three-stdlib 2.15.0 → 2.15.2

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Files changed (1222) hide show
  1. package/animation/AnimationClipCreator.js +32 -52
  2. package/animation/AnimationClipCreator.mjs +57 -0
  3. package/animation/CCDIKSolver.js +66 -161
  4. package/animation/CCDIKSolver.mjs +234 -0
  5. package/animation/MMDAnimationHelper.js +150 -341
  6. package/animation/MMDAnimationHelper.mjs +514 -0
  7. package/animation/MMDPhysics.js +154 -361
  8. package/animation/MMDPhysics.mjs +769 -0
  9. package/cameras/CinematicCamera.js +67 -77
  10. package/cameras/CinematicCamera.mjs +129 -0
  11. package/controls/ArcballControls.js +544 -1449
  12. package/controls/ArcballControls.mjs +1737 -0
  13. package/controls/DeviceOrientationControls.js +52 -97
  14. package/controls/DeviceOrientationControls.mjs +74 -0
  15. package/controls/DragControls.js +85 -187
  16. package/controls/DragControls.mjs +172 -0
  17. package/controls/FirstPersonControls.js +123 -193
  18. package/controls/FirstPersonControls.mjs +220 -0
  19. package/controls/FlyControls.js +82 -152
  20. package/controls/FlyControls.mjs +239 -0
  21. package/controls/OrbitControls.js +232 -481
  22. package/controls/OrbitControls.mjs +731 -0
  23. package/controls/PointerLockControls.js +63 -99
  24. package/controls/PointerLockControls.mjs +88 -0
  25. package/controls/TrackballControls.js +211 -383
  26. package/controls/TrackballControls.mjs +481 -0
  27. package/controls/TransformControls.js +575 -782
  28. package/controls/TransformControls.mjs +1068 -0
  29. package/controls/experimental/CameraControls.js +329 -609
  30. package/controls/experimental/CameraControls.mjs +673 -0
  31. package/csm/CSM.js +47 -108
  32. package/csm/CSM.mjs +244 -0
  33. package/csm/CSMFrustum.js +14 -29
  34. package/csm/CSMFrustum.mjs +75 -0
  35. package/csm/CSMHelper.js +20 -34
  36. package/csm/CSMHelper.mjs +114 -0
  37. package/csm/CSMShader.js +7 -11
  38. package/csm/CSMShader.mjs +251 -0
  39. package/curves/CurveExtras.js +73 -115
  40. package/curves/CurveExtras.mjs +224 -0
  41. package/curves/NURBSCurve.js +15 -43
  42. package/curves/NURBSCurve.mjs +35 -0
  43. package/curves/NURBSSurface.js +11 -27
  44. package/curves/NURBSSurface.mjs +28 -0
  45. package/curves/NURBSUtils.js +54 -203
  46. package/curves/NURBSUtils.mjs +226 -0
  47. package/deprecated/Geometry.js +191 -486
  48. package/deprecated/Geometry.mjs +966 -0
  49. package/effects/AnaglyphEffect.js +95 -60
  50. package/effects/AnaglyphEffect.mjs +120 -0
  51. package/effects/AsciiEffect.js +80 -110
  52. package/effects/AsciiEffect.mjs +173 -0
  53. package/effects/OutlineEffect.js +121 -204
  54. package/effects/OutlineEffect.mjs +295 -0
  55. package/effects/ParallaxBarrierEffect.js +39 -38
  56. package/effects/ParallaxBarrierEffect.mjs +64 -0
  57. package/effects/PeppersGhostEffect.js +19 -68
  58. package/effects/PeppersGhostEffect.mjs +85 -0
  59. package/effects/StereoEffect.js +12 -16
  60. package/effects/StereoEffect.mjs +32 -0
  61. package/environments/RoomEnvironment.js +52 -47
  62. package/environments/RoomEnvironment.mjs +78 -0
  63. package/exporters/ColladaExporter.js +115 -241
  64. package/exporters/ColladaExporter.mjs +299 -0
  65. package/exporters/DRACOExporter.js +67 -121
  66. package/exporters/DRACOExporter.mjs +132 -0
  67. package/exporters/GLTFExporter.js +463 -1014
  68. package/exporters/GLTFExporter.mjs +1381 -0
  69. package/exporters/MMDExporter.js +44 -102
  70. package/exporters/MMDExporter.mjs +102 -0
  71. package/exporters/OBJExporter.js +78 -140
  72. package/exporters/OBJExporter.mjs +166 -0
  73. package/exporters/PLYExporter.js +93 -154
  74. package/exporters/PLYExporter.mjs +278 -0
  75. package/exporters/STLExporter.js +30 -81
  76. package/exporters/STLExporter.mjs +129 -0
  77. package/exporters/USDZExporter.js +84 -144
  78. package/exporters/USDZExporter.mjs +328 -0
  79. package/geometries/BoxLineGeometry.js +7 -14
  80. package/geometries/BoxLineGeometry.mjs +45 -0
  81. package/geometries/ConvexGeometry.js +15 -24
  82. package/geometries/ConvexGeometry.mjs +29 -0
  83. package/geometries/DecalGeometry.js +108 -162
  84. package/geometries/DecalGeometry.mjs +184 -0
  85. package/geometries/LightningStrike.js +101 -294
  86. package/geometries/LightningStrike.mjs +547 -0
  87. package/geometries/ParametricGeometries.js +26 -76
  88. package/geometries/ParametricGeometries.mjs +129 -0
  89. package/geometries/ParametricGeometry.js +24 -48
  90. package/geometries/ParametricGeometry.mjs +63 -0
  91. package/geometries/RoundedBoxGeometry.js +33 -64
  92. package/geometries/RoundedBoxGeometry.mjs +91 -0
  93. package/geometries/TeapotGeometry.js +1434 -174
  94. package/geometries/TeapotGeometry.mjs +1557 -0
  95. package/geometries/TextGeometry.js +9 -17
  96. package/geometries/TextGeometry.mjs +23 -0
  97. package/helpers/LightProbeHelper.js +53 -21
  98. package/helpers/LightProbeHelper.mjs +72 -0
  99. package/helpers/PositionalAudioHelper.js +23 -30
  100. package/helpers/PositionalAudioHelper.mjs +68 -0
  101. package/helpers/RectAreaLightHelper.js +17 -33
  102. package/helpers/RectAreaLightHelper.mjs +44 -0
  103. package/helpers/VertexNormalsHelper.js +20 -41
  104. package/helpers/VertexNormalsHelper.mjs +54 -0
  105. package/helpers/VertexTangentsHelper.js +18 -36
  106. package/helpers/VertexTangentsHelper.mjs +45 -0
  107. package/index.d.ts +54 -0
  108. package/index.js +968 -333
  109. package/index.mjs +968 -0
  110. package/interactive/SelectionBox.js +31 -46
  111. package/interactive/SelectionBox.mjs +137 -0
  112. package/interactive/SelectionHelper.js +16 -21
  113. package/interactive/SelectionHelper.mjs +54 -0
  114. package/libs/MeshoptDecoder.js +147 -58
  115. package/libs/MeshoptDecoder.mjs +210 -0
  116. package/libs/MotionControllers.js +66 -208
  117. package/libs/MotionControllers.mjs +261 -0
  118. package/lights/LightProbeGenerator.js +40 -96
  119. package/lights/LightProbeGenerator.mjs +145 -0
  120. package/lights/RectAreaLightUniformsLib.js +32842 -9
  121. package/lights/RectAreaLightUniformsLib.mjs +32842 -0
  122. package/lines/Line2.js +9 -12
  123. package/lines/Line2.mjs +13 -0
  124. package/lines/LineGeometry.js +7 -19
  125. package/lines/LineGeometry.mjs +44 -0
  126. package/lines/LineMaterial.js +51 -89
  127. package/lines/LineMaterial.mjs +539 -0
  128. package/lines/LineSegments2.js +56 -165
  129. package/lines/LineSegments2.mjs +202 -0
  130. package/lines/LineSegmentsGeometry.js +29 -71
  131. package/lines/LineSegmentsGeometry.mjs +124 -0
  132. package/lines/Wireframe.js +15 -29
  133. package/lines/Wireframe.mjs +31 -0
  134. package/lines/WireframeGeometry2.js +8 -9
  135. package/lines/WireframeGeometry2.mjs +13 -0
  136. package/loaders/3DMLoader.js +234 -469
  137. package/loaders/3DMLoader.mjs +802 -0
  138. package/loaders/3MFLoader.js +340 -555
  139. package/loaders/3MFLoader.mjs +837 -0
  140. package/loaders/AMFLoader.js +114 -219
  141. package/loaders/AMFLoader.mjs +284 -0
  142. package/loaders/AssimpLoader.js +328 -725
  143. package/loaders/AssimpLoader.mjs +1396 -0
  144. package/loaders/BVHLoader.js +94 -200
  145. package/loaders/BVHLoader.mjs +207 -0
  146. package/loaders/BasisTextureLoader.js +229 -357
  147. package/loaders/BasisTextureLoader.mjs +474 -0
  148. package/loaders/ColladaLoader.js +932 -1522
  149. package/loaders/ColladaLoader.mjs +2403 -0
  150. package/loaders/DDSLoader.js +42 -108
  151. package/loaders/DDSLoader.mjs +148 -0
  152. package/loaders/DRACOLoader.js +103 -210
  153. package/loaders/DRACOLoader.mjs +340 -0
  154. package/loaders/EXRLoader.js +461 -809
  155. package/loaders/EXRLoader.mjs +1351 -0
  156. package/loaders/FBXLoader.js +842 -1397
  157. package/loaders/FBXLoader.mjs +2362 -0
  158. package/loaders/FontLoader.js +33 -66
  159. package/loaders/FontLoader.mjs +111 -0
  160. package/loaders/GCodeLoader.js +63 -111
  161. package/loaders/GCodeLoader.mjs +141 -0
  162. package/loaders/GLTFLoader.js +771 -1484
  163. package/loaders/GLTFLoader.mjs +2316 -0
  164. package/loaders/HDRCubeTextureLoader.js +45 -50
  165. package/loaders/HDRCubeTextureLoader.mjs +77 -0
  166. package/loaders/KMZLoader.js +42 -55
  167. package/loaders/KMZLoader.mjs +75 -0
  168. package/loaders/KTX2Loader.js +229 -362
  169. package/loaders/KTX2Loader.mjs +427 -0
  170. package/loaders/KTXLoader.js +37 -99
  171. package/loaders/KTXLoader.mjs +87 -0
  172. package/loaders/LDrawLoader.js +313 -746
  173. package/loaders/LDrawLoader.mjs +1409 -0
  174. package/loaders/LUT3dlLoader.js +50 -62
  175. package/loaders/LUT3dlLoader.mjs +100 -0
  176. package/loaders/LUTCubeLoader.js +45 -56
  177. package/loaders/LUTCubeLoader.mjs +104 -0
  178. package/loaders/LWOLoader.js +227 -339
  179. package/loaders/LWOLoader.mjs +625 -0
  180. package/loaders/LottieLoader.js +36 -38
  181. package/loaders/LottieLoader.mjs +47 -0
  182. package/loaders/MD2Loader.js +248 -91
  183. package/loaders/MD2Loader.mjs +359 -0
  184. package/loaders/MDDLoader.js +25 -45
  185. package/loaders/MDDLoader.mjs +58 -0
  186. package/loaders/MMDLoader.js +359 -795
  187. package/loaders/MMDLoader.mjs +998 -0
  188. package/loaders/MTLLoader.js +91 -201
  189. package/loaders/MTLLoader.mjs +280 -0
  190. package/loaders/NRRDLoader.js +182 -263
  191. package/loaders/NRRDLoader.mjs +401 -0
  192. package/loaders/NodeMaterialLoader.js +121 -14
  193. package/loaders/NodeMaterialLoader.mjs +146 -0
  194. package/loaders/OBJLoader.js +161 -283
  195. package/loaders/OBJLoader.mjs +487 -0
  196. package/loaders/PCDLoader.js +145 -164
  197. package/loaders/PCDLoader.mjs +248 -0
  198. package/loaders/PDBLoader.js +45 -63
  199. package/loaders/PDBLoader.mjs +246 -0
  200. package/loaders/PLYLoader.js +106 -203
  201. package/loaders/PLYLoader.mjs +317 -0
  202. package/loaders/PRWMLoader.js +73 -110
  203. package/loaders/PRWMLoader.mjs +160 -0
  204. package/loaders/PVRLoader.js +32 -93
  205. package/loaders/PVRLoader.mjs +131 -0
  206. package/loaders/RGBELoader.js +96 -233
  207. package/loaders/RGBELoader.mjs +244 -0
  208. package/loaders/RGBMLoader.js +344 -514
  209. package/loaders/RGBMLoader.mjs +998 -0
  210. package/loaders/STLLoader.js +59 -165
  211. package/loaders/STLLoader.mjs +190 -0
  212. package/loaders/SVGLoader.js +481 -851
