three-stdlib 2.15.0 → 2.15.2

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Files changed (1222) hide show
  1. package/animation/AnimationClipCreator.js +32 -52
  2. package/animation/AnimationClipCreator.mjs +57 -0
  3. package/animation/CCDIKSolver.js +66 -161
  4. package/animation/CCDIKSolver.mjs +234 -0
  5. package/animation/MMDAnimationHelper.js +150 -341
  6. package/animation/MMDAnimationHelper.mjs +514 -0
  7. package/animation/MMDPhysics.js +154 -361
  8. package/animation/MMDPhysics.mjs +769 -0
  9. package/cameras/CinematicCamera.js +67 -77
  10. package/cameras/CinematicCamera.mjs +129 -0
  11. package/controls/ArcballControls.js +544 -1449
  12. package/controls/ArcballControls.mjs +1737 -0
  13. package/controls/DeviceOrientationControls.js +52 -97
  14. package/controls/DeviceOrientationControls.mjs +74 -0
  15. package/controls/DragControls.js +85 -187
  16. package/controls/DragControls.mjs +172 -0
  17. package/controls/FirstPersonControls.js +123 -193
  18. package/controls/FirstPersonControls.mjs +220 -0
  19. package/controls/FlyControls.js +82 -152
  20. package/controls/FlyControls.mjs +239 -0
  21. package/controls/OrbitControls.js +232 -481
  22. package/controls/OrbitControls.mjs +731 -0
  23. package/controls/PointerLockControls.js +63 -99
  24. package/controls/PointerLockControls.mjs +88 -0
  25. package/controls/TrackballControls.js +211 -383
  26. package/controls/TrackballControls.mjs +481 -0
  27. package/controls/TransformControls.js +575 -782
  28. package/controls/TransformControls.mjs +1068 -0
  29. package/controls/experimental/CameraControls.js +329 -609
  30. package/controls/experimental/CameraControls.mjs +673 -0
  31. package/csm/CSM.js +47 -108
  32. package/csm/CSM.mjs +244 -0
  33. package/csm/CSMFrustum.js +14 -29
  34. package/csm/CSMFrustum.mjs +75 -0
  35. package/csm/CSMHelper.js +20 -34
  36. package/csm/CSMHelper.mjs +114 -0
  37. package/csm/CSMShader.js +7 -11
  38. package/csm/CSMShader.mjs +251 -0
  39. package/curves/CurveExtras.js +73 -115
  40. package/curves/CurveExtras.mjs +224 -0
  41. package/curves/NURBSCurve.js +15 -43
  42. package/curves/NURBSCurve.mjs +35 -0
  43. package/curves/NURBSSurface.js +11 -27
  44. package/curves/NURBSSurface.mjs +28 -0
  45. package/curves/NURBSUtils.js +54 -203
  46. package/curves/NURBSUtils.mjs +226 -0
  47. package/deprecated/Geometry.js +191 -486
  48. package/deprecated/Geometry.mjs +966 -0
  49. package/effects/AnaglyphEffect.js +95 -60
  50. package/effects/AnaglyphEffect.mjs +120 -0
  51. package/effects/AsciiEffect.js +80 -110
  52. package/effects/AsciiEffect.mjs +173 -0
  53. package/effects/OutlineEffect.js +121 -204
  54. package/effects/OutlineEffect.mjs +295 -0
  55. package/effects/ParallaxBarrierEffect.js +39 -38
  56. package/effects/ParallaxBarrierEffect.mjs +64 -0
  57. package/effects/PeppersGhostEffect.js +19 -68
  58. package/effects/PeppersGhostEffect.mjs +85 -0
  59. package/effects/StereoEffect.js +12 -16
  60. package/effects/StereoEffect.mjs +32 -0
  61. package/environments/RoomEnvironment.js +52 -47
  62. package/environments/RoomEnvironment.mjs +78 -0
  63. package/exporters/ColladaExporter.js +115 -241
  64. package/exporters/ColladaExporter.mjs +299 -0
  65. package/exporters/DRACOExporter.js +67 -121
  66. package/exporters/DRACOExporter.mjs +132 -0
  67. package/exporters/GLTFExporter.js +463 -1014
  68. package/exporters/GLTFExporter.mjs +1381 -0
  69. package/exporters/MMDExporter.js +44 -102
  70. package/exporters/MMDExporter.mjs +102 -0
  71. package/exporters/OBJExporter.js +78 -140
  72. package/exporters/OBJExporter.mjs +166 -0
  73. package/exporters/PLYExporter.js +93 -154
  74. package/exporters/PLYExporter.mjs +278 -0
  75. package/exporters/STLExporter.js +30 -81
  76. package/exporters/STLExporter.mjs +129 -0
  77. package/exporters/USDZExporter.js +84 -144
  78. package/exporters/USDZExporter.mjs +328 -0
  79. package/geometries/BoxLineGeometry.js +7 -14
  80. package/geometries/BoxLineGeometry.mjs +45 -0
  81. package/geometries/ConvexGeometry.js +15 -24
  82. package/geometries/ConvexGeometry.mjs +29 -0
  83. package/geometries/DecalGeometry.js +108 -162
  84. package/geometries/DecalGeometry.mjs +184 -0
  85. package/geometries/LightningStrike.js +101 -294
  86. package/geometries/LightningStrike.mjs +547 -0
  87. package/geometries/ParametricGeometries.js +26 -76
  88. package/geometries/ParametricGeometries.mjs +129 -0
  89. package/geometries/ParametricGeometry.js +24 -48
  90. package/geometries/ParametricGeometry.mjs +63 -0
  91. package/geometries/RoundedBoxGeometry.js +33 -64
  92. package/geometries/RoundedBoxGeometry.mjs +91 -0
  93. package/geometries/TeapotGeometry.js +1434 -174
  94. package/geometries/TeapotGeometry.mjs +1557 -0
  95. package/geometries/TextGeometry.js +9 -17
  96. package/geometries/TextGeometry.mjs +23 -0
  97. package/helpers/LightProbeHelper.js +53 -21
  98. package/helpers/LightProbeHelper.mjs +72 -0
  99. package/helpers/PositionalAudioHelper.js +23 -30
  100. package/helpers/PositionalAudioHelper.mjs +68 -0
  101. package/helpers/RectAreaLightHelper.js +17 -33
  102. package/helpers/RectAreaLightHelper.mjs +44 -0
  103. package/helpers/VertexNormalsHelper.js +20 -41
  104. package/helpers/VertexNormalsHelper.mjs +54 -0
  105. package/helpers/VertexTangentsHelper.js +18 -36
  106. package/helpers/VertexTangentsHelper.mjs +45 -0
  107. package/index.d.ts +54 -0
  108. package/index.js +968 -333
  109. package/index.mjs +968 -0
  110. package/interactive/SelectionBox.js +31 -46
  111. package/interactive/SelectionBox.mjs +137 -0
  112. package/interactive/SelectionHelper.js +16 -21
  113. package/interactive/SelectionHelper.mjs +54 -0
  114. package/libs/MeshoptDecoder.js +147 -58
  115. package/libs/MeshoptDecoder.mjs +210 -0
  116. package/libs/MotionControllers.js +66 -208
  117. package/libs/MotionControllers.mjs +261 -0
  118. package/lights/LightProbeGenerator.js +40 -96
  119. package/lights/LightProbeGenerator.mjs +145 -0
  120. package/lights/RectAreaLightUniformsLib.js +32842 -9
  121. package/lights/RectAreaLightUniformsLib.mjs +32842 -0
  122. package/lines/Line2.js +9 -12
  123. package/lines/Line2.mjs +13 -0
  124. package/lines/LineGeometry.js +7 -19
  125. package/lines/LineGeometry.mjs +44 -0
  126. package/lines/LineMaterial.js +51 -89
  127. package/lines/LineMaterial.mjs +539 -0
  128. package/lines/LineSegments2.js +56 -165
  129. package/lines/LineSegments2.mjs +202 -0
  130. package/lines/LineSegmentsGeometry.js +29 -71
  131. package/lines/LineSegmentsGeometry.mjs +124 -0
  132. package/lines/Wireframe.js +15 -29
  133. package/lines/Wireframe.mjs +31 -0
  134. package/lines/WireframeGeometry2.js +8 -9
  135. package/lines/WireframeGeometry2.mjs +13 -0
  136. package/loaders/3DMLoader.js +234 -469
  137. package/loaders/3DMLoader.mjs +802 -0
  138. package/loaders/3MFLoader.js +340 -555
  139. package/loaders/3MFLoader.mjs +837 -0
  140. package/loaders/AMFLoader.js +114 -219
  141. package/loaders/AMFLoader.mjs +284 -0
  142. package/loaders/AssimpLoader.js +328 -725
  143. package/loaders/AssimpLoader.mjs +1396 -0
  144. package/loaders/BVHLoader.js +94 -200
  145. package/loaders/BVHLoader.mjs +207 -0
