three-stdlib 2.15.0 → 2.15.2

Sign up to get free protection for your applications and to get access to all the features.
Files changed (1222) hide show
  1. package/animation/AnimationClipCreator.js +32 -52
  2. package/animation/AnimationClipCreator.mjs +57 -0
  3. package/animation/CCDIKSolver.js +66 -161
  4. package/animation/CCDIKSolver.mjs +234 -0
  5. package/animation/MMDAnimationHelper.js +150 -341
  6. package/animation/MMDAnimationHelper.mjs +514 -0
  7. package/animation/MMDPhysics.js +154 -361
  8. package/animation/MMDPhysics.mjs +769 -0
  9. package/cameras/CinematicCamera.js +67 -77
  10. package/cameras/CinematicCamera.mjs +129 -0
  11. package/controls/ArcballControls.js +544 -1449
  12. package/controls/ArcballControls.mjs +1737 -0
  13. package/controls/DeviceOrientationControls.js +52 -97
  14. package/controls/DeviceOrientationControls.mjs +74 -0
  15. package/controls/DragControls.js +85 -187
  16. package/controls/DragControls.mjs +172 -0
  17. package/controls/FirstPersonControls.js +123 -193
  18. package/controls/FirstPersonControls.mjs +220 -0
  19. package/controls/FlyControls.js +82 -152
  20. package/controls/FlyControls.mjs +239 -0
  21. package/controls/OrbitControls.js +232 -481
  22. package/controls/OrbitControls.mjs +731 -0
  23. package/controls/PointerLockControls.js +63 -99
  24. package/controls/PointerLockControls.mjs +88 -0
  25. package/controls/TrackballControls.js +211 -383
  26. package/controls/TrackballControls.mjs +481 -0
  27. package/controls/TransformControls.js +575 -782
  28. package/controls/TransformControls.mjs +1068 -0
  29. package/controls/experimental/CameraControls.js +329 -609
  30. package/controls/experimental/CameraControls.mjs +673 -0
  31. package/csm/CSM.js +47 -108
  32. package/csm/CSM.mjs +244 -0
  33. package/csm/CSMFrustum.js +14 -29
  34. package/csm/CSMFrustum.mjs +75 -0
  35. package/csm/CSMHelper.js +20 -34
  36. package/csm/CSMHelper.mjs +114 -0
  37. package/csm/CSMShader.js +7 -11
  38. package/csm/CSMShader.mjs +251 -0
  39. package/curves/CurveExtras.js +73 -115
  40. package/curves/CurveExtras.mjs +224 -0
  41. package/curves/NURBSCurve.js +15 -43
  42. package/curves/NURBSCurve.mjs +35 -0
  43. package/curves/NURBSSurface.js +11 -27
  44. package/curves/NURBSSurface.mjs +28 -0
  45. package/curves/NURBSUtils.js +54 -203
  46. package/curves/NURBSUtils.mjs +226 -0
  47. package/deprecated/Geometry.js +191 -486
  48. package/deprecated/Geometry.mjs +966 -0
  49. package/effects/AnaglyphEffect.js +95 -60
  50. package/effects/AnaglyphEffect.mjs +120 -0
  51. package/effects/AsciiEffect.js +80 -110
  52. package/effects/AsciiEffect.mjs +173 -0
  53. package/effects/OutlineEffect.js +121 -204
  54. package/effects/OutlineEffect.mjs +295 -0
  55. package/effects/ParallaxBarrierEffect.js +39 -38
  56. package/effects/ParallaxBarrierEffect.mjs +64 -0
  57. package/effects/PeppersGhostEffect.js +19 -68
  58. package/effects/PeppersGhostEffect.mjs +85 -0
  59. package/effects/StereoEffect.js +12 -16
  60. package/effects/StereoEffect.mjs +32 -0
  61. package/environments/RoomEnvironment.js +52 -47
  62. package/environments/RoomEnvironment.mjs +78 -0
  63. package/exporters/ColladaExporter.js +115 -241
  64. package/exporters/ColladaExporter.mjs +299 -0
  65. package/exporters/DRACOExporter.js +67 -121
  66. package/exporters/DRACOExporter.mjs +132 -0
  67. package/exporters/GLTFExporter.js +463 -1014
  68. package/exporters/GLTFExporter.mjs +1381 -0
  69. package/exporters/MMDExporter.js +44 -102
  70. package/exporters/MMDExporter.mjs +102 -0
  71. package/exporters/OBJExporter.js +78 -140
  72. package/exporters/OBJExporter.mjs +166 -0
  73. package/exporters/PLYExporter.js +93 -154
  74. package/exporters/PLYExporter.mjs +278 -0
  75. package/exporters/STLExporter.js +30 -81
  76. package/exporters/STLExporter.mjs +129 -0
  77. package/exporters/USDZExporter.js +84 -144
  78. package/exporters/USDZExporter.mjs +328 -0
  79. package/geometries/BoxLineGeometry.js +7 -14
  80. package/geometries/BoxLineGeometry.mjs +45 -0
  81. package/geometries/ConvexGeometry.js +15 -24
  82. package/geometries/ConvexGeometry.mjs +29 -0
  83. package/geometries/DecalGeometry.js +108 -162
  84. package/geometries/DecalGeometry.mjs +184 -0
  85. package/geometries/LightningStrike.js +101 -294
  86. package/geometries/LightningStrike.mjs +547 -0
  87. package/geometries/ParametricGeometries.js +26 -76
  88. package/geometries/ParametricGeometries.mjs +129 -0
  89. package/geometries/ParametricGeometry.js +24 -48
  90. package/geometries/ParametricGeometry.mjs +63 -0
  91. package/geometries/RoundedBoxGeometry.js +33 -64
  92. package/geometries/RoundedBoxGeometry.mjs +91 -0
  93. package/geometries/TeapotGeometry.js +1434 -174
  94. package/geometries/TeapotGeometry.mjs +1557 -0
  95. package/geometries/TextGeometry.js +9 -17
  96. package/geometries/TextGeometry.mjs +23 -0
  97. package/helpers/LightProbeHelper.js +53 -21
  98. package/helpers/LightProbeHelper.mjs +72 -0
  99. package/helpers/PositionalAudioHelper.js +23 -30
  100. package/helpers/PositionalAudioHelper.mjs +68 -0
  101. package/helpers/RectAreaLightHelper.js +17 -33
  102. package/helpers/RectAreaLightHelper.mjs +44 -0
  103. package/helpers/VertexNormalsHelper.js +20 -41
  104. package/helpers/VertexNormalsHelper.mjs +54 -0
  105. package/helpers/VertexTangentsHelper.js +18 -36
  106. package/helpers/VertexTangentsHelper.mjs +45 -0
  107. package/index.d.ts +54 -0
  108. package/index.js +968 -333
  109. package/index.mjs +968 -0
  110. package/interactive/SelectionBox.js +31 -46
  111. package/interactive/SelectionBox.mjs +137 -0
  112. package/interactive/SelectionHelper.js +16 -21
  113. package/interactive/SelectionHelper.mjs +54 -0
  114. package/libs/MeshoptDecoder.js +147 -58
  115. package/libs/MeshoptDecoder.mjs +210 -0
  116. package/libs/MotionControllers.js +66 -208
  117. package/libs/MotionControllers.mjs +261 -0
  118. package/lights/LightProbeGenerator.js +40 -96
  119. package/lights/LightProbeGenerator.mjs +145 -0
  120. package/lights/RectAreaLightUniformsLib.js +32842 -9
  121. package/lights/RectAreaLightUniformsLib.mjs +32842 -0
  122. package/lines/Line2.js +9 -12
  123. package/lines/Line2.mjs +13 -0
  124. package/lines/LineGeometry.js +7 -19
  125. package/lines/LineGeometry.mjs +44 -0
  126. package/lines/LineMaterial.js +51 -89
  127. package/lines/LineMaterial.mjs +539 -0
  128. package/lines/LineSegments2.js +56 -165
  129. package/lines/LineSegments2.mjs +202 -0
  130. package/lines/LineSegmentsGeometry.js +29 -71
  131. package/lines/LineSegmentsGeometry.mjs +124 -0
  132. package/lines/Wireframe.js +15 -29
  133. package/lines/Wireframe.mjs +31 -0
  134. package/lines/WireframeGeometry2.js +8 -9
  135. package/lines/WireframeGeometry2.mjs +13 -0
  136. package/loaders/3DMLoader.js +234 -469
  137. package/loaders/3DMLoader.mjs +802 -0
  138. package/loaders/3MFLoader.js +340 -555
  139. package/loaders/3MFLoader.mjs +837 -0
  140. package/loaders/AMFLoader.js +114 -219
  141. package/loaders/AMFLoader.mjs +284 -0
  142. package/loaders/AssimpLoader.js +328 -725
  143. package/loaders/AssimpLoader.mjs +1396 -0
  144. package/loaders/BVHLoader.js +94 -200
  145. package/loaders/BVHLoader.mjs +207 -0
  146. package/loaders/BasisTextureLoader.js +229 -357
  147. package/loaders/BasisTextureLoader.mjs +474 -0
  148. package/loaders/ColladaLoader.js +932 -1522
  149. package/loaders/ColladaLoader.mjs +2403 -0
  150. package/loaders/DDSLoader.js +42 -108
  151. package/loaders/DDSLoader.mjs +148 -0
  152. package/loaders/DRACOLoader.js +103 -210
  153. package/loaders/DRACOLoader.mjs +340 -0
  154. package/loaders/EXRLoader.js +461 -809
  155. package/loaders/EXRLoader.mjs +1351 -0
  156. package/loaders/FBXLoader.js +842 -1397
  157. package/loaders/FBXLoader.mjs +2362 -0
  158. package/loaders/FontLoader.js +33 -66
  159. package/loaders/FontLoader.mjs +111 -0
  160. package/loaders/GCodeLoader.js +63 -111
  161. package/loaders/GCodeLoader.mjs +141 -0
  162. package/loaders/GLTFLoader.js +771 -1484
  163. package/loaders/GLTFLoader.mjs +2316 -0
  164. package/loaders/HDRCubeTextureLoader.js +45 -50
  165. package/loaders/HDRCubeTextureLoader.mjs +77 -0
  166. package/loaders/KMZLoader.js +42 -55
  167. package/loaders/KMZLoader.mjs +75 -0
  168. package/loaders/KTX2Loader.js +229 -362
  169. package/loaders/KTX2Loader.mjs +427 -0
  170. package/loaders/KTXLoader.js +37 -99
  171. package/loaders/KTXLoader.mjs +87 -0
  172. package/loaders/LDrawLoader.js +313 -746
  173. package/loaders/LDrawLoader.mjs +1409 -0
  174. package/loaders/LUT3dlLoader.js +50 -62
  175. package/loaders/LUT3dlLoader.mjs +100 -0
  176. package/loaders/LUTCubeLoader.js +45 -56
  177. package/loaders/LUTCubeLoader.mjs +104 -0
  178. package/loaders/LWOLoader.js +227 -339
  179. package/loaders/LWOLoader.mjs +625 -0
  180. package/loaders/LottieLoader.js +36 -38
  181. package/loaders/LottieLoader.mjs +47 -0
  182. package/loaders/MD2Loader.js +248 -91
  183. package/loaders/MD2Loader.mjs +359 -0
  184. package/loaders/MDDLoader.js +25 -45
  185. package/loaders/MDDLoader.mjs +58 -0
  186. package/loaders/MMDLoader.js +359 -795
  187. package/loaders/MMDLoader.mjs +998 -0
  188. package/loaders/MTLLoader.js +91 -201
  189. package/loaders/MTLLoader.mjs +280 -0
  190. package/loaders/NRRDLoader.js +182 -263
  191. package/loaders/NRRDLoader.mjs +401 -0
  192. package/loaders/NodeMaterialLoader.js +121 -14
  193. package/loaders/NodeMaterialLoader.mjs +146 -0
  194. package/loaders/OBJLoader.js +161 -283
  195. package/loaders/OBJLoader.mjs +487 -0
  196. package/loaders/PCDLoader.js +145 -164
  197. package/loaders/PCDLoader.mjs +248 -0
  198. package/loaders/PDBLoader.js +45 -63
  199. package/loaders/PDBLoader.mjs +246 -0
  200. package/loaders/PLYLoader.js +106 -203
  201. package/loaders/PLYLoader.mjs +317 -0
  202. package/loaders/PRWMLoader.js +73 -110
  203. package/loaders/PRWMLoader.mjs +160 -0
  204. package/loaders/PVRLoader.js +32 -93
  205. package/loaders/PVRLoader.mjs +131 -0
  206. package/loaders/RGBELoader.js +96 -233
  207. package/loaders/RGBELoader.mjs +244 -0
  208. package/loaders/RGBMLoader.js +344 -514
  209. package/loaders/RGBMLoader.mjs +998 -0
  210. package/loaders/STLLoader.js +59 -165
  211. package/loaders/STLLoader.mjs +190 -0
  212. package/loaders/SVGLoader.js +481 -851
  213. package/loaders/SVGLoader.mjs +1709 -0
  214. package/loaders/TDSLoader.js +137 -527
  215. package/loaders/TDSLoader.mjs +480 -0
  216. package/loaders/TGALoader.js +94 -205
  217. package/loaders/TGALoader.mjs +285 -0
  218. package/loaders/TTFLoader.js +58 -79
  219. package/loaders/TTFLoader.mjs +131 -0
  220. package/loaders/TiltLoader.js +129 -167
  221. package/loaders/TiltLoader.mjs +373 -0
  222. package/loaders/VOXLoader.js +320 -84
  223. package/loaders/VOXLoader.mjs +431 -0
  224. package/loaders/VRMLLoader.js +786 -1268
  225. package/loaders/VRMLLoader.mjs +2093 -0
  226. package/loaders/VRMLoader.js +23 -31
  227. package/loaders/VRMLoader.mjs +38 -0
  228. package/loaders/VTKLoader.js +219 -407
  229. package/loaders/VTKLoader.mjs +646 -0
  230. package/loaders/XLoader.js +1083 -1259
  231. package/loaders/XLoader.mjs +1258 -0
  232. package/loaders/XYZLoader.js +28 -34
  233. package/loaders/XYZLoader.mjs +60 -0
  234. package/loaders/lwo/IFFParser.js +238 -492
  235. package/loaders/lwo/IFFParser.mjs +697 -0
  236. package/loaders/lwo/LWO2Parser.js +176 -279
  237. package/loaders/lwo/LWO2Parser.mjs +327 -0
  238. package/loaders/lwo/LWO3Parser.js +160 -247
  239. package/loaders/lwo/LWO3Parser.mjs +298 -0
  240. package/math/Capsule.js +56 -43
  241. package/math/Capsule.mjs +100 -0
  242. package/math/ColorConverter.js +18 -32
  243. package/math/ColorConverter.mjs +51 -0
  244. package/math/ConvexHull.js +515 -739
  245. package/math/ConvexHull.mjs +574 -0
  246. package/math/ImprovedNoise.js +282 -32
