three-stdlib 2.15.0 → 2.15.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1222) hide show
  1. package/animation/AnimationClipCreator.js +32 -52
  2. package/animation/AnimationClipCreator.mjs +57 -0
  3. package/animation/CCDIKSolver.js +66 -161
  4. package/animation/CCDIKSolver.mjs +234 -0
  5. package/animation/MMDAnimationHelper.js +150 -341
  6. package/animation/MMDAnimationHelper.mjs +514 -0
  7. package/animation/MMDPhysics.js +154 -361
  8. package/animation/MMDPhysics.mjs +769 -0
  9. package/cameras/CinematicCamera.js +67 -77
  10. package/cameras/CinematicCamera.mjs +129 -0
  11. package/controls/ArcballControls.js +544 -1449
  12. package/controls/ArcballControls.mjs +1737 -0
  13. package/controls/DeviceOrientationControls.js +52 -97
  14. package/controls/DeviceOrientationControls.mjs +74 -0
  15. package/controls/DragControls.js +85 -187
  16. package/controls/DragControls.mjs +172 -0
  17. package/controls/FirstPersonControls.js +123 -193
  18. package/controls/FirstPersonControls.mjs +220 -0
  19. package/controls/FlyControls.js +82 -152
  20. package/controls/FlyControls.mjs +239 -0
  21. package/controls/OrbitControls.js +232 -481
  22. package/controls/OrbitControls.mjs +731 -0
  23. package/controls/PointerLockControls.js +63 -99
  24. package/controls/PointerLockControls.mjs +88 -0
  25. package/controls/TrackballControls.js +211 -383
  26. package/controls/TrackballControls.mjs +481 -0
  27. package/controls/TransformControls.js +575 -782
  28. package/controls/TransformControls.mjs +1068 -0
  29. package/controls/experimental/CameraControls.js +329 -609
  30. package/controls/experimental/CameraControls.mjs +673 -0
  31. package/csm/CSM.js +47 -108
  32. package/csm/CSM.mjs +244 -0
  33. package/csm/CSMFrustum.js +14 -29
  34. package/csm/CSMFrustum.mjs +75 -0
  35. package/csm/CSMHelper.js +20 -34
  36. package/csm/CSMHelper.mjs +114 -0
  37. package/csm/CSMShader.js +7 -11
  38. package/csm/CSMShader.mjs +251 -0
  39. package/curves/CurveExtras.js +73 -115
  40. package/curves/CurveExtras.mjs +224 -0
  41. package/curves/NURBSCurve.js +15 -43
  42. package/curves/NURBSCurve.mjs +35 -0
  43. package/curves/NURBSSurface.js +11 -27
  44. package/curves/NURBSSurface.mjs +28 -0
  45. package/curves/NURBSUtils.js +54 -203
  46. package/curves/NURBSUtils.mjs +226 -0
  47. package/deprecated/Geometry.js +191 -486
  48. package/deprecated/Geometry.mjs +966 -0
  49. package/effects/AnaglyphEffect.js +95 -60
  50. package/effects/AnaglyphEffect.mjs +120 -0
  51. package/effects/AsciiEffect.js +80 -110
  52. package/effects/AsciiEffect.mjs +173 -0
  53. package/effects/OutlineEffect.js +121 -204
  54. package/effects/OutlineEffect.mjs +295 -0
  55. package/effects/ParallaxBarrierEffect.js +39 -38
  56. package/effects/ParallaxBarrierEffect.mjs +64 -0
  57. package/effects/PeppersGhostEffect.js +19 -68
  58. package/effects/PeppersGhostEffect.mjs +85 -0
  59. package/effects/StereoEffect.js +12 -16
  60. package/effects/StereoEffect.mjs +32 -0
  61. package/environments/RoomEnvironment.js +52 -47
  62. package/environments/RoomEnvironment.mjs +78 -0
  63. package/exporters/ColladaExporter.js +115 -241
  64. package/exporters/ColladaExporter.mjs +299 -0
  65. package/exporters/DRACOExporter.js +67 -121
  66. package/exporters/DRACOExporter.mjs +132 -0
  67. package/exporters/GLTFExporter.js +463 -1014
  68. package/exporters/GLTFExporter.mjs +1381 -0
  69. package/exporters/MMDExporter.js +44 -102
  70. package/exporters/MMDExporter.mjs +102 -0
  71. package/exporters/OBJExporter.js +78 -140
  72. package/exporters/OBJExporter.mjs +166 -0
  73. package/exporters/PLYExporter.js +93 -154
  74. package/exporters/PLYExporter.mjs +278 -0
  75. package/exporters/STLExporter.js +30 -81
  76. package/exporters/STLExporter.mjs +129 -0
  77. package/exporters/USDZExporter.js +84 -144
  78. package/exporters/USDZExporter.mjs +328 -0
  79. package/geometries/BoxLineGeometry.js +7 -14
  80. package/geometries/BoxLineGeometry.mjs +45 -0
  81. package/geometries/ConvexGeometry.js +15 -24
  82. package/geometries/ConvexGeometry.mjs +29 -0
  83. package/geometries/DecalGeometry.js +108 -162
  84. package/geometries/DecalGeometry.mjs +184 -0
  85. package/geometries/LightningStrike.js +101 -294
  86. package/geometries/LightningStrike.mjs +547 -0
  87. package/geometries/ParametricGeometries.js +26 -76
  88. package/geometries/ParametricGeometries.mjs +129 -0
  89. package/geometries/ParametricGeometry.js +24 -48
  90. package/geometries/ParametricGeometry.mjs +63 -0
  91. package/geometries/RoundedBoxGeometry.js +33 -64
  92. package/geometries/RoundedBoxGeometry.mjs +91 -0
  93. package/geometries/TeapotGeometry.js +1434 -174
  94. package/geometries/TeapotGeometry.mjs +1557 -0
  95. package/geometries/TextGeometry.js +9 -17
  96. package/geometries/TextGeometry.mjs +23 -0
  97. package/helpers/LightProbeHelper.js +53 -21
  98. package/helpers/LightProbeHelper.mjs +72 -0
  99. package/helpers/PositionalAudioHelper.js +23 -30
  100. package/helpers/PositionalAudioHelper.mjs +68 -0
  101. package/helpers/RectAreaLightHelper.js +17 -33
  102. package/helpers/RectAreaLightHelper.mjs +44 -0
  103. package/helpers/VertexNormalsHelper.js +20 -41
  104. package/helpers/VertexNormalsHelper.mjs +54 -0
  105. package/helpers/VertexTangentsHelper.js +18 -36
  106. package/helpers/VertexTangentsHelper.mjs +45 -0
  107. package/index.d.ts +54 -0
  108. package/index.js +968 -333
  109. package/index.mjs +968 -0
  110. package/interactive/SelectionBox.js +31 -46
  111. package/interactive/SelectionBox.mjs +137 -0
  112. package/interactive/SelectionHelper.js +16 -21
  113. package/interactive/SelectionHelper.mjs +54 -0
  114. package/libs/MeshoptDecoder.js +147 -58
  115. package/libs/MeshoptDecoder.mjs +210 -0
  116. package/libs/MotionControllers.js +66 -208
  117. package/libs/MotionControllers.mjs +261 -0
  118. package/lights/LightProbeGenerator.js +40 -96
  119. package/lights/LightProbeGenerator.mjs +145 -0
  120. package/lights/RectAreaLightUniformsLib.js +32842 -9
  121. package/lights/RectAreaLightUniformsLib.mjs +32842 -0
  122. package/lines/Line2.js +9 -12
  123. package/lines/Line2.mjs +13 -0
  124. package/lines/LineGeometry.js +7 -19
  125. package/lines/LineGeometry.mjs +44 -0
