three-stdlib 2.15.0 → 2.15.2

Sign up to get free protection for your applications and to get access to all the features.
Files changed (1222) hide show
  1. package/animation/AnimationClipCreator.js +32 -52
  2. package/animation/AnimationClipCreator.mjs +57 -0
  3. package/animation/CCDIKSolver.js +66 -161
  4. package/animation/CCDIKSolver.mjs +234 -0
  5. package/animation/MMDAnimationHelper.js +150 -341
  6. package/animation/MMDAnimationHelper.mjs +514 -0
  7. package/animation/MMDPhysics.js +154 -361
  8. package/animation/MMDPhysics.mjs +769 -0
  9. package/cameras/CinematicCamera.js +67 -77
  10. package/cameras/CinematicCamera.mjs +129 -0
  11. package/controls/ArcballControls.js +544 -1449
  12. package/controls/ArcballControls.mjs +1737 -0
  13. package/controls/DeviceOrientationControls.js +52 -97
  14. package/controls/DeviceOrientationControls.mjs +74 -0
  15. package/controls/DragControls.js +85 -187
  16. package/controls/DragControls.mjs +172 -0
  17. package/controls/FirstPersonControls.js +123 -193
  18. package/controls/FirstPersonControls.mjs +220 -0
  19. package/controls/FlyControls.js +82 -152
  20. package/controls/FlyControls.mjs +239 -0
  21. package/controls/OrbitControls.js +232 -481
  22. package/controls/OrbitControls.mjs +731 -0
  23. package/controls/PointerLockControls.js +63 -99
  24. package/controls/PointerLockControls.mjs +88 -0
  25. package/controls/TrackballControls.js +211 -383
  26. package/controls/TrackballControls.mjs +481 -0
  27. package/controls/TransformControls.js +575 -782
  28. package/controls/TransformControls.mjs +1068 -0
  29. package/controls/experimental/CameraControls.js +329 -609
  30. package/controls/experimental/CameraControls.mjs +673 -0
  31. package/csm/CSM.js +47 -108
  32. package/csm/CSM.mjs +244 -0
  33. package/csm/CSMFrustum.js +14 -29
  34. package/csm/CSMFrustum.mjs +75 -0
  35. package/csm/CSMHelper.js +20 -34
  36. package/csm/CSMHelper.mjs +114 -0
  37. package/csm/CSMShader.js +7 -11
  38. package/csm/CSMShader.mjs +251 -0
  39. package/curves/CurveExtras.js +73 -115
  40. package/curves/CurveExtras.mjs +224 -0
  41. package/curves/NURBSCurve.js +15 -43
  42. package/curves/NURBSCurve.mjs +35 -0
  43. package/curves/NURBSSurface.js +11 -27
  44. package/curves/NURBSSurface.mjs +28 -0
  45. package/curves/NURBSUtils.js +54 -203
  46. package/curves/NURBSUtils.mjs +226 -0
  47. package/deprecated/Geometry.js +191 -486
  48. package/deprecated/Geometry.mjs +966 -0
  49. package/effects/AnaglyphEffect.js +95 -60
  50. package/effects/AnaglyphEffect.mjs +120 -0
  51. package/effects/AsciiEffect.js +80 -110
  52. package/effects/AsciiEffect.mjs +173 -0
  53. package/effects/OutlineEffect.js +121 -204
  54. package/effects/OutlineEffect.mjs +295 -0
  55. package/effects/ParallaxBarrierEffect.js +39 -38
  56. package/effects/ParallaxBarrierEffect.mjs +64 -0
  57. package/effects/PeppersGhostEffect.js +19 -68
  58. package/effects/PeppersGhostEffect.mjs +85 -0
  59. package/effects/StereoEffect.js +12 -16
  60. package/effects/StereoEffect.mjs +32 -0
  61. package/environments/RoomEnvironment.js +52 -47
  62. package/environments/RoomEnvironment.mjs +78 -0
  63. package/exporters/ColladaExporter.js +115 -241
  64. package/exporters/ColladaExporter.mjs +299 -0
  65. package/exporters/DRACOExporter.js +67 -121
  66. package/exporters/DRACOExporter.mjs +132 -0
  67. package/exporters/GLTFExporter.js +463 -1014
  68. package/exporters/GLTFExporter.mjs +1381 -0
  69. package/exporters/MMDExporter.js +44 -102
  70. package/exporters/MMDExporter.mjs +102 -0
  71. package/exporters/OBJExporter.js +78 -140
  72. package/exporters/OBJExporter.mjs +166 -0
  73. package/exporters/PLYExporter.js +93 -154
  74. package/exporters/PLYExporter.mjs +278 -0
  75. package/exporters/STLExporter.js +30 -81
  76. package/exporters/STLExporter.mjs +129 -0
  77. package/exporters/USDZExporter.js +84 -144
  78. package/exporters/USDZExporter.mjs +328 -0
  79. package/geometries/BoxLineGeometry.js +7 -14
  80. package/geometries/BoxLineGeometry.mjs +45 -0
  81. package/geometries/ConvexGeometry.js +15 -24
  82. package/geometries/ConvexGeometry.mjs +29 -0
  83. package/geometries/DecalGeometry.js +108 -162
  84. package/geometries/DecalGeometry.mjs +184 -0
  85. package/geometries/LightningStrike.js +101 -294
  86. package/geometries/LightningStrike.mjs +547 -0
  87. package/geometries/ParametricGeometries.js +26 -76
  88. package/geometries/ParametricGeometries.mjs +129 -0
  89. package/geometries/ParametricGeometry.js +24 -48
  90. package/geometries/ParametricGeometry.mjs +63 -0
  91. package/geometries/RoundedBoxGeometry.js +33 -64
  92. package/geometries/RoundedBoxGeometry.mjs +91 -0
  93. package/geometries/TeapotGeometry.js +1434 -174
  94. package/geometries/TeapotGeometry.mjs +1557 -0
  95. package/geometries/TextGeometry.js +9 -17
  96. package/geometries/TextGeometry.mjs +23 -0
  97. package/helpers/LightProbeHelper.js +53 -21
  98. package/helpers/LightProbeHelper.mjs +72 -0
  99. package/helpers/PositionalAudioHelper.js +23 -30
  100. package/helpers/PositionalAudioHelper.mjs +68 -0
  101. package/helpers/RectAreaLightHelper.js +17 -33
  102. package/helpers/RectAreaLightHelper.mjs +44 -0
  103. package/helpers/VertexNormalsHelper.js +20 -41
  104. package/helpers/VertexNormalsHelper.mjs +54 -0
  105. package/helpers/VertexTangentsHelper.js +18 -36
  106. package/helpers/VertexTangentsHelper.mjs +45 -0
  107. package/index.d.ts +54 -0
  108. package/index.js +968 -333
  109. package/index.mjs +968 -0
  110. package/interactive/SelectionBox.js +31 -46
  111. package/interactive/SelectionBox.mjs +137 -0
  112. package/interactive/SelectionHelper.js +16 -21
  113. package/interactive/SelectionHelper.mjs +54 -0
  114. package/libs/MeshoptDecoder.js +147 -58
  115. package/libs/MeshoptDecoder.mjs +210 -0
  116. package/libs/MotionControllers.js +66 -208
  117. package/libs/MotionControllers.mjs +261 -0
  118. package/lights/LightProbeGenerator.js +40 -96
  119. package/lights/LightProbeGenerator.mjs +145 -0
  120. package/lights/RectAreaLightUniformsLib.js +32842 -9
  121. package/lights/RectAreaLightUniformsLib.mjs +32842 -0
  122. package/lines/Line2.js +9 -12
  123. package/lines/Line2.mjs +13 -0
  124. package/lines/LineGeometry.js +7 -19
  125. package/lines/LineGeometry.mjs +44 -0
  126. package/lines/LineMaterial.js +51 -89
  127. package/lines/LineMaterial.mjs +539 -0
  128. package/lines/LineSegments2.js +56 -165
  129. package/lines/LineSegments2.mjs +202 -0
  130. package/lines/LineSegmentsGeometry.js +29 -71
  131. package/lines/LineSegmentsGeometry.mjs +124 -0
  132. package/lines/Wireframe.js +15 -29
  133. package/lines/Wireframe.mjs +31 -0
  134. package/lines/WireframeGeometry2.js +8 -9
  135. package/lines/WireframeGeometry2.mjs +13 -0
  136. package/loaders/3DMLoader.js +234 -469
  137. package/loaders/3DMLoader.mjs +802 -0
  138. package/loaders/3MFLoader.js +340 -555
  139. package/loaders/3MFLoader.mjs +837 -0
  140. package/loaders/AMFLoader.js +114 -219
  141. package/loaders/AMFLoader.mjs +284 -0
  142. package/loaders/AssimpLoader.js +328 -725
  143. package/loaders/AssimpLoader.mjs +1396 -0
  144. package/loaders/BVHLoader.js +94 -200
  145. package/loaders/BVHLoader.mjs +207 -0
  146. package/loaders/BasisTextureLoader.js +229 -357
  147. package/loaders/BasisTextureLoader.mjs +474 -0
  148. package/loaders/ColladaLoader.js +932 -1522
  149. package/loaders/ColladaLoader.mjs +2403 -0
  150. package/loaders/DDSLoader.js +42 -108
  151. package/loaders/DDSLoader.mjs +148 -0
  152. package/loaders/DRACOLoader.js +103 -210
  153. package/loaders/DRACOLoader.mjs +340 -0
  154. package/loaders/EXRLoader.js +461 -809
  155. package/loaders/EXRLoader.mjs +1351 -0
  156. package/loaders/FBXLoader.js +842 -1397
  157. package/loaders/FBXLoader.mjs +2362 -0
  158. package/loaders/FontLoader.js +33 -66
  159. package/loaders/FontLoader.mjs +111 -0
  160. package/loaders/GCodeLoader.js +63 -111
  161. package/loaders/GCodeLoader.mjs +141 -0
  162. package/loaders/GLTFLoader.js +771 -1484
  163. package/loaders/GLTFLoader.mjs +2316 -0
  164. package/loaders/HDRCubeTextureLoader.js +45 -50
  165. package/loaders/HDRCubeTextureLoader.mjs +77 -0
  166. package/loaders/KMZLoader.js +42 -55
  167. package/loaders/KMZLoader.mjs +75 -0
  168. package/loaders/KTX2Loader.js +229 -362
  169. package/loaders/KTX2Loader.mjs +427 -0
  170. package/loaders/KTXLoader.js +37 -99
  171. package/loaders/KTXLoader.mjs +87 -0
  172. package/loaders/LDrawLoader.js +313 -746
  173. package/loaders/LDrawLoader.mjs +1409 -0
  174. package/loaders/LUT3dlLoader.js +50 -62
  175. package/loaders/LUT3dlLoader.mjs +100 -0
  176. package/loaders/LUTCubeLoader.js +45 -56
  177. package/loaders/LUTCubeLoader.mjs +104 -0
  178. package/loaders/LWOLoader.js +227 -339
  179. package/loaders/LWOLoader.mjs +625 -0
  180. package/loaders/LottieLoader.js +36 -38
  181. package/loaders/LottieLoader.mjs +47 -0
  182. package/loaders/MD2Loader.js +248 -91
  183. package/loaders/MD2Loader.mjs +359 -0
  184. package/loaders/MDDLoader.js +25 -45
  185. package/loaders/MDDLoader.mjs +58 -0
  186. package/loaders/MMDLoader.js +359 -795
  187. package/loaders/MMDLoader.mjs +998 -0
  188. package/loaders/MTLLoader.js +91 -201
  189. package/loaders/MTLLoader.mjs +280 -0
  190. package/loaders/NRRDLoader.js +182 -263
  191. package/loaders/NRRDLoader.mjs +401 -0
  192. package/loaders/NodeMaterialLoader.js +121 -14
  193. package/loaders/NodeMaterialLoader.mjs +146 -0
  194. package/loaders/OBJLoader.js +161 -283
  195. package/loaders/OBJLoader.mjs +487 -0
  196. package/loaders/PCDLoader.js +145 -164
  197. package/loaders/PCDLoader.mjs +248 -0
  198. package/loaders/PDBLoader.js +45 -63
  199. package/loaders/PDBLoader.mjs +246 -0
  200. package/loaders/PLYLoader.js +106 -203
  201. package/loaders/PLYLoader.mjs +317 -0
  202. package/loaders/PRWMLoader.js +73 -110
  203. package/loaders/PRWMLoader.mjs +160 -0
  204. package/loaders/PVRLoader.js +32 -93
  205. package/loaders/PVRLoader.mjs +131 -0
  206. package/loaders/RGBELoader.js +96 -233
  207. package/loaders/RGBELoader.mjs +244 -0
  208. package/loaders/RGBMLoader.js +344 -514
  209. package/loaders/RGBMLoader.mjs +998 -0
  210. package/loaders/STLLoader.js +59 -165
  211. package/loaders/STLLoader.mjs +190 -0
  212. package/loaders/SVGLoader.js +481 -851
  213. package/loaders/SVGLoader.mjs +1709 -0
  214. package/loaders/TDSLoader.js +137 -527
  215. package/loaders/TDSLoader.mjs +480 -0
  216. package/loaders/TGALoader.js +94 -205
  217. package/loaders/TGALoader.mjs +285 -0
  218. package/loaders/TTFLoader.js +58 -79
  219. package/loaders/TTFLoader.mjs +131 -0
  220. package/loaders/TiltLoader.js +129 -167
  221. package/loaders/TiltLoader.mjs +373 -0
  222. package/loaders/VOXLoader.js +320 -84
  223. package/loaders/VOXLoader.mjs +431 -0
  224. package/loaders/VRMLLoader.js +786 -1268
  225. package/loaders/VRMLLoader.mjs +2093 -0
  226. package/loaders/VRMLoader.js +23 -31
  227. package/loaders/VRMLoader.mjs +38 -0
  228. package/loaders/VTKLoader.js +219 -407
  229. package/loaders/VTKLoader.mjs +646 -0
  230. package/loaders/XLoader.js +1083 -1259
  231. package/loaders/XLoader.mjs +1258 -0
  232. package/loaders/XYZLoader.js +28 -34
  233. package/loaders/XYZLoader.mjs +60 -0
  234. package/loaders/lwo/IFFParser.js +238 -492
  235. package/loaders/lwo/IFFParser.mjs +697 -0
  236. package/loaders/lwo/LWO2Parser.js +176 -279
  237. package/loaders/lwo/LWO2Parser.mjs +327 -0
  238. package/loaders/lwo/LWO3Parser.js +160 -247
  239. package/loaders/lwo/LWO3Parser.mjs +298 -0
  240. package/math/Capsule.js +56 -43
  241. package/math/Capsule.mjs +100 -0
  242. package/math/ColorConverter.js +18 -32
  243. package/math/ColorConverter.mjs +51 -0
  244. package/math/ConvexHull.js +515 -739
  245. package/math/ConvexHull.mjs +574 -0
  246. package/math/ImprovedNoise.js +282 -32
  247. package/math/ImprovedNoise.mjs +302 -0
  248. package/math/Lut.js +51 -35
  249. package/math/Lut.mjs +135 -0
  250. package/math/MeshSurfaceSampler.js +25 -68
  251. package/math/MeshSurfaceSampler.mjs +107 -0
  252. package/math/OBB.js +91 -152
  253. package/math/OBB.mjs +235 -0
  254. package/math/Octree.js +76 -139
  255. package/math/Octree.mjs +278 -0
  256. package/math/SimplexNoise.js +217 -238
  257. package/math/SimplexNoise.mjs +425 -0
  258. package/misc/ConvexObjectBreaker.js +79 -185
  259. package/misc/ConvexObjectBreaker.mjs +292 -0
  260. package/misc/GPUComputationRenderer.js +69 -194
  261. package/misc/GPUComputationRenderer.mjs +171 -0
  262. package/misc/Gyroscope.js +16 -22
  263. package/misc/Gyroscope.mjs +35 -0
  264. package/misc/MD2Character.js +52 -74
  265. package/misc/MD2Character.mjs +162 -0
  266. package/misc/MD2CharacterComplex.js +112 -163