  213. package/loaders/SVGLoader.mjs +1709 -0
  214. package/loaders/TDSLoader.js +137 -527
  215. package/loaders/TDSLoader.mjs +480 -0
  216. package/loaders/TGALoader.js +94 -205
  217. package/loaders/TGALoader.mjs +285 -0
  218. package/loaders/TTFLoader.js +58 -79
  219. package/loaders/TTFLoader.mjs +131 -0
  220. package/loaders/TiltLoader.js +129 -167
  221. package/loaders/TiltLoader.mjs +373 -0
  222. package/loaders/VOXLoader.js +320 -84
  223. package/loaders/VOXLoader.mjs +431 -0
  224. package/loaders/VRMLLoader.js +786 -1268
  225. package/loaders/VRMLLoader.mjs +2093 -0
  226. package/loaders/VRMLoader.js +23 -31
  227. package/loaders/VRMLoader.mjs +38 -0
  228. package/loaders/VTKLoader.js +219 -407
  229. package/loaders/VTKLoader.mjs +646 -0
  230. package/loaders/XLoader.js +1083 -1259
  231. package/loaders/XLoader.mjs +1258 -0
  232. package/loaders/XYZLoader.js +28 -34
  233. package/loaders/XYZLoader.mjs +60 -0
  234. package/loaders/lwo/IFFParser.js +238 -492
  235. package/loaders/lwo/IFFParser.mjs +697 -0
  236. package/loaders/lwo/LWO2Parser.js +176 -279
  237. package/loaders/lwo/LWO2Parser.mjs +327 -0
  238. package/loaders/lwo/LWO3Parser.js +160 -247
  239. package/loaders/lwo/LWO3Parser.mjs +298 -0
  240. package/math/Capsule.js +56 -43
  241. package/math/Capsule.mjs +100 -0
  242. package/math/ColorConverter.js +18 -32
  243. package/math/ColorConverter.mjs +51 -0
  244. package/math/ConvexHull.js +515 -739
  245. package/math/ConvexHull.mjs +574 -0
  246. package/math/ImprovedNoise.js +282 -32
  247. package/math/ImprovedNoise.mjs +302 -0
  248. package/math/Lut.js +51 -35
  249. package/math/Lut.mjs +135 -0
  250. package/math/MeshSurfaceSampler.js +25 -68
  251. package/math/MeshSurfaceSampler.mjs +107 -0
  252. package/math/OBB.js +91 -152
  253. package/math/OBB.mjs +235 -0
  254. package/math/Octree.js +76 -139
  255. package/math/Octree.mjs +278 -0
  256. package/math/SimplexNoise.js +217 -238
  257. package/math/SimplexNoise.mjs +425 -0
  258. package/misc/ConvexObjectBreaker.js +79 -185
  259. package/misc/ConvexObjectBreaker.mjs +292 -0
  260. package/misc/GPUComputationRenderer.js +69 -194
  261. package/misc/GPUComputationRenderer.mjs +171 -0
  262. package/misc/Gyroscope.js +16 -22
  263. package/misc/Gyroscope.mjs +35 -0
  264. package/misc/MD2Character.js +52 -74
  265. package/misc/MD2Character.mjs +162 -0
  266. package/misc/MD2CharacterComplex.js +112 -163
  267. package/misc/MD2CharacterComplex.mjs +328 -0
  268. package/misc/MorphAnimMesh.js +20 -28
  269. package/misc/MorphAnimMesh.mjs +40 -0
  270. package/misc/MorphBlendMesh.js +45 -69
  271. package/misc/MorphBlendMesh.mjs +179 -0
  272. package/misc/ProgressiveLightmap.js +70 -187
  273. package/misc/ProgressiveLightmap.mjs +166 -0
  274. package/misc/RollerCoaster.js +106 -135
  275. package/misc/RollerCoaster.mjs +346 -0
  276. package/misc/TubePainter.js +74 -92
  277. package/misc/TubePainter.mjs +123 -0
  278. package/misc/Volume.js +108 -270
  279. package/misc/Volume.mjs +244 -0
  280. package/misc/VolumeSlice.js +34 -122
  281. package/misc/VolumeSlice.mjs +106 -0
  282. package/misc/WebGL.js +37 -34
  283. package/misc/WebGL.mjs +74 -0
  284. package/modifiers/CurveModifier.js +46 -151
  285. package/modifiers/CurveModifier.mjs +182 -0
  286. package/modifiers/EdgeSplitModifier.js +46 -90
  287. package/modifiers/EdgeSplitModifier.mjs +162 -0
  288. package/modifiers/SimplifyModifier.js +77 -202
  289. package/modifiers/SimplifyModifier.mjs +282 -0
  290. package/modifiers/TessellateModifier.js +65 -90
  291. package/modifiers/TessellateModifier.mjs +206 -0
  292. package/nodes/Nodes.js +274 -140
  293. package/nodes/Nodes.mjs +400 -0
  294. package/nodes/ShaderNode.js +296 -196
  295. package/nodes/ShaderNode.mjs +408 -0
  296. package/nodes/accessors/BufferNode.js +4 -8
  297. package/nodes/accessors/BufferNode.mjs +15 -0
  298. package/nodes/accessors/CameraNode.js +20 -25
  299. package/nodes/accessors/CameraNode.mjs +44 -0
  300. package/nodes/accessors/CubeTextureNode.js +14 -26
  301. package/nodes/accessors/CubeTextureNode.mjs +42 -0
  302. package/nodes/accessors/MaterialNode.js +43 -53
  303. package/nodes/accessors/MaterialNode.mjs +71 -0
  304. package/nodes/accessors/MaterialReferenceNode.js +3 -6
  305. package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
  306. package/nodes/accessors/ModelNode.js +3 -5
  307. package/nodes/accessors/ModelNode.mjs +9 -0
  308. package/nodes/accessors/ModelViewProjectionNode.js +14 -13
  309. package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
  310. package/nodes/accessors/NormalNode.js +40 -39
  311. package/nodes/accessors/NormalNode.mjs +62 -0
  312. package/nodes/accessors/Object3DNode.js +40 -50
  313. package/nodes/accessors/Object3DNode.mjs +76 -0
  314. package/nodes/accessors/PointUVNode.js +5 -9
  315. package/nodes/accessors/PointUVNode.mjs +13 -0
  316. package/nodes/accessors/PositionNode.js +42 -41
  317. package/nodes/accessors/PositionNode.mjs +65 -0
  318. package/nodes/accessors/ReferenceNode.js +10 -17
  319. package/nodes/accessors/ReferenceNode.mjs +37 -0
  320. package/nodes/accessors/ReflectNode.js +23 -26
  321. package/nodes/accessors/ReflectNode.mjs +43 -0
  322. package/nodes/accessors/SkinningNode.js +46 -48
  323. package/nodes/accessors/SkinningNode.mjs +58 -0
  324. package/nodes/accessors/TextureNode.js +14 -29
  325. package/nodes/accessors/TextureNode.mjs +54 -0
  326. package/nodes/accessors/UVNode.js +5 -11
  327. package/nodes/accessors/UVNode.mjs +23 -0
  328. package/nodes/core/ArrayUniformNode.js +3 -7
  329. package/nodes/core/ArrayUniformNode.mjs +14 -0
  330. package/nodes/core/AttributeNode.js +5 -12
  331. package/nodes/core/AttributeNode.mjs +30 -0
  332. package/nodes/core/BypassNode.js +5 -12
  333. package/nodes/core/BypassNode.mjs +22 -0
  334. package/nodes/core/CodeNode.js +4 -12
  335. package/nodes/core/CodeNode.mjs +28 -0
  336. package/nodes/core/ConstNode.js +3 -7
  337. package/nodes/core/ConstNode.mjs +14 -0
  338. package/nodes/core/ContextNode.js +3 -8
  339. package/nodes/core/ContextNode.mjs +22 -0
  340. package/nodes/core/ExpressionNode.js +5 -9
  341. package/nodes/core/ExpressionNode.mjs +19 -0
  342. package/nodes/core/FunctionCallNode.js +6 -15
  343. package/nodes/core/FunctionCallNode.mjs +37 -0
  344. package/nodes/core/FunctionNode.js +10 -25
  345. package/nodes/core/FunctionNode.mjs +56 -0
  346. package/nodes/core/InputNode.js +12 -23
  347. package/nodes/core/InputNode.mjs +38 -0
  348. package/nodes/core/Node.js +35 -75
  349. package/nodes/core/Node.mjs +139 -0
  350. package/nodes/core/NodeAttribute.js +2 -4
  351. package/nodes/core/NodeAttribute.mjs +10 -0
  352. package/nodes/core/NodeBuilder.js +110 -224
  353. package/nodes/core/NodeBuilder.mjs +395 -0
  354. package/nodes/core/NodeCode.js +4 -7
  355. package/nodes/core/NodeCode.mjs +11 -0
  356. package/nodes/core/NodeFrame.js +9 -12
  357. package/nodes/core/NodeFrame.mjs +35 -0
  358. package/nodes/core/NodeFunctionInput.js +3 -5
  359. package/nodes/core/NodeFunctionInput.mjs +13 -0
  360. package/nodes/core/NodeKeywords.js +5 -16
  361. package/nodes/core/NodeKeywords.mjs +44 -0
  362. package/nodes/core/NodeUniform.js +3 -7
  363. package/nodes/core/NodeUniform.mjs +18 -0
  364. package/nodes/core/NodeUtils.js +39 -43
  365. package/nodes/core/NodeUtils.mjs +57 -0
  366. package/nodes/core/NodeVar.js +2 -4
  367. package/nodes/core/NodeVar.mjs +10 -0
  368. package/nodes/core/NodeVary.js +2 -4
  369. package/nodes/core/NodeVary.mjs +10 -0
  370. package/nodes/core/PropertyNode.js +4 -10
  371. package/nodes/core/PropertyNode.mjs +21 -0
  372. package/nodes/core/TempNode.js +5 -11
  373. package/nodes/core/TempNode.mjs +25 -0
  374. package/nodes/core/UniformNode.js +4 -10
  375. package/nodes/core/UniformNode.mjs +23 -0
  376. package/nodes/core/VarNode.js +3 -11
  377. package/nodes/core/VarNode.mjs +31 -0
  378. package/nodes/core/VaryNode.js +6 -15
  379. package/nodes/core/VaryNode.mjs +30 -0
  380. package/nodes/core/constants.js +20 -7
  381. package/nodes/core/constants.mjs +24 -0
  382. package/nodes/display/ColorSpaceNode.js +34 -38
  383. package/nodes/display/ColorSpaceNode.mjs +63 -0
  384. package/nodes/display/NormalMapNode.js +35 -53
  385. package/nodes/display/NormalMapNode.mjs +54 -0
  386. package/nodes/fog/FogNode.js +5 -9
  387. package/nodes/fog/FogNode.mjs +15 -0
  388. package/nodes/fog/FogRangeNode.js +5 -9
  389. package/nodes/fog/FogRangeNode.mjs +17 -0
  390. package/nodes/functions/BSDFs.js +61 -118
  391. package/nodes/functions/BSDFs.mjs +64 -0
  392. package/nodes/lights/LightContextNode.js +14 -23
  393. package/nodes/lights/LightContextNode.mjs +35 -0
  394. package/nodes/lights/LightNode.js +27 -31
  395. package/nodes/lights/LightNode.mjs +58 -0
  396. package/nodes/lights/LightsNode.js +9 -28
  397. package/nodes/lights/LightsNode.mjs +59 -0
  398. package/nodes/loaders/NodeLoader.js +27 -42
  399. package/nodes/loaders/NodeLoader.mjs +66 -0
  400. package/nodes/loaders/NodeMaterialLoader.js +4 -10
  401. package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
  402. package/nodes/loaders/NodeObjectLoader.js +9 -19
  403. package/nodes/loaders/NodeObjectLoader.mjs +40 -0
  404. package/nodes/materials/LineBasicNodeMaterial.js +5 -10
  405. package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
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  1139. package/shaders/ACESFilmicToneMappingShader.cjs.js +0 -1
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  1141. package/shaders/BasicShader.cjs.js +0 -1
  1142. package/shaders/BleachBypassShader.cjs.js +0 -1
  1143. package/shaders/BlendShader.cjs.js +0 -1
  1144. package/shaders/BokehShader.cjs.js +0 -1
  1145. package/shaders/BokehShader2.cjs.js +0 -1
  1146. package/shaders/BrightnessContrastShader.cjs.js +0 -1
  1147. package/shaders/ColorCorrectionShader.cjs.js +0 -1
  1148. package/shaders/ColorifyShader.cjs.js +0 -1
  1149. package/shaders/ConvolutionShader.cjs.js +0 -1
  1150. package/shaders/CopyShader.cjs.js +0 -1
  1151. package/shaders/DOFMipMapShader.cjs.js +0 -1
  1152. package/shaders/DepthLimitedBlurShader.cjs.js +0 -1
  1153. package/shaders/DigitalGlitch.cjs.js +0 -1
  1154. package/shaders/DotScreenShader.cjs.js +0 -1
  1155. package/shaders/FXAAShader.cjs.js +0 -1
