three-stdlib 2.15.0 → 2.15.2

Sign up to get free protection for your applications and to get access to all the features.
Files changed (1222) hide show
  1. package/animation/AnimationClipCreator.js +32 -52
  2. package/animation/AnimationClipCreator.mjs +57 -0
  3. package/animation/CCDIKSolver.js +66 -161
  4. package/animation/CCDIKSolver.mjs +234 -0
  5. package/animation/MMDAnimationHelper.js +150 -341
  6. package/animation/MMDAnimationHelper.mjs +514 -0
  7. package/animation/MMDPhysics.js +154 -361
  8. package/animation/MMDPhysics.mjs +769 -0
  9. package/cameras/CinematicCamera.js +67 -77
  10. package/cameras/CinematicCamera.mjs +129 -0
  11. package/controls/ArcballControls.js +544 -1449
  12. package/controls/ArcballControls.mjs +1737 -0
  13. package/controls/DeviceOrientationControls.js +52 -97
  14. package/controls/DeviceOrientationControls.mjs +74 -0
  15. package/controls/DragControls.js +85 -187
  16. package/controls/DragControls.mjs +172 -0
  17. package/controls/FirstPersonControls.js +123 -193
  18. package/controls/FirstPersonControls.mjs +220 -0
  19. package/controls/FlyControls.js +82 -152
  20. package/controls/FlyControls.mjs +239 -0
  21. package/controls/OrbitControls.js +232 -481
  22. package/controls/OrbitControls.mjs +731 -0
  23. package/controls/PointerLockControls.js +63 -99
  24. package/controls/PointerLockControls.mjs +88 -0
  25. package/controls/TrackballControls.js +211 -383
  26. package/controls/TrackballControls.mjs +481 -0
  27. package/controls/TransformControls.js +575 -782
  28. package/controls/TransformControls.mjs +1068 -0
  29. package/controls/experimental/CameraControls.js +329 -609
  30. package/controls/experimental/CameraControls.mjs +673 -0
  31. package/csm/CSM.js +47 -108
  32. package/csm/CSM.mjs +244 -0
  33. package/csm/CSMFrustum.js +14 -29
  34. package/csm/CSMFrustum.mjs +75 -0
  35. package/csm/CSMHelper.js +20 -34
  36. package/csm/CSMHelper.mjs +114 -0
  37. package/csm/CSMShader.js +7 -11
  38. package/csm/CSMShader.mjs +251 -0
  39. package/curves/CurveExtras.js +73 -115
  40. package/curves/CurveExtras.mjs +224 -0
  41. package/curves/NURBSCurve.js +15 -43
  42. package/curves/NURBSCurve.mjs +35 -0
  43. package/curves/NURBSSurface.js +11 -27
  44. package/curves/NURBSSurface.mjs +28 -0
  45. package/curves/NURBSUtils.js +54 -203
  46. package/curves/NURBSUtils.mjs +226 -0
  47. package/deprecated/Geometry.js +191 -486
  48. package/deprecated/Geometry.mjs +966 -0
  49. package/effects/AnaglyphEffect.js +95 -60
  50. package/effects/AnaglyphEffect.mjs +120 -0
  51. package/effects/AsciiEffect.js +80 -110
  52. package/effects/AsciiEffect.mjs +173 -0
  53. package/effects/OutlineEffect.js +121 -204
  54. package/effects/OutlineEffect.mjs +295 -0
  55. package/effects/ParallaxBarrierEffect.js +39 -38
  56. package/effects/ParallaxBarrierEffect.mjs +64 -0
  57. package/effects/PeppersGhostEffect.js +19 -68
  58. package/effects/PeppersGhostEffect.mjs +85 -0
  59. package/effects/StereoEffect.js +12 -16
  60. package/effects/StereoEffect.mjs +32 -0
  61. package/environments/RoomEnvironment.js +52 -47
  62. package/environments/RoomEnvironment.mjs +78 -0
  63. package/exporters/ColladaExporter.js +115 -241
  64. package/exporters/ColladaExporter.mjs +299 -0
  65. package/exporters/DRACOExporter.js +67 -121
  66. package/exporters/DRACOExporter.mjs +132 -0
  67. package/exporters/GLTFExporter.js +463 -1014
  68. package/exporters/GLTFExporter.mjs +1381 -0
  69. package/exporters/MMDExporter.js +44 -102
  70. package/exporters/MMDExporter.mjs +102 -0
  71. package/exporters/OBJExporter.js +78 -140
  72. package/exporters/OBJExporter.mjs +166 -0
  73. package/exporters/PLYExporter.js +93 -154
  74. package/exporters/PLYExporter.mjs +278 -0
  75. package/exporters/STLExporter.js +30 -81
  76. package/exporters/STLExporter.mjs +129 -0
  77. package/exporters/USDZExporter.js +84 -144
  78. package/exporters/USDZExporter.mjs +328 -0
  79. package/geometries/BoxLineGeometry.js +7 -14
  80. package/geometries/BoxLineGeometry.mjs +45 -0
  81. package/geometries/ConvexGeometry.js +15 -24
  82. package/geometries/ConvexGeometry.mjs +29 -0
  83. package/geometries/DecalGeometry.js +108 -162
  84. package/geometries/DecalGeometry.mjs +184 -0
  85. package/geometries/LightningStrike.js +101 -294
  86. package/geometries/LightningStrike.mjs +547 -0
  87. package/geometries/ParametricGeometries.js +26 -76
  88. package/geometries/ParametricGeometries.mjs +129 -0
  89. package/geometries/ParametricGeometry.js +24 -48
  90. package/geometries/ParametricGeometry.mjs +63 -0
  91. package/geometries/RoundedBoxGeometry.js +33 -64
  92. package/geometries/RoundedBoxGeometry.mjs +91 -0
  93. package/geometries/TeapotGeometry.js +1434 -174
  94. package/geometries/TeapotGeometry.mjs +1557 -0
  95. package/geometries/TextGeometry.js +9 -17
  96. package/geometries/TextGeometry.mjs +23 -0
  97. package/helpers/LightProbeHelper.js +53 -21
  98. package/helpers/LightProbeHelper.mjs +72 -0
  99. package/helpers/PositionalAudioHelper.js +23 -30
  100. package/helpers/PositionalAudioHelper.mjs +68 -0
  101. package/helpers/RectAreaLightHelper.js +17 -33
  102. package/helpers/RectAreaLightHelper.mjs +44 -0
  103. package/helpers/VertexNormalsHelper.js +20 -41
  104. package/helpers/VertexNormalsHelper.mjs +54 -0
  105. package/helpers/VertexTangentsHelper.js +18 -36
  106. package/helpers/VertexTangentsHelper.mjs +45 -0
  107. package/index.d.ts +54 -0
  108. package/index.js +968 -333
  109. package/index.mjs +968 -0
  110. package/interactive/SelectionBox.js +31 -46
  111. package/interactive/SelectionBox.mjs +137 -0
  112. package/interactive/SelectionHelper.js +16 -21
  113. package/interactive/SelectionHelper.mjs +54 -0
  114. package/libs/MeshoptDecoder.js +147 -58
  115. package/libs/MeshoptDecoder.mjs +210 -0
  116. package/libs/MotionControllers.js +66 -208
  117. package/libs/MotionControllers.mjs +261 -0
  118. package/lights/LightProbeGenerator.js +40 -96
  119. package/lights/LightProbeGenerator.mjs +145 -0
  120. package/lights/RectAreaLightUniformsLib.js +32842 -9
  121. package/lights/RectAreaLightUniformsLib.mjs +32842 -0
  122. package/lines/Line2.js +9 -12
  123. package/lines/Line2.mjs +13 -0
  124. package/lines/LineGeometry.js +7 -19
  125. package/lines/LineGeometry.mjs +44 -0
  126. package/lines/LineMaterial.js +51 -89
  127. package/lines/LineMaterial.mjs +539 -0
  128. package/lines/LineSegments2.js +56 -165
  129. package/lines/LineSegments2.mjs +202 -0
  130. package/lines/LineSegmentsGeometry.js +29 -71
  131. package/lines/LineSegmentsGeometry.mjs +124 -0
  132. package/lines/Wireframe.js +15 -29
  133. package/lines/Wireframe.mjs +31 -0
  134. package/lines/WireframeGeometry2.js +8 -9
  135. package/lines/WireframeGeometry2.mjs +13 -0
  136. package/loaders/3DMLoader.js +234 -469
  137. package/loaders/3DMLoader.mjs +802 -0
  138. package/loaders/3MFLoader.js +340 -555
  139. package/loaders/3MFLoader.mjs +837 -0
  140. package/loaders/AMFLoader.js +114 -219
  141. package/loaders/AMFLoader.mjs +284 -0
  142. package/loaders/AssimpLoader.js +328 -725
  143. package/loaders/AssimpLoader.mjs +1396 -0
  144. package/loaders/BVHLoader.js +94 -200
  145. package/loaders/BVHLoader.mjs +207 -0
  146. package/loaders/BasisTextureLoader.js +229 -357
  147. package/loaders/BasisTextureLoader.mjs +474 -0
  148. package/loaders/ColladaLoader.js +932 -1522
  149. package/loaders/ColladaLoader.mjs +2403 -0
  150. package/loaders/DDSLoader.js +42 -108
  151. package/loaders/DDSLoader.mjs +148 -0
  152. package/loaders/DRACOLoader.js +103 -210
  153. package/loaders/DRACOLoader.mjs +340 -0
  154. package/loaders/EXRLoader.js +461 -809
  155. package/loaders/EXRLoader.mjs +1351 -0
  156. package/loaders/FBXLoader.js +842 -1397
  157. package/loaders/FBXLoader.mjs +2362 -0
  158. package/loaders/FontLoader.js +33 -66
  159. package/loaders/FontLoader.mjs +111 -0
  160. package/loaders/GCodeLoader.js +63 -111
  161. package/loaders/GCodeLoader.mjs +141 -0
  162. package/loaders/GLTFLoader.js +771 -1484
  163. package/loaders/GLTFLoader.mjs +2316 -0
  164. package/loaders/HDRCubeTextureLoader.js +45 -50
  165. package/loaders/HDRCubeTextureLoader.mjs +77 -0
  166. package/loaders/KMZLoader.js +42 -55
  167. package/loaders/KMZLoader.mjs +75 -0
  168. package/loaders/KTX2Loader.js +229 -362
  169. package/loaders/KTX2Loader.mjs +427 -0
  170. package/loaders/KTXLoader.js +37 -99
  171. package/loaders/KTXLoader.mjs +87 -0
  172. package/loaders/LDrawLoader.js +313 -746
  173. package/loaders/LDrawLoader.mjs +1409 -0
  174. package/loaders/LUT3dlLoader.js +50 -62
  175. package/loaders/LUT3dlLoader.mjs +100 -0
  176. package/loaders/LUTCubeLoader.js +45 -56
  177. package/loaders/LUTCubeLoader.mjs +104 -0
  178. package/loaders/LWOLoader.js +227 -339
  179. package/loaders/LWOLoader.mjs +625 -0
  180. package/loaders/LottieLoader.js +36 -38
  181. package/loaders/LottieLoader.mjs +47 -0
  182. package/loaders/MD2Loader.js +248 -91
  183. package/loaders/MD2Loader.mjs +359 -0
  184. package/loaders/MDDLoader.js +25 -45
  185. package/loaders/MDDLoader.mjs +58 -0
  186. package/loaders/MMDLoader.js +359 -795
  187. package/loaders/MMDLoader.mjs +998 -0
  188. package/loaders/MTLLoader.js +91 -201
  189. package/loaders/MTLLoader.mjs +280 -0
  190. package/loaders/NRRDLoader.js +182 -263
  191. package/loaders/NRRDLoader.mjs +401 -0
  192. package/loaders/NodeMaterialLoader.js +121 -14
  193. package/loaders/NodeMaterialLoader.mjs +146 -0
  194. package/loaders/OBJLoader.js +161 -283
  195. package/loaders/OBJLoader.mjs +487 -0
  196. package/loaders/PCDLoader.js +145 -164
  197. package/loaders/PCDLoader.mjs +248 -0
  198. package/loaders/PDBLoader.js +45 -63
  199. package/loaders/PDBLoader.mjs +246 -0
  200. package/loaders/PLYLoader.js +106 -203
  201. package/loaders/PLYLoader.mjs +317 -0
  202. package/loaders/PRWMLoader.js +73 -110
  203. package/loaders/PRWMLoader.mjs +160 -0
  204. package/loaders/PVRLoader.js +32 -93
  205. package/loaders/PVRLoader.mjs +131 -0
  206. package/loaders/RGBELoader.js +96 -233
  207. package/loaders/RGBELoader.mjs +244 -0
  208. package/loaders/RGBMLoader.js +344 -514
  209. package/loaders/RGBMLoader.mjs +998 -0
  210. package/loaders/STLLoader.js +59 -165
  211. package/loaders/STLLoader.mjs +190 -0
  212. package/loaders/SVGLoader.js +481 -851
  213. package/loaders/SVGLoader.mjs +1709 -0
  214. package/loaders/TDSLoader.js +137 -527
  215. package/loaders/TDSLoader.mjs +480 -0
  216. package/loaders/TGALoader.js +94 -205
  217. package/loaders/TGALoader.mjs +285 -0
  218. package/loaders/TTFLoader.js +58 -79
  219. package/loaders/TTFLoader.mjs +131 -0
  220. package/loaders/TiltLoader.js +129 -167
  221. package/loaders/TiltLoader.mjs +373 -0
  222. package/loaders/VOXLoader.js +320 -84
  223. package/loaders/VOXLoader.mjs +431 -0
  224. package/loaders/VRMLLoader.js +786 -1268
  225. package/loaders/VRMLLoader.mjs +2093 -0
  226. package/loaders/VRMLoader.js +23 -31
  227. package/loaders/VRMLoader.mjs +38 -0
  228. package/loaders/VTKLoader.js +219 -407
  229. package/loaders/VTKLoader.mjs +646 -0
  230. package/loaders/XLoader.js +1083 -1259
  231. package/loaders/XLoader.mjs +1258 -0
  232. package/loaders/XYZLoader.js +28 -34
  233. package/loaders/XYZLoader.mjs +60 -0
  234. package/loaders/lwo/IFFParser.js +238 -492
  235. package/loaders/lwo/IFFParser.mjs +697 -0
  236. package/loaders/lwo/LWO2Parser.js +176 -279
  237. package/loaders/lwo/LWO2Parser.mjs +327 -0
  238. package/loaders/lwo/LWO3Parser.js +160 -247
  239. package/loaders/lwo/LWO3Parser.mjs +298 -0
  240. package/math/Capsule.js +56 -43
  241. package/math/Capsule.mjs +100 -0
  242. package/math/ColorConverter.js +18 -32
  243. package/math/ColorConverter.mjs +51 -0
  244. package/math/ConvexHull.js +515 -739
  245. package/math/ConvexHull.mjs +574 -0
  246. package/math/ImprovedNoise.js +282 -32
  247. package/math/ImprovedNoise.mjs +302 -0
  248. package/math/Lut.js +51 -35
  249. package/math/Lut.mjs +135 -0
  250. package/math/MeshSurfaceSampler.js +25 -68
  251. package/math/MeshSurfaceSampler.mjs +107 -0
  252. package/math/OBB.js +91 -152
  253. package/math/OBB.mjs +235 -0
  254. package/math/Octree.js +76 -139
  255. package/math/Octree.mjs +278 -0
  256. package/math/SimplexNoise.js +217 -238
  257. package/math/SimplexNoise.mjs +425 -0
  258. package/misc/ConvexObjectBreaker.js +79 -185
  259. package/misc/ConvexObjectBreaker.mjs +292 -0
  260. package/misc/GPUComputationRenderer.js +69 -194
  261. package/misc/GPUComputationRenderer.mjs +171 -0
  262. package/misc/Gyroscope.js +16 -22
  263. package/misc/Gyroscope.mjs +35 -0
  264. package/misc/MD2Character.js +52 -74
  265. package/misc/MD2Character.mjs +162 -0
  266. package/misc/MD2CharacterComplex.js +112 -163
  267. package/misc/MD2CharacterComplex.mjs +328 -0
  268. package/misc/MorphAnimMesh.js +20 -28
  269. package/misc/MorphAnimMesh.mjs +40 -0
  270. package/misc/MorphBlendMesh.js +45 -69
  271. package/misc/MorphBlendMesh.mjs +179 -0
  272. package/misc/ProgressiveLightmap.js +70 -187
  273. package/misc/ProgressiveLightmap.mjs +166 -0
  274. package/misc/RollerCoaster.js +106 -135
  275. package/misc/RollerCoaster.mjs +346 -0
  276. package/misc/TubePainter.js +74 -92
  277. package/misc/TubePainter.mjs +123 -0
  278. package/misc/Volume.js +108 -270
  279. package/misc/Volume.mjs +244 -0
  280. package/misc/VolumeSlice.js +34 -122
