three-stdlib 2.15.0 → 2.15.2

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Files changed (1222) hide show
  1. package/animation/AnimationClipCreator.js +32 -52
  2. package/animation/AnimationClipCreator.mjs +57 -0
  3. package/animation/CCDIKSolver.js +66 -161
  4. package/animation/CCDIKSolver.mjs +234 -0
  5. package/animation/MMDAnimationHelper.js +150 -341
  6. package/animation/MMDAnimationHelper.mjs +514 -0
  7. package/animation/MMDPhysics.js +154 -361
  8. package/animation/MMDPhysics.mjs +769 -0
  9. package/cameras/CinematicCamera.js +67 -77
  10. package/cameras/CinematicCamera.mjs +129 -0
  11. package/controls/ArcballControls.js +544 -1449
  12. package/controls/ArcballControls.mjs +1737 -0
  13. package/controls/DeviceOrientationControls.js +52 -97
  14. package/controls/DeviceOrientationControls.mjs +74 -0
  15. package/controls/DragControls.js +85 -187
  16. package/controls/DragControls.mjs +172 -0
  17. package/controls/FirstPersonControls.js +123 -193
  18. package/controls/FirstPersonControls.mjs +220 -0
  19. package/controls/FlyControls.js +82 -152
  20. package/controls/FlyControls.mjs +239 -0
  21. package/controls/OrbitControls.js +232 -481
  22. package/controls/OrbitControls.mjs +731 -0
  23. package/controls/PointerLockControls.js +63 -99
  24. package/controls/PointerLockControls.mjs +88 -0
  25. package/controls/TrackballControls.js +211 -383
  26. package/controls/TrackballControls.mjs +481 -0
  27. package/controls/TransformControls.js +575 -782
  28. package/controls/TransformControls.mjs +1068 -0
  29. package/controls/experimental/CameraControls.js +329 -609
  30. package/controls/experimental/CameraControls.mjs +673 -0
  31. package/csm/CSM.js +47 -108
  32. package/csm/CSM.mjs +244 -0
  33. package/csm/CSMFrustum.js +14 -29
  34. package/csm/CSMFrustum.mjs +75 -0
  35. package/csm/CSMHelper.js +20 -34
  36. package/csm/CSMHelper.mjs +114 -0
  37. package/csm/CSMShader.js +7 -11
  38. package/csm/CSMShader.mjs +251 -0
  39. package/curves/CurveExtras.js +73 -115
  40. package/curves/CurveExtras.mjs +224 -0
  41. package/curves/NURBSCurve.js +15 -43
  42. package/curves/NURBSCurve.mjs +35 -0
  43. package/curves/NURBSSurface.js +11 -27
  44. package/curves/NURBSSurface.mjs +28 -0
  45. package/curves/NURBSUtils.js +54 -203
  46. package/curves/NURBSUtils.mjs +226 -0
  47. package/deprecated/Geometry.js +191 -486
  48. package/deprecated/Geometry.mjs +966 -0
  49. package/effects/AnaglyphEffect.js +95 -60
  50. package/effects/AnaglyphEffect.mjs +120 -0
  51. package/effects/AsciiEffect.js +80 -110
  52. package/effects/AsciiEffect.mjs +173 -0
  53. package/effects/OutlineEffect.js +121 -204
  54. package/effects/OutlineEffect.mjs +295 -0
  55. package/effects/ParallaxBarrierEffect.js +39 -38
  56. package/effects/ParallaxBarrierEffect.mjs +64 -0
  57. package/effects/PeppersGhostEffect.js +19 -68
  58. package/effects/PeppersGhostEffect.mjs +85 -0
  59. package/effects/StereoEffect.js +12 -16
  60. package/effects/StereoEffect.mjs +32 -0
  61. package/environments/RoomEnvironment.js +52 -47
  62. package/environments/RoomEnvironment.mjs +78 -0
  63. package/exporters/ColladaExporter.js +115 -241
  64. package/exporters/ColladaExporter.mjs +299 -0
  65. package/exporters/DRACOExporter.js +67 -121
  66. package/exporters/DRACOExporter.mjs +132 -0
  67. package/exporters/GLTFExporter.js +463 -1014
  68. package/exporters/GLTFExporter.mjs +1381 -0
  69. package/exporters/MMDExporter.js +44 -102
  70. package/exporters/MMDExporter.mjs +102 -0
  71. package/exporters/OBJExporter.js +78 -140
  72. package/exporters/OBJExporter.mjs +166 -0
  73. package/exporters/PLYExporter.js +93 -154
  74. package/exporters/PLYExporter.mjs +278 -0
  75. package/exporters/STLExporter.js +30 -81
  76. package/exporters/STLExporter.mjs +129 -0
  77. package/exporters/USDZExporter.js +84 -144
  78. package/exporters/USDZExporter.mjs +328 -0
  79. package/geometries/BoxLineGeometry.js +7 -14
  80. package/geometries/BoxLineGeometry.mjs +45 -0
  81. package/geometries/ConvexGeometry.js +15 -24
  82. package/geometries/ConvexGeometry.mjs +29 -0
  83. package/geometries/DecalGeometry.js +108 -162
  84. package/geometries/DecalGeometry.mjs +184 -0
  85. package/geometries/LightningStrike.js +101 -294
  86. package/geometries/LightningStrike.mjs +547 -0
  87. package/geometries/ParametricGeometries.js +26 -76
  88. package/geometries/ParametricGeometries.mjs +129 -0
  89. package/geometries/ParametricGeometry.js +24 -48
  90. package/geometries/ParametricGeometry.mjs +63 -0
  91. package/geometries/RoundedBoxGeometry.js +33 -64
  92. package/geometries/RoundedBoxGeometry.mjs +91 -0
  93. package/geometries/TeapotGeometry.js +1434 -174
  94. package/geometries/TeapotGeometry.mjs +1557 -0
  95. package/geometries/TextGeometry.js +9 -17
  96. package/geometries/TextGeometry.mjs +23 -0
  97. package/helpers/LightProbeHelper.js +53 -21
  98. package/helpers/LightProbeHelper.mjs +72 -0
  99. package/helpers/PositionalAudioHelper.js +23 -30
  100. package/helpers/PositionalAudioHelper.mjs +68 -0
  101. package/helpers/RectAreaLightHelper.js +17 -33
  102. package/helpers/RectAreaLightHelper.mjs +44 -0
  103. package/helpers/VertexNormalsHelper.js +20 -41
  104. package/helpers/VertexNormalsHelper.mjs +54 -0
  105. package/helpers/VertexTangentsHelper.js +18 -36
  106. package/helpers/VertexTangentsHelper.mjs +45 -0
  107. package/index.d.ts +54 -0
  108. package/index.js +968 -333
  109. package/index.mjs +968 -0
  110. package/interactive/SelectionBox.js +31 -46
  111. package/interactive/SelectionBox.mjs +137 -0
  112. package/interactive/SelectionHelper.js +16 -21
  113. package/interactive/SelectionHelper.mjs +54 -0
  114. package/libs/MeshoptDecoder.js +147 -58
  115. package/libs/MeshoptDecoder.mjs +210 -0
  116. package/libs/MotionControllers.js +66 -208
  117. package/libs/MotionControllers.mjs +261 -0
  118. package/lights/LightProbeGenerator.js +40 -96
  119. package/lights/LightProbeGenerator.mjs +145 -0
  120. package/lights/RectAreaLightUniformsLib.js +32842 -9
  121. package/lights/RectAreaLightUniformsLib.mjs +32842 -0
  122. package/lines/Line2.js +9 -12
  123. package/lines/Line2.mjs +13 -0
  124. package/lines/LineGeometry.js +7 -19
  125. package/lines/LineGeometry.mjs +44 -0
  126. package/lines/LineMaterial.js +51 -89
  127. package/lines/LineMaterial.mjs +539 -0
  128. package/lines/LineSegments2.js +56 -165
  129. package/lines/LineSegments2.mjs +202 -0
  130. package/lines/LineSegmentsGeometry.js +29 -71
  131. package/lines/LineSegmentsGeometry.mjs +124 -0
  132. package/lines/Wireframe.js +15 -29
  133. package/lines/Wireframe.mjs +31 -0
  134. package/lines/WireframeGeometry2.js +8 -9
  135. package/lines/WireframeGeometry2.mjs +13 -0
  136. package/loaders/3DMLoader.js +234 -469
  137. package/loaders/3DMLoader.mjs +802 -0
  138. package/loaders/3MFLoader.js +340 -555
  139. package/loaders/3MFLoader.mjs +837 -0
  140. package/loaders/AMFLoader.js +114 -219
  141. package/loaders/AMFLoader.mjs +284 -0
  142. package/loaders/AssimpLoader.js +328 -725
  143. package/loaders/AssimpLoader.mjs +1396 -0
  144. package/loaders/BVHLoader.js +94 -200
  145. package/loaders/BVHLoader.mjs +207 -0
  146. package/loaders/BasisTextureLoader.js +229 -357
  147. package/loaders/BasisTextureLoader.mjs +474 -0
  148. package/loaders/ColladaLoader.js +932 -1522
  149. package/loaders/ColladaLoader.mjs +2403 -0
  150. package/loaders/DDSLoader.js +42 -108
  151. package/loaders/DDSLoader.mjs +148 -0
  152. package/loaders/DRACOLoader.js +103 -210
  153. package/loaders/DRACOLoader.mjs +340 -0
  154. package/loaders/EXRLoader.js +461 -809
  155. package/loaders/EXRLoader.mjs +1351 -0
  156. package/loaders/FBXLoader.js +842 -1397
  157. package/loaders/FBXLoader.mjs +2362 -0
  158. package/loaders/FontLoader.js +33 -66
  159. package/loaders/FontLoader.mjs +111 -0
  160. package/loaders/GCodeLoader.js +63 -111
  161. package/loaders/GCodeLoader.mjs +141 -0
  162. package/loaders/GLTFLoader.js +771 -1484
  163. package/loaders/GLTFLoader.mjs +2316 -0
  164. package/loaders/HDRCubeTextureLoader.js +45 -50
  165. package/loaders/HDRCubeTextureLoader.mjs +77 -0
  166. package/loaders/KMZLoader.js +42 -55
  167. package/loaders/KMZLoader.mjs +75 -0
  168. package/loaders/KTX2Loader.js +229 -362
  169. package/loaders/KTX2Loader.mjs +427 -0
  170. package/loaders/KTXLoader.js +37 -99
  171. package/loaders/KTXLoader.mjs +87 -0
  172. package/loaders/LDrawLoader.js +313 -746
  173. package/loaders/LDrawLoader.mjs +1409 -0
  174. package/loaders/LUT3dlLoader.js +50 -62
  175. package/loaders/LUT3dlLoader.mjs +100 -0
  176. package/loaders/LUTCubeLoader.js +45 -56
  177. package/loaders/LUTCubeLoader.mjs +104 -0
  178. package/loaders/LWOLoader.js +227 -339
  179. package/loaders/LWOLoader.mjs +625 -0
  180. package/loaders/LottieLoader.js +36 -38
  181. package/loaders/LottieLoader.mjs +47 -0
  182. package/loaders/MD2Loader.js +248 -91
  183. package/loaders/MD2Loader.mjs +359 -0
  184. package/loaders/MDDLoader.js +25 -45
  185. package/loaders/MDDLoader.mjs +58 -0
  186. package/loaders/MMDLoader.js +359 -795
  187. package/loaders/MMDLoader.mjs +998 -0
  188. package/loaders/MTLLoader.js +91 -201
  189. package/loaders/MTLLoader.mjs +280 -0
  190. package/loaders/NRRDLoader.js +182 -263
  191. package/loaders/NRRDLoader.mjs +401 -0
  192. package/loaders/NodeMaterialLoader.js +121 -14
  193. package/loaders/NodeMaterialLoader.mjs +146 -0
  194. package/loaders/OBJLoader.js +161 -283
  195. package/loaders/OBJLoader.mjs +487 -0
  196. package/loaders/PCDLoader.js +145 -164
  197. package/loaders/PCDLoader.mjs +248 -0
  198. package/loaders/PDBLoader.js +45 -63
  199. package/loaders/PDBLoader.mjs +246 -0
  200. package/loaders/PLYLoader.js +106 -203
  201. package/loaders/PLYLoader.mjs +317 -0
  202. package/loaders/PRWMLoader.js +73 -110
  203. package/loaders/PRWMLoader.mjs +160 -0
  204. package/loaders/PVRLoader.js +32 -93
  205. package/loaders/PVRLoader.mjs +131 -0
  206. package/loaders/RGBELoader.js +96 -233
  207. package/loaders/RGBELoader.mjs +244 -0
  208. package/loaders/RGBMLoader.js +344 -514
  209. package/loaders/RGBMLoader.mjs +998 -0
  210. package/loaders/STLLoader.js +59 -165
  211. package/loaders/STLLoader.mjs +190 -0
  212. package/loaders/SVGLoader.js +481 -851
  213. package/loaders/SVGLoader.mjs +1709 -0
  214. package/loaders/TDSLoader.js +137 -527
  215. package/loaders/TDSLoader.mjs +480 -0
  216. package/loaders/TGALoader.js +94 -205
  217. package/loaders/TGALoader.mjs +285 -0
  218. package/loaders/TTFLoader.js +58 -79
  219. package/loaders/TTFLoader.mjs +131 -0
  220. package/loaders/TiltLoader.js +129 -167
  221. package/loaders/TiltLoader.mjs +373 -0
  222. package/loaders/VOXLoader.js +320 -84
  223. package/loaders/VOXLoader.mjs +431 -0
  224. package/loaders/VRMLLoader.js +786 -1268
  225. package/loaders/VRMLLoader.mjs +2093 -0
  226. package/loaders/VRMLoader.js +23 -31
  227. package/loaders/VRMLoader.mjs +38 -0
  228. package/loaders/VTKLoader.js +219 -407
  229. package/loaders/VTKLoader.mjs +646 -0
  230. package/loaders/XLoader.js +1083 -1259
  231. package/loaders/XLoader.mjs +1258 -0
  232. package/loaders/XYZLoader.js +28 -34
  233. package/loaders/XYZLoader.mjs +60 -0
  234. package/loaders/lwo/IFFParser.js +238 -492
  235. package/loaders/lwo/IFFParser.mjs +697 -0
  236. package/loaders/lwo/LWO2Parser.js +176 -279
  237. package/loaders/lwo/LWO2Parser.mjs +327 -0
  238. package/loaders/lwo/LWO3Parser.js +160 -247
  239. package/loaders/lwo/LWO3Parser.mjs +298 -0
  240. package/math/Capsule.js +56 -43
  241. package/math/Capsule.mjs +100 -0
  242. package/math/ColorConverter.js +18 -32
  243. package/math/ColorConverter.mjs +51 -0
  244. package/math/ConvexHull.js +515 -739
  245. package/math/ConvexHull.mjs +574 -0
  246. package/math/ImprovedNoise.js +282 -32
  247. package/math/ImprovedNoise.mjs +302 -0
  248. package/math/Lut.js +51 -35
  249. package/math/Lut.mjs +135 -0
  250. package/math/MeshSurfaceSampler.js +25 -68
  251. package/math/MeshSurfaceSampler.mjs +107 -0
  252. package/math/OBB.js +91 -152
  253. package/math/OBB.mjs +235 -0
  254. package/math/Octree.js +76 -139
  255. package/math/Octree.mjs +278 -0
  256. package/math/SimplexNoise.js +217 -238
  257. package/math/SimplexNoise.mjs +425 -0
  258. package/misc/ConvexObjectBreaker.js +79 -185
  259. package/misc/ConvexObjectBreaker.mjs +292 -0
  260. package/misc/GPUComputationRenderer.js +69 -194
  261. package/misc/GPUComputationRenderer.mjs +171 -0
  262. package/misc/Gyroscope.js +16 -22
  263. package/misc/Gyroscope.mjs +35 -0
  264. package/misc/MD2Character.js +52 -74
  265. package/misc/MD2Character.mjs +162 -0
  266. package/misc/MD2CharacterComplex.js +112 -163
  267. package/misc/MD2CharacterComplex.mjs +328 -0
  268. package/misc/MorphAnimMesh.js +20 -28
  269. package/misc/MorphAnimMesh.mjs +40 -0
  270. package/misc/MorphBlendMesh.js +45 -69
  271. package/misc/MorphBlendMesh.mjs +179 -0
  272. package/misc/ProgressiveLightmap.js +70 -187
  273. package/misc/ProgressiveLightmap.mjs +166 -0
  274. package/misc/RollerCoaster.js +106 -135
  275. package/misc/RollerCoaster.mjs +346 -0
  276. package/misc/TubePainter.js +74 -92
  277. package/misc/TubePainter.mjs +123 -0
  278. package/misc/Volume.js +108 -270
  279. package/misc/Volume.mjs +244 -0
  280. package/misc/VolumeSlice.js +34 -122
  281. package/misc/VolumeSlice.mjs +106 -0
  282. package/misc/WebGL.js +37 -34
  283. package/misc/WebGL.mjs +74 -0
  284. package/modifiers/CurveModifier.js +46 -151
  285. package/modifiers/CurveModifier.mjs +182 -0
  286. package/modifiers/EdgeSplitModifier.js +46 -90
  287. package/modifiers/EdgeSplitModifier.mjs +162 -0
  288. package/modifiers/SimplifyModifier.js +77 -202
  289. package/modifiers/SimplifyModifier.mjs +282 -0
  290. package/modifiers/TessellateModifier.js +65 -90
  291. package/modifiers/TessellateModifier.mjs +206 -0
  292. package/nodes/Nodes.js +274 -140
  293. package/nodes/Nodes.mjs +400 -0
  294. package/nodes/ShaderNode.js +296 -196
  295. package/nodes/ShaderNode.mjs +408 -0
  296. package/nodes/accessors/BufferNode.js +4 -8
  297. package/nodes/accessors/BufferNode.mjs +15 -0
  298. package/nodes/accessors/CameraNode.js +20 -25
  299. package/nodes/accessors/CameraNode.mjs +44 -0
  300. package/nodes/accessors/CubeTextureNode.js +14 -26
  301. package/nodes/accessors/CubeTextureNode.mjs +42 -0
  302. package/nodes/accessors/MaterialNode.js +43 -53
  303. package/nodes/accessors/MaterialNode.mjs +71 -0
  304. package/nodes/accessors/MaterialReferenceNode.js +3 -6
  305. package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
  306. package/nodes/accessors/ModelNode.js +3 -5
  307. package/nodes/accessors/ModelNode.mjs +9 -0
  308. package/nodes/accessors/ModelViewProjectionNode.js +14 -13
  309. package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
  310. package/nodes/accessors/NormalNode.js +40 -39
  311. package/nodes/accessors/NormalNode.mjs +62 -0
  312. package/nodes/accessors/Object3DNode.js +40 -50
  313. package/nodes/accessors/Object3DNode.mjs +76 -0
  314. package/nodes/accessors/PointUVNode.js +5 -9
  315. package/nodes/accessors/PointUVNode.mjs +13 -0
  316. package/nodes/accessors/PositionNode.js +42 -41
  317. package/nodes/accessors/PositionNode.mjs +65 -0
  318. package/nodes/accessors/ReferenceNode.js +10 -17
  319. package/nodes/accessors/ReferenceNode.mjs +37 -0
  320. package/nodes/accessors/ReflectNode.js +23 -26
  321. package/nodes/accessors/ReflectNode.mjs +43 -0
  322. package/nodes/accessors/SkinningNode.js +46 -48
  323. package/nodes/accessors/SkinningNode.mjs +58 -0
  324. package/nodes/accessors/TextureNode.js +14 -29
  325. package/nodes/accessors/TextureNode.mjs +54 -0
  326. package/nodes/accessors/UVNode.js +5 -11
  327. package/nodes/accessors/UVNode.mjs +23 -0
  328. package/nodes/core/ArrayUniformNode.js +3 -7
  329. package/nodes/core/ArrayUniformNode.mjs +14 -0
  330. package/nodes/core/AttributeNode.js +5 -12
  331. package/nodes/core/AttributeNode.mjs +30 -0
  332. package/nodes/core/BypassNode.js +5 -12
  333. package/nodes/core/BypassNode.mjs +22 -0
  334. package/nodes/core/CodeNode.js +4 -12
  335. package/nodes/core/CodeNode.mjs +28 -0
  336. package/nodes/core/ConstNode.js +3 -7
  337. package/nodes/core/ConstNode.mjs +14 -0
  338. package/nodes/core/ContextNode.js +3 -8
  339. package/nodes/core/ContextNode.mjs +22 -0
  340. package/nodes/core/ExpressionNode.js +5 -9
  341. package/nodes/core/ExpressionNode.mjs +19 -0
  342. package/nodes/core/FunctionCallNode.js +6 -15
  343. package/nodes/core/FunctionCallNode.mjs +37 -0
  344. package/nodes/core/FunctionNode.js +10 -25
  345. package/nodes/core/FunctionNode.mjs +56 -0
  346. package/nodes/core/InputNode.js +12 -23
  347. package/nodes/core/InputNode.mjs +38 -0
  348. package/nodes/core/Node.js +35 -75
  349. package/nodes/core/Node.mjs +139 -0
  350. package/nodes/core/NodeAttribute.js +2 -4
  351. package/nodes/core/NodeAttribute.mjs +10 -0
  352. package/nodes/core/NodeBuilder.js +110 -224
  353. package/nodes/core/NodeBuilder.mjs +395 -0
  354. package/nodes/core/NodeCode.js +4 -7
  355. package/nodes/core/NodeCode.mjs +11 -0
  356. package/nodes/core/NodeFrame.js +9 -12
  357. package/nodes/core/NodeFrame.mjs +35 -0
  358. package/nodes/core/NodeFunctionInput.js +3 -5
  359. package/nodes/core/NodeFunctionInput.mjs +13 -0
  360. package/nodes/core/NodeKeywords.js +5 -16
  361. package/nodes/core/NodeKeywords.mjs +44 -0
  362. package/nodes/core/NodeUniform.js +3 -7
  363. package/nodes/core/NodeUniform.mjs +18 -0
  364. package/nodes/core/NodeUtils.js +39 -43
