three-stdlib 2.15.0 → 2.15.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1222) hide show
  1. package/animation/AnimationClipCreator.js +32 -52
  2. package/animation/AnimationClipCreator.mjs +57 -0
  3. package/animation/CCDIKSolver.js +66 -161
  4. package/animation/CCDIKSolver.mjs +234 -0
  5. package/animation/MMDAnimationHelper.js +150 -341
  6. package/animation/MMDAnimationHelper.mjs +514 -0
  7. package/animation/MMDPhysics.js +154 -361
  8. package/animation/MMDPhysics.mjs +769 -0
  9. package/cameras/CinematicCamera.js +67 -77
  10. package/cameras/CinematicCamera.mjs +129 -0
  11. package/controls/ArcballControls.js +544 -1449
  12. package/controls/ArcballControls.mjs +1737 -0
  13. package/controls/DeviceOrientationControls.js +52 -97
  14. package/controls/DeviceOrientationControls.mjs +74 -0
  15. package/controls/DragControls.js +85 -187
  16. package/controls/DragControls.mjs +172 -0
  17. package/controls/FirstPersonControls.js +123 -193
  18. package/controls/FirstPersonControls.mjs +220 -0
  19. package/controls/FlyControls.js +82 -152
  20. package/controls/FlyControls.mjs +239 -0
  21. package/controls/OrbitControls.js +232 -481
  22. package/controls/OrbitControls.mjs +731 -0
  23. package/controls/PointerLockControls.js +63 -99
  24. package/controls/PointerLockControls.mjs +88 -0
  25. package/controls/TrackballControls.js +211 -383
  26. package/controls/TrackballControls.mjs +481 -0
  27. package/controls/TransformControls.js +575 -782
  28. package/controls/TransformControls.mjs +1068 -0
  29. package/controls/experimental/CameraControls.js +329 -609
  30. package/controls/experimental/CameraControls.mjs +673 -0
  31. package/csm/CSM.js +47 -108
  32. package/csm/CSM.mjs +244 -0
  33. package/csm/CSMFrustum.js +14 -29
  34. package/csm/CSMFrustum.mjs +75 -0
  35. package/csm/CSMHelper.js +20 -34
  36. package/csm/CSMHelper.mjs +114 -0
  37. package/csm/CSMShader.js +7 -11
  38. package/csm/CSMShader.mjs +251 -0
  39. package/curves/CurveExtras.js +73 -115
  40. package/curves/CurveExtras.mjs +224 -0
  41. package/curves/NURBSCurve.js +15 -43
  42. package/curves/NURBSCurve.mjs +35 -0
  43. package/curves/NURBSSurface.js +11 -27
  44. package/curves/NURBSSurface.mjs +28 -0
  45. package/curves/NURBSUtils.js +54 -203
  46. package/curves/NURBSUtils.mjs +226 -0
  47. package/deprecated/Geometry.js +191 -486
  48. package/deprecated/Geometry.mjs +966 -0
  49. package/effects/AnaglyphEffect.js +95 -60
  50. package/effects/AnaglyphEffect.mjs +120 -0
  51. package/effects/AsciiEffect.js +80 -110
  52. package/effects/AsciiEffect.mjs +173 -0
  53. package/effects/OutlineEffect.js +121 -204
  54. package/effects/OutlineEffect.mjs +295 -0
  55. package/effects/ParallaxBarrierEffect.js +39 -38
  56. package/effects/ParallaxBarrierEffect.mjs +64 -0
  57. package/effects/PeppersGhostEffect.js +19 -68
  58. package/effects/PeppersGhostEffect.mjs +85 -0
  59. package/effects/StereoEffect.js +12 -16
  60. package/effects/StereoEffect.mjs +32 -0
  61. package/environments/RoomEnvironment.js +52 -47
  62. package/environments/RoomEnvironment.mjs +78 -0
  63. package/exporters/ColladaExporter.js +115 -241
  64. package/exporters/ColladaExporter.mjs +299 -0
  65. package/exporters/DRACOExporter.js +67 -121
  66. package/exporters/DRACOExporter.mjs +132 -0
  67. package/exporters/GLTFExporter.js +463 -1014
  68. package/exporters/GLTFExporter.mjs +1381 -0
  69. package/exporters/MMDExporter.js +44 -102
  70. package/exporters/MMDExporter.mjs +102 -0
  71. package/exporters/OBJExporter.js +78 -140
  72. package/exporters/OBJExporter.mjs +166 -0
  73. package/exporters/PLYExporter.js +93 -154
  74. package/exporters/PLYExporter.mjs +278 -0
  75. package/exporters/STLExporter.js +30 -81
  76. package/exporters/STLExporter.mjs +129 -0
  77. package/exporters/USDZExporter.js +84 -144
  78. package/exporters/USDZExporter.mjs +328 -0
  79. package/geometries/BoxLineGeometry.js +7 -14
  80. package/geometries/BoxLineGeometry.mjs +45 -0
  81. package/geometries/ConvexGeometry.js +15 -24
  82. package/geometries/ConvexGeometry.mjs +29 -0
  83. package/geometries/DecalGeometry.js +108 -162
  84. package/geometries/DecalGeometry.mjs +184 -0
  85. package/geometries/LightningStrike.js +101 -294
  86. package/geometries/LightningStrike.mjs +547 -0
  87. package/geometries/ParametricGeometries.js +26 -76
  88. package/geometries/ParametricGeometries.mjs +129 -0
  89. package/geometries/ParametricGeometry.js +24 -48
  90. package/geometries/ParametricGeometry.mjs +63 -0
  91. package/geometries/RoundedBoxGeometry.js +33 -64
  92. package/geometries/RoundedBoxGeometry.mjs +91 -0
  93. package/geometries/TeapotGeometry.js +1434 -174
  94. package/geometries/TeapotGeometry.mjs +1557 -0
  95. package/geometries/TextGeometry.js +9 -17
  96. package/geometries/TextGeometry.mjs +23 -0
  97. package/helpers/LightProbeHelper.js +53 -21
  98. package/helpers/LightProbeHelper.mjs +72 -0
  99. package/helpers/PositionalAudioHelper.js +23 -30
  100. package/helpers/PositionalAudioHelper.mjs +68 -0
  101. package/helpers/RectAreaLightHelper.js +17 -33
  102. package/helpers/RectAreaLightHelper.mjs +44 -0
  103. package/helpers/VertexNormalsHelper.js +20 -41
  104. package/helpers/VertexNormalsHelper.mjs +54 -0
  105. package/helpers/VertexTangentsHelper.js +18 -36
  106. package/helpers/VertexTangentsHelper.mjs +45 -0
  107. package/index.d.ts +54 -0
  108. package/index.js +968 -333
  109. package/index.mjs +968 -0
  110. package/interactive/SelectionBox.js +31 -46
  111. package/interactive/SelectionBox.mjs +137 -0
  112. package/interactive/SelectionHelper.js +16 -21
  113. package/interactive/SelectionHelper.mjs +54 -0
  114. package/libs/MeshoptDecoder.js +147 -58
  115. package/libs/MeshoptDecoder.mjs +210 -0
  116. package/libs/MotionControllers.js +66 -208
  117. package/libs/MotionControllers.mjs +261 -0
  118. package/lights/LightProbeGenerator.js +40 -96
  119. package/lights/LightProbeGenerator.mjs +145 -0
  120. package/lights/RectAreaLightUniformsLib.js +32842 -9
  121. package/lights/RectAreaLightUniformsLib.mjs +32842 -0
  122. package/lines/Line2.js +9 -12
  123. package/lines/Line2.mjs +13 -0
  124. package/lines/LineGeometry.js +7 -19
  125. package/lines/LineGeometry.mjs +44 -0
  126. package/lines/LineMaterial.js +51 -89
  127. package/lines/LineMaterial.mjs +539 -0
  128. package/lines/LineSegments2.js +56 -165
  129. package/lines/LineSegments2.mjs +202 -0
  130. package/lines/LineSegmentsGeometry.js +29 -71
  131. package/lines/LineSegmentsGeometry.mjs +124 -0
  132. package/lines/Wireframe.js +15 -29
  133. package/lines/Wireframe.mjs +31 -0
  134. package/lines/WireframeGeometry2.js +8 -9
  135. package/lines/WireframeGeometry2.mjs +13 -0
  136. package/loaders/3DMLoader.js +234 -469
  137. package/loaders/3DMLoader.mjs +802 -0
  138. package/loaders/3MFLoader.js +340 -555