  146. package/loaders/BasisTextureLoader.js +229 -357
  147. package/loaders/BasisTextureLoader.mjs +474 -0
  148. package/loaders/ColladaLoader.js +932 -1522
  149. package/loaders/ColladaLoader.mjs +2403 -0
  150. package/loaders/DDSLoader.js +42 -108
  151. package/loaders/DDSLoader.mjs +148 -0
  152. package/loaders/DRACOLoader.js +103 -210
  153. package/loaders/DRACOLoader.mjs +340 -0
  154. package/loaders/EXRLoader.js +461 -809
  155. package/loaders/EXRLoader.mjs +1351 -0
  156. package/loaders/FBXLoader.js +842 -1397
  157. package/loaders/FBXLoader.mjs +2362 -0
  158. package/loaders/FontLoader.js +33 -66
  159. package/loaders/FontLoader.mjs +111 -0
  160. package/loaders/GCodeLoader.js +63 -111
  161. package/loaders/GCodeLoader.mjs +141 -0
  162. package/loaders/GLTFLoader.js +771 -1484
  163. package/loaders/GLTFLoader.mjs +2316 -0
  164. package/loaders/HDRCubeTextureLoader.js +45 -50
  165. package/loaders/HDRCubeTextureLoader.mjs +77 -0
  166. package/loaders/KMZLoader.js +42 -55
  167. package/loaders/KMZLoader.mjs +75 -0
  168. package/loaders/KTX2Loader.js +229 -362
  169. package/loaders/KTX2Loader.mjs +427 -0
  170. package/loaders/KTXLoader.js +37 -99
  171. package/loaders/KTXLoader.mjs +87 -0
  172. package/loaders/LDrawLoader.js +313 -746
  173. package/loaders/LDrawLoader.mjs +1409 -0
  174. package/loaders/LUT3dlLoader.js +50 -62
  175. package/loaders/LUT3dlLoader.mjs +100 -0
  176. package/loaders/LUTCubeLoader.js +45 -56
  177. package/loaders/LUTCubeLoader.mjs +104 -0
  178. package/loaders/LWOLoader.js +227 -339
  179. package/loaders/LWOLoader.mjs +625 -0
  180. package/loaders/LottieLoader.js +36 -38
  181. package/loaders/LottieLoader.mjs +47 -0
  182. package/loaders/MD2Loader.js +248 -91
  183. package/loaders/MD2Loader.mjs +359 -0
  184. package/loaders/MDDLoader.js +25 -45
  185. package/loaders/MDDLoader.mjs +58 -0
  186. package/loaders/MMDLoader.js +359 -795
  187. package/loaders/MMDLoader.mjs +998 -0
  188. package/loaders/MTLLoader.js +91 -201
  189. package/loaders/MTLLoader.mjs +280 -0
  190. package/loaders/NRRDLoader.js +182 -263
  191. package/loaders/NRRDLoader.mjs +401 -0
  192. package/loaders/NodeMaterialLoader.js +121 -14
  193. package/loaders/NodeMaterialLoader.mjs +146 -0
  194. package/loaders/OBJLoader.js +161 -283
  195. package/loaders/OBJLoader.mjs +487 -0
  196. package/loaders/PCDLoader.js +145 -164
  197. package/loaders/PCDLoader.mjs +248 -0
  198. package/loaders/PDBLoader.js +45 -63
  199. package/loaders/PDBLoader.mjs +246 -0
  200. package/loaders/PLYLoader.js +106 -203
  201. package/loaders/PLYLoader.mjs +317 -0
  202. package/loaders/PRWMLoader.js +73 -110
  203. package/loaders/PRWMLoader.mjs +160 -0
  204. package/loaders/PVRLoader.js +32 -93
  205. package/loaders/PVRLoader.mjs +131 -0
  206. package/loaders/RGBELoader.js +96 -233
  207. package/loaders/RGBELoader.mjs +244 -0
  208. package/loaders/RGBMLoader.js +344 -514
  209. package/loaders/RGBMLoader.mjs +998 -0
  210. package/loaders/STLLoader.js +59 -165
  211. package/loaders/STLLoader.mjs +190 -0
  212. package/loaders/SVGLoader.js +481 -851
  213. package/loaders/SVGLoader.mjs +1709 -0
  214. package/loaders/TDSLoader.js +137 -527
  215. package/loaders/TDSLoader.mjs +480 -0
  216. package/loaders/TGALoader.js +94 -205
  217. package/loaders/TGALoader.mjs +285 -0
  218. package/loaders/TTFLoader.js +58 -79
  219. package/loaders/TTFLoader.mjs +131 -0
  220. package/loaders/TiltLoader.js +129 -167
  221. package/loaders/TiltLoader.mjs +373 -0
  222. package/loaders/VOXLoader.js +320 -84
  223. package/loaders/VOXLoader.mjs +431 -0
  224. package/loaders/VRMLLoader.js +786 -1268
  225. package/loaders/VRMLLoader.mjs +2093 -0
  226. package/loaders/VRMLoader.js +23 -31
  227. package/loaders/VRMLoader.mjs +38 -0
  228. package/loaders/VTKLoader.js +219 -407
  229. package/loaders/VTKLoader.mjs +646 -0
  230. package/loaders/XLoader.js +1083 -1259
  231. package/loaders/XLoader.mjs +1258 -0
  232. package/loaders/XYZLoader.js +28 -34
  233. package/loaders/XYZLoader.mjs +60 -0
  234. package/loaders/lwo/IFFParser.js +238 -492
  235. package/loaders/lwo/IFFParser.mjs +697 -0
  236. package/loaders/lwo/LWO2Parser.js +176 -279
  237. package/loaders/lwo/LWO2Parser.mjs +327 -0
  238. package/loaders/lwo/LWO3Parser.js +160 -247
  239. package/loaders/lwo/LWO3Parser.mjs +298 -0
  240. package/math/Capsule.js +56 -43
  241. package/math/Capsule.mjs +100 -0
  242. package/math/ColorConverter.js +18 -32
  243. package/math/ColorConverter.mjs +51 -0
  244. package/math/ConvexHull.js +515 -739
  245. package/math/ConvexHull.mjs +574 -0
  246. package/math/ImprovedNoise.js +282 -32
  247. package/math/ImprovedNoise.mjs +302 -0
  248. package/math/Lut.js +51 -35
  249. package/math/Lut.mjs +135 -0
  250. package/math/MeshSurfaceSampler.js +25 -68
  251. package/math/MeshSurfaceSampler.mjs +107 -0
  252. package/math/OBB.js +91 -152
  253. package/math/OBB.mjs +235 -0
  254. package/math/Octree.js +76 -139
  255. package/math/Octree.mjs +278 -0
  256. package/math/SimplexNoise.js +217 -238
  257. package/math/SimplexNoise.mjs +425 -0
  258. package/misc/ConvexObjectBreaker.js +79 -185
  259. package/misc/ConvexObjectBreaker.mjs +292 -0
  260. package/misc/GPUComputationRenderer.js +69 -194
  261. package/misc/GPUComputationRenderer.mjs +171 -0
  262. package/misc/Gyroscope.js +16 -22
  263. package/misc/Gyroscope.mjs +35 -0
  264. package/misc/MD2Character.js +52 -74
  265. package/misc/MD2Character.mjs +162 -0
  266. package/misc/MD2CharacterComplex.js +112 -163
  267. package/misc/MD2CharacterComplex.mjs +328 -0
  268. package/misc/MorphAnimMesh.js +20 -28
  269. package/misc/MorphAnimMesh.mjs +40 -0
  270. package/misc/MorphBlendMesh.js +45 -69
  271. package/misc/MorphBlendMesh.mjs +179 -0
  272. package/misc/ProgressiveLightmap.js +70 -187
  273. package/misc/ProgressiveLightmap.mjs +166 -0
  274. package/misc/RollerCoaster.js +106 -135
  275. package/misc/RollerCoaster.mjs +346 -0
  276. package/misc/TubePainter.js +74 -92
  277. package/misc/TubePainter.mjs +123 -0
  278. package/misc/Volume.js +108 -270
  279. package/misc/Volume.mjs +244 -0
  280. package/misc/VolumeSlice.js +34 -122
  281. package/misc/VolumeSlice.mjs +106 -0
  282. package/misc/WebGL.js +37 -34
  283. package/misc/WebGL.mjs +74 -0
  284. package/modifiers/CurveModifier.js +46 -151
  285. package/modifiers/CurveModifier.mjs +182 -0
  286. package/modifiers/EdgeSplitModifier.js +46 -90
  287. package/modifiers/EdgeSplitModifier.mjs +162 -0
  288. package/modifiers/SimplifyModifier.js +77 -202
  289. package/modifiers/SimplifyModifier.mjs +282 -0
  290. package/modifiers/TessellateModifier.js +65 -90
  291. package/modifiers/TessellateModifier.mjs +206 -0
  292. package/nodes/Nodes.js +274 -140
  293. package/nodes/Nodes.mjs +400 -0
  294. package/nodes/ShaderNode.js +296 -196
  295. package/nodes/ShaderNode.mjs +408 -0
  296. package/nodes/accessors/BufferNode.js +4 -8
  297. package/nodes/accessors/BufferNode.mjs +15 -0
  298. package/nodes/accessors/CameraNode.js +20 -25
  299. package/nodes/accessors/CameraNode.mjs +44 -0
  300. package/nodes/accessors/CubeTextureNode.js +14 -26
  301. package/nodes/accessors/CubeTextureNode.mjs +42 -0
