three-stdlib 2.15.0 → 2.15.2
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- package/animation/AnimationClipCreator.js +32 -52
- package/animation/AnimationClipCreator.mjs +57 -0
- package/animation/CCDIKSolver.js +66 -161
- package/animation/CCDIKSolver.mjs +234 -0
- package/animation/MMDAnimationHelper.js +150 -341
- package/animation/MMDAnimationHelper.mjs +514 -0
- package/animation/MMDPhysics.js +154 -361
- package/animation/MMDPhysics.mjs +769 -0
- package/cameras/CinematicCamera.js +67 -77
- package/cameras/CinematicCamera.mjs +129 -0
- package/controls/ArcballControls.js +544 -1449
- package/controls/ArcballControls.mjs +1737 -0
- package/controls/DeviceOrientationControls.js +52 -97
- package/controls/DeviceOrientationControls.mjs +74 -0
- package/controls/DragControls.js +85 -187
- package/controls/DragControls.mjs +172 -0
- package/controls/FirstPersonControls.js +123 -193
- package/controls/FirstPersonControls.mjs +220 -0
- package/controls/FlyControls.js +82 -152
- package/controls/FlyControls.mjs +239 -0
- package/controls/OrbitControls.js +232 -481
- package/controls/OrbitControls.mjs +731 -0
- package/controls/PointerLockControls.js +63 -99
- package/controls/PointerLockControls.mjs +88 -0
- package/controls/TrackballControls.js +211 -383
- package/controls/TrackballControls.mjs +481 -0
- package/controls/TransformControls.js +575 -782
- package/controls/TransformControls.mjs +1068 -0
- package/controls/experimental/CameraControls.js +329 -609
- package/controls/experimental/CameraControls.mjs +673 -0
- package/csm/CSM.js +47 -108
- package/csm/CSM.mjs +244 -0
- package/csm/CSMFrustum.js +14 -29
- package/csm/CSMFrustum.mjs +75 -0
- package/csm/CSMHelper.js +20 -34
- package/csm/CSMHelper.mjs +114 -0
- package/csm/CSMShader.js +7 -11
- package/csm/CSMShader.mjs +251 -0
- package/curves/CurveExtras.js +73 -115
- package/curves/CurveExtras.mjs +224 -0
- package/curves/NURBSCurve.js +15 -43
- package/curves/NURBSCurve.mjs +35 -0
- package/curves/NURBSSurface.js +11 -27
- package/curves/NURBSSurface.mjs +28 -0
- package/curves/NURBSUtils.js +54 -203
- package/curves/NURBSUtils.mjs +226 -0
- package/deprecated/Geometry.js +191 -486
- package/deprecated/Geometry.mjs +966 -0
- package/effects/AnaglyphEffect.js +95 -60
- package/effects/AnaglyphEffect.mjs +120 -0
- package/effects/AsciiEffect.js +80 -110
- package/effects/AsciiEffect.mjs +173 -0
- package/effects/OutlineEffect.js +121 -204
- package/effects/OutlineEffect.mjs +295 -0
- package/effects/ParallaxBarrierEffect.js +39 -38
- package/effects/ParallaxBarrierEffect.mjs +64 -0
- package/effects/PeppersGhostEffect.js +19 -68
- package/effects/PeppersGhostEffect.mjs +85 -0
- package/effects/StereoEffect.js +12 -16
- package/effects/StereoEffect.mjs +32 -0
- package/environments/RoomEnvironment.js +52 -47
- package/environments/RoomEnvironment.mjs +78 -0
- package/exporters/ColladaExporter.js +115 -241
- package/exporters/ColladaExporter.mjs +299 -0
- package/exporters/DRACOExporter.js +67 -121
- package/exporters/DRACOExporter.mjs +132 -0
- package/exporters/GLTFExporter.js +463 -1014
- package/exporters/GLTFExporter.mjs +1381 -0
- package/exporters/MMDExporter.js +44 -102
- package/exporters/MMDExporter.mjs +102 -0
- package/exporters/OBJExporter.js +78 -140
- package/exporters/OBJExporter.mjs +166 -0
- package/exporters/PLYExporter.js +93 -154
- package/exporters/PLYExporter.mjs +278 -0
- package/exporters/STLExporter.js +30 -81
- package/exporters/STLExporter.mjs +129 -0
- package/exporters/USDZExporter.js +84 -144
- package/exporters/USDZExporter.mjs +328 -0
- package/geometries/BoxLineGeometry.js +7 -14
- package/geometries/BoxLineGeometry.mjs +45 -0
- package/geometries/ConvexGeometry.js +15 -24
- package/geometries/ConvexGeometry.mjs +29 -0
- package/geometries/DecalGeometry.js +108 -162
- package/geometries/DecalGeometry.mjs +184 -0
- package/geometries/LightningStrike.js +101 -294
- package/geometries/LightningStrike.mjs +547 -0
- package/geometries/ParametricGeometries.js +26 -76
- package/geometries/ParametricGeometries.mjs +129 -0
- package/geometries/ParametricGeometry.js +24 -48
- package/geometries/ParametricGeometry.mjs +63 -0
- package/geometries/RoundedBoxGeometry.js +33 -64
- package/geometries/RoundedBoxGeometry.mjs +91 -0
- package/geometries/TeapotGeometry.js +1434 -174
- package/geometries/TeapotGeometry.mjs +1557 -0
- package/geometries/TextGeometry.js +9 -17
- package/geometries/TextGeometry.mjs +23 -0
- package/helpers/LightProbeHelper.js +53 -21
- package/helpers/LightProbeHelper.mjs +72 -0
- package/helpers/PositionalAudioHelper.js +23 -30
- package/helpers/PositionalAudioHelper.mjs +68 -0
- package/helpers/RectAreaLightHelper.js +17 -33
- package/helpers/RectAreaLightHelper.mjs +44 -0
- package/helpers/VertexNormalsHelper.js +20 -41
- package/helpers/VertexNormalsHelper.mjs +54 -0
- package/helpers/VertexTangentsHelper.js +18 -36
- package/helpers/VertexTangentsHelper.mjs +45 -0
- package/index.d.ts +54 -0
- package/index.js +968 -333
- package/index.mjs +968 -0
- package/interactive/SelectionBox.js +31 -46
- package/interactive/SelectionBox.mjs +137 -0
- package/interactive/SelectionHelper.js +16 -21
- package/interactive/SelectionHelper.mjs +54 -0
- package/libs/MeshoptDecoder.js +147 -58
- package/libs/MeshoptDecoder.mjs +210 -0
- package/libs/MotionControllers.js +66 -208
- package/libs/MotionControllers.mjs +261 -0
- package/lights/LightProbeGenerator.js +40 -96
- package/lights/LightProbeGenerator.mjs +145 -0
- package/lights/RectAreaLightUniformsLib.js +32842 -9
- package/lights/RectAreaLightUniformsLib.mjs +32842 -0
- package/lines/Line2.js +9 -12
- package/lines/Line2.mjs +13 -0
- package/lines/LineGeometry.js +7 -19
- package/lines/LineGeometry.mjs +44 -0
- package/lines/LineMaterial.js +51 -89
- package/lines/LineMaterial.mjs +539 -0
- package/lines/LineSegments2.js +56 -165
- package/lines/LineSegments2.mjs +202 -0
- package/lines/LineSegmentsGeometry.js +29 -71
- package/lines/LineSegmentsGeometry.mjs +124 -0
- package/lines/Wireframe.js +15 -29
- package/lines/Wireframe.mjs +31 -0
- package/lines/WireframeGeometry2.js +8 -9
- package/lines/WireframeGeometry2.mjs +13 -0
- package/loaders/3DMLoader.js +234 -469
- package/loaders/3DMLoader.mjs +802 -0
- package/loaders/3MFLoader.js +340 -555
- package/loaders/3MFLoader.mjs +837 -0
- package/loaders/AMFLoader.js +114 -219
- package/loaders/AMFLoader.mjs +284 -0
- package/loaders/AssimpLoader.js +328 -725
- package/loaders/AssimpLoader.mjs +1396 -0
- package/loaders/BVHLoader.js +94 -200
- package/loaders/BVHLoader.mjs +207 -0
- package/loaders/BasisTextureLoader.js +229 -357
- package/loaders/BasisTextureLoader.mjs +474 -0
- package/loaders/ColladaLoader.js +932 -1522
- package/loaders/ColladaLoader.mjs +2403 -0
- package/loaders/DDSLoader.js +42 -108
- package/loaders/DDSLoader.mjs +148 -0
- package/loaders/DRACOLoader.js +103 -210
- package/loaders/DRACOLoader.mjs +340 -0
- package/loaders/EXRLoader.js +461 -809