  126. package/lines/LineMaterial.js +51 -89
  127. package/lines/LineMaterial.mjs +539 -0
  128. package/lines/LineSegments2.js +56 -165
  129. package/lines/LineSegments2.mjs +202 -0
  130. package/lines/LineSegmentsGeometry.js +29 -71
  131. package/lines/LineSegmentsGeometry.mjs +124 -0
  132. package/lines/Wireframe.js +15 -29
  133. package/lines/Wireframe.mjs +31 -0
  134. package/lines/WireframeGeometry2.js +8 -9
  135. package/lines/WireframeGeometry2.mjs +13 -0
  136. package/loaders/3DMLoader.js +234 -469
  137. package/loaders/3DMLoader.mjs +802 -0
  138. package/loaders/3MFLoader.js +340 -555
  139. package/loaders/3MFLoader.mjs +837 -0
  140. package/loaders/AMFLoader.js +114 -219
  141. package/loaders/AMFLoader.mjs +284 -0
  142. package/loaders/AssimpLoader.js +328 -725
  143. package/loaders/AssimpLoader.mjs +1396 -0
  144. package/loaders/BVHLoader.js +94 -200
  145. package/loaders/BVHLoader.mjs +207 -0
  146. package/loaders/BasisTextureLoader.js +229 -357
  147. package/loaders/BasisTextureLoader.mjs +474 -0
  148. package/loaders/ColladaLoader.js +932 -1522
  149. package/loaders/ColladaLoader.mjs +2403 -0
  150. package/loaders/DDSLoader.js +42 -108
  151. package/loaders/DDSLoader.mjs +148 -0
  152. package/loaders/DRACOLoader.js +103 -210
  153. package/loaders/DRACOLoader.mjs +340 -0
  154. package/loaders/EXRLoader.js +461 -809
  155. package/loaders/EXRLoader.mjs +1351 -0
  156. package/loaders/FBXLoader.js +842 -1397
  157. package/loaders/FBXLoader.mjs +2362 -0
  158. package/loaders/FontLoader.js +33 -66
  159. package/loaders/FontLoader.mjs +111 -0
  160. package/loaders/GCodeLoader.js +63 -111
  161. package/loaders/GCodeLoader.mjs +141 -0
  162. package/loaders/GLTFLoader.js +771 -1484
  163. package/loaders/GLTFLoader.mjs +2316 -0
  164. package/loaders/HDRCubeTextureLoader.js +45 -50
  165. package/loaders/HDRCubeTextureLoader.mjs +77 -0
  166. package/loaders/KMZLoader.js +42 -55
  167. package/loaders/KMZLoader.mjs +75 -0
  168. package/loaders/KTX2Loader.js +229 -362
  169. package/loaders/KTX2Loader.mjs +427 -0
  170. package/loaders/KTXLoader.js +37 -99
  171. package/loaders/KTXLoader.mjs +87 -0
  172. package/loaders/LDrawLoader.js +313 -746
  173. package/loaders/LDrawLoader.mjs +1409 -0
  174. package/loaders/LUT3dlLoader.js +50 -62
  175. package/loaders/LUT3dlLoader.mjs +100 -0
  176. package/loaders/LUTCubeLoader.js +45 -56
  177. package/loaders/LUTCubeLoader.mjs +104 -0
  178. package/loaders/LWOLoader.js +227 -339
  179. package/loaders/LWOLoader.mjs +625 -0
  180. package/loaders/LottieLoader.js +36 -38
  181. package/loaders/LottieLoader.mjs +47 -0
  182. package/loaders/MD2Loader.js +248 -91
  183. package/loaders/MD2Loader.mjs +359 -0
  184. package/loaders/MDDLoader.js +25 -45
  185. package/loaders/MDDLoader.mjs +58 -0
  186. package/loaders/MMDLoader.js +359 -795
  187. package/loaders/MMDLoader.mjs +998 -0
  188. package/loaders/MTLLoader.js +91 -201
  189. package/loaders/MTLLoader.mjs +280 -0
  190. package/loaders/NRRDLoader.js +182 -263
  191. package/loaders/NRRDLoader.mjs +401 -0
  192. package/loaders/NodeMaterialLoader.js +121 -14
  193. package/loaders/NodeMaterialLoader.mjs +146 -0
  194. package/loaders/OBJLoader.js +161 -283
  195. package/loaders/OBJLoader.mjs +487 -0
  196. package/loaders/PCDLoader.js +145 -164
  197. package/loaders/PCDLoader.mjs +248 -0
  198. package/loaders/PDBLoader.js +45 -63
  199. package/loaders/PDBLoader.mjs +246 -0
  200. package/loaders/PLYLoader.js +106 -203
  201. package/loaders/PLYLoader.mjs +317 -0
  202. package/loaders/PRWMLoader.js +73 -110
  203. package/loaders/PRWMLoader.mjs +160 -0
  204. package/loaders/PVRLoader.js +32 -93
  205. package/loaders/PVRLoader.mjs +131 -0
  206. package/loaders/RGBELoader.js +96 -233
  207. package/loaders/RGBELoader.mjs +244 -0
  208. package/loaders/RGBMLoader.js +344 -514
  209. package/loaders/RGBMLoader.mjs +998 -0
  210. package/loaders/STLLoader.js +59 -165
  211. package/loaders/STLLoader.mjs +190 -0
  212. package/loaders/SVGLoader.js +481 -851
  213. package/loaders/SVGLoader.mjs +1709 -0
  214. package/loaders/TDSLoader.js +137 -527
  215. package/loaders/TDSLoader.mjs +480 -0
  216. package/loaders/TGALoader.js +94 -205
  217. package/loaders/TGALoader.mjs +285 -0
  218. package/loaders/TTFLoader.js +58 -79
  219. package/loaders/TTFLoader.mjs +131 -0
  220. package/loaders/TiltLoader.js +129 -167
  221. package/loaders/TiltLoader.mjs +373 -0
  222. package/loaders/VOXLoader.js +320 -84
  223. package/loaders/VOXLoader.mjs +431 -0
  224. package/loaders/VRMLLoader.js +786 -1268
  225. package/loaders/VRMLLoader.mjs +2093 -0
  226. package/loaders/VRMLoader.js +23 -31
  227. package/loaders/VRMLoader.mjs +38 -0
  228. package/loaders/VTKLoader.js +219 -407
  229. package/loaders/VTKLoader.mjs +646 -0
  230. package/loaders/XLoader.js +1083 -1259
  231. package/loaders/XLoader.mjs +1258 -0
  232. package/loaders/XYZLoader.js +28 -34
  233. package/loaders/XYZLoader.mjs +60 -0
  234. package/loaders/lwo/IFFParser.js +238 -492
  235. package/loaders/lwo/IFFParser.mjs +697 -0
  236. package/loaders/lwo/LWO2Parser.js +176 -279
  237. package/loaders/lwo/LWO2Parser.mjs +327 -0
  238. package/loaders/lwo/LWO3Parser.js +160 -247
  239. package/loaders/lwo/LWO3Parser.mjs +298 -0
  240. package/math/Capsule.js +56 -43
  241. package/math/Capsule.mjs +100 -0
  242. package/math/ColorConverter.js +18 -32
  243. package/math/ColorConverter.mjs +51 -0
  244. package/math/ConvexHull.js +515 -739
  245. package/math/ConvexHull.mjs +574 -0
  246. package/math/ImprovedNoise.js +282 -32
  247. package/math/ImprovedNoise.mjs +302 -0
  248. package/math/Lut.js +51 -35
  249. package/math/Lut.mjs +135 -0
  250. package/math/MeshSurfaceSampler.js +25 -68
  251. package/math/MeshSurfaceSampler.mjs +107 -0
  252. package/math/OBB.js +91 -152
  253. package/math/OBB.mjs +235 -0
  254. package/math/Octree.js +76 -139
  255. package/math/Octree.mjs +278 -0
  256. package/math/SimplexNoise.js +217 -238
  257. package/math/SimplexNoise.mjs +425 -0
  258. package/misc/ConvexObjectBreaker.js +79 -185
  259. package/misc/ConvexObjectBreaker.mjs +292 -0
  260. package/misc/GPUComputationRenderer.js +69 -194
  261. package/misc/GPUComputationRenderer.mjs +171 -0
