package/nodes/utils/JoinNode.js +7 -11
- package/nodes/utils/JoinNode.mjs +26 -0
- package/nodes/utils/MatcapUVNode.js +8 -11
- package/nodes/utils/MatcapUVNode.mjs +16 -0
- package/nodes/utils/OscNode.js +27 -33
- package/nodes/utils/OscNode.mjs +50 -0
- package/nodes/utils/SplitNode.js +6 -20
- package/nodes/utils/SplitNode.mjs +45 -0
- package/nodes/utils/SpriteSheetUVNode.js +23 -23
- package/nodes/utils/SpriteSheetUVNode.mjs +40 -0
- package/nodes/utils/TimerNode.js +20 -24
- package/nodes/utils/TimerNode.mjs +44 -0
- package/objects/GroundProjectedEnv.js +22 -37
- package/objects/GroundProjectedEnv.mjs +130 -0
- package/objects/Lensflare.js +86 -156
- package/objects/Lensflare.mjs +262 -0
- package/objects/LightningStorm.js +38 -102
- package/objects/LightningStorm.mjs +110 -0
- package/objects/MarchingCubes.js +150 -303
- package/objects/MarchingCubes.mjs +457 -0
- package/objects/Reflector.js +50 -72
- package/objects/Reflector.mjs +166 -0
- package/objects/ReflectorForSSRPass.js +80 -131
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this.surfDist = SSRShader.SSRShader.uniforms.surfDist.value;
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this.encoding = encoding;
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this.tempColor = new Color();
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this.tempColor = new THREE.Color();
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this._selects = selects;
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this.isSelective = Array.isArray(this._selects);
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Object.defineProperty(this,
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Object.defineProperty(this, "selects", {
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get() {
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return this._selects;
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},
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set(val) {
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if (this._selects === val)
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if (this._selects === val)
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return;
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this._selects = val;
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-
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if (Array.isArray(val)) {
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this.isSelective = true;
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this.ssrMaterial.defines.isSelective = true;
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@@ -50,369 +50,310 @@ var SSRPass = function ({
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this.ssrMaterial.needsUpdate = true;
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}
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}
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});
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this._isBouncing = isBouncing;
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Object.defineProperty(this, 'isBouncing', {
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this._isBouncing = isBouncing;
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Object.defineProperty(this, "isBouncing", {
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get() {
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return this._isBouncing;
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},
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set(val) {
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if (this._isBouncing === val)
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if (this._isBouncing === val)
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return;
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this._isBouncing = val;
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if (val) {
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this.ssrMaterial.uniforms[
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this.ssrMaterial.uniforms["tDiffuse"].value = this.prevRenderTarget.texture;
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} else {
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this.ssrMaterial.uniforms[
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this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
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}
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}
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});
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this.isBlur = true;
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this._isDistanceAttenuation = SSRShader.defines.isDistanceAttenuation;
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Object.defineProperty(this,
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this._isDistanceAttenuation = SSRShader.SSRShader.defines.isDistanceAttenuation;
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Object.defineProperty(this, "isDistanceAttenuation", {
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get() {
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return this._isDistanceAttenuation;
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},
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-
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set(val) {
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-
if (this._isDistanceAttenuation === val)
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if (this._isDistanceAttenuation === val)
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return;
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this._isDistanceAttenuation = val;
|
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80
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this.ssrMaterial.defines.isDistanceAttenuation = val;
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this.ssrMaterial.needsUpdate = true;
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}
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-
|
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});
|
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-
this._isFresnel = SSRShader.defines.isFresnel;
|
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Object.defineProperty(this,
|
84
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+
this._isFresnel = SSRShader.SSRShader.defines.isFresnel;
|
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Object.defineProperty(this, "isFresnel", {
|
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get() {
|
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return this._isFresnel;
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},
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-
|
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set(val) {
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if (this._isFresnel === val)
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+
if (this._isFresnel === val)
|
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+
return;
|
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92
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this._isFresnel = val;
|
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93
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this.ssrMaterial.defines.isFresnel = val;
|
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94
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this.ssrMaterial.needsUpdate = true;
|
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95
|
}
|
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-
|
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96
|
});
|
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this._isInfiniteThick = SSRShader.defines.isInfiniteThick;
|
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Object.defineProperty(this,
|
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this._isInfiniteThick = SSRShader.SSRShader.defines.isInfiniteThick;
|
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|
+
Object.defineProperty(this, "isInfiniteThick", {
|
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get() {
|
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return this._isInfiniteThick;
|
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},
|
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-
|
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102
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set(val) {
|
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|
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if (this._isInfiniteThick === val)
|
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+
if (this._isInfiniteThick === val)
|
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+
return;
|
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105
|
this._isInfiniteThick = val;
|
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106
|
this.ssrMaterial.defines.isInfiniteThick = val;
|
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107
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this.ssrMaterial.needsUpdate = true;
|
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108
|
}
|
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-
|
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});
|
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-
this.thickTolerance = SSRShader.uniforms.thickTolerance.value;
|
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-
|
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depthTexture.