  302. package/nodes/accessors/MaterialNode.js +43 -53
  303. package/nodes/accessors/MaterialNode.mjs +71 -0
  304. package/nodes/accessors/MaterialReferenceNode.js +3 -6
  305. package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
  306. package/nodes/accessors/ModelNode.js +3 -5
  307. package/nodes/accessors/ModelNode.mjs +9 -0
  308. package/nodes/accessors/ModelViewProjectionNode.js +14 -13
  309. package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
  310. package/nodes/accessors/NormalNode.js +40 -39
  311. package/nodes/accessors/NormalNode.mjs +62 -0
  312. package/nodes/accessors/Object3DNode.js +40 -50
  313. package/nodes/accessors/Object3DNode.mjs +76 -0
  314. package/nodes/accessors/PointUVNode.js +5 -9
  315. package/nodes/accessors/PointUVNode.mjs +13 -0
  316. package/nodes/accessors/PositionNode.js +42 -41
  317. package/nodes/accessors/PositionNode.mjs +65 -0
  318. package/nodes/accessors/ReferenceNode.js +10 -17
  319. package/nodes/accessors/ReferenceNode.mjs +37 -0
  320. package/nodes/accessors/ReflectNode.js +23 -26
  321. package/nodes/accessors/ReflectNode.mjs +43 -0
  322. package/nodes/accessors/SkinningNode.js +46 -48
  323. package/nodes/accessors/SkinningNode.mjs +58 -0
  324. package/nodes/accessors/TextureNode.js +14 -29
  325. package/nodes/accessors/TextureNode.mjs +54 -0
  326. package/nodes/accessors/UVNode.js +5 -11
  327. package/nodes/accessors/UVNode.mjs +23 -0
  328. package/nodes/core/ArrayUniformNode.js +3 -7
  329. package/nodes/core/ArrayUniformNode.mjs +14 -0
  330. package/nodes/core/AttributeNode.js +5 -12
  331. package/nodes/core/AttributeNode.mjs +30 -0
  332. package/nodes/core/BypassNode.js +5 -12
  333. package/nodes/core/BypassNode.mjs +22 -0
  334. package/nodes/core/CodeNode.js +4 -12
  335. package/nodes/core/CodeNode.mjs +28 -0
  336. package/nodes/core/ConstNode.js +3 -7
  337. package/nodes/core/ConstNode.mjs +14 -0
  338. package/nodes/core/ContextNode.js +3 -8
  339. package/nodes/core/ContextNode.mjs +22 -0
  340. package/nodes/core/ExpressionNode.js +5 -9
  341. package/nodes/core/ExpressionNode.mjs +19 -0
  342. package/nodes/core/FunctionCallNode.js +6 -15
  343. package/nodes/core/FunctionCallNode.mjs +37 -0
  344. package/nodes/core/FunctionNode.js +10 -25
  345. package/nodes/core/FunctionNode.mjs +56 -0
  346. package/nodes/core/InputNode.js +12 -23
  347. package/nodes/core/InputNode.mjs +38 -0
  348. package/nodes/core/Node.js +35 -75
  349. package/nodes/core/Node.mjs +139 -0
  350. package/nodes/core/NodeAttribute.js +2 -4
  351. package/nodes/core/NodeAttribute.mjs +10 -0
  352. package/nodes/core/NodeBuilder.js +110 -224
  353. package/nodes/core/NodeBuilder.mjs +395 -0
  354. package/nodes/core/NodeCode.js +4 -7
  355. package/nodes/core/NodeCode.mjs +11 -0
  356. package/nodes/core/NodeFrame.js +9 -12
  357. package/nodes/core/NodeFrame.mjs +35 -0
  358. package/nodes/core/NodeFunctionInput.js +3 -5
  359. package/nodes/core/NodeFunctionInput.mjs +13 -0
  360. package/nodes/core/NodeKeywords.js +5 -16
  361. package/nodes/core/NodeKeywords.mjs +44 -0
  362. package/nodes/core/NodeUniform.js +3 -7
  363. package/nodes/core/NodeUniform.mjs +18 -0
  364. package/nodes/core/NodeUtils.js +39 -43
  365. package/nodes/core/NodeUtils.mjs +57 -0
  366. package/nodes/core/NodeVar.js +2 -4
  367. package/nodes/core/NodeVar.mjs +10 -0
  368. package/nodes/core/NodeVary.js +2 -4
  369. package/nodes/core/NodeVary.mjs +10 -0
  370. package/nodes/core/PropertyNode.js +4 -10
  371. package/nodes/core/PropertyNode.mjs +21 -0
  372. package/nodes/core/TempNode.js +5 -11
  373. package/nodes/core/TempNode.mjs +25 -0
  374. package/nodes/core/UniformNode.js +4 -10
  375. package/nodes/core/UniformNode.mjs +23 -0
  376. package/nodes/core/VarNode.js +3 -11
  377. package/nodes/core/VarNode.mjs +31 -0
  378. package/nodes/core/VaryNode.js +6 -15
  379. package/nodes/core/VaryNode.mjs +30 -0
  380. package/nodes/core/constants.js +20 -7
  381. package/nodes/core/constants.mjs +24 -0
  382. package/nodes/display/ColorSpaceNode.js +34 -38
  383. package/nodes/display/ColorSpaceNode.mjs +63 -0
  384. package/nodes/display/NormalMapNode.js +35 -53
  385. package/nodes/display/NormalMapNode.mjs +54 -0
  386. package/nodes/fog/FogNode.js +5 -9
  387. package/nodes/fog/FogNode.mjs +15 -0
  388. package/nodes/fog/FogRangeNode.js +5 -9
  389. package/nodes/fog/FogRangeNode.mjs +17 -0
  390. package/nodes/functions/BSDFs.js +61 -118
  391. package/nodes/functions/BSDFs.mjs +64 -0
  392. package/nodes/lights/LightContextNode.js +14 -23
  393. package/nodes/lights/LightContextNode.mjs +35 -0
  394. package/nodes/lights/LightNode.js +27 -31
  395. package/nodes/lights/LightNode.mjs +58 -0
  396. package/nodes/lights/LightsNode.js +9 -28
  397. package/nodes/lights/LightsNode.mjs +59 -0
  398. package/nodes/loaders/NodeLoader.js +27 -42
  399. package/nodes/loaders/NodeLoader.mjs +66 -0
  400. package/nodes/loaders/NodeMaterialLoader.js +4 -10
  401. package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
  402. package/nodes/loaders/NodeObjectLoader.js +9 -19
  403. package/nodes/loaders/NodeObjectLoader.mjs +40 -0
  404. package/nodes/materials/LineBasicNodeMaterial.js +5 -10
  405. package/nodes/materials/LineBasicNodeMaterial.mjs +27 -0
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  1139. package/shaders/ACESFilmicToneMappingShader.cjs.js +0 -1
  1140. package/shaders/AfterimageShader.cjs.js +0 -1
  1141. package/shaders/BasicShader.cjs.js +0 -1
  1142. package/shaders/BleachBypassShader.cjs.js +0 -1
  1143. package/shaders/BlendShader.cjs.js +0 -1
  1144. package/shaders/BokehShader.cjs.js +0 -1
  1145. package/shaders/BokehShader2.cjs.js +0 -1
  1146. package/shaders/BrightnessContrastShader.cjs.js +0 -1
  1147. package/shaders/ColorCorrectionShader.cjs.js +0 -1
  1148. package/shaders/ColorifyShader.cjs.js +0 -1
  1149. package/shaders/ConvolutionShader.cjs.js +0 -1
  1150. package/shaders/CopyShader.cjs.js +0 -1
  1151. package/shaders/DOFMipMapShader.cjs.js +0 -1
  1152. package/shaders/DepthLimitedBlurShader.cjs.js +0 -1
  1153. package/shaders/DigitalGlitch.cjs.js +0 -1
  1154. package/shaders/DotScreenShader.cjs.js +0 -1
  1155. package/shaders/FXAAShader.cjs.js +0 -1
  1156. package/shaders/FilmShader.cjs.js +0 -1
  1157. package/shaders/FocusShader.cjs.js +0 -1
  1158. package/shaders/FreiChenShader.cjs.js +0 -1
  1159. package/shaders/FresnelShader.cjs.js +0 -1
  1160. package/shaders/GammaCorrectionShader.cjs.js +0 -1
  1161. package/shaders/GodRaysShader.cjs.js +0 -1
  1162. package/shaders/HalftoneShader.cjs.js +0 -1
  1163. package/shaders/HorizontalBlurShader.cjs.js +0 -1
  1164. package/shaders/HorizontalTiltShiftShader.cjs.js +0 -1
  1165. package/shaders/HueSaturationShader.cjs.js +0 -1
  1166. package/shaders/KaleidoShader.cjs.js +0 -1
  1167. package/shaders/LuminosityHighPassShader.cjs.js +0 -1
  1168. package/shaders/LuminosityShader.cjs.js +0 -1
  1169. package/shaders/MirrorShader.cjs.js +0 -1
  1170. package/shaders/NormalMapShader.cjs.js +0 -1
  1171. package/shaders/ParallaxShader.cjs.js +0 -1
  1172. package/shaders/PixelShader.cjs.js +0 -1
  1173. package/shaders/RGBShiftShader.cjs.js +0 -1
  1174. package/shaders/SAOShader.cjs.js +0 -1