  365. package/nodes/core/NodeUtils.mjs +57 -0
  366. package/nodes/core/NodeVar.js +2 -4
  367. package/nodes/core/NodeVar.mjs +10 -0
  368. package/nodes/core/NodeVary.js +2 -4
  369. package/nodes/core/NodeVary.mjs +10 -0
  370. package/nodes/core/PropertyNode.js +4 -10
  371. package/nodes/core/PropertyNode.mjs +21 -0
  372. package/nodes/core/TempNode.js +5 -11
  373. package/nodes/core/TempNode.mjs +25 -0
  374. package/nodes/core/UniformNode.js +4 -10
  375. package/nodes/core/UniformNode.mjs +23 -0
  376. package/nodes/core/VarNode.js +3 -11
  377. package/nodes/core/VarNode.mjs +31 -0
  378. package/nodes/core/VaryNode.js +6 -15
  379. package/nodes/core/VaryNode.mjs +30 -0
  380. package/nodes/core/constants.js +20 -7
  381. package/nodes/core/constants.mjs +24 -0
  382. package/nodes/display/ColorSpaceNode.js +34 -38
  383. package/nodes/display/ColorSpaceNode.mjs +63 -0
  384. package/nodes/display/NormalMapNode.js +35 -53
  385. package/nodes/display/NormalMapNode.mjs +54 -0
  386. package/nodes/fog/FogNode.js +5 -9
  387. package/nodes/fog/FogNode.mjs +15 -0
  388. package/nodes/fog/FogRangeNode.js +5 -9
  389. package/nodes/fog/FogRangeNode.mjs +17 -0
  390. package/nodes/functions/BSDFs.js +61 -118
  391. package/nodes/functions/BSDFs.mjs +64 -0
  392. package/nodes/lights/LightContextNode.js +14 -23
  393. package/nodes/lights/LightContextNode.mjs +35 -0
  394. package/nodes/lights/LightNode.js +27 -31
  395. package/nodes/lights/LightNode.mjs +58 -0
  396. package/nodes/lights/LightsNode.js +9 -28
  397. package/nodes/lights/LightsNode.mjs +59 -0
  398. package/nodes/loaders/NodeLoader.js +27 -42
  399. package/nodes/loaders/NodeLoader.mjs +66 -0
  400. package/nodes/loaders/NodeMaterialLoader.js +4 -10
  401. package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
  402. package/nodes/loaders/NodeObjectLoader.js +9 -19
  403. package/nodes/loaders/NodeObjectLoader.mjs +40 -0
  404. package/nodes/materials/LineBasicNodeMaterial.js +5 -10
  405. package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
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  1139. package/shaders/ACESFilmicToneMappingShader.cjs.js +0 -1
  1140. package/shaders/AfterimageShader.cjs.js +0 -1
  1141. package/shaders/BasicShader.cjs.js +0 -1
  1142. package/shaders/BleachBypassShader.cjs.js +0 -1
  1143. package/shaders/BlendShader.cjs.js +0 -1
  1144. package/shaders/BokehShader.cjs.js +0 -1
  1145. package/shaders/BokehShader2.cjs.js +0 -1
  1146. package/shaders/BrightnessContrastShader.cjs.js +0 -1
  1147. package/shaders/ColorCorrectionShader.cjs.js +0 -1
  1148. package/shaders/ColorifyShader.cjs.js +0 -1
  1149. package/shaders/ConvolutionShader.cjs.js +0 -1
  1150. package/shaders/CopyShader.cjs.js +0 -1
  1151. package/shaders/DOFMipMapShader.cjs.js +0 -1
  1152. package/shaders/DepthLimitedBlurShader.cjs.js +0 -1
  1153. package/shaders/DigitalGlitch.cjs.js +0 -1
  1154. package/shaders/DotScreenShader.cjs.js +0 -1
  1155. package/shaders/FXAAShader.cjs.js +0 -1
  1156. package/shaders/FilmShader.cjs.js +0 -1
  1157. package/shaders/FocusShader.cjs.js +0 -1
  1158. package/shaders/FreiChenShader.cjs.js +0 -1
  1159. package/shaders/FresnelShader.cjs.js +0 -1
  1160. package/shaders/GammaCorrectionShader.cjs.js +0 -1
  1161. package/shaders/GodRaysShader.cjs.js +0 -1
  1162. package/shaders/HalftoneShader.cjs.js +0 -1
  1163. package/shaders/HorizontalBlurShader.cjs.js +0 -1
  1164. package/shaders/HorizontalTiltShiftShader.cjs.js +0 -1
  1165. package/shaders/HueSaturationShader.cjs.js +0 -1
  1166. package/shaders/KaleidoShader.cjs.js +0 -1
  1167. package/shaders/LuminosityHighPassShader.cjs.js +0 -1
  1168. package/shaders/LuminosityShader.cjs.js +0 -1
  1169. package/shaders/MirrorShader.cjs.js +0 -1
  1170. package/shaders/NormalMapShader.cjs.js +0 -1
  1171. package/shaders/ParallaxShader.cjs.js +0 -1
  1172. package/shaders/PixelShader.cjs.js +0 -1
  1173. package/shaders/RGBShiftShader.cjs.js +0 -1
  1174. package/shaders/SAOShader.cjs.js +0 -1
  1175. package/shaders/SMAAShader.cjs.js +0 -1
  1176. package/shaders/SSAOShader.cjs.js +0 -1
  1177. package/shaders/SSRShader.cjs.js +0 -1
  1178. package/shaders/SepiaShader.cjs.js +0 -1
  1179. package/shaders/SobelOperatorShader.cjs.js +0 -1
  1180. package/shaders/SubsurfaceScatteringShader.cjs.js +0 -1
  1181. package/shaders/TechnicolorShader.cjs.js +0 -1
  1182. package/shaders/ToneMapShader.cjs.js +0 -1
  1183. package/shaders/ToonShader.cjs.js +0 -1
  1184. package/shaders/TriangleBlurShader.cjs.js +0 -1
  1185. package/shaders/UnpackDepthRGBAShader.cjs.js +0 -1
  1186. package/shaders/VerticalBlurShader.cjs.js +0 -1
  1187. package/shaders/VerticalTiltShiftShader.cjs.js +0 -1
  1188. package/shaders/VignetteShader.cjs.js +0 -1
  1189. package/shaders/VolumeShader.cjs.js +0 -1
  1190. package/shaders/WaterRefractionShader.cjs.js +0 -1
  1191. package/shaders/index.cjs.js +0 -1
  1192. package/shaders/index.d.ts +0 -54
  1193. package/shaders/index.js +0 -53
  1194. package/shaders/types.cjs.js +0 -1
  1195. package/textures/FlakesTexture.cjs.js +0 -1
  1196. package/types/helpers.cjs.js +0 -1
  1197. package/types/shared.cjs.js +0 -1
  1198. package/types/shared.js +0 -1
  1199. package/types/utils.cjs.js +0 -1
  1200. package/types/utils.js +0 -1
  1201. package/utils/BufferGeometryUtils.cjs.js +0 -1
  1202. package/utils/GeometryCompressionUtils.cjs.js +0 -1
  1203. package/utils/GeometryUtils.cjs.js +0 -1
  1204. package/utils/LDrawUtils.cjs.js +0 -1
  1205. package/utils/LDrawUtils.d.ts +0 -5
  1206. package/utils/LDrawUtils.js +0 -144
  1207. package/utils/RoughnessMipmapper.cjs.js +0 -1
  1208. package/utils/SceneUtils.cjs.js +0 -1
  1209. package/utils/ShadowMapViewer.cjs.js +0 -1
  1210. package/utils/SkeletonUtils.cjs.js +0 -1
  1211. package/utils/UVsDebug.cjs.js +0 -1
  1212. package/utils/WorkerPool.cjs.js +0 -1
  1213. package/webxr/ARButton.cjs.js +0 -1
  1214. package/webxr/OculusHandModel.cjs.js +0 -1
  1215. package/webxr/OculusHandPointerModel.cjs.js +0 -1
  1216. package/webxr/Text2D.cjs.js +0 -1
  1217. package/webxr/VRButton.cjs.js +0 -1
  1218. package/webxr/XRControllerModelFactory.cjs.js +0 -1
  1219. package/webxr/XREstimatedLight.cjs.js +0 -1
  1220. package/webxr/XRHandMeshModel.cjs.js +0 -1
  1221. package/webxr/XRHandModelFactory.cjs.js +0 -1
  1222. package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
@@ -1,7 +1,6 @@
1
- import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
2
- import { Matrix4, EventDispatcher, EllipseCurve, BufferGeometry, MathUtils, Vector3, GridHelper, LineBasicMaterial, Line, Raycaster, Vector2, Quaternion, Group, Box3, Sphere } from 'three';
3
-
4
- //trackball state
1
+ "use strict";
2
+ Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
+ const THREE = require("three");
5
4
  const STATE = {
6
5
  IDLE: Symbol(),
7
6
  ROTATE: Symbol(),
@@ -21,604 +20,300 @@ const INPUT = {
21
20
  TWO_FINGER: Symbol(),
22
21
  MULT_FINGER: Symbol(),
23
22
  CURSOR: Symbol()
24
- }; //cursor center coordinates
25
-
23
+ };
26
24
  const _center = {
27
25
  x: 0,
28
26
  y: 0
29
- }; //transformation matrices for gizmos and camera
30
-
31
- const _transformation = {
32
- camera: new Matrix4(),
33
- gizmos: new Matrix4()
34
- }; //events
35
-
36
- const _changeEvent = {
37
- type: 'change'
38
27
  };
39
- const _startEvent = {
40
- type: 'start'
41
- };
42
- const _endEvent = {
43
- type: 'end'
28
+ const _transformation = {
29
+ camera: new THREE.Matrix4(),
30
+ gizmos: new THREE.Matrix4()
44
31
  };
45
- /**
46
- *
47
- * @param {CamOrthographicCamera | PerspectiveCameraera} camera Virtual camera used in the scene
48
- * @param {HTMLElement=null} domElement Renderer's dom element
49
- * @param {Scene=null} scene The scene to be rendered
50
- */
51
-
52
- class ArcballControls extends EventDispatcher {
53
- constructor(_camera, _domElement = null, scene = null) {
32
+ const _changeEvent = { type: "change" };
33
+ const _startEvent = { type: "start" };
34
+ const _endEvent = { type: "end" };
35
+ class ArcballControls extends THREE.EventDispatcher {
36
+ constructor(camera, domElement = null, scene = null) {
54
37
  super();
55
-
56
- _defineProperty(this, "camera", void 0);
57
-
58
- _defineProperty(this, "domElement", void 0);
59
-
60
- _defineProperty(this, "scene", void 0);
61
-
62
- _defineProperty(this, "mouseActions", void 0);
63
-
64
- _defineProperty(this, "_mouseOp", void 0);
65
-
66
- _defineProperty(this, "_v2_1", void 0);
67
-
68
- _defineProperty(this, "_v3_1", void 0);
69
-
70
- _defineProperty(this, "_v3_2", void 0);
71
-
72
- _defineProperty(this, "_m4_1", void 0);
73
-
74
- _defineProperty(this, "_m4_2", void 0);
75
-
76
- _defineProperty(this, "_quat", void 0);
77
-
78
- _defineProperty(this, "_translationMatrix", void 0);
79
-
80
- _defineProperty(this, "_rotationMatrix", void 0);
81
-
82
- _defineProperty(this, "_scaleMatrix", void 0);
83
-
84
- _defineProperty(this, "_rotationAxis", void 0);
85
-
86
- _defineProperty(this, "_cameraMatrixState", void 0);
87
-
88
- _defineProperty(this, "_cameraProjectionState", void 0);
89
-
90
- _defineProperty(this, "_fovState", void 0);
91
-
92
- _defineProperty(this, "_upState", void 0);
93
-
94
- _defineProperty(this, "_zoomState", void 0);
95
-
96
- _defineProperty(this, "_nearPos", void 0);
97
-
98
- _defineProperty(this, "_farPos", void 0);
99
-
100
- _defineProperty(this, "_gizmoMatrixState", void 0);
101
-
102
- _defineProperty(this, "_up0", void 0);
103
-
104
- _defineProperty(this, "_zoom0", void 0);
105
-
106
- _defineProperty(this, "_fov0", void 0);
107
-
108
- _defineProperty(this, "_initialNear", void 0);
109
-
110
- _defineProperty(this, "_nearPos0", void 0);
111
-
112
- _defineProperty(this, "_initialFar", void 0);
113
-
114
- _defineProperty(this, "_farPos0", void 0);
115
-
116
- _defineProperty(this, "_cameraMatrixState0", void 0);
117
-
118
- _defineProperty(this, "_gizmoMatrixState0", void 0);
119
-
120
- _defineProperty(this, "_button", void 0);
121
-
122
- _defineProperty(this, "_touchStart", void 0);
123
-
124
- _defineProperty(this, "_touchCurrent", void 0);
125
-
126
- _defineProperty(this, "_input", void 0);
127
-
128
- _defineProperty(this, "_switchSensibility", void 0);
129
-
130
- _defineProperty(this, "_startFingerDistance", void 0);
131
-
132
- _defineProperty(this, "_currentFingerDistance", void 0);
133
-
134
- _defineProperty(this, "_startFingerRotation", void 0);
135
-
136
- _defineProperty(this, "_currentFingerRotation", void 0);
137
-
138
- _defineProperty(this, "_devPxRatio", void 0);
139
-
140
- _defineProperty(this, "_downValid", void 0);
141
-
142
- _defineProperty(this, "_nclicks", void 0);
143
-
144
- _defineProperty(this, "_downEvents", void 0);
145
-
146
- _defineProperty(this, "_clickStart", void 0);
147
-
148
- _defineProperty(this, "_maxDownTime", void 0);
149
-
150
- _defineProperty(this, "_maxInterval", void 0);
151
-
152
- _defineProperty(this, "_posThreshold", void 0);
153
-
154
- _defineProperty(this, "_movementThreshold", void 0);
155
-
156
- _defineProperty(this, "_currentCursorPosition", void 0);
157
-
158
- _defineProperty(this, "_startCursorPosition", void 0);
159
-
160
- _defineProperty(this, "_grid", void 0);
161
-
162
- _defineProperty(this, "_gridPosition", void 0);
163
-
164
- _defineProperty(this, "_gizmos", void 0);
165
-
166
- _defineProperty(this, "_curvePts", void 0);
167
-
168
- _defineProperty(this, "_timeStart", void 0);
169
-
170
- _defineProperty(this, "_animationId", void 0);
171
-
172
- _defineProperty(this, "focusAnimationTime", void 0);
173
-
174
- _defineProperty(this, "_timePrev", void 0);
175
-
176
- _defineProperty(this, "_timeCurrent", void 0);
177
-
178
- _defineProperty(this, "_anglePrev", void 0);
179
-
180
- _defineProperty(this, "_angleCurrent", void 0);
181
-
182
- _defineProperty(this, "_cursorPosPrev", void 0);
183
-
184
- _defineProperty(this, "_cursorPosCurr", void 0);
185
-
186
- _defineProperty(this, "_wPrev", void 0);
187
-
188
- _defineProperty(this, "_wCurr", void 0);
189
-
190
- _defineProperty(this, "adjustNearFar", void 0);
191
-
192
- _defineProperty(this, "scaleFactor", void 0);
193
-
194
- _defineProperty(this, "dampingFactor", void 0);
195
-
196
- _defineProperty(this, "wMax", void 0);
197
-
198
- _defineProperty(this, "enableAnimations", void 0);
199
-
200
- _defineProperty(this, "enableGrid", void 0);
201
-
202
- _defineProperty(this, "cursorZoom", void 0);
203
-
204
- _defineProperty(this, "minFov", void 0);
205
-
206
- _defineProperty(this, "maxFov", void 0);
207
-
208
- _defineProperty(this, "enabled", void 0);
209
-
210
- _defineProperty(this, "enablePan", void 0);
211
-
212
- _defineProperty(this, "enableRotate", void 0);
213
-
214
- _defineProperty(this, "enableZoom", void 0);
215
-
216
- _defineProperty(this, "minDistance", void 0);
217
-
218
- _defineProperty(this, "maxDistance", void 0);
219
-
220
- _defineProperty(this, "minZoom", void 0);
221
-
222
- _defineProperty(this, "maxZoom", void 0);
223
-
224
- _defineProperty(this, "target", void 0);
225
-
226
- _defineProperty(this, "_currentTarget", void 0);
227
-
228
- _defineProperty(this, "_tbRadius", void 0);
229
-
230
- _defineProperty(this, "_state", void 0);
231
-
232
- _defineProperty(this, "onWindowResize", () => {
38
+ this.onWindowResize = () => {
233
39
  const scale = (this._gizmos.scale.x + this._gizmos.scale.y + this._gizmos.scale.z) / 3;
234
-
235
40
  if (this.camera) {
236
41
  const tbRadius = this.calculateTbRadius(this.camera);
237
-
238
- if (tbRadius !== undefined) {
42
+ if (tbRadius !== void 0) {
239
43
  this._tbRadius = tbRadius;
240
44
  }
241
45
  }
242
-
243
- const newRadius = this._tbRadius / scale; // @ts-expect-error
244
-
245
- const curve = new EllipseCurve(0, 0, newRadius, newRadius);
46
+ const newRadius = this._tbRadius / scale;
47
+ const curve = new THREE.EllipseCurve(0, 0, newRadius, newRadius);
246
48
  const points = curve.getPoints(this._curvePts);
247
- const curveGeometry = new BufferGeometry().setFromPoints(points);
248
-
49
+ const curveGeometry = new THREE.BufferGeometry().setFromPoints(points);
249
50
  for (const gizmo in this._gizmos.children) {
250
51
  const child = this._gizmos.children[gizmo];
251
52
  child.geometry = curveGeometry;
252
53
  }
253
-
254
54
  this.dispatchEvent(_changeEvent);
255
- });
256
-
257
- _defineProperty(this, "onContextMenu", event => {
55
+ };
56
+ this.onContextMenu = (event) => {
258
57
  if (!this.enabled) {
259
58
  return;
260
59
  }
261
-
262
60
  for (let i = 0; i < this.mouseActions.length; i++) {
263
61
  if (this.mouseActions[i].mouse == 2) {
264
- //prevent only if button 2 is actually used
265
62
  event.preventDefault();
266
63
  break;
267
64
  }
268
65
  }
269
- });
270
-
271
- _defineProperty(this, "onPointerCancel", () => {
66
+ };
67
+ this.onPointerCancel = () => {
272
68
  this._touchStart.splice(0, this._touchStart.length);
273
-
274
69
  this._touchCurrent.splice(0, this._touchCurrent.length);
275
-
276
70
  this._input = INPUT.NONE;
277
- });
278
-
279
- _defineProperty(this, "onPointerDown", event => {
71
+ };
72
+ this.onPointerDown = (event) => {
280
73
  if (event.button == 0 && event.isPrimary) {
281
74
  this._downValid = true;
282
-
283
75
  this._downEvents.push(event);
284
76
  } else {
285
77
  this._downValid = false;
286
78
  }
287
-
288
- if (event.pointerType == 'touch' && this._input != INPUT.CURSOR) {
79
+ if (event.pointerType == "touch" && this._input != INPUT.CURSOR) {
289
80
  this._touchStart.push(event);
290
-
291
81
  this._touchCurrent.push(event);
292
-
293
82
  switch (this._input) {
294
83
  case INPUT.NONE:
295
- //singleStart
296
84
  this._input = INPUT.ONE_FINGER;
297
- this.onSinglePanStart(event, 'ROTATE');
298
- window.addEventListener('pointermove', this.onPointerMove);
299
- window.addEventListener('pointerup', this.onPointerUp);
85
+ this.onSinglePanStart(event, "ROTATE");
86
+ window.addEventListener("pointermove", this.onPointerMove);
87
+ window.addEventListener("pointerup", this.onPointerUp);
300
88
  break;
301
-
302
89
  case INPUT.ONE_FINGER:
303
90
  case INPUT.ONE_FINGER_SWITCHED:
304
- //doubleStart
305
91
  this._input = INPUT.TWO_FINGER;
306
92
  this.onRotateStart();
307
93
  this.onPinchStart();
308
94
  this.onDoublePanStart();
309
95
  break;
310
-
311
96
  case INPUT.TWO_FINGER:
312
- //multipleStart
313
97
  this._input = INPUT.MULT_FINGER;
314
98
  this.onTriplePanStart();
315
99
  break;
316
100
  }
317
- } else if (event.pointerType != 'touch' && this._input == INPUT.NONE) {
101
+ } else if (event.pointerType != "touch" && this._input == INPUT.NONE) {
318
102
  let modifier = null;
319
-
320
103
  if (event.ctrlKey || event.metaKey) {
321
- modifier = 'CTRL';
104
+ modifier = "CTRL";
322
105
  } else if (event.shiftKey) {
323
- modifier = 'SHIFT';
106
+ modifier = "SHIFT";
324
107
  }
325
-
326
108
  this._mouseOp = this.getOpFromAction(event.button, modifier);
327
-
328
109
  if (this._mouseOp) {
329
- window.addEventListener('pointermove', this.onPointerMove);
330
- window.addEventListener('pointerup', this.onPointerUp); //singleStart
331
-
110
+ window.addEventListener("pointermove", this.onPointerMove);
111
+ window.addEventListener("pointerup", this.onPointerUp);
332
112
  this._input = INPUT.CURSOR;
333
113
  this._button = event.button;
334
114
  this.onSinglePanStart(event, this._mouseOp);
335
115
  }
336
116
  }
337
- });
338
-
339
- _defineProperty(this, "onPointerMove", event => {
340
- if (event.pointerType == 'touch' && this._input != INPUT.CURSOR) {
117
+ };
118
+ this.onPointerMove = (event) => {
119
+ if (event.pointerType == "touch" && this._input != INPUT.CURSOR) {
341
120
  switch (this._input) {
