three-stdlib 2.15.0 → 2.15.2
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- package/animation/AnimationClipCreator.js +32 -52
- package/animation/AnimationClipCreator.mjs +57 -0
- package/animation/CCDIKSolver.js +66 -161
- package/animation/CCDIKSolver.mjs +234 -0
- package/animation/MMDAnimationHelper.js +150 -341
- package/animation/MMDAnimationHelper.mjs +514 -0
- package/animation/MMDPhysics.js +154 -361
- package/animation/MMDPhysics.mjs +769 -0
- package/cameras/CinematicCamera.js +67 -77
- package/cameras/CinematicCamera.mjs +129 -0
- package/controls/ArcballControls.js +544 -1449
- package/controls/ArcballControls.mjs +1737 -0
- package/controls/DeviceOrientationControls.js +52 -97
- package/controls/DeviceOrientationControls.mjs +74 -0
- package/controls/DragControls.js +85 -187
- package/controls/DragControls.mjs +172 -0
- package/controls/FirstPersonControls.js +123 -193
- package/controls/FirstPersonControls.mjs +220 -0
- package/controls/FlyControls.js +82 -152
- package/controls/FlyControls.mjs +239 -0
- package/controls/OrbitControls.js +232 -481
- package/controls/OrbitControls.mjs +731 -0
- package/controls/PointerLockControls.js +63 -99
- package/controls/PointerLockControls.mjs +88 -0
- package/controls/TrackballControls.js +211 -383
- package/controls/TrackballControls.mjs +481 -0
- package/controls/TransformControls.js +575 -782
- package/controls/TransformControls.mjs +1068 -0
- package/controls/experimental/CameraControls.js +329 -609
- package/controls/experimental/CameraControls.mjs +673 -0
- package/csm/CSM.js +47 -108
- package/csm/CSM.mjs +244 -0
- package/csm/CSMFrustum.js +14 -29
- package/csm/CSMFrustum.mjs +75 -0
- package/csm/CSMHelper.js +20 -34
- package/csm/CSMHelper.mjs +114 -0
- package/csm/CSMShader.js +7 -11
- package/csm/CSMShader.mjs +251 -0
- package/curves/CurveExtras.js +73 -115
- package/curves/CurveExtras.mjs +224 -0
- package/curves/NURBSCurve.js +15 -43
- package/curves/NURBSCurve.mjs +35 -0
- package/curves/NURBSSurface.js +11 -27
- package/curves/NURBSSurface.mjs +28 -0
- package/curves/NURBSUtils.js +54 -203
- package/curves/NURBSUtils.mjs +226 -0
- package/deprecated/Geometry.js +191 -486
- package/deprecated/Geometry.mjs +966 -0
- package/effects/AnaglyphEffect.js +95 -60
- package/effects/AnaglyphEffect.mjs +120 -0
- package/effects/AsciiEffect.js +80 -110
- package/effects/AsciiEffect.mjs +173 -0
- package/effects/OutlineEffect.js +121 -204
- package/effects/OutlineEffect.mjs +295 -0
- package/effects/ParallaxBarrierEffect.js +39 -38
- package/effects/ParallaxBarrierEffect.mjs +64 -0
- package/effects/PeppersGhostEffect.js +19 -68
- package/effects/PeppersGhostEffect.mjs +85 -0
- package/effects/StereoEffect.js +12 -16
- package/effects/StereoEffect.mjs +32 -0
- package/environments/RoomEnvironment.js +52 -47
- package/environments/RoomEnvironment.mjs +78 -0
- package/exporters/ColladaExporter.js +115 -241
- package/exporters/ColladaExporter.mjs +299 -0
- package/exporters/DRACOExporter.js +67 -121
- package/exporters/DRACOExporter.mjs +132 -0
- package/exporters/GLTFExporter.js +463 -1014
- package/exporters/GLTFExporter.mjs +1381 -0
- package/exporters/MMDExporter.js +44 -102
- package/exporters/MMDExporter.mjs +102 -0
- package/exporters/OBJExporter.js +78 -140
- package/exporters/OBJExporter.mjs +166 -0
- package/exporters/PLYExporter.js +93 -154
- package/exporters/PLYExporter.mjs +278 -0
- package/exporters/STLExporter.js +30 -81
- package/exporters/STLExporter.mjs +129 -0
- package/exporters/USDZExporter.js +84 -144
- package/exporters/USDZExporter.mjs +328 -0
- package/geometries/BoxLineGeometry.js +7 -14
- package/geometries/BoxLineGeometry.mjs +45 -0
- package/geometries/ConvexGeometry.js +15 -24
- package/geometries/ConvexGeometry.mjs +29 -0
- package/geometries/DecalGeometry.js +108 -162
- package/geometries/DecalGeometry.mjs +184 -0
- package/geometries/LightningStrike.js +101 -294
- package/geometries/LightningStrike.mjs +547 -0
- package/geometries/ParametricGeometries.js +26 -76
- package/geometries/ParametricGeometries.mjs +129 -0
- package/geometries/ParametricGeometry.js +24 -48
- package/geometries/ParametricGeometry.mjs +63 -0
- package/geometries/RoundedBoxGeometry.js +33 -64
- package/geometries/RoundedBoxGeometry.mjs +91 -0
- package/geometries/TeapotGeometry.js +1434 -174
- package/geometries/TeapotGeometry.mjs +1557 -0
- package/geometries/TextGeometry.js +9 -17
- package/geometries/TextGeometry.mjs +23 -0
- package/helpers/LightProbeHelper.js +53 -21
- package/helpers/LightProbeHelper.mjs +72 -0
- package/helpers/PositionalAudioHelper.js +23 -30
- package/helpers/PositionalAudioHelper.mjs +68 -0
- package/helpers/RectAreaLightHelper.js +17 -33
- package/helpers/RectAreaLightHelper.mjs +44 -0
- package/helpers/VertexNormalsHelper.js +20 -41
- package/helpers/VertexNormalsHelper.mjs +54 -0
- package/helpers/VertexTangentsHelper.js +18 -36
- package/helpers/VertexTangentsHelper.mjs +45 -0
- package/index.d.ts +54 -0
- package/index.js +968 -333
- package/index.mjs +968 -0
- package/interactive/SelectionBox.js +31 -46
- package/interactive/SelectionBox.mjs +137 -0
- package/interactive/SelectionHelper.js +16 -21
- package/interactive/SelectionHelper.mjs +54 -0
