three-stdlib 2.15.0 → 2.15.2
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- package/animation/AnimationClipCreator.js +32 -52
- package/animation/AnimationClipCreator.mjs +57 -0
- package/animation/CCDIKSolver.js +66 -161
- package/animation/CCDIKSolver.mjs +234 -0
- package/animation/MMDAnimationHelper.js +150 -341
- package/animation/MMDAnimationHelper.mjs +514 -0
- package/animation/MMDPhysics.js +154 -361
- package/animation/MMDPhysics.mjs +769 -0
- package/cameras/CinematicCamera.js +67 -77
- package/cameras/CinematicCamera.mjs +129 -0
- package/controls/ArcballControls.js +544 -1449
- package/controls/ArcballControls.mjs +1737 -0
- package/controls/DeviceOrientationControls.js +52 -97
- package/controls/DeviceOrientationControls.mjs +74 -0
- package/controls/DragControls.js +85 -187
- package/controls/DragControls.mjs +172 -0
- package/controls/FirstPersonControls.js +123 -193
- package/controls/FirstPersonControls.mjs +220 -0
- package/controls/FlyControls.js +82 -152
- package/controls/FlyControls.mjs +239 -0
- package/controls/OrbitControls.js +232 -481
- package/controls/OrbitControls.mjs +731 -0
- package/controls/PointerLockControls.js +63 -99
- package/controls/PointerLockControls.mjs +88 -0
- package/controls/TrackballControls.js +211 -383
- package/controls/TrackballControls.mjs +481 -0
- package/controls/TransformControls.js +575 -782
- package/controls/TransformControls.mjs +1068 -0
- package/controls/experimental/CameraControls.js +329 -609
- package/controls/experimental/CameraControls.mjs +673 -0
- package/csm/CSM.js +47 -108
- package/csm/CSM.mjs +244 -0
- package/csm/CSMFrustum.js +14 -29
- package/csm/CSMFrustum.mjs +75 -0
- package/csm/CSMHelper.js +20 -34
- package/csm/CSMHelper.mjs +114 -0
- package/csm/CSMShader.js +7 -11
- package/csm/CSMShader.mjs +251 -0
- package/curves/CurveExtras.js +73 -115
- package/curves/CurveExtras.mjs +224 -0
- package/curves/NURBSCurve.js +15 -43
- package/curves/NURBSCurve.mjs +35 -0
- package/curves/NURBSSurface.js +11 -27
- package/curves/NURBSSurface.mjs +28 -0
- package/curves/NURBSUtils.js +54 -203
- package/curves/NURBSUtils.mjs +226 -0
- package/deprecated/Geometry.js +191 -486
- package/deprecated/Geometry.mjs +966 -0
- package/effects/AnaglyphEffect.js +95 -60
- package/effects/AnaglyphEffect.mjs +120 -0
- package/effects/AsciiEffect.js +80 -110
- package/effects/AsciiEffect.mjs +173 -0
- package/effects/OutlineEffect.js +121 -204
- package/effects/OutlineEffect.mjs +295 -0
- package/effects/ParallaxBarrierEffect.js +39 -38
- package/effects/ParallaxBarrierEffect.mjs +64 -0
- package/effects/PeppersGhostEffect.js +19 -68
- package/effects/PeppersGhostEffect.mjs +85 -0
- package/effects/StereoEffect.js +12 -16
- package/effects/StereoEffect.mjs +32 -0
- package/environments/RoomEnvironment.js +52 -47
- package/environments/RoomEnvironment.mjs +78 -0
- package/exporters/ColladaExporter.js +115 -241
- package/exporters/ColladaExporter.mjs +299 -0
- package/exporters/DRACOExporter.js +67 -121
- package/exporters/DRACOExporter.mjs +132 -0
- package/exporters/GLTFExporter.js +463 -1014
- package/exporters/GLTFExporter.mjs +1381 -0
- package/exporters/MMDExporter.js +44 -102
- package/exporters/MMDExporter.mjs +102 -0
- package/exporters/OBJExporter.js +78 -140
- package/exporters/OBJExporter.mjs +166 -0
- package/exporters/PLYExporter.js +93 -154
- package/exporters/PLYExporter.mjs +278 -0
- package/exporters/STLExporter.js +30 -81
- package/exporters/STLExporter.mjs +129 -0
- package/exporters/USDZExporter.js +84 -144
- package/exporters/USDZExporter.mjs +328 -0
- package/geometries/BoxLineGeometry.js +7 -14
- package/geometries/BoxLineGeometry.mjs +45 -0
- package/geometries/ConvexGeometry.js +15 -24
- package/geometries/ConvexGeometry.mjs +29 -0
- package/geometries/DecalGeometry.js +108 -162
- package/geometries/DecalGeometry.mjs +184 -0
- package/geometries/LightningStrike.js +101 -294
- package/geometries/LightningStrike.mjs +547 -0
- package/geometries/ParametricGeometries.js +26 -76
- package/geometries/ParametricGeometries.mjs +129 -0
- package/geometries/ParametricGeometry.js +24 -48
- package/geometries/ParametricGeometry.mjs +63 -0
- package/geometries/RoundedBoxGeometry.js +33 -64
- package/geometries/RoundedBoxGeometry.mjs +91 -0
- package/geometries/TeapotGeometry.js +1434 -174
- package/geometries/TeapotGeometry.mjs +1557 -0
- package/geometries/TextGeometry.js +9 -17
- package/geometries/TextGeometry.mjs +23 -0
- package/helpers/LightProbeHelper.js +53 -21
- package/helpers/LightProbeHelper.mjs +72 -0
- package/helpers/PositionalAudioHelper.js +23 -30
- package/helpers/PositionalAudioHelper.mjs +68 -0
- package/helpers/RectAreaLightHelper.js +17 -33
- package/helpers/RectAreaLightHelper.mjs +44 -0
- package/helpers/VertexNormalsHelper.js +20 -41
- package/helpers/VertexNormalsHelper.mjs +54 -0
- package/helpers/VertexTangentsHelper.js +18 -36
- package/helpers/VertexTangentsHelper.mjs +45 -0
- package/index.d.ts +54 -0
- package/index.js +968 -333
- package/index.mjs +968 -0
- package/interactive/SelectionBox.js +31 -46
- package/interactive/SelectionBox.mjs +137 -0
- package/interactive/SelectionHelper.js +16 -21
- package/interactive/SelectionHelper.mjs +54 -0
- package/libs/MeshoptDecoder.js +147 -58
- package/libs/MeshoptDecoder.mjs +210 -0
- package/libs/MotionControllers.js +66 -208
- package/libs/MotionControllers.mjs +261 -0
- package/lights/LightProbeGenerator.js +40 -96
- package/lights/LightProbeGenerator.mjs +145 -0
- package/lights/RectAreaLightUniformsLib.js +32842 -9
- package/lights/RectAreaLightUniformsLib.mjs +32842 -0
- package/lines/Line2.js +9 -12
- package/lines/Line2.mjs +13 -0
- package/lines/LineGeometry.js +7 -19
- package/lines/LineGeometry.mjs +44 -0
- package/lines/LineMaterial.js +51 -89
- package/lines/LineMaterial.mjs +539 -0
- package/lines/LineSegments2.js +56 -165
- package/lines/LineSegments2.mjs +202 -0
- package/lines/LineSegmentsGeometry.js +29 -71
- package/lines/LineSegmentsGeometry.mjs +124 -0
- package/lines/Wireframe.js +15 -29
- package/lines/Wireframe.mjs +31 -0
- package/lines/WireframeGeometry2.js +8 -9
- package/lines/WireframeGeometry2.mjs +13 -0
- package/loaders/3DMLoader.js +234 -469
