three-stdlib 2.15.0 → 2.15.2
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- package/animation/AnimationClipCreator.js +32 -52
- package/animation/AnimationClipCreator.mjs +57 -0
- package/animation/CCDIKSolver.js +66 -161
- package/animation/CCDIKSolver.mjs +234 -0
- package/animation/MMDAnimationHelper.js +150 -341
- package/animation/MMDAnimationHelper.mjs +514 -0
- package/animation/MMDPhysics.js +154 -361
- package/animation/MMDPhysics.mjs +769 -0
- package/cameras/CinematicCamera.js +67 -77
- package/cameras/CinematicCamera.mjs +129 -0
- package/controls/ArcballControls.js +544 -1449
- package/controls/ArcballControls.mjs +1737 -0
- package/controls/DeviceOrientationControls.js +52 -97
- package/controls/DeviceOrientationControls.mjs +74 -0
- package/controls/DragControls.js +85 -187
- package/controls/DragControls.mjs +172 -0
- package/controls/FirstPersonControls.js +123 -193
- package/controls/FirstPersonControls.mjs +220 -0
- package/controls/FlyControls.js +82 -152
- package/controls/FlyControls.mjs +239 -0
- package/controls/OrbitControls.js +232 -481
- package/controls/OrbitControls.mjs +731 -0
- package/controls/PointerLockControls.js +63 -99
- package/controls/PointerLockControls.mjs +88 -0
- package/controls/TrackballControls.js +211 -383
- package/controls/TrackballControls.mjs +481 -0
- package/controls/TransformControls.js +575 -782
- package/controls/TransformControls.mjs +1068 -0
- package/controls/experimental/CameraControls.js +329 -609
- package/controls/experimental/CameraControls.mjs +673 -0
- package/csm/CSM.js +47 -108
- package/csm/CSM.mjs +244 -0
- package/csm/CSMFrustum.js +14 -29
- package/csm/CSMFrustum.mjs +75 -0
- package/csm/CSMHelper.js +20 -34
- package/csm/CSMHelper.mjs +114 -0
- package/csm/CSMShader.js +7 -11
- package/csm/CSMShader.mjs +251 -0
- package/curves/CurveExtras.js +73 -115
- package/curves/CurveExtras.mjs +224 -0
- package/curves/NURBSCurve.js +15 -43
- package/curves/NURBSCurve.mjs +35 -0
- package/curves/NURBSSurface.js +11 -27
- package/curves/NURBSSurface.mjs +28 -0
- package/curves/NURBSUtils.js +54 -203
- package/curves/NURBSUtils.mjs +226 -0
- package/deprecated/Geometry.js +191 -486
- package/deprecated/Geometry.mjs +966 -0
- package/effects/AnaglyphEffect.js +95 -60
- package/effects/AnaglyphEffect.mjs +120 -0
- package/effects/AsciiEffect.js +80 -110
- package/effects/AsciiEffect.mjs +173 -0
- package/effects/OutlineEffect.js +121 -204
- package/effects/OutlineEffect.mjs +295 -0
- package/effects/ParallaxBarrierEffect.js +39 -38
- package/effects/ParallaxBarrierEffect.mjs +64 -0
- package/effects/PeppersGhostEffect.js +19 -68
- package/effects/PeppersGhostEffect.mjs +85 -0
- package/effects/StereoEffect.js +12 -16
- package/effects/StereoEffect.mjs +32 -0
- package/environments/RoomEnvironment.js +52 -47
- package/environments/RoomEnvironment.mjs +78 -0
- package/exporters/ColladaExporter.js +115 -241
- package/exporters/ColladaExporter.mjs +299 -0
- package/exporters/DRACOExporter.js +67 -121
- package/exporters/DRACOExporter.mjs +132 -0
- package/exporters/GLTFExporter.js +463 -1014
- package/exporters/GLTFExporter.mjs +1381 -0
- package/exporters/MMDExporter.js +44 -102
- package/exporters/MMDExporter.mjs +102 -0
- package/exporters/OBJExporter.js +78 -140
- package/exporters/OBJExporter.mjs +166 -0
- package/exporters/PLYExporter.js +93 -154
- package/exporters/PLYExporter.mjs +278 -0
- package/exporters/STLExporter.js +30 -81
- package/exporters/STLExporter.mjs +129 -0
- package/exporters/USDZExporter.js +84 -144
- package/exporters/USDZExporter.mjs +328 -0
- package/geometries/BoxLineGeometry.js +7 -14
- package/geometries/BoxLineGeometry.mjs +45 -0
- package/geometries/ConvexGeometry.js +15 -24
- package/geometries/ConvexGeometry.mjs +29 -0
- package/geometries/DecalGeometry.js +108 -162
- package/geometries/DecalGeometry.mjs +184 -0
- package/geometries/LightningStrike.js +101 -294
- package/geometries/LightningStrike.mjs +547 -0
- package/geometries/ParametricGeometries.js +26 -76
- package/geometries/ParametricGeometries.mjs +129 -0
- package/geometries/ParametricGeometry.js +24 -48
- package/geometries/ParametricGeometry.mjs +63 -0
- package/geometries/RoundedBoxGeometry.js +33 -64
- package/geometries/RoundedBoxGeometry.mjs +91 -0
- package/geometries/TeapotGeometry.js +1434 -174
- package/geometries/TeapotGeometry.mjs +1557 -0
- package/geometries/TextGeometry.js +9 -17
- package/geometries/TextGeometry.mjs +23 -0
- package/helpers/LightProbeHelper.js +53 -21
- package/helpers/LightProbeHelper.mjs +72 -0
- package/helpers/PositionalAudioHelper.js +23 -30
- package/helpers/PositionalAudioHelper.mjs +68 -0
- package/helpers/RectAreaLightHelper.js +17 -33
- package/helpers/RectAreaLightHelper.mjs +44 -0
- package/helpers/VertexNormalsHelper.js +20 -41
- package/helpers/VertexNormalsHelper.mjs +54 -0
- package/helpers/VertexTangentsHelper.js +18 -36
- package/helpers/VertexTangentsHelper.mjs +45 -0
- package/index.d.ts +54 -0
- package/index.js +968 -333
- package/index.mjs +968 -0
- package/interactive/SelectionBox.js +31 -46
- package/interactive/SelectionBox.mjs +137 -0
- package/interactive/SelectionHelper.js +16 -21
- package/interactive/SelectionHelper.mjs +54 -0
- package/libs/MeshoptDecoder.js +147 -58
- package/libs/MeshoptDecoder.mjs +210 -0
- package/libs/MotionControllers.js +66 -208
- package/libs/MotionControllers.mjs +261 -0
- package/lights/LightProbeGenerator.js +40 -96
- package/lights/LightProbeGenerator.mjs +145 -0
- package/lights/RectAreaLightUniformsLib.js +32842 -9