  281. package/misc/VolumeSlice.mjs +106 -0
  282. package/misc/WebGL.js +37 -34
  283. package/misc/WebGL.mjs +74 -0
  284. package/modifiers/CurveModifier.js +46 -151
  285. package/modifiers/CurveModifier.mjs +182 -0
  286. package/modifiers/EdgeSplitModifier.js +46 -90
  287. package/modifiers/EdgeSplitModifier.mjs +162 -0
  288. package/modifiers/SimplifyModifier.js +77 -202
  289. package/modifiers/SimplifyModifier.mjs +282 -0
  290. package/modifiers/TessellateModifier.js +65 -90
  291. package/modifiers/TessellateModifier.mjs +206 -0
  292. package/nodes/Nodes.js +274 -140
  293. package/nodes/Nodes.mjs +400 -0
  294. package/nodes/ShaderNode.js +296 -196
  295. package/nodes/ShaderNode.mjs +408 -0
  296. package/nodes/accessors/BufferNode.js +4 -8
  297. package/nodes/accessors/BufferNode.mjs +15 -0
  298. package/nodes/accessors/CameraNode.js +20 -25
  299. package/nodes/accessors/CameraNode.mjs +44 -0
  300. package/nodes/accessors/CubeTextureNode.js +14 -26
  301. package/nodes/accessors/CubeTextureNode.mjs +42 -0
  302. package/nodes/accessors/MaterialNode.js +43 -53
  303. package/nodes/accessors/MaterialNode.mjs +71 -0
  304. package/nodes/accessors/MaterialReferenceNode.js +3 -6
  305. package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
  306. package/nodes/accessors/ModelNode.js +3 -5
  307. package/nodes/accessors/ModelNode.mjs +9 -0
  308. package/nodes/accessors/ModelViewProjectionNode.js +14 -13
  309. package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
  310. package/nodes/accessors/NormalNode.js +40 -39
  311. package/nodes/accessors/NormalNode.mjs +62 -0
  312. package/nodes/accessors/Object3DNode.js +40 -50
  313. package/nodes/accessors/Object3DNode.mjs +76 -0
  314. package/nodes/accessors/PointUVNode.js +5 -9
  315. package/nodes/accessors/PointUVNode.mjs +13 -0
  316. package/nodes/accessors/PositionNode.js +42 -41
  317. package/nodes/accessors/PositionNode.mjs +65 -0
  318. package/nodes/accessors/ReferenceNode.js +10 -17
  319. package/nodes/accessors/ReferenceNode.mjs +37 -0
  320. package/nodes/accessors/ReflectNode.js +23 -26
  321. package/nodes/accessors/ReflectNode.mjs +43 -0
  322. package/nodes/accessors/SkinningNode.js +46 -48
  323. package/nodes/accessors/SkinningNode.mjs +58 -0
  324. package/nodes/accessors/TextureNode.js +14 -29
  325. package/nodes/accessors/TextureNode.mjs +54 -0
  326. package/nodes/accessors/UVNode.js +5 -11
  327. package/nodes/accessors/UVNode.mjs +23 -0
  328. package/nodes/core/ArrayUniformNode.js +3 -7
  329. package/nodes/core/ArrayUniformNode.mjs +14 -0
  330. package/nodes/core/AttributeNode.js +5 -12
  331. package/nodes/core/AttributeNode.mjs +30 -0
  332. package/nodes/core/BypassNode.js +5 -12
  333. package/nodes/core/BypassNode.mjs +22 -0
  334. package/nodes/core/CodeNode.js +4 -12
  335. package/nodes/core/CodeNode.mjs +28 -0
  336. package/nodes/core/ConstNode.js +3 -7
  337. package/nodes/core/ConstNode.mjs +14 -0
  338. package/nodes/core/ContextNode.js +3 -8
  339. package/nodes/core/ContextNode.mjs +22 -0
  340. package/nodes/core/ExpressionNode.js +5 -9
  341. package/nodes/core/ExpressionNode.mjs +19 -0
  342. package/nodes/core/FunctionCallNode.js +6 -15
  343. package/nodes/core/FunctionCallNode.mjs +37 -0
  344. package/nodes/core/FunctionNode.js +10 -25
  345. package/nodes/core/FunctionNode.mjs +56 -0
  346. package/nodes/core/InputNode.js +12 -23
  347. package/nodes/core/InputNode.mjs +38 -0
  348. package/nodes/core/Node.js +35 -75
  349. package/nodes/core/Node.mjs +139 -0
  350. package/nodes/core/NodeAttribute.js +2 -4
  351. package/nodes/core/NodeAttribute.mjs +10 -0
  352. package/nodes/core/NodeBuilder.js +110 -224
  353. package/nodes/core/NodeBuilder.mjs +395 -0
  354. package/nodes/core/NodeCode.js +4 -7
  355. package/nodes/core/NodeCode.mjs +11 -0
  356. package/nodes/core/NodeFrame.js +9 -12
  357. package/nodes/core/NodeFrame.mjs +35 -0
  358. package/nodes/core/NodeFunctionInput.js +3 -5
  359. package/nodes/core/NodeFunctionInput.mjs +13 -0
  360. package/nodes/core/NodeKeywords.js +5 -16
  361. package/nodes/core/NodeKeywords.mjs +44 -0
  362. package/nodes/core/NodeUniform.js +3 -7
  363. package/nodes/core/NodeUniform.mjs +18 -0
  364. package/nodes/core/NodeUtils.js +39 -43
  365. package/nodes/core/NodeUtils.mjs +57 -0
  366. package/nodes/core/NodeVar.js +2 -4
  367. package/nodes/core/NodeVar.mjs +10 -0
  368. package/nodes/core/NodeVary.js +2 -4
  369. package/nodes/core/NodeVary.mjs +10 -0
  370. package/nodes/core/PropertyNode.js +4 -10
  371. package/nodes/core/PropertyNode.mjs +21 -0
  372. package/nodes/core/TempNode.js +5 -11
  373. package/nodes/core/TempNode.mjs +25 -0
  374. package/nodes/core/UniformNode.js +4 -10
  375. package/nodes/core/UniformNode.mjs +23 -0
  376. package/nodes/core/VarNode.js +3 -11
  377. package/nodes/core/VarNode.mjs +31 -0
  378. package/nodes/core/VaryNode.js +6 -15
  379. package/nodes/core/VaryNode.mjs +30 -0
  380. package/nodes/core/constants.js +20 -7
  381. package/nodes/core/constants.mjs +24 -0
  382. package/nodes/display/ColorSpaceNode.js +34 -38
  383. package/nodes/display/ColorSpaceNode.mjs +63 -0
  384. package/nodes/display/NormalMapNode.js +35 -53
  385. package/nodes/display/NormalMapNode.mjs +54 -0
  386. package/nodes/fog/FogNode.js +5 -9
  387. package/nodes/fog/FogNode.mjs +15 -0
  388. package/nodes/fog/FogRangeNode.js +5 -9
  389. package/nodes/fog/FogRangeNode.mjs +17 -0
  390. package/nodes/functions/BSDFs.js +61 -118
  391. package/nodes/functions/BSDFs.mjs +64 -0
  392. package/nodes/lights/LightContextNode.js +14 -23
  393. package/nodes/lights/LightContextNode.mjs +35 -0
  394. package/nodes/lights/LightNode.js +27 -31
  395. package/nodes/lights/LightNode.mjs +58 -0
  396. package/nodes/lights/LightsNode.js +9 -28
  397. package/nodes/lights/LightsNode.mjs +59 -0
  398. package/nodes/loaders/NodeLoader.js +27 -42
  399. package/nodes/loaders/NodeLoader.mjs +66 -0
  400. package/nodes/loaders/NodeMaterialLoader.js +4 -10
  401. package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
  402. package/nodes/loaders/NodeObjectLoader.js +9 -19
  403. package/nodes/loaders/NodeObjectLoader.mjs +40 -0
  404. package/nodes/materials/LineBasicNodeMaterial.js +5 -10
  405. package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
  406. package/nodes/materials/Materials.js +14 -17
  407. package/nodes/materials/Materials.mjs +28 -0
  408. package/nodes/materials/MeshBasicNodeMaterial.js +5 -10
  409. package/nodes/materials/MeshBasicNodeMaterial.mjs +28 -0
  410. package/nodes/materials/MeshStandardNodeMaterial.js +5 -8
  411. package/nodes/materials/MeshStandardNodeMaterial.mjs +41 -0
  412. package/nodes/materials/NodeMaterial.js +20 -36
  413. package/nodes/materials/NodeMaterial.mjs +64 -0
  414. package/nodes/materials/PointsNodeMaterial.js +5 -10
  415. package/nodes/materials/PointsNodeMaterial.mjs +30 -0
  416. package/nodes/math/CondNode.js +11 -23
  417. package/nodes/math/CondNode.mjs +38 -0
  418. package/nodes/math/MathNode.js +98 -142
  419. package/nodes/math/MathNode.mjs +163 -0
  420. package/nodes/math/OperatorNode.js +24 -46
  421. package/nodes/math/OperatorNode.mjs +103 -0
  422. package/nodes/procedural/CheckerNode.js +13 -19
  423. package/nodes/procedural/CheckerNode.mjs +21 -0
  424. package/nodes/utils/ArrayElementNode.js +4 -8
  425. package/nodes/utils/ArrayElementNode.mjs +19 -0
  426. package/nodes/utils/ConvertNode.js +3 -8
  427. package/nodes/utils/ConvertNode.mjs +25 -0
  428. package/nodes/utils/JoinNode.js +7 -11
  429. package/nodes/utils/JoinNode.mjs +26 -0
  430. package/nodes/utils/MatcapUVNode.js +8 -11
  431. package/nodes/utils/MatcapUVNode.mjs +16 -0
  432. package/nodes/utils/OscNode.js +27 -33
  433. package/nodes/utils/OscNode.mjs +50 -0
  434. package/nodes/utils/SplitNode.js +6 -20
  435. package/nodes/utils/SplitNode.mjs +45 -0
  436. package/nodes/utils/SpriteSheetUVNode.js +23 -23
  437. package/nodes/utils/SpriteSheetUVNode.mjs +40 -0
  438. package/nodes/utils/TimerNode.js +20 -24
  439. package/nodes/utils/TimerNode.mjs +44 -0
  440. package/objects/GroundProjectedEnv.js +22 -37
  441. package/objects/GroundProjectedEnv.mjs +130 -0
  442. package/objects/Lensflare.js +86 -156
  443. package/objects/Lensflare.mjs +262 -0
  444. package/objects/LightningStorm.js +38 -102
  445. package/objects/LightningStorm.mjs +110 -0
  446. package/objects/MarchingCubes.js +150 -303
  447. package/objects/MarchingCubes.mjs +457 -0
  448. package/objects/Reflector.js +50 -72
  449. package/objects/Reflector.mjs +166 -0
  450. package/objects/ReflectorForSSRPass.js +80 -131
  451. package/objects/ReflectorForSSRPass.mjs +247 -0
  452. package/objects/ReflectorRTT.js +6 -7
  453. package/objects/ReflectorRTT.mjs +10 -0
  454. package/objects/Refractor.js +64 -106
  455. package/objects/Refractor.mjs +178 -0
  456. package/objects/ShadowMesh.js +8 -17
  457. package/objects/ShadowMesh.mjs +41 -0
  458. package/objects/Sky.js +119 -80
  459. package/objects/Sky.mjs +124 -0
  460. package/objects/Water.js +83 -127
  461. package/objects/Water.mjs +235 -0
  462. package/objects/Water2.js +72 -108
  463. package/objects/Water2.mjs +252 -0
  464. package/offscreen/jank.js +10 -14
  465. package/offscreen/jank.mjs +27 -0
  466. package/offscreen/offscreen.js +4 -5
  467. package/offscreen/offscreen.mjs +5 -0
  468. package/offscreen/scene.js +45 -48
  469. package/offscreen/scene.mjs +52 -0
  470. package/package.json +3 -3
  471. package/physics/AmmoPhysics.js +30 -71
  472. package/physics/AmmoPhysics.mjs +165 -0
  473. package/postprocessing/AdaptiveToneMappingPass.js +97 -123
  474. package/postprocessing/AdaptiveToneMappingPass.mjs +221 -0
  475. package/postprocessing/AfterimagePass.js +28 -49
  476. package/postprocessing/AfterimagePass.mjs +55 -0
  477. package/postprocessing/BloomPass.js +43 -69
  478. package/postprocessing/BloomPass.mjs +90 -0
  479. package/postprocessing/BokehPass.js +39 -69
  480. package/postprocessing/BokehPass.mjs +76 -0
  481. package/postprocessing/ClearPass.js +10 -25
  482. package/postprocessing/ClearPass.mjs +27 -0
  483. package/postprocessing/CubeTexturePass.js +28 -27
  484. package/postprocessing/CubeTexturePass.mjs +49 -0
  485. package/postprocessing/DotScreenPass.js +24 -32
  486. package/postprocessing/DotScreenPass.mjs +40 -0
  487. package/postprocessing/EffectComposer.js +39 -86
  488. package/postprocessing/EffectComposer.mjs +139 -0
  489. package/postprocessing/FilmPass.js +25 -30
  490. package/postprocessing/FilmPass.mjs +42 -0
  491. package/postprocessing/GlitchPass.js +38 -61
  492. package/postprocessing/GlitchPass.mjs +75 -0
  493. package/postprocessing/HalftonePass.js +19 -39
  494. package/postprocessing/HalftonePass.mjs +44 -0
  495. package/postprocessing/LUTPass.js +13 -38
  496. package/postprocessing/LUTPass.mjs +136 -0
  497. package/postprocessing/MaskPass.js +19 -38
  498. package/postprocessing/MaskPass.mjs +60 -0
  499. package/postprocessing/OutlinePass.js +135 -277
  500. package/postprocessing/OutlinePass.mjs +438 -0
  501. package/postprocessing/Pass.js +20 -44
  502. package/postprocessing/Pass.mjs +37 -0
  503. package/postprocessing/RenderPass.js +13 -36
  504. package/postprocessing/RenderPass.mjs +48 -0
  505. package/postprocessing/RenderPixelatedPass.js +44 -58
  506. package/postprocessing/RenderPixelatedPass.mjs +199 -0
  507. package/postprocessing/SAOPass.js +154 -189
  508. package/postprocessing/SAOPass.mjs +282 -0
  509. package/postprocessing/SMAAPass.js +64 -84
  510. package/postprocessing/SMAAPass.mjs +112 -0
  511. package/postprocessing/SSAARenderPass.js +121 -69
  512. package/postprocessing/SSAARenderPass.mjs +170 -0
  513. package/postprocessing/SSAOPass.js +123 -172
  514. package/postprocessing/SSAOPass.mjs +265 -0
  515. package/postprocessing/SSRPass.js +211 -280
  516. package/postprocessing/SSRPass.mjs +432 -0
  517. package/postprocessing/SavePass.js +20 -25
  518. package/postprocessing/SavePass.mjs +37 -0
  519. package/postprocessing/ShaderPass.js +14 -30
  520. package/postprocessing/ShaderPass.mjs +39 -0
  521. package/postprocessing/TAARenderPass.js +42 -61
  522. package/postprocessing/TAARenderPass.mjs +88 -0
  523. package/postprocessing/TexturePass.js +21 -22
  524. package/postprocessing/TexturePass.mjs +39 -0
  525. package/postprocessing/UnrealBloomPass.js +105 -213
  526. package/postprocessing/UnrealBloomPass.mjs +220 -0
  527. package/renderers/CSS2DRenderer.js +44 -56
  528. package/renderers/CSS2DRenderer.mjs +112 -0
  529. package/renderers/CSS3DRenderer.js +53 -86
  530. package/renderers/CSS3DRenderer.mjs +133 -0
  531. package/renderers/Projector.js +107 -274
  532. package/renderers/Projector.mjs +511 -0
  533. package/renderers/SVGRenderer.js +72 -182
  534. package/renderers/SVGRenderer.mjs +306 -0
  535. package/renderers/nodes/accessors/CameraNode.js +29 -40
  536. package/renderers/nodes/accessors/CameraNode.mjs +63 -0
  537. package/renderers/nodes/accessors/ModelNode.js +28 -37
  538. package/renderers/nodes/accessors/ModelNode.mjs +61 -0
  539. package/renderers/nodes/accessors/ModelViewProjectionNode.js +10 -23
  540. package/renderers/nodes/accessors/ModelViewProjectionNode.mjs +21 -0
  541. package/renderers/nodes/accessors/NormalNode.js +35 -45
  542. package/renderers/nodes/accessors/NormalNode.mjs +61 -0
  543. package/renderers/nodes/accessors/PositionNode.js +18 -19
  544. package/renderers/nodes/accessors/PositionNode.mjs +30 -0