|
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depthTexture.
|
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-
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-
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-
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depthTexture: depthTexture,
|
110
|
+
this.thickTolerance = SSRShader.SSRShader.uniforms.thickTolerance.value;
|
111
|
+
var depthTexture = new THREE.DepthTexture();
|
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|
+
depthTexture.type = THREE.UnsignedShortType;
|
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|
+
depthTexture.minFilter = THREE.NearestFilter;
|
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|
+
depthTexture.maxFilter = THREE.NearestFilter;
|
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|
+
this.beautyRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
|
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|
+
minFilter: THREE.LinearFilter,
|
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|
+
magFilter: THREE.LinearFilter,
|
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|
+
format: THREE.RGBAFormat,
|
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|
+
depthTexture,
|
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|
depthBuffer: true
|
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|
-
});
|
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|
-
|
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|
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|
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|
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|
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|
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|
-
|
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|
-
|
150
|
-
// ssr render target
|
151
|
-
|
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|
-
this.ssrRenderTarget = new WebGLRenderTarget(this.width, this.height, {
|
153
|
-
minFilter: LinearFilter,
|
154
|
-
magFilter: LinearFilter,
|
155
|
-
format: RGBAFormat
|
121
|
+
});
|
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|
+
this.prevRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
|
123
|
+
minFilter: THREE.LinearFilter,
|
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|
+
magFilter: THREE.LinearFilter,
|
125
|
+
format: THREE.RGBAFormat
|
126
|
+
});
|
127
|
+
this.normalRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
|
128
|
+
minFilter: THREE.NearestFilter,
|
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|
+
magFilter: THREE.NearestFilter,
|
130
|
+
format: THREE.RGBAFormat,
|
131
|
+
type: THREE.HalfFloatType
|
132
|
+
});
|
133
|
+
this.metalnessRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
|
134
|
+
minFilter: THREE.NearestFilter,
|
135
|
+
magFilter: THREE.NearestFilter,
|
136
|
+
format: THREE.RGBAFormat
|
137
|
+
});
|
138
|
+
this.ssrRenderTarget = new THREE.WebGLRenderTarget(this.width, this.height, {
|
139
|
+
minFilter: THREE.LinearFilter,
|
140
|
+
magFilter: THREE.LinearFilter,
|
141
|
+
format: THREE.RGBAFormat
|
156
142
|
});
|
157
143
|
this.blurRenderTarget = this.ssrRenderTarget.clone();
|
158
|
-
this.blurRenderTarget2 = this.ssrRenderTarget.clone();
|
159
|
-
|
160
|
-
|
161
|
-
if (SSRShader === undefined) {
|
162
|
-
console.error('THREE.SSRPass: The pass relies on SSRShader.');
|
144
|
+
this.blurRenderTarget2 = this.ssrRenderTarget.clone();
|
145
|
+
if (SSRShader.SSRShader === void 0) {
