three-stdlib 2.15.0 → 2.15.2
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- package/animation/AnimationClipCreator.js +32 -52
- package/animation/AnimationClipCreator.mjs +57 -0
- package/animation/CCDIKSolver.js +66 -161
- package/animation/CCDIKSolver.mjs +234 -0
- package/animation/MMDAnimationHelper.js +150 -341
- package/animation/MMDAnimationHelper.mjs +514 -0
- package/animation/MMDPhysics.js +154 -361
- package/animation/MMDPhysics.mjs +769 -0
- package/cameras/CinematicCamera.js +67 -77
- package/cameras/CinematicCamera.mjs +129 -0
- package/controls/ArcballControls.js +544 -1449
- package/controls/ArcballControls.mjs +1737 -0
- package/controls/DeviceOrientationControls.js +52 -97
- package/controls/DeviceOrientationControls.mjs +74 -0
- package/controls/DragControls.js +85 -187
- package/controls/DragControls.mjs +172 -0
- package/controls/FirstPersonControls.js +123 -193
- package/controls/FirstPersonControls.mjs +220 -0
- package/controls/FlyControls.js +82 -152
- package/controls/FlyControls.mjs +239 -0
- package/controls/OrbitControls.js +232 -481
- package/controls/OrbitControls.mjs +731 -0
- package/controls/PointerLockControls.js +63 -99
- package/controls/PointerLockControls.mjs +88 -0
- package/controls/TrackballControls.js +211 -383
- package/controls/TrackballControls.mjs +481 -0
- package/controls/TransformControls.js +575 -782
- package/controls/TransformControls.mjs +1068 -0
- package/controls/experimental/CameraControls.js +329 -609
- package/controls/experimental/CameraControls.mjs +673 -0
- package/csm/CSM.js +47 -108
- package/csm/CSM.mjs +244 -0
- package/csm/CSMFrustum.js +14 -29
- package/csm/CSMFrustum.mjs +75 -0
- package/csm/CSMHelper.js +20 -34
- package/csm/CSMHelper.mjs +114 -0
- package/csm/CSMShader.js +7 -11
- package/csm/CSMShader.mjs +251 -0
- package/curves/CurveExtras.js +73 -115
- package/curves/CurveExtras.mjs +224 -0
- package/curves/NURBSCurve.js +15 -43
- package/curves/NURBSCurve.mjs +35 -0
- package/curves/NURBSSurface.js +11 -27
- package/curves/NURBSSurface.mjs +28 -0
- package/curves/NURBSUtils.js +54 -203
- package/curves/NURBSUtils.mjs +226 -0
- package/deprecated/Geometry.js +191 -486
- package/deprecated/Geometry.mjs +966 -0
- package/effects/AnaglyphEffect.js +95 -60
- package/effects/AnaglyphEffect.mjs +120 -0
- package/effects/AsciiEffect.js +80 -110
- package/effects/AsciiEffect.mjs +173 -0
- package/effects/OutlineEffect.js +121 -204
- package/effects/OutlineEffect.mjs +295 -0
- package/effects/ParallaxBarrierEffect.js +39 -38
- package/effects/ParallaxBarrierEffect.mjs +64 -0
- package/effects/PeppersGhostEffect.js +19 -68
- package/effects/PeppersGhostEffect.mjs +85 -0
- package/effects/StereoEffect.js +12 -16
- package/effects/StereoEffect.mjs +32 -0
- package/environments/RoomEnvironment.js +52 -47
- package/environments/RoomEnvironment.mjs +78 -0
- package/exporters/ColladaExporter.js +115 -241
- package/exporters/ColladaExporter.mjs +299 -0
- package/exporters/DRACOExporter.js +67 -121
- package/exporters/DRACOExporter.mjs +132 -0
- package/exporters/GLTFExporter.js +463 -1014
- package/exporters/GLTFExporter.mjs +1381 -0
- package/exporters/MMDExporter.js +44 -102
- package/exporters/MMDExporter.mjs +102 -0
- package/exporters/OBJExporter.js +78 -140
- package/exporters/OBJExporter.mjs +166 -0
- package/exporters/PLYExporter.js +93 -154
- package/exporters/PLYExporter.mjs +278 -0
- package/exporters/STLExporter.js +30 -81
- package/exporters/STLExporter.mjs +129 -0
- package/exporters/USDZExporter.js +84 -144
- package/exporters/USDZExporter.mjs +328 -0
- package/geometries/BoxLineGeometry.js +7 -14
- package/geometries/BoxLineGeometry.mjs +45 -0
- package/geometries/ConvexGeometry.js +15 -24
- package/geometries/ConvexGeometry.mjs +29 -0
- package/geometries/DecalGeometry.js +108 -162
- package/geometries/DecalGeometry.mjs +184 -0
- package/geometries/LightningStrike.js +101 -294
- package/geometries/LightningStrike.mjs +547 -0
- package/geometries/ParametricGeometries.js +26 -76
- package/geometries/ParametricGeometries.mjs +129 -0
- package/geometries/ParametricGeometry.js +24 -48
- package/geometries/ParametricGeometry.mjs +63 -0
- package/geometries/RoundedBoxGeometry.js +33 -64
- package/geometries/RoundedBoxGeometry.mjs +91 -0
- package/geometries/TeapotGeometry.js +1434 -174
- package/geometries/TeapotGeometry.mjs +1557 -0
- package/geometries/TextGeometry.js +9 -17
- package/geometries/TextGeometry.mjs +23 -0
- package/helpers/LightProbeHelper.js +53 -21
- package/helpers/LightProbeHelper.mjs +72 -0
- package/helpers/PositionalAudioHelper.js +23 -30
- package/helpers/PositionalAudioHelper.mjs +68 -0
- package/helpers/RectAreaLightHelper.js +17 -33
- package/helpers/RectAreaLightHelper.mjs +44 -0
- package/helpers/VertexNormalsHelper.js +20 -41
- package/helpers/VertexNormalsHelper.mjs +54 -0
- package/helpers/VertexTangentsHelper.js +18 -36
- package/helpers/VertexTangentsHelper.mjs +45 -0
- package/index.d.ts +54 -0
- package/index.js +968 -333
- package/index.mjs +968 -0
- package/interactive/SelectionBox.js +31 -46
- package/interactive/SelectionBox.mjs +137 -0
- package/interactive/SelectionHelper.js +16 -21
- package/interactive/SelectionHelper.mjs +54 -0
- package/libs/MeshoptDecoder.js +147 -58
- package/libs/MeshoptDecoder.mjs +210 -0
- package/libs/MotionControllers.js +66 -208
- package/libs/MotionControllers.mjs +261 -0
- package/lights/LightProbeGenerator.js +40 -96
- package/lights/LightProbeGenerator.mjs +145 -0
- package/lights/RectAreaLightUniformsLib.js +32842 -9
- package/lights/RectAreaLightUniformsLib.mjs +32842 -0
- package/lines/Line2.js +9 -12
- package/lines/Line2.mjs +13 -0
- package/lines/LineGeometry.js +7 -19
- package/lines/LineGeometry.mjs +44 -0
- package/lines/LineMaterial.js +51 -89
- package/lines/LineMaterial.mjs +539 -0
- package/lines/LineSegments2.js +56 -165
- package/lines/LineSegments2.mjs +202 -0
- package/lines/LineSegmentsGeometry.js +29 -71