  139. package/loaders/3MFLoader.mjs +837 -0
  140. package/loaders/AMFLoader.js +114 -219
  141. package/loaders/AMFLoader.mjs +284 -0
  142. package/loaders/AssimpLoader.js +328 -725
  143. package/loaders/AssimpLoader.mjs +1396 -0
  144. package/loaders/BVHLoader.js +94 -200
  145. package/loaders/BVHLoader.mjs +207 -0
  146. package/loaders/BasisTextureLoader.js +229 -357
  147. package/loaders/BasisTextureLoader.mjs +474 -0
  148. package/loaders/ColladaLoader.js +932 -1522
  149. package/loaders/ColladaLoader.mjs +2403 -0
  150. package/loaders/DDSLoader.js +42 -108
  151. package/loaders/DDSLoader.mjs +148 -0
  152. package/loaders/DRACOLoader.js +103 -210
  153. package/loaders/DRACOLoader.mjs +340 -0
  154. package/loaders/EXRLoader.js +461 -809
  155. package/loaders/EXRLoader.mjs +1351 -0
  156. package/loaders/FBXLoader.js +842 -1397
  157. package/loaders/FBXLoader.mjs +2362 -0
  158. package/loaders/FontLoader.js +33 -66
  159. package/loaders/FontLoader.mjs +111 -0
  160. package/loaders/GCodeLoader.js +63 -111
  161. package/loaders/GCodeLoader.mjs +141 -0
  162. package/loaders/GLTFLoader.js +771 -1484
  163. package/loaders/GLTFLoader.mjs +2316 -0
  164. package/loaders/HDRCubeTextureLoader.js +45 -50
  165. package/loaders/HDRCubeTextureLoader.mjs +77 -0
  166. package/loaders/KMZLoader.js +42 -55
  167. package/loaders/KMZLoader.mjs +75 -0
  168. package/loaders/KTX2Loader.js +229 -362
  169. package/loaders/KTX2Loader.mjs +427 -0
  170. package/loaders/KTXLoader.js +37 -99
  171. package/loaders/KTXLoader.mjs +87 -0
  172. package/loaders/LDrawLoader.js +313 -746
  173. package/loaders/LDrawLoader.mjs +1409 -0
  174. package/loaders/LUT3dlLoader.js +50 -62
  175. package/loaders/LUT3dlLoader.mjs +100 -0
  176. package/loaders/LUTCubeLoader.js +45 -56
  177. package/loaders/LUTCubeLoader.mjs +104 -0
  178. package/loaders/LWOLoader.js +227 -339
  179. package/loaders/LWOLoader.mjs +625 -0
  180. package/loaders/LottieLoader.js +36 -38
  181. package/loaders/LottieLoader.mjs +47 -0
  182. package/loaders/MD2Loader.js +248 -91
  183. package/loaders/MD2Loader.mjs +359 -0
  184. package/loaders/MDDLoader.js +25 -45
  185. package/loaders/MDDLoader.mjs +58 -0
  186. package/loaders/MMDLoader.js +359 -795
  187. package/loaders/MMDLoader.mjs +998 -0
  188. package/loaders/MTLLoader.js +91 -201
  189. package/loaders/MTLLoader.mjs +280 -0
  190. package/loaders/NRRDLoader.js +182 -263
  191. package/loaders/NRRDLoader.mjs +401 -0
  192. package/loaders/NodeMaterialLoader.js +121 -14
  193. package/loaders/NodeMaterialLoader.mjs +146 -0
  194. package/loaders/OBJLoader.js +161 -283
  195. package/loaders/OBJLoader.mjs +487 -0
  196. package/loaders/PCDLoader.js +145 -164
  197. package/loaders/PCDLoader.mjs +248 -0
  198. package/loaders/PDBLoader.js +45 -63
  199. package/loaders/PDBLoader.mjs +246 -0
  200. package/loaders/PLYLoader.js +106 -203
  201. package/loaders/PLYLoader.mjs +317 -0
  202. package/loaders/PRWMLoader.js +73 -110
  203. package/loaders/PRWMLoader.mjs +160 -0
  204. package/loaders/PVRLoader.js +32 -93
  205. package/loaders/PVRLoader.mjs +131 -0
  206. package/loaders/RGBELoader.js +96 -233
  207. package/loaders/RGBELoader.mjs +244 -0
  208. package/loaders/RGBMLoader.js +344 -514
  209. package/loaders/RGBMLoader.mjs +998 -0
  210. package/loaders/STLLoader.js +59 -165
  211. package/loaders/STLLoader.mjs +190 -0
  212. package/loaders/SVGLoader.js +481 -851
  213. package/loaders/SVGLoader.mjs +1709 -0
  214. package/loaders/TDSLoader.js +137 -527
  215. package/loaders/TDSLoader.mjs +480 -0
  216. package/loaders/TGALoader.js +94 -205
  217. package/loaders/TGALoader.mjs +285 -0
  218. package/loaders/TTFLoader.js +58 -79
  219. package/loaders/TTFLoader.mjs +131 -0
  220. package/loaders/TiltLoader.js +129 -167
  221. package/loaders/TiltLoader.mjs +373 -0
  222. package/loaders/VOXLoader.js +320 -84
  223. package/loaders/VOXLoader.mjs +431 -0
  224. package/loaders/VRMLLoader.js +786 -1268
  225. package/loaders/VRMLLoader.mjs +2093 -0
  226. package/loaders/VRMLoader.js +23 -31
  227. package/loaders/VRMLoader.mjs +38 -0
  228. package/loaders/VTKLoader.js +219 -407
  229. package/loaders/VTKLoader.mjs +646 -0
  230. package/loaders/XLoader.js +1083 -1259
  231. package/loaders/XLoader.mjs +1258 -0
  232. package/loaders/XYZLoader.js +28 -34
  233. package/loaders/XYZLoader.mjs +60 -0
  234. package/loaders/lwo/IFFParser.js +238 -492
  235. package/loaders/lwo/IFFParser.mjs +697 -0
  236. package/loaders/lwo/LWO2Parser.js +176 -279
  237. package/loaders/lwo/LWO2Parser.mjs +327 -0
  238. package/loaders/lwo/LWO3Parser.js +160 -247
  239. package/loaders/lwo/LWO3Parser.mjs +298 -0
  240. package/math/Capsule.js +56 -43
  241. package/math/Capsule.mjs +100 -0
  242. package/math/ColorConverter.js +18 -32
  243. package/math/ColorConverter.mjs +51 -0
  244. package/math/ConvexHull.js +515 -739
  245. package/math/ConvexHull.mjs +574 -0
  246. package/math/ImprovedNoise.js +282 -32
  247. package/math/ImprovedNoise.mjs +302 -0
  248. package/math/Lut.js +51 -35
  249. package/math/Lut.mjs +135 -0
  250. package/math/MeshSurfaceSampler.js +25 -68
  251. package/math/MeshSurfaceSampler.mjs +107 -0
  252. package/math/OBB.js +91 -152
  253. package/math/OBB.mjs +235 -0
  254. package/math/Octree.js +76 -139
  255. package/math/Octree.mjs +278 -0
  256. package/math/SimplexNoise.js +217 -238
  257. package/math/SimplexNoise.mjs +425 -0
  258. package/misc/ConvexObjectBreaker.js +79 -185
  259. package/misc/ConvexObjectBreaker.mjs +292 -0
  260. package/misc/GPUComputationRenderer.js +69 -194
  261. package/misc/GPUComputationRenderer.mjs +171 -0
  262. package/misc/Gyroscope.js +16 -22
  263. package/misc/Gyroscope.mjs +35 -0
  264. package/misc/MD2Character.js +52 -74
  265. package/misc/MD2Character.mjs +162 -0
  266. package/misc/MD2CharacterComplex.js +112 -163
  267. package/misc/MD2CharacterComplex.mjs +328 -0
  268. package/misc/MorphAnimMesh.js +20 -28
  269. package/misc/MorphAnimMesh.mjs +40 -0
  270. package/misc/MorphBlendMesh.js +45 -69
  271. package/misc/MorphBlendMesh.mjs +179 -0
  272. package/misc/ProgressiveLightmap.js +70 -187
  273. package/misc/ProgressiveLightmap.mjs +166 -0
  274. package/misc/RollerCoaster.js +106 -135
  275. package/misc/RollerCoaster.mjs +346 -0
  276. package/misc/TubePainter.js +74 -92
  277. package/misc/TubePainter.mjs +123 -0
  278. package/misc/Volume.js +108 -270
  279. package/misc/Volume.mjs +244 -0
  280. package/misc/VolumeSlice.js +34 -122
  281. package/misc/VolumeSlice.mjs +106 -0
  282. package/misc/WebGL.js +37 -34
  283. package/misc/WebGL.mjs +74 -0
  284. package/modifiers/CurveModifier.js +46 -151
  285. package/modifiers/CurveModifier.mjs +182 -0
  286. package/modifiers/EdgeSplitModifier.js +46 -90
  287. package/modifiers/EdgeSplitModifier.mjs +162 -0