- package/lights/RectAreaLightUniformsLib.mjs +32842 -0
- package/lines/Line2.js +9 -12
- package/lines/Line2.mjs +13 -0
- package/lines/LineGeometry.js +7 -19
- package/lines/LineGeometry.mjs +44 -0
- package/lines/LineMaterial.js +51 -89
- package/lines/LineMaterial.mjs +539 -0
- package/lines/LineSegments2.js +56 -165
- package/lines/LineSegments2.mjs +202 -0
- package/lines/LineSegmentsGeometry.js +29 -71
- package/lines/LineSegmentsGeometry.mjs +124 -0
- package/lines/Wireframe.js +15 -29
- package/lines/Wireframe.mjs +31 -0
- package/lines/WireframeGeometry2.js +8 -9
- package/lines/WireframeGeometry2.mjs +13 -0
- package/loaders/3DMLoader.js +234 -469
- package/loaders/3DMLoader.mjs +802 -0
- package/loaders/3MFLoader.js +340 -555
- package/loaders/3MFLoader.mjs +837 -0
- package/loaders/AMFLoader.js +114 -219
- package/loaders/AMFLoader.mjs +284 -0
- package/loaders/AssimpLoader.js +328 -725
- package/loaders/AssimpLoader.mjs +1396 -0
- package/loaders/BVHLoader.js +94 -200
- package/loaders/BVHLoader.mjs +207 -0
- package/loaders/BasisTextureLoader.js +229 -357
- package/loaders/BasisTextureLoader.mjs +474 -0
- package/loaders/ColladaLoader.js +932 -1522
- package/loaders/ColladaLoader.mjs +2403 -0
- package/loaders/DDSLoader.js +42 -108
- package/loaders/DDSLoader.mjs +148 -0
- package/loaders/DRACOLoader.js +103 -210
- package/loaders/DRACOLoader.mjs +340 -0
- package/loaders/EXRLoader.js +461 -809
- package/loaders/EXRLoader.mjs +1351 -0
- package/loaders/FBXLoader.js +842 -1397
- package/loaders/FBXLoader.mjs +2362 -0
- package/loaders/FontLoader.js +33 -66
- package/loaders/FontLoader.mjs +111 -0
- package/loaders/GCodeLoader.js +63 -111
- package/loaders/GCodeLoader.mjs +141 -0
- package/loaders/GLTFLoader.js +771 -1484
- package/loaders/GLTFLoader.mjs +2316 -0
- package/loaders/HDRCubeTextureLoader.js +45 -50
- package/loaders/HDRCubeTextureLoader.mjs +77 -0
- package/loaders/KMZLoader.js +42 -55
- package/loaders/KMZLoader.mjs +75 -0
- package/loaders/KTX2Loader.js +229 -362
- package/loaders/KTX2Loader.mjs +427 -0
- package/loaders/KTXLoader.js +37 -99
- package/loaders/KTXLoader.mjs +87 -0
- package/loaders/LDrawLoader.js +313 -746
- package/loaders/LDrawLoader.mjs +1409 -0
- package/loaders/LUT3dlLoader.js +50 -62
- package/loaders/LUT3dlLoader.mjs +100 -0
- package/loaders/LUTCubeLoader.js +45 -56
- package/loaders/LUTCubeLoader.mjs +104 -0
- package/loaders/LWOLoader.js +227 -339
- package/loaders/LWOLoader.mjs +625 -0
- package/loaders/LottieLoader.js +36 -38
- package/loaders/LottieLoader.mjs +47 -0
- package/loaders/MD2Loader.js +248 -91
- package/loaders/MD2Loader.mjs +359 -0
- package/loaders/MDDLoader.js +25 -45
- package/loaders/MDDLoader.mjs +58 -0
- package/loaders/MMDLoader.js +359 -795
- package/loaders/MMDLoader.mjs +998 -0
- package/loaders/MTLLoader.js +91 -201
- package/loaders/MTLLoader.mjs +280 -0
- package/loaders/NRRDLoader.js +182 -263
- package/loaders/NRRDLoader.mjs +401 -0
- package/loaders/NodeMaterialLoader.js +121 -14
- package/loaders/NodeMaterialLoader.mjs +146 -0
- package/loaders/OBJLoader.js +161 -283
- package/loaders/OBJLoader.mjs +487 -0
- package/loaders/PCDLoader.js +145 -164
- package/loaders/PCDLoader.mjs +248 -0
- package/loaders/PDBLoader.js +45 -63
- package/loaders/PDBLoader.mjs +246 -0
- package/loaders/PLYLoader.js +106 -203
- package/loaders/PLYLoader.mjs +317 -0
- package/loaders/PRWMLoader.js +73 -110
- package/loaders/PRWMLoader.mjs +160 -0
- package/loaders/PVRLoader.js +32 -93
- package/loaders/PVRLoader.mjs +131 -0
- package/loaders/RGBELoader.js +96 -233
- package/loaders/RGBELoader.mjs +244 -0
- package/loaders/RGBMLoader.js +344 -514
- package/loaders/RGBMLoader.mjs +998 -0
- package/loaders/STLLoader.js +59 -165
- package/loaders/STLLoader.mjs +190 -0
- package/loaders/SVGLoader.js +481 -851
- package/loaders/SVGLoader.mjs +1709 -0
- package/loaders/TDSLoader.js +137 -527
- package/loaders/TDSLoader.mjs +480 -0
- package/loaders/TGALoader.js +94 -205
- package/loaders/TGALoader.mjs +285 -0
- package/loaders/TTFLoader.js +58 -79
- package/loaders/TTFLoader.mjs +131 -0
- package/loaders/TiltLoader.js +129 -167
- package/loaders/TiltLoader.mjs +373 -0
- package/loaders/VOXLoader.js +320 -84
- package/loaders/VOXLoader.mjs +431 -0
- package/loaders/VRMLLoader.js +786 -1268
- package/loaders/VRMLLoader.mjs +2093 -0
- package/loaders/VRMLoader.js +23 -31
- package/loaders/VRMLoader.mjs +38 -0
- package/loaders/VTKLoader.js +219 -407
- package/loaders/VTKLoader.mjs +646 -0
- package/loaders/XLoader.js +1083 -1259
- package/loaders/XLoader.mjs +1258 -0
- package/loaders/XYZLoader.js +28 -34
- package/loaders/XYZLoader.mjs +60 -0
- package/loaders/lwo/IFFParser.js +238 -492
- package/loaders/lwo/IFFParser.mjs +697 -0
- package/loaders/lwo/LWO2Parser.js +176 -279
- package/loaders/lwo/LWO2Parser.mjs +327 -0
- package/loaders/lwo/LWO3Parser.js +160 -247
- package/loaders/lwo/LWO3Parser.mjs +298 -0
- package/math/Capsule.js +56 -43
- package/math/Capsule.mjs +100 -0
- package/math/ColorConverter.js +18 -32
- package/math/ColorConverter.mjs +51 -0
- package/math/ConvexHull.js +515 -739
- package/math/ConvexHull.mjs +574 -0
- package/math/ImprovedNoise.js +282 -32
- package/math/ImprovedNoise.mjs +302 -0
- package/math/Lut.js +51 -35
- package/math/Lut.mjs +135 -0
- package/math/MeshSurfaceSampler.js +25 -68
- package/math/MeshSurfaceSampler.mjs +107 -0
- package/math/OBB.js +91 -152
- package/math/OBB.mjs +235 -0
- package/math/Octree.js +76 -139
- package/math/Octree.mjs +278 -0
- package/math/SimplexNoise.js +217 -238