- package/libs/MeshoptDecoder.js +147 -58
- package/libs/MeshoptDecoder.mjs +210 -0
- package/libs/MotionControllers.js +66 -208
- package/libs/MotionControllers.mjs +261 -0
- package/lights/LightProbeGenerator.js +40 -96
- package/lights/LightProbeGenerator.mjs +145 -0
- package/lights/RectAreaLightUniformsLib.js +32842 -9
- package/lights/RectAreaLightUniformsLib.mjs +32842 -0
- package/lines/Line2.js +9 -12
- package/lines/Line2.mjs +13 -0
- package/lines/LineGeometry.js +7 -19
- package/lines/LineGeometry.mjs +44 -0
- package/lines/LineMaterial.js +51 -89
- package/lines/LineMaterial.mjs +539 -0
- package/lines/LineSegments2.js +56 -165
- package/lines/LineSegments2.mjs +202 -0
- package/lines/LineSegmentsGeometry.js +29 -71
- package/lines/LineSegmentsGeometry.mjs +124 -0
- package/lines/Wireframe.js +15 -29
- package/lines/Wireframe.mjs +31 -0
- package/lines/WireframeGeometry2.js +8 -9
- package/lines/WireframeGeometry2.mjs +13 -0
- package/loaders/3DMLoader.js +234 -469
- package/loaders/3DMLoader.mjs +802 -0
- package/loaders/3MFLoader.js +340 -555
- package/loaders/3MFLoader.mjs +837 -0
- package/loaders/AMFLoader.js +114 -219
- package/loaders/AMFLoader.mjs +284 -0
- package/loaders/AssimpLoader.js +328 -725
- package/loaders/AssimpLoader.mjs +1396 -0
- package/loaders/BVHLoader.js +94 -200
- package/loaders/BVHLoader.mjs +207 -0
- package/loaders/BasisTextureLoader.js +229 -357
- package/loaders/BasisTextureLoader.mjs +474 -0
- package/loaders/ColladaLoader.js +932 -1522
- package/loaders/ColladaLoader.mjs +2403 -0
- package/loaders/DDSLoader.js +42 -108
- package/loaders/DDSLoader.mjs +148 -0
- package/loaders/DRACOLoader.js +103 -210
- package/loaders/DRACOLoader.mjs +340 -0
- package/loaders/EXRLoader.js +461 -809
- package/loaders/EXRLoader.mjs +1351 -0
- package/loaders/FBXLoader.js +842 -1397
- package/loaders/FBXLoader.mjs +2362 -0
- package/loaders/FontLoader.js +33 -66
- package/loaders/FontLoader.mjs +111 -0
- package/loaders/GCodeLoader.js +63 -111
- package/loaders/GCodeLoader.mjs +141 -0
- package/loaders/GLTFLoader.js +771 -1484
- package/loaders/GLTFLoader.mjs +2316 -0
- package/loaders/HDRCubeTextureLoader.js +45 -50
- package/loaders/HDRCubeTextureLoader.mjs +77 -0
- package/loaders/KMZLoader.js +42 -55
- package/loaders/KMZLoader.mjs +75 -0
- package/loaders/KTX2Loader.js +229 -362
- package/loaders/KTX2Loader.mjs +427 -0
- package/loaders/KTXLoader.js +37 -99
- package/loaders/KTXLoader.mjs +87 -0
- package/loaders/LDrawLoader.js +313 -746
- package/loaders/LDrawLoader.mjs +1409 -0
- package/loaders/LUT3dlLoader.js +50 -62
- package/loaders/LUT3dlLoader.mjs +100 -0
- package/loaders/LUTCubeLoader.js +45 -56
- package/loaders/LUTCubeLoader.mjs +104 -0
- package/loaders/LWOLoader.js +227 -339
- package/loaders/LWOLoader.mjs +625 -0
- package/loaders/LottieLoader.js +36 -38
- package/loaders/LottieLoader.mjs +47 -0
- package/loaders/MD2Loader.js +248 -91
- package/loaders/MD2Loader.mjs +359 -0
- package/loaders/MDDLoader.js +25 -45
- package/loaders/MDDLoader.mjs +58 -0
- package/loaders/MMDLoader.js +359 -795
- package/loaders/MMDLoader.mjs +998 -0
- package/loaders/MTLLoader.js +91 -201
- package/loaders/MTLLoader.mjs +280 -0
- package/loaders/NRRDLoader.js +182 -263
- package/loaders/NRRDLoader.mjs +401 -0
- package/loaders/NodeMaterialLoader.js +121 -14
- package/loaders/NodeMaterialLoader.mjs +146 -0
- package/loaders/OBJLoader.js +161 -283
- package/loaders/OBJLoader.mjs +487 -0
- package/loaders/PCDLoader.js +145 -164
- package/loaders/PCDLoader.mjs +248 -0
- package/loaders/PDBLoader.js +45 -63
- package/loaders/PDBLoader.mjs +246 -0
- package/loaders/PLYLoader.js +106 -203
- package/loaders/PLYLoader.mjs +317 -0
- package/loaders/PRWMLoader.js +73 -110
- package/loaders/PRWMLoader.mjs +160 -0
- package/loaders/PVRLoader.js +32 -93
- package/loaders/PVRLoader.mjs +131 -0
- package/loaders/RGBELoader.js +96 -233
- package/loaders/RGBELoader.mjs +244 -0
- package/loaders/RGBMLoader.js +344 -514
- package/loaders/RGBMLoader.mjs +998 -0
- package/loaders/STLLoader.js +59 -165
- package/loaders/STLLoader.mjs +190 -0
- package/loaders/SVGLoader.js +481 -851
- package/loaders/SVGLoader.mjs +1709 -0
- package/loaders/TDSLoader.js +137 -527
- package/loaders/TDSLoader.mjs +480 -0
- package/loaders/TGALoader.js +94 -205
- package/loaders/TGALoader.mjs +285 -0
- package/loaders/TTFLoader.js +58 -79
- package/loaders/TTFLoader.mjs +131 -0
- package/loaders/TiltLoader.js +129 -167
- package/loaders/TiltLoader.mjs +373 -0
- package/loaders/VOXLoader.js +320 -84
- package/loaders/VOXLoader.mjs +431 -0
- package/loaders/VRMLLoader.js +786 -1268
- package/loaders/VRMLLoader.mjs +2093 -0
- package/loaders/VRMLoader.js +23 -31
- package/loaders/VRMLoader.mjs +38 -0
- package/loaders/VTKLoader.js +219 -407
- package/loaders/VTKLoader.mjs +646 -0
- package/loaders/XLoader.js +1083 -1259
- package/loaders/XLoader.mjs +1258 -0
- package/loaders/XYZLoader.js +28 -34
- package/loaders/XYZLoader.mjs +60 -0
- package/loaders/lwo/IFFParser.js +238 -492
- package/loaders/lwo/IFFParser.mjs +697 -0
- package/loaders/lwo/LWO2Parser.js +176 -279
- package/loaders/lwo/LWO2Parser.mjs +327 -0
- package/loaders/lwo/LWO3Parser.js +160 -247
