three-stdlib 2.15.0 → 2.15.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1222) hide show
  1. package/animation/AnimationClipCreator.js +32 -52
  2. package/animation/AnimationClipCreator.mjs +57 -0
  3. package/animation/CCDIKSolver.js +66 -161
  4. package/animation/CCDIKSolver.mjs +234 -0
  5. package/animation/MMDAnimationHelper.js +150 -341
  6. package/animation/MMDAnimationHelper.mjs +514 -0
  7. package/animation/MMDPhysics.js +154 -361
  8. package/animation/MMDPhysics.mjs +769 -0
  9. package/cameras/CinematicCamera.js +67 -77
  10. package/cameras/CinematicCamera.mjs +129 -0
  11. package/controls/ArcballControls.js +544 -1449
  12. package/controls/ArcballControls.mjs +1737 -0
  13. package/controls/DeviceOrientationControls.js +52 -97
  14. package/controls/DeviceOrientationControls.mjs +74 -0
  15. package/controls/DragControls.js +85 -187
  16. package/controls/DragControls.mjs +172 -0
  17. package/controls/FirstPersonControls.js +123 -193
  18. package/controls/FirstPersonControls.mjs +220 -0
  19. package/controls/FlyControls.js +82 -152
  20. package/controls/FlyControls.mjs +239 -0
  21. package/controls/OrbitControls.js +232 -481
  22. package/controls/OrbitControls.mjs +731 -0
  23. package/controls/PointerLockControls.js +63 -99
  24. package/controls/PointerLockControls.mjs +88 -0
  25. package/controls/TrackballControls.js +211 -383
  26. package/controls/TrackballControls.mjs +481 -0
  27. package/controls/TransformControls.js +575 -782
  28. package/controls/TransformControls.mjs +1068 -0
  29. package/controls/experimental/CameraControls.js +329 -609
  30. package/controls/experimental/CameraControls.mjs +673 -0
  31. package/csm/CSM.js +47 -108
  32. package/csm/CSM.mjs +244 -0
  33. package/csm/CSMFrustum.js +14 -29
  34. package/csm/CSMFrustum.mjs +75 -0
  35. package/csm/CSMHelper.js +20 -34
  36. package/csm/CSMHelper.mjs +114 -0
  37. package/csm/CSMShader.js +7 -11
  38. package/csm/CSMShader.mjs +251 -0
  39. package/curves/CurveExtras.js +73 -115
  40. package/curves/CurveExtras.mjs +224 -0
  41. package/curves/NURBSCurve.js +15 -43
  42. package/curves/NURBSCurve.mjs +35 -0
  43. package/curves/NURBSSurface.js +11 -27
  44. package/curves/NURBSSurface.mjs +28 -0
  45. package/curves/NURBSUtils.js +54 -203
  46. package/curves/NURBSUtils.mjs +226 -0
  47. package/deprecated/Geometry.js +191 -486
  48. package/deprecated/Geometry.mjs +966 -0
  49. package/effects/AnaglyphEffect.js +95 -60
  50. package/effects/AnaglyphEffect.mjs +120 -0
  51. package/effects/AsciiEffect.js +80 -110
  52. package/effects/AsciiEffect.mjs +173 -0
  53. package/effects/OutlineEffect.js +121 -204
  54. package/effects/OutlineEffect.mjs +295 -0
  55. package/effects/ParallaxBarrierEffect.js +39 -38
  56. package/effects/ParallaxBarrierEffect.mjs +64 -0
  57. package/effects/PeppersGhostEffect.js +19 -68
  58. package/effects/PeppersGhostEffect.mjs +85 -0
  59. package/effects/StereoEffect.js +12 -16
  60. package/effects/StereoEffect.mjs +32 -0
  61. package/environments/RoomEnvironment.js +52 -47
  62. package/environments/RoomEnvironment.mjs +78 -0
  63. package/exporters/ColladaExporter.js +115 -241
  64. package/exporters/ColladaExporter.mjs +299 -0
  65. package/exporters/DRACOExporter.js +67 -121
  66. package/exporters/DRACOExporter.mjs +132 -0
  67. package/exporters/GLTFExporter.js +463 -1014
  68. package/exporters/GLTFExporter.mjs +1381 -0
  69. package/exporters/MMDExporter.js +44 -102
  70. package/exporters/MMDExporter.mjs +102 -0
  71. package/exporters/OBJExporter.js +78 -140
  72. package/exporters/OBJExporter.mjs +166 -0
  73. package/exporters/PLYExporter.js +93 -154
  74. package/exporters/PLYExporter.mjs +278 -0
  75. package/exporters/STLExporter.js +30 -81
  76. package/exporters/STLExporter.mjs +129 -0
  77. package/exporters/USDZExporter.js +84 -144
  78. package/exporters/USDZExporter.mjs +328 -0
  79. package/geometries/BoxLineGeometry.js +7 -14
  80. package/geometries/BoxLineGeometry.mjs +45 -0
  81. package/geometries/ConvexGeometry.js +15 -24
  82. package/geometries/ConvexGeometry.mjs +29 -0
  83. package/geometries/DecalGeometry.js +108 -162
  84. package/geometries/DecalGeometry.mjs +184 -0
  85. package/geometries/LightningStrike.js +101 -294
  86. package/geometries/LightningStrike.mjs +547 -0
  87. package/geometries/ParametricGeometries.js +26 -76
  88. package/geometries/ParametricGeometries.mjs +129 -0
  89. package/geometries/ParametricGeometry.js +24 -48
  90. package/geometries/ParametricGeometry.mjs +63 -0
  91. package/geometries/RoundedBoxGeometry.js +33 -64
  92. package/geometries/RoundedBoxGeometry.mjs +91 -0
  93. package/geometries/TeapotGeometry.js +1434 -174
  94. package/geometries/TeapotGeometry.mjs +1557 -0
  95. package/geometries/TextGeometry.js +9 -17
  96. package/geometries/TextGeometry.mjs +23 -0
  97. package/helpers/LightProbeHelper.js +53 -21
  98. package/helpers/LightProbeHelper.mjs +72 -0
  99. package/helpers/PositionalAudioHelper.js +23 -30
  100. package/helpers/PositionalAudioHelper.mjs +68 -0
  101. package/helpers/RectAreaLightHelper.js +17 -33
  102. package/helpers/RectAreaLightHelper.mjs +44 -0
  103. package/helpers/VertexNormalsHelper.js +20 -41
  104. package/helpers/VertexNormalsHelper.mjs +54 -0
  105. package/helpers/VertexTangentsHelper.js +18 -36
  106. package/helpers/VertexTangentsHelper.mjs +45 -0
  107. package/index.d.ts +54 -0
  108. package/index.js +968 -333
  109. package/index.mjs +968 -0
  110. package/interactive/SelectionBox.js +31 -46
  111. package/interactive/SelectionBox.mjs +137 -0
  112. package/interactive/SelectionHelper.js +16 -21
  113. package/interactive/SelectionHelper.mjs +54 -0
  114. package/libs/MeshoptDecoder.js +147 -58
  115. package/libs/MeshoptDecoder.mjs +210 -0
  116. package/libs/MotionControllers.js +66 -208
  117. package/libs/MotionControllers.mjs +261 -0
  118. package/lights/LightProbeGenerator.js +40 -96
  119. package/lights/LightProbeGenerator.mjs +145 -0
  120. package/lights/RectAreaLightUniformsLib.js +32842 -9
  121. package/lights/RectAreaLightUniformsLib.mjs +32842 -0
  122. package/lines/Line2.js +9 -12
  123. package/lines/Line2.mjs +13 -0
  124. package/lines/LineGeometry.js +7 -19
  125. package/lines/LineGeometry.mjs +44 -0
  126. package/lines/LineMaterial.js +51 -89
  127. package/lines/LineMaterial.mjs +539 -0
  128. package/lines/LineSegments2.js +56 -165
  129. package/lines/LineSegments2.mjs +202 -0
  130. package/lines/LineSegmentsGeometry.js +29 -71
  131. package/lines/LineSegmentsGeometry.mjs +124 -0
  132. package/lines/Wireframe.js +15 -29
  133. package/lines/Wireframe.mjs +31 -0
  134. package/lines/WireframeGeometry2.js +8 -9
  135. package/lines/WireframeGeometry2.mjs +13 -0
  136. package/loaders/3DMLoader.js +234 -469
  137. package/loaders/3DMLoader.mjs +802 -0
  138. package/loaders/3MFLoader.js +340 -555
  139. package/loaders/3MFLoader.mjs +837 -0
  140. package/loaders/AMFLoader.js +114 -219
  141. package/loaders/AMFLoader.mjs +284 -0
  142. package/loaders/AssimpLoader.js +328 -725
  143. package/loaders/AssimpLoader.mjs +1396 -0
