three-stdlib 2.15.0 → 2.15.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1222) hide show
  1. package/animation/AnimationClipCreator.js +32 -52
  2. package/animation/AnimationClipCreator.mjs +57 -0
  3. package/animation/CCDIKSolver.js +66 -161
  4. package/animation/CCDIKSolver.mjs +234 -0
  5. package/animation/MMDAnimationHelper.js +150 -341
  6. package/animation/MMDAnimationHelper.mjs +514 -0
  7. package/animation/MMDPhysics.js +154 -361
  8. package/animation/MMDPhysics.mjs +769 -0
  9. package/cameras/CinematicCamera.js +67 -77
  10. package/cameras/CinematicCamera.mjs +129 -0
  11. package/controls/ArcballControls.js +544 -1449
  12. package/controls/ArcballControls.mjs +1737 -0
  13. package/controls/DeviceOrientationControls.js +52 -97
  14. package/controls/DeviceOrientationControls.mjs +74 -0
  15. package/controls/DragControls.js +85 -187
  16. package/controls/DragControls.mjs +172 -0
  17. package/controls/FirstPersonControls.js +123 -193
  18. package/controls/FirstPersonControls.mjs +220 -0
  19. package/controls/FlyControls.js +82 -152
  20. package/controls/FlyControls.mjs +239 -0
  21. package/controls/OrbitControls.js +232 -481
  22. package/controls/OrbitControls.mjs +731 -0
  23. package/controls/PointerLockControls.js +63 -99
  24. package/controls/PointerLockControls.mjs +88 -0
  25. package/controls/TrackballControls.js +211 -383
  26. package/controls/TrackballControls.mjs +481 -0
  27. package/controls/TransformControls.js +575 -782
  28. package/controls/TransformControls.mjs +1068 -0
  29. package/controls/experimental/CameraControls.js +329 -609
  30. package/controls/experimental/CameraControls.mjs +673 -0
  31. package/csm/CSM.js +47 -108
  32. package/csm/CSM.mjs +244 -0
  33. package/csm/CSMFrustum.js +14 -29
  34. package/csm/CSMFrustum.mjs +75 -0
  35. package/csm/CSMHelper.js +20 -34
  36. package/csm/CSMHelper.mjs +114 -0
  37. package/csm/CSMShader.js +7 -11
  38. package/csm/CSMShader.mjs +251 -0
  39. package/curves/CurveExtras.js +73 -115
  40. package/curves/CurveExtras.mjs +224 -0
  41. package/curves/NURBSCurve.js +15 -43
  42. package/curves/NURBSCurve.mjs +35 -0
  43. package/curves/NURBSSurface.js +11 -27
  44. package/curves/NURBSSurface.mjs +28 -0
  45. package/curves/NURBSUtils.js +54 -203
  46. package/curves/NURBSUtils.mjs +226 -0
  47. package/deprecated/Geometry.js +191 -486
  48. package/deprecated/Geometry.mjs +966 -0
  49. package/effects/AnaglyphEffect.js +95 -60
  50. package/effects/AnaglyphEffect.mjs +120 -0
  51. package/effects/AsciiEffect.js +80 -110
  52. package/effects/AsciiEffect.mjs +173 -0
  53. package/effects/OutlineEffect.js +121 -204
  54. package/effects/OutlineEffect.mjs +295 -0
  55. package/effects/ParallaxBarrierEffect.js +39 -38
  56. package/effects/ParallaxBarrierEffect.mjs +64 -0
  57. package/effects/PeppersGhostEffect.js +19 -68
  58. package/effects/PeppersGhostEffect.mjs +85 -0
  59. package/effects/StereoEffect.js +12 -16
  60. package/effects/StereoEffect.mjs +32 -0
  61. package/environments/RoomEnvironment.js +52 -47
  62. package/environments/RoomEnvironment.mjs +78 -0
  63. package/exporters/ColladaExporter.js +115 -241
  64. package/exporters/ColladaExporter.mjs +299 -0
  65. package/exporters/DRACOExporter.js +67 -121
  66. package/exporters/DRACOExporter.mjs +132 -0
  67. package/exporters/GLTFExporter.js +463 -1014
  68. package/exporters/GLTFExporter.mjs +1381 -0
  69. package/exporters/MMDExporter.js +44 -102
  70. package/exporters/MMDExporter.mjs +102 -0
  71. package/exporters/OBJExporter.js +78 -140
  72. package/exporters/OBJExporter.mjs +166 -0
  73. package/exporters/PLYExporter.js +93 -154
  74. package/exporters/PLYExporter.mjs +278 -0
  75. package/exporters/STLExporter.js +30 -81
  76. package/exporters/STLExporter.mjs +129 -0
  77. package/exporters/USDZExporter.js +84 -144
  78. package/exporters/USDZExporter.mjs +328 -0
  79. package/geometries/BoxLineGeometry.js +7 -14
  80. package/geometries/BoxLineGeometry.mjs +45 -0
  81. package/geometries/ConvexGeometry.js +15 -24
  82. package/geometries/ConvexGeometry.mjs +29 -0
  83. package/geometries/DecalGeometry.js +108 -162
  84. package/geometries/DecalGeometry.mjs +184 -0
  85. package/geometries/LightningStrike.js +101 -294
  86. package/geometries/LightningStrike.mjs +547 -0
  87. package/geometries/ParametricGeometries.js +26 -76
  88. package/geometries/ParametricGeometries.mjs +129 -0
  89. package/geometries/ParametricGeometry.js +24 -48
  90. package/geometries/ParametricGeometry.mjs +63 -0
  91. package/geometries/RoundedBoxGeometry.js +33 -64
  92. package/geometries/RoundedBoxGeometry.mjs +91 -0
  93. package/geometries/TeapotGeometry.js +1434 -174
  94. package/geometries/TeapotGeometry.mjs +1557 -0
  95. package/geometries/TextGeometry.js +9 -17
  96. package/geometries/TextGeometry.mjs +23 -0
  97. package/helpers/LightProbeHelper.js +53 -21
  98. package/helpers/LightProbeHelper.mjs +72 -0
  99. package/helpers/PositionalAudioHelper.js +23 -30
  100. package/helpers/PositionalAudioHelper.mjs +68 -0
  101. package/helpers/RectAreaLightHelper.js +17 -33
  102. package/helpers/RectAreaLightHelper.mjs +44 -0
  103. package/helpers/VertexNormalsHelper.js +20 -41
  104. package/helpers/VertexNormalsHelper.mjs +54 -0
  105. package/helpers/VertexTangentsHelper.js +18 -36
  106. package/helpers/VertexTangentsHelper.mjs +45 -0
  107. package/index.d.ts +54 -0
  108. package/index.js +968 -333
  109. package/index.mjs +968 -0
  110. package/interactive/SelectionBox.js +31 -46
  111. package/interactive/SelectionBox.mjs +137 -0
  112. package/interactive/SelectionHelper.js +16 -21
  113. package/interactive/SelectionHelper.mjs +54 -0
  114. package/libs/MeshoptDecoder.js +147 -58
  115. package/libs/MeshoptDecoder.mjs +210 -0
  116. package/libs/MotionControllers.js +66 -208
  117. package/libs/MotionControllers.mjs +261 -0
  118. package/lights/LightProbeGenerator.js +40 -96
  119. package/lights/LightProbeGenerator.mjs +145 -0
  120. package/lights/RectAreaLightUniformsLib.js +32842 -9
  121. package/lights/RectAreaLightUniformsLib.mjs +32842 -0
  122. package/lines/Line2.js +9 -12
  123. package/lines/Line2.mjs +13 -0
  124. package/lines/LineGeometry.js +7 -19
  125. package/lines/LineGeometry.mjs +44 -0
  126. package/lines/LineMaterial.js +51 -89
  127. package/lines/LineMaterial.mjs +539 -0
  128. package/lines/LineSegments2.js +56 -165
  129. package/lines/LineSegments2.mjs +202 -0
  130. package/lines/LineSegmentsGeometry.js +29 -71
  131. package/lines/LineSegmentsGeometry.mjs +124 -0
  132. package/lines/Wireframe.js +15 -29
  133. package/lines/Wireframe.mjs +31 -0
  134. package/lines/WireframeGeometry2.js +8 -9
  135. package/lines/WireframeGeometry2.mjs +13 -0
  136. package/loaders/3DMLoader.js +234 -469
  137. package/loaders/3DMLoader.mjs +802 -0
  138. package/loaders/3MFLoader.js +340 -555
  139. package/loaders/3MFLoader.mjs +837 -0
  140. package/loaders/AMFLoader.js +114 -219
  141. package/loaders/AMFLoader.mjs +284 -0
  142. package/loaders/AssimpLoader.js +328 -725
  143. package/loaders/AssimpLoader.mjs +1396 -0
  144. package/loaders/BVHLoader.js +94 -200
  145. package/loaders/BVHLoader.mjs +207 -0
  146. package/loaders/BasisTextureLoader.js +229 -357
  147. package/loaders/BasisTextureLoader.mjs +474 -0
  148. package/loaders/ColladaLoader.js +932 -1522
  149. package/loaders/ColladaLoader.mjs +2403 -0
  150. package/loaders/DDSLoader.js +42 -108
  151. package/loaders/DDSLoader.mjs +148 -0
  152. package/loaders/DRACOLoader.js +103 -210
  153. package/loaders/DRACOLoader.mjs +340 -0
  154. package/loaders/EXRLoader.js +461 -809
  155. package/loaders/EXRLoader.mjs +1351 -0
  156. package/loaders/FBXLoader.js +842 -1397
  157. package/loaders/FBXLoader.mjs +2362 -0
  158. package/loaders/FontLoader.js +33 -66
  159. package/loaders/FontLoader.mjs +111 -0
  160. package/loaders/GCodeLoader.js +63 -111
  161. package/loaders/GCodeLoader.mjs +141 -0
  162. package/loaders/GLTFLoader.js +771 -1484
  163. package/loaders/GLTFLoader.mjs +2316 -0
  164. package/loaders/HDRCubeTextureLoader.js +45 -50
  165. package/loaders/HDRCubeTextureLoader.mjs +77 -0
  166. package/loaders/KMZLoader.js +42 -55
  167. package/loaders/KMZLoader.mjs +75 -0
  168. package/loaders/KTX2Loader.js +229 -362
  169. package/loaders/KTX2Loader.mjs +427 -0
  170. package/loaders/KTXLoader.js +37 -99
  171. package/loaders/KTXLoader.mjs +87 -0
  172. package/loaders/LDrawLoader.js +313 -746
  173. package/loaders/LDrawLoader.mjs +1409 -0
  174. package/loaders/LUT3dlLoader.js +50 -62
  175. package/loaders/LUT3dlLoader.mjs +100 -0
  176. package/loaders/LUTCubeLoader.js +45 -56
  177. package/loaders/LUTCubeLoader.mjs +104 -0
  178. package/loaders/LWOLoader.js +227 -339
  179. package/loaders/LWOLoader.mjs +625 -0
  180. package/loaders/LottieLoader.js +36 -38
