three-stdlib 2.15.0 → 2.15.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1222) hide show
  1. package/animation/AnimationClipCreator.js +32 -52
  2. package/animation/AnimationClipCreator.mjs +57 -0
  3. package/animation/CCDIKSolver.js +66 -161
  4. package/animation/CCDIKSolver.mjs +234 -0
  5. package/animation/MMDAnimationHelper.js +150 -341
  6. package/animation/MMDAnimationHelper.mjs +514 -0
  7. package/animation/MMDPhysics.js +154 -361
  8. package/animation/MMDPhysics.mjs +769 -0
  9. package/cameras/CinematicCamera.js +67 -77
  10. package/cameras/CinematicCamera.mjs +129 -0
  11. package/controls/ArcballControls.js +544 -1449
  12. package/controls/ArcballControls.mjs +1737 -0
  13. package/controls/DeviceOrientationControls.js +52 -97
  14. package/controls/DeviceOrientationControls.mjs +74 -0
  15. package/controls/DragControls.js +85 -187
  16. package/controls/DragControls.mjs +172 -0
  17. package/controls/FirstPersonControls.js +123 -193
  18. package/controls/FirstPersonControls.mjs +220 -0
  19. package/controls/FlyControls.js +82 -152
  20. package/controls/FlyControls.mjs +239 -0
  21. package/controls/OrbitControls.js +232 -481
  22. package/controls/OrbitControls.mjs +731 -0
  23. package/controls/PointerLockControls.js +63 -99
  24. package/controls/PointerLockControls.mjs +88 -0
  25. package/controls/TrackballControls.js +211 -383
  26. package/controls/TrackballControls.mjs +481 -0
  27. package/controls/TransformControls.js +575 -782
  28. package/controls/TransformControls.mjs +1068 -0
  29. package/controls/experimental/CameraControls.js +329 -609
  30. package/controls/experimental/CameraControls.mjs +673 -0
  31. package/csm/CSM.js +47 -108
  32. package/csm/CSM.mjs +244 -0
  33. package/csm/CSMFrustum.js +14 -29
  34. package/csm/CSMFrustum.mjs +75 -0
  35. package/csm/CSMHelper.js +20 -34
  36. package/csm/CSMHelper.mjs +114 -0
  37. package/csm/CSMShader.js +7 -11
  38. package/csm/CSMShader.mjs +251 -0
  39. package/curves/CurveExtras.js +73 -115
  40. package/curves/CurveExtras.mjs +224 -0
  41. package/curves/NURBSCurve.js +15 -43
  42. package/curves/NURBSCurve.mjs +35 -0
  43. package/curves/NURBSSurface.js +11 -27
  44. package/curves/NURBSSurface.mjs +28 -0
  45. package/curves/NURBSUtils.js +54 -203
  46. package/curves/NURBSUtils.mjs +226 -0
  47. package/deprecated/Geometry.js +191 -486
  48. package/deprecated/Geometry.mjs +966 -0
  49. package/effects/AnaglyphEffect.js +95 -60
  50. package/effects/AnaglyphEffect.mjs +120 -0
  51. package/effects/AsciiEffect.js +80 -110
  52. package/effects/AsciiEffect.mjs +173 -0
  53. package/effects/OutlineEffect.js +121 -204
  54. package/effects/OutlineEffect.mjs +295 -0
  55. package/effects/ParallaxBarrierEffect.js +39 -38
  56. package/effects/ParallaxBarrierEffect.mjs +64 -0
  57. package/effects/PeppersGhostEffect.js +19 -68
  58. package/effects/PeppersGhostEffect.mjs +85 -0
  59. package/effects/StereoEffect.js +12 -16
  60. package/effects/StereoEffect.mjs +32 -0
  61. package/environments/RoomEnvironment.js +52 -47
  62. package/environments/RoomEnvironment.mjs +78 -0
  63. package/exporters/ColladaExporter.js +115 -241
  64. package/exporters/ColladaExporter.mjs +299 -0
  65. package/exporters/DRACOExporter.js +67 -121
  66. package/exporters/DRACOExporter.mjs +132 -0
  67. package/exporters/GLTFExporter.js +463 -1014
  68. package/exporters/GLTFExporter.mjs +1381 -0
  69. package/exporters/MMDExporter.js +44 -102
  70. package/exporters/MMDExporter.mjs +102 -0
  71. package/exporters/OBJExporter.js +78 -140
  72. package/exporters/OBJExporter.mjs +166 -0
  73. package/exporters/PLYExporter.js +93 -154
  74. package/exporters/PLYExporter.mjs +278 -0
  75. package/exporters/STLExporter.js +30 -81
  76. package/exporters/STLExporter.mjs +129 -0
  77. package/exporters/USDZExporter.js +84 -144
  78. package/exporters/USDZExporter.mjs +328 -0
  79. package/geometries/BoxLineGeometry.js +7 -14
  80. package/geometries/BoxLineGeometry.mjs +45 -0
  81. package/geometries/ConvexGeometry.js +15 -24
  82. package/geometries/ConvexGeometry.mjs +29 -0
  83. package/geometries/DecalGeometry.js +108 -162
  84. package/geometries/DecalGeometry.mjs +184 -0
  85. package/geometries/LightningStrike.js +101 -294
  86. package/geometries/LightningStrike.mjs +547 -0
  87. package/geometries/ParametricGeometries.js +26 -76
  88. package/geometries/ParametricGeometries.mjs +129 -0
  89. package/geometries/ParametricGeometry.js +24 -48
  90. package/geometries/ParametricGeometry.mjs +63 -0
  91. package/geometries/RoundedBoxGeometry.js +33 -64
  92. package/geometries/RoundedBoxGeometry.mjs +91 -0
  93. package/geometries/TeapotGeometry.js +1434 -174
  94. package/geometries/TeapotGeometry.mjs +1557 -0
  95. package/geometries/TextGeometry.js +9 -17
  96. package/geometries/TextGeometry.mjs +23 -0
  97. package/helpers/LightProbeHelper.js +53 -21
  98. package/helpers/LightProbeHelper.mjs +72 -0
  99. package/helpers/PositionalAudioHelper.js +23 -30
  100. package/helpers/PositionalAudioHelper.mjs +68 -0
  101. package/helpers/RectAreaLightHelper.js +17 -33
  102. package/helpers/RectAreaLightHelper.mjs +44 -0
  103. package/helpers/VertexNormalsHelper.js +20 -41
  104. package/helpers/VertexNormalsHelper.mjs +54 -0
  105. package/helpers/VertexTangentsHelper.js +18 -36
  106. package/helpers/VertexTangentsHelper.mjs +45 -0
  107. package/index.d.ts +54 -0
  108. package/index.js +968 -333
  109. package/index.mjs +968 -0
  110. package/interactive/SelectionBox.js +31 -46
  111. package/interactive/SelectionBox.mjs +137 -0
  112. package/interactive/SelectionHelper.js +16 -21
  113. package/interactive/SelectionHelper.mjs +54 -0
  114. package/libs/MeshoptDecoder.js +147 -58
  115. package/libs/MeshoptDecoder.mjs +210 -0
  116. package/libs/MotionControllers.js +66 -208
  117. package/libs/MotionControllers.mjs +261 -0
  118. package/lights/LightProbeGenerator.js +40 -96
  119. package/lights/LightProbeGenerator.mjs +145 -0
  120. package/lights/RectAreaLightUniformsLib.js +32842 -9
  121. package/lights/RectAreaLightUniformsLib.mjs +32842 -0
  122. package/lines/Line2.js +9 -12
  123. package/lines/Line2.mjs +13 -0
  124. package/lines/LineGeometry.js +7 -19
  125. package/lines/LineGeometry.mjs +44 -0
  126. package/lines/LineMaterial.js +51 -89
  127. package/lines/LineMaterial.mjs +539 -0