  144. package/loaders/BVHLoader.js +94 -200
  145. package/loaders/BVHLoader.mjs +207 -0
  146. package/loaders/BasisTextureLoader.js +229 -357
  147. package/loaders/BasisTextureLoader.mjs +474 -0
  148. package/loaders/ColladaLoader.js +932 -1522
  149. package/loaders/ColladaLoader.mjs +2403 -0
  150. package/loaders/DDSLoader.js +42 -108
  151. package/loaders/DDSLoader.mjs +148 -0
  152. package/loaders/DRACOLoader.js +103 -210
  153. package/loaders/DRACOLoader.mjs +340 -0
  154. package/loaders/EXRLoader.js +461 -809
  155. package/loaders/EXRLoader.mjs +1351 -0
  156. package/loaders/FBXLoader.js +842 -1397
  157. package/loaders/FBXLoader.mjs +2362 -0
  158. package/loaders/FontLoader.js +33 -66
  159. package/loaders/FontLoader.mjs +111 -0
  160. package/loaders/GCodeLoader.js +63 -111
  161. package/loaders/GCodeLoader.mjs +141 -0
  162. package/loaders/GLTFLoader.js +771 -1484
  163. package/loaders/GLTFLoader.mjs +2316 -0
  164. package/loaders/HDRCubeTextureLoader.js +45 -50
  165. package/loaders/HDRCubeTextureLoader.mjs +77 -0
  166. package/loaders/KMZLoader.js +42 -55
  167. package/loaders/KMZLoader.mjs +75 -0
  168. package/loaders/KTX2Loader.js +229 -362
  169. package/loaders/KTX2Loader.mjs +427 -0
  170. package/loaders/KTXLoader.js +37 -99
  171. package/loaders/KTXLoader.mjs +87 -0
  172. package/loaders/LDrawLoader.js +313 -746
  173. package/loaders/LDrawLoader.mjs +1409 -0
  174. package/loaders/LUT3dlLoader.js +50 -62
  175. package/loaders/LUT3dlLoader.mjs +100 -0
  176. package/loaders/LUTCubeLoader.js +45 -56
  177. package/loaders/LUTCubeLoader.mjs +104 -0
  178. package/loaders/LWOLoader.js +227 -339
  179. package/loaders/LWOLoader.mjs +625 -0
  180. package/loaders/LottieLoader.js +36 -38
  181. package/loaders/LottieLoader.mjs +47 -0
  182. package/loaders/MD2Loader.js +248 -91
  183. package/loaders/MD2Loader.mjs +359 -0
  184. package/loaders/MDDLoader.js +25 -45
  185. package/loaders/MDDLoader.mjs +58 -0
  186. package/loaders/MMDLoader.js +359 -795
  187. package/loaders/MMDLoader.mjs +998 -0
  188. package/loaders/MTLLoader.js +91 -201
  189. package/loaders/MTLLoader.mjs +280 -0
  190. package/loaders/NRRDLoader.js +182 -263
  191. package/loaders/NRRDLoader.mjs +401 -0
  192. package/loaders/NodeMaterialLoader.js +121 -14
  193. package/loaders/NodeMaterialLoader.mjs +146 -0
  194. package/loaders/OBJLoader.js +161 -283
  195. package/loaders/OBJLoader.mjs +487 -0
  196. package/loaders/PCDLoader.js +145 -164
  197. package/loaders/PCDLoader.mjs +248 -0
  198. package/loaders/PDBLoader.js +45 -63
  199. package/loaders/PDBLoader.mjs +246 -0
  200. package/loaders/PLYLoader.js +106 -203
  201. package/loaders/PLYLoader.mjs +317 -0
  202. package/loaders/PRWMLoader.js +73 -110
  203. package/loaders/PRWMLoader.mjs +160 -0
  204. package/loaders/PVRLoader.js +32 -93
  205. package/loaders/PVRLoader.mjs +131 -0
  206. package/loaders/RGBELoader.js +96 -233
  207. package/loaders/RGBELoader.mjs +244 -0
  208. package/loaders/RGBMLoader.js +344 -514
  209. package/loaders/RGBMLoader.mjs +998 -0
  210. package/loaders/STLLoader.js +59 -165
  211. package/loaders/STLLoader.mjs +190 -0
  212. package/loaders/SVGLoader.js +481 -851
  213. package/loaders/SVGLoader.mjs +1709 -0
  214. package/loaders/TDSLoader.js +137 -527
  215. package/loaders/TDSLoader.mjs +480 -0
  216. package/loaders/TGALoader.js +94 -205
  217. package/loaders/TGALoader.mjs +285 -0
  218. package/loaders/TTFLoader.js +58 -79
  219. package/loaders/TTFLoader.mjs +131 -0
  220. package/loaders/TiltLoader.js +129 -167
  221. package/loaders/TiltLoader.mjs +373 -0
  222. package/loaders/VOXLoader.js +320 -84
  223. package/loaders/VOXLoader.mjs +431 -0
  224. package/loaders/VRMLLoader.js +786 -1268
  225. package/loaders/VRMLLoader.mjs +2093 -0
  226. package/loaders/VRMLoader.js +23 -31
  227. package/loaders/VRMLoader.mjs +38 -0
  228. package/loaders/VTKLoader.js +219 -407
  229. package/loaders/VTKLoader.mjs +646 -0
  230. package/loaders/XLoader.js +1083 -1259
  231. package/loaders/XLoader.mjs +1258 -0
  232. package/loaders/XYZLoader.js +28 -34
  233. package/loaders/XYZLoader.mjs +60 -0
  234. package/loaders/lwo/IFFParser.js +238 -492
  235. package/loaders/lwo/IFFParser.mjs +697 -0
  236. package/loaders/lwo/LWO2Parser.js +176 -279
  237. package/loaders/lwo/LWO2Parser.mjs +327 -0
  238. package/loaders/lwo/LWO3Parser.js +160 -247
  239. package/loaders/lwo/LWO3Parser.mjs +298 -0
  240. package/math/Capsule.js +56 -43
  241. package/math/Capsule.mjs +100 -0
  242. package/math/ColorConverter.js +18 -32
  243. package/math/ColorConverter.mjs +51 -0
  244. package/math/ConvexHull.js +515 -739
  245. package/math/ConvexHull.mjs +574 -0
  246. package/math/ImprovedNoise.js +282 -32
  247. package/math/ImprovedNoise.mjs +302 -0
  248. package/math/Lut.js +51 -35
  249. package/math/Lut.mjs +135 -0
  250. package/math/MeshSurfaceSampler.js +25 -68
  251. package/math/MeshSurfaceSampler.mjs +107 -0
  252. package/math/OBB.js +91 -152
  253. package/math/OBB.mjs +235 -0
  254. package/math/Octree.js +76 -139
  255. package/math/Octree.mjs +278 -0
  256. package/math/SimplexNoise.js +217 -238
  257. package/math/SimplexNoise.mjs +425 -0
  258. package/misc/ConvexObjectBreaker.js +79 -185
  259. package/misc/ConvexObjectBreaker.mjs +292 -0
  260. package/misc/GPUComputationRenderer.js +69 -194
  261. package/misc/GPUComputationRenderer.mjs +171 -0
  262. package/misc/Gyroscope.js +16 -22
  263. package/misc/Gyroscope.mjs +35 -0
  264. package/misc/MD2Character.js +52 -74
  265. package/misc/MD2Character.mjs +162 -0
  266. package/misc/MD2CharacterComplex.js +112 -163
  267. package/misc/MD2CharacterComplex.mjs +328 -0
  268. package/misc/MorphAnimMesh.js +20 -28
  269. package/misc/MorphAnimMesh.mjs +40 -0
  270. package/misc/MorphBlendMesh.js +45 -69
  271. package/misc/MorphBlendMesh.mjs +179 -0
  272. package/misc/ProgressiveLightmap.js +70 -187
  273. package/misc/ProgressiveLightmap.mjs +166 -0
  274. package/misc/RollerCoaster.js +106 -135
  275. package/misc/RollerCoaster.mjs +346 -0
  276. package/misc/TubePainter.js +74 -92
  277. package/misc/TubePainter.mjs +123 -0
  278. package/misc/Volume.js +108 -270
  279. package/misc/Volume.mjs +244 -0
  280. package/misc/VolumeSlice.js +34 -122
  281. package/misc/VolumeSlice.mjs +106 -0
  282. package/misc/WebGL.js +37 -34
  283. package/misc/WebGL.mjs +74 -0
  284. package/modifiers/CurveModifier.js +46 -151
  285. package/modifiers/CurveModifier.mjs +182 -0
  286. package/modifiers/EdgeSplitModifier.js +46 -90
  287. package/modifiers/EdgeSplitModifier.mjs +162 -0
  288. package/modifiers/SimplifyModifier.js +77 -202
  289. package/modifiers/SimplifyModifier.mjs +282 -0
  290. package/modifiers/TessellateModifier.js +65 -90
  291. package/modifiers/TessellateModifier.mjs +206 -0
  292. package/nodes/Nodes.js +274 -140
  293. package/nodes/Nodes.mjs +400 -0
  294. package/nodes/ShaderNode.js +296 -196
  295. package/nodes/ShaderNode.mjs +408 -0
  296. package/nodes/accessors/BufferNode.js +4 -8
  297. package/nodes/accessors/BufferNode.mjs +15 -0