- package/loaders/lwo/LWO3Parser.mjs +298 -0
- package/math/Capsule.js +56 -43
- package/math/Capsule.mjs +100 -0
- package/math/ColorConverter.js +18 -32
- package/math/ColorConverter.mjs +51 -0
- package/math/ConvexHull.js +515 -739
- package/math/ConvexHull.mjs +574 -0
- package/math/ImprovedNoise.js +282 -32
- package/math/ImprovedNoise.mjs +302 -0
- package/math/Lut.js +51 -35
- package/math/Lut.mjs +135 -0
- package/math/MeshSurfaceSampler.js +25 -68
- package/math/MeshSurfaceSampler.mjs +107 -0
- package/math/OBB.js +91 -152
- package/math/OBB.mjs +235 -0
- package/math/Octree.js +76 -139
- package/math/Octree.mjs +278 -0
- package/math/SimplexNoise.js +217 -238
- package/math/SimplexNoise.mjs +425 -0
- package/misc/ConvexObjectBreaker.js +79 -185
- package/misc/ConvexObjectBreaker.mjs +292 -0
- package/misc/GPUComputationRenderer.js +69 -194
- package/misc/GPUComputationRenderer.mjs +171 -0
- package/misc/Gyroscope.js +16 -22
- package/misc/Gyroscope.mjs +35 -0
- package/misc/MD2Character.js +52 -74
- package/misc/MD2Character.mjs +162 -0
- package/misc/MD2CharacterComplex.js +112 -163
- package/misc/MD2CharacterComplex.mjs +328 -0
- package/misc/MorphAnimMesh.js +20 -28
- package/misc/MorphAnimMesh.mjs +40 -0
- package/misc/MorphBlendMesh.js +45 -69
- package/misc/MorphBlendMesh.mjs +179 -0
- package/misc/ProgressiveLightmap.js +70 -187
- package/misc/ProgressiveLightmap.mjs +166 -0
- package/misc/RollerCoaster.js +106 -135
- package/misc/RollerCoaster.mjs +346 -0
- package/misc/TubePainter.js +74 -92
- package/misc/TubePainter.mjs +123 -0
- package/misc/Volume.js +108 -270
- package/misc/Volume.mjs +244 -0
- package/misc/VolumeSlice.js +34 -122
- package/misc/VolumeSlice.mjs +106 -0
- package/misc/WebGL.js +37 -34
- package/misc/WebGL.mjs +74 -0
- package/modifiers/CurveModifier.js +46 -151
- package/modifiers/CurveModifier.mjs +182 -0
- package/modifiers/EdgeSplitModifier.js +46 -90
- package/modifiers/EdgeSplitModifier.mjs +162 -0
- package/modifiers/SimplifyModifier.js +77 -202
- package/modifiers/SimplifyModifier.mjs +282 -0
- package/modifiers/TessellateModifier.js +65 -90
- package/modifiers/TessellateModifier.mjs +206 -0
- package/nodes/Nodes.js +274 -140
- package/nodes/Nodes.mjs +400 -0
- package/nodes/ShaderNode.js +296 -196
- package/nodes/ShaderNode.mjs +408 -0
- package/nodes/accessors/BufferNode.js +4 -8
- package/nodes/accessors/BufferNode.mjs +15 -0
- package/nodes/accessors/CameraNode.js +20 -25
- package/nodes/accessors/CameraNode.mjs +44 -0
- package/nodes/accessors/CubeTextureNode.js +14 -26
- package/nodes/accessors/CubeTextureNode.mjs +42 -0
- package/nodes/accessors/MaterialNode.js +43 -53
- package/nodes/accessors/MaterialNode.mjs +71 -0
- package/nodes/accessors/MaterialReferenceNode.js +3 -6
- package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
- package/nodes/accessors/ModelNode.js +3 -5
- package/nodes/accessors/ModelNode.mjs +9 -0
- package/nodes/accessors/ModelViewProjectionNode.js +14 -13
- package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
- package/nodes/accessors/NormalNode.js +40 -39
- package/nodes/accessors/NormalNode.mjs +62 -0
- package/nodes/accessors/Object3DNode.js +40 -50
- package/nodes/accessors/Object3DNode.mjs +76 -0
- package/nodes/accessors/PointUVNode.js +5 -9
- package/nodes/accessors/PointUVNode.mjs +13 -0
- package/nodes/accessors/PositionNode.js +42 -41
- package/nodes/accessors/PositionNode.mjs +65 -0
- package/nodes/accessors/ReferenceNode.js +10 -17
- package/nodes/accessors/ReferenceNode.mjs +37 -0
- package/nodes/accessors/ReflectNode.js +23 -26
- package/nodes/accessors/ReflectNode.mjs +43 -0
- package/nodes/accessors/SkinningNode.js +46 -48
- package/nodes/accessors/SkinningNode.mjs +58 -0
- package/nodes/accessors/TextureNode.js +14 -29
- package/nodes/accessors/TextureNode.mjs +54 -0
- package/nodes/accessors/UVNode.js +5 -11
- package/nodes/accessors/UVNode.mjs +23 -0
- package/nodes/core/ArrayUniformNode.js +3 -7
- package/nodes/core/ArrayUniformNode.mjs +14 -0
- package/nodes/core/AttributeNode.js +5 -12
- package/nodes/core/AttributeNode.mjs +30 -0
- package/nodes/core/BypassNode.js +5 -12
- package/nodes/core/BypassNode.mjs +22 -0
- package/nodes/core/CodeNode.js +4 -12
- package/nodes/core/CodeNode.mjs +28 -0
- package/nodes/core/ConstNode.js +3 -7
- package/nodes/core/ConstNode.mjs +14 -0
- package/nodes/core/ContextNode.js +3 -8
- package/nodes/core/ContextNode.mjs +22 -0
- package/nodes/core/ExpressionNode.js +5 -9
- package/nodes/core/ExpressionNode.mjs +19 -0
- package/nodes/core/FunctionCallNode.js +6 -15
- package/nodes/core/FunctionCallNode.mjs +37 -0
- package/nodes/core/FunctionNode.js +10 -25
- package/nodes/core/FunctionNode.mjs +56 -0
- package/nodes/core/InputNode.js +12 -23
- package/nodes/core/InputNode.mjs +38 -0
- package/nodes/core/Node.js +35 -75
- package/nodes/core/Node.mjs +139 -0
- package/nodes/core/NodeAttribute.js +2 -4
- package/nodes/core/NodeAttribute.mjs +10 -0
- package/nodes/core/NodeBuilder.js +110 -224
- package/nodes/core/NodeBuilder.mjs +395 -0
- package/nodes/core/NodeCode.js +4 -7
- package/nodes/core/NodeCode.mjs +11 -0
- package/nodes/core/NodeFrame.js +9 -12
- package/nodes/core/NodeFrame.mjs +35 -0
- package/nodes/core/NodeFunctionInput.js +3 -5
