three-stdlib 2.15.0 → 2.15.2

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Files changed (1222) hide show
  1. package/animation/AnimationClipCreator.js +32 -52
  2. package/animation/AnimationClipCreator.mjs +57 -0
  3. package/animation/CCDIKSolver.js +66 -161
  4. package/animation/CCDIKSolver.mjs +234 -0
  5. package/animation/MMDAnimationHelper.js +150 -341
  6. package/animation/MMDAnimationHelper.mjs +514 -0
  7. package/animation/MMDPhysics.js +154 -361
  8. package/animation/MMDPhysics.mjs +769 -0
  9. package/cameras/CinematicCamera.js +67 -77
  10. package/cameras/CinematicCamera.mjs +129 -0
  11. package/controls/ArcballControls.js +544 -1449
  12. package/controls/ArcballControls.mjs +1737 -0
  13. package/controls/DeviceOrientationControls.js +52 -97
  14. package/controls/DeviceOrientationControls.mjs +74 -0
  15. package/controls/DragControls.js +85 -187
  16. package/controls/DragControls.mjs +172 -0
  17. package/controls/FirstPersonControls.js +123 -193
  18. package/controls/FirstPersonControls.mjs +220 -0
  19. package/controls/FlyControls.js +82 -152
  20. package/controls/FlyControls.mjs +239 -0
  21. package/controls/OrbitControls.js +232 -481
  22. package/controls/OrbitControls.mjs +731 -0
  23. package/controls/PointerLockControls.js +63 -99
  24. package/controls/PointerLockControls.mjs +88 -0
  25. package/controls/TrackballControls.js +211 -383
  26. package/controls/TrackballControls.mjs +481 -0
  27. package/controls/TransformControls.js +575 -782
  28. package/controls/TransformControls.mjs +1068 -0
  29. package/controls/experimental/CameraControls.js +329 -609
  30. package/controls/experimental/CameraControls.mjs +673 -0
  31. package/csm/CSM.js +47 -108
  32. package/csm/CSM.mjs +244 -0
  33. package/csm/CSMFrustum.js +14 -29
  34. package/csm/CSMFrustum.mjs +75 -0
  35. package/csm/CSMHelper.js +20 -34
  36. package/csm/CSMHelper.mjs +114 -0
  37. package/csm/CSMShader.js +7 -11
  38. package/csm/CSMShader.mjs +251 -0
  39. package/curves/CurveExtras.js +73 -115
  40. package/curves/CurveExtras.mjs +224 -0
  41. package/curves/NURBSCurve.js +15 -43
  42. package/curves/NURBSCurve.mjs +35 -0
  43. package/curves/NURBSSurface.js +11 -27
  44. package/curves/NURBSSurface.mjs +28 -0
  45. package/curves/NURBSUtils.js +54 -203
  46. package/curves/NURBSUtils.mjs +226 -0
  47. package/deprecated/Geometry.js +191 -486
  48. package/deprecated/Geometry.mjs +966 -0
  49. package/effects/AnaglyphEffect.js +95 -60
  50. package/effects/AnaglyphEffect.mjs +120 -0
  51. package/effects/AsciiEffect.js +80 -110
  52. package/effects/AsciiEffect.mjs +173 -0
  53. package/effects/OutlineEffect.js +121 -204
  54. package/effects/OutlineEffect.mjs +295 -0
  55. package/effects/ParallaxBarrierEffect.js +39 -38
  56. package/effects/ParallaxBarrierEffect.mjs +64 -0
  57. package/effects/PeppersGhostEffect.js +19 -68
  58. package/effects/PeppersGhostEffect.mjs +85 -0
  59. package/effects/StereoEffect.js +12 -16
  60. package/effects/StereoEffect.mjs +32 -0
  61. package/environments/RoomEnvironment.js +52 -47
  62. package/environments/RoomEnvironment.mjs +78 -0
  63. package/exporters/ColladaExporter.js +115 -241
  64. package/exporters/ColladaExporter.mjs +299 -0
  65. package/exporters/DRACOExporter.js +67 -121
  66. package/exporters/DRACOExporter.mjs +132 -0
  67. package/exporters/GLTFExporter.js +463 -1014
  68. package/exporters/GLTFExporter.mjs +1381 -0
  69. package/exporters/MMDExporter.js +44 -102
  70. package/exporters/MMDExporter.mjs +102 -0
  71. package/exporters/OBJExporter.js +78 -140
  72. package/exporters/OBJExporter.mjs +166 -0
  73. package/exporters/PLYExporter.js +93 -154
  74. package/exporters/PLYExporter.mjs +278 -0
  75. package/exporters/STLExporter.js +30 -81
  76. package/exporters/STLExporter.mjs +129 -0
  77. package/exporters/USDZExporter.js +84 -144
  78. package/exporters/USDZExporter.mjs +328 -0
  79. package/geometries/BoxLineGeometry.js +7 -14
  80. package/geometries/BoxLineGeometry.mjs +45 -0
  81. package/geometries/ConvexGeometry.js +15 -24
  82. package/geometries/ConvexGeometry.mjs +29 -0
  83. package/geometries/DecalGeometry.js +108 -162
  84. package/geometries/DecalGeometry.mjs +184 -0
  85. package/geometries/LightningStrike.js +101 -294
  86. package/geometries/LightningStrike.mjs +547 -0
  87. package/geometries/ParametricGeometries.js +26 -76
  88. package/geometries/ParametricGeometries.mjs +129 -0
  89. package/geometries/ParametricGeometry.js +24 -48
  90. package/geometries/ParametricGeometry.mjs +63 -0
  91. package/geometries/RoundedBoxGeometry.js +33 -64
  92. package/geometries/RoundedBoxGeometry.mjs +91 -0
  93. package/geometries/TeapotGeometry.js +1434 -174
  94. package/geometries/TeapotGeometry.mjs +1557 -0
  95. package/geometries/TextGeometry.js +9 -17
  96. package/geometries/TextGeometry.mjs +23 -0
  97. package/helpers/LightProbeHelper.js +53 -21
  98. package/helpers/LightProbeHelper.mjs +72 -0
  99. package/helpers/PositionalAudioHelper.js +23 -30
  100. package/helpers/PositionalAudioHelper.mjs +68 -0
  101. package/helpers/RectAreaLightHelper.js +17 -33
  102. package/helpers/RectAreaLightHelper.mjs +44 -0
  103. package/helpers/VertexNormalsHelper.js +20 -41
  104. package/helpers/VertexNormalsHelper.mjs +54 -0
  105. package/helpers/VertexTangentsHelper.js +18 -36
  106. package/helpers/VertexTangentsHelper.mjs +45 -0
  107. package/index.d.ts +54 -0
  108. package/index.js +968 -333
  109. package/index.mjs +968 -0
  110. package/interactive/SelectionBox.js +31 -46
  111. package/interactive/SelectionBox.mjs +137 -0
  112. package/interactive/SelectionHelper.js +16 -21
  113. package/interactive/SelectionHelper.mjs +54 -0
  114. package/libs/MeshoptDecoder.js +147 -58
  115. package/libs/MeshoptDecoder.mjs +210 -0
  116. package/libs/MotionControllers.js +66 -208
  117. package/libs/MotionControllers.mjs +261 -0
  118. package/lights/LightProbeGenerator.js +40 -96