  1156. package/shaders/FilmShader.cjs.js +0 -1
  1157. package/shaders/FocusShader.cjs.js +0 -1
  1158. package/shaders/FreiChenShader.cjs.js +0 -1
  1159. package/shaders/FresnelShader.cjs.js +0 -1
  1160. package/shaders/GammaCorrectionShader.cjs.js +0 -1
  1161. package/shaders/GodRaysShader.cjs.js +0 -1
  1162. package/shaders/HalftoneShader.cjs.js +0 -1
  1163. package/shaders/HorizontalBlurShader.cjs.js +0 -1
  1164. package/shaders/HorizontalTiltShiftShader.cjs.js +0 -1
  1165. package/shaders/HueSaturationShader.cjs.js +0 -1
  1166. package/shaders/KaleidoShader.cjs.js +0 -1
  1167. package/shaders/LuminosityHighPassShader.cjs.js +0 -1
  1168. package/shaders/LuminosityShader.cjs.js +0 -1
  1169. package/shaders/MirrorShader.cjs.js +0 -1
  1170. package/shaders/NormalMapShader.cjs.js +0 -1
  1171. package/shaders/ParallaxShader.cjs.js +0 -1
  1172. package/shaders/PixelShader.cjs.js +0 -1
  1173. package/shaders/RGBShiftShader.cjs.js +0 -1
  1174. package/shaders/SAOShader.cjs.js +0 -1
  1175. package/shaders/SMAAShader.cjs.js +0 -1
  1176. package/shaders/SSAOShader.cjs.js +0 -1
  1177. package/shaders/SSRShader.cjs.js +0 -1
  1178. package/shaders/SepiaShader.cjs.js +0 -1
  1179. package/shaders/SobelOperatorShader.cjs.js +0 -1
  1180. package/shaders/SubsurfaceScatteringShader.cjs.js +0 -1
  1181. package/shaders/TechnicolorShader.cjs.js +0 -1
  1182. package/shaders/ToneMapShader.cjs.js +0 -1
  1183. package/shaders/ToonShader.cjs.js +0 -1
  1184. package/shaders/TriangleBlurShader.cjs.js +0 -1
  1185. package/shaders/UnpackDepthRGBAShader.cjs.js +0 -1
  1186. package/shaders/VerticalBlurShader.cjs.js +0 -1
  1187. package/shaders/VerticalTiltShiftShader.cjs.js +0 -1
  1188. package/shaders/VignetteShader.cjs.js +0 -1
  1189. package/shaders/VolumeShader.cjs.js +0 -1
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  1193. package/shaders/index.js +0 -53
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  1195. package/textures/FlakesTexture.cjs.js +0 -1
  1196. package/types/helpers.cjs.js +0 -1
  1197. package/types/shared.cjs.js +0 -1
  1198. package/types/shared.js +0 -1
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  1204. package/utils/LDrawUtils.cjs.js +0 -1
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  1206. package/utils/LDrawUtils.js +0 -144
  1207. package/utils/RoughnessMipmapper.cjs.js +0 -1
  1208. package/utils/SceneUtils.cjs.js +0 -1
  1209. package/utils/ShadowMapViewer.cjs.js +0 -1
  1210. package/utils/SkeletonUtils.cjs.js +0 -1
  1211. package/utils/UVsDebug.cjs.js +0 -1
  1212. package/utils/WorkerPool.cjs.js +0 -1
  1213. package/webxr/ARButton.cjs.js +0 -1
  1214. package/webxr/OculusHandModel.cjs.js +0 -1
  1215. package/webxr/OculusHandPointerModel.cjs.js +0 -1
  1216. package/webxr/Text2D.cjs.js +0 -1
  1217. package/webxr/VRButton.cjs.js +0 -1
  1218. package/webxr/XRControllerModelFactory.cjs.js +0 -1
  1219. package/webxr/XREstimatedLight.cjs.js +0 -1
  1220. package/webxr/XRHandMeshModel.cjs.js +0 -1
  1221. package/webxr/XRHandModelFactory.cjs.js +0 -1
  1222. package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
package/Nodes-4f766d71.js DELETED
@@ -1,471 +0,0 @@
1
- import ArrayUniformNode from './nodes/core/ArrayUniformNode.js';
2
- import AttributeNode from './nodes/core/AttributeNode.js';
3
- import BypassNode from './nodes/core/BypassNode.js';
4
- import CodeNode from './nodes/core/CodeNode.js';
5
- import ConstNode from './nodes/core/ConstNode.js';
6
- import ContextNode from './nodes/core/ContextNode.js';
7
- import ExpressionNode from './nodes/core/ExpressionNode.js';
8
- import FunctionCallNode from './nodes/core/FunctionCallNode.js';
9
- import FunctionNode from './nodes/core/FunctionNode.js';
10
- import Node from './nodes/core/Node.js';
11
- import NodeAttribute from './nodes/core/NodeAttribute.js';
12
- import NodeBuilder from './nodes/core/NodeBuilder.js';
13
- import NodeCode from './nodes/core/NodeCode.js';
14
- import NodeFrame from './nodes/core/NodeFrame.js';
15
- import NodeFunctionInput from './nodes/core/NodeFunctionInput.js';
16
- import NodeKeywords from './nodes/core/NodeKeywords.js';
17
- import NodeUniform from './nodes/core/NodeUniform.js';
18
- import NodeVar from './nodes/core/NodeVar.js';
19
- import NodeVary from './nodes/core/NodeVary.js';
20
- import PropertyNode from './nodes/core/PropertyNode.js';
21
- import TempNode from './nodes/core/TempNode.js';
22
- import UniformNode from './nodes/core/UniformNode.js';
23
- import VarNode from './nodes/core/VarNode.js';
24
- import VaryNode from './nodes/core/VaryNode.js';
25
- import BufferNode from './nodes/accessors/BufferNode.js';
26
- import CameraNode from './nodes/accessors/CameraNode.js';
27
- import CubeTextureNode from './nodes/accessors/CubeTextureNode.js';
28
- import MaterialNode from './nodes/accessors/MaterialNode.js';
29
- import MaterialReferenceNode from './nodes/accessors/MaterialReferenceNode.js';
30
- import ModelNode from './nodes/accessors/ModelNode.js';
31
- import ModelViewProjectionNode from './nodes/accessors/ModelViewProjectionNode.js';
32
- import NormalNode from './nodes/accessors/NormalNode.js';
33
- import Object3DNode from './nodes/accessors/Object3DNode.js';
34
- import PointUVNode from './nodes/accessors/PointUVNode.js';
35
- import PositionNode from './nodes/accessors/PositionNode.js';
36
- import ReferenceNode from './nodes/accessors/ReferenceNode.js';
37
- import ReflectNode from './nodes/accessors/ReflectNode.js';
38
- import SkinningNode from './nodes/accessors/SkinningNode.js';
39
- import TextureNode from './nodes/accessors/TextureNode.js';
40
- import UVNode from './nodes/accessors/UVNode.js';
41
- import ColorSpaceNode from './nodes/display/ColorSpaceNode.js';
42
- import NormalMapNode from './nodes/display/NormalMapNode.js';
43
- import MathNode from './nodes/math/MathNode.js';
44
- import OperatorNode from './nodes/math/OperatorNode.js';
45
- import CondNode from './nodes/math/CondNode.js';
46
- import LightContextNode from './nodes/lights/LightContextNode.js';
47
- import LightNode from './nodes/lights/LightNode.js';
48
- import LightsNode from './nodes/lights/LightsNode.js';
49
- import ArrayElementNode from './nodes/utils/ArrayElementNode.js';
50
- import ConvertNode from './nodes/utils/ConvertNode.js';
51
- import JoinNode from './nodes/utils/JoinNode.js';
52
- import SplitNode from './nodes/utils/SplitNode.js';
53
- import SpriteSheetUVNode from './nodes/utils/SpriteSheetUVNode.js';
54
- import MatcapUVNode from './nodes/utils/MatcapUVNode.js';
55
- import OscNode from './nodes/utils/OscNode.js';
56
- import TimerNode from './nodes/utils/TimerNode.js';
57
- import NodeMaterialLoader from './nodes/loaders/NodeMaterialLoader.js';
58
- import { Loader, ObjectLoader } from 'three';
59
- import CheckerNode from './nodes/procedural/CheckerNode.js';
60
- import FogNode from './nodes/fog/FogNode.js';
61
- import FogRangeNode from './nodes/fog/FogRangeNode.js';
62
- import { NodeShaderStage, NodeUpdateType, NodeType } from './nodes/core/constants.js';
63
- import { F_Schlick, BRDF_Lambert, getDistanceAttenuation, V_GGX_SmithCorrelated, D_GGX, BRDF_GGX, RE_Direct_Physical, PhysicalLightingModel } from './nodes/functions/BSDFs.js';
64
- import { ShaderNode, nodeObject, uniform, label, temp, color, float, int, uint, bool, vec2, ivec2, uvec2, bvec2, vec3, ivec3, uvec3, bvec3, vec4, ivec4, uvec4, bvec4, mat3, imat3, umat3, bmat3, mat4, imat4, umat4, bmat4, join, uv, attribute, buffer, texture, sampler, cond, addTo, add, sub, mul, div, remainder, equal, assign, lessThan, greaterThan, lessThanEqual, greaterThanEqual, and, or, xor, bitAnd, bitOr, bitXor, shiftLeft, shiftRight, element, normalGeometry, normalLocal, normalWorld, normalView, transformedNormalView, positionLocal, positionWorld, positionView, positionViewDirection, viewMatrix, cameraPosition, diffuseColor, roughness, metalness, alphaTest, specularColor, abs, acos, asin, atan, ceil, clamp, cos, cross, degrees, dFdx, dFdy, distance, dot, exp, exp2, faceforward, floor, fract, invert, inversesqrt, length, log, log2, max, min, mix, mod, negate, normalize, pow, pow2, pow3, pow4, radians, reflect, refract, round, saturate, sign, sin, smoothstep, sqrt, step, tan, transformDirection, EPSILON, INFINITY } from './nodes/ShaderNode.js';
65
- import LineBasicNodeMaterial from './nodes/materials/LineBasicNodeMaterial.js';
66
- import MeshBasicNodeMaterial from './nodes/materials/MeshBasicNodeMaterial.js';
67
- import MeshStandardNodeMaterial from './nodes/materials/MeshStandardNodeMaterial.js';
68
- import PointsNodeMaterial from './nodes/materials/PointsNodeMaterial.js';
69
-
70
- class NodeLoader extends Loader {
71
- constructor(manager) {
72
- super(manager);
73
- this.textures = {};
74
- }
75
-
76
- load(url, onLoad, onProgress, onError) {
77
- const loader = new FileLoader(this.manager);
78
- loader.setPath(this.path);
79
- loader.setRequestHeader(this.requestHeader);
80
- loader.setWithCredentials(this.withCredentials);
81
- loader.load(url, text => {
82
- try {
83
- onLoad(this.parse(JSON.parse(text)));
84
- } catch (e) {
85
- if (onError) {
86
- onError(e);
87
- } else {
88
- console.error(e);
89
- }
90
-
91
- this.manager.itemError(url);
92
- }
93
- }, onProgress, onError);
94
- }
95
-
96
- parseNodes(json) {
97
- const nodes = {};
98
-
99
- if (json !== undefined) {
100
- for (const nodeJSON of json) {
101
- const {
102
- uuid,
103
- type
104
- } = nodeJSON;
105
- nodes[uuid] = fromType(type);
106
- nodes[uuid].uuid = uuid;
107
- }
108
-
109
- const meta = {
110
- nodes,
111
- textures: this.textures
112
- };
113
-
114
- for (const nodeJSON of json) {
115
- nodeJSON.meta = meta;
116
- const node = nodes[nodeJSON.uuid];
117
- node.deserialize(nodeJSON);
118
- delete nodeJSON.meta;
119
- }
120
- }
121
-
122
- return nodes;
123
- }
124
-
125
- parse(json) {
126
- const node = fromType(type);
127
- node.uuid = json.uuid;
128
- const nodes = this.parseNodes(json.inputNodes);
129
- const meta = {
130
- nodes,
131
- textures: this.textures
132
- };
133
- json.meta = meta;
134
- node.deserialize(json);
135
- delete json.meta;
136
- return node;
137
- }
138
-
139
- setTextures(value) {
140
- this.textures = value;
141
- return this;
142
- }
143
-
144
- }
145
-
146
- class NodeObjectLoader extends ObjectLoader {
147
- constructor(manager) {
148
- super(manager);
149