- package/nodes/core/NodeFunctionInput.mjs +13 -0
- package/nodes/core/NodeKeywords.js +5 -16
- package/nodes/core/NodeKeywords.mjs +44 -0
- package/nodes/core/NodeUniform.js +3 -7
- package/nodes/core/NodeUniform.mjs +18 -0
- package/nodes/core/NodeUtils.js +39 -43
- package/nodes/core/NodeUtils.mjs +57 -0
- package/nodes/core/NodeVar.js +2 -4
- package/nodes/core/NodeVar.mjs +10 -0
- package/nodes/core/NodeVary.js +2 -4
- package/nodes/core/NodeVary.mjs +10 -0
- package/nodes/core/PropertyNode.js +4 -10
- package/nodes/core/PropertyNode.mjs +21 -0
- package/nodes/core/TempNode.js +5 -11
- package/nodes/core/TempNode.mjs +25 -0
- package/nodes/core/UniformNode.js +4 -10
- package/nodes/core/UniformNode.mjs +23 -0
- package/nodes/core/VarNode.js +3 -11
- package/nodes/core/VarNode.mjs +31 -0
- package/nodes/core/VaryNode.js +6 -15
- package/nodes/core/VaryNode.mjs +30 -0
- package/nodes/core/constants.js +20 -7
- package/nodes/core/constants.mjs +24 -0
- package/nodes/display/ColorSpaceNode.js +34 -38
- package/nodes/display/ColorSpaceNode.mjs +63 -0
- package/nodes/display/NormalMapNode.js +35 -53
- package/nodes/display/NormalMapNode.mjs +54 -0
- package/nodes/fog/FogNode.js +5 -9
- package/nodes/fog/FogNode.mjs +15 -0
- package/nodes/fog/FogRangeNode.js +5 -9
- package/nodes/fog/FogRangeNode.mjs +17 -0
- package/nodes/functions/BSDFs.js +61 -118
- package/nodes/functions/BSDFs.mjs +64 -0
- package/nodes/lights/LightContextNode.js +14 -23
- package/nodes/lights/LightContextNode.mjs +35 -0
- package/nodes/lights/LightNode.js +27 -31
- package/nodes/lights/LightNode.mjs +58 -0
- package/nodes/lights/LightsNode.js +9 -28
- package/nodes/lights/LightsNode.mjs +59 -0
- package/nodes/loaders/NodeLoader.js +27 -42
- package/nodes/loaders/NodeLoader.mjs +66 -0
- package/nodes/loaders/NodeMaterialLoader.js +4 -10
- package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
- package/nodes/loaders/NodeObjectLoader.js +9 -19
- package/nodes/loaders/NodeObjectLoader.mjs +40 -0
- package/nodes/materials/LineBasicNodeMaterial.js +5 -10
- package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
- package/nodes/materials/Materials.js +14 -17
- package/nodes/materials/Materials.mjs +28 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +5 -10
- package/nodes/materials/MeshBasicNodeMaterial.mjs +28 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +5 -8
- package/nodes/materials/MeshStandardNodeMaterial.mjs +41 -0
- package/nodes/materials/NodeMaterial.js +20 -36
- package/nodes/materials/NodeMaterial.mjs +64 -0
- package/nodes/materials/PointsNodeMaterial.js +5 -10
- package/nodes/materials/PointsNodeMaterial.mjs +30 -0
- package/nodes/math/CondNode.js +11 -23
- package/nodes/math/CondNode.mjs +38 -0
- package/nodes/math/MathNode.js +98 -142
- package/nodes/math/MathNode.mjs +163 -0
- package/nodes/math/OperatorNode.js +24 -46
- package/nodes/math/OperatorNode.mjs +103 -0
- package/nodes/procedural/CheckerNode.js +13 -19
- package/nodes/procedural/CheckerNode.mjs +21 -0
- package/nodes/utils/ArrayElementNode.js +4 -8
- package/nodes/utils/ArrayElementNode.mjs +19 -0
- package/nodes/utils/ConvertNode.js +3 -8
- package/nodes/utils/ConvertNode.mjs +25 -0
- package/nodes/utils/JoinNode.js +7 -11
- package/nodes/utils/JoinNode.mjs +26 -0
- package/nodes/utils/MatcapUVNode.js +8 -11
- package/nodes/utils/MatcapUVNode.mjs +16 -0
- package/nodes/utils/OscNode.js +27 -33
- package/nodes/utils/OscNode.mjs +50 -0
- package/nodes/utils/SplitNode.js +6 -20
- package/nodes/utils/SplitNode.mjs +45 -0
- package/nodes/utils/SpriteSheetUVNode.js +23 -23
- package/nodes/utils/SpriteSheetUVNode.mjs +40 -0
- package/nodes/utils/TimerNode.js +20 -24
- package/nodes/utils/TimerNode.mjs +44 -0
- package/objects/GroundProjectedEnv.js +22 -37
- package/objects/GroundProjectedEnv.mjs +130 -0
- package/objects/Lensflare.js +86 -156
- package/objects/Lensflare.mjs +262 -0
- package/objects/LightningStorm.js +38 -102
- package/objects/LightningStorm.mjs +110 -0
- package/objects/MarchingCubes.js +150 -303
- package/objects/MarchingCubes.mjs +457 -0
- package/objects/Reflector.js +50 -72
- package/objects/Reflector.mjs +166 -0
- package/objects/ReflectorForSSRPass.js +80 -131
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package/shaders/FilmShader.js
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* - ported from HLSL to WebGL / GLSL
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* Original implementation and noise algorithm
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* Pat 'Hawthorne' Shearon
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*/
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value: 4096
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grayscale: {
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value: 1
|
39
|
-
}
|
5
|
+
tDiffuse: { value: null },
|
6
|
+
time: { value: 0 },
|
7
|
+
nIntensity: { value: 0.5 },
|
8
|
+
sIntensity: { value: 0.05 },
|
9
|
+
sCount: { value: 4096 },
|
10
|
+
grayscale: { value: 1 }
|
40
11
|
},
|
41
|
-
vertexShader: [
|
42
|
-
|
43
|
-
|
44
|
-
|
45
|
-
|
46
|
-
|
47
|
-
|
48
|
-
|
49
|
-
|
50
|
-
|
51
|
-
|
52
|
-
|
53
|
-
|
12
|
+
vertexShader: [
|
13
|
+
"varying vec2 vUv;",