- package/loaders/3DMLoader.mjs +802 -0
- package/loaders/3MFLoader.js +340 -555
- package/loaders/3MFLoader.mjs +837 -0
- package/loaders/AMFLoader.js +114 -219
- package/loaders/AMFLoader.mjs +284 -0
- package/loaders/AssimpLoader.js +328 -725
- package/loaders/AssimpLoader.mjs +1396 -0
- package/loaders/BVHLoader.js +94 -200
- package/loaders/BVHLoader.mjs +207 -0
- package/loaders/BasisTextureLoader.js +229 -357
- package/loaders/BasisTextureLoader.mjs +474 -0
- package/loaders/ColladaLoader.js +932 -1522
- package/loaders/ColladaLoader.mjs +2403 -0
- package/loaders/DDSLoader.js +42 -108
- package/loaders/DDSLoader.mjs +148 -0
- package/loaders/DRACOLoader.js +103 -210
- package/loaders/DRACOLoader.mjs +340 -0
- package/loaders/EXRLoader.js +461 -809
- package/loaders/EXRLoader.mjs +1351 -0
- package/loaders/FBXLoader.js +842 -1397
- package/loaders/FBXLoader.mjs +2362 -0
- package/loaders/FontLoader.js +33 -66
- package/loaders/FontLoader.mjs +111 -0
- package/loaders/GCodeLoader.js +63 -111
- package/loaders/GCodeLoader.mjs +141 -0
- package/loaders/GLTFLoader.js +771 -1484
- package/loaders/GLTFLoader.mjs +2316 -0
- package/loaders/HDRCubeTextureLoader.js +45 -50
- package/loaders/HDRCubeTextureLoader.mjs +77 -0
- package/loaders/KMZLoader.js +42 -55
- package/loaders/KMZLoader.mjs +75 -0
- package/loaders/KTX2Loader.js +229 -362
- package/loaders/KTX2Loader.mjs +427 -0
- package/loaders/KTXLoader.js +37 -99
- package/loaders/KTXLoader.mjs +87 -0
- package/loaders/LDrawLoader.js +313 -746
- package/loaders/LDrawLoader.mjs +1409 -0
- package/loaders/LUT3dlLoader.js +50 -62
- package/loaders/LUT3dlLoader.mjs +100 -0
- package/loaders/LUTCubeLoader.js +45 -56
- package/loaders/LUTCubeLoader.mjs +104 -0
- package/loaders/LWOLoader.js +227 -339
- package/loaders/LWOLoader.mjs +625 -0
- package/loaders/LottieLoader.js +36 -38
- package/loaders/LottieLoader.mjs +47 -0
- package/loaders/MD2Loader.js +248 -91
- package/loaders/MD2Loader.mjs +359 -0
- package/loaders/MDDLoader.js +25 -45
- package/loaders/MDDLoader.mjs +58 -0
- package/loaders/MMDLoader.js +359 -795
- package/loaders/MMDLoader.mjs +998 -0
- package/loaders/MTLLoader.js +91 -201
- package/loaders/MTLLoader.mjs +280 -0
- package/loaders/NRRDLoader.js +182 -263
- package/loaders/NRRDLoader.mjs +401 -0
- package/loaders/NodeMaterialLoader.js +121 -14
- package/loaders/NodeMaterialLoader.mjs +146 -0
- package/loaders/OBJLoader.js +161 -283
- package/loaders/OBJLoader.mjs +487 -0
- package/loaders/PCDLoader.js +145 -164
- package/loaders/PCDLoader.mjs +248 -0
- package/loaders/PDBLoader.js +45 -63
- package/loaders/PDBLoader.mjs +246 -0
- package/loaders/PLYLoader.js +106 -203
- package/loaders/PLYLoader.mjs +317 -0
- package/loaders/PRWMLoader.js +73 -110
- package/loaders/PRWMLoader.mjs +160 -0
- package/loaders/PVRLoader.js +32 -93
- package/loaders/PVRLoader.mjs +131 -0
- package/loaders/RGBELoader.js +96 -233
- package/loaders/RGBELoader.mjs +244 -0
- package/loaders/RGBMLoader.js +344 -514
- package/loaders/RGBMLoader.mjs +998 -0
- package/loaders/STLLoader.js +59 -165
- package/loaders/STLLoader.mjs +190 -0
- package/loaders/SVGLoader.js +481 -851
- package/loaders/SVGLoader.mjs +1709 -0
- package/loaders/TDSLoader.js +137 -527
- package/loaders/TDSLoader.mjs +480 -0
- package/loaders/TGALoader.js +94 -205
- package/loaders/TGALoader.mjs +285 -0
- package/loaders/TTFLoader.js +58 -79
- package/loaders/TTFLoader.mjs +131 -0
- package/loaders/TiltLoader.js +129 -167
- package/loaders/TiltLoader.mjs +373 -0
- package/loaders/VOXLoader.js +320 -84
- package/loaders/VOXLoader.mjs +431 -0
- package/loaders/VRMLLoader.js +786 -1268
- package/loaders/VRMLLoader.mjs +2093 -0
- package/loaders/VRMLoader.js +23 -31
- package/loaders/VRMLoader.mjs +38 -0
- package/loaders/VTKLoader.js +219 -407
- package/loaders/VTKLoader.mjs +646 -0
- package/loaders/XLoader.js +1083 -1259
- package/loaders/XLoader.mjs +1258 -0
- package/loaders/XYZLoader.js +28 -34
- package/loaders/XYZLoader.mjs +60 -0
- package/loaders/lwo/IFFParser.js +238 -492
- package/loaders/lwo/IFFParser.mjs +697 -0
- package/loaders/lwo/LWO2Parser.js +176 -279
- package/loaders/lwo/LWO2Parser.mjs +327 -0
- package/loaders/lwo/LWO3Parser.js +160 -247
- package/loaders/lwo/LWO3Parser.mjs +298 -0
- package/math/Capsule.js +56 -43
- package/math/Capsule.mjs +100 -0
- package/math/ColorConverter.js +18 -32
- package/math/ColorConverter.mjs +51 -0
- package/math/ConvexHull.js +515 -739
- package/math/ConvexHull.mjs +574 -0
- package/math/ImprovedNoise.js +282 -32
- package/math/ImprovedNoise.mjs +302 -0
- package/math/Lut.js +51 -35
- package/math/Lut.mjs +135 -0
- package/math/MeshSurfaceSampler.js +25 -68
- package/math/MeshSurfaceSampler.mjs +107 -0
- package/math/OBB.js +91 -152
- package/math/OBB.mjs +235 -0
- package/math/Octree.js +76 -139
- package/math/Octree.mjs +278 -0
- package/math/SimplexNoise.js +217 -238
- package/math/SimplexNoise.mjs +425 -0
- package/misc/ConvexObjectBreaker.js +79 -185
- package/misc/ConvexObjectBreaker.mjs +292 -0
- package/misc/GPUComputationRenderer.js +69 -194
- package/misc/GPUComputationRenderer.mjs +171 -0
- package/misc/Gyroscope.js +16 -22
- package/misc/Gyroscope.mjs +35 -0
- package/misc/MD2Character.js +52 -74
- package/misc/MD2Character.mjs +162 -0
- package/misc/MD2CharacterComplex.js +112 -163
- package/misc/MD2CharacterComplex.mjs +328 -0
- package/misc/MorphAnimMesh.js +20 -28
- package/misc/MorphAnimMesh.mjs +40 -0
- package/misc/MorphBlendMesh.js +45 -69
- package/misc/MorphBlendMesh.mjs +179 -0
- package/misc/ProgressiveLightmap.js +70 -187
- package/misc/ProgressiveLightmap.mjs +166 -0
- package/misc/RollerCoaster.js +106 -135
- package/misc/RollerCoaster.mjs +346 -0
- package/misc/TubePainter.js +74 -92
- package/misc/TubePainter.mjs +123 -0
- package/misc/Volume.js +108 -270
- package/misc/Volume.mjs +244 -0
- package/misc/VolumeSlice.js +34 -122
- package/misc/VolumeSlice.mjs +106 -0
- package/misc/WebGL.js +37 -34
- package/misc/WebGL.mjs +74 -0
- package/modifiers/CurveModifier.js +46 -151
- package/modifiers/CurveModifier.mjs +182 -0
- package/modifiers/EdgeSplitModifier.js +46 -90
- package/modifiers/EdgeSplitModifier.mjs +162 -0