  1175. package/shaders/SMAAShader.cjs.js +0 -1
  1176. package/shaders/SSAOShader.cjs.js +0 -1
  1177. package/shaders/SSRShader.cjs.js +0 -1
  1178. package/shaders/SepiaShader.cjs.js +0 -1
  1179. package/shaders/SobelOperatorShader.cjs.js +0 -1
  1180. package/shaders/SubsurfaceScatteringShader.cjs.js +0 -1
  1181. package/shaders/TechnicolorShader.cjs.js +0 -1
  1182. package/shaders/ToneMapShader.cjs.js +0 -1
  1183. package/shaders/ToonShader.cjs.js +0 -1
  1184. package/shaders/TriangleBlurShader.cjs.js +0 -1
  1185. package/shaders/UnpackDepthRGBAShader.cjs.js +0 -1
  1186. package/shaders/VerticalBlurShader.cjs.js +0 -1
  1187. package/shaders/VerticalTiltShiftShader.cjs.js +0 -1
  1188. package/shaders/VignetteShader.cjs.js +0 -1
  1189. package/shaders/VolumeShader.cjs.js +0 -1
  1190. package/shaders/WaterRefractionShader.cjs.js +0 -1
  1191. package/shaders/index.cjs.js +0 -1
  1192. package/shaders/index.d.ts +0 -54
  1193. package/shaders/index.js +0 -53
  1194. package/shaders/types.cjs.js +0 -1
  1195. package/textures/FlakesTexture.cjs.js +0 -1
  1196. package/types/helpers.cjs.js +0 -1
  1197. package/types/shared.cjs.js +0 -1
  1198. package/types/shared.js +0 -1
  1199. package/types/utils.cjs.js +0 -1
  1200. package/types/utils.js +0 -1
  1201. package/utils/BufferGeometryUtils.cjs.js +0 -1
  1202. package/utils/GeometryCompressionUtils.cjs.js +0 -1
  1203. package/utils/GeometryUtils.cjs.js +0 -1
  1204. package/utils/LDrawUtils.cjs.js +0 -1
  1205. package/utils/LDrawUtils.d.ts +0 -5
  1206. package/utils/LDrawUtils.js +0 -144
  1207. package/utils/RoughnessMipmapper.cjs.js +0 -1
  1208. package/utils/SceneUtils.cjs.js +0 -1
  1209. package/utils/ShadowMapViewer.cjs.js +0 -1
  1210. package/utils/SkeletonUtils.cjs.js +0 -1
  1211. package/utils/UVsDebug.cjs.js +0 -1
  1212. package/utils/WorkerPool.cjs.js +0 -1
  1213. package/webxr/ARButton.cjs.js +0 -1
  1214. package/webxr/OculusHandModel.cjs.js +0 -1
  1215. package/webxr/OculusHandPointerModel.cjs.js +0 -1
  1216. package/webxr/Text2D.cjs.js +0 -1
  1217. package/webxr/VRButton.cjs.js +0 -1
  1218. package/webxr/XRControllerModelFactory.cjs.js +0 -1
  1219. package/webxr/XREstimatedLight.cjs.js +0 -1
  1220. package/webxr/XRHandMeshModel.cjs.js +0 -1
  1221. package/webxr/XRHandModelFactory.cjs.js +0 -1
  1222. package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
@@ -1,165 +1,85 @@
1
- import { Object3D, Vector3, Quaternion, Matrix4, Mesh, Euler, Bone, MeshBasicMaterial, Color, BoxGeometry, SphereGeometry, CylinderGeometry } from 'three';
2
-
3
- /**
4
- * Dependencies
5
- * - Ammo.js https://github.com/kripken/ammo.js
6
- *
7
- * MMDPhysics calculates physics with Ammo(Bullet based JavaScript Physics engine)
8
- * for MMD model loaded by MMDLoader.
9
- *
10
- * TODO
11
- * - Physics in Worker
12
- */
13
-
14
- /* global Ammo */
15
-
1
+ "use strict";
2
+ Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
+ const THREE = require("three");
16
4
  const MMDPhysics = (() => {
17
- /**
18
- * @param {THREE.SkinnedMesh} mesh
19
- * @param {Array<Object>} rigidBodyParams
20
- * @param {Array<Object>} (optional) constraintParams
21
- * @param {Object} params - (optional)
22
- * @param {Number} params.unitStep - Default is 1 / 65.
23
- * @param {Integer} params.maxStepNum - Default is 3.
24
- * @param {Vector3} params.gravity - Default is ( 0, - 9.8 * 10, 0 )
25
- */
26
- function MMDPhysics(mesh, rigidBodyParams, constraintParams, params) {
27
- if (typeof Ammo === 'undefined') {
28
- throw new Error('THREE.MMDPhysics: Import ammo.js https://github.com/kripken/ammo.js');
5
+ function MMDPhysics2(mesh, rigidBodyParams, constraintParams, params) {
6
+ if (typeof Ammo === "undefined") {
7
+ throw new Error("THREE.MMDPhysics: Import ammo.js https://github.com/kripken/ammo.js");
29
8
  }
30
-
31
9
  constraintParams = constraintParams || [];
32
10
  params = params || {};
33
11
  this.manager = new ResourceManager();
34
12
  this.mesh = mesh;
35
- /*
36
- * I don't know why but 1/60 unitStep easily breaks models
37
- * so I set it 1/65 so far.
38
- * Don't set too small unitStep because
39
- * the smaller unitStep can make the performance worse.
40
- */
41
-
42
- this.unitStep = params.unitStep !== undefined ? params.unitStep : 1 / 65;
43
- this.maxStepNum = params.maxStepNum !== undefined ? params.maxStepNum : 3;
44
- this.gravity = new Vector3(0, -9.8 * 10, 0);
45
- if (params.gravity !== undefined) this.gravity.copy(params.gravity);
46
- this.world = params.world !== undefined ? params.world : null; // experimental
47
-
13
+ this.unitStep = params.unitStep !== void 0 ? params.unitStep : 1 / 65;
14
+ this.maxStepNum = params.maxStepNum !== void 0 ? params.maxStepNum : 3;
15
+ this.gravity = new THREE.Vector3(0, -9.8 * 10, 0);
16
+ if (params.gravity !== void 0)
17
+ this.gravity.copy(params.gravity);
18
+ this.world = params.world !== void 0 ? params.world : null;
48
19
  this.bodies = [];
49
20
  this.constraints = [];
50
-
51
21
  this._init(mesh, rigidBodyParams, constraintParams);
52
22
  }
53
-
54
- MMDPhysics.prototype = {
55
- constructor: MMDPhysics,
56
-
57
- /**
58
- * Advances Physics calculation and updates bones.
59
- *
60
- * @param {Number} delta - time in second
61
- * @return {MMDPhysics}
62
- */
63
- update: function (delta) {
23
+ MMDPhysics2.prototype = {
24
+ constructor: MMDPhysics2,
25
+ update: function(delta) {
64
26
  const manager = this.manager;
65
- const mesh = this.mesh; // rigid bodies and constrains are for
66
- // mesh's world scale (1, 1, 1).
67
- // Convert to (1, 1, 1) if it isn't.
68
-
27
+ const mesh = this.mesh;
69
28
  let isNonDefaultScale = false;
70
29
  const position = manager.allocThreeVector3();
71
30
  const quaternion = manager.allocThreeQuaternion();
72
31
  const scale = manager.allocThreeVector3();
73
32
  mesh.matrixWorld.decompose(position, quaternion, scale);
74
-
75
33
  if (scale.x !== 1 || scale.y !== 1 || scale.z !== 1) {
76
34
  isNonDefaultScale = true;
77
35
  }
78
-
79
36
  let parent;
80
-
81
37
  if (isNonDefaultScale) {
82
38
  parent = mesh.parent;
83
- if (parent !== null) mesh.parent = null;
39
+ if (parent !== null)
40
+ mesh.parent = null;
84
41
  scale.copy(this.mesh.scale);
85
42
  mesh.scale.set(1, 1, 1);
86
43
  mesh.updateMatrixWorld(true);
87
- } // calculate physics and update bones
88
-
89
-
44
+ }
90
45
  this._updateRigidBodies();
91
-
92
46
  this._stepSimulation(delta);
93
-
94
- this._updateBones(); // restore mesh if converted above
95
-
96
-
47
+ this._updateBones();
97
48
  if (isNonDefaultScale) {
98
- if (parent !== null) mesh.parent = parent;
49
+ if (parent !== null)
50
+ mesh.parent = parent;
99
51
  mesh.scale.copy(scale);
100
52
  }
101
-
102
53
  manager.freeThreeVector3(scale);
103
54
  manager.freeThreeQuaternion(quaternion);
104
55
  manager.freeThreeVector3(position);
105
56
  return this;
106
57
  },
107
-
108
- /**
109
- * Resets rigid bodies transorm to current bone's.
110
- *
111
- * @return {MMDPhysics}
112
- */
113
- reset: function () {
58
+ reset: function() {
114
59
  for (let i = 0, il = this.bodies.length; i < il; i++) {
115
60
  this.bodies[i].reset();
116
61
  }
117
-
118
62
  return this;
119
63
  },
120
-
121
- /**
122
- * Warm ups Rigid bodies. Calculates cycles steps.