342
121
  case INPUT.ONE_FINGER:
343
- //singleMove
344
122
  this.updateTouchEvent(event);
345
123
  this.onSinglePanMove(event, STATE.ROTATE);
346
124
  break;
347
-
348
125
  case INPUT.ONE_FINGER_SWITCHED:
349
126
  const movement = this.calculatePointersDistance(this._touchCurrent[0], event) * this._devPxRatio;
350
-
351
127
  if (movement >= this._switchSensibility) {
352
- //singleMove
353
128
  this._input = INPUT.ONE_FINGER;
354
129
  this.updateTouchEvent(event);
355
- this.onSinglePanStart(event, 'ROTATE');
130
+ this.onSinglePanStart(event, "ROTATE");
356
131
  break;
357
132
  }
358
-
359
133
  break;
360
-
361
134
  case INPUT.TWO_FINGER:
362
- //rotate/pan/pinchMove
363
135
  this.updateTouchEvent(event);
364
136
  this.onRotateMove();
365
137
  this.onPinchMove();
366
138
  this.onDoublePanMove();
367
139
  break;
368
-
369
140
  case INPUT.MULT_FINGER:
370
- //multMove
371
141
  this.updateTouchEvent(event);
372
142
  this.onTriplePanMove();
373
143
  break;
374
144
  }
375
- } else if (event.pointerType != 'touch' && this._input == INPUT.CURSOR) {
145
+ } else if (event.pointerType != "touch" && this._input == INPUT.CURSOR) {
376
146
  let modifier = null;
377
-
378
147
  if (event.ctrlKey || event.metaKey) {
379
- modifier = 'CTRL';
148
+ modifier = "CTRL";
380
149
  } else if (event.shiftKey) {
381
- modifier = 'SHIFT';
150
+ modifier = "SHIFT";
382
151
  }
383
-
384
152
  const mouseOpState = this.getOpStateFromAction(this._button, modifier);
385
-
386
153
  if (mouseOpState) {
387
154
  this.onSinglePanMove(event, mouseOpState);
388
155
  }
389
- } //checkDistance
390
-
391
-
156
+ }
392
157
  if (this._downValid) {
393
158
  const movement = this.calculatePointersDistance(this._downEvents[this._downEvents.length - 1], event) * this._devPxRatio;
394
-
395
159
  if (movement > this._movementThreshold) {
396
160
  this._downValid = false;
397
161
  }
398
162
  }
399
- });
400
-
401
- _defineProperty(this, "onPointerUp", event => {
402
- if (event.pointerType == 'touch' && this._input != INPUT.CURSOR) {
163
+ };
164
+ this.onPointerUp = (event) => {
165
+ if (event.pointerType == "touch" && this._input != INPUT.CURSOR) {
403
166
  const nTouch = this._touchCurrent.length;
404
-
405
167
  for (let i = 0; i < nTouch; i++) {
406
168
  if (this._touchCurrent[i].pointerId == event.pointerId) {
407
169
  this._touchCurrent.splice(i, 1);
408
-
409
170
  this._touchStart.splice(i, 1);
410
-
411
171
  break;
412
172
  }
413
173
  }
414
-
415
174
  switch (this._input) {
416
175
  case INPUT.ONE_FINGER:
417
176
  case INPUT.ONE_FINGER_SWITCHED:
418
- //singleEnd
419
- window.removeEventListener('pointermove', this.onPointerMove);
420
- window.removeEventListener('pointerup', this.onPointerUp);
177
+ window.removeEventListener("pointermove", this.onPointerMove);
178
+ window.removeEventListener("pointerup", this.onPointerUp);
421
179
  this._input = INPUT.NONE;
422
180
  this.onSinglePanEnd();
423
181
  break;
424
-
425
182
  case INPUT.TWO_FINGER:
426
- //doubleEnd
427
183
  this.onDoublePanEnd();
428
184
  this.onPinchEnd();
429
- this.onRotateEnd(); //switching to singleStart
430
-
185
+ this.onRotateEnd();
431
186
  this._input = INPUT.ONE_FINGER_SWITCHED;
432
187
  break;
433
-
434
188
  case INPUT.MULT_FINGER:
435
189
  if (this._touchCurrent.length == 0) {
436
- window.removeEventListener('pointermove', this.onPointerMove);
437
- window.removeEventListener('pointerup', this.onPointerUp); //multCancel
438
-
190
+ window.removeEventListener("pointermove", this.onPointerMove);
191
+ window.removeEventListener("pointerup", this.onPointerUp);
439
192
  this._input = INPUT.NONE;
440
193
  this.onTriplePanEnd();
441
194
  }
442
-
443
195
  break;
444
196
  }
445
- } else if (event.pointerType != 'touch' && this._input == INPUT.CURSOR) {
446
- window.removeEventListener('pointermove', this.onPointerMove);
447
- window.removeEventListener('pointerup', this.onPointerUp);
197
+ } else if (event.pointerType != "touch" && this._input == INPUT.CURSOR) {
198
+ window.removeEventListener("pointermove", this.onPointerMove);
199
+ window.removeEventListener("pointerup", this.onPointerUp);
448
200
  this._input = INPUT.NONE;
449
201
  this.onSinglePanEnd();
450
202
  this._button = -1;
451
203
  }
452
-
453
204
  if (event.isPrimary) {
454
205
  if (this._downValid) {
455
206
  const downTime = event.timeStamp - this._downEvents[this._downEvents.length - 1].timeStamp;
456
-
457
207
  if (downTime <= this._maxDownTime) {
458
208
  if (this._nclicks == 0) {
459
- //first valid click detected
460
209
  this._nclicks = 1;
461
210
  this._clickStart = performance.now();
462
211
  } else {
463
212
  const clickInterval = event.timeStamp - this._clickStart;
464
-
465
213
  const movement = this.calculatePointersDistance(this._downEvents[1], this._downEvents[0]) * this._devPxRatio;
466
-
467
214
  if (clickInterval <= this._maxInterval && movement <= this._posThreshold) {
468
- //second valid click detected
469
- //fire double tap and reset values
470
215
  this._nclicks = 0;
471
-
472
216
  this._downEvents.splice(0, this._downEvents.length);
473
-
474
217
  this.onDoubleTap(event);
475
218
  } else {
476
- //new 'first click'
477
219
  this._nclicks = 1;
478
-
479
220
  this._downEvents.shift();
480
-
481
221
  this._clickStart = performance.now();
482
222
  }
483
223
  }
484
224
  } else {
485
225
  this._downValid = false;
486
226
  this._nclicks = 0;
487
-
488
227
  this._downEvents.splice(0, this._downEvents.length);
489
228
  }
490
229
  } else {
491
230
  this._nclicks = 0;
492
-
493
231
  this._downEvents.splice(0, this._downEvents.length);
494
232
  }
495
233
  }
496
- });
497
-
498
- _defineProperty(this, "onWheel", event => {
499
- var _this$camera3;
500
-
234
+ };
235
+ this.onWheel = (event) => {
236
+ var _a, _b, _c, _d, _e;
501
237
  if (this.enabled && this.enableZoom && this.domElement) {
502
238
  let modifier = null;
503
-
504
239
  if (event.ctrlKey || event.metaKey) {
505
- modifier = 'CTRL';
240
+ modifier = "CTRL";
506
241
  } else if (event.shiftKey) {
507
- modifier = 'SHIFT';
242
+ modifier = "SHIFT";
508
243
  }
509
-
510
- const mouseOp = this.getOpFromAction('WHEEL', modifier);
511
-
244
+ const mouseOp = this.getOpFromAction("WHEEL", modifier);
512
245
  if (mouseOp) {
513
246
  event.preventDefault();
514
247
  this.dispatchEvent(_startEvent);
515
- const notchDeltaY = 125; //distance of one notch of mouse wheel
516
-
248
+ const notchDeltaY = 125;
517
249
  let sgn = event.deltaY / notchDeltaY;
518
250
  let size = 1;
519
-
520
251
  if (sgn > 0) {
521
252
  size = 1 / this.scaleFactor;
522
253
  } else if (sgn < 0) {
523
254
  size = this.scaleFactor;
524
255
  }
525
-
526
256
  switch (mouseOp) {
527
- case 'ZOOM':
257
+ case "ZOOM":
528
258
  this.updateTbState(STATE.SCALE, true);
529
-
530
259
  if (sgn > 0) {
531
260
  size = 1 / Math.pow(this.scaleFactor, sgn);
532
261
  } else if (sgn < 0) {
533
262
  size = Math.pow(this.scaleFactor, -sgn);
534
263
  }
535
-
536
264
  if (this.cursorZoom && this.enablePan) {
537
- var _this$camera, _this$camera2;
538
-
539
265
  let scalePoint;
540
-
541
- if (((_this$camera = this.camera) === null || _this$camera === void 0 ? void 0 : _this$camera.type) === 'OrthographicCamera') {
542
- var _this$unprojectOnTbPl;
543
-
544
- scalePoint = (_this$unprojectOnTbPl = this.unprojectOnTbPlane(this.camera, event.clientX, event.clientY, this.domElement)) === null || _this$unprojectOnTbPl === void 0 ? void 0 : _this$unprojectOnTbPl.applyQuaternion(this.camera.quaternion).multiplyScalar(1 / this.camera.zoom).add(this._gizmos.position);
266
+ if (((_a = this.camera) == null ? void 0 : _a.type) === "OrthographicCamera") {
267
+ scalePoint = (_b = this.unprojectOnTbPlane(this.camera, event.clientX, event.clientY, this.domElement)) == null ? void 0 : _b.applyQuaternion(this.camera.quaternion).multiplyScalar(1 / this.camera.zoom).add(this._gizmos.position);
545
268
  }
546
-
547
- if (((_this$camera2 = this.camera) === null || _this$camera2 === void 0 ? void 0 : _this$camera2.type) === 'PerspectiveCamera') {
548
- var _this$unprojectOnTbPl2;
549
-
550
- scalePoint = (_this$unprojectOnTbPl2 = this.unprojectOnTbPlane(this.camera, event.clientX, event.clientY, this.domElement)) === null || _this$unprojectOnTbPl2 === void 0 ? void 0 : _this$unprojectOnTbPl2.applyQuaternion(this.camera.quaternion).add(this._gizmos.position);
269
+ if (((_c = this.camera) == null ? void 0 : _c.type) === "PerspectiveCamera") {
270
+ scalePoint = (_d = this.unprojectOnTbPlane(this.camera, event.clientX, event.clientY, this.domElement)) == null ? void 0 : _d.applyQuaternion(this.camera.quaternion).add(this._gizmos.position);
551
271
  }
552
-
553
- if (scalePoint !== undefined) this.applyTransformMatrix(this.applyScale(size, scalePoint));
272
+ if (scalePoint !== void 0)
273
+ this.applyTransformMatrix(this.applyScale(size, scalePoint));
554
274
  } else {
555
275
  this.applyTransformMatrix(this.applyScale(size, this._gizmos.position));
556
276
  }
557
-
558
277
  if (this._grid) {
559
278
  this.disposeGrid();
560
279
  this.drawGrid();
561
280
  }
562
-
563
281
  this.updateTbState(STATE.IDLE, false);
564
282
  this.dispatchEvent(_changeEvent);
565
283
  this.dispatchEvent(_endEvent);
566
284
  break;
567
-
568
- case 'FOV':
569
- if (((_this$camera3 = this.camera) === null || _this$camera3 === void 0 ? void 0 : _this$camera3.type) === 'PerspectiveCamera') {
570
- this.updateTbState(STATE.FOV, true); //Vertigo effect
571
- // fov / 2
572
- // |\
573
- // | \
574
- // | \
575
- // x | \
576
- // | \
577
- // | \
578
- // | _ _ _\
579
- // y
580
- //check for iOs shift shortcut
581
-
285
+ case "FOV":
286
+ if (((_e = this.camera) == null ? void 0 : _e.type) === "PerspectiveCamera") {
287
+ this.updateTbState(STATE.FOV, true);
582
288
  if (event.deltaX != 0) {
583
289
  sgn = event.deltaX / notchDeltaY;
584
290
  size = 1;
585
-
586
291
  if (sgn > 0) {
587
292
  size = 1 / Math.pow(this.scaleFactor, sgn);
588
293
  } else if (sgn < 0) {
589
294
  size = Math.pow(this.scaleFactor, -sgn);
590
295
  }
591
296
  }
592
-
593
297
  this._v3_1.setFromMatrixPosition(this._cameraMatrixState);
594
-
595
298
  const x = this._v3_1.distanceTo(this._gizmos.position);
596
-
597
- let xNew = x / size; //distance between camera and gizmos if scale(size, scalepoint) would be performed
598
- //check min and max distance
599
-
600
- xNew = MathUtils.clamp(xNew, this.minDistance, this.maxDistance);
601
- const y = x * Math.tan(MathUtils.DEG2RAD * this.camera.fov * 0.5); //calculate new fov
602
-
603
- let newFov = MathUtils.RAD2DEG * (Math.atan(y / xNew) * 2); //check min and max fov
604
-
299
+ let xNew = x / size;
300
+ xNew = THREE.MathUtils.clamp(xNew, this.minDistance, this.maxDistance);
301
+ const y = x * Math.tan(THREE.MathUtils.DEG2RAD * this.camera.fov * 0.5);
302
+ let newFov = THREE.MathUtils.RAD2DEG * (Math.atan(y / xNew) * 2);
605
303
  if (newFov > this.maxFov) {
606
304
  newFov = this.maxFov;
607
305
  } else if (newFov < this.minFov) {
608
306
  newFov = this.minFov;
609
307
  }
610
-
611
- const newDistance = y / Math.tan(MathUtils.DEG2RAD * (newFov / 2));
308
+ const newDistance = y / Math.tan(THREE.MathUtils.DEG2RAD * (newFov / 2));
612
309
  size = x / newDistance;
613
310
  this.setFov(newFov);
614
311
  this.applyTransformMatrix(this.applyScale(size, this._gizmos.position, false));
615
312
  }
616
-
617
313
  if (this._grid) {
618
314
  this.disposeGrid();
619
315
  this.drawGrid();
620
316
  }
621
-
622
317
  this.updateTbState(STATE.IDLE, false);
623
318
  this.dispatchEvent(_changeEvent);
624
319
  this.dispatchEvent(_endEvent);
@@ -626,19 +321,16 @@ class ArcballControls extends EventDispatcher {
626
321
  }
627
322
  }
628
323
  }
629
- });
630
-
631
- _defineProperty(this, "onSinglePanStart", (event, operation) => {
632
- var _this$camera4;
633
-
324
+ };
325
+ this.onSinglePanStart = (event, operation) => {
326
+ var _a;
634
327
  if (this.enabled && this.domElement) {
635
328
  this.dispatchEvent(_startEvent);
636
329
  this.setCenter(event.clientX, event.clientY);
637
-
638
330
  switch (operation) {
639
- case 'PAN':
640
- if (!this.enablePan) return;
641
-
331
+ case "PAN":
332
+ if (!this.enablePan)
333
+ return;
642
334
  if (this._animationId != -1) {
643
335
  cancelAnimationFrame(this._animationId);
644
336
  this._animationId = -1;
@@ -646,62 +338,48 @@ class ArcballControls extends EventDispatcher {
646
338
  this.activateGizmos(false);
647
339
  this.dispatchEvent(_changeEvent);
648
340
  }
649
-
650
341
  if (this.camera) {
651
342
  this.updateTbState(STATE.PAN, true);
652
343
  const rayDir = this.unprojectOnTbPlane(this.camera, _center.x, _center.y, this.domElement);
653
-
654
- if (rayDir !== undefined) {
344
+ if (rayDir !== void 0) {
655
345
  this._startCursorPosition.copy(rayDir);
656
346
  }
657
-
658
347
  if (this.enableGrid) {
659
348
  this.drawGrid();
660
349
  this.dispatchEvent(_changeEvent);
661
350
  }
662
351
  }
663
-
664
352
  break;
665
-
666
- case 'ROTATE':
667
- if (!this.enableRotate) return;
668
-
353
+ case "ROTATE":
354
+ if (!this.enableRotate)
355
+ return;
669
356
  if (this._animationId != -1) {
670
357
  cancelAnimationFrame(this._animationId);
671
358
  this._animationId = -1;
672
359
  this._timeStart = -1;
673
360
  }
674
-
675
361
  if (this.camera) {
676
362
  this.updateTbState(STATE.ROTATE, true);
677
363
  const rayDir = this.unprojectOnTbSurface(this.camera, _center.x, _center.y, this.domElement, this._tbRadius);
678
-
679
- if (rayDir !== undefined) {
364
+ if (rayDir !== void 0) {
680
365
  this._startCursorPosition.copy(rayDir);
681
366
  }
682
-
683
367
  this.activateGizmos(true);
684
-
685
368
  if (this.enableAnimations) {
686
369
  this._timePrev = this._timeCurrent = performance.now();
687
370
  this._angleCurrent = this._anglePrev = 0;
688
-
689
371
  this._cursorPosPrev.copy(this._startCursorPosition);
690
-
691
372
  this._cursorPosCurr.copy(this._cursorPosPrev);
692
-
693
373
  this._wCurr = 0;
694
374
  this._wPrev = this._wCurr;
695
375
  }
696
376
  }
697
-
698
377
  this.dispatchEvent(_changeEvent);
699
378
  break;
700
-
701
- case 'FOV':
702
- if (!this.enableZoom) return;
703
-
704
- if (((_this$camera4 = this.camera) === null || _this$camera4 === void 0 ? void 0 : _this$camera4.type) === 'PerspectiveCamera') {
379
+ case "FOV":
380
+ if (!this.enableZoom)
381
+ return;
382
+ if (((_a = this.camera) == null ? void 0 : _a.type) === "PerspectiveCamera") {
705
383
  if (this._animationId != -1) {
706
384
  cancelAnimationFrame(this._animationId);
707
385
  this._animationId = -1;
@@ -709,19 +387,14 @@ class ArcballControls extends EventDispatcher {
709
387
  this.activateGizmos(false);
710
388
  this.dispatchEvent(_changeEvent);
711
389
  }
712
-
713
390
  this.updateTbState(STATE.FOV, true);
714
-
715
391
  this._startCursorPosition.setY(this.getCursorNDC(_center.x, _center.y, this.domElement).y * 0.5);
716
-
717
392
  this._currentCursorPosition.copy(this._startCursorPosition);
718
393
  }
719
-
720
394
  break;
721
-
722
- case 'ZOOM':
723
- if (!this.enableZoom) return;
724
-
395
+ case "ZOOM":
396
+ if (!this.enableZoom)
397
+ return;
725
398
  if (this._animationId != -1) {
726
399
  cancelAnimationFrame(this._animationId);
727
400
  this._animationId = -1;
@@ -729,234 +402,182 @@ class ArcballControls extends EventDispatcher {
729
402
  this.activateGizmos(false);
730
403
  this.dispatchEvent(_changeEvent);
731
404
  }
732
-
733
405
  this.updateTbState(STATE.SCALE, true);
734
-
735
406
  this._startCursorPosition.setY(this.getCursorNDC(_center.x, _center.y, this.domElement).y * 0.5);
736
-
737
407
  this._currentCursorPosition.copy(this._startCursorPosition);
738
-
739
408
  break;
740
409
  }
741
410
  }
742
- });
743
-
744
- _defineProperty(this, "onSinglePanMove", (event, opState) => {
745
- var _this$camera5;
746
-
411
+ };
412
+ this.onSinglePanMove = (event, opState) => {
413
+ var _a;
747
414
  if (this.enabled && this.domElement) {
748
415
  const restart = opState != this._state;
749
416
  this.setCenter(event.clientX, event.clientY);
750
-
751
417
  switch (opState) {
752
418
  case STATE.PAN:
753
419
  if (this.enablePan && this.camera) {
754
420
  if (restart) {
755
- //switch to pan operation
756
421
  this.dispatchEvent(_endEvent);
757
422
  this.dispatchEvent(_startEvent);
758
423
  this.updateTbState(opState, true);
759
424
  const rayDir = this.unprojectOnTbPlane(this.camera, _center.x, _center.y, this.domElement);
760
-
761
- if (rayDir !== undefined) {
425
+ if (rayDir !== void 0) {
762
426
  this._startCursorPosition.copy(rayDir);
763
427
  }
764
-
765
428
  if (this.enableGrid) {
766
429
  this.drawGrid();
767
430
  }
768
-
769
431
  this.activateGizmos(false);
770
432
  } else {
771
- //continue with pan operation
772
433
  const rayDir = this.unprojectOnTbPlane(this.camera, _center.x, _center.y, this.domElement);
773
-
774
- if (rayDir !== undefined) {
434
+ if (rayDir !== void 0) {
775
435
  this._currentCursorPosition.copy(rayDir);
776
436
  }
777
-
778
437
  this.applyTransformMatrix(this.pan(this._startCursorPosition, this._currentCursorPosition));
779
438
  }
780
439
  }
781
-
782
440
  break;
783
-
784
441
  case STATE.ROTATE:
785
442
  if (this.enableRotate && this.camera) {
786
443
  if (restart) {
787
- //switch to rotate operation
788
444
  this.dispatchEvent(_endEvent);
789
445
  this.dispatchEvent(_startEvent);
790
446
  this.updateTbState(opState, true);
791
- const rayDir = this.unprojectOnTbSurface(this.camera, _center.x, _center.y, this.domElement, this._tbRadius);
792
-
793
- if (rayDir !== undefined) {
447
+ const rayDir = this.unprojectOnTbSurface(
448
+ this.camera,