  298. package/nodes/accessors/CameraNode.js +20 -25
  299. package/nodes/accessors/CameraNode.mjs +44 -0
  300. package/nodes/accessors/CubeTextureNode.js +14 -26
  301. package/nodes/accessors/CubeTextureNode.mjs +42 -0
  302. package/nodes/accessors/MaterialNode.js +43 -53
  303. package/nodes/accessors/MaterialNode.mjs +71 -0
  304. package/nodes/accessors/MaterialReferenceNode.js +3 -6
  305. package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
  306. package/nodes/accessors/ModelNode.js +3 -5
  307. package/nodes/accessors/ModelNode.mjs +9 -0
  308. package/nodes/accessors/ModelViewProjectionNode.js +14 -13
  309. package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
  310. package/nodes/accessors/NormalNode.js +40 -39
  311. package/nodes/accessors/NormalNode.mjs +62 -0
  312. package/nodes/accessors/Object3DNode.js +40 -50
  313. package/nodes/accessors/Object3DNode.mjs +76 -0
  314. package/nodes/accessors/PointUVNode.js +5 -9
  315. package/nodes/accessors/PointUVNode.mjs +13 -0
  316. package/nodes/accessors/PositionNode.js +42 -41
  317. package/nodes/accessors/PositionNode.mjs +65 -0
  318. package/nodes/accessors/ReferenceNode.js +10 -17
  319. package/nodes/accessors/ReferenceNode.mjs +37 -0
  320. package/nodes/accessors/ReflectNode.js +23 -26
  321. package/nodes/accessors/ReflectNode.mjs +43 -0
  322. package/nodes/accessors/SkinningNode.js +46 -48
  323. package/nodes/accessors/SkinningNode.mjs +58 -0
  324. package/nodes/accessors/TextureNode.js +14 -29
  325. package/nodes/accessors/TextureNode.mjs +54 -0
  326. package/nodes/accessors/UVNode.js +5 -11
  327. package/nodes/accessors/UVNode.mjs +23 -0
  328. package/nodes/core/ArrayUniformNode.js +3 -7
  329. package/nodes/core/ArrayUniformNode.mjs +14 -0
  330. package/nodes/core/AttributeNode.js +5 -12
  331. package/nodes/core/AttributeNode.mjs +30 -0
  332. package/nodes/core/BypassNode.js +5 -12
  333. package/nodes/core/BypassNode.mjs +22 -0
  334. package/nodes/core/CodeNode.js +4 -12
  335. package/nodes/core/CodeNode.mjs +28 -0
  336. package/nodes/core/ConstNode.js +3 -7
  337. package/nodes/core/ConstNode.mjs +14 -0
  338. package/nodes/core/ContextNode.js +3 -8
  339. package/nodes/core/ContextNode.mjs +22 -0
  340. package/nodes/core/ExpressionNode.js +5 -9
  341. package/nodes/core/ExpressionNode.mjs +19 -0
  342. package/nodes/core/FunctionCallNode.js +6 -15
  343. package/nodes/core/FunctionCallNode.mjs +37 -0
  344. package/nodes/core/FunctionNode.js +10 -25
  345. package/nodes/core/FunctionNode.mjs +56 -0
  346. package/nodes/core/InputNode.js +12 -23
  347. package/nodes/core/InputNode.mjs +38 -0
  348. package/nodes/core/Node.js +35 -75
  349. package/nodes/core/Node.mjs +139 -0
  350. package/nodes/core/NodeAttribute.js +2 -4
  351. package/nodes/core/NodeAttribute.mjs +10 -0
  352. package/nodes/core/NodeBuilder.js +110 -224
  353. package/nodes/core/NodeBuilder.mjs +395 -0
  354. package/nodes/core/NodeCode.js +4 -7
  355. package/nodes/core/NodeCode.mjs +11 -0
  356. package/nodes/core/NodeFrame.js +9 -12
  357. package/nodes/core/NodeFrame.mjs +35 -0
  358. package/nodes/core/NodeFunctionInput.js +3 -5
  359. package/nodes/core/NodeFunctionInput.mjs +13 -0
  360. package/nodes/core/NodeKeywords.js +5 -16
  361. package/nodes/core/NodeKeywords.mjs +44 -0
  362. package/nodes/core/NodeUniform.js +3 -7
  363. package/nodes/core/NodeUniform.mjs +18 -0
  364. package/nodes/core/NodeUtils.js +39 -43
  365. package/nodes/core/NodeUtils.mjs +57 -0
  366. package/nodes/core/NodeVar.js +2 -4
  367. package/nodes/core/NodeVar.mjs +10 -0
  368. package/nodes/core/NodeVary.js +2 -4
  369. package/nodes/core/NodeVary.mjs +10 -0
  370. package/nodes/core/PropertyNode.js +4 -10
  371. package/nodes/core/PropertyNode.mjs +21 -0
  372. package/nodes/core/TempNode.js +5 -11
  373. package/nodes/core/TempNode.mjs +25 -0
  374. package/nodes/core/UniformNode.js +4 -10
  375. package/nodes/core/UniformNode.mjs +23 -0
  376. package/nodes/core/VarNode.js +3 -11
  377. package/nodes/core/VarNode.mjs +31 -0
  378. package/nodes/core/VaryNode.js +6 -15
  379. package/nodes/core/VaryNode.mjs +30 -0
  380. package/nodes/core/constants.js +20 -7
  381. package/nodes/core/constants.mjs +24 -0
  382. package/nodes/display/ColorSpaceNode.js +34 -38
  383. package/nodes/display/ColorSpaceNode.mjs +63 -0
  384. package/nodes/display/NormalMapNode.js +35 -53
  385. package/nodes/display/NormalMapNode.mjs +54 -0
  386. package/nodes/fog/FogNode.js +5 -9
  387. package/nodes/fog/FogNode.mjs +15 -0
  388. package/nodes/fog/FogRangeNode.js +5 -9
  389. package/nodes/fog/FogRangeNode.mjs +17 -0
  390. package/nodes/functions/BSDFs.js +61 -118
  391. package/nodes/functions/BSDFs.mjs +64 -0
  392. package/nodes/lights/LightContextNode.js +14 -23
  393. package/nodes/lights/LightContextNode.mjs +35 -0
  394. package/nodes/lights/LightNode.js +27 -31
  395. package/nodes/lights/LightNode.mjs +58 -0
  396. package/nodes/lights/LightsNode.js +9 -28
  397. package/nodes/lights/LightsNode.mjs +59 -0
  398. package/nodes/loaders/NodeLoader.js +27 -42
  399. package/nodes/loaders/NodeLoader.mjs +66 -0
  400. package/nodes/loaders/NodeMaterialLoader.js +4 -10
  401. package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
  402. package/nodes/loaders/NodeObjectLoader.js +9 -19
  403. package/nodes/loaders/NodeObjectLoader.mjs +40 -0
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  1212. package/utils/WorkerPool.cjs.js +0 -1
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  1214. package/webxr/OculusHandModel.cjs.js +0 -1
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  1217. package/webxr/VRButton.cjs.js +0 -1
  1218. package/webxr/XRControllerModelFactory.cjs.js +0 -1
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  1220. package/webxr/XRHandMeshModel.cjs.js +0 -1
  1221. package/webxr/XRHandModelFactory.cjs.js +0 -1
  1222. package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
@@ -1,798 +1,574 @@
1
- import { Vector3, Line3, Plane, Triangle } from 'three';
2
-
3
- /**
4
- * Ported from: https://github.com/maurizzzio/quickhull3d/ by Mauricio Poppe (https://github.com/maurizzzio)
5
- */
6
-
7
- var ConvexHull = function () {
8
- var Visible = 0;
9
- var Deleted = 1;
10
- var v1 = new Vector3();
11
-
12
- function ConvexHull() {
1
+ "use strict";
2
+ Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
+ const THREE = require("three");
4
+ const Visible = 0;
5
+ const Deleted = 1;
6
+ const _v1 = new THREE.Vector3();
7
+ const _line3 = new THREE.Line3();
8
+ const _plane = new THREE.Plane();
9
+ const _closestPoint = new THREE.Vector3();
10
+ const _triangle = new THREE.Triangle();
11
+ class ConvexHull {
12
+ constructor() {
13
13
  this.tolerance = -1;
14
- this.faces = []; // the generated faces of the convex hull
15
-
16
- this.newFaces = []; // this array holds the faces that are generated within a single iteration
17
- // the vertex lists work as follows:
18
- //
19
- // let 'a' and 'b' be 'Face' instances
20
- // let 'v' be points wrapped as instance of 'Vertex'
21
- //
22
- // [v, v, ..., v, v, v, ...]
