three-stdlib 2.15.0 → 2.15.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1222) hide show
  1. package/animation/AnimationClipCreator.js +32 -52
  2. package/animation/AnimationClipCreator.mjs +57 -0
  3. package/animation/CCDIKSolver.js +66 -161
  4. package/animation/CCDIKSolver.mjs +234 -0
  5. package/animation/MMDAnimationHelper.js +150 -341
  6. package/animation/MMDAnimationHelper.mjs +514 -0
  7. package/animation/MMDPhysics.js +154 -361
  8. package/animation/MMDPhysics.mjs +769 -0
  9. package/cameras/CinematicCamera.js +67 -77
  10. package/cameras/CinematicCamera.mjs +129 -0
  11. package/controls/ArcballControls.js +544 -1449
  12. package/controls/ArcballControls.mjs +1737 -0
  13. package/controls/DeviceOrientationControls.js +52 -97
  14. package/controls/DeviceOrientationControls.mjs +74 -0
  15. package/controls/DragControls.js +85 -187
  16. package/controls/DragControls.mjs +172 -0
  17. package/controls/FirstPersonControls.js +123 -193
  18. package/controls/FirstPersonControls.mjs +220 -0
  19. package/controls/FlyControls.js +82 -152
  20. package/controls/FlyControls.mjs +239 -0
  21. package/controls/OrbitControls.js +232 -481
  22. package/controls/OrbitControls.mjs +731 -0
  23. package/controls/PointerLockControls.js +63 -99
  24. package/controls/PointerLockControls.mjs +88 -0
  25. package/controls/TrackballControls.js +211 -383
  26. package/controls/TrackballControls.mjs +481 -0
  27. package/controls/TransformControls.js +575 -782
  28. package/controls/TransformControls.mjs +1068 -0
  29. package/controls/experimental/CameraControls.js +329 -609
  30. package/controls/experimental/CameraControls.mjs +673 -0
  31. package/csm/CSM.js +47 -108
  32. package/csm/CSM.mjs +244 -0
  33. package/csm/CSMFrustum.js +14 -29
  34. package/csm/CSMFrustum.mjs +75 -0
  35. package/csm/CSMHelper.js +20 -34
  36. package/csm/CSMHelper.mjs +114 -0
  37. package/csm/CSMShader.js +7 -11
  38. package/csm/CSMShader.mjs +251 -0
  39. package/curves/CurveExtras.js +73 -115
  40. package/curves/CurveExtras.mjs +224 -0
  41. package/curves/NURBSCurve.js +15 -43
  42. package/curves/NURBSCurve.mjs +35 -0
  43. package/curves/NURBSSurface.js +11 -27
  44. package/curves/NURBSSurface.mjs +28 -0
  45. package/curves/NURBSUtils.js +54 -203
  46. package/curves/NURBSUtils.mjs +226 -0
  47. package/deprecated/Geometry.js +191 -486
  48. package/deprecated/Geometry.mjs +966 -0
  49. package/effects/AnaglyphEffect.js +95 -60
  50. package/effects/AnaglyphEffect.mjs +120 -0
  51. package/effects/AsciiEffect.js +80 -110
  52. package/effects/AsciiEffect.mjs +173 -0
  53. package/effects/OutlineEffect.js +121 -204
  54. package/effects/OutlineEffect.mjs +295 -0
  55. package/effects/ParallaxBarrierEffect.js +39 -38
  56. package/effects/ParallaxBarrierEffect.mjs +64 -0
  57. package/effects/PeppersGhostEffect.js +19 -68
  58. package/effects/PeppersGhostEffect.mjs +85 -0
  59. package/effects/StereoEffect.js +12 -16
  60. package/effects/StereoEffect.mjs +32 -0
  61. package/environments/RoomEnvironment.js +52 -47
  62. package/environments/RoomEnvironment.mjs +78 -0
  63. package/exporters/ColladaExporter.js +115 -241
  64. package/exporters/ColladaExporter.mjs +299 -0
  65. package/exporters/DRACOExporter.js +67 -121
  66. package/exporters/DRACOExporter.mjs +132 -0
  67. package/exporters/GLTFExporter.js +463 -1014
  68. package/exporters/GLTFExporter.mjs +1381 -0
  69. package/exporters/MMDExporter.js +44 -102
  70. package/exporters/MMDExporter.mjs +102 -0
  71. package/exporters/OBJExporter.js +78 -140