  267. package/misc/MD2CharacterComplex.mjs +328 -0
  268. package/misc/MorphAnimMesh.js +20 -28
  269. package/misc/MorphAnimMesh.mjs +40 -0
  270. package/misc/MorphBlendMesh.js +45 -69
  271. package/misc/MorphBlendMesh.mjs +179 -0
  272. package/misc/ProgressiveLightmap.js +70 -187
  273. package/misc/ProgressiveLightmap.mjs +166 -0
  274. package/misc/RollerCoaster.js +106 -135
  275. package/misc/RollerCoaster.mjs +346 -0
  276. package/misc/TubePainter.js +74 -92
  277. package/misc/TubePainter.mjs +123 -0
  278. package/misc/Volume.js +108 -270
  279. package/misc/Volume.mjs +244 -0
  280. package/misc/VolumeSlice.js +34 -122
  281. package/misc/VolumeSlice.mjs +106 -0
  282. package/misc/WebGL.js +37 -34
  283. package/misc/WebGL.mjs +74 -0
  284. package/modifiers/CurveModifier.js +46 -151
  285. package/modifiers/CurveModifier.mjs +182 -0
  286. package/modifiers/EdgeSplitModifier.js +46 -90
  287. package/modifiers/EdgeSplitModifier.mjs +162 -0
  288. package/modifiers/SimplifyModifier.js +77 -202
  289. package/modifiers/SimplifyModifier.mjs +282 -0
  290. package/modifiers/TessellateModifier.js +65 -90
  291. package/modifiers/TessellateModifier.mjs +206 -0
  292. package/nodes/Nodes.js +274 -140
  293. package/nodes/Nodes.mjs +400 -0
  294. package/nodes/ShaderNode.js +296 -196
  295. package/nodes/ShaderNode.mjs +408 -0
  296. package/nodes/accessors/BufferNode.js +4 -8
  297. package/nodes/accessors/BufferNode.mjs +15 -0
  298. package/nodes/accessors/CameraNode.js +20 -25
  299. package/nodes/accessors/CameraNode.mjs +44 -0
  300. package/nodes/accessors/CubeTextureNode.js +14 -26
  301. package/nodes/accessors/CubeTextureNode.mjs +42 -0
  302. package/nodes/accessors/MaterialNode.js +43 -53
  303. package/nodes/accessors/MaterialNode.mjs +71 -0
  304. package/nodes/accessors/MaterialReferenceNode.js +3 -6
  305. package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
  306. package/nodes/accessors/ModelNode.js +3 -5
  307. package/nodes/accessors/ModelNode.mjs +9 -0
  308. package/nodes/accessors/ModelViewProjectionNode.js +14 -13
  309. package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
  310. package/nodes/accessors/NormalNode.js +40 -39
  311. package/nodes/accessors/NormalNode.mjs +62 -0
  312. package/nodes/accessors/Object3DNode.js +40 -50
  313. package/nodes/accessors/Object3DNode.mjs +76 -0
  314. package/nodes/accessors/PointUVNode.js +5 -9
  315. package/nodes/accessors/PointUVNode.mjs +13 -0
  316. package/nodes/accessors/PositionNode.js +42 -41
  317. package/nodes/accessors/PositionNode.mjs +65 -0
  318. package/nodes/accessors/ReferenceNode.js +10 -17
  319. package/nodes/accessors/ReferenceNode.mjs +37 -0
  320. package/nodes/accessors/ReflectNode.js +23 -26
  321. package/nodes/accessors/ReflectNode.mjs +43 -0
  322. package/nodes/accessors/SkinningNode.js +46 -48
  323. package/nodes/accessors/SkinningNode.mjs +58 -0
  324. package/nodes/accessors/TextureNode.js +14 -29
  325. package/nodes/accessors/TextureNode.mjs +54 -0
  326. package/nodes/accessors/UVNode.js +5 -11
  327. package/nodes/accessors/UVNode.mjs +23 -0
  328. package/nodes/core/ArrayUniformNode.js +3 -7
  329. package/nodes/core/ArrayUniformNode.mjs +14 -0
  330. package/nodes/core/AttributeNode.js +5 -12
  331. package/nodes/core/AttributeNode.mjs +30 -0
  332. package/nodes/core/BypassNode.js +5 -12
  333. package/nodes/core/BypassNode.mjs +22 -0
  334. package/nodes/core/CodeNode.js +4 -12
  335. package/nodes/core/CodeNode.mjs +28 -0
  336. package/nodes/core/ConstNode.js +3 -7
  337. package/nodes/core/ConstNode.mjs +14 -0
  338. package/nodes/core/ContextNode.js +3 -8
  339. package/nodes/core/ContextNode.mjs +22 -0
  340. package/nodes/core/ExpressionNode.js +5 -9
  341. package/nodes/core/ExpressionNode.mjs +19 -0
  342. package/nodes/core/FunctionCallNode.js +6 -15
  343. package/nodes/core/FunctionCallNode.mjs +37 -0
  344. package/nodes/core/FunctionNode.js +10 -25
  345. package/nodes/core/FunctionNode.mjs +56 -0
  346. package/nodes/core/InputNode.js +12 -23
  347. package/nodes/core/InputNode.mjs +38 -0
  348. package/nodes/core/Node.js +35 -75
  349. package/nodes/core/Node.mjs +139 -0
  350. package/nodes/core/NodeAttribute.js +2 -4
  351. package/nodes/core/NodeAttribute.mjs +10 -0
  352. package/nodes/core/NodeBuilder.js +110 -224
  353. package/nodes/core/NodeBuilder.mjs +395 -0
  354. package/nodes/core/NodeCode.js +4 -7
  355. package/nodes/core/NodeCode.mjs +11 -0
  356. package/nodes/core/NodeFrame.js +9 -12
  357. package/nodes/core/NodeFrame.mjs +35 -0
  358. package/nodes/core/NodeFunctionInput.js +3 -5
  359. package/nodes/core/NodeFunctionInput.mjs +13 -0
  360. package/nodes/core/NodeKeywords.js +5 -16
  361. package/nodes/core/NodeKeywords.mjs +44 -0
  362. package/nodes/core/NodeUniform.js +3 -7
  363. package/nodes/core/NodeUniform.mjs +18 -0
  364. package/nodes/core/NodeUtils.js +39 -43
  365. package/nodes/core/NodeUtils.mjs +57 -0
  366. package/nodes/core/NodeVar.js +2 -4
  367. package/nodes/core/NodeVar.mjs +10 -0
  368. package/nodes/core/NodeVary.js +2 -4
  369. package/nodes/core/NodeVary.mjs +10 -0
  370. package/nodes/core/PropertyNode.js +4 -10
  371. package/nodes/core/PropertyNode.mjs +21 -0
  372. package/nodes/core/TempNode.js +5 -11
  373. package/nodes/core/TempNode.mjs +25 -0
  374. package/nodes/core/UniformNode.js +4 -10
  375. package/nodes/core/UniformNode.mjs +23 -0
  376. package/nodes/core/VarNode.js +3 -11
  377. package/nodes/core/VarNode.mjs +31 -0
  378. package/nodes/core/VaryNode.js +6 -15
  379. package/nodes/core/VaryNode.mjs +30 -0
  380. package/nodes/core/constants.js +20 -7
  381. package/nodes/core/constants.mjs +24 -0
  382. package/nodes/display/ColorSpaceNode.js +34 -38
  383. package/nodes/display/ColorSpaceNode.mjs +63 -0
  384. package/nodes/display/NormalMapNode.js +35 -53
  385. package/nodes/display/NormalMapNode.mjs +54 -0
  386. package/nodes/fog/FogNode.js +5 -9
  387. package/nodes/fog/FogNode.mjs +15 -0
  388. package/nodes/fog/FogRangeNode.js +5 -9
  389. package/nodes/fog/FogRangeNode.mjs +17 -0
  390. package/nodes/functions/BSDFs.js +61 -118
  391. package/nodes/functions/BSDFs.mjs +64 -0
  392. package/nodes/lights/LightContextNode.js +14 -23
  393. package/nodes/lights/LightContextNode.mjs +35 -0
  394. package/nodes/lights/LightNode.js +27 -31
  395. package/nodes/lights/LightNode.mjs +58 -0
  396. package/nodes/lights/LightsNode.js +9 -28
  397. package/nodes/lights/LightsNode.mjs +59 -0
  398. package/nodes/loaders/NodeLoader.js +27 -42
  399. package/nodes/loaders/NodeLoader.mjs +66 -0
  400. package/nodes/loaders/NodeMaterialLoader.js +4 -10
  401. package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
  402. package/nodes/loaders/NodeObjectLoader.js +9 -19
  403. package/nodes/loaders/NodeObjectLoader.mjs +40 -0
  404. package/nodes/materials/LineBasicNodeMaterial.js +5 -10
  405. package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
  406. package/nodes/materials/Materials.js +14 -17
  407. package/nodes/materials/Materials.mjs +28 -0
  408. package/nodes/materials/MeshBasicNodeMaterial.js +5 -10
  409. package/nodes/materials/MeshBasicNodeMaterial.mjs +28 -0
  410. package/nodes/materials/MeshStandardNodeMaterial.js +5 -8
  411. package/nodes/materials/MeshStandardNodeMaterial.mjs +41 -0
  412. package/nodes/materials/NodeMaterial.js +20 -36
  413. package/nodes/materials/NodeMaterial.mjs +64 -0
  414. package/nodes/materials/PointsNodeMaterial.js +5 -10
  415. package/nodes/materials/PointsNodeMaterial.mjs +30 -0
  416. package/nodes/math/CondNode.js +11 -23
  417. package/nodes/math/CondNode.mjs +38 -0
  418. package/nodes/math/MathNode.js +98 -142
  419. package/nodes/math/MathNode.mjs +163 -0
  420. package/nodes/math/OperatorNode.js +24 -46
  421. package/nodes/math/OperatorNode.mjs +103 -0
  422. package/nodes/procedural/CheckerNode.js +13 -19
  423. package/nodes/procedural/CheckerNode.mjs +21 -0
  424. package/nodes/utils/ArrayElementNode.js +4 -8
  425. package/nodes/utils/ArrayElementNode.mjs +19 -0
  426. package/nodes/utils/ConvertNode.js +3 -8
  427. package/nodes/utils/ConvertNode.mjs +25 -0
  428. package/nodes/utils/JoinNode.js +7 -11
  429. package/nodes/utils/JoinNode.mjs +26 -0
  430. package/nodes/utils/MatcapUVNode.js +8 -11
  431. package/nodes/utils/MatcapUVNode.mjs +16 -0
  432. package/nodes/utils/OscNode.js +27 -33
  433. package/nodes/utils/OscNode.mjs +50 -0
  434. package/nodes/utils/SplitNode.js +6 -20
  435. package/nodes/utils/SplitNode.mjs +45 -0
  436. package/nodes/utils/SpriteSheetUVNode.js +23 -23
  437. package/nodes/utils/SpriteSheetUVNode.mjs +40 -0
  438. package/nodes/utils/TimerNode.js +20 -24
  439. package/nodes/utils/TimerNode.mjs +44 -0
  440. package/objects/GroundProjectedEnv.js +22 -37
  441. package/objects/GroundProjectedEnv.mjs +130 -0
  442. package/objects/Lensflare.js +86 -156
  443. package/objects/Lensflare.mjs +262 -0
  444. package/objects/LightningStorm.js +38 -102
  445. package/objects/LightningStorm.mjs +110 -0
  446. package/objects/MarchingCubes.js +150 -303
  447. package/objects/MarchingCubes.mjs +457 -0
  448. package/objects/Reflector.js +50 -72
  449. package/objects/Reflector.mjs +166 -0
  450. package/objects/ReflectorForSSRPass.js +80 -131
  451. package/objects/ReflectorForSSRPass.mjs +247 -0
  452. package/objects/ReflectorRTT.js +6 -7
  453. package/objects/ReflectorRTT.mjs +10 -0
  454. package/objects/Refractor.js +64 -106
  455. package/objects/Refractor.mjs +178 -0
  456. package/objects/ShadowMesh.js +8 -17
  457. package/objects/ShadowMesh.mjs +41 -0
  458. package/objects/Sky.js +119 -80
  459. package/objects/Sky.mjs +124 -0
  460. package/objects/Water.js +83 -127
  461. package/objects/Water.mjs +235 -0
  462. package/objects/Water2.js +72 -108
  463. package/objects/Water2.mjs +252 -0
  464. package/offscreen/jank.js +10 -14
  465. package/offscreen/jank.mjs +27 -0
  466. package/offscreen/offscreen.js +4 -5
  467. package/offscreen/offscreen.mjs +5 -0
  468. package/offscreen/scene.js +45 -48
  469. package/offscreen/scene.mjs +52 -0
  470. package/package.json +3 -3
  471. package/physics/AmmoPhysics.js +30 -71
  472. package/physics/AmmoPhysics.mjs +165 -0
  473. package/postprocessing/AdaptiveToneMappingPass.js +97 -123
  474. package/postprocessing/AdaptiveToneMappingPass.mjs +221 -0
  475. package/postprocessing/AfterimagePass.js +28 -49
  476. package/postprocessing/AfterimagePass.mjs +55 -0
  477. package/postprocessing/BloomPass.js +43 -69
  478. package/postprocessing/BloomPass.mjs +90 -0
  479. package/postprocessing/BokehPass.js +39 -69
  480. package/postprocessing/BokehPass.mjs +76 -0
  481. package/postprocessing/ClearPass.js +10 -25
  482. package/postprocessing/ClearPass.mjs +27 -0
  483. package/postprocessing/CubeTexturePass.js +28 -27
  484. package/postprocessing/CubeTexturePass.mjs +49 -0
  485. package/postprocessing/DotScreenPass.js +24 -32
  486. package/postprocessing/DotScreenPass.mjs +40 -0
  487. package/postprocessing/EffectComposer.js +39 -86
  488. package/postprocessing/EffectComposer.mjs +139 -0
  489. package/postprocessing/FilmPass.js +25 -30
  490. package/postprocessing/FilmPass.mjs +42 -0
  491. package/postprocessing/GlitchPass.js +38 -61
  492. package/postprocessing/GlitchPass.mjs +75 -0
  493. package/postprocessing/HalftonePass.js +19 -39
  494. package/postprocessing/HalftonePass.mjs +44 -0
  495. package/postprocessing/LUTPass.js +13 -38
  496. package/postprocessing/LUTPass.mjs +136 -0
  497. package/postprocessing/MaskPass.js +19 -38
  498. package/postprocessing/MaskPass.mjs +60 -0
  499. package/postprocessing/OutlinePass.js +135 -277
  500. package/postprocessing/OutlinePass.mjs +438 -0
  501. package/postprocessing/Pass.js +20 -44
  502. package/postprocessing/Pass.mjs +37 -0
  503. package/postprocessing/RenderPass.js +13 -36
  504. package/postprocessing/RenderPass.mjs +48 -0
  505. package/postprocessing/RenderPixelatedPass.js +44 -58
  506. package/postprocessing/RenderPixelatedPass.mjs +199 -0
  507. package/postprocessing/SAOPass.js +154 -189
  508. package/postprocessing/SAOPass.mjs +282 -0
  509. package/postprocessing/SMAAPass.js +64 -84
  510. package/postprocessing/SMAAPass.mjs +112 -0
  511. package/postprocessing/SSAARenderPass.js +121 -69
  512. package/postprocessing/SSAARenderPass.mjs +170 -0
  513. package/postprocessing/SSAOPass.js +123 -172
  514. package/postprocessing/SSAOPass.mjs +265 -0
  515. package/postprocessing/SSRPass.js +211 -280
  516. package/postprocessing/SSRPass.mjs +432 -0
  517. package/postprocessing/SavePass.js +20 -25
  518. package/postprocessing/SavePass.mjs +37 -0
  519. package/postprocessing/ShaderPass.js +14 -30
  520. package/postprocessing/ShaderPass.mjs +39 -0
  521. package/postprocessing/TAARenderPass.js +42 -61