449
+ _center.x,
450
+ _center.y,
451
+ this.domElement,
452
+ this._tbRadius
453
+ );
454
+ if (rayDir !== void 0) {
794
455
  this._startCursorPosition.copy(rayDir);
795
456
  }
796
-
797
457
  if (this.enableGrid) {
798
458
  this.disposeGrid();
799
459
  }
800
-
801
460
  this.activateGizmos(true);
802
461
  } else {
803
- //continue with rotate operation
804
- const rayDir = this.unprojectOnTbSurface(this.camera, _center.x, _center.y, this.domElement, this._tbRadius);
805
-
806
- if (rayDir !== undefined) {
462
+ const rayDir = this.unprojectOnTbSurface(
463
+ this.camera,
464
+ _center.x,
465
+ _center.y,
466
+ this.domElement,
467
+ this._tbRadius
468
+ );
469
+ if (rayDir !== void 0) {
807
470
  this._currentCursorPosition.copy(rayDir);
808
471
  }
809
-
810
472
  const distance = this._startCursorPosition.distanceTo(this._currentCursorPosition);
811
-
812
473
  const angle = this._startCursorPosition.angleTo(this._currentCursorPosition);
813
-
814
- const amount = Math.max(distance / this._tbRadius, angle); //effective rotation angle
815
-
816
- this.applyTransformMatrix(this.rotate(this.calculateRotationAxis(this._startCursorPosition, this._currentCursorPosition), amount));
817
-
474
+ const amount = Math.max(distance / this._tbRadius, angle);
475
+ this.applyTransformMatrix(
476
+ this.rotate(this.calculateRotationAxis(this._startCursorPosition, this._currentCursorPosition), amount)
477
+ );
818
478
  if (this.enableAnimations) {
819
479
  this._timePrev = this._timeCurrent;
820
480
  this._timeCurrent = performance.now();
821
481
  this._anglePrev = this._angleCurrent;
822
482
  this._angleCurrent = amount;
823
-
824
483
  this._cursorPosPrev.copy(this._cursorPosCurr);
825
-
826
484
  this._cursorPosCurr.copy(this._currentCursorPosition);
827
-
828
485
  this._wPrev = this._wCurr;
829
- this._wCurr = this.calculateAngularSpeed(this._anglePrev, this._angleCurrent, this._timePrev, this._timeCurrent);
486
+ this._wCurr = this.calculateAngularSpeed(
487
+ this._anglePrev,
488
+ this._angleCurrent,
489
+ this._timePrev,
490
+ this._timeCurrent
491
+ );
830
492
  }
831
493
  }
832
494
  }
833
-
834
495
  break;
835
-
836
496
  case STATE.SCALE:
837
497
  if (this.enableZoom) {
838
498
  if (restart) {
839
- //switch to zoom operation
840
499
  this.dispatchEvent(_endEvent);
841
500
  this.dispatchEvent(_startEvent);
842
501
  this.updateTbState(opState, true);
843
-
844
502
  this._startCursorPosition.setY(this.getCursorNDC(_center.x, _center.y, this.domElement).y * 0.5);
845
-
846
503
  this._currentCursorPosition.copy(this._startCursorPosition);
847
-
848
504
  if (this.enableGrid) {
849
505
  this.disposeGrid();
850
506
  }
851
-
852
507
  this.activateGizmos(false);
853
508
  } else {
854
- //continue with zoom operation
855
- const screenNotches = 8; //how many wheel notches corresponds to a full screen pan
856
-
509
+ const screenNotches = 8;
857
510
  this._currentCursorPosition.setY(this.getCursorNDC(_center.x, _center.y, this.domElement).y * 0.5);
858
-
859
511
  const movement = this._currentCursorPosition.y - this._startCursorPosition.y;
860
512
  let size = 1;
861
-
862
513
  if (movement < 0) {
863
514
  size = 1 / Math.pow(this.scaleFactor, -movement * screenNotches);
864
515
  } else if (movement > 0) {
865
516
  size = Math.pow(this.scaleFactor, movement * screenNotches);
866
517
  }
867
-
868
518
  this.applyTransformMatrix(this.applyScale(size, this._gizmos.position));
869
519
  }
870
520
  }
871
-
872
521
  break;
873
-
874
522
  case STATE.FOV:
875
- if (this.enableZoom && ((_this$camera5 = this.camera) === null || _this$camera5 === void 0 ? void 0 : _this$camera5.type) === 'PerspectiveCamera') {
523
+ if (this.enableZoom && ((_a = this.camera) == null ? void 0 : _a.type) === "PerspectiveCamera") {
876
524
  if (restart) {
877
- //switch to fov operation
878
525
  this.dispatchEvent(_endEvent);
879
526
  this.dispatchEvent(_startEvent);
880
527
  this.updateTbState(opState, true);
881
-
882
528
  this._startCursorPosition.setY(this.getCursorNDC(_center.x, _center.y, this.domElement).y * 0.5);
883
-
884
529
  this._currentCursorPosition.copy(this._startCursorPosition);
885
-
886
530
  if (this.enableGrid) {
887
531
  this.disposeGrid();
888
532
  }
889
-
890
533
  this.activateGizmos(false);
891
534
  } else {
892
- //continue with fov operation
893
- const screenNotches = 8; //how many wheel notches corresponds to a full screen pan
894
-
535
+ const screenNotches = 8;
895
536
  this._currentCursorPosition.setY(this.getCursorNDC(_center.x, _center.y, this.domElement).y * 0.5);
896
-
897
537
  const movement = this._currentCursorPosition.y - this._startCursorPosition.y;
898
538
  let size = 1;
899
-
900
539
  if (movement < 0) {
901
540
  size = 1 / Math.pow(this.scaleFactor, -movement * screenNotches);
902
541
  } else if (movement > 0) {
903
542
  size = Math.pow(this.scaleFactor, movement * screenNotches);
904
543
  }
905
-
906
544
  this._v3_1.setFromMatrixPosition(this._cameraMatrixState);
907
-
908
545
  const x = this._v3_1.distanceTo(this._gizmos.position);
909
-
910
- let xNew = x / size; //distance between camera and gizmos if scale(size, scalepoint) would be performed
911
- //check min and max distance
912
-
913
- xNew = MathUtils.clamp(xNew, this.minDistance, this.maxDistance);
914
- const y = x * Math.tan(MathUtils.DEG2RAD * this._fovState * 0.5); //calculate new fov
915
-
916
- let newFov = MathUtils.RAD2DEG * (Math.atan(y / xNew) * 2); //check min and max fov
917
-
918
- newFov = MathUtils.clamp(newFov, this.minFov, this.maxFov);
919
- const newDistance = y / Math.tan(MathUtils.DEG2RAD * (newFov / 2));
546
+ let xNew = x / size;
547
+ xNew = THREE.MathUtils.clamp(xNew, this.minDistance, this.maxDistance);
548
+ const y = x * Math.tan(THREE.MathUtils.DEG2RAD * this._fovState * 0.5);
549
+ let newFov = THREE.MathUtils.RAD2DEG * (Math.atan(y / xNew) * 2);
550
+ newFov = THREE.MathUtils.clamp(newFov, this.minFov, this.maxFov);
551
+ const newDistance = y / Math.tan(THREE.MathUtils.DEG2RAD * (newFov / 2));
920
552
  size = x / newDistance;
921
-
922
553
  this._v3_2.setFromMatrixPosition(this._gizmoMatrixState);
923
-
924
554
  this.setFov(newFov);
925
- this.applyTransformMatrix(this.applyScale(size, this._v3_2, false)); //adjusting distance
926
-
555
+ this.applyTransformMatrix(this.applyScale(size, this._v3_2, false));
927
556
  const direction = this._gizmos.position.clone().sub(this.camera.position).normalize().multiplyScalar(newDistance / x);
928
-
929
557
  this._m4_1.makeTranslation(direction.x, direction.y, direction.z);
930
558
  }
931
559
  }
932
-
933
560
  break;
934
561
  }
935
-
936
562
  this.dispatchEvent(_changeEvent);
937
563
  }
938
- });
939
-
940
- _defineProperty(this, "onSinglePanEnd", () => {
564
+ };
565
+ this.onSinglePanEnd = () => {
941
566
  if (this._state == STATE.ROTATE) {
942
567
  if (!this.enableRotate) {
943
568
  return;
944
569
  }
945
-
946
570
  if (this.enableAnimations) {
947
- //perform rotation animation
948
571
  const deltaTime = performance.now() - this._timeCurrent;
949
-
950
572
  if (deltaTime < 120) {
951
573
  const w = Math.abs((this._wPrev + this._wCurr) / 2);
952
574
  const self = this;
953
- this._animationId = window.requestAnimationFrame(function (t) {
575
+ this._animationId = window.requestAnimationFrame(function(t) {
954
576
  self.updateTbState(STATE.ANIMATION_ROTATE, true);
955
577
  const rotationAxis = self.calculateRotationAxis(self._cursorPosPrev, self._cursorPosCurr);
956
578
  self.onRotationAnim(t, rotationAxis, Math.min(w, self.wMax));
957
579
  });
958
580
  } else {
959
- //cursor has been standing still for over 120 ms since last movement
960
581
  this.updateTbState(STATE.IDLE, false);
961
582
  this.activateGizmos(false);
962
583
  this.dispatchEvent(_changeEvent);
@@ -968,33 +589,26 @@ class ArcballControls extends EventDispatcher {
968
589
  }
969
590
  } else if (this._state == STATE.PAN || this._state == STATE.IDLE) {
970
591
  this.updateTbState(STATE.IDLE, false);
971
-
972
592
  if (this.enableGrid) {
973
593
  this.disposeGrid();
974
594
  }
975
-
976
595
  this.activateGizmos(false);
977
596
  this.dispatchEvent(_changeEvent);
978
597
  }
979
-
980
598
  this.dispatchEvent(_endEvent);
981
- });
982
-
983
- _defineProperty(this, "onDoubleTap", event => {
599
+ };
600
+ this.onDoubleTap = (event) => {
984
601
  if (this.enabled && this.enablePan && this.scene && this.camera && this.domElement) {
985
602
  this.dispatchEvent(_startEvent);
986
603
  this.setCenter(event.clientX, event.clientY);
987
604
  const hitP = this.unprojectOnObj(this.getCursorNDC(_center.x, _center.y, this.domElement), this.camera);
988
-
989
605
  if (hitP && this.enableAnimations) {
990
606
  const self = this;
991
-
992
607
  if (this._animationId != -1) {
993
608
  window.cancelAnimationFrame(this._animationId);
994
609
  }
995
-
996
610
  this._timeStart = -1;
997
- this._animationId = window.requestAnimationFrame(function (t) {
611
+ this._animationId = window.requestAnimationFrame(function(t) {
998
612
  self.updateTbState(STATE.ANIMATION_FOCUS, true);
999
613
  self.onFocusAnim(t, hitP, self._cameraMatrixState, self._gizmoMatrixState);
1000
614
  });
@@ -1005,106 +619,90 @@ class ArcballControls extends EventDispatcher {
1005
619
  this.dispatchEvent(_changeEvent);
1006
620
  }
1007
621
  }
1008
-
1009
622
  this.dispatchEvent(_endEvent);
1010
- });
1011
-
1012
- _defineProperty(this, "onDoublePanStart", () => {
623
+ };
624
+ this.onDoublePanStart = () => {
1013
625
  if (this.enabled && this.enablePan && this.camera && this.domElement) {
1014
626
  this.dispatchEvent(_startEvent);
1015
627
  this.updateTbState(STATE.PAN, true);
1016
- this.setCenter((this._touchCurrent[0].clientX + this._touchCurrent[1].clientX) / 2, (this._touchCurrent[0].clientY + this._touchCurrent[1].clientY) / 2);
628
+ this.setCenter(
629
+ (this._touchCurrent[0].clientX + this._touchCurrent[1].clientX) / 2,
630
+ (this._touchCurrent[0].clientY + this._touchCurrent[1].clientY) / 2
631
+ );
1017
632
  const rayDir = this.unprojectOnTbPlane(this.camera, _center.x, _center.y, this.domElement, true);
1018
-
1019
- if (rayDir !== undefined) {
633
+ if (rayDir !== void 0) {
1020
634
  this._startCursorPosition.copy(rayDir);
1021
635
  }
1022
-
1023
636
  this._currentCursorPosition.copy(this._startCursorPosition);
1024
-
1025
637
  this.activateGizmos(false);
1026
638
  }
1027
- });
1028
-
1029
- _defineProperty(this, "onDoublePanMove", () => {
639
+ };
640
+ this.onDoublePanMove = () => {
1030
641
  if (this.enabled && this.enablePan && this.camera && this.domElement) {
1031
- this.setCenter((this._touchCurrent[0].clientX + this._touchCurrent[1].clientX) / 2, (this._touchCurrent[0].clientY + this._touchCurrent[1].clientY) / 2);
1032
-
642
+ this.setCenter(
643
+ (this._touchCurrent[0].clientX + this._touchCurrent[1].clientX) / 2,
644
+ (this._touchCurrent[0].clientY + this._touchCurrent[1].clientY) / 2
645
+ );
1033
646
  if (this._state != STATE.PAN) {
1034
647
  this.updateTbState(STATE.PAN, true);
1035
-
1036
648
  this._startCursorPosition.copy(this._currentCursorPosition);
1037
649
  }
1038
-
1039
650
  const rayDir = this.unprojectOnTbPlane(this.camera, _center.x, _center.y, this.domElement, true);
1040
- if (rayDir !== undefined) this._currentCursorPosition.copy(rayDir);
651
+ if (rayDir !== void 0)
652
+ this._currentCursorPosition.copy(rayDir);
1041
653
  this.applyTransformMatrix(this.pan(this._startCursorPosition, this._currentCursorPosition, true));
1042
654
  this.dispatchEvent(_changeEvent);
1043
655
  }
1044
- });
1045
-
1046
- _defineProperty(this, "onDoublePanEnd", () => {
656
+ };
657
+ this.onDoublePanEnd = () => {
1047
658
  this.updateTbState(STATE.IDLE, false);
1048
659
  this.dispatchEvent(_endEvent);
1049
- });
1050
-
1051
- _defineProperty(this, "onRotateStart", () => {
660
+ };
661
+ this.onRotateStart = () => {
662
+ var _a;
1052
663
  if (this.enabled && this.enableRotate) {
1053
- var _this$camera6;
1054
-
1055
664
  this.dispatchEvent(_startEvent);
1056
- this.updateTbState(STATE.ZROTATE, true); //this._startFingerRotation = event.rotation;
1057
-
665
+ this.updateTbState(STATE.ZROTATE, true);
1058
666
  this._startFingerRotation = this.getAngle(this._touchCurrent[1], this._touchCurrent[0]) + this.getAngle(this._touchStart[1], this._touchStart[0]);
1059
667
  this._currentFingerRotation = this._startFingerRotation;
1060
- (_this$camera6 = this.camera) === null || _this$camera6 === void 0 ? void 0 : _this$camera6.getWorldDirection(this._rotationAxis); //rotation axis
1061
-
668
+ (_a = this.camera) == null ? void 0 : _a.getWorldDirection(this._rotationAxis);
1062
669
  if (!this.enablePan && !this.enableZoom) {
1063
670
  this.activateGizmos(true);
1064
671
  }
1065
672
  }
1066
- });
1067
-
1068
- _defineProperty(this, "onRotateMove", () => {
673
+ };
674
+ this.onRotateMove = () => {
675
+ var _a;
1069
676
  if (this.enabled && this.enableRotate && this.camera && this.domElement) {
1070
- this.setCenter((this._touchCurrent[0].clientX + this._touchCurrent[1].clientX) / 2, (this._touchCurrent[0].clientY + this._touchCurrent[1].clientY) / 2);
677
+ this.setCenter(
678
+ (this._touchCurrent[0].clientX + this._touchCurrent[1].clientX) / 2,
679
+ (this._touchCurrent[0].clientY + this._touchCurrent[1].clientY) / 2
680
+ );
1071
681
  let rotationPoint;
1072
-
1073
682
  if (this._state != STATE.ZROTATE) {
1074
683
  this.updateTbState(STATE.ZROTATE, true);
1075
684
  this._startFingerRotation = this._currentFingerRotation;
1076
- } //this._currentFingerRotation = event.rotation;
1077
-
1078
-
685
+ }
1079
686
  this._currentFingerRotation = this.getAngle(this._touchCurrent[1], this._touchCurrent[0]) + this.getAngle(this._touchStart[1], this._touchStart[0]);
1080
-
1081
687
  if (!this.enablePan) {
1082
- rotationPoint = new Vector3().setFromMatrixPosition(this._gizmoMatrixState);
688
+ rotationPoint = new THREE.Vector3().setFromMatrixPosition(this._gizmoMatrixState);
1083
689
  } else if (this.camera) {
1084
- var _this$unprojectOnTbPl3;
1085
-
1086
690
  this._v3_2.setFromMatrixPosition(this._gizmoMatrixState);
1087
-
1088
- rotationPoint = (_this$unprojectOnTbPl3 = this.unprojectOnTbPlane(this.camera, _center.x, _center.y, this.domElement)) === null || _this$unprojectOnTbPl3 === void 0 ? void 0 : _this$unprojectOnTbPl3.applyQuaternion(this.camera.quaternion).multiplyScalar(1 / this.camera.zoom).add(this._v3_2);
691
+ rotationPoint = (_a = this.unprojectOnTbPlane(this.camera, _center.x, _center.y, this.domElement)) == null ? void 0 : _a.applyQuaternion(this.camera.quaternion).multiplyScalar(1 / this.camera.zoom).add(this._v3_2);
1089
692
  }
1090
-
1091
- const amount = MathUtils.DEG2RAD * (this._startFingerRotation - this._currentFingerRotation);
1092
-
1093
- if (rotationPoint !== undefined) {
693
+ const amount = THREE.MathUtils.DEG2RAD * (this._startFingerRotation - this._currentFingerRotation);
694
+ if (rotationPoint !== void 0) {
1094
695
  this.applyTransformMatrix(this.zRotate(rotationPoint, amount));
1095
696
  }
1096
-
1097
697
  this.dispatchEvent(_changeEvent);
1098
698
  }
1099
- });
1100
-
1101
- _defineProperty(this, "onRotateEnd", () => {
699
+ };
700
+ this.onRotateEnd = () => {
1102
701
  this.updateTbState(STATE.IDLE, false);
1103
702
  this.activateGizmos(false);
1104
703
  this.dispatchEvent(_endEvent);
1105
- });
1106
-
1107
- _defineProperty(this, "onPinchStart", () => {
704
+ };
705
+ this.onPinchStart = () => {
1108
706
  if (this.enabled && this.enableZoom) {
1109
707
  this.dispatchEvent(_startEvent);
1110
708
  this.updateTbState(STATE.SCALE, true);
@@ -1112,583 +710,407 @@ class ArcballControls extends EventDispatcher {
1112
710
  this._currentFingerDistance = this._startFingerDistance;
1113
711
  this.activateGizmos(false);
1114
712
  }
1115
- });
1116
-
1117
- _defineProperty(this, "onPinchMove", () => {
713
+ };
714
+ this.onPinchMove = () => {
715
+ var _a, _b, _c, _d;
1118
716
  if (this.enabled && this.enableZoom && this.domElement) {
1119
- this.setCenter((this._touchCurrent[0].clientX + this._touchCurrent[1].clientX) / 2, (this._touchCurrent[0].clientY + this._touchCurrent[1].clientY) / 2);
1120
- const minDistance = 12; //minimum distance between fingers (in css pixels)
1121
-
717
+ this.setCenter(
718
+ (this._touchCurrent[0].clientX + this._touchCurrent[1].clientX) / 2,
719
+ (this._touchCurrent[0].clientY + this._touchCurrent[1].clientY) / 2
720
+ );
721
+ const minDistance = 12;
1122
722
  if (this._state != STATE.SCALE) {
1123
723
  this._startFingerDistance = this._currentFingerDistance;
1124
724
  this.updateTbState(STATE.SCALE, true);
1125
725
  }
1126
-
1127
- this._currentFingerDistance = Math.max(this.calculatePointersDistance(this._touchCurrent[0], this._touchCurrent[1]), minDistance * this._devPxRatio);
726
+ this._currentFingerDistance = Math.max(
727
+ this.calculatePointersDistance(this._touchCurrent[0], this._touchCurrent[1]),
728
+ minDistance * this._devPxRatio
729
+ );
1128
730
  const amount = this._currentFingerDistance / this._startFingerDistance;
1129
731
  let scalePoint;
1130
-
1131
732
  if (!this.enablePan) {
1132
733
  scalePoint = this._gizmos.position;
1133
734
  } else {
1134
- var _this$camera7, _this$camera8;
1135
-
1136
- if (((_this$camera7 = this.camera) === null || _this$camera7 === void 0 ? void 0 : _this$camera7.type) === 'OrthographicCamera') {
1137
- var _this$unprojectOnTbPl4;
1138
-
1139
- scalePoint = (_this$unprojectOnTbPl4 = this.unprojectOnTbPlane(this.camera, _center.x, _center.y, this.domElement)) === null || _this$unprojectOnTbPl4 === void 0 ? void 0 : _this$unprojectOnTbPl4.applyQuaternion(this.camera.quaternion).multiplyScalar(1 / this.camera.zoom).add(this._gizmos.position);