  72. package/exporters/OBJExporter.mjs +166 -0
  73. package/exporters/PLYExporter.js +93 -154
  74. package/exporters/PLYExporter.mjs +278 -0
  75. package/exporters/STLExporter.js +30 -81
  76. package/exporters/STLExporter.mjs +129 -0
  77. package/exporters/USDZExporter.js +84 -144
  78. package/exporters/USDZExporter.mjs +328 -0
  79. package/geometries/BoxLineGeometry.js +7 -14
  80. package/geometries/BoxLineGeometry.mjs +45 -0
  81. package/geometries/ConvexGeometry.js +15 -24
  82. package/geometries/ConvexGeometry.mjs +29 -0
  83. package/geometries/DecalGeometry.js +108 -162
  84. package/geometries/DecalGeometry.mjs +184 -0
  85. package/geometries/LightningStrike.js +101 -294
  86. package/geometries/LightningStrike.mjs +547 -0
  87. package/geometries/ParametricGeometries.js +26 -76
  88. package/geometries/ParametricGeometries.mjs +129 -0
  89. package/geometries/ParametricGeometry.js +24 -48
  90. package/geometries/ParametricGeometry.mjs +63 -0
  91. package/geometries/RoundedBoxGeometry.js +33 -64
  92. package/geometries/RoundedBoxGeometry.mjs +91 -0
  93. package/geometries/TeapotGeometry.js +1434 -174
  94. package/geometries/TeapotGeometry.mjs +1557 -0
  95. package/geometries/TextGeometry.js +9 -17
  96. package/geometries/TextGeometry.mjs +23 -0
  97. package/helpers/LightProbeHelper.js +53 -21
  98. package/helpers/LightProbeHelper.mjs +72 -0
  99. package/helpers/PositionalAudioHelper.js +23 -30
  100. package/helpers/PositionalAudioHelper.mjs +68 -0
  101. package/helpers/RectAreaLightHelper.js +17 -33
  102. package/helpers/RectAreaLightHelper.mjs +44 -0
  103. package/helpers/VertexNormalsHelper.js +20 -41
  104. package/helpers/VertexNormalsHelper.mjs +54 -0
  105. package/helpers/VertexTangentsHelper.js +18 -36
  106. package/helpers/VertexTangentsHelper.mjs +45 -0
  107. package/index.d.ts +54 -0
  108. package/index.js +968 -333
  109. package/index.mjs +968 -0
  110. package/interactive/SelectionBox.js +31 -46
  111. package/interactive/SelectionBox.mjs +137 -0
  112. package/interactive/SelectionHelper.js +16 -21
  113. package/interactive/SelectionHelper.mjs +54 -0
  114. package/libs/MeshoptDecoder.js +147 -58
  115. package/libs/MeshoptDecoder.mjs +210 -0
  116. package/libs/MotionControllers.js +66 -208
  117. package/libs/MotionControllers.mjs +261 -0
  118. package/lights/LightProbeGenerator.js +40 -96
  119. package/lights/LightProbeGenerator.mjs +145 -0
  120. package/lights/RectAreaLightUniformsLib.js +32842 -9
  121. package/lights/RectAreaLightUniformsLib.mjs +32842 -0
  122. package/lines/Line2.js +9 -12
  123. package/lines/Line2.mjs +13 -0
  124. package/lines/LineGeometry.js +7 -19
  125. package/lines/LineGeometry.mjs +44 -0
  126. package/lines/LineMaterial.js +51 -89
  127. package/lines/LineMaterial.mjs +539 -0
  128. package/lines/LineSegments2.js +56 -165
  129. package/lines/LineSegments2.mjs +202 -0
  130. package/lines/LineSegmentsGeometry.js +29 -71
  131. package/lines/LineSegmentsGeometry.mjs +124 -0
  132. package/lines/Wireframe.js +15 -29
  133. package/lines/Wireframe.mjs +31 -0
  134. package/lines/WireframeGeometry2.js +8 -9
  135. package/lines/WireframeGeometry2.mjs +13 -0
  136. package/loaders/3DMLoader.js +234 -469
  137. package/loaders/3DMLoader.mjs +802 -0
  138. package/loaders/3MFLoader.js +340 -555
  139. package/loaders/3MFLoader.mjs +837 -0
  140. package/loaders/AMFLoader.js +114 -219
  141. package/loaders/AMFLoader.mjs +284 -0
  142. package/loaders/AssimpLoader.js +328 -725
  143. package/loaders/AssimpLoader.mjs +1396 -0
  144. package/loaders/BVHLoader.js +94 -200