23
- // ^ ^
24
- // | |
25
- // a.outside b.outside
26
- //
27
-
14
+ this.faces = [];
15
+ this.newFaces = [];
28
16
  this.assigned = new VertexList();
29
17
  this.unassigned = new VertexList();
30
- this.vertices = []; // vertices of the hull (internal representation of given geometry data)
18
+ this.vertices = [];
31
19
  }
32
-
33
- Object.assign(ConvexHull.prototype, {
34
- setFromPoints: function (points) {
35
- if (Array.isArray(points) !== true) {
36
- console.error('THREE.ConvexHull: Points parameter is not an array.');
37
- }
38
-
39
- if (points.length < 4) {
40
- console.error('THREE.ConvexHull: The algorithm needs at least four points.');
41
- }
42
-
20
+ setFromPoints(points) {
21
+ if (points.length >= 4) {
43
22
  this.makeEmpty();
44
-
45
23
  for (let i = 0, l = points.length; i < l; i++) {
46
24
  this.vertices.push(new VertexNode(points[i]));
47
25
  }
48
-
49
26
  this.compute();
50
- return this;
51
- },
52
- setFromObject: function (object) {
53
- var points = [];
54
- object.updateMatrixWorld(true);
55
- object.traverse(function (node) {
56
- var i, l, point;
57
- var geometry = node.geometry;
58
-
59
- if (geometry !== undefined) {
60
- if (geometry.isGeometry) {
61
- console.error('THREE.ConvexHull no longer supports Geometry. Use THREE.BufferGeometry instead.');
62
- return;
63
- } else if (geometry.isBufferGeometry) {
64
- var attribute = geometry.attributes.position;
65
-
66
- if (attribute !== undefined) {
67
- for (i = 0, l = attribute.count; i < l; i++) {
68
- point = new Vector3();
69
- point.fromBufferAttribute(attribute, i).applyMatrix4(node.matrixWorld);
70
- points.push(point);
71
- }
27
+ }
28
+ return this;
29
+ }
30
+ setFromObject(object) {
31
+ const points = [];
32
+ object.updateMatrixWorld(true);
33
+ object.traverse(function(node) {
34
+ const geometry = node.geometry;
35
+ if (geometry !== void 0) {
36
+ if (geometry.isGeometry) {
37
+ console.error("THREE.ConvexHull no longer supports Geometry. Use THREE.BufferGeometry instead.");
38
+ return;
39
+ } else if (geometry.isBufferGeometry) {
40
+ const attribute = geometry.attributes.position;
41
+ if (attribute !== void 0) {
42
+ for (let i = 0, l = attribute.count; i < l; i++) {
43
+ const point = new THREE.Vector3();
44
+ point.fromBufferAttribute(attribute, i).applyMatrix4(node.matrixWorld);
45
+ points.push(point);
72
46
  }
73
47
  }
74
48
  }
75
- });
76
- return this.setFromPoints(points);
77
- },
78
- containsPoint: function (point) {
79
- var faces = this.faces;
80
-
81
- for (let i = 0, l = faces.length; i < l; i++) {
82
- var face = faces[i]; // compute signed distance and check on what half space the point lies
83
-
84
- if (face.distanceToPoint(point) > this.tolerance) return false;
85
- }
86
-
87
- return true;
88
- },
89
- intersectRay: function (ray, target) {
90
- // based on "Fast Ray-Convex Polyhedron Intersection" by Eric Haines, GRAPHICS GEMS II
91
- var faces = this.faces;
92
- var tNear = -Infinity;
93
- var tFar = Infinity;
94
-
95
- for (let i = 0, l = faces.length; i < l; i++) {
96
- var face = faces[i]; // interpret faces as planes for the further computation
97
-
98
- var vN = face.distanceToPoint(ray.origin);
99
- var vD = face.normal.dot(ray.direction); // if the origin is on the positive side of a plane (so the plane can "see" the origin) and
100
- // the ray is turned away or parallel to the plane, there is no intersection
101
-
102
- if (vN > 0 && vD >= 0) return null; // compute the distance from the ray’s origin to the intersection with the plane
103
-
104
- var t = vD !== 0 ? -vN / vD : 0; // only proceed if the distance is positive. a negative distance means the intersection point
105
- // lies "behind" the origin
106
-
107
- if (t <= 0) continue; // now categorized plane as front-facing or back-facing
108
-
109
- if (vD > 0) {
110
- // plane faces away from the ray, so this plane is a back-face
111
- tFar = Math.min(t, tFar);
112
- } else {
113
- // front-face
114
- tNear = Math.max(t, tNear);
115
- }
116
-
117
- if (tNear > tFar) {
118
- // if tNear ever is greater than tFar, the ray must miss the convex hull
119
- return null;
120
- }
121
- } // evaluate intersection point
122
- // always try tNear first since its the closer intersection point
123
-
124
-
125
- if (tNear !== -Infinity) {
126
- ray.at(tNear, target);
127
- } else {
128
- ray.at(tFar, target);
129
49
  }
130
-
131
- return target;
132
- },
133
- intersectsRay: function (ray) {
134
- return this.intersectRay(ray, v1) !== null;
135
- },
136
- makeEmpty: function () {
137
- this.faces = [];
138
- this.vertices = [];
139
- return this;
140
- },
141
- // Adds a vertex to the 'assigned' list of vertices and assigns it to the given face
142
- addVertexToFace: function (vertex, face) {
143
- vertex.face = face;
144
-
145
- if (face.outside === null) {
146
- this.assigned.append(vertex);
50
+ });
51
+ return this.setFromPoints(points);
52
+ }
53
+ containsPoint(point) {
54
+ const faces = this.faces;
55
+ for (let i = 0, l = faces.length; i < l; i++) {
56
+ const face = faces[i];
57
+ if (face.distanceToPoint(point) > this.tolerance)
58
+ return false;
59
+ }
60
+ return true;
61
+ }
62
+ intersectRay(ray, target) {
63
+ const faces = this.faces;
64
+ let tNear = -Infinity;
65
+ let tFar = Infinity;
66
+ for (let i = 0, l = faces.length; i < l; i++) {
67
+ const face = faces[i];
68
+ const vN = face.distanceToPoint(ray.origin);
69
+ const vD = face.normal.dot(ray.direction);
70
+ if (vN > 0 && vD >= 0)
71
+ return null;
72
+ const t = vD !== 0 ? -vN / vD : 0;
73
+ if (t <= 0)
74
+ continue;
75
+ if (vD > 0) {
76
+ tFar = Math.min(t, tFar);
147
77
  } else {
148
- this.assigned.insertBefore(face.outside, vertex);
78
+ tNear = Math.max(t, tNear);
149
79
  }
150
-
151
- face.outside = vertex;
152
- return this;
153
- },
154
- // Removes a vertex from the 'assigned' list of vertices and from the given face
155
- removeVertexFromFace: function (vertex, face) {
156
- if (vertex === face.outside) {
157
- // fix face.outside link
158
- if (vertex.next !== null && vertex.next.face === face) {
159
- // face has at least 2 outside vertices, move the 'outside' reference
160
- face.outside = vertex.next;
161
- } else {
162
- // vertex was the only outside vertex that face had
163
- face.outside = null;
164
- }
80
+ if (tNear > tFar) {
81
+ return null;
165
82
  }
166
-
167
- this.assigned.remove(vertex);
168
- return this;
169
- },
170
- // Removes all the visible vertices that a given face is able to see which are stored in the 'assigned' vertext list
171
- removeAllVerticesFromFace: function (face) {
172
- if (face.outside !== null) {
173
- // reference to the first and last vertex of this face
174
- var start = face.outside;
175
- var end = face.outside;
176
-
177
- while (end.next !== null && end.next.face === face) {
178
- end = end.next;
179
- }
180
-
181
- this.assigned.removeSubList(start, end); // fix references
182
-
183
- start.prev = end.next = null;
83
+ }
84
+ if (tNear !== -Infinity) {
85
+ ray.at(tNear, target);
86
+ } else {
87
+ ray.at(tFar, target);
88
+ }
89
+ return target;
90
+ }
91
+ intersectsRay(ray) {
92
+ return this.intersectRay(ray, _v1) !== null;
93
+ }
94
+ makeEmpty() {
95
+ this.faces = [];
96
+ this.vertices = [];
97
+ return this;
98
+ }
99
+ addVertexToFace(vertex, face) {
100
+ vertex.face = face;
101
+ if (face.outside === null) {
102
+ this.assigned.append(vertex);
103
+ } else {
104
+ this.assigned.insertBefore(face.outside, vertex);
105
+ }
106