  119. package/lights/LightProbeGenerator.mjs +145 -0
  120. package/lights/RectAreaLightUniformsLib.js +32842 -9
  121. package/lights/RectAreaLightUniformsLib.mjs +32842 -0
  122. package/lines/Line2.js +9 -12
  123. package/lines/Line2.mjs +13 -0
  124. package/lines/LineGeometry.js +7 -19
  125. package/lines/LineGeometry.mjs +44 -0
  126. package/lines/LineMaterial.js +51 -89
  127. package/lines/LineMaterial.mjs +539 -0
  128. package/lines/LineSegments2.js +56 -165
  129. package/lines/LineSegments2.mjs +202 -0
  130. package/lines/LineSegmentsGeometry.js +29 -71
  131. package/lines/LineSegmentsGeometry.mjs +124 -0
  132. package/lines/Wireframe.js +15 -29
  133. package/lines/Wireframe.mjs +31 -0
  134. package/lines/WireframeGeometry2.js +8 -9
  135. package/lines/WireframeGeometry2.mjs +13 -0
  136. package/loaders/3DMLoader.js +234 -469
  137. package/loaders/3DMLoader.mjs +802 -0
  138. package/loaders/3MFLoader.js +340 -555
  139. package/loaders/3MFLoader.mjs +837 -0
  140. package/loaders/AMFLoader.js +114 -219
  141. package/loaders/AMFLoader.mjs +284 -0
  142. package/loaders/AssimpLoader.js +328 -725
  143. package/loaders/AssimpLoader.mjs +1396 -0
  144. package/loaders/BVHLoader.js +94 -200
  145. package/loaders/BVHLoader.mjs +207 -0
  146. package/loaders/BasisTextureLoader.js +229 -357
  147. package/loaders/BasisTextureLoader.mjs +474 -0
  148. package/loaders/ColladaLoader.js +932 -1522
  149. package/loaders/ColladaLoader.mjs +2403 -0
  150. package/loaders/DDSLoader.js +42 -108
  151. package/loaders/DDSLoader.mjs +148 -0
  152. package/loaders/DRACOLoader.js +103 -210
  153. package/loaders/DRACOLoader.mjs +340 -0
  154. package/loaders/EXRLoader.js +461 -809
  155. package/loaders/EXRLoader.mjs +1351 -0
  156. package/loaders/FBXLoader.js +842 -1397
  157. package/loaders/FBXLoader.mjs +2362 -0
  158. package/loaders/FontLoader.js +33 -66
  159. package/loaders/FontLoader.mjs +111 -0
  160. package/loaders/GCodeLoader.js +63 -111
  161. package/loaders/GCodeLoader.mjs +141 -0
  162. package/loaders/GLTFLoader.js +771 -1484
  163. package/loaders/GLTFLoader.mjs +2316 -0
  164. package/loaders/HDRCubeTextureLoader.js +45 -50
  165. package/loaders/HDRCubeTextureLoader.mjs +77 -0
  166. package/loaders/KMZLoader.js +42 -55
  167. package/loaders/KMZLoader.mjs +75 -0
  168. package/loaders/KTX2Loader.js +229 -362
  169. package/loaders/KTX2Loader.mjs +427 -0
  170. package/loaders/KTXLoader.js +37 -99
  171. package/loaders/KTXLoader.mjs +87 -0
  172. package/loaders/LDrawLoader.js +313 -746
  173. package/loaders/LDrawLoader.mjs +1409 -0
  174. package/loaders/LUT3dlLoader.js +50 -62
  175. package/loaders/LUT3dlLoader.mjs +100 -0
  176. package/loaders/LUTCubeLoader.js +45 -56
  177. package/loaders/LUTCubeLoader.mjs +104 -0
  178. package/loaders/LWOLoader.js +227 -339
  179. package/loaders/LWOLoader.mjs +625 -0
  180. package/loaders/LottieLoader.js +36 -38
  181. package/loaders/LottieLoader.mjs +47 -0
  182. package/loaders/MD2Loader.js +248 -91
  183. package/loaders/MD2Loader.mjs +359 -0
  184. package/loaders/MDDLoader.js +25 -45
  185. package/loaders/MDDLoader.mjs +58 -0
  186. package/loaders/MMDLoader.js +359 -795
  187. package/loaders/MMDLoader.mjs +998 -0
  188. package/loaders/MTLLoader.js +91 -201
  189. package/loaders/MTLLoader.mjs +280 -0
  190. package/loaders/NRRDLoader.js +182 -263
  191. package/loaders/NRRDLoader.mjs +401 -0
  192. package/loaders/NodeMaterialLoader.js +121 -14
  193. package/loaders/NodeMaterialLoader.mjs +146 -0
  194. package/loaders/OBJLoader.js +161 -283
  195. package/loaders/OBJLoader.mjs +487 -0
  196. package/loaders/PCDLoader.js +145 -164
  197. package/loaders/PCDLoader.mjs +248 -0
  198. package/loaders/PDBLoader.js +45 -63
  199. package/loaders/PDBLoader.mjs +246 -0
  200. package/loaders/PLYLoader.js +106 -203
  201. package/loaders/PLYLoader.mjs +317 -0
  202. package/loaders/PRWMLoader.js +73 -110
  203. package/loaders/PRWMLoader.mjs +160 -0
  204. package/loaders/PVRLoader.js +32 -93
  205. package/loaders/PVRLoader.mjs +131 -0
  206. package/loaders/RGBELoader.js +96 -233
  207. package/loaders/RGBELoader.mjs +244 -0
  208. package/loaders/RGBMLoader.js +344 -514
  209. package/loaders/RGBMLoader.mjs +998 -0
  210. package/loaders/STLLoader.js +59 -165
  211. package/loaders/STLLoader.mjs +190 -0
  212. package/loaders/SVGLoader.js +481 -851
  213. package/loaders/SVGLoader.mjs +1709 -0
  214. package/loaders/TDSLoader.js +137 -527
  215. package/loaders/TDSLoader.mjs +480 -0
  216. package/loaders/TGALoader.js +94 -205
  217. package/loaders/TGALoader.mjs +285 -0
  218. package/loaders/TTFLoader.js +58 -79
  219. package/loaders/TTFLoader.mjs +131 -0
  220. package/loaders/TiltLoader.js +129 -167
  221. package/loaders/TiltLoader.mjs +373 -0
  222. package/loaders/VOXLoader.js +320 -84
  223. package/loaders/VOXLoader.mjs +431 -0
  224. package/loaders/VRMLLoader.js +786 -1268
  225. package/loaders/VRMLLoader.mjs +2093 -0
  226. package/loaders/VRMLoader.js +23 -31
  227. package/loaders/VRMLoader.mjs +38 -0
  228. package/loaders/VTKLoader.js +219 -407
  229. package/loaders/VTKLoader.mjs +646 -0
  230. package/loaders/XLoader.js +1083 -1259
  231. package/loaders/XLoader.mjs +1258 -0
  232. package/loaders/XYZLoader.js +28 -34
  233. package/loaders/XYZLoader.mjs +60 -0
  234. package/loaders/lwo/IFFParser.js +238 -492
  235. package/loaders/lwo/IFFParser.mjs +697 -0
  236. package/loaders/lwo/LWO2Parser.js +176 -279
  237. package/loaders/lwo/LWO2Parser.mjs +327 -0
  238. package/loaders/lwo/LWO3Parser.js +160 -247
  239. package/loaders/lwo/LWO3Parser.mjs +298 -0
  240. package/math/Capsule.js +56 -43
  241. package/math/Capsule.mjs +100 -0
  242. package/math/ColorConverter.js +18 -32
  243. package/math/ColorConverter.mjs +51 -0
  244. package/math/ConvexHull.js +515 -739
  245. package/math/ConvexHull.mjs +574 -0
  246. package/math/ImprovedNoise.js +282 -32