  181. package/loaders/LottieLoader.mjs +47 -0
  182. package/loaders/MD2Loader.js +248 -91
  183. package/loaders/MD2Loader.mjs +359 -0
  184. package/loaders/MDDLoader.js +25 -45
  185. package/loaders/MDDLoader.mjs +58 -0
  186. package/loaders/MMDLoader.js +359 -795
  187. package/loaders/MMDLoader.mjs +998 -0
  188. package/loaders/MTLLoader.js +91 -201
  189. package/loaders/MTLLoader.mjs +280 -0
  190. package/loaders/NRRDLoader.js +182 -263
  191. package/loaders/NRRDLoader.mjs +401 -0
  192. package/loaders/NodeMaterialLoader.js +121 -14
  193. package/loaders/NodeMaterialLoader.mjs +146 -0
  194. package/loaders/OBJLoader.js +161 -283
  195. package/loaders/OBJLoader.mjs +487 -0
  196. package/loaders/PCDLoader.js +145 -164
  197. package/loaders/PCDLoader.mjs +248 -0
  198. package/loaders/PDBLoader.js +45 -63
  199. package/loaders/PDBLoader.mjs +246 -0
  200. package/loaders/PLYLoader.js +106 -203
  201. package/loaders/PLYLoader.mjs +317 -0
  202. package/loaders/PRWMLoader.js +73 -110
  203. package/loaders/PRWMLoader.mjs +160 -0
  204. package/loaders/PVRLoader.js +32 -93
  205. package/loaders/PVRLoader.mjs +131 -0
  206. package/loaders/RGBELoader.js +96 -233
  207. package/loaders/RGBELoader.mjs +244 -0
  208. package/loaders/RGBMLoader.js +344 -514
  209. package/loaders/RGBMLoader.mjs +998 -0
  210. package/loaders/STLLoader.js +59 -165
  211. package/loaders/STLLoader.mjs +190 -0
  212. package/loaders/SVGLoader.js +481 -851
  213. package/loaders/SVGLoader.mjs +1709 -0
  214. package/loaders/TDSLoader.js +137 -527
  215. package/loaders/TDSLoader.mjs +480 -0
  216. package/loaders/TGALoader.js +94 -205
  217. package/loaders/TGALoader.mjs +285 -0
  218. package/loaders/TTFLoader.js +58 -79
  219. package/loaders/TTFLoader.mjs +131 -0
  220. package/loaders/TiltLoader.js +129 -167
  221. package/loaders/TiltLoader.mjs +373 -0
  222. package/loaders/VOXLoader.js +320 -84
  223. package/loaders/VOXLoader.mjs +431 -0
  224. package/loaders/VRMLLoader.js +786 -1268
  225. package/loaders/VRMLLoader.mjs +2093 -0
  226. package/loaders/VRMLoader.js +23 -31
  227. package/loaders/VRMLoader.mjs +38 -0
  228. package/loaders/VTKLoader.js +219 -407
  229. package/loaders/VTKLoader.mjs +646 -0
  230. package/loaders/XLoader.js +1083 -1259
  231. package/loaders/XLoader.mjs +1258 -0
  232. package/loaders/XYZLoader.js +28 -34
  233. package/loaders/XYZLoader.mjs +60 -0
  234. package/loaders/lwo/IFFParser.js +238 -492
  235. package/loaders/lwo/IFFParser.mjs +697 -0
  236. package/loaders/lwo/LWO2Parser.js +176 -279
  237. package/loaders/lwo/LWO2Parser.mjs +327 -0
  238. package/loaders/lwo/LWO3Parser.js +160 -247
  239. package/loaders/lwo/LWO3Parser.mjs +298 -0
  240. package/math/Capsule.js +56 -43
  241. package/math/Capsule.mjs +100 -0
  242. package/math/ColorConverter.js +18 -32
  243. package/math/ColorConverter.mjs +51 -0
  244. package/math/ConvexHull.js +515 -739
  245. package/math/ConvexHull.mjs +574 -0
  246. package/math/ImprovedNoise.js +282 -32
  247. package/math/ImprovedNoise.mjs +302 -0
  248. package/math/Lut.js +51 -35
  249. package/math/Lut.mjs +135 -0
  250. package/math/MeshSurfaceSampler.js +25 -68
  251. package/math/MeshSurfaceSampler.mjs +107 -0
  252. package/math/OBB.js +91 -152
  253. package/math/OBB.mjs +235 -0
  254. package/math/Octree.js +76 -139
  255. package/math/Octree.mjs +278 -0
  256. package/math/SimplexNoise.js +217 -238
  257. package/math/SimplexNoise.mjs +425 -0
  258. package/misc/ConvexObjectBreaker.js +79 -185
  259. package/misc/ConvexObjectBreaker.mjs +292 -0
  260. package/misc/GPUComputationRenderer.js +69 -194
  261. package/misc/GPUComputationRenderer.mjs +171 -0
  262. package/misc/Gyroscope.js +16 -22
  263. package/misc/Gyroscope.mjs +35 -0
  264. package/misc/MD2Character.js +52 -74
  265. package/misc/MD2Character.mjs +162 -0
  266. package/misc/MD2CharacterComplex.js +112 -163
  267. package/misc/MD2CharacterComplex.mjs +328 -0
  268. package/misc/MorphAnimMesh.js +20 -28
  269. package/misc/MorphAnimMesh.mjs +40 -0
  270. package/misc/MorphBlendMesh.js +45 -69
  271. package/misc/MorphBlendMesh.mjs +179 -0
  272. package/misc/ProgressiveLightmap.js +70 -187
  273. package/misc/ProgressiveLightmap.mjs +166 -0
  274. package/misc/RollerCoaster.js +106 -135
  275. package/misc/RollerCoaster.mjs +346 -0
  276. package/misc/TubePainter.js +74 -92
  277. package/misc/TubePainter.mjs +123 -0
  278. package/misc/Volume.js +108 -270
  279. package/misc/Volume.mjs +244 -0
  280. package/misc/VolumeSlice.js +34 -122
  281. package/misc/VolumeSlice.mjs +106 -0
  282. package/misc/WebGL.js +37 -34
  283. package/misc/WebGL.mjs +74 -0
  284. package/modifiers/CurveModifier.js +46 -151
  285. package/modifiers/CurveModifier.mjs +182 -0
  286. package/modifiers/EdgeSplitModifier.js +46 -90
  287. package/modifiers/EdgeSplitModifier.mjs +162 -0
  288. package/modifiers/SimplifyModifier.js +77 -202
  289. package/modifiers/SimplifyModifier.mjs +282 -0
  290. package/modifiers/TessellateModifier.js +65 -90
  291. package/modifiers/TessellateModifier.mjs +206 -0
  292. package/nodes/Nodes.js +274 -140
  293. package/nodes/Nodes.mjs +400 -0
  294. package/nodes/ShaderNode.js +296 -196
  295. package/nodes/ShaderNode.mjs +408 -0
  296. package/nodes/accessors/BufferNode.js +4 -8
  297. package/nodes/accessors/BufferNode.mjs +15 -0
  298. package/nodes/accessors/CameraNode.js +20 -25
  299. package/nodes/accessors/CameraNode.mjs +44 -0
  300. package/nodes/accessors/CubeTextureNode.js +14 -26
  301. package/nodes/accessors/CubeTextureNode.mjs +42 -0
  302. package/nodes/accessors/MaterialNode.js +43 -53
  303. package/nodes/accessors/MaterialNode.mjs +71 -0
  304. package/nodes/accessors/MaterialReferenceNode.js +3 -6
  305. package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
  306. package/nodes/accessors/ModelNode.js +3 -5
  307. package/nodes/accessors/ModelNode.mjs +9 -0
  308. package/nodes/accessors/ModelViewProjectionNode.js +14 -13
  309. package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
  310. package/nodes/accessors/NormalNode.js +40 -39
  311. package/nodes/accessors/NormalNode.mjs +62 -0
  312. package/nodes/accessors/Object3DNode.js +40 -50
  313. package/nodes/accessors/Object3DNode.mjs +76 -0
  314. package/nodes/accessors/PointUVNode.js +5 -9
  315. package/nodes/accessors/PointUVNode.mjs +13 -0
  316. package/nodes/accessors/PositionNode.js +42 -41
  317. package/nodes/accessors/PositionNode.mjs +65 -0
  318. package/nodes/accessors/ReferenceNode.js +10 -17
  319. package/nodes/accessors/ReferenceNode.mjs +37 -0
  320. package/nodes/accessors/ReflectNode.js +23 -26
  321. package/nodes/accessors/ReflectNode.mjs +43 -0
  322. package/nodes/accessors/SkinningNode.js +46 -48
  323. package/nodes/accessors/SkinningNode.mjs +58 -0
  324. package/nodes/accessors/TextureNode.js +14 -29
  325. package/nodes/accessors/TextureNode.mjs +54 -0
  326. package/nodes/accessors/UVNode.js +5 -11
  327. package/nodes/accessors/UVNode.mjs +23 -0
  328. package/nodes/core/ArrayUniformNode.js +3 -7
  329. package/nodes/core/ArrayUniformNode.mjs +14 -0
  330. package/nodes/core/AttributeNode.js +5 -12
  331. package/nodes/core/AttributeNode.mjs +30 -0
  332. package/nodes/core/BypassNode.js +5 -12
  333. package/nodes/core/BypassNode.mjs +22 -0
  334. package/nodes/core/CodeNode.js +4 -12
  335. package/nodes/core/CodeNode.mjs +28 -0
  336. package/nodes/core/ConstNode.js +3 -7
  337. package/nodes/core/ConstNode.mjs +14 -0
  338. package/nodes/core/ContextNode.js +3 -8
  339. package/nodes/core/ContextNode.mjs +22 -0
  340. package/nodes/core/ExpressionNode.js +5 -9
  341. package/nodes/core/ExpressionNode.mjs +19 -0
  342. package/nodes/core/FunctionCallNode.js +6 -15
  343. package/nodes/core/FunctionCallNode.mjs +37 -0
  344. package/nodes/core/FunctionNode.js +10 -25
  345. package/nodes/core/FunctionNode.mjs +56 -0
  346. package/nodes/core/InputNode.js +12 -23
  347. package/nodes/core/InputNode.mjs +38 -0
  348. package/nodes/core/Node.js +35 -75
  349. package/nodes/core/Node.mjs +139 -0
  350. package/nodes/core/NodeAttribute.js +2 -4
  351. package/nodes/core/NodeAttribute.mjs +10 -0
  352. package/nodes/core/NodeBuilder.js +110 -224
  353. package/nodes/core/NodeBuilder.mjs +395 -0
  354. package/nodes/core/NodeCode.js +4 -7
  355. package/nodes/core/NodeCode.mjs +11 -0
  356. package/nodes/core/NodeFrame.js +9 -12
  357. package/nodes/core/NodeFrame.mjs +35 -0
  358. package/nodes/core/NodeFunctionInput.js +3 -5
  359. package/nodes/core/NodeFunctionInput.mjs +13 -0
  360. package/nodes/core/NodeKeywords.js +5 -16
  361. package/nodes/core/NodeKeywords.mjs +44 -0
  362. package/nodes/core/NodeUniform.js +3 -7
  363. package/nodes/core/NodeUniform.mjs +18 -0
  364. package/nodes/core/NodeUtils.js +39 -43
  365. package/nodes/core/NodeUtils.mjs +57 -0