- package/modifiers/SimplifyModifier.js +77 -202
- package/modifiers/SimplifyModifier.mjs +282 -0
- package/modifiers/TessellateModifier.js +65 -90
- package/modifiers/TessellateModifier.mjs +206 -0
- package/nodes/Nodes.js +274 -140
- package/nodes/Nodes.mjs +400 -0
- package/nodes/ShaderNode.js +296 -196
- package/nodes/ShaderNode.mjs +408 -0
- package/nodes/accessors/BufferNode.js +4 -8
- package/nodes/accessors/BufferNode.mjs +15 -0
- package/nodes/accessors/CameraNode.js +20 -25
- package/nodes/accessors/CameraNode.mjs +44 -0
- package/nodes/accessors/CubeTextureNode.js +14 -26
- package/nodes/accessors/CubeTextureNode.mjs +42 -0
- package/nodes/accessors/MaterialNode.js +43 -53
- package/nodes/accessors/MaterialNode.mjs +71 -0
- package/nodes/accessors/MaterialReferenceNode.js +3 -6
- package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
- package/nodes/accessors/ModelNode.js +3 -5
- package/nodes/accessors/ModelNode.mjs +9 -0
- package/nodes/accessors/ModelViewProjectionNode.js +14 -13
- package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
- package/nodes/accessors/NormalNode.js +40 -39
- package/nodes/accessors/NormalNode.mjs +62 -0
- package/nodes/accessors/Object3DNode.js +40 -50
- package/nodes/accessors/Object3DNode.mjs +76 -0
- package/nodes/accessors/PointUVNode.js +5 -9
- package/nodes/accessors/PointUVNode.mjs +13 -0
- package/nodes/accessors/PositionNode.js +42 -41
- package/nodes/accessors/PositionNode.mjs +65 -0
- package/nodes/accessors/ReferenceNode.js +10 -17
- package/nodes/accessors/ReferenceNode.mjs +37 -0
- package/nodes/accessors/ReflectNode.js +23 -26
- package/nodes/accessors/ReflectNode.mjs +43 -0
- package/nodes/accessors/SkinningNode.js +46 -48
- package/nodes/accessors/SkinningNode.mjs +58 -0
- package/nodes/accessors/TextureNode.js +14 -29
- package/nodes/accessors/TextureNode.mjs +54 -0
- package/nodes/accessors/UVNode.js +5 -11
- package/nodes/accessors/UVNode.mjs +23 -0
- package/nodes/core/ArrayUniformNode.js +3 -7
- package/nodes/core/ArrayUniformNode.mjs +14 -0
- package/nodes/core/AttributeNode.js +5 -12
- package/nodes/core/AttributeNode.mjs +30 -0
- package/nodes/core/BypassNode.js +5 -12
- package/nodes/core/BypassNode.mjs +22 -0
- package/nodes/core/CodeNode.js +4 -12
- package/nodes/core/CodeNode.mjs +28 -0
- package/nodes/core/ConstNode.js +3 -7
- package/nodes/core/ConstNode.mjs +14 -0
- package/nodes/core/ContextNode.js +3 -8
- package/nodes/core/ContextNode.mjs +22 -0
- package/nodes/core/ExpressionNode.js +5 -9
- package/nodes/core/ExpressionNode.mjs +19 -0
- package/nodes/core/FunctionCallNode.js +6 -15
- package/nodes/core/FunctionCallNode.mjs +37 -0
- package/nodes/core/FunctionNode.js +10 -25
- package/nodes/core/FunctionNode.mjs +56 -0
- package/nodes/core/InputNode.js +12 -23
- package/nodes/core/InputNode.mjs +38 -0
- package/nodes/core/Node.js +35 -75
- package/nodes/core/Node.mjs +139 -0
- package/nodes/core/NodeAttribute.js +2 -4
- package/nodes/core/NodeAttribute.mjs +10 -0
- package/nodes/core/NodeBuilder.js +110 -224
- package/nodes/core/NodeBuilder.mjs +395 -0
- package/nodes/core/NodeCode.js +4 -7
- package/nodes/core/NodeCode.mjs +11 -0
- package/nodes/core/NodeFrame.js +9 -12
- package/nodes/core/NodeFrame.mjs +35 -0
- package/nodes/core/NodeFunctionInput.js +3 -5
- package/nodes/core/NodeFunctionInput.mjs +13 -0
- package/nodes/core/NodeKeywords.js +5 -16
- package/nodes/core/NodeKeywords.mjs +44 -0
- package/nodes/core/NodeUniform.js +3 -7
- package/nodes/core/NodeUniform.mjs +18 -0
- package/nodes/core/NodeUtils.js +39 -43
- package/nodes/core/NodeUtils.mjs +57 -0
- package/nodes/core/NodeVar.js +2 -4
- package/nodes/core/NodeVar.mjs +10 -0
- package/nodes/core/NodeVary.js +2 -4
- package/nodes/core/NodeVary.mjs +10 -0
- package/nodes/core/PropertyNode.js +4 -10
- package/nodes/core/PropertyNode.mjs +21 -0
- package/nodes/core/TempNode.js +5 -11
- package/nodes/core/TempNode.mjs +25 -0
- package/nodes/core/UniformNode.js +4 -10
- package/nodes/core/UniformNode.mjs +23 -0
- package/nodes/core/VarNode.js +3 -11
- package/nodes/core/VarNode.mjs +31 -0
- package/nodes/core/VaryNode.js +6 -15
- package/nodes/core/VaryNode.mjs +30 -0
- package/nodes/core/constants.js +20 -7
- package/nodes/core/constants.mjs +24 -0
- package/nodes/display/ColorSpaceNode.js +34 -38
- package/nodes/display/ColorSpaceNode.mjs +63 -0
- package/nodes/display/NormalMapNode.js +35 -53
- package/nodes/display/NormalMapNode.mjs +54 -0
- package/nodes/fog/FogNode.js +5 -9
- package/nodes/fog/FogNode.mjs +15 -0
- package/nodes/fog/FogRangeNode.js +5 -9
- package/nodes/fog/FogRangeNode.mjs +17 -0
- package/nodes/functions/BSDFs.js +61 -118
- package/nodes/functions/BSDFs.mjs +64 -0
- package/nodes/lights/LightContextNode.js +14 -23
- package/nodes/lights/LightContextNode.mjs +35 -0
- package/nodes/lights/LightNode.js +27 -31
- package/nodes/lights/LightNode.mjs +58 -0
- package/nodes/lights/LightsNode.js +9 -28
- package/nodes/lights/LightsNode.mjs +59 -0
- package/nodes/loaders/NodeLoader.js +27 -42
- package/nodes/loaders/NodeLoader.mjs +66 -0
- package/nodes/loaders/NodeMaterialLoader.js +4 -10
- package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
- package/nodes/loaders/NodeObjectLoader.js +9 -19
- package/nodes/loaders/NodeObjectLoader.mjs +40 -0
- package/nodes/materials/LineBasicNodeMaterial.js +5 -10
- package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
- package/nodes/materials/Materials.js +14 -17
- package/nodes/materials/Materials.mjs +28 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +5 -10
- package/nodes/materials/MeshBasicNodeMaterial.mjs +28 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +5 -8
- package/nodes/materials/MeshStandardNodeMaterial.mjs +41 -0
- package/nodes/materials/NodeMaterial.js +20 -36
- package/nodes/materials/NodeMaterial.mjs +64 -0
- package/nodes/materials/PointsNodeMaterial.js +5 -10
- package/nodes/materials/PointsNodeMaterial.mjs +30 -0
- package/nodes/math/CondNode.js +11 -23
- package/nodes/math/CondNode.mjs +38 -0
- package/nodes/math/MathNode.js +98 -142
- package/nodes/math/MathNode.mjs +163 -0
- package/nodes/math/OperatorNode.js +24 -46