  247. package/math/ImprovedNoise.mjs +302 -0
  248. package/math/Lut.js +51 -35
  249. package/math/Lut.mjs +135 -0
  250. package/math/MeshSurfaceSampler.js +25 -68
  251. package/math/MeshSurfaceSampler.mjs +107 -0
  252. package/math/OBB.js +91 -152
  253. package/math/OBB.mjs +235 -0
  254. package/math/Octree.js +76 -139
  255. package/math/Octree.mjs +278 -0
  256. package/math/SimplexNoise.js +217 -238
  257. package/math/SimplexNoise.mjs +425 -0
  258. package/misc/ConvexObjectBreaker.js +79 -185
  259. package/misc/ConvexObjectBreaker.mjs +292 -0
  260. package/misc/GPUComputationRenderer.js +69 -194
  261. package/misc/GPUComputationRenderer.mjs +171 -0
  262. package/misc/Gyroscope.js +16 -22
  263. package/misc/Gyroscope.mjs +35 -0
  264. package/misc/MD2Character.js +52 -74
  265. package/misc/MD2Character.mjs +162 -0
  266. package/misc/MD2CharacterComplex.js +112 -163
  267. package/misc/MD2CharacterComplex.mjs +328 -0
  268. package/misc/MorphAnimMesh.js +20 -28
  269. package/misc/MorphAnimMesh.mjs +40 -0
  270. package/misc/MorphBlendMesh.js +45 -69
  271. package/misc/MorphBlendMesh.mjs +179 -0
  272. package/misc/ProgressiveLightmap.js +70 -187
  273. package/misc/ProgressiveLightmap.mjs +166 -0
  274. package/misc/RollerCoaster.js +106 -135
  275. package/misc/RollerCoaster.mjs +346 -0
  276. package/misc/TubePainter.js +74 -92
  277. package/misc/TubePainter.mjs +123 -0
  278. package/misc/Volume.js +108 -270
  279. package/misc/Volume.mjs +244 -0
  280. package/misc/VolumeSlice.js +34 -122
  281. package/misc/VolumeSlice.mjs +106 -0
  282. package/misc/WebGL.js +37 -34
  283. package/misc/WebGL.mjs +74 -0
  284. package/modifiers/CurveModifier.js +46 -151
  285. package/modifiers/CurveModifier.mjs +182 -0
  286. package/modifiers/EdgeSplitModifier.js +46 -90
  287. package/modifiers/EdgeSplitModifier.mjs +162 -0
  288. package/modifiers/SimplifyModifier.js +77 -202
  289. package/modifiers/SimplifyModifier.mjs +282 -0
  290. package/modifiers/TessellateModifier.js +65 -90
  291. package/modifiers/TessellateModifier.mjs +206 -0
  292. package/nodes/Nodes.js +274 -140
  293. package/nodes/Nodes.mjs +400 -0
  294. package/nodes/ShaderNode.js +296 -196
  295. package/nodes/ShaderNode.mjs +408 -0
  296. package/nodes/accessors/BufferNode.js +4 -8
  297. package/nodes/accessors/BufferNode.mjs +15 -0
  298. package/nodes/accessors/CameraNode.js +20 -25
  299. package/nodes/accessors/CameraNode.mjs +44 -0
  300. package/nodes/accessors/CubeTextureNode.js +14 -26
  301. package/nodes/accessors/CubeTextureNode.mjs +42 -0
  302. package/nodes/accessors/MaterialNode.js +43 -53
  303. package/nodes/accessors/MaterialNode.mjs +71 -0
  304. package/nodes/accessors/MaterialReferenceNode.js +3 -6
  305. package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
  306. package/nodes/accessors/ModelNode.js +3 -5
  307. package/nodes/accessors/ModelNode.mjs +9 -0
  308. package/nodes/accessors/ModelViewProjectionNode.js +14 -13
  309. package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
  310. package/nodes/accessors/NormalNode.js +40 -39
  311. package/nodes/accessors/NormalNode.mjs +62 -0
  312. package/nodes/accessors/Object3DNode.js +40 -50
  313. package/nodes/accessors/Object3DNode.mjs +76 -0
  314. package/nodes/accessors/PointUVNode.js +5 -9
  315. package/nodes/accessors/PointUVNode.mjs +13 -0
  316. package/nodes/accessors/PositionNode.js +42 -41
  317. package/nodes/accessors/PositionNode.mjs +65 -0
  318. package/nodes/accessors/ReferenceNode.js +10 -17
  319. package/nodes/accessors/ReferenceNode.mjs +37 -0
  320. package/nodes/accessors/ReflectNode.js +23 -26
  321. package/nodes/accessors/ReflectNode.mjs +43 -0
  322. package/nodes/accessors/SkinningNode.js +46 -48
  323. package/nodes/accessors/SkinningNode.mjs +58 -0
  324. package/nodes/accessors/TextureNode.js +14 -29
  325. package/nodes/accessors/TextureNode.mjs +54 -0
  326. package/nodes/accessors/UVNode.js +5 -11
  327. package/nodes/accessors/UVNode.mjs +23 -0
  328. package/nodes/core/ArrayUniformNode.js +3 -7
  329. package/nodes/core/ArrayUniformNode.mjs +14 -0
  330. package/nodes/core/AttributeNode.js +5 -12
  331. package/nodes/core/AttributeNode.mjs +30 -0
  332. package/nodes/core/BypassNode.js +5 -12
  333. package/nodes/core/BypassNode.mjs +22 -0
  334. package/nodes/core/CodeNode.js +4 -12
  335. package/nodes/core/CodeNode.mjs +28 -0
  336. package/nodes/core/ConstNode.js +3 -7
  337. package/nodes/core/ConstNode.mjs +14 -0
  338. package/nodes/core/ContextNode.js +3 -8
  339. package/nodes/core/ContextNode.mjs +22 -0
  340. package/nodes/core/ExpressionNode.js +5 -9
  341. package/nodes/core/ExpressionNode.mjs +19 -0
  342. package/nodes/core/FunctionCallNode.js +6 -15
  343. package/nodes/core/FunctionCallNode.mjs +37 -0
  344. package/nodes/core/FunctionNode.js +10 -25
  345. package/nodes/core/FunctionNode.mjs +56 -0
  346. package/nodes/core/InputNode.js +12 -23
  347. package/nodes/core/InputNode.mjs +38 -0
  348. package/nodes/core/Node.js +35 -75
  349. package/nodes/core/Node.mjs +139 -0
  350. package/nodes/core/NodeAttribute.js +2 -4
  351. package/nodes/core/NodeAttribute.mjs +10 -0
  352. package/nodes/core/NodeBuilder.js +110 -224
  353. package/nodes/core/NodeBuilder.mjs +395 -0
  354. package/nodes/core/NodeCode.js +4 -7
  355. package/nodes/core/NodeCode.mjs +11 -0
  356. package/nodes/core/NodeFrame.js +9 -12
  357. package/nodes/core/NodeFrame.mjs +35 -0
  358. package/nodes/core/NodeFunctionInput.js +3 -5
  359. package/nodes/core/NodeFunctionInput.mjs +13 -0
  360. package/nodes/core/NodeKeywords.js +5 -16
  361. package/nodes/core/NodeKeywords.mjs +44 -0
  362. package/nodes/core/NodeUniform.js +3 -7
  363. package/nodes/core/NodeUniform.mjs +18 -0
  364. package/nodes/core/NodeUtils.js +39 -43
  365. package/nodes/core/NodeUtils.mjs +57 -0
  366. package/nodes/core/NodeVar.js +2 -4
  367. package/nodes/core/NodeVar.mjs +10 -0