- package/lines/LineSegmentsGeometry.mjs +124 -0
- package/lines/Wireframe.js +15 -29
- package/lines/Wireframe.mjs +31 -0
- package/lines/WireframeGeometry2.js +8 -9
- package/lines/WireframeGeometry2.mjs +13 -0
- package/loaders/3DMLoader.js +234 -469
- package/loaders/3DMLoader.mjs +802 -0
- package/loaders/3MFLoader.js +340 -555
- package/loaders/3MFLoader.mjs +837 -0
- package/loaders/AMFLoader.js +114 -219
- package/loaders/AMFLoader.mjs +284 -0
- package/loaders/AssimpLoader.js +328 -725
- package/loaders/AssimpLoader.mjs +1396 -0
- package/loaders/BVHLoader.js +94 -200
- package/loaders/BVHLoader.mjs +207 -0
- package/loaders/BasisTextureLoader.js +229 -357
- package/loaders/BasisTextureLoader.mjs +474 -0
- package/loaders/ColladaLoader.js +932 -1522
- package/loaders/ColladaLoader.mjs +2403 -0
- package/loaders/DDSLoader.js +42 -108
- package/loaders/DDSLoader.mjs +148 -0
- package/loaders/DRACOLoader.js +103 -210
- package/loaders/DRACOLoader.mjs +340 -0
- package/loaders/EXRLoader.js +461 -809
- package/loaders/EXRLoader.mjs +1351 -0
- package/loaders/FBXLoader.js +842 -1397
- package/loaders/FBXLoader.mjs +2362 -0
- package/loaders/FontLoader.js +33 -66
- package/loaders/FontLoader.mjs +111 -0
- package/loaders/GCodeLoader.js +63 -111
- package/loaders/GCodeLoader.mjs +141 -0
- package/loaders/GLTFLoader.js +771 -1484
- package/loaders/GLTFLoader.mjs +2316 -0
- package/loaders/HDRCubeTextureLoader.js +45 -50
- package/loaders/HDRCubeTextureLoader.mjs +77 -0
- package/loaders/KMZLoader.js +42 -55
- package/loaders/KMZLoader.mjs +75 -0
- package/loaders/KTX2Loader.js +229 -362
- package/loaders/KTX2Loader.mjs +427 -0
- package/loaders/KTXLoader.js +37 -99
- package/loaders/KTXLoader.mjs +87 -0
- package/loaders/LDrawLoader.js +313 -746
- package/loaders/LDrawLoader.mjs +1409 -0
- package/loaders/LUT3dlLoader.js +50 -62
- package/loaders/LUT3dlLoader.mjs +100 -0
- package/loaders/LUTCubeLoader.js +45 -56
- package/loaders/LUTCubeLoader.mjs +104 -0
- package/loaders/LWOLoader.js +227 -339
- package/loaders/LWOLoader.mjs +625 -0
- package/loaders/LottieLoader.js +36 -38
- package/loaders/LottieLoader.mjs +47 -0
- package/loaders/MD2Loader.js +248 -91
- package/loaders/MD2Loader.mjs +359 -0
- package/loaders/MDDLoader.js +25 -45
- package/loaders/MDDLoader.mjs +58 -0
- package/loaders/MMDLoader.js +359 -795
- package/loaders/MMDLoader.mjs +998 -0
- package/loaders/MTLLoader.js +91 -201
- package/loaders/MTLLoader.mjs +280 -0
- package/loaders/NRRDLoader.js +182 -263
- package/loaders/NRRDLoader.mjs +401 -0
- package/loaders/NodeMaterialLoader.js +121 -14
- package/loaders/NodeMaterialLoader.mjs +146 -0
- package/loaders/OBJLoader.js +161 -283
- package/loaders/OBJLoader.mjs +487 -0
- package/loaders/PCDLoader.js +145 -164
- package/loaders/PCDLoader.mjs +248 -0
- package/loaders/PDBLoader.js +45 -63
- package/loaders/PDBLoader.mjs +246 -0
- package/loaders/PLYLoader.js +106 -203
- package/loaders/PLYLoader.mjs +317 -0
- package/loaders/PRWMLoader.js +73 -110
- package/loaders/PRWMLoader.mjs +160 -0
- package/loaders/PVRLoader.js +32 -93
- package/loaders/PVRLoader.mjs +131 -0
- package/loaders/RGBELoader.js +96 -233
- package/loaders/RGBELoader.mjs +244 -0
- package/loaders/RGBMLoader.js +344 -514
- package/loaders/RGBMLoader.mjs +998 -0
- package/loaders/STLLoader.js +59 -165
- package/loaders/STLLoader.mjs +190 -0
- package/loaders/SVGLoader.js +481 -851
- package/loaders/SVGLoader.mjs +1709 -0
- package/loaders/TDSLoader.js +137 -527
- package/loaders/TDSLoader.mjs +480 -0
- package/loaders/TGALoader.js +94 -205
- package/loaders/TGALoader.mjs +285 -0
- package/loaders/TTFLoader.js +58 -79
- package/loaders/TTFLoader.mjs +131 -0
- package/loaders/TiltLoader.js +129 -167
- package/loaders/TiltLoader.mjs +373 -0
- package/loaders/VOXLoader.js +320 -84
- package/loaders/VOXLoader.mjs +431 -0
- package/loaders/VRMLLoader.js +786 -1268
- package/loaders/VRMLLoader.mjs +2093 -0
- package/loaders/VRMLoader.js +23 -31
- package/loaders/VRMLoader.mjs +38 -0
- package/loaders/VTKLoader.js +219 -407
- package/loaders/VTKLoader.mjs +646 -0
- package/loaders/XLoader.js +1083 -1259
- package/loaders/XLoader.mjs +1258 -0
- package/loaders/XYZLoader.js +28 -34
- package/loaders/XYZLoader.mjs +60 -0
- package/loaders/lwo/IFFParser.js +238 -492
- package/loaders/lwo/IFFParser.mjs +697 -0
- package/loaders/lwo/LWO2Parser.js +176 -279
- package/loaders/lwo/LWO2Parser.mjs +327 -0
- package/loaders/lwo/LWO3Parser.js +160 -247
- package/loaders/lwo/LWO3Parser.mjs +298 -0
- package/math/Capsule.js +56 -43
- package/math/Capsule.mjs +100 -0
- package/math/ColorConverter.js +18 -32
- package/math/ColorConverter.mjs +51 -0
- package/math/ConvexHull.js +515 -739
- package/math/ConvexHull.mjs +574 -0
- package/math/ImprovedNoise.js +282 -32
- package/math/ImprovedNoise.mjs +302 -0
- package/math/Lut.js +51 -35
- package/math/Lut.mjs +135 -0
- package/math/MeshSurfaceSampler.js +25 -68
- package/math/MeshSurfaceSampler.mjs +107 -0
- package/math/OBB.js +91 -152
- package/math/OBB.mjs +235 -0
- package/math/Octree.js +76 -139
- package/math/Octree.mjs +278 -0
- package/math/SimplexNoise.js +217 -238
- package/math/SimplexNoise.mjs +425 -0
- package/misc/ConvexObjectBreaker.js +79 -185
- package/misc/ConvexObjectBreaker.mjs +292 -0
- package/misc/GPUComputationRenderer.js +69 -194
- package/misc/GPUComputationRenderer.mjs +171 -0
- package/misc/Gyroscope.js +16 -22
- package/misc/Gyroscope.mjs +35 -0
- package/misc/MD2Character.js +52 -74
- package/misc/MD2Character.mjs +162 -0
- package/misc/MD2CharacterComplex.js +112 -163
- package/misc/MD2CharacterComplex.mjs +328 -0
- package/misc/MorphAnimMesh.js +20 -28
- package/misc/MorphAnimMesh.mjs +40 -0
- package/misc/MorphBlendMesh.js +45 -69
- package/misc/MorphBlendMesh.mjs +179 -0
- package/misc/ProgressiveLightmap.js +70 -187
- package/misc/ProgressiveLightmap.mjs +166 -0
- package/misc/RollerCoaster.js +106 -135
- package/misc/RollerCoaster.mjs +346 -0