  128. package/lines/LineSegments2.js +56 -165
  129. package/lines/LineSegments2.mjs +202 -0
  130. package/lines/LineSegmentsGeometry.js +29 -71
  131. package/lines/LineSegmentsGeometry.mjs +124 -0
  132. package/lines/Wireframe.js +15 -29
  133. package/lines/Wireframe.mjs +31 -0
  134. package/lines/WireframeGeometry2.js +8 -9
  135. package/lines/WireframeGeometry2.mjs +13 -0
  136. package/loaders/3DMLoader.js +234 -469
  137. package/loaders/3DMLoader.mjs +802 -0
  138. package/loaders/3MFLoader.js +340 -555
  139. package/loaders/3MFLoader.mjs +837 -0
  140. package/loaders/AMFLoader.js +114 -219
  141. package/loaders/AMFLoader.mjs +284 -0
  142. package/loaders/AssimpLoader.js +328 -725
  143. package/loaders/AssimpLoader.mjs +1396 -0
  144. package/loaders/BVHLoader.js +94 -200
  145. package/loaders/BVHLoader.mjs +207 -0
  146. package/loaders/BasisTextureLoader.js +229 -357
  147. package/loaders/BasisTextureLoader.mjs +474 -0
  148. package/loaders/ColladaLoader.js +932 -1522
  149. package/loaders/ColladaLoader.mjs +2403 -0
  150. package/loaders/DDSLoader.js +42 -108
  151. package/loaders/DDSLoader.mjs +148 -0
  152. package/loaders/DRACOLoader.js +103 -210
  153. package/loaders/DRACOLoader.mjs +340 -0
  154. package/loaders/EXRLoader.js +461 -809
  155. package/loaders/EXRLoader.mjs +1351 -0
  156. package/loaders/FBXLoader.js +842 -1397
  157. package/loaders/FBXLoader.mjs +2362 -0
  158. package/loaders/FontLoader.js +33 -66
  159. package/loaders/FontLoader.mjs +111 -0
  160. package/loaders/GCodeLoader.js +63 -111
  161. package/loaders/GCodeLoader.mjs +141 -0
  162. package/loaders/GLTFLoader.js +771 -1484
  163. package/loaders/GLTFLoader.mjs +2316 -0
  164. package/loaders/HDRCubeTextureLoader.js +45 -50
  165. package/loaders/HDRCubeTextureLoader.mjs +77 -0
  166. package/loaders/KMZLoader.js +42 -55
  167. package/loaders/KMZLoader.mjs +75 -0
  168. package/loaders/KTX2Loader.js +229 -362
  169. package/loaders/KTX2Loader.mjs +427 -0
  170. package/loaders/KTXLoader.js +37 -99
  171. package/loaders/KTXLoader.mjs +87 -0
  172. package/loaders/LDrawLoader.js +313 -746
  173. package/loaders/LDrawLoader.mjs +1409 -0
  174. package/loaders/LUT3dlLoader.js +50 -62
  175. package/loaders/LUT3dlLoader.mjs +100 -0
  176. package/loaders/LUTCubeLoader.js +45 -56
  177. package/loaders/LUTCubeLoader.mjs +104 -0
  178. package/loaders/LWOLoader.js +227 -339
  179. package/loaders/LWOLoader.mjs +625 -0
  180. package/loaders/LottieLoader.js +36 -38
  181. package/loaders/LottieLoader.mjs +47 -0
  182. package/loaders/MD2Loader.js +248 -91
  183. package/loaders/MD2Loader.mjs +359 -0
  184. package/loaders/MDDLoader.js +25 -45
  185. package/loaders/MDDLoader.mjs +58 -0
  186. package/loaders/MMDLoader.js +359 -795
  187. package/loaders/MMDLoader.mjs +998 -0
  188. package/loaders/MTLLoader.js +91 -201
  189. package/loaders/MTLLoader.mjs +280 -0
  190. package/loaders/NRRDLoader.js +182 -263
  191. package/loaders/NRRDLoader.mjs +401 -0
  192. package/loaders/NodeMaterialLoader.js +121 -14
  193. package/loaders/NodeMaterialLoader.mjs +146 -0
  194. package/loaders/OBJLoader.js +161 -283
  195. package/loaders/OBJLoader.mjs +487 -0
  196. package/loaders/PCDLoader.js +145 -164
  197. package/loaders/PCDLoader.mjs +248 -0
  198. package/loaders/PDBLoader.js +45 -63
  199. package/loaders/PDBLoader.mjs +246 -0
  200. package/loaders/PLYLoader.js +106 -203
  201. package/loaders/PLYLoader.mjs +317 -0
  202. package/loaders/PRWMLoader.js +73 -110
  203. package/loaders/PRWMLoader.mjs +160 -0
  204. package/loaders/PVRLoader.js +32 -93
  205. package/loaders/PVRLoader.mjs +131 -0
  206. package/loaders/RGBELoader.js +96 -233
  207. package/loaders/RGBELoader.mjs +244 -0
  208. package/loaders/RGBMLoader.js +344 -514
  209. package/loaders/RGBMLoader.mjs +998 -0
  210. package/loaders/STLLoader.js +59 -165
  211. package/loaders/STLLoader.mjs +190 -0
  212. package/loaders/SVGLoader.js +481 -851
  213. package/loaders/SVGLoader.mjs +1709 -0
  214. package/loaders/TDSLoader.js +137 -527
  215. package/loaders/TDSLoader.mjs +480 -0
  216. package/loaders/TGALoader.js +94 -205
  217. package/loaders/TGALoader.mjs +285 -0
  218. package/loaders/TTFLoader.js +58 -79
  219. package/loaders/TTFLoader.mjs +131 -0
  220. package/loaders/TiltLoader.js +129 -167
  221. package/loaders/TiltLoader.mjs +373 -0
  222. package/loaders/VOXLoader.js +320 -84
  223. package/loaders/VOXLoader.mjs +431 -0
  224. package/loaders/VRMLLoader.js +786 -1268
  225. package/loaders/VRMLLoader.mjs +2093 -0
  226. package/loaders/VRMLoader.js +23 -31
  227. package/loaders/VRMLoader.mjs +38 -0
  228. package/loaders/VTKLoader.js +219 -407
  229. package/loaders/VTKLoader.mjs +646 -0
  230. package/loaders/XLoader.js +1083 -1259
  231. package/loaders/XLoader.mjs +1258 -0
  232. package/loaders/XYZLoader.js +28 -34
  233. package/loaders/XYZLoader.mjs +60 -0
  234. package/loaders/lwo/IFFParser.js +238 -492
  235. package/loaders/lwo/IFFParser.mjs +697 -0
  236. package/loaders/lwo/LWO2Parser.js +176 -279
  237. package/loaders/lwo/LWO2Parser.mjs +327 -0
  238. package/loaders/lwo/LWO3Parser.js +160 -247
  239. package/loaders/lwo/LWO3Parser.mjs +298 -0
  240. package/math/Capsule.js +56 -43
  241. package/math/Capsule.mjs +100 -0
  242. package/math/ColorConverter.js +18 -32
  243. package/math/ColorConverter.mjs +51 -0
  244. package/math/ConvexHull.js +515 -739
  245. package/math/ConvexHull.mjs +574 -0
  246. package/math/ImprovedNoise.js +282 -32
  247. package/math/ImprovedNoise.mjs +302 -0
  248. package/math/Lut.js +51 -35
  249. package/math/Lut.mjs +135 -0
  250. package/math/MeshSurfaceSampler.js +25 -68
  251. package/math/MeshSurfaceSampler.mjs +107 -0
  252. package/math/OBB.js +91 -152
  253. package/math/OBB.mjs +235 -0
  254. package/math/Octree.js +76 -139
  255. package/math/Octree.mjs +278 -0
  256. package/math/SimplexNoise.js +217 -238
  257. package/math/SimplexNoise.mjs +425 -0
  258. package/misc/ConvexObjectBreaker.js +79 -185
  259. package/misc/ConvexObjectBreaker.mjs +292 -0
  260. package/misc/GPUComputationRenderer.js +69 -194
  261. package/misc/GPUComputationRenderer.mjs +171 -0
  262. package/misc/Gyroscope.js +16 -22
  263. package/misc/Gyroscope.mjs +35 -0
  264. package/misc/MD2Character.js +52 -74
  265. package/misc/MD2Character.mjs +162 -0