- package/loaders/EXRLoader.mjs +1351 -0
- package/loaders/FBXLoader.js +842 -1397
- package/loaders/FBXLoader.mjs +2362 -0
- package/loaders/FontLoader.js +33 -66
- package/loaders/FontLoader.mjs +111 -0
- package/loaders/GCodeLoader.js +63 -111
- package/loaders/GCodeLoader.mjs +141 -0
- package/loaders/GLTFLoader.js +771 -1484
- package/loaders/GLTFLoader.mjs +2316 -0
- package/loaders/HDRCubeTextureLoader.js +45 -50
- package/loaders/HDRCubeTextureLoader.mjs +77 -0
- package/loaders/KMZLoader.js +42 -55
- package/loaders/KMZLoader.mjs +75 -0
- package/loaders/KTX2Loader.js +229 -362
- package/loaders/KTX2Loader.mjs +427 -0
- package/loaders/KTXLoader.js +37 -99
- package/loaders/KTXLoader.mjs +87 -0
- package/loaders/LDrawLoader.js +313 -746
- package/loaders/LDrawLoader.mjs +1409 -0
- package/loaders/LUT3dlLoader.js +50 -62
- package/loaders/LUT3dlLoader.mjs +100 -0
- package/loaders/LUTCubeLoader.js +45 -56
- package/loaders/LUTCubeLoader.mjs +104 -0
- package/loaders/LWOLoader.js +227 -339
- package/loaders/LWOLoader.mjs +625 -0
- package/loaders/LottieLoader.js +36 -38
- package/loaders/LottieLoader.mjs +47 -0
- package/loaders/MD2Loader.js +248 -91
- package/loaders/MD2Loader.mjs +359 -0
- package/loaders/MDDLoader.js +25 -45
- package/loaders/MDDLoader.mjs +58 -0
- package/loaders/MMDLoader.js +359 -795
- package/loaders/MMDLoader.mjs +998 -0
- package/loaders/MTLLoader.js +91 -201
- package/loaders/MTLLoader.mjs +280 -0
- package/loaders/NRRDLoader.js +182 -263
- package/loaders/NRRDLoader.mjs +401 -0
- package/loaders/NodeMaterialLoader.js +121 -14
- package/loaders/NodeMaterialLoader.mjs +146 -0
- package/loaders/OBJLoader.js +161 -283
- package/loaders/OBJLoader.mjs +487 -0
- package/loaders/PCDLoader.js +145 -164
- package/loaders/PCDLoader.mjs +248 -0
- package/loaders/PDBLoader.js +45 -63
- package/loaders/PDBLoader.mjs +246 -0
- package/loaders/PLYLoader.js +106 -203
- package/loaders/PLYLoader.mjs +317 -0
- package/loaders/PRWMLoader.js +73 -110
- package/loaders/PRWMLoader.mjs +160 -0
- package/loaders/PVRLoader.js +32 -93
- package/loaders/PVRLoader.mjs +131 -0
- package/loaders/RGBELoader.js +96 -233
- package/loaders/RGBELoader.mjs +244 -0
- package/loaders/RGBMLoader.js +344 -514
- package/loaders/RGBMLoader.mjs +998 -0
- package/loaders/STLLoader.js +59 -165
- package/loaders/STLLoader.mjs +190 -0
- package/loaders/SVGLoader.js +481 -851
- package/loaders/SVGLoader.mjs +1709 -0
- package/loaders/TDSLoader.js +137 -527
- package/loaders/TDSLoader.mjs +480 -0
- package/loaders/TGALoader.js +94 -205
- package/loaders/TGALoader.mjs +285 -0
- package/loaders/TTFLoader.js +58 -79
- package/loaders/TTFLoader.mjs +131 -0
- package/loaders/TiltLoader.js +129 -167
- package/loaders/TiltLoader.mjs +373 -0
- package/loaders/VOXLoader.js +320 -84
- package/loaders/VOXLoader.mjs +431 -0
- package/loaders/VRMLLoader.js +786 -1268
- package/loaders/VRMLLoader.mjs +2093 -0
- package/loaders/VRMLoader.js +23 -31
- package/loaders/VRMLoader.mjs +38 -0
- package/loaders/VTKLoader.js +219 -407
- package/loaders/VTKLoader.mjs +646 -0
- package/loaders/XLoader.js +1083 -1259
- package/loaders/XLoader.mjs +1258 -0
- package/loaders/XYZLoader.js +28 -34
- package/loaders/XYZLoader.mjs +60 -0
- package/loaders/lwo/IFFParser.js +238 -492
- package/loaders/lwo/IFFParser.mjs +697 -0
- package/loaders/lwo/LWO2Parser.js +176 -279
- package/loaders/lwo/LWO2Parser.mjs +327 -0
- package/loaders/lwo/LWO3Parser.js +160 -247
- package/loaders/lwo/LWO3Parser.mjs +298 -0
- package/math/Capsule.js +56 -43
- package/math/Capsule.mjs +100 -0
- package/math/ColorConverter.js +18 -32
- package/math/ColorConverter.mjs +51 -0
- package/math/ConvexHull.js +515 -739
- package/math/ConvexHull.mjs +574 -0
- package/math/ImprovedNoise.js +282 -32
- package/math/ImprovedNoise.mjs +302 -0
- package/math/Lut.js +51 -35
- package/math/Lut.mjs +135 -0
- package/math/MeshSurfaceSampler.js +25 -68
- package/math/MeshSurfaceSampler.mjs +107 -0
- package/math/OBB.js +91 -152
- package/math/OBB.mjs +235 -0
- package/math/Octree.js +76 -139
- package/math/Octree.mjs +278 -0
- package/math/SimplexNoise.js +217 -238
- package/math/SimplexNoise.mjs +425 -0
- package/misc/ConvexObjectBreaker.js +79 -185
- package/misc/ConvexObjectBreaker.mjs +292 -0
- package/misc/GPUComputationRenderer.js +69 -194
- package/misc/GPUComputationRenderer.mjs +171 -0
- package/misc/Gyroscope.js +16 -22
- package/misc/Gyroscope.mjs +35 -0
- package/misc/MD2Character.js +52 -74
- package/misc/MD2Character.mjs +162 -0
- package/misc/MD2CharacterComplex.js +112 -163
- package/misc/MD2CharacterComplex.mjs +328 -0
- package/misc/MorphAnimMesh.js +20 -28
- package/misc/MorphAnimMesh.mjs +40 -0
- package/misc/MorphBlendMesh.js +45 -69
- package/misc/MorphBlendMesh.mjs +179 -0
- package/misc/ProgressiveLightmap.js +70 -187
- package/misc/ProgressiveLightmap.mjs +166 -0
- package/misc/RollerCoaster.js +106 -135
- package/misc/RollerCoaster.mjs +346 -0
- package/misc/TubePainter.js +74 -92
- package/misc/TubePainter.mjs +123 -0
- package/misc/Volume.js +108 -270
- package/misc/Volume.mjs +244 -0
- package/misc/VolumeSlice.js +34 -122
- package/misc/VolumeSlice.mjs +106 -0
- package/misc/WebGL.js +37 -34
- package/misc/WebGL.mjs +74 -0
- package/modifiers/CurveModifier.js +46 -151
- package/modifiers/CurveModifier.mjs +182 -0
- package/modifiers/EdgeSplitModifier.js +46 -90
- package/modifiers/EdgeSplitModifier.mjs +162 -0
- package/modifiers/SimplifyModifier.js +77 -202
- package/modifiers/SimplifyModifier.mjs +282 -0
- package/modifiers/TessellateModifier.js +65 -90
- package/modifiers/TessellateModifier.mjs +206 -0
- package/nodes/Nodes.js +274 -140
- package/nodes/Nodes.mjs +400 -0
- package/nodes/ShaderNode.js +296 -196
- package/nodes/ShaderNode.mjs +408 -0
- package/nodes/accessors/BufferNode.js +4 -8
- package/nodes/accessors/BufferNode.mjs +15 -0
- package/nodes/accessors/CameraNode.js +20 -25
- package/nodes/accessors/CameraNode.mjs +44 -0
- package/nodes/accessors/CubeTextureNode.js +14 -26
- package/nodes/accessors/CubeTextureNode.mjs +42 -0
- package/nodes/accessors/MaterialNode.js +43 -53
- package/nodes/accessors/MaterialNode.mjs +71 -0
- package/nodes/accessors/MaterialReferenceNode.js +3 -6
- package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
- package/nodes/accessors/ModelNode.js +3 -5
- package/nodes/accessors/ModelNode.mjs +9 -0
- package/nodes/accessors/ModelViewProjectionNode.js +14 -13
- package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
- package/nodes/accessors/NormalNode.js +40 -39
- package/nodes/accessors/NormalNode.mjs +62 -0
- package/nodes/accessors/Object3DNode.js +40 -50
- package/nodes/accessors/Object3DNode.mjs +76 -0
- package/nodes/accessors/PointUVNode.js +5 -9
- package/nodes/accessors/PointUVNode.mjs +13 -0
- package/nodes/accessors/PositionNode.js +42 -41
- package/nodes/accessors/PositionNode.mjs +65 -0
- package/nodes/accessors/ReferenceNode.js +10 -17