  545. package/renderers/nodes/accessors/UVNode.js +5 -10
  546. package/renderers/nodes/accessors/UVNode.mjs +13 -0
  547. package/renderers/nodes/core/AttributeNode.js +5 -14
  548. package/renderers/nodes/core/AttributeNode.mjs +35 -0
  549. package/renderers/nodes/core/InputNode.js +4 -14
  550. package/renderers/nodes/core/InputNode.mjs +31 -0
  551. package/renderers/nodes/core/Node.js +7 -17
  552. package/renderers/nodes/core/Node.mjs +34 -0
  553. package/renderers/nodes/core/NodeAttribute.js +3 -6
  554. package/renderers/nodes/core/NodeAttribute.mjs +10 -0
  555. package/renderers/nodes/core/NodeBuilder.js +87 -154
  556. package/renderers/nodes/core/NodeBuilder.mjs +243 -0
  557. package/renderers/nodes/core/NodeFrame.js +9 -12
  558. package/renderers/nodes/core/NodeFrame.mjs +35 -0
  559. package/renderers/nodes/core/NodeSlot.js +2 -3
  560. package/renderers/nodes/core/NodeSlot.mjs +10 -0
  561. package/renderers/nodes/core/NodeUniform.js +4 -9
  562. package/renderers/nodes/core/NodeUniform.mjs +18 -0
  563. package/renderers/nodes/core/NodeVary.js +4 -7
  564. package/renderers/nodes/core/NodeVary.mjs +11 -0
  565. package/renderers/nodes/core/VaryNode.js +6 -12
  566. package/renderers/nodes/core/VaryNode.mjs +22 -0
  567. package/renderers/nodes/core/constants.js +16 -13
  568. package/renderers/nodes/core/constants.mjs +22 -0
  569. package/renderers/nodes/inputs/ColorNode.js +5 -11
  570. package/renderers/nodes/inputs/ColorNode.mjs +11 -0
  571. package/renderers/nodes/inputs/FloatNode.js +5 -11
  572. package/renderers/nodes/inputs/FloatNode.mjs +11 -0
  573. package/renderers/nodes/inputs/Matrix3Node.js +7 -13
  574. package/renderers/nodes/inputs/Matrix3Node.mjs +12 -0
  575. package/renderers/nodes/inputs/Matrix4Node.js +7 -13
  576. package/renderers/nodes/inputs/Matrix4Node.mjs +12 -0
  577. package/renderers/nodes/inputs/TextureNode.js +7 -15
  578. package/renderers/nodes/inputs/TextureNode.mjs +20 -0
  579. package/renderers/nodes/inputs/Vector2Node.js +5 -11
  580. package/renderers/nodes/inputs/Vector2Node.mjs +11 -0
  581. package/renderers/nodes/inputs/Vector3Node.js +7 -13
  582. package/renderers/nodes/inputs/Vector3Node.mjs +12 -0
  583. package/renderers/nodes/inputs/Vector4Node.js +7 -13
  584. package/renderers/nodes/inputs/Vector4Node.mjs +12 -0
  585. package/renderers/nodes/math/MathNode.js +20 -30
  586. package/renderers/nodes/math/MathNode.mjs +55 -0
  587. package/renderers/nodes/math/OperatorNode.js +4 -20
  588. package/renderers/nodes/math/OperatorNode.mjs +42 -0
  589. package/renderers/nodes/utils/SwitchNode.js +4 -9
  590. package/renderers/nodes/utils/SwitchNode.mjs +20 -0
  591. package/renderers/nodes/utils/TimerNode.js +5 -10
  592. package/renderers/nodes/utils/TimerNode.mjs +14 -0
  593. package/renderers/webgpu/WebGPU.js +14 -16
  594. package/renderers/webgpu/WebGPU.mjs +24 -0
  595. package/renderers/webgpu/WebGPUAttributes.js +16 -23
  596. package/renderers/webgpu/WebGPUAttributes.mjs +69 -0
  597. package/renderers/webgpu/WebGPUBackground.js +13 -30
  598. package/renderers/webgpu/WebGPUBackground.mjs +61 -0
  599. package/renderers/webgpu/WebGPUBinding.js +4 -7
  600. package/renderers/webgpu/WebGPUBinding.mjs +14 -0
  601. package/renderers/webgpu/WebGPUBindings.js +21 -57
  602. package/renderers/webgpu/WebGPUBindings.mjs +155 -0
  603. package/renderers/webgpu/WebGPUComputePipelines.js +14 -25
  604. package/renderers/webgpu/WebGPUComputePipelines.mjs +44 -0
  605. package/renderers/webgpu/WebGPUGeometries.js +5 -15
  606. package/renderers/webgpu/WebGPUGeometries.mjs +41 -0
  607. package/renderers/webgpu/WebGPUInfo.js +3 -8
  608. package/renderers/webgpu/WebGPUInfo.mjs +46 -0
  609. package/renderers/webgpu/WebGPUObjects.js +5 -10
  610. package/renderers/webgpu/WebGPUObjects.mjs +25 -0
  611. package/renderers/webgpu/WebGPUProperties.js +5 -11
  612. package/renderers/webgpu/WebGPUProperties.mjs +22 -0
  613. package/renderers/webgpu/WebGPURenderLists.js +20 -36
  614. package/renderers/webgpu/WebGPURenderLists.mjs +119 -0
  615. package/renderers/webgpu/WebGPURenderPipelines.js +260 -387
  616. package/renderers/webgpu/WebGPURenderPipelines.mjs +545 -0
  617. package/renderers/webgpu/WebGPURenderer.js +124 -262
  618. package/renderers/webgpu/WebGPURenderer.mjs +574 -0
  619. package/renderers/webgpu/WebGPUSampledTexture.js +18 -31
  620. package/renderers/webgpu/WebGPUSampledTexture.mjs +40 -0
  621. package/renderers/webgpu/WebGPUSampler.js +7 -12
  622. package/renderers/webgpu/WebGPUSampler.mjs +15 -0
  623. package/renderers/webgpu/WebGPUStorageBuffer.js +7 -12
  624. package/renderers/webgpu/WebGPUStorageBuffer.mjs +15 -0
  625. package/renderers/webgpu/WebGPUTextureRenderer.js +5 -11
  626. package/renderers/webgpu/WebGPUTextureRenderer.mjs +23 -0
  627. package/renderers/webgpu/WebGPUTextureUtils.js +29 -40
  628. package/renderers/webgpu/WebGPUTextureUtils.mjs +98 -0
  629. package/renderers/webgpu/WebGPUTextures.js +186 -333
  630. package/renderers/webgpu/WebGPUTextures.mjs +484 -0
  631. package/renderers/webgpu/WebGPUUniform.js +25 -51
  632. package/renderers/webgpu/WebGPUUniform.mjs +81 -0
  633. package/renderers/webgpu/WebGPUUniformsGroup.js +32 -72
  634. package/renderers/webgpu/WebGPUUniformsGroup.mjs +176 -0
  635. package/renderers/webgpu/constants.js +190 -181
  636. package/renderers/webgpu/constants.mjs +230 -0
  637. package/renderers/webgpu/nodes/ShaderLib.js +2 -2
  638. package/renderers/webgpu/nodes/ShaderLib.mjs +42 -0
  639. package/renderers/webgpu/nodes/WebGPUNodeBuilder.js +53 -124
  640. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +165 -0
  641. package/renderers/webgpu/nodes/WebGPUNodeUniform.js +17 -31
  642. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +73 -0
  643. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.js +8 -9
  644. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +15 -0
  645. package/renderers/webgpu/nodes/WebGPUNodes.js +7 -45
  646. package/renderers/webgpu/nodes/WebGPUNodes.mjs +40 -0
  647. package/shaders/ACESFilmicToneMappingShader.js +44 -24
  648. package/shaders/ACESFilmicToneMappingShader.mjs +48 -0
  649. package/shaders/AfterimageShader.js +28 -18
  650. package/shaders/AfterimageShader.mjs +32 -0
  651. package/shaders/BasicShader.js +9 -7
  652. package/shaders/BasicShader.mjs +12 -0
  653. package/shaders/BleachBypassShader.js +31 -15
  654. package/shaders/BleachBypassShader.mjs +35 -0
  655. package/shaders/BlendShader.js +26 -19
  656. package/shaders/BlendShader.mjs +30 -0
  657. package/shaders/BokehShader.js +98 -36
  658. package/shaders/BokehShader.mjs +106 -0
  659. package/shaders/BokehShader2.js +261 -90
  660. package/shaders/BokehShader2.mjs +269 -0
  661. package/shaders/BrightnessContrastShader.js +28 -19
  662. package/shaders/BrightnessContrastShader.mjs +32 -0
  663. package/shaders/ColorCorrectionShader.js +26 -22
  664. package/shaders/ColorCorrectionShader.mjs +30 -0
  665. package/shaders/ColorifyShader.js +24 -16
  666. package/shaders/ColorifyShader.mjs +28 -0
  667. package/shaders/ConvolutionShader.js +40 -36
  668. package/shaders/ConvolutionShader.mjs +55 -0
  669. package/shaders/CopyShader.js +21 -13
  670. package/shaders/CopyShader.mjs +25 -0
  671. package/shaders/DOFMipMapShader.js +28 -21
  672. package/shaders/DOFMipMapShader.mjs +32 -0
  673. package/shaders/DepthLimitedBlurShader.js +85 -40
  674. package/shaders/DepthLimitedBlurShader.mjs +114 -0
  675. package/shaders/DigitalGlitch.js +74 -46
  676. package/shaders/DigitalGlitch.mjs +78 -0
  677. package/shaders/DotScreenShader.js +35 -27
  678. package/shaders/DotScreenShader.mjs +39 -0
  679. package/shaders/FXAAShader.js +1094 -19
  680. package/shaders/FXAAShader.mjs +1098 -0
  681. package/shaders/FilmShader.js +38 -52
  682. package/shaders/FilmShader.mjs +42 -0
  683. package/shaders/FocusShader.js +51 -24
  684. package/shaders/FocusShader.mjs +55 -0
  685. package/shaders/FreiChenShader.js +57 -24
  686. package/shaders/FreiChenShader.mjs +61 -0
  687. package/shaders/FresnelShader.js +43 -22
  688. package/shaders/FresnelShader.mjs +47 -0
  689. package/shaders/GammaCorrectionShader.js +19 -11
  690. package/shaders/GammaCorrectionShader.mjs +23 -0
  691. package/shaders/GodRaysShader.js +103 -94
  692. package/shaders/GodRaysShader.mjs +146 -0
  693. package/shaders/HalftoneShader.js +208 -65
  694. package/shaders/HalftoneShader.mjs +212 -0
  695. package/shaders/HorizontalBlurShader.js +7 -23
  696. package/shaders/HorizontalBlurShader.mjs +43 -0
  697. package/shaders/HorizontalTiltShiftShader.js +33 -21
  698. package/shaders/HorizontalTiltShiftShader.mjs +37 -0
  699. package/shaders/HueSaturationShader.js +37 -21
  700. package/shaders/HueSaturationShader.mjs +41 -0
  701. package/shaders/KaleidoShader.js +30 -22
  702. package/shaders/KaleidoShader.mjs +34 -0
  703. package/shaders/LuminosityHighPassShader.js +33 -27
  704. package/shaders/LuminosityHighPassShader.mjs +37 -0
  705. package/shaders/LuminosityShader.js +21 -11
  706. package/shaders/LuminosityShader.mjs +25 -0
  707. package/shaders/MirrorShader.js +31 -16
  708. package/shaders/MirrorShader.mjs +35 -0
  709. package/shaders/NormalMapShader.js +27 -23
  710. package/shaders/NormalMapShader.mjs +31 -0
  711. package/shaders/ParallaxShader.js +107 -48
  712. package/shaders/ParallaxShader.mjs +113 -0
  713. package/shaders/PixelShader.js +24 -16
  714. package/shaders/PixelShader.mjs +28 -0
  715. package/shaders/RGBShiftShader.js +26 -22
  716. package/shaders/RGBShiftShader.mjs +30 -0
  717. package/shaders/SAOShader.js +132 -48
  718. package/shaders/SAOShader.mjs +144 -0
  719. package/shaders/SMAAShader.js +256 -135
  720. package/shaders/SMAAShader.mjs +272 -0
  721. package/shaders/SSAOShader.js +153 -81
  722. package/shaders/SSAOShader.mjs +172 -0
  723. package/shaders/SSRShader.js +32 -87
  724. package/shaders/SSRShader.mjs +324 -0
  725. package/shaders/SepiaShader.js +25 -15
  726. package/shaders/SepiaShader.mjs +29 -0
  727. package/shaders/SobelOperatorShader.js +40 -29
  728. package/shaders/SobelOperatorShader.mjs +44 -0
  729. package/shaders/SubsurfaceScatteringShader.js +53 -39
  730. package/shaders/SubsurfaceScatteringShader.mjs +59 -0
  731. package/shaders/TechnicolorShader.js +20 -13
  732. package/shaders/TechnicolorShader.mjs +24 -0
  733. package/shaders/ToneMapShader.js +44 -28
  734. package/shaders/ToneMapShader.mjs +48 -0
  735. package/shaders/ToonShader.js +172 -96
  736. package/shaders/ToonShader.mjs +188 -0
  737. package/shaders/TriangleBlurShader.js +32 -23
  738. package/shaders/TriangleBlurShader.mjs +36 -0
  739. package/shaders/UnpackDepthRGBAShader.js +22 -14
  740. package/shaders/UnpackDepthRGBAShader.mjs +26 -0
  741. package/shaders/VerticalBlurShader.js +7 -23
  742. package/shaders/VerticalBlurShader.mjs +44 -0
  743. package/shaders/VerticalTiltShiftShader.js +33 -21
  744. package/shaders/VerticalTiltShiftShader.mjs +37 -0
  745. package/shaders/VignetteShader.js +24 -28
  746. package/shaders/VignetteShader.mjs +28 -0
  747. package/shaders/VolumeShader.js +174 -77
  748. package/shaders/VolumeShader.mjs +178 -0
  749. package/shaders/WaterRefractionShader.js +38 -6
  750. package/shaders/WaterRefractionShader.mjs +57 -0
  751. package/shaders/types.js +1 -1
  752. package/{custom.d.js → shaders/types.mjs} +0 -0
  753. package/textures/FlakesTexture.js +8 -10
  754. package/textures/FlakesTexture.mjs +30 -0
  755. package/types/helpers.js +3 -2
  756. package/types/helpers.mjs +4 -0
  757. package/utils/BufferGeometryUtils.js +251 -325
  758. package/utils/BufferGeometryUtils.mjs +570 -0
  759. package/utils/GeometryCompressionUtils.js +241 -239
  760. package/utils/GeometryCompressionUtils.mjs +547 -0
  761. package/utils/GeometryUtils.js +41 -94
  762. package/utils/GeometryUtils.mjs +108 -0
  763. package/utils/RoughnessMipmapper.js +38 -82
  764. package/utils/RoughnessMipmapper.mjs +213 -0
  765. package/utils/SceneUtils.js +15 -20
  766. package/utils/SceneUtils.mjs +36 -0
  767. package/utils/ShadowMapViewer.js +49 -95
  768. package/utils/ShadowMapViewer.mjs +114 -0
  769. package/utils/SkeletonUtils.js +74 -165
  770. package/utils/SkeletonUtils.mjs +292 -0
  771. package/utils/UVsDebug.js +32 -62
  772. package/utils/UVsDebug.mjs +85 -0
  773. package/utils/WorkerPool.js +13 -33
  774. package/utils/WorkerPool.mjs +62 -0
  775. package/webxr/ARButton.js +72 -98
  776. package/webxr/ARButton.mjs +119 -0
  777. package/webxr/OculusHandModel.js +18 -37
  778. package/webxr/OculusHandModel.mjs +71 -0
  779. package/webxr/OculusHandPointerModel.js +58 -80
  780. package/webxr/OculusHandPointerModel.mjs +207 -0
  781. package/webxr/Text2D.js +37 -19
  782. package/webxr/Text2D.mjs +31 -0
  783. package/webxr/VRButton.js +59 -90
  784. package/webxr/VRButton.mjs +105 -0
  785. package/webxr/XRControllerModelFactory.js +58 -116
  786. package/webxr/XRControllerModelFactory.mjs +146 -0
  787. package/webxr/XREstimatedLight.js +39 -66
  788. package/webxr/XREstimatedLight.mjs +126 -0
  789. package/webxr/XRHandMeshModel.js +40 -29
  790. package/webxr/XRHandMeshModel.mjs +73 -0
  791. package/webxr/XRHandModelFactory.js +28 -31
  792. package/webxr/XRHandModelFactory.mjs +61 -0
  793. package/webxr/XRHandPrimitiveModel.js +41 -27
  794. package/webxr/XRHandPrimitiveModel.mjs +68 -0
  795. package/BufferGeometryUtils-1a7a235c.js +0 -655
  796. package/BufferGeometryUtils-971dfde3.js +0 -1