|
14
|
+
"void main() {",
|
15
|
+
" vUv = uv;",
|
16
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
17
|
+
"}"
|
18
|
+
].join("\n"),
|
19
|
+
fragmentShader: [
|
20
|
+
"#include <common>",
|
21
|
+
"uniform float time;",
|
22
|
+
"uniform bool grayscale;",
|
23
|
+
"uniform float nIntensity;",
|
24
|
+
"uniform float sIntensity;",
|
25
|
+
"uniform float sCount;",
|
26
|
+
"uniform sampler2D tDiffuse;",
|
27
|
+
"varying vec2 vUv;",
|
28
|
+
"void main() {",
|
29
|
+
" vec4 cTextureScreen = texture2D( tDiffuse, vUv );",
|
30
|
+
" float dx = rand( vUv + time );",
|
31
|
+
" vec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx, 0.0, 1.0 );",
|
32
|
+
" vec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );",
|
33
|
+
" cResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;",
|
34
|
+
" cResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );",
|
35
|
+
" if( grayscale ) {",
|
36
|
+
" cResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );",
|
37
|
+
" }",
|
38
|
+
" gl_FragColor = vec4( cResult, cTextureScreen.a );",
|
39
|
+
"}"
|
40
|
+
].join("\n")
|
54
41
|
};
|
55
|
-
|
56
|
-
export { FilmShader };
|
42
|
+
exports.FilmShader = FilmShader;
|
@@ -0,0 +1,42 @@
|
|
1
|
+
const FilmShader = {
|
2
|
+
uniforms: {
|
3
|
+
tDiffuse: { value: null },
|
4
|
+
time: { value: 0 },
|
5
|
+
nIntensity: { value: 0.5 },
|
6
|
+
sIntensity: { value: 0.05 },
|
7
|
+
sCount: { value: 4096 },
|
8
|
+
grayscale: { value: 1 }
|
9
|
+
},
|
10
|
+
vertexShader: [
|
11
|
+
"varying vec2 vUv;",
|
12
|
+
"void main() {",
|
13
|
+
" vUv = uv;",
|
14
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
15
|
+
"}"
|
16
|
+
].join("\n"),
|
17
|
+
fragmentShader: [
|
18
|
+
"#include <common>",
|
19
|
+
"uniform float time;",
|
20
|
+
"uniform bool grayscale;",
|
21
|
+
"uniform float nIntensity;",
|
22
|
+
"uniform float sIntensity;",
|
23
|
+
"uniform float sCount;",
|
24
|
+
"uniform sampler2D tDiffuse;",
|
25
|
+
"varying vec2 vUv;",
|
26
|
+
"void main() {",
|
27
|
+
" vec4 cTextureScreen = texture2D( tDiffuse, vUv );",
|
28
|
+
" float dx = rand( vUv + time );",
|
29
|
+
" vec3 cResult = cTextureScreen.rgb + cTextureScreen.rgb * clamp( 0.1 + dx, 0.0, 1.0 );",
|
30
|
+
" vec2 sc = vec2( sin( vUv.y * sCount ), cos( vUv.y * sCount ) );",
|
31
|
+
" cResult += cTextureScreen.rgb * vec3( sc.x, sc.y, sc.x ) * sIntensity;",
|
32
|
+
" cResult = cTextureScreen.rgb + clamp( nIntensity, 0.0,1.0 ) * ( cResult - cTextureScreen.rgb );",
|
33
|
+
" if( grayscale ) {",
|
34
|
+
" cResult = vec3( cResult.r * 0.3 + cResult.g * 0.59 + cResult.b * 0.11 );",
|
35
|
+
" }",
|
36
|
+
" gl_FragColor = vec4( cResult, cTextureScreen.a );",
|
37
|
+
"}"
|
38
|
+
].join("\n")
|
39
|
+
};
|
40
|
+
export {
|
41
|
+
FilmShader
|
42
|
+
};
|
package/shaders/FocusShader.js
CHANGED
@@ -1,28 +1,55 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
* based on PaintEffect postprocess from ro.me
|
4
|
-
* http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
|
5
|
-
*/
|
1
|
+
"use strict";
|
2
|
+
Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
|
6
3
|
const FocusShader = {
|
7
4
|
uniforms: {
|
8
|
-
tDiffuse: {
|
9
|
-
|
10
|
-
},
|
11
|
-
|
12
|
-
|
13
|
-
},
|
14
|
-
screenHeight: {
|
15
|
-
value: 1024
|
16
|
-
},
|
17
|
-
sampleDistance: {
|
18
|
-
value: 0.94
|
19
|
-
},
|
20
|
-
waveFactor: {
|
21
|
-
value: 0.00125
|
22
|
-
}
|
5
|
+
tDiffuse: { value: null },
|
6
|
+
screenWidth: { value: 1024 },
|
7
|
+
screenHeight: { value: 1024 },
|
8
|
+
sampleDistance: { value: 0.94 },
|
9
|
+
waveFactor: { value: 125e-5 }
|
23
10
|
},
|
24
|
-
vertexShader: [
|
25
|
-
|
11
|
+
vertexShader: [
|
12
|
+
"varying vec2 vUv;",
|
13
|
+
"void main() {",
|
14
|
+
" vUv = uv;",
|
15
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
16
|
+
"}"
|
17
|
+
].join("\n"),
|
18
|
+
fragmentShader: [
|
19
|
+
"uniform float screenWidth;",
|
20
|
+
"uniform float screenHeight;",
|
21
|
+
"uniform float sampleDistance;",
|
22
|
+
"uniform float waveFactor;",
|
23
|
+
"uniform sampler2D tDiffuse;",
|
24
|
+
"varying vec2 vUv;",
|
25
|
+
"void main() {",
|
26
|
+
" vec4 color, org, tmp, add;",
|
27
|
+
" float sample_dist, f;",
|
28
|
+
" vec2 vin;",
|
29
|
+
" vec2 uv = vUv;",
|
30
|
+
" add = color = org = texture2D( tDiffuse, uv );",
|
31
|
+
" vin = ( uv - vec2( 0.5 ) ) * vec2( 1.4 );",
|
32
|
+
" sample_dist = dot( vin, vin ) * 2.0;",
|
33
|
+
" f = ( waveFactor * 100.0 + sample_dist ) * sampleDistance * 4.0;",
|
34
|
+
" vec2 sampleSize = vec2( 1.0 / screenWidth, 1.0 / screenHeight ) * vec2( f );",
|
35
|
+
" add += tmp = texture2D( tDiffuse, uv + vec2( 0.111964, 0.993712 ) * sampleSize );",
|
36
|
+
" if( tmp.b < color.b ) color = tmp;",
|
37
|
+
" add += tmp = texture2D( tDiffuse, uv + vec2( 0.846724, 0.532032 ) * sampleSize );",
|
38
|
+
" if( tmp.b < color.b ) color = tmp;",
|
39
|
+
" add += tmp = texture2D( tDiffuse, uv + vec2( 0.943883, -0.330279 ) * sampleSize );",
|
40
|
+
" if( tmp.b < color.b ) color = tmp;",
|
41
|
+
" add += tmp = texture2D( tDiffuse, uv + vec2( 0.330279, -0.943883 ) * sampleSize );",
|
42
|
+
" if( tmp.b < color.b ) color = tmp;",
|
43
|
+
" add += tmp = texture2D( tDiffuse, uv + vec2( -0.532032, -0.846724 ) * sampleSize );",
|
44
|
+