- package/nodes/accessors/ReferenceNode.mjs +37 -0
- package/nodes/accessors/ReflectNode.js +23 -26
- package/nodes/accessors/ReflectNode.mjs +43 -0
- package/nodes/accessors/SkinningNode.js +46 -48
- package/nodes/accessors/SkinningNode.mjs +58 -0
- package/nodes/accessors/TextureNode.js +14 -29
- package/nodes/accessors/TextureNode.mjs +54 -0
- package/nodes/accessors/UVNode.js +5 -11
- package/nodes/accessors/UVNode.mjs +23 -0
- package/nodes/core/ArrayUniformNode.js +3 -7
- package/nodes/core/ArrayUniformNode.mjs +14 -0
- package/nodes/core/AttributeNode.js +5 -12
- package/nodes/core/AttributeNode.mjs +30 -0
- package/nodes/core/BypassNode.js +5 -12
- package/nodes/core/BypassNode.mjs +22 -0
- package/nodes/core/CodeNode.js +4 -12
- package/nodes/core/CodeNode.mjs +28 -0
- package/nodes/core/ConstNode.js +3 -7
- package/nodes/core/ConstNode.mjs +14 -0
- package/nodes/core/ContextNode.js +3 -8
- package/nodes/core/ContextNode.mjs +22 -0
- package/nodes/core/ExpressionNode.js +5 -9
- package/nodes/core/ExpressionNode.mjs +19 -0
- package/nodes/core/FunctionCallNode.js +6 -15
- package/nodes/core/FunctionCallNode.mjs +37 -0
- package/nodes/core/FunctionNode.js +10 -25
- package/nodes/core/FunctionNode.mjs +56 -0
- package/nodes/core/InputNode.js +12 -23
- package/nodes/core/InputNode.mjs +38 -0
- package/nodes/core/Node.js +35 -75
- package/nodes/core/Node.mjs +139 -0
- package/nodes/core/NodeAttribute.js +2 -4
- package/nodes/core/NodeAttribute.mjs +10 -0
- package/nodes/core/NodeBuilder.js +110 -224
- package/nodes/core/NodeBuilder.mjs +395 -0
- package/nodes/core/NodeCode.js +4 -7
- package/nodes/core/NodeCode.mjs +11 -0
- package/nodes/core/NodeFrame.js +9 -12
- package/nodes/core/NodeFrame.mjs +35 -0
- package/nodes/core/NodeFunctionInput.js +3 -5
- package/nodes/core/NodeFunctionInput.mjs +13 -0
- package/nodes/core/NodeKeywords.js +5 -16
- package/nodes/core/NodeKeywords.mjs +44 -0
- package/nodes/core/NodeUniform.js +3 -7
- package/nodes/core/NodeUniform.mjs +18 -0
- package/nodes/core/NodeUtils.js +39 -43
- package/nodes/core/NodeUtils.mjs +57 -0
- package/nodes/core/NodeVar.js +2 -4
- package/nodes/core/NodeVar.mjs +10 -0
- package/nodes/core/NodeVary.js +2 -4
- package/nodes/core/NodeVary.mjs +10 -0
- package/nodes/core/PropertyNode.js +4 -10
- package/nodes/core/PropertyNode.mjs +21 -0
- package/nodes/core/TempNode.js +5 -11
- package/nodes/core/TempNode.mjs +25 -0
- package/nodes/core/UniformNode.js +4 -10
- package/nodes/core/UniformNode.mjs +23 -0
- package/nodes/core/VarNode.js +3 -11
- package/nodes/core/VarNode.mjs +31 -0
- package/nodes/core/VaryNode.js +6 -15
- package/nodes/core/VaryNode.mjs +30 -0
- package/nodes/core/constants.js +20 -7
- package/nodes/core/constants.mjs +24 -0
- package/nodes/display/ColorSpaceNode.js +34 -38
- package/nodes/display/ColorSpaceNode.mjs +63 -0
- package/nodes/display/NormalMapNode.js +35 -53
- package/nodes/display/NormalMapNode.mjs +54 -0
- package/nodes/fog/FogNode.js +5 -9
- package/nodes/fog/FogNode.mjs +15 -0
- package/nodes/fog/FogRangeNode.js +5 -9
- package/nodes/fog/FogRangeNode.mjs +17 -0
- package/nodes/functions/BSDFs.js +61 -118
- package/nodes/functions/BSDFs.mjs +64 -0
- package/nodes/lights/LightContextNode.js +14 -23
- package/nodes/lights/LightContextNode.mjs +35 -0
- package/nodes/lights/LightNode.js +27 -31
- package/nodes/lights/LightNode.mjs +58 -0
- package/nodes/lights/LightsNode.js +9 -28
- package/nodes/lights/LightsNode.mjs +59 -0
- package/nodes/loaders/NodeLoader.js +27 -42
- package/nodes/loaders/NodeLoader.mjs +66 -0
- package/nodes/loaders/NodeMaterialLoader.js +4 -10
- package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
- package/nodes/loaders/NodeObjectLoader.js +9 -19
- package/nodes/loaders/NodeObjectLoader.mjs +40 -0
- package/nodes/materials/LineBasicNodeMaterial.js +5 -10
- package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
- package/nodes/materials/Materials.js +14 -17
- package/nodes/materials/Materials.mjs +28 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +5 -10
- package/nodes/materials/MeshBasicNodeMaterial.mjs +28 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +5 -8
- package/nodes/materials/MeshStandardNodeMaterial.mjs +41 -0
- package/nodes/materials/NodeMaterial.js +20 -36
- package/nodes/materials/NodeMaterial.mjs +64 -0
- package/nodes/materials/PointsNodeMaterial.js +5 -10
- package/nodes/materials/PointsNodeMaterial.mjs +30 -0
- package/nodes/math/CondNode.js +11 -23
- package/nodes/math/CondNode.mjs +38 -0
- package/nodes/math/MathNode.js +98 -142
- package/nodes/math/MathNode.mjs +163 -0
- package/nodes/math/OperatorNode.js +24 -46
- package/nodes/math/OperatorNode.mjs +103 -0
- package/nodes/procedural/CheckerNode.js +13 -19
- package/nodes/procedural/CheckerNode.mjs +21 -0
- package/nodes/utils/ArrayElementNode.js +4 -8
- package/nodes/utils/ArrayElementNode.mjs +19 -0
- package/nodes/utils/ConvertNode.js +3 -8
- package/nodes/utils/ConvertNode.mjs +25 -0
- package/nodes/utils/JoinNode.js +7 -11
- package/nodes/utils/JoinNode.mjs +26 -0
- package/nodes/utils/MatcapUVNode.js +8 -11
- package/nodes/utils/MatcapUVNode.mjs +16 -0
- package/nodes/utils/OscNode.js +27 -33
- package/nodes/utils/OscNode.mjs +50 -0
- package/nodes/utils/SplitNode.js +6 -20
- package/nodes/utils/SplitNode.mjs +45 -0
- package/nodes/utils/SpriteSheetUVNode.js +23 -23
- package/nodes/utils/SpriteSheetUVNode.mjs +40 -0
- package/nodes/utils/TimerNode.js +20 -24
- package/nodes/utils/TimerNode.mjs +44 -0
- package/objects/GroundProjectedEnv.js +22 -37
- package/objects/GroundProjectedEnv.mjs +130 -0
- package/objects/Lensflare.js +86 -156
- package/objects/Lensflare.mjs +262 -0
- package/objects/LightningStorm.js +38 -102
- package/objects/LightningStorm.mjs +110 -0
- package/objects/MarchingCubes.js +150 -303
- package/objects/MarchingCubes.mjs +457 -0
- package/objects/Reflector.js +50 -72
- package/objects/Reflector.mjs +166 -0
- package/objects/ReflectorForSSRPass.js +80 -131
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package/math/ConvexHull.js
CHANGED
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"use strict";
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Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
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const THREE = require("three");
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const Visible = 0;
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const Deleted = 1;
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const _v1 = new THREE.Vector3();
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class ConvexHull {
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constructor() {
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this.assigned = new VertexList();
|
29
17
|
this.unassigned = new VertexList();
|
30
|
-
this.vertices = [];
|
18
|
+
this.vertices = [];
|
31
19
|
}
|
32
|
-
|
33
|
-
|
34
|
-
setFromPoints: function (points) {
|
35
|
-
if (Array.isArray(points) !== true) {