+ face.outside = vertex;
107
+ return this;
108
+ }
109
+ removeVertexFromFace(vertex, face) {
110
+ if (vertex === face.outside) {
111
+ if (vertex.next !== null && vertex.next.face === face) {
112
+ face.outside = vertex.next;
113
+ } else {
184
114
  face.outside = null;
185
- return start;
186
115
  }
187
- },
188
- // Removes all the visible vertices that 'face' is able to see
189
- deleteFaceVertices: function (face, absorbingFace) {
190
- var faceVertices = this.removeAllVerticesFromFace(face);
191
-
192
- if (faceVertices !== undefined) {
193
- if (absorbingFace === undefined) {
194
- // mark the vertices to be reassigned to some other face
195
- this.unassigned.appendChain(faceVertices);
196
- } else {
197
- // if there's an absorbing face try to assign as many vertices as possible to it
198
- var vertex = faceVertices;
199
-
200
- do {
201
- // we need to buffer the subsequent vertex at this point because the 'vertex.next' reference
202
- // will be changed by upcoming method calls
203
- var nextVertex = vertex.next;
204
- var distance = absorbingFace.distanceToPoint(vertex.point); // check if 'vertex' is able to see 'absorbingFace'
205
-
206
- if (distance > this.tolerance) {
207
- this.addVertexToFace(vertex, absorbingFace);
208
- } else {
209
- this.unassigned.append(vertex);
210
- } // now assign next vertex
211
-
212
-
213
- vertex = nextVertex;
214
- } while (vertex !== null);
215
- }
116
+ }
117
+ this.assigned.remove(vertex);
118
+ return this;
119
+ }
120
+ removeAllVerticesFromFace(face) {
121
+ if (face.outside !== null) {
122
+ const start = face.outside;
123
+ let end = face.outside;
124
+ while (end.next !== null && end.next.face === face) {
125
+ end = end.next;
216
126
  }
217
-
218
- return this;
219
- },
220
- // Reassigns as many vertices as possible from the unassigned list to the new faces
221
- resolveUnassignedPoints: function (newFaces) {
222
- if (this.unassigned.isEmpty() === false) {
223
- var vertex = this.unassigned.first();
224
-
127
+ this.assigned.removeSubList(start, end);
128
+ start.prev = end.next = null;
129
+ face.outside = null;
130
+ return start;
131
+ }
132
+ }
133
+ deleteFaceVertices(face, absorbingFace) {
134
+ const faceVertices = this.removeAllVerticesFromFace(face);
135
+ if (faceVertices !== void 0) {
136
+ if (absorbingFace === void 0) {
137
+ this.unassigned.appendChain(faceVertices);
138
+ } else {
139
+ let vertex = faceVertices;
225
140
  do {
226
- // buffer 'next' reference, see .deleteFaceVertices()
227
- var nextVertex = vertex.next;
228
- var maxDistance = this.tolerance;
229
- var maxFace = null;
230
-
231
- for (let i = 0; i < newFaces.length; i++) {
232
- var face = newFaces[i];
233
-
234
- if (face.mark === Visible) {
235
- var distance = face.distanceToPoint(vertex.point);
236
-
237
- if (distance > maxDistance) {
238
- maxDistance = distance;
239
- maxFace = face;
240
- }
241
-
242
- if (maxDistance > 1000 * this.tolerance) break;
243
- }
244
- } // 'maxFace' can be null e.g. if there are identical vertices
245
-
246
-
247
- if (maxFace !== null) {
248
- this.addVertexToFace(vertex, maxFace);
141
+ const nextVertex = vertex.next;
142
+ const distance = absorbingFace.distanceToPoint(vertex.point);
143
+ if (distance > this.tolerance) {
144
+ this.addVertexToFace(vertex, absorbingFace);
145
+ } else {
146
+ this.unassigned.append(vertex);
249
147
  }
250
-
251
148
  vertex = nextVertex;
252
149
  } while (vertex !== null);
253
150
  }
254
-
255
- return this;
256
- },
257
- // Computes the extremes of a simplex which will be the initial hull
258
- computeExtremes: function () {
259
- var min = new Vector3();
260
- var max = new Vector3();
261
- var minVertices = [];
262
- var maxVertices = [];
263
- var i, l, j; // initially assume that the first vertex is the min/max
264
-
265
- for (i = 0; i < 3; i++) {
266
- minVertices[i] = maxVertices[i] = this.vertices[0];
267
- }
268
-
269
- min.copy(this.vertices[0].point);
270
- max.copy(this.vertices[0].point); // compute the min/max vertex on all six directions
271
-
272
- for (i = 0, l = this.vertices.length; i < l; i++) {
273
- var vertex = this.vertices[i];
274
- var point = vertex.point; // update the min coordinates
275
-
276
- for (j = 0; j < 3; j++) {
277
- if (point.getComponent(j) < min.getComponent(j)) {
278
- min.setComponent(j, point.getComponent(j));
279
- minVertices[j] = vertex;
280
- }
281
- } // update the max coordinates
282
-
283
-
284
- for (j = 0; j < 3; j++) {
285
- if (point.getComponent(j) > max.getComponent(j)) {
286
- max.setComponent(j, point.getComponent(j));
287
- maxVertices[j] = vertex;
288
- }
289
- }
290
- } // use min/max vectors to compute an optimal epsilon
291
-
292
-
293
- this.tolerance = 3 * Number.EPSILON * (Math.max(Math.abs(min.x), Math.abs(max.x)) + Math.max(Math.abs(min.y), Math.abs(max.y)) + Math.max(Math.abs(min.z), Math.abs(max.z)));
294
- return {
295
- min: minVertices,
296
- max: maxVertices
297
- };
298
- },
299
- // Computes the initial simplex assigning to its faces all the points
300
- // that are candidates to form part of the hull
301
- computeInitialHull: function () {
302
- var line3, plane, closestPoint;
303
- return function computeInitialHull() {
304
- if (line3 === undefined) {
305
- line3 = new Line3();
306
- plane = new Plane();
307
- closestPoint = new Vector3();
308
- }
309
-
310
- var vertex,
311
- vertices = this.vertices;
312
- var extremes = this.computeExtremes();
313
- var min = extremes.min;
314
- var max = extremes.max;
315
- var v0, v1, v2, v3;
316
- var i, l, j; // 1. Find the two vertices 'v0' and 'v1' with the greatest 1d separation
317
- // (max.x - min.x)
318
- // (max.y - min.y)
319
- // (max.z - min.z)
320
-
321
- var distance,
322
- maxDistance = 0;
323
- var index = 0;
324
-
325
- for (i = 0; i < 3; i++) {
326
- distance = max[i].point.getComponent(i) - min[i].point.getComponent(i);
327
-
328
- if (distance > maxDistance) {
329
- maxDistance = distance;
330
- index = i;
331
- }
332
- }
333
-
334
- v0 = min[index];
335
- v1 = max[index]; // 2. The next vertex 'v2' is the one farthest to the line formed by 'v0' and 'v1'
336
-
337
- maxDistance = 0;
338
- line3.set(v0.point, v1.point);
339
-
340
- for (i = 0, l = this.vertices.length; i < l; i++) {
341
- vertex = vertices[i];
342
-
343
- if (vertex !== v0 && vertex !== v1) {
344
- line3.closestPointToPoint(vertex.point, true, closestPoint);
345
- distance = closestPoint.distanceToSquared(vertex.point);
346
-
347
- if (distance > maxDistance) {
348
- maxDistance = distance;
349
- v2 = vertex;
350
- }
351
- }
352
- } // 3. The next vertex 'v3' is the one farthest to the plane 'v0', 'v1', 'v2'
353
-
354
-
355
- maxDistance = -1;
356
- plane.setFromCoplanarPoints(v0.point, v1.point, v2.point);
357
-
358
- for (i = 0, l = this.vertices.length; i < l; i++) {
359
- vertex = vertices[i];
360
-
361
- if (vertex !== v0 && vertex !== v1 && vertex !== v2) {
362
- distance = Math.abs(plane.distanceToPoint(vertex.point));
363
-
151
+ }
152
+ return this;
153
+ }
154
+ resolveUnassignedPoints(newFaces) {
155
+ if (this.unassigned.isEmpty() === false) {
156
+ let vertex = this.unassigned.first();
157
+ do {
158
+ const nextVertex = vertex.next;
159
+ let maxDistance = this.tolerance;
160
+ let maxFace = null;
161
+ for (let i = 0; i < newFaces.length; i++) {
162
+ const face = newFaces[i];
163
+ if (face.mark === Visible) {
164
+ const distance = face.distanceToPoint(vertex.point);
364
165
  if (distance > maxDistance) {
365
166