  288. package/modifiers/SimplifyModifier.js +77 -202
  289. package/modifiers/SimplifyModifier.mjs +282 -0
  290. package/modifiers/TessellateModifier.js +65 -90
  291. package/modifiers/TessellateModifier.mjs +206 -0
  292. package/nodes/Nodes.js +274 -140
  293. package/nodes/Nodes.mjs +400 -0
  294. package/nodes/ShaderNode.js +296 -196
  295. package/nodes/ShaderNode.mjs +408 -0
  296. package/nodes/accessors/BufferNode.js +4 -8
  297. package/nodes/accessors/BufferNode.mjs +15 -0
  298. package/nodes/accessors/CameraNode.js +20 -25
  299. package/nodes/accessors/CameraNode.mjs +44 -0
  300. package/nodes/accessors/CubeTextureNode.js +14 -26
  301. package/nodes/accessors/CubeTextureNode.mjs +42 -0
  302. package/nodes/accessors/MaterialNode.js +43 -53
  303. package/nodes/accessors/MaterialNode.mjs +71 -0
  304. package/nodes/accessors/MaterialReferenceNode.js +3 -6
  305. package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
  306. package/nodes/accessors/ModelNode.js +3 -5
  307. package/nodes/accessors/ModelNode.mjs +9 -0
  308. package/nodes/accessors/ModelViewProjectionNode.js +14 -13
  309. package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
  310. package/nodes/accessors/NormalNode.js +40 -39
  311. package/nodes/accessors/NormalNode.mjs +62 -0
  312. package/nodes/accessors/Object3DNode.js +40 -50
  313. package/nodes/accessors/Object3DNode.mjs +76 -0
  314. package/nodes/accessors/PointUVNode.js +5 -9
  315. package/nodes/accessors/PointUVNode.mjs +13 -0
  316. package/nodes/accessors/PositionNode.js +42 -41
  317. package/nodes/accessors/PositionNode.mjs +65 -0
  318. package/nodes/accessors/ReferenceNode.js +10 -17
  319. package/nodes/accessors/ReferenceNode.mjs +37 -0
  320. package/nodes/accessors/ReflectNode.js +23 -26
  321. package/nodes/accessors/ReflectNode.mjs +43 -0
  322. package/nodes/accessors/SkinningNode.js +46 -48
  323. package/nodes/accessors/SkinningNode.mjs +58 -0
  324. package/nodes/accessors/TextureNode.js +14 -29
  325. package/nodes/accessors/TextureNode.mjs +54 -0
  326. package/nodes/accessors/UVNode.js +5 -11
  327. package/nodes/accessors/UVNode.mjs +23 -0
  328. package/nodes/core/ArrayUniformNode.js +3 -7
  329. package/nodes/core/ArrayUniformNode.mjs +14 -0
  330. package/nodes/core/AttributeNode.js +5 -12
  331. package/nodes/core/AttributeNode.mjs +30 -0
  332. package/nodes/core/BypassNode.js +5 -12
  333. package/nodes/core/BypassNode.mjs +22 -0
  334. package/nodes/core/CodeNode.js +4 -12
  335. package/nodes/core/CodeNode.mjs +28 -0
  336. package/nodes/core/ConstNode.js +3 -7
  337. package/nodes/core/ConstNode.mjs +14 -0
  338. package/nodes/core/ContextNode.js +3 -8
  339. package/nodes/core/ContextNode.mjs +22 -0
  340. package/nodes/core/ExpressionNode.js +5 -9
  341. package/nodes/core/ExpressionNode.mjs +19 -0
  342. package/nodes/core/FunctionCallNode.js +6 -15
  343. package/nodes/core/FunctionCallNode.mjs +37 -0
  344. package/nodes/core/FunctionNode.js +10 -25
  345. package/nodes/core/FunctionNode.mjs +56 -0
  346. package/nodes/core/InputNode.js +12 -23
  347. package/nodes/core/InputNode.mjs +38 -0
  348. package/nodes/core/Node.js +35 -75
  349. package/nodes/core/Node.mjs +139 -0
  350. package/nodes/core/NodeAttribute.js +2 -4
  351. package/nodes/core/NodeAttribute.mjs +10 -0
  352. package/nodes/core/NodeBuilder.js +110 -224
  353. package/nodes/core/NodeBuilder.mjs +395 -0
  354. package/nodes/core/NodeCode.js +4 -7
  355. package/nodes/core/NodeCode.mjs +11 -0
  356. package/nodes/core/NodeFrame.js +9 -12
  357. package/nodes/core/NodeFrame.mjs +35 -0
  358. package/nodes/core/NodeFunctionInput.js +3 -5
  359. package/nodes/core/NodeFunctionInput.mjs +13 -0
  360. package/nodes/core/NodeKeywords.js +5 -16
  361. package/nodes/core/NodeKeywords.mjs +44 -0
  362. package/nodes/core/NodeUniform.js +3 -7
  363. package/nodes/core/NodeUniform.mjs +18 -0
  364. package/nodes/core/NodeUtils.js +39 -43
  365. package/nodes/core/NodeUtils.mjs +57 -0
  366. package/nodes/core/NodeVar.js +2 -4
  367. package/nodes/core/NodeVar.mjs +10 -0
  368. package/nodes/core/NodeVary.js +2 -4
  369. package/nodes/core/NodeVary.mjs +10 -0
  370. package/nodes/core/PropertyNode.js +4 -10
  371. package/nodes/core/PropertyNode.mjs +21 -0
  372. package/nodes/core/TempNode.js +5 -11
  373. package/nodes/core/TempNode.mjs +25 -0
  374. package/nodes/core/UniformNode.js +4 -10
  375. package/nodes/core/UniformNode.mjs +23 -0
  376. package/nodes/core/VarNode.js +3 -11
  377. package/nodes/core/VarNode.mjs +31 -0
  378. package/nodes/core/VaryNode.js +6 -15
  379. package/nodes/core/VaryNode.mjs +30 -0
  380. package/nodes/core/constants.js +20 -7
  381. package/nodes/core/constants.mjs +24 -0
  382. package/nodes/display/ColorSpaceNode.js +34 -38
  383. package/nodes/display/ColorSpaceNode.mjs +63 -0
  384. package/nodes/display/NormalMapNode.js +35 -53
  385. package/nodes/display/NormalMapNode.mjs +54 -0
  386. package/nodes/fog/FogNode.js +5 -9
  387. package/nodes/fog/FogNode.mjs +15 -0
  388. package/nodes/fog/FogRangeNode.js +5 -9
  389. package/nodes/fog/FogRangeNode.mjs +17 -0
  390. package/nodes/functions/BSDFs.js +61 -118
  391. package/nodes/functions/BSDFs.mjs +64 -0
  392. package/nodes/lights/LightContextNode.js +14 -23
  393. package/nodes/lights/LightContextNode.mjs +35 -0
  394. package/nodes/lights/LightNode.js +27 -31
  395. package/nodes/lights/LightNode.mjs +58 -0
  396. package/nodes/lights/LightsNode.js +9 -28
  397. package/nodes/lights/LightsNode.mjs +59 -0
  398. package/nodes/loaders/NodeLoader.js +27 -42
  399. package/nodes/loaders/NodeLoader.mjs +66 -0
  400. package/nodes/loaders/NodeMaterialLoader.js +4 -10
  401. package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
  402. package/nodes/loaders/NodeObjectLoader.js +9 -19
  403. package/nodes/loaders/NodeObjectLoader.mjs +40 -0
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  1210. package/utils/SkeletonUtils.cjs.js +0 -1
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  1212. package/utils/WorkerPool.cjs.js +0 -1
  1213. package/webxr/ARButton.cjs.js +0 -1
  1214. package/webxr/OculusHandModel.cjs.js +0 -1
  1215. package/webxr/OculusHandPointerModel.cjs.js +0 -1
  1216. package/webxr/Text2D.cjs.js +0 -1
  1217. package/webxr/VRButton.cjs.js +0 -1
  1218. package/webxr/XRControllerModelFactory.cjs.js +0 -1
  1219. package/webxr/XREstimatedLight.cjs.js +0 -1
  1220. package/webxr/XRHandMeshModel.cjs.js +0 -1
  1221. package/webxr/XRHandModelFactory.cjs.js +0 -1
  1222. package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
@@ -1,124 +1,20 @@
1
- import { BufferGeometry, Vector3, Uint32BufferAttribute, Float32BufferAttribute, DynamicDrawUsage, MathUtils } from 'three';
2
- import { SimplexNoise } from '../math/SimplexNoise.js';
3
-
4
- /**
5
- * @fileoverview LightningStrike object for creating lightning strikes and voltaic arcs.