- package/math/SimplexNoise.mjs +425 -0
- package/misc/ConvexObjectBreaker.js +79 -185
- package/misc/ConvexObjectBreaker.mjs +292 -0
- package/misc/GPUComputationRenderer.js +69 -194
- package/misc/GPUComputationRenderer.mjs +171 -0
- package/misc/Gyroscope.js +16 -22
- package/misc/Gyroscope.mjs +35 -0
- package/misc/MD2Character.js +52 -74
- package/misc/MD2Character.mjs +162 -0
- package/misc/MD2CharacterComplex.js +112 -163
- package/misc/MD2CharacterComplex.mjs +328 -0
- package/misc/MorphAnimMesh.js +20 -28
- package/misc/MorphAnimMesh.mjs +40 -0
- package/misc/MorphBlendMesh.js +45 -69
- package/misc/MorphBlendMesh.mjs +179 -0
- package/misc/ProgressiveLightmap.js +70 -187
- package/misc/ProgressiveLightmap.mjs +166 -0
- package/misc/RollerCoaster.js +106 -135
- package/misc/RollerCoaster.mjs +346 -0
- package/misc/TubePainter.js +74 -92
- package/misc/TubePainter.mjs +123 -0
- package/misc/Volume.js +108 -270
- package/misc/Volume.mjs +244 -0
- package/misc/VolumeSlice.js +34 -122
- package/misc/VolumeSlice.mjs +106 -0
- package/misc/WebGL.js +37 -34
- package/misc/WebGL.mjs +74 -0
- package/modifiers/CurveModifier.js +46 -151
- package/modifiers/CurveModifier.mjs +182 -0
- package/modifiers/EdgeSplitModifier.js +46 -90
- package/modifiers/EdgeSplitModifier.mjs +162 -0
- package/modifiers/SimplifyModifier.js +77 -202
- package/modifiers/SimplifyModifier.mjs +282 -0
- package/modifiers/TessellateModifier.js +65 -90
- package/modifiers/TessellateModifier.mjs +206 -0
- package/nodes/Nodes.js +274 -140
- package/nodes/Nodes.mjs +400 -0
- package/nodes/ShaderNode.js +296 -196
- package/nodes/ShaderNode.mjs +408 -0
- package/nodes/accessors/BufferNode.js +4 -8
- package/nodes/accessors/BufferNode.mjs +15 -0
- package/nodes/accessors/CameraNode.js +20 -25
- package/nodes/accessors/CameraNode.mjs +44 -0
- package/nodes/accessors/CubeTextureNode.js +14 -26
- package/nodes/accessors/CubeTextureNode.mjs +42 -0
- package/nodes/accessors/MaterialNode.js +43 -53
- package/nodes/accessors/MaterialNode.mjs +71 -0
- package/nodes/accessors/MaterialReferenceNode.js +3 -6
- package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
- package/nodes/accessors/ModelNode.js +3 -5
- package/nodes/accessors/ModelNode.mjs +9 -0
- package/nodes/accessors/ModelViewProjectionNode.js +14 -13
- package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
- package/nodes/accessors/NormalNode.js +40 -39
- package/nodes/accessors/NormalNode.mjs +62 -0
- package/nodes/accessors/Object3DNode.js +40 -50
- package/nodes/accessors/Object3DNode.mjs +76 -0
- package/nodes/accessors/PointUVNode.js +5 -9
- package/nodes/accessors/PointUVNode.mjs +13 -0
- package/nodes/accessors/PositionNode.js +42 -41
- package/nodes/accessors/PositionNode.mjs +65 -0
- package/nodes/accessors/ReferenceNode.js +10 -17
- package/nodes/accessors/ReferenceNode.mjs +37 -0
- package/nodes/accessors/ReflectNode.js +23 -26
- package/nodes/accessors/ReflectNode.mjs +43 -0
- package/nodes/accessors/SkinningNode.js +46 -48
- package/nodes/accessors/SkinningNode.mjs +58 -0
- package/nodes/accessors/TextureNode.js +14 -29
- package/nodes/accessors/TextureNode.mjs +54 -0
- package/nodes/accessors/UVNode.js +5 -11
- package/nodes/accessors/UVNode.mjs +23 -0
- package/nodes/core/ArrayUniformNode.js +3 -7
- package/nodes/core/ArrayUniformNode.mjs +14 -0
- package/nodes/core/AttributeNode.js +5 -12
- package/nodes/core/AttributeNode.mjs +30 -0
- package/nodes/core/BypassNode.js +5 -12
- package/nodes/core/BypassNode.mjs +22 -0
- package/nodes/core/CodeNode.js +4 -12
- package/nodes/core/CodeNode.mjs +28 -0
- package/nodes/core/ConstNode.js +3 -7
- package/nodes/core/ConstNode.mjs +14 -0
- package/nodes/core/ContextNode.js +3 -8
- package/nodes/core/ContextNode.mjs +22 -0
- package/nodes/core/ExpressionNode.js +5 -9
- package/nodes/core/ExpressionNode.mjs +19 -0
- package/nodes/core/FunctionCallNode.js +6 -15
- package/nodes/core/FunctionCallNode.mjs +37 -0
- package/nodes/core/FunctionNode.js +10 -25
- package/nodes/core/FunctionNode.mjs +56 -0
- package/nodes/core/InputNode.js +12 -23
- package/nodes/core/InputNode.mjs +38 -0
- package/nodes/core/Node.js +35 -75
- package/nodes/core/Node.mjs +139 -0
- package/nodes/core/NodeAttribute.js +2 -4
- package/nodes/core/NodeAttribute.mjs +10 -0
- package/nodes/core/NodeBuilder.js +110 -224
- package/nodes/core/NodeBuilder.mjs +395 -0
- package/nodes/core/NodeCode.js +4 -7
- package/nodes/core/NodeCode.mjs +11 -0
- package/nodes/core/NodeFrame.js +9 -12
- package/nodes/core/NodeFrame.mjs +35 -0
- package/nodes/core/NodeFunctionInput.js +3 -5
- package/nodes/core/NodeFunctionInput.mjs +13 -0
- package/nodes/core/NodeKeywords.js +5 -16
- package/nodes/core/NodeKeywords.mjs +44 -0
- package/nodes/core/NodeUniform.js +3 -7
- package/nodes/core/NodeUniform.mjs +18 -0
- package/nodes/core/NodeUtils.js +39 -43
- package/nodes/core/NodeUtils.mjs +57 -0
- package/nodes/core/NodeVar.js +2 -4
- package/nodes/core/NodeVar.mjs +10 -0
- package/nodes/core/NodeVary.js +2 -4
- package/nodes/core/NodeVary.mjs +10 -0
- package/nodes/core/PropertyNode.js +4 -10
- package/nodes/core/PropertyNode.mjs +21 -0
- package/nodes/core/TempNode.js +5 -11
- package/nodes/core/TempNode.mjs +25 -0
- package/nodes/core/UniformNode.js +4 -10
- package/nodes/core/UniformNode.mjs +23 -0
- package/nodes/core/VarNode.js +3 -11
- package/nodes/core/VarNode.mjs +31 -0
- package/nodes/core/VaryNode.js +6 -15
- package/nodes/core/VaryNode.mjs +30 -0
- package/nodes/core/constants.js +20 -7
- package/nodes/core/constants.mjs +24 -0