- this._nodesJSON = null;
150
- }
151
-
152
- parse(json, onLoad) {
153
- this._nodesJSON = json.nodes;
154
- const data = super.parse(json, onLoad);
155
- this._nodesJSON = null; // dispose
156
-
157
- return data;
158
- }
159
-
160
- parseNodes(json, textures) {
161
- if (json !== undefined) {
162
- const loader = new NodeLoader();
163
- loader.setTextures(textures);
164
- return loader.parseNodes(json);
165
- }
166
-
167
- return {};
168
- }
169
-
170
- parseMaterials(json, textures) {
171
- const materials = {};
172
-
173
- if (json !== undefined) {
174
- const nodes = this.parseNodes(this._nodesJSON, textures);
175
- const loader = new NodeMaterialLoader();
176
- loader.setTextures(textures);
177
- loader.setNodes(nodes);
178
-
179
- for (let i = 0, l = json.length; i < l; i++) {
180
- const data = json[i];
181
- materials[data.uuid] = loader.parse(data);
182
- }
183
- }
184
-
185
- return materials;
186
- }
187
-
188
- }
189
-
190
- // core
191
- const nodeLib = {
192
- // core
193
- ArrayUniformNode,
194
- AttributeNode,
195
- BypassNode,
196
- CodeNode,
197
- ContextNode,
198
- ConstNode,
199
- ExpressionNode,
200
- FunctionCallNode,
201
- FunctionNode,
202
- Node,
203
- NodeAttribute,
204
- NodeBuilder,
205
- NodeCode,
206
- NodeFrame,
207
- NodeFunctionInput,
208
- NodeKeywords,
209
- NodeUniform,
210
- NodeVar,
211
- NodeVary,
212
- PropertyNode,
213
- TempNode,
214
- UniformNode,
215
- VarNode,
216
- VaryNode,
217
- // accessors
218
- BufferNode,
219
- CameraNode,
220
- CubeTextureNode,
221
- MaterialNode,
222
- MaterialReferenceNode,
223
- ModelNode,
224
- ModelViewProjectionNode,
225
- NormalNode,
226
- Object3DNode,
227
- PointUVNode,
228
- PositionNode,
229
- ReferenceNode,
230
- ReflectNode,
231
- SkinningNode,
232
- TextureNode,
233
- UVNode,
234
- // display
235
- ColorSpaceNode,
236
- NormalMapNode,
237
- // math
238
- MathNode,
239
- OperatorNode,
240
- CondNode,
241
- // lights
242
- LightContextNode,
243
- LightNode,
244
- LightsNode,
245
- // utils
246
- ArrayElementNode,
247
- ConvertNode,
248
- JoinNode,
249
- SplitNode,
250
- SpriteSheetUVNode,
251
- MatcapUVNode,
252
- OscNode,
253
- TimerNode,
254
- // procedural
255
- CheckerNode,
256
- // fog
257
- FogNode,
258
- FogRangeNode,
259
- // loaders
260
- NodeLoader,
261
- NodeObjectLoader,
262
- NodeMaterialLoader
263
- };
264
- const fromType = type => {
265
- return new nodeLib[type]();
266
- };
267
-
268
- var Nodes = /*#__PURE__*/Object.freeze({
269
- __proto__: null,
270
- fromType: fromType,
271
- ArrayUniformNode: ArrayUniformNode,
272
- AttributeNode: AttributeNode,
273
- BypassNode: BypassNode,
274
- CodeNode: CodeNode,
275
- ContextNode: ContextNode,
276
- ConstNode: ConstNode,
277
- ExpressionNode: ExpressionNode,
278
- FunctionCallNode: FunctionCallNode,
279
- FunctionNode: FunctionNode,
280
- Node: Node,
281
- NodeAttribute: NodeAttribute,
282
- NodeBuilder: NodeBuilder,
283
- NodeCode: NodeCode,
284
- NodeFrame: NodeFrame,
285
- NodeFunctionInput: NodeFunctionInput,
286
- NodeKeywords: NodeKeywords,
287
- NodeUniform: NodeUniform,
288
- NodeVar: NodeVar,
289
- NodeVary: NodeVary,
290
- PropertyNode: PropertyNode,
291
- TempNode: TempNode,
292
- UniformNode: UniformNode,
293
- VarNode: VarNode,
294
- VaryNode: VaryNode,
295
- BufferNode: BufferNode,
296
- CameraNode: CameraNode,
297
- CubeTextureNode: CubeTextureNode,
298
- MaterialNode: MaterialNode,
299
- MaterialReferenceNode: MaterialReferenceNode,
300
- ModelNode: ModelNode,
301
- ModelViewProjectionNode: ModelViewProjectionNode,
302
- NormalNode: NormalNode,
303
- Object3DNode: Object3DNode,
304
- PointUVNode: PointUVNode,
305
- PositionNode: PositionNode,
306
- ReferenceNode: ReferenceNode,
307
- ReflectNode: ReflectNode,
308
- SkinningNode: SkinningNode,
309
- TextureNode: TextureNode,
310
- UVNode: UVNode,
311
- ColorSpaceNode: ColorSpaceNode,
312
- NormalMapNode: NormalMapNode,
313
- MathNode: MathNode,
314
- OperatorNode: OperatorNode,
315
- CondNode: CondNode,
316
- LightContextNode: LightContextNode,
317
- LightNode: LightNode,
318
- LightsNode: LightsNode,
319
- ArrayElementNode: ArrayElementNode,
320
- ConvertNode: ConvertNode,
321
- JoinNode: JoinNode,
322
- SplitNode: SplitNode,
323
- SpriteSheetUVNode: SpriteSheetUVNode,
324
- MatcapUVNode: MatcapUVNode,
325
- OscNode: OscNode,
326
- TimerNode: TimerNode,
327
- CheckerNode: CheckerNode,
328
- FogNode: FogNode,
329
- FogRangeNode: FogRangeNode,
330
- NodeLoader: NodeLoader,
331
- NodeObjectLoader: NodeObjectLoader,
332
- NodeMaterialLoader: NodeMaterialLoader,
333
- NodeShaderStage: NodeShaderStage,
334
- NodeUpdateType: NodeUpdateType,
335
- NodeType: NodeType,
336
- F_Schlick: F_Schlick,
337
- BRDF_Lambert: BRDF_Lambert,
338
- getDistanceAttenuation: getDistanceAttenuation,
339
- V_GGX_SmithCorrelated: V_GGX_SmithCorrelated,
340
- D_GGX: D_GGX,
341
- BRDF_GGX: BRDF_GGX,
342
- RE_Direct_Physical: RE_Direct_Physical,
343
- PhysicalLightingModel: PhysicalLightingModel,
344
- LineBasicNodeMaterial: LineBasicNodeMaterial,
345
- MeshBasicNodeMaterial: MeshBasicNodeMaterial,
346
- MeshStandardNodeMaterial: MeshStandardNodeMaterial,
347
- PointsNodeMaterial: PointsNodeMaterial,
348
- ShaderNode: ShaderNode,
349
- nodeObject: nodeObject,
350
- uniform: uniform,
351
- label: label,
352
- temp: temp,
353
- color: color,
354
- float: float,
355
- int: int,
356
- uint: uint,
357
- bool: bool,
358
- vec2: vec2,
359
- ivec2: ivec2,
360
- uvec2: uvec2,
361
- bvec2: bvec2,
362
- vec3: vec3,
363
- ivec3: ivec3,
364
- uvec3: uvec3,
365
- bvec3: bvec3,
366
- vec4: vec4,
367
- ivec4: ivec4,
368
- uvec4: uvec4,
369
- bvec4: bvec4,
370
- mat3: mat3,
371
- imat3: imat3,
372
- umat3: umat3,
373
- bmat3: bmat3,
374
- mat4: mat4,
375
- imat4: imat4,
376
- umat4: umat4,
377
- bmat4: bmat4,
378
- join: join,
379
- uv: uv,
380
- attribute: attribute,
381
- buffer: buffer,
382
- texture: texture,
383
- sampler: sampler,
384
- cond: cond,
385
- addTo: addTo,
386
- add: add,
387
- sub: sub,
388
- mul: mul,
389
- div: div,
390
- remainder: remainder,
391
- equal: equal,
392
- assign: assign,
393
- lessThan: lessThan,
394
- greaterThan: greaterThan,
395
- lessThanEqual: lessThanEqual,
396
- greaterThanEqual: greaterThanEqual,
397
- and: and,
398
- or: or,
399
- xor: xor,
400
- bitAnd: bitAnd,
401
- bitOr: bitOr,
402
- bitXor: bitXor,
403
- shiftLeft: shiftLeft,
404
- shiftRight: shiftRight,
405
- element: element,
406
- normalGeometry: normalGeometry,
407
- normalLocal: normalLocal,
408
- normalWorld: normalWorld,
409
- normalView: normalView,
410
- transformedNormalView: transformedNormalView,
411
- positionLocal: positionLocal,
412
- positionWorld: positionWorld,
413
- positionView: positionView,
414
- positionViewDirection: positionViewDirection,
415
- viewMatrix: viewMatrix,
416
- cameraPosition: cameraPosition,
417
- diffuseColor: diffuseColor,
418
- roughness: roughness,
419
- metalness: metalness,
420
- alphaTest: alphaTest,
421
- specularColor: specularColor,
422
- abs: abs,
423
- acos: acos,
424
- asin: asin,
425
- atan: atan,
426
- ceil: ceil,
427
- clamp: clamp,
428
- cos: cos,
429
- cross: cross,
430
- degrees: degrees,
431
- dFdx: dFdx,
432
- dFdy: dFdy,
433
- distance: distance,
434
- dot: dot,
435
- exp: exp,
436
- exp2: exp2,
437
- faceforward: faceforward,
438
- floor: floor,
439
- fract: fract,
440
- invert: invert,
441
- inversesqrt: inversesqrt,
442
- length: length,
443
- log: log,
444
- log2: log2,
445
- max: max,
446
- min: min,
447
- mix: mix,
448
- mod: mod,
449
- negate: negate,
450
- normalize: normalize,
451
- pow: pow,
452
- pow2: pow2,
453
- pow3: pow3,
454
- pow4: pow4,
455
- radians: radians,
456
- reflect: reflect,
457
- refract: refract,
458
- round: round,
459
- saturate: saturate,
460
- sign: sign,
461
- sin: sin,
462
- smoothstep: smoothstep,
463
- sqrt: sqrt,
464
- step: step,
465
- tan: tan,
466
- transformDirection: transformDirection,
467
- EPSILON: EPSILON,
468
- INFINITY: INFINITY
469
- });
470
-
471
- export { NodeLoader as N, NodeObjectLoader as a, Nodes as b, fromType as f };
package/Nodes-9aa16d74.js DELETED
@@ -1 +0,0 @@
1
- "use strict";var e=require("./nodes/core/ArrayUniformNode.cjs.js"),o=require("./nodes/core/AttributeNode.cjs.js"),r=require("./nodes/core/BypassNode.cjs.js"),s=require("./nodes/core/CodeNode.cjs.js"),d=require("./nodes/core/ConstNode.cjs.js"),t=require("./nodes/core/ContextNode.cjs.js"),i=require("./nodes/core/ExpressionNode.cjs.js"),a=require("./nodes/core/FunctionCallNode.cjs.js"),n=require("./nodes/core/FunctionNode.cjs.js"),c=require("./nodes/core/Node.cjs.js"),N=require("./nodes/core/NodeAttribute.cjs.js"),u=require("./nodes/core/NodeBuilder.cjs.js"),l=require("./nodes/core/NodeCode.cjs.js"),j=require("./nodes/core/NodeFrame.cjs.js"),m=require("./nodes/core/NodeFunctionInput.cjs.js"),p=require("./nodes/core/NodeKeywords.cjs.js"),h=require("./nodes/core/NodeUniform.cjs.js"),q=require("./nodes/core/NodeVar.cjs.js"),f=require("./nodes/core/NodeVary.cjs.js"),g=require("./nodes/core/PropertyNode.cjs.js"),b=require("./nodes/core/TempNode.cjs.js"),x=require("./nodes/core/UniformNode.cjs.js"),C=require("./nodes/core/VarNode.cjs.js"),v=require("./nodes/core/VaryNode.cjs.js"),M=require("./nodes/accessors/BufferNode.cjs.js"),y=require("./nodes/accessors/CameraNode.cjs.js"),V=require("./nodes/accessors/CubeTextureNode.cjs.js"),S=require("./nodes/accessors/MaterialNode.cjs.js"),L=require("./nodes/accessors/MaterialReferenceNode.cjs.js"),T=require("./nodes/accessors/ModelNode.cjs.js"),F=require("./nodes/accessors/ModelViewProjectionNode.cjs.js"),w=require("./nodes/accessors/NormalNode.cjs.js"),O=require("./nodes/accessors/Object3DNode.cjs.js"),_=require("./nodes/accessors/PointUVNode.cjs.js"),P=require("./nodes/accessors/PositionNode.cjs.js"),U=require("./nodes/accessors/ReferenceNode.cjs.js"),R=require("./nodes/accessors/ReflectNode.cjs.js"),B=require("./nodes/accessors/SkinningNode.cjs.js"),D=require("./nodes/accessors/TextureNode.cjs.js"),A=require("./nodes/accessors/UVNode.cjs.js"),E=require("./nodes/display/ColorSpaceNode.cjs.js"),G=require("./nodes/display/NormalMapNode.cjs.js"),I=require("./nodes/math/MathNode.cjs.js"),k=require("./nodes/math/OperatorNode.cjs.js"),J=require("./nodes/math/CondNode.cjs.js"),X=require("./nodes/lights/LightContextNode.cjs.js"),z=require("./nodes/lights/LightNode.cjs.js"),W=require("./nodes/lights/LightsNode.cjs.js"),K=require("./nodes/utils/ArrayElementNode.cjs.js"),H=require("./nodes/utils/ConvertNode.cjs.js"),Y=require("./nodes/utils/JoinNode.cjs.js"),Q=require("./nodes/utils/SplitNode.cjs.js"),Z=require("./nodes/utils/SpriteSheetUVNode.cjs.js"),$=require("./nodes/utils/MatcapUVNode.cjs.js"),ee=require("./nodes/utils/OscNode.cjs.js"),oe=require("./nodes/utils/TimerNode.cjs.js"),re=require("./nodes/loaders/NodeMaterialLoader.cjs.js"),se=require("three"),de=require("./nodes/procedural/CheckerNode.cjs.js"),te=require("./nodes/fog/FogNode.cjs.js"),ie=require("./nodes/fog/FogRangeNode.cjs.js"),ae=require("./nodes/core/constants.cjs.js"),ne=require("./nodes/functions/BSDFs.cjs.js"),ce=require("./nodes/ShaderNode.cjs.js"),Ne=require("./nodes/materials/LineBasicNodeMaterial.cjs.js"),ue=require("./nodes/materials/MeshBasicNodeMaterial.cjs.js"),le=require("./nodes/materials/MeshStandardNodeMaterial.cjs.js"),je=require("./nodes/materials/PointsNodeMaterial.cjs.js");class me extends se.Loader{constructor(e){super(e),this.textures={}}load(e,o,r,s){const d=new FileLoader(this.manager);d.setPath(this.path),d.setRequestHeader(this.requestHeader),d.setWithCredentials(this.withCredentials),d.load(e,(r=>{try{o(this.parse(JSON.parse(r)))}catch(o){s?s(o):console.error(o),this.manager.itemError(e)}}),r,s)}parseNodes(e){const o={};if(void 0!