  145. package/loaders/BVHLoader.mjs +207 -0
  146. package/loaders/BasisTextureLoader.js +229 -357
  147. package/loaders/BasisTextureLoader.mjs +474 -0
  148. package/loaders/ColladaLoader.js +932 -1522
  149. package/loaders/ColladaLoader.mjs +2403 -0
  150. package/loaders/DDSLoader.js +42 -108
  151. package/loaders/DDSLoader.mjs +148 -0
  152. package/loaders/DRACOLoader.js +103 -210
  153. package/loaders/DRACOLoader.mjs +340 -0
  154. package/loaders/EXRLoader.js +461 -809
  155. package/loaders/EXRLoader.mjs +1351 -0
  156. package/loaders/FBXLoader.js +842 -1397
  157. package/loaders/FBXLoader.mjs +2362 -0
  158. package/loaders/FontLoader.js +33 -66
  159. package/loaders/FontLoader.mjs +111 -0
  160. package/loaders/GCodeLoader.js +63 -111
  161. package/loaders/GCodeLoader.mjs +141 -0
  162. package/loaders/GLTFLoader.js +771 -1484
  163. package/loaders/GLTFLoader.mjs +2316 -0
  164. package/loaders/HDRCubeTextureLoader.js +45 -50
  165. package/loaders/HDRCubeTextureLoader.mjs +77 -0
  166. package/loaders/KMZLoader.js +42 -55
  167. package/loaders/KMZLoader.mjs +75 -0
  168. package/loaders/KTX2Loader.js +229 -362
  169. package/loaders/KTX2Loader.mjs +427 -0
  170. package/loaders/KTXLoader.js +37 -99
  171. package/loaders/KTXLoader.mjs +87 -0
  172. package/loaders/LDrawLoader.js +313 -746
  173. package/loaders/LDrawLoader.mjs +1409 -0
  174. package/loaders/LUT3dlLoader.js +50 -62
  175. package/loaders/LUT3dlLoader.mjs +100 -0
  176. package/loaders/LUTCubeLoader.js +45 -56
  177. package/loaders/LUTCubeLoader.mjs +104 -0
  178. package/loaders/LWOLoader.js +227 -339
  179. package/loaders/LWOLoader.mjs +625 -0
  180. package/loaders/LottieLoader.js +36 -38
  181. package/loaders/LottieLoader.mjs +47 -0
  182. package/loaders/MD2Loader.js +248 -91
  183. package/loaders/MD2Loader.mjs +359 -0
  184. package/loaders/MDDLoader.js +25 -45
  185. package/loaders/MDDLoader.mjs +58 -0
  186. package/loaders/MMDLoader.js +359 -795
  187. package/loaders/MMDLoader.mjs +998 -0
  188. package/loaders/MTLLoader.js +91 -201
  189. package/loaders/MTLLoader.mjs +280 -0
  190. package/loaders/NRRDLoader.js +182 -263
  191. package/loaders/NRRDLoader.mjs +401 -0
  192. package/loaders/NodeMaterialLoader.js +121 -14
  193. package/loaders/NodeMaterialLoader.mjs +146 -0
  194. package/loaders/OBJLoader.js +161 -283
  195. package/loaders/OBJLoader.mjs +487 -0
  196. package/loaders/PCDLoader.js +145 -164
  197. package/loaders/PCDLoader.mjs +248 -0
  198. package/loaders/PDBLoader.js +45 -63
  199. package/loaders/PDBLoader.mjs +246 -0
  200. package/loaders/PLYLoader.js +106 -203
  201. package/loaders/PLYLoader.mjs +317 -0
  202. package/loaders/PRWMLoader.js +73 -110
  203. package/loaders/PRWMLoader.mjs +160 -0
  204. package/loaders/PVRLoader.js +32 -93
  205. package/loaders/PVRLoader.mjs +131 -0
  206. package/loaders/RGBELoader.js +96 -233
  207. package/loaders/RGBELoader.mjs +244 -0
  208. package/loaders/RGBMLoader.js +344 -514
  209. package/loaders/RGBMLoader.mjs +998 -0
  210. package/loaders/STLLoader.js +59 -165
  211. package/loaders/STLLoader.mjs +190 -0
  212. package/loaders/SVGLoader.js +481 -851
  213. package/loaders/SVGLoader.mjs +1709 -0
  214. package/loaders/TDSLoader.js +137 -527
  215. package/loaders/TDSLoader.mjs +480 -0
  216. package/loaders/TGALoader.js +94 -205
  217. package/loaders/TGALoader.mjs +285 -0
  218. package/loaders/TTFLoader.js +58 -79
  219. package/loaders/TTFLoader.mjs +131 -0
  220. package/loaders/TiltLoader.js +129 -167