- package/misc/TubePainter.js +74 -92
- package/misc/TubePainter.mjs +123 -0
- package/misc/Volume.js +108 -270
- package/misc/Volume.mjs +244 -0
- package/misc/VolumeSlice.js +34 -122
- package/misc/VolumeSlice.mjs +106 -0
- package/misc/WebGL.js +37 -34
- package/misc/WebGL.mjs +74 -0
- package/modifiers/CurveModifier.js +46 -151
- package/modifiers/CurveModifier.mjs +182 -0
- package/modifiers/EdgeSplitModifier.js +46 -90
- package/modifiers/EdgeSplitModifier.mjs +162 -0
- package/modifiers/SimplifyModifier.js +77 -202
- package/modifiers/SimplifyModifier.mjs +282 -0
- package/modifiers/TessellateModifier.js +65 -90
- package/modifiers/TessellateModifier.mjs +206 -0
- package/nodes/Nodes.js +274 -140
- package/nodes/Nodes.mjs +400 -0
- package/nodes/ShaderNode.js +296 -196
- package/nodes/ShaderNode.mjs +408 -0
- package/nodes/accessors/BufferNode.js +4 -8
- package/nodes/accessors/BufferNode.mjs +15 -0
- package/nodes/accessors/CameraNode.js +20 -25
- package/nodes/accessors/CameraNode.mjs +44 -0
- package/nodes/accessors/CubeTextureNode.js +14 -26
- package/nodes/accessors/CubeTextureNode.mjs +42 -0
- package/nodes/accessors/MaterialNode.js +43 -53
- package/nodes/accessors/MaterialNode.mjs +71 -0
- package/nodes/accessors/MaterialReferenceNode.js +3 -6
- package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
- package/nodes/accessors/ModelNode.js +3 -5
- package/nodes/accessors/ModelNode.mjs +9 -0
- package/nodes/accessors/ModelViewProjectionNode.js +14 -13
- package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
- package/nodes/accessors/NormalNode.js +40 -39
- package/nodes/accessors/NormalNode.mjs +62 -0
- package/nodes/accessors/Object3DNode.js +40 -50
- package/nodes/accessors/Object3DNode.mjs +76 -0
- package/nodes/accessors/PointUVNode.js +5 -9
- package/nodes/accessors/PointUVNode.mjs +13 -0
- package/nodes/accessors/PositionNode.js +42 -41
- package/nodes/accessors/PositionNode.mjs +65 -0
- package/nodes/accessors/ReferenceNode.js +10 -17
- package/nodes/accessors/ReferenceNode.mjs +37 -0
- package/nodes/accessors/ReflectNode.js +23 -26
- package/nodes/accessors/ReflectNode.mjs +43 -0
- package/nodes/accessors/SkinningNode.js +46 -48
- package/nodes/accessors/SkinningNode.mjs +58 -0
- package/nodes/accessors/TextureNode.js +14 -29
- package/nodes/accessors/TextureNode.mjs +54 -0
- package/nodes/accessors/UVNode.js +5 -11
- package/nodes/accessors/UVNode.mjs +23 -0
- package/nodes/core/ArrayUniformNode.js +3 -7
- package/nodes/core/ArrayUniformNode.mjs +14 -0
- package/nodes/core/AttributeNode.js +5 -12
- package/nodes/core/AttributeNode.mjs +30 -0
- package/nodes/core/BypassNode.js +5 -12
- package/nodes/core/BypassNode.mjs +22 -0
- package/nodes/core/CodeNode.js +4 -12
- package/nodes/core/CodeNode.mjs +28 -0
- package/nodes/core/ConstNode.js +3 -7
- package/nodes/core/ConstNode.mjs +14 -0
- package/nodes/core/ContextNode.js +3 -8
- package/nodes/core/ContextNode.mjs +22 -0
- package/nodes/core/ExpressionNode.js +5 -9
- package/nodes/core/ExpressionNode.mjs +19 -0
- package/nodes/core/FunctionCallNode.js +6 -15
- package/nodes/core/FunctionCallNode.mjs +37 -0
- package/nodes/core/FunctionNode.js +10 -25
- package/nodes/core/FunctionNode.mjs +56 -0
- package/nodes/core/InputNode.js +12 -23
- package/nodes/core/InputNode.mjs +38 -0
- package/nodes/core/Node.js +35 -75
- package/nodes/core/Node.mjs +139 -0
- package/nodes/core/NodeAttribute.js +2 -4
- package/nodes/core/NodeAttribute.mjs +10 -0
- package/nodes/core/NodeBuilder.js +110 -224
- package/nodes/core/NodeBuilder.mjs +395 -0
- package/nodes/core/NodeCode.js +4 -7
- package/nodes/core/NodeCode.mjs +11 -0
- package/nodes/core/NodeFrame.js +9 -12
- package/nodes/core/NodeFrame.mjs +35 -0
- package/nodes/core/NodeFunctionInput.js +3 -5
- package/nodes/core/NodeFunctionInput.mjs +13 -0
- package/nodes/core/NodeKeywords.js +5 -16
- package/nodes/core/NodeKeywords.mjs +44 -0
- package/nodes/core/NodeUniform.js +3 -7
- package/nodes/core/NodeUniform.mjs +18 -0
- package/nodes/core/NodeUtils.js +39 -43
- package/nodes/core/NodeUtils.mjs +57 -0
- package/nodes/core/NodeVar.js +2 -4
- package/nodes/core/NodeVar.mjs +10 -0
- package/nodes/core/NodeVary.js +2 -4
- package/nodes/core/NodeVary.mjs +10 -0
- package/nodes/core/PropertyNode.js +4 -10
- package/nodes/core/PropertyNode.mjs +21 -0
- package/nodes/core/TempNode.js +5 -11
- package/nodes/core/TempNode.mjs +25 -0
- package/nodes/core/UniformNode.js +4 -10
- package/nodes/core/UniformNode.mjs +23 -0
- package/nodes/core/VarNode.js +3 -11
- package/nodes/core/VarNode.mjs +31 -0
- package/nodes/core/VaryNode.js +6 -15
- package/nodes/core/VaryNode.mjs +30 -0
- package/nodes/core/constants.js +20 -7
- package/nodes/core/constants.mjs +24 -0
- package/nodes/display/ColorSpaceNode.js +34 -38
- package/nodes/display/ColorSpaceNode.mjs +63 -0
- package/nodes/display/NormalMapNode.js +35 -53
- package/nodes/display/NormalMapNode.mjs +54 -0
- package/nodes/fog/FogNode.js +5 -9
- package/nodes/fog/FogNode.mjs +15 -0
- package/nodes/fog/FogRangeNode.js +5 -9
- package/nodes/fog/FogRangeNode.mjs +17 -0
- package/nodes/functions/BSDFs.js +61 -118
- package/nodes/functions/BSDFs.mjs +64 -0
- package/nodes/lights/LightContextNode.js +14 -23
- package/nodes/lights/LightContextNode.mjs +35 -0
- package/nodes/lights/LightNode.js +27 -31
- package/nodes/lights/LightNode.mjs +58 -0
- package/nodes/lights/LightsNode.js +9 -28
- package/nodes/lights/LightsNode.mjs +59 -0
- package/nodes/loaders/NodeLoader.js +27 -42
- package/nodes/loaders/NodeLoader.mjs +66 -0
- package/nodes/loaders/NodeMaterialLoader.js +4 -10
- package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
- package/nodes/loaders/NodeObjectLoader.js +9 -19
- package/nodes/loaders/NodeObjectLoader.mjs +40 -0
- package/nodes/materials/LineBasicNodeMaterial.js +5 -10
- package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
- package/nodes/materials/Materials.js +14 -17