  266. package/misc/MD2CharacterComplex.js +112 -163
  267. package/misc/MD2CharacterComplex.mjs +328 -0
  268. package/misc/MorphAnimMesh.js +20 -28
  269. package/misc/MorphAnimMesh.mjs +40 -0
  270. package/misc/MorphBlendMesh.js +45 -69
  271. package/misc/MorphBlendMesh.mjs +179 -0
  272. package/misc/ProgressiveLightmap.js +70 -187
  273. package/misc/ProgressiveLightmap.mjs +166 -0
  274. package/misc/RollerCoaster.js +106 -135
  275. package/misc/RollerCoaster.mjs +346 -0
  276. package/misc/TubePainter.js +74 -92
  277. package/misc/TubePainter.mjs +123 -0
  278. package/misc/Volume.js +108 -270
  279. package/misc/Volume.mjs +244 -0
  280. package/misc/VolumeSlice.js +34 -122
  281. package/misc/VolumeSlice.mjs +106 -0
  282. package/misc/WebGL.js +37 -34
  283. package/misc/WebGL.mjs +74 -0
  284. package/modifiers/CurveModifier.js +46 -151
  285. package/modifiers/CurveModifier.mjs +182 -0
  286. package/modifiers/EdgeSplitModifier.js +46 -90
  287. package/modifiers/EdgeSplitModifier.mjs +162 -0
  288. package/modifiers/SimplifyModifier.js +77 -202
  289. package/modifiers/SimplifyModifier.mjs +282 -0
  290. package/modifiers/TessellateModifier.js +65 -90
  291. package/modifiers/TessellateModifier.mjs +206 -0
  292. package/nodes/Nodes.js +274 -140
  293. package/nodes/Nodes.mjs +400 -0
  294. package/nodes/ShaderNode.js +296 -196
  295. package/nodes/ShaderNode.mjs +408 -0
  296. package/nodes/accessors/BufferNode.js +4 -8
  297. package/nodes/accessors/BufferNode.mjs +15 -0
  298. package/nodes/accessors/CameraNode.js +20 -25
  299. package/nodes/accessors/CameraNode.mjs +44 -0
  300. package/nodes/accessors/CubeTextureNode.js +14 -26
  301. package/nodes/accessors/CubeTextureNode.mjs +42 -0
  302. package/nodes/accessors/MaterialNode.js +43 -53
  303. package/nodes/accessors/MaterialNode.mjs +71 -0
  304. package/nodes/accessors/MaterialReferenceNode.js +3 -6
  305. package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
  306. package/nodes/accessors/ModelNode.js +3 -5
  307. package/nodes/accessors/ModelNode.mjs +9 -0
  308. package/nodes/accessors/ModelViewProjectionNode.js +14 -13
  309. package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
  310. package/nodes/accessors/NormalNode.js +40 -39
  311. package/nodes/accessors/NormalNode.mjs +62 -0
  312. package/nodes/accessors/Object3DNode.js +40 -50
  313. package/nodes/accessors/Object3DNode.mjs +76 -0
  314. package/nodes/accessors/PointUVNode.js +5 -9
  315. package/nodes/accessors/PointUVNode.mjs +13 -0
  316. package/nodes/accessors/PositionNode.js +42 -41
  317. package/nodes/accessors/PositionNode.mjs +65 -0
  318. package/nodes/accessors/ReferenceNode.js +10 -17
  319. package/nodes/accessors/ReferenceNode.mjs +37 -0
  320. package/nodes/accessors/ReflectNode.js +23 -26
  321. package/nodes/accessors/ReflectNode.mjs +43 -0
  322. package/nodes/accessors/SkinningNode.js +46 -48
  323. package/nodes/accessors/SkinningNode.mjs +58 -0
  324. package/nodes/accessors/TextureNode.js +14 -29
  325. package/nodes/accessors/TextureNode.mjs +54 -0
  326. package/nodes/accessors/UVNode.js +5 -11
  327. package/nodes/accessors/UVNode.mjs +23 -0
  328. package/nodes/core/ArrayUniformNode.js +3 -7
  329. package/nodes/core/ArrayUniformNode.mjs +14 -0
  330. package/nodes/core/AttributeNode.js +5 -12
  331. package/nodes/core/AttributeNode.mjs +30 -0
  332. package/nodes/core/BypassNode.js +5 -12
  333. package/nodes/core/BypassNode.mjs +22 -0
  334. package/nodes/core/CodeNode.js +4 -12
  335. package/nodes/core/CodeNode.mjs +28 -0
  336. package/nodes/core/ConstNode.js +3 -7
  337. package/nodes/core/ConstNode.mjs +14 -0
  338. package/nodes/core/ContextNode.js +3 -8
  339. package/nodes/core/ContextNode.mjs +22 -0
  340. package/nodes/core/ExpressionNode.js +5 -9
  341. package/nodes/core/ExpressionNode.mjs +19 -0
  342. package/nodes/core/FunctionCallNode.js +6 -15
  343. package/nodes/core/FunctionCallNode.mjs +37 -0
  344. package/nodes/core/FunctionNode.js +10 -25
  345. package/nodes/core/FunctionNode.mjs +56 -0
  346. package/nodes/core/InputNode.js +12 -23
  347. package/nodes/core/InputNode.mjs +38 -0
  348. package/nodes/core/Node.js +35 -75
  349. package/nodes/core/Node.mjs +139 -0
  350. package/nodes/core/NodeAttribute.js +2 -4
  351. package/nodes/core/NodeAttribute.mjs +10 -0
  352. package/nodes/core/NodeBuilder.js +110 -224
  353. package/nodes/core/NodeBuilder.mjs +395 -0
  354. package/nodes/core/NodeCode.js +4 -7
  355. package/nodes/core/NodeCode.mjs +11 -0
  356. package/nodes/core/NodeFrame.js +9 -12
  357. package/nodes/core/NodeFrame.mjs +35 -0
  358. package/nodes/core/NodeFunctionInput.js +3 -5
  359. package/nodes/core/NodeFunctionInput.mjs +13 -0
  360. package/nodes/core/NodeKeywords.js +5 -16
  361. package/nodes/core/NodeKeywords.mjs +44 -0
  362. package/nodes/core/NodeUniform.js +3 -7
  363. package/nodes/core/NodeUniform.mjs +18 -0
  364. package/nodes/core/NodeUtils.js +39 -43
  365. package/nodes/core/NodeUtils.mjs +57 -0
  366. package/nodes/core/NodeVar.js +2 -4
  367. package/nodes/core/NodeVar.mjs +10 -0
  368. package/nodes/core/NodeVary.js +2 -4
  369. package/nodes/core/NodeVary.mjs +10 -0
  370. package/nodes/core/PropertyNode.js +4 -10
  371. package/nodes/core/PropertyNode.mjs +21 -0
  372. package/nodes/core/TempNode.js +5 -11
  373. package/nodes/core/TempNode.mjs +25 -0
  374. package/nodes/core/UniformNode.js +4 -10
  375. package/nodes/core/UniformNode.mjs +23 -0
  376. package/nodes/core/VarNode.js +3 -11
  377. package/nodes/core/VarNode.mjs +31 -0
  378. package/nodes/core/VaryNode.js +6 -15
  379. package/nodes/core/VaryNode.mjs +30 -0
  380. package/nodes/core/constants.js +20 -7
  381. package/nodes/core/constants.mjs +24 -0
  382. package/nodes/display/ColorSpaceNode.js +34 -38
  383. package/nodes/display/ColorSpaceNode.mjs +63 -0
  384. package/nodes/display/NormalMapNode.js +35 -53
  385. package/nodes/display/NormalMapNode.mjs +54 -0
  386. package/nodes/fog/FogNode.js +5 -9
  387. package/nodes/fog/FogNode.mjs +15 -0
  388. package/nodes/fog/FogRangeNode.js +5 -9
  389. package/nodes/fog/FogRangeNode.mjs +17 -0
  390. package/nodes/functions/BSDFs.js +61 -118
  391. package/nodes/functions/BSDFs.mjs +64 -0
  392. package/nodes/lights/LightContextNode.js +14 -23
  393. package/nodes/lights/LightContextNode.mjs +35 -0