  247. package/math/ImprovedNoise.mjs +302 -0
  248. package/math/Lut.js +51 -35
  249. package/math/Lut.mjs +135 -0
  250. package/math/MeshSurfaceSampler.js +25 -68
  251. package/math/MeshSurfaceSampler.mjs +107 -0
  252. package/math/OBB.js +91 -152
  253. package/math/OBB.mjs +235 -0
  254. package/math/Octree.js +76 -139
  255. package/math/Octree.mjs +278 -0
  256. package/math/SimplexNoise.js +217 -238
  257. package/math/SimplexNoise.mjs +425 -0
  258. package/misc/ConvexObjectBreaker.js +79 -185
  259. package/misc/ConvexObjectBreaker.mjs +292 -0
  260. package/misc/GPUComputationRenderer.js +69 -194
  261. package/misc/GPUComputationRenderer.mjs +171 -0
  262. package/misc/Gyroscope.js +16 -22
  263. package/misc/Gyroscope.mjs +35 -0
  264. package/misc/MD2Character.js +52 -74
  265. package/misc/MD2Character.mjs +162 -0
  266. package/misc/MD2CharacterComplex.js +112 -163
  267. package/misc/MD2CharacterComplex.mjs +328 -0
  268. package/misc/MorphAnimMesh.js +20 -28
  269. package/misc/MorphAnimMesh.mjs +40 -0
  270. package/misc/MorphBlendMesh.js +45 -69
  271. package/misc/MorphBlendMesh.mjs +179 -0
  272. package/misc/ProgressiveLightmap.js +70 -187
  273. package/misc/ProgressiveLightmap.mjs +166 -0
  274. package/misc/RollerCoaster.js +106 -135
  275. package/misc/RollerCoaster.mjs +346 -0
  276. package/misc/TubePainter.js +74 -92
  277. package/misc/TubePainter.mjs +123 -0
  278. package/misc/Volume.js +108 -270
  279. package/misc/Volume.mjs +244 -0
  280. package/misc/VolumeSlice.js +34 -122
  281. package/misc/VolumeSlice.mjs +106 -0
  282. package/misc/WebGL.js +37 -34
  283. package/misc/WebGL.mjs +74 -0
  284. package/modifiers/CurveModifier.js +46 -151
  285. package/modifiers/CurveModifier.mjs +182 -0
  286. package/modifiers/EdgeSplitModifier.js +46 -90
  287. package/modifiers/EdgeSplitModifier.mjs +162 -0
  288. package/modifiers/SimplifyModifier.js +77 -202
  289. package/modifiers/SimplifyModifier.mjs +282 -0
  290. package/modifiers/TessellateModifier.js +65 -90
  291. package/modifiers/TessellateModifier.mjs +206 -0
  292. package/nodes/Nodes.js +274 -140
  293. package/nodes/Nodes.mjs +400 -0
  294. package/nodes/ShaderNode.js +296 -196
  295. package/nodes/ShaderNode.mjs +408 -0
  296. package/nodes/accessors/BufferNode.js +4 -8
  297. package/nodes/accessors/BufferNode.mjs +15 -0
  298. package/nodes/accessors/CameraNode.js +20 -25
  299. package/nodes/accessors/CameraNode.mjs +44 -0
  300. package/nodes/accessors/CubeTextureNode.js +14 -26
  301. package/nodes/accessors/CubeTextureNode.mjs +42 -0
  302. package/nodes/accessors/MaterialNode.js +43 -53
  303. package/nodes/accessors/MaterialNode.mjs +71 -0
  304. package/nodes/accessors/MaterialReferenceNode.js +3 -6
  305. package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
  306. package/nodes/accessors/ModelNode.js +3 -5
  307. package/nodes/accessors/ModelNode.mjs +9 -0
  308. package/nodes/accessors/ModelViewProjectionNode.js +14 -13
  309. package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
  310. package/nodes/accessors/NormalNode.js +40 -39
  311. package/nodes/accessors/NormalNode.mjs +62 -0
  312. package/nodes/accessors/Object3DNode.js +40 -50
  313. package/nodes/accessors/Object3DNode.mjs +76 -0
  314. package/nodes/accessors/PointUVNode.js +5 -9
  315. package/nodes/accessors/PointUVNode.mjs +13 -0
  316. package/nodes/accessors/PositionNode.js +42 -41
  317. package/nodes/accessors/PositionNode.mjs +65 -0
  318. package/nodes/accessors/ReferenceNode.js +10 -17
  319. package/nodes/accessors/ReferenceNode.mjs +37 -0
  320. package/nodes/accessors/ReflectNode.js +23 -26
  321. package/nodes/accessors/ReflectNode.mjs +43 -0
  322. package/nodes/accessors/SkinningNode.js +46 -48
  323. package/nodes/accessors/SkinningNode.mjs +58 -0
  324. package/nodes/accessors/TextureNode.js +14 -29
  325. package/nodes/accessors/TextureNode.mjs +54 -0
  326. package/nodes/accessors/UVNode.js +5 -11
  327. package/nodes/accessors/UVNode.mjs +23 -0
  328. package/nodes/core/ArrayUniformNode.js +3 -7
  329. package/nodes/core/ArrayUniformNode.mjs +14 -0
  330. package/nodes/core/AttributeNode.js +5 -12
  331. package/nodes/core/AttributeNode.mjs +30 -0
  332. package/nodes/core/BypassNode.js +5 -12
  333. package/nodes/core/BypassNode.mjs +22 -0
  334. package/nodes/core/CodeNode.js +4 -12
  335. package/nodes/core/CodeNode.mjs +28 -0
  336. package/nodes/core/ConstNode.js +3 -7
  337. package/nodes/core/ConstNode.mjs +14 -0
  338. package/nodes/core/ContextNode.js +3 -8
  339. package/nodes/core/ContextNode.mjs +22 -0
  340. package/nodes/core/ExpressionNode.js +5 -9
  341. package/nodes/core/ExpressionNode.mjs +19 -0
  342. package/nodes/core/FunctionCallNode.js +6 -15
  343. package/nodes/core/FunctionCallNode.mjs +37 -0
  344. package/nodes/core/FunctionNode.js +10 -25
  345. package/nodes/core/FunctionNode.mjs +56 -0
  346. package/nodes/core/InputNode.js +12 -23
  347. package/nodes/core/InputNode.mjs +38 -0
  348. package/nodes/core/Node.js +35 -75
  349. package/nodes/core/Node.mjs +139 -0
  350. package/nodes/core/NodeAttribute.js +2 -4
  351. package/nodes/core/NodeAttribute.mjs +10 -0
  352. package/nodes/core/NodeBuilder.js +110 -224
  353. package/nodes/core/NodeBuilder.mjs +395 -0
  354. package/nodes/core/NodeCode.js +4 -7
  355. package/nodes/core/NodeCode.mjs +11 -0
  356. package/nodes/core/NodeFrame.js +9 -12
  357. package/nodes/core/NodeFrame.mjs +35 -0
  358. package/nodes/core/NodeFunctionInput.js +3 -5
  359. package/nodes/core/NodeFunctionInput.mjs +13 -0
  360. package/nodes/core/NodeKeywords.js +5 -16
  361. package/nodes/core/NodeKeywords.mjs +44 -0
  362. package/nodes/core/NodeUniform.js +3 -7
  363. package/nodes/core/NodeUniform.mjs +18 -0
  364. package/nodes/core/NodeUtils.js +39 -43
  365. package/nodes/core/NodeUtils.mjs +57 -0
  366. package/nodes/core/NodeVar.js +2 -4
  367. package/nodes/core/NodeVar.mjs +10 -0
  368. package/nodes/core/NodeVary.js +2 -4
  369. package/nodes/core/NodeVary.mjs +10 -0
  370. package/nodes/core/PropertyNode.js +4 -10
  371. package/nodes/core/PropertyNode.mjs +21 -0
  372. package/nodes/core/TempNode.js +5 -11
  373. package/nodes/core/TempNode.mjs +25 -0
  374. package/nodes/core/UniformNode.js +4 -10
  375. package/nodes/core/UniformNode.mjs +23 -0
  376. package/nodes/core/VarNode.js +3 -11
  377. package/nodes/core/VarNode.mjs +31 -0
  378. package/nodes/core/VaryNode.js +6 -15
  379. package/nodes/core/VaryNode.mjs +30 -0
  380. package/nodes/core/constants.js +20 -7
  381. package/nodes/core/constants.mjs +24 -0
  382. package/nodes/display/ColorSpaceNode.js +34 -38
  383. package/nodes/display/ColorSpaceNode.mjs +63 -0
  384. package/nodes/display/NormalMapNode.js +35 -53
  385. package/nodes/display/NormalMapNode.mjs +54 -0
  386. package/nodes/fog/FogNode.js +5 -9
  387. package/nodes/fog/FogNode.mjs +15 -0
  388. package/nodes/fog/FogRangeNode.js +5 -9
  389. package/nodes/fog/FogRangeNode.mjs +17 -0
  390. package/nodes/functions/BSDFs.js +61 -118
  391. package/nodes/functions/BSDFs.mjs +64 -0
  392. package/nodes/lights/LightContextNode.js +14 -23
  393. package/nodes/lights/LightContextNode.mjs +35 -0
  394. package/nodes/lights/LightNode.js +27 -31
  395. package/nodes/lights/LightNode.mjs +58 -0
  396. package/nodes/lights/LightsNode.js +9 -28
  397. package/nodes/lights/LightsNode.mjs +59 -0
  398. package/nodes/loaders/NodeLoader.js +27 -42
  399. package/nodes/loaders/NodeLoader.mjs +66 -0
  400. package/nodes/loaders/NodeMaterialLoader.js +4 -10
  401. package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
  402. package/nodes/loaders/NodeObjectLoader.js +9 -19
  403. package/nodes/loaders/NodeObjectLoader.mjs +40 -0
  404. package/nodes/materials/LineBasicNodeMaterial.js +5 -10
  405. package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
  406. package/nodes/materials/Materials.js +14 -17
  407. package/nodes/materials/Materials.mjs +28 -0
  408. package/nodes/materials/MeshBasicNodeMaterial.js +5 -10
  409. package/nodes/materials/MeshBasicNodeMaterial.mjs +28 -0
  410. package/nodes/materials/MeshStandardNodeMaterial.js +5 -8
  411. package/nodes/materials/MeshStandardNodeMaterial.mjs +41 -0
  412. package/nodes/materials/NodeMaterial.js +20 -36
  413. package/nodes/materials/NodeMaterial.mjs +64 -0
  414. package/nodes/materials/PointsNodeMaterial.js +5 -10
  415. package/nodes/materials/PointsNodeMaterial.mjs +30 -0
  416. package/nodes/math/CondNode.js +11 -23
  417. package/nodes/math/CondNode.mjs +38 -0
  418. package/nodes/math/MathNode.js +98 -142
  419. package/nodes/math/MathNode.mjs +163 -0
  420. package/nodes/math/OperatorNode.js +24 -46
  421. package/nodes/math/OperatorNode.mjs +103 -0
  422. package/nodes/procedural/CheckerNode.js +13 -19
  423. package/nodes/procedural/CheckerNode.mjs +21 -0
  424. package/nodes/utils/ArrayElementNode.js +4 -8
  425. package/nodes/utils/ArrayElementNode.mjs +19 -0
  426. package/nodes/utils/ConvertNode.js +3 -8
  427. package/nodes/utils/ConvertNode.mjs +25 -0
  428. package/nodes/utils/JoinNode.js +7 -11
  429. package/nodes/utils/JoinNode.mjs +26 -0
  430. package/nodes/utils/MatcapUVNode.js +8 -11
  431. package/nodes/utils/MatcapUVNode.mjs +16 -0
  432. package/nodes/utils/OscNode.js +27 -33
  433. package/nodes/utils/OscNode.mjs +50 -0
  434. package/nodes/utils/SplitNode.js +6 -20
  435. package/nodes/utils/SplitNode.mjs +45 -0
  436. package/nodes/utils/SpriteSheetUVNode.js +23 -23
  437. package/nodes/utils/SpriteSheetUVNode.mjs +40 -0
  438. package/nodes/utils/TimerNode.js +20 -24
  439. package/nodes/utils/TimerNode.mjs +44 -0
  440. package/objects/GroundProjectedEnv.js +22 -37
  441. package/objects/GroundProjectedEnv.mjs +130 -0
  442. package/objects/Lensflare.js +86 -156
  443. package/objects/Lensflare.mjs +262 -0
  444. package/objects/LightningStorm.js +38 -102
  445. package/objects/LightningStorm.mjs +110 -0
  446. package/objects/MarchingCubes.js +150 -303
  447. package/objects/MarchingCubes.mjs +457 -0
  448. package/objects/Reflector.js +50 -72
  449. package/objects/Reflector.mjs +166 -0
  450. package/objects/ReflectorForSSRPass.js +80 -131
  451. package/objects/ReflectorForSSRPass.mjs +247 -0
  452. package/objects/ReflectorRTT.js +6 -7
  453. package/objects/ReflectorRTT.mjs +10 -0
  454. package/objects/Refractor.js +64 -106
  455. package/objects/Refractor.mjs +178 -0
  456. package/objects/ShadowMesh.js +8 -17
  457. package/objects/ShadowMesh.mjs +41 -0
  458. package/objects/Sky.js +119 -80
  459. package/objects/Sky.mjs +124 -0
  460. package/objects/Water.js +83 -127
  461. package/objects/Water.mjs +235 -0
  462. package/objects/Water2.js +72 -108
  463. package/objects/Water2.mjs +252 -0
  464. package/offscreen/jank.js +10 -14
  465. package/offscreen/jank.mjs +27 -0
  466. package/offscreen/offscreen.js +4 -5
  467. package/offscreen/offscreen.mjs +5 -0
  468. package/offscreen/scene.js +45 -48
  469. package/offscreen/scene.mjs +52 -0
  470. package/package.json +3 -3
  471. package/physics/AmmoPhysics.js +30 -71
  472. package/physics/AmmoPhysics.mjs +165 -0
  473. package/postprocessing/AdaptiveToneMappingPass.js +97 -123
  474. package/postprocessing/AdaptiveToneMappingPass.mjs +221 -0
  475. package/postprocessing/AfterimagePass.js +28 -49
  476. package/postprocessing/AfterimagePass.mjs +55 -0
  477. package/postprocessing/BloomPass.js +43 -69
  478. package/postprocessing/BloomPass.mjs +90 -0
  479. package/postprocessing/BokehPass.js +39 -69
  480. package/postprocessing/BokehPass.mjs +76 -0
  481. package/postprocessing/ClearPass.js +10 -25
  482. package/postprocessing/ClearPass.mjs +27 -0
  483. package/postprocessing/CubeTexturePass.js +28 -27
  484. package/postprocessing/CubeTexturePass.mjs +49 -0
  485. package/postprocessing/DotScreenPass.js +24 -32
  486. package/postprocessing/DotScreenPass.mjs +40 -0
  487. package/postprocessing/EffectComposer.js +39 -86