123
- *
124
- * @param {Integer} cycles
125
- * @return {MMDPhysics}
126
- */
127
- warmup: function (cycles) {
64
+ warmup: function(cycles) {
128
65
  for (let i = 0; i < cycles; i++) {
129
66
  this.update(1 / 60);
130
67
  }
131
-
132
68
  return this;
133
69
  },
134
-
135
- /**
136
- * Sets gravity.
137
- *
138
- * @param {Vector3} gravity
139
- * @return {MMDPhysicsHelper}
140
- */
141
- setGravity: function (gravity) {
70
+ setGravity: function(gravity) {
142
71
  this.world.setGravity(new Ammo.btVector3(gravity.x, gravity.y, gravity.z));
143
72
  this.gravity.copy(gravity);
144
73
  return this;
145
74
  },
146
-
147
- /**
148
- * Creates MMDPhysicsHelper
149
- *
150
- * @return {MMDPhysicsHelper}
151
- */
152
- createHelper: function () {
75
+ createHelper: function() {
153
76
  return new MMDPhysicsHelper(this.mesh, this);
154
77
  },
155
- // private methods
156
- _init: function (mesh, rigidBodyParams, constraintParams) {
157
- const manager = this.manager; // rigid body/constraint parameters are for
158
- // mesh's default world transform as position(0, 0, 0),
159
- // quaternion(0, 0, 0, 1) and scale(0, 0, 0)
160
-
78
+ _init: function(mesh, rigidBodyParams, constraintParams) {
79
+ const manager = this.manager;
161
80
  let parent = mesh.parent;
162
- if (parent !== null) parent = null;
81
+ if (parent !== null)
82
+ parent = null;
163
83
  const currentPosition = manager.allocThreeVector3();
164
84
  const currentQuaternion = manager.allocThreeQuaternion();
165
85
  const currentScale = manager.allocThreeVector3();
@@ -170,17 +90,14 @@ const MMDPhysics = (() => {
170
90
  mesh.quaternion.set(0, 0, 0, 1);
171
91
  mesh.scale.set(1, 1, 1);
172
92
  mesh.updateMatrixWorld(true);
173
-
174
93
  if (this.world === null) {
175
94
  this.world = this._createWorld();
176
95
  this.setGravity(this.gravity);
177
96
  }
178
-
179
97
  this._initRigidBodies(rigidBodyParams);
180
-
181
98
  this._initConstraints(constraintParams);
182
-
183
- if (parent !== null) mesh.parent = parent;
99
+ if (parent !== null)
100
+ mesh.parent = parent;
184
101
  mesh.position.copy(currentPosition);
185
102
  mesh.quaternion.copy(currentQuaternion);
186
103
  mesh.scale.copy(currentScale);
@@ -190,7 +107,7 @@ const MMDPhysics = (() => {
190
107
  manager.freeThreeQuaternion(currentQuaternion);
191
108
  manager.freeThreeVector3(currentScale);
192
109
  },
193
- _createWorld: function () {
110
+ _createWorld: function() {
194
111
  const config = new Ammo.btDefaultCollisionConfiguration();
195
112
  const dispatcher = new Ammo.btCollisionDispatcher(config);
196
113
  const cache = new Ammo.btDbvtBroadphase();
@@ -198,12 +115,12 @@ const MMDPhysics = (() => {
198
115
  const world = new Ammo.btDiscreteDynamicsWorld(dispatcher, cache, solver, config);
199
116
  return world;
200
117
  },
201
- _initRigidBodies: function (rigidBodies) {
118
+ _initRigidBodies: function(rigidBodies) {
202
119
  for (let i = 0, il = rigidBodies.length; i < il; i++) {
203
120
  this.bodies.push(new RigidBody(this.mesh, this.world, rigidBodies[i], this.manager));
204
121
  }
205
122
  },
206
- _initConstraints: function (constraints) {
123
+ _initConstraints: function(constraints) {
207
124
  for (let i = 0, il = constraints.length; i < il; i++) {
208
125
  const params = constraints[i];
209
126
  const bodyA = this.bodies[params.rigidBodyIndex1];
@@ -211,138 +128,122 @@ const MMDPhysics = (() => {
211
128
  this.constraints.push(new Constraint(this.mesh, this.world, bodyA, bodyB, params, this.manager));
212
129
  }
213
130
  },
214
- _stepSimulation: function (delta) {
131
+ _stepSimulation: function(delta) {
215
132
  const unitStep = this.unitStep;
216
133
  let stepTime = delta;
217
134
  let maxStepNum = (delta / unitStep | 0) + 1;
218
-
219
135
  if (stepTime < unitStep) {
220
136
  stepTime = unitStep;
221
137
  maxStepNum = 1;
222
138
  }
223
-
224
139
  if (maxStepNum > this.maxStepNum) {
225
140
  maxStepNum = this.maxStepNum;
226
141
  }
227
-
228
142
  this.world.stepSimulation(stepTime, maxStepNum, unitStep);
229
143
  },
230
- _updateRigidBodies: function () {
144
+ _updateRigidBodies: function() {
231
145
  for (let i = 0, il = this.bodies.length; i < il; i++) {
232
146
  this.bodies[i].updateFromBone();
233
147
  }
234
148
  },
235
- _updateBones: function () {
149
+ _updateBones: function() {
236
150
  for (let i = 0, il = this.bodies.length; i < il; i++) {
237
151
  this.bodies[i].updateBone();
238
152
  }
239
153
  }
240
154
  };
241
- /**
242
- * This manager's responsibilies are
243
- *
244
- * 1. manage Ammo.js and Three.js object resources and
245
- * improve the performance and the memory consumption by
246
- * reusing objects.
247
- *
248
- * 2. provide simple Ammo object operations.
249
- */
250
-
251
155
  function ResourceManager() {
252
- // for Three.js
253
156
  this.threeVector3s = [];
254
157
  this.threeMatrix4s = [];
255
158
  this.threeQuaternions = [];
256
- this.threeEulers = []; // for Ammo.js
257
-
159
+ this.threeEulers = [];
258
160
  this.transforms = [];
259
161
  this.quaternions = [];
260
162
  this.vector3s = [];
261
163
  }
262
-
263
164
  ResourceManager.prototype = {
264
165
  constructor: ResourceManager,
265
- allocThreeVector3: function () {
266
- return this.threeVector3s.length > 0 ? this.threeVector3s.pop() : new Vector3();
166
+ allocThreeVector3: function() {
167
+ return this.threeVector3s.length > 0 ? this.threeVector3s.pop() : new THREE.Vector3();
267
168
  },
268
- freeThreeVector3: function (v) {
169
+ freeThreeVector3: function(v) {
269
170
  this.threeVector3s.push(v);
270
171
  },
271
- allocThreeMatrix4: function () {
272
- return this.threeMatrix4s.length > 0 ? this.threeMatrix4s.pop() : new Matrix4();
172
+ allocThreeMatrix4: function() {
173
+ return this.threeMatrix4s.length > 0 ? this.threeMatrix4s.pop() : new THREE.Matrix4();
273
174
  },
274
- freeThreeMatrix4: function (m) {
175
+ freeThreeMatrix4: function(m) {
275
176
  this.threeMatrix4s.push(m);
276
177
  },
277
- allocThreeQuaternion: function () {
278
- return this.threeQuaternions.length > 0 ? this.threeQuaternions.pop() : new Quaternion();
178
+ allocThreeQuaternion: function() {
179
+ return this.threeQuaternions.length > 0 ? this.threeQuaternions.pop() : new THREE.Quaternion();
279
180
  },
280
- freeThreeQuaternion: function (q) {
181
+ freeThreeQuaternion: function(q) {
281
182
  this.threeQuaternions.push(q);
282
183
  },
283
- allocThreeEuler: function () {
284
- return this.threeEulers.length > 0 ? this.threeEulers.pop() : new Euler();
184
+ allocThreeEuler: function() {
185
+ return this.threeEulers.length > 0 ? this.threeEulers.pop() : new THREE.Euler();
285
186
  },
286
- freeThreeEuler: function (e) {
187
+ freeThreeEuler: function(e) {
287
188
  this.threeEulers.push(e);
288
189
  },
289
- allocTransform: function () {
190
+ allocTransform: function() {
290
191
  return this.transforms.length > 0 ? this.transforms.pop() : new Ammo.btTransform();
291
192
  },
292
- freeTransform: function (t) {
193
+ freeTransform: function(t) {
293
194
  this.transforms.push(t);
294
195
  },
295
- allocQuaternion: function () {
196
+ allocQuaternion: function() {
296
197
  return this.quaternions.length > 0 ? this.quaternions.pop() : new Ammo.btQuaternion();
297
198
  },
298
- freeQuaternion: function (q) {
199
+ freeQuaternion: function(q) {
299
200
  this.quaternions.push(q);