  797. package/Nodes-4f766d71.js +0 -471
  798. package/Nodes-9aa16d74.js +0 -1
  799. package/animation/AnimationClipCreator.cjs.js +0 -1
  800. package/animation/CCDIKSolver.cjs.js +0 -1
  801. package/animation/MMDAnimationHelper.cjs.js +0 -1
  802. package/animation/MMDPhysics.cjs.js +0 -1
  803. package/cameras/CinematicCamera.cjs.js +0 -1
  804. package/controls/ArcballControls.cjs.js +0 -1
  805. package/controls/DeviceOrientationControls.cjs.js +0 -1
  806. package/controls/DragControls.cjs.js +0 -1
  807. package/controls/FirstPersonControls.cjs.js +0 -1
  808. package/controls/FlyControls.cjs.js +0 -1
  809. package/controls/OrbitControls.cjs.js +0 -1
  810. package/controls/PointerLockControls.cjs.js +0 -1
  811. package/controls/TrackballControls.cjs.js +0 -1
  812. package/controls/TransformControls.cjs.js +0 -1
  813. package/controls/experimental/CameraControls.cjs.js +0 -1
  814. package/csm/CSM.cjs.js +0 -1
  815. package/csm/CSMFrustum.cjs.js +0 -1
  816. package/csm/CSMHelper.cjs.js +0 -1
  817. package/csm/CSMShader.cjs.js +0 -1
  818. package/curves/CurveExtras.cjs.js +0 -1
  819. package/curves/NURBSCurve.cjs.js +0 -1
  820. package/curves/NURBSSurface.cjs.js +0 -1
  821. package/curves/NURBSUtils.cjs.js +0 -1
  822. package/custom.d.cjs.js +0 -1
  823. package/deprecated/Geometry.cjs.js +0 -1
  824. package/effects/AnaglyphEffect.cjs.js +0 -1
  825. package/effects/AsciiEffect.cjs.js +0 -1
  826. package/effects/OutlineEffect.cjs.js +0 -1
  827. package/effects/ParallaxBarrierEffect.cjs.js +0 -1
  828. package/effects/PeppersGhostEffect.cjs.js +0 -1
  829. package/effects/StereoEffect.cjs.js +0 -1
  830. package/environments/RoomEnvironment.cjs.js +0 -1
  831. package/exporters/ColladaExporter.cjs.js +0 -1
  832. package/exporters/DRACOExporter.cjs.js +0 -1
  833. package/exporters/GLTFExporter.cjs.js +0 -1
  834. package/exporters/MMDExporter.cjs.js +0 -1
  835. package/exporters/OBJExporter.cjs.js +0 -1
  836. package/exporters/PLYExporter.cjs.js +0 -1
  837. package/exporters/STLExporter.cjs.js +0 -1
  838. package/exporters/USDZExporter.cjs.js +0 -1
  839. package/geometries/BoxLineGeometry.cjs.js +0 -1
  840. package/geometries/ConvexGeometry.cjs.js +0 -1
  841. package/geometries/DecalGeometry.cjs.js +0 -1
  842. package/geometries/LightningStrike.cjs.js +0 -1
  843. package/geometries/ParametricGeometries.cjs.js +0 -1
  844. package/geometries/ParametricGeometry.cjs.js +0 -1
  845. package/geometries/RoundedBoxGeometry.cjs.js +0 -1
  846. package/geometries/TeapotGeometry.cjs.js +0 -1
  847. package/geometries/TextGeometry.cjs.js +0 -1
  848. package/helpers/LightProbeHelper.cjs.js +0 -1
  849. package/helpers/PositionalAudioHelper.cjs.js +0 -1
  850. package/helpers/RectAreaLightHelper.cjs.js +0 -1
  851. package/helpers/VertexNormalsHelper.cjs.js +0 -1
  852. package/helpers/VertexTangentsHelper.cjs.js +0 -1
  853. package/index.cjs.js +0 -1
  854. package/interactive/InteractiveGroup.cjs.js +0 -1
  855. package/interactive/InteractiveGroup.d.ts +0 -5
  856. package/interactive/InteractiveGroup.js +0 -87
  857. package/interactive/SelectionBox.cjs.js +0 -1
  858. package/interactive/SelectionHelper.cjs.js +0 -1
  859. package/libs/MeshoptDecoder.cjs.js +0 -1
  860. package/libs/MotionControllers.cjs.js +0 -1
  861. package/lights/LightProbeGenerator.cjs.js +0 -1
  862. package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
  863. package/lines/Line2.cjs.js +0 -1
  864. package/lines/LineGeometry.cjs.js +0 -1
  865. package/lines/LineMaterial.cjs.js +0 -1
  866. package/lines/LineSegments2.cjs.js +0 -1
  867. package/lines/LineSegmentsGeometry.cjs.js +0 -1
  868. package/lines/Wireframe.cjs.js +0 -1
  869. package/lines/WireframeGeometry2.cjs.js +0 -1
  870. package/loaders/3DMLoader.cjs.js +0 -1
  871. package/loaders/3MFLoader.cjs.js +0 -1
  872. package/loaders/AMFLoader.cjs.js +0 -1
  873. package/loaders/AssimpLoader.cjs.js +0 -1
  874. package/loaders/BVHLoader.cjs.js +0 -1
  875. package/loaders/BasisTextureLoader.cjs.js +0 -1
  876. package/loaders/ColladaLoader.cjs.js +0 -1
  877. package/loaders/DDSLoader.cjs.js +0 -1
  878. package/loaders/DRACOLoader.cjs.js +0 -1
  879. package/loaders/EXRLoader.cjs.js +0 -1
  880. package/loaders/FBXLoader.cjs.js +0 -1
  881. package/loaders/FontLoader.cjs.js +0 -1
  882. package/loaders/GCodeLoader.cjs.js +0 -1
  883. package/loaders/GLTFLoader.cjs.js +0 -1
  884. package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
  885. package/loaders/KMZLoader.cjs.js +0 -1
  886. package/loaders/KTX2Loader.cjs.js +0 -1
  887. package/loaders/KTXLoader.cjs.js +0 -1
  888. package/loaders/LDrawLoader.cjs.js +0 -1
  889. package/loaders/LUT3dlLoader.cjs.js +0 -1
  890. package/loaders/LUTCubeLoader.cjs.js +0 -1
  891. package/loaders/LWOLoader.cjs.js +0 -1
  892. package/loaders/LottieLoader.cjs.js +0 -1
  893. package/loaders/MD2Loader.cjs.js +0 -1
  894. package/loaders/MDDLoader.cjs.js +0 -1
  895. package/loaders/MMDLoader.cjs.js +0 -1
  896. package/loaders/MTLLoader.cjs.js +0 -1
  897. package/loaders/NRRDLoader.cjs.js +0 -1
  898. package/loaders/NodeMaterialLoader.cjs.js +0 -1
  899. package/loaders/OBJLoader.cjs.js +0 -1
  900. package/loaders/PCDLoader.cjs.js +0 -1
  901. package/loaders/PDBLoader.cjs.js +0 -1
  902. package/loaders/PLYLoader.cjs.js +0 -1
  903. package/loaders/PRWMLoader.cjs.js +0 -1
  904. package/loaders/PVRLoader.cjs.js +0 -1
  905. package/loaders/RGBELoader.cjs.js +0 -1
  906. package/loaders/RGBMLoader.cjs.js +0 -1
  907. package/loaders/STLLoader.cjs.js +0 -1
  908. package/loaders/SVGLoader.cjs.js +0 -1
  909. package/loaders/TDSLoader.cjs.js +0 -1
  910. package/loaders/TGALoader.cjs.js +0 -1
  911. package/loaders/TTFLoader.cjs.js +0 -1
  912. package/loaders/TiltLoader.cjs.js +0 -1
  913. package/loaders/VOXLoader.cjs.js +0 -1
  914. package/loaders/VRMLLoader.cjs.js +0 -1
  915. package/loaders/VRMLoader.cjs.js +0 -1
  916. package/loaders/VTKLoader.cjs.js +0 -1
  917. package/loaders/XLoader.cjs.js +0 -1
  918. package/loaders/XYZLoader.cjs.js +0 -1
  919. package/loaders/lwo/IFFParser.cjs.js +0 -1
  920. package/loaders/lwo/LWO2Parser.cjs.js +0 -1
  921. package/loaders/lwo/LWO3Parser.cjs.js +0 -1
  922. package/math/Capsule.cjs.js +0 -1
  923. package/math/ColorConverter.cjs.js +0 -1
  924. package/math/ConvexHull.cjs.js +0 -1
  925. package/math/ImprovedNoise.cjs.js +0 -1
  926. package/math/Lut.cjs.js +0 -1
  927. package/math/MeshSurfaceSampler.cjs.js +0 -1
  928. package/math/OBB.cjs.js +0 -1
  929. package/math/Octree.cjs.js +0 -1
  930. package/math/SimplexNoise.cjs.js +0 -1
  931. package/misc/ConvexObjectBreaker.cjs.js +0 -1
  932. package/misc/GPUComputationRenderer.cjs.js +0 -1
  933. package/misc/Gyroscope.cjs.js +0 -1
  934. package/misc/MD2Character.cjs.js +0 -1
  935. package/misc/MD2CharacterComplex.cjs.js +0 -1
  936. package/misc/MorphAnimMesh.cjs.js +0 -1
  937. package/misc/MorphBlendMesh.cjs.js +0 -1
  938. package/misc/ProgressiveLightmap.cjs.js +0 -1
  939. package/misc/RollerCoaster.cjs.js +0 -1
  940. package/misc/TubePainter.cjs.js +0 -1
  941. package/misc/Volume.cjs.js +0 -1
  942. package/misc/VolumeSlice.cjs.js +0 -1
  943. package/misc/WebGL.cjs.js +0 -1
  944. package/modifiers/CurveModifier.cjs.js +0 -1
  945. package/modifiers/EdgeSplitModifier.cjs.js +0 -1
  946. package/modifiers/SimplifyModifier.cjs.js +0 -1
  947. package/modifiers/TessellateModifier.cjs.js +0 -1
  948. package/nodes/Nodes.cjs.js +0 -1
  949. package/nodes/ShaderNode.cjs.js +0 -1
  950. package/nodes/accessors/BufferNode.cjs.js +0 -1
  951. package/nodes/accessors/CameraNode.cjs.js +0 -1
  952. package/nodes/accessors/CubeTextureNode.cjs.js +0 -1
  953. package/nodes/accessors/MaterialNode.cjs.js +0 -1
  954. package/nodes/accessors/MaterialReferenceNode.cjs.js +0 -1
  955. package/nodes/accessors/ModelNode.cjs.js +0 -1
  956. package/nodes/accessors/ModelViewProjectionNode.cjs.js +0 -1
  957. package/nodes/accessors/NormalNode.cjs.js +0 -1
  958. package/nodes/accessors/Object3DNode.cjs.js +0 -1
  959. package/nodes/accessors/PointUVNode.cjs.js +0 -1
  960. package/nodes/accessors/PositionNode.cjs.js +0 -1
  961. package/nodes/accessors/ReferenceNode.cjs.js +0 -1
  962. package/nodes/accessors/ReflectNode.cjs.js +0 -1
  963. package/nodes/accessors/SkinningNode.cjs.js +0 -1
  964. package/nodes/accessors/TextureNode.cjs.js +0 -1
  965. package/nodes/accessors/UVNode.cjs.js +0 -1
  966. package/nodes/core/ArrayUniformNode.cjs.js +0 -1
  967. package/nodes/core/AttributeNode.cjs.js +0 -1
  968. package/nodes/core/BypassNode.cjs.js +0 -1
  969. package/nodes/core/CodeNode.cjs.js +0 -1
  970. package/nodes/core/ConstNode.cjs.js +0 -1
  971. package/nodes/core/ContextNode.cjs.js +0 -1
  972. package/nodes/core/ExpressionNode.cjs.js +0 -1
  973. package/nodes/core/FunctionCallNode.cjs.js +0 -1
  974. package/nodes/core/FunctionNode.cjs.js +0 -1
  975. package/nodes/core/InputNode.cjs.js +0 -1
  976. package/nodes/core/Node.cjs.js +0 -1
  977. package/nodes/core/NodeAttribute.cjs.js +0 -1
  978. package/nodes/core/NodeBuilder.cjs.js +0 -1
  979. package/nodes/core/NodeCode.cjs.js +0 -1
  980. package/nodes/core/NodeFrame.cjs.js +0 -1
  981. package/nodes/core/NodeFunction.cjs.js +0 -1
  982. package/nodes/core/NodeFunction.js +0 -17
  983. package/nodes/core/NodeFunctionInput.cjs.js +0 -1
  984. package/nodes/core/NodeKeywords.cjs.js +0 -1
  985. package/nodes/core/NodeParser.cjs.js +0 -1
  986. package/nodes/core/NodeParser.js +0 -8
  987. package/nodes/core/NodeUniform.cjs.js +0 -1
  988. package/nodes/core/NodeUtils.cjs.js +0 -1
  989. package/nodes/core/NodeVar.cjs.js +0 -1
  990. package/nodes/core/NodeVary.cjs.js +0 -1
  991. package/nodes/core/PropertyNode.cjs.js +0 -1
  992. package/nodes/core/TempNode.cjs.js +0 -1
  993. package/nodes/core/UniformNode.cjs.js +0 -1
  994. package/nodes/core/VarNode.cjs.js +0 -1
  995. package/nodes/core/VaryNode.cjs.js +0 -1
  996. package/nodes/core/constants.cjs.js +0 -1
  997. package/nodes/display/ColorSpaceNode.cjs.js +0 -1
  998. package/nodes/display/NormalMapNode.cjs.js +0 -1
  999. package/nodes/fog/FogNode.cjs.js +0 -1
  1000. package/nodes/fog/FogRangeNode.cjs.js +0 -1
  1001. package/nodes/functions/BSDFs.cjs.js +0 -1
  1002. package/nodes/functions/PhysicalMaterialFunctions.cjs.js +0 -1
  1003. package/nodes/functions/PhysicalMaterialFunctions.js +0 -57
  1004. package/nodes/lights/LightContextNode.cjs.js +0 -1
  1005. package/nodes/lights/LightNode.cjs.js +0 -1
  1006. package/nodes/lights/LightsNode.cjs.js +0 -1
  1007. package/nodes/loaders/NodeLoader.cjs.js +0 -1
  1008. package/nodes/loaders/NodeMaterialLoader.cjs.js +0 -1
  1009. package/nodes/loaders/NodeObjectLoader.cjs.js +0 -1
  1010. package/nodes/materials/LineBasicNodeMaterial.cjs.js +0 -1
  1011. package/nodes/materials/Materials.cjs.js +0 -1
  1012. package/nodes/materials/MeshBasicNodeMaterial.cjs.js +0 -1
  1013. package/nodes/materials/MeshStandardNodeMaterial.cjs.js +0 -1
  1014. package/nodes/materials/NodeMaterial.cjs.js +0 -1
  1015. package/nodes/materials/PointsNodeMaterial.cjs.js +0 -1
  1016. package/nodes/math/CondNode.cjs.js +0 -1
  1017. package/nodes/math/MathNode.cjs.js +0 -1
  1018. package/nodes/math/OperatorNode.cjs.js +0 -1
  1019. package/nodes/parsers/GLSLNodeFunction.cjs.js +0 -1
  1020. package/nodes/parsers/GLSLNodeFunction.js +0 -101
  1021. package/nodes/parsers/GLSLNodeParser.cjs.js +0 -1
  1022. package/nodes/parsers/GLSLNodeParser.js +0 -13
  1023. package/nodes/parsers/WGSLNodeFunction.cjs.js +0 -1
  1024. package/nodes/parsers/WGSLNodeFunction.js +0 -71
  1025. package/nodes/parsers/WGSLNodeParser.cjs.js +0 -1
  1026. package/nodes/parsers/WGSLNodeParser.js +0 -13
  1027. package/nodes/procedural/CheckerNode.cjs.js +0 -1
  1028. package/nodes/utils/ArrayElementNode.cjs.js +0 -1
  1029. package/nodes/utils/ConvertNode.cjs.js +0 -1
  1030. package/nodes/utils/JoinNode.cjs.js +0 -1
  1031. package/nodes/utils/MatcapUVNode.cjs.js +0 -1
  1032. package/nodes/utils/OscNode.cjs.js +0 -1
  1033. package/nodes/utils/SplitNode.cjs.js +0 -1
  1034. package/nodes/utils/SpriteSheetUVNode.cjs.js +0 -1
  1035. package/nodes/utils/TimerNode.cjs.js +0 -1
  1036. package/objects/GroundProjectedEnv.cjs.js +0 -1
  1037. package/objects/Lensflare.cjs.js +0 -1
  1038. package/objects/LightningStorm.cjs.js +0 -1
  1039. package/objects/MarchingCubes.cjs.js +0 -1
  1040. package/objects/Reflector.cjs.js +0 -1
  1041. package/objects/ReflectorForSSRPass.cjs.js +0 -1
  1042. package/objects/ReflectorRTT.cjs.js +0 -1
  1043. package/objects/Refractor.cjs.js +0 -1
  1044. package/objects/ShadowMesh.cjs.js +0 -1
  1045. package/objects/Sky.cjs.js +0 -1
  1046. package/objects/Water.cjs.js +0 -1
  1047. package/objects/Water2.cjs.js +0 -1
  1048. package/offscreen/jank.cjs.js +0 -1
  1049. package/offscreen/offscreen.cjs.js +0 -1
  1050. package/offscreen/scene.cjs.js +0 -1
  1051. package/physics/AmmoPhysics.cjs.js +0 -1
  1052. package/postprocessing/AdaptiveToneMappingPass.cjs.js +0 -1
  1053. package/postprocessing/AfterimagePass.cjs.js +0 -1
  1054. package/postprocessing/BloomPass.cjs.js +0 -1
  1055. package/postprocessing/BokehPass.cjs.js +0 -1
  1056. package/postprocessing/ClearPass.cjs.js +0 -1
  1057. package/postprocessing/CubeTexturePass.cjs.js +0 -1
  1058. package/postprocessing/DotScreenPass.cjs.js +0 -1
  1059. package/postprocessing/EffectComposer.cjs.js +0 -1
  1060. package/postprocessing/FilmPass.cjs.js +0 -1
  1061. package/postprocessing/GlitchPass.cjs.js +0 -1