  488. package/postprocessing/EffectComposer.mjs +139 -0
  489. package/postprocessing/FilmPass.js +25 -30
  490. package/postprocessing/FilmPass.mjs +42 -0
  491. package/postprocessing/GlitchPass.js +38 -61
  492. package/postprocessing/GlitchPass.mjs +75 -0
  493. package/postprocessing/HalftonePass.js +19 -39
  494. package/postprocessing/HalftonePass.mjs +44 -0
  495. package/postprocessing/LUTPass.js +13 -38
  496. package/postprocessing/LUTPass.mjs +136 -0
  497. package/postprocessing/MaskPass.js +19 -38
  498. package/postprocessing/MaskPass.mjs +60 -0
  499. package/postprocessing/OutlinePass.js +135 -277
  500. package/postprocessing/OutlinePass.mjs +438 -0
  501. package/postprocessing/Pass.js +20 -44
  502. package/postprocessing/Pass.mjs +37 -0
  503. package/postprocessing/RenderPass.js +13 -36
  504. package/postprocessing/RenderPass.mjs +48 -0
  505. package/postprocessing/RenderPixelatedPass.js +44 -58
  506. package/postprocessing/RenderPixelatedPass.mjs +199 -0
  507. package/postprocessing/SAOPass.js +154 -189
  508. package/postprocessing/SAOPass.mjs +282 -0
  509. package/postprocessing/SMAAPass.js +64 -84
  510. package/postprocessing/SMAAPass.mjs +112 -0
  511. package/postprocessing/SSAARenderPass.js +121 -69
  512. package/postprocessing/SSAARenderPass.mjs +170 -0
  513. package/postprocessing/SSAOPass.js +123 -172
  514. package/postprocessing/SSAOPass.mjs +265 -0
  515. package/postprocessing/SSRPass.js +211 -280
  516. package/postprocessing/SSRPass.mjs +432 -0
  517. package/postprocessing/SavePass.js +20 -25
  518. package/postprocessing/SavePass.mjs +37 -0
  519. package/postprocessing/ShaderPass.js +14 -30
  520. package/postprocessing/ShaderPass.mjs +39 -0
  521. package/postprocessing/TAARenderPass.js +42 -61
  522. package/postprocessing/TAARenderPass.mjs +88 -0
  523. package/postprocessing/TexturePass.js +21 -22
  524. package/postprocessing/TexturePass.mjs +39 -0
  525. package/postprocessing/UnrealBloomPass.js +105 -213
  526. package/postprocessing/UnrealBloomPass.mjs +220 -0
  527. package/renderers/CSS2DRenderer.js +44 -56
  528. package/renderers/CSS2DRenderer.mjs +112 -0
  529. package/renderers/CSS3DRenderer.js +53 -86
  530. package/renderers/CSS3DRenderer.mjs +133 -0
  531. package/renderers/Projector.js +107 -274
  532. package/renderers/Projector.mjs +511 -0
  533. package/renderers/SVGRenderer.js +72 -182
  534. package/renderers/SVGRenderer.mjs +306 -0
  535. package/renderers/nodes/accessors/CameraNode.js +29 -40
  536. package/renderers/nodes/accessors/CameraNode.mjs +63 -0
  537. package/renderers/nodes/accessors/ModelNode.js +28 -37
  538. package/renderers/nodes/accessors/ModelNode.mjs +61 -0
  539. package/renderers/nodes/accessors/ModelViewProjectionNode.js +10 -23
  540. package/renderers/nodes/accessors/ModelViewProjectionNode.mjs +21 -0
  541. package/renderers/nodes/accessors/NormalNode.js +35 -45
  542. package/renderers/nodes/accessors/NormalNode.mjs +61 -0
  543. package/renderers/nodes/accessors/PositionNode.js +18 -19
  544. package/renderers/nodes/accessors/PositionNode.mjs +30 -0
  545. package/renderers/nodes/accessors/UVNode.js +5 -10
  546. package/renderers/nodes/accessors/UVNode.mjs +13 -0
  547. package/renderers/nodes/core/AttributeNode.js +5 -14
  548. package/renderers/nodes/core/AttributeNode.mjs +35 -0
  549. package/renderers/nodes/core/InputNode.js +4 -14
  550. package/renderers/nodes/core/InputNode.mjs +31 -0
  551. package/renderers/nodes/core/Node.js +7 -17
  552. package/renderers/nodes/core/Node.mjs +34 -0
  553. package/renderers/nodes/core/NodeAttribute.js +3 -6
  554. package/renderers/nodes/core/NodeAttribute.mjs +10 -0
  555. package/renderers/nodes/core/NodeBuilder.js +87 -154
  556. package/renderers/nodes/core/NodeBuilder.mjs +243 -0
  557. package/renderers/nodes/core/NodeFrame.js +9 -12
  558. package/renderers/nodes/core/NodeFrame.mjs +35 -0
  559. package/renderers/nodes/core/NodeSlot.js +2 -3
  560. package/renderers/nodes/core/NodeSlot.mjs +10 -0
  561. package/renderers/nodes/core/NodeUniform.js +4 -9
  562. package/renderers/nodes/core/NodeUniform.mjs +18 -0
  563. package/renderers/nodes/core/NodeVary.js +4 -7
  564. package/renderers/nodes/core/NodeVary.mjs +11 -0
  565. package/renderers/nodes/core/VaryNode.js +6 -12
  566. package/renderers/nodes/core/VaryNode.mjs +22 -0
  567. package/renderers/nodes/core/constants.js +16 -13
  568. package/renderers/nodes/core/constants.mjs +22 -0
  569. package/renderers/nodes/inputs/ColorNode.js +5 -11
  570. package/renderers/nodes/inputs/ColorNode.mjs +11 -0
  571. package/renderers/nodes/inputs/FloatNode.js +5 -11
  572. package/renderers/nodes/inputs/FloatNode.mjs +11 -0
  573. package/renderers/nodes/inputs/Matrix3Node.js +7 -13
  574. package/renderers/nodes/inputs/Matrix3Node.mjs +12 -0
  575. package/renderers/nodes/inputs/Matrix4Node.js +7 -13
  576. package/renderers/nodes/inputs/Matrix4Node.mjs +12 -0
  577. package/renderers/nodes/inputs/TextureNode.js +7 -15
  578. package/renderers/nodes/inputs/TextureNode.mjs +20 -0
  579. package/renderers/nodes/inputs/Vector2Node.js +5 -11
  580. package/renderers/nodes/inputs/Vector2Node.mjs +11 -0
  581. package/renderers/nodes/inputs/Vector3Node.js +7 -13
  582. package/renderers/nodes/inputs/Vector3Node.mjs +12 -0
  583. package/renderers/nodes/inputs/Vector4Node.js +7 -13
  584. package/renderers/nodes/inputs/Vector4Node.mjs +12 -0
  585. package/renderers/nodes/math/MathNode.js +20 -30
  586. package/renderers/nodes/math/MathNode.mjs +55 -0
  587. package/renderers/nodes/math/OperatorNode.js +4 -20
  588. package/renderers/nodes/math/OperatorNode.mjs +42 -0
  589. package/renderers/nodes/utils/SwitchNode.js +4 -9
  590. package/renderers/nodes/utils/SwitchNode.mjs +20 -0
  591. package/renderers/nodes/utils/TimerNode.js +5 -10
  592. package/renderers/nodes/utils/TimerNode.mjs +14 -0
  593. package/renderers/webgpu/WebGPU.js +14 -16
  594. package/renderers/webgpu/WebGPU.mjs +24 -0
  595. package/renderers/webgpu/WebGPUAttributes.js +16 -23
  596. package/renderers/webgpu/WebGPUAttributes.mjs +69 -0
  597. package/renderers/webgpu/WebGPUBackground.js +13 -30
  598. package/renderers/webgpu/WebGPUBackground.mjs +61 -0
  599. package/renderers/webgpu/WebGPUBinding.js +4 -7
  600. package/renderers/webgpu/WebGPUBinding.mjs +14 -0
  601. package/renderers/webgpu/WebGPUBindings.js +21 -57
  602. package/renderers/webgpu/WebGPUBindings.mjs +155 -0
  603. package/renderers/webgpu/WebGPUComputePipelines.js +14 -25
  604. package/renderers/webgpu/WebGPUComputePipelines.mjs +44 -0
  605. package/renderers/webgpu/WebGPUGeometries.js +5 -15
  606. package/renderers/webgpu/WebGPUGeometries.mjs +41 -0
  607. package/renderers/webgpu/WebGPUInfo.js +3 -8
  608. package/renderers/webgpu/WebGPUInfo.mjs +46 -0
  609. package/renderers/webgpu/WebGPUObjects.js +5 -10
  610. package/renderers/webgpu/WebGPUObjects.mjs +25 -0
  611. package/renderers/webgpu/WebGPUProperties.js +5 -11
  612. package/renderers/webgpu/WebGPUProperties.mjs +22 -0
  613. package/renderers/webgpu/WebGPURenderLists.js +20 -36
  614. package/renderers/webgpu/WebGPURenderLists.mjs +119 -0
  615. package/renderers/webgpu/WebGPURenderPipelines.js +260 -387
  616. package/renderers/webgpu/WebGPURenderPipelines.mjs +545 -0
  617. package/renderers/webgpu/WebGPURenderer.js +124 -262
  618. package/renderers/webgpu/WebGPURenderer.mjs +574 -0
  619. package/renderers/webgpu/WebGPUSampledTexture.js +18 -31
  620. package/renderers/webgpu/WebGPUSampledTexture.mjs +40 -0
  621. package/renderers/webgpu/WebGPUSampler.js +7 -12
  622. package/renderers/webgpu/WebGPUSampler.mjs +15 -0
  623. package/renderers/webgpu/WebGPUStorageBuffer.js +7 -12
  624. package/renderers/webgpu/WebGPUStorageBuffer.mjs +15 -0
  625. package/renderers/webgpu/WebGPUTextureRenderer.js +5 -11
  626. package/renderers/webgpu/WebGPUTextureRenderer.mjs +23 -0
  627. package/renderers/webgpu/WebGPUTextureUtils.js +29 -40
  628. package/renderers/webgpu/WebGPUTextureUtils.mjs +98 -0
  629. package/renderers/webgpu/WebGPUTextures.js +186 -333
  630. package/renderers/webgpu/WebGPUTextures.mjs +484 -0
  631. package/renderers/webgpu/WebGPUUniform.js +25 -51
  632. package/renderers/webgpu/WebGPUUniform.mjs +81 -0
  633. package/renderers/webgpu/WebGPUUniformsGroup.js +32 -72
  634. package/renderers/webgpu/WebGPUUniformsGroup.mjs +176 -0
  635. package/renderers/webgpu/constants.js +190 -181
  636. package/renderers/webgpu/constants.mjs +230 -0
  637. package/renderers/webgpu/nodes/ShaderLib.js +2 -2
  638. package/renderers/webgpu/nodes/ShaderLib.mjs +42 -0
  639. package/renderers/webgpu/nodes/WebGPUNodeBuilder.js +53 -124
  640. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +165 -0
  641. package/renderers/webgpu/nodes/WebGPUNodeUniform.js +17 -31
  642. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +73 -0
  643. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.js +8 -9
  644. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +15 -0
  645. package/renderers/webgpu/nodes/WebGPUNodes.js +7 -45
  646. package/renderers/webgpu/nodes/WebGPUNodes.mjs +40 -0
  647. package/shaders/ACESFilmicToneMappingShader.js +44 -24
  648. package/shaders/ACESFilmicToneMappingShader.mjs +48 -0
  649. package/shaders/AfterimageShader.js +28 -18
  650. package/shaders/AfterimageShader.mjs +32 -0
  651. package/shaders/BasicShader.js +9 -7
  652. package/shaders/BasicShader.mjs +12 -0
  653. package/shaders/BleachBypassShader.js +31 -15
  654. package/shaders/BleachBypassShader.mjs +35 -0
  655. package/shaders/BlendShader.js +26 -19
  656. package/shaders/BlendShader.mjs +30 -0
  657. package/shaders/BokehShader.js +98 -36
  658. package/shaders/BokehShader.mjs +106 -0
  659. package/shaders/BokehShader2.js +261 -90
  660. package/shaders/BokehShader2.mjs +269 -0
  661. package/shaders/BrightnessContrastShader.js +28 -19
  662. package/shaders/BrightnessContrastShader.mjs +32 -0
  663. package/shaders/ColorCorrectionShader.js +26 -22
  664. package/shaders/ColorCorrectionShader.mjs +30 -0
  665. package/shaders/ColorifyShader.js +24 -16
  666. package/shaders/ColorifyShader.mjs +28 -0
  667. package/shaders/ConvolutionShader.js +40 -36
  668. package/shaders/ConvolutionShader.mjs +55 -0
  669. package/shaders/CopyShader.js +21 -13
  670. package/shaders/CopyShader.mjs +25 -0
  671. package/shaders/DOFMipMapShader.js +28 -21
  672. package/shaders/DOFMipMapShader.mjs +32 -0
  673. package/shaders/DepthLimitedBlurShader.js +85 -40
  674. package/shaders/DepthLimitedBlurShader.mjs +114 -0
  675. package/shaders/DigitalGlitch.js +74 -46
  676. package/shaders/DigitalGlitch.mjs +78 -0
  677. package/shaders/DotScreenShader.js +35 -27
  678. package/shaders/DotScreenShader.mjs +39 -0
  679. package/shaders/FXAAShader.js +1094 -19
  680. package/shaders/FXAAShader.mjs +1098 -0
  681. package/shaders/FilmShader.js +38 -52
  682. package/shaders/FilmShader.mjs +42 -0
  683. package/shaders/FocusShader.js +51 -24
  684. package/shaders/FocusShader.mjs +55 -0
  685. package/shaders/FreiChenShader.js +57 -24
  686. package/shaders/FreiChenShader.mjs +61 -0
  687. package/shaders/FresnelShader.js +43 -22
  688. package/shaders/FresnelShader.mjs +47 -0
  689. package/shaders/GammaCorrectionShader.js +19 -11
  690. package/shaders/GammaCorrectionShader.mjs +23 -0
  691. package/shaders/GodRaysShader.js +103 -94
  692. package/shaders/GodRaysShader.mjs +146 -0
  693. package/shaders/HalftoneShader.js +208 -65
  694. package/shaders/HalftoneShader.mjs +212 -0
  695. package/shaders/HorizontalBlurShader.js +7 -23
  696. package/shaders/HorizontalBlurShader.mjs +43 -0
  697. package/shaders/HorizontalTiltShiftShader.js +33 -21
  698. package/shaders/HorizontalTiltShiftShader.mjs +37 -0
  699. package/shaders/HueSaturationShader.js +37 -21
  700. package/shaders/HueSaturationShader.mjs +41 -0
  701. package/shaders/KaleidoShader.js +30 -22
  702. package/shaders/KaleidoShader.mjs +34 -0