300
201
  },
301
- allocVector3: function () {
202
+ allocVector3: function() {
302
203
  return this.vector3s.length > 0 ? this.vector3s.pop() : new Ammo.btVector3();
303
204
  },
304
- freeVector3: function (v) {
205
+ freeVector3: function(v) {
305
206
  this.vector3s.push(v);
306
207
  },
307
- setIdentity: function (t) {
208
+ setIdentity: function(t) {
308
209
  t.setIdentity();
309
210
  },
310
- getBasis: function (t) {
211
+ getBasis: function(t) {
311
212
  const q = this.allocQuaternion();
312
213
  t.getBasis().getRotation(q);
313
214
  return q;
314
215
  },
315
- getBasisAsMatrix3: function (t) {
216
+ getBasisAsMatrix3: function(t) {
316
217
  const q = this.getBasis(t);
317
218
  const m = this.quaternionToMatrix3(q);
318
219
  this.freeQuaternion(q);
319
220
  return m;
320
221
  },
321
- getOrigin: function (t) {
222
+ getOrigin: function(t) {
322
223
  return t.getOrigin();
323
224
  },
324
- setOrigin: function (t, v) {
225
+ setOrigin: function(t, v) {
325
226
  t.getOrigin().setValue(v.x(), v.y(), v.z());
326
227
  },
327
- copyOrigin: function (t1, t2) {
228
+ copyOrigin: function(t1, t2) {
328
229
  const o = t2.getOrigin();
329
230
  this.setOrigin(t1, o);
330
231
  },
331
- setBasis: function (t, q) {
232
+ setBasis: function(t, q) {
332
233
  t.setRotation(q);
333
234
  },
334
- setBasisFromMatrix3: function (t, m) {
235
+ setBasisFromMatrix3: function(t, m) {
335
236
  const q = this.matrix3ToQuaternion(m);
336
237
  this.setBasis(t, q);
337
238
  this.freeQuaternion(q);
338
239
  },
339
- setOriginFromArray3: function (t, a) {
240
+ setOriginFromArray3: function(t, a) {
340
241
  t.getOrigin().setValue(a[0], a[1], a[2]);
341
242
  },
342
- setOriginFromThreeVector3: function (t, v) {
243
+ setOriginFromThreeVector3: function(t, v) {
343
244
  t.getOrigin().setValue(v.x, v.y, v.z);
344
245
  },
345
- setBasisFromArray3: function (t, a) {
246
+ setBasisFromArray3: function(t, a) {
346
247
  const thQ = this.allocThreeQuaternion();
347
248
  const thE = this.allocThreeEuler();
348
249
  thE.set(a[0], a[1], a[2]);
@@ -350,7 +251,7 @@ const MMDPhysics = (() => {
350
251
  this.freeThreeEuler(thE);
351
252
  this.freeThreeQuaternion(thQ);
352
253
  },
353
- setBasisFromThreeQuaternion: function (t, a) {
254
+ setBasisFromThreeQuaternion: function(t, a) {
354
255
  const q = this.allocQuaternion();
355
256
  q.setX(a.x);
356
257
  q.setY(a.y);
@@ -359,7 +260,7 @@ const MMDPhysics = (() => {
359
260
  this.setBasis(t, q);
360
261
  this.freeQuaternion(q);
361
262
  },
362
- multiplyTransforms: function (t1, t2) {
263
+ multiplyTransforms: function(t1, t2) {
363
264
  const t = this.allocTransform();
364
265
  this.setIdentity(t);
365
266
  const m1 = this.getBasisAsMatrix3(t1);
@@ -375,7 +276,7 @@ const MMDPhysics = (() => {
375
276
  this.freeVector3(v2);
376
277
  return t;
377
278
  },
378
- inverseTransform: function (t) {
279
+ inverseTransform: function(t) {
379
280
  const t2 = this.allocTransform();
380
281
  const m1 = this.getBasisAsMatrix3(t);
381
282
  const o = this.getOrigin(t);
@@ -388,7 +289,7 @@ const MMDPhysics = (() => {
388
289
  this.freeVector3(v2);
389
290
  return t2;
390
291
  },
391
- multiplyMatrices3: function (m1, m2) {
292
+ multiplyMatrices3: function(m1, m2) {
392
293
  const m3 = [];
393
294
  const v10 = this.rowOfMatrix3(m1, 0);
394
295
  const v11 = this.rowOfMatrix3(m1, 1);
@@ -413,30 +314,30 @@ const MMDPhysics = (() => {
413
314
  this.freeVector3(v22);
414
315
  return m3;
415
316
  },
416
- addVector3: function (v1, v2) {
317
+ addVector3: function(v1, v2) {
417
318
  const v = this.allocVector3();
418
319
  v.setValue(v1.x() + v2.x(), v1.y() + v2.y(), v1.z() + v2.z());
419
320
  return v;
420
321
  },
421
- dotVectors3: function (v1, v2) {
322
+ dotVectors3: function(v1, v2) {
422
323
  return v1.x() * v2.x() + v1.y() * v2.y() + v1.z() * v2.z();
423
324
  },
424
- rowOfMatrix3: function (m, i) {
325
+ rowOfMatrix3: function(m, i) {
425
326
  const v = this.allocVector3();
426
327
  v.setValue(m[i * 3 + 0], m[i * 3 + 1], m[i * 3 + 2]);
427
328
  return v;
428
329
  },
429
- columnOfMatrix3: function (m, i) {
330
+ columnOfMatrix3: function(m, i) {
430
331
  const v = this.allocVector3();
431
332
  v.setValue(m[i + 0], m[i + 3], m[i + 6]);
432
333
  return v;
433
334
  },
434
- negativeVector3: function (v) {
335
+ negativeVector3: function(v) {
435
336
  const v2 = this.allocVector3();
436
337
  v2.setValue(-v.x(), -v.y(), -v.z());
437
338
  return v2;
438
339
  },
439
- multiplyMatrix3ByVector3: function (m, v) {
340
+ multiplyMatrix3ByVector3: function(m, v) {
440
341
  const v4 = this.allocVector3();
441
342
  const v0 = this.rowOfMatrix3(m, 0);
442
343
  const v1 = this.rowOfMatrix3(m, 1);
@@ -450,7 +351,7 @@ const MMDPhysics = (() => {
450
351
  this.freeVector3(v2);
451
352
  return v4;
452
353
  },
453
- transposeMatrix3: function (m) {
354
+ transposeMatrix3: function(m) {
454
355
  const m2 = [];
455
356
  m2[0] = m[0];
456
357
  m2[1] = m[3];
@@ -463,7 +364,7 @@ const MMDPhysics = (() => {
463
364
  m2[8] = m[8];
464
365
  return m2;
465
366
  },
466
- quaternionToMatrix3: function (q) {
367
+ quaternionToMatrix3: function(q) {
467
368
  const m = [];
468
369
  const x = q.x();
469
370
  const y = q.y();
@@ -489,36 +390,34 @@ const MMDPhysics = (() => {
489
390
  m[8] = 1 - 2 * (xx + yy);
490
391
  return m;
491
392
  },
492
- matrix3ToQuaternion: function (m) {
393
+ matrix3ToQuaternion: function(m) {
493
394
  const t = m[0] + m[4] + m[8];
494
395
  let s, x, y, z, w;
495
-
496
396
  if (t > 0) {
497
- s = Math.sqrt(t + 1.0) * 2;
397
+ s = Math.sqrt(t + 1) * 2;
498
398
  w = 0.25 * s;
499
399
  x = (m[7] - m[5]) / s;
500
400
  y = (m[2] - m[6]) / s;
501
401
  z = (m[3] - m[1]) / s;
502
402
  } else if (m[0] > m[4] && m[0] > m[8]) {
503
- s = Math.sqrt(1.0 + m[0] - m[4] - m[8]) * 2;
403
+ s = Math.sqrt(1 + m[0] - m[4] - m[8]) * 2;
504
404
  w = (m[7] - m[5]) / s;
505
405
  x = 0.25 * s;
506
406
  y = (m[1] + m[3]) / s;
507
407
  z = (m[2] + m[6]) / s;
508
408
  } else if (m[4] > m[8]) {
509
- s = Math.sqrt(1.0 + m[4] - m[0] - m[8]) * 2;
409
+ s = Math.sqrt(1 + m[4] - m[0] - m[8]) * 2;
510
410
  w = (m[2] - m[6]) / s;
511
411
  x = (m[1] + m[3]) / s;
512
412
  y = 0.25 * s;
513
413
  z = (m[5] + m[7]) / s;
514
414
  } else {
515
- s = Math.sqrt(1.0 + m[8] - m[0] - m[4]) * 2;
415
+ s = Math.sqrt(1 + m[8] - m[0] - m[4]) * 2;
516
416
  w = (m[3] - m[1]) / s;
517
417
  x = (m[2] + m[6]) / s;
518
418
  y = (m[5] + m[7]) / s;
519
419
  z = 0.25 * s;
520
420
  }
521
-
522
421
  const q = this.allocQuaternion();
523
422
  q.setX(x);
524
423
  q.setY(y);
@@ -527,13 +426,6 @@ const MMDPhysics = (() => {
527
426
  return q;
528
427
  }
529
428
  };
530
- /**
531
- * @param {THREE.SkinnedMesh} mesh
532
- * @param {Ammo.btDiscreteDynamicsWorld} world
533
- * @param {Object} params
534
- * @param {ResourceManager} manager
535
- */
536
-
537
429
  function RigidBody(mesh, world, params, manager) {
538
430
  this.mesh = mesh;
539
431
  this.world = world;
@@ -543,92 +435,58 @@ const MMDPhysics = (() => {
543
435
  this.bone = null;
544
436
  this.boneOffsetForm = null;
545
437
  this.boneOffsetFormInverse = null;
546
-
547
438
  this._init();
548
439
  }
549
-
550
440
  RigidBody.prototype = {
551
- constructor: MMDPhysics.RigidBody,
552
-
553
- /**
554
- * Resets rigid body transform to the current bone's.