1140
- } else if (((_this$camera8 = this.camera) === null || _this$camera8 === void 0 ? void 0 : _this$camera8.type) === 'PerspectiveCamera') {
1141
- var _this$unprojectOnTbPl5;
1142
-
1143
- scalePoint = (_this$unprojectOnTbPl5 = this.unprojectOnTbPlane(this.camera, _center.x, _center.y, this.domElement)) === null || _this$unprojectOnTbPl5 === void 0 ? void 0 : _this$unprojectOnTbPl5.applyQuaternion(this.camera.quaternion).add(this._gizmos.position);
735
+ if (((_a = this.camera) == null ? void 0 : _a.type) === "OrthographicCamera") {
736
+ scalePoint = (_b = this.unprojectOnTbPlane(this.camera, _center.x, _center.y, this.domElement)) == null ? void 0 : _b.applyQuaternion(this.camera.quaternion).multiplyScalar(1 / this.camera.zoom).add(this._gizmos.position);
737
+ } else if (((_c = this.camera) == null ? void 0 : _c.type) === "PerspectiveCamera") {
738
+ scalePoint = (_d = this.unprojectOnTbPlane(this.camera, _center.x, _center.y, this.domElement)) == null ? void 0 : _d.applyQuaternion(this.camera.quaternion).add(this._gizmos.position);
1144
739
  }
1145
740
  }
1146
-
1147
- if (scalePoint !== undefined) {
741
+ if (scalePoint !== void 0) {
1148
742
  this.applyTransformMatrix(this.applyScale(amount, scalePoint));
1149
743
  }
1150
-
1151
744
  this.dispatchEvent(_changeEvent);
1152
745
  }
1153
- });
1154
-
1155
- _defineProperty(this, "onPinchEnd", () => {
746
+ };
747
+ this.onPinchEnd = () => {
1156
748
  this.updateTbState(STATE.IDLE, false);
1157
749
  this.dispatchEvent(_endEvent);
1158
- });
1159
-
1160
- _defineProperty(this, "onTriplePanStart", () => {
750
+ };
751
+ this.onTriplePanStart = () => {
1161
752
  if (this.enabled && this.enableZoom && this.domElement) {
1162
753
  this.dispatchEvent(_startEvent);
1163
- this.updateTbState(STATE.SCALE, true); //const center = event.center;
1164
-
754
+ this.updateTbState(STATE.SCALE, true);
1165
755
  let clientX = 0;
1166
756
  let clientY = 0;
1167
757
  const nFingers = this._touchCurrent.length;
1168
-
1169
758
  for (let i = 0; i < nFingers; i++) {
1170
759
  clientX += this._touchCurrent[i].clientX;
1171
760
  clientY += this._touchCurrent[i].clientY;
1172
761
  }
1173
-
1174
762
  this.setCenter(clientX / nFingers, clientY / nFingers);
1175
-
1176
763
  this._startCursorPosition.setY(this.getCursorNDC(_center.x, _center.y, this.domElement).y * 0.5);
1177
-
1178
764
  this._currentCursorPosition.copy(this._startCursorPosition);
1179
765
  }
1180
- });
1181
-
1182
- _defineProperty(this, "onTriplePanMove", () => {
766
+ };
767
+ this.onTriplePanMove = () => {
1183
768
  if (this.enabled && this.enableZoom && this.camera && this.domElement) {
1184
- // fov / 2
1185
- // |\
1186
- // | \
1187
- // | \
1188
- // x | \
1189
- // | \
1190
- // | \
1191
- // | _ _ _\
1192
- // y
1193
- //const center = event.center;
1194
769
  let clientX = 0;
1195
770
  let clientY = 0;
1196
771
  const nFingers = this._touchCurrent.length;
1197
-
1198
772
  for (let i = 0; i < nFingers; i++) {
1199
773
  clientX += this._touchCurrent[i].clientX;
1200
774
  clientY += this._touchCurrent[i].clientY;
1201
775
  }
1202
-
1203
776
  this.setCenter(clientX / nFingers, clientY / nFingers);
1204
- const screenNotches = 8; //how many wheel notches corresponds to a full screen pan
1205
-
777
+ const screenNotches = 8;
1206
778
  this._currentCursorPosition.setY(this.getCursorNDC(_center.x, _center.y, this.domElement).y * 0.5);
1207
-
1208
779
  const movement = this._currentCursorPosition.y - this._startCursorPosition.y;
1209
780
  let size = 1;
1210
-
1211
781
  if (movement < 0) {
1212
782
  size = 1 / Math.pow(this.scaleFactor, -movement * screenNotches);
1213
783
  } else if (movement > 0) {
1214
784
  size = Math.pow(this.scaleFactor, movement * screenNotches);
1215
785
  }
1216
-
1217
786
  this._v3_1.setFromMatrixPosition(this._cameraMatrixState);
1218
-
1219
787
  const x = this._v3_1.distanceTo(this._gizmos.position);
1220
-
1221
- let xNew = x / size; //distance between camera and gizmos if scale(size, scalepoint) would be performed
1222
- //check min and max distance
1223
-
1224
- xNew = MathUtils.clamp(xNew, this.minDistance, this.maxDistance);
1225
- const y = x * Math.tan(MathUtils.DEG2RAD * this._fovState * 0.5); //calculate new fov
1226
-
1227
- let newFov = MathUtils.RAD2DEG * (Math.atan(y / xNew) * 2); //check min and max fov
1228
-
1229
- newFov = MathUtils.clamp(newFov, this.minFov, this.maxFov);
1230
- const newDistance = y / Math.tan(MathUtils.DEG2RAD * (newFov / 2));
788
+ let xNew = x / size;
789
+ xNew = THREE.MathUtils.clamp(xNew, this.minDistance, this.maxDistance);
790
+ const y = x * Math.tan(THREE.MathUtils.DEG2RAD * this._fovState * 0.5);
791
+ let newFov = THREE.MathUtils.RAD2DEG * (Math.atan(y / xNew) * 2);
792
+ newFov = THREE.MathUtils.clamp(newFov, this.minFov, this.maxFov);
793
+ const newDistance = y / Math.tan(THREE.MathUtils.DEG2RAD * (newFov / 2));
1231
794
  size = x / newDistance;
1232
-
1233
795
  this._v3_2.setFromMatrixPosition(this._gizmoMatrixState);
1234
-
1235
796
  this.setFov(newFov);
1236
- this.applyTransformMatrix(this.applyScale(size, this._v3_2, false)); //adjusting distance
1237
-
797
+ this.applyTransformMatrix(this.applyScale(size, this._v3_2, false));
1238
798
  const direction = this._gizmos.position.clone().sub(this.camera.position).normalize().multiplyScalar(newDistance / x);
1239
-
1240
799
  this._m4_1.makeTranslation(direction.x, direction.y, direction.z);
1241
-
1242
800
  this.dispatchEvent(_changeEvent);
1243
801
  }
1244
- });
1245
-
1246
- _defineProperty(this, "onTriplePanEnd", () => {
802
+ };
803
+ this.onTriplePanEnd = () => {
1247
804
  this.updateTbState(STATE.IDLE, false);
1248
- this.dispatchEvent(_endEvent); //this.dispatchEvent( _changeEvent );
1249
- });
1250
-
1251
- _defineProperty(this, "setCenter", (clientX, clientY) => {
805
+ this.dispatchEvent(_endEvent);
806
+ };
807
+ this.setCenter = (clientX, clientY) => {
1252
808
  _center.x = clientX;
1253
809
  _center.y = clientY;
1254
- });
1255
-
1256
- _defineProperty(this, "initializeMouseActions", () => {
1257
- this.setMouseAction('PAN', 0, 'CTRL');
1258
- this.setMouseAction('PAN', 2);
1259
- this.setMouseAction('ROTATE', 0);
1260
- this.setMouseAction('ZOOM', 'WHEEL');
1261
- this.setMouseAction('ZOOM', 1);
1262
- this.setMouseAction('FOV', 'WHEEL', 'SHIFT');
1263
- this.setMouseAction('FOV', 1, 'SHIFT');
1264
- });
1265
-
1266
- _defineProperty(this, "setMouseAction", (operation, mouse, key = null) => {
1267
- const operationInput = ['PAN', 'ROTATE', 'ZOOM', 'FOV'];
1268
- const mouseInput = [0, 1, 2, 'WHEEL'];
1269
- const keyInput = ['CTRL', 'SHIFT', null];
810
+ };
811
+ this.initializeMouseActions = () => {
812
+ this.setMouseAction("PAN", 0, "CTRL");
813
+ this.setMouseAction("PAN", 2);
814
+ this.setMouseAction("ROTATE", 0);
815
+ this.setMouseAction("ZOOM", "WHEEL");
816
+ this.setMouseAction("ZOOM", 1);
817
+ this.setMouseAction("FOV", "WHEEL", "SHIFT");
818
+ this.setMouseAction("FOV", 1, "SHIFT");
819
+ };
820
+ this.setMouseAction = (operation, mouse, key = null) => {
821
+ const operationInput = ["PAN", "ROTATE", "ZOOM", "FOV"];
822
+ const mouseInput = [0, 1, 2, "WHEEL"];
823
+ const keyInput = ["CTRL", "SHIFT", null];
1270
824
  let state;
1271
-
1272
825
  if (!operationInput.includes(operation) || !mouseInput.includes(mouse) || !keyInput.includes(key)) {
1273
- //invalid parameters
1274
826
  return false;
1275
827
  }
1276
-
1277
- if (mouse == 'WHEEL') {
1278
- if (operation != 'ZOOM' && operation != 'FOV') {
1279
- //cannot associate 2D operation to 1D input
828
+ if (mouse == "WHEEL") {
829
+ if (operation != "ZOOM" && operation != "FOV") {
1280
830
  return false;
1281
831
  }
1282
832
  }
1283
-
1284
833
  switch (operation) {
1285
- case 'PAN':
834
+ case "PAN":
1286
835
  state = STATE.PAN;
1287
836
  break;
1288
-
1289
- case 'ROTATE':
837
+ case "ROTATE":
1290
838
  state = STATE.ROTATE;
1291
839
  break;
1292
-
1293
- case 'ZOOM':
840
+ case "ZOOM":
1294
841
  state = STATE.SCALE;
1295
842
  break;
1296
-
1297
- case 'FOV':
843
+ case "FOV":
1298
844
  state = STATE.FOV;
1299
845
  break;
1300
846
  }
1301
-
1302
847
  const action = {
1303
- operation: operation,
1304
- mouse: mouse,
1305
- key: key,
1306
- state: state
848
+ operation,
849
+ mouse,
850
+ key,
851
+ state
1307
852
  };
1308
-
1309
853
  for (let i = 0; i < this.mouseActions.length; i++) {
1310
854
  if (this.mouseActions[i].mouse == action.mouse && this.mouseActions[i].key == action.key) {
1311
855
  this.mouseActions.splice(i, 1, action);
1312
856
  return true;
1313
857
  }
1314
858
  }
1315
-
1316
859
  this.mouseActions.push(action);
1317
860
  return true;
1318
- });
1319
-
1320
- _defineProperty(this, "getOpFromAction", (mouse, key) => {
861
+ };
862
+ this.getOpFromAction = (mouse, key) => {
1321
863
  let action;
1322
-
1323
864
  for (let i = 0; i < this.mouseActions.length; i++) {
1324
865
  action = this.mouseActions[i];
1325
-
1326
866
  if (action.mouse == mouse && action.key == key) {
1327
867
  return action.operation;
1328
868
  }
1329
869
  }
1330
-
1331
870
  if (key) {
1332
871
  for (let i = 0; i < this.mouseActions.length; i++) {
1333
872
  action = this.mouseActions[i];
1334
-
1335
873
  if (action.mouse == mouse && action.key == null) {
1336
874
  return action.operation;
1337
875
  }
1338
876
  }
1339
877
  }
1340
-
1341
878
  return null;
1342
- });
1343
-
1344
- _defineProperty(this, "getOpStateFromAction", (mouse, key) => {
879
+ };
880
+ this.getOpStateFromAction = (mouse, key) => {
1345
881
  let action;
1346
-
1347
882
  for (let i = 0; i < this.mouseActions.length; i++) {
1348
883
  action = this.mouseActions[i];
1349
-
1350
884
  if (action.mouse == mouse && action.key == key) {
1351
885
  return action.state;
1352
886
  }
1353
887
  }
1354
-
1355
888
  if (key) {
1356
889
  for (let i = 0; i < this.mouseActions.length; i++) {
1357
890
  action = this.mouseActions[i];
1358
-
1359
891
  if (action.mouse == mouse && action.key == null) {
1360
892
  return action.state;
1361
893
  }
1362
894
  }
1363
895
  }
1364
-
1365
896
  return null;
1366
- });
1367
-
1368
- _defineProperty(this, "getAngle", (p1, p2) => {
897
+ };
898
+ this.getAngle = (p1, p2) => {
1369
899
  return Math.atan2(p2.clientY - p1.clientY, p2.clientX - p1.clientX) * 180 / Math.PI;
1370
- });
1371
-
1372
- _defineProperty(this, "updateTouchEvent", event => {
900
+ };
901
+ this.updateTouchEvent = (event) => {
1373
902
  for (let i = 0; i < this._touchCurrent.length; i++) {
1374
903
  if (this._touchCurrent[i].pointerId == event.pointerId) {
1375
904
  this._touchCurrent.splice(i, 1, event);
1376
-
1377
905
  break;
1378
906
  }
1379
907
  }
1380
- });
1381
-
1382
- _defineProperty(this, "calculateAngularSpeed", (p0, p1, t0, t1) => {
908
+ };
909
+ this.calculateAngularSpeed = (p0, p1, t0, t1) => {
1383
910
  const s = p1 - p0;
1384
- const t = (t1 - t0) / 1000;
1385
-
911
+ const t = (t1 - t0) / 1e3;
1386
912
  if (t == 0) {
1387
913
  return 0;
1388
914
  }
1389
-
1390
915
  return s / t;
1391
- });
1392
-
1393
- _defineProperty(this, "calculatePointersDistance", (p0, p1) => {
916
+ };
917
+ this.calculatePointersDistance = (p0, p1) => {
1394
918
  return Math.sqrt(Math.pow(p1.clientX - p0.clientX, 2) + Math.pow(p1.clientY - p0.clientY, 2));
1395
- });
1396
-
1397
- _defineProperty(this, "calculateRotationAxis", (vec1, vec2) => {
919
+ };
920
+ this.calculateRotationAxis = (vec1, vec2) => {
1398
921
  this._rotationMatrix.extractRotation(this._cameraMatrixState);
1399
-
1400
922
  this._quat.setFromRotationMatrix(this._rotationMatrix);
1401
-
1402
923
  this._rotationAxis.crossVectors(vec1, vec2).applyQuaternion(this._quat);
1403
-
1404
924
  return this._rotationAxis.normalize().clone();
1405
- });
1406
-
1407
- _defineProperty(this, "calculateTbRadius", camera => {
925
+ };
926
+ this.calculateTbRadius = (camera2) => {
1408
927
  const factor = 0.67;
1409
- const distance = camera.position.distanceTo(this._gizmos.position);
1410
-
1411
- if (camera.type == 'PerspectiveCamera') {
1412
- const halfFovV = MathUtils.DEG2RAD * camera.fov * 0.5; //vertical fov/2 in radians
1413
-
1414
- const halfFovH = Math.atan(camera.aspect * Math.tan(halfFovV)); //horizontal fov/2 in radians
1415
-
928
+ const distance = camera2.position.distanceTo(this._gizmos.position);
929
+ if (camera2.type == "PerspectiveCamera") {
930
+ const halfFovV = THREE.MathUtils.DEG2RAD * camera2.fov * 0.5;
931
+ const halfFovH = Math.atan(camera2.aspect * Math.tan(halfFovV));
1416
932
  return Math.tan(Math.min(halfFovV, halfFovH)) * distance * factor;
1417
- } else if (camera.type == 'OrthographicCamera') {
1418
- return Math.min(camera.top, camera.right) * factor;
933
+ } else if (camera2.type == "OrthographicCamera") {
934
+ return Math.min(camera2.top, camera2.right) * factor;
1419
935
  }
1420
- });
1421
-
1422
- _defineProperty(this, "focus", (point, size, amount = 1) => {
936
+ };
937
+ this.focus = (point, size, amount = 1) => {
1423
938
  if (this.camera) {
1424
- const focusPoint = point.clone(); //move center of camera (along with gizmos) towards point of interest
1425
-
939
+ const focusPoint = point.clone();
1426
940
  focusPoint.sub(this._gizmos.position).multiplyScalar(amount);
1427
-
1428
941
  this._translationMatrix.makeTranslation(focusPoint.x, focusPoint.y, focusPoint.z);
1429
-
1430
942
  const gizmoStateTemp = this._gizmoMatrixState.clone();
1431
-
1432
943
  this._gizmoMatrixState.premultiply(this._translationMatrix);
1433
-
1434
944
  this._gizmoMatrixState.decompose(this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale);
1435
-
1436
945
  const cameraStateTemp = this._cameraMatrixState.clone();
1437
-
1438
946
  this._cameraMatrixState.premultiply(this._translationMatrix);
1439
-
1440
- this._cameraMatrixState.decompose(this.camera.position, this.camera.quaternion, this.camera.scale); //apply zoom
1441
-
1442
-
947
+ this._cameraMatrixState.decompose(this.camera.position, this.camera.quaternion, this.camera.scale);
1443
948
  if (this.enableZoom) {
1444
949
  this.applyTransformMatrix(this.applyScale(size, this._gizmos.position));
1445
950
  }
1446
-
1447
951
  this._gizmoMatrixState.copy(gizmoStateTemp);
1448
-
1449
952
  this._cameraMatrixState.copy(cameraStateTemp);
1450
953
  }
1451
- });
1452
-
1453
- _defineProperty(this, "drawGrid", () => {
954
+ };
955
+ this.drawGrid = () => {
956
+ var _a, _b;
1454
957
  if (this.scene) {
1455
- var _this$camera9, _this$camera10;
1456
-
1457
- const color = 0x888888;
958
+ const color = 8947848;
1458
959
  const multiplier = 3;
1459
960
  let size, divisions, maxLength, tick;
1460
-
1461
- if (((_this$camera9 = this.camera) === null || _this$camera9 === void 0 ? void 0 : _this$camera9.type) === 'OrthographicCamera') {
961
+ if (((_a = this.camera) == null ? void 0 : _a.type) === "OrthographicCamera") {
1462
962
  const width = this.camera.right - this.camera.left;
1463
963
  const height = this.camera.bottom - this.camera.top;
1464
964
  maxLength = Math.max(width, height);
1465
965
  tick = maxLength / 20;
1466
966
  size = maxLength / this.camera.zoom * multiplier;
1467
967
  divisions = size / tick * this.camera.zoom;
1468
- } else if (((_this$camera10 = this.camera) === null || _this$camera10 === void 0 ? void 0 : _this$camera10.type) === 'PerspectiveCamera') {
968
+ } else if (((_b = this.camera) == null ? void 0 : _b.type) === "PerspectiveCamera") {
1469
969
  const distance = this.camera.position.distanceTo(this._gizmos.position);
1470
- const halfFovV = MathUtils.DEG2RAD * this.camera.fov * 0.5;
970
+ const halfFovV = THREE.MathUtils.DEG2RAD * this.camera.fov * 0.5;
1471
971
  const halfFovH = Math.atan(this.camera.aspect * Math.tan(halfFovV));
1472
972
  maxLength = Math.tan(Math.max(halfFovV, halfFovH)) * distance * 2;
1473
973
  tick = maxLength / 20;
1474
974
  size = maxLength * multiplier;
1475
975
  divisions = size / tick;
1476
976
  }
1477
-
1478
977
  if (this._grid == null && this.camera) {
1479
- this._grid = new GridHelper(size, divisions, color, color);
1480
-
978
+ this._grid = new THREE.GridHelper(size, divisions, color, color);
1481
979
  this._grid.position.copy(this._gizmos.position);
1482
-
1483
980
  this._gridPosition.copy(this._grid.position);
1484
-
1485
981
  this._grid.quaternion.copy(this.camera.quaternion);
1486
-
1487
982
  this._grid.rotateX(Math.PI * 0.5);
1488
-
1489
983
  this.scene.add(this._grid);
1490
984
  }
1491
985
  }
1492
- });
1493
-
1494
- _defineProperty(this, "connect", domElement => {
1495
- // https://github.com/mrdoob/three.js/issues/20575
1496
- if (domElement === document) {
1497
- console.error('THREE.ArcballControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.');
1498
- }
1499
-
1500
- this.domElement = domElement; // disables touch scroll
1501
- // touch-action needs to be defined for pointer events to work on mobile
1502
- // https://stackoverflow.com/a/48254578
1503
-
1504
- this.domElement.style.touchAction = 'none';
1505
- this.domElement.addEventListener('contextmenu', this.onContextMenu);
1506
- this.domElement.addEventListener('pointerdown', this.onPointerDown);
1507
- this.domElement.addEventListener('pointercancel', this.onPointerCancel);
1508
- this.domElement.addEventListener('wheel', this.onWheel);
1509
- });
1510
-
1511
- _defineProperty(this, "dispose", () => {
1512
- var _this$domElement, _this$domElement2, _this$domElement3, _this$domElement4, _this$scene;
1513
-
986
+ };
987
+ this.connect = (domElement2) => {
988
+ if (domElement2 === document) {
989
+ console.error(
990
+ 'THREE.ArcballControls: "document" should not be used as the target "domElement". Please use "renderer.domElement" instead.'