- package/nodes/display/ColorSpaceNode.js +34 -38
- package/nodes/display/ColorSpaceNode.mjs +63 -0
- package/nodes/display/NormalMapNode.js +35 -53
- package/nodes/display/NormalMapNode.mjs +54 -0
- package/nodes/fog/FogNode.js +5 -9
- package/nodes/fog/FogNode.mjs +15 -0
- package/nodes/fog/FogRangeNode.js +5 -9
- package/nodes/fog/FogRangeNode.mjs +17 -0
- package/nodes/functions/BSDFs.js +61 -118
- package/nodes/functions/BSDFs.mjs +64 -0
- package/nodes/lights/LightContextNode.js +14 -23
- package/nodes/lights/LightContextNode.mjs +35 -0
- package/nodes/lights/LightNode.js +27 -31
- package/nodes/lights/LightNode.mjs +58 -0
- package/nodes/lights/LightsNode.js +9 -28
- package/nodes/lights/LightsNode.mjs +59 -0
- package/nodes/loaders/NodeLoader.js +27 -42
- package/nodes/loaders/NodeLoader.mjs +66 -0
- package/nodes/loaders/NodeMaterialLoader.js +4 -10
- package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
- package/nodes/loaders/NodeObjectLoader.js +9 -19
- package/nodes/loaders/NodeObjectLoader.mjs +40 -0
- package/nodes/materials/LineBasicNodeMaterial.js +5 -10
- package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
- package/nodes/materials/Materials.js +14 -17
- package/nodes/materials/Materials.mjs +28 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +5 -10
- package/nodes/materials/MeshBasicNodeMaterial.mjs +28 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +5 -8
- package/nodes/materials/MeshStandardNodeMaterial.mjs +41 -0
- package/nodes/materials/NodeMaterial.js +20 -36
- package/nodes/materials/NodeMaterial.mjs +64 -0
- package/nodes/materials/PointsNodeMaterial.js +5 -10
- package/nodes/materials/PointsNodeMaterial.mjs +30 -0
- package/nodes/math/CondNode.js +11 -23
- package/nodes/math/CondNode.mjs +38 -0
- package/nodes/math/MathNode.js +98 -142
- package/nodes/math/MathNode.mjs +163 -0
- package/nodes/math/OperatorNode.js +24 -46
- package/nodes/math/OperatorNode.mjs +103 -0
- package/nodes/procedural/CheckerNode.js +13 -19
- package/nodes/procedural/CheckerNode.mjs +21 -0
- package/nodes/utils/ArrayElementNode.js +4 -8
- package/nodes/utils/ArrayElementNode.mjs +19 -0
- package/nodes/utils/ConvertNode.js +3 -8
- package/nodes/utils/ConvertNode.mjs +25 -0
- package/nodes/utils/JoinNode.js +7 -11
- package/nodes/utils/JoinNode.mjs +26 -0
- package/nodes/utils/MatcapUVNode.js +8 -11
- package/nodes/utils/MatcapUVNode.mjs +16 -0
- package/nodes/utils/OscNode.js +27 -33
- package/nodes/utils/OscNode.mjs +50 -0
- package/nodes/utils/SplitNode.js +6 -20
- package/nodes/utils/SplitNode.mjs +45 -0
- package/nodes/utils/SpriteSheetUVNode.js +23 -23
- package/nodes/utils/SpriteSheetUVNode.mjs +40 -0
- package/nodes/utils/TimerNode.js +20 -24
- package/nodes/utils/TimerNode.mjs +44 -0
- package/objects/GroundProjectedEnv.js +22 -37
- package/objects/GroundProjectedEnv.mjs +130 -0
- package/objects/Lensflare.js +86 -156
- package/objects/Lensflare.mjs +262 -0
- package/objects/LightningStorm.js +38 -102
- package/objects/LightningStorm.mjs +110 -0
- package/objects/MarchingCubes.js +150 -303
- package/objects/MarchingCubes.mjs +457 -0
- package/objects/Reflector.js +50 -72
- package/objects/Reflector.mjs +166 -0
- package/objects/ReflectorForSSRPass.js +80 -131
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- package/utils/GeometryCompressionUtils.cjs.js +0 -1
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- package/utils/LDrawUtils.cjs.js +0 -1
- package/utils/LDrawUtils.d.ts +0 -5
- package/utils/LDrawUtils.js +0 -144
- package/utils/RoughnessMipmapper.cjs.js +0 -1
- package/utils/SceneUtils.cjs.js +0 -1
- package/utils/ShadowMapViewer.cjs.js +0 -1
- package/utils/SkeletonUtils.cjs.js +0 -1
- package/utils/UVsDebug.cjs.js +0 -1
- package/utils/WorkerPool.cjs.js +0 -1
- package/webxr/ARButton.cjs.js +0 -1
- package/webxr/OculusHandModel.cjs.js +0 -1
- package/webxr/OculusHandPointerModel.cjs.js +0 -1
- package/webxr/Text2D.cjs.js +0 -1
- package/webxr/VRButton.cjs.js +0 -1
- package/webxr/XRControllerModelFactory.cjs.js +0 -1
- package/webxr/XREstimatedLight.cjs.js +0 -1
- package/webxr/XRHandMeshModel.cjs.js +0 -1
- package/webxr/XRHandModelFactory.cjs.js +0 -1
- package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
package/objects/Lensflare.js
CHANGED
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"use strict";
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Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
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const THREE = require("three");
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class Lensflare extends THREE.Mesh {
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constructor() {
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super(Lensflare.Geometry, new MeshBasicMaterial({
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transparent: true
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}));
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this.type = 'Lensflare';
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super(Lensflare.Geometry, new THREE.MeshBasicMaterial({ opacity: 0, transparent: true }));
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this.type = "Lensflare";
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this.frustumCulled = false;
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this.renderOrder = Infinity;
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const
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const
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tempMap.