- package/nodes/materials/Materials.mjs +28 -0
- package/nodes/materials/MeshBasicNodeMaterial.js +5 -10
- package/nodes/materials/MeshBasicNodeMaterial.mjs +28 -0
- package/nodes/materials/MeshStandardNodeMaterial.js +5 -8
- package/nodes/materials/MeshStandardNodeMaterial.mjs +41 -0
- package/nodes/materials/NodeMaterial.js +20 -36
- package/nodes/materials/NodeMaterial.mjs +64 -0
- package/nodes/materials/PointsNodeMaterial.js +5 -10
- package/nodes/materials/PointsNodeMaterial.mjs +30 -0
- package/nodes/math/CondNode.js +11 -23
- package/nodes/math/CondNode.mjs +38 -0
- package/nodes/math/MathNode.js +98 -142
- package/nodes/math/MathNode.mjs +163 -0
- package/nodes/math/OperatorNode.js +24 -46
- package/nodes/math/OperatorNode.mjs +103 -0
- package/nodes/procedural/CheckerNode.js +13 -19
- package/nodes/procedural/CheckerNode.mjs +21 -0
- package/nodes/utils/ArrayElementNode.js +4 -8
- package/nodes/utils/ArrayElementNode.mjs +19 -0
- package/nodes/utils/ConvertNode.js +3 -8
- package/nodes/utils/ConvertNode.mjs +25 -0
- package/nodes/utils/JoinNode.js +7 -11
- package/nodes/utils/JoinNode.mjs +26 -0
- package/nodes/utils/MatcapUVNode.js +8 -11
- package/nodes/utils/MatcapUVNode.mjs +16 -0
- package/nodes/utils/OscNode.js +27 -33
- package/nodes/utils/OscNode.mjs +50 -0
- package/nodes/utils/SplitNode.js +6 -20
- package/nodes/utils/SplitNode.mjs +45 -0
- package/nodes/utils/SpriteSheetUVNode.js +23 -23
- package/nodes/utils/SpriteSheetUVNode.mjs +40 -0
- package/nodes/utils/TimerNode.js +20 -24
- package/nodes/utils/TimerNode.mjs +44 -0
- package/objects/GroundProjectedEnv.js +22 -37
- package/objects/GroundProjectedEnv.mjs +130 -0
- package/objects/Lensflare.js +86 -156
- package/objects/Lensflare.mjs +262 -0
- package/objects/LightningStorm.js +38 -102
- package/objects/LightningStorm.mjs +110 -0
- package/objects/MarchingCubes.js +150 -303
- package/objects/MarchingCubes.mjs +457 -0
- package/objects/Reflector.js +50 -72
- package/objects/Reflector.mjs +166 -0
- package/objects/ReflectorForSSRPass.js +80 -131
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import { Color, ShaderMaterial, UniformsUtils, UniformsLib, BackSide } from "three";
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outlineThickness: { value: defaultThickness },
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|
+
" vec4 pos2 = projectionMatrix * modelViewMatrix * vec4( skinned.xyz + normal, 1.0 );",
|
34
|
+
" vec4 norm = normalize( pos - pos2 );",
|
35
|
+
" return pos + norm * thickness * pos.w * ratio;",
|
36
|
+
"}",
|
37
|
+
"void main() {",
|
38
|
+
" #include <uv_vertex>",
|
39
|
+
" #include <beginnormal_vertex>",
|
40
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+
" #include <morphnormal_vertex>",
|
41
|
+
" #include <skinbase_vertex>",
|
42
|
+
" #include <skinnormal_vertex>",
|
43
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+
" #include <begin_vertex>",
|
44
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+
" #include <morphtarget_vertex>",
|
45
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+
" #include <skinning_vertex>",
|
46
|
+
" #include <displacementmap_vertex>",
|
47
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+
" #include <project_vertex>",
|
48
|
+
" vec3 outlineNormal = - objectNormal;",
|
49
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+
" gl_Position = calculateOutline( gl_Position, outlineNormal, vec4( transformed, 1.0 ) );",
|
50
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+
" #include <logdepthbuf_vertex>",
|
51
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+
" #include <clipping_planes_vertex>",
|
52
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+
" #include <fog_vertex>",
|
53
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+
"}"
|
54
|
+
].join("\n");
|
55
|
+
const fragmentShader = [
|
56
|
+
"#include <common>",
|
57
|
+
"#include <fog_pars_fragment>",
|
58
|
+
"#include <logdepthbuf_pars_fragment>",
|
59
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+
"#include <clipping_planes_pars_fragment>",
|
60
|
+
"uniform vec3 outlineColor;",
|
61
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+
"uniform float outlineAlpha;",
|
62
|
+
"void main() {",
|
63
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+
" #include <clipping_planes_fragment>",
|
64
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+
" #include <logdepthbuf_fragment>",
|
65
|
+
" gl_FragColor = vec4( outlineColor, outlineAlpha );",
|
66
|
+
" #include <tonemapping_fragment>",
|
67
|
+
" #include <encodings_fragment>",
|
68
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+
" #include <fog_fragment>",
|
69
|
+
" #include <premultiplied_alpha_fragment>",
|
70
|
+
"}"
|
71
|
+
].join("\n");
|
72
|
+
function createMaterial() {
|
73
|
+
return new ShaderMaterial({
|
74
|
+
type: "OutlineEffect",
|
75
|
+
uniforms: UniformsUtils.merge([UniformsLib["fog"], UniformsLib["displacementmap"], uniformsOutline]),
|
76
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+
vertexShader,
|
77
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+
fragmentShader,
|
78
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+
side: BackSide
|
79
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+
});
|
80
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+
}
|
81
|
+
function getOutlineMaterialFromCache(originalMaterial) {
|
82
|
+
let data = cache[originalMaterial.uuid];
|
83
|
+
if (data === void 0) {
|
84
|
+
data = {
|
85
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+
material: createMaterial(),
|
86
|
+
used: true,
|
87
|
+
keepAlive: defaultKeepAlive,
|
88
|
+
count: 0
|
89
|
+
};
|
90
|
+
cache[originalMaterial.uuid] = data;
|
91
|
+
}
|
92
|
+
data.used = true;
|
93
|
+
return data.material;
|
94
|
+
}
|
95
|
+
function getOutlineMaterial(originalMaterial) {
|
96
|
+
const outlineMaterial = getOutlineMaterialFromCache(originalMaterial);
|
97
|
+
originalMaterials[outlineMaterial.uuid] = originalMaterial;