  522. package/postprocessing/TAARenderPass.mjs +88 -0
  523. package/postprocessing/TexturePass.js +21 -22
  524. package/postprocessing/TexturePass.mjs +39 -0
  525. package/postprocessing/UnrealBloomPass.js +105 -213
  526. package/postprocessing/UnrealBloomPass.mjs +220 -0
  527. package/renderers/CSS2DRenderer.js +44 -56
  528. package/renderers/CSS2DRenderer.mjs +112 -0
  529. package/renderers/CSS3DRenderer.js +53 -86
  530. package/renderers/CSS3DRenderer.mjs +133 -0
  531. package/renderers/Projector.js +107 -274
  532. package/renderers/Projector.mjs +511 -0
  533. package/renderers/SVGRenderer.js +72 -182
  534. package/renderers/SVGRenderer.mjs +306 -0
  535. package/renderers/nodes/accessors/CameraNode.js +29 -40
  536. package/renderers/nodes/accessors/CameraNode.mjs +63 -0
  537. package/renderers/nodes/accessors/ModelNode.js +28 -37
  538. package/renderers/nodes/accessors/ModelNode.mjs +61 -0
  539. package/renderers/nodes/accessors/ModelViewProjectionNode.js +10 -23
  540. package/renderers/nodes/accessors/ModelViewProjectionNode.mjs +21 -0
  541. package/renderers/nodes/accessors/NormalNode.js +35 -45
  542. package/renderers/nodes/accessors/NormalNode.mjs +61 -0
  543. package/renderers/nodes/accessors/PositionNode.js +18 -19
  544. package/renderers/nodes/accessors/PositionNode.mjs +30 -0
  545. package/renderers/nodes/accessors/UVNode.js +5 -10
  546. package/renderers/nodes/accessors/UVNode.mjs +13 -0
  547. package/renderers/nodes/core/AttributeNode.js +5 -14
  548. package/renderers/nodes/core/AttributeNode.mjs +35 -0
  549. package/renderers/nodes/core/InputNode.js +4 -14
  550. package/renderers/nodes/core/InputNode.mjs +31 -0
  551. package/renderers/nodes/core/Node.js +7 -17
  552. package/renderers/nodes/core/Node.mjs +34 -0
  553. package/renderers/nodes/core/NodeAttribute.js +3 -6
  554. package/renderers/nodes/core/NodeAttribute.mjs +10 -0
  555. package/renderers/nodes/core/NodeBuilder.js +87 -154
  556. package/renderers/nodes/core/NodeBuilder.mjs +243 -0
  557. package/renderers/nodes/core/NodeFrame.js +9 -12
  558. package/renderers/nodes/core/NodeFrame.mjs +35 -0
  559. package/renderers/nodes/core/NodeSlot.js +2 -3
  560. package/renderers/nodes/core/NodeSlot.mjs +10 -0
  561. package/renderers/nodes/core/NodeUniform.js +4 -9
  562. package/renderers/nodes/core/NodeUniform.mjs +18 -0
  563. package/renderers/nodes/core/NodeVary.js +4 -7
  564. package/renderers/nodes/core/NodeVary.mjs +11 -0
  565. package/renderers/nodes/core/VaryNode.js +6 -12
  566. package/renderers/nodes/core/VaryNode.mjs +22 -0
  567. package/renderers/nodes/core/constants.js +16 -13
  568. package/renderers/nodes/core/constants.mjs +22 -0
  569. package/renderers/nodes/inputs/ColorNode.js +5 -11
  570. package/renderers/nodes/inputs/ColorNode.mjs +11 -0
  571. package/renderers/nodes/inputs/FloatNode.js +5 -11
  572. package/renderers/nodes/inputs/FloatNode.mjs +11 -0
  573. package/renderers/nodes/inputs/Matrix3Node.js +7 -13
  574. package/renderers/nodes/inputs/Matrix3Node.mjs +12 -0
  575. package/renderers/nodes/inputs/Matrix4Node.js +7 -13
  576. package/renderers/nodes/inputs/Matrix4Node.mjs +12 -0
  577. package/renderers/nodes/inputs/TextureNode.js +7 -15
  578. package/renderers/nodes/inputs/TextureNode.mjs +20 -0
  579. package/renderers/nodes/inputs/Vector2Node.js +5 -11
  580. package/renderers/nodes/inputs/Vector2Node.mjs +11 -0
  581. package/renderers/nodes/inputs/Vector3Node.js +7 -13
  582. package/renderers/nodes/inputs/Vector3Node.mjs +12 -0
  583. package/renderers/nodes/inputs/Vector4Node.js +7 -13
  584. package/renderers/nodes/inputs/Vector4Node.mjs +12 -0
  585. package/renderers/nodes/math/MathNode.js +20 -30
  586. package/renderers/nodes/math/MathNode.mjs +55 -0
  587. package/renderers/nodes/math/OperatorNode.js +4 -20
  588. package/renderers/nodes/math/OperatorNode.mjs +42 -0
  589. package/renderers/nodes/utils/SwitchNode.js +4 -9
  590. package/renderers/nodes/utils/SwitchNode.mjs +20 -0
  591. package/renderers/nodes/utils/TimerNode.js +5 -10
  592. package/renderers/nodes/utils/TimerNode.mjs +14 -0
  593. package/renderers/webgpu/WebGPU.js +14 -16
  594. package/renderers/webgpu/WebGPU.mjs +24 -0
  595. package/renderers/webgpu/WebGPUAttributes.js +16 -23
  596. package/renderers/webgpu/WebGPUAttributes.mjs +69 -0
  597. package/renderers/webgpu/WebGPUBackground.js +13 -30
  598. package/renderers/webgpu/WebGPUBackground.mjs +61 -0
  599. package/renderers/webgpu/WebGPUBinding.js +4 -7
  600. package/renderers/webgpu/WebGPUBinding.mjs +14 -0
  601. package/renderers/webgpu/WebGPUBindings.js +21 -57
  602. package/renderers/webgpu/WebGPUBindings.mjs +155 -0
  603. package/renderers/webgpu/WebGPUComputePipelines.js +14 -25
  604. package/renderers/webgpu/WebGPUComputePipelines.mjs +44 -0
  605. package/renderers/webgpu/WebGPUGeometries.js +5 -15
  606. package/renderers/webgpu/WebGPUGeometries.mjs +41 -0
  607. package/renderers/webgpu/WebGPUInfo.js +3 -8
  608. package/renderers/webgpu/WebGPUInfo.mjs +46 -0
  609. package/renderers/webgpu/WebGPUObjects.js +5 -10
  610. package/renderers/webgpu/WebGPUObjects.mjs +25 -0
  611. package/renderers/webgpu/WebGPUProperties.js +5 -11
  612. package/renderers/webgpu/WebGPUProperties.mjs +22 -0
  613. package/renderers/webgpu/WebGPURenderLists.js +20 -36
  614. package/renderers/webgpu/WebGPURenderLists.mjs +119 -0
  615. package/renderers/webgpu/WebGPURenderPipelines.js +260 -387
  616. package/renderers/webgpu/WebGPURenderPipelines.mjs +545 -0
  617. package/renderers/webgpu/WebGPURenderer.js +124 -262
  618. package/renderers/webgpu/WebGPURenderer.mjs +574 -0
  619. package/renderers/webgpu/WebGPUSampledTexture.js +18 -31
  620. package/renderers/webgpu/WebGPUSampledTexture.mjs +40 -0
  621. package/renderers/webgpu/WebGPUSampler.js +7 -12
  622. package/renderers/webgpu/WebGPUSampler.mjs +15 -0
  623. package/renderers/webgpu/WebGPUStorageBuffer.js +7 -12
  624. package/renderers/webgpu/WebGPUStorageBuffer.mjs +15 -0
  625. package/renderers/webgpu/WebGPUTextureRenderer.js +5 -11
  626. package/renderers/webgpu/WebGPUTextureRenderer.mjs +23 -0
  627. package/renderers/webgpu/WebGPUTextureUtils.js +29 -40
  628. package/renderers/webgpu/WebGPUTextureUtils.mjs +98 -0
  629. package/renderers/webgpu/WebGPUTextures.js +186 -333
  630. package/renderers/webgpu/WebGPUTextures.mjs +484 -0
  631. package/renderers/webgpu/WebGPUUniform.js +25 -51
  632. package/renderers/webgpu/WebGPUUniform.mjs +81 -0
  633. package/renderers/webgpu/WebGPUUniformsGroup.js +32 -72
  634. package/renderers/webgpu/WebGPUUniformsGroup.mjs +176 -0
  635. package/renderers/webgpu/constants.js +190 -181
  636. package/renderers/webgpu/constants.mjs +230 -0
  637. package/renderers/webgpu/nodes/ShaderLib.js +2 -2
  638. package/renderers/webgpu/nodes/ShaderLib.mjs +42 -0
  639. package/renderers/webgpu/nodes/WebGPUNodeBuilder.js +53 -124
  640. package/renderers/webgpu/nodes/WebGPUNodeBuilder.mjs +165 -0
  641. package/renderers/webgpu/nodes/WebGPUNodeUniform.js +17 -31
  642. package/renderers/webgpu/nodes/WebGPUNodeUniform.mjs +73 -0
  643. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.js +8 -9
  644. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.mjs +15 -0
  645. package/renderers/webgpu/nodes/WebGPUNodes.js +7 -45
  646. package/renderers/webgpu/nodes/WebGPUNodes.mjs +40 -0
  647. package/shaders/ACESFilmicToneMappingShader.js +44 -24
  648. package/shaders/ACESFilmicToneMappingShader.mjs +48 -0
  649. package/shaders/AfterimageShader.js +28 -18
  650. package/shaders/AfterimageShader.mjs +32 -0
  651. package/shaders/BasicShader.js +9 -7
  652. package/shaders/BasicShader.mjs +12 -0
  653. package/shaders/BleachBypassShader.js +31 -15
  654. package/shaders/BleachBypassShader.mjs +35 -0
  655. package/shaders/BlendShader.js +26 -19
  656. package/shaders/BlendShader.mjs +30 -0
  657. package/shaders/BokehShader.js +98 -36
  658. package/shaders/BokehShader.mjs +106 -0
  659. package/shaders/BokehShader2.js +261 -90
  660. package/shaders/BokehShader2.mjs +269 -0
  661. package/shaders/BrightnessContrastShader.js +28 -19
  662. package/shaders/BrightnessContrastShader.mjs +32 -0
  663. package/shaders/ColorCorrectionShader.js +26 -22
  664. package/shaders/ColorCorrectionShader.mjs +30 -0
  665. package/shaders/ColorifyShader.js +24 -16
  666. package/shaders/ColorifyShader.mjs +28 -0
  667. package/shaders/ConvolutionShader.js +40 -36
  668. package/shaders/ConvolutionShader.mjs +55 -0
  669. package/shaders/CopyShader.js +21 -13
  670. package/shaders/CopyShader.mjs +25 -0
  671. package/shaders/DOFMipMapShader.js +28 -21
  672. package/shaders/DOFMipMapShader.mjs +32 -0
  673. package/shaders/DepthLimitedBlurShader.js +85 -40
  674. package/shaders/DepthLimitedBlurShader.mjs +114 -0
  675. package/shaders/DigitalGlitch.js +74 -46
  676. package/shaders/DigitalGlitch.mjs +78 -0
  677. package/shaders/DotScreenShader.js +35 -27
  678. package/shaders/DotScreenShader.mjs +39 -0
  679. package/shaders/FXAAShader.js +1094 -19
  680. package/shaders/FXAAShader.mjs +1098 -0
  681. package/shaders/FilmShader.js +38 -52
  682. package/shaders/FilmShader.mjs +42 -0
  683. package/shaders/FocusShader.js +51 -24
  684. package/shaders/FocusShader.mjs +55 -0
  685. package/shaders/FreiChenShader.js +57 -24
  686. package/shaders/FreiChenShader.mjs +61 -0
  687. package/shaders/FresnelShader.js +43 -22
  688. package/shaders/FresnelShader.mjs +47 -0
  689. package/shaders/GammaCorrectionShader.js +19 -11
  690. package/shaders/GammaCorrectionShader.mjs +23 -0
  691. package/shaders/GodRaysShader.js +103 -94
  692. package/shaders/GodRaysShader.mjs +146 -0
  693. package/shaders/HalftoneShader.js +208 -65
  694. package/shaders/HalftoneShader.mjs +212 -0
  695. package/shaders/HorizontalBlurShader.js +7 -23
  696. package/shaders/HorizontalBlurShader.mjs +43 -0
  697. package/shaders/HorizontalTiltShiftShader.js +33 -21
  698. package/shaders/HorizontalTiltShiftShader.mjs +37 -0
  699. package/shaders/HueSaturationShader.js +37 -21
  700. package/shaders/HueSaturationShader.mjs +41 -0
  701. package/shaders/KaleidoShader.js +30 -22
  702. package/shaders/KaleidoShader.mjs +34 -0
  703. package/shaders/LuminosityHighPassShader.js +33 -27
  704. package/shaders/LuminosityHighPassShader.mjs +37 -0
  705. package/shaders/LuminosityShader.js +21 -11
  706. package/shaders/LuminosityShader.mjs +25 -0
  707. package/shaders/MirrorShader.js +31 -16
  708. package/shaders/MirrorShader.mjs +35 -0
  709. package/shaders/NormalMapShader.js +27 -23
  710. package/shaders/NormalMapShader.mjs +31 -0
  711. package/shaders/ParallaxShader.js +107 -48
  712. package/shaders/ParallaxShader.mjs +113 -0
  713. package/shaders/PixelShader.js +24 -16
  714. package/shaders/PixelShader.mjs +28 -0
  715. package/shaders/RGBShiftShader.js +26 -22
  716. package/shaders/RGBShiftShader.mjs +30 -0
  717. package/shaders/SAOShader.js +132 -48
  718. package/shaders/SAOShader.mjs +144 -0
  719. package/shaders/SMAAShader.js +256 -135
  720. package/shaders/SMAAShader.mjs +272 -0
  721. package/shaders/SSAOShader.js +153 -81
  722. package/shaders/SSAOShader.mjs +172 -0
  723. package/shaders/SSRShader.js +32 -87
  724. package/shaders/SSRShader.mjs +324 -0
  725. package/shaders/SepiaShader.js +25 -15
  726. package/shaders/SepiaShader.mjs +29 -0
  727. package/shaders/SobelOperatorShader.js +40 -29
  728. package/shaders/SobelOperatorShader.mjs +44 -0
  729. package/shaders/SubsurfaceScatteringShader.js +53 -39
  730. package/shaders/SubsurfaceScatteringShader.mjs +59 -0
  731. package/shaders/TechnicolorShader.js +20 -13
  732. package/shaders/TechnicolorShader.mjs +24 -0
  733. package/shaders/ToneMapShader.js +44 -28
  734. package/shaders/ToneMapShader.mjs +48 -0
  735. package/shaders/ToonShader.js +172 -96
  736. package/shaders/ToonShader.mjs +188 -0
  737. package/shaders/TriangleBlurShader.js +32 -23
  738. package/shaders/TriangleBlurShader.mjs +36 -0
  739. package/shaders/UnpackDepthRGBAShader.js +22 -14
  740. package/shaders/UnpackDepthRGBAShader.mjs +26 -0
  741. package/shaders/VerticalBlurShader.js +7 -23
  742. package/shaders/VerticalBlurShader.mjs +44 -0
  743. package/shaders/VerticalTiltShiftShader.js +33 -21
  744. package/shaders/VerticalTiltShiftShader.mjs +37 -0
  745. package/shaders/VignetteShader.js +24 -28
  746. package/shaders/VignetteShader.mjs +28 -0
  747. package/shaders/VolumeShader.js +174 -77
  748. package/shaders/VolumeShader.mjs +178 -0
  749. package/shaders/WaterRefractionShader.js +38 -6
  750. package/shaders/WaterRefractionShader.mjs +57 -0
  751. package/shaders/types.js +1 -1
  752. package/{custom.d.js → shaders/types.mjs} +0 -0
  753. package/textures/FlakesTexture.js +8 -10
  754. package/textures/FlakesTexture.mjs +30 -0