  703. package/shaders/LuminosityHighPassShader.js +33 -27
  704. package/shaders/LuminosityHighPassShader.mjs +37 -0
  705. package/shaders/LuminosityShader.js +21 -11
  706. package/shaders/LuminosityShader.mjs +25 -0
  707. package/shaders/MirrorShader.js +31 -16
  708. package/shaders/MirrorShader.mjs +35 -0
  709. package/shaders/NormalMapShader.js +27 -23
  710. package/shaders/NormalMapShader.mjs +31 -0
  711. package/shaders/ParallaxShader.js +107 -48
  712. package/shaders/ParallaxShader.mjs +113 -0
  713. package/shaders/PixelShader.js +24 -16
  714. package/shaders/PixelShader.mjs +28 -0
  715. package/shaders/RGBShiftShader.js +26 -22
  716. package/shaders/RGBShiftShader.mjs +30 -0
  717. package/shaders/SAOShader.js +132 -48
  718. package/shaders/SAOShader.mjs +144 -0
  719. package/shaders/SMAAShader.js +256 -135
  720. package/shaders/SMAAShader.mjs +272 -0
  721. package/shaders/SSAOShader.js +153 -81
  722. package/shaders/SSAOShader.mjs +172 -0
  723. package/shaders/SSRShader.js +32 -87
  724. package/shaders/SSRShader.mjs +324 -0
  725. package/shaders/SepiaShader.js +25 -15
  726. package/shaders/SepiaShader.mjs +29 -0
  727. package/shaders/SobelOperatorShader.js +40 -29
  728. package/shaders/SobelOperatorShader.mjs +44 -0
  729. package/shaders/SubsurfaceScatteringShader.js +53 -39
  730. package/shaders/SubsurfaceScatteringShader.mjs +59 -0
  731. package/shaders/TechnicolorShader.js +20 -13
  732. package/shaders/TechnicolorShader.mjs +24 -0
  733. package/shaders/ToneMapShader.js +44 -28
  734. package/shaders/ToneMapShader.mjs +48 -0
  735. package/shaders/ToonShader.js +172 -96
  736. package/shaders/ToonShader.mjs +188 -0
  737. package/shaders/TriangleBlurShader.js +32 -23
  738. package/shaders/TriangleBlurShader.mjs +36 -0
  739. package/shaders/UnpackDepthRGBAShader.js +22 -14
  740. package/shaders/UnpackDepthRGBAShader.mjs +26 -0
  741. package/shaders/VerticalBlurShader.js +7 -23
  742. package/shaders/VerticalBlurShader.mjs +44 -0
  743. package/shaders/VerticalTiltShiftShader.js +33 -21
  744. package/shaders/VerticalTiltShiftShader.mjs +37 -0
  745. package/shaders/VignetteShader.js +24 -28
  746. package/shaders/VignetteShader.mjs +28 -0
  747. package/shaders/VolumeShader.js +174 -77
  748. package/shaders/VolumeShader.mjs +178 -0
  749. package/shaders/WaterRefractionShader.js +38 -6
  750. package/shaders/WaterRefractionShader.mjs +57 -0
  751. package/shaders/types.js +1 -1
  752. package/{custom.d.js → shaders/types.mjs} +0 -0
  753. package/textures/FlakesTexture.js +8 -10
  754. package/textures/FlakesTexture.mjs +30 -0
  755. package/types/helpers.js +3 -2
  756. package/types/helpers.mjs +4 -0
  757. package/utils/BufferGeometryUtils.js +251 -325
  758. package/utils/BufferGeometryUtils.mjs +570 -0
  759. package/utils/GeometryCompressionUtils.js +241 -239
  760. package/utils/GeometryCompressionUtils.mjs +547 -0
  761. package/utils/GeometryUtils.js +41 -94
  762. package/utils/GeometryUtils.mjs +108 -0
  763. package/utils/RoughnessMipmapper.js +38 -82
  764. package/utils/RoughnessMipmapper.mjs +213 -0
  765. package/utils/SceneUtils.js +15 -20
  766. package/utils/SceneUtils.mjs +36 -0
  767. package/utils/ShadowMapViewer.js +49 -95
  768. package/utils/ShadowMapViewer.mjs +114 -0
  769. package/utils/SkeletonUtils.js +74 -165
  770. package/utils/SkeletonUtils.mjs +292 -0
  771. package/utils/UVsDebug.js +32 -62
  772. package/utils/UVsDebug.mjs +85 -0
  773. package/utils/WorkerPool.js +13 -33
  774. package/utils/WorkerPool.mjs +62 -0
  775. package/webxr/ARButton.js +72 -98
  776. package/webxr/ARButton.mjs +119 -0
  777. package/webxr/OculusHandModel.js +18 -37
  778. package/webxr/OculusHandModel.mjs +71 -0
  779. package/webxr/OculusHandPointerModel.js +58 -80
  780. package/webxr/OculusHandPointerModel.mjs +207 -0
  781. package/webxr/Text2D.js +37 -19
  782. package/webxr/Text2D.mjs +31 -0
  783. package/webxr/VRButton.js +59 -90
  784. package/webxr/VRButton.mjs +105 -0
  785. package/webxr/XRControllerModelFactory.js +58 -116
  786. package/webxr/XRControllerModelFactory.mjs +146 -0
  787. package/webxr/XREstimatedLight.js +39 -66
  788. package/webxr/XREstimatedLight.mjs +126 -0
  789. package/webxr/XRHandMeshModel.js +40 -29
  790. package/webxr/XRHandMeshModel.mjs +73 -0
  791. package/webxr/XRHandModelFactory.js +28 -31
  792. package/webxr/XRHandModelFactory.mjs +61 -0
  793. package/webxr/XRHandPrimitiveModel.js +41 -27
  794. package/webxr/XRHandPrimitiveModel.mjs +68 -0
  795. package/BufferGeometryUtils-1a7a235c.js +0 -655
  796. package/BufferGeometryUtils-971dfde3.js +0 -1
  797. package/Nodes-4f766d71.js +0 -471
  798. package/Nodes-9aa16d74.js +0 -1
  799. package/animation/AnimationClipCreator.cjs.js +0 -1
  800. package/animation/CCDIKSolver.cjs.js +0 -1
  801. package/animation/MMDAnimationHelper.cjs.js +0 -1
  802. package/animation/MMDPhysics.cjs.js +0 -1
  803. package/cameras/CinematicCamera.cjs.js +0 -1
  804. package/controls/ArcballControls.cjs.js +0 -1
  805. package/controls/DeviceOrientationControls.cjs.js +0 -1
  806. package/controls/DragControls.cjs.js +0 -1
  807. package/controls/FirstPersonControls.cjs.js +0 -1
  808. package/controls/FlyControls.cjs.js +0 -1
  809. package/controls/OrbitControls.cjs.js +0 -1
  810. package/controls/PointerLockControls.cjs.js +0 -1
  811. package/controls/TrackballControls.cjs.js +0 -1
  812. package/controls/TransformControls.cjs.js +0 -1
  813. package/controls/experimental/CameraControls.cjs.js +0 -1
  814. package/csm/CSM.cjs.js +0 -1
  815. package/csm/CSMFrustum.cjs.js +0 -1
  816. package/csm/CSMHelper.cjs.js +0 -1
  817. package/csm/CSMShader.cjs.js +0 -1
  818. package/curves/CurveExtras.cjs.js +0 -1
  819. package/curves/NURBSCurve.cjs.js +0 -1
  820. package/curves/NURBSSurface.cjs.js +0 -1
  821. package/curves/NURBSUtils.cjs.js +0 -1
  822. package/custom.d.cjs.js +0 -1
  823. package/deprecated/Geometry.cjs.js +0 -1
  824. package/effects/AnaglyphEffect.cjs.js +0 -1
  825. package/effects/AsciiEffect.cjs.js +0 -1
  826. package/effects/OutlineEffect.cjs.js +0 -1
  827. package/effects/ParallaxBarrierEffect.cjs.js +0 -1
  828. package/effects/PeppersGhostEffect.cjs.js +0 -1
  829. package/effects/StereoEffect.cjs.js +0 -1
  830. package/environments/RoomEnvironment.cjs.js +0 -1
  831. package/exporters/ColladaExporter.cjs.js +0 -1
  832. package/exporters/DRACOExporter.cjs.js +0 -1
  833. package/exporters/GLTFExporter.cjs.js +0 -1
  834. package/exporters/MMDExporter.cjs.js +0 -1
  835. package/exporters/OBJExporter.cjs.js +0 -1
  836. package/exporters/PLYExporter.cjs.js +0 -1
  837. package/exporters/STLExporter.cjs.js +0 -1
  838. package/exporters/USDZExporter.cjs.js +0 -1
  839. package/geometries/BoxLineGeometry.cjs.js +0 -1
  840. package/geometries/ConvexGeometry.cjs.js +0 -1
  841. package/geometries/DecalGeometry.cjs.js +0 -1
  842. package/geometries/LightningStrike.cjs.js +0 -1
  843. package/geometries/ParametricGeometries.cjs.js +0 -1
  844. package/geometries/ParametricGeometry.cjs.js +0 -1
  845. package/geometries/RoundedBoxGeometry.cjs.js +0 -1
  846. package/geometries/TeapotGeometry.cjs.js +0 -1
  847. package/geometries/TextGeometry.cjs.js +0 -1
  848. package/helpers/LightProbeHelper.cjs.js +0 -1
  849. package/helpers/PositionalAudioHelper.cjs.js +0 -1
  850. package/helpers/RectAreaLightHelper.cjs.js +0 -1
  851. package/helpers/VertexNormalsHelper.cjs.js +0 -1
  852. package/helpers/VertexTangentsHelper.cjs.js +0 -1
  853. package/index.cjs.js +0 -1
  854. package/interactive/InteractiveGroup.cjs.js +0 -1
  855. package/interactive/InteractiveGroup.d.ts +0 -5
  856. package/interactive/InteractiveGroup.js +0 -87
  857. package/interactive/SelectionBox.cjs.js +0 -1
  858. package/interactive/SelectionHelper.cjs.js +0 -1
  859. package/libs/MeshoptDecoder.cjs.js +0 -1
  860. package/libs/MotionControllers.cjs.js +0 -1
  861. package/lights/LightProbeGenerator.cjs.js +0 -1
  862. package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
  863. package/lines/Line2.cjs.js +0 -1
  864. package/lines/LineGeometry.cjs.js +0 -1
  865. package/lines/LineMaterial.cjs.js +0 -1
  866. package/lines/LineSegments2.cjs.js +0 -1
  867. package/lines/LineSegmentsGeometry.cjs.js +0 -1
  868. package/lines/Wireframe.cjs.js +0 -1
  869. package/lines/WireframeGeometry2.cjs.js +0 -1
  870. package/loaders/3DMLoader.cjs.js +0 -1
  871. package/loaders/3MFLoader.cjs.js +0 -1
  872. package/loaders/AMFLoader.cjs.js +0 -1
  873. package/loaders/AssimpLoader.cjs.js +0 -1
  874. package/loaders/BVHLoader.cjs.js +0 -1
  875. package/loaders/BasisTextureLoader.cjs.js +0 -1
  876. package/loaders/ColladaLoader.cjs.js +0 -1
  877. package/loaders/DDSLoader.cjs.js +0 -1
  878. package/loaders/DRACOLoader.cjs.js +0 -1
  879. package/loaders/EXRLoader.cjs.js +0 -1
  880. package/loaders/FBXLoader.cjs.js +0 -1
  881. package/loaders/FontLoader.cjs.js +0 -1
  882. package/loaders/GCodeLoader.cjs.js +0 -1
  883. package/loaders/GLTFLoader.cjs.js +0 -1
  884. package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
  885. package/loaders/KMZLoader.cjs.js +0 -1
  886. package/loaders/KTX2Loader.cjs.js +0 -1
  887. package/loaders/KTXLoader.cjs.js +0 -1
  888. package/loaders/LDrawLoader.cjs.js +0 -1
  889. package/loaders/LUT3dlLoader.cjs.js +0 -1
  890. package/loaders/LUTCubeLoader.cjs.js +0 -1
  891. package/loaders/LWOLoader.cjs.js +0 -1
  892. package/loaders/LottieLoader.cjs.js +0 -1
  893. package/loaders/MD2Loader.cjs.js +0 -1
  894. package/loaders/MDDLoader.cjs.js +0 -1
  895. package/loaders/MMDLoader.cjs.js +0 -1
  896. package/loaders/MTLLoader.cjs.js +0 -1
  897. package/loaders/NRRDLoader.cjs.js +0 -1
  898. package/loaders/NodeMaterialLoader.cjs.js +0 -1
  899. package/loaders/OBJLoader.cjs.js +0 -1
  900. package/loaders/PCDLoader.cjs.js +0 -1
  901. package/loaders/PDBLoader.cjs.js +0 -1
  902. package/loaders/PLYLoader.cjs.js +0 -1
  903. package/loaders/PRWMLoader.cjs.js +0 -1
  904. package/loaders/PVRLoader.cjs.js +0 -1
  905. package/loaders/RGBELoader.cjs.js +0 -1
  906. package/loaders/RGBMLoader.cjs.js +0 -1
  907. package/loaders/STLLoader.cjs.js +0 -1
  908. package/loaders/SVGLoader.cjs.js +0 -1
  909. package/loaders/TDSLoader.cjs.js +0 -1
  910. package/loaders/TGALoader.cjs.js +0 -1
  911. package/loaders/TTFLoader.cjs.js +0 -1
  912. package/loaders/TiltLoader.cjs.js +0 -1
  913. package/loaders/VOXLoader.cjs.js +0 -1
  914. package/loaders/VRMLLoader.cjs.js +0 -1
  915. package/loaders/VRMLoader.cjs.js +0 -1
  916. package/loaders/VTKLoader.cjs.js +0 -1
  917. package/loaders/XLoader.cjs.js +0 -1
  918. package/loaders/XYZLoader.cjs.js +0 -1
  919. package/loaders/lwo/IFFParser.cjs.js +0 -1
  920. package/loaders/lwo/LWO2Parser.cjs.js +0 -1
  921. package/loaders/lwo/LWO3Parser.cjs.js +0 -1
  922. package/math/Capsule.cjs.js +0 -1
  923. package/math/ColorConverter.cjs.js +0 -1
  924. package/math/ConvexHull.cjs.js +0 -1
  925. package/math/ImprovedNoise.cjs.js +0 -1
  926. package/math/Lut.cjs.js +0 -1
  927. package/math/MeshSurfaceSampler.cjs.js +0 -1
  928. package/math/OBB.cjs.js +0 -1
  929. package/math/Octree.cjs.js +0 -1
  930. package/math/SimplexNoise.cjs.js +0 -1
  931. package/misc/ConvexObjectBreaker.cjs.js +0 -1
  932. package/misc/GPUComputationRenderer.cjs.js +0 -1
  933. package/misc/Gyroscope.cjs.js +0 -1
  934. package/misc/MD2Character.cjs.js +0 -1
  935. package/misc/MD2CharacterComplex.cjs.js +0 -1
  936. package/misc/MorphAnimMesh.cjs.js +0 -1
  937. package/misc/MorphBlendMesh.cjs.js +0 -1
  938. package/misc/ProgressiveLightmap.cjs.js +0 -1
  939. package/misc/RollerCoaster.cjs.js +0 -1
  940. package/misc/TubePainter.cjs.js +0 -1
  941. package/misc/Volume.cjs.js +0 -1
  942. package/misc/VolumeSlice.cjs.js +0 -1
  943. package/misc/WebGL.cjs.js +0 -1
  944. package/modifiers/CurveModifier.cjs.js +0 -1
  945. package/modifiers/EdgeSplitModifier.cjs.js +0 -1