991
+ );
992
+ }
993
+ this.domElement = domElement2;
994
+ this.domElement.style.touchAction = "none";
995
+ this.domElement.addEventListener("contextmenu", this.onContextMenu);
996
+ this.domElement.addEventListener("pointerdown", this.onPointerDown);
997
+ this.domElement.addEventListener("pointercancel", this.onPointerCancel);
998
+ this.domElement.addEventListener("wheel", this.onWheel);
999
+ };
1000
+ this.dispose = () => {
1001
+ var _a, _b, _c, _d, _e;
1514
1002
  if (this._animationId != -1) {
1515
1003
  window.cancelAnimationFrame(this._animationId);
1516
1004
  }
1517
-
1518
- (_this$domElement = this.domElement) === null || _this$domElement === void 0 ? void 0 : _this$domElement.removeEventListener('pointerdown', this.onPointerDown);
1519
- (_this$domElement2 = this.domElement) === null || _this$domElement2 === void 0 ? void 0 : _this$domElement2.removeEventListener('pointercancel', this.onPointerCancel);
1520
- (_this$domElement3 = this.domElement) === null || _this$domElement3 === void 0 ? void 0 : _this$domElement3.removeEventListener('wheel', this.onWheel);
1521
- (_this$domElement4 = this.domElement) === null || _this$domElement4 === void 0 ? void 0 : _this$domElement4.removeEventListener('contextmenu', this.onContextMenu);
1522
- window.removeEventListener('pointermove', this.onPointerMove);
1523
- window.removeEventListener('pointerup', this.onPointerUp);
1524
- window.removeEventListener('resize', this.onWindowResize);
1525
- (_this$scene = this.scene) === null || _this$scene === void 0 ? void 0 : _this$scene.remove(this._gizmos);
1005
+ (_a = this.domElement) == null ? void 0 : _a.removeEventListener("pointerdown", this.onPointerDown);
1006
+ (_b = this.domElement) == null ? void 0 : _b.removeEventListener("pointercancel", this.onPointerCancel);
1007
+ (_c = this.domElement) == null ? void 0 : _c.removeEventListener("wheel", this.onWheel);
1008
+ (_d = this.domElement) == null ? void 0 : _d.removeEventListener("contextmenu", this.onContextMenu);
1009
+ window.removeEventListener("pointermove", this.onPointerMove);
1010
+ window.removeEventListener("pointerup", this.onPointerUp);
1011
+ window.removeEventListener("resize", this.onWindowResize);
1012
+ (_e = this.scene) == null ? void 0 : _e.remove(this._gizmos);
1526
1013
  this.disposeGrid();
1527
- });
1528
-
1529
- _defineProperty(this, "disposeGrid", () => {
1014
+ };
1015
+ this.disposeGrid = () => {
1530
1016
  if (this._grid && this.scene) {
1531
1017
  this.scene.remove(this._grid);
1532
1018
  this._grid = null;
1533
1019
  }
1534
- });
1535
-
1536
- _defineProperty(this, "easeOutCubic", t => {
1020
+ };
1021
+ this.easeOutCubic = (t) => {
1537
1022
  return 1 - Math.pow(1 - t, 3);
1538
- });
1539
-
1540
- _defineProperty(this, "activateGizmos", isActive => {
1023
+ };
1024
+ this.activateGizmos = (isActive) => {
1541
1025
  for (const gizmo of this._gizmos.children) {
1542
- gizmo.material.setValues({
1543
- opacity: isActive ? 1 : 0.6
1544
- });
1026
+ ;
1027
+ gizmo.material.setValues({ opacity: isActive ? 1 : 0.6 });
1545
1028
  }
1546
- });
1547
-
1548
- _defineProperty(this, "getCursorNDC", (cursorX, cursorY, canvas) => {
1029
+ };
1030
+ this.getCursorNDC = (cursorX, cursorY, canvas) => {
1549
1031
  const canvasRect = canvas.getBoundingClientRect();
1550
-
1551
1032
  this._v2_1.setX((cursorX - canvasRect.left) / canvasRect.width * 2 - 1);
1552
-
1553
1033
  this._v2_1.setY((canvasRect.bottom - cursorY) / canvasRect.height * 2 - 1);
1554
-
1555
1034
  return this._v2_1.clone();
1556
- });
1557
-
1558
- _defineProperty(this, "getCursorPosition", (cursorX, cursorY, canvas) => {
1559
- var _this$camera11;
1560
-
1035
+ };
1036
+ this.getCursorPosition = (cursorX, cursorY, canvas) => {
1037
+ var _a;
1561
1038
  this._v2_1.copy(this.getCursorNDC(cursorX, cursorY, canvas));
1562
-
1563
- if (((_this$camera11 = this.camera) === null || _this$camera11 === void 0 ? void 0 : _this$camera11.type) === 'OrthographicCamera') {
1039
+ if (((_a = this.camera) == null ? void 0 : _a.type) === "OrthographicCamera") {
1564
1040
  this._v2_1.x *= (this.camera.right - this.camera.left) * 0.5;
1565
1041
  this._v2_1.y *= (this.camera.top - this.camera.bottom) * 0.5;
1566
1042
  }
1567
-
1568
1043
  return this._v2_1.clone();
1569
- });
1570
-
1571
- _defineProperty(this, "setCamera", camera => {
1572
- if (camera) {
1573
- camera.lookAt(this.target);
1574
- camera.updateMatrix(); //setting state
1575
-
1576
- if ((camera === null || camera === void 0 ? void 0 : camera.type) == 'PerspectiveCamera') {
1577
- this._fov0 = camera.fov;
1578
- this._fovState = camera.fov;
1579
- }
1580
-
1581
- this._cameraMatrixState0.copy(camera.matrix);
1582
-
1044
+ };
1045
+ this.setCamera = (camera2) => {
1046
+ if (camera2) {
1047
+ camera2.lookAt(this.target);
1048
+ camera2.updateMatrix();
1049
+ if ((camera2 == null ? void 0 : camera2.type) == "PerspectiveCamera") {
1050
+ this._fov0 = camera2.fov;
1051
+ this._fovState = camera2.fov;
1052
+ }
1053
+ this._cameraMatrixState0.copy(camera2.matrix);
1583
1054
  this._cameraMatrixState.copy(this._cameraMatrixState0);
1584
-
1585
- this._cameraProjectionState.copy(camera.projectionMatrix);
1586
-
1587
- this._zoom0 = camera.zoom;
1055
+ this._cameraProjectionState.copy(camera2.projectionMatrix);
1056
+ this._zoom0 = camera2.zoom;
1588
1057
  this._zoomState = this._zoom0;
1589
- this._initialNear = camera.near;
1590
- this._nearPos0 = camera.position.distanceTo(this.target) - camera.near;
1058
+ this._initialNear = camera2.near;
1059
+ this._nearPos0 = camera2.position.distanceTo(this.target) - camera2.near;
1591
1060
  this._nearPos = this._initialNear;
1592
- this._initialFar = camera.far;
1593
- this._farPos0 = camera.position.distanceTo(this.target) - camera.far;
1061
+ this._initialFar = camera2.far;
1062
+ this._farPos0 = camera2.position.distanceTo(this.target) - camera2.far;
1594
1063
  this._farPos = this._initialFar;
1595
-
1596
- this._up0.copy(camera.up);
1597
-
1598
- this._upState.copy(camera.up);
1599
-
1600
- this.camera = camera;
1601
- this.camera.updateProjectionMatrix(); //making gizmos
1602
-
1603
- const tbRadius = this.calculateTbRadius(camera);
1604
-
1605
- if (tbRadius !== undefined) {
1064
+ this._up0.copy(camera2.up);
1065
+ this._upState.copy(camera2.up);
1066
+ this.camera = camera2;
1067
+ this.camera.updateProjectionMatrix();
1068
+ const tbRadius = this.calculateTbRadius(camera2);
1069
+ if (tbRadius !== void 0) {
1606
1070
  this._tbRadius = tbRadius;
1607
1071
  }
1608
-
1609
1072
  this.makeGizmos(this.target, this._tbRadius);
1610
1073
  }
1611
- });
1612
-
1613
- _defineProperty(this, "makeGizmos", (tbCenter, tbRadius) => {
1614
- // @ts-expect-error
1615
- const curve = new EllipseCurve(0, 0, tbRadius, tbRadius);
1616
- const points = curve.getPoints(this._curvePts); //geometry
1617
-
1618
- const curveGeometry = new BufferGeometry().setFromPoints(points); //material
1619
-
1620
- const curveMaterialX = new LineBasicMaterial({
1621
- color: 0xff8080,
1622
- fog: false,
1623
- transparent: true,
1624
- opacity: 0.6
1625
- });
1626
- const curveMaterialY = new LineBasicMaterial({
1627
- color: 0x80ff80,
1628
- fog: false,
1629
- transparent: true,
1630
- opacity: 0.6
1631
- });
1632
- const curveMaterialZ = new LineBasicMaterial({
1633
- color: 0x8080ff,
1634
- fog: false,
1635
- transparent: true,
1636
- opacity: 0.6
1637
- }); //line
1638
-
1639
- const gizmoX = new Line(curveGeometry, curveMaterialX);
1640
- const gizmoY = new Line(curveGeometry, curveMaterialY);
1641
- const gizmoZ = new Line(curveGeometry, curveMaterialZ);
1074
+ };
1075
+ this.makeGizmos = (tbCenter, tbRadius) => {
1076
+ const curve = new THREE.EllipseCurve(0, 0, tbRadius, tbRadius);
1077
+ const points = curve.getPoints(this._curvePts);
1078
+ const curveGeometry = new THREE.BufferGeometry().setFromPoints(points);
1079
+ const curveMaterialX = new THREE.LineBasicMaterial({ color: 16744576, fog: false, transparent: true, opacity: 0.6 });
1080
+ const curveMaterialY = new THREE.LineBasicMaterial({ color: 8454016, fog: false, transparent: true, opacity: 0.6 });
1081
+ const curveMaterialZ = new THREE.LineBasicMaterial({ color: 8421631, fog: false, transparent: true, opacity: 0.6 });
1082
+ const gizmoX = new THREE.Line(curveGeometry, curveMaterialX);
1083
+ const gizmoY = new THREE.Line(curveGeometry, curveMaterialY);
1084
+ const gizmoZ = new THREE.Line(curveGeometry, curveMaterialZ);
1642
1085
  const rotation = Math.PI * 0.5;
1643
1086
  gizmoX.rotation.x = rotation;
1644
- gizmoY.rotation.y = rotation; //setting state
1645
-
1087
+ gizmoY.rotation.y = rotation;
1646
1088
  this._gizmoMatrixState0.identity().setPosition(tbCenter);
1647
-
1648
1089
  this._gizmoMatrixState.copy(this._gizmoMatrixState0);
1649
-
1650
1090
  if (this.camera && this.camera.zoom != 1) {
1651
- //adapt gizmos size to camera zoom
1652
1091
  const size = 1 / this.camera.zoom;
1653
-
1654
1092
  this._scaleMatrix.makeScale(size, size, size);
1655
-
1656
1093
  this._translationMatrix.makeTranslation(-tbCenter.x, -tbCenter.y, -tbCenter.z);
1657
-
1658
1094
  this._gizmoMatrixState.premultiply(this._translationMatrix).premultiply(this._scaleMatrix);
1659
-
1660
1095
  this._translationMatrix.makeTranslation(tbCenter.x, tbCenter.y, tbCenter.z);
1661
-
1662
1096
  this._gizmoMatrixState.premultiply(this._translationMatrix);
1663
1097
  }
1664
-
1665
1098
  this._gizmoMatrixState.decompose(this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale);
1666
-
1667
1099
  this._gizmos.clear();
1668
-
1669
1100
  this._gizmos.add(gizmoX);
1670
-
1671
1101
  this._gizmos.add(gizmoY);
1672
-
1673
1102
  this._gizmos.add(gizmoZ);
1674
- });
1675
-
1676
- _defineProperty(this, "onFocusAnim", (time, point, cameraMatrix, gizmoMatrix) => {
1103
+ };
1104
+ this.onFocusAnim = (time, point, cameraMatrix, gizmoMatrix) => {
1677
1105
  if (this._timeStart == -1) {
1678
- //animation start
1679
1106
  this._timeStart = time;
1680
1107
  }
1681
-
1682
1108
  if (this._state == STATE.ANIMATION_FOCUS) {
1683
1109
  const deltaTime = time - this._timeStart;
1684
1110
  const animTime = deltaTime / this.focusAnimationTime;
1685
-
1686
1111
  this._gizmoMatrixState.copy(gizmoMatrix);
1687
-
1688
1112
  if (animTime >= 1) {
1689
- //animation end
1690
1113
  this._gizmoMatrixState.decompose(this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale);
1691
-
1692
1114
  this.focus(point, this.scaleFactor);
1693
1115
  this._timeStart = -1;
1694
1116
  this.updateTbState(STATE.IDLE, false);
@@ -1697,43 +1119,34 @@ class ArcballControls extends EventDispatcher {
1697
1119
  } else {
1698
1120
  const amount = this.easeOutCubic(animTime);
1699
1121
  const size = 1 - amount + this.scaleFactor * amount;
1700
-
1701
1122
  this._gizmoMatrixState.decompose(this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale);
1702
-
1703
1123
  this.focus(point, size, amount);
1704
1124
  this.dispatchEvent(_changeEvent);
1705
1125
  const self = this;
1706
- this._animationId = window.requestAnimationFrame(function (t) {
1126
+ this._animationId = window.requestAnimationFrame(function(t) {
1707
1127
  self.onFocusAnim(t, point, cameraMatrix, gizmoMatrix.clone());
1708
1128
  });
1709
1129
  }
1710
1130
  } else {
1711
- //interrupt animation
1712
1131
  this._animationId = -1;
1713
1132
  this._timeStart = -1;
1714
1133
  }
1715
- });
1716
-
1717
- _defineProperty(this, "onRotationAnim", (time, rotationAxis, w0) => {
1134
+ };
1135
+ this.onRotationAnim = (time, rotationAxis, w0) => {
1718
1136
  if (this._timeStart == -1) {
1719
- //animation start
1720
1137
  this._anglePrev = 0;
1721
1138
  this._angleCurrent = 0;
1722
1139
  this._timeStart = time;
1723
1140
  }
1724
-
1725
1141
  if (this._state == STATE.ANIMATION_ROTATE) {
1726
- //w = w0 + alpha * t
1727
- const deltaTime = (time - this._timeStart) / 1000;
1142
+ const deltaTime = (time - this._timeStart) / 1e3;
1728
1143
  const w = w0 + -this.dampingFactor * deltaTime;
1729
-
1730
1144
  if (w > 0) {
1731
- //tetha = 0.5 * alpha * t^2 + w0 * t + tetha0
1732
1145
  this._angleCurrent = 0.5 * -this.dampingFactor * Math.pow(deltaTime, 2) + w0 * deltaTime + 0;
1733
1146
  this.applyTransformMatrix(this.rotate(rotationAxis, this._angleCurrent));
1734
1147
  this.dispatchEvent(_changeEvent);
1735
1148
  const self = this;
1736
- this._animationId = window.requestAnimationFrame(function (t) {
1149
+ this._animationId = window.requestAnimationFrame(function(t) {
1737
1150
  self.onRotationAnim(t, rotationAxis, w0);
1738
1151
  });
1739
1152
  } else {
@@ -1744,167 +1157,123 @@ class ArcballControls extends EventDispatcher {
1744
1157
  this.dispatchEvent(_changeEvent);
1745
1158
  }
1746
1159
  } else {
1747
- //interrupt animation
1748
1160
  this._animationId = -1;
1749
1161
  this._timeStart = -1;
1750
-
1751
1162
  if (this._state != STATE.ROTATE) {
1752
1163
  this.activateGizmos(false);
1753
1164
  this.dispatchEvent(_changeEvent);
1754
1165
  }
1755
1166
  }
1756
- });
1757
-
1758
- _defineProperty(this, "pan", (p0, p1, adjust = false) => {
1167
+ };
1168
+ this.pan = (p0, p1, adjust = false) => {
1759
1169
  if (this.camera) {
1760
1170
  const movement = p0.clone().sub(p1);
1761
-
1762
- if (this.camera.type === 'OrthographicCamera') {
1763
- //adjust movement amount
1171
+ if (this.camera.type === "OrthographicCamera") {
1764
1172
  movement.multiplyScalar(1 / this.camera.zoom);
1765
1173
  }
1766
-
1767
- if (this.camera.type === 'PerspectiveCamera' && adjust) {
1768
- //adjust movement amount
1769
- this._v3_1.setFromMatrixPosition(this._cameraMatrixState0); //camera's initial position
1770
-
1771
-
1772
- this._v3_2.setFromMatrixPosition(this._gizmoMatrixState0); //gizmo's initial position
1773
-
1774
-
1174
+ if (this.camera.type === "PerspectiveCamera" && adjust) {
1175
+ this._v3_1.setFromMatrixPosition(this._cameraMatrixState0);
1176
+ this._v3_2.setFromMatrixPosition(this._gizmoMatrixState0);
1775
1177
  const distanceFactor = this._v3_1.distanceTo(this._v3_2) / this.camera.position.distanceTo(this._gizmos.position);
1776
1178
  movement.multiplyScalar(1 / distanceFactor);
1777
1179
  }
1778
-
1779
1180
  this._v3_1.set(movement.x, movement.y, 0).applyQuaternion(this.camera.quaternion);
1780
-
1781
1181
  this._m4_1.makeTranslation(this._v3_1.x, this._v3_1.y, this._v3_1.z);
1782
-
1783
1182
  this.setTransformationMatrices(this._m4_1, this._m4_1);
1784
1183
  }
1785
-
1786
1184
  return _transformation;
1787
- });
1788
-
1789
- _defineProperty(this, "reset", () => {
1185
+ };
1186
+ this.reset = () => {
1790
1187
  if (this.camera) {
1791
1188
  this.camera.zoom = this._zoom0;
1792
-
1793
- if (this.camera.type === 'PerspectiveCamera') {
1189
+ if (this.camera.type === "PerspectiveCamera") {
1794
1190
  this.camera.fov = this._fov0;
1795
1191
  }
1796
-
1797
1192
  this.camera.near = this._nearPos;
1798
1193
  this.camera.far = this._farPos;
1799
-
1800
1194
  this._cameraMatrixState.copy(this._cameraMatrixState0);
1801
-
1802
1195
  this._cameraMatrixState.decompose(this.camera.position, this.camera.quaternion, this.camera.scale);
1803
-
1804
1196
  this.camera.up.copy(this._up0);
1805
1197
  this.camera.updateMatrix();
1806
1198
  this.camera.updateProjectionMatrix();
1807
-
1808
1199
  this._gizmoMatrixState.copy(this._gizmoMatrixState0);
1809
-
1810
1200
  this._gizmoMatrixState0.decompose(this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale);
1811
-
1812
1201
  this._gizmos.updateMatrix();
1813
-
1814
1202
  const tbRadius = this.calculateTbRadius(this.camera);
1815
-
1816
- if (tbRadius !== undefined) {
1203
+ if (tbRadius !== void 0) {
1817
1204
  this._tbRadius = tbRadius;
1818
1205
  }
1819
-
1820
1206
  this.makeGizmos(this._gizmos.position, this._tbRadius);
1821
1207
  this.camera.lookAt(this._gizmos.position);
1822
1208
  this.updateTbState(STATE.IDLE, false);
1823
1209
  this.dispatchEvent(_changeEvent);
1824
1210
  }
1825
- });
1826
-
1827
- _defineProperty(this, "rotate", (axis, angle) => {
1828
- const point = this._gizmos.position; //rotation center
1829
-
1211
+ };
1212
+ this.rotate = (axis, angle) => {
1213
+ const point = this._gizmos.position;
1830
1214
  this._translationMatrix.makeTranslation(-point.x, -point.y, -point.z);
1831
-
1832
- this._rotationMatrix.makeRotationAxis(axis, -angle); //rotate camera
1833
-
1834
-
1215
+ this._rotationMatrix.makeRotationAxis(axis, -angle);
1835
1216
  this._m4_1.makeTranslation(point.x, point.y, point.z);
1836
-
1837
1217
  this._m4_1.multiply(this._rotationMatrix);
1838
-
1839
1218
  this._m4_1.multiply(this._translationMatrix);
1840
-
1841
1219
  this.setTransformationMatrices(this._m4_1);
1842
1220
  return _transformation;
1843
- });
1844
-
1845
- _defineProperty(this, "copyState", () => {
1221
+ };
1222
+ this.copyState = () => {
1223
+ var _a;
1846
1224
  if (this.camera) {
1847
- var _this$camera12;
1848
-
1849
- const state = JSON.stringify(((_this$camera12 = this.camera) === null || _this$camera12 === void 0 ? void 0 : _this$camera12.type) === 'OrthographicCamera' ? {
1850
- arcballState: {
1851
- cameraFar: this.camera.far,
1852
- cameraMatrix: this.camera.matrix,
1853
- cameraNear: this.camera.near,
1854
- cameraUp: this.camera.up,
1855
- cameraZoom: this.camera.zoom,
1856
- gizmoMatrix: this._gizmos.matrix
1857
- }
1858
- } : {
1859
- arcballState: {
1860
- cameraFar: this.camera.far,
1861
- cameraFov: this.camera.fov,
1862
- cameraMatrix: this.camera.matrix,
1863
- cameraNear: this.camera.near,
1864
- cameraUp: this.camera.up,
1865
- cameraZoom: this.camera.zoom,
1866
- gizmoMatrix: this._gizmos.matrix