|
146
|
+
console.error("THREE.SSRPass: The pass relies on SSRShader.");
|
163
147
|
}
|
164
|
-
|
165
|
-
|
166
|
-
|
167
|
-
|
168
|
-
|
169
|
-
|
170
|
-
|
171
|
-
|
172
|
-
|
148
|
+
this.ssrMaterial = new THREE.ShaderMaterial({
|
149
|
+
defines: Object.assign(
|
150
|
+
{
|
151
|
+
MAX_STEP: Math.sqrt(window.innerWidth * window.innerWidth + window.innerHeight * window.innerHeight)
|
152
|
+
},
|
153
|
+
SSRShader.SSRShader.defines
|
154
|
+
),
|
155
|
+
uniforms: THREE.UniformsUtils.clone(SSRShader.SSRShader.uniforms),
|
156
|
+
vertexShader: SSRShader.SSRShader.vertexShader,
|
157
|
+
fragmentShader: SSRShader.SSRShader.fragmentShader,
|
158
|
+
blending: THREE.NoBlending
|
173
159
|
});
|
174
|
-
|
175
160
|
if (!isPerspectiveCamera) {
|
176
161
|
this.ssrMaterial.defines.isPerspectiveCamera = isPerspectiveCamera;
|
177
162
|
this.ssrMaterial.needsUpdate = true;
|
178
163
|
}
|
179
|
-
|
180
|
-
this.ssrMaterial.uniforms[
|
181
|
-
this.ssrMaterial.uniforms['tNormal'].value = this.normalRenderTarget.texture; // if (this.isSelective) {
|
182
|
-
|
164
|
+
this.ssrMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
165
|
+
this.ssrMaterial.uniforms["tNormal"].value = this.normalRenderTarget.texture;
|
183
166
|
this.ssrMaterial.defines.isSelective = this.isSelective;
|
184
167
|
this.ssrMaterial.needsUpdate = true;
|
185
|
-
this.ssrMaterial.uniforms[
|
186
|
-
|
187
|
-
this.ssrMaterial.uniforms[
|
188
|
-
this.ssrMaterial.uniforms[
|
189
|
-
this.ssrMaterial.uniforms[
|
190
|
-
this.ssrMaterial.uniforms[
|
191
|
-
this.ssrMaterial.uniforms[
|
192
|
-
this.ssrMaterial.uniforms[
|
193
|
-
this.
|
194
|
-
|
195
|
-
this.
|
196
|
-
|
168
|
+
this.ssrMaterial.uniforms["tMetalness"].value = this.metalnessRenderTarget.texture;
|
169
|
+
this.ssrMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
|
170
|
+
this.ssrMaterial.uniforms["cameraNear"].value = this.camera.near;
|
171
|
+
this.ssrMaterial.uniforms["cameraFar"].value = this.camera.far;
|
172
|
+
this.ssrMaterial.uniforms["surfDist"].value = this.surfDist;
|
173
|
+
this.ssrMaterial.uniforms["resolution"].value.set(this.width, this.height);
|
174
|
+
this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
|
175
|
+
this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
|
176
|
+
this.normalMaterial = new THREE.MeshNormalMaterial({ morphTargets });
|
177
|
+
this.normalMaterial.blending = THREE.NoBlending;
|
178
|
+
this.metalnessOnMaterial = new THREE.MeshBasicMaterial({
|
179
|
+
color: "white"
|
180
|
+
});
|
181
|
+
this.metalnessOffMaterial = new THREE.MeshBasicMaterial({
|
182
|
+
color: "black"
|
197
183
|
});
|
198
|
-
this.
|
199
|
-
|
200
|
-
|
201
|
-
|
202
|
-
|
203
|
-
}); // metalnessOff material
|
204
|
-
|
205
|
-
this.metalnessOffMaterial = new MeshBasicMaterial({
|
206
|
-
color: 'black'
|
207
|
-
}); // }
|
208
|
-
// blur material
|
209
|
-
|
210
|
-
this.blurMaterial = new ShaderMaterial({
|
211
|
-
defines: Object.assign({}, SSRBlurShader.defines),
|
212
|
-
uniforms: UniformsUtils.clone(SSRBlurShader.uniforms),
|
213
|
-
vertexShader: SSRBlurShader.vertexShader,
|
214
|
-
fragmentShader: SSRBlurShader.fragmentShader
|
184
|
+
this.blurMaterial = new THREE.ShaderMaterial({
|
185
|
+
defines: Object.assign({}, SSRShader.SSRBlurShader.defines),
|
186
|
+
uniforms: THREE.UniformsUtils.clone(SSRShader.SSRBlurShader.uniforms),
|
187
|
+
vertexShader: SSRShader.SSRBlurShader.vertexShader,
|
188
|
+
fragmentShader: SSRShader.SSRBlurShader.fragmentShader