  262. package/misc/Gyroscope.js +16 -22
  263. package/misc/Gyroscope.mjs +35 -0
  264. package/misc/MD2Character.js +52 -74
  265. package/misc/MD2Character.mjs +162 -0
  266. package/misc/MD2CharacterComplex.js +112 -163
  267. package/misc/MD2CharacterComplex.mjs +328 -0
  268. package/misc/MorphAnimMesh.js +20 -28
  269. package/misc/MorphAnimMesh.mjs +40 -0
  270. package/misc/MorphBlendMesh.js +45 -69
  271. package/misc/MorphBlendMesh.mjs +179 -0
  272. package/misc/ProgressiveLightmap.js +70 -187
  273. package/misc/ProgressiveLightmap.mjs +166 -0
  274. package/misc/RollerCoaster.js +106 -135
  275. package/misc/RollerCoaster.mjs +346 -0
  276. package/misc/TubePainter.js +74 -92
  277. package/misc/TubePainter.mjs +123 -0
  278. package/misc/Volume.js +108 -270
  279. package/misc/Volume.mjs +244 -0
  280. package/misc/VolumeSlice.js +34 -122
  281. package/misc/VolumeSlice.mjs +106 -0
  282. package/misc/WebGL.js +37 -34
  283. package/misc/WebGL.mjs +74 -0
  284. package/modifiers/CurveModifier.js +46 -151
  285. package/modifiers/CurveModifier.mjs +182 -0
  286. package/modifiers/EdgeSplitModifier.js +46 -90
  287. package/modifiers/EdgeSplitModifier.mjs +162 -0
  288. package/modifiers/SimplifyModifier.js +77 -202
  289. package/modifiers/SimplifyModifier.mjs +282 -0
  290. package/modifiers/TessellateModifier.js +65 -90
  291. package/modifiers/TessellateModifier.mjs +206 -0
  292. package/nodes/Nodes.js +274 -140
  293. package/nodes/Nodes.mjs +400 -0
  294. package/nodes/ShaderNode.js +296 -196
  295. package/nodes/ShaderNode.mjs +408 -0
  296. package/nodes/accessors/BufferNode.js +4 -8
  297. package/nodes/accessors/BufferNode.mjs +15 -0
  298. package/nodes/accessors/CameraNode.js +20 -25
  299. package/nodes/accessors/CameraNode.mjs +44 -0
  300. package/nodes/accessors/CubeTextureNode.js +14 -26
  301. package/nodes/accessors/CubeTextureNode.mjs +42 -0
  302. package/nodes/accessors/MaterialNode.js +43 -53
  303. package/nodes/accessors/MaterialNode.mjs +71 -0
  304. package/nodes/accessors/MaterialReferenceNode.js +3 -6
  305. package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
  306. package/nodes/accessors/ModelNode.js +3 -5
  307. package/nodes/accessors/ModelNode.mjs +9 -0
  308. package/nodes/accessors/ModelViewProjectionNode.js +14 -13
  309. package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
  310. package/nodes/accessors/NormalNode.js +40 -39
  311. package/nodes/accessors/NormalNode.mjs +62 -0
  312. package/nodes/accessors/Object3DNode.js +40 -50
  313. package/nodes/accessors/Object3DNode.mjs +76 -0
  314. package/nodes/accessors/PointUVNode.js +5 -9
  315. package/nodes/accessors/PointUVNode.mjs +13 -0
  316. package/nodes/accessors/PositionNode.js +42 -41
  317. package/nodes/accessors/PositionNode.mjs +65 -0
  318. package/nodes/accessors/ReferenceNode.js +10 -17
  319. package/nodes/accessors/ReferenceNode.mjs +37 -0
  320. package/nodes/accessors/ReflectNode.js +23 -26
  321. package/nodes/accessors/ReflectNode.mjs +43 -0
  322. package/nodes/accessors/SkinningNode.js +46 -48
  323. package/nodes/accessors/SkinningNode.mjs +58 -0
  324. package/nodes/accessors/TextureNode.js +14 -29
  325. package/nodes/accessors/TextureNode.mjs +54 -0
  326. package/nodes/accessors/UVNode.js +5 -11
  327. package/nodes/accessors/UVNode.mjs +23 -0
  328. package/nodes/core/ArrayUniformNode.js +3 -7
  329. package/nodes/core/ArrayUniformNode.mjs +14 -0
  330. package/nodes/core/AttributeNode.js +5 -12
  331. package/nodes/core/AttributeNode.mjs +30 -0
  332. package/nodes/core/BypassNode.js +5 -12
  333. package/nodes/core/BypassNode.mjs +22 -0
  334. package/nodes/core/CodeNode.js +4 -12
  335. package/nodes/core/CodeNode.mjs +28 -0
  336. package/nodes/core/ConstNode.js +3 -7
  337. package/nodes/core/ConstNode.mjs +14 -0
  338. package/nodes/core/ContextNode.js +3 -8
  339. package/nodes/core/ContextNode.mjs +22 -0
  340. package/nodes/core/ExpressionNode.js +5 -9
  341. package/nodes/core/ExpressionNode.mjs +19 -0
  342. package/nodes/core/FunctionCallNode.js +6 -15
  343. package/nodes/core/FunctionCallNode.mjs +37 -0
  344. package/nodes/core/FunctionNode.js +10 -25
  345. package/nodes/core/FunctionNode.mjs +56 -0
  346. package/nodes/core/InputNode.js +12 -23
  347. package/nodes/core/InputNode.mjs +38 -0
  348. package/nodes/core/Node.js +35 -75
  349. package/nodes/core/Node.mjs +139 -0
  350. package/nodes/core/NodeAttribute.js +2 -4
  351. package/nodes/core/NodeAttribute.mjs +10 -0
  352. package/nodes/core/NodeBuilder.js +110 -224
  353. package/nodes/core/NodeBuilder.mjs +395 -0
  354. package/nodes/core/NodeCode.js +4 -7
  355. package/nodes/core/NodeCode.mjs +11 -0
  356. package/nodes/core/NodeFrame.js +9 -12
  357. package/nodes/core/NodeFrame.mjs +35 -0
  358. package/nodes/core/NodeFunctionInput.js +3 -5
  359. package/nodes/core/NodeFunctionInput.mjs +13 -0
  360. package/nodes/core/NodeKeywords.js +5 -16
  361. package/nodes/core/NodeKeywords.mjs +44 -0
  362. package/nodes/core/NodeUniform.js +3 -7
  363. package/nodes/core/NodeUniform.mjs +18 -0
  364. package/nodes/core/NodeUtils.js +39 -43
  365. package/nodes/core/NodeUtils.mjs +57 -0
  366. package/nodes/core/NodeVar.js +2 -4
  367. package/nodes/core/NodeVar.mjs +10 -0
  368. package/nodes/core/NodeVary.js +2 -4
  369. package/nodes/core/NodeVary.mjs +10 -0
  370. package/nodes/core/PropertyNode.js +4 -10
  371. package/nodes/core/PropertyNode.mjs +21 -0
  372. package/nodes/core/TempNode.js +5 -11
  373. package/nodes/core/TempNode.mjs +25 -0
  374. package/nodes/core/UniformNode.js +4 -10
  375. package/nodes/core/UniformNode.mjs +23 -0
  376. package/nodes/core/VarNode.js +3 -11
  377. package/nodes/core/VarNode.mjs +31 -0
  378. package/nodes/core/VaryNode.js +6 -15
  379. package/nodes/core/VaryNode.mjs +30 -0
  380. package/nodes/core/constants.js +20 -7
  381. package/nodes/core/constants.mjs +24 -0
  382. package/nodes/display/ColorSpaceNode.js +34 -38
  383. package/nodes/display/ColorSpaceNode.mjs +63 -0
  384. package/nodes/display/NormalMapNode.js +35 -53
  385. package/nodes/display/NormalMapNode.mjs +54 -0
  386. package/nodes/fog/FogNode.js +5 -9
  387. package/nodes/fog/FogNode.mjs +15 -0
  388. package/nodes/fog/FogRangeNode.js +5 -9
  389. package/nodes/fog/FogRangeNode.mjs +17 -0