  1062. package/postprocessing/HalftonePass.cjs.js +0 -1
  1063. package/postprocessing/LUTPass.cjs.js +0 -1
  1064. package/postprocessing/MaskPass.cjs.js +0 -1
  1065. package/postprocessing/OutlinePass.cjs.js +0 -1
  1066. package/postprocessing/Pass.cjs.js +0 -1
  1067. package/postprocessing/RenderPass.cjs.js +0 -1
  1068. package/postprocessing/RenderPixelatedPass.cjs.js +0 -1
  1069. package/postprocessing/SAOPass.cjs.js +0 -1
  1070. package/postprocessing/SMAAPass.cjs.js +0 -1
  1071. package/postprocessing/SSAARenderPass.cjs.js +0 -1
  1072. package/postprocessing/SSAOPass.cjs.js +0 -1
  1073. package/postprocessing/SSRPass.cjs.js +0 -1
  1074. package/postprocessing/SavePass.cjs.js +0 -1
  1075. package/postprocessing/ShaderPass.cjs.js +0 -1
  1076. package/postprocessing/TAARenderPass.cjs.js +0 -1
  1077. package/postprocessing/TexturePass.cjs.js +0 -1
  1078. package/postprocessing/UnrealBloomPass.cjs.js +0 -1
  1079. package/renderers/CSS2DRenderer.cjs.js +0 -1
  1080. package/renderers/CSS3DRenderer.cjs.js +0 -1
  1081. package/renderers/Projector.cjs.js +0 -1
  1082. package/renderers/SVGRenderer.cjs.js +0 -1
  1083. package/renderers/nodes/accessors/CameraNode.cjs.js +0 -1
  1084. package/renderers/nodes/accessors/ModelNode.cjs.js +0 -1
  1085. package/renderers/nodes/accessors/ModelViewProjectionNode.cjs.js +0 -1
  1086. package/renderers/nodes/accessors/NormalNode.cjs.js +0 -1
  1087. package/renderers/nodes/accessors/PositionNode.cjs.js +0 -1
  1088. package/renderers/nodes/accessors/UVNode.cjs.js +0 -1
  1089. package/renderers/nodes/core/AttributeNode.cjs.js +0 -1
  1090. package/renderers/nodes/core/InputNode.cjs.js +0 -1
  1091. package/renderers/nodes/core/Node.cjs.js +0 -1
  1092. package/renderers/nodes/core/NodeAttribute.cjs.js +0 -1
  1093. package/renderers/nodes/core/NodeBuilder.cjs.js +0 -1
  1094. package/renderers/nodes/core/NodeFrame.cjs.js +0 -1
  1095. package/renderers/nodes/core/NodeSlot.cjs.js +0 -1
  1096. package/renderers/nodes/core/NodeUniform.cjs.js +0 -1
  1097. package/renderers/nodes/core/NodeVary.cjs.js +0 -1
  1098. package/renderers/nodes/core/VaryNode.cjs.js +0 -1
  1099. package/renderers/nodes/core/constants.cjs.js +0 -1
  1100. package/renderers/nodes/inputs/ColorNode.cjs.js +0 -1
  1101. package/renderers/nodes/inputs/FloatNode.cjs.js +0 -1
  1102. package/renderers/nodes/inputs/Matrix3Node.cjs.js +0 -1
  1103. package/renderers/nodes/inputs/Matrix4Node.cjs.js +0 -1
  1104. package/renderers/nodes/inputs/TextureNode.cjs.js +0 -1
  1105. package/renderers/nodes/inputs/Vector2Node.cjs.js +0 -1
  1106. package/renderers/nodes/inputs/Vector3Node.cjs.js +0 -1
  1107. package/renderers/nodes/inputs/Vector4Node.cjs.js +0 -1
  1108. package/renderers/nodes/math/MathNode.cjs.js +0 -1
  1109. package/renderers/nodes/math/OperatorNode.cjs.js +0 -1
  1110. package/renderers/nodes/utils/SwitchNode.cjs.js +0 -1
  1111. package/renderers/nodes/utils/TimerNode.cjs.js +0 -1
  1112. package/renderers/webgpu/WebGPU.cjs.js +0 -1
  1113. package/renderers/webgpu/WebGPUAttributes.cjs.js +0 -1
  1114. package/renderers/webgpu/WebGPUBackground.cjs.js +0 -1
  1115. package/renderers/webgpu/WebGPUBinding.cjs.js +0 -1
  1116. package/renderers/webgpu/WebGPUBindings.cjs.js +0 -1
  1117. package/renderers/webgpu/WebGPUComputePipelines.cjs.js +0 -1
  1118. package/renderers/webgpu/WebGPUGeometries.cjs.js +0 -1
  1119. package/renderers/webgpu/WebGPUInfo.cjs.js +0 -1
  1120. package/renderers/webgpu/WebGPUObjects.cjs.js +0 -1
  1121. package/renderers/webgpu/WebGPUProperties.cjs.js +0 -1
  1122. package/renderers/webgpu/WebGPURenderLists.cjs.js +0 -1
  1123. package/renderers/webgpu/WebGPURenderPipelines.cjs.js +0 -1
  1124. package/renderers/webgpu/WebGPURenderer.cjs.js +0 -1
  1125. package/renderers/webgpu/WebGPUSampledTexture.cjs.js +0 -1
  1126. package/renderers/webgpu/WebGPUSampler.cjs.js +0 -1
  1127. package/renderers/webgpu/WebGPUStorageBuffer.cjs.js +0 -1
  1128. package/renderers/webgpu/WebGPUTextureRenderer.cjs.js +0 -1
  1129. package/renderers/webgpu/WebGPUTextureUtils.cjs.js +0 -1
  1130. package/renderers/webgpu/WebGPUTextures.cjs.js +0 -1
  1131. package/renderers/webgpu/WebGPUUniform.cjs.js +0 -1
  1132. package/renderers/webgpu/WebGPUUniformsGroup.cjs.js +0 -1
  1133. package/renderers/webgpu/constants.cjs.js +0 -1
  1134. package/renderers/webgpu/nodes/ShaderLib.cjs.js +0 -1
  1135. package/renderers/webgpu/nodes/WebGPUNodeBuilder.cjs.js +0 -1
  1136. package/renderers/webgpu/nodes/WebGPUNodeUniform.cjs.js +0 -1
  1137. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.cjs.js +0 -1
  1138. package/renderers/webgpu/nodes/WebGPUNodes.cjs.js +0 -1
  1139. package/shaders/ACESFilmicToneMappingShader.cjs.js +0 -1
  1140. package/shaders/AfterimageShader.cjs.js +0 -1
  1141. package/shaders/BasicShader.cjs.js +0 -1
  1142. package/shaders/BleachBypassShader.cjs.js +0 -1
  1143. package/shaders/BlendShader.cjs.js +0 -1
  1144. package/shaders/BokehShader.cjs.js +0 -1
  1145. package/shaders/BokehShader2.cjs.js +0 -1
  1146. package/shaders/BrightnessContrastShader.cjs.js +0 -1
  1147. package/shaders/ColorCorrectionShader.cjs.js +0 -1
  1148. package/shaders/ColorifyShader.cjs.js +0 -1
  1149. package/shaders/ConvolutionShader.cjs.js +0 -1
  1150. package/shaders/CopyShader.cjs.js +0 -1
  1151. package/shaders/DOFMipMapShader.cjs.js +0 -1
  1152. package/shaders/DepthLimitedBlurShader.cjs.js +0 -1
  1153. package/shaders/DigitalGlitch.cjs.js +0 -1
  1154. package/shaders/DotScreenShader.cjs.js +0 -1
  1155. package/shaders/FXAAShader.cjs.js +0 -1
  1156. package/shaders/FilmShader.cjs.js +0 -1
  1157. package/shaders/FocusShader.cjs.js +0 -1
  1158. package/shaders/FreiChenShader.cjs.js +0 -1
  1159. package/shaders/FresnelShader.cjs.js +0 -1
  1160. package/shaders/GammaCorrectionShader.cjs.js +0 -1
  1161. package/shaders/GodRaysShader.cjs.js +0 -1
  1162. package/shaders/HalftoneShader.cjs.js +0 -1
  1163. package/shaders/HorizontalBlurShader.cjs.js +0 -1
  1164. package/shaders/HorizontalTiltShiftShader.cjs.js +0 -1
  1165. package/shaders/HueSaturationShader.cjs.js +0 -1
  1166. package/shaders/KaleidoShader.cjs.js +0 -1
  1167. package/shaders/LuminosityHighPassShader.cjs.js +0 -1
  1168. package/shaders/LuminosityShader.cjs.js +0 -1
  1169. package/shaders/MirrorShader.cjs.js +0 -1
  1170. package/shaders/NormalMapShader.cjs.js +0 -1
  1171. package/shaders/ParallaxShader.cjs.js +0 -1
  1172. package/shaders/PixelShader.cjs.js +0 -1
  1173. package/shaders/RGBShiftShader.cjs.js +0 -1
  1174. package/shaders/SAOShader.cjs.js +0 -1
  1175. package/shaders/SMAAShader.cjs.js +0 -1
  1176. package/shaders/SSAOShader.cjs.js +0 -1
  1177. package/shaders/SSRShader.cjs.js +0 -1
  1178. package/shaders/SepiaShader.cjs.js +0 -1
  1179. package/shaders/SobelOperatorShader.cjs.js +0 -1
  1180. package/shaders/SubsurfaceScatteringShader.cjs.js +0 -1
  1181. package/shaders/TechnicolorShader.cjs.js +0 -1
  1182. package/shaders/ToneMapShader.cjs.js +0 -1
  1183. package/shaders/ToonShader.cjs.js +0 -1
  1184. package/shaders/TriangleBlurShader.cjs.js +0 -1
  1185. package/shaders/UnpackDepthRGBAShader.cjs.js +0 -1
  1186. package/shaders/VerticalBlurShader.cjs.js +0 -1
  1187. package/shaders/VerticalTiltShiftShader.cjs.js +0 -1
  1188. package/shaders/VignetteShader.cjs.js +0 -1
  1189. package/shaders/VolumeShader.cjs.js +0 -1
  1190. package/shaders/WaterRefractionShader.cjs.js +0 -1
  1191. package/shaders/index.cjs.js +0 -1
  1192. package/shaders/index.d.ts +0 -54
  1193. package/shaders/index.js +0 -53
  1194. package/shaders/types.cjs.js +0 -1
  1195. package/textures/FlakesTexture.cjs.js +0 -1
  1196. package/types/helpers.cjs.js +0 -1
  1197. package/types/shared.cjs.js +0 -1
  1198. package/types/shared.js +0 -1
  1199. package/types/utils.cjs.js +0 -1
  1200. package/types/utils.js +0 -1
  1201. package/utils/BufferGeometryUtils.cjs.js +0 -1
  1202. package/utils/GeometryCompressionUtils.cjs.js +0 -1
  1203. package/utils/GeometryUtils.cjs.js +0 -1
  1204. package/utils/LDrawUtils.cjs.js +0 -1
  1205. package/utils/LDrawUtils.d.ts +0 -5
  1206. package/utils/LDrawUtils.js +0 -144
  1207. package/utils/RoughnessMipmapper.cjs.js +0 -1
  1208. package/utils/SceneUtils.cjs.js +0 -1
  1209. package/utils/ShadowMapViewer.cjs.js +0 -1
  1210. package/utils/SkeletonUtils.cjs.js +0 -1
  1211. package/utils/UVsDebug.cjs.js +0 -1
  1212. package/utils/WorkerPool.cjs.js +0 -1
  1213. package/webxr/ARButton.cjs.js +0 -1
  1214. package/webxr/OculusHandModel.cjs.js +0 -1
  1215. package/webxr/OculusHandPointerModel.cjs.js +0 -1
  1216. package/webxr/Text2D.cjs.js +0 -1
  1217. package/webxr/VRButton.cjs.js +0 -1
  1218. package/webxr/XRControllerModelFactory.cjs.js +0 -1
  1219. package/webxr/XREstimatedLight.cjs.js +0 -1
  1220. package/webxr/XRHandMeshModel.cjs.js +0 -1
  1221. package/webxr/XRHandModelFactory.cjs.js +0 -1
  1222. package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
@@ -1,68 +1,65 @@
1
- import { DataTextureLoader, HalfFloatType, CubeTexture, RGBAFormat, LinearFilter, DataUtils } from 'three';
2
-
3
- class RGBMLoader extends DataTextureLoader {
1
+ "use strict";
2
+ Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
+ const THREE = require("three");
4
+ class RGBMLoader extends THREE.DataTextureLoader {
4
5
  constructor(manager) {
5
6
  super(manager);
6
- this.type = HalfFloatType;
7
- this.maxRange = 7; // more information about this property at https://iwasbeingirony.blogspot.com/2010/06/difference-between-rgbm-and-rgbd.html
7
+ this.type = THREE.HalfFloatType;
8
+ this.maxRange = 7;
8
9
  }
9
-
10
10
  setDataType(value) {
11
11
  this.type = value;
12
12
  return this;
13
13
  }
14
-
15
14
  setMaxRange(value) {
16
15
  this.maxRange = value;
17
16
  return this;
18
17
  }
19
-
20
18
  loadCubemap(urls, onLoad, onProgress, onError) {
21
- const texture = new CubeTexture();
19
+ const texture = new THREE.CubeTexture();
22
20
  let loaded = 0;
23
21
  const scope = this;
24
-
25
22
  function loadTexture(i) {
26
- scope.load(urls[i], function (image) {
27
- texture.images[i] = image;
28
- loaded++;
29
-
30
- if (loaded === 6) {
31
- texture.needsUpdate = true;
32
- if (onLoad) onLoad(texture);
33
- }
34
- }, undefined, onError);
23
+ scope.load(
24
+ urls[i],
25
+ function(image) {
26
+ texture.images[i] = image;
27
+ loaded++;
28
+ if (loaded === 6) {
29
+ texture.needsUpdate = true;
30
+ if (onLoad)
31
+ onLoad(texture);
32
+ }
33
+ },
34
+ void 0,
35
+ onError
36
+ );
35
37
  }
36
-
37
38
  for (let i = 0; i < urls.length; ++i) {
38
39
  loadTexture(i);
39
40
  }
40
-
41
41
  texture.type = this.type;
42
- texture.format = RGBAFormat;
43
- texture.minFilter = LinearFilter;
42
+ texture.format = THREE.RGBAFormat;
43
+ texture.minFilter = THREE.LinearFilter;
44
44
  texture.generateMipmaps = false;
45
45
  return texture;
46
46
  }
47
-
48
47
  parse(buffer) {
49
48
  const img = UPNG.decode(buffer);
50
49
  const rgba = UPNG.toRGBA8(img)[0];
51
50
  const data = new Uint8Array(rgba);
52
51
  const size = img.width * img.height * 4;
53
- const output = this.type === HalfFloatType ? new Uint16Array(size) : new Float32Array(size); // decode RGBM
54
-
52
+ const output = this.type === THREE.HalfFloatType ? new Uint16Array(size) : new Float32Array(size);
55
53
  for (let i = 0; i < data.length; i += 4) {
56
54
  const r = data[i + 0] / 255;
57
55
  const g = data[i + 1] / 255;
58
56
  const b = data[i + 2] / 255;
59
57
  const a = data[i + 3] / 255;
60
-
61
- if (this.type === HalfFloatType) {
62
- output[i + 0] = DataUtils.toHalfFloat(Math.min(r * a * this.maxRange, 65504));
63
- output[i + 1] = DataUtils.toHalfFloat(Math.min(g * a * this.maxRange, 65504));
64
- output[i + 2] = DataUtils.toHalfFloat(Math.min(b * a * this.maxRange, 65504));
65
- output[i + 3] = DataUtils.toHalfFloat(1);
58
+ if (this.type === THREE.HalfFloatType) {
59
+ output[i + 0] = THREE.DataUtils.toHalfFloat(Math.min(r * a * this.maxRange, 65504));
60
+ output[i + 1] = THREE.DataUtils.toHalfFloat(Math.min(g * a * this.maxRange, 65504));
61
+ output[i + 2] = THREE.DataUtils.toHalfFloat(Math.min(b * a * this.maxRange, 65504));
62
+ output[i + 3] = THREE.DataUtils.toHalfFloat(1);
66
63
  } else {
67
64
  output[i + 0] = r * a * this.maxRange;
68
65
  output[i + 1] = g * a * this.maxRange;
@@ -70,65 +67,53 @@ class RGBMLoader extends DataTextureLoader {
70
67
  output[i + 3] = 1;
71
68
  }
72
69
  }
73
-
74
70
  return {
75
71
  width: img.width,
76
72
  height: img.height,
77
73
  data: output,
78
- format: RGBAFormat,
74
+ format: THREE.RGBAFormat,
79
75
  type: this.type,
80
76
  flipY: true
81
77
  };
82
78
  }
83
-
84
- } // from https://github.com/photopea/UPNG.js (MIT License)
85
-
86
-
79
+ }
87
80
  var UPNG = {};
88
-
89
- UPNG.toRGBA8 = function (out) {
90
- var w = out.width,
91
- h = out.height;
92
- if (out.tabs.acTL == null) return [UPNG.toRGBA8.decodeImage(out.data, w, h, out).buffer];
81
+ UPNG.toRGBA8 = function(out) {
82
+ var w = out.width, h = out.height;
83
+ if (out.tabs.acTL == null)
84
+ return [UPNG.toRGBA8.decodeImage(out.data, w, h, out).buffer];
93
85
  var frms = [];
94
- if (out.frames[0].data == null) out.frames[0].data = out.data;
95
- var len = w * h * 4,
96
- img = new Uint8Array(len),
97
- empty = new Uint8Array(len),
98
- prev = new Uint8Array(len);
99
-
86
+ if (out.frames[0].data == null)
87
+ out.frames[0].data = out.data;
88
+ var len = w * h * 4, img = new Uint8Array(len), empty = new Uint8Array(len), prev = new Uint8Array(len);