1225
+ const state = JSON.stringify(
1226
+ ((_a = this.camera) == null ? void 0 : _a.type) === "OrthographicCamera" ? {
1227
+ arcballState: {
1228
+ cameraFar: this.camera.far,
1229
+ cameraMatrix: this.camera.matrix,
1230
+ cameraNear: this.camera.near,
1231
+ cameraUp: this.camera.up,
1232
+ cameraZoom: this.camera.zoom,
1233
+ gizmoMatrix: this._gizmos.matrix
1234
+ }
1235
+ } : {
1236
+ arcballState: {
1237
+ cameraFar: this.camera.far,
1238
+ cameraFov: this.camera.fov,
1239
+ cameraMatrix: this.camera.matrix,
1240
+ cameraNear: this.camera.near,
1241
+ cameraUp: this.camera.up,
1242
+ cameraZoom: this.camera.zoom,
1243
+ gizmoMatrix: this._gizmos.matrix
1244
+ }
1867
1245
  }
1868
- });
1246
+ );
1869
1247
  navigator.clipboard.writeText(state);
1870
1248
  }
1871
- });
1872
-
1873
- _defineProperty(this, "pasteState", () => {
1249
+ };
1250
+ this.pasteState = () => {
1874
1251
  const self = this;
1875
1252
  navigator.clipboard.readText().then(function resolved(value) {
1876
1253
  self.setStateFromJSON(value);
1877
1254
  });
1878
- });
1879
-
1880
- _defineProperty(this, "saveState", () => {
1881
- if (!this.camera) return;
1882
-
1255
+ };
1256
+ this.saveState = () => {
1257
+ if (!this.camera)
1258
+ return;
1883
1259
  this._cameraMatrixState0.copy(this.camera.matrix);
1884
-
1885
1260
  this._gizmoMatrixState0.copy(this._gizmos.matrix);
1886
-
1887
1261
  this._nearPos = this.camera.near;
1888
1262
  this._farPos = this.camera.far;
1889
1263
  this._zoom0 = this.camera.zoom;
1890
-
1891
1264
  this._up0.copy(this.camera.up);
1892
-
1893
- if (this.camera.type === 'PerspectiveCamera') {
1265
+ if (this.camera.type === "PerspectiveCamera") {
1894
1266
  this._fov0 = this.camera.fov;
1895
1267
  }
1896
- });
1897
-
1898
- _defineProperty(this, "applyScale", (size, point, scaleGizmos = true) => {
1899
- if (!this.camera) return;
1268
+ };
1269
+ this.applyScale = (size, point, scaleGizmos = true) => {
1270
+ if (!this.camera)
1271
+ return;
1900
1272
  const scalePoint = point.clone();
1901
1273
  let sizeInverse = 1 / size;
1902
-
1903
- if (this.camera.type === 'OrthographicCamera') {
1904
- //camera zoom
1274
+ if (this.camera.type === "OrthographicCamera") {
1905
1275
  this.camera.zoom = this._zoomState;
1906
- this.camera.zoom *= size; //check min and max zoom
1907
-
1276
+ this.camera.zoom *= size;
1908
1277
  if (this.camera.zoom > this.maxZoom) {
1909
1278
  this.camera.zoom = this.maxZoom;
1910
1279
  sizeInverse = this._zoomState / this.maxZoom;
@@ -1912,46 +1281,26 @@ class ArcballControls extends EventDispatcher {
1912
1281
  this.camera.zoom = this.minZoom;
1913
1282
  sizeInverse = this._zoomState / this.minZoom;
1914
1283
  }
1915
-
1916
1284
  this.camera.updateProjectionMatrix();
1917
-
1918
- this._v3_1.setFromMatrixPosition(this._gizmoMatrixState); //gizmos position
1919
- //scale gizmos so they appear in the same spot having the same dimension
1920
-
1921
-
1285
+ this._v3_1.setFromMatrixPosition(this._gizmoMatrixState);
1922
1286
  this._scaleMatrix.makeScale(sizeInverse, sizeInverse, sizeInverse);
1923
-
1924
1287
  this._translationMatrix.makeTranslation(-this._v3_1.x, -this._v3_1.y, -this._v3_1.z);
1925
-
1926
1288
  this._m4_2.makeTranslation(this._v3_1.x, this._v3_1.y, this._v3_1.z).multiply(this._scaleMatrix);
1927
-
1928
- this._m4_2.multiply(this._translationMatrix); //move camera and gizmos to obtain pinch effect
1929
-
1930
-
1289
+ this._m4_2.multiply(this._translationMatrix);
1931
1290
  scalePoint.sub(this._v3_1);
1932
1291
  const amount = scalePoint.clone().multiplyScalar(sizeInverse);
1933
1292
  scalePoint.sub(amount);
1934
-
1935
1293
  this._m4_1.makeTranslation(scalePoint.x, scalePoint.y, scalePoint.z);
1936
-
1937
1294
  this._m4_2.premultiply(this._m4_1);
1938
-
1939
1295
  this.setTransformationMatrices(this._m4_1, this._m4_2);
1940
1296
  return _transformation;
1941
1297
  }
1942
-
1943
- if (this.camera.type === 'PerspectiveCamera') {
1298
+ if (this.camera.type === "PerspectiveCamera") {
1944
1299
  this._v3_1.setFromMatrixPosition(this._cameraMatrixState);
1945
-
1946
- this._v3_2.setFromMatrixPosition(this._gizmoMatrixState); //move camera
1947
-
1948
-
1300
+ this._v3_2.setFromMatrixPosition(this._gizmoMatrixState);
1949
1301
  let distance = this._v3_1.distanceTo(scalePoint);
1950
-
1951
- let amount = distance - distance * sizeInverse; //check min and max distance
1952
-
1302
+ let amount = distance - distance * sizeInverse;
1953
1303
  const newDistance = distance - amount;
1954
-
1955
1304
  if (newDistance < this.minDistance) {
1956
1305
  sizeInverse = this.minDistance / distance;
1957
1306
  amount = distance - distance * sizeInverse;
@@ -1959,270 +1308,152 @@ class ArcballControls extends EventDispatcher {
1959
1308
  sizeInverse = this.maxDistance / distance;
1960
1309
  amount = distance - distance * sizeInverse;
1961
1310
  }
1962
-
1963
1311
  let direction = scalePoint.clone().sub(this._v3_1).normalize().multiplyScalar(amount);
1964
-
1965
1312
  this._m4_1.makeTranslation(direction.x, direction.y, direction.z);
1966
-
1967
1313
  if (scaleGizmos) {
1968
- //scale gizmos so they appear in the same spot having the same dimension
1969
1314
  const pos = this._v3_2;
1970
1315
  distance = pos.distanceTo(scalePoint);
1971
1316
  amount = distance - distance * sizeInverse;
1972
1317
  direction = scalePoint.clone().sub(this._v3_2).normalize().multiplyScalar(amount);
1973
-
1974
1318
  this._translationMatrix.makeTranslation(pos.x, pos.y, pos.z);
1975
-
1976
1319
  this._scaleMatrix.makeScale(sizeInverse, sizeInverse, sizeInverse);
1977
-
1978
1320
  this._m4_2.makeTranslation(direction.x, direction.y, direction.z).multiply(this._translationMatrix);
1979
-
1980
1321
  this._m4_2.multiply(this._scaleMatrix);
1981
-
1982
1322
  this._translationMatrix.makeTranslation(-pos.x, -pos.y, -pos.z);
1983
-
1984
1323
  this._m4_2.multiply(this._translationMatrix);
1985
-
1986
1324
  this.setTransformationMatrices(this._m4_1, this._m4_2);
1987
1325
  } else {
1988
1326
  this.setTransformationMatrices(this._m4_1);
1989
1327
  }
1990
-
1991
1328
  return _transformation;
1992
1329
  }
1993
- });
1994
-
1995
- _defineProperty(this, "setFov", value => {
1996
- var _this$camera13;
1997
-
1998
- if (((_this$camera13 = this.camera) === null || _this$camera13 === void 0 ? void 0 : _this$camera13.type) === 'PerspectiveCamera') {
1999
- this.camera.fov = MathUtils.clamp(value, this.minFov, this.maxFov);
1330
+ };
1331
+ this.setFov = (value) => {
1332
+ var _a;
1333
+ if (((_a = this.camera) == null ? void 0 : _a.type) === "PerspectiveCamera") {
1334
+ this.camera.fov = THREE.MathUtils.clamp(value, this.minFov, this.maxFov);
2000
1335
  this.camera.updateProjectionMatrix();
2001
1336
  }
2002
- });
2003
-
2004
- _defineProperty(this, "setTarget", (x, y, z) => {
1337
+ };
1338
+ this.setTarget = (x, y, z) => {
2005
1339
  if (this.camera) {
2006
1340
  this.target.set(x, y, z);
2007
-
2008
- this._gizmos.position.set(x, y, z); //for correct radius calculation
2009
-
2010
-
1341
+ this._gizmos.position.set(x, y, z);
2011
1342
  const tbRadius = this.calculateTbRadius(this.camera);
2012
-
2013
- if (tbRadius !== undefined) {
1343
+ if (tbRadius !== void 0) {
2014
1344
  this._tbRadius = tbRadius;
2015
1345
  }
2016
-
2017
1346
  this.makeGizmos(this.target, this._tbRadius);
2018
1347
  this.camera.lookAt(this.target);
2019
1348
  }
2020
- });
2021
-
2022
- _defineProperty(this, "zRotate", (point, angle) => {
1349
+ };
1350
+ this.zRotate = (point, angle) => {
2023
1351
  this._rotationMatrix.makeRotationAxis(this._rotationAxis, angle);
2024
-
2025
1352
  this._translationMatrix.makeTranslation(-point.x, -point.y, -point.z);
2026
-
2027
1353
  this._m4_1.makeTranslation(point.x, point.y, point.z);
2028
-
2029
1354
  this._m4_1.multiply(this._rotationMatrix);
2030
-
2031
1355
  this._m4_1.multiply(this._translationMatrix);
2032
-
2033
- this._v3_1.setFromMatrixPosition(this._gizmoMatrixState).sub(point); //vector from rotation center to gizmos position
2034
-
2035
-
2036
- this._v3_2.copy(this._v3_1).applyAxisAngle(this._rotationAxis, angle); //apply rotation
2037
-
2038
-
1356
+ this._v3_1.setFromMatrixPosition(this._gizmoMatrixState).sub(point);
1357
+ this._v3_2.copy(this._v3_1).applyAxisAngle(this._rotationAxis, angle);
2039
1358
  this._v3_2.sub(this._v3_1);
2040
-
2041
1359
  this._m4_2.makeTranslation(this._v3_2.x, this._v3_2.y, this._v3_2.z);
2042
-
2043
1360
  this.setTransformationMatrices(this._m4_1, this._m4_2);
2044
1361
  return _transformation;
2045
- });
2046
-
2047
- _defineProperty(this, "unprojectOnObj", (cursor, camera) => {
2048
- if (!this.scene) return null;
2049
- const raycaster = new Raycaster();
2050
- raycaster.near = camera.near;
2051
- raycaster.far = camera.far;
2052
- raycaster.setFromCamera(cursor, camera);
1362
+ };
1363
+ this.unprojectOnObj = (cursor, camera2) => {
1364
+ if (!this.scene)
1365
+ return null;
1366
+ const raycaster = new THREE.Raycaster();
1367
+ raycaster.near = camera2.near;
1368
+ raycaster.far = camera2.far;
1369
+ raycaster.setFromCamera(cursor, camera2);
2053
1370
  const intersect = raycaster.intersectObjects(this.scene.children, true);
2054
-
2055
1371
  for (let i = 0; i < intersect.length; i++) {
2056
1372
  if (intersect[i].object.uuid != this._gizmos.uuid && intersect[i].face) {
2057
1373
  return intersect[i].point.clone();
2058
1374
  }
2059
1375
  }
2060
-
2061
1376
  return null;
2062
- });
2063
-
2064
- _defineProperty(this, "unprojectOnTbSurface", (camera, cursorX, cursorY, canvas, tbRadius) => {
2065
- if (camera.type == 'OrthographicCamera') {
1377
+ };
1378
+ this.unprojectOnTbSurface = (camera2, cursorX, cursorY, canvas, tbRadius) => {
1379
+ if (camera2.type == "OrthographicCamera") {
2066
1380
  this._v2_1.copy(this.getCursorPosition(cursorX, cursorY, canvas));
2067
-
2068
1381
  this._v3_1.set(this._v2_1.x, this._v2_1.y, 0);
2069
-
2070
1382
  const x2 = Math.pow(this._v2_1.x, 2);
2071
1383
  const y2 = Math.pow(this._v2_1.y, 2);
2072
1384
  const r2 = Math.pow(this._tbRadius, 2);
2073
-
2074
1385
  if (x2 + y2 <= r2 * 0.5) {
2075
- //intersection with sphere
2076
1386
  this._v3_1.setZ(Math.sqrt(r2 - (x2 + y2)));
2077
1387
  } else {
2078
- //intersection with hyperboloid
2079
1388
  this._v3_1.setZ(r2 * 0.5 / Math.sqrt(x2 + y2));
2080
1389
  }
2081
-
2082
1390
  return this._v3_1;
2083
1391
  }
2084
-
2085
- if (camera.type == 'PerspectiveCamera') {
2086
- //unproject cursor on the near plane
1392
+ if (camera2.type == "PerspectiveCamera") {
2087
1393
  this._v2_1.copy(this.getCursorNDC(cursorX, cursorY, canvas));
2088
-
2089
1394
  this._v3_1.set(this._v2_1.x, this._v2_1.y, -1);
2090
-
2091
- this._v3_1.applyMatrix4(camera.projectionMatrixInverse);
2092
-
2093
- const rayDir = this._v3_1.clone().normalize(); //unprojected ray direction
2094
-
2095
-
2096
- const cameraGizmoDistance = camera.position.distanceTo(this._gizmos.position);
2097
- const radius2 = Math.pow(tbRadius, 2); // camera
2098
- // |\
2099
- // | \
2100
- // | \
2101
- // h | \
2102
- // | \
2103
- // | \
2104
- // _ _ | _ _ _\ _ _ near plane
2105
- // l
2106
-
1395
+ this._v3_1.applyMatrix4(camera2.projectionMatrixInverse);
1396
+ const rayDir = this._v3_1.clone().normalize();
1397
+ const cameraGizmoDistance = camera2.position.distanceTo(this._gizmos.position);
1398
+ const radius2 = Math.pow(tbRadius, 2);
2107
1399
  const h = this._v3_1.z;
2108
1400
  const l = Math.sqrt(Math.pow(this._v3_1.x, 2) + Math.pow(this._v3_1.y, 2));
2109
-
2110
1401
  if (l == 0) {
2111
- //ray aligned with camera
2112
1402
  rayDir.set(this._v3_1.x, this._v3_1.y, tbRadius);
2113
1403
  return rayDir;
2114
1404
  }
2115
-
2116
1405
  const m = h / l;
2117
1406
  const q = cameraGizmoDistance;
2118
- /*
2119
- * calculate intersection point between unprojected ray and trackball surface
2120
- *|y = m * x + q
2121
- *|x^2 + y^2 = r^2
2122
- *
2123
- * (m^2 + 1) * x^2 + (2 * m * q) * x + q^2 - r^2 = 0
2124
- */
2125
-
2126
1407
  let a = Math.pow(m, 2) + 1;
2127
1408
  let b = 2 * m * q;
2128
1409
  let c = Math.pow(q, 2) - radius2;
2129
1410
  let delta = Math.pow(b, 2) - 4 * a * c;
2130
-
2131
1411
  if (delta >= 0) {
2132
- //intersection with sphere
2133
1412
  this._v2_1.setX((-b - Math.sqrt(delta)) / (2 * a));
2134
-
2135
1413
  this._v2_1.setY(m * this._v2_1.x + q);
2136
-
2137
- const angle = MathUtils.RAD2DEG * this._v2_1.angle();
2138
-
1414
+ const angle = THREE.MathUtils.RAD2DEG * this._v2_1.angle();
2139
1415
  if (angle >= 45) {
2140
- //if angle between intersection point and X' axis is >= 45°, return that point
2141
- //otherwise, calculate intersection point with hyperboloid
2142
- const rayLength = Math.sqrt(Math.pow(this._v2_1.x, 2) + Math.pow(cameraGizmoDistance - this._v2_1.y, 2));
2143
- rayDir.multiplyScalar(rayLength);
1416
+ const rayLength2 = Math.sqrt(Math.pow(this._v2_1.x, 2) + Math.pow(cameraGizmoDistance - this._v2_1.y, 2));
1417
+ rayDir.multiplyScalar(rayLength2);
2144
1418
  rayDir.z += cameraGizmoDistance;
2145
1419
  return rayDir;
2146
1420
  }
2147
- } //intersection with hyperboloid
2148
-
2149
- /*
2150
- *|y = m * x + q
2151
- *|y = (1 / x) * (r^2 / 2)
2152
- *
2153
- * m * x^2 + q * x - r^2 / 2 = 0
2154
- */
2155
-
2156
-
1421
+ }
2157
1422
  a = m;
2158
1423
  b = q;
2159
1424
  c = -radius2 * 0.5;
2160
1425
  delta = Math.pow(b, 2) - 4 * a * c;
2161
-
2162
1426
  this._v2_1.setX((-b - Math.sqrt(delta)) / (2 * a));
2163
-
2164
1427
  this._v2_1.setY(m * this._v2_1.x + q);
2165
-
2166
1428
  const rayLength = Math.sqrt(Math.pow(this._v2_1.x, 2) + Math.pow(cameraGizmoDistance - this._v2_1.y, 2));
2167
1429
  rayDir.multiplyScalar(rayLength);
2168
1430
  rayDir.z += cameraGizmoDistance;
2169
1431
  return rayDir;
2170
1432
  }
2171
- });
2172
-
2173
- _defineProperty(this, "unprojectOnTbPlane", (camera, cursorX, cursorY, canvas, initialDistance = false) => {
2174
- if (camera.type == 'OrthographicCamera') {
1433
+ };
1434
+ this.unprojectOnTbPlane = (camera2, cursorX, cursorY, canvas, initialDistance = false) => {
1435
+ if (camera2.type == "OrthographicCamera") {
2175
1436
  this._v2_1.copy(this.getCursorPosition(cursorX, cursorY, canvas));
2176
-
2177
1437
  this._v3_1.set(this._v2_1.x, this._v2_1.y, 0);
2178
-
2179
1438
  return this._v3_1.clone();
2180
1439
  }
2181
-
2182
- if (camera.type == 'PerspectiveCamera') {
2183
- this._v2_1.copy(this.getCursorNDC(cursorX, cursorY, canvas)); //unproject cursor on the near plane
2184
-
2185
-
1440
+ if (camera2.type == "PerspectiveCamera") {
1441
+ this._v2_1.copy(this.getCursorNDC(cursorX, cursorY, canvas));
2186
1442
  this._v3_1.set(this._v2_1.x, this._v2_1.y, -1);
2187
-
2188
- this._v3_1.applyMatrix4(camera.projectionMatrixInverse);
2189
-
2190
- const rayDir = this._v3_1.clone().normalize(); //unprojected ray direction
2191
- // camera
2192
- // |\
2193
- // | \
2194
- // | \
2195
- // h | \
2196
- // | \
2197
- // | \
2198
- // _ _ | _ _ _\ _ _ near plane
2199
- // l
2200
-
2201
-
1443
+ this._v3_1.applyMatrix4(camera2.projectionMatrixInverse);
1444
+ const rayDir = this._v3_1.clone().normalize();
2202
1445
  const h = this._v3_1.z;
2203
1446
  const l = Math.sqrt(Math.pow(this._v3_1.x, 2) + Math.pow(this._v3_1.y, 2));
2204
1447
  let cameraGizmoDistance;
2205
-
2206
1448
  if (initialDistance) {
2207
1449
  cameraGizmoDistance = this._v3_1.setFromMatrixPosition(this._cameraMatrixState0).distanceTo(this._v3_2.setFromMatrixPosition(this._gizmoMatrixState0));
2208
1450
  } else {
2209
- cameraGizmoDistance = camera.position.distanceTo(this._gizmos.position);
2210
- }
2211
- /*
2212
- * calculate intersection point between unprojected ray and the plane
2213
- *|y = mx + q
2214
- *|y = 0
2215
- *
2216
- * x = -q/m
2217
- */
2218
-
2219
-
1451
+ cameraGizmoDistance = camera2.position.distanceTo(this._gizmos.position);
1452
+ }
2220
1453
  if (l == 0) {
2221
- //ray aligned with camera
2222
1454
  rayDir.set(0, 0, 0);
2223
1455
  return rayDir;
2224
1456
  }
2225
-
2226
1457
  const m = h / l;
2227
1458
  const q = cameraGizmoDistance;
2228
1459
  const x = -q / m;
@@ -2231,259 +1462,179 @@ class ArcballControls extends EventDispatcher {
2231
1462
  rayDir.z = 0;
2232
1463
  return rayDir;
2233
1464
  }
2234
- });
2235
-
2236
- _defineProperty(this, "updateMatrixState", () => {
2237
- if (!this.camera) return; //update camera and gizmos state
2238
-
1465
+ };
1466
+ this.updateMatrixState = () => {
1467
+ if (!this.camera)
1468
+ return;
2239
1469
  this._cameraMatrixState.copy(this.camera.matrix);
2240
-
2241
1470
  this._gizmoMatrixState.copy(this._gizmos.matrix);
2242
-
2243
- if (this.camera.type === 'OrthographicCamera') {
1471
+ if (this.camera.type === "OrthographicCamera") {
2244
1472
  this._cameraProjectionState.copy(this.camera.projectionMatrix);
2245
-
2246
1473
  this.camera.updateProjectionMatrix();
2247
1474
  this._zoomState = this.camera.zoom;
2248
1475
  }
2249
-
2250
- if (this.camera.type === 'PerspectiveCamera') {
1476
+ if (this.camera.type === "PerspectiveCamera") {
2251
1477
  this._fovState = this.camera.fov;
2252
1478
  }
2253
- });
2254
-
2255
- _defineProperty(this, "updateTbState", (newState, updateMatrices) => {
1479
+ };
1480
+ this.updateTbState = (newState, updateMatrices) => {
2256
1481
  this._state = newState;
2257
-
2258
1482
  if (updateMatrices) {
2259
1483
  this.updateMatrixState();
2260
1484
  }
2261
- });
2262
-
2263
- _defineProperty(this, "update", () => {
2264
- const EPS = 0.000001; // Update target and gizmos state
2265
-
1485
+ };
1486
+ this.update = () => {
1487
+ const EPS = 1e-6;
2266