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tempMap.
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occlusionMap.
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occlusionMap.
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occlusionMap.wrapS = ClampToEdgeWrapping;
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occlusionMap.wrapT = ClampToEdgeWrapping; // material
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this.renderOrder = Infinity;
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const positionScreen = new THREE.Vector3();
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const positionView = new THREE.Vector3();
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const tempMap = new THREE.DataTexture(new Uint8Array(16 * 16 * 3), 16, 16, THREE.RGBAFormat);
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tempMap.minFilter = THREE.NearestFilter;
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tempMap.magFilter = THREE.NearestFilter;
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tempMap.wrapS = THREE.ClampToEdgeWrapping;
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tempMap.wrapT = THREE.ClampToEdgeWrapping;
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const occlusionMap = new THREE.DataTexture(new Uint8Array(16 * 16 * 3), 16, 16, THREE.RGBAFormat);
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occlusionMap.minFilter = THREE.NearestFilter;
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occlusionMap.magFilter = THREE.NearestFilter;
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occlusionMap.wrapS = THREE.ClampToEdgeWrapping;
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occlusionMap.wrapT = THREE.ClampToEdgeWrapping;
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const geometry = Lensflare.Geometry;
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const material1a = new RawShaderMaterial({
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const material1a = new THREE.RawShaderMaterial({
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uniforms: {
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scale: {
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},
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screenPosition: {
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value: null
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}
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scale: { value: null },
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screenPosition: { value: null }
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},
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vertexShader:
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/* glsl */
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`
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vertexShader: `
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precision highp float;
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@@ -50,9 +39,7 @@ class Lensflare extends Mesh {
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gl_Position = vec4( position.xy * scale + screenPosition.xy, screenPosition.z, 1.0 );
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}`,
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fragmentShader:
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/* glsl */
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`
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fragmentShader: `
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precision highp float;
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@@ -65,21 +52,13 @@ class Lensflare extends Mesh {
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depthWrite: false,
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transparent: false
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});
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const material1b = new RawShaderMaterial({
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const material1b = new THREE.RawShaderMaterial({
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uniforms: {
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map: {
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}
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scale: {
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value: null
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},
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screenPosition: {
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value: null
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}
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map: { value: tempMap },
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scale: { value: null },
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screenPosition: { value: null }
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},
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vertexShader:
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/* glsl */
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`
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vertexShader: `
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precision highp float;
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@@ -98,9 +77,7 @@ class Lensflare extends Mesh {
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gl_Position = vec4( position.xy * scale + screenPosition.xy, screenPosition.z, 1.0 );
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}`,
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fragmentShader:
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/* glsl */
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`
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fragmentShader: `
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precision highp float;
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@@ -116,150 +93,106 @@ class Lensflare extends Mesh {
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depthTest: false,
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depthWrite: false,
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transparent: false
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});
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const mesh1 = new Mesh(geometry, material1a); //
|
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-
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+
});
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+
const mesh1 = new THREE.Mesh(geometry, material1a);
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const elements = [];
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const shader = LensflareElement.Shader;
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const material2 = new RawShaderMaterial({
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const material2 = new THREE.RawShaderMaterial({
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uniforms: {
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map: {
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},
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},
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color: {
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value: new Color(0xffffff)
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},