  755. package/types/helpers.js +3 -2
  756. package/types/helpers.mjs +4 -0
  757. package/utils/BufferGeometryUtils.js +251 -325
  758. package/utils/BufferGeometryUtils.mjs +570 -0
  759. package/utils/GeometryCompressionUtils.js +241 -239
  760. package/utils/GeometryCompressionUtils.mjs +547 -0
  761. package/utils/GeometryUtils.js +41 -94
  762. package/utils/GeometryUtils.mjs +108 -0
  763. package/utils/RoughnessMipmapper.js +38 -82
  764. package/utils/RoughnessMipmapper.mjs +213 -0
  765. package/utils/SceneUtils.js +15 -20
  766. package/utils/SceneUtils.mjs +36 -0
  767. package/utils/ShadowMapViewer.js +49 -95
  768. package/utils/ShadowMapViewer.mjs +114 -0
  769. package/utils/SkeletonUtils.js +74 -165
  770. package/utils/SkeletonUtils.mjs +292 -0
  771. package/utils/UVsDebug.js +32 -62
  772. package/utils/UVsDebug.mjs +85 -0
  773. package/utils/WorkerPool.js +13 -33
  774. package/utils/WorkerPool.mjs +62 -0
  775. package/webxr/ARButton.js +72 -98
  776. package/webxr/ARButton.mjs +119 -0
  777. package/webxr/OculusHandModel.js +18 -37
  778. package/webxr/OculusHandModel.mjs +71 -0
  779. package/webxr/OculusHandPointerModel.js +58 -80
  780. package/webxr/OculusHandPointerModel.mjs +207 -0
  781. package/webxr/Text2D.js +37 -19
  782. package/webxr/Text2D.mjs +31 -0
  783. package/webxr/VRButton.js +59 -90
  784. package/webxr/VRButton.mjs +105 -0
  785. package/webxr/XRControllerModelFactory.js +58 -116
  786. package/webxr/XRControllerModelFactory.mjs +146 -0
  787. package/webxr/XREstimatedLight.js +39 -66
  788. package/webxr/XREstimatedLight.mjs +126 -0
  789. package/webxr/XRHandMeshModel.js +40 -29
  790. package/webxr/XRHandMeshModel.mjs +73 -0
  791. package/webxr/XRHandModelFactory.js +28 -31
  792. package/webxr/XRHandModelFactory.mjs +61 -0
  793. package/webxr/XRHandPrimitiveModel.js +41 -27
  794. package/webxr/XRHandPrimitiveModel.mjs +68 -0
  795. package/BufferGeometryUtils-1a7a235c.js +0 -655
  796. package/BufferGeometryUtils-971dfde3.js +0 -1
  797. package/Nodes-4f766d71.js +0 -471
  798. package/Nodes-9aa16d74.js +0 -1
  799. package/animation/AnimationClipCreator.cjs.js +0 -1
  800. package/animation/CCDIKSolver.cjs.js +0 -1
  801. package/animation/MMDAnimationHelper.cjs.js +0 -1
  802. package/animation/MMDPhysics.cjs.js +0 -1
  803. package/cameras/CinematicCamera.cjs.js +0 -1
  804. package/controls/ArcballControls.cjs.js +0 -1
  805. package/controls/DeviceOrientationControls.cjs.js +0 -1
  806. package/controls/DragControls.cjs.js +0 -1
  807. package/controls/FirstPersonControls.cjs.js +0 -1
  808. package/controls/FlyControls.cjs.js +0 -1
  809. package/controls/OrbitControls.cjs.js +0 -1
  810. package/controls/PointerLockControls.cjs.js +0 -1
  811. package/controls/TrackballControls.cjs.js +0 -1
  812. package/controls/TransformControls.cjs.js +0 -1
  813. package/controls/experimental/CameraControls.cjs.js +0 -1
  814. package/csm/CSM.cjs.js +0 -1
  815. package/csm/CSMFrustum.cjs.js +0 -1
  816. package/csm/CSMHelper.cjs.js +0 -1
  817. package/csm/CSMShader.cjs.js +0 -1
  818. package/curves/CurveExtras.cjs.js +0 -1
  819. package/curves/NURBSCurve.cjs.js +0 -1
  820. package/curves/NURBSSurface.cjs.js +0 -1
  821. package/curves/NURBSUtils.cjs.js +0 -1
  822. package/custom.d.cjs.js +0 -1
  823. package/deprecated/Geometry.cjs.js +0 -1
  824. package/effects/AnaglyphEffect.cjs.js +0 -1
  825. package/effects/AsciiEffect.cjs.js +0 -1
  826. package/effects/OutlineEffect.cjs.js +0 -1
  827. package/effects/ParallaxBarrierEffect.cjs.js +0 -1
  828. package/effects/PeppersGhostEffect.cjs.js +0 -1
  829. package/effects/StereoEffect.cjs.js +0 -1
  830. package/environments/RoomEnvironment.cjs.js +0 -1
  831. package/exporters/ColladaExporter.cjs.js +0 -1
  832. package/exporters/DRACOExporter.cjs.js +0 -1
  833. package/exporters/GLTFExporter.cjs.js +0 -1
  834. package/exporters/MMDExporter.cjs.js +0 -1
  835. package/exporters/OBJExporter.cjs.js +0 -1
  836. package/exporters/PLYExporter.cjs.js +0 -1
  837. package/exporters/STLExporter.cjs.js +0 -1
  838. package/exporters/USDZExporter.cjs.js +0 -1
  839. package/geometries/BoxLineGeometry.cjs.js +0 -1
  840. package/geometries/ConvexGeometry.cjs.js +0 -1
  841. package/geometries/DecalGeometry.cjs.js +0 -1
  842. package/geometries/LightningStrike.cjs.js +0 -1
  843. package/geometries/ParametricGeometries.cjs.js +0 -1
  844. package/geometries/ParametricGeometry.cjs.js +0 -1
  845. package/geometries/RoundedBoxGeometry.cjs.js +0 -1
  846. package/geometries/TeapotGeometry.cjs.js +0 -1
  847. package/geometries/TextGeometry.cjs.js +0 -1
  848. package/helpers/LightProbeHelper.cjs.js +0 -1
  849. package/helpers/PositionalAudioHelper.cjs.js +0 -1
  850. package/helpers/RectAreaLightHelper.cjs.js +0 -1
  851. package/helpers/VertexNormalsHelper.cjs.js +0 -1
  852. package/helpers/VertexTangentsHelper.cjs.js +0 -1
  853. package/index.cjs.js +0 -1
  854. package/interactive/InteractiveGroup.cjs.js +0 -1
  855. package/interactive/InteractiveGroup.d.ts +0 -5
  856. package/interactive/InteractiveGroup.js +0 -87
  857. package/interactive/SelectionBox.cjs.js +0 -1
  858. package/interactive/SelectionHelper.cjs.js +0 -1
  859. package/libs/MeshoptDecoder.cjs.js +0 -1
  860. package/libs/MotionControllers.cjs.js +0 -1
  861. package/lights/LightProbeGenerator.cjs.js +0 -1
  862. package/lights/RectAreaLightUniformsLib.cjs.js +0 -1
  863. package/lines/Line2.cjs.js +0 -1
  864. package/lines/LineGeometry.cjs.js +0 -1
  865. package/lines/LineMaterial.cjs.js +0 -1
  866. package/lines/LineSegments2.cjs.js +0 -1
  867. package/lines/LineSegmentsGeometry.cjs.js +0 -1
  868. package/lines/Wireframe.cjs.js +0 -1
  869. package/lines/WireframeGeometry2.cjs.js +0 -1
  870. package/loaders/3DMLoader.cjs.js +0 -1
  871. package/loaders/3MFLoader.cjs.js +0 -1
  872. package/loaders/AMFLoader.cjs.js +0 -1
  873. package/loaders/AssimpLoader.cjs.js +0 -1
  874. package/loaders/BVHLoader.cjs.js +0 -1
  875. package/loaders/BasisTextureLoader.cjs.js +0 -1
  876. package/loaders/ColladaLoader.cjs.js +0 -1
  877. package/loaders/DDSLoader.cjs.js +0 -1
  878. package/loaders/DRACOLoader.cjs.js +0 -1
  879. package/loaders/EXRLoader.cjs.js +0 -1
  880. package/loaders/FBXLoader.cjs.js +0 -1
  881. package/loaders/FontLoader.cjs.js +0 -1
  882. package/loaders/GCodeLoader.cjs.js +0 -1
  883. package/loaders/GLTFLoader.cjs.js +0 -1
  884. package/loaders/HDRCubeTextureLoader.cjs.js +0 -1
  885. package/loaders/KMZLoader.cjs.js +0 -1
  886. package/loaders/KTX2Loader.cjs.js +0 -1
  887. package/loaders/KTXLoader.cjs.js +0 -1
  888. package/loaders/LDrawLoader.cjs.js +0 -1
  889. package/loaders/LUT3dlLoader.cjs.js +0 -1
  890. package/loaders/LUTCubeLoader.cjs.js +0 -1
  891. package/loaders/LWOLoader.cjs.js +0 -1
  892. package/loaders/LottieLoader.cjs.js +0 -1
  893. package/loaders/MD2Loader.cjs.js +0 -1
  894. package/loaders/MDDLoader.cjs.js +0 -1
  895. package/loaders/MMDLoader.cjs.js +0 -1
  896. package/loaders/MTLLoader.cjs.js +0 -1
  897. package/loaders/NRRDLoader.cjs.js +0 -1
  898. package/loaders/NodeMaterialLoader.cjs.js +0 -1
  899. package/loaders/OBJLoader.cjs.js +0 -1
  900. package/loaders/PCDLoader.cjs.js +0 -1
  901. package/loaders/PDBLoader.cjs.js +0 -1
  902. package/loaders/PLYLoader.cjs.js +0 -1
  903. package/loaders/PRWMLoader.cjs.js +0 -1
  904. package/loaders/PVRLoader.cjs.js +0 -1
  905. package/loaders/RGBELoader.cjs.js +0 -1
  906. package/loaders/RGBMLoader.cjs.js +0 -1
  907. package/loaders/STLLoader.cjs.js +0 -1
  908. package/loaders/SVGLoader.cjs.js +0 -1
  909. package/loaders/TDSLoader.cjs.js +0 -1
  910. package/loaders/TGALoader.cjs.js +0 -1
  911. package/loaders/TTFLoader.cjs.js +0 -1
  912. package/loaders/TiltLoader.cjs.js +0 -1
  913. package/loaders/VOXLoader.cjs.js +0 -1
  914. package/loaders/VRMLLoader.cjs.js +0 -1
  915. package/loaders/VRMLoader.cjs.js +0 -1
  916. package/loaders/VTKLoader.cjs.js +0 -1
  917. package/loaders/XLoader.cjs.js +0 -1
  918. package/loaders/XYZLoader.cjs.js +0 -1
  919. package/loaders/lwo/IFFParser.cjs.js +0 -1
  920. package/loaders/lwo/LWO2Parser.cjs.js +0 -1
  921. package/loaders/lwo/LWO3Parser.cjs.js +0 -1
  922. package/math/Capsule.cjs.js +0 -1
  923. package/math/ColorConverter.cjs.js +0 -1
  924. package/math/ConvexHull.cjs.js +0 -1
  925. package/math/ImprovedNoise.cjs.js +0 -1
  926. package/math/Lut.cjs.js +0 -1
  927. package/math/MeshSurfaceSampler.cjs.js +0 -1
  928. package/math/OBB.cjs.js +0 -1
  929. package/math/Octree.cjs.js +0 -1
  930. package/math/SimplexNoise.cjs.js +0 -1
  931. package/misc/ConvexObjectBreaker.cjs.js +0 -1
  932. package/misc/GPUComputationRenderer.cjs.js +0 -1
  933. package/misc/Gyroscope.cjs.js +0 -1
  934. package/misc/MD2Character.cjs.js +0 -1
  935. package/misc/MD2CharacterComplex.cjs.js +0 -1
  936. package/misc/MorphAnimMesh.cjs.js +0 -1
  937. package/misc/MorphBlendMesh.cjs.js +0 -1
  938. package/misc/ProgressiveLightmap.cjs.js +0 -1
  939. package/misc/RollerCoaster.cjs.js +0 -1
  940. package/misc/TubePainter.cjs.js +0 -1
  941. package/misc/Volume.cjs.js +0 -1
  942. package/misc/VolumeSlice.cjs.js +0 -1
  943. package/misc/WebGL.cjs.js +0 -1
  944. package/modifiers/CurveModifier.cjs.js +0 -1
  945. package/modifiers/EdgeSplitModifier.cjs.js +0 -1
  946. package/modifiers/SimplifyModifier.cjs.js +0 -1
  947. package/modifiers/TessellateModifier.cjs.js +0 -1
  948. package/nodes/Nodes.cjs.js +0 -1
  949. package/nodes/ShaderNode.cjs.js +0 -1
  950. package/nodes/accessors/BufferNode.cjs.js +0 -1
  951. package/nodes/accessors/CameraNode.cjs.js +0 -1
  952. package/nodes/accessors/CubeTextureNode.cjs.js +0 -1
  953. package/nodes/accessors/MaterialNode.cjs.js +0 -1
  954. package/nodes/accessors/MaterialReferenceNode.cjs.js +0 -1
  955. package/nodes/accessors/ModelNode.cjs.js +0 -1
  956. package/nodes/accessors/ModelViewProjectionNode.cjs.js +0 -1
  957. package/nodes/accessors/NormalNode.cjs.js +0 -1
  958. package/nodes/accessors/Object3DNode.cjs.js +0 -1
  959. package/nodes/accessors/PointUVNode.cjs.js +0 -1
  960. package/nodes/accessors/PositionNode.cjs.js +0 -1
  961. package/nodes/accessors/ReferenceNode.cjs.js +0 -1
  962. package/nodes/accessors/ReflectNode.cjs.js +0 -1
  963. package/nodes/accessors/SkinningNode.cjs.js +0 -1
  964. package/nodes/accessors/TextureNode.cjs.js +0 -1
  965. package/nodes/accessors/UVNode.cjs.js +0 -1
  966. package/nodes/core/ArrayUniformNode.cjs.js +0 -1
  967. package/nodes/core/AttributeNode.cjs.js +0 -1
  968. package/nodes/core/BypassNode.cjs.js +0 -1
  969. package/nodes/core/CodeNode.cjs.js +0 -1
  970. package/nodes/core/ConstNode.cjs.js +0 -1
  971. package/nodes/core/ContextNode.cjs.js +0 -1
  972. package/nodes/core/ExpressionNode.cjs.js +0 -1
  973. package/nodes/core/FunctionCallNode.cjs.js +0 -1
  974. package/nodes/core/FunctionNode.cjs.js +0 -1
  975. package/nodes/core/InputNode.cjs.js +0 -1
  976. package/nodes/core/Node.cjs.js +0 -1
  977. package/nodes/core/NodeAttribute.cjs.js +0 -1
  978. package/nodes/core/NodeBuilder.cjs.js +0 -1
  979. package/nodes/core/NodeCode.cjs.js +0 -1
  980. package/nodes/core/NodeFrame.cjs.js +0 -1
  981. package/nodes/core/NodeFunction.cjs.js +0 -1
  982. package/nodes/core/NodeFunction.js +0 -17
  983. package/nodes/core/NodeFunctionInput.cjs.js +0 -1
  984. package/nodes/core/NodeKeywords.cjs.js +0 -1
  985. package/nodes/core/NodeParser.cjs.js +0 -1
  986. package/nodes/core/NodeParser.js +0 -8
  987. package/nodes/core/NodeUniform.cjs.js +0 -1
  988. package/nodes/core/NodeUtils.cjs.js +0 -1
  989. package/nodes/core/NodeVar.cjs.js +0 -1
  990. package/nodes/core/NodeVary.cjs.js +0 -1
  991. package/nodes/core/PropertyNode.cjs.js +0 -1
  992. package/nodes/core/TempNode.cjs.js +0 -1
  993. package/nodes/core/UniformNode.cjs.js +0 -1
  994. package/nodes/core/VarNode.cjs.js +0 -1
  995. package/nodes/core/VaryNode.cjs.js +0 -1
  996. package/nodes/core/constants.cjs.js +0 -1
  997. package/nodes/display/ColorSpaceNode.cjs.js +0 -1
  998. package/nodes/display/NormalMapNode.cjs.js +0 -1
  999. package/nodes/fog/FogNode.cjs.js +0 -1
  1000. package/nodes/fog/FogRangeNode.cjs.js +0 -1
  1001. package/nodes/functions/BSDFs.cjs.js +0 -1
  1002. package/nodes/functions/PhysicalMaterialFunctions.cjs.js +0 -1
  1003. package/nodes/functions/PhysicalMaterialFunctions.js +0 -57
  1004. package/nodes/lights/LightContextNode.cjs.js +0 -1
  1005. package/nodes/lights/LightNode.cjs.js +0 -1
  1006. package/nodes/lights/LightsNode.cjs.js +0 -1
  1007. package/nodes/loaders/NodeLoader.cjs.js +0 -1
  1008. package/nodes/loaders/NodeMaterialLoader.cjs.js +0 -1
  1009. package/nodes/loaders/NodeObjectLoader.cjs.js +0 -1
  1010. package/nodes/materials/LineBasicNodeMaterial.cjs.js +0 -1
  1011. package/nodes/materials/Materials.cjs.js +0 -1