|
215
189
|
});
|
216
|
-
this.blurMaterial.uniforms[
|
217
|
-
this.blurMaterial.uniforms[
|
218
|
-
|
219
|
-
|
220
|
-
|
221
|
-
|
222
|
-
|
223
|
-
fragmentShader: SSRBlurShader.fragmentShader
|
190
|
+
this.blurMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
|
191
|
+
this.blurMaterial.uniforms["resolution"].value.set(this.width, this.height);
|
192
|
+
this.blurMaterial2 = new THREE.ShaderMaterial({
|
193
|
+
defines: Object.assign({}, SSRShader.SSRBlurShader.defines),
|
194
|
+
uniforms: THREE.UniformsUtils.clone(SSRShader.SSRBlurShader.uniforms),
|
195
|
+
vertexShader: SSRShader.SSRBlurShader.vertexShader,
|
196
|
+
fragmentShader: SSRShader.SSRBlurShader.fragmentShader
|
224
197
|
});
|
225
|
-
this.blurMaterial2.uniforms[
|
226
|
-
this.blurMaterial2.uniforms[
|
227
|
-
|
228
|
-
|
229
|
-
|
230
|
-
|
231
|
-
|
232
|
-
|
233
|
-
// this.blurMaterial3.uniforms['tDiffuse'].value = this.blurRenderTarget2.texture;
|
234
|
-
// this.blurMaterial3.uniforms['resolution'].value.set(this.width, this.height);
|
235
|
-
// material for rendering the depth
|
236
|
-
|
237
|
-
this.depthRenderMaterial = new ShaderMaterial({
|
238
|
-
defines: Object.assign({}, SSRDepthShader.defines),
|
239
|
-
uniforms: UniformsUtils.clone(SSRDepthShader.uniforms),
|
240
|
-
vertexShader: SSRDepthShader.vertexShader,
|
241
|
-
fragmentShader: SSRDepthShader.fragmentShader,
|
242
|
-
blending: NoBlending
|
198
|
+
this.blurMaterial2.uniforms["tDiffuse"].value = this.blurRenderTarget.texture;
|
199
|
+
this.blurMaterial2.uniforms["resolution"].value.set(this.width, this.height);
|
200
|
+
this.depthRenderMaterial = new THREE.ShaderMaterial({
|
201
|
+
defines: Object.assign({}, SSRShader.SSRDepthShader.defines),
|
202
|
+
uniforms: THREE.UniformsUtils.clone(SSRShader.SSRDepthShader.uniforms),
|
203
|
+
vertexShader: SSRShader.SSRDepthShader.vertexShader,
|
204
|
+
fragmentShader: SSRShader.SSRDepthShader.fragmentShader,
|
205
|
+
blending: THREE.NoBlending
|
243
206
|
});
|
244
|
-
this.depthRenderMaterial.uniforms[
|
245
|
-
this.depthRenderMaterial.uniforms[
|
246
|
-
this.depthRenderMaterial.uniforms[
|
247
|
-
|
248
|
-
|
249
|
-
|
250
|
-
|
251
|
-
fragmentShader: CopyShader.fragmentShader,
|
207
|
+
this.depthRenderMaterial.uniforms["tDepth"].value = this.beautyRenderTarget.depthTexture;
|
208
|
+
this.depthRenderMaterial.uniforms["cameraNear"].value = this.camera.near;
|
209
|
+
this.depthRenderMaterial.uniforms["cameraFar"].value = this.camera.far;
|
210
|
+
this.copyMaterial = new THREE.ShaderMaterial({
|
211
|
+
uniforms: THREE.UniformsUtils.clone(CopyShader.CopyShader.uniforms),
|
212
|
+
vertexShader: CopyShader.CopyShader.vertexShader,
|
213
|
+
fragmentShader: CopyShader.CopyShader.fragmentShader,
|
252
214
|
transparent: true,
|
253
215
|
depthTest: false,
|
254
216
|
depthWrite: false,
|
255
|
-
blendSrc: SrcAlphaFactor,
|
256
|
-
blendDst: OneMinusSrcAlphaFactor,
|
257
|
-
blendEquation: AddEquation,
|
258
|
-
blendSrcAlpha: SrcAlphaFactor,
|
259
|
-
blendDstAlpha: OneMinusSrcAlphaFactor,
|
260
|
-
blendEquationAlpha: AddEquation
|
261
|
-
|
217
|
+
blendSrc: THREE.SrcAlphaFactor,
|
218
|
+
blendDst: THREE.OneMinusSrcAlphaFactor,
|
219
|
+
blendEquation: THREE.AddEquation,
|
220
|
+
blendSrcAlpha: THREE.SrcAlphaFactor,
|
221
|
+
blendDstAlpha: THREE.OneMinusSrcAlphaFactor,
|
222
|
+
blendEquationAlpha: THREE.AddEquation
|
262
223
|
});
|
263
|
-
this.fsQuad = new FullScreenQuad(null);
|
264
|
-