  366. package/nodes/core/NodeVar.js +2 -4
  367. package/nodes/core/NodeVar.mjs +10 -0
  368. package/nodes/core/NodeVary.js +2 -4
  369. package/nodes/core/NodeVary.mjs +10 -0
  370. package/nodes/core/PropertyNode.js +4 -10
  371. package/nodes/core/PropertyNode.mjs +21 -0
  372. package/nodes/core/TempNode.js +5 -11
  373. package/nodes/core/TempNode.mjs +25 -0
  374. package/nodes/core/UniformNode.js +4 -10
  375. package/nodes/core/UniformNode.mjs +23 -0
  376. package/nodes/core/VarNode.js +3 -11
  377. package/nodes/core/VarNode.mjs +31 -0
  378. package/nodes/core/VaryNode.js +6 -15
  379. package/nodes/core/VaryNode.mjs +30 -0
  380. package/nodes/core/constants.js +20 -7
  381. package/nodes/core/constants.mjs +24 -0
  382. package/nodes/display/ColorSpaceNode.js +34 -38
  383. package/nodes/display/ColorSpaceNode.mjs +63 -0
  384. package/nodes/display/NormalMapNode.js +35 -53
  385. package/nodes/display/NormalMapNode.mjs +54 -0
  386. package/nodes/fog/FogNode.js +5 -9
  387. package/nodes/fog/FogNode.mjs +15 -0
  388. package/nodes/fog/FogRangeNode.js +5 -9
  389. package/nodes/fog/FogRangeNode.mjs +17 -0
  390. package/nodes/functions/BSDFs.js +61 -118
  391. package/nodes/functions/BSDFs.mjs +64 -0
  392. package/nodes/lights/LightContextNode.js +14 -23
  393. package/nodes/lights/LightContextNode.mjs +35 -0
  394. package/nodes/lights/LightNode.js +27 -31
  395. package/nodes/lights/LightNode.mjs +58 -0
  396. package/nodes/lights/LightsNode.js +9 -28
  397. package/nodes/lights/LightsNode.mjs +59 -0
  398. package/nodes/loaders/NodeLoader.js +27 -42
  399. package/nodes/loaders/NodeLoader.mjs +66 -0
  400. package/nodes/loaders/NodeMaterialLoader.js +4 -10
  401. package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
  402. package/nodes/loaders/NodeObjectLoader.js +9 -19
  403. package/nodes/loaders/NodeObjectLoader.mjs +40 -0
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  1137. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.cjs.js +0 -1
  1138. package/renderers/webgpu/nodes/WebGPUNodes.cjs.js +0 -1
  1139. package/shaders/ACESFilmicToneMappingShader.cjs.js +0 -1
  1140. package/shaders/AfterimageShader.cjs.js +0 -1
  1141. package/shaders/BasicShader.cjs.js +0 -1
  1142. package/shaders/BleachBypassShader.cjs.js +0 -1
  1143. package/shaders/BlendShader.cjs.js +0 -1
  1144. package/shaders/BokehShader.cjs.js +0 -1
  1145. package/shaders/BokehShader2.cjs.js +0 -1
  1146. package/shaders/BrightnessContrastShader.cjs.js +0 -1
  1147. package/shaders/ColorCorrectionShader.cjs.js +0 -1
  1148. package/shaders/ColorifyShader.cjs.js +0 -1
  1149. package/shaders/ConvolutionShader.cjs.js +0 -1
  1150. package/shaders/CopyShader.cjs.js +0 -1
  1151. package/shaders/DOFMipMapShader.cjs.js +0 -1
  1152. package/shaders/DepthLimitedBlurShader.cjs.js +0 -1
  1153. package/shaders/DigitalGlitch.cjs.js +0 -1
  1154. package/shaders/DotScreenShader.cjs.js +0 -1
  1155. package/shaders/FXAAShader.cjs.js +0 -1
  1156. package/shaders/FilmShader.cjs.js +0 -1
  1157. package/shaders/FocusShader.cjs.js +0 -1
  1158. package/shaders/FreiChenShader.cjs.js +0 -1
  1159. package/shaders/FresnelShader.cjs.js +0 -1
  1160. package/shaders/GammaCorrectionShader.cjs.js +0 -1
  1161. package/shaders/GodRaysShader.cjs.js +0 -1
  1162. package/shaders/HalftoneShader.cjs.js +0 -1
  1163. package/shaders/HorizontalBlurShader.cjs.js +0 -1
  1164. package/shaders/HorizontalTiltShiftShader.cjs.js +0 -1
  1165. package/shaders/HueSaturationShader.cjs.js +0 -1
  1166. package/shaders/KaleidoShader.cjs.js +0 -1
  1167. package/shaders/LuminosityHighPassShader.cjs.js +0 -1
  1168. package/shaders/LuminosityShader.cjs.js +0 -1
  1169. package/shaders/MirrorShader.cjs.js +0 -1
  1170. package/shaders/NormalMapShader.cjs.js +0 -1
  1171. package/shaders/ParallaxShader.cjs.js +0 -1
  1172. package/shaders/PixelShader.cjs.js +0 -1
  1173. package/shaders/RGBShiftShader.cjs.js +0 -1
  1174. package/shaders/SAOShader.cjs.js +0 -1
  1175. package/shaders/SMAAShader.cjs.js +0 -1
  1176. package/shaders/SSAOShader.cjs.js +0 -1
  1177. package/shaders/SSRShader.cjs.js +0 -1
  1178. package/shaders/SepiaShader.cjs.js +0 -1
  1179. package/shaders/SobelOperatorShader.cjs.js +0 -1
  1180. package/shaders/SubsurfaceScatteringShader.cjs.js +0 -1
  1181. package/shaders/TechnicolorShader.cjs.js +0 -1
  1182. package/shaders/ToneMapShader.cjs.js +0 -1
  1183. package/shaders/ToonShader.cjs.js +0 -1
  1184. package/shaders/TriangleBlurShader.cjs.js +0 -1
  1185. package/shaders/UnpackDepthRGBAShader.cjs.js +0 -1
  1186. package/shaders/VerticalBlurShader.cjs.js +0 -1
  1187. package/shaders/VerticalTiltShiftShader.cjs.js +0 -1
  1188. package/shaders/VignetteShader.cjs.js +0 -1
  1189. package/shaders/VolumeShader.cjs.js +0 -1
  1190. package/shaders/WaterRefractionShader.cjs.js +0 -1
  1191. package/shaders/index.cjs.js +0 -1
  1192. package/shaders/index.d.ts +0 -54
  1193. package/shaders/index.js +0 -53
  1194. package/shaders/types.cjs.js +0 -1
  1195. package/textures/FlakesTexture.cjs.js +0 -1
  1196. package/types/helpers.cjs.js +0 -1
  1197. package/types/shared.cjs.js +0 -1
  1198. package/types/shared.js +0 -1
  1199. package/types/utils.cjs.js +0 -1
  1200. package/types/utils.js +0 -1
  1201. package/utils/BufferGeometryUtils.cjs.js +0 -1
  1202. package/utils/GeometryCompressionUtils.cjs.js +0 -1
  1203. package/utils/GeometryUtils.cjs.js +0 -1
  1204. package/utils/LDrawUtils.cjs.js +0 -1
  1205. package/utils/LDrawUtils.d.ts +0 -5
  1206. package/utils/LDrawUtils.js +0 -144
  1207. package/utils/RoughnessMipmapper.cjs.js +0 -1
  1208. package/utils/SceneUtils.cjs.js +0 -1
  1209. package/utils/ShadowMapViewer.cjs.js +0 -1
  1210. package/utils/SkeletonUtils.cjs.js +0 -1
  1211. package/utils/UVsDebug.cjs.js +0 -1
  1212. package/utils/WorkerPool.cjs.js +0 -1
  1213. package/webxr/ARButton.cjs.js +0 -1
  1214. package/webxr/OculusHandModel.cjs.js +0 -1
  1215. package/webxr/OculusHandPointerModel.cjs.js +0 -1
  1216. package/webxr/Text2D.cjs.js +0 -1
  1217. package/webxr/VRButton.cjs.js +0 -1
  1218. package/webxr/XRControllerModelFactory.cjs.js +0 -1
  1219. package/webxr/XREstimatedLight.cjs.js +0 -1
  1220. package/webxr/XRHandMeshModel.cjs.js +0 -1
  1221. package/webxr/XRHandModelFactory.cjs.js +0 -1
  1222. package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
@@ -1,18 +1,16 @@
1
- import { Matrix4, Object3D, Vector3, EventDispatcher, MathUtils, Matrix3, Color, Box3, Sphere, BufferGeometry, BufferAttribute, Float32BufferAttribute, Vector2 } from 'three';
2
-
3
- const _m1 = new Matrix4();
4
-
5
- const _obj = new Object3D();
6
-
7
- const _offset = new Vector3();
8
-
9
- class Geometry extends EventDispatcher {
1
+ "use strict";
2
+ Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
+ const THREE = require("three");
4
+ const _m1 = new THREE.Matrix4();
5
+ const _obj = new THREE.Object3D();
6
+ const _offset = new THREE.Vector3();
7
+ class Geometry extends THREE.EventDispatcher {
10
8
  constructor() {
11
9
  super();
12
10
  this.isGeometry = true;
13
- this.uuid = MathUtils.generateUUID();
14
- this.name = '';
15
- this.type = 'Geometry';
11
+ this.uuid = THREE.MathUtils.generateUUID();
12
+ this.name = "";
13
+ this.type = "Geometry";
16
14
  this.vertices = [];
17
15
  this.colors = [];
18
16
  this.faces = [];
@@ -23,8 +21,7 @@ class Geometry extends EventDispatcher {
23
21
  this.skinIndices = [];
24
22
  this.lineDistances = [];
25
23
  this.boundingBox = null;
26
- this.boundingSphere = null; // update flags
27
-
24
+ this.boundingSphere = null;
28
25
  this.elementsNeedUpdate = false;
29
26
  this.verticesNeedUpdate = false;
30
27
  this.uvsNeedUpdate = false;
@@ -33,136 +30,113 @@ class Geometry extends EventDispatcher {
33
30
  this.lineDistancesNeedUpdate = false;
34
31
  this.groupsNeedUpdate = false;
35
32
  }
36
-
37
33
  applyMatrix4(matrix) {
38
- const normalMatrix = new Matrix3().getNormalMatrix(matrix);
39
-
34
+ const normalMatrix = new THREE.Matrix3().getNormalMatrix(matrix);
40
35
  for (let i = 0, il = this.vertices.length; i < il; i++) {
41
36
  const vertex = this.vertices[i];
42
37
  vertex.applyMatrix4(matrix);
43
38
  }
44
-
45
39
  for (let i = 0, il = this.faces.length; i < il; i++) {
46
40
  const face = this.faces[i];
47
41
  face.normal.applyMatrix3(normalMatrix).normalize();
48
-
49
42
  for (let j = 0, jl = face.vertexNormals.length; j < jl; j++) {
50
43
  face.vertexNormals[j].applyMatrix3(normalMatrix).normalize();
51
44
  }
52
45
  }
53
-
54
46
  if (this.boundingBox !== null) {
55
47
  this.computeBoundingBox();
56
48
  }
57
-
58
49
  if (this.boundingSphere !== null) {
59
50
  this.computeBoundingSphere();
60
51
  }
61
-
62
52
  this.verticesNeedUpdate = true;
63
53
  this.normalsNeedUpdate = true;
64
54
  return this;
65
55
  }
66
-
67
56
  rotateX(angle) {
68
- // rotate geometry around world x-axis
69
57