  1012. package/nodes/materials/MeshBasicNodeMaterial.cjs.js +0 -1
  1013. package/nodes/materials/MeshStandardNodeMaterial.cjs.js +0 -1
  1014. package/nodes/materials/NodeMaterial.cjs.js +0 -1
  1015. package/nodes/materials/PointsNodeMaterial.cjs.js +0 -1
  1016. package/nodes/math/CondNode.cjs.js +0 -1
  1017. package/nodes/math/MathNode.cjs.js +0 -1
  1018. package/nodes/math/OperatorNode.cjs.js +0 -1
  1019. package/nodes/parsers/GLSLNodeFunction.cjs.js +0 -1
  1020. package/nodes/parsers/GLSLNodeFunction.js +0 -101
  1021. package/nodes/parsers/GLSLNodeParser.cjs.js +0 -1
  1022. package/nodes/parsers/GLSLNodeParser.js +0 -13
  1023. package/nodes/parsers/WGSLNodeFunction.cjs.js +0 -1
  1024. package/nodes/parsers/WGSLNodeFunction.js +0 -71
  1025. package/nodes/parsers/WGSLNodeParser.cjs.js +0 -1
  1026. package/nodes/parsers/WGSLNodeParser.js +0 -13
  1027. package/nodes/procedural/CheckerNode.cjs.js +0 -1
  1028. package/nodes/utils/ArrayElementNode.cjs.js +0 -1
  1029. package/nodes/utils/ConvertNode.cjs.js +0 -1
  1030. package/nodes/utils/JoinNode.cjs.js +0 -1
  1031. package/nodes/utils/MatcapUVNode.cjs.js +0 -1
  1032. package/nodes/utils/OscNode.cjs.js +0 -1
  1033. package/nodes/utils/SplitNode.cjs.js +0 -1
  1034. package/nodes/utils/SpriteSheetUVNode.cjs.js +0 -1
  1035. package/nodes/utils/TimerNode.cjs.js +0 -1
  1036. package/objects/GroundProjectedEnv.cjs.js +0 -1
  1037. package/objects/Lensflare.cjs.js +0 -1
  1038. package/objects/LightningStorm.cjs.js +0 -1
  1039. package/objects/MarchingCubes.cjs.js +0 -1
  1040. package/objects/Reflector.cjs.js +0 -1
  1041. package/objects/ReflectorForSSRPass.cjs.js +0 -1
  1042. package/objects/ReflectorRTT.cjs.js +0 -1
  1043. package/objects/Refractor.cjs.js +0 -1
  1044. package/objects/ShadowMesh.cjs.js +0 -1
  1045. package/objects/Sky.cjs.js +0 -1
  1046. package/objects/Water.cjs.js +0 -1
  1047. package/objects/Water2.cjs.js +0 -1
  1048. package/offscreen/jank.cjs.js +0 -1
  1049. package/offscreen/offscreen.cjs.js +0 -1
  1050. package/offscreen/scene.cjs.js +0 -1
  1051. package/physics/AmmoPhysics.cjs.js +0 -1
  1052. package/postprocessing/AdaptiveToneMappingPass.cjs.js +0 -1
  1053. package/postprocessing/AfterimagePass.cjs.js +0 -1
  1054. package/postprocessing/BloomPass.cjs.js +0 -1
  1055. package/postprocessing/BokehPass.cjs.js +0 -1
  1056. package/postprocessing/ClearPass.cjs.js +0 -1
  1057. package/postprocessing/CubeTexturePass.cjs.js +0 -1
  1058. package/postprocessing/DotScreenPass.cjs.js +0 -1
  1059. package/postprocessing/EffectComposer.cjs.js +0 -1
  1060. package/postprocessing/FilmPass.cjs.js +0 -1
  1061. package/postprocessing/GlitchPass.cjs.js +0 -1
  1062. package/postprocessing/HalftonePass.cjs.js +0 -1
  1063. package/postprocessing/LUTPass.cjs.js +0 -1
  1064. package/postprocessing/MaskPass.cjs.js +0 -1
  1065. package/postprocessing/OutlinePass.cjs.js +0 -1
  1066. package/postprocessing/Pass.cjs.js +0 -1
  1067. package/postprocessing/RenderPass.cjs.js +0 -1
  1068. package/postprocessing/RenderPixelatedPass.cjs.js +0 -1
  1069. package/postprocessing/SAOPass.cjs.js +0 -1
  1070. package/postprocessing/SMAAPass.cjs.js +0 -1
  1071. package/postprocessing/SSAARenderPass.cjs.js +0 -1
  1072. package/postprocessing/SSAOPass.cjs.js +0 -1
  1073. package/postprocessing/SSRPass.cjs.js +0 -1
  1074. package/postprocessing/SavePass.cjs.js +0 -1
  1075. package/postprocessing/ShaderPass.cjs.js +0 -1
  1076. package/postprocessing/TAARenderPass.cjs.js +0 -1
  1077. package/postprocessing/TexturePass.cjs.js +0 -1
  1078. package/postprocessing/UnrealBloomPass.cjs.js +0 -1
  1079. package/renderers/CSS2DRenderer.cjs.js +0 -1
  1080. package/renderers/CSS3DRenderer.cjs.js +0 -1
  1081. package/renderers/Projector.cjs.js +0 -1
  1082. package/renderers/SVGRenderer.cjs.js +0 -1
  1083. package/renderers/nodes/accessors/CameraNode.cjs.js +0 -1
  1084. package/renderers/nodes/accessors/ModelNode.cjs.js +0 -1
  1085. package/renderers/nodes/accessors/ModelViewProjectionNode.cjs.js +0 -1
  1086. package/renderers/nodes/accessors/NormalNode.cjs.js +0 -1
  1087. package/renderers/nodes/accessors/PositionNode.cjs.js +0 -1
  1088. package/renderers/nodes/accessors/UVNode.cjs.js +0 -1
  1089. package/renderers/nodes/core/AttributeNode.cjs.js +0 -1
  1090. package/renderers/nodes/core/InputNode.cjs.js +0 -1
  1091. package/renderers/nodes/core/Node.cjs.js +0 -1
  1092. package/renderers/nodes/core/NodeAttribute.cjs.js +0 -1
  1093. package/renderers/nodes/core/NodeBuilder.cjs.js +0 -1
  1094. package/renderers/nodes/core/NodeFrame.cjs.js +0 -1
  1095. package/renderers/nodes/core/NodeSlot.cjs.js +0 -1
  1096. package/renderers/nodes/core/NodeUniform.cjs.js +0 -1
  1097. package/renderers/nodes/core/NodeVary.cjs.js +0 -1
  1098. package/renderers/nodes/core/VaryNode.cjs.js +0 -1
  1099. package/renderers/nodes/core/constants.cjs.js +0 -1
  1100. package/renderers/nodes/inputs/ColorNode.cjs.js +0 -1
  1101. package/renderers/nodes/inputs/FloatNode.cjs.js +0 -1
  1102. package/renderers/nodes/inputs/Matrix3Node.cjs.js +0 -1
  1103. package/renderers/nodes/inputs/Matrix4Node.cjs.js +0 -1
  1104. package/renderers/nodes/inputs/TextureNode.cjs.js +0 -1
  1105. package/renderers/nodes/inputs/Vector2Node.cjs.js +0 -1
  1106. package/renderers/nodes/inputs/Vector3Node.cjs.js +0 -1
  1107. package/renderers/nodes/inputs/Vector4Node.cjs.js +0 -1
  1108. package/renderers/nodes/math/MathNode.cjs.js +0 -1
  1109. package/renderers/nodes/math/OperatorNode.cjs.js +0 -1
  1110. package/renderers/nodes/utils/SwitchNode.cjs.js +0 -1
  1111. package/renderers/nodes/utils/TimerNode.cjs.js +0 -1
  1112. package/renderers/webgpu/WebGPU.cjs.js +0 -1
  1113. package/renderers/webgpu/WebGPUAttributes.cjs.js +0 -1
  1114. package/renderers/webgpu/WebGPUBackground.cjs.js +0 -1
  1115. package/renderers/webgpu/WebGPUBinding.cjs.js +0 -1
  1116. package/renderers/webgpu/WebGPUBindings.cjs.js +0 -1
  1117. package/renderers/webgpu/WebGPUComputePipelines.cjs.js +0 -1
  1118. package/renderers/webgpu/WebGPUGeometries.cjs.js +0 -1
  1119. package/renderers/webgpu/WebGPUInfo.cjs.js +0 -1
  1120. package/renderers/webgpu/WebGPUObjects.cjs.js +0 -1
  1121. package/renderers/webgpu/WebGPUProperties.cjs.js +0 -1
  1122. package/renderers/webgpu/WebGPURenderLists.cjs.js +0 -1
  1123. package/renderers/webgpu/WebGPURenderPipelines.cjs.js +0 -1
  1124. package/renderers/webgpu/WebGPURenderer.cjs.js +0 -1
  1125. package/renderers/webgpu/WebGPUSampledTexture.cjs.js +0 -1
  1126. package/renderers/webgpu/WebGPUSampler.cjs.js +0 -1
  1127. package/renderers/webgpu/WebGPUStorageBuffer.cjs.js +0 -1
  1128. package/renderers/webgpu/WebGPUTextureRenderer.cjs.js +0 -1
  1129. package/renderers/webgpu/WebGPUTextureUtils.cjs.js +0 -1
  1130. package/renderers/webgpu/WebGPUTextures.cjs.js +0 -1
  1131. package/renderers/webgpu/WebGPUUniform.cjs.js +0 -1
  1132. package/renderers/webgpu/WebGPUUniformsGroup.cjs.js +0 -1
  1133. package/renderers/webgpu/constants.cjs.js +0 -1
  1134. package/renderers/webgpu/nodes/ShaderLib.cjs.js +0 -1
  1135. package/renderers/webgpu/nodes/WebGPUNodeBuilder.cjs.js +0 -1
  1136. package/renderers/webgpu/nodes/WebGPUNodeUniform.cjs.js +0 -1
  1137. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.cjs.js +0 -1
  1138. package/renderers/webgpu/nodes/WebGPUNodes.cjs.js +0 -1
  1139. package/shaders/ACESFilmicToneMappingShader.cjs.js +0 -1
  1140. package/shaders/AfterimageShader.cjs.js +0 -1
  1141. package/shaders/BasicShader.cjs.js +0 -1
  1142. package/shaders/BleachBypassShader.cjs.js +0 -1
  1143. package/shaders/BlendShader.cjs.js +0 -1
  1144. package/shaders/BokehShader.cjs.js +0 -1
  1145. package/shaders/BokehShader2.cjs.js +0 -1
  1146. package/shaders/BrightnessContrastShader.cjs.js +0 -1
  1147. package/shaders/ColorCorrectionShader.cjs.js +0 -1
  1148. package/shaders/ColorifyShader.cjs.js +0 -1
  1149. package/shaders/ConvolutionShader.cjs.js +0 -1
  1150. package/shaders/CopyShader.cjs.js +0 -1
  1151. package/shaders/DOFMipMapShader.cjs.js +0 -1
  1152. package/shaders/DepthLimitedBlurShader.cjs.js +0 -1
  1153. package/shaders/DigitalGlitch.cjs.js +0 -1
  1154. package/shaders/DotScreenShader.cjs.js +0 -1
  1155. package/shaders/FXAAShader.cjs.js +0 -1
  1156. package/shaders/FilmShader.cjs.js +0 -1
  1157. package/shaders/FocusShader.cjs.js +0 -1
  1158. package/shaders/FreiChenShader.cjs.js +0 -1
  1159. package/shaders/FresnelShader.cjs.js +0 -1
  1160. package/shaders/GammaCorrectionShader.cjs.js +0 -1
  1161. package/shaders/GodRaysShader.cjs.js +0 -1
  1162. package/shaders/HalftoneShader.cjs.js +0 -1
  1163. package/shaders/HorizontalBlurShader.cjs.js +0 -1
  1164. package/shaders/HorizontalTiltShiftShader.cjs.js +0 -1
  1165. package/shaders/HueSaturationShader.cjs.js +0 -1
  1166. package/shaders/KaleidoShader.cjs.js +0 -1
  1167. package/shaders/LuminosityHighPassShader.cjs.js +0 -1
  1168. package/shaders/LuminosityShader.cjs.js +0 -1
  1169. package/shaders/MirrorShader.cjs.js +0 -1
  1170. package/shaders/NormalMapShader.cjs.js +0 -1
  1171. package/shaders/ParallaxShader.cjs.js +0 -1
  1172. package/shaders/PixelShader.cjs.js +0 -1
  1173. package/shaders/RGBShiftShader.cjs.js +0 -1
  1174. package/shaders/SAOShader.cjs.js +0 -1
  1175. package/shaders/SMAAShader.cjs.js +0 -1
  1176. package/shaders/SSAOShader.cjs.js +0 -1
  1177. package/shaders/SSRShader.cjs.js +0 -1
  1178. package/shaders/SepiaShader.cjs.js +0 -1
  1179. package/shaders/SobelOperatorShader.cjs.js +0 -1
  1180. package/shaders/SubsurfaceScatteringShader.cjs.js +0 -1
  1181. package/shaders/TechnicolorShader.cjs.js +0 -1
  1182. package/shaders/ToneMapShader.cjs.js +0 -1
  1183. package/shaders/ToonShader.cjs.js +0 -1
  1184. package/shaders/TriangleBlurShader.cjs.js +0 -1
  1185. package/shaders/UnpackDepthRGBAShader.cjs.js +0 -1
  1186. package/shaders/VerticalBlurShader.cjs.js +0 -1
  1187. package/shaders/VerticalTiltShiftShader.cjs.js +0 -1
  1188. package/shaders/VignetteShader.cjs.js +0 -1
  1189. package/shaders/VolumeShader.cjs.js +0 -1
  1190. package/shaders/WaterRefractionShader.cjs.js +0 -1
  1191. package/shaders/index.cjs.js +0 -1
  1192. package/shaders/index.d.ts +0 -54
  1193. package/shaders/index.js +0 -53
  1194. package/shaders/types.cjs.js +0 -1
  1195. package/textures/FlakesTexture.cjs.js +0 -1
  1196. package/types/helpers.cjs.js +0 -1
  1197. package/types/shared.cjs.js +0 -1
  1198. package/types/shared.js +0 -1
  1199. package/types/utils.cjs.js +0 -1
  1200. package/types/utils.js +0 -1
  1201. package/utils/BufferGeometryUtils.cjs.js +0 -1
  1202. package/utils/GeometryCompressionUtils.cjs.js +0 -1
  1203. package/utils/GeometryUtils.cjs.js +0 -1
  1204. package/utils/LDrawUtils.cjs.js +0 -1
  1205. package/utils/LDrawUtils.d.ts +0 -5
  1206. package/utils/LDrawUtils.js +0 -144
  1207. package/utils/RoughnessMipmapper.cjs.js +0 -1
  1208. package/utils/SceneUtils.cjs.js +0 -1
  1209. package/utils/ShadowMapViewer.cjs.js +0 -1
  1210. package/utils/SkeletonUtils.cjs.js +0 -1
  1211. package/utils/UVsDebug.cjs.js +0 -1
  1212. package/utils/WorkerPool.cjs.js +0 -1
  1213. package/webxr/ARButton.cjs.js +0 -1
  1214. package/webxr/OculusHandModel.cjs.js +0 -1
  1215. package/webxr/OculusHandPointerModel.cjs.js +0 -1
  1216. package/webxr/Text2D.cjs.js +0 -1
  1217. package/webxr/VRButton.cjs.js +0 -1
  1218. package/webxr/XRControllerModelFactory.cjs.js +0 -1
  1219. package/webxr/XREstimatedLight.cjs.js +0 -1
  1220. package/webxr/XRHandMeshModel.cjs.js +0 -1
  1221. package/webxr/XRHandModelFactory.cjs.js +0 -1
  1222. package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
@@ -1,798 +1,574 @@
1
- import { Vector3, Line3, Plane, Triangle } from 'three';
2
-
3
- /**
4
- * Ported from: https://github.com/maurizzzio/quickhull3d/ by Mauricio Poppe (https://github.com/maurizzzio)
5
- */
6
-
7
- var ConvexHull = function () {
8
- var Visible = 0;
9
- var Deleted = 1;
10
- var v1 = new Vector3();
11
-
12
- function ConvexHull() {
1
+ "use strict";
2
+ Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
+ const THREE = require("three");
4
+ const Visible = 0;
5
+ const Deleted = 1;
6
+ const _v1 = new THREE.Vector3();
7
+ const _line3 = new THREE.Line3();
8
+ const _plane = new THREE.Plane();
9
+ const _closestPoint = new THREE.Vector3();
10
+ const _triangle = new THREE.Triangle();
11
+ class ConvexHull {
12
+ constructor() {
13
13
  this.tolerance = -1;
14
- this.faces = []; // the generated faces of the convex hull
15
-
16
- this.newFaces = []; // this array holds the faces that are generated within a single iteration
17
- // the vertex lists work as follows:
18
- //
19
- // let 'a' and 'b' be 'Face' instances
20
- // let 'v' be points wrapped as instance of 'Vertex'
21
- //
22
- // [v, v, ..., v, v, v, ...]