100
89
  for (var i = 0; i < out.frames.length; i++) {
101
90
  var frm = out.frames[i];
102
- var fx = frm.rect.x,
103
- fy = frm.rect.y,
104
- fw = frm.rect.width,
105
- fh = frm.rect.height;
91
+ var fx = frm.rect.x, fy = frm.rect.y, fw = frm.rect.width, fh = frm.rect.height;
106
92
  var fdata = UPNG.toRGBA8.decodeImage(frm.data, fw, fh, out);
107
- if (i != 0) for (var j = 0; j < len; j++) prev[j] = img[j];
108
- if (frm.blend == 0) UPNG._copyTile(fdata, fw, fh, img, w, h, fx, fy, 0);else if (frm.blend == 1) UPNG._copyTile(fdata, fw, fh, img, w, h, fx, fy, 1);
93
+ if (i != 0)
94
+ for (var j = 0; j < len; j++)
95
+ prev[j] = img[j];
96
+ if (frm.blend == 0)
97
+ UPNG._copyTile(fdata, fw, fh, img, w, h, fx, fy, 0);
98
+ else if (frm.blend == 1)
99
+ UPNG._copyTile(fdata, fw, fh, img, w, h, fx, fy, 1);
109
100
  frms.push(img.buffer.slice(0));
110
- if (frm.dispose == 1) UPNG._copyTile(empty, fw, fh, img, w, h, fx, fy, 0);else if (frm.dispose == 2) for (var j = 0; j < len; j++) img[j] = prev[j];
101
+ if (frm.dispose == 1)
102
+ UPNG._copyTile(empty, fw, fh, img, w, h, fx, fy, 0);
103
+ else if (frm.dispose == 2)
104
+ for (var j = 0; j < len; j++)
105
+ img[j] = prev[j];
111
106
  }
112
-
113
107
  return frms;
114
108
  };
115
-
116
- UPNG.toRGBA8.decodeImage = function (data, w, h, out) {
117
- var area = w * h,
118
- bpp = UPNG.decode._getBPP(out);
119
-
120
- var bpl = Math.ceil(w * bpp / 8); // bytes per line
121
-
122
- var bf = new Uint8Array(area * 4),
123
- bf32 = new Uint32Array(bf.buffer);
124
- var ctype = out.ctype,
125
- depth = out.depth;
109
+ UPNG.toRGBA8.decodeImage = function(data, w, h, out) {
110
+ var area = w * h, bpp = UPNG.decode._getBPP(out);
111
+ var bpl = Math.ceil(w * bpp / 8);
112
+ var bf = new Uint8Array(area * 4), bf32 = new Uint32Array(bf.buffer);
113
+ var ctype = out.ctype, depth = out.depth;
126
114
  var rs = UPNG._bin.readUshort;
127
-
128
115
  if (ctype == 6) {
129
- // RGB + alpha
130
116
  var qarea = area << 2;
131
-
132
117
  if (depth == 8) {
133
118
  for (var i = 0; i < qarea; i += 4) {
134
119
  bf[i] = data[i];
@@ -137,16 +122,13 @@ UPNG.toRGBA8.decodeImage = function (data, w, h, out) {
137
122
  bf[i + 3] = data[i + 3];
138
123
  }
139
124
  }
140
-
141
125
  if (depth == 16) {
142
126
  for (var i = 0; i < qarea; i++) {
143
127
  bf[i] = data[i << 1];
144
128
  }
145
129
  }
146
130
  } else if (ctype == 2) {
147
- // RGB
148
- var ts = out.tabs['tRNS'];
149
-
131
+ var ts = out.tabs["tRNS"];
150
132
  if (ts == null) {
151
133
  if (depth == 8) {
152
134
  for (var i = 0; i < area; i++) {
@@ -154,7 +136,6 @@ UPNG.toRGBA8.decodeImage = function (data, w, h, out) {
154
136
  bf32[i] = 255 << 24 | data[ti + 2] << 16 | data[ti + 1] << 8 | data[ti];
155
137
  }
156
138
  }
157
-
158
139
  if (depth == 16) {
159
140
  for (var i = 0; i < area; i++) {
160
141
  var ti = i * 6;
@@ -162,43 +143,31 @@ UPNG.toRGBA8.decodeImage = function (data, w, h, out) {
162
143
  }
163
144
  }
164
145
  } else {
165
- var tr = ts[0],
166
- tg = ts[1],
167
- tb = ts[2];
168
-
146
+ var tr = ts[0], tg = ts[1], tb = ts[2];
169
147
  if (depth == 8) {
170
148
  for (var i = 0; i < area; i++) {
171
- var qi = i << 2,
172
- ti = i * 3;
149
+ var qi = i << 2, ti = i * 3;
173
150
  bf32[i] = 255 << 24 | data[ti + 2] << 16 | data[ti + 1] << 8 | data[ti];
174
- if (data[ti] == tr && data[ti + 1] == tg && data[ti + 2] == tb) bf[qi + 3] = 0;
151
+ if (data[ti] == tr && data[ti + 1] == tg && data[ti + 2] == tb)
152
+ bf[qi + 3] = 0;
175
153
  }
176
154
  }
177
-
178
155
  if (depth == 16) {
179
156
  for (var i = 0; i < area; i++) {
180
- var qi = i << 2,
181
- ti = i * 6;
157
+ var qi = i << 2, ti = i * 6;
182
158
  bf32[i] = 255 << 24 | data[ti + 4] << 16 | data[ti + 2] << 8 | data[ti];
183
- if (rs(data, ti) == tr && rs(data, ti + 2) == tg && rs(data, ti + 4) == tb) bf[qi + 3] = 0;
159
+ if (rs(data, ti) == tr && rs(data, ti + 2) == tg && rs(data, ti + 4) == tb)
160
+ bf[qi + 3] = 0;
184
161
  }
185
162
  }
186
163
  }
187
164
  } else if (ctype == 3) {
188
- // palette
189
- var p = out.tabs['PLTE'],
190
- ap = out.tabs['tRNS'],
191
- tl = ap ? ap.length : 0; //console.log(p, ap);
192
-
165
+ var p = out.tabs["PLTE"], ap = out.tabs["tRNS"], tl = ap ? ap.length : 0;
193
166
  if (depth == 1) {
194
167
  for (var y = 0; y < h; y++) {
195
- var s0 = y * bpl,
196
- t0 = y * w;
197
-
168
+ var s0 = y * bpl, t0 = y * w;
198
169
  for (var i = 0; i < w; i++) {
199
- var qi = t0 + i << 2,
200
- j = data[s0 + (i >> 3)] >> 7 - ((i & 7) << 0) & 1,
201
- cj = 3 * j;
170
+ var qi = t0 + i << 2, j = data[s0 + (i >> 3)] >> 7 - ((i & 7) << 0) & 1, cj = 3 * j;
202
171
  bf[qi] = p[cj];
203
172
  bf[qi + 1] = p[cj + 1];
204
173
  bf[qi + 2] = p[cj + 2];
@@ -206,16 +175,11 @@ UPNG.toRGBA8.decodeImage = function (data, w, h, out) {
206
175
  }
207
176
  }
208
177
  }
209
-
210
178
  if (depth == 2) {
211
179
  for (var y = 0; y < h; y++) {
212
- var s0 = y * bpl,
213
- t0 = y * w;
214
-
180
+ var s0 = y * bpl, t0 = y * w;
215
181
  for (var i = 0; i < w; i++) {
216
- var qi = t0 + i << 2,
217
- j = data[s0 + (i >> 2)] >> 6 - ((i & 3) << 1) & 3,
218
- cj = 3 * j;
182
+ var qi = t0 + i << 2, j = data[s0 + (i >> 2)] >> 6 - ((i & 3) << 1) & 3, cj = 3 * j;
219
183
  bf[qi] = p[cj];
220
184
  bf[qi + 1] = p[cj + 1];
221
185
  bf[qi + 2] = p[cj + 2];
@@ -223,16 +187,11 @@ UPNG.toRGBA8.decodeImage = function (data, w, h, out) {
223
187
  }
224
188
  }
225
189
  }
226
-
227
190
  if (depth == 4) {
228
191
  for (var y = 0; y < h; y++) {
229
- var s0 = y * bpl,
230
- t0 = y * w;
231
-
192
+ var s0 = y * bpl, t0 = y * w;
232
193
  for (var i = 0; i < w; i++) {
233
- var qi = t0 + i << 2,
234
- j = data[s0 + (i >> 1)] >> 4 - ((i & 1) << 2) & 15,
235
- cj = 3 * j;
194
+ var qi = t0 + i << 2, j = data[s0 + (i >> 1)] >> 4 - ((i & 1) << 2) & 15, cj = 3 * j;
236
195
  bf[qi] = p[cj];
237
196
  bf[qi + 1] = p[cj + 1];
238
197
  bf[qi + 2] = p[cj + 2];
@@ -240,12 +199,9 @@ UPNG.toRGBA8.decodeImage = function (data, w, h, out) {
240
199
  }
241
200
  }
242
201
  }
243
-
244
202
  if (depth == 8) {
245
203
  for (var i = 0; i < area; i++) {
246
- var qi = i << 2,
247
- j = data[i],
248
- cj = 3 * j;
204
+ var qi = i << 2, j = data[i], cj = 3 * j;
249
205
  bf[qi] = p[cj];
250
206
  bf[qi + 1] = p[cj + 1];
251
207
  bf[qi + 2] = p[cj + 2];
@@ -253,24 +209,18 @@ UPNG.toRGBA8.decodeImage = function (data, w, h, out) {
253
209
  }
254
210
  }
255
211
  } else if (ctype == 4) {
256
- // gray + alpha
257
212
  if (depth == 8) {
258
213
  for (var i = 0; i < area; i++) {
259
- var qi = i << 2,
260
- di = i << 1,
261
- gr = data[di];
214
+ var qi = i << 2, di = i << 1, gr = data[di];
262
215
  bf[qi] = gr;
263
216
  bf[qi + 1] = gr;
264
217
  bf[qi + 2] = gr;
265
218
  bf[qi + 3] = data[di + 1];
266
219
  }
267
220
  }
268
-
269
221
  if (depth == 16) {
270
222
  for (var i = 0; i < area; i++) {
271
- var qi = i << 2,
272
- di = i << 2,
273
- gr = data[di];
223
+ var qi = i << 2, di = i << 2, gr = data[di];
274
224
  bf[qi] = gr;
275
225
  bf[qi + 1] = gr;
276
226
  bf[qi + 2] = gr;
@@ -278,99 +228,71 @@ UPNG.toRGBA8.decodeImage = function (data, w, h, out) {
278
228
  }
279
229
  }
280
230
  } else if (ctype == 0) {
281
- // gray
282
- var tr = out.tabs['tRNS'] ? out.tabs['tRNS'] : -1;
283
-
231
+ var tr = out.tabs["tRNS"] ? out.tabs["tRNS"] : -1;
284
232
  for (var y = 0; y < h; y++) {
285
- var off = y * bpl,
286
- to = y * w;
287
-
233
+ var off = y * bpl, to = y * w;
288
234
  if (depth == 1) {
289
235
  for (var x = 0; x < w; x++) {
290
- var gr = 255 * (data[off + (x >>> 3)] >>> 7 - (x & 7) & 1),
291
- al = gr == tr * 255 ? 0 : 255;
236
+ var gr = 255 * (data[off + (x >>> 3)] >>> 7 - (x & 7) & 1), al = gr == tr * 255 ? 0 : 255;
292
237
  bf32[to + x] = al << 24 | gr << 16 | gr << 8 | gr;
293
238
  }
294
239
  } else if (depth == 2) {
295
240
  for (var x = 0; x < w; x++) {
296
- var gr = 85 * (data[off + (x >>> 2)] >>> 6 - ((x & 3) << 1) & 3),
297
- al = gr == tr * 85 ? 0 : 255;
241
+ var gr = 85 * (data[off + (x >>> 2)] >>> 6 - ((x & 3) << 1) & 3), al = gr == tr * 85 ? 0 : 255;
298
242
  bf32[to + x] = al << 24 | gr << 16 | gr << 8 | gr;
299
243
  }
300
244
  } else if (depth == 4) {
301
245
  for (var x = 0; x < w; x++) {
302
- var gr = 17 * (data[off + (x >>> 1)] >>> 4 - ((x & 1) << 2) & 15),
303
- al = gr == tr * 17 ? 0 : 255;
246
+ var gr = 17 * (data[off + (x >>> 1)] >>> 4 - ((x & 1) << 2) & 15), al = gr == tr * 17 ? 0 : 255;
304
247
  bf32[to + x] = al << 24 | gr << 16 | gr << 8 | gr;
305
248
  }
306
249
  } else if (depth == 8) {
307
250
  for (var x = 0; x < w; x++) {
308
- var gr = data[off + x],
309
- al = gr == tr ? 0 : 255;
251
+ var gr = data[off + x], al = gr == tr ? 0 : 255;
310
252
  bf32[to + x] = al << 24 | gr << 16 | gr << 8 | gr;
311
253
  }
312
254
  } else if (depth == 16) {
313
255
  for (var x = 0; x < w; x++) {
314
- var gr = data[off + (x << 1)],
315
- al = rs(data, off + (x << 1)) == tr ? 0 : 255;
256
+ var gr = data[off + (x << 1)], al = rs(data, off + (x << 1)) == tr ? 0 : 255;
316
257
  bf32[to + x] = al << 24 | gr << 16 | gr << 8 | gr;
317
258
  }
318
259
  }
319
260
  }
320
- } //console.log(Date.now()-time);
321
-
322
-
261
+ }
323
262
  return bf;
324
263
  };
325
-
326
- UPNG.decode = function (buff) {
327
- var data = new Uint8Array(buff),
328
- offset = 8,
329
- bin = UPNG._bin,
330
- rUs = bin.readUshort,
331
- rUi = bin.readUint;
332
- var out = {
333
- tabs: {},
334
- frames: []
335
- };
336
- var dd = new Uint8Array(data.length),
337
- doff = 0; // put all IDAT data into it
338
-
339
- var fd,
340
- foff = 0; // frames
341
-
264
+ UPNG.decode = function(buff) {
265
+ var data = new Uint8Array(buff), offset = 8, bin = UPNG._bin, rUs = bin.readUshort, rUi = bin.readUint;
266
+ var out = { tabs: {}, frames: [] };
267
+ var dd = new Uint8Array(data.length), doff = 0;
268
+ var fd, foff = 0;
342
269
  var text, keyw, bfr;
343
- var mgck = [0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a];
344
-
345
- for (var i = 0; i < 8; i++) if (data[i] != mgck[i]) throw new Error('The input is not a PNG file!');
346
-
270
+ var mgck = [137, 80, 78, 71, 13, 10, 26, 10];
271
+ for (var i = 0; i < 8; i++)
272
+ if (data[i] != mgck[i])
273
+ throw new Error("The input is not a PNG file!");
347
274
  while (offset < data.length) {
348
275
  var len = bin.readUint(data, offset);
349
276
  offset += 4;
350
277
  var type = bin.readASCII(data, offset, 4);
351
- offset += 4; //console.log(type,len);
352
-
353
- if (type == 'IHDR') {
278
+ offset += 4;
279
+ if (type == "IHDR") {
354
280
  UPNG.decode._IHDR(data, offset, out);
355
- } else if (type == 'CgBI') {
281
+ } else if (type == "CgBI") {
356
282
  out.tabs[type] = data.slice(offset, offset + 4);
357
- } else if (type == 'IDAT') {
358
- for (var i = 0; i < len; i++) dd[doff + i] = data[offset + i];
359
-
283
+ } else if (type == "IDAT") {
284
+ for (var i = 0; i < len; i++)
285
+ dd[doff + i] = data[offset + i];
360
286
  doff += len;
361
- } else if (type == 'acTL') {
362
- out.tabs[type] = {
363
- num_frames: rUi(data, offset),
364
- num_plays: rUi(data, offset + 4)
365
- };
287
+ } else if (type == "acTL") {
288
+ out.tabs[type] = { num_frames: rUi(data, offset), num_plays: rUi(data, offset + 4) };
366
289
  fd = new Uint8Array(data.length);
367
- } else if (type == 'fcTL') {
290
+ } else if (type == "fcTL") {
368
291
  if (foff != 0) {
369
292
  var fr = out.frames[out.frames.length - 1];
370
293
  fr.data = UPNG.decode._decompress(out, fd.slice(0, foff), fr.rect.width, fr.rect.height);
371
294
  foff = 0;
372
295
  }
373
-
374
296
  var rct = {
375
297
  x: rUi(data, offset + 12),
376
298
  y: rUi(data, offset + 16),
@@ -379,42 +301,35 @@ UPNG.decode = function (buff) {
379
301
  };
380
302
  var del = rUs(data, offset + 22);
381
303
  del = rUs(data, offset + 20) / (del == 0 ? 100 : del);
382
- var frm = {
383
- rect: rct,
384
- delay: Math.round(del * 1000),
385
- dispose: data[offset + 24],
386
- blend: data[offset + 25]
387
- }; //console.log(frm);
388
-
304
+ var frm = { rect: rct, delay: Math.round(del * 1e3), dispose: data[offset + 24], blend: data[offset + 25] };
389
305
  out.frames.push(frm);
390
- } else if (type == 'fdAT') {
391
- for (var i = 0; i < len - 4; i++) fd[foff + i] = data[offset + i + 4];
392
-
306
+ } else if (type == "fdAT") {
307
+ for (var i = 0; i < len - 4; i++)
308
+ fd[foff + i] = data[offset + i + 4];
393
309
  foff += len - 4;
394
- } else if (type == 'pHYs') {
310
+ } else if (type == "pHYs") {
395
311
  out.tabs[type] = [bin.readUint(data, offset), bin.readUint(data, offset + 4), data[offset + 8]];
396
- } else if (type == 'cHRM') {
312
+ } else if (type == "cHRM") {
397
313
  out.tabs[type] = [];
398
-
399
- for (var i = 0; i < 8; i++) out.tabs[type].push(bin.readUint(data, offset + i * 4));
400
- } else if (type == 'tEXt' || type == 'zTXt') {
401
- if (out.tabs[type] == null) out.tabs[type] = {};
314
+ for (var i = 0; i < 8; i++)
315
+ out.tabs[type].push(bin.readUint(data, offset + i * 4));
316
+ } else if (type == "tEXt" || type == "zTXt") {
317
+ if (out.tabs[type] == null)
318
+ out.tabs[type] = {};
402
319
  var nz = bin.nextZero(data, offset);
403
320
  keyw = bin.readASCII(data, offset, nz - offset);
404
321
  var tl = offset + len - nz - 1;
405
-
406
- if (type == 'tEXt') {
322
+ if (type == "tEXt") {
407
323
  text = bin.readASCII(data, nz + 1, tl);
408
324
  } else {
409
325
  bfr = UPNG.decode._inflate(data.slice(nz + 2, nz + 2 + tl));