  368. package/nodes/core/NodeVary.js +2 -4
  369. package/nodes/core/NodeVary.mjs +10 -0
  370. package/nodes/core/PropertyNode.js +4 -10
  371. package/nodes/core/PropertyNode.mjs +21 -0
  372. package/nodes/core/TempNode.js +5 -11
  373. package/nodes/core/TempNode.mjs +25 -0
  374. package/nodes/core/UniformNode.js +4 -10
  375. package/nodes/core/UniformNode.mjs +23 -0
  376. package/nodes/core/VarNode.js +3 -11
  377. package/nodes/core/VarNode.mjs +31 -0
  378. package/nodes/core/VaryNode.js +6 -15
  379. package/nodes/core/VaryNode.mjs +30 -0
  380. package/nodes/core/constants.js +20 -7
  381. package/nodes/core/constants.mjs +24 -0
  382. package/nodes/display/ColorSpaceNode.js +34 -38
  383. package/nodes/display/ColorSpaceNode.mjs +63 -0
  384. package/nodes/display/NormalMapNode.js +35 -53
  385. package/nodes/display/NormalMapNode.mjs +54 -0
  386. package/nodes/fog/FogNode.js +5 -9
  387. package/nodes/fog/FogNode.mjs +15 -0
  388. package/nodes/fog/FogRangeNode.js +5 -9
  389. package/nodes/fog/FogRangeNode.mjs +17 -0
  390. package/nodes/functions/BSDFs.js +61 -118
  391. package/nodes/functions/BSDFs.mjs +64 -0
  392. package/nodes/lights/LightContextNode.js +14 -23
  393. package/nodes/lights/LightContextNode.mjs +35 -0
  394. package/nodes/lights/LightNode.js +27 -31
  395. package/nodes/lights/LightNode.mjs +58 -0
  396. package/nodes/lights/LightsNode.js +9 -28
  397. package/nodes/lights/LightsNode.mjs +59 -0
  398. package/nodes/loaders/NodeLoader.js +27 -42
  399. package/nodes/loaders/NodeLoader.mjs +66 -0
  400. package/nodes/loaders/NodeMaterialLoader.js +4 -10
  401. package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
  402. package/nodes/loaders/NodeObjectLoader.js +9 -19
  403. package/nodes/loaders/NodeObjectLoader.mjs +40 -0
  404. package/nodes/materials/LineBasicNodeMaterial.js +5 -10
  405. package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
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  1139. package/shaders/ACESFilmicToneMappingShader.cjs.js +0 -1
  1140. package/shaders/AfterimageShader.cjs.js +0 -1
  1141. package/shaders/BasicShader.cjs.js +0 -1
  1142. package/shaders/BleachBypassShader.cjs.js +0 -1
  1143. package/shaders/BlendShader.cjs.js +0 -1
  1144. package/shaders/BokehShader.cjs.js +0 -1
  1145. package/shaders/BokehShader2.cjs.js +0 -1
  1146. package/shaders/BrightnessContrastShader.cjs.js +0 -1
  1147. package/shaders/ColorCorrectionShader.cjs.js +0 -1
  1148. package/shaders/ColorifyShader.cjs.js +0 -1
  1149. package/shaders/ConvolutionShader.cjs.js +0 -1
  1150. package/shaders/CopyShader.cjs.js +0 -1
  1151. package/shaders/DOFMipMapShader.cjs.js +0 -1
  1152. package/shaders/DepthLimitedBlurShader.cjs.js +0 -1
  1153. package/shaders/DigitalGlitch.cjs.js +0 -1
  1154. package/shaders/DotScreenShader.cjs.js +0 -1
  1155. package/shaders/FXAAShader.cjs.js +0 -1
  1156. package/shaders/FilmShader.cjs.js +0 -1
  1157. package/shaders/FocusShader.cjs.js +0 -1
  1158. package/shaders/FreiChenShader.cjs.js +0 -1
  1159. package/shaders/FresnelShader.cjs.js +0 -1
  1160. package/shaders/GammaCorrectionShader.cjs.js +0 -1
  1161. package/shaders/GodRaysShader.cjs.js +0 -1
  1162. package/shaders/HalftoneShader.cjs.js +0 -1
  1163. package/shaders/HorizontalBlurShader.cjs.js +0 -1
  1164. package/shaders/HorizontalTiltShiftShader.cjs.js +0 -1
  1165. package/shaders/HueSaturationShader.cjs.js +0 -1
  1166. package/shaders/KaleidoShader.cjs.js +0 -1
  1167. package/shaders/LuminosityHighPassShader.cjs.js +0 -1
  1168. package/shaders/LuminosityShader.cjs.js +0 -1
  1169. package/shaders/MirrorShader.cjs.js +0 -1
  1170. package/shaders/NormalMapShader.cjs.js +0 -1
  1171. package/shaders/ParallaxShader.cjs.js +0 -1
  1172. package/shaders/PixelShader.cjs.js +0 -1
  1173. package/shaders/RGBShiftShader.cjs.js +0 -1
  1174. package/shaders/SAOShader.cjs.js +0 -1
  1175. package/shaders/SMAAShader.cjs.js +0 -1
  1176. package/shaders/SSAOShader.cjs.js +0 -1
  1177. package/shaders/SSRShader.cjs.js +0 -1
  1178. package/shaders/SepiaShader.cjs.js +0 -1
  1179. package/shaders/SobelOperatorShader.cjs.js +0 -1
  1180. package/shaders/SubsurfaceScatteringShader.cjs.js +0 -1
  1181. package/shaders/TechnicolorShader.cjs.js +0 -1
  1182. package/shaders/ToneMapShader.cjs.js +0 -1
  1183. package/shaders/ToonShader.cjs.js +0 -1
  1184. package/shaders/TriangleBlurShader.cjs.js +0 -1
  1185. package/shaders/UnpackDepthRGBAShader.cjs.js +0 -1
  1186. package/shaders/VerticalBlurShader.cjs.js +0 -1
  1187. package/shaders/VerticalTiltShiftShader.cjs.js +0 -1
  1188. package/shaders/VignetteShader.cjs.js +0 -1
  1189. package/shaders/VolumeShader.cjs.js +0 -1
  1190. package/shaders/WaterRefractionShader.cjs.js +0 -1
  1191. package/shaders/index.cjs.js +0 -1
  1192. package/shaders/index.d.ts +0 -54
  1193. package/shaders/index.js +0 -53
  1194. package/shaders/types.cjs.js +0 -1
  1195. package/textures/FlakesTexture.cjs.js +0 -1
  1196. package/types/helpers.cjs.js +0 -1
  1197. package/types/shared.cjs.js +0 -1
  1198. package/types/shared.js +0 -1
  1199. package/types/utils.cjs.js +0 -1
  1200. package/types/utils.js +0 -1
  1201. package/utils/BufferGeometryUtils.cjs.js +0 -1
  1202. package/utils/GeometryCompressionUtils.cjs.js +0 -1
  1203. package/utils/GeometryUtils.cjs.js +0 -1
  1204. package/utils/LDrawUtils.cjs.js +0 -1
  1205. package/utils/LDrawUtils.d.ts +0 -5
  1206. package/utils/LDrawUtils.js +0 -144
  1207. package/utils/RoughnessMipmapper.cjs.js +0 -1
  1208. package/utils/SceneUtils.cjs.js +0 -1
  1209. package/utils/ShadowMapViewer.cjs.js +0 -1
  1210. package/utils/SkeletonUtils.cjs.js +0 -1
  1211. package/utils/UVsDebug.cjs.js +0 -1
  1212. package/utils/WorkerPool.cjs.js +0 -1
  1213. package/webxr/ARButton.cjs.js +0 -1
  1214. package/webxr/OculusHandModel.cjs.js +0 -1
  1215. package/webxr/OculusHandPointerModel.cjs.js +0 -1