this.originalClearColor = new Color();
|
224
|
+
this.fsQuad = new Pass.FullScreenQuad(null);
|
225
|
+
this.originalClearColor = new THREE.Color();
|
265
226
|
};
|
266
|
-
|
267
|
-
SSRPass.prototype = Object.assign(Object.create(Pass.prototype), {
|
227
|
+
SSRPass.prototype = Object.assign(Object.create(Pass.Pass.prototype), {
|
268
228
|
constructor: SSRPass,
|
269
|
-
dispose: function
|
270
|
-
// dispose render targets
|
229
|
+
dispose: function() {
|
271
230
|
this.beautyRenderTarget.dispose();
|
272
231
|
this.prevRenderTarget.dispose();
|
273
|
-
this.normalRenderTarget.dispose();
|
274
|
-
|
232
|
+
this.normalRenderTarget.dispose();
|
275
233
|
this.metalnessRenderTarget.dispose();
|
276
234
|
this.ssrRenderTarget.dispose();
|
277
235
|
this.blurRenderTarget.dispose();
|
278
|
-
this.blurRenderTarget2.dispose();
|
279
|
-
|
280
|
-
|
281
|
-
this.normalMaterial.dispose(); // if (this.isSelective) {
|
282
|
-
|
236
|
+
this.blurRenderTarget2.dispose();
|
237
|
+
this.normalMaterial.dispose();
|
283
238
|
this.metalnessOnMaterial.dispose();
|
284
|
-
this.metalnessOffMaterial.dispose();
|
285
|
-
|
239
|
+
this.metalnessOffMaterial.dispose();
|
286
240
|
this.blurMaterial.dispose();
|
287
241
|
this.blurMaterial2.dispose();
|
288
242
|
this.copyMaterial.dispose();
|
289
|
-
this.depthRenderMaterial.dispose();
|
290
|
-
|
243
|
+
this.depthRenderMaterial.dispose();
|
291
244
|
this.fsQuad.dispose();
|
292
245
|
},
|
293
|
-
render: function
|
294
|
-
|
295
|
-
|
296
|
-
// render beauty and depth
|
297
|
-
if (this.encoding) this.beautyRenderTarget.texture.encoding = this.encoding;
|
246
|
+
render: function(renderer, writeBuffer) {
|
247
|
+
if (this.encoding)
|
248
|
+
this.beautyRenderTarget.texture.encoding = this.encoding;
|
298
249
|
renderer.setRenderTarget(this.beautyRenderTarget);
|
299
250
|
renderer.clear();
|
300
|
-
|
301
251
|
if (this.groundReflector) {
|
302
252
|
this.groundReflector.doRender(this.renderer, this.scene, this.camera);
|
303
253
|
this.groundReflector.visible = true;
|
304
254
|
}
|
305
|
-
|
306
255
|
renderer.render(this.scene, this.camera);
|
307
|
-
if (this.groundReflector)
|
308
|
-
|
309
|
-
this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 0, 0);
|
310
|
-
|
256
|
+
if (this.groundReflector)
|
257
|
+
this.groundReflector.visible = false;
|
258
|
+
this.renderOverride(renderer, this.normalMaterial, this.normalRenderTarget, 0, 0);
|
311
259
|
if (this.isSelective) {
|
312
260
|
this.renderMetalness(renderer, this.metalnessOnMaterial, this.metalnessRenderTarget, 0, 0);
|
313
|
-
}
|
314
|
-
|
315
|
-
|
316
|
-
this.ssrMaterial.uniforms[
|
317
|
-
this.ssrMaterial.uniforms[
|
318
|
-
this.ssrMaterial
|
319
|
-
this.ssrMaterial.uniforms['thickTolerance'].value = this.thickTolerance;
|
320
|
-
this.renderPass(renderer, this.ssrMaterial, this.ssrRenderTarget); // render blur
|
321
|
-
|
261
|
+
}
|
262
|
+
this.ssrMaterial.uniforms["opacity"].value = this.opacity;
|
263
|
+
this.ssrMaterial.uniforms["maxDistance"].value = this.maxDistance;
|
264
|
+
this.ssrMaterial.uniforms["surfDist"].value = this.surfDist;
|
265
|
+
this.ssrMaterial.uniforms["thickTolerance"].value = this.thickTolerance;
|
266
|
+
this.renderPass(renderer, this.ssrMaterial, this.ssrRenderTarget);
|
322
267
|
if (this.isBlur) {
|
323
268
|
this.renderPass(renderer, this.blurMaterial, this.blurRenderTarget);
|
324
|
-
this.renderPass(renderer, this.blurMaterial2, this.blurRenderTarget2);
|
325
|
-
}
|
326
|
-
|
327
|
-
|
269
|
+