  390. package/nodes/functions/BSDFs.js +61 -118
  391. package/nodes/functions/BSDFs.mjs +64 -0
  392. package/nodes/lights/LightContextNode.js +14 -23
  393. package/nodes/lights/LightContextNode.mjs +35 -0
  394. package/nodes/lights/LightNode.js +27 -31
  395. package/nodes/lights/LightNode.mjs +58 -0
  396. package/nodes/lights/LightsNode.js +9 -28
  397. package/nodes/lights/LightsNode.mjs +59 -0
  398. package/nodes/loaders/NodeLoader.js +27 -42
  399. package/nodes/loaders/NodeLoader.mjs +66 -0
  400. package/nodes/loaders/NodeMaterialLoader.js +4 -10
  401. package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
  402. package/nodes/loaders/NodeObjectLoader.js +9 -19
  403. package/nodes/loaders/NodeObjectLoader.mjs +40 -0
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  1137. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.cjs.js +0 -1
  1138. package/renderers/webgpu/nodes/WebGPUNodes.cjs.js +0 -1
  1139. package/shaders/ACESFilmicToneMappingShader.cjs.js +0 -1
  1140. package/shaders/AfterimageShader.cjs.js +0 -1
  1141. package/shaders/BasicShader.cjs.js +0 -1
  1142. package/shaders/BleachBypassShader.cjs.js +0 -1
  1143. package/shaders/BlendShader.cjs.js +0 -1
  1144. package/shaders/BokehShader.cjs.js +0 -1
  1145. package/shaders/BokehShader2.cjs.js +0 -1
  1146. package/shaders/BrightnessContrastShader.cjs.js +0 -1
  1147. package/shaders/ColorCorrectionShader.cjs.js +0 -1
  1148. package/shaders/ColorifyShader.cjs.js +0 -1
  1149. package/shaders/ConvolutionShader.cjs.js +0 -1
  1150. package/shaders/CopyShader.cjs.js +0 -1
  1151. package/shaders/DOFMipMapShader.cjs.js +0 -1
  1152. package/shaders/DepthLimitedBlurShader.cjs.js +0 -1
  1153. package/shaders/DigitalGlitch.cjs.js +0 -1
  1154. package/shaders/DotScreenShader.cjs.js +0 -1
  1155. package/shaders/FXAAShader.cjs.js +0 -1
  1156. package/shaders/FilmShader.cjs.js +0 -1
  1157. package/shaders/FocusShader.cjs.js +0 -1
  1158. package/shaders/FreiChenShader.cjs.js +0 -1
  1159. package/shaders/FresnelShader.cjs.js +0 -1
  1160. package/shaders/GammaCorrectionShader.cjs.js +0 -1
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  1163. package/shaders/HorizontalBlurShader.cjs.js +0 -1
  1164. package/shaders/HorizontalTiltShiftShader.cjs.js +0 -1
  1165. package/shaders/HueSaturationShader.cjs.js +0 -1
  1166. package/shaders/KaleidoShader.cjs.js +0 -1
  1167. package/shaders/LuminosityHighPassShader.cjs.js +0 -1
  1168. package/shaders/LuminosityShader.cjs.js +0 -1
  1169. package/shaders/MirrorShader.cjs.js +0 -1
  1170. package/shaders/NormalMapShader.cjs.js +0 -1
  1171. package/shaders/ParallaxShader.cjs.js +0 -1
  1172. package/shaders/PixelShader.cjs.js +0 -1
  1173. package/shaders/RGBShiftShader.cjs.js +0 -1
  1174. package/shaders/SAOShader.cjs.js +0 -1
  1175. package/shaders/SMAAShader.cjs.js +0 -1
  1176. package/shaders/SSAOShader.cjs.js +0 -1
  1177. package/shaders/SSRShader.cjs.js +0 -1
  1178. package/shaders/SepiaShader.cjs.js +0 -1
  1179. package/shaders/SobelOperatorShader.cjs.js +0 -1
  1180. package/shaders/SubsurfaceScatteringShader.cjs.js +0 -1
  1181. package/shaders/TechnicolorShader.cjs.js +0 -1
  1182. package/shaders/ToneMapShader.cjs.js +0 -1
  1183. package/shaders/ToonShader.cjs.js +0 -1
  1184. package/shaders/TriangleBlurShader.cjs.js +0 -1
  1185. package/shaders/UnpackDepthRGBAShader.cjs.js +0 -1
  1186. package/shaders/VerticalBlurShader.cjs.js +0 -1
  1187. package/shaders/VerticalTiltShiftShader.cjs.js +0 -1
  1188. package/shaders/VignetteShader.cjs.js +0 -1
  1189. package/shaders/VolumeShader.cjs.js +0 -1
  1190. package/shaders/WaterRefractionShader.cjs.js +0 -1
  1191. package/shaders/index.cjs.js +0 -1
  1192. package/shaders/index.d.ts +0 -54
  1193. package/shaders/index.js +0 -53
  1194. package/shaders/types.cjs.js +0 -1
  1195. package/textures/FlakesTexture.cjs.js +0 -1
  1196. package/types/helpers.cjs.js +0 -1
  1197. package/types/shared.cjs.js +0 -1
  1198. package/types/shared.js +0 -1
  1199. package/types/utils.cjs.js +0 -1
  1200. package/types/utils.js +0 -1
  1201. package/utils/BufferGeometryUtils.cjs.js +0 -1
  1202. package/utils/GeometryCompressionUtils.cjs.js +0 -1
  1203. package/utils/GeometryUtils.cjs.js +0 -1
  1204. package/utils/LDrawUtils.cjs.js +0 -1
  1205. package/utils/LDrawUtils.d.ts +0 -5
  1206. package/utils/LDrawUtils.js +0 -144
  1207. package/utils/RoughnessMipmapper.cjs.js +0 -1
  1208. package/utils/SceneUtils.cjs.js +0 -1
  1209. package/utils/ShadowMapViewer.cjs.js +0 -1
  1210. package/utils/SkeletonUtils.cjs.js +0 -1
  1211. package/utils/UVsDebug.cjs.js +0 -1
  1212. package/utils/WorkerPool.cjs.js +0 -1
  1213. package/webxr/ARButton.cjs.js +0 -1
  1214. package/webxr/OculusHandModel.cjs.js +0 -1
  1215. package/webxr/OculusHandPointerModel.cjs.js +0 -1
  1216. package/webxr/Text2D.cjs.js +0 -1
  1217. package/webxr/VRButton.cjs.js +0 -1
  1218. package/webxr/XRControllerModelFactory.cjs.js +0 -1
  1219. package/webxr/XREstimatedLight.cjs.js +0 -1
  1220. package/webxr/XRHandMeshModel.cjs.js +0 -1
  1221. package/webxr/XRHandModelFactory.cjs.js +0 -1
  1222. package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
@@ -1,40 +1,22 @@
1
- import { Quaternion, Object3D, Vector3, AnimationMixer } from 'three';
2
- import { CCDIKSolver } from './CCDIKSolver.js';
3
- import { MMDPhysics } from './MMDPhysics.js';
4
-
5
- /**
6
- * MMDAnimationHelper handles animation of MMD assets loaded by MMDLoader
7
- * with MMD special features as IK, Grant, and Physics.
8
- *
9
- * Dependencies
10
- * - ammo.js https://github.com/kripken/ammo.js
11
- * - MMDPhysics
12
- * - CCDIKSolver
13
- *
14
- * TODO
15
- * - more precise grant skinning support.
16
- */
17
-
1
+ "use strict";
2
+ Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
+ const THREE = require("three");
4
+ const CCDIKSolver = require("./CCDIKSolver.js");
5
+ const MMDPhysics = require("./MMDPhysics.js");
18
6
  const MMDAnimationHelper = (() => {
19
- /**
20
- * @param {Object} params - (optional)
21
- * @param {boolean} params.sync - Whether animation durations of added objects are synched. Default is true.
22
- * @param {Number} params.afterglow - Default is 0.0.
23
- * @param {boolean} params.resetPhysicsOnLoop - Default is true.