  _m1.makeRotationX(angle);
70
-
71
58
  this.applyMatrix4(_m1);
72
59
  return this;
73
60
  }
74
-
75
61
  rotateY(angle) {
76
- // rotate geometry around world y-axis
77
62
  _m1.makeRotationY(angle);
78
-
79
63
  this.applyMatrix4(_m1);
80
64
  return this;
81
65
  }
82
-
83
66
  rotateZ(angle) {
84
- // rotate geometry around world z-axis
85
67
  _m1.makeRotationZ(angle);
86
-
87
68
  this.applyMatrix4(_m1);
88
69
  return this;
89
70
  }
90
-
91
71
  translate(x, y, z) {
92
- // translate geometry
93
72
  _m1.makeTranslation(x, y, z);
94
-
95
73
  this.applyMatrix4(_m1);
96
74
  return this;
97
75
  }
98
-
99
76
  scale(x, y, z) {
100
- // scale geometry
101
77
  _m1.makeScale(x, y, z);
102
-
103
78
  this.applyMatrix4(_m1);
104
79
  return this;
105
80
  }
106
-
107
81
  lookAt(vector) {
108
82
  _obj.lookAt(vector);
109
-
110
83
  _obj.updateMatrix();
111
-
112
84
  this.applyMatrix4(_obj.matrix);
113
85
  return this;
114
86
  }
115
-
116
87
  fromBufferGeometry(geometry) {
117
88
  const scope = this;
118
- const index = geometry.index !== null ? geometry.index : undefined;
89
+ const index = geometry.index !== null ? geometry.index : void 0;
119
90
  const attributes = geometry.attributes;
120
-
121
- if (attributes.position === undefined) {
122
- console.error('THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion.');
91
+ if (attributes.position === void 0) {
92
+ console.error("THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion.");
123
93
  return this;
124
94
  }
125
-
126
95
  const position = attributes.position;
127
96
  const normal = attributes.normal;
128
97
  const color = attributes.color;
129
98
  const uv = attributes.uv;
130
99
  const uv2 = attributes.uv2;
131
- if (uv2 !== undefined) this.faceVertexUvs[1] = [];
132
-
100
+ if (uv2 !== void 0)
101
+ this.faceVertexUvs[1] = [];
133
102
  for (let i = 0; i < position.count; i++) {
134
- scope.vertices.push(new Vector3().fromBufferAttribute(position, i));
135
-
136
- if (color !== undefined) {
137
- scope.colors.push(new Color().fromBufferAttribute(color, i));
103
+ scope.vertices.push(new THREE.Vector3().fromBufferAttribute(position, i));
104
+ if (color !== void 0) {
105
+ scope.colors.push(new THREE.Color().fromBufferAttribute(color, i));
138
106
  }
139
107
  }
140
-
141
108
  function addFace(a, b, c, materialIndex) {
142
- const vertexColors = color === undefined ? [] : [scope.colors[a].clone(), scope.colors[b].clone(), scope.colors[c].clone()];
143
- const vertexNormals = normal === undefined ? [] : [new Vector3().fromBufferAttribute(normal, a), new Vector3().fromBufferAttribute(normal, b), new Vector3().fromBufferAttribute(normal, c)];
109
+ const vertexColors = color === void 0 ? [] : [scope.colors[a].clone(), scope.colors[b].clone(), scope.colors[c].clone()];
110
+ const vertexNormals = normal === void 0 ? [] : [
111
+ new THREE.Vector3().fromBufferAttribute(normal, a),
112
+ new THREE.Vector3().fromBufferAttribute(normal, b),
113
+ new THREE.Vector3().fromBufferAttribute(normal, c)
114
+ ];
144
115
  const face = new Face3(a, b, c, vertexNormals, vertexColors, materialIndex);
145
116
  scope.faces.push(face);
146
-
147
- if (uv !== undefined) {
148
- scope.faceVertexUvs[0].push([new Vector2().fromBufferAttribute(uv, a), new Vector2().fromBufferAttribute(uv, b), new Vector2().fromBufferAttribute(uv, c)]);
117
+ if (uv !== void 0) {
118
+ scope.faceVertexUvs[0].push([
119
+ new THREE.Vector2().fromBufferAttribute(uv, a),
120
+ new THREE.Vector2().fromBufferAttribute(uv, b),
121
+ new THREE.Vector2().fromBufferAttribute(uv, c)
122
+ ]);
149
123
  }
150
-
151
- if (uv2 !== undefined) {
152
- scope.faceVertexUvs[1].push([new Vector2().fromBufferAttribute(uv2, a), new Vector2().fromBufferAttribute(uv2, b), new Vector2().fromBufferAttribute(uv2, c)]);
124
+ if (uv2 !== void 0) {
125
+ scope.faceVertexUvs[1].push([
126
+ new THREE.Vector2().fromBufferAttribute(uv2, a),
127
+ new THREE.Vector2().fromBufferAttribute(uv2, b),
128
+ new THREE.Vector2().fromBufferAttribute(uv2, c)
129
+ ]);
153
130
  }
154
131
  }
155
-
156
132
  const groups = geometry.groups;
157
-
158
133
  if (groups.length > 0) {
159
134
  for (let i = 0; i < groups.length; i++) {
160
135
  const group = groups[i];
161
136
  const start = group.start;
162
137
  const count = group.count;
163
-
164
138
  for (let j = start, jl = start + count; j < jl; j += 3) {
165
- if (index !== undefined) {
139
+ if (index !== void 0) {
166
140
  addFace(index.getX(j), index.getX(j + 1), index.getX(j + 2), group.materialIndex);
167
141
  } else {
168
142
  addFace(j, j + 1, j + 2, group.materialIndex);
@@ -170,7 +144,7 @@ class Geometry extends EventDispatcher {
170
144
  }
171
145
  }
172
146
  } else {
173
- if (index !== undefined) {
147
+ if (index !== void 0) {
174
148
  for (let i = 0; i < index.count; i += 3) {
175
149
  addFace(index.getX(i), index.getX(i + 1), index.getX(i + 2));
176
150
  }
@@ -180,42 +154,33 @@ class Geometry extends EventDispatcher {
180
154
  }
181
155
  }
182
156
  }
183
-
184
157
  this.computeFaceNormals();
185
-
186
158
  if (geometry.boundingBox !== null) {
187
159
  this.boundingBox = geometry.boundingBox.clone();
188
160
  }
189
-
190
161
  if (geometry.boundingSphere !== null) {
191
162
  this.boundingSphere = geometry.boundingSphere.clone();
192
163
  }
193
-
194
164
  return this;
195
165
  }
196
-
197
166
  center() {
198
167
  this.computeBoundingBox();
199
168
  this.boundingBox.getCenter(_offset).negate();
200
169
  this.translate(_offset.x, _offset.y, _offset.z);
201
170
  return this;
202
171
  }
203
-
204
172
  normalize() {
205
173
  this.computeBoundingSphere();
206
174
  const center = this.boundingSphere.center;
207
175
  const radius = this.boundingSphere.radius;
208
- const s = radius === 0 ? 1 : 1.0 / radius;
209
- const matrix = new Matrix4();
176
+ const s = radius === 0 ? 1 : 1 / radius;
177
+ const matrix = new THREE.Matrix4();
210
178
  matrix.set(s, 0, 0, -s * center.x, 0, s, 0, -s * center.y, 0, 0, s, -s * center.z, 0, 0, 0, 1);
211
179
  this.applyMatrix4(matrix);
212
180
  return this;
213
181
  }
214
-
215
182
  computeFaceNormals() {
216
- const cb = new Vector3(),
217
- ab = new Vector3();
218
-
183
+ const cb = new THREE.Vector3(), ab = new THREE.Vector3();
219
184
  for (let f = 0, fl = this.faces.length; f < fl; f++) {
220
185
  const face = this.faces[f];
221
186
  const vA = this.vertices[face.a];
@@ -228,20 +193,13 @@ class Geometry extends EventDispatcher {
228
193
  face.normal.copy(cb);
229
194
  }
230
195
  }
231
-
232
196
  computeVertexNormals(areaWeighted = true) {
233
197
  const vertices = new Array(this.vertices.length);
234
-
235
198
  for (let v = 0, vl = this.vertices.length; v < vl; v++) {
236
- vertices[v] = new Vector3();
199
+ vertices[v] = new THREE.Vector3();
237
200
  }
238
-
239
201
  if (areaWeighted) {
240
- // vertex normals weighted by triangle areas
241
- // http://www.iquilezles.org/www/articles/normals/normals.htm
242
- const cb = new Vector3(),
243
- ab = new Vector3();
244
-
202
+ const cb = new THREE.Vector3(), ab = new THREE.Vector3();
245
203
  for (let f = 0, fl = this.faces.length; f < fl; f++) {
246
204
  const face = this.faces[f];
247
205
  const vA = this.vertices[face.a];
@@ -256,7 +214,6 @@ class Geometry extends EventDispatcher {
256
214
  }
257
215
  } else {
258
216
  this.computeFaceNormals();
259
-
260
217
  for (let f = 0, fl = this.faces.length; f < fl; f++) {
261
218
  const face = this.faces[f];
262
219
  vertices[face.a].add(face.normal);
@@ -264,15 +221,12 @@ class Geometry extends EventDispatcher {
264
221
  vertices[face.c].add(face.normal);
265
222
  }
266
223
  }
267
-
268
224
  for (let v = 0, vl = this.vertices.length; v < vl; v++) {
269
225
  vertices[v].normalize();
270
226
  }
271
-
272
227
  for (let f = 0, fl = this.faces.length; f < fl; f++) {
273
228
  const face = this.faces[f];
274
229
  const vertexNormals = face.vertexNormals;
275
-
276
230
  if (vertexNormals.length === 3) {
277
231
  vertexNormals[0].copy(vertices[face.a]);
278
232
  vertexNormals[1].copy(vertices[face.b]);
@@ -283,19 +237,15 @@ class Geometry extends EventDispatcher {
283
237
  vertexNormals[2] = vertices[face.c].clone();
284
238
  }
285
239
  }
286
-
287
240
  if (this.faces.length > 0) {
288
241
  this.normalsNeedUpdate = true;
289
242
  }
290
243
  }
291
-
292
244
  computeFlatVertexNormals() {
293
245
  this.computeFaceNormals();
294
-
295
246
  for (let f = 0, fl = this.faces.length; f < fl; f++) {
296
247
  const face = this.faces[f];
297
248
  const vertexNormals = face.vertexNormals;
298
-
299
249
  if (vertexNormals.length === 3) {
300
250
  vertexNormals[0].copy(face.normal);
301
251
  vertexNormals[1].copy(face.normal);
@@ -306,27 +256,20 @@ class Geometry extends EventDispatcher {
306
256
  vertexNormals[2] = face.normal.clone();
307
257
  }
308
258
  }
309
-
310
259