23
- // ^ ^
24
- // | |
25
- // a.outside b.outside
26
- //
27
-
14
+ this.faces = [];
15
+ this.newFaces = [];
28
16
  this.assigned = new VertexList();
29
17
  this.unassigned = new VertexList();
30
- this.vertices = []; // vertices of the hull (internal representation of given geometry data)
18
+ this.vertices = [];
31
19
  }
32
-
33
- Object.assign(ConvexHull.prototype, {
34
- setFromPoints: function (points) {
35
- if (Array.isArray(points) !== true) {
36
- console.error('THREE.ConvexHull: Points parameter is not an array.');
37
- }
38
-
39
- if (points.length < 4) {
40
- console.error('THREE.ConvexHull: The algorithm needs at least four points.');
41
- }
42
-
20
+ setFromPoints(points) {
21
+ if (points.length >= 4) {
43
22
  this.makeEmpty();
44
-
45
23
  for (let i = 0, l = points.length; i < l; i++) {
46
24
  this.vertices.push(new VertexNode(points[i]));
47
25
  }
48
-
49
26
  this.compute();
50
- return this;
51
- },
52
- setFromObject: function (object) {
53
- var points = [];
54
- object.updateMatrixWorld(true);
55
- object.traverse(function (node) {
56
- var i, l, point;
57
- var geometry = node.geometry;
58
-
59
- if (geometry !== undefined) {
60
- if (geometry.isGeometry) {
61
- console.error('THREE.ConvexHull no longer supports Geometry. Use THREE.BufferGeometry instead.');
62
- return;
63
- } else if (geometry.isBufferGeometry) {
64
- var attribute = geometry.attributes.position;
65
-
66
- if (attribute !== undefined) {
67
- for (i = 0, l = attribute.count; i < l; i++) {
68
- point = new Vector3();
69
- point.fromBufferAttribute(attribute, i).applyMatrix4(node.matrixWorld);
70
- points.push(point);
71
- }
27
+ }
28
+ return this;
29
+ }
30
+ setFromObject(object) {
31
+ const points = [];
32
+ object.updateMatrixWorld(true);
33
+ object.traverse(function(node) {
34
+ const geometry = node.geometry;
35
+ if (geometry !== void 0) {
36
+ if (geometry.isGeometry) {
37
+ console.error("THREE.ConvexHull no longer supports Geometry. Use THREE.BufferGeometry instead.");
38
+ return;
39
+ } else if (geometry.isBufferGeometry) {
40
+ const attribute = geometry.attributes.position;
41
+ if (attribute !== void 0) {
42
+ for (let i = 0, l = attribute.count; i < l; i++) {
43
+ const point = new THREE.Vector3();
44
+ point.fromBufferAttribute(attribute, i).applyMatrix4(node.matrixWorld);
45
+ points.push(point);
72
46
  }
73
47
  }
74
48
  }
75
- });
76
- return this.setFromPoints(points);
77
- },
78
- containsPoint: function (point) {
79
- var faces = this.faces;
80
-
81
- for (let i = 0, l = faces.length; i < l; i++) {
82
- var face = faces[i]; // compute signed distance and check on what half space the point lies
83
-
84
- if (face.distanceToPoint(point) > this.tolerance) return false;
85
- }
86
-
87
- return true;
88
- },
89
- intersectRay: function (ray, target) {
90
- // based on "Fast Ray-Convex Polyhedron Intersection" by Eric Haines, GRAPHICS GEMS II
91
- var faces = this.faces;
92
- var tNear = -Infinity;
93
- var tFar = Infinity;
94
-
95
- for (let i = 0, l = faces.length; i < l; i++) {
96
- var face = faces[i]; // interpret faces as planes for the further computation
97
-
98
- var vN = face.distanceToPoint(ray.origin);
99
- var vD = face.normal.dot(ray.direction); // if the origin is on the positive side of a plane (so the plane can "see" the origin) and
100
- // the ray is turned away or parallel to the plane, there is no intersection
101
-
102
- if (vN > 0 && vD >= 0) return null; // compute the distance from the ray’s origin to the intersection with the plane
103
-
104
- var t = vD !== 0 ? -vN / vD : 0; // only proceed if the distance is positive. a negative distance means the intersection point
105
- // lies "behind" the origin
106
-
107
- if (t <= 0) continue; // now categorized plane as front-facing or back-facing
108
-
109
- if (vD > 0) {
110
- // plane faces away from the ray, so this plane is a back-face
111
- tFar = Math.min(t, tFar);
112
- } else {
113
- // front-face
114
- tNear = Math.max(t, tNear);
115
- }
116
-
117
- if (tNear > tFar) {
118
- // if tNear ever is greater than tFar, the ray must miss the convex hull
119
- return null;
120
- }
121
- } // evaluate intersection point
122
- // always try tNear first since its the closer intersection point
123
-
124
-
125
- if (tNear !== -Infinity) {
126
- ray.at(tNear, target);
127
- } else {
128
- ray.at(tFar, target);
129
49
  }
130
-
131
- return target;
132
- },
133
- intersectsRay: function (ray) {
134
- return this.intersectRay(ray, v1) !== null;
135
- },
136
- makeEmpty: function () {
137
- this.faces = [];
138
- this.vertices = [];
139
- return this;
140
- },
141
- // Adds a vertex to the 'assigned' list of vertices and assigns it to the given face
142
- addVertexToFace: function (vertex, face) {
143
- vertex.face = face;
144
-
145
- if (face.outside === null) {
146
- this.assigned.append(vertex);
50
+ });
51
+ return this.setFromPoints(points);
52
+ }
53
+ containsPoint(point) {
54
+ const faces = this.faces;
55
+ for (let i = 0, l = faces.length; i < l; i++) {
56
+ const face = faces[i];
57
+ if (face.distanceToPoint(point) > this.tolerance)
58
+ return false;
59
+ }
60
+ return true;
61
+ }
62
+ intersectRay(ray, target) {
63
+ const faces = this.faces;
64
+ let tNear = -Infinity;
65
+ let tFar = Infinity;
66
+ for (let i = 0, l = faces.length; i < l; i++) {
67
+ const face = faces[i];
68
+ const vN = face.distanceToPoint(ray.origin);
69
+ const vD = face.normal.dot(ray.direction);
70
+ if (vN > 0 && vD >= 0)
71
+ return null;
72
+ const t = vD !== 0 ? -vN / vD : 0;
73
+ if (t <= 0)
74
+ continue;
75
+ if (vD > 0) {
76
+ tFar = Math.min(t, tFar);
147
77
  } else {
148
- this.assigned.insertBefore(face.outside, vertex);
78
+ tNear = Math.max(t, tNear);
149
79
  }
150
-
151
- face.outside = vertex;
152
- return this;
153
- },
154
- // Removes a vertex from the 'assigned' list of vertices and from the given face
155
- removeVertexFromFace: function (vertex, face) {
156
- if (vertex === face.outside) {
157
- // fix face.outside link
158
- if (vertex.next !== null && vertex.next.face === face) {
159
- // face has at least 2 outside vertices, move the 'outside' reference
160
- face.outside = vertex.next;
161
- } else {
162
- // vertex was the only outside vertex that face had
163
- face.outside = null;
164
- }
80
+ if (tNear > tFar) {
81
+ return null;
165
82
  }
166
-
167
- this.assigned.remove(vertex);
168
- return this;
169
- },
170
- // Removes all the visible vertices that a given face is able to see which are stored in the 'assigned' vertext list
171
- removeAllVerticesFromFace: function (face) {
172
- if (face.outside !== null) {
173
- // reference to the first and last vertex of this face
174
- var start = face.outside;
175
- var end = face.outside;
176
-
177
- while (end.next !== null && end.next.face === face) {
178
- end = end.next;
179
- }
180
-
181
- this.assigned.removeSubList(start, end); // fix references
182
-
183
- start.prev = end.next = null;
83
+ }
84
+ if (tNear !== -Infinity) {
85
+ ray.at(tNear, target);
86
+ } else {
87
+ ray.at(tFar, target);
88
+ }
89
+ return target;
90
+ }
91
+ intersectsRay(ray) {
92
+ return this.intersectRay(ray, _v1) !== null;
93
+ }
94
+ makeEmpty() {
95
+ this.faces = [];
96
+ this.vertices = [];
97
+ return this;
98
+ }
99
+ addVertexToFace(vertex, face) {
100
+ vertex.face = face;
101
+ if (face.outside === null) {
102
+ this.assigned.append(vertex);
103
+ } else {
104
+ this.assigned.insertBefore(face.outside, vertex);
105
+ }
106
+ face.outside = vertex;
107
+ return this;
108
+ }
109
+ removeVertexFromFace(vertex, face) {
110
+ if (vertex === face.outside) {
111
+ if (vertex.next !== null && vertex.next.face === face) {
112
+ face.outside = vertex.next;
113
+ } else {
184
114
  face.outside = null;
185
- return start;
186
115
  }
187
- },
188
- // Removes all the visible vertices that 'face' is able to see
189
- deleteFaceVertices: function (face, absorbingFace) {
190
- var faceVertices = this.removeAllVerticesFromFace(face);
191
-
192
- if (faceVertices !== undefined) {
193
- if (absorbingFace === undefined) {
194
- // mark the vertices to be reassigned to some other face
195
- this.unassigned.appendChain(faceVertices);
196
- } else {
197
- // if there's an absorbing face try to assign as many vertices as possible to it
198
- var vertex = faceVertices;
199
-
200
- do {
201
- // we need to buffer the subsequent vertex at this point because the 'vertex.next' reference
202
- // will be changed by upcoming method calls
203
- var nextVertex = vertex.next;
204
- var distance = absorbingFace.distanceToPoint(vertex.point); // check if 'vertex' is able to see 'absorbingFace'
205
-
206
- if (distance > this.tolerance) {
207
- this.addVertexToFace(vertex, absorbingFace);
208
- } else {
209
- this.unassigned.append(vertex);
210
- } // now assign next vertex
211
-
212
-
213
- vertex = nextVertex;
214
- } while (vertex !== null);
215
- }
116
+ }
117
+ this.assigned.remove(vertex);
118
+ return this;
119
+ }
120
+ removeAllVerticesFromFace(face) {
121
+ if (face.outside !== null) {
122
+ const start = face.outside;
123
+ let end = face.outside;
124
+ while (end.next !== null && end.next.face === face) {
125
+ end = end.next;
216
126
  }
217
-
218
- return this;
219
- },
220
- // Reassigns as many vertices as possible from the unassigned list to the new faces
221
- resolveUnassignedPoints: function (newFaces) {
222
- if (this.unassigned.isEmpty() === false) {
223
- var vertex = this.unassigned.first();
224
-
127
+ this.assigned.removeSubList(start, end);
128
+ start.prev = end.next = null;
129
+ face.outside = null;
130
+ return start;
131
+ }
132
+ }
133
+ deleteFaceVertices(face, absorbingFace) {
134
+ const faceVertices = this.removeAllVerticesFromFace(face);
135
+ if (faceVertices !== void 0) {
136
+ if (absorbingFace === void 0) {
137
+ this.unassigned.appendChain(faceVertices);
138
+ } else {
139
+ let vertex = faceVertices;
225
140
  do {
226
- // buffer 'next' reference, see .deleteFaceVertices()
227
- var nextVertex = vertex.next;
228
- var maxDistance = this.tolerance;
229
- var maxFace = null;
230
-
231
- for (let i = 0; i < newFaces.length; i++) {
232
- var face = newFaces[i];
233
-
234
- if (face.mark === Visible) {
235
- var distance = face.distanceToPoint(vertex.point);
236
-
237
- if (distance > maxDistance) {
238
- maxDistance = distance;
239
- maxFace = face;
240
- }
241
-
242
- if (maxDistance > 1000 * this.tolerance) break;
243
- }
244
- } // 'maxFace' can be null e.g. if there are identical vertices
245
-
246
-
247
- if (maxFace !== null) {
248
- this.addVertexToFace(vertex, maxFace);
141
+ const nextVertex = vertex.next;
142
+ const distance = absorbingFace.distanceToPoint(vertex.point);
143
+ if (distance > this.tolerance) {
144
+ this.addVertexToFace(vertex, absorbingFace);
145
+ } else {
146
+ this.unassigned.append(vertex);
249
147
  }
250
-
251
148
  vertex = nextVertex;
252
149
  } while (vertex !== null);
253
150
  }
254
-
255
- return this;
256
- },
257
- // Computes the extremes of a simplex which will be the initial hull
258
- computeExtremes: function () {
259
- var min = new Vector3();
260
- var max = new Vector3();
261
- var minVertices = [];
262
- var maxVertices = [];
263