  221. package/loaders/TiltLoader.mjs +373 -0
  222. package/loaders/VOXLoader.js +320 -84
  223. package/loaders/VOXLoader.mjs +431 -0
  224. package/loaders/VRMLLoader.js +786 -1268
  225. package/loaders/VRMLLoader.mjs +2093 -0
  226. package/loaders/VRMLoader.js +23 -31
  227. package/loaders/VRMLoader.mjs +38 -0
  228. package/loaders/VTKLoader.js +219 -407
  229. package/loaders/VTKLoader.mjs +646 -0
  230. package/loaders/XLoader.js +1083 -1259
  231. package/loaders/XLoader.mjs +1258 -0
  232. package/loaders/XYZLoader.js +28 -34
  233. package/loaders/XYZLoader.mjs +60 -0
  234. package/loaders/lwo/IFFParser.js +238 -492
  235. package/loaders/lwo/IFFParser.mjs +697 -0
  236. package/loaders/lwo/LWO2Parser.js +176 -279
  237. package/loaders/lwo/LWO2Parser.mjs +327 -0
  238. package/loaders/lwo/LWO3Parser.js +160 -247
  239. package/loaders/lwo/LWO3Parser.mjs +298 -0
  240. package/math/Capsule.js +56 -43
  241. package/math/Capsule.mjs +100 -0
  242. package/math/ColorConverter.js +18 -32
  243. package/math/ColorConverter.mjs +51 -0
  244. package/math/ConvexHull.js +515 -739
  245. package/math/ConvexHull.mjs +574 -0
  246. package/math/ImprovedNoise.js +282 -32
  247. package/math/ImprovedNoise.mjs +302 -0
  248. package/math/Lut.js +51 -35
  249. package/math/Lut.mjs +135 -0
  250. package/math/MeshSurfaceSampler.js +25 -68
  251. package/math/MeshSurfaceSampler.mjs +107 -0
  252. package/math/OBB.js +91 -152
  253. package/math/OBB.mjs +235 -0
  254. package/math/Octree.js +76 -139
  255. package/math/Octree.mjs +278 -0
  256. package/math/SimplexNoise.js +217 -238
  257. package/math/SimplexNoise.mjs +425 -0
  258. package/misc/ConvexObjectBreaker.js +79 -185
  259. package/misc/ConvexObjectBreaker.mjs +292 -0
  260. package/misc/GPUComputationRenderer.js +69 -194
  261. package/misc/GPUComputationRenderer.mjs +171 -0
  262. package/misc/Gyroscope.js +16 -22
  263. package/misc/Gyroscope.mjs +35 -0
  264. package/misc/MD2Character.js +52 -74
  265. package/misc/MD2Character.mjs +162 -0
  266. package/misc/MD2CharacterComplex.js +112 -163
  267. package/misc/MD2CharacterComplex.mjs +328 -0
  268. package/misc/MorphAnimMesh.js +20 -28
  269. package/misc/MorphAnimMesh.mjs +40 -0
  270. package/misc/MorphBlendMesh.js +45 -69
  271. package/misc/MorphBlendMesh.mjs +179 -0
  272. package/misc/ProgressiveLightmap.js +70 -187
  273. package/misc/ProgressiveLightmap.mjs +166 -0
  274. package/misc/RollerCoaster.js +106 -135
  275. package/misc/RollerCoaster.mjs +346 -0
  276. package/misc/TubePainter.js +74 -92
  277. package/misc/TubePainter.mjs +123 -0
  278. package/misc/Volume.js +108 -270
  279. package/misc/Volume.mjs +244 -0
  280. package/misc/VolumeSlice.js +34 -122
  281. package/misc/VolumeSlice.mjs +106 -0
  282. package/misc/WebGL.js +37 -34
  283. package/misc/WebGL.mjs +74 -0
  284. package/modifiers/CurveModifier.js +46 -151
  285. package/modifiers/CurveModifier.mjs +182 -0
  286. package/modifiers/EdgeSplitModifier.js +46 -90
  287. package/modifiers/EdgeSplitModifier.mjs +162 -0
  288. package/modifiers/SimplifyModifier.js +77 -202
  289. package/modifiers/SimplifyModifier.mjs +282 -0
  290. package/modifiers/TessellateModifier.js +65 -90
  291. package/modifiers/TessellateModifier.mjs +206 -0
  292. package/nodes/Nodes.js +274 -140
  293. package/nodes/Nodes.mjs +400 -0
  294. package/nodes/ShaderNode.js +296 -196
  295. package/nodes/ShaderNode.mjs +408 -0
  296. package/nodes/accessors/BufferNode.js +4 -8
  297. package/nodes/accessors/BufferNode.mjs +15 -0
  298. package/nodes/accessors/CameraNode.js +20 -25