24
- */
25
- function MMDAnimationHelper(params) {
7
+ function MMDAnimationHelper2(params) {
26
8
  params = params || {};
27
9
  this.meshes = [];
28
10
  this.camera = null;
29
- this.cameraTarget = new Object3D();
30
- this.cameraTarget.name = 'target';
11
+ this.cameraTarget = new THREE.Object3D();
12
+ this.cameraTarget.name = "target";
31
13
  this.audio = null;
32
14
  this.audioManager = null;
33
- this.objects = new WeakMap();
15
+ this.objects = /* @__PURE__ */ new WeakMap();
34
16
  this.configuration = {
35
- sync: params.sync !== undefined ? params.sync : true,
36
- afterglow: params.afterglow !== undefined ? params.afterglow : 0.0,
37
- resetPhysicsOnLoop: params.resetPhysicsOnLoop !== undefined ? params.resetPhysicsOnLoop : true
17
+ sync: params.sync !== void 0 ? params.sync : true,
18
+ afterglow: params.afterglow !== void 0 ? params.afterglow : 0,
19
+ resetPhysicsOnLoop: params.resetPhysicsOnLoop !== void 0 ? params.resetPhysicsOnLoop : true
38
20
  };
39
21
  this.enabled = {
40
22
  animation: true,
@@ -43,212 +25,135 @@ const MMDAnimationHelper = (() => {
43
25
  physics: true,
44
26
  cameraAnimation: true
45
27
  };
46
-
47
- this.onBeforePhysics = () =>
48
- /* mesh */
49
- {}; // experimental
50
-
51
-
28
+ this.onBeforePhysics = () => {
29
+ };
52
30
  this.sharedPhysics = false;
53
31
  this.masterPhysics = null;
54
32
  }
55
-
56
- MMDAnimationHelper.prototype = {
57
- constructor: MMDAnimationHelper,
58
-
59
- /**
60
- * Adds an Three.js Object to helper and setups animation.
61
- * The anmation durations of added objects are synched
62
- * if this.configuration.sync is true.
63
- *
64
- * @param {THREE.SkinnedMesh|THREE.Camera|THREE.Audio} object
65
- * @param {Object} params - (optional)
66
- * @param {THREE.AnimationClip|Array<THREE.AnimationClip>} params.animation - Only for THREE.SkinnedMesh and THREE.Camera. Default is undefined.
67
- * @param {boolean} params.physics - Only for THREE.SkinnedMesh. Default is true.
68
- * @param {Integer} params.warmup - Only for THREE.SkinnedMesh and physics is true. Default is 60.
69
- * @param {Number} params.unitStep - Only for THREE.SkinnedMesh and physics is true. Default is 1 / 65.
70
- * @param {Integer} params.maxStepNum - Only for THREE.SkinnedMesh and physics is true. Default is 3.
71
- * @param {Vector3} params.gravity - Only for THREE.SkinnedMesh and physics is true. Default ( 0, - 9.8 * 10, 0 ).
72
- * @param {Number} params.delayTime - Only for THREE.Audio. Default is 0.0.
73
- * @return {MMDAnimationHelper}
74
- */
75
- add: function (object, params) {
33
+ MMDAnimationHelper2.prototype = {
34
+ constructor: MMDAnimationHelper2,
35
+ add: function(object, params) {
76
36
  params = params || {};
77
-
78
37
  if (object.isSkinnedMesh) {
79
38
  this._addMesh(object, params);
80
39
  } else if (object.isCamera) {
81
40
  this._setupCamera(object, params);
82
- } else if (object.type === 'Audio') {
41
+ } else if (object.type === "Audio") {
83
42
  this._setupAudio(object, params);
84
43
  } else {
85
- throw new Error('THREE.MMDAnimationHelper.add: ' + 'accepts only ' + 'THREE.SkinnedMesh or ' + 'THREE.Camera or ' + 'THREE.Audio instance.');
44
+ throw new Error(
45
+ "THREE.MMDAnimationHelper.add: accepts only THREE.SkinnedMesh or THREE.Camera or THREE.Audio instance."
46
+ );
86
47
  }
87
-
88
- if (this.configuration.sync) this._syncDuration();
48
+ if (this.configuration.sync)
49
+ this._syncDuration();
89
50
  return this;
90
51
  },
91
-
92
- /**
93
- * Removes an Three.js Object from helper.
94
- *
95
- * @param {THREE.SkinnedMesh|THREE.Camera|THREE.Audio} object
96
- * @return {MMDAnimationHelper}
97
- */
98
- remove: function (object) {
52
+ remove: function(object) {
99
53
  if (object.isSkinnedMesh) {
100
54
  this._removeMesh(object);
101
55
  } else if (object.isCamera) {
102
56
  this._clearCamera(object);
103
- } else if (object.type === 'Audio') {
57
+ } else if (object.type === "Audio") {
104
58
  this._clearAudio(object);
105
59
  } else {
106
- throw new Error('THREE.MMDAnimationHelper.remove: ' + 'accepts only ' + 'THREE.SkinnedMesh or ' + 'THREE.Camera or ' + 'THREE.Audio instance.');
60
+ throw new Error(
61
+ "THREE.MMDAnimationHelper.remove: accepts only THREE.SkinnedMesh or THREE.Camera or THREE.Audio instance."
62
+ );
107
63
  }
108
-
109
- if (this.configuration.sync) this._syncDuration();
64
+ if (this.configuration.sync)
65
+ this._syncDuration();
110
66
  return this;
111
67
  },
112
-
113
- /**
114
- * Updates the animation.
115
- *
116
- * @param {Number} delta
117
- * @return {MMDAnimationHelper}
118
- */
119
- update: function (delta) {
120
- if (this.audioManager !== null) this.audioManager.control(delta);
121
-
68
+ update: function(delta) {
69
+ if (this.audioManager !== null)
70
+ this.audioManager.control(delta);
122
71
  for (let i = 0; i < this.meshes.length; i++) {
123
72
  this._animateMesh(this.meshes[i], delta);
124
73
  }
125
-
126
- if (this.sharedPhysics) this._updateSharedPhysics(delta);
127
- if (this.camera !== null) this._animateCamera(this.camera, delta);
74
+ if (this.sharedPhysics)
75
+ this._updateSharedPhysics(delta);
76
+ if (this.camera !== null)
77
+ this._animateCamera(this.camera, delta);
128
78
  return this;
129
79
  },
130
-
131
- /**
132
- * Changes the pose of SkinnedMesh as VPD specifies.
133
- *
134
- * @param {THREE.SkinnedMesh} mesh
135
- * @param {Object} vpd - VPD content parsed MMDParser
136
- * @param {Object} params - (optional)
137
- * @param {boolean} params.resetPose - Default is true.
138
- * @param {boolean} params.ik - Default is true.
139
- * @param {boolean} params.grant - Default is true.
140
- * @return {MMDAnimationHelper}
141
- */
142
- pose: function (mesh, vpd, params) {
80
+ pose: function(mesh, vpd, params) {
143
81
  params = params || {};
144
- if (params.resetPose !== false) mesh.pose();
82
+ if (params.resetPose !== false)
83
+ mesh.pose();
145
84
  const bones = mesh.skeleton.bones;
146
85
  const boneParams = vpd.bones;
147
86
  const boneNameDictionary = {};
148
-
149
87
  for (let i = 0, il = bones.length; i < il; i++) {
150
88
  boneNameDictionary[bones[i].name] = i;
151
89
  }
152
-
153
- const vector = new Vector3();
154
- const quaternion = new Quaternion();
155
-
90
+ const vector = new THREE.Vector3();
91
+ const quaternion = new THREE.Quaternion();
156
92
  for (let i = 0, il = boneParams.length; i < il; i++) {
157
93
  const boneParam = boneParams[i];
158
94
  const boneIndex = boneNameDictionary[boneParam.name];
159
- if (boneIndex === undefined) continue;
95
+ if (boneIndex === void 0)
96
+ continue;
160
97
  const bone = bones[boneIndex];
161
98
  bone.position.add(vector.fromArray(boneParam.translation));
162
99
  bone.quaternion.multiply(quaternion.fromArray(boneParam.quaternion));
163
100
  }
164
-
165
101
  mesh.updateMatrixWorld(true);
166
-
167
102
  if (params.ik !== false) {
168
- this._createCCDIKSolver(mesh).update(params.saveOriginalBonesBeforeIK); // this param is experimental
169
-
103
+ this._createCCDIKSolver(mesh).update(params.saveOriginalBonesBeforeIK);
170
104
  }
171
-
172
105
  if (params.grant !== false) {
173
106
  this.createGrantSolver(mesh).update();
174
107
  }
175
-
176
108
  return this;
177
109
  },
178
-
179
- /**
180
- * Enabes/Disables an animation feature.