- package/nodes/math/OperatorNode.mjs +103 -0
- package/nodes/procedural/CheckerNode.js +13 -19
- package/nodes/procedural/CheckerNode.mjs +21 -0
- package/nodes/utils/ArrayElementNode.js +4 -8
- package/nodes/utils/ArrayElementNode.mjs +19 -0
- package/nodes/utils/ConvertNode.js +3 -8
- package/nodes/utils/ConvertNode.mjs +25 -0
- package/nodes/utils/JoinNode.js +7 -11
- package/nodes/utils/JoinNode.mjs +26 -0
- package/nodes/utils/MatcapUVNode.js +8 -11
- package/nodes/utils/MatcapUVNode.mjs +16 -0
- package/nodes/utils/OscNode.js +27 -33
- package/nodes/utils/OscNode.mjs +50 -0
- package/nodes/utils/SplitNode.js +6 -20
- package/nodes/utils/SplitNode.mjs +45 -0
- package/nodes/utils/SpriteSheetUVNode.js +23 -23
- package/nodes/utils/SpriteSheetUVNode.mjs +40 -0
- package/nodes/utils/TimerNode.js +20 -24
- package/nodes/utils/TimerNode.mjs +44 -0
- package/objects/GroundProjectedEnv.js +22 -37
- package/objects/GroundProjectedEnv.mjs +130 -0
- package/objects/Lensflare.js +86 -156
- package/objects/Lensflare.mjs +262 -0
- package/objects/LightningStorm.js +38 -102
- package/objects/LightningStorm.mjs +110 -0
- package/objects/MarchingCubes.js +150 -303
- package/objects/MarchingCubes.mjs +457 -0
- package/objects/Reflector.js +50 -72
- package/objects/Reflector.mjs +166 -0
- package/objects/ReflectorForSSRPass.js +80 -131
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@@ -0,0 +1,547 @@
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import { BufferGeometry, Vector3, Uint32BufferAttribute, Float32BufferAttribute, DynamicDrawUsage, MathUtils } from "three";
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import { SimplexNoise } from "../math/SimplexNoise.mjs";
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class LightningStrike extends BufferGeometry {
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constructor(rayParameters) {
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super();
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this.type = "LightningStrike";
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rayParameters = rayParameters || {};
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this.init(LightningStrike.copyParameters(rayParameters, rayParameters));
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this.createMesh();
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}
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update(time) {
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if (this.isStatic)
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return;
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if (this.rayParameters.isEternal || this.rayParameters.birthTime <= time && time <= this.rayParameters.deathTime) {
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this.updateMesh(time);
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if (time < this.subrays[0].endPropagationTime) {
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this.state = LightningStrike.RAY_PROPAGATING;
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} else if (time > this.subrays[0].beginVanishingTime) {
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this.state = LightningStrike.RAY_VANISHING;
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} else {
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this.state = LightningStrike.RAY_STEADY;
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}
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this.visible = true;
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} else {
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this.visible = false;
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if (time < this.rayParameters.birthTime) {
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this.state = LightningStrike.RAY_UNBORN;
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} else {
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this.state = LightningStrike.RAY_EXTINGUISHED;
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}
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}
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}
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init(rayParameters) {
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this.rayParameters = rayParameters;
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35
|
+
this.maxIterations = rayParameters.maxIterations !== void 0 ? Math.floor(rayParameters.maxIterations) : 9;
|
36
|
+
rayParameters.maxIterations = this.maxIterations;
|
37
|
+
this.isStatic = rayParameters.isStatic !== void 0 ? rayParameters.isStatic : false;
|
38
|
+
rayParameters.isStatic = this.isStatic;
|
39
|
+
this.ramification = rayParameters.ramification !== void 0 ? Math.floor(rayParameters.ramification) : 5;
|
40
|
+
rayParameters.ramification = this.ramification;
|
41
|
+
this.maxSubrayRecursion = rayParameters.maxSubrayRecursion !== void 0 ? Math.floor(rayParameters.maxSubrayRecursion) : 3;
|
42
|
+
rayParameters.maxSubrayRecursion = this.maxSubrayRecursion;
|
43
|
+
this.recursionProbability = rayParameters.recursionProbability !== void 0 ? rayParameters.recursionProbability : 0.6;
|
44
|
+
rayParameters.recursionProbability = this.recursionProbability;
|
45
|
+
this.generateUVs = rayParameters.generateUVs !== void 0 ? rayParameters.generateUVs : false;
|
46
|
+
rayParameters.generateUVs = this.generateUVs;
|
47
|
+
if (rayParameters.randomGenerator !== void 0) {
|
48
|
+
this.randomGenerator = rayParameters.randomGenerator;
|
49
|
+
this.seedGenerator = rayParameters.randomGenerator;
|
50
|
+
if (rayParameters.noiseSeed !== void 0) {
|
51
|
+
this.seedGenerator.setSeed(rayParameters.noiseSeed);
|
52
|
+
}
|
53
|
+
} else {
|
54
|
+
this.randomGenerator = LightningStrike.createRandomGenerator();
|
55
|
+
this.seedGenerator = Math;
|
56
|
+
}
|
57
|
+
if (rayParameters.onDecideSubrayCreation !== void 0) {
|
58
|
+
this.onDecideSubrayCreation = rayParameters.onDecideSubrayCreation;
|
59
|
+
} else {
|
60
|
+
this.createDefaultSubrayCreationCallbacks();
|
61
|
+
if (rayParameters.onSubrayCreation !== void 0) {
|
62
|
+
this.onSubrayCreation = rayParameters.onSubrayCreation;
|
63
|
+
}
|
64
|
+
}
|
65
|
+