  299. package/nodes/accessors/CameraNode.mjs +44 -0
  300. package/nodes/accessors/CubeTextureNode.js +14 -26
  301. package/nodes/accessors/CubeTextureNode.mjs +42 -0
  302. package/nodes/accessors/MaterialNode.js +43 -53
  303. package/nodes/accessors/MaterialNode.mjs +71 -0
  304. package/nodes/accessors/MaterialReferenceNode.js +3 -6
  305. package/nodes/accessors/MaterialReferenceNode.mjs +14 -0
  306. package/nodes/accessors/ModelNode.js +3 -5
  307. package/nodes/accessors/ModelNode.mjs +9 -0
  308. package/nodes/accessors/ModelViewProjectionNode.js +14 -13
  309. package/nodes/accessors/ModelViewProjectionNode.mjs +24 -0
  310. package/nodes/accessors/NormalNode.js +40 -39
  311. package/nodes/accessors/NormalNode.mjs +62 -0
  312. package/nodes/accessors/Object3DNode.js +40 -50
  313. package/nodes/accessors/Object3DNode.mjs +76 -0
  314. package/nodes/accessors/PointUVNode.js +5 -9
  315. package/nodes/accessors/PointUVNode.mjs +13 -0
  316. package/nodes/accessors/PositionNode.js +42 -41
  317. package/nodes/accessors/PositionNode.mjs +65 -0
  318. package/nodes/accessors/ReferenceNode.js +10 -17
  319. package/nodes/accessors/ReferenceNode.mjs +37 -0
  320. package/nodes/accessors/ReflectNode.js +23 -26
  321. package/nodes/accessors/ReflectNode.mjs +43 -0
  322. package/nodes/accessors/SkinningNode.js +46 -48
  323. package/nodes/accessors/SkinningNode.mjs +58 -0
  324. package/nodes/accessors/TextureNode.js +14 -29
  325. package/nodes/accessors/TextureNode.mjs +54 -0
  326. package/nodes/accessors/UVNode.js +5 -11
  327. package/nodes/accessors/UVNode.mjs +23 -0
  328. package/nodes/core/ArrayUniformNode.js +3 -7
  329. package/nodes/core/ArrayUniformNode.mjs +14 -0
  330. package/nodes/core/AttributeNode.js +5 -12
  331. package/nodes/core/AttributeNode.mjs +30 -0
  332. package/nodes/core/BypassNode.js +5 -12
  333. package/nodes/core/BypassNode.mjs +22 -0
  334. package/nodes/core/CodeNode.js +4 -12
  335. package/nodes/core/CodeNode.mjs +28 -0
  336. package/nodes/core/ConstNode.js +3 -7
  337. package/nodes/core/ConstNode.mjs +14 -0
  338. package/nodes/core/ContextNode.js +3 -8
  339. package/nodes/core/ContextNode.mjs +22 -0
  340. package/nodes/core/ExpressionNode.js +5 -9
  341. package/nodes/core/ExpressionNode.mjs +19 -0
  342. package/nodes/core/FunctionCallNode.js +6 -15
  343. package/nodes/core/FunctionCallNode.mjs +37 -0
  344. package/nodes/core/FunctionNode.js +10 -25
  345. package/nodes/core/FunctionNode.mjs +56 -0
  346. package/nodes/core/InputNode.js +12 -23
  347. package/nodes/core/InputNode.mjs +38 -0
  348. package/nodes/core/Node.js +35 -75
  349. package/nodes/core/Node.mjs +139 -0
  350. package/nodes/core/NodeAttribute.js +2 -4
  351. package/nodes/core/NodeAttribute.mjs +10 -0
  352. package/nodes/core/NodeBuilder.js +110 -224
  353. package/nodes/core/NodeBuilder.mjs +395 -0
  354. package/nodes/core/NodeCode.js +4 -7
  355. package/nodes/core/NodeCode.mjs +11 -0
  356. package/nodes/core/NodeFrame.js +9 -12
  357. package/nodes/core/NodeFrame.mjs +35 -0
  358. package/nodes/core/NodeFunctionInput.js +3 -5
  359. package/nodes/core/NodeFunctionInput.mjs +13 -0
  360. package/nodes/core/NodeKeywords.js +5 -16
  361. package/nodes/core/NodeKeywords.mjs +44 -0
  362. package/nodes/core/NodeUniform.js +3 -7
  363. package/nodes/core/NodeUniform.mjs +18 -0
  364. package/nodes/core/NodeUtils.js +39 -43
  365. package/nodes/core/NodeUtils.mjs +57 -0
  366. package/nodes/core/NodeVar.js +2 -4
  367. package/nodes/core/NodeVar.mjs +10 -0
  368. package/nodes/core/NodeVary.js +2 -4