|
98
|
+
updateOutlineMaterial(outlineMaterial, originalMaterial);
|
99
|
+
return outlineMaterial;
|
100
|
+
}
|
101
|
+
function isCompatible(object) {
|
102
|
+
const geometry = object.geometry;
|
103
|
+
let hasNormals = false;
|
104
|
+
if (object.geometry !== void 0) {
|
105
|
+
if (geometry.isBufferGeometry) {
|
106
|
+
hasNormals = geometry.attributes.normal !== void 0;
|
107
|
+
} else {
|
108
|
+
hasNormals = true;
|
109
|
+
}
|
110
|
+
}
|
111
|
+
return object.isMesh === true && object.material !== void 0 && hasNormals === true;
|
112
|
+
}
|
113
|
+
function setOutlineMaterial(object) {
|
114
|
+
if (isCompatible(object) === false)
|
115
|
+
return;
|
116
|
+
if (Array.isArray(object.material)) {
|
117
|
+
for (let i = 0, il = object.material.length; i < il; i++) {
|
118
|
+
object.material[i] = getOutlineMaterial(object.material[i]);
|
119
|
+
}
|
120
|
+
} else {
|
121
|
+
object.material = getOutlineMaterial(object.material);
|
122
|
+
}
|
123
|
+
originalOnBeforeRenders[object.uuid] = object.onBeforeRender;
|
124
|
+
object.onBeforeRender = onBeforeRender;
|
125
|
+
}
|
126
|
+
function restoreOriginalMaterial(object) {
|
127
|
+
if (isCompatible(object) === false)
|
128
|
+
return;
|
129
|
+
if (Array.isArray(object.material)) {
|
130
|
+
for (let i = 0, il = object.material.length; i < il; i++) {
|
131
|
+
object.material[i] = originalMaterials[object.material[i].uuid];
|
132
|
+
}
|
133
|
+
} else {
|
134
|
+
object.material = originalMaterials[object.material.uuid];
|
135
|
+
}
|
136
|
+
object.onBeforeRender = originalOnBeforeRenders[object.uuid];
|
137
|
+
}
|
138
|
+
function onBeforeRender(renderer2, scene, camera, geometry, material) {
|
139
|
+
const originalMaterial = originalMaterials[material.uuid];
|
140
|
+
if (originalMaterial === void 0)
|
141
|
+
return;
|
142
|
+
updateUniforms(material, originalMaterial);
|
143
|
+
}
|
144
|
+
function updateUniforms(material, originalMaterial) {
|
145
|
+
const outlineParameters = originalMaterial.userData.outlineParameters;
|
146
|
+
material.uniforms.outlineAlpha.value = originalMaterial.opacity;
|
147
|
+
if (outlineParameters !== void 0) {
|
148
|
+
if (outlineParameters.thickness !== void 0) {
|
149
|
+
material.uniforms.outlineThickness.value = outlineParameters.thickness;
|
150
|
+
}
|
151
|
+
if (outlineParameters.color !== void 0)
|
152
|
+
material.uniforms.outlineColor.value.fromArray(outlineParameters.color);
|
153
|
+
if (outlineParameters.alpha !== void 0)
|
154
|
+
material.uniforms.outlineAlpha.value = outlineParameters.alpha;
|
155
|
+
}
|
156
|
+
if (originalMaterial.displacementMap) {
|
157
|
+
material.uniforms.displacementMap.value = originalMaterial.displacementMap;
|
158
|
+
material.uniforms.displacementScale.value = originalMaterial.displacementScale;
|
159
|
+
material.uniforms.displacementBias.value = originalMaterial.displacementBias;
|
160
|
+
}
|
161
|
+
}
|
162
|
+
function updateOutlineMaterial(material, originalMaterial) {
|
163
|
+
if (material.name === "invisible")
|
164
|
+
return;
|
165
|
+
const outlineParameters = originalMaterial.userData.outlineParameters;
|
166
|
+
material.skinning = originalMaterial.skinning;
|
167
|
+
material.morphTargets = originalMaterial.morphTargets;
|
168
|
+
material.morphNormals = originalMaterial.morphNormals;
|
169
|
+
material.fog = originalMaterial.fog;
|
170
|
+
material.toneMapped = originalMaterial.toneMapped;
|
171
|
+
material.premultipliedAlpha = originalMaterial.premultipliedAlpha;
|
172
|
+
material.displacementMap = originalMaterial.displacementMap;
|
173
|
+
if (outlineParameters !== void 0) {
|
174
|
+
if (originalMaterial.visible === false) {
|
175
|
+
material.visible = false;
|
176
|
+
} else {
|
177
|
+
material.visible = outlineParameters.visible !== void 0 ? outlineParameters.visible : true;
|
178
|
+
}
|
179
|
+
material.transparent = outlineParameters.alpha !== void 0 && outlineParameters.alpha < 1 ? true : originalMaterial.transparent;
|
180
|
+
if (outlineParameters.keepAlive !== void 0) {
|
181
|
+
cache[originalMaterial.uuid].keepAlive = outlineParameters.keepAlive;
|
182
|
+
}
|
183
|
+
} else {
|
184
|
+
material.transparent = originalMaterial.transparent;
|
185
|
+
material.visible = originalMaterial.visible;
|
186
|
+
}
|
187
|
+
if (originalMaterial.wireframe === true || originalMaterial.depthTest === false)
|
188
|
+
material.visible = false;
|
189
|
+
if (originalMaterial.clippingPlanes) {
|
190
|
+
material.clipping = true;
|
191
|
+
material.clippingPlanes = originalMaterial.clippingPlanes;
|
192
|
+
material.clipIntersection = originalMaterial.clipIntersection;
|
193
|
+
material.clipShadows = originalMaterial.clipShadows;
|
194
|
+
}
|
195
|
+
material.version = originalMaterial.version;
|
196
|
+
}
|
197
|
+
function cleanupCache() {
|
198
|
+
let keys;
|
199
|
+
keys = Object.keys(originalMaterials);
|
200
|
+
for (let i = 0, il = keys.length; i < il; i++) {
|
201
|
+
originalMaterials[keys[i]] = void 0;
|
202
|
+
}
|
203
|
+
keys = Object.keys(originalOnBeforeRenders);
|
204
|
+
for (let i = 0, il = keys.length; i < il; i++) {
|
205
|
+
originalOnBeforeRenders[keys[i]] = void 0;
|
206
|
+
}
|
207
|
+
keys = Object.keys(cache);
|
208
|
+
for (let i = 0, il = keys.length; i < il; i++) {
|
209
|
+
const key = keys[i];
|
210
|
+
if (cache[key].used === false) {
|
211
|
+
cache[key].count++;
|
212
|
+
if (cache[key].keepAlive === false && cache[key].count > removeThresholdCount) {
|
213
|
+
delete cache[key];
|
214
|
+
}
|
215
|
+
} else {
|
216
|
+
cache[key].used = false;
|
217
|
+
cache[key].count = 0;
|
218
|
+
}
|
219
|
+
}
|
220
|
+
}
|
221
|
+
this.render = function(scene, camera) {
|
222
|
+
let renderTarget;
|
223
|
+
let forceClear = false;
|
224
|
+
if (arguments[2] !== void 0) {
|
225
|
+
console.warn(
|
226
|
+
"THREE.OutlineEffect.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead."
|
227
|
+
);
|
228
|
+
renderTarget = arguments[2];
|
229
|
+
}
|
230
|
+