181
- *
182
- * @param {string} key
183
- * @param {boolean} enabled
184
- * @return {MMDAnimationHelper}
185
- */
186
- enable: function (key, enabled) {
187
- if (this.enabled[key] === undefined) {
110
+ enable: function(key, enabled) {
111
+ if (this.enabled[key] === void 0) {
188
112
  throw new Error(`THREE.MMDAnimationHelper.enable: unknown key ${key}`);
189
113
  }
190
-
191
114
  this.enabled[key] = enabled;
192
-
193
- if (key === 'physics') {
115
+ if (key === "physics") {
194
116
  for (let i = 0, il = this.meshes.length; i < il; i++) {
195
117
  this._optimizeIK(this.meshes[i], enabled);
196
118
  }
197
119
  }
198
-
199
120
  return this;
200
121
  },
201
-
202
- /**
203
- * Creates an GrantSolver instance.
204
- *
205
- * @param {THREE.SkinnedMesh} mesh
206
- * @return {GrantSolver}
207
- */
208
- createGrantSolver: function (mesh) {
122
+ createGrantSolver: function(mesh) {
209
123
  return new GrantSolver(mesh, mesh.geometry.userData.MMD.grants);
210
124
  },
211
- // private methods
212
- _addMesh: function (mesh, params) {
125
+ _addMesh: function(mesh, params) {
213
126
  if (this.meshes.indexOf(mesh) >= 0) {
214
127
  throw new Error(`THREE.MMDAnimationHelper._addMesh: SkinnedMesh '${mesh.name}' has already been added.`);
215
128
  }
216
-
217
129
  this.meshes.push(mesh);
218
- this.objects.set(mesh, {
219
- looped: false
220
- });
221
-
130
+ this.objects.set(mesh, { looped: false });
222
131
  this._setupMeshAnimation(mesh, params.animation);
223
-
224
132
  if (params.physics !== false) {
225
133
  this._setupMeshPhysics(mesh, params);
226
134
  }
227
-
228
135
  return this;
229
136
  },
230
- _setupCamera: function (camera, params) {
137
+ _setupCamera: function(camera, params) {
231
138
  if (this.camera === camera) {
232
139
  throw new Error(`THREE.MMDAnimationHelper._setupCamera: Camera '${camera.name}' has already been set.`);
233
140
  }
234
-
235
- if (this.camera) this.clearCamera(this.camera);
141
+ if (this.camera)
142
+ this.clearCamera(this.camera);
236
143
  this.camera = camera;
237
144
  camera.add(this.cameraTarget);
238
145
  this.objects.set(camera, {});
239
-
240
- if (params.animation !== undefined) {
146
+ if (params.animation !== void 0) {
241
147
  this._setupCameraAnimation(camera, params.animation);
242
148
  }
243
-
244
149
  return this;
245
150
  },
246
- _setupAudio: function (audio, params) {
151
+ _setupAudio: function(audio, params) {
247
152
  if (this.audio === audio) {
248
153
  throw new Error(`THREE.MMDAnimationHelper._setupAudio: Audio '${audio.name}' has already been set.`);
249
154
  }
250
-
251
- if (this.audio) this.clearAudio(this.audio);
155
+ if (this.audio)
156
+ this.clearAudio(this.audio);
252
157
  this.audio = audio;
253
158
  this.audioManager = new AudioManager(audio, params);
254
159
  this.objects.set(this.audioManager, {
@@ -256,140 +161,114 @@ const MMDAnimationHelper = (() => {
256
161
  });
257
162
  return this;
258
163
  },
259
- _removeMesh: function (mesh) {
164
+ _removeMesh: function(mesh) {
260
165
  let found = false;
261
166
  let writeIndex = 0;
262
-
263
167
  for (let i = 0, il = this.meshes.length; i < il; i++) {
264
168
  if (this.meshes[i] === mesh) {
265
169
  this.objects.delete(mesh);
266
170
  found = true;
267
171
  continue;
268
172
  }
269
-
270
173
  this.meshes[writeIndex++] = this.meshes[i];
271
174
  }
272
-
273
175
  if (!found) {
274
176
  throw new Error(`THREE.MMDAnimationHelper._removeMesh: SkinnedMesh '${mesh.name}' has not been added yet.`);
275
177
  }
276
-
277
178
  this.meshes.length = writeIndex;
278
179
  return this;
279
180
  },
280
- _clearCamera: function (camera) {
181
+ _clearCamera: function(camera) {
281
182
  if (camera !== this.camera) {
282
183
  throw new Error(`THREE.MMDAnimationHelper._clearCamera: Camera '${camera.name}' has not been set yet.`);
283
184
  }
284
-
285
185
  this.camera.remove(this.cameraTarget);
286
186
  this.objects.delete(this.camera);
287
187
  this.camera = null;
288
188
  return this;
289
189
  },
290
- _clearAudio: function (audio) {
190
+ _clearAudio: function(audio) {
291
191
  if (audio !== this.audio) {
292
192
  throw new Error(`THREE.MMDAnimationHelper._clearAudio: Audio '${audio.name}' has not been set yet.`);
293
193
  }
294
-
295
194
  this.objects.delete(this.audioManager);
296
195
  this.audio = null;
297
196
  this.audioManager = null;
298
197
  return this;
299
198
  },
300
- _setupMeshAnimation: function (mesh, animation) {
199
+ _setupMeshAnimation: function(mesh, animation) {
301
200
  const objects = this.objects.get(mesh);
302
-
303
- if (animation !== undefined) {
201
+ if (animation !== void 0) {
304
202
  const animations = Array.isArray(animation) ? animation : [animation];
305
- objects.mixer = new AnimationMixer(mesh);
306
-
203
+ objects.mixer = new THREE.AnimationMixer(mesh);
307
204
  for (let i = 0, il = animations.length; i < il; i++) {
308
205
  objects.mixer.clipAction(animations[i]).play();
309
- } // TODO: find a workaround not to access ._clip looking like a private property
310
-
311
-
312
- objects.mixer.addEventListener('loop', event => {
206
+ }
207
+ objects.mixer.addEventListener("loop", (event) => {
313
208
  const tracks = event.action._clip.tracks;
314
- if (tracks.length > 0 && tracks[0].name.slice(0, 6) !== '.bones') return;
209
+ if (tracks.length > 0 && tracks[0].name.slice(0, 6) !== ".bones")
210
+ return;
315
211
  objects.looped = true;
316
212
  });
317
213
  }
318
-
319
214
  objects.ikSolver = this._createCCDIKSolver(mesh);
320
215
  objects.grantSolver = this.createGrantSolver(mesh);
321
216
  return this;
322
217
  },
323
- _setupCameraAnimation: function (camera, animation) {
218
+ _setupCameraAnimation: function(camera, animation) {
324
219
  const animations = Array.isArray(animation) ? animation : [animation];
325
220
  const objects = this.objects.get(camera);
326
- objects.mixer = new AnimationMixer(camera);
327
-
221
+ objects.mixer = new THREE.AnimationMixer(camera);
328
222
  for (let i = 0, il = animations.length; i < il; i++) {
329
223
  objects.mixer.clipAction(animations[i]).play();
330
224
  }
331
225
  },
332
- _setupMeshPhysics: function (mesh, params) {
333
- const objects = this.objects.get(mesh); // shared physics is experimental
334
-
335
- if (params.world === undefined && this.sharedPhysics) {
226
+ _setupMeshPhysics: function(mesh, params) {
227
+ const objects = this.objects.get(mesh);
228
+ if (params.world === void 0 && this.sharedPhysics) {
336
229
  const masterPhysics = this._getMasterPhysics();
337
-
338
- if (masterPhysics !== null) world = masterPhysics.world; // eslint-disable-line no-undef
230
+ if (masterPhysics !== null)
231
+ world = masterPhysics.world;
339
232
  }
340
-
341
233
  objects.physics = this._createMMDPhysics(mesh, params);
342
-
343
234
  if (objects.mixer && params.animationWarmup !== false) {
344
235
  this._animateMesh(mesh, 0);
345
-
346
236
  objects.physics.reset();
347
237
  }
348
-
349
- objects.physics.warmup(params.warmup !== undefined ? params.warmup : 60);
350
-
238
+ objects.physics.warmup(params.warmup !== void 0 ? params.warmup : 60);
351
239
  this._optimizeIK(mesh, true);
352
240
  },
353
- _animateMesh: function (mesh, delta) {
241
+ _animateMesh: function(mesh, delta) {
354
242
  const objects = this.objects.get(mesh);
355
243
  const mixer = objects.mixer;
356
244
  const ikSolver = objects.ikSolver;
357
245
  const grantSolver = objects.grantSolver;
358
246
  const physics = objects.physics;
359
- const looped = objects.looped; // alternate solution to save/restore bones but less performant?