  946. package/modifiers/SimplifyModifier.cjs.js +0 -1
  947. package/modifiers/TessellateModifier.cjs.js +0 -1
  948. package/nodes/Nodes.cjs.js +0 -1
  949. package/nodes/ShaderNode.cjs.js +0 -1
  950. package/nodes/accessors/BufferNode.cjs.js +0 -1
  951. package/nodes/accessors/CameraNode.cjs.js +0 -1
  952. package/nodes/accessors/CubeTextureNode.cjs.js +0 -1
  953. package/nodes/accessors/MaterialNode.cjs.js +0 -1
  954. package/nodes/accessors/MaterialReferenceNode.cjs.js +0 -1
  955. package/nodes/accessors/ModelNode.cjs.js +0 -1
  956. package/nodes/accessors/ModelViewProjectionNode.cjs.js +0 -1
  957. package/nodes/accessors/NormalNode.cjs.js +0 -1
  958. package/nodes/accessors/Object3DNode.cjs.js +0 -1
  959. package/nodes/accessors/PointUVNode.cjs.js +0 -1
  960. package/nodes/accessors/PositionNode.cjs.js +0 -1
  961. package/nodes/accessors/ReferenceNode.cjs.js +0 -1
  962. package/nodes/accessors/ReflectNode.cjs.js +0 -1
  963. package/nodes/accessors/SkinningNode.cjs.js +0 -1
  964. package/nodes/accessors/TextureNode.cjs.js +0 -1
  965. package/nodes/accessors/UVNode.cjs.js +0 -1
  966. package/nodes/core/ArrayUniformNode.cjs.js +0 -1
  967. package/nodes/core/AttributeNode.cjs.js +0 -1
  968. package/nodes/core/BypassNode.cjs.js +0 -1
  969. package/nodes/core/CodeNode.cjs.js +0 -1
  970. package/nodes/core/ConstNode.cjs.js +0 -1
  971. package/nodes/core/ContextNode.cjs.js +0 -1
  972. package/nodes/core/ExpressionNode.cjs.js +0 -1
  973. package/nodes/core/FunctionCallNode.cjs.js +0 -1
  974. package/nodes/core/FunctionNode.cjs.js +0 -1
  975. package/nodes/core/InputNode.cjs.js +0 -1
  976. package/nodes/core/Node.cjs.js +0 -1
  977. package/nodes/core/NodeAttribute.cjs.js +0 -1
  978. package/nodes/core/NodeBuilder.cjs.js +0 -1
  979. package/nodes/core/NodeCode.cjs.js +0 -1
  980. package/nodes/core/NodeFrame.cjs.js +0 -1
  981. package/nodes/core/NodeFunction.cjs.js +0 -1
  982. package/nodes/core/NodeFunction.js +0 -17
  983. package/nodes/core/NodeFunctionInput.cjs.js +0 -1
  984. package/nodes/core/NodeKeywords.cjs.js +0 -1
  985. package/nodes/core/NodeParser.cjs.js +0 -1
  986. package/nodes/core/NodeParser.js +0 -8
  987. package/nodes/core/NodeUniform.cjs.js +0 -1
  988. package/nodes/core/NodeUtils.cjs.js +0 -1
  989. package/nodes/core/NodeVar.cjs.js +0 -1
  990. package/nodes/core/NodeVary.cjs.js +0 -1
  991. package/nodes/core/PropertyNode.cjs.js +0 -1
  992. package/nodes/core/TempNode.cjs.js +0 -1
  993. package/nodes/core/UniformNode.cjs.js +0 -1
  994. package/nodes/core/VarNode.cjs.js +0 -1
  995. package/nodes/core/VaryNode.cjs.js +0 -1
  996. package/nodes/core/constants.cjs.js +0 -1
  997. package/nodes/display/ColorSpaceNode.cjs.js +0 -1
  998. package/nodes/display/NormalMapNode.cjs.js +0 -1
  999. package/nodes/fog/FogNode.cjs.js +0 -1
  1000. package/nodes/fog/FogRangeNode.cjs.js +0 -1
  1001. package/nodes/functions/BSDFs.cjs.js +0 -1
  1002. package/nodes/functions/PhysicalMaterialFunctions.cjs.js +0 -1
  1003. package/nodes/functions/PhysicalMaterialFunctions.js +0 -57
  1004. package/nodes/lights/LightContextNode.cjs.js +0 -1
  1005. package/nodes/lights/LightNode.cjs.js +0 -1
  1006. package/nodes/lights/LightsNode.cjs.js +0 -1
  1007. package/nodes/loaders/NodeLoader.cjs.js +0 -1
  1008. package/nodes/loaders/NodeMaterialLoader.cjs.js +0 -1
  1009. package/nodes/loaders/NodeObjectLoader.cjs.js +0 -1
  1010. package/nodes/materials/LineBasicNodeMaterial.cjs.js +0 -1
  1011. package/nodes/materials/Materials.cjs.js +0 -1
  1012. package/nodes/materials/MeshBasicNodeMaterial.cjs.js +0 -1
  1013. package/nodes/materials/MeshStandardNodeMaterial.cjs.js +0 -1
  1014. package/nodes/materials/NodeMaterial.cjs.js +0 -1
  1015. package/nodes/materials/PointsNodeMaterial.cjs.js +0 -1
  1016. package/nodes/math/CondNode.cjs.js +0 -1
  1017. package/nodes/math/MathNode.cjs.js +0 -1
  1018. package/nodes/math/OperatorNode.cjs.js +0 -1
  1019. package/nodes/parsers/GLSLNodeFunction.cjs.js +0 -1
  1020. package/nodes/parsers/GLSLNodeFunction.js +0 -101
  1021. package/nodes/parsers/GLSLNodeParser.cjs.js +0 -1
  1022. package/nodes/parsers/GLSLNodeParser.js +0 -13
  1023. package/nodes/parsers/WGSLNodeFunction.cjs.js +0 -1
  1024. package/nodes/parsers/WGSLNodeFunction.js +0 -71
  1025. package/nodes/parsers/WGSLNodeParser.cjs.js +0 -1
  1026. package/nodes/parsers/WGSLNodeParser.js +0 -13
  1027. package/nodes/procedural/CheckerNode.cjs.js +0 -1
  1028. package/nodes/utils/ArrayElementNode.cjs.js +0 -1
  1029. package/nodes/utils/ConvertNode.cjs.js +0 -1
  1030. package/nodes/utils/JoinNode.cjs.js +0 -1
  1031. package/nodes/utils/MatcapUVNode.cjs.js +0 -1
  1032. package/nodes/utils/OscNode.cjs.js +0 -1
  1033. package/nodes/utils/SplitNode.cjs.js +0 -1
  1034. package/nodes/utils/SpriteSheetUVNode.cjs.js +0 -1
  1035. package/nodes/utils/TimerNode.cjs.js +0 -1
  1036. package/objects/GroundProjectedEnv.cjs.js +0 -1
  1037. package/objects/Lensflare.cjs.js +0 -1
  1038. package/objects/LightningStorm.cjs.js +0 -1
  1039. package/objects/MarchingCubes.cjs.js +0 -1
  1040. package/objects/Reflector.cjs.js +0 -1
  1041. package/objects/ReflectorForSSRPass.cjs.js +0 -1
  1042. package/objects/ReflectorRTT.cjs.js +0 -1
  1043. package/objects/Refractor.cjs.js +0 -1
  1044. package/objects/ShadowMesh.cjs.js +0 -1
  1045. package/objects/Sky.cjs.js +0 -1
  1046. package/objects/Water.cjs.js +0 -1
  1047. package/objects/Water2.cjs.js +0 -1
  1048. package/offscreen/jank.cjs.js +0 -1
  1049. package/offscreen/offscreen.cjs.js +0 -1
  1050. package/offscreen/scene.cjs.js +0 -1
  1051. package/physics/AmmoPhysics.cjs.js +0 -1
  1052. package/postprocessing/AdaptiveToneMappingPass.cjs.js +0 -1
  1053. package/postprocessing/AfterimagePass.cjs.js +0 -1
  1054. package/postprocessing/BloomPass.cjs.js +0 -1
  1055. package/postprocessing/BokehPass.cjs.js +0 -1
  1056. package/postprocessing/ClearPass.cjs.js +0 -1
  1057. package/postprocessing/CubeTexturePass.cjs.js +0 -1
  1058. package/postprocessing/DotScreenPass.cjs.js +0 -1
  1059. package/postprocessing/EffectComposer.cjs.js +0 -1
  1060. package/postprocessing/FilmPass.cjs.js +0 -1
  1061. package/postprocessing/GlitchPass.cjs.js +0 -1
  1062. package/postprocessing/HalftonePass.cjs.js +0 -1
  1063. package/postprocessing/LUTPass.cjs.js +0 -1
  1064. package/postprocessing/MaskPass.cjs.js +0 -1
  1065. package/postprocessing/OutlinePass.cjs.js +0 -1
  1066. package/postprocessing/Pass.cjs.js +0 -1
  1067. package/postprocessing/RenderPass.cjs.js +0 -1
  1068. package/postprocessing/RenderPixelatedPass.cjs.js +0 -1
  1069. package/postprocessing/SAOPass.cjs.js +0 -1
  1070. package/postprocessing/SMAAPass.cjs.js +0 -1
  1071. package/postprocessing/SSAARenderPass.cjs.js +0 -1
  1072. package/postprocessing/SSAOPass.cjs.js +0 -1
  1073. package/postprocessing/SSRPass.cjs.js +0 -1
  1074. package/postprocessing/SavePass.cjs.js +0 -1
  1075. package/postprocessing/ShaderPass.cjs.js +0 -1
  1076. package/postprocessing/TAARenderPass.cjs.js +0 -1
  1077. package/postprocessing/TexturePass.cjs.js +0 -1
  1078. package/postprocessing/UnrealBloomPass.cjs.js +0 -1
  1079. package/renderers/CSS2DRenderer.cjs.js +0 -1
  1080. package/renderers/CSS3DRenderer.cjs.js +0 -1
  1081. package/renderers/Projector.cjs.js +0 -1
  1082. package/renderers/SVGRenderer.cjs.js +0 -1
  1083. package/renderers/nodes/accessors/CameraNode.cjs.js +0 -1
  1084. package/renderers/nodes/accessors/ModelNode.cjs.js +0 -1
  1085. package/renderers/nodes/accessors/ModelViewProjectionNode.cjs.js +0 -1
  1086. package/renderers/nodes/accessors/NormalNode.cjs.js +0 -1
  1087. package/renderers/nodes/accessors/PositionNode.cjs.js +0 -1
  1088. package/renderers/nodes/accessors/UVNode.cjs.js +0 -1
  1089. package/renderers/nodes/core/AttributeNode.cjs.js +0 -1
  1090. package/renderers/nodes/core/InputNode.cjs.js +0 -1
  1091. package/renderers/nodes/core/Node.cjs.js +0 -1
  1092. package/renderers/nodes/core/NodeAttribute.cjs.js +0 -1
  1093. package/renderers/nodes/core/NodeBuilder.cjs.js +0 -1
  1094. package/renderers/nodes/core/NodeFrame.cjs.js +0 -1
  1095. package/renderers/nodes/core/NodeSlot.cjs.js +0 -1
  1096. package/renderers/nodes/core/NodeUniform.cjs.js +0 -1
  1097. package/renderers/nodes/core/NodeVary.cjs.js +0 -1
  1098. package/renderers/nodes/core/VaryNode.cjs.js +0 -1
  1099. package/renderers/nodes/core/constants.cjs.js +0 -1
  1100. package/renderers/nodes/inputs/ColorNode.cjs.js +0 -1
  1101. package/renderers/nodes/inputs/FloatNode.cjs.js +0 -1
  1102. package/renderers/nodes/inputs/Matrix3Node.cjs.js +0 -1
  1103. package/renderers/nodes/inputs/Matrix4Node.cjs.js +0 -1
  1104. package/renderers/nodes/inputs/TextureNode.cjs.js +0 -1
  1105. package/renderers/nodes/inputs/Vector2Node.cjs.js +0 -1
  1106. package/renderers/nodes/inputs/Vector3Node.cjs.js +0 -1
  1107. package/renderers/nodes/inputs/Vector4Node.cjs.js +0 -1
  1108. package/renderers/nodes/math/MathNode.cjs.js +0 -1
  1109. package/renderers/nodes/math/OperatorNode.cjs.js +0 -1
  1110. package/renderers/nodes/utils/SwitchNode.cjs.js +0 -1
  1111. package/renderers/nodes/utils/TimerNode.cjs.js +0 -1
  1112. package/renderers/webgpu/WebGPU.cjs.js +0 -1
  1113. package/renderers/webgpu/WebGPUAttributes.cjs.js +0 -1
  1114. package/renderers/webgpu/WebGPUBackground.cjs.js +0 -1
  1115. package/renderers/webgpu/WebGPUBinding.cjs.js +0 -1
  1116. package/renderers/webgpu/WebGPUBindings.cjs.js +0 -1
  1117. package/renderers/webgpu/WebGPUComputePipelines.cjs.js +0 -1
  1118. package/renderers/webgpu/WebGPUGeometries.cjs.js +0 -1
  1119. package/renderers/webgpu/WebGPUInfo.cjs.js +0 -1
  1120. package/renderers/webgpu/WebGPUObjects.cjs.js +0 -1
  1121. package/renderers/webgpu/WebGPUProperties.cjs.js +0 -1
  1122. package/renderers/webgpu/WebGPURenderLists.cjs.js +0 -1
  1123. package/renderers/webgpu/WebGPURenderPipelines.cjs.js +0 -1
  1124. package/renderers/webgpu/WebGPURenderer.cjs.js +0 -1
  1125. package/renderers/webgpu/WebGPUSampledTexture.cjs.js +0 -1
  1126. package/renderers/webgpu/WebGPUSampler.cjs.js +0 -1
  1127. package/renderers/webgpu/WebGPUStorageBuffer.cjs.js +0 -1
  1128. package/renderers/webgpu/WebGPUTextureRenderer.cjs.js +0 -1
  1129. package/renderers/webgpu/WebGPUTextureUtils.cjs.js +0 -1
  1130. package/renderers/webgpu/WebGPUTextures.cjs.js +0 -1
  1131. package/renderers/webgpu/WebGPUUniform.cjs.js +0 -1
  1132. package/renderers/webgpu/WebGPUUniformsGroup.cjs.js +0 -1
  1133. package/renderers/webgpu/constants.cjs.js +0 -1
  1134. package/renderers/webgpu/nodes/ShaderLib.cjs.js +0 -1
  1135. package/renderers/webgpu/nodes/WebGPUNodeBuilder.cjs.js +0 -1
  1136. package/renderers/webgpu/nodes/WebGPUNodeUniform.cjs.js +0 -1
  1137. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.cjs.js +0 -1
  1138. package/renderers/webgpu/nodes/WebGPUNodes.cjs.js +0 -1
  1139. package/shaders/ACESFilmicToneMappingShader.cjs.js +0 -1
  1140. package/shaders/AfterimageShader.cjs.js +0 -1
  1141. package/shaders/BasicShader.cjs.js +0 -1
  1142. package/shaders/BleachBypassShader.cjs.js +0 -1
  1143. package/shaders/BlendShader.cjs.js +0 -1
  1144. package/shaders/BokehShader.cjs.js +0 -1
  1145. package/shaders/BokehShader2.cjs.js +0 -1
  1146. package/shaders/BrightnessContrastShader.cjs.js +0 -1
  1147. package/shaders/ColorCorrectionShader.cjs.js +0 -1
  1148. package/shaders/ColorifyShader.cjs.js +0 -1
  1149. package/shaders/ConvolutionShader.cjs.js +0 -1
  1150. package/shaders/CopyShader.cjs.js +0 -1
  1151. package/shaders/DOFMipMapShader.cjs.js +0 -1
  1152. package/shaders/DepthLimitedBlurShader.cjs.js +0 -1
  1153. package/shaders/DigitalGlitch.cjs.js +0 -1
  1154. package/shaders/DotScreenShader.cjs.js +0 -1
  1155. package/shaders/FXAAShader.cjs.js +0 -1
  1156. package/shaders/FilmShader.cjs.js +0 -1
  1157. package/shaders/FocusShader.cjs.js +0 -1
  1158. package/shaders/FreiChenShader.cjs.js +0 -1