" if( tmp.b < color.b ) color = tmp;",
|
45
|
+
" add += tmp = texture2D( tDiffuse, uv + vec2( -0.993712, -0.111964 ) * sampleSize );",
|
46
|
+
" if( tmp.b < color.b ) color = tmp;",
|
47
|
+
" add += tmp = texture2D( tDiffuse, uv + vec2( -0.707107, 0.707107 ) * sampleSize );",
|
48
|
+
" if( tmp.b < color.b ) color = tmp;",
|
49
|
+
" color = color * vec4( 2.0 ) - ( add / vec4( 8.0 ) );",
|
50
|
+
" color = color + ( add / vec4( 8.0 ) - color ) * ( vec4( 1.0 ) - vec4( sample_dist * 0.5 ) );",
|
51
|
+
" gl_FragColor = vec4( color.rgb * color.rgb * vec3( 0.95 ) + color.rgb, 1.0 );",
|
52
|
+
"}"
|
53
|
+
].join("\n")
|
26
54
|
};
|
27
|
-
|
28
|
-
export { FocusShader };
|
55
|
+
exports.FocusShader = FocusShader;
|
@@ -0,0 +1,55 @@
|
|
1
|
+
const FocusShader = {
|
2
|
+
uniforms: {
|
3
|
+
tDiffuse: { value: null },
|
4
|
+
screenWidth: { value: 1024 },
|
5
|
+
screenHeight: { value: 1024 },
|
6
|
+
sampleDistance: { value: 0.94 },
|
7
|
+
waveFactor: { value: 125e-5 }
|
8
|
+
},
|
9
|
+
vertexShader: [
|
10
|
+
"varying vec2 vUv;",
|
11
|
+
"void main() {",
|
12
|
+
" vUv = uv;",
|
13
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
14
|
+
"}"
|
15
|
+
].join("\n"),
|
16
|
+
fragmentShader: [
|
17
|
+
"uniform float screenWidth;",
|
18
|
+
"uniform float screenHeight;",
|
19
|
+
"uniform float sampleDistance;",
|
20
|
+
"uniform float waveFactor;",
|
21
|
+
"uniform sampler2D tDiffuse;",
|
22
|
+
"varying vec2 vUv;",
|
23
|
+
"void main() {",
|
24
|
+
" vec4 color, org, tmp, add;",
|
25
|
+
" float sample_dist, f;",
|
26
|
+
" vec2 vin;",
|
27
|
+
" vec2 uv = vUv;",
|
28
|
+
" add = color = org = texture2D( tDiffuse, uv );",
|
29
|
+
" vin = ( uv - vec2( 0.5 ) ) * vec2( 1.4 );",
|
30
|
+
" sample_dist = dot( vin, vin ) * 2.0;",
|
31
|
+
" f = ( waveFactor * 100.0 + sample_dist ) * sampleDistance * 4.0;",
|
32
|
+
" vec2 sampleSize = vec2( 1.0 / screenWidth, 1.0 / screenHeight ) * vec2( f );",
|
33
|
+
" add += tmp = texture2D( tDiffuse, uv + vec2( 0.111964, 0.993712 ) * sampleSize );",
|
34
|
+
" if( tmp.b < color.b ) color = tmp;",
|
35
|
+
" add += tmp = texture2D( tDiffuse, uv + vec2( 0.846724, 0.532032 ) * sampleSize );",
|
36
|
+
" if( tmp.b < color.b ) color = tmp;",
|
37
|
+
" add += tmp = texture2D( tDiffuse, uv + vec2( 0.943883, -0.330279 ) * sampleSize );",
|
38
|
+
" if( tmp.b < color.b ) color = tmp;",
|
39
|
+
" add += tmp = texture2D( tDiffuse, uv + vec2( 0.330279, -0.943883 ) * sampleSize );",
|
40
|
+
" if( tmp.b < color.b ) color = tmp;",
|
41
|
+
" add += tmp = texture2D( tDiffuse, uv + vec2( -0.532032, -0.846724 ) * sampleSize );",
|
42
|
+
" if( tmp.b < color.b ) color = tmp;",
|
43
|
+
" add += tmp = texture2D( tDiffuse, uv + vec2( -0.993712, -0.111964 ) * sampleSize );",
|
44
|
+
" if( tmp.b < color.b ) color = tmp;",
|
45
|
+
" add += tmp = texture2D( tDiffuse, uv + vec2( -0.707107, 0.707107 ) * sampleSize );",
|
46
|
+
" if( tmp.b < color.b ) color = tmp;",
|
47
|
+
" color = color * vec4( 2.0 ) - ( add / vec4( 8.0 ) );",
|
48
|
+
" color = color + ( add / vec4( 8.0 ) - color ) * ( vec4( 1.0 ) - vec4( sample_dist * 0.5 ) );",
|
49
|
+
" gl_FragColor = vec4( color.rgb * color.rgb * vec3( 0.95 ) + color.rgb, 1.0 );",
|
50
|
+
"}"
|
51
|
+
].join("\n")
|
52
|
+
};
|
53
|
+
export {
|
54
|
+
FocusShader
|
55
|
+
};
|
@@ -1,28 +1,61 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
|
4
|
-
* Edge Detection Shader using Frei-Chen filter
|
5
|
-
* Based on http://rastergrid.com/blog/2011/01/frei-chen-edge-detector
|
6
|
-
*
|
7
|
-
* aspect: vec2 of (1/width, 1/height)
|
8
|
-
*/
|
9
|
-
|
1
|
+
"use strict";
|
2
|
+
Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
|
3
|
+
const THREE = require("three");
|
10
4
|
const FreiChenShader = {
|
11
5
|
uniforms: {
|
12
|
-
tDiffuse: {
|
13
|
-
|
14
|
-
},
|
15
|
-
aspect: {
|
16
|
-
value: new Vector2(512, 512)
|
17
|
-
}
|
6
|
+
tDiffuse: { value: null },
|
7
|
+
aspect: { value: new THREE.Vector2(512, 512) }
|
18
8
|
},
|
19
|
-
vertexShader: [
|
20
|
-
|
21
|
-
|
22
|
-
|
23
|
-
|
24
|
-
|
25
|
-
|
9
|
+
vertexShader: [
|
10
|
+
"varying vec2 vUv;",
|
11
|
+
"void main() {",
|
12
|
+
" vUv = uv;",
|
13
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
14
|
+
"}"
|
15
|
+
].join("\n"),
|
16
|
+
fragmentShader: [
|
17
|
+
"uniform sampler2D tDiffuse;",
|
18
|
+
"varying vec2 vUv;",
|
19
|
+
"uniform vec2 aspect;",
|
20
|
+
"vec2 texel = vec2(1.0 / aspect.x, 1.0 / aspect.y);",
|
21
|
+
"mat3 G[9];",
|
22
|
+
"const mat3 g0 = mat3( 0.3535533845424652, 0, -0.3535533845424652, 0.5, 0, -0.5, 0.3535533845424652, 0, -0.3535533845424652 );",
|
23
|
+
"const mat3 g1 = mat3( 0.3535533845424652, 0.5, 0.3535533845424652, 0, 0, 0, -0.3535533845424652, -0.5, -0.3535533845424652 );",
|
24
|
+
"const mat3 g2 = mat3( 0, 0.3535533845424652, -0.5, -0.3535533845424652, 0, 0.3535533845424652, 0.5, -0.3535533845424652, 0 );",
|
25
|
+
"const mat3 g3 = mat3( 0.5, -0.3535533845424652, 0, -0.3535533845424652, 0, 0.3535533845424652, 0, 0.3535533845424652, -0.5 );",
|
26
|
+
"const mat3 g4 = mat3( 0, -0.5, 0, 0.5, 0, 0.5, 0, -0.5, 0 );",
|
27
|
+
"const mat3 g5 = mat3( -0.5, 0, 0.5, 0, 0, 0, 0.5, 0, -0.5 );",
|
28
|
+
"const mat3 g6 = mat3( 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.6666666865348816, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204 );",