  if (this.faces.length > 0) {
311
260
  this.normalsNeedUpdate = true;
312
261
  }
313
262
  }
314
-
315
263
  computeMorphNormals() {
316
- // save original normals
317
- // - create temp variables on first access
318
- // otherwise just copy (for faster repeated calls)
319
264
  for (let f = 0, fl = this.faces.length; f < fl; f++) {
320
265
  const face = this.faces[f];
321
-
322
266
  if (!face.__originalFaceNormal) {
323
267
  face.__originalFaceNormal = face.normal.clone();
324
268
  } else {
325
269
  face.__originalFaceNormal.copy(face.normal);
326
270
  }
327
-
328
- if (!face.__originalVertexNormals) face.__originalVertexNormals = [];
329
-
271
+ if (!face.__originalVertexNormals)
272
+ face.__originalVertexNormals = [];
330
273
  for (let i = 0, il = face.vertexNormals.length; i < il; i++) {
331
274
  if (!face.__originalVertexNormals[i]) {
332
275
  face.__originalVertexNormals[i] = face.vertexNormals[i].clone();
@@ -334,40 +277,31 @@ class Geometry extends EventDispatcher {
334
277
  face.__originalVertexNormals[i].copy(face.vertexNormals[i]);
335
278
  }
336
279
  }
337
- } // use temp geometry to compute face and vertex normals for each morph
338
-
339
-
280
+ }
340
281
  const tmpGeo = new Geometry();
341
282
  tmpGeo.faces = this.faces;
342
-
343
283
  for (let i = 0, il = this.morphTargets.length; i < il; i++) {
344
- // create on first access
345
284
  if (!this.morphNormals[i]) {
346
285
  this.morphNormals[i] = {};
347
286
  this.morphNormals[i].faceNormals = [];
348
287
  this.morphNormals[i].vertexNormals = [];
349
288
  const dstNormalsFace = this.morphNormals[i].faceNormals;
350
289
  const dstNormalsVertex = this.morphNormals[i].vertexNormals;
351
-
352
290
  for (let f = 0, fl = this.faces.length; f < fl; f++) {
353
- const faceNormal = new Vector3();
291
+ const faceNormal = new THREE.Vector3();
354
292
  const vertexNormals = {
355
- a: new Vector3(),
356
- b: new Vector3(),
357
- c: new Vector3()
293
+ a: new THREE.Vector3(),
294
+ b: new THREE.Vector3(),
295
+ c: new THREE.Vector3()
358
296
  };
359
297
  dstNormalsFace.push(faceNormal);
360
298
  dstNormalsVertex.push(vertexNormals);
361
299
  }
362
300
  }
363
-
364
- const morphNormals = this.morphNormals[i]; // set vertices to morph target
365
-
366
- tmpGeo.vertices = this.morphTargets[i].vertices; // compute morph normals
367
-
301
+ const morphNormals = this.morphNormals[i];
302
+ tmpGeo.vertices = this.morphTargets[i].vertices;
368
303
  tmpGeo.computeFaceNormals();
369
- tmpGeo.computeVertexNormals(); // store morph normals
370
-
304
+ tmpGeo.computeVertexNormals();
371
305
  for (let f = 0, fl = this.faces.length; f < fl; f++) {
372
306
  const face = this.faces[f];
373
307
  const faceNormal = morphNormals.faceNormals[f];
@@ -377,165 +311,113 @@ class Geometry extends EventDispatcher {
377
311
  vertexNormals.b.copy(face.vertexNormals[1]);
378
312
  vertexNormals.c.copy(face.vertexNormals[2]);
379
313
  }
380
- } // restore original normals
381
-
382
-
314
+ }
383
315
  for (let f = 0, fl = this.faces.length; f < fl; f++) {
384
316
  const face = this.faces[f];
385
317
  face.normal = face.__originalFaceNormal;
386
318
  face.vertexNormals = face.__originalVertexNormals;
387
319
  }
388
320
  }
389
-
390
321
  computeBoundingBox() {
391
322
  if (this.boundingBox === null) {
392
- this.boundingBox = new Box3();
323
+ this.boundingBox = new THREE.Box3();
393
324
  }
394
-
395
325
  this.boundingBox.setFromPoints(this.vertices);
396
326
  }
397
-
398
327
  computeBoundingSphere() {
399
328
  if (this.boundingSphere === null) {
400
- this.boundingSphere = new Sphere();
329
+ this.boundingSphere = new THREE.Sphere();
401
330
  }
402
-
403
331
  this.boundingSphere.setFromPoints(this.vertices);
404
332
  }
405
-
406
333
  merge(geometry, matrix, materialIndexOffset = 0) {
407
334
  if (!(geometry && geometry.isGeometry)) {
408
- console.error('THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry);
335
+ console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.", geometry);
409
336
  return;
410
337
  }
411
-
412
338
  let normalMatrix;
413
- const vertexOffset = this.vertices.length,
414
- vertices1 = this.vertices,
415
- vertices2 = geometry.vertices,
416
- faces1 = this.faces,
417
- faces2 = geometry.faces,
418
- colors1 = this.colors,
419
- colors2 = geometry.colors;
420
-
421
- if (matrix !== undefined) {
422
- normalMatrix = new Matrix3().getNormalMatrix(matrix);
423
- } // vertices
424
-
425
-
339
+ const vertexOffset = this.vertices.length, vertices1 = this.vertices, vertices2 = geometry.vertices, faces1 = this.faces, faces2 = geometry.faces, colors1 = this.colors, colors2 = geometry.colors;
340
+ if (matrix !== void 0) {
341
+ normalMatrix = new THREE.Matrix3().getNormalMatrix(matrix);
342
+ }
426
343
  for (let i = 0, il = vertices2.length; i < il; i++) {
427
344
  const vertex = vertices2[i];
428
345
  const vertexCopy = vertex.clone();
429
- if (matrix !== undefined) vertexCopy.applyMatrix4(matrix);
346
+ if (matrix !== void 0)
347
+ vertexCopy.applyMatrix4(matrix);
430
348
  vertices1.push(vertexCopy);
431
- } // colors
432
-
433
-
349
+ }
434
350
  for (let i = 0, il = colors2.length; i < il; i++) {
435
351
  colors1.push(colors2[i].clone());
436
- } // faces
437
-
438
-
352
+ }
439
353
  for (let i = 0, il = faces2.length; i < il; i++) {
440
354
  const face = faces2[i];
441
355
  let normal, color;
442
- const faceVertexNormals = face.vertexNormals,
443
- faceVertexColors = face.vertexColors;
356
+ const faceVertexNormals = face.vertexNormals, faceVertexColors = face.vertexColors;
444
357
  const faceCopy = new Face3(face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset);
445
358
  faceCopy.normal.copy(face.normal);
446
-
447
- if (normalMatrix !== undefined) {
359
+ if (normalMatrix !== void 0) {
448
360
  faceCopy.normal.applyMatrix3(normalMatrix).normalize();
449
361
  }
450
-
451
362
  for (let j = 0, jl = faceVertexNormals.length; j < jl; j++) {
452
363
  normal = faceVertexNormals[j].clone();
453
-
454
- if (normalMatrix !== undefined) {
364
+ if (normalMatrix !== void 0) {
455
365
  normal.applyMatrix3(normalMatrix).normalize();
456
366
  }
457
-
458
367
  faceCopy.vertexNormals.push(normal);
459
368
  }
460
-
461
369
  faceCopy.color.copy(face.color);
462
-
463
370
  for (let j = 0, jl = faceVertexColors.length; j < jl; j++) {
464
371
  color = faceVertexColors[j];
465
372
  faceCopy.vertexColors.push(color.clone());
466
373
  }
467
-
468
374
  faceCopy.materialIndex = face.materialIndex + materialIndexOffset;
469
375
  faces1.push(faceCopy);
470
- } // uvs
471
-
472
-
376
+ }
473
377
  for (let i = 0, il = geometry.faceVertexUvs.length; i < il; i++) {
474
378
  const faceVertexUvs2 = geometry.faceVertexUvs[i];
475
- if (this.faceVertexUvs[i] === undefined) this.faceVertexUvs[i] = [];
476
-
379
+ if (this.faceVertexUvs[i] === void 0)
380
+ this.faceVertexUvs[i] = [];
477
381
  for (let j = 0, jl = faceVertexUvs2.length; j < jl; j++) {
478
- const uvs2 = faceVertexUvs2[j],
479
- uvsCopy = [];
480
-
382
+ const uvs2 = faceVertexUvs2[j], uvsCopy = [];
481
383
  for (let k = 0, kl = uvs2.length; k < kl; k++) {
482
384
  uvsCopy.push(uvs2[k].clone());
483
385
  }
484
-
485
386
  this.faceVertexUvs[i].push(uvsCopy);
486
387
  }
487
388
  }
488
389
  }
489
-
490
390
  mergeMesh(mesh) {
491
391
  if (!(mesh && mesh.isMesh)) {
492
- console.error('THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh);
392
+ console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.", mesh);
493
393
  return;
494
394
  }
495
-
496
- if (mesh.matrixAutoUpdate) mesh.updateMatrix();
395
+ if (mesh.matrixAutoUpdate)
396
+ mesh.updateMatrix();
497
397
  this.merge(mesh.geometry, mesh.matrix);
498
398
  }
499
- /*
500
- * Checks for duplicate vertices with hashmap.
501
- * Duplicated vertices are removed
502
- * and faces' vertices are updated.
503
- */
504
-
505
-
506
399
  mergeVertices(precisionPoints = 4) {
507
- const verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique)
508
-
509
- const unique = [],
510
- changes = [];
400
+ const verticesMap = {};
401
+ const unique = [], changes = [];
511
402
  const precision = Math.pow(10, precisionPoints);
512
-
513
403
  for (let i = 0, il = this.vertices.length; i < il; i++) {
514
404
  const v = this.vertices[i];
515
405
  const key = `${Math.round(v.x * precision)}_${Math.round(v.y * precision)}_${Math.round(v.z * precision)}`;
516
-
517
- if (verticesMap[key] === undefined) {
406
+ if (verticesMap[key] === void 0) {
518
407
  verticesMap[key] = i;
519
408
  unique.push(this.vertices[i]);
520
409
  changes[i] = unique.length - 1;
521
410
  } else {
522
- //console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]);
523
411
  changes[i] = changes[verticesMap[key]];
524
412
  }
525
- } // if faces are completely degenerate after merging vertices, we
526
- // have to remove them from the geometry.