360
- //mesh.pose();
361
- //this._updatePropertyMixersBuffer( mesh );
362
-
247
+ const looped = objects.looped;
363
248
  if (mixer && this.enabled.animation) {
364
249
  this._restoreBones(mesh);
365
-
366
250
  mixer.update(delta);
367
-
368
251
  this._saveBones(mesh);
369
-
370
252
  if (ikSolver && this.enabled.ik) {
371
253
  mesh.updateMatrixWorld(true);
372
254
  ikSolver.update();
373
255
  }
374
-
375
256
  if (grantSolver && this.enabled.grant) {
376
257
  grantSolver.update();
377
258
  }
378
259
  }
379
-
380
260
  if (looped === true && this.enabled.physics) {
381
- if (physics && this.configuration.resetPhysicsOnLoop) physics.reset();
261
+ if (physics && this.configuration.resetPhysicsOnLoop)
262
+ physics.reset();
382
263
  objects.looped = false;
383
264
  }
384
-
385
265
  if (physics && this.enabled.physics && !this.sharedPhysics) {
386
266
  this.onBeforePhysics(mesh);
387
267
  physics.update(delta);
388
268
  }
389
269
  },
390
- _animateCamera: function (camera, delta) {
270
+ _animateCamera: function(camera, delta) {
391
271
  const mixer = this.objects.get(camera).mixer;
392
-
393
272
  if (mixer && this.enabled.cameraAnimation) {
394
273
  mixer.update(delta);
395
274
  camera.updateProjectionMatrix();
@@ -398,20 +277,15 @@ const MMDAnimationHelper = (() => {
398
277
  camera.lookAt(this.cameraTarget.position);
399
278
  }
400
279
  },
401
- _optimizeIK: function (mesh, physicsEnabled) {
280
+ _optimizeIK: function(mesh, physicsEnabled) {
402
281
  const iks = mesh.geometry.userData.MMD.iks;
403
282
  const bones = mesh.geometry.userData.MMD.bones;
404
-
405
283
  for (let i = 0, il = iks.length; i < il; i++) {
406
284
  const ik = iks[i];
407
285
  const links = ik.links;
408
-
409
286
  for (let j = 0, jl = links.length; j < jl; j++) {
410
287
  const link = links[j];
411
-
412
288
  if (physicsEnabled === true) {
413
- // disable IK of the bone the corresponding rigidBody type of which is 1 or 2
414
- // because its rotation will be overriden by physics
415
289
  link.enabled = bones[link.index].rigidBodyType > 0 ? false : true;
416
290
  } else {
417
291
  link.enabled = true;
@@ -419,102 +293,85 @@ const MMDAnimationHelper = (() => {
419
293
  }
420
294
  }
421
295
  },
422
- _createCCDIKSolver: function (mesh) {
423
- if (CCDIKSolver === undefined) {
424
- throw new Error('THREE.MMDAnimationHelper: Import CCDIKSolver.');
296
+ _createCCDIKSolver: function(mesh) {
297
+ if (CCDIKSolver.CCDIKSolver === void 0) {
298
+ throw new Error("THREE.MMDAnimationHelper: Import CCDIKSolver.");
425
299
  }
426
-
427
- return new CCDIKSolver(mesh, mesh.geometry.userData.MMD.iks);
300
+ return new CCDIKSolver.CCDIKSolver(mesh, mesh.geometry.userData.MMD.iks);
428
301
  },
429
- _createMMDPhysics: function (mesh, params) {
430
- if (MMDPhysics === undefined) {
431
- throw new Error('THREE.MMDPhysics: Import MMDPhysics.');
432
- }
433
-
434
- return new MMDPhysics(mesh, mesh.geometry.userData.MMD.rigidBodies, mesh.geometry.userData.MMD.constraints, params);
302
+ _createMMDPhysics: function(mesh, params) {
303
+ if (MMDPhysics.MMDPhysics === void 0) {
304
+ throw new Error("THREE.MMDPhysics: Import MMDPhysics.");
305
+ }
306
+ return new MMDPhysics.MMDPhysics(
307
+ mesh,
308
+ mesh.geometry.userData.MMD.rigidBodies,
309
+ mesh.geometry.userData.MMD.constraints,
310
+ params
311
+ );
435
312
  },
436
-
437
- /*
438
- * Detects the longest duration and then sets it to them to sync.
439
- * TODO: Not to access private properties ( ._actions and ._clip )
440
- */
441
- _syncDuration: function () {
442
- let max = 0.0;
313
+ _syncDuration: function() {
314
+ let max = 0;
443
315
  const objects = this.objects;
444
316
  const meshes = this.meshes;
445
317
  const camera = this.camera;
446
- const audioManager = this.audioManager; // get the longest duration
447
-
318
+ const audioManager = this.audioManager;
448
319
  for (let i = 0, il = meshes.length; i < il; i++) {
449
320
  var mixer = this.objects.get(meshes[i]).mixer;
450
- if (mixer === undefined) continue;
451
-
321
+ if (mixer === void 0)
322
+ continue;
452
323
  for (let j = 0; j < mixer._actions.length; j++) {
453
324
  var clip = mixer._actions[j]._clip;
454
-
455
325
  if (!objects.has(clip)) {
456
326
  objects.set(clip, {
457
327
  duration: clip.duration
458
328
  });
459
329
  }
460
-
461
330
  max = Math.max(max, objects.get(clip).duration);
462
331
  }
463
332
  }
464
-
465
333
  if (camera !== null) {
466
334
  var mixer = this.objects.get(camera).mixer;
467
-
468
- if (mixer !== undefined) {
335
+ if (mixer !== void 0) {
469
336
  for (let i = 0, il = mixer._actions.length; i < il; i++) {
470
337
  var clip = mixer._actions[i]._clip;
471
-
472
338
  if (!objects.has(clip)) {
473
339
  objects.set(clip, {
474
340
  duration: clip.duration
475
341
  });
476
342
  }
477
-
478
343
  max = Math.max(max, objects.get(clip).duration);
479
344
  }
480
345
  }
481
346
  }
482
-
483
347
  if (audioManager !== null) {
484
348
  max = Math.max(max, objects.get(audioManager).duration);
485
349
  }
486
-
487
- max += this.configuration.afterglow; // update the duration
488
-
350
+ max += this.configuration.afterglow;
489
351
  for (let i = 0, il = this.meshes.length; i < il; i++) {
490
352
  var mixer = this.objects.get(this.meshes[i]).mixer;
491
- if (mixer === undefined) continue;
492
-
353
+ if (mixer === void 0)
354
+ continue;
493
355
  for (let j = 0, jl = mixer._actions.length; j < jl; j++) {
494
356
  mixer._actions[j]._clip.duration = max;
495
357
  }
496
358
  }
497
-
498
359
  if (camera !== null) {
499
360
  var mixer = this.objects.get(camera).mixer;
500
-
501
- if (mixer !== undefined) {
361
+ if (mixer !== void 0) {
502
362
  for (let i = 0, il = mixer._actions.length; i < il; i++) {
503
363
  mixer._actions[i]._clip.duration = max;
504
364
  }
505
365
  }
506
366
  }
507
-
508
367
  if (audioManager !== null) {
509
368
  audioManager.duration = max;
510
369
  }
511
370
  },
512
- // workaround
513
- _updatePropertyMixersBuffer: function (mesh) {
371
+ _updatePropertyMixersBuffer: function(mesh) {
514
372
  const mixer = this.objects.get(mesh).mixer;
515
373
  const propertyMixers = mixer._bindings;
516
374
  const accuIndex = mixer._accuIndex;
517
-
518
375
  for (let i = 0, il = propertyMixers.length; i < il; i++) {
519
376
  const propertyMixer = propertyMixers[i];
520
377
  const buffer = propertyMixer.buffer;
@@ -523,170 +380,124 @@ const MMDAnimationHelper = (() => {
523
380
  propertyMixer.binding.getValue(buffer, offset);
524
381
  }
525
382
  },
526
-
527
- /*
528
- * Avoiding these two issues by restore/save bones before/after mixer animation.