  1159. package/shaders/FresnelShader.cjs.js +0 -1
  1160. package/shaders/GammaCorrectionShader.cjs.js +0 -1
  1161. package/shaders/GodRaysShader.cjs.js +0 -1
  1162. package/shaders/HalftoneShader.cjs.js +0 -1
  1163. package/shaders/HorizontalBlurShader.cjs.js +0 -1
  1164. package/shaders/HorizontalTiltShiftShader.cjs.js +0 -1
  1165. package/shaders/HueSaturationShader.cjs.js +0 -1
  1166. package/shaders/KaleidoShader.cjs.js +0 -1
  1167. package/shaders/LuminosityHighPassShader.cjs.js +0 -1
  1168. package/shaders/LuminosityShader.cjs.js +0 -1
  1169. package/shaders/MirrorShader.cjs.js +0 -1
  1170. package/shaders/NormalMapShader.cjs.js +0 -1
  1171. package/shaders/ParallaxShader.cjs.js +0 -1
  1172. package/shaders/PixelShader.cjs.js +0 -1
  1173. package/shaders/RGBShiftShader.cjs.js +0 -1
  1174. package/shaders/SAOShader.cjs.js +0 -1
  1175. package/shaders/SMAAShader.cjs.js +0 -1
  1176. package/shaders/SSAOShader.cjs.js +0 -1
  1177. package/shaders/SSRShader.cjs.js +0 -1
  1178. package/shaders/SepiaShader.cjs.js +0 -1
  1179. package/shaders/SobelOperatorShader.cjs.js +0 -1
  1180. package/shaders/SubsurfaceScatteringShader.cjs.js +0 -1
  1181. package/shaders/TechnicolorShader.cjs.js +0 -1
  1182. package/shaders/ToneMapShader.cjs.js +0 -1
  1183. package/shaders/ToonShader.cjs.js +0 -1
  1184. package/shaders/TriangleBlurShader.cjs.js +0 -1
  1185. package/shaders/UnpackDepthRGBAShader.cjs.js +0 -1
  1186. package/shaders/VerticalBlurShader.cjs.js +0 -1
  1187. package/shaders/VerticalTiltShiftShader.cjs.js +0 -1
  1188. package/shaders/VignetteShader.cjs.js +0 -1
  1189. package/shaders/VolumeShader.cjs.js +0 -1
  1190. package/shaders/WaterRefractionShader.cjs.js +0 -1
  1191. package/shaders/index.cjs.js +0 -1
  1192. package/shaders/index.d.ts +0 -54
  1193. package/shaders/index.js +0 -53
  1194. package/shaders/types.cjs.js +0 -1
  1195. package/textures/FlakesTexture.cjs.js +0 -1
  1196. package/types/helpers.cjs.js +0 -1
  1197. package/types/shared.cjs.js +0 -1
  1198. package/types/shared.js +0 -1
  1199. package/types/utils.cjs.js +0 -1
  1200. package/types/utils.js +0 -1
  1201. package/utils/BufferGeometryUtils.cjs.js +0 -1
  1202. package/utils/GeometryCompressionUtils.cjs.js +0 -1
  1203. package/utils/GeometryUtils.cjs.js +0 -1
  1204. package/utils/LDrawUtils.cjs.js +0 -1
  1205. package/utils/LDrawUtils.d.ts +0 -5
  1206. package/utils/LDrawUtils.js +0 -144
  1207. package/utils/RoughnessMipmapper.cjs.js +0 -1
  1208. package/utils/SceneUtils.cjs.js +0 -1
  1209. package/utils/ShadowMapViewer.cjs.js +0 -1
  1210. package/utils/SkeletonUtils.cjs.js +0 -1
  1211. package/utils/UVsDebug.cjs.js +0 -1
  1212. package/utils/WorkerPool.cjs.js +0 -1
  1213. package/webxr/ARButton.cjs.js +0 -1
  1214. package/webxr/OculusHandModel.cjs.js +0 -1
  1215. package/webxr/OculusHandPointerModel.cjs.js +0 -1
  1216. package/webxr/Text2D.cjs.js +0 -1
  1217. package/webxr/VRButton.cjs.js +0 -1
  1218. package/webxr/XRControllerModelFactory.cjs.js +0 -1
  1219. package/webxr/XREstimatedLight.cjs.js +0 -1
  1220. package/webxr/XRHandMeshModel.cjs.js +0 -1
  1221. package/webxr/XRHandModelFactory.cjs.js +0 -1
  1222. package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
@@ -1,238 +1,163 @@
1
- import { BufferAttribute, Matrix4, Vector3, Matrix3, MeshPhongMaterial, UniformsUtils, ShaderLib, ShaderChunk } from 'three';
2
-
3
- /**
4
- * Octahedron and Quantization encodings based on work by:
5
- *
6
- * @link https://github.com/tsherif/mesh-quantization-example
7
- *
8
- */
1
+ "use strict";
2
+ Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
+ const THREE = require("three");
9
4
  var GeometryCompressionUtils = {
10
- /**
11
- * Make the input mesh.geometry's normal attribute encoded and compressed by 3 different methods.
12
- * Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the normal data.
13
- *
14
- * @param {THREE.Mesh} mesh
15
- * @param {String} encodeMethod "DEFAULT" || "OCT1Byte" || "OCT2Byte" || "ANGLES"
16
- *
17
- */
18
- compressNormals: function (mesh, encodeMethod) {
5
+ compressNormals: function(mesh, encodeMethod) {
19
6
  if (!mesh.geometry) {
20
- console.error('Mesh must contain geometry. ');
7
+ console.error("Mesh must contain geometry. ");
21
8
  }
22
-
23
9
  const normal = mesh.geometry.attributes.normal;
24
-
25
10
  if (!normal) {
26
- console.error('Geometry must contain normal attribute. ');
11
+ console.error("Geometry must contain normal attribute. ");
27
12
  }
28
-
29
- if (normal.isPacked) return;
30
-
13
+ if (normal.isPacked)
14
+ return;
31
15
  if (normal.itemSize != 3) {
32
- console.error('normal.itemSize is not 3, which cannot be encoded. ');
16
+ console.error("normal.itemSize is not 3, which cannot be encoded. ");
33
17
  }
34
-
35
18
  const array = normal.array;
36
19
  const count = normal.count;
37
20
  let result;
38
-
39
- if (encodeMethod == 'DEFAULT') {
40
- // TODO: Add 1 byte to the result, making the encoded length to be 4 bytes.
21
+ if (encodeMethod == "DEFAULT") {
41
22
  result = new Uint8Array(count * 3);
42
-
43
23
  for (let idx = 0; idx < array.length; idx += 3) {
44
24
  const encoded = this.EncodingFuncs.defaultEncode(array[idx], array[idx + 1], array[idx + 2], 1);
45
25
  result[idx + 0] = encoded[0];
46
26
  result[idx + 1] = encoded[1];
47
27
  result[idx + 2] = encoded[2];
48
28
  }
49
-
50
- mesh.geometry.setAttribute('normal', new BufferAttribute(result, 3, true));
29
+ mesh.geometry.setAttribute("normal", new THREE.BufferAttribute(result, 3, true));
51
30
  mesh.geometry.attributes.normal.bytes = result.length * 1;
52
- } else if (encodeMethod == 'OCT1Byte') {
53
- /**
54
- * It is not recommended to use 1-byte octahedron normals encoding unless you want to extremely reduce the memory usage
55
- * As it makes vertex data not aligned to a 4 byte boundary which may harm some WebGL implementations and sometimes the normal distortion is visible
56
- * Please refer to @zeux 's comments in https://github.com/mrdoob/three.js/pull/18208
57
- */
31
+ } else if (encodeMethod == "OCT1Byte") {
58
32
  result = new Int8Array(count * 2);
59
-
60
33
  for (let idx = 0; idx < array.length; idx += 3) {
61
34
  const encoded = this.EncodingFuncs.octEncodeBest(array[idx], array[idx + 1], array[idx + 2], 1);
62
35
  result[idx / 3 * 2 + 0] = encoded[0];
63
36
  result[idx / 3 * 2 + 1] = encoded[1];
64
37
  }
65
-
66
- mesh.geometry.setAttribute('normal', new BufferAttribute(result, 2, true));
38
+ mesh.geometry.setAttribute("normal", new THREE.BufferAttribute(result, 2, true));
67
39
  mesh.geometry.attributes.normal.bytes = result.length * 1;
68
- } else if (encodeMethod == 'OCT2Byte') {
40
+ } else if (encodeMethod == "OCT2Byte") {
69
41
  result = new Int16Array(count * 2);
70
-
71
42
  for (let idx = 0; idx < array.length; idx += 3) {
72
43
  const encoded = this.EncodingFuncs.octEncodeBest(array[idx], array[idx + 1], array[idx + 2], 2);
73
44
  result[idx / 3 * 2 + 0] = encoded[0];
74
45
  result[idx / 3 * 2 + 1] = encoded[1];
75
46
  }
76
-
77
- mesh.geometry.setAttribute('normal', new BufferAttribute(result, 2, true));
47
+ mesh.geometry.setAttribute("normal", new THREE.BufferAttribute(result, 2, true));
78
48
  mesh.geometry.attributes.normal.bytes = result.length * 2;
79
- } else if (encodeMethod == 'ANGLES') {
49
+ } else if (encodeMethod == "ANGLES") {
80
50
  result = new Uint16Array(count * 2);
81
-
82
51
  for (let idx = 0; idx < array.length; idx += 3) {
83
52
  const encoded = this.EncodingFuncs.anglesEncode(array[idx], array[idx + 1], array[idx + 2]);
84
53
  result[idx / 3 * 2 + 0] = encoded[0];
85
54
  result[idx / 3 * 2 + 1] = encoded[1];
86
55
  }
87
-
88
- mesh.geometry.setAttribute('normal', new BufferAttribute(result, 2, true));
56
+ mesh.geometry.setAttribute("normal", new THREE.BufferAttribute(result, 2, true));
89
57
  mesh.geometry.attributes.normal.bytes = result.length * 2;
90
58
  } else {
91
- console.error('Unrecognized encoding method, should be `DEFAULT` or `ANGLES` or `OCT`. ');
59
+ console.error("Unrecognized encoding method, should be `DEFAULT` or `ANGLES` or `OCT`. ");
92
60
  }
93
-
94
61
  mesh.geometry.attributes.normal.needsUpdate = true;
95
62
  mesh.geometry.attributes.normal.isPacked = true;
96
- mesh.geometry.attributes.normal.packingMethod = encodeMethod; // modify material
97
-
63
+ mesh.geometry.attributes.normal.packingMethod = encodeMethod;
98
64
  if (!(mesh.material instanceof PackedPhongMaterial)) {
99
65
  mesh.material = new PackedPhongMaterial().copy(mesh.material);
100
66
  }
101
-
102
- if (encodeMethod == 'ANGLES') {
67
+ if (encodeMethod == "ANGLES") {
103
68
  mesh.material.defines.USE_PACKED_NORMAL = 0;
104
69
  }
105
-
106
- if (encodeMethod == 'OCT1Byte') {
70
+ if (encodeMethod == "OCT1Byte") {
107
71
  mesh.material.defines.USE_PACKED_NORMAL = 1;
108
72
  }
109
-
110
- if (encodeMethod == 'OCT2Byte') {
73
+ if (encodeMethod == "OCT2Byte") {
111
74
  mesh.material.defines.USE_PACKED_NORMAL = 1;
112
75
  }
113
-
114
- if (encodeMethod == 'DEFAULT') {
76
+ if (encodeMethod == "DEFAULT") {
115
77
  mesh.material.defines.USE_PACKED_NORMAL = 2;
116
78
  }
117
79
  },
118
-
119
- /**
120
- * Make the input mesh.geometry's position attribute encoded and compressed.
121
- * Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the position data.
122
- *
123
- * @param {THREE.Mesh} mesh
124
- *
125
- */
126
- compressPositions: function (mesh) {
80
+ compressPositions: function(mesh) {
127
81
  if (!mesh.geometry) {
128
- console.error('Mesh must contain geometry. ');
82
+ console.error("Mesh must contain geometry. ");
129
83
  }
130
-
131
84
  const position = mesh.geometry.attributes.position;
132
-
133
85
  if (!position) {
134
- console.error('Geometry must contain position attribute. ');
86
+ console.error("Geometry must contain position attribute. ");
135
87
  }
136
-
137
- if (position.isPacked) return;
138
-
88
+ if (position.isPacked)
89
+ return;
139
90
  if (position.itemSize != 3) {
140
- console.error('position.itemSize is not 3, which cannot be packed. ');
91
+ console.error("position.itemSize is not 3, which cannot be packed. ");
141
92
  }
142
-
143
93
  const array = position.array;
144
94
  const encodingBytes = 2;
145
95
  const result = this.EncodingFuncs.quantizedEncode(array, encodingBytes);
146
96
  const quantized = result.quantized;
147
- const decodeMat = result.decodeMat; // IMPORTANT: calculate original geometry bounding info first, before updating packed positions
148
-
149
- if (mesh.geometry.boundingBox == null) mesh.geometry.computeBoundingBox();
150
- if (mesh.geometry.boundingSphere == null) mesh.geometry.computeBoundingSphere();
151
- mesh.geometry.setAttribute('position', new BufferAttribute(quantized, 3));
97
+ const decodeMat = result.decodeMat;
98
+ if (mesh.geometry.boundingBox == null)
99
+ mesh.geometry.computeBoundingBox();
100
+ if (mesh.geometry.boundingSphere == null)
101
+ mesh.geometry.computeBoundingSphere();
102
+ mesh.geometry.setAttribute("position", new THREE.BufferAttribute(quantized, 3));
152
103
  mesh.geometry.attributes.position.isPacked = true;
153
104
  mesh.geometry.attributes.position.needsUpdate = true;
154
- mesh.geometry.attributes.position.bytes = quantized.length * encodingBytes; // modify material
155
-
105
+ mesh.geometry.attributes.position.bytes = quantized.length * encodingBytes;
156
106
  if (!(mesh.material instanceof PackedPhongMaterial)) {
157
107
  mesh.material = new PackedPhongMaterial().copy(mesh.material);
158
108
  }
159
-
160
109
  mesh.material.defines.USE_PACKED_POSITION = 0;
161
110
  mesh.material.uniforms.quantizeMatPos.value = decodeMat;
162
111
  mesh.material.uniforms.quantizeMatPos.needsUpdate = true;
163
112
  },
164
-
165
- /**
166
- * Make the input mesh.geometry's uv attribute encoded and compressed.
167
- * Also will change the mesh.material to `PackedPhongMaterial` which let the vertex shader program decode the uv data.