|
36
|
-
console.error('THREE.ConvexHull: Points parameter is not an array.');
|
37
|
-
}
|
38
|
-
|
39
|
-
if (points.length < 4) {
|
40
|
-
console.error('THREE.ConvexHull: The algorithm needs at least four points.');
|
41
|
-
}
|
42
|
-
|
20
|
+
setFromPoints(points) {
|
21
|
+
if (points.length >= 4) {
|
43
22
|
this.makeEmpty();
|
44
|
-
|
45
23
|
for (let i = 0, l = points.length; i < l; i++) {
|
46
24
|
this.vertices.push(new VertexNode(points[i]));
|
47
25
|
}
|
48
|
-
|
49
26
|
this.compute();
|
50
|
-
|
51
|
-
|
52
|
-
|
53
|
-
|
54
|
-
|
55
|
-
|
56
|
-
|
57
|
-
|
58
|
-
|
59
|
-
if (geometry
|
60
|
-
|
61
|
-
|
62
|
-
|
63
|
-
|
64
|
-
|
65
|
-
|
66
|
-
|
67
|
-
|
68
|
-
|
69
|
-
point.fromBufferAttribute(attribute, i).applyMatrix4(node.matrixWorld);
|
70
|
-
points.push(point);
|
71
|
-
}
|
27
|
+
}
|
28
|
+
return this;
|
29
|
+
}
|
30
|
+
setFromObject(object) {
|
31
|
+
const points = [];
|
32
|
+
object.updateMatrixWorld(true);
|
33
|
+
object.traverse(function(node) {
|
34
|
+
const geometry = node.geometry;
|
35
|
+
if (geometry !== void 0) {
|
36
|
+
if (geometry.isGeometry) {
|
37
|
+
console.error("THREE.ConvexHull no longer supports Geometry. Use THREE.BufferGeometry instead.");
|
38
|
+
return;
|
39
|
+
} else if (geometry.isBufferGeometry) {
|
40
|
+
const attribute = geometry.attributes.position;
|
41
|
+
if (attribute !== void 0) {
|
42
|
+
for (let i = 0, l = attribute.count; i < l; i++) {
|
43
|
+
const point = new THREE.Vector3();
|
44
|
+
point.fromBufferAttribute(attribute, i).applyMatrix4(node.matrixWorld);
|
45
|
+
points.push(point);
|
72
46
|
}
|
73
47
|
}
|
74
48
|
}
|
75
|
-
});
|
76
|
-
return this.setFromPoints(points);
|
77
|
-
},
|
78
|
-
containsPoint: function (point) {
|
79
|
-
var faces = this.faces;
|
80
|
-
|
81
|
-
for (let i = 0, l = faces.length; i < l; i++) {
|
82
|
-
var face = faces[i]; // compute signed distance and check on what half space the point lies
|
83
|
-
|
84
|
-
if (face.distanceToPoint(point) > this.tolerance) return false;
|
85
|
-
}
|
86
|
-
|
87
|
-
return true;
|
88
|
-
},
|
89
|
-
intersectRay: function (ray, target) {
|
90
|
-
// based on "Fast Ray-Convex Polyhedron Intersection" by Eric Haines, GRAPHICS GEMS II
|
91
|
-
var faces = this.faces;
|
92
|
-
var tNear = -Infinity;
|
93
|
-
var tFar = Infinity;
|
94
|
-
|
95
|
-
for (let i = 0, l = faces.length; i < l; i++) {
|
96
|
-
var face = faces[i]; // interpret faces as planes for the further computation
|
97
|
-
|
98
|
-
var vN = face.distanceToPoint(ray.origin);
|
99
|
-
var vD = face.normal.dot(ray.direction); // if the origin is on the positive side of a plane (so the plane can "see" the origin) and
|
100
|
-
// the ray is turned away or parallel to the plane, there is no intersection
|
101
|
-
|
102
|
-
if (vN > 0 && vD >= 0) return null; // compute the distance from the ray’s origin to the intersection with the plane
|
103
|
-
|
104
|
-
var t = vD !== 0 ? -vN / vD : 0; // only proceed if the distance is positive. a negative distance means the intersection point
|
105
|
-
// lies "behind" the origin
|
106
|
-
|
107
|
-
if (t <= 0) continue; // now categorized plane as front-facing or back-facing
|
108
|
-
|
109
|
-
if (vD > 0) {
|
110
|
-
// plane faces away from the ray, so this plane is a back-face
|
111
|
-
tFar = Math.min(t, tFar);
|
112
|
-
} else {
|
113
|
-
// front-face
|
114
|
-
tNear = Math.max(t, tNear);
|
115
|
-
}
|
116
|
-
|
117
|
-
if (tNear > tFar) {
|
118
|
-
// if tNear ever is greater than tFar, the ray must miss the convex hull
|
119
|
-
return null;
|
120
|
-
}
|
121
|
-
} // evaluate intersection point
|
122
|
-
// always try tNear first since its the closer intersection point
|
123
|
-
|
124
|
-
|
125
|
-
if (tNear !== -Infinity) {
|
126
|
-
ray.at(tNear, target);
|
127
|
-
} else {
|
128
|
-
ray.at(tFar, target);
|
129
49
|
}
|
130
|
-
|
131
|
-
|
132
|
-
|
133
|
-
|
134
|
-
|
135
|
-
|
136
|
-
|
137
|
-
|
138
|
-
|
139
|
-
|
140
|
-
|
141
|
-
|
142
|
-
|
143
|
-
|
144
|
-
|
145
|
-
|
146
|
-
|
50
|
+
});
|
51
|
+
return this.setFromPoints(points);
|
52
|
+
}
|
53
|
+
containsPoint(point) {
|
54
|
+
const faces = this.faces;
|
55
|
+
for (let i = 0, l = faces.length; i < l; i++) {
|
56
|
+
const face = faces[i];
|
57
|
+
if (face.distanceToPoint(point) > this.tolerance)
|
58
|
+
return false;
|
59
|
+
}
|
60
|
+
return true;
|
61
|
+
}
|
62
|
+
intersectRay(ray, target) {
|
63
|
+
const faces = this.faces;
|
64
|
+
let tNear = -Infinity;
|
65
|
+
let tFar = Infinity;
|
66
|
+
for (let i = 0, l = faces.length; i < l; i++) {
|
67
|
+
const face = faces[i];
|
68
|
+
const vN = face.distanceToPoint(ray.origin);
|
69
|
+
const vD = face.normal.dot(ray.direction);
|
70
|
+
if (vN > 0 && vD >= 0)
|
71
|
+
return null;
|
72
|
+
const t = vD !== 0 ? -vN / vD : 0;
|
73
|
+
if (t <= 0)
|
74
|
+
continue;
|
75
|
+
if (vD > 0) {
|
76
|
+
tFar = Math.min(t, tFar);
|
147
77
|
} else {
|
148
|
-
|
78
|
+
tNear = Math.max(t, tNear);
|
149
79
|
}
|
150
|
-
|
151
|
-
|
152
|
-
return this;
|
153
|
-
},
|
154
|
-
// Removes a vertex from the 'assigned' list of vertices and from the given face
|
155
|
-
removeVertexFromFace: function (vertex, face) {
|
156
|
-
if (vertex === face.outside) {
|
157
|
-
// fix face.outside link
|
158
|
-
if (vertex.next !== null && vertex.next.face === face) {
|
159
|
-
// face has at least 2 outside vertices, move the 'outside' reference
|
160
|
-
face.outside = vertex.next;
|
161
|
-
} else {
|
162
|
-
// vertex was the only outside vertex that face had
|
163
|
-
face.outside = null;
|
164
|
-
}
|
80
|
+
if (tNear > tFar) {
|
81
|
+
return null;
|
165
82
|
}
|
166
|
-
|
167
|
-
|
168
|
-
|
169
|
-
}
|
170
|
-
|
171
|
-
|
172
|
-
|
173
|
-
|
174
|
-
|
175
|
-
|
176
|
-
|
177
|
-
|
178
|
-
|
179
|
-
|
180
|
-
|
181
|
-
|
182
|
-
|
183
|
-
|
83
|
+
}
|
84
|
+
if (tNear !== -Infinity) {
|
85
|
+
ray.at(tNear, target);
|
86
|
+
} else {
|
87
|
+
ray.at(tFar, target);
|
88
|
+
}
|
89
|
+
return target;
|
90
|
+
}
|
91
|
+
intersectsRay(ray) {
|
92
|
+
return this.intersectRay(ray, _v1) !== null;
|
93
|
+
}
|
94
|
+
makeEmpty() {
|
95
|
+
this.faces = [];
|
96
|
+
this.vertices = [];
|
97
|
+
return this;
|
98
|
+
}
|
99
|
+
addVertexToFace(vertex, face) {
|
100
|
+
vertex.face = face;
|
101
|
+
if (face.outside === null) {
|
102
|
+
this.assigned.append(vertex);
|
103
|
+
} else {
|
104
|
+
this.assigned.insertBefore(face.outside, vertex);
|
105
|
+
}
|
106
|
+
face.outside = vertex;
|
107
|
+
return this;
|
108
|
+
}
|
109
|
+
removeVertexFromFace(vertex, face) {
|
110
|
+
if (vertex === face.outside) {
|
111
|
+
if (vertex.next !== null && vertex.next.face === face) {
|
112
|
+
face.outside = vertex.next;
|
113
|
+
} else {
|
184
114
|
face.outside = null;
|
185
|
-
return start;
|
186
115
|
}
|
187
|
-
}
|
188
|
-
|
189
|
-
|
190
|
-
|
191
|
-
|
192
|
-
|
193
|
-
|
194
|
-
|
195
|
-
|
196
|
-
|
197
|
-
// if there's an absorbing face try to assign as many vertices as possible to it
|
198
|
-