  369. package/nodes/core/NodeVary.mjs +10 -0
  370. package/nodes/core/PropertyNode.js +4 -10
  371. package/nodes/core/PropertyNode.mjs +21 -0
  372. package/nodes/core/TempNode.js +5 -11
  373. package/nodes/core/TempNode.mjs +25 -0
  374. package/nodes/core/UniformNode.js +4 -10
  375. package/nodes/core/UniformNode.mjs +23 -0
  376. package/nodes/core/VarNode.js +3 -11
  377. package/nodes/core/VarNode.mjs +31 -0
  378. package/nodes/core/VaryNode.js +6 -15
  379. package/nodes/core/VaryNode.mjs +30 -0
  380. package/nodes/core/constants.js +20 -7
  381. package/nodes/core/constants.mjs +24 -0
  382. package/nodes/display/ColorSpaceNode.js +34 -38
  383. package/nodes/display/ColorSpaceNode.mjs +63 -0
  384. package/nodes/display/NormalMapNode.js +35 -53
  385. package/nodes/display/NormalMapNode.mjs +54 -0
  386. package/nodes/fog/FogNode.js +5 -9
  387. package/nodes/fog/FogNode.mjs +15 -0
  388. package/nodes/fog/FogRangeNode.js +5 -9
  389. package/nodes/fog/FogRangeNode.mjs +17 -0
  390. package/nodes/functions/BSDFs.js +61 -118
  391. package/nodes/functions/BSDFs.mjs +64 -0
  392. package/nodes/lights/LightContextNode.js +14 -23
  393. package/nodes/lights/LightContextNode.mjs +35 -0
  394. package/nodes/lights/LightNode.js +27 -31
  395. package/nodes/lights/LightNode.mjs +58 -0
  396. package/nodes/lights/LightsNode.js +9 -28
  397. package/nodes/lights/LightsNode.mjs +59 -0
  398. package/nodes/loaders/NodeLoader.js +27 -42
  399. package/nodes/loaders/NodeLoader.mjs +66 -0
  400. package/nodes/loaders/NodeMaterialLoader.js +4 -10
  401. package/nodes/loaders/NodeMaterialLoader.mjs +24 -0
  402. package/nodes/loaders/NodeObjectLoader.js +9 -19
  403. package/nodes/loaders/NodeObjectLoader.mjs +40 -0
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  1137. package/renderers/webgpu/nodes/WebGPUNodeUniformsGroup.cjs.js +0 -1
  1138. package/renderers/webgpu/nodes/WebGPUNodes.cjs.js +0 -1
  1139. package/shaders/ACESFilmicToneMappingShader.cjs.js +0 -1
  1140. package/shaders/AfterimageShader.cjs.js +0 -1
  1141. package/shaders/BasicShader.cjs.js +0 -1
  1142. package/shaders/BleachBypassShader.cjs.js +0 -1
  1143. package/shaders/BlendShader.cjs.js +0 -1
  1144. package/shaders/BokehShader.cjs.js +0 -1
  1145. package/shaders/BokehShader2.cjs.js +0 -1
  1146. package/shaders/BrightnessContrastShader.cjs.js +0 -1
  1147. package/shaders/ColorCorrectionShader.cjs.js +0 -1
  1148. package/shaders/ColorifyShader.cjs.js +0 -1
  1149. package/shaders/ConvolutionShader.cjs.js +0 -1
  1150. package/shaders/CopyShader.cjs.js +0 -1
  1151. package/shaders/DOFMipMapShader.cjs.js +0 -1
  1152. package/shaders/DepthLimitedBlurShader.cjs.js +0 -1
  1153. package/shaders/DigitalGlitch.cjs.js +0 -1
  1154. package/shaders/DotScreenShader.cjs.js +0 -1
  1155. package/shaders/FXAAShader.cjs.js +0 -1
  1156. package/shaders/FilmShader.cjs.js +0 -1
  1157. package/shaders/FocusShader.cjs.js +0 -1
  1158. package/shaders/FreiChenShader.cjs.js +0 -1
  1159. package/shaders/FresnelShader.cjs.js +0 -1
  1160. package/shaders/GammaCorrectionShader.cjs.js +0 -1
  1161. package/shaders/GodRaysShader.cjs.js +0 -1
  1162. package/shaders/HalftoneShader.cjs.js +0 -1
  1163. package/shaders/HorizontalBlurShader.cjs.js +0 -1
  1164. package/shaders/HorizontalTiltShiftShader.cjs.js +0 -1
  1165. package/shaders/HueSaturationShader.cjs.js +0 -1
  1166. package/shaders/KaleidoShader.cjs.js +0 -1
  1167. package/shaders/LuminosityHighPassShader.cjs.js +0 -1
  1168. package/shaders/LuminosityShader.cjs.js +0 -1
  1169. package/shaders/MirrorShader.cjs.js +0 -1