if (arguments[3] !== void 0) {
|
231
|
+
console.warn("THREE.OutlineEffect.render(): the forceClear argument has been removed. Use .clear() instead.");
|
232
|
+
forceClear = arguments[3];
|
233
|
+
}
|
234
|
+
if (renderTarget !== void 0)
|
235
|
+
renderer.setRenderTarget(renderTarget);
|
236
|
+
if (forceClear)
|
237
|
+
renderer.clear();
|
238
|
+
if (this.enabled === false) {
|
239
|
+
renderer.render(scene, camera);
|
240
|
+
return;
|
241
|
+
}
|
242
|
+
const currentAutoClear = renderer.autoClear;
|
243
|
+
renderer.autoClear = this.autoClear;
|
244
|
+
renderer.render(scene, camera);
|
245
|
+
renderer.autoClear = currentAutoClear;
|
246
|
+
this.renderOutline(scene, camera);
|
247
|
+
};
|
248
|
+
this.renderOutline = (scene, camera) => {
|
249
|
+
const currentAutoClear = renderer.autoClear;
|
250
|
+
const currentSceneAutoUpdate = scene.autoUpdate;
|
251
|
+
const currentSceneBackground = scene.background;
|
252
|
+
const currentShadowMapEnabled = renderer.shadowMap.enabled;
|
253
|
+
scene.autoUpdate = false;
|
254
|
+
scene.background = null;
|
255
|
+
renderer.autoClear = false;
|
256
|
+
renderer.shadowMap.enabled = false;
|
257
|
+
scene.traverse(setOutlineMaterial);
|
258
|
+
renderer.render(scene, camera);
|
259
|
+
scene.traverse(restoreOriginalMaterial);
|
260
|
+
cleanupCache();
|
261
|
+
scene.autoUpdate = currentSceneAutoUpdate;
|
262
|
+
scene.background = currentSceneBackground;
|
263
|
+
renderer.autoClear = currentAutoClear;
|
264
|
+
renderer.shadowMap.enabled = currentShadowMapEnabled;
|
265
|
+
};
|
266
|
+
this.autoClear = renderer.autoClear;
|
267
|
+
this.domElement = renderer.domElement;
|
268
|
+
this.shadowMap = renderer.shadowMap;
|
269
|
+
this.clear = (color, depth, stencil) => {
|
270
|
+
renderer.clear(color, depth, stencil);
|
271
|
+
};
|
272
|
+
this.getPixelRatio = () => renderer.getPixelRatio();
|
273
|
+
this.setPixelRatio = (value) => {
|
274
|
+
renderer.setPixelRatio(value);
|
275
|
+
};
|
276
|
+
this.getSize = (target) => renderer.getSize(target);
|
277
|
+
this.setSize = (width, height, updateStyle) => {
|
278
|
+
renderer.setSize(width, height, updateStyle);
|
279
|
+
};
|
280
|
+
this.setViewport = (x, y, width, height) => {
|
281
|
+
renderer.setViewport(x, y, width, height);
|
282
|
+
};
|
283
|
+
this.setScissor = (x, y, width, height) => {
|
284
|
+
renderer.setScissor(x, y, width, height);
|
285
|
+
};
|
286
|
+
this.setScissorTest = (boolean) => {
|
287
|
+
renderer.setScissorTest(boolean);
|
288
|
+
};
|
289
|
+
this.setRenderTarget = (renderTarget) => {
|
290
|
+
renderer.setRenderTarget(renderTarget);
|
291
|
+
};
|
292
|
+
};
|
293
|
+
export {
|
294
|
+
OutlineEffect
|
295
|
+
};
|
@@ -1,54 +1,56 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
const
|
4
|
-
|
5
|
-
|
6
|
-
const _scene = new Scene();
|
7
|
-
|
8
|
-
const _stereo = new StereoCamera();
|
9
|
-
|
1
|
+
"use strict";
|
2
|
+
Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
|
3
|
+
const THREE = require("three");
|
4
|
+
const ParallaxBarrierEffect = function(renderer) {
|
5
|
+
const _camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1);
|
6
|
+
const _scene = new THREE.Scene();
|
7
|
+
const _stereo = new THREE.StereoCamera();
|
10
8
|
const _params = {
|
11
|
-
minFilter: LinearFilter,
|
12
|
-
magFilter: NearestFilter,
|
13
|
-
format: RGBAFormat
|
9
|
+
minFilter: THREE.LinearFilter,
|
10
|
+
magFilter: THREE.NearestFilter,
|
11
|
+
format: THREE.RGBAFormat
|
14
12
|
};
|
15
|
-
|
16
|
-
const
|
17
|
-
|
18
|
-
const _renderTargetR = new WebGLRenderTarget(512, 512, _params);
|
19
|
-
|
20
|
-
const _material = new ShaderMaterial({
|
13
|
+
const _renderTargetL = new THREE.WebGLRenderTarget(512, 512, _params);
|
14
|
+
const _renderTargetR = new THREE.WebGLRenderTarget(512, 512, _params);
|
15
|
+
const _material = new THREE.ShaderMaterial({
|
21
16
|
uniforms: {
|
22
|
-
mapLeft: {
|
23
|
-
|
24
|
-
},
|
25
|
-
mapRight: {
|
26
|
-
value: _renderTargetR.texture
|
27
|
-
}
|
17
|
+
mapLeft: { value: _renderTargetL.texture },
|
18
|
+
mapRight: { value: _renderTargetR.texture }
|
28
19
|
},
|
29
|
-
vertexShader: [
|
30
|
-
|
20
|
+
vertexShader: [
|
21
|
+
"varying vec2 vUv;",
|
22
|
+
"void main() {",
|
23
|
+
" vUv = vec2( uv.x, uv.y );",
|
24
|
+
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
|
25
|
+
"}"
|
26
|
+
].join("\n"),
|
27
|
+
fragmentShader: [
|
28
|
+
"uniform sampler2D mapLeft;",
|
29
|
+
"uniform sampler2D mapRight;",
|
30
|
+
"varying vec2 vUv;",
|
31
|
+
"void main() {",
|
32
|
+
" vec2 uv = vUv;",
|
33
|
+
" if ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {",
|
34
|
+
" gl_FragColor = texture2D( mapLeft, uv );",
|
35
|
+
" } else {",
|
36
|
+
" gl_FragColor = texture2D( mapRight, uv );",
|
37
|
+
" }",
|
38
|
+
"}"
|
39
|
+
].join("\n")
|
31
40
|
});
|
32
|
-
|
33
|
-
const mesh = new Mesh(new PlaneGeometry(2, 2), _material);
|
34
|
-
|
41
|
+
const mesh = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), _material);
|
35
42
|
_scene.add(mesh);
|
36
|
-
|
37
43
|
this.setSize = (width, height) => {
|
38
44
|
renderer.setSize(width, height);
|
39
45
|
const pixelRatio = renderer.getPixelRatio();
|
40
|
-
|
41
46
|
_renderTargetL.setSize(width * pixelRatio, height * pixelRatio);
|
42
|
-
|
43
47
|
_renderTargetR.setSize(width * pixelRatio, height * pixelRatio);
|
44
48
|
};
|
45
|
-
|
46
49
|
this.render = (scene, camera) => {
|
47
50
|
scene.updateMatrixWorld();
|
48
|
-
if (camera.parent === null)
|
49
|
-
|
51
|
+
if (camera.parent === null)
|
52
|
+
camera.updateMatrixWorld();
|
50
53
|
_stereo.update(camera);
|
51
|
-
|
52
54
|
renderer.setRenderTarget(_renderTargetL);
|
53
55
|
renderer.clear();
|
54
56
|
renderer.render(scene, _stereo.cameraL);
|
@@ -59,5 +61,4 @@ const ParallaxBarrierEffect = function (renderer) {
|
|
59
61
|
renderer.render(_scene, _camera);
|
60
62
|
};
|
61
63
|
};
|
62
|
-
|
63
|
-
export { ParallaxBarrierEffect };
|
64
|
+
exports.ParallaxBarrierEffect = ParallaxBarrierEffect;