  394. package/nodes/lights/LightNode.js +27 -31
  395. package/nodes/lights/LightNode.mjs +58 -0
  396. package/nodes/lights/LightsNode.js +9 -28
  397. package/nodes/lights/LightsNode.mjs +59 -0
  398. package/nodes/loaders/NodeLoader.js +27 -42
  399. package/nodes/loaders/NodeLoader.mjs +66 -0
  400. package/nodes/loaders/NodeMaterialLoader.js +4 -10
  401. package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
  402. package/nodes/loaders/NodeObjectLoader.js +9 -19
  403. package/nodes/loaders/NodeObjectLoader.mjs +40 -0
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  1137. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.cjs.js +0 -1
  1138. package/renderers/webgpu/nodes/WebGPUNodes.cjs.js +0 -1
  1139. package/shaders/ACESFilmicToneMappingShader.cjs.js +0 -1
  1140. package/shaders/AfterimageShader.cjs.js +0 -1
  1141. package/shaders/BasicShader.cjs.js +0 -1
  1142. package/shaders/BleachBypassShader.cjs.js +0 -1
  1143. package/shaders/BlendShader.cjs.js +0 -1
  1144. package/shaders/BokehShader.cjs.js +0 -1
  1145. package/shaders/BokehShader2.cjs.js +0 -1
  1146. package/shaders/BrightnessContrastShader.cjs.js +0 -1
  1147. package/shaders/ColorCorrectionShader.cjs.js +0 -1
  1148. package/shaders/ColorifyShader.cjs.js +0 -1
  1149. package/shaders/ConvolutionShader.cjs.js +0 -1
  1150. package/shaders/CopyShader.cjs.js +0 -1
  1151. package/shaders/DOFMipMapShader.cjs.js +0 -1
  1152. package/shaders/DepthLimitedBlurShader.cjs.js +0 -1
  1153. package/shaders/DigitalGlitch.cjs.js +0 -1
  1154. package/shaders/DotScreenShader.cjs.js +0 -1
  1155. package/shaders/FXAAShader.cjs.js +0 -1
  1156. package/shaders/FilmShader.cjs.js +0 -1
  1157. package/shaders/FocusShader.cjs.js +0 -1
  1158. package/shaders/FreiChenShader.cjs.js +0 -1
  1159. package/shaders/FresnelShader.cjs.js +0 -1
  1160. package/shaders/GammaCorrectionShader.cjs.js +0 -1
  1161. package/shaders/GodRaysShader.cjs.js +0 -1
  1162. package/shaders/HalftoneShader.cjs.js +0 -1
  1163. package/shaders/HorizontalBlurShader.cjs.js +0 -1
  1164. package/shaders/HorizontalTiltShiftShader.cjs.js +0 -1
  1165. package/shaders/HueSaturationShader.cjs.js +0 -1
  1166. package/shaders/KaleidoShader.cjs.js +0 -1
  1167. package/shaders/LuminosityHighPassShader.cjs.js +0 -1
  1168. package/shaders/LuminosityShader.cjs.js +0 -1
  1169. package/shaders/MirrorShader.cjs.js +0 -1
  1170. package/shaders/NormalMapShader.cjs.js +0 -1
  1171. package/shaders/ParallaxShader.cjs.js +0 -1
  1172. package/shaders/PixelShader.cjs.js +0 -1
  1173. package/shaders/RGBShiftShader.cjs.js +0 -1
  1174. package/shaders/SAOShader.cjs.js +0 -1
  1175. package/shaders/SMAAShader.cjs.js +0 -1
  1176. package/shaders/SSAOShader.cjs.js +0 -1
  1177. package/shaders/SSRShader.cjs.js +0 -1
  1178. package/shaders/SepiaShader.cjs.js +0 -1
  1179. package/shaders/SobelOperatorShader.cjs.js +0 -1
  1180. package/shaders/SubsurfaceScatteringShader.cjs.js +0 -1
  1181. package/shaders/TechnicolorShader.cjs.js +0 -1
  1182. package/shaders/ToneMapShader.cjs.js +0 -1
  1183. package/shaders/ToonShader.cjs.js +0 -1
  1184. package/shaders/TriangleBlurShader.cjs.js +0 -1
  1185. package/shaders/UnpackDepthRGBAShader.cjs.js +0 -1
  1186. package/shaders/VerticalBlurShader.cjs.js +0 -1
  1187. package/shaders/VerticalTiltShiftShader.cjs.js +0 -1
  1188. package/shaders/VignetteShader.cjs.js +0 -1
  1189. package/shaders/VolumeShader.cjs.js +0 -1
  1190. package/shaders/WaterRefractionShader.cjs.js +0 -1
  1191. package/shaders/index.cjs.js +0 -1
  1192. package/shaders/index.d.ts +0 -54
  1193. package/shaders/index.js +0 -53
  1194. package/shaders/types.cjs.js +0 -1
  1195. package/textures/FlakesTexture.cjs.js +0 -1
  1196. package/types/helpers.cjs.js +0 -1
  1197. package/types/shared.cjs.js +0 -1
  1198. package/types/shared.js +0 -1
  1199. package/types/utils.cjs.js +0 -1
  1200. package/types/utils.js +0 -1
  1201. package/utils/BufferGeometryUtils.cjs.js +0 -1
  1202. package/utils/GeometryCompressionUtils.cjs.js +0 -1
  1203. package/utils/GeometryUtils.cjs.js +0 -1
  1204. package/utils/LDrawUtils.cjs.js +0 -1
  1205. package/utils/LDrawUtils.d.ts +0 -5
  1206. package/utils/LDrawUtils.js +0 -144
  1207. package/utils/RoughnessMipmapper.cjs.js +0 -1
  1208. package/utils/SceneUtils.cjs.js +0 -1
  1209. package/utils/ShadowMapViewer.cjs.js +0 -1
  1210. package/utils/SkeletonUtils.cjs.js +0 -1
  1211. package/utils/UVsDebug.cjs.js +0 -1
  1212. package/utils/WorkerPool.cjs.js +0 -1
  1213. package/webxr/ARButton.cjs.js +0 -1
  1214. package/webxr/OculusHandModel.cjs.js +0 -1
  1215. package/webxr/OculusHandPointerModel.cjs.js +0 -1
  1216. package/webxr/Text2D.cjs.js +0 -1
  1217. package/webxr/VRButton.cjs.js +0 -1
  1218. package/webxr/XRControllerModelFactory.cjs.js +0 -1
  1219. package/webxr/XREstimatedLight.cjs.js +0 -1
  1220. package/webxr/XRHandMeshModel.cjs.js +0 -1
  1221. package/webxr/XRHandModelFactory.cjs.js +0 -1
  1222. package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
@@ -1,126 +1,75 @@
1
- import { Vector3, Color, Vector2, Vector4, Box3, Matrix4, Frustum, Matrix3, DoubleSide } from 'three';
2
-
3
- var RenderableObject = function () {
1
+ "use strict";
2
+ Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
+ const THREE = require("three");
4
+ var RenderableObject = function() {
4
5
  this.id = 0;
5
6
  this.object = null;
6
7
  this.z = 0;
7
8
  this.renderOrder = 0;
8
- }; //
9
-
10
-
11
- var RenderableFace = function () {
9
+ };
10
+ var RenderableFace = function() {
12
11
  this.id = 0;
13
12
  this.v1 = new RenderableVertex();
14
13
  this.v2 = new RenderableVertex();
15
14
  this.v3 = new RenderableVertex();
16
- this.normalModel = new Vector3();
17
- this.vertexNormalsModel = [new Vector3(), new Vector3(), new Vector3()];
15
+ this.normalModel = new THREE.Vector3();
16
+ this.vertexNormalsModel = [new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3()];
18
17
  this.vertexNormalsLength = 0;
19
- this.color = new Color();
18
+ this.color = new THREE.Color();
20
19
  this.material = null;
21
- this.uvs = [new Vector2(), new Vector2(), new Vector2()];
20
+ this.uvs = [new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2()];
22
21
  this.z = 0;
23
22
  this.renderOrder = 0;
24
- }; //
25
-
26
-
27
- var RenderableVertex = function () {
28
- this.position = new Vector3();
29