6
- *
7
- *
8
- * Usage
9
- *
10
- * var myRay = new LightningStrike( paramsObject );
11
- * var myRayMesh = new THREE.Mesh( myRay, myMaterial );
12
- * scene.add( myRayMesh );
13
- * ...
14
- * myRay.update( currentTime );
15
- *
16
- * The "currentTime" can vary its rate, go forwards, backwards or even jump, but it cannot be negative.
17
- *
18
- * You should normally leave the ray position to (0, 0, 0). You should control it by changing the sourceOffset and destOffset parameters.
19
- *
20
- *
21
- * LightningStrike parameters
22
- *
23
- * The paramsObject can contain any of the following parameters.
24
- *
25
- * Legend:
26
- * 'LightningStrike' (also called 'ray'): An independent voltaic arc with its ramifications and defined with a set of parameters.
27
- * 'Subray': A ramification of the ray. It is not a LightningStrike object.
28
- * 'Segment': A linear segment piece of a subray.
29
- * 'Leaf segment': A ray segment which cannot be smaller.
30
- *
31
- *
32
- * The following parameters can be changed any time and if they vary smoothly, the ray form will also change smoothly:
33
- *
34
- * @param {Vector3} sourceOffset The point where the ray starts.
35
- *
36
- * @param {Vector3} destOffset The point where the ray ends.
37
- *
38
- * @param {double} timeScale The rate at wich the ray form changes in time. Default: 1
39
- *
40
- * @param {double} roughness From 0 to 1. The higher the value, the more wrinkled is the ray. Default: 0.9
41
- *
42
- * @param {double} straightness From 0 to 1. The higher the value, the more straight will be a subray path. Default: 0.7
43
- *
44
- * @param {Vector3} up0 Ray 'up' direction at the ray starting point. Must be normalized. It should be perpendicular to the ray forward direction but it doesn't matter much.
45
- *
46
- * @param {Vector3} up1 Like the up0 parameter but at the end of the ray. Must be normalized.
47
- *
48
- * @param {double} radius0 Radius of the main ray trunk at the start point. Default: 1
49
- *
50
- * @param {double} radius1 Radius of the main ray trunk at the end point. Default: 1
51
- *
52
- * @param {double} radius0Factor The radius0 of a subray is this factor times the radius0 of its parent subray. Default: 0.5
53
- *
54
- * @param {double} radius1Factor The radius1 of a subray is this factor times the radius1 of its parent subray. Default: 0.2
55
- *
56
- * @param {minRadius} Minimum value a subray radius0 or radius1 can get. Default: 0.1
57
- *
58
- *
59
- * The following parameters should not be changed after lightning creation. They can be changed but the ray will change its form abruptly:
60
- *
61
- * @param {boolean} isEternal If true the ray never extinguishes. Otherwise its life is controlled by the 'birthTime' and 'deathTime' parameters. Default: true if any of those two parameters is undefined.
62
- *
63
- * @param {double} birthTime The time at which the ray starts its life and begins propagating. Only if isEternal is false. Default: None.
64
- *
65
- * @param {double} deathTime The time at which the ray ends vanishing and its life. Only if isEternal is false. Default: None.
66
- *
67
- * @param {double} propagationTimeFactor From 0 to 1. Lifetime factor at which the ray ends propagating and enters the steady phase. For example, 0.1 means it is propagating 1/10 of its lifetime. Default: 0.1
68
- *
69
- * @param {double} vanishingTimeFactor From 0 to 1. Lifetime factor at which the ray ends the steady phase and begins vanishing. For example, 0.9 means it is vanishing 1/10 of its lifetime. Default: 0.9
70
- *
71
- * @param {double} subrayPeriod Subrays cycle periodically. This is their time period. Default: 4
72
- *
73
- * @param {double} subrayDutyCycle From 0 to 1. This is the fraction of time a subray is active. Default: 0.6
74
- *
75
- *
76
- * These parameters cannot change after lightning creation:
77
- *
78
- * @param {integer} maxIterations: Greater than 0. The number of ray's leaf segments is 2**maxIterations. Default: 9
79
- *
80
- * @param {boolean} isStatic Set to true only for rays which won't change over time and are not attached to moving objects (Rare case). It is used to set the vertex buffers non-dynamic. You can omit calling update() for these rays.
81
- *
82
- * @param {integer} ramification Greater than 0. Maximum number of child subrays a subray can have. Default: 5
83
- *
84
- * @param {integer} maxSubrayRecursion Greater than 0. Maximum level of recursion (subray descendant generations). Default: 3
85
- *
86
- * @param {double} recursionProbability From 0 to 1. The lower the value, the less chance each new generation of subrays has to generate new subrays. Default: 0.6
87
- *
88
- * @param {boolean} generateUVs If true, the ray geometry will have uv coordinates generated. u runs along the ray, and v across its perimeter. Default: false.
89
- *
90
- * @param {Object} randomGenerator Set here your random number generator which will seed the SimplexNoise and other decisions during ray tree creation.
91
- * It can be used to generate repeatable rays. For that, set also the noiseSeed parameter, and each ray created with that generator and seed pair will be identical in time.
92
- * The randomGenerator parameter should be an object with a random() function similar to Math.random, but seedable.
93
- * It must have also a getSeed() method, which returns the current seed, and a setSeed( seed ) method, which accepts as seed a fractional number from 0 to 1, as well as any other number.
94
- * The default value is an internal generator for some uses and Math.random for others (It is non-repeatable even if noiseSeed is supplied)
95
- *
96
- * @param {double} noiseSeed Seed used to make repeatable rays (see the randomGenerator)
97
- *
98
- * @param {function} onDecideSubrayCreation Set this to change the callback which decides subray creation. You can look at the default callback in the code (createDefaultSubrayCreationCallbacks)for more info.
99
- *
100
- * @param {function} onSubrayCreation This is another callback, more simple than the previous one. It can be used to adapt the form of subrays or other parameters once a subray has been created and initialized. It is used in the examples to adapt subrays to a sphere or to a plane.