  maxDistance = distance;
366
- v3 = vertex;
167
+ maxFace = face;
367
168
  }
169
+ if (maxDistance > 1e3 * this.tolerance)
170
+ break;
368
171
  }
369
172
  }
370
-
371
- var faces = [];
372
-
373
- if (plane.distanceToPoint(v3.point) < 0) {
374
- // the face is not able to see the point so 'plane.normal' is pointing outside the tetrahedron
375
- faces.push(Face.create(v0, v1, v2), Face.create(v3, v1, v0), Face.create(v3, v2, v1), Face.create(v3, v0, v2)); // set the twin edge
376
-
377
- for (i = 0; i < 3; i++) {
378
- j = (i + 1) % 3; // join face[ i ] i > 0, with the first face
379
-
380
- faces[i + 1].getEdge(2).setTwin(faces[0].getEdge(j)); // join face[ i ] with face[ i + 1 ], 1 <= i <= 3
381
-
382
- faces[i + 1].getEdge(1).setTwin(faces[j + 1].getEdge(0));
383
- }
384
- } else {
385
- // the face is able to see the point so 'plane.normal' is pointing inside the tetrahedron
386
- faces.push(Face.create(v0, v2, v1), Face.create(v3, v0, v1), Face.create(v3, v1, v2), Face.create(v3, v2, v0)); // set the twin edge
387
-
388
- for (i = 0; i < 3; i++) {
389
- j = (i + 1) % 3; // join face[ i ] i > 0, with the first face
390
-
391
- faces[i + 1].getEdge(2).setTwin(faces[0].getEdge((3 - i) % 3)); // join face[ i ] with face[ i + 1 ]
392
-
393
- faces[i + 1].getEdge(0).setTwin(faces[j + 1].getEdge(1));
394
- }
395
- } // the initial hull is the tetrahedron
396
-
397
-
398
- for (i = 0; i < 4; i++) {
399
- this.faces.push(faces[i]);
400
- } // initial assignment of vertices to the faces of the tetrahedron
401
-
402
-
403
- for (i = 0, l = vertices.length; i < l; i++) {
404
- vertex = vertices[i];
405
-
406
- if (vertex !== v0 && vertex !== v1 && vertex !== v2 && vertex !== v3) {
407
- maxDistance = this.tolerance;
408
- var maxFace = null;
409
-
410
- for (j = 0; j < 4; j++) {
411
- distance = this.faces[j].distanceToPoint(vertex.point);
412
-
413
- if (distance > maxDistance) {
414
- maxDistance = distance;
415
- maxFace = this.faces[j];
416
- }
417
- }
418
-
419
- if (maxFace !== null) {
420
- this.addVertexToFace(vertex, maxFace);
421
- }
422
- }
173
+ if (maxFace !== null) {
174
+ this.addVertexToFace(vertex, maxFace);
423
175
  }
424
-
425
- return this;
426
- };
427
- }(),
428
- // Removes inactive faces
429
- reindexFaces: function () {
430
- var activeFaces = [];
431
-
432
- for (let i = 0; i < this.faces.length; i++) {
433
- var face = this.faces[i];
434
-
435
- if (face.mark === Visible) {
436
- activeFaces.push(face);
176
+ vertex = nextVertex;
177
+ } while (vertex !== null);
178
+ }
179
+ return this;
180
+ }
181
+ computeExtremes() {
182
+ const min = new THREE.Vector3();
183
+ const max = new THREE.Vector3();
184
+ const minVertices = [];
185
+ const maxVertices = [];
186
+ for (let i = 0; i < 3; i++) {
187
+ minVertices[i] = maxVertices[i] = this.vertices[0];
188
+ }
189
+ min.copy(this.vertices[0].point);
190
+ max.copy(this.vertices[0].point);
191
+ for (let i = 0, l = this.vertices.length; i < l; i++) {
192
+ const vertex = this.vertices[i];
193
+ const point = vertex.point;
194
+ for (let j = 0; j < 3; j++) {
195
+ if (point.getComponent(j) < min.getComponent(j)) {
196
+ min.setComponent(j, point.getComponent(j));
197
+ minVertices[j] = vertex;
437
198
  }
438
199
  }
439
-
440
- this.faces = activeFaces;
441
- return this;
442
- },
443
- // Finds the next vertex to create faces with the current hull
444
- nextVertexToAdd: function () {
445
- // if the 'assigned' list of vertices is empty, no vertices are left. return with 'undefined'
446
- if (this.assigned.isEmpty() === false) {
447
- var eyeVertex,
448
- maxDistance = 0; // grap the first available face and start with the first visible vertex of that face
449
-
450
- var eyeFace = this.assigned.first().face;
451
- var vertex = eyeFace.outside; // now calculate the farthest vertex that face can see
452
-
453
- do {
454
- var distance = eyeFace.distanceToPoint(vertex.point);
455
-
200
+ for (let j = 0; j < 3; j++) {
201
+ if (point.getComponent(j) > max.getComponent(j)) {
202
+ max.setComponent(j, point.getComponent(j));
203
+ maxVertices[j] = vertex;
204
+ }
205
+ }
206
+ }
207
+ this.tolerance = 3 * Number.EPSILON * (Math.max(Math.abs(min.x), Math.abs(max.x)) + Math.max(Math.abs(min.y), Math.abs(max.y)) + Math.max(Math.abs(min.z), Math.abs(max.z)));
208
+ return { min: minVertices, max: maxVertices };
209
+ }
210
+ computeInitialHull() {
211
+ const vertices = this.vertices;
212
+ const extremes = this.computeExtremes();
213
+ const min = extremes.min;
214
+ const max = extremes.max;
215
+ let maxDistance = 0;
216
+ let index = 0;
217
+ for (let i = 0; i < 3; i++) {
218
+ const distance = max[i].point.getComponent(i) - min[i].point.getComponent(i);
219
+ if (distance > maxDistance) {
220
+ maxDistance = distance;
221
+ index = i;
222
+ }
223
+ }
224
+ const v0 = min[index];
225
+ const v1 = max[index];
226
+ let v2;
227
+ let v3;
228
+ maxDistance = 0;
229
+ _line3.set(v0.point, v1.point);
230
+ for (let i = 0, l = this.vertices.length; i < l; i++) {
231
+ const vertex = vertices[i];
232
+ if (vertex !== v0 && vertex !== v1) {
233
+ _line3.closestPointToPoint(vertex.point, true, _closestPoint);
234
+ const distance = _closestPoint.distanceToSquared(vertex.point);
235
+ if (distance > maxDistance) {
236
+ maxDistance = distance;
237
+ v2 = vertex;
238
+ }
239
+ }
240
+ }
241
+ maxDistance = -1;
242
+ _plane.setFromCoplanarPoints(v0.point, v1.point, v2.point);
243
+ for (let i = 0, l = this.vertices.length; i < l; i++) {
244
+ const vertex = vertices[i];
245
+ if (vertex !== v0 && vertex !== v1 && vertex !== v2) {
246
+ const distance = Math.abs(_plane.distanceToPoint(vertex.point));
247
+ if (distance > maxDistance) {
248
+ maxDistance = distance;
249
+ v3 = vertex;
250
+ }
251
+ }
252
+ }
253
+ const faces = [];
254
+ if (_plane.distanceToPoint(v3.point) < 0) {
255
+ faces.push(Face.create(v0, v1, v2), Face.create(v3, v1, v0), Face.create(v3, v2, v1), Face.create(v3, v0, v2));
256
+ for (let i = 0; i < 3; i++) {
257
+ const j = (i + 1) % 3;
258
+ faces[i + 1].getEdge(2).setTwin(faces[0].getEdge(j));
259
+ faces[i + 1].getEdge(1).setTwin(faces[j + 1].getEdge(0));
260
+ }
261
+ } else {
262
+ faces.push(Face.create(v0, v2, v1), Face.create(v3, v0, v1), Face.create(v3, v1, v2), Face.create(v3, v2, v0));
263
+ for (let i = 0; i < 3; i++) {
264
+ const j = (i + 1) % 3;
265
+ faces[i + 1].getEdge(2).setTwin(faces[0].getEdge((3 - i) % 3));
266
+ faces[i + 1].getEdge(0).setTwin(faces[j + 1].getEdge(1));
267
+ }
268
+ }
269
+ for (let i = 0; i < 4; i++) {
270
+ this.faces.push(faces[i]);
271
+ }
272
+ for (let i = 0, l = vertices.length; i < l; i++) {
273
+ const vertex = vertices[i];
274
+ if (vertex !== v0 && vertex !== v1 && vertex !== v2 && vertex !== v3) {
275
+ maxDistance = this.tolerance;
276
+ let maxFace = null;
277
+ for (let j = 0; j < 4; j++) {
278
+ const distance = this.faces[j].distanceToPoint(vertex.point);
456
279
  if (distance > maxDistance) {
457
280
  maxDistance = distance;
458
- eyeVertex = vertex;
281
+ maxFace = this.faces[j];
459
282
  }
460
-
461
- vertex = vertex.next;
462
- } while (vertex !== null && vertex.face === eyeFace);
463
-
464
- return eyeVertex;
283
+ }
284
+ if (maxFace !== null) {
285
+ this.addVertexToFace(vertex, maxFace);
286
+ }
465
287
  }
466
- },
467
- // Computes a chain of half edges in CCW order called the 'horizon'.
468
- // For an edge to be part of the horizon it must join a face that can see
469
- // 'eyePoint' and a face that cannot see 'eyePoint'.