- this.positionWorld = new Vector3();
30
- this.positionScreen = new Vector4();
23
+ };
24
+ var RenderableVertex = function() {
25
+ this.position = new THREE.Vector3();
26
+ this.positionWorld = new THREE.Vector3();
27
+ this.positionScreen = new THREE.Vector4();
31
28
  this.visible = true;
32
29
  };
33
-
34
- RenderableVertex.prototype.copy = function (vertex) {
30
+ RenderableVertex.prototype.copy = function(vertex) {
35
31
  this.positionWorld.copy(vertex.positionWorld);
36
32
  this.positionScreen.copy(vertex.positionScreen);
37
- }; //
38
-
39
-
40
- var RenderableLine = function () {
33
+ };
34
+ var RenderableLine = function() {
41
35
  this.id = 0;
42
36
  this.v1 = new RenderableVertex();
43
37
  this.v2 = new RenderableVertex();
44
- this.vertexColors = [new Color(), new Color()];
38
+ this.vertexColors = [new THREE.Color(), new THREE.Color()];
45
39
  this.material = null;
46
40
  this.z = 0;
47
41
  this.renderOrder = 0;
48
- }; //
49
-
50
-
51
- var RenderableSprite = function () {
42
+ };
43
+ var RenderableSprite = function() {
52
44
  this.id = 0;
53
45
  this.object = null;
54
46
  this.x = 0;
55
47
  this.y = 0;
56
48
  this.z = 0;
57
49
  this.rotation = 0;
58
- this.scale = new Vector2();
50
+ this.scale = new THREE.Vector2();
59
51
  this.material = null;
60
52
  this.renderOrder = 0;
61
- }; //
62
-
63
-
64
- var Projector = function () {
65
- var _object,
66
- _objectCount,
67
- _objectPool = [],
68
- _objectPoolLength = 0,
69
- _vertex,
70
- _vertexCount,
71
- _vertexPool = [],
72
- _vertexPoolLength = 0,
73
- _face,
74
- _faceCount,
75
- _facePool = [],
76
- _facePoolLength = 0,
77
- _line,
78
- _lineCount,
79
- _linePool = [],
80
- _linePoolLength = 0,
81
- _sprite,
82
- _spriteCount,
83
- _spritePool = [],
84
- _spritePoolLength = 0,
85
- _renderData = {
86
- objects: [],
87
- lights: [],
88
- elements: []
89
- },
90
- _vector3 = new Vector3(),
91
- _vector4 = new Vector4(),
92
- _clipBox = new Box3(new Vector3(-1, -1, -1), new Vector3(1, 1, 1)),
93
- _boundingBox = new Box3(),
94
- _points3 = new Array(3),
95
- _viewMatrix = new Matrix4(),
96
- _viewProjectionMatrix = new Matrix4(),
97
- _modelMatrix,
98
- _modelViewProjectionMatrix = new Matrix4(),
99
- _frustum = new Frustum(); //
100
-
101
-
102
- this.projectVector = function (vector, camera) {
103
- console.warn('THREE.Projector: .projectVector() is now vector.project().');
53
+ };
54
+ var Projector = function() {
55
+ var _object, _objectCount, _objectPool = [], _objectPoolLength = 0, _vertex, _vertexCount, _vertexPool = [], _vertexPoolLength = 0, _face, _faceCount, _facePool = [], _facePoolLength = 0, _line, _lineCount, _linePool = [], _linePoolLength = 0, _sprite, _spriteCount, _spritePool = [], _spritePoolLength = 0, _renderData = { objects: [], lights: [], elements: [] }, _vector3 = new THREE.Vector3(), _vector4 = new THREE.Vector4(), _clipBox = new THREE.Box3(new THREE.Vector3(-1, -1, -1), new THREE.Vector3(1, 1, 1)), _boundingBox = new THREE.Box3(), _points3 = new Array(3), _viewMatrix = new THREE.Matrix4(), _viewProjectionMatrix = new THREE.Matrix4(), _modelMatrix, _modelViewProjectionMatrix = new THREE.Matrix4(), _frustum = new THREE.Frustum();
56
+ this.projectVector = function(vector, camera) {
57
+ console.warn("THREE.Projector: .projectVector() is now vector.project().");
104
58
  vector.project(camera);
105
59
  };
106
-
107
- this.unprojectVector = function (vector, camera) {
108
- console.warn('THREE.Projector: .unprojectVector() is now vector.unproject().');
60
+ this.unprojectVector = function(vector, camera) {
61
+ console.warn("THREE.Projector: .unprojectVector() is now vector.unproject().");
109
62
  vector.unproject(camera);
110
63
  };
111
-
112
- this.pickingRay = function () {
113
- console.error('THREE.Projector: .pickingRay() is now raycaster.setFromCamera().');
114
- }; //
115
-
116
-
117
- var RenderList = function () {
64
+ this.pickingRay = function() {
65
+ console.error("THREE.Projector: .pickingRay() is now raycaster.setFromCamera().");
66
+ };
67
+ var RenderList = function() {
118
68
  var normals = [];
119
69
  var colors = [];
120
70
  var uvs = [];
121
71
  var object = null;
122
- var normalMatrix = new Matrix3();
123
-
72
+ var normalMatrix = new THREE.Matrix3();
124
73
  function setObject(value) {
125
74
  object = value;
126
75
  normalMatrix.getNormalMatrix(object.matrixWorld);
@@ -128,7 +77,6 @@ var Projector = function () {
128
77
  colors.length = 0;
129
78
  uvs.length = 0;
130
79
  }
131
-
132
80
  function projectVertex(vertex) {
133
81
  var position = vertex.position;
134
82
  var positionWorld = vertex.positionWorld;
@@ -141,100 +89,72 @@ var Projector = function () {
141
89
  positionScreen.z *= invW;
142
90
  vertex.visible = positionScreen.x >= -1 && positionScreen.x <= 1 && positionScreen.y >= -1 && positionScreen.y <= 1 && positionScreen.z >= -1 && positionScreen.z <= 1;
143
91
  }
144
-
145
92
  function pushVertex(x, y, z) {
146
93
  _vertex = getNextVertexInPool();
147
-
148
94
  _vertex.position.set(x, y, z);
149
-
150
95
  projectVertex(_vertex);
151
96
  }
152
-
153
97
  function pushNormal(x, y, z) {
154
98
  normals.push(x, y, z);
155
99
  }
156
-
157
100
  function pushColor(r, g, b) {
158
101
  colors.push(r, g, b);
159
102
  }
160
-
161
103
  function pushUv(x, y) {
162
104
  uvs.push(x, y);
163
105
  }
164
-
165
106
  function checkTriangleVisibility(v1, v2, v3) {
166
- if (v1.visible === true || v2.visible === true || v3.visible === true) return true;
107
+ if (v1.visible === true || v2.visible === true || v3.visible === true)
108
+ return true;
167
109
  _points3[0] = v1.positionScreen;
168
110
  _points3[1] = v2.positionScreen;
169
111
  _points3[2] = v3.positionScreen;
170
112
  return _clipBox.intersectsBox(_boundingBox.setFromPoints(_points3));
171
113
  }
172
-
173
114
  function checkBackfaceCulling(v1, v2, v3) {
174
115
  return (v3.positionScreen.x - v1.positionScreen.x) * (v2.positionScreen.y - v1.positionScreen.y) - (v3.positionScreen.y - v1.positionScreen.y) * (v2.positionScreen.x - v1.positionScreen.x) < 0;
175
116
  }
176
-
177
117
  function pushLine(a, b) {
178
118
  var v1 = _vertexPool[a];
179
- var v2 = _vertexPool[b]; // Clip
180
-
119
+ var v2 = _vertexPool[b];
181
120
  v1.positionScreen.copy(v1.position).applyMatrix4(_modelViewProjectionMatrix);
182
121