  1170. package/shaders/NormalMapShader.cjs.js +0 -1
  1171. package/shaders/ParallaxShader.cjs.js +0 -1
  1172. package/shaders/PixelShader.cjs.js +0 -1
  1173. package/shaders/RGBShiftShader.cjs.js +0 -1
  1174. package/shaders/SAOShader.cjs.js +0 -1
  1175. package/shaders/SMAAShader.cjs.js +0 -1
  1176. package/shaders/SSAOShader.cjs.js +0 -1
  1177. package/shaders/SSRShader.cjs.js +0 -1
  1178. package/shaders/SepiaShader.cjs.js +0 -1
  1179. package/shaders/SobelOperatorShader.cjs.js +0 -1
  1180. package/shaders/SubsurfaceScatteringShader.cjs.js +0 -1
  1181. package/shaders/TechnicolorShader.cjs.js +0 -1
  1182. package/shaders/ToneMapShader.cjs.js +0 -1
  1183. package/shaders/ToonShader.cjs.js +0 -1
  1184. package/shaders/TriangleBlurShader.cjs.js +0 -1
  1185. package/shaders/UnpackDepthRGBAShader.cjs.js +0 -1
  1186. package/shaders/VerticalBlurShader.cjs.js +0 -1
  1187. package/shaders/VerticalTiltShiftShader.cjs.js +0 -1
  1188. package/shaders/VignetteShader.cjs.js +0 -1
  1189. package/shaders/VolumeShader.cjs.js +0 -1
  1190. package/shaders/WaterRefractionShader.cjs.js +0 -1
  1191. package/shaders/index.cjs.js +0 -1
  1192. package/shaders/index.d.ts +0 -54
  1193. package/shaders/index.js +0 -53
  1194. package/shaders/types.cjs.js +0 -1
  1195. package/textures/FlakesTexture.cjs.js +0 -1
  1196. package/types/helpers.cjs.js +0 -1
  1197. package/types/shared.cjs.js +0 -1
  1198. package/types/shared.js +0 -1
  1199. package/types/utils.cjs.js +0 -1
  1200. package/types/utils.js +0 -1
  1201. package/utils/BufferGeometryUtils.cjs.js +0 -1
  1202. package/utils/GeometryCompressionUtils.cjs.js +0 -1
  1203. package/utils/GeometryUtils.cjs.js +0 -1
  1204. package/utils/LDrawUtils.cjs.js +0 -1
  1205. package/utils/LDrawUtils.d.ts +0 -5
  1206. package/utils/LDrawUtils.js +0 -144
  1207. package/utils/RoughnessMipmapper.cjs.js +0 -1
  1208. package/utils/SceneUtils.cjs.js +0 -1
  1209. package/utils/ShadowMapViewer.cjs.js +0 -1
  1210. package/utils/SkeletonUtils.cjs.js +0 -1
  1211. package/utils/UVsDebug.cjs.js +0 -1
  1212. package/utils/WorkerPool.cjs.js +0 -1
  1213. package/webxr/ARButton.cjs.js +0 -1
  1214. package/webxr/OculusHandModel.cjs.js +0 -1
  1215. package/webxr/OculusHandPointerModel.cjs.js +0 -1
  1216. package/webxr/Text2D.cjs.js +0 -1
  1217. package/webxr/VRButton.cjs.js +0 -1
  1218. package/webxr/XRControllerModelFactory.cjs.js +0 -1
  1219. package/webxr/XREstimatedLight.cjs.js +0 -1
  1220. package/webxr/XRHandMeshModel.cjs.js +0 -1
  1221. package/webxr/XRHandModelFactory.cjs.js +0 -1
  1222. package/webxr/XRHandPrimitiveModel.cjs.js +0 -1
@@ -1,165 +1,85 @@
1
- import { Object3D, Vector3, Quaternion, Matrix4, Mesh, Euler, Bone, MeshBasicMaterial, Color, BoxGeometry, SphereGeometry, CylinderGeometry } from 'three';
2
-
3
- /**
4
- * Dependencies
5
- * - Ammo.js https://github.com/kripken/ammo.js
6
- *
7
- * MMDPhysics calculates physics with Ammo(Bullet based JavaScript Physics engine)
8
- * for MMD model loaded by MMDLoader.
9
- *
10
- * TODO
11
- * - Physics in Worker
12
- */
13
-
14
- /* global Ammo */
15
-
1
+ "use strict";
2
+ Object.defineProperties(exports, { __esModule: { value: true }, [Symbol.toStringTag]: { value: "Module" } });
3
+ const THREE = require("three");
16
4
  const MMDPhysics = (() => {
17
- /**
18
- * @param {THREE.SkinnedMesh} mesh
19
- * @param {Array<Object>} rigidBodyParams
20
- * @param {Array<Object>} (optional) constraintParams
21
- * @param {Object} params - (optional)
22
- * @param {Number} params.unitStep - Default is 1 / 65.