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scale: {
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value: new Vector2()
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},
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screenPosition: {
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value: new Vector3()
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}
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map: { value: null },
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occlusionMap: { value: occlusionMap },
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color: { value: new THREE.Color(16777215) },
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scale: { value: new THREE.Vector2() },
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screenPosition: { value: new THREE.Vector3() }
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},
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vertexShader: shader.vertexShader,
|
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fragmentShader: shader.fragmentShader,
|
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blending: AdditiveBlending,
|
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+
blending: THREE.AdditiveBlending,
|
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transparent: true,
|
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depthWrite: false
|
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});
|
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const mesh2 = new Mesh(geometry, material2);
|
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this.addElement = function (element) {
|
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+
const mesh2 = new THREE.Mesh(geometry, material2);
|
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this.addElement = function(element) {
|
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elements.push(element);
|
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-
};
|
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const
|
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const
|
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const viewport = new Vector4();
|
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this.onBeforeRender = function (renderer, scene, camera) {
|
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+
};
|
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+
const scale = new THREE.Vector2();
|
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+
const screenPositionPixels = new THREE.Vector2();
|
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const validArea = new THREE.Box2();
|
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const viewport = new THREE.Vector4();
|
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+
this.onBeforeRender = function(renderer, scene, camera) {
|
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|
renderer.getCurrentViewport(viewport);
|
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const invAspect = viewport.w / viewport.z;
|
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const halfViewportWidth = viewport.z / 2
|
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const halfViewportHeight = viewport.w / 2
|
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|
+
const halfViewportWidth = viewport.z / 2;
|
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|
+
const halfViewportHeight = viewport.w / 2;
|
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|
let size = 16 / viewport.w;
|
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|
scale.set(size * invAspect, size);
|
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|
validArea.min.set(viewport.x, viewport.y);
|
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|
-
validArea.max.set(viewport.x + (viewport.z - 16), viewport.y + (viewport.w - 16));
|
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|
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+
validArea.max.set(viewport.x + (viewport.z - 16), viewport.y + (viewport.w - 16));
|
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|
positionView.setFromMatrixPosition(this.matrixWorld);
|
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|
positionView.applyMatrix4(camera.matrixWorldInverse);
|
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|
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if (positionView.z > 0)
|
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|
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positionScreen.copy(positionView).applyMatrix4(camera.projectionMatrix);
|
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-
|
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|
+
if (positionView.z > 0)
|
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|
+
return;
|
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|
+
positionScreen.copy(positionView).applyMatrix4(camera.projectionMatrix);
|
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|
screenPositionPixels.x = viewport.x + positionScreen.x * halfViewportWidth + halfViewportWidth - 8;
|
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|
-
screenPositionPixels.y = viewport.y + positionScreen.y * halfViewportHeight + halfViewportHeight - 8;
|
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-
|
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|
+
screenPositionPixels.y = viewport.y + positionScreen.y * halfViewportHeight + halfViewportHeight - 8;
|
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138
|
if (validArea.containsPoint(screenPositionPixels)) {
|
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|
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|
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|
-
renderer.copyFramebufferToTexture(screenPositionPixels, tempMap); // render pink quad
|
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|
-
|
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|
+
renderer.copyFramebufferToTexture(screenPositionPixels, tempMap);
|
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140
|
let uniforms = material1a.uniforms;
|
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|
-
uniforms[
|
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|
-
uniforms[
|
187
|
-
renderer.renderBufferDirect(camera, null, geometry, material1a, mesh1, null);
|
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|
-
|
189
|
-
renderer.copyFramebufferToTexture(screenPositionPixels, occlusionMap); // restore graphics
|
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|
-
|
141
|
+
uniforms["scale"].value = scale;
|
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|
+
uniforms["screenPosition"].value = positionScreen;
|
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|
+
renderer.renderBufferDirect(camera, null, geometry, material1a, mesh1, null);
|
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|
+
renderer.copyFramebufferToTexture(screenPositionPixels, occlusionMap);
|
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145
|
uniforms = material1b.uniforms;
|
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|
-
uniforms[
|
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|
-
uniforms[
|
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|
-
renderer.renderBufferDirect(camera, null, geometry, material1b, mesh1, null);
|
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|
-
|
146
|
+