this.state = LightningStrike.RAY_INITIALIZED;
|
66
|
+
this.maxSubrays = Math.ceil(1 + Math.pow(this.ramification, Math.max(0, this.maxSubrayRecursion - 1)));
|
67
|
+
rayParameters.maxSubrays = this.maxSubrays;
|
68
|
+
this.maxRaySegments = 2 * (1 << this.maxIterations);
|
69
|
+
this.subrays = [];
|
70
|
+
for (let i = 0; i < this.maxSubrays; i++) {
|
71
|
+
this.subrays.push(this.createSubray());
|
72
|
+
}
|
73
|
+
this.raySegments = [];
|
74
|
+
for (let i = 0; i < this.maxRaySegments; i++) {
|
75
|
+
this.raySegments.push(this.createSegment());
|
76
|
+
}
|
77
|
+
this.time = 0;
|
78
|
+
this.timeFraction = 0;
|
79
|
+
this.currentSegmentCallback = null;
|
80
|
+
this.currentCreateTriangleVertices = this.generateUVs ? this.createTriangleVerticesWithUVs : this.createTriangleVerticesWithoutUVs;
|
81
|
+
this.numSubrays = 0;
|
82
|
+
this.currentSubray = null;
|
83
|
+
this.currentSegmentIndex = 0;
|
84
|
+
this.isInitialSegment = false;
|
85
|
+
this.subrayProbability = 0;
|
86
|
+
this.currentVertex = 0;
|
87
|
+
this.currentIndex = 0;
|
88
|
+
this.currentCoordinate = 0;
|
89
|
+
this.currentUVCoordinate = 0;
|
90
|
+
this.vertices = null;
|
91
|
+
this.uvs = null;
|
92
|
+
this.indices = null;
|
93
|
+
this.positionAttribute = null;
|
94
|
+
this.uvsAttribute = null;
|
95
|
+
this.simplexX = new SimplexNoise(this.seedGenerator);
|
96
|
+
this.simplexY = new SimplexNoise(this.seedGenerator);
|
97
|
+
this.simplexZ = new SimplexNoise(this.seedGenerator);
|
98
|
+
this.forwards = new Vector3();
|
99
|
+
this.forwardsFill = new Vector3();
|
100
|
+
this.side = new Vector3();
|
101
|
+
this.down = new Vector3();
|
102
|
+
this.middlePos = new Vector3();
|
103
|
+
this.middleLinPos = new Vector3();
|
104
|
+
this.newPos = new Vector3();
|
105
|
+
this.vPos = new Vector3();
|
106
|
+
this.cross1 = new Vector3();
|
107
|
+
}
|
108
|
+
createMesh() {
|
109
|
+
const maxDrawableSegmentsPerSubRay = 1 << this.maxIterations;
|
110
|
+
const maxVerts = 3 * (maxDrawableSegmentsPerSubRay + 1) * this.maxSubrays;
|
111
|
+
const maxIndices = 18 * maxDrawableSegmentsPerSubRay * this.maxSubrays;
|
112
|
+
this.vertices = new Float32Array(maxVerts * 3);
|
113
|
+
this.indices = new Uint32Array(maxIndices);
|
114
|
+
if (this.generateUVs) {
|
115
|
+
this.uvs = new Float32Array(maxVerts * 2);
|
116
|
+
}
|
117
|
+
this.fillMesh(0);
|
118
|
+
this.setIndex(new Uint32BufferAttribute(this.indices, 1));
|
119
|
+
this.positionAttribute = new Float32BufferAttribute(this.vertices, 3);
|
120
|
+
this.setAttribute("position", this.positionAttribute);
|
121
|
+
if (this.generateUVs) {
|
122
|
+
this.uvsAttribute = new Float32BufferAttribute(new Float32Array(this.uvs), 2);
|
123
|
+
this.setAttribute("uv", this.uvsAttribute);
|
124
|
+
}
|
125
|
+
if (!this.isStatic) {
|
126
|
+
this.index.usage = DynamicDrawUsage;
|
127
|
+
this.positionAttribute.usage = DynamicDrawUsage;
|
128
|
+
if (this.generateUVs) {
|
129
|
+
this.uvsAttribute.usage = DynamicDrawUsage;
|
130
|
+
}
|
131
|
+
}
|
132
|
+
this.vertices = this.positionAttribute.array;
|
133
|
+
this.indices = this.index.array;
|
134
|
+
if (this.generateUVs) {
|
135
|
+
this.uvs = this.uvsAttribute.array;
|
136
|
+
}
|
137
|
+
}
|
138
|
+
updateMesh(time) {
|
139
|
+
this.fillMesh(time);
|
140
|
+
this.drawRange.count = this.currentIndex;
|
141
|
+
this.index.needsUpdate = true;
|
142
|
+
this.positionAttribute.needsUpdate = true;
|
143
|
+
if (this.generateUVs) {
|
144
|
+
this.uvsAttribute.needsUpdate = true;
|
145
|
+
}
|
146
|
+
}
|
147
|
+
fillMesh(time) {
|
148
|
+
const scope = this;
|
149
|
+
this.currentVertex = 0;
|
150
|
+
this.currentIndex = 0;
|
151
|
+
this.currentCoordinate = 0;
|
152
|
+
this.currentUVCoordinate = 0;
|
153
|
+
this.fractalRay(time, function fillVertices(segment) {
|
154
|
+
const subray = scope.currentSubray;
|
155
|
+
if (time < subray.birthTime) {
|
156
|
+
return;
|
157
|
+
} else if (this.rayParameters.isEternal && scope.currentSubray.recursion == 0) {
|
158
|
+
scope.createPrism(segment);
|
159
|
+
scope.onDecideSubrayCreation(segment, scope);
|
160
|
+
} else if (time < subray.endPropagationTime) {
|
161
|
+
if (scope.timeFraction >= segment.fraction0 * subray.propagationTimeFactor) {
|
162
|
+
scope.createPrism(segment);
|
163
|
+
scope.onDecideSubrayCreation(segment, scope);
|
164
|
+
}
|
165
|
+
} else if (time < subray.beginVanishingTime) {
|
166
|
+
scope.createPrism(segment);
|
167
|
+
scope.onDecideSubrayCreation(segment, scope);
|
168
|
+
} else {
|
169
|
+
if (scope.timeFraction <= subray.vanishingTimeFactor + segment.fraction1 * (1 - subray.vanishingTimeFactor)) {
|
170
|
+
scope.createPrism(segment);
|
171
|
+
}
|
172
|
+
scope.onDecideSubrayCreation(segment, scope);
|
173
|
+
}
|
174
|
+
});
|
175
|
+
}
|
176
|
+
addNewSubray() {
|
177
|
+
return this.subrays[this.numSubrays++];
|
178
|
+
}
|
179
|
+
initSubray(subray, rayParameters) {
|
180
|
+
subray.pos0.copy(rayParameters.sourceOffset);
|
181
|
+
subray.pos1.copy(rayParameters.destOffset);
|
182
|
+
subray.up0.copy(rayParameters.up0);
|
183
|
+
subray.up1.copy(rayParameters.up1);
|
184
|
+
subray.radius0 = rayParameters.radius0;
|
185
|
+
subray.radius1 = rayParameters.radius1;
|
186
|
+
subray.birthTime = rayParameters.birthTime;
|
187
|
+
subray.deathTime = rayParameters.deathTime;
|
188
|
+
subray.timeScale = rayParameters.timeScale;
|
189
|
+
subray.roughness = rayParameters.roughness;
|
190
|
+
subray.straightness = rayParameters.straightness;
|
191
|
+
subray.propagationTimeFactor = rayParameters.propagationTimeFactor;
|
192
|
+
subray.vanishingTimeFactor = rayParameters.vanishingTimeFactor;
|
193
|
+
subray.maxIterations = this.maxIterations;
|
194
|
+
subray.seed = rayParameters.noiseSeed !== void 0 ? rayParameters.noiseSeed : 0;
|
195
|
+
subray.recursion = 0;
|
196
|
+
}
|
197
|
+
fractalRay(time, segmentCallback) {
|
198
|
+
this.time = time;
|
199
|
+
this.currentSegmentCallback = segmentCallback;
|
200
|
+
this.numSubrays = 0;
|
201
|
+
this.initSubray(this.addNewSubray(), this.rayParameters);
|
202
|
+
for (let subrayIndex = 0; subrayIndex < this.numSubrays; subrayIndex++) {
|
203
|
+
const subray = this.subrays[subrayIndex];
|
204
|
+
this.currentSubray = subray;