var vertex = faceVertices;
|
199
|
-
|
200
|
-
do {
|
201
|
-
// we need to buffer the subsequent vertex at this point because the 'vertex.next' reference
|
202
|
-
// will be changed by upcoming method calls
|
203
|
-
var nextVertex = vertex.next;
|
204
|
-
var distance = absorbingFace.distanceToPoint(vertex.point); // check if 'vertex' is able to see 'absorbingFace'
|
205
|
-
|
206
|
-
if (distance > this.tolerance) {
|
207
|
-
this.addVertexToFace(vertex, absorbingFace);
|
208
|
-
} else {
|
209
|
-
this.unassigned.append(vertex);
|
210
|
-
} // now assign next vertex
|
211
|
-
|
212
|
-
|
213
|
-
vertex = nextVertex;
|
214
|
-
} while (vertex !== null);
|
215
|
-
}
|
116
|
+
}
|
117
|
+
this.assigned.remove(vertex);
|
118
|
+
return this;
|
119
|
+
}
|
120
|
+
removeAllVerticesFromFace(face) {
|
121
|
+
if (face.outside !== null) {
|
122
|
+
const start = face.outside;
|
123
|
+
let end = face.outside;
|
124
|
+
while (end.next !== null && end.next.face === face) {
|
125
|
+
end = end.next;
|
216
126
|
}
|
217
|
-
|
218
|
-
|
219
|
-
|
220
|
-
|
221
|
-
|
222
|
-
|
223
|
-
|
224
|
-
|
127
|
+
this.assigned.removeSubList(start, end);
|
128
|
+
start.prev = end.next = null;
|
129
|
+
face.outside = null;
|
130
|
+
return start;
|
131
|
+
}
|
132
|
+
}
|
133
|
+
deleteFaceVertices(face, absorbingFace) {
|
134
|
+
const faceVertices = this.removeAllVerticesFromFace(face);
|
135
|
+
if (faceVertices !== void 0) {
|
136
|
+
if (absorbingFace === void 0) {
|
137
|
+
this.unassigned.appendChain(faceVertices);
|
138
|
+
} else {
|
139
|
+
let vertex = faceVertices;
|
225
140
|
do {
|
226
|
-
|
227
|
-
|
228
|
-
|
229
|
-
|
230
|
-
|
231
|
-
|
232
|
-
var face = newFaces[i];
|
233
|
-
|
234
|
-
if (face.mark === Visible) {
|
235
|
-
var distance = face.distanceToPoint(vertex.point);
|
236
|
-
|
237
|
-
if (distance > maxDistance) {
|
238
|
-
maxDistance = distance;
|
239
|
-
maxFace = face;
|
240
|
-
}
|
241
|
-
|
242
|
-
if (maxDistance > 1000 * this.tolerance) break;
|
243
|
-
}
|
244
|
-
} // 'maxFace' can be null e.g. if there are identical vertices
|
245
|
-
|
246
|
-
|
247
|
-
if (maxFace !== null) {
|
248
|
-
this.addVertexToFace(vertex, maxFace);
|
141
|
+
const nextVertex = vertex.next;
|
142
|
+
const distance = absorbingFace.distanceToPoint(vertex.point);
|
143
|
+
if (distance > this.tolerance) {
|
144
|
+
this.addVertexToFace(vertex, absorbingFace);
|
145
|
+
} else {
|
146
|
+
this.unassigned.append(vertex);
|
249
147
|
}
|
250
|
-
|
251
148
|
vertex = nextVertex;
|
252
149
|
} while (vertex !== null);
|
253
150
|
}
|
254
|
-
|
255
|
-
|
256
|
-
|
257
|
-
|
258
|
-
|
259
|
-
|
260
|
-
|
261
|
-
|
262
|
-
|
263
|
-
|
264
|
-
|
265
|
-
|
266
|
-
|
267
|
-
|
268
|
-
|
269
|
-
min.copy(this.vertices[0].point);
|
270
|
-
max.copy(this.vertices[0].point); // compute the min/max vertex on all six directions
|
271
|
-
|
272
|
-
for (i = 0, l = this.vertices.length; i < l; i++) {
|
273
|
-
var vertex = this.vertices[i];
|
274
|
-
var point = vertex.point; // update the min coordinates
|
275
|
-
|
276
|
-
for (j = 0; j < 3; j++) {
|
277
|
-
if (point.getComponent(j) < min.getComponent(j)) {
|
278
|
-
min.setComponent(j, point.getComponent(j));
|
279
|
-
minVertices[j] = vertex;
|
280
|
-
}
|
281
|
-
} // update the max coordinates
|
282
|
-
|
283
|
-
|
284
|
-
for (j = 0; j < 3; j++) {
|
285
|
-
if (point.getComponent(j) > max.getComponent(j)) {
|
286
|
-
max.setComponent(j, point.getComponent(j));
|
287
|
-
maxVertices[j] = vertex;
|
288
|
-
}
|
289
|
-
}
|
290
|
-
} // use min/max vectors to compute an optimal epsilon
|
291
|
-
|
292
|
-
|
293
|
-
this.tolerance = 3 * Number.EPSILON * (Math.max(Math.abs(min.x), Math.abs(max.x)) + Math.max(Math.abs(min.y), Math.abs(max.y)) + Math.max(Math.abs(min.z), Math.abs(max.z)));
|
294
|
-
return {
|
295
|
-
min: minVertices,
|
296
|
-
max: maxVertices
|
297
|
-
};
|
298
|
-
},
|
299
|
-
// Computes the initial simplex assigning to its faces all the points
|
300
|
-
// that are candidates to form part of the hull
|
301
|
-
computeInitialHull: function () {
|
302
|
-
var line3, plane, closestPoint;
|
303
|
-
return function computeInitialHull() {
|
304
|
-
if (line3 === undefined) {
|
305
|
-
line3 = new Line3();
|
306
|
-
plane = new Plane();
|
307
|
-
closestPoint = new Vector3();
|
308
|
-
}
|
309
|
-
|
310
|
-
var vertex,
|
311
|
-
vertices = this.vertices;
|
312
|
-
var extremes = this.computeExtremes();
|
313
|
-
var min = extremes.min;
|
314
|
-
var max = extremes.max;
|
315
|
-
var v0, v1, v2, v3;
|
316
|
-
var i, l, j; // 1. Find the two vertices 'v0' and 'v1' with the greatest 1d separation
|
317
|
-
// (max.x - min.x)
|
318
|
-
// (max.y - min.y)
|
319
|
-
// (max.z - min.z)
|
320
|
-
|
321
|
-
var distance,
|
322
|
-
maxDistance = 0;
|
323
|
-
var index = 0;
|
324
|
-
|
325
|
-
for (i = 0; i < 3; i++) {
|
326
|
-
distance = max[i].point.getComponent(i) - min[i].point.getComponent(i);
|
327
|
-
|
328
|
-
if (distance > maxDistance) {
|
329
|
-
maxDistance = distance;
|
330
|
-
index = i;
|
331
|
-
}
|
332
|
-
}
|
333
|
-
|
334
|
-
v0 = min[index];
|
335
|
-
v1 = max[index]; // 2. The next vertex 'v2' is the one farthest to the line formed by 'v0' and 'v1'
|
336
|
-
|
337
|
-
maxDistance = 0;
|
338
|
-
line3.set(v0.point, v1.point);
|
339
|
-
|
340
|
-
for (i = 0, l = this.vertices.length; i < l; i++) {
|
341
|
-
vertex = vertices[i];
|
342
|
-
|
343
|
-
if (vertex !== v0 && vertex !== v1) {
|
344
|
-
line3.closestPointToPoint(vertex.point, true, closestPoint);
|
345
|
-
distance = closestPoint.distanceToSquared(vertex.point);
|
346
|
-
|
347
|
-
if (distance > maxDistance) {
|
348
|
-
maxDistance = distance;
|
349
|
-
v2 = vertex;
|
350
|
-
}
|
351
|
-
}
|
352
|
-
} // 3. The next vertex 'v3' is the one farthest to the plane 'v0', 'v1', 'v2'
|
353
|
-
|
354
|
-
|
355
|
-
maxDistance = -1;
|
356
|
-
plane.setFromCoplanarPoints(v0.point, v1.point, v2.point);
|
357
|
-
|
358
|
-
for (i = 0, l = this.vertices.length; i < l; i++) {
|
359
|
-
vertex = vertices[i];
|
360
|
-
|
361
|
-
if (vertex !== v0 && vertex !== v1 && vertex !== v2) {
|
362
|
-
distance = Math.abs(plane.distanceToPoint(vertex.point));
|
363
|
-
|
151
|
+
}
|
152
|
+
return this;
|
153
|
+
}
|
154
|
+
resolveUnassignedPoints(newFaces) {
|
155
|
+
if (this.unassigned.isEmpty() === false) {
|
156
|
+
let vertex = this.unassigned.first();
|
157
|
+
do {
|
158
|
+
const nextVertex = vertex.next;
|
159
|
+
let maxDistance = this.tolerance;
|
160
|
+
let maxFace = null;
|
161
|
+
for (let i = 0; i < newFaces.length; i++) {
|
162
|
+
const face = newFaces[i];
|
163
|
+
if (face.mark === Visible) {
|
164
|
+
const distance = face.distanceToPoint(vertex.point);
|
364
165
|
if (distance > maxDistance) {
|
365
166
|
maxDistance = distance;
|
366
|
-
|
167
|
+
maxFace = face;
|
367
168
|
}
|
169
|
+
if (maxDistance > 1e3 * this.tolerance)
|
170
|
+
break;
|
368
171
|
}
|
369
172
|
}
|
370
|
-
|
371
|
-
|
372
|
-
|
373
|
-
if (plane.distanceToPoint(v3.point) < 0) {
|
374
|
-