527
-
528
-
413
+ }
529
414
  const faceIndicesToRemove = [];
530
-
531
415
  for (let i = 0, il = this.faces.length; i < il; i++) {
532
416
  const face = this.faces[i];
533
417
  face.a = changes[face.a];
534
418
  face.b = changes[face.b];
535
419
  face.c = changes[face.c];
536
- const indices = [face.a, face.b, face.c]; // if any duplicate vertices are found in a Face3
537
- // we have to remove the face as nothing can be saved
538
-
420
+ const indices = [face.a, face.b, face.c];
539
421
  for (let n = 0; n < 3; n++) {
540
422
  if (indices[n] === indices[(n + 1) % 3]) {
541
423
  faceIndicesToRemove.push(i);
@@ -543,94 +425,79 @@ class Geometry extends EventDispatcher {
543
425
  }
544
426
  }
545
427
  }
546
-
547
428
  for (let i = faceIndicesToRemove.length - 1; i >= 0; i--) {
548
429
  const idx = faceIndicesToRemove[i];
549
430
  this.faces.splice(idx, 1);
550
-
551
431
  for (let j = 0, jl = this.faceVertexUvs.length; j < jl; j++) {
552
432
  this.faceVertexUvs[j].splice(idx, 1);
553
433
  }
554
- } // Use unique set of vertices
555
-
556
-
434
+ }
557
435
  const diff = this.vertices.length - unique.length;
558
436
  this.vertices = unique;
559
437
  return diff;
560
438
  }
561
-
562
439
  setFromPoints(points) {
563
440
  this.vertices = [];
564
-
565
441
  for (let i = 0, l = points.length; i < l; i++) {
566
442
  const point = points[i];
567
- this.vertices.push(new Vector3(point.x, point.y, point.z || 0));
443
+ this.vertices.push(new THREE.Vector3(point.x, point.y, point.z || 0));
568
444
  }
569
-
570
445
  return this;
571
446
  }
572
-
573
447
  sortFacesByMaterialIndex() {
574
448
  const faces = this.faces;
575
- const length = faces.length; // tag faces
576
-
449
+ const length = faces.length;
577
450
  for (let i = 0; i < length; i++) {
578
451
  faces[i]._id = i;
579
- } // sort faces
580
-
581
-
452
+ }
582
453
  function materialIndexSort(a, b) {
583
454
  return a.materialIndex - b.materialIndex;
584
455
  }
585
-
586
- faces.sort(materialIndexSort); // sort uvs
587
-
456
+ faces.sort(materialIndexSort);
588
457
  const uvs1 = this.faceVertexUvs[0];
589
458
  const uvs2 = this.faceVertexUvs[1];
590
459
  let newUvs1, newUvs2;
591
- if (uvs1 && uvs1.length === length) newUvs1 = [];
592
- if (uvs2 && uvs2.length === length) newUvs2 = [];
593
-
460
+ if (uvs1 && uvs1.length === length)
461
+ newUvs1 = [];
462
+ if (uvs2 && uvs2.length === length)
463
+ newUvs2 = [];
594
464
  for (let i = 0; i < length; i++) {
595
465
  const id = faces[i]._id;
596
- if (newUvs1) newUvs1.push(uvs1[id]);
597
- if (newUvs2) newUvs2.push(uvs2[id]);
466
+ if (newUvs1)
467
+ newUvs1.push(uvs1[id]);
468
+ if (newUvs2)
469
+ newUvs2.push(uvs2[id]);
598
470
  }
599
-
600
- if (newUvs1) this.faceVertexUvs[0] = newUvs1;
601
- if (newUvs2) this.faceVertexUvs[1] = newUvs2;
471
+ if (newUvs1)
472
+ this.faceVertexUvs[0] = newUvs1;
473
+ if (newUvs2)
474
+ this.faceVertexUvs[1] = newUvs2;
602
475
  }
603
-
604
476
  toJSON() {
605
477
  const data = {
606
478
  metadata: {
607
479
  version: 4.5,
608
- type: 'Geometry',
609
- generator: 'Geometry.toJSON'
480
+ type: "Geometry",
481
+ generator: "Geometry.toJSON"
610
482
  }
611
- }; // standard Geometry serialization
612
-
483
+ };
613
484
  data.uuid = this.uuid;
614
485
  data.type = this.type;
615
- if (this.name !== '') data.name = this.name;
616
-
617
- if (this.parameters !== undefined) {
486
+ if (this.name !== "")
487
+ data.name = this.name;
488
+ if (this.parameters !== void 0) {
618
489
  const parameters = this.parameters;
619
-
620
490
  for (let key in parameters) {
621
- if (parameters[key] !== undefined) data[key] = parameters[key];
491
+ if (parameters[key] !== void 0)
492
+ data[key] = parameters[key];
622
493
  }
623
-
624
494
  return data;
625
495
  }
626
-
627
496
  const vertices = [];
628
-
629
497
  for (let i = 0; i < this.vertices.length; i++) {
630
498
  const vertex = this.vertices[i];
631
499
  vertices.push(vertex.x, vertex.y, vertex.z);
632
500
  }
633
-
634
501
  const faces = [];
635
502
  const normals = [];
636
503
  const normalsHash = {};
@@ -638,20 +505,17 @@ class Geometry extends EventDispatcher {
638
505
  const colorsHash = {};
639
506
  const uvs = [];
640
507
  const uvsHash = {};
641
-
642
508
  for (let i = 0; i < this.faces.length; i++) {
643
509
  const face = this.faces[i];
644
510
  const hasMaterial = true;
645
- const hasFaceUv = false; // deprecated
646
-
647
- const hasFaceVertexUv = this.faceVertexUvs[0][i] !== undefined;
511
+ const hasFaceUv = false;
512
+ const hasFaceVertexUv = this.faceVertexUvs[0][i] !== void 0;
648
513
  const hasFaceNormal = face.normal.length() > 0;
649
514
  const hasFaceVertexNormal = face.vertexNormals.length > 0;
650
515
  const hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1;
651
516
  const hasFaceVertexColor = face.vertexColors.length > 0;
652
517
  let faceType = 0;
653
- faceType = setBit(faceType, 0, 0); // isQuad
654
-
518
+ faceType = setBit(faceType, 0, 0);
655
519
  faceType = setBit(faceType, 1, hasMaterial);
656
520
  faceType = setBit(faceType, 2, hasFaceUv);
657
521
  faceType = setBit(faceType, 3, hasFaceVertexUv);
@@ -662,101 +526,69 @@ class Geometry extends EventDispatcher {
662
526
  faces.push(faceType);
663
527
  faces.push(face.a, face.b, face.c);
664
528
  faces.push(face.materialIndex);
665
-
666
529
  if (hasFaceVertexUv) {
667
530
  const faceVertexUvs = this.faceVertexUvs[0][i];
668
531
  faces.push(getUvIndex(faceVertexUvs[0]), getUvIndex(faceVertexUvs[1]), getUvIndex(faceVertexUvs[2]));
669
532
  }
670
-
671
533
  if (hasFaceNormal) {
672
534
  faces.push(getNormalIndex(face.normal));
673
535
  }
674
-
675
536
  if (hasFaceVertexNormal) {
676
537
  const vertexNormals = face.vertexNormals;
677
538
  faces.push(getNormalIndex(vertexNormals[0]), getNormalIndex(vertexNormals[1]), getNormalIndex(vertexNormals[2]));
678
539
  }
679
-
680
540
  if (hasFaceColor) {
681
541
  faces.push(getColorIndex(face.color));
682
542
  }
683
-
684
543
  if (hasFaceVertexColor) {
685
544
  const vertexColors = face.vertexColors;
686
545
  faces.push(getColorIndex(vertexColors[0]), getColorIndex(vertexColors[1]), getColorIndex(vertexColors[2]));
687
546
  }
688
547
  }
689
-
690
548
  function setBit(value, position, enabled) {
691
549
  return enabled ? value | 1 << position : value & ~(1 << position);
692
550
  }
693
-
694
551
  function getNormalIndex(normal) {
695
552
  const hash = normal.x.toString() + normal.y.toString() + normal.z.toString();
696
-
697
- if (normalsHash[hash] !== undefined) {
553
+ if (normalsHash[hash] !== void 0) {
698
554
  return normalsHash[hash];
699
555
  }
700
-
701
556
  normalsHash[hash] = normals.length / 3;
702
557
  normals.push(normal.x, normal.y, normal.z);
703
558
  return normalsHash[hash];
704
559
  }
705
-
706
560
  function getColorIndex(color) {
707
561
  const hash = color.r.toString() + color.g.toString() + color.b.toString();
708
-
709
- if (colorsHash[hash] !== undefined) {
562
+ if (colorsHash[hash] !== void 0) {
710
563
  return colorsHash[hash];
711
564
  }
712
-
713
565
  colorsHash[hash] = colors.length;
714
566
  colors.push(color.getHex());
715
567
  return colorsHash[hash];
716
568
  }
717
-
718
569
  function getUvIndex(uv) {
719
570
  const hash = uv.x.toString() + uv.y.toString();
720
-
721
- if (uvsHash[hash] !== undefined) {
571
+ if (uvsHash[hash] !== void 0) {
722
572
  return uvsHash[hash];
723
573
  }
724
-
725
574
  uvsHash[hash] = uvs.length / 2;
726
575
  uvs.push(uv.x, uv.y);
727
576
  return uvsHash[hash];
728
577
  }
729
-
730
578
  data.data = {};
731
579
  data.data.vertices = vertices;
732
580
  data.data.normals = normals;
733
- if (colors.length > 0) data.data.colors = colors;
734
- if (uvs.length > 0) data.data.uvs = [uvs]; // temporal backward compatibility
735
-
581
+ if (colors.length > 0)
582
+ data.data.colors = colors;
583
+ if (uvs.length > 0)
584
+ data.data.uvs = [uvs];
736
585
  data.data.faces = faces;
737
586
  return data;
738
587
  }
739
-
740
588
  clone() {
741
- /*
742
- // Handle primitives
743
- const parameters = this.parameters;
744
- if ( parameters !== undefined ) {
745
- const values = [];
746
- for ( const key in parameters ) {
747
- values.push( parameters[ key ] );
748
- }
749
- const geometry = Object.create( this.constructor.prototype );
750
- this.constructor.apply( geometry, values );
751
- return geometry;
752
- }
753
- return new this.constructor().copy( this );
754
- */
755
589
  return new Geometry().copy(this);
756
590
  }
757
-
758
591
  copy(source) {
759
- // reset
760
592
  this.vertices = [];
761
593
  this.colors = [];
762
594
  this.faces = [];
@@ -767,87 +599,57 @@ class Geometry extends EventDispatcher {
767
599
  this.skinIndices = [];
768
600
  this.lineDistances = [];
769
601
  this.boundingBox = null;
770
- this.boundingSphere = null; // name
771
-
772
- this.name = source.name; // vertices
773
-
602
+ this.boundingSphere = null;
603
+ this.name = source.name;
774
604
  const vertices = source.vertices;
775
-
776
605
  for (let i = 0, il = vertices.length; i < il; i++) {
777
606
  this.vertices.push(vertices[i].clone());
778
- } // colors