==e){for(const r of e){const{uuid:e,type:s}=r;o[e]=qe(s),o[e].uuid=e}const r={nodes:o,textures:this.textures};for(const s of e){s.meta=r;o[s.uuid].deserialize(s),delete s.meta}}return o}parse(e){const o=qe(type);o.uuid=e.uuid;const r={nodes:this.parseNodes(e.inputNodes),textures:this.textures};return e.meta=r,o.deserialize(e),delete e.meta,o}setTextures(e){return this.textures=e,this}}class pe extends se.ObjectLoader{constructor(e){super(e),this._nodesJSON=null}parse(e,o){this._nodesJSON=e.nodes;const r=super.parse(e,o);return this._nodesJSON=null,r}parseNodes(e,o){if(void 0!==e){const r=new me;return r.setTextures(o),r.parseNodes(e)}return{}}parseMaterials(e,o){const r={};if(void 0!==e){const s=this.parseNodes(this._nodesJSON,o),d=new re;d.setTextures(o),d.setNodes(s);for(let o=0,s=e.length;o<s;o++){const s=e[o];r[s.uuid]=d.parse(s)}}return r}}const he={ArrayUniformNode:e,AttributeNode:o,BypassNode:r,CodeNode:s,ContextNode:t,ConstNode:d,ExpressionNode:i,FunctionCallNode:a,FunctionNode:n,Node:c,NodeAttribute:N,NodeBuilder:u.default,NodeCode:l,NodeFrame:j,NodeFunctionInput:m,NodeKeywords:p,NodeUniform:h,NodeVar:q,NodeVary:f,PropertyNode:g,TempNode:b,UniformNode:x,VarNode:C,VaryNode:v,BufferNode:M,CameraNode:y,CubeTextureNode:V,MaterialNode:S,MaterialReferenceNode:L,ModelNode:T,ModelViewProjectionNode:F,NormalNode:w,Object3DNode:O,PointUVNode:_,PositionNode:P,ReferenceNode:U,ReflectNode:R,SkinningNode:B,TextureNode:D,UVNode:A,ColorSpaceNode:E.default,NormalMapNode:G,MathNode:I,OperatorNode:k,CondNode:J,LightContextNode:X,LightNode:z,LightsNode:W,ArrayElementNode:K,ConvertNode:H,JoinNode:Y,SplitNode:Q,SpriteSheetUVNode:Z,MatcapUVNode:$,OscNode:ee,TimerNode:oe,CheckerNode:de,FogNode:te,FogRangeNode:ie,NodeLoader:me,NodeObjectLoader:pe,NodeMaterialLoader:re},qe=e=>new he[e];var fe=Object.freeze({__proto__:null,fromType:qe,ArrayUniformNode:e,AttributeNode:o,BypassNode:r,CodeNode:s,ContextNode:t,ConstNode:d,ExpressionNode:i,FunctionCallNode:a,FunctionNode:n,Node:c,NodeAttribute:N,NodeBuilder:u.default,NodeCode:l,NodeFrame:j,NodeFunctionInput:m,NodeKeywords:p,NodeUniform:h,NodeVar:q,NodeVary:f,PropertyNode:g,TempNode:b,UniformNode:x,VarNode:C,VaryNode:v,BufferNode:M,CameraNode:y,CubeTextureNode:V,MaterialNode:S,MaterialReferenceNode:L,ModelNode:T,ModelViewProjectionNode:F,NormalNode:w,Object3DNode:O,PointUVNode:_,PositionNode:P,ReferenceNode:U,ReflectNode:R,SkinningNode:B,TextureNode:D,UVNode:A,ColorSpaceNode:E.default,NormalMapNode:G,MathNode:I,OperatorNode:k,CondNode:J,LightContextNode:X,LightNode:z,LightsNode:W,ArrayElementNode:K,ConvertNode:H,JoinNode:Y,SplitNode:Q,SpriteSheetUVNode:Z,MatcapUVNode:$,OscNode:ee,TimerNode:oe,CheckerNode:de,FogNode:te,FogRangeNode:ie,NodeLoader:me,NodeObjectLoader:pe,NodeMaterialLoader:re,NodeShaderStage:ae.NodeShaderStage,NodeUpdateType:ae.NodeUpdateType,NodeType:ae.NodeType,F_Schlick:ne.F_Schlick,BRDF_Lambert:ne.BRDF_Lambert,getDistanceAttenuation:ne.getDistanceAttenuation,V_GGX_SmithCorrelated:ne.V_GGX_SmithCorrelated,D_GGX:ne.D_GGX,BRDF_GGX:ne.BRDF_GGX,RE_Direct_Physical:ne.RE_Direct_Physical,PhysicalLightingModel:ne.PhysicalLightingModel,LineBasicNodeMaterial:Ne,MeshBasicNodeMaterial:ue,MeshStandardNodeMaterial:le,PointsNodeMaterial:je,ShaderNode:ce.ShaderNode,nodeObject:ce.nodeObject,uniform:ce.uniform,label:ce.label,temp:ce.temp,color:ce.color,float:ce.float,int:ce.int,uint:ce.uint,bool:ce.bool,vec2:ce.vec2,ivec2:ce.ivec2,uvec2:ce.uvec2,bvec2:ce.bvec2,vec3:ce.vec3,ivec3:ce.ivec3,uvec3:ce.uvec3,bvec3:ce.bvec3,vec4:ce.vec4,ivec4:ce.ivec4,uvec4:ce.uvec4,bvec4:ce.bvec4,mat3:ce.mat3,imat3:ce.imat3,umat3:ce.umat3,bmat3:ce.bmat3,mat4:ce.mat4,imat4:ce.imat4,umat4:ce.umat4,bmat4:ce.bmat4,join:ce.join,uv:ce.uv,attribute:ce.attribute,buffer:ce.buffer,texture:ce.texture,sampler:ce.sampler,cond:ce.cond,addTo:ce.addTo,add:ce.add,sub:ce.sub,mul:ce.mul,div:ce.div,remainder:ce.remainder,equal:ce.equal,assign:ce.assign,lessThan:ce.lessThan,greaterThan:ce.greaterThan,lessThanEqual:ce.lessThanEqual,greaterThanEqual:ce.greaterThanEqual,and:ce.and,or:ce.or,xor:ce.xor,bitAnd:ce.bitAnd,bitOr:ce.bitOr,bitXor:ce.bitXor,shiftLeft:ce.shiftLeft,shiftRight:ce.shiftRight,element:ce.element,normalGeometry:ce.normalGeometry,normalLocal:ce.normalLocal,normalWorld:ce.normalWorld,normalView:ce.normalView,transformedNormalView:ce.transformedNormalView,positionLocal:ce.positionLocal,positionWorld:ce.positionWorld,positionView:ce.positionView,positionViewDirection:ce.positionViewDirection,viewMatrix:ce.viewMatrix,cameraPosition:ce.cameraPosition,diffuseColor:ce.diffuseColor,roughness:ce.roughness,metalness:ce.metalness,alphaTest:ce.alphaTest,specularColor:ce.specularColor,abs:ce.abs,acos:ce.acos,asin:ce.asin,atan:ce.atan,ceil:ce.ceil,clamp:ce.clamp,cos:ce.cos,cross:ce.cross,degrees:ce.degrees,dFdx:ce.dFdx,dFdy:ce.dFdy,distance:ce.distance,dot:ce.dot,exp:ce.exp,exp2:ce.exp2,faceforward:ce.faceforward,floor:ce.floor,fract:ce.fract,invert:ce.invert,inversesqrt:ce.inversesqrt,length:ce.length,log:ce.log,log2:ce.log2,max:ce.max,min:ce.min,mix:ce.mix,mod:ce.mod,negate:ce.negate,normalize:ce.normalize,pow:ce.pow,pow2:ce.pow2,pow3:ce.pow3,pow4:ce.pow4,radians:ce.radians,reflect:ce.reflect,refract:ce.refract,round:ce.round,saturate:ce.saturate,sign:ce.sign,sin:ce.sin,smoothstep:ce.smoothstep,sqrt:ce.sqrt,step:ce.step,tan:ce.tan,transformDirection:ce.transformDirection,EPSILON:ce.EPSILON,INFINITY:ce.INFINITY});exports.NodeLoader=me,exports.NodeObjectLoader=pe,exports.Nodes=fe,exports.fromType=qe;
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");const n=()=>{};n.CreateRotationAnimation=(n,t)=>{const r=[0,n],o=`.rotation[${t=t||"x"}]`,a=new e.NumberKeyframeTrack(o,r,[0,360]);return new e.AnimationClip(null,n,[a])},n.CreateScaleAxisAnimation=(n,t)=>{const r=[0,n],o=`.scale[${t=t||"x"}]`,a=new e.NumberKeyframeTrack(o,r,[0,1]);return new e.AnimationClip(null,n,[a])},n.CreateShakeAnimation=(n,t)=>{const r=[],o=[],a=new e.Vector3;for(let e=0;e<10*n;e++)r.push(e/10),a.set(2*Math.random()-1,2*Math.random()-1,2*Math.random()-1).multiply(t).toArray(o,o.length);const i=new e.VectorKeyframeTrack(".position",r,o);return new e.AnimationClip(null,n,[i])},n.CreatePulsationAnimation=(n,t)=>{const r=[],o=[],a=new e.Vector3;for(let e=0;e<10*n;e++){r.push(e/10);const n=Math.random()*t;a.set(n,n,n).toArray(o,o.length)}const i=new e.VectorKeyframeTrack(".scale",r,o);return new e.AnimationClip(null,n,[i])},n.CreateVisibilityAnimation=n=>{const t=[0,n/2,n],r=new e.BooleanKeyframeTrack(".visible",t,[!0,!1,!0]);return new e.AnimationClip(null,n,[r])},n.CreateMaterialColorAnimation=(n,t)=>{const r=[],o=[],a=n/t.length;for(let e=0;e<=t.length;e++)r.push(e*a),o.push(t[e%t.length]);const i=new e.ColorKeyframeTrack(".material[0].color",r,o);return new e.AnimationClip(null,n,[i])},exports.AnimationClipCreator=n;
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three");const e=(()=>{function e(t,e){this.mesh=t,this.iks=e||[],this._valid()}function r(e,r){t.Object3D.call(this),this.root=e,this.iks=r||[],this.matrix.copy(e.matrixWorld),this.matrixAutoUpdate=!1,this.sphereGeometry=new t.SphereGeometry(.25,16,8),this.targetSphereMaterial=new t.MeshBasicMaterial({color:new t.Color(16746632),depthTest:!1,depthWrite:!1,transparent:!0}),this.effectorSphereMaterial=new t.MeshBasicMaterial({color:new t.Color(8978312),depthTest:!1,depthWrite:!1,transparent:!0}),this.linkSphereMaterial=new t.MeshBasicMaterial({color:new t.Color(8947967),depthTest:!1,depthWrite:!1,transparent:!0}),this.lineMaterial=new t.LineBasicMaterial({color:new t.Color(16711680),depthTest:!1,depthWrite:!1,transparent:!0}),this._init()}return e.prototype={constructor:e,update:(()=>{const e=new t.Quaternion,r=new t.Vector3,o=new t.Vector3,i=new t.Vector3,n=new t.Vector3,s=new t.Vector3,a=new t.Quaternion,l=new t.Vector3,c=new t.Vector3,h=new t.Vector3;return function(){const t=this.mesh.skeleton.bones,p=this.iks,d=Math;for(let u=0,m=p.length;u<m;u++){const m=p[u],f=t[m.effector],x=t[m.target];r.setFromMatrixPosition(x.matrixWorld);const M=m.links,w=void 0!==m.iteration?m.iteration:1;for(let p=0;p<w;p++){let p=!1;for(let u=0,x=M.length;u<x;u++){const x=t[M[u].index];if(!1===M[u].enabled)break;const w=M[u].limitation,y=M[u].rotationMin,g=M[u].rotationMax;x.matrixWorld.decompose(s,a,l),a.invert(),i.setFromMatrixPosition(f.matrixWorld),n.subVectors(i,s),n.applyQuaternion(a),n.normalize(),o.subVectors(r,s),o.applyQuaternion(a),o.normalize();let k=o.dot(n);if(k>1?k=1:k<-1&&(k=-1),k=d.acos(k),!(k<1e-5)){if(void 0!==m.minAngle&&k<m.minAngle&&(k=m.minAngle),void 0!==m.maxAngle&&k>m.maxAngle&&(k=m.maxAngle),c.crossVectors(n,o),c.normalize(),e.setFromAxisAngle(c,k),x.quaternion.multiply(e),void 0!==w){let t=x.quaternion.w;t>1&&(t=1);const e=d.sqrt(1-t*t);x.quaternion.set(w.x*e,w.y*e,w.z*e,t)}void 0!==y&&x.rotation.setFromVector3(x.rotation.toVector3(h).max(y)),void 0!==g&&x.rotation.setFromVector3(x.rotation.toVector3(h).min(g)),x.updateMatrixWorld(!0),p=!0}}if(!p)break}}return this}})(),createHelper:function(){return new r(this.mesh,this.mesh.geometry.userData.MMD.iks)},_valid:function(){const t=this.iks,e=this.mesh.skeleton.bones;for(let r=0,o=t.length;r<o;r++){const o=t[r],i=e[o.effector],n=o.links;let s,a;s=i;for(let t=0,r=n.length;t<r;t++)a=e[n[t].index],s.parent!