// the face is not able to see the point so 'plane.normal' is pointing outside the tetrahedron
|
375
|
-
faces.push(Face.create(v0, v1, v2), Face.create(v3, v1, v0), Face.create(v3, v2, v1), Face.create(v3, v0, v2)); // set the twin edge
|
376
|
-
|
377
|
-
for (i = 0; i < 3; i++) {
|
378
|
-
j = (i + 1) % 3; // join face[ i ] i > 0, with the first face
|
379
|
-
|
380
|
-
faces[i + 1].getEdge(2).setTwin(faces[0].getEdge(j)); // join face[ i ] with face[ i + 1 ], 1 <= i <= 3
|
381
|
-
|
382
|
-
faces[i + 1].getEdge(1).setTwin(faces[j + 1].getEdge(0));
|
383
|
-
}
|
384
|
-
} else {
|
385
|
-
// the face is able to see the point so 'plane.normal' is pointing inside the tetrahedron
|
386
|
-
faces.push(Face.create(v0, v2, v1), Face.create(v3, v0, v1), Face.create(v3, v1, v2), Face.create(v3, v2, v0)); // set the twin edge
|
387
|
-
|
388
|
-
for (i = 0; i < 3; i++) {
|
389
|
-
j = (i + 1) % 3; // join face[ i ] i > 0, with the first face
|
390
|
-
|
391
|
-
faces[i + 1].getEdge(2).setTwin(faces[0].getEdge((3 - i) % 3)); // join face[ i ] with face[ i + 1 ]
|
392
|
-
|
393
|
-
faces[i + 1].getEdge(0).setTwin(faces[j + 1].getEdge(1));
|
394
|
-
}
|
395
|
-
} // the initial hull is the tetrahedron
|
396
|
-
|
397
|
-
|
398
|
-
for (i = 0; i < 4; i++) {
|
399
|
-
this.faces.push(faces[i]);
|
400
|
-
} // initial assignment of vertices to the faces of the tetrahedron
|
401
|
-
|
402
|
-
|
403
|
-
for (i = 0, l = vertices.length; i < l; i++) {
|
404
|
-
vertex = vertices[i];
|
405
|
-
|
406
|
-
if (vertex !== v0 && vertex !== v1 && vertex !== v2 && vertex !== v3) {
|
407
|
-
maxDistance = this.tolerance;
|
408
|
-
var maxFace = null;
|
409
|
-
|
410
|
-
for (j = 0; j < 4; j++) {
|
411
|
-
distance = this.faces[j].distanceToPoint(vertex.point);
|
412
|
-
|
413
|
-
if (distance > maxDistance) {
|
414
|
-
maxDistance = distance;
|
415
|
-
maxFace = this.faces[j];
|
416
|
-
}
|
417
|
-
}
|
418
|
-
|
419
|
-
if (maxFace !== null) {
|
420
|
-
this.addVertexToFace(vertex, maxFace);
|
421
|
-
}
|
422
|
-
}
|
173
|
+
if (maxFace !== null) {
|
174
|
+
this.addVertexToFace(vertex, maxFace);
|
423
175
|
}
|
424
|
-
|
425
|
-
|
426
|
-
|
427
|
-
|
428
|
-
|
429
|
-
|
430
|
-
|
431
|
-
|
432
|
-
|
433
|
-
|
434
|
-
|
435
|
-
|
436
|
-
|
176
|
+
vertex = nextVertex;
|
177
|
+
} while (vertex !== null);
|
178
|
+
}
|
179
|
+
return this;
|
180
|
+
}
|
181
|
+
computeExtremes() {
|
182
|
+
const min = new THREE.Vector3();
|
183
|
+
const max = new THREE.Vector3();
|
184
|
+
const minVertices = [];
|
185
|
+
const maxVertices = [];
|
186
|
+
for (let i = 0; i < 3; i++) {
|
187
|
+
minVertices[i] = maxVertices[i] = this.vertices[0];
|
188
|
+
}
|
189
|
+
min.copy(this.vertices[0].point);
|
190
|
+
max.copy(this.vertices[0].point);
|
191
|
+
for (let i = 0, l = this.vertices.length; i < l; i++) {
|
192
|
+
const vertex = this.vertices[i];
|
193
|
+
const point = vertex.point;
|
194
|
+
for (let j = 0; j < 3; j++) {
|
195
|
+
if (point.getComponent(j) < min.getComponent(j)) {
|
196
|
+
min.setComponent(j, point.getComponent(j));
|
197
|
+
minVertices[j] = vertex;
|
437
198
|
}
|
438
199
|
}
|
439
|
-
|
440
|
-
|
441
|
-
|
442
|
-
|
443
|
-
|
444
|
-
|
445
|
-
|
446
|
-
|
447
|
-
|
448
|
-
|
449
|
-
|
450
|
-
|
451
|
-
|
452
|
-
|
453
|
-
|
454
|
-
|
455
|
-
|
200
|
+
for (let j = 0; j < 3; j++) {
|
201
|
+
if (point.getComponent(j) > max.getComponent(j)) {
|
202
|
+
max.setComponent(j, point.getComponent(j));
|
203
|
+
maxVertices[j] = vertex;
|
204
|
+
}
|
205
|
+
}
|
206
|
+
}
|
207
|
+
this.tolerance = 3 * Number.EPSILON * (Math.max(Math.abs(min.x), Math.abs(max.x)) + Math.max(Math.abs(min.y), Math.abs(max.y)) + Math.max(Math.abs(min.z), Math.abs(max.z)));
|
208
|
+
return { min: minVertices, max: maxVertices };
|
209
|
+
}
|
210
|
+
computeInitialHull() {
|
211
|
+
const vertices = this.vertices;
|
212
|
+
const extremes = this.computeExtremes();
|
213
|
+
const min = extremes.min;
|
214
|
+
const max = extremes.max;
|
215
|
+
let maxDistance = 0;
|
216
|
+
let index = 0;
|
217
|
+
for (let i = 0; i < 3; i++) {
|
218
|
+
const distance = max[i].point.getComponent(i) - min[i].point.getComponent(i);
|
219
|
+
if (distance > maxDistance) {
|
220
|
+
maxDistance = distance;
|
221
|
+
index = i;
|
222
|
+
}
|
223
|
+
}
|
224
|
+
const v0 = min[index];
|
225
|
+
const v1 = max[index];
|
226
|
+
let v2;
|
227
|
+
let v3;
|
228
|
+
maxDistance = 0;
|
229
|
+
_line3.set(v0.point, v1.point);
|
230
|
+
for (let i = 0, l = this.vertices.length; i < l; i++) {
|
231
|
+
const vertex = vertices[i];
|
232
|
+
if (vertex !== v0 && vertex !== v1) {
|
233
|
+
_line3.closestPointToPoint(vertex.point, true, _closestPoint);
|
234
|
+
const distance = _closestPoint.distanceToSquared(vertex.point);
|
235
|
+
if (distance > maxDistance) {
|
236
|
+
maxDistance = distance;
|
237
|
+
v2 = vertex;
|
238
|
+
}
|
239
|
+
}
|
240
|
+
}
|
241
|
+
maxDistance = -1;
|
242
|
+
_plane.setFromCoplanarPoints(v0.point, v1.point, v2.point);
|
243
|
+
for (let i = 0, l = this.vertices.length; i < l; i++) {
|
244
|
+
const vertex = vertices[i];
|
245
|
+
if (vertex !== v0 && vertex !== v1 && vertex !== v2) {
|
246
|
+
const distance = Math.abs(_plane.distanceToPoint(vertex.point));
|
247
|
+
if (distance > maxDistance) {
|
248
|
+
maxDistance = distance;
|
249
|
+
v3 = vertex;
|
250
|
+
}
|
251
|
+
}
|
252
|
+
}
|
253
|
+
const faces = [];
|
254
|
+
if (_plane.distanceToPoint(v3.point) < 0) {
|
255
|
+
faces.push(Face.create(v0, v1, v2), Face.create(v3, v1, v0), Face.create(v3, v2, v1), Face.create(v3, v0, v2));
|
256
|
+
for (let i = 0; i < 3; i++) {
|
257
|
+
const j = (i + 1) % 3;
|
258
|
+
faces[i + 1].getEdge(2).setTwin(faces[0].getEdge(j));
|
259
|
+
faces[i + 1].getEdge(1).setTwin(faces[j + 1].getEdge(0));
|
260
|
+
}
|
261
|
+
} else {
|
262
|
+
faces.push(Face.create(v0, v2, v1), Face.create(v3, v0, v1), Face.create(v3, v1, v2), Face.create(v3, v2, v0));
|
263
|
+
for (let i = 0; i < 3; i++) {
|
264
|
+
const j = (i + 1) % 3;
|
265
|
+
faces[i + 1].getEdge(2).setTwin(faces[0].getEdge((3 - i) % 3));
|
266
|
+
faces[i + 1].getEdge(0).setTwin(faces[j + 1].getEdge(1));
|
267
|
+
}
|
268
|
+
}
|
269
|
+
for (let i = 0; i < 4; i++) {
|
270
|
+
this.faces.push(faces[i]);
|
271
|
+
}
|
272
|
+
for (let i = 0, l = vertices.length; i < l; i++) {
|
273
|
+
const vertex = vertices[i];
|
274
|
+
if (vertex !== v0 && vertex !== v1 && vertex !== v2 && vertex !== v3) {
|
275
|
+
maxDistance = this.tolerance;
|
276
|
+
let maxFace = null;
|
277
|
+
for (let j = 0; j < 4; j++) {
|
278
|
+
const distance = this.faces[j].distanceToPoint(vertex.point);
|
456
279
|
if (distance > maxDistance) {
|
457
280
|
maxDistance = distance;
|
458
|
-
|
281
|
+
maxFace = this.faces[j];
|
459
282
|
}
|
460
|
-
|
461
|
-
|
462
|
-
|
463
|
-
|
464
|
-
return eyeVertex;
|
283
|
+
}
|
284
|
+
if (maxFace !== null) {
|
285
|
+
this.addVertexToFace(vertex, maxFace);
|
286
|
+
}
|
465
287
|
}
|
466
|
-
}
|
467
|
-
|
468
|
-
|
469
|
-
|
470
|
-
|
471
|
-
|
472
|
-
this.