|
@@ -0,0 +1,64 @@
|
|
1
|
+
import { OrthographicCamera, Scene, StereoCamera, LinearFilter, NearestFilter, RGBAFormat, WebGLRenderTarget, ShaderMaterial, Mesh, PlaneGeometry } from "three";
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2
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+
const ParallaxBarrierEffect = function(renderer) {
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3
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const _camera = new OrthographicCamera(-1, 1, 1, -1, 0, 1);
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4
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const _scene = new Scene();
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5
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const _stereo = new StereoCamera();
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const _params = {
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minFilter: LinearFilter,
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magFilter: NearestFilter,
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format: RGBAFormat
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};
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const _renderTargetL = new WebGLRenderTarget(512, 512, _params);
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const _renderTargetR = new WebGLRenderTarget(512, 512, _params);
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const _material = new ShaderMaterial({
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uniforms: {
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mapLeft: { value: _renderTargetL.texture },
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mapRight: { value: _renderTargetR.texture }
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},
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vertexShader: [
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"varying vec2 vUv;",
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"void main() {",
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" vUv = vec2( uv.x, uv.y );",
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" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
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"}"
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].join("\n"),
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fragmentShader: [
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"uniform sampler2D mapLeft;",
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"uniform sampler2D mapRight;",
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"varying vec2 vUv;",
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"void main() {",
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" vec2 uv = vUv;",
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" if ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {",
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" gl_FragColor = texture2D( mapLeft, uv );",
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" } else {",
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" gl_FragColor = texture2D( mapRight, uv );",
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" }",
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"}"
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].join("\n")
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});
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const mesh = new Mesh(new PlaneGeometry(2, 2), _material);
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40
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_scene.add(mesh);
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this.setSize = (width, height) => {
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renderer.setSize(width, height);
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const pixelRatio = renderer.getPixelRatio();
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_renderTargetL.setSize(width * pixelRatio, height * pixelRatio);
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_renderTargetR.setSize(width * pixelRatio, height * pixelRatio);
|
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+
};
|
47
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+
this.render = (scene, camera) => {
|
48
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scene.updateMatrixWorld();
|
49
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+
if (camera.parent === null)
|
50
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+
camera.updateMatrixWorld();
|
51
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+
_stereo.update(camera);
|
52
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+
renderer.setRenderTarget(_renderTargetL);
|
53
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+
renderer.clear();
|
54
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+
renderer.render(scene, _stereo.cameraL);
|
55
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+
renderer.setRenderTarget(_renderTargetR);
|
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renderer.clear();
|
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renderer.render(scene, _stereo.cameraR);
|
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renderer.setRenderTarget(null);
|
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renderer.render(_scene, _camera);
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+
};
|
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+
};
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62
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+
export {
|
63
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+
ParallaxBarrierEffect
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64
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+
};
|
@@ -1,40 +1,21 @@
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1
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-