  1216. package/webxr/Text2D.cjs.js +0 -1
  1217. package/webxr/VRButton.cjs.js +0 -1
  1218. package/webxr/XRControllerModelFactory.cjs.js +0 -1
  1219. package/webxr/XREstimatedLight.cjs.js +0 -1
  1220. package/webxr/XRHandMeshModel.cjs.js +0 -1
  1221. package/webxr/XRHandModelFactory.cjs.js +0 -1
  1222. package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
@@ -0,0 +1,269 @@
1
+ import { Vector2 } from "three";
2
+ const BokehShader2 = {
3
+ uniforms: {
4
+ textureWidth: { value: 1 },
5
+ textureHeight: { value: 1 },
6
+ focalDepth: { value: 1 },
7
+ focalLength: { value: 24 },
8
+ fstop: { value: 0.9 },
9
+ tColor: { value: null },
10
+ tDepth: { value: null },
11
+ maxblur: { value: 1 },
12
+ showFocus: { value: 0 },
13
+ manualdof: { value: 0 },
14
+ vignetting: { value: 0 },
15
+ depthblur: { value: 0 },
16
+ threshold: { value: 0.5 },
17
+ gain: { value: 2 },
18
+ bias: { value: 0.5 },
19
+ fringe: { value: 0.7 },
20
+ znear: { value: 0.1 },
21
+ zfar: { value: 100 },
22
+ noise: { value: 1 },
23
+ dithering: { value: 1e-4 },
24
+ pentagon: { value: 0 },
25
+ shaderFocus: { value: 1 },
26
+ focusCoords: { value: new Vector2() }
27
+ },
28
+ vertexShader: [
29
+ "varying vec2 vUv;",
30
+ "void main() {",
31
+ " vUv = uv;",
32
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
33
+ "}"
34
+ ].join("\n"),
35
+ fragmentShader: [
36
+ "#include <common>",
37
+ "varying vec2 vUv;",
38
+ "uniform sampler2D tColor;",
39
+ "uniform sampler2D tDepth;",
40
+ "uniform float textureWidth;",
41
+ "uniform float textureHeight;",
42
+ "uniform float focalDepth; //focal distance value in meters, but you may use autofocus option below",
43
+ "uniform float focalLength; //focal length in mm",
44
+ "uniform float fstop; //f-stop value",
45
+ "uniform bool showFocus; //show debug focus point and focal range (red = focal point, green = focal range)",
46
+ "/*",
47
+ "make sure that these two values are the same for your camera, otherwise distances will be wrong.",
48
+ "*/",
49
+ "uniform float znear; // camera clipping start",
50
+ "uniform float zfar; // camera clipping end",
51
+ "//------------------------------------------",
52
+ "//user variables",
53
+ "const int samples = SAMPLES; //samples on the first ring",
54
+ "const int rings = RINGS; //ring count",
55
+ "const int maxringsamples = rings * samples;",
56
+ "uniform bool manualdof; // manual dof calculation",
57
+ "float ndofstart = 1.0; // near dof blur start",
58
+ "float ndofdist = 2.0; // near dof blur falloff distance",
59
+ "float fdofstart = 1.0; // far dof blur start",
60
+ "float fdofdist = 3.0; // far dof blur falloff distance",
61
+ "float CoC = 0.03; //circle of confusion size in mm (35mm film = 0.03mm)",
62
+ "uniform bool vignetting; // use optical lens vignetting",
63
+ "float vignout = 1.3; // vignetting outer border",
64
+ "float vignin = 0.0; // vignetting inner border",
65
+ "float vignfade = 22.0; // f-stops till vignete fades",
66
+ "uniform bool shaderFocus;",
67
+ "// disable if you use external focalDepth value",
68
+ "uniform vec2 focusCoords;",
69
+ "// autofocus point on screen (0.0,0.0 - left lower corner, 1.0,1.0 - upper right)",
70
+ "// if center of screen use vec2(0.5, 0.5);",
71
+ "uniform float maxblur;",
72
+ "//clamp value of max blur (0.0 = no blur, 1.0 default)",
73
+ "uniform float threshold; // highlight threshold;",
74
+ "uniform float gain; // highlight gain;",
75
+ "uniform float bias; // bokeh edge bias",
76
+ "uniform float fringe; // bokeh chromatic aberration / fringing",
77
+ "uniform bool noise; //use noise instead of pattern for sample dithering",
78
+ "uniform float dithering;",
79
+ "uniform bool depthblur; // blur the depth buffer",
80
+ "float dbsize = 1.25; // depth blur size",
81
+ "/*",
82
+ "next part is experimental",
83
+ "not looking good with small sample and ring count",
84
+ "looks okay starting from samples = 4, rings = 4",
85
+ "*/",
86
+ "uniform bool pentagon; //use pentagon as bokeh shape?",
87
+ "float feather = 0.4; //pentagon shape feather",
88
+ "//------------------------------------------",
89
+ "float penta(vec2 coords) {",
90
+ " //pentagonal shape",
91
+ " float scale = float(rings) - 1.3;",
92
+ " vec4 HS0 = vec4( 1.0, 0.0, 0.0, 1.0);",
93
+ " vec4 HS1 = vec4( 0.309016994, 0.951056516, 0.0, 1.0);",
94
+ " vec4 HS2 = vec4(-0.809016994, 0.587785252, 0.0, 1.0);",
95
+ " vec4 HS3 = vec4(-0.809016994,-0.587785252, 0.0, 1.0);",
96
+ " vec4 HS4 = vec4( 0.309016994,-0.951056516, 0.0, 1.0);",
97
+ " vec4 HS5 = vec4( 0.0 ,0.0 , 1.0, 1.0);",
98
+ " vec4 one = vec4( 1.0 );",
99
+ " vec4 P = vec4((coords),vec2(scale, scale));",
100
+ " vec4 dist = vec4(0.0);",
101
+ " float inorout = -4.0;",
102
+ " dist.x = dot( P, HS0 );",
103
+ " dist.y = dot( P, HS1 );",
104
+ " dist.z = dot( P, HS2 );",
105
+ " dist.w = dot( P, HS3 );",
106
+ " dist = smoothstep( -feather, feather, dist );",
107
+ " inorout += dot( dist, one );",
108
+ " dist.x = dot( P, HS4 );",
109
+ " dist.y = HS5.w - abs( P.z );",
110
+ " dist = smoothstep( -feather, feather, dist );",
111
+ " inorout += dist.x;",
112
+ " return clamp( inorout, 0.0, 1.0 );",
113
+ "}",
114
+ "float bdepth(vec2 coords) {",
115
+ " // Depth buffer blur",
116
+ " float d = 0.0;",
117
+ " float kernel[9];",
118
+ " vec2 offset[9];",
119
+ " vec2 wh = vec2(1.0/textureWidth,1.0/textureHeight) * dbsize;",
120
+ " offset[0] = vec2(-wh.x,-wh.y);",
121
+ " offset[1] = vec2( 0.0, -wh.y);",
122
+ " offset[2] = vec2( wh.x -wh.y);",
123
+ " offset[3] = vec2(-wh.x, 0.0);",
124
+ " offset[4] = vec2( 0.0, 0.0);",
125
+ " offset[5] = vec2( wh.x, 0.0);",
126
+ " offset[6] = vec2(-wh.x, wh.y);",
127
+ " offset[7] = vec2( 0.0, wh.y);",
128
+ " offset[8] = vec2( wh.x, wh.y);",
129
+ " kernel[0] = 1.0/16.0; kernel[1] = 2.0/16.0; kernel[2] = 1.0/16.0;",
130
+ " kernel[3] = 2.0/16.0; kernel[4] = 4.0/16.0; kernel[5] = 2.0/16.0;",
131
+ " kernel[6] = 1.0/16.0; kernel[7] = 2.0/16.0; kernel[8] = 1.0/16.0;",
132
+ " for( int i=0; i<9; i++ ) {",