this.renderPass(renderer, this.blurMaterial2, this.blurRenderTarget2);
|
270
|
+
}
|
328
271
|
switch (this.output) {
|
329
272
|
case SSRPass.OUTPUT.Default:
|
330
273
|
if (this.isBouncing) {
|
331
|
-
this.copyMaterial.uniforms[
|
332
|
-
this.copyMaterial.blending = NoBlending;
|
274
|
+
this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
275
|
+
this.copyMaterial.blending = THREE.NoBlending;
|
333
276
|
this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
|
334
|
-
if (this.isBlur)
|
335
|
-
|
277
|
+
if (this.isBlur)
|
278
|
+
this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
|
279
|
+
else
|
280
|
+
this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
|
281
|
+
this.copyMaterial.blending = THREE.NormalBlending;
|
336
282
|
this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
|
337
|
-
this.copyMaterial.uniforms[
|
338
|
-
this.copyMaterial.blending = NoBlending;
|
283
|
+
this.copyMaterial.uniforms["tDiffuse"].value = this.prevRenderTarget.texture;
|
284
|
+
this.copyMaterial.blending = THREE.NoBlending;
|
339
285
|
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
340
286
|
} else {
|
341
|
-
this.copyMaterial.uniforms[
|
342
|
-
this.copyMaterial.blending = NoBlending;
|
287
|
+
this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
288
|
+
this.copyMaterial.blending = THREE.NoBlending;
|
343
289
|
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
344
|
-
if (this.isBlur)
|
345
|
-
|
290
|
+
if (this.isBlur)
|
291
|
+
this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
|
292
|
+
else
|
293
|
+
this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
|
294
|
+
this.copyMaterial.blending = THREE.NormalBlending;
|
346
295
|
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
347
296
|
}
|
348
|
-
|
349
297
|
break;
|
350
|
-
|
351
298
|
case SSRPass.OUTPUT.SSR:
|
352
|
-
if (this.isBlur)
|
353
|
-
|
299
|
+
if (this.isBlur)
|
300
|
+
this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
|
301
|
+
else
|
302
|
+
this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
|
303
|
+
this.copyMaterial.blending = THREE.NoBlending;
|
354
304
|
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
355
|
-
|
356
305
|
if (this.isBouncing) {
|
357
|
-
if (this.isBlur)
|
358
|
-
|
306
|
+
if (this.isBlur)
|
307
|
+
this.copyMaterial.uniforms["tDiffuse"].value = this.blurRenderTarget2.texture;
|
308
|
+
else
|
309
|
+
this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
310
|
+
this.copyMaterial.blending = THREE.NoBlending;
|
359
311
|
this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
|
360
|
-
this.copyMaterial.uniforms[
|
361
|
-
this.copyMaterial.blending = NormalBlending;
|
312
|
+
this.copyMaterial.uniforms["tDiffuse"].value = this.ssrRenderTarget.texture;
|
313
|
+
this.copyMaterial.blending = THREE.NormalBlending;
|
362
314
|
this.renderPass(renderer, this.copyMaterial, this.prevRenderTarget);
|
363
315
|
}
|
364
|
-
|
365
316
|
break;
|
366
|
-
|
367
317
|
case SSRPass.OUTPUT.Beauty:
|
368
|
-
this.copyMaterial.uniforms[
|
369
|
-
this.copyMaterial.blending = NoBlending;
|
318
|
+
this.copyMaterial.uniforms["tDiffuse"].value = this.beautyRenderTarget.texture;
|
319
|
+
this.copyMaterial.blending = THREE.NoBlending;
|
370
320
|
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
371
321
|
break;
|
372
|
-
|
373
322
|
case SSRPass.OUTPUT.Depth:
|
374
323
|
this.renderPass(renderer, this.depthRenderMaterial, this.renderToScreen ? null : writeBuffer);
|
375
324
|
break;