555
- *
556
- * @return {RigidBody}
557
- */
558
- reset: function () {
441
+ constructor: MMDPhysics2.RigidBody,
442
+ reset: function() {
559
443
  this._setTransformFromBone();
560
-
561
444
  return this;
562
445
  },
563
-
564
- /**
565
- * Updates rigid body's transform from the current bone.
566
- *
567
- * @return {RidigBody}
568
- */
569
- updateFromBone: function () {
446
+ updateFromBone: function() {
570
447
  if (this.params.boneIndex !== -1 && this.params.type === 0) {
571
448
  this._setTransformFromBone();
572
449
  }
573
-
574
450
  return this;
575
451
  },
576
-
577
- /**
578
- * Updates bone from the current ridid body's transform.
579
- *
580
- * @return {RidigBody}
581
- */
582
- updateBone: function () {
452
+ updateBone: function() {
583
453
  if (this.params.type === 0 || this.params.boneIndex === -1) {
584
454
  return this;
585
455
  }
586
-
587
456
  this._updateBoneRotation();
588
-
589
457
  if (this.params.type === 1) {
590
458
  this._updateBonePosition();
591
459
  }
592
-
593
460
  this.bone.updateMatrixWorld(true);
594
-
595
461
  if (this.params.type === 2) {
596
462
  this._setPositionFromBone();
597
463
  }
598
-
599
464
  return this;
600
465
  },
601
- // private methods
602
- _init: function () {
466
+ _init: function() {
603
467
  function generateShape(p) {
604
468
  switch (p.shapeType) {
605
469
  case 0:
606
470
  return new Ammo.btSphereShape(p.width);
607
-
608
471
  case 1:
609
472
  return new Ammo.btBoxShape(new Ammo.btVector3(p.width, p.height, p.depth));
610
-
611
473
  case 2:
612
474
  return new Ammo.btCapsuleShape(p.width, p.height);
613
-
614
475
  default:
615
476
  throw `unknown shape type ${p.shapeType}`;
616
477
  }
617
478
  }
618
-
619
479
  const manager = this.manager;
620
480
  const params = this.params;
621
481
  const bones = this.mesh.skeleton.bones;
622
- const bone = params.boneIndex === -1 ? new Bone() : bones[params.boneIndex];
482
+ const bone = params.boneIndex === -1 ? new THREE.Bone() : bones[params.boneIndex];
623
483
  const shape = generateShape(params);
624
484
  const weight = params.type === 0 ? 0 : params.weight;
625
485
  const localInertia = manager.allocVector3();
626
486
  localInertia.setValue(0, 0, 0);
627
-
628
487
  if (weight !== 0) {
629
488
  shape.calculateLocalInertia(weight, localInertia);
630
489
  }
631
-
632
490
  const boneOffsetForm = manager.allocTransform();
633
491
  manager.setIdentity(boneOffsetForm);
634
492
  manager.setOriginFromArray3(boneOffsetForm, params.position);
@@ -643,18 +501,10 @@ const MMDPhysics = (() => {
643
501
  info.set_m_friction(params.friction);
644
502
  info.set_m_restitution(params.restitution);
645
503
  const body = new Ammo.btRigidBody(info);
646
-
647
504
  if (params.type === 0) {
648
505
  body.setCollisionFlags(body.getCollisionFlags() | 2);
649
- /*
650
- * It'd be better to comment out this line though in general I should call this method
651
- * because I'm not sure why but physics will be more like MMD's
652
- * if I comment out.
653
- */
654
-
655
506
  body.setActivationState(4);
656
507
  }
657
-
658
508
  body.setDamping(params.positionDamping, params.rotationDamping);
659
509
  body.setSleepingThresholds(0, 0);
660
510
  this.world.addRigidBody(body, 1 << params.groupIndex, params.groupTarget);
@@ -667,7 +517,7 @@ const MMDPhysics = (() => {
667
517
  manager.freeTransform(boneForm);
668
518
  manager.freeThreeVector3(vector);
669
519
  },
670
- _getBoneTransform: function () {
520
+ _getBoneTransform: function() {
671
521
  const manager = this.manager;
672
522
  const p = manager.allocThreeVector3();
673
523
  const q = manager.allocThreeQuaternion();
@@ -683,42 +533,32 @@ const MMDPhysics = (() => {
683
533
  manager.freeThreeVector3(p);
684
534
  return form;
685
535
  },
686
- _getWorldTransformForBone: function () {
536
+ _getWorldTransformForBone: function() {
687
537
  const manager = this.manager;
688
538
  const tr = this.body.getCenterOfMassTransform();
689
539
  return manager.multiplyTransforms(tr, this.boneOffsetFormInverse);
690
540
  },
691
- _setTransformFromBone: function () {
541
+ _setTransformFromBone: function() {
692
542
  const manager = this.manager;
693
-
694
- const form = this._getBoneTransform(); // TODO: check the most appropriate way to set
695
- //this.body.setWorldTransform( form );
696
-
697
-
543
+ const form = this._getBoneTransform();
698
544
  this.body.setCenterOfMassTransform(form);
699
545
  this.body.getMotionState().setWorldTransform(form);
700
546
  manager.freeTransform(form);
701
547
  },
702
- _setPositionFromBone: function () {
548
+ _setPositionFromBone: function() {
703
549
  const manager = this.manager;
704
-
705
550
  const form = this._getBoneTransform();
706
-
707
551
  const tr = manager.allocTransform();
708
552
  this.body.getMotionState().getWorldTransform(tr);
709
- manager.copyOrigin(tr, form); // TODO: check the most appropriate way to set
710
- //this.body.setWorldTransform( tr );
711
-
553
+ manager.copyOrigin(tr, form);
712
554
  this.body.setCenterOfMassTransform(tr);
713
555
  this.body.getMotionState().setWorldTransform(tr);
714
556
  manager.freeTransform(tr);
715
557
  manager.freeTransform(form);
716
558
  },
717
- _updateBoneRotation: function () {
559
+ _updateBoneRotation: function() {
718
560
  const manager = this.manager;
719
-
720
561
  const tr = this._getWorldTransformForBone();
721
-
722
562
  const q = manager.getBasis(tr);
723
563
  const thQ = manager.allocThreeQuaternion();
724
564
  const thQ2 = manager.allocThreeQuaternion();
@@ -726,12 +566,8 @@ const MMDPhysics = (() => {
726
566
  thQ.set(q.x(), q.y(), q.z(), q.w());
727
567
  thQ2.setFromRotationMatrix(this.bone.matrixWorld);
728
568
  thQ2.conjugate();
729
- thQ2.multiply(thQ); //this.bone.quaternion.multiply( thQ2 );
730
-
731
- thQ3.setFromRotationMatrix(this.bone.matrix); // Renormalizing quaternion here because repeatedly transforming
732
- // quaternion continuously accumulates floating point error and
733
- // can end up being overflow. See #15335
734
-
569
+ thQ2.multiply(thQ);
570
+ thQ3.setFromRotationMatrix(this.bone.matrix);
735
571
  this.bone.quaternion.copy(thQ2.multiply(thQ3).normalize());
736
572
  manager.freeThreeQuaternion(thQ);
737
573
  manager.freeThreeQuaternion(thQ2);
@@ -739,33 +575,20 @@ const MMDPhysics = (() => {
739
575
  manager.freeQuaternion(q);
740
576
  manager.freeTransform(tr);
741
577
  },
742
- _updateBonePosition: function () {
578
+ _updateBonePosition: function() {
743
579
  const manager = this.manager;
744
-
745
580
  const tr = this._getWorldTransformForBone();
746
-
747
581
  const thV = manager.allocThreeVector3();
748
582
  const o = manager.getOrigin(tr);
749
583
  thV.set(o.x(), o.y(), o.z());
750
-
751
584
  if (this.bone.parent) {
752
585
  this.bone.parent.worldToLocal(thV);
753
586
  }
754
-
755
587
  this.bone.position.copy(thV);
756
588
  manager.freeThreeVector3(thV);
757
589
  manager.freeTransform(tr);
758
590
  }
759
591
  };
760
- /**
761
- * @param {THREE.SkinnedMesh} mesh
762
- * @param {Ammo.btDiscreteDynamicsWorld} world
763
- * @param {RigidBody} bodyA
764
- * @param {RigidBody} bodyB
765
- * @param {Object} params
766
- * @param {ResourceManager} manager
767
- */
768
-
769
592
  function Constraint(mesh, world, bodyA, bodyB, params, manager) {
770
593
  this.mesh = mesh;
771
594
  this.world = world;
@@ -774,14 +597,11 @@ const MMDPhysics = (() => {
774
597
  this.params = params;
775
598
  this.manager = manager;
776
599
  this.constraint = null;
777
-
778
600
  this._init();
779
601
  }
780
-
781
602
  Constraint.prototype = {
782
603
  constructor: Constraint,
783
- // private method
784
- _init: function () {
604
+ _init: function() {
785
605
  const manager = this.manager;
786
606
  const params = this.params;
787
607
  const bodyA = this.bodyA;
@@ -811,35 +631,23 @@ const MMDPhysics = (() => {
811
631
  constraint.setLinearUpperLimit(lul);
812
632
  constraint.setAngularLowerLimit(all);
813
633
  constraint.setAngularUpperLimit(aul);
814
-
815
634
  for (let i = 0; i < 3; i++) {
816
635
  if (params.springPosition[i] !== 0) {
817
636
  constraint.enableSpring(i, true);
818
637
  constraint.setStiffness(i, params.springPosition[i]);
819
638
  }
820
639
  }
821
-
822
640
  for (let i = 0; i < 3; i++) {
823
641
  if (params.springRotation[i] !== 0) {
824
642
  constraint.enableSpring(i + 3, true);
825
643
  constraint.setStiffness(i + 3, params.springRotation[i]);
826
644
  }
827
645
  }
828
- /*
829
- * Currently(10/31/2016) official ammo.js doesn't support
830
- * btGeneric6DofSpringConstraint.setParam method.