101
- *
102
- *
103
- */
104
-
105
- class LightningStrike extends BufferGeometry {
1
+ "use strict";
2
+ Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
+ const THREE = require("three");
4
+ const SimplexNoise = require("../math/SimplexNoise.js");
5
+ class LightningStrike extends THREE.BufferGeometry {
106
6
  constructor(rayParameters) {
107
7
  super();
108
- this.type = 'LightningStrike'; // Set parameters, and set undefined parameters to default values
109
-
8
+ this.type = "LightningStrike";
110
9
  rayParameters = rayParameters || {};
111
- this.init(LightningStrike.copyParameters(rayParameters, rayParameters)); // Creates and populates the mesh
112
-
10
+ this.init(LightningStrike.copyParameters(rayParameters, rayParameters));
113
11
  this.createMesh();
114
12
  }
115
-
116
13
  update(time) {
117
- if (this.isStatic) return;
118
-
14
+ if (this.isStatic)
15
+ return;
119
16
  if (this.rayParameters.isEternal || this.rayParameters.birthTime <= time && time <= this.rayParameters.deathTime) {
120
17
  this.updateMesh(time);
121
-
122
18
  if (time < this.subrays[0].endPropagationTime) {
123
19
  this.state = LightningStrike.RAY_PROPAGATING;
124
20
  } else if (time > this.subrays[0].beginVanishingTime) {
@@ -126,11 +22,9 @@ class LightningStrike extends BufferGeometry {
126
22
  } else {
127
23
  this.state = LightningStrike.RAY_STEADY;
128
24
  }
129
-
130
25
  this.visible = true;
131
26
  } else {
132
27
  this.visible = false;
133
-
134
28
  if (time < this.rayParameters.birthTime) {
135
29
  this.state = LightningStrike.RAY_UNBORN;
136
30
  } else {
@@ -138,64 +32,50 @@ class LightningStrike extends BufferGeometry {
138
32
  }
139
33
  }
140
34
  }
141
-
142
35
  init(rayParameters) {
143
- // Init all the state from the parameters
144
- this.rayParameters = rayParameters; // These parameters cannot change after lightning creation:
145
-
146
- this.maxIterations = rayParameters.maxIterations !== undefined ? Math.floor(rayParameters.maxIterations) : 9;
36
+ this.rayParameters = rayParameters;
37
+ this.maxIterations = rayParameters.maxIterations !== void 0 ? Math.floor(rayParameters.maxIterations) : 9;
147
38
  rayParameters.maxIterations = this.maxIterations;
148
- this.isStatic = rayParameters.isStatic !== undefined ? rayParameters.isStatic : false;
39
+ this.isStatic = rayParameters.isStatic !== void 0 ? rayParameters.isStatic : false;
149
40
  rayParameters.isStatic = this.isStatic;
150
- this.ramification = rayParameters.ramification !== undefined ? Math.floor(rayParameters.ramification) : 5;
41
+ this.ramification = rayParameters.ramification !== void 0 ? Math.floor(rayParameters.ramification) : 5;
151
42
  rayParameters.ramification = this.ramification;
152
- this.maxSubrayRecursion = rayParameters.maxSubrayRecursion !== undefined ? Math.floor(rayParameters.maxSubrayRecursion) : 3;
43
+ this.maxSubrayRecursion = rayParameters.maxSubrayRecursion !== void 0 ? Math.floor(rayParameters.maxSubrayRecursion) : 3;
153
44
  rayParameters.maxSubrayRecursion = this.maxSubrayRecursion;
154
- this.recursionProbability = rayParameters.recursionProbability !== undefined ? rayParameters.recursionProbability : 0.6;
45
+ this.recursionProbability = rayParameters.recursionProbability !== void 0 ? rayParameters.recursionProbability : 0.6;
155
46
  rayParameters.recursionProbability = this.recursionProbability;
156
- this.generateUVs = rayParameters.generateUVs !== undefined ? rayParameters.generateUVs : false;
157
- rayParameters.generateUVs = this.generateUVs; // Random generator
158
-
159
- if (rayParameters.randomGenerator !== undefined) {
47
+ this.generateUVs = rayParameters.generateUVs !== void 0 ? rayParameters.generateUVs : false;
48
+ rayParameters.generateUVs = this.generateUVs;
49
+ if (rayParameters.randomGenerator !== void 0) {
160
50
  this.randomGenerator = rayParameters.randomGenerator;
161
51
  this.seedGenerator = rayParameters.randomGenerator;
162
-
163
- if (rayParameters.noiseSeed !== undefined) {
52
+ if (rayParameters.noiseSeed !== void 0) {
164
53
  this.seedGenerator.setSeed(rayParameters.noiseSeed);
165
54
  }
166
55
  } else {
167
56
  this.randomGenerator = LightningStrike.createRandomGenerator();
168
57
  this.seedGenerator = Math;
169
- } // Ray creation callbacks
170
-
171
-
172
- if (rayParameters.onDecideSubrayCreation !== undefined) {
58
+ }
59
+ if (rayParameters.onDecideSubrayCreation !== void 0) {
173
60
  this.onDecideSubrayCreation = rayParameters.onDecideSubrayCreation;
174
61
  } else {
175
62
  this.createDefaultSubrayCreationCallbacks();
176
-
177
- if (rayParameters.onSubrayCreation !== undefined) {
63
+ if (rayParameters.onSubrayCreation !== void 0) {
178
64
  this.onSubrayCreation = rayParameters.onSubrayCreation;
179
65
  }
180
- } // Internal state
181
-
182
-
66
+ }
183
67
  this.state = LightningStrike.RAY_INITIALIZED;
184
68
  this.maxSubrays = Math.ceil(1 + Math.pow(this.ramification, Math.max(0, this.maxSubrayRecursion - 1)));
185
69
  rayParameters.maxSubrays = this.maxSubrays;
186
70
  this.maxRaySegments = 2 * (1 << this.maxIterations);
187
71
  this.subrays = [];
188
-
189
72
  for (let i = 0; i < this.maxSubrays; i++) {
190
73
  this.subrays.push(this.createSubray());
191
74
  }
192
-
193
75
  this.raySegments = [];
194
-
195
76
  for (let i = 0; i < this.maxRaySegments; i++) {
196
77
  this.raySegments.push(this.createSegment());
197
78
  }
198
-
199
79
  this.time = 0;
200
80
  this.timeFraction = 0;
201
81
  this.currentSegmentCallback = null;
@@ -214,72 +94,58 @@ class LightningStrike extends BufferGeometry {
214
94
  this.indices = null;
215
95
  this.positionAttribute = null;
216
96
  this.uvsAttribute = null;
217
- this.simplexX = new SimplexNoise(this.seedGenerator);
218
- this.simplexY = new SimplexNoise(this.seedGenerator);
219
- this.simplexZ = new SimplexNoise(this.seedGenerator); // Temp vectors
220
-
221
- this.forwards = new Vector3();
222
- this.forwardsFill = new Vector3();
223
- this.side = new Vector3();
224
- this.down = new Vector3();
225
- this.middlePos = new Vector3();
226
- this.middleLinPos = new Vector3();
227
- this.newPos = new Vector3();
228
- this.vPos = new Vector3();
229
- this.cross1 = new Vector3();
97
+ this.simplexX = new SimplexNoise.SimplexNoise(this.seedGenerator);
98
+ this.simplexY = new SimplexNoise.SimplexNoise(this.seedGenerator);
99
+ this.simplexZ = new SimplexNoise.SimplexNoise(this.seedGenerator);
100
+ this.forwards = new THREE.Vector3();
101
+ this.forwardsFill = new THREE.Vector3();
102
+ this.side = new THREE.Vector3();
103
+ this.down = new THREE.Vector3();
104
+ this.middlePos = new THREE.Vector3();
105
+ this.middleLinPos = new THREE.Vector3();
106
+ this.newPos = new THREE.Vector3();
107
+ this.vPos = new THREE.Vector3();
108
+ this.cross1 = new THREE.Vector3();
230
109
  }
231
-
232
110
  createMesh() {
233
111
  const maxDrawableSegmentsPerSubRay = 1 << this.maxIterations;
234
112
  const maxVerts = 3 * (maxDrawableSegmentsPerSubRay + 1) * this.maxSubrays;
235
113
  const maxIndices = 18 * maxDrawableSegmentsPerSubRay * this.maxSubrays;
236
114
  this.vertices = new Float32Array(maxVerts * 3);
237
115
  this.indices = new Uint32Array(maxIndices);
238
-
239
116
  if (this.generateUVs) {
240
117
  this.uvs = new Float32Array(maxVerts * 2);
241
- } // Populate the mesh
242
-
243
-
118
+ }
244
119
  this.fillMesh(0);
245
- this.setIndex(new Uint32BufferAttribute(this.indices, 1));
246
- this.positionAttribute = new Float32BufferAttribute(this.vertices, 3);
247
- this.setAttribute('position', this.positionAttribute);
248
-
120
+ this.setIndex(new THREE.Uint32BufferAttribute(this.indices, 1));
121
+ this.positionAttribute = new THREE.Float32BufferAttribute(this.vertices, 3);
122
+ this.setAttribute("position", this.positionAttribute);
249
123
  if (this.generateUVs) {
250