==a&&console.warn(`THREE.CCDIKSolver: bone ${s.name} is not the child of bone ${a.name}`),s=a}}},r.prototype=Object.assign(Object.create(t.Object3D.prototype),{constructor:r,updateMatrixWorld:(()=>{const e=new t.Matrix4,r=new t.Vector3;function o(t,e){return r.setFromMatrixPosition(t.matrixWorld).applyMatrix4(e)}function i(t,e,r,i){const n=o(r,i);t[3*e+0]=n.x,t[3*e+1]=n.y,t[3*e+2]=n.z}return function(r){const n=this.root;if(this.visible){let t=0;const r=this.iks,a=n.skeleton.bones;e.copy(n.matrixWorld).invert();for(let n=0,l=r.length;n<l;n++){const l=r[n],c=a[l.target],h=a[l.effector],p=this.children[t++],d=this.children[t++];p.position.copy(o(c,e)),d.position.copy(o(h,e));for(let r=0,i=l.links.length;r<i;r++){var s=a[l.links[r].index];this.children[t++].position.copy(o(s,e))}const u=this.children[t++],m=u.geometry.attributes.position.array;i(m,0,c,e),i(m,1,h,e);for(let t=0,r=l.links.length;t<r;t++){i(m,t+2,s=a[l.links[t].index],e)}u.geometry.attributes.position.needsUpdate=!0}}this.matrix.copy(n.matrixWorld),t.Object3D.prototype.updateMatrixWorld.call(this,r)}})(),_init:function(){const e=this,r=this.iks;function o(r){return new t.Line(function(e){const r=new t.BufferGeometry,o=new Float32Array(3*(2+e.links.length));return r.setAttribute("position",new t.BufferAttribute(o,3)),r}(r),e.lineMaterial)}for(let i=0,n=r.length;i<n;i++){const n=r[i];this.add(new t.Mesh(e.sphereGeometry,e.targetSphereMaterial)),this.add(new t.Mesh(e.sphereGeometry,e.effectorSphereMaterial));for(let r=0,o=n.links.length;r<o;r++)this.add(new t.Mesh(e.sphereGeometry,e.linkSphereMaterial));this.add(o(n))}}}),e})();exports.CCDIKSolver=e;
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=require("./CCDIKSolver.cjs.js"),i=require("./MMDPhysics.cjs.js");const s=(()=>{function s(t){t=t||{},this.meshes=[],this.camera=null,this.cameraTarget=new e.Object3D,this.cameraTarget.name="target",this.audio=null,this.audioManager=null,this.objects=new WeakMap,this.configuration={sync:void 0===t.sync||t.sync,afterglow:void 0!==t.afterglow?t.afterglow:0,resetPhysicsOnLoop:void 0===t.resetPhysicsOnLoop||t.resetPhysicsOnLoop},this.enabled={animation:!0,ik:!0,grant:!0,physics:!0,cameraAnimation:!0},this.onBeforePhysics=()=>{},this.sharedPhysics=!1,this.masterPhysics=null}function n(e,t){t=t||{},this.audio=e,this.elapsedTime=0,this.currentTime=0,this.delayTime=void 0!==t.delayTime?t.delayTime:0,this.audioDuration=this.audio.buffer.duration,this.duration=this.audioDuration+this.delayTime}function r(e,t){this.mesh=e,this.grants=t||[]}return s.prototype={constructor:s,add:function(e,t){if(t=t||{},e.isSkinnedMesh)this._addMesh(e,t);else if(e.isCamera)this._setupCamera(e,t);else{if("Audio"!==e.type)throw new Error("THREE.MMDAnimationHelper.add: accepts only THREE.SkinnedMesh or THREE.Camera or THREE.Audio instance.");this._setupAudio(e,t)}return this.configuration.sync&&this._syncDuration(),this},remove:function(e){if(e.isSkinnedMesh)this._removeMesh(e);else if(e.isCamera)this._clearCamera(e);else{if("Audio"!==e.type)throw new Error("THREE.MMDAnimationHelper.remove: accepts only THREE.SkinnedMesh or THREE.Camera or THREE.Audio instance.");this._clearAudio(e)}return this.configuration.sync&&this._syncDuration(),this},update:function(e){null!==this.audioManager&&this.audioManager.control(e);for(let t=0;t<this.meshes.length;t++)this._animateMesh(this.meshes[t],e);return this.sharedPhysics&&this._updateSharedPhysics(e),null!==this.camera&&this._animateCamera(this.camera,e),this},pose:function(t,i,s){!1!==(s=s||{}).resetPose&&t.pose();const n=t.skeleton.bones,r=i.bones,o={};for(let e=0,t=n.length;e<t;e++)o[n[e].name]=e;const a=new e.Vector3,h=new e.Quaternion;for(let e=0,t=r.length;e<t;e++){const t=r[e],i=o[t.name];if(void 0===i)continue;const s=n[i];s.position.add(a.fromArray(t.translation)),s.quaternion.multiply(h.fromArray(t.quaternion))}return t.updateMatrixWorld(!0),!1!==s.ik&&this._createCCDIKSolver(t).update(s.saveOriginalBonesBeforeIK),!1!==s.grant&&this.createGrantSolver(t).update(),this},enable:function(e,t){if(void 0===this.enabled[e])throw new Error(`THREE.MMDAnimationHelper.enable: unknown key ${e}`);if(this.enabled[e]=t,"physics"===e)for(let e=0,i=this.meshes.length;e<i;e++)this._optimizeIK(this.meshes[e],t);return this},createGrantSolver:function(e){return new r(e,e.geometry.userData.MMD.grants)},_addMesh:function(e,t){if(this.meshes.indexOf(e)>=0)throw new Error(`THREE.MMDAnimationHelper._addMesh: SkinnedMesh '${e.name}' has already been added.`);return this.meshes.push(e),this.objects.set(e,{looped:!1}),this._setupMeshAnimation(e,t.animation),!1!==t.physics&&this._setupMeshPhysics(e,t),this},_setupCamera:function(e,t){if(this.camera===e)throw new Error(`THREE.MMDAnimationHelper._setupCamera: Camera '${e.name}' has already been set.`);return this.camera&&this.clearCamera(this.camera),this.camera=e,e.add(this.cameraTarget),this.objects.set(e,{}),void 0!==t.animation&&this._setupCameraAnimation(e,t.animation),this},_setupAudio:function(e,t){if(this.audio===e)throw new Error(`THREE.MMDAnimationHelper._setupAudio: Audio '${e.name}' has already been set.`);return this.audio&&this.clearAudio(this.audio),this.audio=e,this.audioManager=new n(e,t),this.objects.set(this.audioManager,{duration:this.audioManager.duration}),this},_removeMesh:function(e){let t=!1,i=0;for(let s=0,n=this.meshes.length;s<n;s++)this.meshes[s]!==e?this.meshes[i++]=this.meshes[s]:(this.objects.delete(e),t=!0);if(!t)throw new Error(`THREE.MMDAnimationHelper._removeMesh: SkinnedMesh '${e.name}' has not been added yet.`);return this.meshes.length=i,this},_clearCamera:function(e){if(e!==this.camera)throw new Error(`THREE.MMDAnimationHelper._clearCamera: Camera '${e.name}' has not been set yet.`);return this.camera.remove(this.cameraTarget),this.objects.delete(this.camera),this.camera=null,this},_clearAudio:function(e){if(e!==this.audio)throw new Error(`THREE.MMDAnimationHelper._clearAudio: Audio '${e.name}' has not been set yet.`);return this.objects.delete(this.audioManager),this.audio=null,this.audioManager=null,this},_setupMeshAnimation:function(t,i){const s=this.objects.get(t);if(void 0!==i){const n=Array.isArray(i)?i:[i];s.mixer=new e.AnimationMixer(t);for(let e=0,t=n.length;e<t;e++)s.mixer.clipAction(n[e]).play();s.mixer.addEventListener("loop",(e=>{const t=e.action._clip.tracks;t.length>0&&".bones"!==t[0].name.slice(0,6)||(s.looped=!0)}))}return s.ikSolver=this._createCCDIKSolver(t),s.grantSolver=this.createGrantSolver(t),this},_setupCameraAnimation:function(t,i){const s=Array.isArray(i)?i:[i],n=this.objects.get(t);n.mixer=new e.AnimationMixer(t);for(let e=0,t=s.length;e<t;e++)n.mixer.clipAction(s[e]).play()},_setupMeshPhysics:function(e,t){const i=this.objects.get(e);if(void 0===t.world&&this.sharedPhysics){const e=this._getMasterPhysics();null!==e&&(world=e.world)}i.physics=this._createMMDPhysics(e,t),i.mixer&&!1!==t.animationWarmup&&(this._animateMesh(e,0),i.physics.reset()),i.physics.warmup(void 0!==t.warmup?t.warmup:60),this._optimizeIK(e,!0)},_animateMesh:function(e,t){const i=this.objects.get(e),s=i.mixer,n=i.ikSolver,r=i.grantSolver,o=i.physics,a=i.looped;s&&this.enabled.animation&&(this._restoreBones(e),s.update(t),this._saveBones(e),n&&this.enabled.ik&&(e.updateMatrixWorld(!0),n.update()),r&&this.enabled.grant&&r.update()),!0===a&&this.enabled.physics&&(o&&this.configuration.resetPhysicsOnLoop&&o.reset(),i.looped=!1),o&&this.enabled.physics&&!this.sharedPhysics&&(this.onBeforePhysics(e),o.update(t))},_animateCamera:function(e,t){const i=this.objects.get(e).mixer;i&&this.enabled.cameraAnimation&&(i.update(t),e.updateProjectionMatrix(),e.up.set(0,1,0),e.up.applyQuaternion(e.quaternion),e.lookAt(this.cameraTarget.position))},_optimizeIK:function(e,t){const i=e.geometry.userData.MMD.iks,s=e.geometry.userData.MMD.bones;for(let e=0,n=i.length;e<n;e++){const n=i[e].links;for(let e=0,i=n.length;e<i;e++){const i=n[e];i.enabled=!0!==t||!(s[i.index].rigidBodyType>0)}}},_createCCDIKSolver:function(e){if(void 0===t.CCDIKSolver)throw new Error("THREE.MMDAnimationHelper: Import CCDIKSolver.");return new t.CCDIKSolver(e,e.geometry.userData.MMD.iks)},_createMMDPhysics:function(e,t){if(void 0===i.MMDPhysics)throw new Error("THREE.MMDPhysics: Import MMDPhysics.");return new i.MMDPhysics(e,e.geometry.userData.MMD.rigidBodies,e.geometry.userData.MMD.constraints,t)},_syncDuration:function(){let e=0;const t=this.objects,i=this.meshes,s=this.camera,n=this.audioManager;for(let s=0,n=i.length;s<n;s++){if(void 0!==(o=this.objects.get(i[s]).mixer))for(let i=0;i<o._actions.length;i++){var r=o._actions[i]._clip;t.has(r)||t.set(r,{duration:r.duration}),e=Math.max(e,t.get(r).duration)}}if(null!==s&&void 0!==(o=this.objects.get(s).mixer))for(let i=0,s=o._actions.length;i<s;i++){r=o._actions[i]._clip;t.has(r)||t.set(r,{duration:r.duration}),e=Math.max(e,t.get(r).duration)}null!==n&&(e=Math.max(e,t.get(n).duration)),e+=this.configuration.afterglow;for(let t=0,i=this.meshes.length;t<i;t++){var o;if(void 0!==(o=this.objects.get(this.meshes[t]).mixer))for(let t=0,i=o._actions.length;t<i;t++)o._actions[t]._clip.duration=e}if(null!==s&&void 0!==(o=this.objects.get(s).mixer))for(let t=0,i=o._actions.length;t<i;t++)o._actions[t]._clip.duration=e;null!==n&&(n.duration=e)},_updatePropertyMixersBuffer:function(e){const t=this.objects.get(e).mixer,i=t._bindings,s=t._accuIndex;for(let e=0,t=i.length;e<t;e++){const t=i[e],n=t.buffer,r=(s+1)*t.valueSize;t.binding.getValue(n,r)}},_saveBones:function(e){const t=this.objects.get(e),i=e.skeleton.bones;let s=t.backupBones;void 0===s&&(s=new Float32Array(7*i.length),t.backupBones=s);for(let e=0,t=i.length;e<t;e++){const t=i[e];t.position.toArray(s,7*e),t.quaternion.toArray(s,7*e+3)}},_restoreBones:function(e){const t=this.objects.get(e).backupBones;if(void 0===t)return;const i=e.skeleton.bones;for(let e=0,s=i.length;e<s;e++){const s=i[e];s.position.fromArray(t,7*e),s.quaternion.fromArray(t,7*e+3)}},_getMasterPhysics:function(){if(null!==this.masterPhysics)return this.masterPhysics;for(let e=0,t=this.meshes.length;e<t;e++){const t=this.meshes[e].physics;if(null!=t)return this.masterPhysics=t,this.masterPhysics}return null},_updateSharedPhysics:function(e){if(0===this.meshes.length||!this.enabled.physics||!this.sharedPhysics)return;const t=this._getMasterPhysics();if(null!==t){for(let e=0,t=this.meshes.length;e<t;e++){null!=(i=this.meshes[e].physics)&&i.updateRigidBodies()}t.stepSimulation(e);for(let e=0,t=this.meshes.length;e<t;e++){var i;null!=(i=this.meshes[e].physics)&&i.updateBones()}}}},n.prototype={constructor:n,control:function(e){return this.elapsed+=e,this.currentTime+=e,this._shouldStopAudio()&&this.audio.stop(),this._shouldStartAudio()&&this.audio.play(),this},_shouldStartAudio:function(){if(this.audio.isPlaying)return!1;for(;this.currentTime>=this.duration;)this.currentTime-=this.duration;return!(this.currentTime<this.delayTime)&&!(this.currentTime-this.delayTime>this.audioDuration)},_shouldStopAudio:function(){return this.audio.isPlaying&&this.currentTime>=this.duration}},r.prototype={constructor:r,update:(()=>{const t=new e.Quaternion;return function(){const e=this.mesh.skeleton.bones,i=this.grants;for(let s=0,n=i.length;s<n;s++){const n=i[s],r=e[n.index],o=e[n.parentIndex];n.isLocal?(n.affectPosition,n.affectRotation):(n.affectPosition,n.affectRotation&&(t.set(0,0,0,1),t.slerp(o.quaternion,n.ratio),r.quaternion.multiply(t)))}return this}})()},s})();exports.MMDAnimationHelper=s;