|
473
|
-
face.mark
|
474
|
-
|
475
|
-
|
476
|
-
if (crossEdge === null) {
|
477
|
-
edge = crossEdge = face.getEdge(0);
|
478
|
-
} else {
|
479
|
-
// start from the next edge since 'crossEdge' was already analyzed
|
480
|
-
// (actually 'crossEdge.twin' was the edge who called this method recursively)
|
481
|
-
edge = crossEdge.next;
|
288
|
+
}
|
289
|
+
return this;
|
290
|
+
}
|
291
|
+
reindexFaces() {
|
292
|
+
const activeFaces = [];
|
293
|
+
for (let i = 0; i < this.faces.length; i++) {
|
294
|
+
const face = this.faces[i];
|
295
|
+
if (face.mark === Visible) {
|
296
|
+
activeFaces.push(face);
|
482
297
|
}
|
483
|
-
|
298
|
+
}
|
299
|
+
this.faces = activeFaces;
|
300
|
+
return this;
|
301
|
+
}
|
302
|
+
nextVertexToAdd() {
|
303
|
+
if (this.assigned.isEmpty() === false) {
|
304
|
+
let eyeVertex, maxDistance = 0;
|
305
|
+
const eyeFace = this.assigned.first().face;
|
306
|
+
let vertex = eyeFace.outside;
|
484
307
|
do {
|
485
|
-
|
486
|
-
|
487
|
-
|
488
|
-
|
489
|
-
if (oppositeFace.distanceToPoint(eyePoint) > this.tolerance) {
|
490
|
-
// the opposite face can see the vertex, so proceed with next edge
|
491
|
-
this.computeHorizon(eyePoint, twinEdge, oppositeFace, horizon);
|
492
|
-
} else {
|
493
|
-
// the opposite face can't see the vertex, so this edge is part of the horizon
|
494
|
-
horizon.push(edge);
|
495
|
-
}
|
308
|
+
const distance = eyeFace.distanceToPoint(vertex.point);
|
309
|
+
if (distance > maxDistance) {
|
310
|
+
maxDistance = distance;
|
311
|
+
eyeVertex = vertex;
|
496
312
|
}
|
497
|
-
|
498
|
-
|
499
|
-
|
500
|
-
|
501
|
-
|
502
|
-
|
503
|
-
|
504
|
-
|
505
|
-
|
506
|
-
|
507
|
-
|
508
|
-
|
509
|
-
|
510
|
-
|
511
|
-
|
512
|
-
|
513
|
-
|
514
|
-
|
515
|
-
|
516
|
-
|
517
|
-
var previousSideEdge = null;
|
518
|
-
|
519
|
-
for (let i = 0; i < horizon.length; i++) {
|
520
|
-
var horizonEdge = horizon[i]; // returns the right side edge
|
521
|
-
|
522
|
-
var sideEdge = this.addAdjoiningFace(eyeVertex, horizonEdge);
|
523
|
-
|
524
|
-
if (firstSideEdge === null) {
|
525
|
-
firstSideEdge = sideEdge;
|
313
|
+
vertex = vertex.next;
|
314
|
+
} while (vertex !== null && vertex.face === eyeFace);
|
315
|
+
return eyeVertex;
|
316
|
+
}
|
317
|
+
}
|
318
|
+
computeHorizon(eyePoint, crossEdge, face, horizon) {
|
319
|
+
this.deleteFaceVertices(face);
|
320
|
+
face.mark = Deleted;
|
321
|
+
let edge;
|
322
|
+
if (crossEdge === null) {
|
323
|
+
edge = crossEdge = face.getEdge(0);
|
324
|
+
} else {
|
325
|
+
edge = crossEdge.next;
|
326
|
+
}
|
327
|
+
do {
|
328
|
+
const twinEdge = edge.twin;
|
329
|
+
const oppositeFace = twinEdge.face;
|
330
|
+
if (oppositeFace.mark === Visible) {
|
331
|
+
if (oppositeFace.distanceToPoint(eyePoint) > this.tolerance) {
|
332
|
+
this.computeHorizon(eyePoint, twinEdge, oppositeFace, horizon);
|
526
333
|
} else {
|
527
|
-
|
528
|
-
sideEdge.next.setTwin(previousSideEdge);
|
334
|
+
horizon.push(edge);
|
529
335
|
}
|
530
|
-
|
531
|
-
this.newFaces.push(sideEdge.face);
|
532
|
-
previousSideEdge = sideEdge;
|
533
|
-
} // perform final join of new faces
|
534
|
-
|
535
|
-
|
536
|
-
firstSideEdge.next.setTwin(previousSideEdge);
|
537
|
-
return this;
|
538
|
-
},
|
539
|
-
// Adds a vertex to the hull
|
540
|
-
addVertexToHull: function (eyeVertex) {
|
541
|
-
var horizon = [];
|
542
|
-
this.unassigned.clear(); // remove 'eyeVertex' from 'eyeVertex.face' so that it can't be added to the 'unassigned' vertex list
|
543
|
-
|
544
|
-
this.removeVertexFromFace(eyeVertex, eyeVertex.face);
|
545
|
-
this.computeHorizon(eyeVertex.point, null, eyeVertex.face, horizon);
|
546
|
-
this.addNewFaces(eyeVertex, horizon); // reassign 'unassigned' vertices to the new faces
|
547
|
-
|
548
|
-
this.resolveUnassignedPoints(this.newFaces);
|
549
|
-
return this;
|
550
|
-
},
|
551
|
-
cleanup: function () {
|
552
|
-
this.assigned.clear();
|
553
|
-
this.unassigned.clear();
|
554
|
-
this.newFaces = [];
|
555
|
-
return this;
|
556
|
-
},
|
557
|
-
compute: function () {
|
558
|
-
var vertex;
|
559
|
-
this.computeInitialHull(); // add all available vertices gradually to the hull
|
560
|
-
|
561
|
-
while ((vertex = this.nextVertexToAdd()) !== undefined) {
|
562
|
-
this.addVertexToHull(vertex);
|
563
336
|
}
|
564
|
-
|
565
|
-
|
566
|
-
|
567
|
-
|
568
|
-
|
569
|
-
|
570
|
-
|
571
|
-
|
572
|
-
|
573
|
-
|
337
|
+
edge = edge.next;
|
338
|
+
} while (edge !== crossEdge);
|
339
|
+
return this;
|
340
|
+
}
|
341
|
+
addAdjoiningFace(eyeVertex, horizonEdge) {
|
342
|
+
const face = Face.create(eyeVertex, horizonEdge.tail(), horizonEdge.head());
|
343
|
+
this.faces.push(face);
|
344
|
+
face.getEdge(-1).setTwin(horizonEdge.twin);
|
345
|
+
return face.getEdge(0);
|
346
|
+
}
|
347
|
+
addNewFaces(eyeVertex, horizon) {
|
348
|
+
this.newFaces = [];
|
349
|
+
let firstSideEdge = null;
|
350
|
+
let previousSideEdge = null;
|
351
|
+
for (let i = 0; i < horizon.length; i++) {
|
352
|
+
const horizonEdge = horizon[i];
|
353
|
+
const sideEdge = this.addAdjoiningFace(eyeVertex, horizonEdge);
|
354
|
+
if (firstSideEdge === null) {
|
355
|
+
firstSideEdge = sideEdge;
|
356
|
+
} else {
|
357
|
+
sideEdge.next.setTwin(previousSideEdge);
|
358
|
+
}
|
359
|
+
this.newFaces.push(sideEdge.face);
|
360
|
+
previousSideEdge = sideEdge;
|
361
|
+
}
|
362
|
+
firstSideEdge.next.setTwin(previousSideEdge);
|
363
|
+
return this;
|
364
|
+
}
|
365
|
+
addVertexToHull(eyeVertex) {
|
366
|
+
const horizon = [];
|
367
|
+
this.unassigned.clear();
|
368
|
+
this.removeVertexFromFace(eyeVertex, eyeVertex.face);
|
369
|
+
this.computeHorizon(eyeVertex.point, null, eyeVertex.face, horizon);
|
370
|
+
this.addNewFaces(eyeVertex, horizon);
|
371
|
+
this.resolveUnassignedPoints(this.newFaces);
|
372
|
+
return this;
|
373
|
+
}
|
374
|
+
cleanup() {
|
375
|
+
this.assigned.clear();
|
376
|
+
this.unassigned.clear();
|
377
|
+
this.newFaces = [];
|
378
|
+
return this;
|
379
|
+
}
|
380
|
+
compute() {
|
381
|
+
let vertex;
|
382
|
+
this.computeInitialHull();
|
383
|
+
while ((vertex = this.nextVertexToAdd()) !== void 0) {
|
384
|
+
this.addVertexToHull(vertex);
|
385
|
+
}
|
386
|
+
this.reindexFaces();
|
387
|
+
this.cleanup();
|
388
|
+
return this;
|
389
|
+
}
|
390
|
+
}
|
391
|
+
class Face {
|
392
|
+
constructor() {
|
393
|
+
this.normal = new THREE.Vector3();
|
394
|
+
this.midpoint = new THREE.Vector3();
|
574
395
|
this.area = 0;
|
575
|
-
this.constant = 0;
|
576
|
-
|
577
|
-
this.outside = null; // reference to a vertex in a vertex list this face can see
|
578
|
-
|
396
|
+
this.constant = 0;
|
397
|
+
this.outside = null;
|
579
398
|
this.mark = Visible;
|
580
399
|
this.edge = null;
|
581
400
|
}
|
582
|
-
|
583
|
-
|
584
|
-
|
585
|
-
|
586
|
-
|
587
|
-
|
588
|
-
|
589
|
-
|
590
|
-
|
591
|
-
|
592
|
-
|
593
|
-
|
594
|
-
|
595
|
-
|
596
|
-
|
597
|
-
|
598
|
-
|
599
|
-
|
600
|
-
|
601
|
-
|
602
|
-
|
603
|
-
|
604
|
-
|
605
|
-
|
606
|
-
|
607
|
-
|
608
|
-
|
609
|
-
|
610
|
-
|
611
|
-
|
612
|
-
|
613
|
-
|
614
|
-
|
615
|
-
|
616
|
-
|
617
|
-
|
618
|
-
|
619
|
-
|
620
|
-
|
621
|
-
|
622
|
-
triangle.getNormal(this.normal);
|
623
|
-
triangle.getMidpoint(this.midpoint);
|
624
|
-
this.area = triangle.getArea();
|
625
|
-
this.constant = this.normal.dot(this.midpoint);
|
626
|
-
return this;
|
627
|
-
};
|
628
|
-
}(),
|
629
|
-
distanceToPoint: function (point) {
|
630
|
-
return this.normal.dot(point) - this.constant;
|
631
|
-
}
|
632
|
-
}); // Entity for a Doubly-Connected Edge List (DCEL).