- var i, l, j; // initially assume that the first vertex is the min/max
264
-
265
- for (i = 0; i < 3; i++) {
266
- minVertices[i] = maxVertices[i] = this.vertices[0];
267
- }
268
-
269
- min.copy(this.vertices[0].point);
270
- max.copy(this.vertices[0].point); // compute the min/max vertex on all six directions
271
-
272
- for (i = 0, l = this.vertices.length; i < l; i++) {
273
- var vertex = this.vertices[i];
274
- var point = vertex.point; // update the min coordinates
275
-
276
- for (j = 0; j < 3; j++) {
277
- if (point.getComponent(j) < min.getComponent(j)) {
278
- min.setComponent(j, point.getComponent(j));
279
- minVertices[j] = vertex;
280
- }
281
- } // update the max coordinates
282
-
283
-
284
- for (j = 0; j < 3; j++) {
285
- if (point.getComponent(j) > max.getComponent(j)) {
286
- max.setComponent(j, point.getComponent(j));
287
- maxVertices[j] = vertex;
288
- }
289
- }
290
- } // use min/max vectors to compute an optimal epsilon
291
-
292
-
293
- this.tolerance = 3 * Number.EPSILON * (Math.max(Math.abs(min.x), Math.abs(max.x)) + Math.max(Math.abs(min.y), Math.abs(max.y)) + Math.max(Math.abs(min.z), Math.abs(max.z)));
294
- return {
295
- min: minVertices,
296
- max: maxVertices
297
- };
298
- },
299
- // Computes the initial simplex assigning to its faces all the points
300
- // that are candidates to form part of the hull
301
- computeInitialHull: function () {
302
- var line3, plane, closestPoint;
303
- return function computeInitialHull() {
304
- if (line3 === undefined) {
305
- line3 = new Line3();
306
- plane = new Plane();
307
- closestPoint = new Vector3();
308
- }
309
-
310
- var vertex,
311
- vertices = this.vertices;
312
- var extremes = this.computeExtremes();
313
- var min = extremes.min;
314
- var max = extremes.max;
315
- var v0, v1, v2, v3;
316
- var i, l, j; // 1. Find the two vertices 'v0' and 'v1' with the greatest 1d separation
317
- // (max.x - min.x)
318
- // (max.y - min.y)
319
- // (max.z - min.z)
320
-
321
- var distance,
322
- maxDistance = 0;
323
- var index = 0;
324
-
325
- for (i = 0; i < 3; i++) {
326
- distance = max[i].point.getComponent(i) - min[i].point.getComponent(i);
327
-
328
- if (distance > maxDistance) {
329
- maxDistance = distance;
330
- index = i;
331
- }
332
- }
333
-
334
- v0 = min[index];
335
- v1 = max[index]; // 2. The next vertex 'v2' is the one farthest to the line formed by 'v0' and 'v1'
336
-
337
- maxDistance = 0;
338
- line3.set(v0.point, v1.point);
339
-
340
- for (i = 0, l = this.vertices.length; i < l; i++) {
341
- vertex = vertices[i];
342
-
343
- if (vertex !== v0 && vertex !== v1) {
344
- line3.closestPointToPoint(vertex.point, true, closestPoint);
345
- distance = closestPoint.distanceToSquared(vertex.point);
346
-
347
- if (distance > maxDistance) {
348
- maxDistance = distance;
349
- v2 = vertex;
350
- }
351
- }
352
- } // 3. The next vertex 'v3' is the one farthest to the plane 'v0', 'v1', 'v2'
353
-
354
-
355
- maxDistance = -1;
356
- plane.setFromCoplanarPoints(v0.point, v1.point, v2.point);
357
-
358
- for (i = 0, l = this.vertices.length; i < l; i++) {
359
- vertex = vertices[i];
360
-
361
- if (vertex !== v0 && vertex !== v1 && vertex !== v2) {
362
- distance = Math.abs(plane.distanceToPoint(vertex.point));
363
-
151
+ }
152
+ return this;
153
+ }
154
+ resolveUnassignedPoints(newFaces) {
155
+ if (this.unassigned.isEmpty() === false) {
156
+ let vertex = this.unassigned.first();
157
+ do {
158
+ const nextVertex = vertex.next;
159
+ let maxDistance = this.tolerance;
160
+ let maxFace = null;
161
+ for (let i = 0; i < newFaces.length; i++) {
162
+ const face = newFaces[i];
163
+ if (face.mark === Visible) {
164
+ const distance = face.distanceToPoint(vertex.point);
364
165
  if (distance > maxDistance) {
365
166
  maxDistance = distance;
366
- v3 = vertex;
167
+ maxFace = face;
367
168
  }
169
+ if (maxDistance > 1e3 * this.tolerance)
170
+ break;
368
171
  }
369
172
  }
370
-
371
- var faces = [];
372
-
373
- if (plane.distanceToPoint(v3.point) < 0) {
374
- // the face is not able to see the point so 'plane.normal' is pointing outside the tetrahedron
375
- faces.push(Face.create(v0, v1, v2), Face.create(v3, v1, v0), Face.create(v3, v2, v1), Face.create(v3, v0, v2)); // set the twin edge
376
-
377
- for (i = 0; i < 3; i++) {
378
- j = (i + 1) % 3; // join face[ i ] i > 0, with the first face
379
-
380
- faces[i + 1].getEdge(2).setTwin(faces[0].getEdge(j)); // join face[ i ] with face[ i + 1 ], 1 <= i <= 3
381
-
382
- faces[i + 1].getEdge(1).setTwin(faces[j + 1].getEdge(0));
383
- }
384
- } else {
385
- // the face is able to see the point so 'plane.normal' is pointing inside the tetrahedron
386
- faces.push(Face.create(v0, v2, v1), Face.create(v3, v0, v1), Face.create(v3, v1, v2), Face.create(v3, v2, v0)); // set the twin edge
387
-
388
- for (i = 0; i < 3; i++) {
389
- j = (i + 1) % 3; // join face[ i ] i > 0, with the first face
390
-
391
- faces[i + 1].getEdge(2).setTwin(faces[0].getEdge((3 - i) % 3)); // join face[ i ] with face[ i + 1 ]
392
-
393
- faces[i + 1].getEdge(0).setTwin(faces[j + 1].getEdge(1));
394
- }
395
- } // the initial hull is the tetrahedron
396
-
397
-
398
- for (i = 0; i < 4; i++) {
399
- this.faces.push(faces[i]);
400
- } // initial assignment of vertices to the faces of the tetrahedron
401
-
402
-
403
- for (i = 0, l = vertices.length; i < l; i++) {
404
- vertex = vertices[i];
405
-
406
- if (vertex !== v0 && vertex !== v1 && vertex !== v2 && vertex !== v3) {
407
- maxDistance = this.tolerance;
408
- var maxFace = null;
409
-
410
- for (j = 0; j < 4; j++) {
411
- distance = this.faces[j].distanceToPoint(vertex.point);
412
-
413
- if (distance > maxDistance) {
414
- maxDistance = distance;
415
- maxFace = this.faces[j];
416
- }
417
- }
418
-
419
- if (maxFace !== null) {
420
- this.addVertexToFace(vertex, maxFace);
421
- }
422
- }
173
+ if (maxFace !== null) {
174
+ this.addVertexToFace(vertex, maxFace);
423
175
  }
424
-
425
- return this;
426
- };
427
- }(),
428
- // Removes inactive faces
429
- reindexFaces: function () {
430
- var activeFaces = [];
431
-
432
- for (let i = 0; i < this.faces.length; i++) {
433
- var face = this.faces[i];
434
-
435
- if (face.mark === Visible) {
436
- activeFaces.push(face);
176
+ vertex = nextVertex;
177
+ } while (vertex !== null);
178
+ }
179
+ return this;
180
+ }
181
+ computeExtremes() {
182
+ const min = new THREE.Vector3();
183
+ const max = new THREE.Vector3();
184
+ const minVertices = [];
185
+ const maxVertices = [];
186
+ for (let i = 0; i < 3; i++) {
187
+ minVertices[i] = maxVertices[i] = this.vertices[0];
188
+ }
189
+ min.copy(this.vertices[0].point);
190
+ max.copy(this.vertices[0].point);
191
+ for (let i = 0, l = this.vertices.length; i < l; i++) {
192
+ const vertex = this.vertices[i];
193
+ const point = vertex.point;
194
+ for (let j = 0; j < 3; j++) {
195
+ if (point.getComponent(j) < min.getComponent(j)) {
196
+ min.setComponent(j, point.getComponent(j));
197
+ minVertices[j] = vertex;
437
198
  }
438
199
  }
439
-
440
- this.faces = activeFaces;
441
- return this;
442
- },
443
- // Finds the next vertex to create faces with the current hull
444
- nextVertexToAdd: function () {
445
- // if the 'assigned' list of vertices is empty, no vertices are left. return with 'undefined'
446
- if (this.assigned.isEmpty() === false) {
447
- var eyeVertex,
448
- maxDistance = 0; // grap the first available face and start with the first visible vertex of that face
449
-
450
- var eyeFace = this.assigned.first().face;
451
- var vertex = eyeFace.outside; // now calculate the farthest vertex that face can see
452
-
453
- do {
454
- var distance = eyeFace.distanceToPoint(vertex.point);
455
-
200
+ for (let j = 0; j < 3; j++) {
201
+ if (point.getComponent(j) > max.getComponent(j)) {
202
+ max.setComponent(j, point.getComponent(j));
203
+ maxVertices[j] = vertex;
204
+ }
205
+ }
206
+ }
207
+ this.tolerance = 3 * Number.EPSILON * (Math.max(Math.abs(min.x), Math.abs(max.x)) + Math.max(Math.abs(min.y), Math.abs(max.y)) + Math.max(Math.abs(min.z), Math.abs(max.z)));
208
+ return { min: minVertices, max: maxVertices };
209
+ }
210
+ computeInitialHull() {
211
+ const vertices = this.vertices;
212
+ const extremes = this.computeExtremes();
213
+ const min = extremes.min;
214
+ const max = extremes.max;
215
+ let maxDistance = 0;
216
+ let index = 0;
217
+ for (let i = 0; i < 3; i++) {
218
+ const distance = max[i].point.getComponent(i) - min[i].point.getComponent(i);
219
+ if (distance > maxDistance) {
220
+ maxDistance = distance;
221
+ index = i;
222
+ }
223
+ }
224
+ const v0 = min[index];
225
+ const v1 = max[index];
226
+ let v2;
227
+ let v3;
228
+ maxDistance = 0;
229
+ _line3.set(v0.point, v1.point);
230
+ for (let i = 0, l = this.vertices.length; i < l; i++) {
231
+ const vertex = vertices[i];
232
+ if (vertex !== v0 && vertex !== v1) {
233
+ _line3.closestPointToPoint(vertex.point, true, _closestPoint);
234
+ const distance = _closestPoint.distanceToSquared(vertex.point);
235
+ if (distance > maxDistance) {
236
+ maxDistance = distance;
237
+ v2 = vertex;
238
+ }
239
+ }
240
+ }
241
+ maxDistance = -1;
242
+ _plane.setFromCoplanarPoints(v0.point, v1.point, v2.point);
243
+ for (let i = 0, l = this.vertices.length; i < l; i++) {
244
+ const vertex = vertices[i];
245
+ if (vertex !== v0 && vertex !== v1 && vertex !== v2) {
246
+ const distance = Math.abs(_plane.distanceToPoint(vertex.point));
247
+ if (distance > maxDistance) {
248
+ maxDistance = distance;
249
+ v3 = vertex;
250
+ }
251
+ }
252
+ }
253
+ const faces = [];
254
+ if (_plane.distanceToPoint(v3.point) < 0) {
255
+ faces.push(Face.create(v0, v1, v2), Face.create(v3, v1, v0), Face.create(v3, v2, v1), Face.create(v3, v0, v2));
256
+ for (let i = 0; i < 3; i++) {
257
+ const j = (i + 1) % 3;
258
+ faces[i + 1].getEdge(2).setTwin(faces[0].getEdge(j));
259
+ faces[i + 1].getEdge(1).setTwin(faces[j + 1].getEdge(0));
260
+ }
261
+ } else {
262
+ faces.push(Face.create(v0, v2, v1), Face.create(v3, v0, v1), Face.create(v3, v1, v2), Face.create(v3, v2, v0));
263
+ for (let i = 0; i < 3; i++) {
264
+ const j = (i + 1) % 3;
265
+ faces[i + 1].getEdge(2).setTwin(faces[0].getEdge((3 - i) % 3));
266
+ faces[i + 1].getEdge(0).setTwin(faces[j + 1].getEdge(1));
267
+ }
268
+ }
269
+ for (let i = 0; i < 4; i++) {
270
+ this.faces.push(faces[i]);
271
+ }
272
+ for (let i = 0, l = vertices.length; i < l; i++) {
273
+ const vertex = vertices[i];
274
+ if (vertex !== v0 && vertex !== v1 && vertex !== v2 && vertex !== v3) {
275
+ maxDistance = this.tolerance;
276
+ let maxFace = null;
277
+ for (let j = 0; j < 4; j++) {
278
+ const distance = this.faces[j].distanceToPoint(vertex.point);
456
279
  if (distance > maxDistance) {
457
280
  maxDistance = distance;
458
- eyeVertex = vertex;
281
+ maxFace = this.faces[j];
459
282
  }
460
-
461
- vertex = vertex.next;
462
- } while (vertex !== null && vertex.face === eyeFace);
463
-
464
- return eyeVertex;
283
+ }
284
+ if (maxFace !== null) {
285
+ this.addVertexToFace(vertex, maxFace);
286
+ }
465
287
  }
466
- },
467
- // Computes a chain of half edges in CCW order called the 'horizon'.
468
- // For an edge to be part of the horizon it must join a face that can see
469
- // 'eyePoint' and a face that cannot see 'eyePoint'.