1488
  if (!this.target.equals(this._currentTarget) && this.camera) {
2267
- this._gizmos.position.set(this.target.x, this.target.y, this.target.z); //for correct radius calculation
2268
-
2269
-
1489
+ this._gizmos.position.set(this.target.x, this.target.y, this.target.z);
2270
1490
  const tbRadius = this.calculateTbRadius(this.camera);
2271
-
2272
- if (tbRadius !== undefined) {
1491
+ if (tbRadius !== void 0) {
2273
1492
  this._tbRadius = tbRadius;
2274
1493
  }
2275
-
2276
1494
  this.makeGizmos(this.target, this._tbRadius);
2277
-
2278
1495
  this._currentTarget.copy(this.target);
2279
1496
  }
2280
-
2281
- if (!this.camera) return; //check min/max parameters
2282
-
2283
- if (this.camera.type === 'OrthographicCamera') {
2284
- //check zoom
1497
+ if (!this.camera)
1498
+ return;
1499
+ if (this.camera.type === "OrthographicCamera") {
2285
1500
  if (this.camera.zoom > this.maxZoom || this.camera.zoom < this.minZoom) {
2286
- const newZoom = MathUtils.clamp(this.camera.zoom, this.minZoom, this.maxZoom);
1501
+ const newZoom = THREE.MathUtils.clamp(this.camera.zoom, this.minZoom, this.maxZoom);
2287
1502
  this.applyTransformMatrix(this.applyScale(newZoom / this.camera.zoom, this._gizmos.position, true));
2288
1503
  }
2289
1504
  }
2290
-
2291
- if (this.camera.type === 'PerspectiveCamera') {
2292
- //check distance
1505
+ if (this.camera.type === "PerspectiveCamera") {
2293
1506
  const distance = this.camera.position.distanceTo(this._gizmos.position);
2294
-
2295
1507
  if (distance > this.maxDistance + EPS || distance < this.minDistance - EPS) {
2296
- const newDistance = MathUtils.clamp(distance, this.minDistance, this.maxDistance);
1508
+ const newDistance = THREE.MathUtils.clamp(distance, this.minDistance, this.maxDistance);
2297
1509
  this.applyTransformMatrix(this.applyScale(newDistance / distance, this._gizmos.position));
2298
1510
  this.updateMatrixState();
2299
- } //check fov
2300
-
2301
-
1511
+ }
2302
1512
  if (this.camera.fov < this.minFov || this.camera.fov > this.maxFov) {
2303
- this.camera.fov = MathUtils.clamp(this.camera.fov, this.minFov, this.maxFov);
1513
+ this.camera.fov = THREE.MathUtils.clamp(this.camera.fov, this.minFov, this.maxFov);
2304
1514
  this.camera.updateProjectionMatrix();
2305
1515
  }
2306
-
2307
1516
  const oldRadius = this._tbRadius;
2308
1517
  const tbRadius = this.calculateTbRadius(this.camera);
2309
-
2310
- if (tbRadius !== undefined) {
1518
+ if (tbRadius !== void 0) {
2311
1519
  this._tbRadius = tbRadius;
2312
1520
  }
2313
-
2314
1521
  if (oldRadius < this._tbRadius - EPS || oldRadius > this._tbRadius + EPS) {
2315
1522
  const scale = (this._gizmos.scale.x + this._gizmos.scale.y + this._gizmos.scale.z) / 3;
2316
- const newRadius = this._tbRadius / scale; // @ts-expect-error
2317
-
2318
- const curve = new EllipseCurve(0, 0, newRadius, newRadius);
1523
+ const newRadius = this._tbRadius / scale;
1524
+ const curve = new THREE.EllipseCurve(0, 0, newRadius, newRadius);
2319
1525
  const points = curve.getPoints(this._curvePts);
2320
- const curveGeometry = new BufferGeometry().setFromPoints(points);
2321
-
1526
+ const curveGeometry = new THREE.BufferGeometry().setFromPoints(points);
2322
1527
  for (const gizmo in this._gizmos.children) {
2323
1528
  const child = this._gizmos.children[gizmo];
2324
1529
  child.geometry = curveGeometry;
2325
1530
  }
2326
1531
  }
2327
1532
  }
2328
-
2329
1533
  this.camera.lookAt(this._gizmos.position);
2330
- });
2331
-
2332
- _defineProperty(this, "setStateFromJSON", json => {
1534
+ };
1535
+ this.setStateFromJSON = (json) => {
2333
1536
  const state = JSON.parse(json);
2334
-
2335
1537
  if (state.arcballState && this.camera) {
2336
1538
  this._cameraMatrixState.fromArray(state.arcballState.cameraMatrix.elements);
2337
-
2338
1539
  this._cameraMatrixState.decompose(this.camera.position, this.camera.quaternion, this.camera.scale);
2339
-
2340
1540
  this.camera.up.copy(state.arcballState.cameraUp);
2341
1541
  this.camera.near = state.arcballState.cameraNear;
2342
1542
  this.camera.far = state.arcballState.cameraFar;
2343
1543
  this.camera.zoom = state.arcballState.cameraZoom;
2344
-
2345
- if (this.camera.type === 'PerspectiveCamera') {
1544
+ if (this.camera.type === "PerspectiveCamera") {
2346
1545
  this.camera.fov = state.arcballState.cameraFov;
2347
1546
  }
2348
-
2349
1547
  this._gizmoMatrixState.fromArray(state.arcballState.gizmoMatrix.elements);
2350
-
2351
1548
  this._gizmoMatrixState.decompose(this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale);
2352
-
2353
1549
  this.camera.updateMatrix();
2354
1550
  this.camera.updateProjectionMatrix();
2355
-
2356
1551
  this._gizmos.updateMatrix();
2357
-
2358
1552
  const tbRadius = this.calculateTbRadius(this.camera);
2359
-
2360
- if (tbRadius !== undefined) {
1553
+ if (tbRadius !== void 0) {
2361
1554
  this._tbRadius = tbRadius;
2362
1555
  }
2363
-
2364
- const gizmoTmp = new Matrix4().copy(this._gizmoMatrixState0);
1556
+ const gizmoTmp = new THREE.Matrix4().copy(this._gizmoMatrixState0);
2365
1557
  this.makeGizmos(this._gizmos.position, this._tbRadius);
2366
-
2367
1558
  this._gizmoMatrixState0.copy(gizmoTmp);
2368
-
2369
1559
  this.camera.lookAt(this._gizmos.position);
2370
1560
  this.updateTbState(STATE.IDLE, false);
2371
1561
  this.dispatchEvent(_changeEvent);
2372
1562
  }
2373
- });
2374
-
1563
+ };
2375
1564
  this.camera = null;
2376
- this.domElement = _domElement;
1565
+ this.domElement = domElement;
2377
1566
  this.scene = scene;
2378
1567
  this.mouseActions = [];
2379
- this._mouseOp = null; //global vectors and matrices that are used in some operations to avoid creating new objects every time (e.g. every time cursor moves)
2380
-
2381
- this._v2_1 = new Vector2();
2382
- this._v3_1 = new Vector3();
2383
- this._v3_2 = new Vector3();
2384
- this._m4_1 = new Matrix4();
2385
- this._m4_2 = new Matrix4();
2386
- this._quat = new Quaternion(); //transformation matrices
2387
-
2388
- this._translationMatrix = new Matrix4(); //matrix for translation operation
2389
-
2390
- this._rotationMatrix = new Matrix4(); //matrix for rotation operation
2391
-
2392
- this._scaleMatrix = new Matrix4(); //matrix for scaling operation
2393
-
2394
- this._rotationAxis = new Vector3(); //axis for rotate operation
2395
- //camera state
2396
-
2397
- this._cameraMatrixState = new Matrix4();
2398
- this._cameraProjectionState = new Matrix4();
1568
+ this._mouseOp = null;
1569
+ this._v2_1 = new THREE.Vector2();
1570
+ this._v3_1 = new THREE.Vector3();
1571
+ this._v3_2 = new THREE.Vector3();
1572
+ this._m4_1 = new THREE.Matrix4();
1573
+ this._m4_2 = new THREE.Matrix4();
1574
+ this._quat = new THREE.Quaternion();
1575
+ this._translationMatrix = new THREE.Matrix4();
1576
+ this._rotationMatrix = new THREE.Matrix4();
1577
+ this._scaleMatrix = new THREE.Matrix4();
1578
+ this._rotationAxis = new THREE.Vector3();
1579
+ this._cameraMatrixState = new THREE.Matrix4();
1580
+ this._cameraProjectionState = new THREE.Matrix4();
2399
1581
  this._fovState = 1;
2400
- this._upState = new Vector3();
1582
+ this._upState = new THREE.Vector3();
2401
1583
  this._zoomState = 1;
2402
1584
  this._nearPos = 0;
2403
1585
  this._farPos = 0;
2404
- this._gizmoMatrixState = new Matrix4(); //initial values
2405
-
2406
- this._up0 = new Vector3();
1586
+ this._gizmoMatrixState = new THREE.Matrix4();
1587
+ this._up0 = new THREE.Vector3();
2407
1588
  this._zoom0 = 1;
2408
1589
  this._fov0 = 0;
2409
1590
  this._initialNear = 0;
2410
1591
  this._nearPos0 = 0;
2411
1592
  this._initialFar = 0;
2412
1593
  this._farPos0 = 0;
2413
- this._cameraMatrixState0 = new Matrix4();
2414
- this._gizmoMatrixState0 = new Matrix4(); //pointers array
2415
-
1594
+ this._cameraMatrixState0 = new THREE.Matrix4();
1595
+ this._gizmoMatrixState0 = new THREE.Matrix4();
2416
1596
  this._button = -1;
2417
1597
  this._touchStart = [];
2418
1598
  this._touchCurrent = [];
2419
- this._input = INPUT.NONE; //two fingers touch interaction
2420
-
2421
- this._switchSensibility = 32; //minimum movement to be performed to fire single pan start after the second finger has been released
2422
-
2423
- this._startFingerDistance = 0; //distance between two fingers
2424
-
1599
+ this._input = INPUT.NONE;
1600
+ this._switchSensibility = 32;
1601
+ this._startFingerDistance = 0;
2425
1602
  this._currentFingerDistance = 0;
2426
- this._startFingerRotation = 0; //amount of rotation performed with two fingers
2427
-
2428
- this._currentFingerRotation = 0; //double tap
2429
-
1603
+ this._startFingerRotation = 0;
1604
+ this._currentFingerRotation = 0;
2430
1605
  this._devPxRatio = 0;
2431
1606
  this._downValid = true;
2432
1607
  this._nclicks = 0;
2433
1608
  this._downEvents = [];
2434
- this._clickStart = 0; //first click time
2435
-
1609
+ this._clickStart = 0;
2436
1610
  this._maxDownTime = 250;
2437
1611
  this._maxInterval = 300;
2438
1612
  this._posThreshold = 24;
2439
- this._movementThreshold = 24; //cursor positions
2440
-
2441
- this._currentCursorPosition = new Vector3();
2442
- this._startCursorPosition = new Vector3(); //grid
2443
-
2444
- this._grid = null; //grid to be visualized during pan operation
2445
-
2446
- this._gridPosition = new Vector3(); //gizmos
2447
-
2448
- this._gizmos = new Group();
2449
- this._curvePts = 128; //animations
2450
-
2451
- this._timeStart = -1; //initial time
2452
-
2453
- this._animationId = -1; //focus animation
2454
-
2455
- this.focusAnimationTime = 500; //duration of focus animation in ms
2456
- //rotate animation
2457
-
2458
- this._timePrev = 0; //time at which previous rotate operation has been detected
2459
-
2460
- this._timeCurrent = 0; //time at which current rotate operation has been detected
2461
-
2462
- this._anglePrev = 0; //angle of previous rotation
2463
-
2464
- this._angleCurrent = 0; //angle of current rotation
2465
-
2466
- this._cursorPosPrev = new Vector3(); //cursor position when previous rotate operation has been detected
2467
-
2468
- this._cursorPosCurr = new Vector3(); //cursor position when current rotate operation has been detected
2469
-
2470
- this._wPrev = 0; //angular velocity of the previous rotate operation
2471
-
2472
- this._wCurr = 0; //angular velocity of the current rotate operation
2473
- //parameters
2474
-
1613
+ this._movementThreshold = 24;
1614
+ this._currentCursorPosition = new THREE.Vector3();
1615
+ this._startCursorPosition = new THREE.Vector3();
1616
+ this._grid = null;
1617
+ this._gridPosition = new THREE.Vector3();
1618
+ this._gizmos = new THREE.Group();
1619
+ this._curvePts = 128;
1620
+ this._timeStart = -1;
1621
+ this._animationId = -1;
1622
+ this.focusAnimationTime = 500;
1623
+ this._timePrev = 0;
1624
+ this._timeCurrent = 0;
1625
+ this._anglePrev = 0;
1626
+ this._angleCurrent = 0;
1627
+ this._cursorPosPrev = new THREE.Vector3();
1628
+ this._cursorPosCurr = new THREE.Vector3();
1629
+ this._wPrev = 0;
1630
+ this._wCurr = 0;
2475
1631
  this.adjustNearFar = false;
2476
- this.scaleFactor = 1.1; //zoom/distance multiplier
2477
-
1632
+ this.scaleFactor = 1.1;
2478
1633
  this.dampingFactor = 25;
2479
- this.wMax = 20; //maximum angular velocity allowed
2480
-
2481
- this.enableAnimations = true; //if animations should be performed
2482
-
2483
- this.enableGrid = false; //if grid should be showed during pan operation
2484
-
2485
- this.cursorZoom = false; //if wheel zoom should be cursor centered
2486
-
1634
+ this.wMax = 20;
1635
+ this.enableAnimations = true;
1636
+ this.enableGrid = false;
1637
+ this.cursorZoom = false;
2487
1638
  this.minFov = 5;
2488
1639
  this.maxFov = 90;
2489
1640
  this.enabled = true;
@@ -2493,63 +1644,45 @@ class ArcballControls extends EventDispatcher {
2493
1644
  this.minDistance = 0;
2494
1645
  this.maxDistance = Infinity;
2495
1646
  this.minZoom = 0;
2496
- this.maxZoom = Infinity; //trackball parameters
2497
-
2498
- this.target = new Vector3(0, 0, 0);
2499
- this._currentTarget = new Vector3(0, 0, 0);
2500
- this._tbRadius = 1; //FSA
2501
-
1647
+ this.maxZoom = Infinity;
1648
+ this.target = new THREE.Vector3(0, 0, 0);
1649
+ this._currentTarget = new THREE.Vector3(0, 0, 0);
1650
+ this._tbRadius = 1;
2502
1651
  this._state = STATE.IDLE;
2503
- this.setCamera(_camera);
2504
-
1652
+ this.setCamera(camera);
2505
1653
  if (this.scene) {
2506
1654
  this.scene.add(this._gizmos);
2507
1655
  }
2508
-
2509
1656
  this._devPxRatio = window.devicePixelRatio;
2510
1657
  this.initializeMouseActions();
2511
- if (this.domElement) this.connect(this.domElement);
2512
- window.addEventListener('resize', this.onWindowResize);
2513
- } //listeners
2514
-
2515
-
2516
- /**
2517
- * Apply a transformation matrix, to the camera and gizmos
2518
- * @param {Object} transformation Object containing matrices to apply to camera and gizmos
2519
- */
1658
+ if (this.domElement)
1659
+ this.connect(this.domElement);
1660
+ window.addEventListener("resize", this.onWindowResize);
1661
+ }
2520
1662
  applyTransformMatrix(transformation) {
2521
- if (transformation !== null && transformation !== void 0 && transformation.camera && this.camera) {
1663
+ if ((transformation == null ? void 0 : transformation.camera) && this.camera) {
2522
1664
  this._m4_1.copy(this._cameraMatrixState).premultiply(transformation.camera);
2523
-
2524
1665
  this._m4_1.decompose(this.camera.position, this.camera.quaternion, this.camera.scale);
2525
-
2526
- this.camera.updateMatrix(); //update camera up vector
2527
-
1666
+ this.camera.updateMatrix();
2528
1667
  if (this._state == STATE.ROTATE || this._state == STATE.ZROTATE || this._state == STATE.ANIMATION_ROTATE) {
2529
1668
  this.camera.up.copy(this._upState).applyQuaternion(this.camera.quaternion);
2530
1669
  }
2531
1670
  }
2532
-
2533
- if (transformation !== null && transformation !== void 0 && transformation.gizmos) {
1671
+ if (transformation == null ? void 0 : transformation.gizmos) {
2534
1672
  this._m4_1.copy(this._gizmoMatrixState).premultiply(transformation.gizmos);
2535
-
2536
1673
  this._m4_1.decompose(this._gizmos.position, this._gizmos.quaternion, this._gizmos.scale);
2537
-
2538
1674
  this._gizmos.updateMatrix();
2539
1675
  }
2540
-
2541
1676
  if ((this._state == STATE.SCALE || this._state == STATE.FOCUS || this._state == STATE.ANIMATION_FOCUS) && this.camera) {
2542
1677
  const tbRadius = this.calculateTbRadius(this.camera);
2543
-
2544
- if (tbRadius !== undefined) {
1678
+ if (tbRadius !== void 0) {
2545
1679
  this._tbRadius = tbRadius;
2546
1680
  }
2547
-
2548
1681
  if (this.adjustNearFar) {
2549
1682
  const cameraDistance = this.camera.position.distanceTo(this._gizmos.position);
2550
- const bb = new Box3();
1683
+ const bb = new THREE.Box3();
2551
1684
  bb.setFromObject(this._gizmos);
2552
- const sphere = new Sphere();
1685
+ const sphere = new THREE.Sphere();
2553
1686
  bb.getBoundingSphere(sphere);
2554
1687
  const adjustedNearPosition = Math.max(this._nearPos0, sphere.radius + sphere.center.length());
2555
1688
  const regularNearPosition = cameraDistance - this._initialNear;
@@ -2562,52 +1695,24 @@ class ArcballControls extends EventDispatcher {
2562
1695
  this.camera.updateProjectionMatrix();
2563
1696
  } else {
2564
1697
  let update = false;
2565
-
2566
1698
  if (this.camera.near != this._initialNear) {
2567
1699
  this.camera.near = this._initialNear;
2568
1700
  update = true;
2569
1701
  }
2570
-
2571
1702
  if (this.camera.far != this._initialFar) {
2572
1703
  this.camera.far = this._initialFar;
2573
1704
  update = true;
2574
1705
  }
2575
-
2576
1706
  if (update) {
2577
1707
  this.camera.updateProjectionMatrix();
2578
1708
  }
2579
1709
  }
2580
1710
  }
2581
1711
  }
2582
- /**
2583
- * Calculate the angular speed
2584
- * @param {Number} p0 Position at t0
2585
- * @param {Number} p1 Position at t1
2586
- * @param {Number} t0 Initial time in milliseconds
2587
- * @param {Number} t1 Ending time in milliseconds
2588
- */
2589
-
2590
-
2591
- /**
2592
- * Set gizmos visibility
2593
- * @param {Boolean} value Value of gizmos visibility
2594
- */
2595
1712
  setGizmosVisible(value) {
2596
1713
  this._gizmos.visible = value;
2597
1714
  this.dispatchEvent(_changeEvent);
2598
1715
  }
2599
- /**
2600
- * Creates the rotation gizmos matching trackball center and radius
2601
- * @param {Vector3} tbCenter The trackball center
2602
- * @param {number} tbRadius The trackball radius
2603
- */
2604
-
2605
-
2606
- /**
2607
- * Set values in transformation object
2608
- * @param {Matrix4} camera Transformation to be applied to the camera
2609
- * @param {Matrix4} gizmos Transformation to be applied to gizmos
2610
- */
2611
1716
  setTransformationMatrices(camera = null, gizmos = null) {
2612
1717
  if (camera) {
2613
1718
  if (_transformation.camera) {
@@ -2618,7 +1723,6 @@ class ArcballControls extends EventDispatcher {
2618
1723
  } else {
2619
1724
  _transformation.camera = null;
2620
1725
  }
2621
-
2622
1726
  if (gizmos) {
2623
1727
  if (_transformation.gizmos) {
2624
1728
  _transformation.gizmos.copy(gizmos);
@@ -2629,14 +1733,5 @@ class ArcballControls extends EventDispatcher {
2629
1733
  _transformation.gizmos = null;
2630
1734
  }
2631
1735
  }
2632
- /**
2633
- * Rotate camera around its direction axis passing by a given point by a given angle
2634
- * @param {Vector3} point The point where the rotation axis is passing trough
2635
- * @param {Number} angle Angle in radians
2636
- * @returns The computed transormation matix
2637
- */
2638
-
2639
-
2640
1736
  }
2641
-
2642
- export { ArcballControls };
1737
+ exports.ArcballControls = ArcballControls;