470
- computeHorizon: function (eyePoint, crossEdge, face, horizon) {
471
- // moves face's vertices to the 'unassigned' vertex list
472
- this.deleteFaceVertices(face);
473
- face.mark = Deleted;
474
- var edge;
475
-
476
- if (crossEdge === null) {
477
- edge = crossEdge = face.getEdge(0);
478
- } else {
479
- // start from the next edge since 'crossEdge' was already analyzed
480
- // (actually 'crossEdge.twin' was the edge who called this method recursively)
481
- edge = crossEdge.next;
288
+ }
289
+ return this;
290
+ }
291
+ reindexFaces() {
292
+ const activeFaces = [];
293
+ for (let i = 0; i < this.faces.length; i++) {
294
+ const face = this.faces[i];
295
+ if (face.mark === Visible) {
296
+ activeFaces.push(face);
482
297
  }
483
-
298
+ }
299
+ this.faces = activeFaces;
300
+ return this;
301
+ }
302
+ nextVertexToAdd() {
303
+ if (this.assigned.isEmpty() === false) {
304
+ let eyeVertex, maxDistance = 0;
305
+ const eyeFace = this.assigned.first().face;
306
+ let vertex = eyeFace.outside;
484
307
  do {
485
- var twinEdge = edge.twin;
486
- var oppositeFace = twinEdge.face;
487
-
488
- if (oppositeFace.mark === Visible) {
489
- if (oppositeFace.distanceToPoint(eyePoint) > this.tolerance) {
490
- // the opposite face can see the vertex, so proceed with next edge
491
- this.computeHorizon(eyePoint, twinEdge, oppositeFace, horizon);
492
- } else {
493
- // the opposite face can't see the vertex, so this edge is part of the horizon
494
- horizon.push(edge);
495
- }
308
+ const distance = eyeFace.distanceToPoint(vertex.point);
309
+ if (distance > maxDistance) {
310
+ maxDistance = distance;
311
+ eyeVertex = vertex;
496
312
  }
497
-
498
- edge = edge.next;
499
- } while (edge !== crossEdge);
500
-
501
- return this;
502
- },
503
- // Creates a face with the vertices 'eyeVertex.point', 'horizonEdge.tail' and 'horizonEdge.head' in CCW order
504
- addAdjoiningFace: function (eyeVertex, horizonEdge) {
505
- // all the half edges are created in ccw order thus the face is always pointing outside the hull
506
- var face = Face.create(eyeVertex, horizonEdge.tail(), horizonEdge.head());
507
- this.faces.push(face); // join face.getEdge( - 1 ) with the horizon's opposite edge face.getEdge( - 1 ) = face.getEdge( 2 )
508
-
509
- face.getEdge(-1).setTwin(horizonEdge.twin);
510
- return face.getEdge(0); // the half edge whose vertex is the eyeVertex
511
- },
512
- // Adds 'horizon.length' faces to the hull, each face will be linked with the
513
- // horizon opposite face and the face on the left/right
514
- addNewFaces: function (eyeVertex, horizon) {
515
- this.newFaces = [];
516
- var firstSideEdge = null;
517
- var previousSideEdge = null;
518
-
519
- for (let i = 0; i < horizon.length; i++) {
520
- var horizonEdge = horizon[i]; // returns the right side edge
521
-
522
- var sideEdge = this.addAdjoiningFace(eyeVertex, horizonEdge);
523
-
524
- if (firstSideEdge === null) {
525
- firstSideEdge = sideEdge;
313
+ vertex = vertex.next;
314
+ } while (vertex !== null && vertex.face === eyeFace);
315
+ return eyeVertex;
316
+ }
317
+ }
318
+ computeHorizon(eyePoint, crossEdge, face, horizon) {
319
+ this.deleteFaceVertices(face);
320
+ face.mark = Deleted;
321
+ let edge;
322
+ if (crossEdge === null) {
323
+ edge = crossEdge = face.getEdge(0);
324
+ } else {
325
+ edge = crossEdge.next;
326
+ }
327
+ do {
328
+ const twinEdge = edge.twin;
329
+ const oppositeFace = twinEdge.face;
330
+ if (oppositeFace.mark === Visible) {
331
+ if (oppositeFace.distanceToPoint(eyePoint) > this.tolerance) {
332
+ this.computeHorizon(eyePoint, twinEdge, oppositeFace, horizon);
526
333
  } else {
527
- // joins face.getEdge( 1 ) with previousFace.getEdge( 0 )
528
- sideEdge.next.setTwin(previousSideEdge);
334
+ horizon.push(edge);
529
335
  }
530
-
531
- this.newFaces.push(sideEdge.face);
532
- previousSideEdge = sideEdge;
533
- } // perform final join of new faces
534
-
535
-
536
- firstSideEdge.next.setTwin(previousSideEdge);
537
- return this;
538
- },
539
- // Adds a vertex to the hull
540
- addVertexToHull: function (eyeVertex) {
541
- var horizon = [];
542
- this.unassigned.clear(); // remove 'eyeVertex' from 'eyeVertex.face' so that it can't be added to the 'unassigned' vertex list
543
-
544
- this.removeVertexFromFace(eyeVertex, eyeVertex.face);
545
- this.computeHorizon(eyeVertex.point, null, eyeVertex.face, horizon);
546
- this.addNewFaces(eyeVertex, horizon); // reassign 'unassigned' vertices to the new faces
547
-
548
- this.resolveUnassignedPoints(this.newFaces);
549
- return this;
550
- },
551
- cleanup: function () {
552
- this.assigned.clear();
553
- this.unassigned.clear();
554
- this.newFaces = [];
555
- return this;
556
- },
557
- compute: function () {
558
- var vertex;
559
- this.computeInitialHull(); // add all available vertices gradually to the hull
560
-
561
- while ((vertex = this.nextVertexToAdd()) !== undefined) {
562
- this.addVertexToHull(vertex);
563
336
  }
564
-
565
- this.reindexFaces();
566
- this.cleanup();
567
- return this;
568
- }
569
- }); //
570
-
571
- function Face() {
572
- this.normal = new Vector3();
573
- this.midpoint = new Vector3();
337
+ edge = edge.next;
338
+ } while (edge !== crossEdge);
339
+ return this;
340
+ }
341
+ addAdjoiningFace(eyeVertex, horizonEdge) {
342
+ const face = Face.create(eyeVertex, horizonEdge.tail(), horizonEdge.head());
343
+ this.faces.push(face);
344
+ face.getEdge(-1).setTwin(horizonEdge.twin);
345
+ return face.getEdge(0);
346
+ }
347
+ addNewFaces(eyeVertex, horizon) {
348
+ this.newFaces = [];
349
+ let firstSideEdge = null;
350
+ let previousSideEdge = null;
351
+ for (let i = 0; i < horizon.length; i++) {
352
+ const horizonEdge = horizon[i];
353
+ const sideEdge = this.addAdjoiningFace(eyeVertex, horizonEdge);
354
+ if (firstSideEdge === null) {
355
+ firstSideEdge = sideEdge;
356
+ } else {
357
+ sideEdge.next.setTwin(previousSideEdge);
358
+ }
359
+ this.newFaces.push(sideEdge.face);
360
+ previousSideEdge = sideEdge;
361
+ }
362
+ firstSideEdge.next.setTwin(previousSideEdge);
363
+ return this;
364
+ }
365
+ addVertexToHull(eyeVertex) {
366
+ const horizon = [];
367
+ this.unassigned.clear();
368
+ this.removeVertexFromFace(eyeVertex, eyeVertex.face);
369
+ this.computeHorizon(eyeVertex.point, null, eyeVertex.face, horizon);
370
+ this.addNewFaces(eyeVertex, horizon);
371
+ this.resolveUnassignedPoints(this.newFaces);
372
+ return this;
373
+ }
374
+ cleanup() {
375
+ this.assigned.clear();
376
+ this.unassigned.clear();
377
+ this.newFaces = [];
378
+ return this;
379
+ }
380
+ compute() {
381
+ let vertex;
382
+ this.computeInitialHull();
383
+ while ((vertex = this.nextVertexToAdd()) !== void 0) {
384
+ this.addVertexToHull(vertex);
385
+ }
386
+ this.reindexFaces();
387
+ this.cleanup();
388
+ return this;
389
+ }
390
+ }
391
+ class Face {
392
+ constructor() {
393
+ this.normal = new THREE.Vector3();
394
+ this.midpoint = new THREE.Vector3();
574
395
  this.area = 0;
575
- this.constant = 0; // signed distance from face to the origin
576
-
577
- this.outside = null; // reference to a vertex in a vertex list this face can see
578
-
396
+ this.constant = 0;
397
+ this.outside = null;
579
398
  this.mark = Visible;
580
399
  this.edge = null;
581
400
  }
582
-
583
- Object.assign(Face, {
584
- create: function (a, b, c) {
585
- var face = new Face();
586
- var e0 = new HalfEdge(a, face);
587
- var e1 = new HalfEdge(b, face);
588
- var e2 = new HalfEdge(c, face); // join edges
589
-
590
- e0.next = e2.prev = e1;
591
- e1.next = e0.prev = e2;
592
- e2.next = e1.prev = e0; // main half edge reference
593
-
594
- face.edge = e0;
595
- return face.compute();
596
- }
597
- });
598
- Object.assign(Face.prototype, {
599
- getEdge: function (i) {
600
- var edge = this.edge;
601
-
602
- while (i > 0) {
603
- edge = edge.next;
604
- i--;
605
- }
606
-
607
- while (i < 0) {
608
- edge = edge.prev;
609
- i++;
610
- }
611
-
612
- return edge;
613
- },
614
- compute: function () {
615
- var triangle;
616
- return function compute() {
617
- if (triangle === undefined) triangle = new Triangle();
618
- var a = this.edge.tail();
619
- var b = this.edge.head();
620
- var c = this.edge.next.head();
621
- triangle.set(a.point, b.point, c.point);
622
- triangle.getNormal(this.normal);
623
- triangle.getMidpoint(this.midpoint);
624
- this.area = triangle.getArea();
625
- this.constant = this.normal.dot(this.midpoint);
626
- return this;
627
- };
628
- }(),
629
- distanceToPoint: function (point) {
630
- return this.normal.dot(point) - this.constant;
631
- }
632
- }); // Entity for a Doubly-Connected Edge List (DCEL).