|
633
|
-
|
634
|
-
function HalfEdge(vertex, face) {
|
401
|
+
static create(a, b, c) {
|
402
|
+
const face = new Face();
|
403
|
+
const e0 = new HalfEdge(a, face);
|
404
|
+
const e1 = new HalfEdge(b, face);
|
405
|
+
const e2 = new HalfEdge(c, face);
|
406
|
+
e0.next = e2.prev = e1;
|
407
|
+
e1.next = e0.prev = e2;
|
408
|
+
e2.next = e1.prev = e0;
|
409
|
+
face.edge = e0;
|
410
|
+
return face.compute();
|
411
|
+
}
|
412
|
+
getEdge(i) {
|
413
|
+
let edge = this.edge;
|
414
|
+
while (i > 0) {
|
415
|
+
edge = edge.next;
|
416
|
+
i--;
|
417
|
+
}
|
418
|
+
while (i < 0) {
|
419
|
+
edge = edge.prev;
|
420
|
+
i++;
|
421
|
+
}
|
422
|
+
return edge;
|
423
|
+
}
|
424
|
+
compute() {
|
425
|
+
const a = this.edge.tail();
|
426
|
+
const b = this.edge.head();
|
427
|
+
const c = this.edge.next.head();
|
428
|
+
_triangle.set(a.point, b.point, c.point);
|
429
|
+
_triangle.getNormal(this.normal);
|
430
|
+
_triangle.getMidpoint(this.midpoint);
|
431
|
+
this.area = _triangle.getArea();
|
432
|
+
this.constant = this.normal.dot(this.midpoint);
|
433
|
+
return this;
|
434
|
+
}
|
435
|
+
distanceToPoint(point) {
|
436
|
+
return this.normal.dot(point) - this.constant;
|
437
|
+
}
|
438
|
+
}
|
439
|
+
class HalfEdge {
|
440
|
+
constructor(vertex, face) {
|
635
441
|
this.vertex = vertex;
|
636
442
|
this.prev = null;
|
637
443
|
this.next = null;
|
638
444
|
this.twin = null;
|
639
445
|
this.face = face;
|
640
446
|
}
|
641
|
-
|
642
|
-
|
643
|
-
|
644
|
-
|
645
|
-
|
646
|
-
|
647
|
-
|
648
|
-
|
649
|
-
|
650
|
-
|
651
|
-
|
652
|
-
|
653
|
-
|
654
|
-
|
655
|
-
|
656
|
-
|
657
|
-
|
658
|
-
|
659
|
-
|
660
|
-
|
661
|
-
|
662
|
-
|
663
|
-
|
664
|
-
|
665
|
-
|
666
|
-
|
667
|
-
|
668
|
-
|
669
|
-
|
670
|
-
|
671
|
-
edge.twin = this;
|
672
|
-
return this;
|
673
|
-
}
|
674
|
-
}); // A vertex as a double linked list node.
|
675
|
-
|
676
|
-
function VertexNode(point) {
|
447
|
+
head() {
|
448
|
+
return this.vertex;
|
449
|
+
}
|
450
|
+
tail() {
|
451
|
+
return this.prev ? this.prev.vertex : null;
|
452
|
+
}
|
453
|
+
length() {
|
454
|
+
const head = this.head();
|
455
|
+
const tail = this.tail();
|
456
|
+
if (tail !== null) {
|
457
|
+
return tail.point.distanceTo(head.point);
|
458
|
+
}
|
459
|
+
return -1;
|
460
|
+
}
|
461
|
+
lengthSquared() {
|
462
|
+
const head = this.head();
|
463
|
+
const tail = this.tail();
|
464
|
+
if (tail !== null) {
|
465
|
+
return tail.point.distanceToSquared(head.point);
|
466
|
+
}
|
467
|
+
return -1;
|
468
|
+
}
|
469
|
+
setTwin(edge) {
|
470
|
+
this.twin = edge;
|
471
|
+
edge.twin = this;
|
472
|
+
return this;
|
473
|
+
}
|
474
|
+
}
|
475
|
+
class VertexNode {
|
476
|
+
constructor(point) {
|
677
477
|
this.point = point;
|
678
478
|
this.prev = null;
|
679
479
|
this.next = null;
|
680
|
-
this.face = null;
|
681
|
-
}
|
682
|
-
|
683
|
-
|
684
|
-
|
480
|
+
this.face = null;
|
481
|
+
}
|
482
|
+
}
|
483
|
+
class VertexList {
|
484
|
+
constructor() {
|
685
485
|
this.head = null;
|
686
486
|
this.tail = null;
|
687
487
|
}
|
688
|
-
|
689
|
-
|
690
|
-
|
691
|
-
|
692
|
-
|
693
|
-
|
694
|
-
|
695
|
-
|
696
|
-
|
697
|
-
|
698
|
-
|
699
|
-
|
700
|
-
|
701
|
-
|
702
|
-
|
703
|
-
|
704
|
-
|
705
|
-
|
706
|
-
|
707
|
-
|
708
|
-
|
709
|
-
|
710
|
-
|
711
|
-
|
712
|
-
|
713
|
-
},
|
714
|
-
// Inserts a vertex after the target vertex
|
715
|
-
insertAfter: function (target, vertex) {
|
716
|
-
vertex.prev = target;
|
717
|
-
vertex.next = target.next;
|
718
|
-
|
719
|
-
if (vertex.next === null) {
|
720
|
-
this.tail = vertex;
|
721
|
-
} else {
|
722
|
-
vertex.next.prev = vertex;
|
723
|
-
}
|
724
|
-
|
725
|
-
target.next = vertex;
|
726
|
-
return this;
|
727
|
-
},
|
728
|
-
// Appends a vertex to the end of the linked list
|
729
|
-
append: function (vertex) {
|
730
|
-
if (this.head === null) {
|
731
|
-
this.head = vertex;
|
732
|
-
} else {
|
733
|
-
this.tail.next = vertex;
|
734
|
-
}
|
735
|
-
|
736
|
-
vertex.prev = this.tail;
|
737
|
-
vertex.next = null; // the tail has no subsequent vertex
|
738
|
-
|
739
|
-
this.tail = vertex;
|
740
|
-
return this;
|
741
|
-
},
|
742
|
-
// Appends a chain of vertices where 'vertex' is the head.
|
743
|
-
appendChain: function (vertex) {
|
744
|
-
if (this.head === null) {
|
745
|
-
this.head = vertex;
|
746
|
-
} else {
|
747
|
-
this.tail.next = vertex;
|
748
|
-
}
|
749
|
-
|
750
|
-
vertex.prev = this.tail; // ensure that the 'tail' reference points to the last vertex of the chain
|
751
|
-
|
752
|
-
while (vertex.next !== null) {
|
753
|
-
vertex = vertex.next;
|
754
|
-
}
|
755
|
-
|
488
|
+
first() {
|
489
|
+
return this.head;
|
490
|
+
}
|
491
|
+
last() {
|
492
|
+
return this.tail;
|
493
|
+
}
|
494
|
+
clear() {
|
495
|
+
this.head = this.tail = null;
|
496
|
+
return this;
|
497
|
+
}
|
498
|
+
insertBefore(target, vertex) {
|
499
|
+
vertex.prev = target.prev;
|
500
|
+
vertex.next = target;
|
501
|
+
if (vertex.prev === null) {
|
502
|
+
this.head = vertex;
|
503
|
+
} else {
|
504
|
+
vertex.prev.next = vertex;
|
505
|
+
}
|
506
|
+
target.prev = vertex;
|
507
|
+
return this;
|
508
|
+
}
|
509
|
+
insertAfter(target, vertex) {
|
510
|
+
vertex.prev = target;
|
511
|
+
vertex.next = target.next;
|
512
|
+
if (vertex.next === null) {
|
756
513
|
this.tail = vertex;
|
757
|
-
|
758
|
-
|
759
|
-
|
760
|
-
|
761
|
-
|
762
|
-
|
763
|
-
|
764
|
-
|
765
|
-
|
766
|
-
|
767
|
-
|
768
|
-
|
769
|
-
|
770
|
-
|
771
|
-
|
772
|
-
|
773
|
-
|
774
|
-
|
775
|
-
|
776
|
-
|
777
|
-
|
778
|
-
|
779
|
-
|
780
|
-
|
781
|
-
|
782
|
-
|
783
|
-
|
784
|
-
|
785
|
-
|
786
|
-
|
787
|
-
|
788
|
-
|
789
|
-
|
790
|
-
}
|
791
|
-
|
792
|
-
|
793
|
-
|
794
|
-
|
795
|
-
|
796
|
-
|
797
|
-
|
798
|
-
|
514
|
+
} else {
|
515
|
+
vertex.next.prev = vertex;
|
516
|
+
}
|
517
|
+
target.next = vertex;
|
518
|
+
return this;
|
519
|
+
}
|
520
|
+
append(vertex) {
|
521
|
+
if (this.head === null) {
|
522
|
+
this.head = vertex;
|
523
|
+
} else {
|
524
|
+
this.tail.next = vertex;
|
525
|
+
}
|
526
|
+
vertex.prev = this.tail;
|
527
|
+
vertex.next = null;
|
528
|
+
this.tail = vertex;
|
529
|
+
return this;
|
530
|
+
}
|
531
|
+
appendChain(vertex) {
|
532
|
+
if (this.head === null) {
|
533
|
+
this.head = vertex;
|
534
|
+
} else {
|
535
|
+
this.tail.next = vertex;
|
536
|
+
}
|
537
|
+
vertex.prev = this.tail;
|
538
|
+
while (vertex.next !== null) {
|
539
|
+
vertex = vertex.next;
|
540
|
+
}
|
541
|
+
this.tail = vertex;
|
542
|
+
return this;
|
543
|
+
}
|
544
|
+
remove(vertex) {
|
545
|
+
if (vertex.prev === null) {
|
546
|
+
this.head = vertex.next;
|
547
|
+
} else {
|
548
|
+
vertex.prev.next = vertex.next;
|
549
|
+
}
|
550
|
+
if (vertex.next === null) {
|
551
|
+
this.tail = vertex.prev;
|
552
|
+
} else {
|
553
|
+
vertex.next.prev = vertex.prev;
|
554
|
+
}
|
555
|
+
return this;
|
556
|
+
}
|
557
|
+
removeSubList(a, b) {
|
558
|
+
if (a.prev === null) {
|
559
|
+
this.head = b.next;
|
560
|
+
} else {
|
561
|
+
a.prev.next = b.next;
|
562
|
+
}
|
563
|
+
if (b.next === null) {
|
564
|
+
this.tail = a.prev;
|
565
|
+
} else {
|
566
|
+
b.next.prev = a.prev;
|
567
|
+
}
|
568
|
+
return this;
|
569
|
+
}
|
570
|
+
isEmpty() {
|
571
|
+
return this.head === null;
|
572
|
+
}
|
573
|
+
}
|
574
|
+
exports.ConvexHull = ConvexHull;
|