uniforms["scale"].value = scale;
|
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|
+
uniforms["screenPosition"].value = positionScreen;
|
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|
+
renderer.renderBufferDirect(camera, null, geometry, material1b, mesh1, null);
|
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|
const vecX = -positionScreen.x * 2;
|
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150
|
const vecY = -positionScreen.y * 2;
|
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|
-
|
199
151
|
for (let i = 0, l = elements.length; i < l; i++) {
|
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|
const element = elements[i];
|
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|
-
const
|
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|
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|
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|
-
|
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|
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|
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|
-
|
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|
+
const uniforms2 = material2.uniforms;
|
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|
+
uniforms2["color"].value.copy(element.color);
|
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|
+
uniforms2["map"].value = element.texture;
|
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|
+
uniforms2["screenPosition"].value.x = positionScreen.x + vecX * element.distance;
|
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|
+
uniforms2["screenPosition"].value.y = positionScreen.y + vecY * element.distance;
|
206
158
|
size = element.size / viewport.w;
|
207
|
-
const
|
208
|
-
|
159
|
+
const invAspect2 = viewport.w / viewport.z;
|
160
|
+
uniforms2["scale"].value.set(size * invAspect2, size);
|
209
161
|
material2.uniformsNeedUpdate = true;
|
210
162
|
renderer.renderBufferDirect(camera, null, geometry, material2, mesh2, null);
|
211
163
|
}
|
212
164
|
}
|
213
165
|
};
|
214
|
-
|
215
|
-
this.dispose = function () {
|
166
|
+
this.dispose = function() {
|
216
167
|
material1a.dispose();
|
217
168
|
material1b.dispose();
|
218
169
|
material2.dispose();
|
219
170
|
tempMap.dispose();
|
220
171
|
occlusionMap.dispose();
|
221
|
-
|
222
172
|
for (let i = 0, l = elements.length; i < l; i++) {
|
223
173
|
elements[i].texture.dispose();
|
224
174
|
}
|
225
175
|
};
|
226
176
|
}
|
227
|
-
|
228
177
|
}
|
229
|
-
|
230
|
-
Lensflare.prototype.isLensflare = true; //
|
231
|
-
|
178
|
+
Lensflare.prototype.isLensflare = true;
|
232
179
|
class LensflareElement {
|
233
|
-
constructor(texture, size = 1, distance = 0, color = new Color(
|
180
|
+
constructor(texture, size = 1, distance = 0, color = new THREE.Color(16777215)) {
|
234
181
|
this.texture = texture;
|
235
182
|
this.size = size;
|
236
183
|
this.distance = distance;
|
237
184
|
this.color = color;
|
238
185
|
}
|
239
|
-
|
240
186
|
}
|
241
|
-
|
242
187
|
LensflareElement.Shader = {
|
243
188
|
uniforms: {
|
244
|
-
map: {
|
245
|
-
|
246
|
-
},
|
247
|
-
|
248
|
-
|
249
|
-
},
|
250
|
-
color: {
|
251
|
-
value: null
|
252
|
-
},
|
253
|
-
scale: {
|
254
|
-
value: null
|
255
|
-
},
|
256
|
-
screenPosition: {
|
257
|
-
value: null
|
258
|
-
}
|
189
|
+
map: { value: null },
|
190
|
+
occlusionMap: { value: null },
|
191
|
+
color: { value: null },
|
192
|
+
scale: { value: null },
|
193
|
+
screenPosition: { value: null }
|
259
194
|
},
|
260
|
-
vertexShader:
|
261
|
-
/* glsl */
|
262
|
-
`
|
195
|
+
vertexShader: `
|
263
196
|
|
264
197
|
precision highp float;
|
265
198
|
|
@@ -297,9 +230,7 @@ LensflareElement.Shader = {
|
|
297
230
|
gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );
|
298
231
|
|
299
232
|
}`,
|
300
|
-
fragmentShader:
|
301
|
-
/* glsl */
|
302
|
-
`
|
233
|
+
fragmentShader: `
|
303
234
|
|
304
235
|
precision highp float;
|
305
236
|
|
@@ -318,15 +249,14 @@ LensflareElement.Shader = {
|
|
318
249
|
|
319
250
|
}`
|
320
251
|
};
|
321
|
-
|
322
|
-
|
323
|
-
const geometry = new BufferGeometry();
|
252
|
+
Lensflare.Geometry = function() {
|
253
|
+
const geometry = new THREE.BufferGeometry();
|
324
254
|
const float32Array = new Float32Array([-1, -1, 0, 0, 0, 1, -1, 0, 1, 0, 1, 1, 0, 1, 1, -1, 1, 0, 0, 1]);
|
325
|
-
const interleavedBuffer = new InterleavedBuffer(float32Array, 5);
|
255
|
+
const interleavedBuffer = new THREE.InterleavedBuffer(float32Array, 5);
|
326
256
|
geometry.setIndex([0, 1, 2, 0, 2, 3]);
|
327
|
-
geometry.setAttribute(
|
328
|
-
geometry.setAttribute(
|
257
|
+
geometry.setAttribute("position", new THREE.InterleavedBufferAttribute(interleavedBuffer, 3, 0, false));
|
258
|
+
geometry.setAttribute("uv", new THREE.InterleavedBufferAttribute(interleavedBuffer, 2, 3, false));
|
329
259
|
return geometry;
|
330
260
|
}();
|
331
|
-
|
332
|
-
|
261
|
+
exports.Lensflare = Lensflare;
|
262
|
+
exports.LensflareElement = LensflareElement;
|
@@ -0,0 +1,262 @@
|
|
1
|
+
import { Mesh, MeshBasicMaterial, Vector3, DataTexture, RGBAFormat, NearestFilter, ClampToEdgeWrapping, RawShaderMaterial, Color, Vector2, AdditiveBlending, Box2, Vector4, BufferGeometry, InterleavedBuffer, InterleavedBufferAttribute } from "three";
|
2
|
+
class Lensflare extends Mesh {
|
3
|
+
constructor() {
|
4
|
+
super(Lensflare.Geometry, new MeshBasicMaterial({ opacity: 0, transparent: true }));
|
5
|
+
this.type = "Lensflare";
|
6
|
+
this.frustumCulled = false;
|
7
|
+
this.renderOrder = Infinity;
|
8
|
+
const positionScreen = new Vector3();
|
9
|
+
const positionView = new Vector3();
|
10
|
+
const tempMap = new DataTexture(new Uint8Array(16 * 16 * 3), 16, 16, RGBAFormat);
|
11
|
+
tempMap.minFilter = NearestFilter;
|
12
|
+
tempMap.magFilter = NearestFilter;
|
13
|
+
tempMap.wrapS = ClampToEdgeWrapping;
|
14
|
+
tempMap.wrapT = ClampToEdgeWrapping;
|
15
|
+
const occlusionMap = new DataTexture(new Uint8Array(16 * 16 * 3), 16, 16, RGBAFormat);
|
16
|
+
occlusionMap.minFilter = NearestFilter;
|
17
|
+
occlusionMap.magFilter = NearestFilter;
|
18
|
+
occlusionMap.wrapS = ClampToEdgeWrapping;
|
19
|
+
occlusionMap.wrapT = ClampToEdgeWrapping;
|
20
|
+
const geometry = Lensflare.Geometry;
|
21
|
+
const material1a = new RawShaderMaterial({
|
22
|
+
uniforms: {
|
23
|
+
scale: { value: null },
|
24
|
+
screenPosition: { value: null }
|
25
|
+
},
|
26
|
+
vertexShader: `
|
27
|
+
|
28
|
+
precision highp float;
|
29
|
+
|
30
|
+
uniform vec3 screenPosition;
|
31
|
+
uniform vec2 scale;
|
32
|
+
|
33
|
+
attribute vec3 position;
|
34
|
+
|
35
|
+
void main() {
|
36
|
+
|
37
|
+
gl_Position = vec4( position.xy * scale + screenPosition.xy, screenPosition.z, 1.0 );
|
38
|
+
|
39
|
+
}`,
|
40
|
+
fragmentShader: `
|
41
|
+
|
42
|
+
precision highp float;
|
43
|
+
|
44
|
+
void main() {
|
45
|
+
|
46
|
+
gl_FragColor = vec4( 1.0, 0.0, 1.0, 1.0 );
|
47
|
+
|
48
|
+
}`,
|
49
|
+
depthTest: true,
|
50
|
+
depthWrite: false,
|
51
|
+
transparent: false
|
52
|
+
});
|
53
|
+
const material1b = new RawShaderMaterial({
|
54
|
+
uniforms: {
|
55
|
+
map: { value: tempMap },
|
56
|
+
scale: { value: null },
|
57
|
+
screenPosition: { value: null }
|
58
|
+
},
|
59
|
+
vertexShader: `
|
60
|
+
|
61
|
+
precision highp float;
|
62
|
+
|
63
|
+
uniform vec3 screenPosition;
|
64
|
+
uniform vec2 scale;
|
65
|
+
|
66
|
+
attribute vec3 position;
|
67
|
+
attribute vec2 uv;
|
68
|
+
|
69
|
+
varying vec2 vUV;
|
70
|
+
|
71
|
+