168
- *
169
- * @param {THREE.Mesh} mesh
170
- *
171
- */
172
- compressUvs: function (mesh) {
113
+ compressUvs: function(mesh) {
173
114
  if (!mesh.geometry) {
174
- console.error('Mesh must contain geometry property. ');
115
+ console.error("Mesh must contain geometry property. ");
175
116
  }
176
-
177
117
  const uvs = mesh.geometry.attributes.uv;
178
-
179
118
  if (!uvs) {
180
- console.error('Geometry must contain uv attribute. ');
119
+ console.error("Geometry must contain uv attribute. ");
181
120
  }
182
-
183
- if (uvs.isPacked) return;
184
- const range = {
185
- min: Infinity,
186
- max: -Infinity
187
- };
121
+ if (uvs.isPacked)
122
+ return;
123
+ const range = { min: Infinity, max: -Infinity };
188
124
  const array = uvs.array;
189
-
190
125
  for (let i = 0; i < array.length; i++) {
191
126
  range.min = Math.min(range.min, array[i]);
192
127
  range.max = Math.max(range.max, array[i]);
193
128
  }
194
-
195
129
  let result;
196
-
197
- if (range.min >= -1.0 && range.max <= 1.0) {
198
- // use default encoding method
130
+ if (range.min >= -1 && range.max <= 1) {
199
131
  result = new Uint16Array(array.length);
200
-
201
132
  for (let i = 0; i < array.length; i += 2) {
202
133
  const encoded = this.EncodingFuncs.defaultEncode(array[i], array[i + 1], 0, 2);
203
134
  result[i] = encoded[0];
204
135
  result[i + 1] = encoded[1];
205
136
  }
206
-
207
- mesh.geometry.setAttribute('uv', new BufferAttribute(result, 2, true));
137
+ mesh.geometry.setAttribute("uv", new THREE.BufferAttribute(result, 2, true));
208
138
  mesh.geometry.attributes.uv.isPacked = true;
209
139
  mesh.geometry.attributes.uv.needsUpdate = true;
210
140
  mesh.geometry.attributes.uv.bytes = result.length * 2;
211
-
212
141
  if (!(mesh.material instanceof PackedPhongMaterial)) {
213
142
  mesh.material = new PackedPhongMaterial().copy(mesh.material);
214
143
  }
215
-
216
144
  mesh.material.defines.USE_PACKED_UV = 0;
217
145
  } else {
218
- // use quantized encoding method
219
146
  result = this.EncodingFuncs.quantizedEncodeUV(array, 2);
220
- mesh.geometry.setAttribute('uv', new BufferAttribute(result.quantized, 2));
147
+ mesh.geometry.setAttribute("uv", new THREE.BufferAttribute(result.quantized, 2));
221
148
  mesh.geometry.attributes.uv.isPacked = true;
222
149
  mesh.geometry.attributes.uv.needsUpdate = true;
223
150
  mesh.geometry.attributes.uv.bytes = result.quantized.length * 2;
224
-
225
151
  if (!(mesh.material instanceof PackedPhongMaterial)) {
226
152
  mesh.material = new PackedPhongMaterial().copy(mesh.material);
227
153
  }
228
-
229
154
  mesh.material.defines.USE_PACKED_UV = 1;
230
155
  mesh.material.uniforms.quantizeMatUV.value = result.decodeMat;
231
156
  mesh.material.uniforms.quantizeMatUV.needsUpdate = true;
232
157
  }
233
158
  },
234
159
  EncodingFuncs: {
235
- defaultEncode: function (x, y, z, bytes) {
160
+ defaultEncode: function(x, y, z, bytes) {
236
161
  if (bytes == 1) {
237
162
  const tmpx = Math.round((x + 1) * 0.5 * 255);
238
163
  const tmpy = Math.round((y + 1) * 0.5 * 255);
@@ -244,118 +169,99 @@ var GeometryCompressionUtils = {
244
169
  const tmpz = Math.round((z + 1) * 0.5 * 65535);
245
170
  return new Uint16Array([tmpx, tmpy, tmpz]);
246
171
  } else {
247
- console.error('number of bytes must be 1 or 2');
172
+ console.error("number of bytes must be 1 or 2");
248
173
  }
249
174
  },
250
- defaultDecode: function (array, bytes) {
175
+ defaultDecode: function(array, bytes) {
251
176
  if (bytes == 1) {
252
- return [array[0] / 255 * 2.0 - 1.0, array[1] / 255 * 2.0 - 1.0, array[2] / 255 * 2.0 - 1.0];
177
+ return [array[0] / 255 * 2 - 1, array[1] / 255 * 2 - 1, array[2] / 255 * 2 - 1];
253
178
  } else if (bytes == 2) {
254
- return [array[0] / 65535 * 2.0 - 1.0, array[1] / 65535 * 2.0 - 1.0, array[2] / 65535 * 2.0 - 1.0];
179
+ return [array[0] / 65535 * 2 - 1, array[1] / 65535 * 2 - 1, array[2] / 65535 * 2 - 1];
255
180
  } else {
256
- console.error('number of bytes must be 1 or 2');
181
+ console.error("number of bytes must be 1 or 2");
257
182
  }
258
183
  },
259
- // for `Angles` encoding
260
- anglesEncode: function (x, y, z) {
261
- const normal0 = parseInt(0.5 * (1.0 + Math.atan2(y, x) / Math.PI) * 65535);
262
- const normal1 = parseInt(0.5 * (1.0 + z) * 65535);
184
+ anglesEncode: function(x, y, z) {
185
+ const normal0 = parseInt(0.5 * (1 + Math.atan2(y, x) / Math.PI) * 65535);
186
+ const normal1 = parseInt(0.5 * (1 + z) * 65535);
263
187
  return new Uint16Array([normal0, normal1]);
264
188
  },
265
- // for `Octahedron` encoding
266
- octEncodeBest: function (x, y, z, bytes) {
267
- var oct, dec, best, currentCos, bestCos; // Test various combinations of ceil and floor
268
- // to minimize rounding errors
269
-
270
- best = oct = octEncodeVec3(x, y, z, 'floor', 'floor');
189
+ octEncodeBest: function(x, y, z, bytes) {
190
+ var oct, dec, best, currentCos, bestCos;
191
+ best = oct = octEncodeVec3(x, y, z, "floor", "floor");
271
192
  dec = octDecodeVec2(oct);
272
193
  bestCos = dot(x, y, z, dec);
273
- oct = octEncodeVec3(x, y, z, 'ceil', 'floor');
194
+ oct = octEncodeVec3(x, y, z, "ceil", "floor");
274
195
  dec = octDecodeVec2(oct);
275
196
  currentCos = dot(x, y, z, dec);
276
-
277
197
  if (currentCos > bestCos) {
278
198
  best = oct;
279
199
  bestCos = currentCos;
280
200
  }
281
-
282
- oct = octEncodeVec3(x, y, z, 'floor', 'ceil');
201
+ oct = octEncodeVec3(x, y, z, "floor", "ceil");
283
202
  dec = octDecodeVec2(oct);
284
203
  currentCos = dot(x, y, z, dec);
285
-
286
204
  if (currentCos > bestCos) {
287
205
  best = oct;
288
206
  bestCos = currentCos;
289
207
  }
290
-
291
- oct = octEncodeVec3(x, y, z, 'ceil', 'ceil');
208
+ oct = octEncodeVec3(x, y, z, "ceil", "ceil");
292
209
  dec = octDecodeVec2(oct);
293
210
  currentCos = dot(x, y, z, dec);
294
-
295
211
  if (currentCos > bestCos) {
296
212
  best = oct;
297
213
  }
298
-
299
214
  return best;
300
-
301
215
  function octEncodeVec3(x0, y0, z0, xfunc, yfunc) {
302
- var x = x0 / (Math.abs(x0) + Math.abs(y0) + Math.abs(z0));
303
- var y = y0 / (Math.abs(x0) + Math.abs(y0) + Math.abs(z0));
304
-
216
+ var x2 = x0 / (Math.abs(x0) + Math.abs(y0) + Math.abs(z0));
217
+ var y2 = y0 / (Math.abs(x0) + Math.abs(y0) + Math.abs(z0));
305
218
  if (z < 0) {
306
- var tempx = (1 - Math.abs(y)) * (x >= 0 ? 1 : -1);
307
- var tempy = (1 - Math.abs(x)) * (y >= 0 ? 1 : -1);
308
- x = tempx;
309
- y = tempy;
310
- var diff = 1 - Math.abs(x) - Math.abs(y);
311
-
219
+ var tempx = (1 - Math.abs(y2)) * (x2 >= 0 ? 1 : -1);
220
+ var tempy = (1 - Math.abs(x2)) * (y2 >= 0 ? 1 : -1);
221
+ x2 = tempx;
222
+ y2 = tempy;
223
+ var diff = 1 - Math.abs(x2) - Math.abs(y2);
312
224
  if (diff > 0) {
313
- diff += 0.001;
314
- x += x > 0 ? diff / 2 : -diff / 2;
315
- y += y > 0 ? diff / 2 : -diff / 2;
225
+ diff += 1e-3;
226
+ x2 += x2 > 0 ? diff / 2 : -diff / 2;
227
+ y2 += y2 > 0 ? diff / 2 : -diff / 2;
316
228
  }
317
229
  }
318
-
319
230
  if (bytes == 1) {
320
- return new Int8Array([Math[xfunc](x * 127.5 + (x < 0 ? 1 : 0)), Math[yfunc](y * 127.5 + (y < 0 ? 1 : 0))]);
231
+ return new Int8Array([Math[xfunc](x2 * 127.5 + (x2 < 0 ? 1 : 0)), Math[yfunc](y2 * 127.5 + (y2 < 0 ? 1 : 0))]);
321
232
  }
322
-
323
233
  if (bytes == 2) {
324
- return new Int16Array([Math[xfunc](x * 32767.5 + (x < 0 ? 1 : 0)), Math[yfunc](y * 32767.5 + (y < 0 ? 1 : 0))]);
234
+ return new Int16Array([
235
+ Math[xfunc](x2 * 32767.5 + (x2 < 0 ? 1 : 0)),
236
+ Math[yfunc](y2 * 32767.5 + (y2 < 0 ? 1 : 0))
237
+ ]);
325
238
  }
326
239
  }
327
-
328
- function octDecodeVec2(oct) {
329
- var x = oct[0];
330
- var y = oct[1];
331
-
240
+ function octDecodeVec2(oct2) {
241
+ var x2 = oct2[0];
242
+ var y2 = oct2[1];
332
243
  if (bytes == 1) {
333
- x /= x < 0 ? 127 : 128;
334
- y /= y < 0 ? 127 : 128;
244
+ x2 /= x2 < 0 ? 127 : 128;
245
+ y2 /= y2 < 0 ? 127 : 128;
335
246
  } else if (bytes == 2) {
336
- x /= x < 0 ? 32767 : 32768;
337
- y /= y < 0 ? 32767 : 32768;
247
+ x2 /= x2 < 0 ? 32767 : 32768;
248
+ y2 /= y2 < 0 ? 32767 : 32768;
338
249
  }
339
-
340
- var z = 1 - Math.abs(x) - Math.abs(y);
341
-
342
- if (z < 0) {
343
- var tmpx = x;
344
- x = (1 - Math.abs(y)) * (x >= 0 ? 1 : -1);
345
- y = (1 - Math.abs(tmpx)) * (y >= 0 ? 1 : -1);
250
+ var z2 = 1 - Math.abs(x2) - Math.abs(y2);
251
+ if (z2 < 0) {
252
+ var tmpx = x2;
253
+ x2 = (1 - Math.abs(y2)) * (x2 >= 0 ? 1 : -1);
254
+ y2 = (1 - Math.abs(tmpx)) * (y2 >= 0 ? 1 : -1);
346
255
  }
347
-
348
- var length = Math.sqrt(x * x + y * y + z * z);
349
- return [x / length, y / length, z / length];
256
+ var length = Math.sqrt(x2 * x2 + y2 * y2 + z2 * z2);
257
+ return [x2 / length, y2 / length, z2 / length];
350
258
  }
351
-
352
- function dot(x, y, z, vec3) {
353
- return x * vec3[0] + y * vec3[1] + z * vec3[2];
259
+ function dot(x2, y2, z2, vec3) {
260
+ return x2 * vec3[0] + y2 * vec3[1] + z2 * vec3[2];
354
261
  }
355
262
  },
356
- quantizedEncode: function (array, bytes) {
263
+ quantizedEncode: function(array, bytes) {
357
264
  let quantized, segments;
358
-
359
265
  if (bytes == 1) {
360
266
  quantized = new Uint8Array(array.length);
361
267
  segments = 255;
@@ -363,15 +269,13 @@ var GeometryCompressionUtils = {
363
269
  quantized = new Uint16Array(array.length);
364
270
  segments = 65535;
365
271
  } else {
366
- console.error('number of bytes error! ');
272
+ console.error("number of bytes error! ");
367
273
  }
368
-
369
- const decodeMat = new Matrix4();
274
+ const decodeMat = new THREE.Matrix4();
370
275
  const min = new Float32Array(3);
371
276
  const max = new Float32Array(3);
372
277
  min[0] = min[1] = min[2] = Number.MAX_VALUE;
373
278
  max[0] = max[1] = max[2] = -Number.MAX_VALUE;
374
-
375
279
  for (let i = 0; i < array.length; i += 3) {
376
280
  min[0] = Math.min(min[0], array[i + 0]);
377
281
  min[1] = Math.min(min[1], array[i + 1]);
@@ -380,28 +284,30 @@ var GeometryCompressionUtils = {
380
284
  max[1] = Math.max(max[1], array[i + 1]);
381
285
  max[2] = Math.max(max[2], array[i + 2]);
382
286
  }
383
-
384
- decodeMat.scale(new Vector3((max[0] - min[0]) / segments, (max[1] - min[1]) / segments, (max[2] - min[2]) / segments));
287
+ decodeMat.scale(
288
+ new THREE.Vector3((max[0] - min[0]) / segments, (max[1] - min[1]) / segments, (max[2] - min[2]) / segments)
289
+ );
385
290
  decodeMat.elements[12] = min[0];
386
291
  decodeMat.elements[13] = min[1];
387
292
  decodeMat.elements[14] = min[2];
388
293
  decodeMat.transpose();
389
- const multiplier = new Float32Array([max[0] !== min[0] ? segments / (max[0] - min[0]) : 0, max[1] !== min[1] ? segments / (max[1] - min[1]) : 0, max[2] !== min[2] ? segments / (max[2] - min[2]) : 0]);
390
-
294
+ const multiplier = new Float32Array([
295
+ max[0] !== min[0] ? segments / (max[0] - min[0]) : 0,
296
+ max[1] !== min[1] ? segments / (max[1] - min[1]) : 0,
297
+ max[2] !== min[2] ? segments / (max[2] - min[2]) : 0
298
+ ]);
391
299
  for (let i = 0; i < array.length; i += 3) {
392
300
  quantized[i + 0] = Math.floor((array[i + 0] - min[0]) * multiplier[0]);
393
301
  quantized[i + 1] = Math.floor((array[i + 1] - min[1]) * multiplier[1]);
394
302
  quantized[i + 2] = Math.floor((array[i + 2] - min[2]) * multiplier[2]);
395
303
  }
396
-
397
304
  return {
398
- quantized: quantized,
399
- decodeMat: decodeMat
305
+ quantized,
306
+ decodeMat
400
307
  };
401
308
  },
402
- quantizedEncodeUV: function (array, bytes) {
309
+ quantizedEncodeUV: function(array, bytes) {
403
310
  let quantized, segments;
404
-
405
311
  if (bytes == 1) {
406
312
  quantized = new Uint8Array(array.length);
407
313
  segments = 255;
@@ -409,60 +315,69 @@ var GeometryCompressionUtils = {
409
315
  quantized = new Uint16Array(array.length);
410
316
  segments = 65535;
411
317
  } else {
412