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three");const e=(()=>{function e(e,o,i,s){if("undefined"==typeof Ammo)throw new Error("THREE.MMDPhysics: Import ammo.js https://github.com/kripken/ammo.js");i=i||[],s=s||{},this.manager=new r,this.mesh=e,this.unitStep=void 0!==s.unitStep?s.unitStep:1/65,this.maxStepNum=void 0!==s.maxStepNum?s.maxStepNum:3,this.gravity=new t.Vector3(0,-98,0),void 0!==s.gravity&&this.gravity.copy(s.gravity),this.world=void 0!==s.world?s.world:null,this.bodies=[],this.constraints=[],this._init(e,o,i)}function r(){this.threeVector3s=[],this.threeMatrix4s=[],this.threeQuaternions=[],this.threeEulers=[],this.transforms=[],this.quaternions=[],this.vector3s=[]}function o(t,e,r,o){this.mesh=t,this.world=e,this.params=r,this.manager=o,this.body=null,this.bone=null,this.boneOffsetForm=null,this.boneOffsetFormInverse=null,this._init()}function i(t,e,r,o,i,s){this.mesh=t,this.world=e,this.bodyA=r,this.bodyB=o,this.params=i,this.manager=s,this.constraint=null,this._init()}function s(e,r){t.Object3D.call(this),this.root=e,this.physics=r,this.matrix.copy(e.matrixWorld),this.matrixAutoUpdate=!1,this.materials=[],this.materials.push(new t.MeshBasicMaterial({color:new t.Color(16746632),wireframe:!0,depthTest:!1,depthWrite:!1,opacity:.25,transparent:!0})),this.materials.push(new t.MeshBasicMaterial({color:new t.Color(8978312),wireframe:!0,depthTest:!1,depthWrite:!1,opacity:.25,transparent:!0})),this.materials.push(new t.MeshBasicMaterial({color:new t.Color(8947967),wireframe:!0,depthTest:!1,depthWrite:!1,opacity:.25,transparent:!0})),this._init()}return e.prototype={constructor:e,update:function(t){const e=this.manager,r=this.mesh;let o=!1;const i=e.allocThreeVector3(),s=e.allocThreeQuaternion(),n=e.allocThreeVector3();let a;return r.matrixWorld.decompose(i,s,n),1===n.x&&1===n.y&&1===n.z||(o=!0),o&&(a=r.parent,null!==a&&(r.parent=null),n.copy(this.mesh.scale),r.scale.set(1,1,1),r.updateMatrixWorld(!0)),this._updateRigidBodies(),this._stepSimulation(t),this._updateBones(),o&&(null!==a&&(r.parent=a),r.scale.copy(n)),e.freeThreeVector3(n),e.freeThreeQuaternion(s),e.freeThreeVector3(i),this},reset:function(){for(let t=0,e=this.bodies.length;t<e;t++)this.bodies[t].reset();return this},warmup:function(t){for(let e=0;e<t;e++)this.update(1/60);return this},setGravity:function(t){return this.world.setGravity(new Ammo.btVector3(t.x,t.y,t.z)),this.gravity.copy(t),this},createHelper:function(){return new s(this.mesh,this)},_init:function(t,e,r){const o=this.manager;let i=t.parent;null!==i&&(i=null);const s=o.allocThreeVector3(),n=o.allocThreeQuaternion(),a=o.allocThreeVector3();s.copy(t.position),n.copy(t.quaternion),a.copy(t.scale),t.position.set(0,0,0),t.quaternion.set(0,0,0,1),t.scale.set(1,1,1),t.updateMatrixWorld(!0),null===this.world&&(this.world=this._createWorld(),this.setGravity(this.gravity)),this._initRigidBodies(e),this._initConstraints(r),null!==i&&(t.parent=i),t.position.copy(s),t.quaternion.copy(n),t.scale.copy(a),t.updateMatrixWorld(!0),this.reset(),o.freeThreeVector3(s),o.freeThreeQuaternion(n),o.freeThreeVector3(a)},_createWorld:function(){const t=new Ammo.btDefaultCollisionConfiguration,e=new Ammo.btCollisionDispatcher(t),r=new Ammo.btDbvtBroadphase,o=new Ammo.btSequentialImpulseConstraintSolver;return new Ammo.btDiscreteDynamicsWorld(e,r,o,t)},_initRigidBodies:function(t){for(let e=0,r=t.length;e<r;e++)this.bodies.push(new o(this.mesh,this.world,t[e],this.manager))},_initConstraints:function(t){for(let e=0,r=t.length;e<r;e++){const r=t[e],o=this.bodies[r.rigidBodyIndex1],s=this.bodies[r.rigidBodyIndex2];this.constraints.push(new i(this.mesh,this.world,o,s,r,this.manager))}},_stepSimulation:function(t){const e=this.unitStep;let r=t,o=1+(t/e|0);r<e&&(r=e,o=1),o>this.maxStepNum&&(o=this.maxStepNum),this.world.stepSimulation(r,o,e)},_updateRigidBodies:function(){for(let t=0,e=this.bodies.length;t<e;t++)this.bodies[t].updateFromBone()},_updateBones:function(){for(let t=0,e=this.bodies.length;t<e;t++)this.bodies[t].updateBone()}},r.prototype={constructor:r,allocThreeVector3:function(){return this.threeVector3s.length>0?this.threeVector3s.pop():new t.Vector3},freeThreeVector3:function(t){this.threeVector3s.push(t)},allocThreeMatrix4:function(){return this.threeMatrix4s.length>0?this.threeMatrix4s.pop():new t.Matrix4},freeThreeMatrix4:function(t){this.threeMatrix4s.push(t)},allocThreeQuaternion:function(){return this.threeQuaternions.length>0?this.threeQuaternions.pop():new t.Quaternion},freeThreeQuaternion:function(t){this.threeQuaternions.push(t)},allocThreeEuler:function(){return this.threeEulers.length>0?this.threeEulers.pop():new t.Euler},freeThreeEuler:function(t){this.threeEulers.push(t)},allocTransform:function(){return this.transforms.length>0?this.transforms.pop():new Ammo.btTransform},freeTransform:function(t){this.transforms.push(t)},allocQuaternion:function(){return this.quaternions.length>0?this.quaternions.pop():new Ammo.btQuaternion},freeQuaternion:function(t){this.quaternions.push(t)},allocVector3:function(){return this.vector3s.length>0?this.vector3s.pop():new Ammo.btVector3},freeVector3:function(t){this.vector3s.push(t)},setIdentity:function(t){t.setIdentity()},getBasis:function(t){const e=this.allocQuaternion();return t.getBasis().getRotation(e),e},getBasisAsMatrix3:function(t){const e=this.getBasis(t),r=this.quaternionToMatrix3(e);return this.freeQuaternion(e),r},getOrigin:function(t){return t.getOrigin()},setOrigin:function(t,e){t.getOrigin().setValue(e.x(),e.y(),e.z())},copyOrigin:function(t,e){const r=e.getOrigin();this.setOrigin(t,r)},setBasis:function(t,e){t.setRotation(e)},setBasisFromMatrix3:function(t,e){const r=this.matrix3ToQuaternion(e);this.setBasis(t,r),this.freeQuaternion(r)},setOriginFromArray3:function(t,e){t.getOrigin().setValue(e[0],e[1],e[2])},setOriginFromThreeVector3:function(t,e){t.getOrigin().setValue(e.x,e.y,e.z)},setBasisFromArray3:function(t,e){const r=this.allocThreeQuaternion(),o=this.allocThreeEuler();o.set(e[0],e[1],e[2]),this.setBasisFromThreeQuaternion(t,r.setFromEuler(o)),this.freeThreeEuler(o),this.freeThreeQuaternion(r)},setBasisFromThreeQuaternion:function(t,e){const r=this.allocQuaternion();r.setX(e.x),r.setY(e.y),r.setZ(e.z),r.setW(e.w),this.setBasis(t,r),this.freeQuaternion(r)},multiplyTransforms:function(t,e){const r=this.allocTransform();this.setIdentity(r);const o=this.getBasisAsMatrix3(t),i=this.getBasisAsMatrix3(e),s=this.getOrigin(t),n=this.getOrigin(e),a=this.multiplyMatrix3ByVector3(o,n),h=this.addVector3(a,s);this.setOrigin(r,h);const c=this.multiplyMatrices3(o,i);return this.setBasisFromMatrix3(r,c),this.freeVector3(a),this.freeVector3(h),r},inverseTransform:function(t){const e=this.allocTransform(),r=this.getBasisAsMatrix3(t),o=this.getOrigin(t),i=this.transposeMatrix3(r),s=this.negativeVector3(o),n=this.multiplyMatrix3ByVector3(i,s);return this.setOrigin(e,n),this.setBasisFromMatrix3(e,i),this.freeVector3(s),this.freeVector3(n),e},multiplyMatrices3:function(t,e){const r=[],o=this.rowOfMatrix3(t,0),i=this.rowOfMatrix3(t,1),s=this.rowOfMatrix3(t,2),n=this.columnOfMatrix3(e,0),a=this.columnOfMatrix3(e,1),h=this.columnOfMatrix3(e,2);return r[0]=this.dotVectors3(o,n),r[1]=this.dotVectors3(o,a),r[2]=this.dotVectors3(o,h),r[3]=this.dotVectors3(i,n),r[4]=this.dotVectors3(i,a),r[5]=this.dotVectors3(i,h),r[6]=this.dotVectors3(s,n),r[7]=this.dotVectors3(s,a),r[8]=this.dotVectors3(s,h),this.freeVector3(o),this.freeVector3(i),this.freeVector3(s),this.freeVector3(n),this.freeVector3(a),this.freeVector3(h),r},addVector3:function(t,e){const r=this.allocVector3();return r.setValue(t.x()+e.x(),t.y()+e.y(),t.z()+e.z()),r},dotVectors3:function(t,e){return t.x()*e.x()+t.y()*e.y()+t.z()*e.z()},rowOfMatrix3:function(t,e){const r=this.allocVector3();return r.setValue(t[3*e+0],t[3*e+1],t[3*e+2]),r},columnOfMatrix3:function(t,e){const r=this.allocVector3();return r.setValue(t[e+0],t[e+3],t[e+6]),r},negativeVector3:function(t){const e=this.allocVector3();return e.setValue(-t.x(),-t.y(),-t.z()),e},multiplyMatrix3ByVector3:function(t,e){const r=this.allocVector3(),o=this.rowOfMatrix3(t,0),i=this.rowOfMatrix3(t,1),s=this.rowOfMatrix3(t,2),n=this.dotVectors3(o,e),a=this.dotVectors3(i,e),h=this.dotVectors3(s,e);return r.setValue(n,a,h),this.freeVector3(o),this.freeVector3(i),this.freeVector3(s),r},transposeMatrix3:function(t){const e=[];return e[0]=t[0],e[1]=t[3],e[2]=t[6],e[3]=t[1],e[4]=t[4],e[5]=t[7],e[6]=t[2],e[7]=t[5],e[8]=t[8],e},quaternionToMatrix3:function(t){const e=[],r=t.x(),o=t.y(),i=t.z(),s=t.w(),n=r*r,a=o*o,h=i*i,c=r*o,l=o*i,u=i*r,m=r*s,f=o*s,p=i*s;return e[0]=1-2*(a+h),e[1]=2*(c-p),e[2]=2*(u+f),e[3]=2*(c+p),e[4]=1-2*(h+n),e[5]=2*(l-m),e[6]=2*(u-f),e[7]=2*(l+m),e[8]=1-2*(n+a),e},matrix3ToQuaternion:function(t){const e=t[0]+t[4]+t[8];let r,o,i,s,n;e>0?(r=2*Math.sqrt(e+1),n=.25*r,o=(t[7]-t[5])/r,i=(t[2]-t[6])/r,s=(t[3]-t[1])/r):t[0]>t[4]&&t[0]>t[8]?(r=2*Math.sqrt(1+t[0]-t[4]-t[8]),n=(t[7]-t[5])/r,o=.25*r,i=(t[1]+t[3])/r,s=(t[2]+t[6])/r):t[4]>t[8]?(r=2*Math.sqrt(1+t[4]-t[0]-t[8]),n=(t[2]-t[6])/r,o=(t[1]+t[3])/r,i=.25*r,s=(t[5]+t[7])/r):(r=2*Math.sqrt(1+t[8]-t[0]-t[4]),n=(t[3]-t[1])/r,o=(t[2]+t[6])/r,i=(t[5]+t[7])/r,s=.25*r);const a=this.allocQuaternion();return a.setX(o),a.setY(i),a.setZ(s),a.setW(n),a}},o.prototype={constructor:e.RigidBody,reset:function(){return this._setTransformFromBone(),this},updateFromBone:function(){return-1!