void main() {
|
72
|
+
|
73
|
+
vUV = uv;
|
74
|
+
|
75
|
+
gl_Position = vec4( position.xy * scale + screenPosition.xy, screenPosition.z, 1.0 );
|
76
|
+
|
77
|
+
}`,
|
78
|
+
fragmentShader: `
|
79
|
+
|
80
|
+
precision highp float;
|
81
|
+
|
82
|
+
uniform sampler2D map;
|
83
|
+
|
84
|
+
varying vec2 vUV;
|
85
|
+
|
86
|
+
void main() {
|
87
|
+
|
88
|
+
gl_FragColor = texture2D( map, vUV );
|
89
|
+
|
90
|
+
}`,
|
91
|
+
depthTest: false,
|
92
|
+
depthWrite: false,
|
93
|
+
transparent: false
|
94
|
+
});
|
95
|
+
const mesh1 = new Mesh(geometry, material1a);
|
96
|
+
const elements = [];
|
97
|
+
const shader = LensflareElement.Shader;
|
98
|
+
const material2 = new RawShaderMaterial({
|
99
|
+
uniforms: {
|
100
|
+
map: { value: null },
|
101
|
+
occlusionMap: { value: occlusionMap },
|
102
|
+
color: { value: new Color(16777215) },
|
103
|
+
scale: { value: new Vector2() },
|
104
|
+
screenPosition: { value: new Vector3() }
|
105
|
+
},
|
106
|
+
vertexShader: shader.vertexShader,
|
107
|
+
fragmentShader: shader.fragmentShader,
|
108
|
+
blending: AdditiveBlending,
|
109
|
+
transparent: true,
|
110
|
+
depthWrite: false
|
111
|
+
});
|
112
|
+
const mesh2 = new Mesh(geometry, material2);
|
113
|
+
this.addElement = function(element) {
|
114
|
+
elements.push(element);
|
115
|
+
};
|
116
|
+
const scale = new Vector2();
|
117
|
+
const screenPositionPixels = new Vector2();
|
118
|
+
const validArea = new Box2();
|
119
|
+
const viewport = new Vector4();
|
120
|
+
this.onBeforeRender = function(renderer, scene, camera) {
|
121
|
+
renderer.getCurrentViewport(viewport);
|
122
|
+
const invAspect = viewport.w / viewport.z;
|
123
|
+
const halfViewportWidth = viewport.z / 2;
|
124
|
+
const halfViewportHeight = viewport.w / 2;
|
125
|
+
let size = 16 / viewport.w;
|
126
|
+
scale.set(size * invAspect, size);
|
127
|
+
validArea.min.set(viewport.x, viewport.y);
|
128
|
+
validArea.max.set(viewport.x + (viewport.z - 16), viewport.y + (viewport.w - 16));
|
129
|
+
positionView.setFromMatrixPosition(this.matrixWorld);
|
130
|
+
positionView.applyMatrix4(camera.matrixWorldInverse);
|
131
|
+
if (positionView.z > 0)
|
132
|
+
return;
|
133
|
+
positionScreen.copy(positionView).applyMatrix4(camera.projectionMatrix);
|
134
|
+
screenPositionPixels.x = viewport.x + positionScreen.x * halfViewportWidth + halfViewportWidth - 8;
|
135
|
+
screenPositionPixels.y = viewport.y + positionScreen.y * halfViewportHeight + halfViewportHeight - 8;
|
136
|
+
if (validArea.containsPoint(screenPositionPixels)) {
|
137
|
+
renderer.copyFramebufferToTexture(screenPositionPixels, tempMap);
|
138
|
+
let uniforms = material1a.uniforms;
|
139
|
+
uniforms["scale"].value = scale;
|
140
|
+
uniforms["screenPosition"].value = positionScreen;
|
141
|
+
renderer.renderBufferDirect(camera, null, geometry, material1a, mesh1, null);
|
142
|
+
renderer.copyFramebufferToTexture(screenPositionPixels, occlusionMap);
|
143
|
+
uniforms = material1b.uniforms;
|
144
|
+
uniforms["scale"].value = scale;
|
145
|
+
uniforms["screenPosition"].value = positionScreen;
|
146
|
+
renderer.renderBufferDirect(camera, null, geometry, material1b, mesh1, null);
|
147
|
+
const vecX = -positionScreen.x * 2;
|
148
|
+
const vecY = -positionScreen.y * 2;
|
149
|
+
for (let i = 0, l = elements.length; i < l; i++) {
|
150
|
+
const element = elements[i];
|
151
|
+
const uniforms2 = material2.uniforms;
|
152
|
+
uniforms2["color"].value.copy(element.color);
|
153
|
+
uniforms2["map"].value = element.texture;
|
154
|
+
uniforms2["screenPosition"].value.x = positionScreen.x + vecX * element.distance;
|
155
|
+
uniforms2["screenPosition"].value.y = positionScreen.y + vecY * element.distance;
|
156
|
+
size = element.size / viewport.w;
|
157
|
+
const invAspect2 = viewport.w / viewport.z;
|
158
|
+
uniforms2["scale"].value.set(size * invAspect2, size);
|
159
|
+
material2.uniformsNeedUpdate = true;
|
160
|
+
renderer.renderBufferDirect(camera, null, geometry, material2, mesh2, null);
|
161
|
+
}
|
162
|
+
}
|
163
|
+
};
|
164
|
+
this.dispose = function() {
|
165
|
+
material1a.dispose();
|
166
|
+
material1b.dispose();
|
167
|
+
material2.dispose();
|
168
|
+
tempMap.dispose();
|
169
|
+
occlusionMap.dispose();
|
170
|
+
for (let i = 0, l = elements.length; i < l; i++) {
|
171
|
+
elements[i].texture.dispose();
|
172
|
+
}
|
173
|
+
};
|
174
|
+
}
|
175
|
+
}
|
176
|
+
Lensflare.prototype.isLensflare = true;
|
177
|
+
class LensflareElement {
|
178
|
+
constructor(texture, size = 1, distance = 0, color = new Color(16777215)) {
|
179
|
+
this.texture = texture;
|
180
|
+
this.size = size;
|
181
|
+
this.distance = distance;
|
182
|
+
this.color = color;
|
183
|
+
}
|
184
|
+
}
|
185
|
+
LensflareElement.Shader = {
|
186
|
+
uniforms: {
|
187
|
+
map: { value: null },
|
188
|
+
occlusionMap: { value: null },
|
189
|
+
color: { value: null },
|
190
|
+
scale: { value: null },
|
191
|
+
screenPosition: { value: null }
|
192
|
+
},
|
193
|
+
vertexShader: `
|
194
|
+
|
195
|
+
precision highp float;
|
196
|
+
|
197
|
+
uniform vec3 screenPosition;
|
198
|
+
uniform vec2 scale;
|
199
|
+
|
200
|
+
uniform sampler2D occlusionMap;
|
201
|
+
|
202
|
+
attribute vec3 position;
|
203
|
+
attribute vec2 uv;
|
204
|
+
|
205
|
+
varying vec2 vUV;
|
206
|
+
varying float vVisibility;
|
207
|
+
|
208
|
+
void main() {
|
209
|
+
|
210
|
+
vUV = uv;
|
211
|
+
|
212
|
+
vec2 pos = position.xy;
|
213
|
+
|
214
|
+
vec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );
|
215
|
+
visibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );
|
216
|
+
visibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );
|
217
|
+
visibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );
|
218
|
+
visibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );
|
219
|
+
visibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );
|
220
|
+
visibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );
|
221
|
+
visibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );
|
222
|
+
visibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );
|
223
|
+
|
224
|
+
vVisibility = visibility.r / 9.0;
|
225
|
+
vVisibility *= 1.0 - visibility.g / 9.0;
|
226
|
+
vVisibility *= visibility.b / 9.0;
|
227
|
+
|
228
|
+
gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );
|
229
|
+
|
230
|
+
}`,
|
231
|
+
fragmentShader: `
|
232
|
+
|
233
|
+
precision highp float;
|
234
|
+
|
235
|
+
uniform sampler2D map;
|
236
|
+
uniform vec3 color;
|
237
|
+
|
238
|
+
varying vec2 vUV;
|
239
|
+
varying float vVisibility;
|
240
|
+
|
241
|
+
void main() {
|
242
|
+
|
243
|
+
vec4 texture = texture2D( map, vUV );
|
244
|
+
texture.a *= vVisibility;
|
245
|
+
gl_FragColor = texture;
|
246
|
+
gl_FragColor.rgb *= color;
|
247
|
+
|
248
|
+
}`
|
249
|
+
};
|
250
|
+
Lensflare.Geometry = function() {
|
251
|
+
const geometry = new BufferGeometry();
|
252
|
+
const float32Array = new Float32Array([-1, -1, 0, 0, 0, 1, -1, 0, 1, 0, 1, 1, 0, 1, 1, -1, 1, 0, 0, 1]);
|
253
|
+
const interleavedBuffer = new InterleavedBuffer(float32Array, 5);
|
254
|
+
geometry.setIndex([0, 1, 2, 0, 2, 3]);
|
255
|
+
geometry.setAttribute("position", new InterleavedBufferAttribute(interleavedBuffer, 3, 0, false));
|
256
|
+
geometry.setAttribute("uv", new InterleavedBufferAttribute(interleavedBuffer, 2, 3, false));
|
257
|
+
return geometry;
|
258
|
+
}();
|
259
|
+
export {
|
260
|
+
Lensflare,
|
261
|
+
LensflareElement
|
262
|
+
};
|