133
+ " float tmp = texture2D(tDepth, coords + offset[i]).r;",
134
+ " d += tmp * kernel[i];",
135
+ " }",
136
+ " return d;",
137
+ "}",
138
+ "vec3 color(vec2 coords,float blur) {",
139
+ " //processing the sample",
140
+ " vec3 col = vec3(0.0);",
141
+ " vec2 texel = vec2(1.0/textureWidth,1.0/textureHeight);",
142
+ " col.r = texture2D(tColor,coords + vec2(0.0,1.0)*texel*fringe*blur).r;",
143
+ " col.g = texture2D(tColor,coords + vec2(-0.866,-0.5)*texel*fringe*blur).g;",
144
+ " col.b = texture2D(tColor,coords + vec2(0.866,-0.5)*texel*fringe*blur).b;",
145
+ " vec3 lumcoeff = vec3(0.299,0.587,0.114);",
146
+ " float lum = dot(col.rgb, lumcoeff);",
147
+ " float thresh = max((lum-threshold)*gain, 0.0);",
148
+ " return col+mix(vec3(0.0),col,thresh*blur);",
149
+ "}",
150
+ "vec3 debugFocus(vec3 col, float blur, float depth) {",
151
+ " float edge = 0.002*depth; //distance based edge smoothing",
152
+ " float m = clamp(smoothstep(0.0,edge,blur),0.0,1.0);",
153
+ " float e = clamp(smoothstep(1.0-edge,1.0,blur),0.0,1.0);",
154
+ " col = mix(col,vec3(1.0,0.5,0.0),(1.0-m)*0.6);",
155
+ " col = mix(col,vec3(0.0,0.5,1.0),((1.0-e)-(1.0-m))*0.2);",
156
+ " return col;",
157
+ "}",
158
+ "float linearize(float depth) {",
159
+ " return -zfar * znear / (depth * (zfar - znear) - zfar);",
160
+ "}",
161
+ "float vignette() {",
162
+ " float dist = distance(vUv.xy, vec2(0.5,0.5));",
163
+ " dist = smoothstep(vignout+(fstop/vignfade), vignin+(fstop/vignfade), dist);",
164
+ " return clamp(dist,0.0,1.0);",
165
+ "}",
166
+ "float gather(float i, float j, int ringsamples, inout vec3 col, float w, float h, float blur) {",
167
+ " float rings2 = float(rings);",
168
+ " float step = PI*2.0 / float(ringsamples);",
169
+ " float pw = cos(j*step)*i;",
170
+ " float ph = sin(j*step)*i;",
171
+ " float p = 1.0;",
172
+ " if (pentagon) {",
173
+ " p = penta(vec2(pw,ph));",
174
+ " }",
175
+ " col += color(vUv.xy + vec2(pw*w,ph*h), blur) * mix(1.0, i/rings2, bias) * p;",
176
+ " return 1.0 * mix(1.0, i /rings2, bias) * p;",
177
+ "}",
178
+ "void main() {",
179
+ " //scene depth calculation",
180
+ " float depth = linearize(texture2D(tDepth,vUv.xy).x);",
181
+ " // Blur depth?",
182
+ " if ( depthblur ) {",
183
+ " depth = linearize(bdepth(vUv.xy));",
184
+ " }",
185
+ " //focal plane calculation",
186
+ " float fDepth = focalDepth;",
187
+ " if (shaderFocus) {",
188
+ " fDepth = linearize(texture2D(tDepth,focusCoords).x);",
189
+ " }",
190
+ " // dof blur factor calculation",
191
+ " float blur = 0.0;",
192
+ " if (manualdof) {",
193
+ " float a = depth-fDepth; // Focal plane",
194
+ " float b = (a-fdofstart)/fdofdist; // Far DoF",
195
+ " float c = (-a-ndofstart)/ndofdist; // Near Dof",
196
+ " blur = (a>0.0) ? b : c;",
197
+ " } else {",
198
+ " float f = focalLength; // focal length in mm",
199
+ " float d = fDepth*1000.0; // focal plane in mm",
200
+ " float o = depth*1000.0; // depth in mm",
201
+ " float a = (o*f)/(o-f);",
202
+ " float b = (d*f)/(d-f);",
203
+ " float c = (d-f)/(d*fstop*CoC);",
204
+ " blur = abs(a-b)*c;",
205
+ " }",
206
+ " blur = clamp(blur,0.0,1.0);",
207
+ " // calculation of pattern for dithering",
208
+ " vec2 noise = vec2(rand(vUv.xy), rand( vUv.xy + vec2( 0.4, 0.6 ) ) )*dithering*blur;",
209
+ " // getting blur x and y step factor",
210
+ " float w = (1.0/textureWidth)*blur*maxblur+noise.x;",
211
+ " float h = (1.0/textureHeight)*blur*maxblur+noise.y;",
212
+ " // calculation of final color",
213
+ " vec3 col = vec3(0.0);",
214
+ " if(blur < 0.05) {",
215
+ " //some optimization thingy",
216
+ " col = texture2D(tColor, vUv.xy).rgb;",
217
+ " } else {",
218
+ " col = texture2D(tColor, vUv.xy).rgb;",
219
+ " float s = 1.0;",
220
+ " int ringsamples;",
221
+ " for (int i = 1; i <= rings; i++) {",
222
+ " /*unboxstart*/",
223
+ " ringsamples = i * samples;",
224
+ " for (int j = 0 ; j < maxringsamples ; j++) {",
225
+ " if (j >= ringsamples) break;",
226
+ " s += gather(float(i), float(j), ringsamples, col, w, h, blur);",
227
+ " }",
228
+ " /*unboxend*/",
229
+ " }",
230
+ " col /= s; //divide by sample count",
231
+ " }",
232
+ " if (showFocus) {",
233
+ " col = debugFocus(col, blur, depth);",
234
+ " }",
235
+ " if (vignetting) {",
236
+ " col *= vignette();",
237
+ " }",
238
+ " gl_FragColor.rgb = col;",
239
+ " gl_FragColor.a = 1.0;",
240
+ "} "
241
+ ].join("\n")
242
+ };
243
+ const BokehDepthShader = {
244
+ uniforms: {
245
+ mNear: { value: 1 },
246
+ mFar: { value: 1e3 }
247
+ },
248
+ vertexShader: [
249
+ "varying float vViewZDepth;",
250
+ "void main() {",
251
+ " #include <begin_vertex>",
252
+ " #include <project_vertex>",
253
+ " vViewZDepth = - mvPosition.z;",
254
+ "}"
255
+ ].join("\n"),
256
+ fragmentShader: [
257
+ "uniform float mNear;",
258
+ "uniform float mFar;",
259
+ "varying float vViewZDepth;",
260
+ "void main() {",
261
+ " float color = 1.0 - smoothstep( mNear, mFar, vViewZDepth );",
262
+ " gl_FragColor = vec4( vec3( color ), 1.0 );",
263
+ "} "
264
+ ].join("\n")
265
+ };
266
+ export {
267
+ BokehDepthShader,
268
+ BokehShader2
269
+ };
@@ -1,23 +1,32 @@
1
- /**
2
- * Brightness and contrast adjustment
3
- * https://github.com/evanw/glfx.js
4
- * brightness: -1 to 1 (-1 is solid black, 0 is no change, and 1 is solid white)
5
- * contrast: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
6
- */
1
+ "use strict";
2
+ Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
7
3
  const BrightnessContrastShader = {
8
4
  uniforms: {
9
- tDiffuse: {
10
- value: null
11
- },
12
- brightness: {
13
- value: 0
14
- },
15
- contrast: {
16
- value: 0
17
- }
5
+ tDiffuse: { value: null },
6
+ brightness: { value: 0 },
7
+ contrast: { value: 0 }
18
8
  },
19
- vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
20