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2
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-
|
3
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-
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4
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-
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5
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-
*/
|
6
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-
|
7
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-
const PeppersGhostEffect = function (renderer) {
|
1
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+
"use strict";
|
2
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+
Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
|
3
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+
const THREE = require("three");
|
4
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+
const PeppersGhostEffect = function(renderer) {
|
8
5
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const scope = this;
|
9
6
|
scope.cameraDistance = 15;
|
10
|
-
scope.reflectFromAbove = false;
|
11
|
-
|
7
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+
scope.reflectFromAbove = false;
|
12
8
|
let _halfWidth, _width, _height;
|
13
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-
|
14
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-
const
|
15
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-
|
16
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-
|
17
|
-
const
|
18
|
-
|
19
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-
|
20
|
-
const _cameraL = new PerspectiveCamera(); //left
|
21
|
-
|
22
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-
|
23
|
-
const _cameraR = new PerspectiveCamera(); //right
|
24
|
-
|
25
|
-
|
26
|
-
const _position = new Vector3();
|
27
|
-
|
28
|
-
const _quaternion = new Quaternion();
|
29
|
-
|
30
|
-
const _scale = new Vector3(); // Initialization
|
31
|
-
|
32
|
-
|
9
|
+
const _cameraF = new THREE.PerspectiveCamera();
|
10
|
+
const _cameraB = new THREE.PerspectiveCamera();
|
11
|
+
const _cameraL = new THREE.PerspectiveCamera();
|
12
|
+
const _cameraR = new THREE.PerspectiveCamera();
|
13
|
+
const _position = new THREE.Vector3();
|
14
|
+
const _quaternion = new THREE.Quaternion();
|
15
|
+
const _scale = new THREE.Vector3();
|
33
16
|
renderer.autoClear = false;
|
34
|
-
|
35
17
|
this.setSize = (width, height) => {
|
36
18
|
_halfWidth = width / 2;
|
37
|
-
|
38
19
|
if (width < height) {
|
39
20
|
_width = width / 3;
|
40
21
|
_height = width / 3;
|
@@ -42,93 +23,63 @@ const PeppersGhostEffect = function (renderer) {
|
|
42
23
|
_width = height / 3;
|
43
24
|
_height = height / 3;
|
44
25
|
}
|
45
|
-
|
46
26
|
renderer.setSize(width, height);
|
47
27
|
};
|
48
|
-
|
49
28
|
this.render = (scene, camera) => {
|
50
29
|
scene.updateMatrixWorld();
|
51
|
-
if (camera.parent === null)
|
52
|
-
|
53
|
-
|
30
|
+
if (camera.parent === null)
|
31
|
+
camera.updateMatrixWorld();
|
32
|
+
camera.matrixWorld.decompose(_position, _quaternion, _scale);
|
54
33
|
_cameraF.position.copy(_position);
|
55
|
-
|
56
34
|
_cameraF.quaternion.copy(_quaternion);
|
57
|
-
|
58
35
|
_cameraF.translateZ(scope.cameraDistance);
|
59
|
-
|
60
|
-
_cameraF.lookAt(scene.position); // back
|
61
|
-
|
62
|
-
|
36
|
+
_cameraF.lookAt(scene.position);
|
63
37
|
_cameraB.position.copy(_position);
|
64
|
-
|
65
38
|
_cameraB.quaternion.copy(_quaternion);
|
66
|
-
|
67
39
|
_cameraB.translateZ(-scope.cameraDistance);
|
68
|
-
|
69
40
|
_cameraB.lookAt(scene.position);
|
70
|
-
|
71
|
-
_cameraB.rotation.z += 180 * (Math.PI / 180); // left
|
72
|
-
|
41
|
+
_cameraB.rotation.z += 180 * (Math.PI / 180);
|
73
42
|
_cameraL.position.copy(_position);
|
74
|
-
|
75
43
|
_cameraL.quaternion.copy(_quaternion);
|
76
|
-
|
77
44
|
_cameraL.translateX(-scope.cameraDistance);
|
78
|
-
|
79
45
|
_cameraL.lookAt(scene.position);
|
80
|
-
|
81
|
-
_cameraL.rotation.x += 90 * (Math.PI / 180); // right
|
82
|
-
|
46
|
+
_cameraL.rotation.x += 90 * (Math.PI / 180);
|
83
47
|
_cameraR.position.copy(_position);
|
84
|
-
|
85
48
|
_cameraR.quaternion.copy(_quaternion);
|
86
|
-
|
87
49
|
_cameraR.translateX(scope.cameraDistance);
|
88
|
-
|
89
50
|
_cameraR.lookAt(scene.position);
|
90
|
-
|
91
51
|
_cameraR.rotation.x += 90 * (Math.PI / 180);
|
92
52
|
renderer.clear();
|
93
53
|
renderer.setScissorTest(true);
|
94
54
|
renderer.setScissor(_halfWidth - _width / 2, _height * 2, _width, _height);
|
95
55
|
renderer.setViewport(_halfWidth - _width / 2, _height * 2, _width, _height);
|
96
|
-
|
97
56
|
if (scope.reflectFromAbove) {
|
98
57
|
renderer.render(scene, _cameraB);
|
99
58
|
} else {
|
100
59
|
renderer.render(scene, _cameraF);
|
101
60
|
}
|
102
|
-
|
103
61
|
renderer.setScissor(_halfWidth - _width / 2, 0, _width, _height);
|
104
62
|
renderer.setViewport(_halfWidth - _width / 2, 0, _width, _height);
|
105
|
-
|
106
63
|
if (scope.reflectFromAbove) {
|
107
64
|
renderer.render(scene, _cameraF);
|
108
65
|
} else {
|
109
66
|
renderer.render(scene, _cameraB);
|
110
67
|
}
|
111
|
-
|
112
68
|
renderer.setScissor(_halfWidth - _width / 2 - _width, _height, _width, _height);
|
113
69
|
renderer.setViewport(_halfWidth - _width / 2 - _width, _height, _width, _height);
|
114
|
-
|
115
70
|
if (scope.reflectFromAbove) {
|
116
71
|
renderer.render(scene, _cameraR);
|
117
72
|
} else {
|
118
73
|
renderer.render(scene, _cameraL);
|
119
74
|
}
|
120
|
-
|
121
75
|
renderer.setScissor(_halfWidth + _width / 2, _height, _width, _height);
|
122
76
|
renderer.setViewport(_halfWidth + _width / 2, _height, _width, _height);
|
123
|
-
|
124
77
|
if (scope.reflectFromAbove) {
|
125
78
|
renderer.render(scene, _cameraL);
|
126
79
|
} else {
|
127
80
|
renderer.render(scene, _cameraR);
|
128
81
|
}
|
129
|
-
|
130
82
|
renderer.setScissorTest(false);
|
131
83
|
};
|
132
84
|
};
|
133
|
-
|
134
|
-
export { PeppersGhostEffect };
|
85
|
+
exports.PeppersGhostEffect = PeppersGhostEffect;
|