|
29
|
+
"const mat3 g7 = mat3( -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, 0.6666666865348816, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408 );",
|
30
|
+
"const mat3 g8 = mat3( 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408 );",
|
31
|
+
"void main(void)",
|
32
|
+
"{",
|
33
|
+
" G[0] = g0,",
|
34
|
+
" G[1] = g1,",
|
35
|
+
" G[2] = g2,",
|
36
|
+
" G[3] = g3,",
|
37
|
+
" G[4] = g4,",
|
38
|
+
" G[5] = g5,",
|
39
|
+
" G[6] = g6,",
|
40
|
+
" G[7] = g7,",
|
41
|
+
" G[8] = g8;",
|
42
|
+
" mat3 I;",
|
43
|
+
" float cnv[9];",
|
44
|
+
" vec3 sample;",
|
45
|
+
" for (float i=0.0; i<3.0; i++) {",
|
46
|
+
" for (float j=0.0; j<3.0; j++) {",
|
47
|
+
" sample = texture2D(tDiffuse, vUv + texel * vec2(i-1.0,j-1.0) ).rgb;",
|
48
|
+
" I[int(i)][int(j)] = length(sample);",
|
49
|
+
" }",
|
50
|
+
" }",
|
51
|
+
" for (int i=0; i<9; i++) {",
|
52
|
+
" float dp3 = dot(G[i][0], I[0]) + dot(G[i][1], I[1]) + dot(G[i][2], I[2]);",
|
53
|
+
" cnv[i] = dp3 * dp3;",
|
54
|
+
" }",
|
55
|
+
" float M = (cnv[0] + cnv[1]) + (cnv[2] + cnv[3]);",
|
56
|
+
" float S = (cnv[4] + cnv[5]) + (cnv[6] + cnv[7]) + (cnv[8] + M);",
|
57
|
+
" gl_FragColor = vec4(vec3(sqrt(M/S)), 1.0);",
|
58
|
+
"}"
|
59
|
+
].join("\n")
|
26
60
|
};
|
27
|
-
|
28
|
-
export { FreiChenShader };
|
61
|
+
exports.FreiChenShader = FreiChenShader;
|
@@ -0,0 +1,61 @@
|
|
1
|
+
import { Vector2 } from "three";
|
2
|
+
const FreiChenShader = {
|
3
|
+
uniforms: {
|
4
|
+
tDiffuse: { value: null },
|
5
|
+
aspect: { value: new Vector2(512, 512) }
|
6
|
+
},
|
7
|
+
vertexShader: [
|
8
|
+
"varying vec2 vUv;",
|
9
|
+
"void main() {",
|
10
|
+
" vUv = uv;",
|
11
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
12
|
+
"}"
|
13
|
+
].join("\n"),
|
14
|
+
fragmentShader: [
|
15
|
+
"uniform sampler2D tDiffuse;",
|
16
|
+
"varying vec2 vUv;",
|
17
|
+
"uniform vec2 aspect;",
|
18
|
+
"vec2 texel = vec2(1.0 / aspect.x, 1.0 / aspect.y);",
|
19
|
+
"mat3 G[9];",
|
20
|
+
"const mat3 g0 = mat3( 0.3535533845424652, 0, -0.3535533845424652, 0.5, 0, -0.5, 0.3535533845424652, 0, -0.3535533845424652 );",
|
21
|
+
"const mat3 g1 = mat3( 0.3535533845424652, 0.5, 0.3535533845424652, 0, 0, 0, -0.3535533845424652, -0.5, -0.3535533845424652 );",
|
22
|
+
"const mat3 g2 = mat3( 0, 0.3535533845424652, -0.5, -0.3535533845424652, 0, 0.3535533845424652, 0.5, -0.3535533845424652, 0 );",
|
23
|
+
"const mat3 g3 = mat3( 0.5, -0.3535533845424652, 0, -0.3535533845424652, 0, 0.3535533845424652, 0, 0.3535533845424652, -0.5 );",
|
24
|
+
"const mat3 g4 = mat3( 0, -0.5, 0, 0.5, 0, 0.5, 0, -0.5, 0 );",
|
25
|
+
"const mat3 g5 = mat3( -0.5, 0, 0.5, 0, 0, 0, 0.5, 0, -0.5 );",
|
26
|
+
"const mat3 g6 = mat3( 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.6666666865348816, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204 );",
|
27
|
+
"const mat3 g7 = mat3( -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, 0.6666666865348816, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408 );",
|
28
|
+
"const mat3 g8 = mat3( 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408 );",
|
29
|
+
"void main(void)",
|
30
|
+
"{",
|
31
|
+
" G[0] = g0,",
|
32
|
+
" G[1] = g1,",
|
33
|
+
" G[2] = g2,",
|
34
|
+
" G[3] = g3,",
|
35
|
+
" G[4] = g4,",
|
36
|
+
" G[5] = g5,",
|
37
|
+
" G[6] = g6,",
|
38
|
+
" G[7] = g7,",
|
39
|
+
" G[8] = g8;",
|
40
|
+
" mat3 I;",
|
41
|
+
" float cnv[9];",
|
42
|
+
" vec3 sample;",
|
43
|
+
" for (float i=0.0; i<3.0; i++) {",
|
44
|
+
" for (float j=0.0; j<3.0; j++) {",
|
45
|
+
" sample = texture2D(tDiffuse, vUv + texel * vec2(i-1.0,j-1.0) ).rgb;",
|
46
|
+
" I[int(i)][int(j)] = length(sample);",
|
47
|
+
" }",
|
48
|
+
" }",
|
49
|
+
" for (int i=0; i<9; i++) {",
|
50
|
+
" float dp3 = dot(G[i][0], I[0]) + dot(G[i][1], I[1]) + dot(G[i][2], I[2]);",
|
51
|
+
" cnv[i] = dp3 * dp3;",
|
52
|
+
" }",
|
53
|
+
" float M = (cnv[0] + cnv[1]) + (cnv[2] + cnv[3]);",
|
54
|
+
" float S = (cnv[4] + cnv[5]) + (cnv[6] + cnv[7]) + (cnv[8] + M);",
|
55
|
+
" gl_FragColor = vec4(vec3(sqrt(M/S)), 1.0);",
|
56
|
+
"}"
|
57
|
+
].join("\n")
|
58
|
+
};
|
59
|
+
export {
|
60
|
+
FreiChenShader
|
61
|
+
};
|
package/shaders/FresnelShader.js
CHANGED
@@ -1,26 +1,47 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
*/
|
1
|
+
"use strict";
|
2
|
+
Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
|
4
3
|
const FresnelShader = {
|
5
4
|
uniforms: {
|
6
|
-
mRefractionRatio: {
|
7
|
-
|
8
|
-
},
|
9
|
-
|
10
|
-
|
11
|
-
},
|
12
|
-
mFresnelPower: {
|
13
|
-
value: 2.0
|
14
|
-
},
|
15
|
-
mFresnelScale: {
|
16
|
-
value: 1.0
|
17
|
-
},
|
18
|
-
tCube: {
|
19
|
-
value: null
|
20
|
-
}
|
5
|
+
mRefractionRatio: { value: 1.02 },
|
6
|
+
mFresnelBias: { value: 0.1 },
|
7
|
+
mFresnelPower: { value: 2 },
|
8
|
+
mFresnelScale: { value: 1 },
|
9
|
+
tCube: { value: null }
|
21
10
|
},
|
22
|
-
vertexShader: [
|
23
|
-
|
11
|
+
vertexShader: [
|
12
|
+
"uniform float mRefractionRatio;",
|
13
|
+
"uniform float mFresnelBias;",
|
14
|
+
"uniform float mFresnelScale;",
|
15
|
+
"uniform float mFresnelPower;",
|
16
|
+
"varying vec3 vReflect;",
|
17
|
+
"varying vec3 vRefract[3];",
|
18
|
+
"varying float vReflectionFactor;",