410
326
  text = bin.readUTF8(bfr, 0, bfr.length);
411
327
  }
412
-
413
328
  out.tabs[type][keyw] = text;
414
- } else if (type == 'iTXt') {
415
- if (out.tabs[type] == null) out.tabs[type] = {};
416
- var nz = 0,
417
- off = offset;
329
+ } else if (type == "iTXt") {
330
+ if (out.tabs[type] == null)
331
+ out.tabs[type] = {};
332
+ var nz = 0, off = offset;
418
333
  nz = bin.nextZero(data, off);
419
334
  keyw = bin.readASCII(data, off, nz - off);
420
335
  off = nz + 1;
@@ -427,29 +342,32 @@ UPNG.decode = function (buff) {
427
342
  bin.readUTF8(data, off, nz - off);
428
343
  off = nz + 1;
429
344
  var tl = len - (off - offset);
430
-
431
345
  if (cflag == 0) {
432
346
  text = bin.readUTF8(data, off, tl);
433
347
  } else {
434
348
  bfr = UPNG.decode._inflate(data.slice(off, off + tl));
435
349
  text = bin.readUTF8(bfr, 0, bfr.length);
436
350
  }
437
-
438
351
  out.tabs[type][keyw] = text;
439
- } else if (type == 'PLTE') {
352
+ } else if (type == "PLTE") {
440
353
  out.tabs[type] = bin.readBytes(data, offset, len);
441
- } else if (type == 'hIST') {
442
- var pl = out.tabs['PLTE'].length / 3;
354
+ } else if (type == "hIST") {
355
+ var pl = out.tabs["PLTE"].length / 3;
443
356
  out.tabs[type] = [];
444
-
445
- for (var i = 0; i < pl; i++) out.tabs[type].push(rUs(data, offset + i * 2));
446
- } else if (type == 'tRNS') {
447
- if (out.ctype == 3) out.tabs[type] = bin.readBytes(data, offset, len);else if (out.ctype == 0) out.tabs[type] = rUs(data, offset);else if (out.ctype == 2) out.tabs[type] = [rUs(data, offset), rUs(data, offset + 2), rUs(data, offset + 4)]; //else console.log("tRNS for unsupported color type",out.ctype, len);
448
- } else if (type == 'gAMA') {
449
- out.tabs[type] = bin.readUint(data, offset) / 100000;
450
- } else if (type == 'sRGB') {
357
+ for (var i = 0; i < pl; i++)
358
+ out.tabs[type].push(rUs(data, offset + i * 2));
359
+ } else if (type == "tRNS") {
360
+ if (out.ctype == 3)
361
+ out.tabs[type] = bin.readBytes(data, offset, len);
362
+ else if (out.ctype == 0)
363
+ out.tabs[type] = rUs(data, offset);
364
+ else if (out.ctype == 2)
365
+ out.tabs[type] = [rUs(data, offset), rUs(data, offset + 2), rUs(data, offset + 4)];
366
+ } else if (type == "gAMA") {
367
+ out.tabs[type] = bin.readUint(data, offset) / 1e5;
368
+ } else if (type == "sRGB") {
451
369
  out.tabs[type] = data[offset];
452
- } else if (type == 'bKGD') {
370
+ } else if (type == "bKGD") {
453
371
  if (out.ctype == 0 || out.ctype == 4) {
454
372
  out.tabs[type] = [rUs(data, offset)];
455
373
  } else if (out.ctype == 2 || out.ctype == 6) {
@@ -457,115 +375,88 @@ UPNG.decode = function (buff) {
457
375
  } else if (out.ctype == 3) {
458
376
  out.tabs[type] = data[offset];
459
377
  }
460
- } else if (type == 'IEND') {
378
+ } else if (type == "IEND") {
461
379
  break;
462
- } //else { console.log("unknown chunk type", type, len); out.tabs[type]=data.slice(offset,offset+len); }
463
-
464
-
380
+ }
465
381
  offset += len;
466
382
  bin.readUint(data, offset);
467
383
  offset += 4;
468
384
  }
469
-
470
385
  if (foff != 0) {
471
386
  var fr = out.frames[out.frames.length - 1];
472
387
  fr.data = UPNG.decode._decompress(out, fd.slice(0, foff), fr.rect.width, fr.rect.height);
473
388
  }
474
-
475
389
  out.data = UPNG.decode._decompress(out, dd, out.width, out.height);
476
390
  delete out.compress;
477
391
  delete out.interlace;
478
392
  delete out.filter;
479
393
  return out;
480
394
  };
481
-
482
- UPNG.decode._decompress = function (out, dd, w, h) {
483
- var bpp = UPNG.decode._getBPP(out),
484
- bpl = Math.ceil(w * bpp / 8),
485
- buff = new Uint8Array((bpl + 1 + out.interlace) * h);
486
-
487
- if (out.tabs['CgBI']) dd = UPNG.inflateRaw(dd, buff);else dd = UPNG.decode._inflate(dd, buff);
488
- if (out.interlace == 0) dd = UPNG.decode._filterZero(dd, out, 0, w, h);else if (out.interlace == 1) dd = UPNG.decode._readInterlace(dd, out);
395
+ UPNG.decode._decompress = function(out, dd, w, h) {
396
+ var bpp = UPNG.decode._getBPP(out), bpl = Math.ceil(w * bpp / 8), buff = new Uint8Array((bpl + 1 + out.interlace) * h);
397
+ if (out.tabs["CgBI"])
398
+ dd = UPNG.inflateRaw(dd, buff);
399
+ else
400
+ dd = UPNG.decode._inflate(dd, buff);
401
+ if (out.interlace == 0)
402
+ dd = UPNG.decode._filterZero(dd, out, 0, w, h);
403
+ else if (out.interlace == 1)
404
+ dd = UPNG.decode._readInterlace(dd, out);
489
405
  return dd;
490
406
  };
491
-
492
- UPNG.decode._inflate = function (data, buff) {
493
- var out = UPNG['inflateRaw'](new Uint8Array(data.buffer, 2, data.length - 6), buff);
407
+ UPNG.decode._inflate = function(data, buff) {
408
+ var out = UPNG["inflateRaw"](new Uint8Array(data.buffer, 2, data.length - 6), buff);
494
409
  return out;
495
410
  };
496
-
497
- UPNG.inflateRaw = function () {
411
+ UPNG.inflateRaw = function() {
498
412
  var H = {};
499
413
  H.H = {};
500
-
501
- H.H.N = function (N, W) {
502
- var R = Uint8Array,
503
- i = 0,
504
- m = 0,
505
- J = 0,
506
- h = 0,
507
- Q = 0,
508
- X = 0,
509
- u = 0,
510
- w = 0,
511
- d = 0,
512
- v,
513
- C;
514
- if (N[0] == 3 && N[1] == 0) return W ? W : new R(0);
515
- var V = H.H,
516
- n = V.b,
517
- A = V.e,
518
- l = V.R,
519
- M = V.n,
520
- I = V.A,
521
- e = V.Z,
522
- b = V.m,
523
- Z = W == null;
524
- if (Z) W = new R(N.length >>> 2 << 5);
525
-
414
+ H.H.N = function(N, W) {
415
+ var R = Uint8Array, i = 0, m = 0, J = 0, h = 0, Q = 0, X = 0, u = 0, w = 0, d = 0, v, C;
416
+ if (N[0] == 3 && N[1] == 0)
417
+ return W ? W : new R(0);
418
+ var V = H.H, n = V.b, A = V.e, l = V.R, M = V.n, I = V.A, e = V.Z, b = V.m, Z = W == null;
419
+ if (Z)
420
+ W = new R(N.length >>> 2 << 5);
526
421
  while (i == 0) {
527
422
  i = n(N, d, 1);
528
423
  m = n(N, d + 1, 2);
529
424
  d += 3;
530
-
531
425
  if (m == 0) {
532
- if ((d & 7) != 0) d += 8 - (d & 7);
533
- var D = (d >>> 3) + 4,
534
- q = N[D - 4] | N[D - 3] << 8;
535
- if (Z) W = H.H.W(W, w + q);
426
+ if ((d & 7) != 0)
427
+ d += 8 - (d & 7);
428
+ var D = (d >>> 3) + 4, q = N[D - 4] | N[D - 3] << 8;
429
+ if (Z)
430
+ W = H.H.W(W, w + q);
536
431
  W.set(new R(N.buffer, N.byteOffset + D, q), w);
537
432
  d = D + q << 3;
538
433
  w += q;
539
434
  continue;
540
435
  }
541
-
542
- if (Z) W = H.H.W(W, w + (1 << 17));
543
-
436
+ if (Z)
437
+ W = H.H.W(W, w + (1 << 17));
544
438
  if (m == 1) {
545
439
  v = b.J;
546
440
  C = b.h;
547
441
  X = (1 << 9) - 1;
548
442
  u = (1 << 5) - 1;
549
443
  }
550
-
551
444
  if (m == 2) {
552
445
  J = A(N, d, 5) + 257;
553
446
  h = A(N, d + 5, 5) + 1;
554
447
  Q = A(N, d + 10, 4) + 4;
555
448
  d += 14;
556
449
  var j = 1;
557
-
558
450
  for (var c = 0; c < 38; c += 2) {
559
451
  b.Q[c] = 0;
560
452
  b.Q[c + 1] = 0;
561
453
  }
562
-
563
454
  for (var c = 0; c < Q; c++) {
564
455
  var K = A(N, d + c * 3, 3);
565
456
  b.Q[(b.X[c] << 1) + 1] = K;
566
- if (K > j) j = K;
457
+ if (K > j)
458
+ j = K;
567
459
  }
568
-
569
460
  d += 3 * Q;
570
461
  M(b.Q, j);
571
462
  I(b.Q, j, b.u);
@@ -581,72 +472,56 @@ UPNG.inflateRaw = function () {
581
472
  M(b.D, S);
582
473
  I(b.D, S, C);
583
474
  }
584
-
585
- while (!0) {
475
+ while (true) {
586
476
  var T = v[e(N, d) & X];
587
477
  d += T & 15;
588
478
  var p = T >>> 4;
589
-
590
479
  if (p >>> 8 == 0) {
591
480
  W[w++] = p;
592
481
  } else if (p == 256) {
593
482
  break;
594
483
  } else {
595
484
  var z = w + p - 254;
596
-
597
485
  if (p > 264) {
598
486
  var _ = b.q[p - 257];
599
487
  z = w + (_ >>> 3) + A(N, d, _ & 7);
600
488
  d += _ & 7;
601
489
  }
602
-
603
490
  var $ = C[e(N, d) & u];
604
491
  d += $ & 15;
605
- var s = $ >>> 4,
606
- Y = b.c[s],
607
- a = (Y >>> 4) + n(N, d, Y & 15);
492
+ var s = $ >>> 4, Y = b.c[s], a = (Y >>> 4) + n(N, d, Y & 15);
608
493
  d += Y & 15;
609
-
610
494
  while (w < z) {
611
495
  W[w] = W[w++ - a];
612
496
  W[w] = W[w++ - a];
613
497
  W[w] = W[w++ - a];
614
498
  W[w] = W[w++ - a];
615
499
  }
616
-
617
500
  w = z;
618
501
  }
619
502
  }
620
503
  }
621
-
622
504
  return W.length == w ? W : W.slice(0, w);
623
505
  };
624
-
625
- H.H.W = function (N, W) {
506
+ H.H.W = function(N, W) {
626
507
  var R = N.length;
627
- if (W <= R) return N;
508
+ if (W <= R)
509
+ return N;
628
510
  var V = new Uint8Array(R << 1);
629
511
  V.set(N, 0);
630
512
  return V;
631
513
  };
632
-
633
- H.H.R = function (N, W, R, V, n, A) {
634
- var l = H.H.e,
635
- M = H.H.Z,
636
- I = 0;
637
-
514
+ H.H.R = function(N, W, R, V, n, A) {
515
+ var l = H.H.e, M = H.H.Z, I = 0;
638
516
  while (I < R) {
639
517
  var e = N[M(V, n) & W];
640
518
  n += e & 15;
641
519
  var b = e >>> 4;
642
-
643
520
  if (b <= 15) {
644
521
  A[I] = b;
645
522
  I++;
646
523
  } else {
647
- var Z = 0,
648
- m = 0;
649
-
524
+ var Z = 0, m = 0;
650
525
  if (b == 16) {
651
526
  m = 3 + l(V, n, 2);
652
527
  n += 2;
@@ -658,88 +533,58 @@ UPNG.inflateRaw = function () {
658
533
  m = 11 + l(V, n, 7);
659
534
  n += 7;
660
535
  }
661
-
662
536
  var J = I + m;
663
-
664
537
  while (I < J) {
665
538
  A[I] = Z;
666
539
  I++;
667
540
  }
668
541
  }
669
542
  }
670
-
671
543
  return n;
672
544
  };
673
-
674
- H.H.V = function (N, W, R, V) {
675
- var n = 0,
676
- A = 0,
677
- l = V.length >>> 1;
678
-
545
+ H.H.V = function(N, W, R, V) {
546
+ var n = 0, A = 0, l = V.length >>> 1;
679
547
  while (A < R) {
680
548
  var M = N[A + W];
681
549
  V[A << 1] = 0;
682
550
  V[(A << 1) + 1] = M;
683
- if (M > n) n = M;
551
+ if (M > n)
552
+ n = M;
684
553
  A++;
685
554
  }
686
-
687
555
  while (A < l) {
688
556
  V[A << 1] = 0;
689
557
  V[(A << 1) + 1] = 0;
690
558
  A++;
691
559
  }
692
-
693
560
  return n;
694
561
  };
695
-
696
- H.H.n = function (N, W) {
697
- var R = H.H.m,
698
- V = N.length,
699
- n,
700
- A,
701
- l,
702
- M,
703
- I,
704
- e = R.j;
705
-
706
- for (var M = 0; M <= W; M++) e[M] = 0;
707
-
708
- for (M = 1; M < V; M += 2) e[N[M]]++;
709
-
562
+ H.H.n = function(N, W) {
563
+ var R = H.H.m, V = N.length, n, A, l, M, I, e = R.j;
564
+ for (var M = 0; M <= W; M++)
565
+ e[M] = 0;
566
+ for (M = 1; M < V; M += 2)
567
+ e[N[M]]++;
710
568
  var b = R.K;
711
569
  n = 0;
712
570
  e[0] = 0;
713
-
714
571
  for (A = 1; A <= W; A++) {
715
572
  n = n + e[A - 1] << 1;
716
573
  b[A] = n;
717
574
  }
718
-
719
575
  for (l = 0; l < V; l += 2) {
720
576
  I = N[l + 1];
721
-
722
577
  if (I != 0) {
723
578
  N[l] = b[I];
724
579
  b[I]++;
725
580
  }
726
581
  }
727
582
  };
728
-
729
- H.H.A = function (N, W, R) {
730
- var V = N.length,
731
- n = H.H.m,
732
- A = n.r;
733
-
583
+ H.H.A = function(N, W, R) {
584
+ var V = N.length, n = H.H.m, A = n.r;
734
585
  for (var l = 0; l < V; l += 2) {
735
586
  if (N[l + 1] != 0) {
736
- var M = l >> 1,
737
- I = N[l + 1],
738
- e = M << 4 | I,
739
- b = W - I,
740
- Z = N[l] << b,
741
- m = Z + (1 << b);
742
-
587
+ var M = l >> 1, I = N[l + 1], e = M << 4 | I, b = W - I, Z = N[l] << b, m = Z + (1 << b);
743
588
  while (Z != m) {
744
589
  var J = A[Z] >>> 15 - W;
745
590
  R[J] = e;
@@ -748,59 +593,114 @@ UPNG.inflateRaw = function () {
748
593
  }
749
594
  }
750
595
  };
751
-
752
- H.H.l = function (N, W) {
753
- var R = H.H.m.r,
754
- V = 15 - W;
755
-
596
+ H.H.l = function(N, W) {
597
+ var R = H.H.m.r, V = 15 - W;
756
598
  for (var n = 0; n < N.length; n += 2) {
757
599
  var A = N[n] << W - N[n + 1];
758
600
  N[n] = R[A] >>> V;
759
601
  }
760
602
  };
761
-
762
- H.H.M = function (N, W, R) {
603
+ H.H.M = function(N, W, R) {
763
604
  R = R << (W & 7);
764
605
  var V = W >>> 3;
765
606
  N[V] |= R;
766
607
  N[V + 1] |= R >>> 8;
767
608
  };
768
-
769
- H.H.I = function (N, W, R) {
609
+ H.H.I = function(N, W, R) {
770
610
  R = R << (W & 7);
771
611
  var V = W >>> 3;
772
612
  N[V] |= R;
773
613
  N[V + 1] |= R >>> 8;
774
614
  N[V + 2] |= R >>> 16;
775
615
  };
776
-
777
- H.H.e = function (N, W, R) {
616
+ H.H.e = function(N, W, R) {
778
617
  return (N[W >>> 3] | N[(W >>> 3) + 1] << 8) >>> (W & 7) & (1 << R) - 1;
779
618
  };
780
-
781
- H.H.b = function (N, W, R) {
619
+ H.H.b = function(N, W, R) {
782
620
  return (N[W >>> 3] | N[(W >>> 3) + 1] << 8 | N[(W >>> 3) + 2] << 16) >>> (W & 7) & (1 << R) - 1;
783
621
  };
784
-
785
- H.H.Z = function (N, W) {
622
+ H.H.Z = function(N, W) {
786
623
  return (N[W >>> 3] | N[(W >>> 3) + 1] << 8 | N[(W >>> 3) + 2] << 16) >>> (W & 7);
787
624
  };
788
-
789
- H.H.i = function (N, W) {
625
+ H.H.i = function(N, W) {
790
626
  return (N[W >>> 3] | N[(W >>> 3) + 1] << 8 | N[(W >>> 3) + 2] << 16 | N[(W >>> 3) + 3] << 24) >>> (W & 7);
791
627
  };
792
-
793
- H.H.m = function () {
794
- var N = Uint16Array,
795
- W = Uint32Array;
628
+ H.H.m = function() {
629
+ var N = Uint16Array, W = Uint32Array;
796
630
  return {
797
631
  K: new N(16),
798
632
  j: new N(16),
799
633
  X: [16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15],
800
- S: [3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31, 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 999, 999, 999],
634
+ S: [
635
+ 3,
636
+ 4,
637
+ 5,
638
+ 6,
639
+ 7,
640
+ 8,
641
+ 9,
642
+ 10,
643
+ 11,
644
+ 13,
645
+ 15,
646
+ 17,
647
+ 19,
648
+ 23,
649
+ 27,
650
+ 31,
651
+ 35,
652
+ 43,
653
+ 51,
654
+ 59,
655
+ 67,
656
+ 83,
657
+ 99,
658
+ 115,
659
+ 131,
660
+ 163,
661
+ 195,
662
+ 227,
663
+ 258,
664
+ 999,
665
+ 999,
666
+ 999
667
+ ],
801
668
  T: [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 0, 0, 0],
802
669
  q: new N(32),
803
- p: [1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193, 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145, 8193, 12289, 16385, 24577, 65535, 65535],