==this.params.boneIndex&&0===this.params.type&&this._setTransformFromBone(),this},updateBone:function(){return 0===this.params.type||-1===this.params.boneIndex||(this._updateBoneRotation(),1===this.params.type&&this._updateBonePosition(),this.bone.updateMatrixWorld(!0),2===this.params.type&&this._setPositionFromBone()),this},_init:function(){const e=this.manager,r=this.params,o=this.mesh.skeleton.bones,i=-1===r.boneIndex?new t.Bone:o[r.boneIndex],s=function(t){switch(t.shapeType){case 0:return new Ammo.btSphereShape(t.width);case 1:return new Ammo.btBoxShape(new Ammo.btVector3(t.width,t.height,t.depth));case 2:return new Ammo.btCapsuleShape(t.width,t.height);default:throw`unknown shape type ${t.shapeType}`}}(r),n=0===r.type?0:r.weight,a=e.allocVector3();a.setValue(0,0,0),0!==n&&s.calculateLocalInertia(n,a);const h=e.allocTransform();e.setIdentity(h),e.setOriginFromArray3(h,r.position),e.setBasisFromArray3(h,r.rotation);const c=e.allocThreeVector3(),l=e.allocTransform();e.setIdentity(l),e.setOriginFromThreeVector3(l,i.getWorldPosition(c));const u=e.multiplyTransforms(l,h),m=new Ammo.btDefaultMotionState(u),f=new Ammo.btRigidBodyConstructionInfo(n,m,s,a);f.set_m_friction(r.friction),f.set_m_restitution(r.restitution);const p=new Ammo.btRigidBody(f);0===r.type&&(p.setCollisionFlags(2|p.getCollisionFlags()),p.setActivationState(4)),p.setDamping(r.positionDamping,r.rotationDamping),p.setSleepingThresholds(0,0),this.world.addRigidBody(p,1<<r.groupIndex,r.groupTarget),this.body=p,this.bone=i,this.boneOffsetForm=h,this.boneOffsetFormInverse=e.inverseTransform(h),e.freeVector3(a),e.freeTransform(u),e.freeTransform(l),e.freeThreeVector3(c)},_getBoneTransform:function(){const t=this.manager,e=t.allocThreeVector3(),r=t.allocThreeQuaternion(),o=t.allocThreeVector3();this.bone.matrixWorld.decompose(e,r,o);const i=t.allocTransform();t.setOriginFromThreeVector3(i,e),t.setBasisFromThreeQuaternion(i,r);const s=t.multiplyTransforms(i,this.boneOffsetForm);return t.freeTransform(i),t.freeThreeVector3(o),t.freeThreeQuaternion(r),t.freeThreeVector3(e),s},_getWorldTransformForBone:function(){const t=this.manager,e=this.body.getCenterOfMassTransform();return t.multiplyTransforms(e,this.boneOffsetFormInverse)},_setTransformFromBone:function(){const t=this.manager,e=this._getBoneTransform();this.body.setCenterOfMassTransform(e),this.body.getMotionState().setWorldTransform(e),t.freeTransform(e)},_setPositionFromBone:function(){const t=this.manager,e=this._getBoneTransform(),r=t.allocTransform();this.body.getMotionState().getWorldTransform(r),t.copyOrigin(r,e),this.body.setCenterOfMassTransform(r),this.body.getMotionState().setWorldTransform(r),t.freeTransform(r),t.freeTransform(e)},_updateBoneRotation:function(){const t=this.manager,e=this._getWorldTransformForBone(),r=t.getBasis(e),o=t.allocThreeQuaternion(),i=t.allocThreeQuaternion(),s=t.allocThreeQuaternion();o.set(r.x(),r.y(),r.z(),r.w()),i.setFromRotationMatrix(this.bone.matrixWorld),i.conjugate(),i.multiply(o),s.setFromRotationMatrix(this.bone.matrix),this.bone.quaternion.copy(i.multiply(s).normalize()),t.freeThreeQuaternion(o),t.freeThreeQuaternion(i),t.freeThreeQuaternion(s),t.freeQuaternion(r),t.freeTransform(e)},_updateBonePosition:function(){const t=this.manager,e=this._getWorldTransformForBone(),r=t.allocThreeVector3(),o=t.getOrigin(e);r.set(o.x(),o.y(),o.z()),this.bone.parent&&this.bone.parent.worldToLocal(r),this.bone.position.copy(r),t.freeThreeVector3(r),t.freeTransform(e)}},i.prototype={constructor:i,_init:function(){const t=this.manager,e=this.params,r=this.bodyA,o=this.bodyB,i=t.allocTransform();t.setIdentity(i),t.setOriginFromArray3(i,e.position),t.setBasisFromArray3(i,e.rotation);const s=t.allocTransform(),n=t.allocTransform();r.body.getMotionState().getWorldTransform(s),o.body.getMotionState().getWorldTransform(n);const a=t.inverseTransform(s),h=t.inverseTransform(n),c=t.multiplyTransforms(a,i),l=t.multiplyTransforms(h,i),u=new Ammo.btGeneric6DofSpringConstraint(r.body,o.body,c,l,!0),m=t.allocVector3(),f=t.allocVector3(),p=t.allocVector3(),d=t.allocVector3();m.setValue(e.translationLimitation1[0],e.translationLimitation1[1],e.translationLimitation1[2]),f.setValue(e.translationLimitation2[0],e.translationLimitation2[1],e.translationLimitation2[2]),p.setValue(e.rotationLimitation1[0],e.rotationLimitation1[1],e.rotationLimitation1[2]),d.setValue(e.rotationLimitation2[0],e.rotationLimitation2[1],e.rotationLimitation2[2]),u.setLinearLowerLimit(m),u.setLinearUpperLimit(f),u.setAngularLowerLimit(p),u.setAngularUpperLimit(d);for(let t=0;t<3;t++)0!==e.springPosition[t]&&(u.enableSpring(t,!0),u.setStiffness(t,e.springPosition[t]));for(let t=0;t<3;t++)0!==e.springRotation[t]&&(u.enableSpring(t+3,!0),u.setStiffness(t+3,e.springRotation[t]));if(void 0!==u.setParam)for(let t=0;t<6;t++)u.setParam(2,.475,t);this.world.addConstraint(u,!0),this.constraint=u,t.freeTransform(i),t.freeTransform(s),t.freeTransform(n),t.freeTransform(a),t.freeTransform(h),t.freeTransform(c),t.freeTransform(l),t.freeVector3(m),t.freeVector3(f),t.freeVector3(p),t.freeVector3(d)}},s.prototype=Object.assign(Object.create(t.Object3D.prototype),{constructor:s,updateMatrixWorld:(()=>{const e=new t.Vector3,r=new t.Quaternion,o=new t.Vector3,i=new t.Matrix4;return function(s){const n=this.root;if(this.visible){const t=this.physics.bodies;i.copy(n.matrixWorld).decompose(e,r,o).compose(e,r,o.set(1,1,1)).invert();for(let e=0,o=t.length;e<o;e++){const o=t[e].body,s=this.children[e],n=o.getCenterOfMassTransform(),a=n.getOrigin(),h=n.getRotation();s.position.set(a.x(),a.y(),a.z()).applyMatrix4(i),s.quaternion.setFromRotationMatrix(i).multiply(r.set(h.x(),h.y(),h.z(),h.w()))}}this.matrix.copy(n.matrixWorld).decompose(e,r,o).compose(e,r,o.set(1,1,1)),t.Object3D.prototype.updateMatrixWorld.call(this,s)}})(),_init:function(){const e=this.physics.bodies;function r(e){switch(e.shapeType){case 0:return new t.SphereGeometry(e.width,16,8);case 1:return new t.BoxGeometry(2*e.width,2*e.height,2*e.depth,8,8,8);case 2:return new o(e.width,e.height,16,8);default:return null}}function o(e,r,o,i){const s=new t.CylinderGeometry(e,e,r,o,i,!0),n=new t.Mesh(new t.SphereGeometry(e,o,i,0,2*Math.PI,0,Math.PI/2)),a=new t.Mesh(new t.SphereGeometry(e,o,i,0,2*Math.PI,Math.PI/2,Math.PI/2));return n.position.set(0,r/2,0),a.position.set(0,-r/2,0),n.updateMatrix(),a.updateMatrix(),s.merge(n.geometry,n.matrix),s.merge(a.geometry,a.matrix),s}for(let o=0,i=e.length;o<i;o++){const i=e[o].params;this.add(new t.Mesh(r(i),this.materials[i.type]))}}}),e})();exports.MMDPhysics=e;
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),s=require("../shaders/BokehShader2.cjs.js");class t extends e.PerspectiveCamera{constructor(t,i,r,o){super(t,i,r,o),this.type="CinematicCamera",this.postprocessing={enabled:!0},this.shaderSettings={rings:3,samples:4};const n=s.BokehDepthShader;this.materialDepth=new e.ShaderMaterial({uniforms:n.uniforms,vertexShader:n.vertexShader,fragmentShader:n.fragmentShader}),this.materialDepth.uniforms.mNear.value=r,this.materialDepth.uniforms.mFar.value=o,this.setLens(),this.initPostProcessing()}setLens(e,s,t,i){void 0===e&&(e=35),void 0!==s&&(this.filmGauge=s),this.setFocalLength(e),void 0===t&&(t=8),void 0===i&&(i=.019),this.fNumber=t,this.coc=i,this.aperture=e/this.fNumber,this.hyperFocal=e*e/(this.aperture*this.coc)}linearize(e){const s=this.far,t=this.near;return-s*t/(e*(s-t)-s)}smoothstep(e,s,t){const i=this.saturate((t-e)/(s-e));return i*i*(3-2*i)}saturate(e){return Math.max(0,Math.min(1,e))}focusAt(e){void 0===e&&(e=20);const s=this.getFocalLength();this.focus=e,this.nearPoint=this.hyperFocal*this.focus/(this.hyperFocal+(this.focus-s)),this.farPoint=this.hyperFocal*this.focus/(this.hyperFocal-(this.focus-s)),this.depthOfField=this.farPoint-this.nearPoint,this.depthOfField<0&&(this.depthOfField=0),this.sdistance=this.smoothstep(this.near,this.far,this.focus),this.ldistance=this.linearize(1-this.sdistance),this.postprocessing.bokeh_uniforms.focalDepth.value=this.ldistance}initPostProcessing(){if(this.postprocessing.enabled){this.postprocessing.scene=new e.Scene,this.postprocessing.camera=new e.OrthographicCamera(window.innerWidth/-2,window.innerWidth/2,window.innerHeight/2,window.innerHeight/-2,-1e4,1e4),this.postprocessing.scene.add(this.postprocessing.camera),this.postprocessing.rtTextureDepth=new e.WebGLRenderTarget(window.innerWidth,window.innerHeight),this.postprocessing.rtTextureColor=new e.WebGLRenderTarget(window.innerWidth,window.innerHeight);const t=s.BokehShader2;this.postprocessing.bokeh_uniforms=e.UniformsUtils.clone(t.uniforms),this.postprocessing.bokeh_uniforms.tColor.value=this.postprocessing.rtTextureColor.texture,this.postprocessing.bokeh_uniforms.tDepth.value=this.postprocessing.rtTextureDepth.texture,this.postprocessing.bokeh_uniforms.manualdof.value=0,this.postprocessing.bokeh_uniforms.shaderFocus.value=0,this.postprocessing.bokeh_uniforms.fstop.value=2.8,this.postprocessing.bokeh_uniforms.showFocus.value=1,this.postprocessing.bokeh_uniforms.focalDepth.value=.1,this.postprocessing.bokeh_uniforms.znear.value=this.near,this.postprocessing.bokeh_uniforms.zfar.value=this.near,this.postprocessing.bokeh_uniforms.textureWidth.value=window.innerWidth,this.postprocessing.bokeh_uniforms.textureHeight.value=window.innerHeight,this.postprocessing.materialBokeh=new e.ShaderMaterial({uniforms:this.postprocessing.bokeh_uniforms,vertexShader:t.vertexShader,fragmentShader:t.fragmentShader,defines:{RINGS:this.shaderSettings.rings,SAMPLES:this.shaderSettings.samples,DEPTH_PACKING:1}}),this.postprocessing.quad=new e.Mesh(new e.PlaneGeometry(window.innerWidth,window.innerHeight),this.postprocessing.materialBokeh),this.postprocessing.quad.position.z=-500,this.postprocessing.scene.add(this.postprocessing.quad)}}renderCinematic(e,s){if(this.postprocessing.enabled){const t=s.getRenderTarget();s.clear(),e.overrideMaterial=null,s.setRenderTarget(this.postprocessing.rtTextureColor),s.clear(),s.render(e,this),e.overrideMaterial=this.materialDepth,s.setRenderTarget(this.postprocessing.rtTextureDepth),s.clear(),s.render(e,this),s.setRenderTarget(null),s.render(this.postprocessing.scene,this.postprocessing.camera),s.setRenderTarget(t)}}}exports.CinematicCamera=t;