779
-
780
-
607
+ }
781
608
  const colors = source.colors;
782
-
783
609
  for (let i = 0, il = colors.length; i < il; i++) {
784
610
  this.colors.push(colors[i].clone());
785
- } // faces
786
-
787
-
611
+ }
788
612
  const faces = source.faces;
789
-
790
613
  for (let i = 0, il = faces.length; i < il; i++) {
791
614
  this.faces.push(faces[i].clone());
792
- } // face vertex uvs
793
-
794
-
615
+ }
795
616
  for (let i = 0, il = source.faceVertexUvs.length; i < il; i++) {
796
617
  const faceVertexUvs = source.faceVertexUvs[i];
797
-
798
- if (this.faceVertexUvs[i] === undefined) {
618
+ if (this.faceVertexUvs[i] === void 0) {
799
619
  this.faceVertexUvs[i] = [];
800
620
  }
801
-
802
621
  for (let j = 0, jl = faceVertexUvs.length; j < jl; j++) {
803
- const uvs = faceVertexUvs[j],
804
- uvsCopy = [];
805
-
622
+ const uvs = faceVertexUvs[j], uvsCopy = [];
806
623
  for (let k = 0, kl = uvs.length; k < kl; k++) {
807
624
  const uv = uvs[k];
808
625
  uvsCopy.push(uv.clone());
809
626
  }
810
-
811
627
  this.faceVertexUvs[i].push(uvsCopy);
812
628
  }
813
- } // morph targets
814
-
815
-
629
+ }
816
630
  const morphTargets = source.morphTargets;
817
-
818
631
  for (let i = 0, il = morphTargets.length; i < il; i++) {
819
632
  const morphTarget = {};
820
- morphTarget.name = morphTargets[i].name; // vertices
821
-
822
- if (morphTargets[i].vertices !== undefined) {
633
+ morphTarget.name = morphTargets[i].name;
634
+ if (morphTargets[i].vertices !== void 0) {
823
635
  morphTarget.vertices = [];
824
-
825
636
  for (let j = 0, jl = morphTargets[i].vertices.length; j < jl; j++) {
826
637
  morphTarget.vertices.push(morphTargets[i].vertices[j].clone());
827
638
  }
828
- } // normals
829
-
830
-
831
- if (morphTargets[i].normals !== undefined) {
639
+ }
640
+ if (morphTargets[i].normals !== void 0) {
832
641
  morphTarget.normals = [];
833
-
834
642
  for (let j = 0, jl = morphTargets[i].normals.length; j < jl; j++) {
835
643
  morphTarget.normals.push(morphTargets[i].normals[j].clone());
836
644
  }
837
645
  }
838
-
839
646
  this.morphTargets.push(morphTarget);
840
- } // morph normals
841
-
842
-
647
+ }
843
648
  const morphNormals = source.morphNormals;
844
-
845
649
  for (let i = 0, il = morphNormals.length; i < il; i++) {
846
- const morphNormal = {}; // vertex normals
847
-
848
- if (morphNormals[i].vertexNormals !== undefined) {
650
+ const morphNormal = {};
651
+ if (morphNormals[i].vertexNormals !== void 0) {
849
652
  morphNormal.vertexNormals = [];
850
-
851
653
  for (let j = 0, jl = morphNormals[i].vertexNormals.length; j < jl; j++) {
852
654
  const srcVertexNormal = morphNormals[i].vertexNormals[j];
853
655
  const destVertexNormal = {};
@@ -856,56 +658,35 @@ class Geometry extends EventDispatcher {
856
658
  destVertexNormal.c = srcVertexNormal.c.clone();
857
659
  morphNormal.vertexNormals.push(destVertexNormal);
858
660
  }
859
- } // face normals
860
-
861
-
862
- if (morphNormals[i].faceNormals !== undefined) {
661
+ }
662
+ if (morphNormals[i].faceNormals !== void 0) {
863
663
  morphNormal.faceNormals = [];
864
-
865
664
  for (let j = 0, jl = morphNormals[i].faceNormals.length; j < jl; j++) {
866
665
  morphNormal.faceNormals.push(morphNormals[i].faceNormals[j].clone());
867
666
  }
868
667
  }
869
-
870
668
  this.morphNormals.push(morphNormal);
871
- } // skin weights
872
-
873
-
669
+ }
874
670
  const skinWeights = source.skinWeights;
875
-
876
671
  for (let i = 0, il = skinWeights.length; i < il; i++) {
877
672
  this.skinWeights.push(skinWeights[i].clone());
878
- } // skin indices
879
-
880
-
673
+ }
881
674
  const skinIndices = source.skinIndices;
882
-
883
675
  for (let i = 0, il = skinIndices.length; i < il; i++) {
884
676
  this.skinIndices.push(skinIndices[i].clone());
885
- } // line distances
886
-
887
-
677
+ }
888
678
  const lineDistances = source.lineDistances;
889
-
890
679
  for (let i = 0, il = lineDistances.length; i < il; i++) {
891
680
  this.lineDistances.push(lineDistances[i]);
892
- } // bounding box
893
-
894
-
681
+ }
895
682
  const boundingBox = source.boundingBox;
896
-
897
683
  if (boundingBox !== null) {
898
684
  this.boundingBox = boundingBox.clone();
899
- } // bounding sphere
900
-
901
-
685
+ }
902
686
  const boundingSphere = source.boundingSphere;
903
-
904
687
  if (boundingSphere !== null) {
905
688
  this.boundingSphere = boundingSphere.clone();
906
- } // update flags
907
-
908
-
689
+ }
909
690
  this.elementsNeedUpdate = source.elementsNeedUpdate;
910
691
  this.verticesNeedUpdate = source.verticesNeedUpdate;
911
692
  this.uvsNeedUpdate = source.uvsNeedUpdate;
@@ -915,123 +696,94 @@ class Geometry extends EventDispatcher {
915
696
  this.groupsNeedUpdate = source.groupsNeedUpdate;
916
697
  return this;
917
698
  }
918
-
919
699
  toBufferGeometry() {
920
700
  const geometry = new DirectGeometry().fromGeometry(this);
921
- const buffergeometry = new BufferGeometry();
701
+ const buffergeometry = new THREE.BufferGeometry();
922
702
  const positions = new Float32Array(geometry.vertices.length * 3);
923
- buffergeometry.setAttribute('position', new BufferAttribute(positions, 3).copyVector3sArray(geometry.vertices));
924
-
703
+ buffergeometry.setAttribute("position", new THREE.BufferAttribute(positions, 3).copyVector3sArray(geometry.vertices));
925
704
  if (geometry.normals.length > 0) {
926
705
  const normals = new Float32Array(geometry.normals.length * 3);
927
- buffergeometry.setAttribute('normal', new BufferAttribute(normals, 3).copyVector3sArray(geometry.normals));
706
+ buffergeometry.setAttribute("normal", new THREE.BufferAttribute(normals, 3).copyVector3sArray(geometry.normals));
928
707
  }
929
-
930
708
  if (geometry.colors.length > 0) {
931
709
  const colors = new Float32Array(geometry.colors.length * 3);
932
- buffergeometry.setAttribute('color', new BufferAttribute(colors, 3).copyColorsArray(geometry.colors));
710
+ buffergeometry.setAttribute("color", new THREE.BufferAttribute(colors, 3).copyColorsArray(geometry.colors));
933
711
  }
934
-
935
712
  if (geometry.uvs.length > 0) {
936
713
  const uvs = new Float32Array(geometry.uvs.length * 2);
937
- buffergeometry.setAttribute('uv', new BufferAttribute(uvs, 2).copyVector2sArray(geometry.uvs));
714
+ buffergeometry.setAttribute("uv", new THREE.BufferAttribute(uvs, 2).copyVector2sArray(geometry.uvs));
938
715
  }
939
-
940
716
  if (geometry.uvs2.length > 0) {
941
717
  const uvs2 = new Float32Array(geometry.uvs2.length * 2);
942
- buffergeometry.setAttribute('uv2', new BufferAttribute(uvs2, 2).copyVector2sArray(geometry.uvs2));
943
- } // groups
944
-
945
-
946
- buffergeometry.groups = geometry.groups; // morphs
947
-
718
+ buffergeometry.setAttribute("uv2", new THREE.BufferAttribute(uvs2, 2).copyVector2sArray(geometry.uvs2));
719
+ }
720
+ buffergeometry.groups = geometry.groups;
948
721
  for (let name in geometry.morphTargets) {
949
722
  const array = [];
950
723
  const morphTargets = geometry.morphTargets[name];
951
-
952
724
  for (let i = 0, l = morphTargets.length; i < l; i++) {
953
725
  const morphTarget = morphTargets[i];
954
- const attribute = new Float32BufferAttribute(morphTarget.data.length * 3, 3);
726
+ const attribute = new THREE.Float32BufferAttribute(morphTarget.data.length * 3, 3);
955
727
  attribute.name = morphTarget.name;
956
728
  array.push(attribute.copyVector3sArray(morphTarget.data));
957
729
  }
958
-
959
730
  buffergeometry.morphAttributes[name] = array;
960
- } // skinning
961
-
962
-
731
+ }
963
732
  if (geometry.skinIndices.length > 0) {
964
- const skinIndices = new Float32BufferAttribute(geometry.skinIndices.length * 4, 4);
965
- buffergeometry.setAttribute('skinIndex', skinIndices.copyVector4sArray(geometry.skinIndices));
733
+ const skinIndices = new THREE.Float32BufferAttribute(geometry.skinIndices.length * 4, 4);
734
+ buffergeometry.setAttribute("skinIndex", skinIndices.copyVector4sArray(geometry.skinIndices));
966
735
  }
967
-
968
736
  if (geometry.skinWeights.length > 0) {
969
- const skinWeights = new Float32BufferAttribute(geometry.skinWeights.length * 4, 4);
970
- buffergeometry.setAttribute('skinWeight', skinWeights.copyVector4sArray(geometry.skinWeights));
971
- } //
972
-
973
-
737
+ const skinWeights = new THREE.Float32BufferAttribute(geometry.skinWeights.length * 4, 4);
738
+ buffergeometry.setAttribute("skinWeight", skinWeights.copyVector4sArray(geometry.skinWeights));
739
+ }
974
740
  if (geometry.boundingSphere !== null) {
975
741
  buffergeometry.boundingSphere = geometry.boundingSphere.clone();
976
742
  }
977
-
978
743
  if (geometry.boundingBox !== null) {
979
744
  buffergeometry.boundingBox = geometry.boundingBox.clone();
980
745
  }
981
-
982
746
  return buffergeometry;
983
747
  }
984
-
985
748
  computeTangents() {
986
- console.error('THREE.Geometry: .computeTangents() has been removed.');
749
+ console.error("THREE.Geometry: .computeTangents() has been removed.");
987
750
  }
988
-
989
751
  computeLineDistances() {
990
- console.error('THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.');
752
+ console.error(
753
+ "THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead."