- this.uvsAttribute = new Float32BufferAttribute(new Float32Array(this.uvs), 2);
251
- this.setAttribute('uv', this.uvsAttribute);
124
+ this.uvsAttribute = new THREE.Float32BufferAttribute(new Float32Array(this.uvs), 2);
125
+ this.setAttribute("uv", this.uvsAttribute);
252
126
  }
253
-
254
127
  if (!this.isStatic) {
255
- this.index.usage = DynamicDrawUsage;
256
- this.positionAttribute.usage = DynamicDrawUsage;
257
-
128
+ this.index.usage = THREE.DynamicDrawUsage;
129
+ this.positionAttribute.usage = THREE.DynamicDrawUsage;
258
130
  if (this.generateUVs) {
259
- this.uvsAttribute.usage = DynamicDrawUsage;
131
+ this.uvsAttribute.usage = THREE.DynamicDrawUsage;
260
132
  }
261
- } // Store buffers for later modification
262
-
263
-
133
+ }
264
134
  this.vertices = this.positionAttribute.array;
265
135
  this.indices = this.index.array;
266
-
267
136
  if (this.generateUVs) {
268
137
  this.uvs = this.uvsAttribute.array;
269
138
  }
270
139
  }
271
-
272
140
  updateMesh(time) {
273
141
  this.fillMesh(time);
274
142
  this.drawRange.count = this.currentIndex;
275
143
  this.index.needsUpdate = true;
276
144
  this.positionAttribute.needsUpdate = true;
277
-
278
145
  if (this.generateUVs) {
279
146
  this.uvsAttribute.needsUpdate = true;
280
147
  }
281
148
  }
282
-
283
149
  fillMesh(time) {
284
150
  const scope = this;
285
151
  this.currentVertex = 0;
@@ -288,41 +154,30 @@ class LightningStrike extends BufferGeometry {
288
154
  this.currentUVCoordinate = 0;
289
155
  this.fractalRay(time, function fillVertices(segment) {
290
156
  const subray = scope.currentSubray;
291
-
292
157
  if (time < subray.birthTime) {
293
- //&& ( ! this.rayParameters.isEternal || scope.currentSubray.recursion > 0 ) ) {
294
158
  return;
295
159
  } else if (this.rayParameters.isEternal && scope.currentSubray.recursion == 0) {
296
- // Eternal rays don't propagate nor vanish, but its subrays do
297
160
  scope.createPrism(segment);
298
161
  scope.onDecideSubrayCreation(segment, scope);
299
162
  } else if (time < subray.endPropagationTime) {
300
163
  if (scope.timeFraction >= segment.fraction0 * subray.propagationTimeFactor) {
301
- // Ray propagation has arrived to this segment
302
164
  scope.createPrism(segment);
303
165
  scope.onDecideSubrayCreation(segment, scope);
304
166
  }
305
167
  } else if (time < subray.beginVanishingTime) {
306
- // Ray is steady (nor propagating nor vanishing)
307
168
  scope.createPrism(segment);
308
169
  scope.onDecideSubrayCreation(segment, scope);
309
170
  } else {
310
171
  if (scope.timeFraction <= subray.vanishingTimeFactor + segment.fraction1 * (1 - subray.vanishingTimeFactor)) {
311
- // Segment has not yet vanished
312
172
  scope.createPrism(segment);
313
173
  }
314
-
315
174
  scope.onDecideSubrayCreation(segment, scope);
316
175
  }
317
176
  });
318
177
  }
319
-
320
- addNewSubray()
321
- /*rayParameters*/
322
- {
178
+ addNewSubray() {
323
179
  return this.subrays[this.numSubrays++];
324
180
  }
325
-
326
181
  initSubray(subray, rayParameters) {
327
182
  subray.pos0.copy(rayParameters.sourceOffset);
328
183
  subray.pos1.copy(rayParameters.destOffset);
@@ -338,26 +193,23 @@ class LightningStrike extends BufferGeometry {
338
193
  subray.propagationTimeFactor = rayParameters.propagationTimeFactor;
339
194
  subray.vanishingTimeFactor = rayParameters.vanishingTimeFactor;
340
195
  subray.maxIterations = this.maxIterations;
341
- subray.seed = rayParameters.noiseSeed !== undefined ? rayParameters.noiseSeed : 0;
196
+ subray.seed = rayParameters.noiseSeed !== void 0 ? rayParameters.noiseSeed : 0;
342
197
  subray.recursion = 0;
343
198
  }
344
-
345
199
  fractalRay(time, segmentCallback) {
346
200
  this.time = time;
347
201
  this.currentSegmentCallback = segmentCallback;
348
- this.numSubrays = 0; // Add the top level subray
349
-
350
- this.initSubray(this.addNewSubray(), this.rayParameters); // Process all subrays that are being generated until consuming all of them
351
-
202
+ this.numSubrays = 0;
203
+ this.initSubray(this.addNewSubray(), this.rayParameters);
352
204
  for (let subrayIndex = 0; subrayIndex < this.numSubrays; subrayIndex++) {
353
205
  const subray = this.subrays[subrayIndex];
354
206
  this.currentSubray = subray;
355
207
  this.randomGenerator.setSeed(subray.seed);
356
- subray.endPropagationTime = MathUtils.lerp(subray.birthTime, subray.deathTime, subray.propagationTimeFactor);
357
- subray.beginVanishingTime = MathUtils.lerp(subray.deathTime, subray.birthTime, 1 - subray.vanishingTimeFactor);
208
+ subray.endPropagationTime = THREE.MathUtils.lerp(subray.birthTime, subray.deathTime, subray.propagationTimeFactor);
209
+ subray.beginVanishingTime = THREE.MathUtils.lerp(subray.deathTime, subray.birthTime, 1 - subray.vanishingTimeFactor);
358
210
  const random1 = this.randomGenerator.random;
359
- subray.linPos0.set(random1(), random1(), random1()).multiplyScalar(1000);
360
- subray.linPos1.set(random1(), random1(), random1()).multiplyScalar(1000);
211
+ subray.linPos0.set(random1(), random1(), random1()).multiplyScalar(1e3);
212
+ subray.linPos1.set(random1(), random1(), random1()).multiplyScalar(1e3);
361
213
  this.timeFraction = (time - subray.birthTime) / (subray.deathTime - subray.birthTime);
362
214
  this.currentSegmentIndex = 0;
363
215
  this.isInitialSegment = true;
@@ -377,38 +229,33 @@ class LightningStrike extends BufferGeometry {
377
229
  this.subrayProbability = this.ramification * Math.pow(this.recursionProbability, subray.recursion) / (1 << subray.maxIterations);
378
230
  this.fractalRayRecursive(segment);
379
231
  }
380
-
381
232
  this.currentSegmentCallback = null;
382
233
  this.currentSubray = null;
383
234
  }
384
-
385
235
  fractalRayRecursive(segment) {
386
- // Leave recursion condition
387
236
  if (segment.iteration >= this.currentSubray.maxIterations) {
388
237
  this.currentSegmentCallback(segment);
389
238
  return;
390
- } // Interpolation
391
-
392
-
239
+ }
393
240
  this.forwards.subVectors(segment.pos1, segment.pos0);
394
241
  let lForwards = this.forwards.length();
395
-
396
- if (lForwards < 0.000001) {
242
+ if (lForwards < 1e-6) {
397
243
  this.forwards.set(0, 0, 0.01);
398
244
  lForwards = this.forwards.length();
399
245
  }
400
-
401
246
  const middleRadius = (segment.radius0 + segment.radius1) * 0.5;
402
247
  const middleFraction = (segment.fraction0 + segment.fraction1) * 0.5;
403
248
  const timeDimension = this.time * this.currentSubray.timeScale * Math.pow(2, segment.iteration);
404
249
  this.middlePos.lerpVectors(segment.pos0, segment.pos1, 0.5);
405
250
  this.middleLinPos.lerpVectors(segment.linPos0, segment.linPos1, 0.5);
406
- const p = this.middleLinPos; // Noise
407
-
408
- this.newPos.set(this.simplexX.noise4d(p.x, p.y, p.z, timeDimension), this.simplexY.noise4d(p.x, p.y, p.z, timeDimension), this.simplexZ.noise4d(p.x, p.y, p.z, timeDimension));
251
+ const p = this.middleLinPos;
252
+ this.newPos.set(
253
+ this.simplexX.noise4d(p.x, p.y, p.z, timeDimension),
254
+ this.simplexY.noise4d(p.x, p.y, p.z, timeDimension),
255
+ this.simplexZ.noise4d(p.x, p.y, p.z, timeDimension)
256
+ );
409
257
  this.newPos.multiplyScalar(segment.positionVariationFactor * lForwards);
410
- this.newPos.add(this.middlePos); // Recursion
411
-
258
+ this.newPos.add(this.middlePos);
412
259
  const newSegment1 = this.getNewSegment();
413
260
  newSegment1.pos0.copy(segment.pos0);
414
261
  newSegment1.pos1.copy(this.newPos);
@@ -439,22 +286,16 @@ class LightningStrike extends BufferGeometry {
439
286
  this.fractalRayRecursive(newSegment1);
440
287
  this.fractalRayRecursive(newSegment2);
441
288
  }
442
-
443
289
  createPrism(segment) {
444
- // Creates one triangular prism and its vertices at the segment
445
290
  this.forwardsFill.subVectors(segment.pos1, segment.pos0).normalize();