|
205
|
+
this.randomGenerator.setSeed(subray.seed);
|
206
|
+
subray.endPropagationTime = MathUtils.lerp(subray.birthTime, subray.deathTime, subray.propagationTimeFactor);
|
207
|
+
subray.beginVanishingTime = MathUtils.lerp(subray.deathTime, subray.birthTime, 1 - subray.vanishingTimeFactor);
|
208
|
+
const random1 = this.randomGenerator.random;
|
209
|
+
subray.linPos0.set(random1(), random1(), random1()).multiplyScalar(1e3);
|
210
|
+
subray.linPos1.set(random1(), random1(), random1()).multiplyScalar(1e3);
|
211
|
+
this.timeFraction = (time - subray.birthTime) / (subray.deathTime - subray.birthTime);
|
212
|
+
this.currentSegmentIndex = 0;
|
213
|
+
this.isInitialSegment = true;
|
214
|
+
const segment = this.getNewSegment();
|
215
|
+
segment.iteration = 0;
|
216
|
+
segment.pos0.copy(subray.pos0);
|
217
|
+
segment.pos1.copy(subray.pos1);
|
218
|
+
segment.linPos0.copy(subray.linPos0);
|
219
|
+
segment.linPos1.copy(subray.linPos1);
|
220
|
+
segment.up0.copy(subray.up0);
|
221
|
+
segment.up1.copy(subray.up1);
|
222
|
+
segment.radius0 = subray.radius0;
|
223
|
+
segment.radius1 = subray.radius1;
|
224
|
+
segment.fraction0 = 0;
|
225
|
+
segment.fraction1 = 1;
|
226
|
+
segment.positionVariationFactor = 1 - subray.straightness;
|
227
|
+
this.subrayProbability = this.ramification * Math.pow(this.recursionProbability, subray.recursion) / (1 << subray.maxIterations);
|
228
|
+
this.fractalRayRecursive(segment);
|
229
|
+
}
|
230
|
+
this.currentSegmentCallback = null;
|
231
|
+
this.currentSubray = null;
|
232
|
+
}
|
233
|
+
fractalRayRecursive(segment) {
|
234
|
+
if (segment.iteration >= this.currentSubray.maxIterations) {
|
235
|
+
this.currentSegmentCallback(segment);
|
236
|
+
return;
|
237
|
+
}
|
238
|
+
this.forwards.subVectors(segment.pos1, segment.pos0);
|
239
|
+
let lForwards = this.forwards.length();
|
240
|
+
if (lForwards < 1e-6) {
|
241
|
+
this.forwards.set(0, 0, 0.01);
|
242
|
+
lForwards = this.forwards.length();
|
243
|
+
}
|
244
|
+
const middleRadius = (segment.radius0 + segment.radius1) * 0.5;
|
245
|
+
const middleFraction = (segment.fraction0 + segment.fraction1) * 0.5;
|
246
|
+
const timeDimension = this.time * this.currentSubray.timeScale * Math.pow(2, segment.iteration);
|
247
|
+
this.middlePos.lerpVectors(segment.pos0, segment.pos1, 0.5);
|
248
|
+
this.middleLinPos.lerpVectors(segment.linPos0, segment.linPos1, 0.5);
|
249
|
+
const p = this.middleLinPos;
|
250
|
+
this.newPos.set(
|
251
|
+
this.simplexX.noise4d(p.x, p.y, p.z, timeDimension),
|
252
|
+
this.simplexY.noise4d(p.x, p.y, p.z, timeDimension),
|
253
|
+
this.simplexZ.noise4d(p.x, p.y, p.z, timeDimension)
|
254
|
+
);
|
255
|
+
this.newPos.multiplyScalar(segment.positionVariationFactor * lForwards);
|
256
|
+
this.newPos.add(this.middlePos);
|
257
|
+
const newSegment1 = this.getNewSegment();
|
258
|
+
newSegment1.pos0.copy(segment.pos0);
|
259
|
+
newSegment1.pos1.copy(this.newPos);
|
260
|
+
newSegment1.linPos0.copy(segment.linPos0);
|
261
|
+
newSegment1.linPos1.copy(this.middleLinPos);
|
262
|
+
newSegment1.up0.copy(segment.up0);
|
263
|
+
newSegment1.up1.copy(segment.up1);
|
264
|
+
newSegment1.radius0 = segment.radius0;
|
265
|
+
newSegment1.radius1 = middleRadius;
|
266
|
+
newSegment1.fraction0 = segment.fraction0;
|
267
|
+
newSegment1.fraction1 = middleFraction;
|
268
|
+
newSegment1.positionVariationFactor = segment.positionVariationFactor * this.currentSubray.roughness;
|
269
|
+
newSegment1.iteration = segment.iteration + 1;
|
270
|
+
const newSegment2 = this.getNewSegment();
|
271
|
+
newSegment2.pos0.copy(this.newPos);
|
272
|
+
newSegment2.pos1.copy(segment.pos1);
|
273
|
+
newSegment2.linPos0.copy(this.middleLinPos);
|
274
|
+
newSegment2.linPos1.copy(segment.linPos1);
|
275
|
+
this.cross1.crossVectors(segment.up0, this.forwards.normalize());
|
276
|
+
newSegment2.up0.crossVectors(this.forwards, this.cross1).normalize();
|
277
|
+
newSegment2.up1.copy(segment.up1);
|
278
|
+
newSegment2.radius0 = middleRadius;
|
279
|
+
newSegment2.radius1 = segment.radius1;
|
280
|
+
newSegment2.fraction0 = middleFraction;
|
281
|
+
newSegment2.fraction1 = segment.fraction1;
|
282
|
+
newSegment2.positionVariationFactor = segment.positionVariationFactor * this.currentSubray.roughness;
|
283
|
+
newSegment2.iteration = segment.iteration + 1;
|
284
|
+
this.fractalRayRecursive(newSegment1);
|
285
|
+
this.fractalRayRecursive(newSegment2);
|
286
|
+
}
|
287
|
+
createPrism(segment) {
|
288
|
+
this.forwardsFill.subVectors(segment.pos1, segment.pos0).normalize();
|
289
|
+
if (this.isInitialSegment) {
|
290
|
+
this.currentCreateTriangleVertices(segment.pos0, segment.up0, this.forwardsFill, segment.radius0, 0);
|
291
|
+
this.isInitialSegment = false;
|
292
|
+
}
|
293
|
+
this.currentCreateTriangleVertices(segment.pos1, segment.up0, this.forwardsFill, segment.radius1, segment.fraction1);
|
294
|
+
this.createPrismFaces();
|
295
|
+
}
|
296
|
+
createTriangleVerticesWithoutUVs(pos, up, forwards, radius) {
|
297
|
+
this.side.crossVectors(up, forwards).multiplyScalar(radius * LightningStrike.COS30DEG);
|
298
|
+
this.down.copy(up).multiplyScalar(-radius * LightningStrike.SIN30DEG);
|
299
|
+
const p = this.vPos;
|
300
|
+
const v = this.vertices;
|
301
|
+
p.copy(pos).sub(this.side).add(this.down);
|
302
|
+
v[this.currentCoordinate++] = p.x;
|
303
|
+
v[this.currentCoordinate++] = p.y;
|
304
|
+
v[this.currentCoordinate++] = p.z;
|
305
|
+
p.copy(pos).add(this.side).add(this.down);
|
306
|
+
v[this.currentCoordinate++] = p.x;
|
307
|
+
v[this.currentCoordinate++] = p.y;
|
308
|
+
v[this.currentCoordinate++] = p.z;
|
309
|
+
p.copy(up).multiplyScalar(radius).add(pos);
|
310
|
+
v[this.currentCoordinate++] = p.x;
|
311
|
+
v[this.currentCoordinate++] = p.y;
|
312
|
+
v[this.currentCoordinate++] = p.z;
|
313
|
+
this.currentVertex += 3;
|
314
|
+
}
|
315
|
+
createTriangleVerticesWithUVs(pos, up, forwards, radius, u) {
|
316
|
+
this.side.crossVectors(up, forwards).multiplyScalar(radius * LightningStrike.COS30DEG);
|
317
|
+
this.down.copy(up).multiplyScalar(-radius * LightningStrike.SIN30DEG);
|
318
|
+
const p = this.vPos;
|
319
|
+
const v = this.vertices;
|
320
|
+
const uv = this.uvs;
|
321
|
+