- console.error('number of bytes error! ');
318
+ console.error("number of bytes error! ");
413
319
  }
414
-
415
- const decodeMat = new Matrix3();
320
+ const decodeMat = new THREE.Matrix3();
416
321
  const min = new Float32Array(2);
417
322
  const max = new Float32Array(2);
418
323
  min[0] = min[1] = Number.MAX_VALUE;
419
324
  max[0] = max[1] = -Number.MAX_VALUE;
420
-
421
325
  for (let i = 0; i < array.length; i += 2) {
422
326
  min[0] = Math.min(min[0], array[i + 0]);
423
327
  min[1] = Math.min(min[1], array[i + 1]);
424
328
  max[0] = Math.max(max[0], array[i + 0]);
425
329
  max[1] = Math.max(max[1], array[i + 1]);
426
330
  }
427
-
428
331
  decodeMat.scale((max[0] - min[0]) / segments, (max[1] - min[1]) / segments);
429
332
  decodeMat.elements[6] = min[0];
430
333
  decodeMat.elements[7] = min[1];
431
334
  decodeMat.transpose();
432
- const multiplier = new Float32Array([max[0] !== min[0] ? segments / (max[0] - min[0]) : 0, max[1] !== min[1] ? segments / (max[1] - min[1]) : 0]);
433
-
335
+ const multiplier = new Float32Array([
336
+ max[0] !== min[0] ? segments / (max[0] - min[0]) : 0,
337
+ max[1] !== min[1] ? segments / (max[1] - min[1]) : 0
338
+ ]);
434
339
  for (let i = 0; i < array.length; i += 2) {
435
340
  quantized[i + 0] = Math.floor((array[i + 0] - min[0]) * multiplier[0]);
436
341
  quantized[i + 1] = Math.floor((array[i + 1] - min[1]) * multiplier[1]);
437
342
  }
438
-
439
343
  return {
440
- quantized: quantized,
441
- decodeMat: decodeMat
344
+ quantized,
345
+ decodeMat
442
346
  };
443
347
  }
444
348
  }
445
349
  };
446
- /**
447
- * `PackedPhongMaterial` inherited from THREE.MeshPhongMaterial
448
- *
449
- * @param {Object} parameters
450
- */
451
-
452
- class PackedPhongMaterial extends MeshPhongMaterial {
350
+ class PackedPhongMaterial extends THREE.MeshPhongMaterial {
453
351
  constructor(parameters) {
454
352
  super();
455
353
  this.defines = {};
456
- this.type = 'PackedPhongMaterial';
457
- this.uniforms = UniformsUtils.merge([ShaderLib.phong.uniforms, {
458
- quantizeMatPos: {
459
- value: null
460
- },
461
- quantizeMatUV: {
462
- value: null
354
+ this.type = "PackedPhongMaterial";
355
+ this.uniforms = THREE.UniformsUtils.merge([
356
+ THREE.ShaderLib.phong.uniforms,
357
+ {
358
+ quantizeMatPos: { value: null },
359
+ quantizeMatUV: { value: null }
463
360
  }
464
- }]);
465
- this.vertexShader = ['#define PHONG', 'varying vec3 vViewPosition;', '#ifndef FLAT_SHADED', 'varying vec3 vNormal;', '#endif', ShaderChunk.common, ShaderChunk.uv_pars_vertex, ShaderChunk.uv2_pars_vertex, ShaderChunk.displacementmap_pars_vertex, ShaderChunk.envmap_pars_vertex, ShaderChunk.color_pars_vertex, ShaderChunk.fog_pars_vertex, ShaderChunk.morphtarget_pars_vertex, ShaderChunk.skinning_pars_vertex, ShaderChunk.shadowmap_pars_vertex, ShaderChunk.logdepthbuf_pars_vertex, ShaderChunk.clipping_planes_pars_vertex, `#ifdef USE_PACKED_NORMAL
361
+ ]);
362
+ this.vertexShader = [
363
+ "#define PHONG",
364
+ "varying vec3 vViewPosition;",
365
+ "#ifndef FLAT_SHADED",
366
+ "varying vec3 vNormal;",
367
+ "#endif",
368
+ THREE.ShaderChunk.common,
369
+ THREE.ShaderChunk.uv_pars_vertex,
370
+ THREE.ShaderChunk.uv2_pars_vertex,
371
+ THREE.ShaderChunk.displacementmap_pars_vertex,
372
+ THREE.ShaderChunk.envmap_pars_vertex,
373
+ THREE.ShaderChunk.color_pars_vertex,
374
+ THREE.ShaderChunk.fog_pars_vertex,
375
+ THREE.ShaderChunk.morphtarget_pars_vertex,
376
+ THREE.ShaderChunk.skinning_pars_vertex,
377
+ THREE.ShaderChunk.shadowmap_pars_vertex,
378
+ THREE.ShaderChunk.logdepthbuf_pars_vertex,
379
+ THREE.ShaderChunk.clipping_planes_pars_vertex,
380
+ `#ifdef USE_PACKED_NORMAL
466
381
  #if USE_PACKED_NORMAL == 0
467
382
  vec3 decodeNormal(vec3 packedNormal)
468
383
  {
@@ -493,15 +408,18 @@ class PackedPhongMaterial extends MeshPhongMaterial {
493
408
  return normalize(v);
494
409
  }
495
410
  #endif
496
- #endif`, `#ifdef USE_PACKED_POSITION
411
+ #endif`,
412
+ `#ifdef USE_PACKED_POSITION
497
413
  #if USE_PACKED_POSITION == 0
498
414
  uniform mat4 quantizeMatPos;
499
415
  #endif
500
- #endif`, `#ifdef USE_PACKED_UV
416
+ #endif`,
417
+ `#ifdef USE_PACKED_UV
501
418
  #if USE_PACKED_UV == 1
502
419
  uniform mat3 quantizeMatUV;
503
420
  #endif
504
- #endif`, `#ifdef USE_PACKED_UV
421
+ #endif`,
422
+ `#ifdef USE_PACKED_UV
505
423
  #if USE_PACKED_UV == 0
506
424
  vec2 decodeUV(vec2 packedUV)
507
425
  {
@@ -517,29 +435,113 @@ class PackedPhongMaterial extends MeshPhongMaterial {
517
435
  return uv;
518
436
  }
519
437
  #endif
520
- #endif`, 'void main() {', ShaderChunk.uv_vertex, `#ifdef USE_UV
438
+ #endif`,
439
+ "void main() {",
440
+ THREE.ShaderChunk.uv_vertex,
441
+ `#ifdef USE_UV
521
442
  #ifdef USE_PACKED_UV
522
443
  vUv = decodeUV(vUv);
523
444
  #endif
524
- #endif`, ShaderChunk.uv2_vertex, ShaderChunk.color_vertex, ShaderChunk.beginnormal_vertex, `#ifdef USE_PACKED_NORMAL
445
+ #endif`,
446
+ THREE.ShaderChunk.uv2_vertex,
447
+ THREE.ShaderChunk.color_vertex,
448
+ THREE.ShaderChunk.beginnormal_vertex,
449
+ `#ifdef USE_PACKED_NORMAL
525
450
  objectNormal = decodeNormal(objectNormal);
526
451
  #endif
527
452
 
528
453
  #ifdef USE_TANGENT
529
454
  vec3 objectTangent = vec3( tangent.xyz );
530
455
  #endif
531
- `, ShaderChunk.morphnormal_vertex, ShaderChunk.skinbase_vertex, ShaderChunk.skinnormal_vertex, ShaderChunk.defaultnormal_vertex, '#ifndef FLAT_SHADED', ' vNormal = normalize( transformedNormal );', '#endif', ShaderChunk.begin_vertex, `#ifdef USE_PACKED_POSITION
456
+ `,
457
+ THREE.ShaderChunk.morphnormal_vertex,
458
+ THREE.ShaderChunk.skinbase_vertex,
459
+ THREE.ShaderChunk.skinnormal_vertex,
460
+ THREE.ShaderChunk.defaultnormal_vertex,
461
+ "#ifndef FLAT_SHADED",
462
+ " vNormal = normalize( transformedNormal );",
463
+ "#endif",
464
+ THREE.ShaderChunk.begin_vertex,
465
+ `#ifdef USE_PACKED_POSITION
532
466
  #if USE_PACKED_POSITION == 0
533
467
  transformed = ( vec4(transformed, 1.0) * quantizeMatPos ).xyz;
534
468
  #endif
535
- #endif`, ShaderChunk.morphtarget_vertex, ShaderChunk.skinning_vertex, ShaderChunk.displacementmap_vertex, ShaderChunk.project_vertex, ShaderChunk.logdepthbuf_vertex, ShaderChunk.clipping_planes_vertex, 'vViewPosition = - mvPosition.xyz;', ShaderChunk.worldpos_vertex, ShaderChunk.envmap_vertex, ShaderChunk.shadowmap_vertex, ShaderChunk.fog_vertex, '}'].join('\n'); // Use the original MeshPhongMaterial's fragmentShader.
536
-
537
- this.fragmentShader = ['#define PHONG', 'uniform vec3 diffuse;', 'uniform vec3 emissive;', 'uniform vec3 specular;', 'uniform float shininess;', 'uniform float opacity;', ShaderChunk.common, ShaderChunk.packing, ShaderChunk.dithering_pars_fragment, ShaderChunk.color_pars_fragment, ShaderChunk.uv_pars_fragment, ShaderChunk.uv2_pars_fragment, ShaderChunk.map_pars_fragment, ShaderChunk.alphamap_pars_fragment, ShaderChunk.aomap_pars_fragment, ShaderChunk.lightmap_pars_fragment, ShaderChunk.emissivemap_pars_fragment, ShaderChunk.envmap_common_pars_fragment, ShaderChunk.envmap_pars_fragment, ShaderChunk.cube_uv_reflection_fragment, ShaderChunk.fog_pars_fragment, ShaderChunk.bsdfs, ShaderChunk.lights_pars_begin, ShaderChunk.lights_phong_pars_fragment, ShaderChunk.shadowmap_pars_fragment, ShaderChunk.bumpmap_pars_fragment, ShaderChunk.normalmap_pars_fragment, ShaderChunk.specularmap_pars_fragment, ShaderChunk.logdepthbuf_pars_fragment, ShaderChunk.clipping_planes_pars_fragment, 'void main() {', ShaderChunk.clipping_planes_fragment, 'vec4 diffuseColor = vec4( diffuse, opacity );', 'ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );', 'vec3 totalEmissiveRadiance = emissive;', ShaderChunk.logdepthbuf_fragment, ShaderChunk.map_fragment, ShaderChunk.color_fragment, ShaderChunk.alphamap_fragment, ShaderChunk.alphatest_fragment, ShaderChunk.specularmap_fragment, ShaderChunk.normal_fragment_begin, ShaderChunk.normal_fragment_maps, ShaderChunk.emissivemap_fragment, // accumulation
538
- ShaderChunk.lights_phong_fragment, ShaderChunk.lights_fragment_begin, ShaderChunk.lights_fragment_maps, ShaderChunk.lights_fragment_end, // modulation
539
- ShaderChunk.aomap_fragment, 'vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;', ShaderChunk.envmap_fragment, 'gl_FragColor = vec4( outgoingLight, diffuseColor.a );', ShaderChunk.tonemapping_fragment, ShaderChunk.encodings_fragment, ShaderChunk.fog_fragment, ShaderChunk.premultiplied_alpha_fragment, ShaderChunk.dithering_fragment, '}'].join('\n');
469
+ #endif`,
470
+ THREE.ShaderChunk.morphtarget_vertex,
471
+ THREE.ShaderChunk.skinning_vertex,
472
+ THREE.ShaderChunk.displacementmap_vertex,
473
+ THREE.ShaderChunk.project_vertex,
474
+ THREE.ShaderChunk.logdepthbuf_vertex,
475
+ THREE.ShaderChunk.clipping_planes_vertex,
476
+ "vViewPosition = - mvPosition.xyz;",
477
+ THREE.ShaderChunk.worldpos_vertex,
478
+ THREE.ShaderChunk.envmap_vertex,
479
+ THREE.ShaderChunk.shadowmap_vertex,
480
+ THREE.ShaderChunk.fog_vertex,
481
+ "}"
482
+ ].join("\n");
483
+ this.fragmentShader = [
484
+ "#define PHONG",
485
+ "uniform vec3 diffuse;",
486
+ "uniform vec3 emissive;",
487
+ "uniform vec3 specular;",
488
+ "uniform float shininess;",
489
+ "uniform float opacity;",
490
+ THREE.ShaderChunk.common,
491
+ THREE.ShaderChunk.packing,
492
+ THREE.ShaderChunk.dithering_pars_fragment,
493
+ THREE.ShaderChunk.color_pars_fragment,
494
+ THREE.ShaderChunk.uv_pars_fragment,
495
+ THREE.ShaderChunk.uv2_pars_fragment,
496
+ THREE.ShaderChunk.map_pars_fragment,
497
+ THREE.ShaderChunk.alphamap_pars_fragment,
498
+ THREE.ShaderChunk.aomap_pars_fragment,
499
+ THREE.ShaderChunk.lightmap_pars_fragment,
500
+ THREE.ShaderChunk.emissivemap_pars_fragment,
501
+ THREE.ShaderChunk.envmap_common_pars_fragment,
502
+ THREE.ShaderChunk.envmap_pars_fragment,
503
+ THREE.ShaderChunk.cube_uv_reflection_fragment,
504
+ THREE.ShaderChunk.fog_pars_fragment,
505
+ THREE.ShaderChunk.bsdfs,
506
+ THREE.ShaderChunk.lights_pars_begin,
507
+ THREE.ShaderChunk.lights_phong_pars_fragment,
508
+ THREE.ShaderChunk.shadowmap_pars_fragment,
509
+ THREE.ShaderChunk.bumpmap_pars_fragment,
510
+ THREE.ShaderChunk.normalmap_pars_fragment,
511
+ THREE.ShaderChunk.specularmap_pars_fragment,
512
+ THREE.ShaderChunk.logdepthbuf_pars_fragment,
513
+ THREE.ShaderChunk.clipping_planes_pars_fragment,
514
+ "void main() {",
515
+ THREE.ShaderChunk.clipping_planes_fragment,
516
+ "vec4 diffuseColor = vec4( diffuse, opacity );",
517
+ "ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );",
518
+ "vec3 totalEmissiveRadiance = emissive;",
519
+ THREE.ShaderChunk.logdepthbuf_fragment,
520
+ THREE.ShaderChunk.map_fragment,
521
+ THREE.ShaderChunk.color_fragment,
522
+ THREE.ShaderChunk.alphamap_fragment,
523
+ THREE.ShaderChunk.alphatest_fragment,
524
+ THREE.ShaderChunk.specularmap_fragment,
525
+ THREE.ShaderChunk.normal_fragment_begin,
526
+ THREE.ShaderChunk.normal_fragment_maps,
527
+ THREE.ShaderChunk.emissivemap_fragment,
528
+ THREE.ShaderChunk.lights_phong_fragment,
529
+ THREE.ShaderChunk.lights_fragment_begin,
530
+ THREE.ShaderChunk.lights_fragment_maps,
531
+ THREE.ShaderChunk.lights_fragment_end,
532
+ THREE.ShaderChunk.aomap_fragment,
533
+ "vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;",
534
+ THREE.ShaderChunk.envmap_fragment,
535
+ "gl_FragColor = vec4( outgoingLight, diffuseColor.a );",
536
+ THREE.ShaderChunk.tonemapping_fragment,
537
+ THREE.ShaderChunk.encodings_fragment,
538
+ THREE.ShaderChunk.fog_fragment,
539
+ THREE.ShaderChunk.premultiplied_alpha_fragment,
540
+ THREE.ShaderChunk.dithering_fragment,
541
+ "}"
542
+ ].join("\n");
540
543
  this.setValues(parameters);
541
544
  }
542
-
543
545
  }
544
-
545
- export { GeometryCompressionUtils, PackedPhongMaterial };
546
+ exports.GeometryCompressionUtils = GeometryCompressionUtils;
547
+ exports.PackedPhongMaterial = PackedPhongMaterial;