446
-
447
291
  if (this.isInitialSegment) {
448
292
  this.currentCreateTriangleVertices(segment.pos0, segment.up0, this.forwardsFill, segment.radius0, 0);
449
293
  this.isInitialSegment = false;
450
294
  }
451
-
452
295
  this.currentCreateTriangleVertices(segment.pos1, segment.up0, this.forwardsFill, segment.radius1, segment.fraction1);
453
296
  this.createPrismFaces();
454
297
  }
455
-
456
298
  createTriangleVerticesWithoutUVs(pos, up, forwards, radius) {
457
- // Create an equilateral triangle (only vertices)
458
299
  this.side.crossVectors(up, forwards).multiplyScalar(radius * LightningStrike.COS30DEG);
459
300
  this.down.copy(up).multiplyScalar(-radius * LightningStrike.SIN30DEG);
460
301
  const p = this.vPos;
@@ -473,9 +314,7 @@ class LightningStrike extends BufferGeometry {
473
314
  v[this.currentCoordinate++] = p.z;
474
315
  this.currentVertex += 3;
475
316
  }
476
-
477
317
  createTriangleVerticesWithUVs(pos, up, forwards, radius, u) {
478
- // Create an equilateral triangle (only vertices)
479
318
  this.side.crossVectors(up, forwards).multiplyScalar(radius * LightningStrike.COS30DEG);
480
319
  this.down.copy(up).multiplyScalar(-radius * LightningStrike.SIN30DEG);
481
320
  const p = this.vPos;
@@ -501,10 +340,7 @@ class LightningStrike extends BufferGeometry {
501
340
  uv[this.currentUVCoordinate++] = 1;
502
341
  this.currentVertex += 3;
503
342
  }
504
-
505
- createPrismFaces(vertex
506
- /*, index*/
507
- ) {
343
+ createPrismFaces(vertex) {
508
344
  const indices = this.indices;
509
345
  var vertex = this.currentVertex - 6;
510
346
  indices[this.currentIndex++] = vertex + 1;
@@ -526,26 +362,21 @@ class LightningStrike extends BufferGeometry {
526
362
  indices[this.currentIndex++] = vertex + 3;
527
363
  indices[this.currentIndex++] = vertex + 5;
528
364
  }
529
-
530
365
  createDefaultSubrayCreationCallbacks() {
531
366
  const random1 = this.randomGenerator.random;
532
-
533
367
  this.onDecideSubrayCreation = (segment, lightningStrike) => {
534
- // Decide subrays creation at parent (sub)ray segment
535
368
  const subray = lightningStrike.currentSubray;
536
369
  const period = lightningStrike.rayParameters.subrayPeriod;
537
370
  const dutyCycle = lightningStrike.rayParameters.subrayDutyCycle;
538
- const phase0 = lightningStrike.rayParameters.isEternal && subray.recursion == 0 ? -random1() * period : MathUtils.lerp(subray.birthTime, subray.endPropagationTime, segment.fraction0) - random1() * period;
371
+ const phase0 = lightningStrike.rayParameters.isEternal && subray.recursion == 0 ? -random1() * period : THREE.MathUtils.lerp(subray.birthTime, subray.endPropagationTime, segment.fraction0) - random1() * period;
539
372
  const phase = lightningStrike.time - phase0;
540
373
  const currentCycle = Math.floor(phase / period);
541
374
  const childSubraySeed = random1() * (currentCycle + 1);
542
375
  const isActive = phase % period <= dutyCycle * period;
543
376
  let probability = 0;
544
-
545
377
  if (isActive) {
546
- probability = lightningStrike.subrayProbability; // Distribution test: probability *= segment.fraction0 > 0.5 && segment.fraction0 < 0.9 ? 1 / 0.4 : 0;
378
+ probability = lightningStrike.subrayProbability;
547
379
  }
548
-
549
380
  if (subray.recursion < lightningStrike.maxSubrayRecursion && lightningStrike.numSubrays < lightningStrike.maxSubrays && random1() < probability) {
550
381
  const childSubray = lightningStrike.addNewSubray();
551
382
  const parentSeed = lightningStrike.randomGenerator.getSeed();
@@ -553,20 +384,21 @@ class LightningStrike extends BufferGeometry {
553
384
  lightningStrike.randomGenerator.setSeed(childSubraySeed);
554
385
  childSubray.recursion = subray.recursion + 1;
555
386
  childSubray.maxIterations = Math.max(1, subray.maxIterations - 1);
556
- childSubray.linPos0.set(random1(), random1(), random1()).multiplyScalar(1000);
557
- childSubray.linPos1.set(random1(), random1(), random1()).multiplyScalar(1000);
387
+ childSubray.linPos0.set(random1(), random1(), random1()).multiplyScalar(1e3);
388
+ childSubray.linPos1.set(random1(), random1(), random1()).multiplyScalar(1e3);
558
389
  childSubray.up0.copy(subray.up0);
559
390
  childSubray.up1.copy(subray.up1);
560
391
  childSubray.radius0 = segment.radius0 * lightningStrike.rayParameters.radius0Factor;
561
- childSubray.radius1 = Math.min(lightningStrike.rayParameters.minRadius, segment.radius1 * lightningStrike.rayParameters.radius1Factor);
392
+ childSubray.radius1 = Math.min(
393
+ lightningStrike.rayParameters.minRadius,
394
+ segment.radius1 * lightningStrike.rayParameters.radius1Factor
395
+ );
562
396
  childSubray.birthTime = phase0 + currentCycle * period;
563
397
  childSubray.deathTime = childSubray.birthTime + period * dutyCycle;
564
-
565
398
  if (!lightningStrike.rayParameters.isEternal && subray.recursion == 0) {
566
399
  childSubray.birthTime = Math.max(childSubray.birthTime, subray.birthTime);
567
400
  childSubray.deathTime = Math.min(childSubray.deathTime, subray.deathTime);
568
401
  }
569
-
570
402
  childSubray.timeScale = subray.timeScale * 2;
571
403
  childSubray.roughness = subray.roughness;
572
404
  childSubray.straightness = subray.straightness;
@@ -576,20 +408,14 @@ class LightningStrike extends BufferGeometry {
576
408
  lightningStrike.randomGenerator.setSeed(parentSeed);
577
409
  }
578
410
  };
579
-
580
- const vec1Pos = new Vector3();
581
- const vec2Forward = new Vector3();
582
- const vec3Side = new Vector3();
583
- const vec4Up = new Vector3();
584
-
411
+ const vec1Pos = new THREE.Vector3();
412
+ const vec2Forward = new THREE.Vector3();
413
+ const vec3Side = new THREE.Vector3();
414
+ const vec4Up = new THREE.Vector3();
585
415
  this.onSubrayCreation = (segment, parentSubray, childSubray, lightningStrike) => {
586
- // Decide childSubray origin and destination positions (pos0 and pos1) and possibly other properties of childSubray
587
- // Just use the default cone position generator
588
416
  lightningStrike.subrayCylinderPosition(segment, parentSubray, childSubray, 0.5, 0.6, 0.2);
589
417
  };
590
-
591
418
  this.subrayConePosition = (segment, parentSubray, childSubray, heightFactor, sideWidthFactor, minSideWidthFactor) => {
592
- // Sets childSubray pos0 and pos1 in a cone
593
419
  childSubray.pos0.copy(segment.pos0);
594
420
  vec1Pos.subVectors(parentSubray.pos1, parentSubray.pos0);
595
421
  vec2Forward.copy(vec1Pos).normalize();
@@ -601,9 +427,7 @@ class LightningStrike extends BufferGeometry {
601
427
  vec4Up.copy(parentSubray.up0).multiplyScalar(Math.sin(angle));
602
428
  childSubray.pos1.copy(vec3Side).add(vec4Up).multiplyScalar(length * sideWidthFactor * (minSideWidthFactor + random1() * (1 - minSideWidthFactor))).add(vec1Pos).add(parentSubray.pos0);
603
429
  };
604
-
605
430
  this.subrayCylinderPosition = (segment, parentSubray, childSubray, heightFactor, sideWidthFactor, minSideWidthFactor) => {
606
- // Sets childSubray pos0 and pos1 in a cylinder
607
431
  childSubray.pos0.copy(segment.pos0);
608
432
  vec1Pos.subVectors(parentSubray.pos1, parentSubray.pos0);
609
433
  vec2Forward.copy(vec1Pos).normalize();
@@ -616,18 +440,17 @@ class LightningStrike extends BufferGeometry {
616
440
  childSubray.pos1.copy(vec3Side).add(vec4Up).multiplyScalar(length * sideWidthFactor * (minSideWidthFactor + random1() * (1 - minSideWidthFactor))).add(vec1Pos).add(parentSubray.pos0);
617
441
  };
618
442
  }
619
-
620
443
  createSubray() {
621
444
  return {
622
445
  seed: 0,
623
446
  maxIterations: 0,
624
447
  recursion: 0,
625
- pos0: new Vector3(),
626
- pos1: new Vector3(),
627
- linPos0: new Vector3(),
628
- linPos1: new Vector3(),
629
- up0: new Vector3(),
630
- up1: new Vector3(),
448
+ pos0: new THREE.Vector3(),
449
+ pos1: new THREE.Vector3(),
450
+ linPos0: new THREE.Vector3(),