- fragmentShader: ['uniform sampler2D tDiffuse;', 'uniform float brightness;', 'uniform float contrast;', 'varying vec2 vUv;', 'void main() {', ' gl_FragColor = texture2D( tDiffuse, vUv );', ' gl_FragColor.rgb += brightness;', ' if (contrast > 0.0) {', ' gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) / (1.0 - contrast) + 0.5;', ' } else {', ' gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) * (1.0 + contrast) + 0.5;', ' }', '}'].join('\n')
9
+ vertexShader: [
10
+ "varying vec2 vUv;",
11
+ "void main() {",
12
+ " vUv = uv;",
13
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
14
+ "}"
15
+ ].join("\n"),
16
+ fragmentShader: [
17
+ "uniform sampler2D tDiffuse;",
18
+ "uniform float brightness;",
19
+ "uniform float contrast;",
20
+ "varying vec2 vUv;",
21
+ "void main() {",
22
+ " gl_FragColor = texture2D( tDiffuse, vUv );",
23
+ " gl_FragColor.rgb += brightness;",
24
+ " if (contrast > 0.0) {",
25
+ " gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) / (1.0 - contrast) + 0.5;",
26
+ " } else {",
27
+ " gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) * (1.0 + contrast) + 0.5;",
28
+ " }",
29
+ "}"
30
+ ].join("\n")
21
31
  };
22
-
23
- export { BrightnessContrastShader };
32
+ exports.BrightnessContrastShader = BrightnessContrastShader;
@@ -0,0 +1,32 @@
1
+ const BrightnessContrastShader = {
2
+ uniforms: {
3
+ tDiffuse: { value: null },
4
+ brightness: { value: 0 },
5
+ contrast: { value: 0 }
6
+ },
7
+ vertexShader: [
8
+ "varying vec2 vUv;",
9
+ "void main() {",
10
+ " vUv = uv;",
11
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
12
+ "}"
13
+ ].join("\n"),
14
+ fragmentShader: [
15
+ "uniform sampler2D tDiffuse;",
16
+ "uniform float brightness;",
17
+ "uniform float contrast;",
18
+ "varying vec2 vUv;",
19
+ "void main() {",
20
+ " gl_FragColor = texture2D( tDiffuse, vUv );",
21
+ " gl_FragColor.rgb += brightness;",
22
+ " if (contrast > 0.0) {",
23
+ " gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) / (1.0 - contrast) + 0.5;",
24
+ " } else {",
25
+ " gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) * (1.0 + contrast) + 0.5;",
26
+ " }",
27
+ "}"
28
+ ].join("\n")
29
+ };
30
+ export {
31
+ BrightnessContrastShader
32
+ };
@@ -1,26 +1,30 @@
1
- import { Vector3 } from 'three';
2
-
3
- /**
4
- * Color correction
5
- */
6
-
1
+ "use strict";
2
+ Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
+ const THREE = require("three");
7
4
  const ColorCorrectionShader = {
8
5
  uniforms: {
9
- tDiffuse: {
10
- value: null
11
- },
12
- powRGB: {
13
- value: new Vector3(2, 2, 2)
14
- },
15
- mulRGB: {
16
- value: new Vector3(1, 1, 1)
17
- },
18
- addRGB: {
19
- value: new Vector3(0, 0, 0)
20
- }
6
+ tDiffuse: { value: null },
7
+ powRGB: { value: new THREE.Vector3(2, 2, 2) },
8
+ mulRGB: { value: new THREE.Vector3(1, 1, 1) },
9
+ addRGB: { value: new THREE.Vector3(0, 0, 0) }
21
10
  },
22
- vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
23
- fragmentShader: ['uniform sampler2D tDiffuse;', 'uniform vec3 powRGB;', 'uniform vec3 mulRGB;', 'uniform vec3 addRGB;', 'varying vec2 vUv;', 'void main() {', ' gl_FragColor = texture2D( tDiffuse, vUv );', ' gl_FragColor.rgb = mulRGB * pow( ( gl_FragColor.rgb + addRGB ), powRGB );', '}'].join('\n')
11
+ vertexShader: [
12
+ "varying vec2 vUv;",
13
+ "void main() {",
14
+ " vUv = uv;",
15
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
16
+ "}"
17
+ ].join("\n"),
18
+ fragmentShader: [
19
+ "uniform sampler2D tDiffuse;",
20
+ "uniform vec3 powRGB;",
21
+ "uniform vec3 mulRGB;",
22
+ "uniform vec3 addRGB;",
23
+ "varying vec2 vUv;",
24
+ "void main() {",
25
+ " gl_FragColor = texture2D( tDiffuse, vUv );",
26
+ " gl_FragColor.rgb = mulRGB * pow( ( gl_FragColor.rgb + addRGB ), powRGB );",
27
+ "}"
28
+ ].join("\n")
24
29
  };
25
-
26
- export { ColorCorrectionShader };
30
+ exports.ColorCorrectionShader = ColorCorrectionShader;
@@ -0,0 +1,30 @@
1
+ import { Vector3 } from "three";
2
+ const ColorCorrectionShader = {
3
+ uniforms: {
4
+ tDiffuse: { value: null },
5
+ powRGB: { value: new Vector3(2, 2, 2) },
6
+ mulRGB: { value: new Vector3(1, 1, 1) },
7
+ addRGB: { value: new Vector3(0, 0, 0) }
8
+ },
9
+ vertexShader: [
10
+ "varying vec2 vUv;",
11
+ "void main() {",
12
+ " vUv = uv;",
13
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
14
+ "}"
15
+ ].join("\n"),
16
+ fragmentShader: [
17
+ "uniform sampler2D tDiffuse;",
18
+ "uniform vec3 powRGB;",
19
+ "uniform vec3 mulRGB;",
20
+ "uniform vec3 addRGB;",
21
+ "varying vec2 vUv;",
22
+ "void main() {",
23
+ " gl_FragColor = texture2D( tDiffuse, vUv );",
24
+ " gl_FragColor.rgb = mulRGB * pow( ( gl_FragColor.rgb + addRGB ), powRGB );",
25
+ "}"
26
+ ].join("\n")
27
+ };
28
+ export {
29
+ ColorCorrectionShader
30
+ };
@@ -1,20 +1,28 @@
1
- import { Color } from 'three';
2
-
3
- /**
4
- * Colorify shader
5
- */
6
-
1
+ "use strict";
2
+ Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
+ const THREE = require("three");
7
4
  const ColorifyShader = {
8
5
  uniforms: {
9
- tDiffuse: {
10
- value: null
11
- },
12
- color: {
13
- value: new Color(0xffffff)
14
- }
6
+ tDiffuse: { value: null },
7
+ color: { value: new THREE.Color(16777215) }
15
8
  },
16
- vertexShader: ['varying vec2 vUv;', 'void main() {', ' vUv = uv;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
17
- fragmentShader: ['uniform vec3 color;', 'uniform sampler2D tDiffuse;', 'varying vec2 vUv;', 'void main() {', ' vec4 texel = texture2D( tDiffuse, vUv );', ' vec3 luma = vec3( 0.299, 0.587, 0.114 );', ' float v = dot( texel.xyz, luma );', ' gl_FragColor = vec4( v * color, texel.w );', '}'].join('\n')
9
+ vertexShader: [
10
+ "varying vec2 vUv;",
11
+ "void main() {",
12
+ " vUv = uv;",
13
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
14
+ "}"
15
+ ].join("\n"),
16
+ fragmentShader: [
17
+ "uniform vec3 color;",
18
+ "uniform sampler2D tDiffuse;",
19
+ "varying vec2 vUv;",
20
+ "void main() {",
21
+ " vec4 texel = texture2D( tDiffuse, vUv );",
22
+ " vec3 luma = vec3( 0.299, 0.587, 0.114 );",
23
+ " float v = dot( texel.xyz, luma );",
24
+ " gl_FragColor = vec4( v * color, texel.w );",
25
+ "}"
26
+ ].join("\n")
18
27