|
19
|
+
"void main() {",
|
20
|
+
" vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
|
21
|
+
" vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
|
22
|
+
" vec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );",
|
23
|
+
" vec3 I = worldPosition.xyz - cameraPosition;",
|
24
|
+
" vReflect = reflect( I, worldNormal );",
|
25
|
+
" vRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );",
|
26
|
+
" vRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );",
|
27
|
+
" vRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );",
|
28
|
+
" vReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );",
|
29
|
+
" gl_Position = projectionMatrix * mvPosition;",
|
30
|
+
"}"
|
31
|
+
].join("\n"),
|
32
|
+
fragmentShader: [
|
33
|
+
"uniform samplerCube tCube;",
|
34
|
+
"varying vec3 vReflect;",
|
35
|
+
"varying vec3 vRefract[3];",
|
36
|
+
"varying float vReflectionFactor;",
|
37
|
+
"void main() {",
|
38
|
+
" vec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );",
|
39
|
+
" vec4 refractedColor = vec4( 1.0 );",
|
40
|
+
" refractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;",
|
41
|
+
" refractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;",
|
42
|
+
" refractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;",
|
43
|
+
" gl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );",
|
44
|
+
"}"
|
45
|
+
].join("\n")
|
24
46
|
};
|
25
|
-
|
26
|
-
export { FresnelShader };
|
47
|
+
exports.FresnelShader = FresnelShader;
|
@@ -0,0 +1,47 @@
|
|
1
|
+
const FresnelShader = {
|
2
|
+
uniforms: {
|
3
|
+
mRefractionRatio: { value: 1.02 },
|
4
|
+
mFresnelBias: { value: 0.1 },
|
5
|
+
mFresnelPower: { value: 2 },
|
6
|
+
mFresnelScale: { value: 1 },
|
7
|
+
tCube: { value: null }
|
8
|
+
},
|
9
|
+
vertexShader: [
|
10
|
+
"uniform float mRefractionRatio;",
|
11
|
+
"uniform float mFresnelBias;",
|
12
|
+
"uniform float mFresnelScale;",
|
13
|
+
"uniform float mFresnelPower;",
|
14
|
+
"varying vec3 vReflect;",
|
15
|
+
"varying vec3 vRefract[3];",
|
16
|
+
"varying float vReflectionFactor;",
|
17
|
+
"void main() {",
|
18
|
+
" vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
|
19
|
+
" vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
|
20
|
+
" vec3 worldNormal = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );",
|
21
|
+
" vec3 I = worldPosition.xyz - cameraPosition;",
|
22
|
+
" vReflect = reflect( I, worldNormal );",
|
23
|
+
" vRefract[0] = refract( normalize( I ), worldNormal, mRefractionRatio );",
|
24
|
+
" vRefract[1] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.99 );",
|
25
|
+
" vRefract[2] = refract( normalize( I ), worldNormal, mRefractionRatio * 0.98 );",
|
26
|
+
" vReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), worldNormal ), mFresnelPower );",
|
27
|
+
" gl_Position = projectionMatrix * mvPosition;",
|
28
|
+
"}"
|
29
|
+
].join("\n"),
|
30
|
+
fragmentShader: [
|
31
|
+
"uniform samplerCube tCube;",
|
32
|
+
"varying vec3 vReflect;",
|
33
|
+
"varying vec3 vRefract[3];",
|
34
|
+
"varying float vReflectionFactor;",
|
35
|
+
"void main() {",
|
36
|
+
" vec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );",
|
37
|
+
" vec4 refractedColor = vec4( 1.0 );",
|
38
|
+
" refractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;",
|
39
|
+
" refractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;",
|
40
|
+
" refractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;",
|
41
|
+
" gl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );",
|
42
|
+
"}"
|
43
|
+
].join("\n")
|
44
|
+
};
|
45
|
+
export {
|
46
|
+
FresnelShader
|
47
|
+
};
|
@@ -1,15 +1,23 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
* http://en.wikipedia.org/wiki/gamma_correction
|
4
|
-
*/
|
1
|
+
"use strict";
|
2
|
+
Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
|
5
3
|
const GammaCorrectionShader = {
|
6
4
|
uniforms: {
|
7
|
-
tDiffuse: {
|
8
|
-
value: null
|
9
|
-
}
|
5
|
+
tDiffuse: { value: null }
|
10
6
|
},
|
11
|
-
vertexShader: [
|
12
|
-
|
7
|
+
vertexShader: [
|
8
|
+
"varying vec2 vUv;",
|
9
|
+
"void main() {",
|
10
|
+
" vUv = uv;",
|
11
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
12
|
+
"}"
|
13
|
+
].join("\n"),
|
14
|
+
fragmentShader: [
|
15
|
+
"uniform sampler2D tDiffuse;",
|
16
|
+
"varying vec2 vUv;",
|
17
|
+
"void main() {",
|
18
|
+
" vec4 tex = texture2D( tDiffuse, vUv );",
|
19
|
+
" gl_FragColor = LinearTosRGB( tex );",
|
20
|
+
"}"
|
21
|
+
].join("\n")
|
13
22
|
};
|
14
|
-
|
15
|
-
export { GammaCorrectionShader };
|
23
|
+
exports.GammaCorrectionShader = GammaCorrectionShader;
|
@@ -0,0 +1,23 @@
|
|
1
|
+
const GammaCorrectionShader = {
|
2
|
+
uniforms: {
|
3
|
+
tDiffuse: { value: null }
|
4
|
+
},
|
5
|
+
vertexShader: [
|
6
|
+
"varying vec2 vUv;",
|
7
|
+
"void main() {",
|
8
|
+
" vUv = uv;",
|
9
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
10
|
+
"}"
|
11
|
+
].join("\n"),
|
12
|
+
fragmentShader: [
|
13
|
+
"uniform sampler2D tDiffuse;",
|
14
|
+
"varying vec2 vUv;",
|
15
|
+
"void main() {",
|
16
|
+
" vec4 tex = texture2D( tDiffuse, vUv );",
|
17
|
+
" gl_FragColor = LinearTosRGB( tex );",
|
18
|
+
"}"
|
19
|
+
].join("\n")
|
20
|
+
};
|
21
|
+
export {
|
22
|
+
GammaCorrectionShader
|
23
|
+
};
|