|
376
|
-
|
377
325
|
case SSRPass.OUTPUT.Normal:
|
378
|
-
this.copyMaterial.uniforms[
|
379
|
-
this.copyMaterial.blending = NoBlending;
|
326
|
+
this.copyMaterial.uniforms["tDiffuse"].value = this.normalRenderTarget.texture;
|
327
|
+
this.copyMaterial.blending = THREE.NoBlending;
|
380
328
|
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
381
329
|
break;
|
382
|
-
|
383
330
|
case SSRPass.OUTPUT.Metalness:
|
384
|
-
this.copyMaterial.uniforms[
|
385
|
-
this.copyMaterial.blending = NoBlending;
|
331
|
+
this.copyMaterial.uniforms["tDiffuse"].value = this.metalnessRenderTarget.texture;
|
332
|
+
this.copyMaterial.blending = THREE.NoBlending;
|
386
333
|
this.renderPass(renderer, this.copyMaterial, this.renderToScreen ? null : writeBuffer);
|
387
334
|
break;
|
388
|
-
|
389
335
|
default:
|
390
|
-
console.warn(
|
336
|
+
console.warn("THREE.SSRPass: Unknown output type.");
|
391
337
|
}
|
392
338
|
},
|
393
|
-
renderPass: function
|
394
|
-
// save original state
|
339
|
+
renderPass: function(renderer, passMaterial, renderTarget, clearColor, clearAlpha) {
|
395
340
|
this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
|
396
341
|
var originalClearAlpha = renderer.getClearAlpha(this.tempColor);
|
397
342
|
var originalAutoClear = renderer.autoClear;
|
398
|
-
renderer.setRenderTarget(renderTarget);
|
399
|
-
|
343
|
+
renderer.setRenderTarget(renderTarget);
|
400
344
|
renderer.autoClear = false;
|
401
|
-
|
402
|
-
if (clearColor !== undefined && clearColor !== null) {
|
345
|
+
if (clearColor !== void 0 && clearColor !== null) {
|
403
346
|
renderer.setClearColor(clearColor);
|
404
|
-
renderer.setClearAlpha(clearAlpha || 0
|
347
|
+
renderer.setClearAlpha(clearAlpha || 0);
|
405
348
|
renderer.clear();
|
406
349
|
}
|
407
|
-
|
408
350
|
this.fsQuad.material = passMaterial;
|
409
|
-
this.fsQuad.render(renderer);
|
410
|
-
|
351
|
+
this.fsQuad.render(renderer);
|
411
352
|
renderer.autoClear = originalAutoClear;
|
412
353
|
renderer.setClearColor(this.originalClearColor);
|
413
354
|
renderer.setClearAlpha(originalClearAlpha);
|
414
355
|
},
|
415
|
-
renderOverride: function
|
356
|
+
renderOverride: function(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
|
416
357
|
this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
|
417
358
|
var originalClearAlpha = renderer.getClearAlpha(this.tempColor);
|
418
359
|
var originalAutoClear = renderer.autoClear;
|
@@ -420,22 +361,19 @@ SSRPass.prototype = Object.assign(Object.create(Pass.prototype), {
|
|
420
361
|
renderer.autoClear = false;
|
421
362
|
clearColor = overrideMaterial.clearColor || clearColor;
|
422
363
|
clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
|
423
|
-
|
424
|
-
if (clearColor !== undefined && clearColor !== null) {
|
364
|
+
if (clearColor !== void 0 && clearColor !== null) {
|
425
365
|
renderer.setClearColor(clearColor);
|
426
|
-
renderer.setClearAlpha(clearAlpha || 0
|
366
|
+
renderer.setClearAlpha(clearAlpha || 0);
|
427
367
|
renderer.clear();
|
428
368
|
}
|
429
|
-
|
430
369
|
this.scene.overrideMaterial = overrideMaterial;
|
431
370
|
renderer.render(this.scene, this.camera);
|
432
|
-
this.scene.overrideMaterial = null;
|
433
|
-
|
371
|
+
this.scene.overrideMaterial = null;
|
434
372
|
renderer.autoClear = originalAutoClear;
|
435
373
|
renderer.setClearColor(this.originalClearColor);
|
436
374
|
renderer.setClearAlpha(originalClearAlpha);
|
437
375
|
},
|
438
|
-
renderMetalness: function
|
376
|
+