633
-
634
- function HalfEdge(vertex, face) {
401
+ static create(a, b, c) {
402
+ const face = new Face();
403
+ const e0 = new HalfEdge(a, face);
404
+ const e1 = new HalfEdge(b, face);
405
+ const e2 = new HalfEdge(c, face);
406
+ e0.next = e2.prev = e1;
407
+ e1.next = e0.prev = e2;
408
+ e2.next = e1.prev = e0;
409
+ face.edge = e0;
410
+ return face.compute();
411
+ }
412
+ getEdge(i) {
413
+ let edge = this.edge;
414
+ while (i > 0) {
415
+ edge = edge.next;
416
+ i--;
417
+ }
418
+ while (i < 0) {
419
+ edge = edge.prev;
420
+ i++;
421
+ }
422
+ return edge;
423
+ }
424
+ compute() {
425
+ const a = this.edge.tail();
426
+ const b = this.edge.head();
427
+ const c = this.edge.next.head();
428
+ _triangle.set(a.point, b.point, c.point);
429
+ _triangle.getNormal(this.normal);
430
+ _triangle.getMidpoint(this.midpoint);
431
+ this.area = _triangle.getArea();
432
+ this.constant = this.normal.dot(this.midpoint);
433
+ return this;
434
+ }
435
+ distanceToPoint(point) {
436
+ return this.normal.dot(point) - this.constant;
437
+ }
438
+ }
439
+ class HalfEdge {
440
+ constructor(vertex, face) {
635
441
  this.vertex = vertex;
636
442
  this.prev = null;
637
443
  this.next = null;
638
444
  this.twin = null;
639
445
  this.face = face;
640
446
  }
641
-
642
- Object.assign(HalfEdge.prototype, {
643
- head: function () {
644
- return this.vertex;
645
- },
646
- tail: function () {
647
- return this.prev ? this.prev.vertex : null;
648
- },
649
- length: function () {
650
- var head = this.head();
651
- var tail = this.tail();
652
-
653
- if (tail !== null) {
654
- return tail.point.distanceTo(head.point);
655
- }
656
-
657
- return -1;
658
- },
659
- lengthSquared: function () {
660
- var head = this.head();
661
- var tail = this.tail();
662
-
663
- if (tail !== null) {
664
- return tail.point.distanceToSquared(head.point);
665
- }
666
-
667
- return -1;
668
- },
669
- setTwin: function (edge) {
670
- this.twin = edge;
671
- edge.twin = this;
672
- return this;
673
- }
674
- }); // A vertex as a double linked list node.
675
-
676
- function VertexNode(point) {
447
+ head() {
448
+ return this.vertex;
449
+ }
450
+ tail() {
451
+ return this.prev ? this.prev.vertex : null;
452
+ }
453
+ length() {
454
+ const head = this.head();
455
+ const tail = this.tail();
456
+ if (tail !== null) {
457
+ return tail.point.distanceTo(head.point);
458
+ }
459
+ return -1;
460
+ }
461
+ lengthSquared() {
462
+ const head = this.head();
463
+ const tail = this.tail();
464
+ if (tail !== null) {
465
+ return tail.point.distanceToSquared(head.point);
466
+ }
467
+ return -1;
468
+ }
469
+ setTwin(edge) {
470
+ this.twin = edge;
471
+ edge.twin = this;
472
+ return this;
473
+ }
474
+ }
475
+ class VertexNode {
476
+ constructor(point) {
677
477
  this.point = point;
678
478
  this.prev = null;
679
479
  this.next = null;
680
- this.face = null; // the face that is able to see this vertex
681
- } // A double linked list that contains vertex nodes.
682
-
683
-
684
- function VertexList() {
480
+ this.face = null;
481
+ }
482
+ }
483
+ class VertexList {
484
+ constructor() {
685
485
  this.head = null;
686
486
  this.tail = null;
687
487
  }
688
-
689
- Object.assign(VertexList.prototype, {
690
- first: function () {
691
- return this.head;
692
- },
693
- last: function () {
694
- return this.tail;
695
- },
696
- clear: function () {
697
- this.head = this.tail = null;
698
- return this;
699
- },
700
- // Inserts a vertex before the target vertex
701
- insertBefore: function (target, vertex) {
702
- vertex.prev = target.prev;
703
- vertex.next = target;
704
-
705
- if (vertex.prev === null) {
706
- this.head = vertex;
707
- } else {
708
- vertex.prev.next = vertex;
709
- }
710
-
711
- target.prev = vertex;
712
- return this;
713
- },
714
- // Inserts a vertex after the target vertex
715
- insertAfter: function (target, vertex) {
716
- vertex.prev = target;
717
- vertex.next = target.next;
718
-
719
- if (vertex.next === null) {
720
- this.tail = vertex;
721
- } else {
722
- vertex.next.prev = vertex;
723
- }
724
-
725
- target.next = vertex;
726
- return this;
727
- },
728
- // Appends a vertex to the end of the linked list
729
- append: function (vertex) {
730
- if (this.head === null) {
731
- this.head = vertex;
732
- } else {
733
- this.tail.next = vertex;
734
- }
735
-
736
- vertex.prev = this.tail;
737
- vertex.next = null; // the tail has no subsequent vertex
738
-
739
- this.tail = vertex;
740
- return this;
741
- },
742
- // Appends a chain of vertices where 'vertex' is the head.
743
- appendChain: function (vertex) {
744
- if (this.head === null) {
745
- this.head = vertex;
746
- } else {
747
- this.tail.next = vertex;
748
- }
749
-
750
- vertex.prev = this.tail; // ensure that the 'tail' reference points to the last vertex of the chain
751
-
752
- while (vertex.next !== null) {
753
- vertex = vertex.next;
754
- }
755
-
488
+ first() {
489
+ return this.head;
490
+ }
491
+ last() {
492
+ return this.tail;
493
+ }
494
+ clear() {
495
+ this.head = this.tail = null;
496
+ return this;
497
+ }
498
+ insertBefore(target, vertex) {
499
+ vertex.prev = target.prev;
500
+ vertex.next = target;
501
+ if (vertex.prev === null) {
502
+ this.head = vertex;
503
+ } else {
504
+ vertex.prev.next = vertex;
505
+ }
506
+ target.prev = vertex;
507
+ return this;
508
+ }
509
+ insertAfter(target, vertex) {
510
+ vertex.prev = target;
511
+ vertex.next = target.next;
512
+ if (vertex.next === null) {
756
513
  this.tail = vertex;
757
- return this;
758
- },
759
- // Removes a vertex from the linked list
760
- remove: function (vertex) {
761
- if (vertex.prev === null) {
762
- this.head = vertex.next;
763
- } else {
764
- vertex.prev.next = vertex.next;
765
- }
766
-
767
- if (vertex.next === null) {
768
- this.tail = vertex.prev;
769
- } else {
770
- vertex.next.prev = vertex.prev;
771
- }
772
-
773
- return this;
774
- },
775
- // Removes a list of vertices whose 'head' is 'a' and whose 'tail' is b
776
- removeSubList: function (a, b) {
777
- if (a.prev === null) {
778
- this.head = b.next;
779
- } else {
780
- a.prev.next = b.next;
781
- }
782
-
783
- if (b.next === null) {
784
- this.tail = a.prev;
785
- } else {
786
- b.next.prev = a.prev;
787
- }
788
-
789
- return this;
790
- },
791
- isEmpty: function () {
792
- return this.head === null;
793
- }
794
- });
795
- return ConvexHull;
796
- }();
797
-
798
- export { ConvexHull };
514
+ } else {
515
+ vertex.next.prev = vertex;
516
+ }
517
+ target.next = vertex;
518
+ return this;
519
+ }
520
+ append(vertex) {
521
+ if (this.head === null) {
522
+ this.head = vertex;
523
+ } else {
524
+ this.tail.next = vertex;
525
+ }
526
+ vertex.prev = this.tail;
527
+ vertex.next = null;
528
+ this.tail = vertex;
529
+ return this;
530
+ }
531
+ appendChain(vertex) {
532
+ if (this.head === null) {
533
+ this.head = vertex;
534
+ } else {
535
+ this.tail.next = vertex;
536
+ }
537
+ vertex.prev = this.tail;
538
+ while (vertex.next !== null) {
539
+ vertex = vertex.next;
540
+ }
541
+ this.tail = vertex;
542
+ return this;
543
+ }
544
+ remove(vertex) {
545
+ if (vertex.prev === null) {
546
+ this.head = vertex.next;
547
+ } else {
548
+ vertex.prev.next = vertex.next;
549
+ }
550
+ if (vertex.next === null) {
551
+ this.tail = vertex.prev;
552
+ } else {
553
+ vertex.next.prev = vertex.prev;
554
+ }
555
+ return this;
556
+ }
557
+ removeSubList(a, b) {
558
+ if (a.prev === null) {
559
+ this.head = b.next;
560
+ } else {
561
+ a.prev.next = b.next;
562
+ }
563
+ if (b.next === null) {
564
+ this.tail = a.prev;
565
+ } else {
566
+ b.next.prev = a.prev;
567
+ }
568
+ return this;
569
+ }
570
+ isEmpty() {
571
+ return this.head === null;
572
+ }
573
+ }
574
+ exports.ConvexHull = ConvexHull;