529
- *
530
- * 1. PropertyMixer used by AnimationMixer holds cache value in .buffer.
531
- * Calculating IK, Grant, and Physics after mixer animation can break
532
- * the cache coherency.
533
- *
534
- * 2. Applying Grant two or more times without reset the posing breaks model.
535
- */
536
- _saveBones: function (mesh) {
383
+ _saveBones: function(mesh) {
537
384
  const objects = this.objects.get(mesh);
538
385
  const bones = mesh.skeleton.bones;
539
386
  let backupBones = objects.backupBones;
540
-
541
- if (backupBones === undefined) {
387
+ if (backupBones === void 0) {
542
388
  backupBones = new Float32Array(bones.length * 7);
543
389
  objects.backupBones = backupBones;
544
390
  }
545
-
546
391
  for (let i = 0, il = bones.length; i < il; i++) {
547
392
  const bone = bones[i];
548
393
  bone.position.toArray(backupBones, i * 7);
549
394
  bone.quaternion.toArray(backupBones, i * 7 + 3);
550
395
  }
551
396
  },
552
- _restoreBones: function (mesh) {
397
+ _restoreBones: function(mesh) {
553
398
  const objects = this.objects.get(mesh);
554
399
  const backupBones = objects.backupBones;
555
- if (backupBones === undefined) return;
400
+ if (backupBones === void 0)
401
+ return;
556
402
  const bones = mesh.skeleton.bones;
557
-
558
403
  for (let i = 0, il = bones.length; i < il; i++) {
559
404
  const bone = bones[i];
560
405
  bone.position.fromArray(backupBones, i * 7);
561
406
  bone.quaternion.fromArray(backupBones, i * 7 + 3);
562
407
  }
563
408
  },
564
- // experimental
565
- _getMasterPhysics: function () {
566
- if (this.masterPhysics !== null) return this.masterPhysics;
567
-
409
+ _getMasterPhysics: function() {
410
+ if (this.masterPhysics !== null)
411
+ return this.masterPhysics;
568
412
  for (let i = 0, il = this.meshes.length; i < il; i++) {
569
413
  const physics = this.meshes[i].physics;
570
-
571
- if (physics !== undefined && physics !== null) {
414
+ if (physics !== void 0 && physics !== null) {
572
415
  this.masterPhysics = physics;
573
416
  return this.masterPhysics;
574
417
  }
575
418
  }
576
-
577
419
  return null;
578
420
  },
579
- _updateSharedPhysics: function (delta) {
580
- if (this.meshes.length === 0 || !this.enabled.physics || !this.sharedPhysics) return;
581
-
421
+ _updateSharedPhysics: function(delta) {
422
+ if (this.meshes.length === 0 || !this.enabled.physics || !this.sharedPhysics)
423
+ return;
582
424
  const physics = this._getMasterPhysics();
583
-
584
- if (physics === null) return;
585
-
425
+ if (physics === null)
426
+ return;
586
427
  for (let i = 0, il = this.meshes.length; i < il; i++) {
587
428
  var p = this.meshes[i].physics;
588
-
589
- if (p !== null && p !== undefined) {
429
+ if (p !== null && p !== void 0) {
590
430
  p.updateRigidBodies();
591
431
  }
592
432
  }
593
-
594
433
  physics.stepSimulation(delta);
595
-
596
434
  for (let i = 0, il = this.meshes.length; i < il; i++) {
597
435
  var p = this.meshes[i].physics;
598
-
599
- if (p !== null && p !== undefined) {
436
+ if (p !== null && p !== void 0) {
600
437
  p.updateBones();
601
438
  }
602
439
  }
603
440
  }
604
- }; //
605
-
606
- /**
607
- * @param {THREE.Audio} audio
608
- * @param {Object} params - (optional)
609
- * @param {Nuumber} params.delayTime
610
- */
611
-
441
+ };
612
442
  function AudioManager(audio, params) {
613
443
  params = params || {};
614
444
  this.audio = audio;
615
- this.elapsedTime = 0.0;
616
- this.currentTime = 0.0;
617
- this.delayTime = params.delayTime !== undefined ? params.delayTime : 0.0;
445
+ this.elapsedTime = 0;
446
+ this.currentTime = 0;
447
+ this.delayTime = params.delayTime !== void 0 ? params.delayTime : 0;
618
448
  this.audioDuration = this.audio.buffer.duration;
619
449
  this.duration = this.audioDuration + this.delayTime;
620
450
  }
621
-
622
451
  AudioManager.prototype = {
623
452
  constructor: AudioManager,
624
-
625
- /**
626
- * @param {Number} delta
627
- * @return {AudioManager}
628
- */
629
- control: function (delta) {
453
+ control: function(delta) {
630
454
  this.elapsed += delta;
631
455
  this.currentTime += delta;
632
- if (this._shouldStopAudio()) this.audio.stop();
633
- if (this._shouldStartAudio()) this.audio.play();
456
+ if (this._shouldStopAudio())
457
+ this.audio.stop();
458
+ if (this._shouldStartAudio())
459
+ this.audio.play();
634
460
  return this;
635
461
  },
636
- // private methods
637
- _shouldStartAudio: function () {
638
- if (this.audio.isPlaying) return false;
639
-
462
+ _shouldStartAudio: function() {
463
+ if (this.audio.isPlaying)
464
+ return false;
640
465
  while (this.currentTime >= this.duration) {
641
466
  this.currentTime -= this.duration;
642
467
  }
643
-
644
- if (this.currentTime < this.delayTime) return false; // 'duration' can be bigger than 'audioDuration + delayTime' because of sync configuration
645
-
646
- if (this.currentTime - this.delayTime > this.audioDuration) return false;
468
+ if (this.currentTime < this.delayTime)
469
+ return false;
470
+ if (this.currentTime - this.delayTime > this.audioDuration)
471
+ return false;
647
472
  return true;
648
473
  },
649
- _shouldStopAudio: function () {
474
+ _shouldStopAudio: function() {
650
475
  return this.audio.isPlaying && this.currentTime >= this.duration;
651
476
  }
652
477
  };
653
- /**
654
- * @param {THREE.SkinnedMesh} mesh
655
- * @param {Array<Object>} grants
656
- */
657
-
658
478
  function GrantSolver(mesh, grants) {
659
479
  this.mesh = mesh;
660
480
  this.grants = grants || [];
661
481
  }
662
-
663
482
  GrantSolver.prototype = {
664
483
  constructor: GrantSolver,
665
-
666
- /**
667
- * @return {GrantSolver}
668
- */
669
484
  update: (() => {
670
- const quaternion = new Quaternion();
671
- return function () {
485
+ const quaternion = new THREE.Quaternion();
486
+ return function() {
672
487
  const bones = this.mesh.skeleton.bones;
673
488
  const grants = this.grants;
674
-
675
489
  for (let i = 0, il = grants.length; i < il; i++) {
676
490
  const grant = grants[i];
677
491
  const bone = bones[grant.index];
678
492
  const parentBone = bones[grant.parentIndex];
679
-
680
493
  if (grant.isLocal) {
681
- // TODO: implement
682
- if (grant.affectPosition) ; // TODO: implement
683
-
684
-
685
- if (grant.affectRotation) ;
494
+ if (grant.affectPosition) {
495
+ }
496
+ if (grant.affectRotation) {
497
+ }
686
498
  } else {
687
- // TODO: implement
688
- if (grant.affectPosition) ;
689
-
499
+ if (grant.affectPosition) {
500
+ }
690
501
  if (grant.affectRotation) {
691
502
  quaternion.set(0, 0, 0, 1);
692
503
  quaternion.slerp(parentBone.quaternion, grant.ratio);
@@ -694,12 +505,10 @@ const MMDAnimationHelper = (() => {
694
505
  }
695
506
  }
696
507
  }
697
-
698
508
  return this;
699
509
  };
700
510
  })()
701
511
  };
702
- return MMDAnimationHelper;
512
+ return MMDAnimationHelper2;
703
513
  })();
704
-
705
- export { MMDAnimationHelper };
514
+ exports.MMDAnimationHelper = MMDAnimationHelper;