  v2.positionScreen.copy(v2.position).applyMatrix4(_modelViewProjectionMatrix);
183
-
184
122
  if (clipLine(v1.positionScreen, v2.positionScreen) === true) {
185
- // Perform the perspective divide
186
123
  v1.positionScreen.multiplyScalar(1 / v1.positionScreen.w);
187
124
  v2.positionScreen.multiplyScalar(1 / v2.positionScreen.w);
188
125
  _line = getNextLineInPool();
189
126
  _line.id = object.id;
190
-
191
127
  _line.v1.copy(v1);
192
-
193
128
  _line.v2.copy(v2);
194
-
195
129
  _line.z = Math.max(v1.positionScreen.z, v2.positionScreen.z);
196
130
  _line.renderOrder = object.renderOrder;
197
131
  _line.material = object.material;
198
-
199
132
  if (object.material.vertexColors) {
200
133
  _line.vertexColors[0].fromArray(colors, a * 3);
201
-
202
134
  _line.vertexColors[1].fromArray(colors, b * 3);
203
135
  }
204
-
205
136
  _renderData.elements.push(_line);
206
137
  }
207
138
  }
208
-
209
139
  function pushTriangle(a, b, c, material) {
210
140
  var v1 = _vertexPool[a];
211
141
  var v2 = _vertexPool[b];
212
142
  var v3 = _vertexPool[c];
213
- if (checkTriangleVisibility(v1, v2, v3) === false) return;
214
-
215
- if (material.side === DoubleSide || checkBackfaceCulling(v1, v2, v3) === true) {
143
+ if (checkTriangleVisibility(v1, v2, v3) === false)
144
+ return;
145
+ if (material.side === THREE.DoubleSide || checkBackfaceCulling(v1, v2, v3) === true) {
216
146
  _face = getNextFaceInPool();
217
147
  _face.id = object.id;
218
-
219
148
  _face.v1.copy(v1);
220
-
221
149
  _face.v2.copy(v2);
222
-
223
150
  _face.v3.copy(v3);
224
-
225
151
  _face.z = (v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z) / 3;
226
- _face.renderOrder = object.renderOrder; // face normal
227
-
152
+ _face.renderOrder = object.renderOrder;
228
153
  _vector3.subVectors(v3.position, v2.position);
229
-
230
154
  _vector4.subVectors(v1.position, v2.position);
231
-
232
155
  _vector3.cross(_vector4);
233
-
234
156
  _face.normalModel.copy(_vector3);
235
-
236
157
  _face.normalModel.applyMatrix3(normalMatrix).normalize();
237
-
238
158
  for (let i = 0; i < 3; i++) {
239
159
  var normal = _face.vertexNormalsModel[i];
240
160
  normal.fromArray(normals, arguments[i] * 3);
@@ -242,129 +162,109 @@ var Projector = function () {
242
162
  var uv = _face.uvs[i];
243
163
  uv.fromArray(uvs, arguments[i] * 2);
244
164
  }
245
-
246
165
  _face.vertexNormalsLength = 3;
247
166
  _face.material = material;
248
-
249
167
  if (material.vertexColors) {
250
168
  _face.color.fromArray(colors, a * 3);
251
169
  }
252
-
253
170
  _renderData.elements.push(_face);
254
171
  }
255
172
  }
256
-
257
173
  return {
258
- setObject: setObject,
259
- projectVertex: projectVertex,
260
- checkTriangleVisibility: checkTriangleVisibility,
261
- checkBackfaceCulling: checkBackfaceCulling,
262
- pushVertex: pushVertex,
263
- pushNormal: pushNormal,
264
- pushColor: pushColor,
265
- pushUv: pushUv,
266
- pushLine: pushLine,
267
- pushTriangle: pushTriangle
174
+ setObject,
175
+ projectVertex,
176
+ checkTriangleVisibility,
177
+ checkBackfaceCulling,
178
+ pushVertex,
179
+ pushNormal,
180
+ pushColor,
181
+ pushUv,
182
+ pushLine,
183
+ pushTriangle
268
184
  };
269
185
  };
270
-
271
186
  var renderList = new RenderList();
272
-
273
187
  function projectObject(object) {
274
- if (object.visible === false) return;
275
-
188
+ if (object.visible === false)
189
+ return;
276
190
  if (object.isLight) {
277
191
  _renderData.lights.push(object);
278
192
  } else if (object.isMesh || object.isLine || object.isPoints) {
279
- if (object.material.visible === false) return;
280
- if (object.frustumCulled === true && _frustum.intersectsObject(object) === false) return;
193
+ if (object.material.visible === false)
194
+ return;
195
+ if (object.frustumCulled === true && _frustum.intersectsObject(object) === false)
196
+ return;
281
197
  addObject(object);
282
198
  } else if (object.isSprite) {
283
- if (object.material.visible === false) return;
284
- if (object.frustumCulled === true && _frustum.intersectsSprite(object) === false) return;
199
+ if (object.material.visible === false)
200
+ return;
201
+ if (object.frustumCulled === true && _frustum.intersectsSprite(object) === false)
202
+ return;
285
203
  addObject(object);
286
204
  }
287
-
288
205
  var children = object.children;
289
-
290
206
  for (let i = 0, l = children.length; i < l; i++) {
291
207
  projectObject(children[i]);
292
208
  }
293
209
  }
294
-
295
210
  function addObject(object) {
296
211
  _object = getNextObjectInPool();
297
212
  _object.id = object.id;
298
213
  _object.object = object;
299
-
300
214
  _vector3.setFromMatrixPosition(object.matrixWorld);
301
-
302
215
  _vector3.applyMatrix4(_viewProjectionMatrix);
303
-
304
216
  _object.z = _vector3.z;
305
217
  _object.renderOrder = object.renderOrder;
306
-
307
218
  _renderData.objects.push(_object);
308
219
  }
309
-
310
- this.projectScene = function (scene, camera, sortObjects, sortElements) {
220
+ this.projectScene = function(scene, camera, sortObjects, sortElements) {
311
221
  _faceCount = 0;
312
222
  _lineCount = 0;
313
223
  _spriteCount = 0;
314
224
  _renderData.elements.length = 0;
315
- if (scene.autoUpdate === true) scene.updateMatrixWorld();
316
- if (camera.parent === null) camera.updateMatrixWorld();
317
-
225
+ if (scene.autoUpdate === true)
226
+ scene.updateMatrixWorld();
227
+ if (camera.parent === null)
228
+ camera.updateMatrixWorld();
318
229
  _viewMatrix.copy(camera.matrixWorldInverse);
319
-
320
230
  _viewProjectionMatrix.multiplyMatrices(camera.projectionMatrix, _viewMatrix);
321
-
322
- _frustum.setFromProjectionMatrix(_viewProjectionMatrix); //
323
-
324
-
231
+ _frustum.setFromProjectionMatrix(_viewProjectionMatrix);
325
232
  _objectCount = 0;
326
233
  _renderData.objects.length = 0;
327
234
  _renderData.lights.length = 0;
328
235
  projectObject(scene);
329
-
330
236
  if (sortObjects === true) {
331
237
  _renderData.objects.sort(painterSort);
332
- } //
333
-
334
-
238
+ }
335
239
  var objects = _renderData.objects;
336
-
337
240
  for (let o = 0, ol = objects.length; o < ol; o++) {
338
241
  var object = objects[o].object;
339
242
  var geometry = object.geometry;
340
243
  renderList.setObject(object);
341
244
  _modelMatrix = object.matrixWorld;
342
245
  _vertexCount = 0;
343
-
344
246
  if (object.isMesh) {
345
247
  if (geometry.isBufferGeometry) {
346
248