p.copy(pos).sub(this.side).add(this.down);
|
322
|
+
v[this.currentCoordinate++] = p.x;
|
323
|
+
v[this.currentCoordinate++] = p.y;
|
324
|
+
v[this.currentCoordinate++] = p.z;
|
325
|
+
uv[this.currentUVCoordinate++] = u;
|
326
|
+
uv[this.currentUVCoordinate++] = 0;
|
327
|
+
p.copy(pos).add(this.side).add(this.down);
|
328
|
+
v[this.currentCoordinate++] = p.x;
|
329
|
+
v[this.currentCoordinate++] = p.y;
|
330
|
+
v[this.currentCoordinate++] = p.z;
|
331
|
+
uv[this.currentUVCoordinate++] = u;
|
332
|
+
uv[this.currentUVCoordinate++] = 0.5;
|
333
|
+
p.copy(up).multiplyScalar(radius).add(pos);
|
334
|
+
v[this.currentCoordinate++] = p.x;
|
335
|
+
v[this.currentCoordinate++] = p.y;
|
336
|
+
v[this.currentCoordinate++] = p.z;
|
337
|
+
uv[this.currentUVCoordinate++] = u;
|
338
|
+
uv[this.currentUVCoordinate++] = 1;
|
339
|
+
this.currentVertex += 3;
|
340
|
+
}
|
341
|
+
createPrismFaces(vertex) {
|
342
|
+
const indices = this.indices;
|
343
|
+
var vertex = this.currentVertex - 6;
|
344
|
+
indices[this.currentIndex++] = vertex + 1;
|
345
|
+
indices[this.currentIndex++] = vertex + 2;
|
346
|
+
indices[this.currentIndex++] = vertex + 5;
|
347
|
+
indices[this.currentIndex++] = vertex + 1;
|
348
|
+
indices[this.currentIndex++] = vertex + 5;
|
349
|
+
indices[this.currentIndex++] = vertex + 4;
|
350
|
+
indices[this.currentIndex++] = vertex + 0;
|
351
|
+
indices[this.currentIndex++] = vertex + 1;
|
352
|
+
indices[this.currentIndex++] = vertex + 4;
|
353
|
+
indices[this.currentIndex++] = vertex + 0;
|
354
|
+
indices[this.currentIndex++] = vertex + 4;
|
355
|
+
indices[this.currentIndex++] = vertex + 3;
|
356
|
+
indices[this.currentIndex++] = vertex + 2;
|
357
|
+
indices[this.currentIndex++] = vertex + 0;
|
358
|
+
indices[this.currentIndex++] = vertex + 3;
|
359
|
+
indices[this.currentIndex++] = vertex + 2;
|
360
|
+
indices[this.currentIndex++] = vertex + 3;
|
361
|
+
indices[this.currentIndex++] = vertex + 5;
|
362
|
+
}
|
363
|
+
createDefaultSubrayCreationCallbacks() {
|
364
|
+
const random1 = this.randomGenerator.random;
|
365
|
+
this.onDecideSubrayCreation = (segment, lightningStrike) => {
|
366
|
+
const subray = lightningStrike.currentSubray;
|
367
|
+
const period = lightningStrike.rayParameters.subrayPeriod;
|
368
|
+
const dutyCycle = lightningStrike.rayParameters.subrayDutyCycle;
|
369
|
+
const phase0 = lightningStrike.rayParameters.isEternal && subray.recursion == 0 ? -random1() * period : MathUtils.lerp(subray.birthTime, subray.endPropagationTime, segment.fraction0) - random1() * period;
|
370
|
+
const phase = lightningStrike.time - phase0;
|
371
|
+
const currentCycle = Math.floor(phase / period);
|
372
|
+
const childSubraySeed = random1() * (currentCycle + 1);
|
373
|
+
const isActive = phase % period <= dutyCycle * period;
|
374
|
+
let probability = 0;
|
375
|
+
if (isActive) {
|
376
|
+
probability = lightningStrike.subrayProbability;
|
377
|
+
}
|
378
|
+
if (subray.recursion < lightningStrike.maxSubrayRecursion && lightningStrike.numSubrays < lightningStrike.maxSubrays && random1() < probability) {
|
379
|
+
const childSubray = lightningStrike.addNewSubray();
|
380
|
+
const parentSeed = lightningStrike.randomGenerator.getSeed();
|
381
|
+
childSubray.seed = childSubraySeed;
|
382
|
+
lightningStrike.randomGenerator.setSeed(childSubraySeed);
|
383
|
+
childSubray.recursion = subray.recursion + 1;
|
384
|
+
childSubray.maxIterations = Math.max(1, subray.maxIterations - 1);
|
385
|
+
childSubray.linPos0.set(random1(), random1(), random1()).multiplyScalar(1e3);
|
386
|
+
childSubray.linPos1.set(random1(), random1(), random1()).multiplyScalar(1e3);
|
387
|
+
childSubray.up0.copy(subray.up0);
|
388
|
+
childSubray.up1.copy(subray.up1);
|
389
|
+
childSubray.radius0 = segment.radius0 * lightningStrike.rayParameters.radius0Factor;
|
390
|
+
childSubray.radius1 = Math.min(
|
391
|
+
lightningStrike.rayParameters.minRadius,
|
392
|
+
segment.radius1 * lightningStrike.rayParameters.radius1Factor
|
393
|
+
);
|
394
|
+
childSubray.birthTime = phase0 + currentCycle * period;
|
395
|
+
childSubray.deathTime = childSubray.birthTime + period * dutyCycle;
|
396
|
+
if (!lightningStrike.rayParameters.isEternal && subray.recursion == 0) {
|
397
|
+
childSubray.birthTime = Math.max(childSubray.birthTime, subray.birthTime);
|
398
|
+
childSubray.deathTime = Math.min(childSubray.deathTime, subray.deathTime);
|
399
|
+
}
|
400
|
+
childSubray.timeScale = subray.timeScale * 2;
|
401
|
+
childSubray.roughness = subray.roughness;
|
402
|
+
childSubray.straightness = subray.straightness;
|
403
|
+
childSubray.propagationTimeFactor = subray.propagationTimeFactor;
|
404
|
+
childSubray.vanishingTimeFactor = subray.vanishingTimeFactor;
|
405
|
+
lightningStrike.onSubrayCreation(segment, subray, childSubray, lightningStrike);
|
406
|
+
lightningStrike.randomGenerator.setSeed(parentSeed);
|
407
|
+
}
|
408
|
+
};
|
409
|
+
const vec1Pos = new Vector3();
|
410
|
+
const vec2Forward = new Vector3();
|
411
|
+
const vec3Side = new Vector3();
|
412
|
+
const vec4Up = new Vector3();
|
413
|
+
this.onSubrayCreation = (segment, parentSubray, childSubray, lightningStrike) => {
|
414
|
+
lightningStrike.subrayCylinderPosition(segment, parentSubray, childSubray, 0.5, 0.6, 0.2);
|
415
|
+
};
|
416
|
+
this.subrayConePosition = (segment, parentSubray, childSubray, heightFactor, sideWidthFactor, minSideWidthFactor) => {
|
417
|
+
childSubray.pos0.copy(segment.pos0);
|
418
|
+
vec1Pos.subVectors(parentSubray.pos1, parentSubray.pos0);
|
419
|
+
vec2Forward.copy(vec1Pos).normalize();
|
420
|
+
vec1Pos.multiplyScalar(segment.fraction0 + (1 - segment.fraction0) * (random1() * heightFactor));
|
421
|
+
const length = vec1Pos.length();
|
422
|
+
vec3Side.crossVectors(parentSubray.up0, vec2Forward);
|
423
|
+
const angle = 2 * Math.PI * random1();
|
424
|
+
vec3Side.multiplyScalar(Math.cos(angle));
|
425
|
+
vec4Up.copy(parentSubray.up0).multiplyScalar(Math.sin(angle));
|
426
|
+
childSubray.pos1.copy(vec3Side).add(vec4Up).multiplyScalar(length * sideWidthFactor * (minSideWidthFactor + random1() * (1 - minSideWidthFactor))).add(vec1Pos).add(parentSubray.pos0);
|
427
|
+
};
|
428
|
+