  };
19
-
20
- export { ColorifyShader };
28
+ exports.ColorifyShader = ColorifyShader;
@@ -0,0 +1,28 @@
1
+ import { Color } from "three";
2
+ const ColorifyShader = {
3
+ uniforms: {
4
+ tDiffuse: { value: null },
5
+ color: { value: new Color(16777215) }
6
+ },
7
+ vertexShader: [
8
+ "varying vec2 vUv;",
9
+ "void main() {",
10
+ " vUv = uv;",
11
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
12
+ "}"
13
+ ].join("\n"),
14
+ fragmentShader: [
15
+ "uniform vec3 color;",
16
+ "uniform sampler2D tDiffuse;",
17
+ "varying vec2 vUv;",
18
+ "void main() {",
19
+ " vec4 texel = texture2D( tDiffuse, vUv );",
20
+ " vec3 luma = vec3( 0.299, 0.587, 0.114 );",
21
+ " float v = dot( texel.xyz, luma );",
22
+ " gl_FragColor = vec4( v * color, texel.w );",
23
+ "}"
24
+ ].join("\n")
25
+ };
26
+ export {
27
+ ColorifyShader
28
+ };
@@ -1,51 +1,55 @@
1
- import { Vector2 } from 'three';
2
-
3
- /**
4
- * Convolution shader
5
- * ported from o3d sample to WebGL / GLSL
6
- * http://o3d.googlecode.com/svn/trunk/samples/convolution.html
7
- */
8
-
1
+ "use strict";
2
+ Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
+ const THREE = require("three");
9
4
  const ConvolutionShader = {
10
5
  defines: {
11
- KERNEL_SIZE_FLOAT: '25.0',
12
- KERNEL_SIZE_INT: '25'
6
+ KERNEL_SIZE_FLOAT: "25.0",
7
+ KERNEL_SIZE_INT: "25"
13
8
  },
14
9
  uniforms: {
15
- tDiffuse: {
16
- value: null
17
- },
18
- uImageIncrement: {
19
- value: new Vector2(0.001953125, 0.0)
20
- },
21
- cKernel: {
22
- value: []
23
- }
10
+ tDiffuse: { value: null },
11
+ uImageIncrement: { value: new THREE.Vector2(1953125e-9, 0) },
12
+ cKernel: { value: [] }
24
13
  },
25
- vertexShader: ['uniform vec2 uImageIncrement;', 'varying vec2 vUv;', 'void main() {', ' vUv = uv - ( ( KERNEL_SIZE_FLOAT - 1.0 ) / 2.0 ) * uImageIncrement;', ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'),
26
- fragmentShader: ['uniform float cKernel[ KERNEL_SIZE_INT ];', 'uniform sampler2D tDiffuse;', 'uniform vec2 uImageIncrement;', 'varying vec2 vUv;', 'void main() {', ' vec2 imageCoord = vUv;', ' vec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );', ' for( int i = 0; i < KERNEL_SIZE_INT; i ++ ) {', ' sum += texture2D( tDiffuse, imageCoord ) * cKernel[ i ];', ' imageCoord += uImageIncrement;', ' }', ' gl_FragColor = sum;', '}'].join('\n'),
27
- buildKernel: function (sigma) {
28
- // We lop off the sqrt(2 * pi) * sigma term, since we're going to normalize anyway.
29
- function gauss(x, sigma) {
30
- return Math.exp(-(x * x) / (2.0 * sigma * sigma));
14
+ vertexShader: [
15
+ "uniform vec2 uImageIncrement;",
16
+ "varying vec2 vUv;",
17
+ "void main() {",
18
+ " vUv = uv - ( ( KERNEL_SIZE_FLOAT - 1.0 ) / 2.0 ) * uImageIncrement;",
19
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
20
+ "}"
21
+ ].join("\n"),
22
+ fragmentShader: [
23
+ "uniform float cKernel[ KERNEL_SIZE_INT ];",
24
+ "uniform sampler2D tDiffuse;",
25
+ "uniform vec2 uImageIncrement;",
26
+ "varying vec2 vUv;",
27
+ "void main() {",
28
+ " vec2 imageCoord = vUv;",
29
+ " vec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );",
30
+ " for( int i = 0; i < KERNEL_SIZE_INT; i ++ ) {",
31
+ " sum += texture2D( tDiffuse, imageCoord ) * cKernel[ i ];",
32
+ " imageCoord += uImageIncrement;",
33
+ " }",
34
+ " gl_FragColor = sum;",
35
+ "}"
36
+ ].join("\n"),
37
+ buildKernel: function(sigma) {
38
+ function gauss(x, sigma2) {
39
+ return Math.exp(-(x * x) / (2 * sigma2 * sigma2));
31
40
  }
32
-
33
41
  const kMaxKernelSize = 25;
34
- const kernelSize = Math.min(2 * Math.ceil(sigma * 3.0) + 1, kMaxKernelSize);
42
+ const kernelSize = Math.min(2 * Math.ceil(sigma * 3) + 1, kMaxKernelSize);
35
43
  const halfWidth = (kernelSize - 1) * 0.5;
36
44
  const values = new Array(kernelSize);
37
- let sum = 0.0;
38
-
45
+ let sum = 0;
39
46
  for (let i = 0; i < kernelSize; ++i) {
40
47
  values[i] = gauss(i - halfWidth, sigma);
41
48
  sum += values[i];
42
- } // normalize the kernel
43
-
44
-
45
- for (let i = 0; i < kernelSize; ++i) values[i] /= sum;
46
-
49
+ }
50
+ for (let i = 0; i < kernelSize; ++i)
51
+ values[i] /= sum;
47
52
  return values;
48
53
  }
49
54
  };
50
-
51
- export { ConvolutionShader };
55
+ exports.ConvolutionShader = ConvolutionShader;
@@ -0,0 +1,55 @@
1
+ import { Vector2 } from "three";
2
+ const ConvolutionShader = {
3
+ defines: {
4
+ KERNEL_SIZE_FLOAT: "25.0",
5
+ KERNEL_SIZE_INT: "25"
6
+ },
7
+ uniforms: {
8
+ tDiffuse: { value: null },
9
+ uImageIncrement: { value: new Vector2(1953125e-9, 0) },
10
+ cKernel: { value: [] }
11
+ },
12
+ vertexShader: [
13
+ "uniform vec2 uImageIncrement;",
14
+ "varying vec2 vUv;",
15
+ "void main() {",
16
+ " vUv = uv - ( ( KERNEL_SIZE_FLOAT - 1.0 ) / 2.0 ) * uImageIncrement;",
17
+ " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
18
+ "}"
19
+ ].join("\n"),
20
+ fragmentShader: [
21
+ "uniform float cKernel[ KERNEL_SIZE_INT ];",
22
+ "uniform sampler2D tDiffuse;",
23
+ "uniform vec2 uImageIncrement;",
24
+ "varying vec2 vUv;",
25
+ "void main() {",
26
+ " vec2 imageCoord = vUv;",
27
+ " vec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );",
28
+ " for( int i = 0; i < KERNEL_SIZE_INT; i ++ ) {",
29
+ " sum += texture2D( tDiffuse, imageCoord ) * cKernel[ i ];",
30
+ " imageCoord += uImageIncrement;",
31
+ " }",
32
+ " gl_FragColor = sum;",
33
+ "}"
34
+ ].join("\n"),
35
+ buildKernel: function(sigma) {
36
+ function gauss(x, sigma2) {
37
+ return Math.exp(-(x * x) / (2 * sigma2 * sigma2));
38
+ }
39
+ const kMaxKernelSize = 25;
40
+ const kernelSize = Math.min(2 * Math.ceil(sigma * 3) + 1, kMaxKernelSize);
41
+ const halfWidth = (kernelSize - 1) * 0.5;
42
+ const values = new Array(kernelSize);
43
+ let sum = 0;
44
+ for (let i = 0; i < kernelSize; ++i) {
45
+ values[i] = gauss(i - halfWidth, sigma);
46
+ sum += values[i];
47
+ }
48
+ for (let i = 0; i < kernelSize; ++i)
49
+ values[i] /= sum;
50
+ return values;
51
+ }
52
+ };
53
+ export {
54
+ ConvolutionShader
55
+ };