  var material = object.material;
347
249
  var isMultiMaterial = Array.isArray(material);
348
250
  var attributes = geometry.attributes;
349
251
  var groups = geometry.groups;
350
- if (attributes.position === undefined) continue;
252
+ if (attributes.position === void 0)
253
+ continue;
351
254
  var positions = attributes.position.array;
352
-
353
255
  for (let i = 0, l = positions.length; i < l; i += 3) {
354
256
  var x = positions[i];
355
257
  var y = positions[i + 1];
356
258
  var z = positions[i + 2];
357
-
358
259
  if (material.morphTargets === true) {
359
260
  var morphTargets = geometry.morphAttributes.position;
360
261
  var morphTargetsRelative = geometry.morphTargetsRelative;
361
262
  var morphInfluences = object.morphTargetInfluences;
362
-
363
263
  for (let t = 0, tl = morphTargets.length; t < tl; t++) {
364
264
  var influence = morphInfluences[t];
365
- if (influence === 0) continue;
265
+ if (influence === 0)
266
+ continue;
366
267
  var target = morphTargets[t];
367
-
368
268
  if (morphTargetsRelative) {
369
269
  x += target.getX(i / 3) * influence;
370
270
  y += target.getY(i / 3) * influence;
@@ -376,43 +276,34 @@ var Projector = function () {
376
276
  }
377
277
  }
378
278
  }
379
-
380
279
  renderList.pushVertex(x, y, z);
381
280
  }
382
-
383
- if (attributes.normal !== undefined) {
281
+ if (attributes.normal !== void 0) {
384
282
  var normals = attributes.normal.array;
385
-
386
283
  for (let i = 0, l = normals.length; i < l; i += 3) {
387
284
  renderList.pushNormal(normals[i], normals[i + 1], normals[i + 2]);
388
285
  }
389
286
  }
390
-
391
- if (attributes.color !== undefined) {
287
+ if (attributes.color !== void 0) {
392
288
  var colors = attributes.color.array;
393
-
394
289
  for (let i = 0, l = colors.length; i < l; i += 3) {
395
290
  renderList.pushColor(colors[i], colors[i + 1], colors[i + 2]);
396
291
  }
397
292
  }
398
-
399
- if (attributes.uv !== undefined) {
293
+ if (attributes.uv !== void 0) {
400
294
  var uvs = attributes.uv.array;
401
-
402
295
  for (let i = 0, l = uvs.length; i < l; i += 2) {
403
296
  renderList.pushUv(uvs[i], uvs[i + 1]);
404
297
  }
405
298
  }
406
-
407
299
  if (geometry.index !== null) {
408
300
  var indices = geometry.index.array;
409
-
410
301
  if (groups.length > 0) {
411
302
  for (let g = 0; g < groups.length; g++) {
412
303
  var group = groups[g];
413
304
  material = isMultiMaterial === true ? object.material[group.materialIndex] : object.material;
414
- if (material === undefined) continue;
415
-
305
+ if (material === void 0)
306
+ continue;
416
307
  for (let i = group.start, l = group.start + group.count; i < l; i += 3) {
417
308
  renderList.pushTriangle(indices[i], indices[i + 1], indices[i + 2], material);
418
309
  }
@@ -427,8 +318,8 @@ var Projector = function () {
427
318
  for (let g = 0; g < groups.length; g++) {
428
319
  var group = groups[g];
429
320
  material = isMultiMaterial === true ? object.material[group.materialIndex] : object.material;
430
- if (material === undefined) continue;
431
-
321
+ if (material === void 0)
322
+ continue;
432
323
  for (let i = group.start, l = group.start + group.count; i < l; i += 3) {
433
324
  renderList.pushTriangle(i, i + 1, i + 2, material);
434
325
  }
@@ -440,180 +331,140 @@ var Projector = function () {
440
331
  }
441
332
  }
442
333
  } else if (geometry.isGeometry) {
443
- console.error('THREE.Projector no longer supports Geometry. Use THREE.BufferGeometry instead.');
334
+ console.error("THREE.Projector no longer supports Geometry. Use THREE.BufferGeometry instead.");
444
335
  return;
445
336
  }
446
337
  } else if (object.isLine) {
447
338
  _modelViewProjectionMatrix.multiplyMatrices(_viewProjectionMatrix, _modelMatrix);
448
-
449
339
  if (geometry.isBufferGeometry) {
450
340
  var attributes = geometry.attributes;
451
-
452
- if (attributes.position !== undefined) {
341
+ if (attributes.position !== void 0) {
453
342
  var positions = attributes.position.array;
454
-
455
343
  for (let i = 0, l = positions.length; i < l; i += 3) {
456
344
  renderList.pushVertex(positions[i], positions[i + 1], positions[i + 2]);
457
345
  }
458
-
459
- if (attributes.color !== undefined) {
346
+ if (attributes.color !== void 0) {
460
347
  var colors = attributes.color.array;
461
-
462
348
  for (let i = 0, l = colors.length; i < l; i += 3) {
463
349
  renderList.pushColor(colors[i], colors[i + 1], colors[i + 2]);
464
350
  }
465
351
  }
466
-
467
352
  if (geometry.index !== null) {
468
353
  var indices = geometry.index.array;
469
-
470
354
  for (let i = 0, l = indices.length; i < l; i += 2) {
471
355
  renderList.pushLine(indices[i], indices[i + 1]);
472
356
  }
473
357
  } else {
474
358
  var step = object.isLineSegments ? 2 : 1;
475
-
476
359
  for (let i = 0, l = positions.length / 3 - 1; i < l; i += step) {
477
360
  renderList.pushLine(i, i + 1);
478
361
  }
479
362
  }
480
363
  }
481
364
  } else if (geometry.isGeometry) {
482
- console.error('THREE.Projector no longer supports Geometry. Use THREE.BufferGeometry instead.');
365
+ console.error("THREE.Projector no longer supports Geometry. Use THREE.BufferGeometry instead.");
483
366
  return;
484
367
  }
485
368
  } else if (object.isPoints) {
486
369
  _modelViewProjectionMatrix.multiplyMatrices(_viewProjectionMatrix, _modelMatrix);
487
-
488
370
  if (geometry.isGeometry) {
489
- console.error('THREE.Projector no longer supports Geometry. Use THREE.BufferGeometry instead.');
371
+ console.error("THREE.Projector no longer supports Geometry. Use THREE.BufferGeometry instead.");
490
372
  return;
491
373
  } else if (geometry.isBufferGeometry) {
492
374
  var attributes = geometry.attributes;
493
-
494
- if (attributes.position !== undefined) {
375
+ if (attributes.position !== void 0) {
495
376
  var positions = attributes.position.array;
496
-
497
377
  for (let i = 0, l = positions.length; i < l; i += 3) {
498
378
  _vector4.set(positions[i], positions[i + 1], positions[i + 2], 1);
499
-
500
379
  _vector4.applyMatrix4(_modelViewProjectionMatrix);
501
-
502
380
  pushPoint(_vector4, object, camera);
503
381
  }
504
382
  }
505
383
  }
506
384
  } else if (object.isSprite) {
507
385
  object.modelViewMatrix.multiplyMatrices(camera.matrixWorldInverse, object.matrixWorld);
508
-
509
386
  _vector4.set(_modelMatrix.elements[12], _modelMatrix.elements[13], _modelMatrix.elements[14], 1);