this.subrayCylinderPosition = (segment, parentSubray, childSubray, heightFactor, sideWidthFactor, minSideWidthFactor) => {
|
429
|
+
childSubray.pos0.copy(segment.pos0);
|
430
|
+
vec1Pos.subVectors(parentSubray.pos1, parentSubray.pos0);
|
431
|
+
vec2Forward.copy(vec1Pos).normalize();
|
432
|
+
vec1Pos.multiplyScalar(segment.fraction0 + (1 - segment.fraction0) * ((2 * random1() - 1) * heightFactor));
|
433
|
+
const length = vec1Pos.length();
|
434
|
+
vec3Side.crossVectors(parentSubray.up0, vec2Forward);
|
435
|
+
const angle = 2 * Math.PI * random1();
|
436
|
+
vec3Side.multiplyScalar(Math.cos(angle));
|
437
|
+
vec4Up.copy(parentSubray.up0).multiplyScalar(Math.sin(angle));
|
438
|
+
childSubray.pos1.copy(vec3Side).add(vec4Up).multiplyScalar(length * sideWidthFactor * (minSideWidthFactor + random1() * (1 - minSideWidthFactor))).add(vec1Pos).add(parentSubray.pos0);
|
439
|
+
};
|
440
|
+
}
|
441
|
+
createSubray() {
|
442
|
+
return {
|
443
|
+
seed: 0,
|
444
|
+
maxIterations: 0,
|
445
|
+
recursion: 0,
|
446
|
+
pos0: new Vector3(),
|
447
|
+
pos1: new Vector3(),
|
448
|
+
linPos0: new Vector3(),
|
449
|
+
linPos1: new Vector3(),
|
450
|
+
up0: new Vector3(),
|
451
|
+
up1: new Vector3(),
|
452
|
+
radius0: 0,
|
453
|
+
radius1: 0,
|
454
|
+
birthTime: 0,
|
455
|
+
deathTime: 0,
|
456
|
+
timeScale: 0,
|
457
|
+
roughness: 0,
|
458
|
+
straightness: 0,
|
459
|
+
propagationTimeFactor: 0,
|
460
|
+
vanishingTimeFactor: 0,
|
461
|
+
endPropagationTime: 0,
|
462
|
+
beginVanishingTime: 0
|
463
|
+
};
|
464
|
+
}
|
465
|
+
createSegment() {
|
466
|
+
return {
|
467
|
+
iteration: 0,
|
468
|
+
pos0: new Vector3(),
|
469
|
+
pos1: new Vector3(),
|
470
|
+
linPos0: new Vector3(),
|
471
|
+
linPos1: new Vector3(),
|
472
|
+
up0: new Vector3(),
|
473
|
+
up1: new Vector3(),
|
474
|
+
radius0: 0,
|
475
|
+
radius1: 0,
|
476
|
+
fraction0: 0,
|
477
|
+
fraction1: 0,
|
478
|
+
positionVariationFactor: 0
|
479
|
+
};
|
480
|
+
}
|
481
|
+
getNewSegment() {
|
482
|
+
return this.raySegments[this.currentSegmentIndex++];
|
483
|
+
}
|
484
|
+
copy(source) {
|
485
|
+
super.copy(source);
|
486
|
+
this.init(LightningStrike.copyParameters({}, source.rayParameters));
|
487
|
+
return this;
|
488
|
+
}
|
489
|
+
clone() {
|
490
|
+
return new this.constructor(LightningStrike.copyParameters({}, this.rayParameters));
|
491
|
+
}
|
492
|
+
}
|
493
|
+
LightningStrike.prototype.isLightningStrike = true;
|
494
|
+
LightningStrike.RAY_INITIALIZED = 0;
|
495
|
+
LightningStrike.RAY_UNBORN = 1;
|
496
|
+
LightningStrike.RAY_PROPAGATING = 2;
|
497
|
+
LightningStrike.RAY_STEADY = 3;
|
498
|
+
LightningStrike.RAY_VANISHING = 4;
|
499
|
+
LightningStrike.RAY_EXTINGUISHED = 5;
|
500
|
+
LightningStrike.COS30DEG = Math.cos(30 * Math.PI / 180);
|
501
|
+
LightningStrike.SIN30DEG = Math.sin(30 * Math.PI / 180);
|
502
|
+
LightningStrike.createRandomGenerator = () => {
|
503
|
+
const numSeeds = 2053;
|
504
|
+
const seeds = [];
|
505
|
+
for (let i = 0; i < numSeeds; i++) {
|
506
|
+
seeds.push(Math.random());
|
507
|
+
}
|
508
|
+
const generator = {
|
509
|
+
currentSeed: 0,
|
510
|
+
random: function() {
|
511
|
+
const value = seeds[generator.currentSeed];
|
512
|
+
generator.currentSeed = (generator.currentSeed + 1) % numSeeds;
|
513
|
+
return value;
|
514
|
+
},
|
515
|
+
getSeed: function() {
|
516
|
+
return generator.currentSeed / numSeeds;
|
517
|
+
},
|
518
|
+
setSeed: function(seed) {
|
519
|
+
generator.currentSeed = Math.floor(seed * numSeeds) % numSeeds;
|
520
|
+
}
|
521
|
+
};
|
522
|
+
return generator;
|
523
|
+
};
|
524
|
+
LightningStrike.copyParameters = (dest, source) => {
|
525
|
+
source = source || {};
|
526
|
+
dest = dest || {};
|
527
|
+
const vecCopy = (v) => {
|
528
|
+
if (source === dest) {
|
529
|
+
return v;
|
530
|
+
} else {
|
531
|
+
return v.clone();
|
532
|
+
}
|
533
|
+
};
|
534
|
+
dest.sourceOffset = source.sourceOffset !== void 0 ? vecCopy(source.sourceOffset) : new Vector3(0, 100, 0), dest.destOffset = source.destOffset !== void 0 ? vecCopy(source.destOffset) : new Vector3(0, 0, 0), dest.timeScale = source.timeScale !== void 0 ? source.timeScale : 1, dest.roughness = source.roughness !== void 0 ? source.roughness : 0.9, dest.straightness = source.straightness !== void 0 ? source.straightness : 0.7, dest.up0 = source.up0 !== void 0 ? vecCopy(source.up0) : new Vector3(0, 0, 1);
|
535
|
+
dest.up1 = source.up1 !== void 0 ? vecCopy(source.up1) : new Vector3(0, 0, 1), dest.radius0 = source.radius0 !== void 0 ? source.radius0 : 1, dest.radius1 = source.radius1 !== void 0 ? source.radius1 : 1, dest.radius0Factor = source.radius0Factor !== void 0 ? source.radius0Factor : 0.5, dest.radius1Factor = source.radius1Factor !== void 0 ? source.radius1Factor : 0.2, dest.minRadius = source.minRadius !== void 0 ? source.minRadius : 0.2, dest.isEternal = source.isEternal !== void 0 ? source.isEternal : source.birthTime === void 0 || source.deathTime === void 0, dest.birthTime = source.birthTime, dest.deathTime = source.deathTime, dest.propagationTimeFactor = source.propagationTimeFactor !== void 0 ? source.propagationTimeFactor : 0.1, dest.vanishingTimeFactor = source.vanishingTimeFactor !== void 0 ? source.vanishingTimeFactor : 0.9, dest.subrayPeriod = source.subrayPeriod !== void 0 ? source.subrayPeriod : 4, dest.subrayDutyCycle = source.subrayDutyCycle !== void 0 ? source.subrayDutyCycle : 0.6;
|
536
|
+
dest.maxIterations = source.maxIterations !== void 0 ? source.maxIterations : 9;
|
537
|
+
dest.isStatic = source.isStatic !== void 0 ? source.isStatic : false;
|
538
|
+
dest.ramification = source.ramification !== void 0 ? source.ramification : 5;
|
539
|
+
dest.maxSubrayRecursion = source.maxSubrayRecursion !== void 0 ? source.maxSubrayRecursion : 3;
|
540
|
+
dest.recursionProbability = source.recursionProbability !== void 0 ? source.recursionProbability : 0.6;
|
541
|
+
dest.generateUVs = source.generateUVs !== void 0 ? source.generateUVs : false;
|
542
|
+
dest.randomGenerator = source.randomGenerator, dest.noiseSeed = source.noiseSeed, dest.onDecideSubrayCreation = source.onDecideSubrayCreation, dest.onSubrayCreation = source.onSubrayCreation;
|
543
|
+
return dest;
|
544
|
+
};
|
545
|
+
export {
|
546
|
+
LightningStrike
|
547
|
+
};
|