754
+ );
991
755
  }
992
-
993
756
  applyMatrix(matrix) {
994
- console.warn('THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4().');
757
+ console.warn("THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4().");
995
758
  return this.applyMatrix4(matrix);
996
759
  }
997
-
998
760
  dispose() {
999
- this.dispatchEvent({
1000
- type: 'dispose'
1001
- });
761
+ this.dispatchEvent({ type: "dispose" });
1002
762
  }
1003
-
1004
763
  }
1005
-
1006
- Geometry.createBufferGeometryFromObject = object => {
1007
- let buffergeometry = new BufferGeometry();
764
+ Geometry.createBufferGeometryFromObject = (object) => {
765
+ let buffergeometry = new THREE.BufferGeometry();
1008
766
  const geometry = object.geometry;
1009
-
1010
767
  if (object.isPoints || object.isLine) {
1011
- const positions = new Float32BufferAttribute(geometry.vertices.length * 3, 3);
1012
- const colors = new Float32BufferAttribute(geometry.colors.length * 3, 3);
1013
- buffergeometry.setAttribute('position', positions.copyVector3sArray(geometry.vertices));
1014
- buffergeometry.setAttribute('color', colors.copyColorsArray(geometry.colors));
1015
-
768
+ const positions = new THREE.Float32BufferAttribute(geometry.vertices.length * 3, 3);
769
+ const colors = new THREE.Float32BufferAttribute(geometry.colors.length * 3, 3);
770
+ buffergeometry.setAttribute("position", positions.copyVector3sArray(geometry.vertices));
771
+ buffergeometry.setAttribute("color", colors.copyColorsArray(geometry.colors));
1016
772
  if (geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length) {
1017
- const lineDistances = new Float32BufferAttribute(geometry.lineDistances.length, 1);
1018
- buffergeometry.setAttribute('lineDistance', lineDistances.copyArray(geometry.lineDistances));
773
+ const lineDistances = new THREE.Float32BufferAttribute(geometry.lineDistances.length, 1);
774
+ buffergeometry.setAttribute("lineDistance", lineDistances.copyArray(geometry.lineDistances));
1019
775
  }
1020
-
1021
776
  if (geometry.boundingSphere !== null) {
1022
777
  buffergeometry.boundingSphere = geometry.boundingSphere.clone();
1023
778
  }
1024
-
1025
779
  if (geometry.boundingBox !== null) {
1026
780
  buffergeometry.boundingBox = geometry.boundingBox.clone();
1027
781
  }
1028
782
  } else if (object.isMesh) {
1029
783
  buffergeometry = geometry.toBufferGeometry();
1030
784
  }
1031
-
1032
785
  return buffergeometry;
1033
786
  };
1034
-
1035
787
  class DirectGeometry {
1036
788
  constructor() {
1037
789
  this.vertices = [];
@@ -1042,201 +794,158 @@ class DirectGeometry {
1042
794
  this.groups = [];
1043
795
  this.morphTargets = {};
1044
796
  this.skinWeights = [];
1045
- this.skinIndices = []; // this.lineDistances = [];
1046
-
797
+ this.skinIndices = [];
1047
798
  this.boundingBox = null;
1048
- this.boundingSphere = null; // update flags
1049
-
799
+ this.boundingSphere = null;
1050
800
  this.verticesNeedUpdate = false;
1051
801
  this.normalsNeedUpdate = false;
1052
802
  this.colorsNeedUpdate = false;
1053
803
  this.uvsNeedUpdate = false;
1054
804
  this.groupsNeedUpdate = false;
1055
805
  }
1056
-
1057
806
  computeGroups(geometry) {
1058
807
  const groups = [];
1059
808
  let group, i;
1060
- let materialIndex = undefined;
809
+ let materialIndex = void 0;
1061
810
  const faces = geometry.faces;
1062
-
1063
811
  for (i = 0; i < faces.length; i++) {
1064
- const face = faces[i]; // materials
1065
-
812
+ const face = faces[i];
1066
813
  if (face.materialIndex !== materialIndex) {
1067
814
  materialIndex = face.materialIndex;
1068
-
1069
- if (group !== undefined) {
815
+ if (group !== void 0) {
1070
816
  group.count = i * 3 - group.start;
1071
817
  groups.push(group);
1072
818
  }
1073
-
1074
819
  group = {
1075
820
  start: i * 3,
1076
821
  materialIndex
1077
822
  };
1078
823
  }
1079
824
  }
1080
-
1081
- if (group !== undefined) {
825
+ if (group !== void 0) {
1082
826
  group.count = i * 3 - group.start;
1083
827
  groups.push(group);
1084
828
  }
1085
-
1086
829
  this.groups = groups;
1087
830
  }
1088
-
1089
831
  fromGeometry(geometry) {
1090
832
  const faces = geometry.faces;
1091
833
  const vertices = geometry.vertices;
1092
834
  const faceVertexUvs = geometry.faceVertexUvs;
1093
835
  const hasFaceVertexUv = faceVertexUvs[0] && faceVertexUvs[0].length > 0;
1094
- const hasFaceVertexUv2 = faceVertexUvs[1] && faceVertexUvs[1].length > 0; // morphs
1095
-
836
+ const hasFaceVertexUv2 = faceVertexUvs[1] && faceVertexUvs[1].length > 0;
1096
837
  const morphTargets = geometry.morphTargets;
1097
838
  const morphTargetsLength = morphTargets.length;
1098
839
  let morphTargetsPosition;
1099
-
1100
840
  if (morphTargetsLength > 0) {
1101
841
  morphTargetsPosition = [];
1102
-
1103
842
  for (let i = 0; i < morphTargetsLength; i++) {
1104
843
  morphTargetsPosition[i] = {
1105
844
  name: morphTargets[i].name,
1106
845
  data: []
1107
846
  };
1108
847
  }
1109
-
1110
848
  this.morphTargets.position = morphTargetsPosition;
1111
849
  }
1112
-
1113
850
  const morphNormals = geometry.morphNormals;
1114
851
  const morphNormalsLength = morphNormals.length;
1115
852
  let morphTargetsNormal;
1116
-
1117
853
  if (morphNormalsLength > 0) {
1118
854
  morphTargetsNormal = [];
1119
-
1120
855
  for (let i = 0; i < morphNormalsLength; i++) {
1121
856
  morphTargetsNormal[i] = {
1122
857
  name: morphNormals[i].name,
1123
858
  data: []
1124
859
  };
1125
860
  }
1126
-
1127
861
  this.morphTargets.normal = morphTargetsNormal;
1128
- } // skins
1129
-
1130
-
862
+ }
1131
863
  const skinIndices = geometry.skinIndices;
1132
864
  const skinWeights = geometry.skinWeights;
1133
865
  const hasSkinIndices = skinIndices.length === vertices.length;
1134
- const hasSkinWeights = skinWeights.length === vertices.length; //
1135
-
866
+ const hasSkinWeights = skinWeights.length === vertices.length;
1136
867
  if (vertices.length > 0 && faces.length === 0) {
1137
- console.error('THREE.DirectGeometry: Faceless geometries are not supported.');
868
+ console.error("THREE.DirectGeometry: Faceless geometries are not supported.");
1138
869
  }
1139
-
1140
870
  for (let i = 0; i < faces.length; i++) {
1141
871
  const face = faces[i];
1142
872
  this.vertices.push(vertices[face.a], vertices[face.b], vertices[face.c]);
1143
873
  const vertexNormals = face.vertexNormals;
1144
-
1145
874
  if (vertexNormals.length === 3) {
1146
875
  this.normals.push(vertexNormals[0], vertexNormals[1], vertexNormals[2]);
1147
876
  } else {
1148
877
  const normal = face.normal;
1149
878
  this.normals.push(normal, normal, normal);
1150
879
  }
1151
-
1152
880
  const vertexColors = face.vertexColors;
1153
-
1154
881
  if (vertexColors.length === 3) {
1155
882
  this.colors.push(vertexColors[0], vertexColors[1], vertexColors[2]);
1156
883
  } else {
1157
884
  const color = face.color;
1158
885
  this.colors.push(color, color, color);
1159
886
  }
1160
-
1161
887
  if (hasFaceVertexUv === true) {
1162
888
  const vertexUvs = faceVertexUvs[0][i];
1163
-
1164
- if (vertexUvs !== undefined) {
889
+ if (vertexUvs !== void 0) {
1165
890
  this.uvs.push(vertexUvs[0], vertexUvs[1], vertexUvs[2]);
1166
891
  } else {
1167
- console.warn('THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i);
1168
- this.uvs.push(new Vector2(), new Vector2(), new Vector2());
892
+ console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ", i);
893
+ this.uvs.push(new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2());
1169
894
  }
1170
895
  }
1171
-
1172
896
  if (hasFaceVertexUv2 === true) {
1173
897
  const vertexUvs = faceVertexUvs[1][i];
1174
-
1175
- if (vertexUvs !== undefined) {
898
+ if (vertexUvs !== void 0) {
1176
899
  this.uvs2.push(vertexUvs[0], vertexUvs[1], vertexUvs[2]);
1177
900
  } else {
1178
- console.warn('THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i);
1179
- this.uvs2.push(new Vector2(), new Vector2(), new Vector2());
901
+ console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ", i);
902
+ this.uvs2.push(new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2());
1180
903
  }
1181
- } // morphs
1182
-
1183
-
904
+ }
1184
905
  for (let j = 0; j < morphTargetsLength; j++) {
1185
906
  const morphTarget = morphTargets[j].vertices;
1186
907
  morphTargetsPosition[j].data.push(morphTarget[face.a], morphTarget[face.b], morphTarget[face.c]);
1187
908
  }
1188
-
1189
909
  for (let j = 0; j < morphNormalsLength; j++) {
1190
910
  const morphNormal = morphNormals[j].vertexNormals[i];
1191
911
  morphTargetsNormal[j].data.push(morphNormal.a, morphNormal.b, morphNormal.c);
1192
- } // skins
1193
-
1194
-
912
+ }
1195
913
  if (hasSkinIndices) {
1196
914
  this.skinIndices.push(skinIndices[face.a], skinIndices[face.b], skinIndices[face.c]);
1197
915
  }
1198
-
1199
916
  if (hasSkinWeights) {
1200
917
  this.skinWeights.push(skinWeights[face.a], skinWeights[face.b], skinWeights[face.c]);
1201
918
  }
1202
919
  }
1203
-
1204
920
  this.computeGroups(geometry);
1205
921
  this.verticesNeedUpdate = geometry.verticesNeedUpdate;
1206
922
  this.normalsNeedUpdate = geometry.normalsNeedUpdate;
1207
923
  this.colorsNeedUpdate = geometry.colorsNeedUpdate;
1208
924
  this.uvsNeedUpdate = geometry.uvsNeedUpdate;
1209
925
  this.groupsNeedUpdate = geometry.groupsNeedUpdate;
1210
-
1211
926
  if (geometry.boundingSphere !== null) {
1212
927
  this.boundingSphere = geometry.boundingSphere.clone();
1213
928
  }
1214
-
1215
929
  if (geometry.boundingBox !== null) {
1216
930
  this.boundingBox = geometry.boundingBox.clone();
1217
931
  }
1218
-
1219
932
  return this;
1220
933
  }
1221
-
1222
934
  }
1223
-
1224
935
  class Face3 {
1225
936
  constructor(a, b, c, normal, color, materialIndex = 0) {
1226
937
  this.a = a;
1227
938
  this.b = b;
1228
939
  this.c = c;
1229
- this.normal = normal && normal.isVector3 ? normal : new Vector3();
940
+ this.normal = normal && normal.isVector3 ? normal : new THREE.Vector3();
1230
941
  this.vertexNormals = Array.isArray(normal) ? normal : [];
1231
- this.color = color && color.isColor ? color : new Color();
942
+ this.color = color && color.isColor ? color : new THREE.Color();
1232
943
  this.vertexColors = Array.isArray(color) ? color : [];
1233
944
  this.materialIndex = materialIndex;
1234
945
  }
1235
-
1236
946
  clone() {
1237
947
  return new this.constructor().copy(this);
1238
948
  }
1239
-
1240
949
  copy(source) {
1241
950
  this.a = source.a;
1242
951
  this.b = source.b;
@@ -1244,18 +953,14 @@ class Face3 {
1244
953
  this.normal.copy(source.normal);
1245
954
  this.color.copy(source.color);
1246
955
  this.materialIndex = source.materialIndex;
1247
-
1248
956
  for (let i = 0, il = source.vertexNormals.length; i < il; i++) {
1249
957
  this.vertexNormals[i] = source.vertexNormals[i].clone();
1250
958
  }
1251
-
1252
959
  for (let i = 0, il = source.vertexColors.length; i < il; i++) {
1253
960
  this.vertexColors[i] = source.vertexColors[i].clone();
1254
961
  }
1255
-
1256
962
  return this;
1257
963
  }
1258
-
1259
964
  }
1260
-
1261
- export { Face3, Geometry };
965
+ exports.Face3 = Face3;
966
+ exports.Geometry = Geometry;