510
-
511
387
  _vector4.applyMatrix4(_viewProjectionMatrix);
512
-
513
388
  pushPoint(_vector4, object, camera);
514
389
  }
515
390
  }
516
-
517
391
  if (sortElements === true) {
518
392
  _renderData.elements.sort(painterSort);
519
393
  }
520
-
521
394
  return _renderData;
522
395
  };
523
-
524
- function pushPoint(_vector4, object, camera) {
525
- var invW = 1 / _vector4.w;
526
- _vector4.z *= invW;
527
-
528
- if (_vector4.z >= -1 && _vector4.z <= 1) {
396
+ function pushPoint(_vector42, object, camera) {
397
+ var invW = 1 / _vector42.w;
398
+ _vector42.z *= invW;
399
+ if (_vector42.z >= -1 && _vector42.z <= 1) {
529
400
  _sprite = getNextSpriteInPool();
530
401
  _sprite.id = object.id;
531
- _sprite.x = _vector4.x * invW;
532
- _sprite.y = _vector4.y * invW;
533
- _sprite.z = _vector4.z;
402
+ _sprite.x = _vector42.x * invW;
403
+ _sprite.y = _vector42.y * invW;
404
+ _sprite.z = _vector42.z;
534
405
  _sprite.renderOrder = object.renderOrder;
535
406
  _sprite.object = object;
536
407
  _sprite.rotation = object.rotation;
537
- _sprite.scale.x = object.scale.x * Math.abs(_sprite.x - (_vector4.x + camera.projectionMatrix.elements[0]) / (_vector4.w + camera.projectionMatrix.elements[12]));
538
- _sprite.scale.y = object.scale.y * Math.abs(_sprite.y - (_vector4.y + camera.projectionMatrix.elements[5]) / (_vector4.w + camera.projectionMatrix.elements[13]));
408
+ _sprite.scale.x = object.scale.x * Math.abs(
409
+ _sprite.x - (_vector42.x + camera.projectionMatrix.elements[0]) / (_vector42.w + camera.projectionMatrix.elements[12])
410
+ );
411
+ _sprite.scale.y = object.scale.y * Math.abs(
412
+ _sprite.y - (_vector42.y + camera.projectionMatrix.elements[5]) / (_vector42.w + camera.projectionMatrix.elements[13])
413
+ );
539
414
  _sprite.material = object.material;
540
-
541
415
  _renderData.elements.push(_sprite);
542
416
  }
543
- } // Pools
544
-
545
-
417
+ }
546
418
  function getNextObjectInPool() {
547
419
  if (_objectCount === _objectPoolLength) {
548
420
  var object = new RenderableObject();
549
-
550
421
  _objectPool.push(object);
551
-
552
422
  _objectPoolLength++;
553
423
  _objectCount++;
554
424
  return object;
555
425
  }
556
-
557
426
  return _objectPool[_objectCount++];
558
427
  }
559
-
560
428
  function getNextVertexInPool() {
561
429
  if (_vertexCount === _vertexPoolLength) {
562
430
  var vertex = new RenderableVertex();
563
-
564
431
  _vertexPool.push(vertex);
565
-
566
432
  _vertexPoolLength++;
567
433
  _vertexCount++;
568
434
  return vertex;
569
435
  }
570
-
571
436
  return _vertexPool[_vertexCount++];
572
437
  }
573
-
574
438
  function getNextFaceInPool() {
575
439
  if (_faceCount === _facePoolLength) {
576
440
  var face = new RenderableFace();
577
-
578
441
  _facePool.push(face);
579
-
580
442
  _facePoolLength++;
581
443
  _faceCount++;
582
444
  return face;
583
445
  }
584
-
585
446
  return _facePool[_faceCount++];
586
447
  }
587
-
588
448
  function getNextLineInPool() {
589
449
  if (_lineCount === _linePoolLength) {
590
450
  var line = new RenderableLine();
591
-
592
451
  _linePool.push(line);
593
-
594
452
  _linePoolLength++;
595
453
  _lineCount++;
596
454
  return line;
597
455
  }
598
-
599
456
  return _linePool[_lineCount++];
600
457
  }
601
-
602
458
  function getNextSpriteInPool() {
603
459
  if (_spriteCount === _spritePoolLength) {
604
460
  var sprite = new RenderableSprite();
605
-
606
461
  _spritePool.push(sprite);
607
-
608
462
  _spritePoolLength++;
609
463
  _spriteCount++;
610
464
  return sprite;
611
465
  }
612
-
613
466
  return _spritePool[_spriteCount++];
614
- } //
615
-
616
-
467
+ }
617
468
  function painterSort(a, b) {
618
469
  if (a.renderOrder !== b.renderOrder) {
619
470
  return a.renderOrder - b.renderOrder;
@@ -625,48 +476,26 @@ var Projector = function () {
625
476
  return 0;
626
477
  }
627
478
  }
628
-
629
479
  function clipLine(s1, s2) {
630
- var alpha1 = 0,
631
- alpha2 = 1,
632
- // Calculate the boundary coordinate of each vertex for the near and far clip planes,
633
- // Z = -1 and Z = +1, respectively.
634
- bc1near = s1.z + s1.w,
635
- bc2near = s2.z + s2.w,
636
- bc1far = -s1.z + s1.w,
637
- bc2far = -s2.z + s2.w;
638
-
480
+ var alpha1 = 0, alpha2 = 1, bc1near = s1.z + s1.w, bc2near = s2.z + s2.w, bc1far = -s1.z + s1.w, bc2far = -s2.z + s2.w;
639
481
  if (bc1near >= 0 && bc2near >= 0 && bc1far >= 0 && bc2far >= 0) {
640
- // Both vertices lie entirely within all clip planes.
641
482
  return true;
642
483
  } else if (bc1near < 0 && bc2near < 0 || bc1far < 0 && bc2far < 0) {
643
- // Both vertices lie entirely outside one of the clip planes.
644
484
  return false;
645
485
  } else {
646
- // The line segment spans at least one clip plane.
647
486
  if (bc1near < 0) {
648
- // v1 lies outside the near plane, v2 inside
649
487
  alpha1 = Math.max(alpha1, bc1near / (bc1near - bc2near));
650
488
  } else if (bc2near < 0) {
651
- // v2 lies outside the near plane, v1 inside
652
489
  alpha2 = Math.min(alpha2, bc1near / (bc1near - bc2near));
653
490
  }
654
-
655
491
  if (bc1far < 0) {
656
- // v1 lies outside the far plane, v2 inside
657
492
  alpha1 = Math.max(alpha1, bc1far / (bc1far - bc2far));
658
493
  } else if (bc2far < 0) {
659
- // v2 lies outside the far plane, v2 inside
660
494
  alpha2 = Math.min(alpha2, bc1far / (bc1far - bc2far));
661
495
  }
662
-
663
496
  if (alpha2 < alpha1) {
664
- // The line segment spans two boundaries, but is outside both of them.
665
- // (This can't happen when we're only clipping against just near/far but good
666
- // to leave the check here for future usage if other clip planes are added.)
667
497
  return false;
668
498
  } else {
669
- // Update the s1 and s2 vertices to match the clipped line segment.
670
499
  s1.lerp(s2, alpha1);
671
500
  s2.lerp(s1, 1 - alpha2);
672
501
  return true;
@@ -674,5 +503,9 @@ var Projector = function () {
674
503
  }
675
504
  }
676
505
  };
677
-
678
- export { Projector, RenderableFace, RenderableLine, RenderableObject, RenderableSprite, RenderableVertex };
506
+ exports.Projector = Projector;
507
+ exports.RenderableFace = RenderableFace;
508
+ exports.RenderableLine = RenderableLine;
509
+ exports.RenderableObject = RenderableObject;
510
+ exports.RenderableSprite = RenderableSprite;
511
+ exports.RenderableVertex = RenderableVertex;