831
- * You need custom ammo.js (add the method into idl) if you wanna use.
832
- * By setting this parameter, physics will be more like MMD's
833
- */
834
-
835
-
836
- if (constraint.setParam !== undefined) {
646
+ if (constraint.setParam !== void 0) {
837
647
  for (let i = 0; i < 6; i++) {
838
- // this parameter is from http://www20.atpages.jp/katwat/three.js_r58/examples/mytest37/mmd.three.js
839
648
  constraint.setParam(2, 0.475, i);
840
649
  }
841
650
  }
842
-
843
651
  this.world.addConstraint(constraint, true);
844
652
  this.constraint = constraint;
845
653
  manager.freeTransform(form);
@@ -855,66 +663,57 @@ const MMDPhysics = (() => {
855
663
  manager.freeVector3(aul);
856
664
  }
857
665
  };
858
- /**
859
- * Visualize Rigid bodies
860
- *
861
- * @param {THREE.SkinnedMesh} mesh
862
- * @param {Physics} physics
863
- */
864
-
865
666
  function MMDPhysicsHelper(mesh, physics) {
866
- Object3D.call(this);
667
+ THREE.Object3D.call(this);
867
668
  this.root = mesh;
868
669
  this.physics = physics;
869
670
  this.matrix.copy(mesh.matrixWorld);
870
671
  this.matrixAutoUpdate = false;
871
672
  this.materials = [];
872
- this.materials.push(new MeshBasicMaterial({
873
- color: new Color(0xff8888),
874
- wireframe: true,
875
- depthTest: false,
876
- depthWrite: false,
877
- opacity: 0.25,
878
- transparent: true
879
- }));
880
- this.materials.push(new MeshBasicMaterial({
881
- color: new Color(0x88ff88),
882
- wireframe: true,
883
- depthTest: false,
884
- depthWrite: false,
885
- opacity: 0.25,
886
- transparent: true
887
- }));
888
- this.materials.push(new MeshBasicMaterial({
889
- color: new Color(0x8888ff),
890
- wireframe: true,
891
- depthTest: false,
892
- depthWrite: false,
893
- opacity: 0.25,
894
- transparent: true
895
- }));
896
-
673
+ this.materials.push(
674
+ new THREE.MeshBasicMaterial({
675
+ color: new THREE.Color(16746632),
676
+ wireframe: true,
677
+ depthTest: false,
678
+ depthWrite: false,
679
+ opacity: 0.25,
680
+ transparent: true
681
+ })
682
+ );
683
+ this.materials.push(
684
+ new THREE.MeshBasicMaterial({
685
+ color: new THREE.Color(8978312),
686
+ wireframe: true,
687
+ depthTest: false,
688
+ depthWrite: false,
689
+ opacity: 0.25,
690
+ transparent: true
691
+ })
692
+ );
693
+ this.materials.push(
694
+ new THREE.MeshBasicMaterial({
695
+ color: new THREE.Color(8947967),
696
+ wireframe: true,
697
+ depthTest: false,
698
+ depthWrite: false,
699
+ opacity: 0.25,
700
+ transparent: true
701
+ })
702
+ );
897
703
  this._init();
898
704
  }
899
-
900
- MMDPhysicsHelper.prototype = Object.assign(Object.create(Object3D.prototype), {
705
+ MMDPhysicsHelper.prototype = Object.assign(Object.create(THREE.Object3D.prototype), {
901
706
  constructor: MMDPhysicsHelper,
902
-
903
- /**
904
- * Updates Rigid Bodies visualization.
905
- */
906
707
  updateMatrixWorld: (() => {
907
- const position = new Vector3();
908
- const quaternion = new Quaternion();
909
- const scale = new Vector3();
910
- const matrixWorldInv = new Matrix4();
708
+ const position = new THREE.Vector3();
709
+ const quaternion = new THREE.Quaternion();
710
+ const scale = new THREE.Vector3();
711
+ const matrixWorldInv = new THREE.Matrix4();
911
712
  return function updateMatrixWorld(force) {
912
713
  const mesh = this.root;
913
-
914
714
  if (this.visible) {
915
715
  const bodies = this.physics.bodies;
916
716
  matrixWorldInv.copy(mesh.matrixWorld).decompose(position, quaternion, scale).compose(position, quaternion, scale.set(1, 1, 1)).invert();
917
-
918
717
  for (let i = 0, il = bodies.length; i < il; i++) {
919
718
  const body = bodies[i].body;
920
719
  const child = this.children[i];
@@ -925,36 +724,32 @@ const MMDPhysics = (() => {
925
724
  child.quaternion.setFromRotationMatrix(matrixWorldInv).multiply(quaternion.set(rotation.x(), rotation.y(), rotation.z(), rotation.w()));
926
725
  }
927
726
  }
928
-
929
727
  this.matrix.copy(mesh.matrixWorld).decompose(position, quaternion, scale).compose(position, quaternion, scale.set(1, 1, 1));
930
- Object3D.prototype.updateMatrixWorld.call(this, force);
728
+ THREE.Object3D.prototype.updateMatrixWorld.call(this, force);
931
729
  };
932
730
  })(),
933
- // private method
934
- _init: function () {
731
+ _init: function() {
935
732
  const bodies = this.physics.bodies;
936
-
937
733
  function createGeometry(param) {
938
734
  switch (param.shapeType) {
939
735
  case 0:
940
- return new SphereGeometry(param.width, 16, 8);
941
-
736
+ return new THREE.SphereGeometry(param.width, 16, 8);
942
737
  case 1:
943
- return new BoxGeometry(param.width * 2, param.height * 2, param.depth * 2, 8, 8, 8);
944
-
738
+ return new THREE.BoxGeometry(param.width * 2, param.height * 2, param.depth * 2, 8, 8, 8);
945
739
  case 2:
946
740
  return new createCapsuleGeometry(param.width, param.height, 16, 8);
947
-
948
741
  default:
949
742
  return null;
950
743
  }
951
- } // copy from http://www20.atpages.jp/katwat/three.js_r58/examples/mytest37/mytest37.js?ver=20160815
952
-
953
-
744
+ }
954
745
  function createCapsuleGeometry(radius, cylinderHeight, segmentsRadius, segmentsHeight) {
955
- const geometry = new CylinderGeometry(radius, radius, cylinderHeight, segmentsRadius, segmentsHeight, true);
956
- const upperSphere = new Mesh(new SphereGeometry(radius, segmentsRadius, segmentsHeight, 0, Math.PI * 2, 0, Math.PI / 2));
957
- const lowerSphere = new Mesh(new SphereGeometry(radius, segmentsRadius, segmentsHeight, 0, Math.PI * 2, Math.PI / 2, Math.PI / 2));
746
+ const geometry = new THREE.CylinderGeometry(radius, radius, cylinderHeight, segmentsRadius, segmentsHeight, true);
747
+ const upperSphere = new THREE.Mesh(
748
+ new THREE.SphereGeometry(radius, segmentsRadius, segmentsHeight, 0, Math.PI * 2, 0, Math.PI / 2)
749
+ );
750
+ const lowerSphere = new THREE.Mesh(
751
+ new THREE.SphereGeometry(radius, segmentsRadius, segmentsHeight, 0, Math.PI * 2, Math.PI / 2, Math.PI / 2)
752
+ );
958
753
  upperSphere.position.set(0, cylinderHeight / 2, 0);
959
754
  lowerSphere.position.set(0, -cylinderHeight / 2, 0);
960
755
  upperSphere.updateMatrix();
@@ -963,14 +758,12 @@ const MMDPhysics = (() => {
963
758
  geometry.merge(lowerSphere.geometry, lowerSphere.matrix);
964
759
  return geometry;
965
760
  }
966
-
967
761
  for (let i = 0, il = bodies.length; i < il; i++) {
968
762
  const param = bodies[i].params;
969
- this.add(new Mesh(createGeometry(param), this.materials[param.type]));
763
+ this.add(new THREE.Mesh(createGeometry(param), this.materials[param.type]));
970
764
  }
971
765
  }
972
766
  });
973
- return MMDPhysics;
767
+ return MMDPhysics2;
974
768
  })();
975
-
976
- export { MMDPhysics };
769
+ exports.MMDPhysics = MMDPhysics;