451
+ linPos1: new THREE.Vector3(),
452
+ up0: new THREE.Vector3(),
453
+ up1: new THREE.Vector3(),
631
454
  radius0: 0,
632
455
  radius1: 0,
633
456
  birthTime: 0,
@@ -641,16 +464,15 @@ class LightningStrike extends BufferGeometry {
641
464
  beginVanishingTime: 0
642
465
  };
643
466
  }
644
-
645
467
  createSegment() {
646
468
  return {
647
469
  iteration: 0,
648
- pos0: new Vector3(),
649
- pos1: new Vector3(),
650
- linPos0: new Vector3(),
651
- linPos1: new Vector3(),
652
- up0: new Vector3(),
653
- up1: new Vector3(),
470
+ pos0: new THREE.Vector3(),
471
+ pos1: new THREE.Vector3(),
472
+ linPos0: new THREE.Vector3(),
473
+ linPos1: new THREE.Vector3(),
474
+ up0: new THREE.Vector3(),
475
+ up1: new THREE.Vector3(),
654
476
  radius0: 0,
655
477
  radius1: 0,
656
478
  fraction0: 0,
@@ -658,25 +480,19 @@ class LightningStrike extends BufferGeometry {
658
480
  positionVariationFactor: 0
659
481
  };
660
482
  }
661
-
662
483
  getNewSegment() {
663
484
  return this.raySegments[this.currentSegmentIndex++];
664
485
  }
665
-
666
486
  copy(source) {
667
487
  super.copy(source);
668
488
  this.init(LightningStrike.copyParameters({}, source.rayParameters));
669
489
  return this;
670
490
  }
671
-
672
491
  clone() {
673
492
  return new this.constructor(LightningStrike.copyParameters({}, this.rayParameters));
674
493
  }
675
-
676
494
  }
677
-
678
- LightningStrike.prototype.isLightningStrike = true; // Ray states
679
-
495
+ LightningStrike.prototype.isLightningStrike = true;
680
496
  LightningStrike.RAY_INITIALIZED = 0;
681
497
  LightningStrike.RAY_UNBORN = 1;
682
498
  LightningStrike.RAY_PROPAGATING = 2;
@@ -685,56 +501,47 @@ LightningStrike.RAY_VANISHING = 4;
685
501
  LightningStrike.RAY_EXTINGUISHED = 5;
686
502
  LightningStrike.COS30DEG = Math.cos(30 * Math.PI / 180);
687
503
  LightningStrike.SIN30DEG = Math.sin(30 * Math.PI / 180);
688
-
689
504
  LightningStrike.createRandomGenerator = () => {
690
505
  const numSeeds = 2053;
691
506
  const seeds = [];
692
-
693
507
  for (let i = 0; i < numSeeds; i++) {
694
508
  seeds.push(Math.random());
695
509
  }
696
-
697
510
  const generator = {
698
511
  currentSeed: 0,
699
- random: function () {
512
+ random: function() {
700
513
  const value = seeds[generator.currentSeed];
701
514
  generator.currentSeed = (generator.currentSeed + 1) % numSeeds;
702
515
  return value;
703
516
  },
704
- getSeed: function () {
517
+ getSeed: function() {
705
518
  return generator.currentSeed / numSeeds;
706
519
  },
707
- setSeed: function (seed) {
520
+ setSeed: function(seed) {
708
521
  generator.currentSeed = Math.floor(seed * numSeeds) % numSeeds;
709
522
  }
710
523
  };
711
524
  return generator;
712
525
  };
713
-
714
526
  LightningStrike.copyParameters = (dest, source) => {
715
527
  source = source || {};
716
528
  dest = dest || {};
717
-
718
- const vecCopy = v => {
529
+ const vecCopy = (v) => {
719
530
  if (source === dest) {
720
531
  return v;
721
532
  } else {
722
533
  return v.clone();
723
534
  }
724
535
  };
725
-
726
- dest.sourceOffset = source.sourceOffset !== undefined ? vecCopy(source.sourceOffset) : new Vector3(0, 100, 0), dest.destOffset = source.destOffset !== undefined ? vecCopy(source.destOffset) : new Vector3(0, 0, 0), dest.timeScale = source.timeScale !== undefined ? source.timeScale : 1, dest.roughness = source.roughness !== undefined ? source.roughness : 0.9, dest.straightness = source.straightness !== undefined ? source.straightness : 0.7, dest.up0 = source.up0 !== undefined ? vecCopy(source.up0) : new Vector3(0, 0, 1);
727
- dest.up1 = source.up1 !== undefined ? vecCopy(source.up1) : new Vector3(0, 0, 1), dest.radius0 = source.radius0 !== undefined ? source.radius0 : 1, dest.radius1 = source.radius1 !== undefined ? source.radius1 : 1, dest.radius0Factor = source.radius0Factor !== undefined ? source.radius0Factor : 0.5, dest.radius1Factor = source.radius1Factor !== undefined ? source.radius1Factor : 0.2, dest.minRadius = source.minRadius !== undefined ? source.minRadius : 0.2, // These parameters should not be changed after lightning creation. They can be changed but the ray will change its form abruptly:
728
- dest.isEternal = source.isEternal !== undefined ? source.isEternal : source.birthTime === undefined || source.deathTime === undefined, dest.birthTime = source.birthTime, dest.deathTime = source.deathTime, dest.propagationTimeFactor = source.propagationTimeFactor !== undefined ? source.propagationTimeFactor : 0.1, dest.vanishingTimeFactor = source.vanishingTimeFactor !== undefined ? source.vanishingTimeFactor : 0.9, dest.subrayPeriod = source.subrayPeriod !== undefined ? source.subrayPeriod : 4, dest.subrayDutyCycle = source.subrayDutyCycle !== undefined ? source.subrayDutyCycle : 0.6; // These parameters cannot change after lightning creation:
729
-
730
- dest.maxIterations = source.maxIterations !== undefined ? source.maxIterations : 9;
731
- dest.isStatic = source.isStatic !== undefined ? source.isStatic : false;
732
- dest.ramification = source.ramification !== undefined ? source.ramification : 5;
733
- dest.maxSubrayRecursion = source.maxSubrayRecursion !== undefined ? source.maxSubrayRecursion : 3;
734
- dest.recursionProbability = source.recursionProbability !== undefined ? source.recursionProbability : 0.6;
735
- dest.generateUVs = source.generateUVs !== undefined ? source.generateUVs : false;
536
+ dest.sourceOffset = source.sourceOffset !== void 0 ? vecCopy(source.sourceOffset) : new THREE.Vector3(0, 100, 0), dest.destOffset = source.destOffset !== void 0 ? vecCopy(source.destOffset) : new THREE.Vector3(0, 0, 0), dest.timeScale = source.timeScale !== void 0 ? source.timeScale : 1, dest.roughness = source.roughness !== void 0 ? source.roughness : 0.9, dest.straightness = source.straightness !== void 0 ? source.straightness : 0.7, dest.up0 = source.up0 !== void 0 ? vecCopy(source.up0) : new THREE.Vector3(0, 0, 1);
537
+ dest.up1 = source.up1 !== void 0 ? vecCopy(source.up1) : new THREE.Vector3(0, 0, 1), dest.radius0 = source.radius0 !== void 0 ? source.radius0 : 1, dest.radius1 = source.radius1 !== void 0 ? source.radius1 : 1, dest.radius0Factor = source.radius0Factor !== void 0 ? source.radius0Factor : 0.5, dest.radius1Factor = source.radius1Factor !== void 0 ? source.radius1Factor : 0.2, dest.minRadius = source.minRadius !== void 0 ? source.minRadius : 0.2, dest.isEternal = source.isEternal !== void 0 ? source.isEternal : source.birthTime === void 0 || source.deathTime === void 0, dest.birthTime = source.birthTime, dest.deathTime = source.deathTime, dest.propagationTimeFactor = source.propagationTimeFactor !== void 0 ? source.propagationTimeFactor : 0.1, dest.vanishingTimeFactor = source.vanishingTimeFactor !== void 0 ? source.vanishingTimeFactor : 0.9, dest.subrayPeriod = source.subrayPeriod !== void 0 ? source.subrayPeriod : 4, dest.subrayDutyCycle = source.subrayDutyCycle !== void 0 ? source.subrayDutyCycle : 0.6;
538
+ dest.maxIterations = source.maxIterations !== void 0 ? source.maxIterations : 9;
539
+ dest.isStatic = source.isStatic !== void 0 ? source.isStatic : false;
540
+ dest.ramification = source.ramification !== void 0 ? source.ramification : 5;
541
+ dest.maxSubrayRecursion = source.maxSubrayRecursion !== void 0 ? source.maxSubrayRecursion : 3;
542
+ dest.recursionProbability = source.recursionProbability !== void 0 ? source.recursionProbability : 0.6;
543
+ dest.generateUVs = source.generateUVs !== void 0 ? source.generateUVs : false;
736
544
  dest.randomGenerator = source.randomGenerator, dest.noiseSeed = source.noiseSeed, dest.onDecideSubrayCreation = source.onDecideSubrayCreation, dest.onSubrayCreation = source.onSubrayCreation;
737
545
  return dest;
738
546
  };
739
-
740
- export { LightningStrike };
547
+ exports.LightningStrike = LightningStrike;