470
- computeHorizon: function (eyePoint, crossEdge, face, horizon) {
471
- // moves face's vertices to the 'unassigned' vertex list
472
- this.deleteFaceVertices(face);
473
- face.mark = Deleted;
474
- var edge;
475
-
476
- if (crossEdge === null) {
477
- edge = crossEdge = face.getEdge(0);
478
- } else {
479
- // start from the next edge since 'crossEdge' was already analyzed
480
- // (actually 'crossEdge.twin' was the edge who called this method recursively)
481
- edge = crossEdge.next;
288
+ }
289
+ return this;
290
+ }
291
+ reindexFaces() {
292
+ const activeFaces = [];
293
+ for (let i = 0; i < this.faces.length; i++) {
294
+ const face = this.faces[i];
295
+ if (face.mark === Visible) {
296
+ activeFaces.push(face);
482
297
  }
483
-
298
+ }
299
+ this.faces = activeFaces;
300
+ return this;
301
+ }
302
+ nextVertexToAdd() {
303
+ if (this.assigned.isEmpty() === false) {
304
+ let eyeVertex, maxDistance = 0;
305
+ const eyeFace = this.assigned.first().face;
306
+ let vertex = eyeFace.outside;
484
307
  do {
485
- var twinEdge = edge.twin;
486
- var oppositeFace = twinEdge.face;
487
-
488
- if (oppositeFace.mark === Visible) {
489
- if (oppositeFace.distanceToPoint(eyePoint) > this.tolerance) {
490
- // the opposite face can see the vertex, so proceed with next edge
491
- this.computeHorizon(eyePoint, twinEdge, oppositeFace, horizon);
492
- } else {
493
- // the opposite face can't see the vertex, so this edge is part of the horizon
494
- horizon.push(edge);
495
- }
308
+ const distance = eyeFace.distanceToPoint(vertex.point);
309
+ if (distance > maxDistance) {
310
+ maxDistance = distance;
311
+ eyeVertex = vertex;
496
312
  }
497
-
498
- edge = edge.next;
499
- } while (edge !== crossEdge);
500
-
501
- return this;
502
- },
503
- // Creates a face with the vertices 'eyeVertex.point', 'horizonEdge.tail' and 'horizonEdge.head' in CCW order
504
- addAdjoiningFace: function (eyeVertex, horizonEdge) {
505
- // all the half edges are created in ccw order thus the face is always pointing outside the hull
506
- var face = Face.create(eyeVertex, horizonEdge.tail(), horizonEdge.head());
507
- this.faces.push(face); // join face.getEdge( - 1 ) with the horizon's opposite edge face.getEdge( - 1 ) = face.getEdge( 2 )
508
-
509
- face.getEdge(-1).setTwin(horizonEdge.twin);
510
- return face.getEdge(0); // the half edge whose vertex is the eyeVertex
511
- },
512
- // Adds 'horizon.length' faces to the hull, each face will be linked with the
513
- // horizon opposite face and the face on the left/right
514
- addNewFaces: function (eyeVertex, horizon) {
515
- this.newFaces = [];
516
- var firstSideEdge = null;
517
- var previousSideEdge = null;
518
-
519
- for (let i = 0; i < horizon.length; i++) {
520
- var horizonEdge = horizon[i]; // returns the right side edge
521
-
522
- var sideEdge = this.addAdjoiningFace(eyeVertex, horizonEdge);
523
-
524
- if (firstSideEdge === null) {
525
- firstSideEdge = sideEdge;
313
+ vertex = vertex.next;
314
+ } while (vertex !== null && vertex.face === eyeFace);
315
+ return eyeVertex;
316
+ }
317
+ }
318
+ computeHorizon(eyePoint, crossEdge, face, horizon) {
319
+ this.deleteFaceVertices(face);
320
+ face.mark = Deleted;
321
+ let edge;
322
+ if (crossEdge === null) {
323
+ edge = crossEdge = face.getEdge(0);
324
+ } else {
325
+ edge = crossEdge.next;
326
+ }
327
+ do {
328
+ const twinEdge = edge.twin;
329
+ const oppositeFace = twinEdge.face;
330
+ if (oppositeFace.mark === Visible) {
331
+ if (oppositeFace.distanceToPoint(eyePoint) > this.tolerance) {
332
+ this.computeHorizon(eyePoint, twinEdge, oppositeFace, horizon);
526
333
  } else {
527
- // joins face.getEdge( 1 ) with previousFace.getEdge( 0 )
528
- sideEdge.next.setTwin(previousSideEdge);
334
+ horizon.push(edge);
529
335
  }
530
-
531
- this.newFaces.push(sideEdge.face);
532
- previousSideEdge = sideEdge;
533
- } // perform final join of new faces
534
-
535
-
536
- firstSideEdge.next.setTwin(previousSideEdge);
537
- return this;
538
- },
539
- // Adds a vertex to the hull
540
- addVertexToHull: function (eyeVertex) {
541
- var horizon = [];
542
- this.unassigned.clear(); // remove 'eyeVertex' from 'eyeVertex.face' so that it can't be added to the 'unassigned' vertex list
543
-
544
- this.removeVertexFromFace(eyeVertex, eyeVertex.face);
545
- this.computeHorizon(eyeVertex.point, null, eyeVertex.face, horizon);
546
- this.addNewFaces(eyeVertex, horizon); // reassign 'unassigned' vertices to the new faces
547
-
548
- this.resolveUnassignedPoints(this.newFaces);
549
- return this;
550
- },
551
- cleanup: function () {
552
- this.assigned.clear();
553
- this.unassigned.clear();
554
- this.newFaces = [];
555
- return this;
556
- },
557
- compute: function () {
558
- var vertex;
559
- this.computeInitialHull(); // add all available vertices gradually to the hull
560
-
561
- while ((vertex = this.nextVertexToAdd()) !== undefined) {
562
- this.addVertexToHull(vertex);
563
336
  }
564
-
565
- this.reindexFaces();
566
- this.cleanup();
567
- return this;
568
- }
569
- }); //
570
-
571
- function Face() {
572
- this.normal = new Vector3();
573
- this.midpoint = new Vector3();
337
+ edge = edge.next;
338
+ } while (edge !== crossEdge);
339
+ return this;
340
+ }
341
+ addAdjoiningFace(eyeVertex, horizonEdge) {
342
+ const face = Face.create(eyeVertex, horizonEdge.tail(), horizonEdge.head());
343
+ this.faces.push(face);
344
+ face.getEdge(-1).setTwin(horizonEdge.twin);
345
+ return face.getEdge(0);
346
+ }
347
+ addNewFaces(eyeVertex, horizon) {
348
+ this.newFaces = [];
349
+ let firstSideEdge = null;
350
+ let previousSideEdge = null;
351
+ for (let i = 0; i < horizon.length; i++) {
352
+ const horizonEdge = horizon[i];
353
+ const sideEdge = this.addAdjoiningFace(eyeVertex, horizonEdge);
354
+ if (firstSideEdge === null) {
355
+ firstSideEdge = sideEdge;
356
+ } else {
357
+ sideEdge.next.setTwin(previousSideEdge);
358
+ }
359
+ this.newFaces.push(sideEdge.face);
360
+ previousSideEdge = sideEdge;
361
+ }
362
+ firstSideEdge.next.setTwin(previousSideEdge);
363
+ return this;
364
+ }
365
+ addVertexToHull(eyeVertex) {
366
+ const horizon = [];
367
+ this.unassigned.clear();
368
+ this.removeVertexFromFace(eyeVertex, eyeVertex.face);
369
+ this.computeHorizon(eyeVertex.point, null, eyeVertex.face, horizon);
370
+ this.addNewFaces(eyeVertex, horizon);
371
+ this.resolveUnassignedPoints(this.newFaces);
372
+ return this;
373
+ }
374
+ cleanup() {
375
+ this.assigned.clear();
376
+ this.unassigned.clear();
377
+ this.newFaces = [];
378
+ return this;
379
+ }
380
+ compute() {
381
+ let vertex;
382
+ this.computeInitialHull();
383
+ while ((vertex = this.nextVertexToAdd()) !== void 0) {
384
+ this.addVertexToHull(vertex);
385
+ }
386
+ this.reindexFaces();
387
+ this.cleanup();
388
+ return this;
389
+ }
390
+ }
391
+ class Face {
392
+ constructor() {
393
+ this.normal = new THREE.Vector3();
394
+ this.midpoint = new THREE.Vector3();
574
395
  this.area = 0;
575
- this.constant = 0; // signed distance from face to the origin
576
-
577
- this.outside = null; // reference to a vertex in a vertex list this face can see
578
-
396
+ this.constant = 0;
397
+ this.outside = null;
579
398
  this.mark = Visible;
580
399
  this.edge = null;
581
400
  }
582
-
583
- Object.assign(Face, {
584
- create: function (a, b, c) {
585
- var face = new Face();
586
- var e0 = new HalfEdge(a, face);
587
- var e1 = new HalfEdge(b, face);
588
- var e2 = new HalfEdge(c, face); // join edges
589
-
590
- e0.next = e2.prev = e1;
591
- e1.next = e0.prev = e2;
592
- e2.next = e1.prev = e0; // main half edge reference
593
-
594
- face.edge = e0;
595
- return face.compute();
596
- }
597
- });
598
- Object.assign(Face.prototype, {
599
- getEdge: function (i) {
600
- var edge = this.edge;
601
-
602
- while (i > 0) {
603
- edge = edge.next;
604
- i--;
605
- }
606
-
607
- while (i < 0) {
608
- edge = edge.prev;
609
- i++;
610
- }
611
-
612
- return edge;
613
- },
614
- compute: function () {
615
- var triangle;
616
- return function compute() {
617
- if (triangle === undefined) triangle = new Triangle();
618
- var a = this.edge.tail();
619
- var b = this.edge.head();
620
- var c = this.edge.next.head();
621
- triangle.set(a.point, b.point, c.point);
622
- triangle.getNormal(this.normal);
623
- triangle.getMidpoint(this.midpoint);
624
- this.area = triangle.getArea();
625
- this.constant = this.normal.dot(this.midpoint);
626
- return this;
627
- };
628
- }(),
629
- distanceToPoint: function (point) {
630
- return this.normal.dot(point) - this.constant;
631
- }
632
- }); // Entity for a Doubly-Connected Edge List (DCEL).
633
-
634
- function HalfEdge(vertex, face) {
401
+ static create(a, b, c) {
402
+ const face = new Face();
403
+ const e0 = new HalfEdge(a, face);
404
+ const e1 = new HalfEdge(b, face);
405
+ const e2 = new HalfEdge(c, face);
406
+ e0.next = e2.prev = e1;
407
+ e1.next = e0.prev = e2;
408
+ e2.next = e1.prev = e0;
409
+ face.edge = e0;
410
+ return face.compute();
411
+ }
412
+ getEdge(i) {
413
+ let edge = this.edge;
414
+ while (i > 0) {
415
+ edge = edge.next;
416
+ i--;
417
+ }
418
+ while (i < 0) {
419
+ edge = edge.prev;
420
+ i++;
421
+ }
422
+ return edge;
423
+ }
424
+ compute() {
425
+ const a = this.edge.tail();
426
+ const b = this.edge.head();
427
+ const c = this.edge.next.head();
428
+ _triangle.set(a.point, b.point, c.point);
429
+ _triangle.getNormal(this.normal);
430
+ _triangle.getMidpoint(this.midpoint);
431
+ this.area = _triangle.getArea();
432
+ this.constant = this.normal.dot(this.midpoint);
433
+ return this;
434
+ }
435
+ distanceToPoint(point) {
436
+ return this.normal.dot(point) - this.constant;
437
+ }
438
+ }
439
+ class HalfEdge {
440
+ constructor(vertex, face) {
635
441
  this.vertex = vertex;
636
442
  this.prev = null;
637
443
  this.next = null;
638
444
  this.twin = null;
639
445
  this.face = face;
640
446
  }
641
-
642
- Object.assign(HalfEdge.prototype, {
643
- head: function () {
644
- return this.vertex;
645
- },
646
- tail: function () {
647
- return this.prev ? this.prev.vertex : null;
648
- },
649
- length: function () {
650
- var head = this.head();
651
- var tail = this.tail();
652
-
653
- if (tail !== null) {
654
- return tail.point.distanceTo(head.point);
655
- }
656
-
657
- return -1;
658
- },
659
- lengthSquared: function () {
660
- var head = this.head();
661
- var tail = this.tail();
662
-
663
- if (tail !== null) {
664
- return tail.point.distanceToSquared(head.point);
665
- }
666
-
667
- return -1;
668
- },
669
- setTwin: function (edge) {
670
- this.twin = edge;
671
- edge.twin = this;
672
- return this;
673
- }
674
- }); // A vertex as a double linked list node.
675
-
676
- function VertexNode(point) {
447
+ head() {
448
+ return this.vertex;
449
+ }
450
+ tail() {
451
+ return this.prev ? this.prev.vertex : null;
452
+ }
453
+ length() {
454
+ const head = this.head();
455
+ const tail = this.tail();
456
+ if (tail !== null) {
457
+ return tail.point.distanceTo(head.point);
458
+ }
459
+ return -1;
460
+ }
461
+ lengthSquared() {
462
+ const head = this.head();
463
+ const tail = this.tail();
464
+ if (tail !== null) {
465
+ return tail.point.distanceToSquared(head.point);
466
+ }
467
+ return -1;
468
+ }
469
+ setTwin(edge) {
470
+ this.twin = edge;
471
+ edge.twin = this;
472
+ return this;
473
+ }
474
+ }
475
+ class VertexNode {
476
+ constructor(point) {
677
477
  this.point = point;
678
478
  this.prev = null;
679
479
  this.next = null;
680
- this.face = null; // the face that is able to see this vertex
681
- } // A double linked list that contains vertex nodes.
682
-
683
-
684
- function VertexList() {
480
+ this.face = null;
481
+ }
482
+ }
483
+ class VertexList {
484
+ constructor() {
685
485
  this.head = null;
686
486
  this.tail = null;
687
487
  }
688
-
689
- Object.assign(VertexList.prototype, {
690
- first: function () {
691
- return this.head;
692
- },
693
- last: function () {
694
- return this.tail;
695
- },
696
- clear: function () {
697
- this.head = this.tail = null;
698
- return this;
699
- },
700
- // Inserts a vertex before the target vertex
701
- insertBefore: function (target, vertex) {
702
- vertex.prev = target.prev;
703
- vertex.next = target;
704
-
705
- if (vertex.prev === null) {
706
- this.head = vertex;
707
- } else {
708
- vertex.prev.next = vertex;
709
- }
710
-
711
- target.prev = vertex;
712
- return this;
713
- },
714
- // Inserts a vertex after the target vertex
715
- insertAfter: function (target, vertex) {
716
- vertex.prev = target;
717
- vertex.next = target.next;
718
-
719
- if (vertex.next === null) {
720
- this.tail = vertex;
721
- } else {
722
- vertex.next.prev = vertex;
723
- }
724
-
725
- target.next = vertex;
726
- return this;
727
- },
728
- // Appends a vertex to the end of the linked list
729
- append: function (vertex) {
730
- if (this.head === null) {
731
- this.head = vertex;
732
- } else {
733
- this.tail.next = vertex;
734
- }
735
-
736
- vertex.prev = this.tail;
737
- vertex.next = null; // the tail has no subsequent vertex
738
-
739
- this.tail = vertex;
740
- return this;
741
- },
742
- // Appends a chain of vertices where 'vertex' is the head.
743
- appendChain: function (vertex) {
744
- if (this.head === null) {
745
- this.head = vertex;
746
- } else {
747
- this.tail.next = vertex;
748
- }
749
-
750
- vertex.prev = this.tail; // ensure that the 'tail' reference points to the last vertex of the chain
751
-
752
- while (vertex.next !== null) {
753
- vertex = vertex.next;
754
- }
755
-
488
+ first() {
489
+ return this.head;
490
+ }
491
+ last() {
492
+ return this.tail;
493
+ }
494
+ clear() {
495
+ this.head = this.tail = null;
496
+ return this;
497
+ }
498
+ insertBefore(target, vertex) {
499
+ vertex.prev = target.prev;
500
+ vertex.next = target;
501
+ if (vertex.prev === null) {
502
+ this.head = vertex;
503
+ } else {
504
+ vertex.prev.next = vertex;
505
+ }
506
+ target.prev = vertex;
507
+ return this;
508
+ }
509
+ insertAfter(target, vertex) {
510
+ vertex.prev = target;
511
+ vertex.next = target.next;
512
+ if (vertex.next === null) {
756
513
  this.tail = vertex;
757
- return this;
758
- },
759
- // Removes a vertex from the linked list
760
- remove: function (vertex) {
761
- if (vertex.prev === null) {
762
- this.head = vertex.next;
763
- } else {
764
- vertex.prev.next = vertex.next;
765
- }
766
-
767
- if (vertex.next === null) {
768
- this.tail = vertex.prev;
769
- } else {
770
- vertex.next.prev = vertex.prev;
771
- }
772
-
773
- return this;
774
- },
775
- // Removes a list of vertices whose 'head' is 'a' and whose 'tail' is b
776
- removeSubList: function (a, b) {
777
- if (a.prev === null) {
778
- this.head = b.next;
779
- } else {
780
- a.prev.next = b.next;
781
- }
782
-
783
- if (b.next === null) {
784
- this.tail = a.prev;
785
- } else {
786
- b.next.prev = a.prev;
787
- }
788
-
789
- return this;
790
- },
791
- isEmpty: function () {
792
- return this.head === null;
793
- }
794
- });
795
- return ConvexHull;
796
- }();
797
-
798
- export { ConvexHull };
514
+ } else {
515
+ vertex.next.prev = vertex;
516
+ }
517
+ target.next = vertex;
518
+ return this;
519
+ }
520
+ append(vertex) {
521
+ if (this.head === null) {
522
+ this.head = vertex;
523
+ } else {
524
+ this.tail.next = vertex;
525
+ }
526
+ vertex.prev = this.tail;
527
+ vertex.next = null;
528
+ this.tail = vertex;
529
+ return this;
530
+ }
531
+ appendChain(vertex) {
532
+ if (this.head === null) {
533
+ this.head = vertex;
534
+ } else {
535
+ this.tail.next = vertex;
536
+ }
537
+ vertex.prev = this.tail;
538
+ while (vertex.next !== null) {
539
+ vertex = vertex.next;
540
+ }
541
+ this.tail = vertex;
542
+ return this;
543
+ }
544
+ remove(vertex) {
545
+ if (vertex.prev === null) {
546
+ this.head = vertex.next;
547
+ } else {
548
+ vertex.prev.next = vertex.next;
549
+ }
550
+ if (vertex.next === null) {
551
+ this.tail = vertex.prev;
552
+ } else {
553
+ vertex.next.prev = vertex.prev;
554
+ }
555
+ return this;
556
+ }
557
+ removeSubList(a, b) {
558
+ if (a.prev === null) {
559
+ this.head = b.next;
560
+ } else {
561
+ a.prev.next = b.next;
562
+ }
563
+ if (b.next === null) {
564
+ this.tail = a.prev;
565
+ } else {
566
+ b.next.prev = a.prev;
567
+ }
568
+ return this;
569
+ }
570
+ isEmpty() {
571
+ return this.head === null;
572
+ }
573
+ }
574
+ exports.ConvexHull = ConvexHull;