renderMetalness: function(renderer, overrideMaterial, renderTarget, clearColor, clearAlpha) {
|
439
377
|
this.originalClearColor.copy(renderer.getClearColor(this.tempColor));
|
440
378
|
var originalClearAlpha = renderer.getClearAlpha(this.tempColor);
|
441
379
|
var originalAutoClear = renderer.autoClear;
|
@@ -443,16 +381,13 @@ SSRPass.prototype = Object.assign(Object.create(Pass.prototype), {
|
|
443
381
|
renderer.autoClear = false;
|
444
382
|
clearColor = overrideMaterial.clearColor || clearColor;
|
445
383
|
clearAlpha = overrideMaterial.clearAlpha || clearAlpha;
|
446
|
-
|
447
|
-
if (clearColor !== undefined && clearColor !== null) {
|
384
|
+
if (clearColor !== void 0 && clearColor !== null) {
|
448
385
|
renderer.setClearColor(clearColor);
|
449
|
-
renderer.setClearAlpha(clearAlpha || 0
|
386
|
+
renderer.setClearAlpha(clearAlpha || 0);
|
450
387
|
renderer.clear();
|
451
388
|
}
|
452
|
-
|
453
|
-
this.scene.traverseVisible(child => {
|
389
|
+
this.scene.traverseVisible((child) => {
|
454
390
|
child._SSRPassMaterialBack = child.material;
|
455
|
-
|
456
391
|
if (this._selects.includes(child)) {
|
457
392
|
child.material = this.metalnessOnMaterial;
|
458
393
|
} else {
|
@@ -460,15 +395,14 @@ SSRPass.prototype = Object.assign(Object.create(Pass.prototype), {
|
|
460
395
|
}
|
461
396
|
});
|
462
397
|
renderer.render(this.scene, this.camera);
|
463
|
-
this.scene.traverseVisible(child => {
|
398
|
+
this.scene.traverseVisible((child) => {
|
464
399
|
child.material = child._SSRPassMaterialBack;
|
465
|
-
});
|
466
|
-
|
400
|
+
});
|
467
401
|
renderer.autoClear = originalAutoClear;
|
468
402
|
renderer.setClearColor(this.originalClearColor);
|
469
403
|
renderer.setClearAlpha(originalClearAlpha);
|
470
404
|
},
|
471
|
-
setSize: function
|
405
|
+
setSize: function(width, height) {
|
472
406
|
this.width = width;
|
473
407
|
this.height = height;
|
474
408
|
this.ssrMaterial.defines.MAX_STEP = Math.sqrt(width * width + height * height);
|
@@ -476,17 +410,15 @@ SSRPass.prototype = Object.assign(Object.create(Pass.prototype), {
|
|
476
410
|
this.beautyRenderTarget.setSize(width, height);
|
477
411
|
this.prevRenderTarget.setSize(width, height);
|
478
412
|
this.ssrRenderTarget.setSize(width, height);
|
479
|
-
this.normalRenderTarget.setSize(width, height);
|
480
|
-
|
413
|
+
this.normalRenderTarget.setSize(width, height);
|
481
414
|
this.metalnessRenderTarget.setSize(width, height);
|
482
415
|
this.blurRenderTarget.setSize(width, height);
|
483
|
-
this.blurRenderTarget2.setSize(width, height);
|
484
|
-
|
485
|
-
this.ssrMaterial.uniforms[
|
486
|
-
this.ssrMaterial.uniforms[
|
487
|
-
this.
|
488
|
-
this.
|
489
|
-
this.blurMaterial2.uniforms['resolution'].value.set(width, height);
|
416
|
+
this.blurRenderTarget2.setSize(width, height);
|
417
|
+
this.ssrMaterial.uniforms["resolution"].value.set(width, height);
|
418
|
+
this.ssrMaterial.uniforms["cameraProjectionMatrix"].value.copy(this.camera.projectionMatrix);
|
419
|
+
this.ssrMaterial.uniforms["cameraInverseProjectionMatrix"].value.copy(this.camera.projectionMatrixInverse);
|
420
|
+
this.blurMaterial.uniforms["resolution"].value.set(width, height);
|
421
|
+
this.blurMaterial2.uniforms["resolution"].value.set(width, height);
|
490
422
|
}
|
491
423
|
});
|
492
424
|
SSRPass.OUTPUT = {
|
@@ -497,5 +429,4 @@ SSRPass.OUTPUT = {
|
|
497
429
|
Normal: 5,
|
498
430
|
Metalness: 7
|
499
431
|
};
|
500
|
-
|
501
|
-
export { SSRPass };
|
432
|
+
exports.SSRPass = SSRPass;
|