670
+ p: [
671
+ 1,
672
+ 2,
673
+ 3,
674
+ 4,
675
+ 5,
676
+ 7,
677
+ 9,
678
+ 13,
679
+ 17,
680
+ 25,
681
+ 33,
682
+ 49,
683
+ 65,
684
+ 97,
685
+ 129,
686
+ 193,
687
+ 257,
688
+ 385,
689
+ 513,
690
+ 769,
691
+ 1025,
692
+ 1537,
693
+ 2049,
694
+ 3073,
695
+ 4097,
696
+ 6145,
697
+ 8193,
698
+ 12289,
699
+ 16385,
700
+ 24577,
701
+ 65535,
702
+ 65535
703
+ ],
804
704
  z: [0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 0, 0],
805
705
  c: new W(32),
806
706
  J: new N(512),
@@ -823,11 +723,8 @@ UPNG.inflateRaw = function () {
823
723
  g: new N(1 << 15)
824
724
  };
825
725
  }();
826
-
827
- (function () {
828
- var N = H.H.m,
829
- W = 1 << 15;
830
-
726
+ (function() {
727
+ var N = H.H.m, W = 1 << 15;
831
728
  for (var R = 0; R < W; R++) {
832
729
  var V = R;
833
730
  V = (V & 2863311530) >>> 1 | (V & 1431655765) << 1;
@@ -836,16 +733,14 @@ UPNG.inflateRaw = function () {
836
733
  V = (V & 4278255360) >>> 8 | (V & 16711935) << 8;
837
734
  N.r[R] = (V >>> 16 | V << 16) >>> 17;
838
735
  }
839
-
840
736
  function n(A, l, M) {
841
- while (l-- != 0) A.push(0, M);
737
+ while (l-- != 0)
738
+ A.push(0, M);
842
739
  }
843
-
844
740
  for (var R = 0; R < 32; R++) {
845
741
  N.q[R] = N.S[R] << 3 | N.T[R];
846
742
  N.c[R] = N.p[R] << 4 | N.z[R];
847
743
  }
848
-
849
744
  n(N._, 144, 8);
850
745
  n(N._, 255 - 143, 9);
851
746
  n(N._, 279 - 255, 7);
@@ -862,18 +757,11 @@ UPNG.inflateRaw = function () {
862
757
  n(N.D, 30, 0);
863
758
  n(N.v, 320, 0);
864
759
  })();
865
-
866
760
  return H.H.N;
867
761
  }();
868
-
869
- UPNG.decode._readInterlace = function (data, out) {
870
- var w = out.width,
871
- h = out.height;
872
-
873
- var bpp = UPNG.decode._getBPP(out),
874
- cbpp = bpp >> 3,
875
- bpl = Math.ceil(w * bpp / 8);
876
-
762
+ UPNG.decode._readInterlace = function(data, out) {
763
+ var w = out.width, h = out.height;
764
+ var bpp = UPNG.decode._getBPP(out), cbpp = bpp >> 3, bpl = Math.ceil(w * bpp / 8);
877
765
  var img = new Uint8Array(h * bpl);
878
766
  var di = 0;
879
767
  var starting_row = [0, 0, 4, 0, 2, 0, 1];
@@ -881,136 +769,112 @@ UPNG.decode._readInterlace = function (data, out) {
881
769
  var row_increment = [8, 8, 8, 4, 4, 2, 2];
882
770
  var col_increment = [8, 8, 4, 4, 2, 2, 1];
883
771
  var pass = 0;
884
-
885
772
  while (pass < 7) {
886
- var ri = row_increment[pass],
887
- ci = col_increment[pass];
888
- var sw = 0,
889
- sh = 0;
773
+ var ri = row_increment[pass], ci = col_increment[pass];
774
+ var sw = 0, sh = 0;
890
775
  var cr = starting_row[pass];
891
-
892
776
  while (cr < h) {
893
777
  cr += ri;
894
778
  sh++;
895
779
  }
896
-
897
780
  var cc = starting_col[pass];
898
-
899
781
  while (cc < w) {
900
782
  cc += ci;
901
783
  sw++;
902
784
  }
903
-
904
785
  var bpll = Math.ceil(sw * bpp / 8);
905
-
906
786
  UPNG.decode._filterZero(data, out, di, sw, sh);
907
-
908
- var y = 0,
909
- row = starting_row[pass];
787
+ var y = 0, row = starting_row[pass];
910
788
  var val;
911
-
912
789
  while (row < h) {
913
790
  var col = starting_col[pass];
914
791
  var cdi = di + y * bpll << 3;
915
-
916
792
  while (col < w) {
917
793
  if (bpp == 1) {
918
794
  val = data[cdi >> 3];
919
795
  val = val >> 7 - (cdi & 7) & 1;
920
796
  img[row * bpl + (col >> 3)] |= val << 7 - ((col & 7) << 0);
921
797
  }
922
-
923
798
  if (bpp == 2) {
924
799
  val = data[cdi >> 3];
925
800
  val = val >> 6 - (cdi & 7) & 3;
926
801
  img[row * bpl + (col >> 2)] |= val << 6 - ((col & 3) << 1);
927
802
  }
928
-
929
803
  if (bpp == 4) {
930
804
  val = data[cdi >> 3];
931
805
  val = val >> 4 - (cdi & 7) & 15;
932
806
  img[row * bpl + (col >> 1)] |= val << 4 - ((col & 1) << 2);
933
807
  }
934
-
935
808
  if (bpp >= 8) {
936
809
  var ii = row * bpl + col * cbpp;
937
-
938
- for (var j = 0; j < cbpp; j++) img[ii + j] = data[(cdi >> 3) + j];
810
+ for (var j = 0; j < cbpp; j++)
811
+ img[ii + j] = data[(cdi >> 3) + j];
939
812
  }
940
-
941
813
  cdi += bpp;
942
814
  col += ci;
943
815
  }
944
-
945
816
  y++;
946
817
  row += ri;
947
818
  }
948
-
949
- if (sw * sh != 0) di += sh * (1 + bpll);
819
+ if (sw * sh != 0)
820
+ di += sh * (1 + bpll);
950
821
  pass = pass + 1;
951
822
  }
952
-
953
823
  return img;
954
824
  };
955
-
956
- UPNG.decode._getBPP = function (out) {
825
+ UPNG.decode._getBPP = function(out) {
957
826
  var noc = [1, null, 3, 1, 2, null, 4][out.ctype];
958
827
  return noc * out.depth;
959
828
  };
960
-
961
- UPNG.decode._filterZero = function (data, out, off, w, h) {
962
- var bpp = UPNG.decode._getBPP(out),
963
- bpl = Math.ceil(w * bpp / 8),
964
- paeth = UPNG.decode._paeth;
965
-
829
+ UPNG.decode._filterZero = function(data, out, off, w, h) {
830
+ var bpp = UPNG.decode._getBPP(out), bpl = Math.ceil(w * bpp / 8), paeth = UPNG.decode._paeth;
966
831
  bpp = Math.ceil(bpp / 8);
967
- var i,
968
- di,
969
- type = data[off],
970
- x = 0;
971
- if (type > 1) data[off] = [0, 0, 1][type - 2];
972
- if (type == 3) for (x = bpp; x < bpl; x++) data[x + 1] = data[x + 1] + (data[x + 1 - bpp] >>> 1) & 255;
973
-
832
+ var i, di, type = data[off], x = 0;
833
+ if (type > 1)
834
+ data[off] = [0, 0, 1][type - 2];
835
+ if (type == 3)
836
+ for (x = bpp; x < bpl; x++)
837
+ data[x + 1] = data[x + 1] + (data[x + 1 - bpp] >>> 1) & 255;
974
838
  for (var y = 0; y < h; y++) {
975
839
  i = off + y * bpl;
976
840
  di = i + y + 1;
977
841
  type = data[di - 1];
978
842
  x = 0;
979
-
980
843
  if (type == 0) {
981
- for (; x < bpl; x++) data[i + x] = data[di + x];
844
+ for (; x < bpl; x++)
845
+ data[i + x] = data[di + x];
982
846
  } else if (type == 1) {
983
- for (; x < bpp; x++) data[i + x] = data[di + x];
984
-
985
- for (; x < bpl; x++) data[i + x] = data[di + x] + data[i + x - bpp];
847
+ for (; x < bpp; x++)
848
+ data[i + x] = data[di + x];
849
+ for (; x < bpl; x++)
850
+ data[i + x] = data[di + x] + data[i + x - bpp];
986
851
  } else if (type == 2) {
987
- for (; x < bpl; x++) data[i + x] = data[di + x] + data[i + x - bpl];
852
+ for (; x < bpl; x++)
853
+ data[i + x] = data[di + x] + data[i + x - bpl];
988
854
  } else if (type == 3) {
989
- for (; x < bpp; x++) data[i + x] = data[di + x] + (data[i + x - bpl] >>> 1);
990
-
991
- for (; x < bpl; x++) data[i + x] = data[di + x] + (data[i + x - bpl] + data[i + x - bpp] >>> 1);
855
+ for (; x < bpp; x++)
856
+ data[i + x] = data[di + x] + (data[i + x - bpl] >>> 1);
857
+ for (; x < bpl; x++)
858
+ data[i + x] = data[di + x] + (data[i + x - bpl] + data[i + x - bpp] >>> 1);
992
859
  } else {
993
- for (; x < bpp; x++) data[i + x] = data[di + x] + paeth(0, data[i + x - bpl], 0);
994
-
860
+ for (; x < bpp; x++)
861
+ data[i + x] = data[di + x] + paeth(0, data[i + x - bpl], 0);
995
862
  for (; x < bpl; x++) {
996
863
  data[i + x] = data[di + x] + paeth(data[i + x - bpp], data[i + x - bpl], data[i + x - bpp - bpl]);
997
864
  }
998
865
  }
999
866
  }
1000
-
1001
867
  return data;
1002
868
  };
1003
-
1004
- UPNG.decode._paeth = function (a, b, c) {
1005
- var p = a + b - c,
1006
- pa = p - a,
1007
- pb = p - b,
1008
- pc = p - c;
1009
- if (pa * pa <= pb * pb && pa * pa <= pc * pc) return a;else if (pb * pb <= pc * pc) return b;
869
+ UPNG.decode._paeth = function(a, b, c) {
870
+ var p = a + b - c, pa = p - a, pb = p - b, pc = p - c;
871
+ if (pa * pa <= pb * pb && pa * pa <= pc * pc)
872
+ return a;
873
+ else if (pb * pb <= pc * pc)
874
+ return b;
1010
875
  return c;
1011
876
  };
1012
-
1013
- UPNG.decode._IHDR = function (data, offset, out) {
877
+ UPNG.decode._IHDR = function(data, offset, out) {
1014
878
  var bin = UPNG._bin;
1015
879
  out.width = bin.readUint(data, offset);
1016
880
  offset += 4;
@@ -1027,71 +891,62 @@ UPNG.decode._IHDR = function (data, offset, out) {
1027
891
  out.interlace = data[offset];
1028
892
  offset++;
1029
893
  };
1030
-
1031
894
  UPNG._bin = {
1032
- nextZero: function (data, p) {
1033
- while (data[p] != 0) p++;
1034
-
895
+ nextZero: function(data, p) {
896
+ while (data[p] != 0)
897
+ p++;
1035
898
  return p;
1036
899
  },
1037
- readUshort: function (buff, p) {
900
+ readUshort: function(buff, p) {
1038
901
  return buff[p] << 8 | buff[p + 1];
1039
902
  },
1040
- writeUshort: function (buff, p, n) {
903
+ writeUshort: function(buff, p, n) {
1041
904
  buff[p] = n >> 8 & 255;
1042
905
  buff[p + 1] = n & 255;
1043
906
  },
1044
- readUint: function (buff, p) {
907
+ readUint: function(buff, p) {
1045
908
  return buff[p] * (256 * 256 * 256) + (buff[p + 1] << 16 | buff[p + 2] << 8 | buff[p + 3]);
1046
909
  },
1047
- writeUint: function (buff, p, n) {
910
+ writeUint: function(buff, p, n) {
1048
911
  buff[p] = n >> 24 & 255;
1049
912
  buff[p + 1] = n >> 16 & 255;
1050
913
  buff[p + 2] = n >> 8 & 255;
1051
914
  buff[p + 3] = n & 255;
1052
915
  },
1053
- readASCII: function (buff, p, l) {
1054
- var s = '';
1055
-
1056
- for (var i = 0; i < l; i++) s += String.fromCharCode(buff[p + i]);
1057
-
916
+ readASCII: function(buff, p, l) {
917
+ var s = "";
918
+ for (var i = 0; i < l; i++)
919
+ s += String.fromCharCode(buff[p + i]);
1058
920
  return s;
1059
921
  },
1060
- writeASCII: function (data, p, s) {
1061
- for (var i = 0; i < s.length; i++) data[p + i] = s.charCodeAt(i);
922
+ writeASCII: function(data, p, s) {
923
+ for (var i = 0; i < s.length; i++)
924
+ data[p + i] = s.charCodeAt(i);
1062
925
  },
1063
- readBytes: function (buff, p, l) {
926
+ readBytes: function(buff, p, l) {
1064
927
  var arr = [];
1065
-
1066
- for (var i = 0; i < l; i++) arr.push(buff[p + i]);
1067
-
928
+ for (var i = 0; i < l; i++)
929
+ arr.push(buff[p + i]);
1068
930
  return arr;
1069
931
  },
1070
- pad: function (n) {
1071
- return n.length < 2 ? '0' + n : n;
932
+ pad: function(n) {
933
+ return n.length < 2 ? "0" + n : n;
1072
934
  },
1073
- readUTF8: function (buff, p, l) {
1074
- var s = '',
1075
- ns;
1076
-
1077
- for (var i = 0; i < l; i++) s += '%' + UPNG._bin.pad(buff[p + i].toString(16));
1078
-
935
+ readUTF8: function(buff, p, l) {
936
+ var s = "", ns;
937
+ for (var i = 0; i < l; i++)
938
+ s += "%" + UPNG._bin.pad(buff[p + i].toString(16));
1079
939
  try {
1080
940
  ns = decodeURIComponent(s);
1081
941
  } catch (e) {
1082
942
  return UPNG._bin.readASCII(buff, p, l);
1083
943
  }
1084
-
1085
944
  return ns;
1086
945
  }
1087
946
  };
1088
-
1089
- UPNG._copyTile = function (sb, sw, sh, tb, tw, th, xoff, yoff, mode) {
1090
- var w = Math.min(sw, tw),
1091
- h = Math.min(sh, th);
1092
- var si = 0,
1093
- ti = 0;
1094
-
947
+ UPNG._copyTile = function(sb, sw, sh, tb, tw, th, xoff, yoff, mode) {
948
+ var w = Math.min(sw, tw), h = Math.min(sh, th);
949
+ var si = 0, ti = 0;
1095
950
  for (var y = 0; y < h; y++) {
1096
951
  for (var x = 0; x < w; x++) {
1097
952
  if (xoff >= 0 && yoff >= 0) {
@@ -1101,39 +956,22 @@ UPNG._copyTile = function (sb, sw, sh, tb, tw, th, xoff, yoff, mode) {
1101
956
  si = (-yoff + y) * sw - xoff + x << 2;
1102
957
  ti = y * tw + x << 2;
1103
958
  }
1104
-
1105
959
  if (mode == 0) {
1106
960
  tb[ti] = sb[si];
1107
961
  tb[ti + 1] = sb[si + 1];
1108
962
  tb[ti + 2] = sb[si + 2];
1109
963
  tb[ti + 3] = sb[si + 3];
1110
964
  } else if (mode == 1) {
1111
- var fa = sb[si + 3] * (1 / 255),
1112
- fr = sb[si] * fa,
1113
- fg = sb[si + 1] * fa,
1114
- fb = sb[si + 2] * fa;
1115
- var ba = tb[ti + 3] * (1 / 255),
1116
- br = tb[ti] * ba,
1117
- bg = tb[ti + 1] * ba,
1118
- bb = tb[ti + 2] * ba;
1119
- var ifa = 1 - fa,
1120
- oa = fa + ba * ifa,
1121
- ioa = oa == 0 ? 0 : 1 / oa;
965
+ var fa = sb[si + 3] * (1 / 255), fr = sb[si] * fa, fg = sb[si + 1] * fa, fb = sb[si + 2] * fa;
966
+ var ba = tb[ti + 3] * (1 / 255), br = tb[ti] * ba, bg = tb[ti + 1] * ba, bb = tb[ti + 2] * ba;
967
+ var ifa = 1 - fa, oa = fa + ba * ifa, ioa = oa == 0 ? 0 : 1 / oa;
1122
968
  tb[ti + 3] = 255 * oa;
1123
969
  tb[ti + 0] = (fr + br * ifa) * ioa;
1124
970
  tb[ti + 1] = (fg + bg * ifa) * ioa;
1125
971
  tb[ti + 2] = (fb + bb * ifa) * ioa;
1126
972
  } else if (mode == 2) {
1127
- // copy only differences, otherwise zero
1128
- var fa = sb[si + 3],
1129
- fr = sb[si],
1130
- fg = sb[si + 1],
1131
- fb = sb[si + 2];
1132
- var ba = tb[ti + 3],
1133
- br = tb[ti],
1134
- bg = tb[ti + 1],
1135
- bb = tb[ti + 2];
1136
-
973
+ var fa = sb[si + 3], fr = sb[si], fg = sb[si + 1], fb = sb[si + 2];
974
+ var ba = tb[ti + 3], br = tb[ti], bg = tb[ti + 1], bb = tb[ti + 2];
1137
975
  if (fa == ba && fr == br && fg == bg && fb == bb) {
1138
976
  tb[ti] = 0;
1139
977
  tb[ti + 1] = 0;
@@ -1146,23 +984,15 @@ UPNG._copyTile = function (sb, sw, sh, tb, tw, th, xoff, yoff, mode) {
1146
984
  tb[ti + 3] = fa;
1147
985
  }
1148
986
  } else if (mode == 3) {
1149
- // check if can be blended
1150
- var fa = sb[si + 3],
1151
- fr = sb[si],
1152
- fg = sb[si + 1],
1153
- fb = sb[si + 2];
1154
- var ba = tb[ti + 3],
1155
- br = tb[ti],
1156
- bg = tb[ti + 1],
1157
- bb = tb[ti + 2];
1158
- if (fa == ba && fr == br && fg == bg && fb == bb) continue; //if(fa!=255 && ba!=0) return false;
1159
-
1160
- if (fa < 220 && ba > 20) return false;
987
+ var fa = sb[si + 3], fr = sb[si], fg = sb[si + 1], fb = sb[si + 2];
988
+ var ba = tb[ti + 3], br = tb[ti], bg = tb[ti + 1], bb = tb[ti + 2];
989
+ if (fa == ba && fr == br && fg == bg && fb == bb)
990
+ continue;
991
+ if (fa < 220 && ba > 20)
992
+ return false;
1161
993
  }
1162
994
  }
1163
995
  }
1164
-
1165
996
  return true;
1166
997
  };
1167
-
1168
- export { RGBMLoader };
998
+ exports.RGBMLoader = RGBMLoader;