23
- * @param {Integer} params.maxStepNum - Default is 3.
24
- * @param {Vector3} params.gravity - Default is ( 0, - 9.8 * 10, 0 )
25
- */
26
- function MMDPhysics(mesh, rigidBodyParams, constraintParams, params) {
27
- if (typeof Ammo === 'undefined') {
28
- throw new Error('THREE.MMDPhysics: Import ammo.js https://github.com/kripken/ammo.js');
5
+ function MMDPhysics2(mesh, rigidBodyParams, constraintParams, params) {
6
+ if (typeof Ammo === "undefined") {
7
+ throw new Error("THREE.MMDPhysics: Import ammo.js https://github.com/kripken/ammo.js");
29
8
  }
30
-
31
9
  constraintParams = constraintParams || [];
32
10
  params = params || {};
33
11
  this.manager = new ResourceManager();
34
12
  this.mesh = mesh;
35
- /*
36
- * I don't know why but 1/60 unitStep easily breaks models
37
- * so I set it 1/65 so far.
38
- * Don't set too small unitStep because
39
- * the smaller unitStep can make the performance worse.
40
- */
41
-
42
- this.unitStep = params.unitStep !== undefined ? params.unitStep : 1 / 65;
43
- this.maxStepNum = params.maxStepNum !== undefined ? params.maxStepNum : 3;
44
- this.gravity = new Vector3(0, -9.8 * 10, 0);
45
- if (params.gravity !== undefined) this.gravity.copy(params.gravity);
46
- this.world = params.world !== undefined ? params.world : null; // experimental
47
-
13
+ this.unitStep = params.unitStep !== void 0 ? params.unitStep : 1 / 65;
14
+ this.maxStepNum = params.maxStepNum !== void 0 ? params.maxStepNum : 3;
15
+ this.gravity = new THREE.Vector3(0, -9.8 * 10, 0);
16
+ if (params.gravity !== void 0)
17
+ this.gravity.copy(params.gravity);
18
+ this.world = params.world !== void 0 ? params.world : null;
48
19
  this.bodies = [];
49
20
  this.constraints = [];
50
-
51
21
  this._init(mesh, rigidBodyParams, constraintParams);
52
22
  }
53
-
54
- MMDPhysics.prototype = {
55
- constructor: MMDPhysics,
56
-
57
- /**
58
- * Advances Physics calculation and updates bones.
59
- *
60
- * @param {Number} delta - time in second
61
- * @return {MMDPhysics}
62
- */
63
- update: function (delta) {
23
+ MMDPhysics2.prototype = {
24
+ constructor: MMDPhysics2,
25
+ update: function(delta) {
64
26
  const manager = this.manager;
65
- const mesh = this.mesh; // rigid bodies and constrains are for
66
- // mesh's world scale (1, 1, 1).
67
- // Convert to (1, 1, 1) if it isn't.
68
-
27
+ const mesh = this.mesh;
69
28
  let isNonDefaultScale = false;
70
29
  const position = manager.allocThreeVector3();
71
30
  const quaternion = manager.allocThreeQuaternion();
72
31
  const scale = manager.allocThreeVector3();
73
32
  mesh.matrixWorld.decompose(position, quaternion, scale);
74
-
75
33
  if (scale.x !== 1 || scale.y !== 1 || scale.z !== 1) {
76
34
  isNonDefaultScale = true;
77
35
  }
78
-
79
36
  let parent;
80
-
81
37
  if (isNonDefaultScale) {
82
38
  parent = mesh.parent;
83
- if (parent !== null) mesh.parent = null;
39
+ if (parent !== null)
40
+ mesh.parent = null;
84
41
  scale.copy(this.mesh.scale);
85
42
  mesh.scale.set(1, 1, 1);
86
43
  mesh.updateMatrixWorld(true);
87
- } // calculate physics and update bones
88
-
89
-
44
+ }
90
45
  this._updateRigidBodies();
91
-
92
46
  this._stepSimulation(delta);
93
-
94
- this._updateBones(); // restore mesh if converted above
95
-
96
-
47
+ this._updateBones();
97
48
  if (isNonDefaultScale) {
98
- if (parent !== null) mesh.parent = parent;
49
+ if (parent !== null)
50
+ mesh.parent = parent;
99
51
  mesh.scale.copy(scale);
100
52
  }
101
-
102
53
  manager.freeThreeVector3(scale);
103
54
  manager.freeThreeQuaternion(quaternion);
104
55
  manager.freeThreeVector3(position);
105
56
  return this;
106
57
  },
107
-
108
- /**
109
- * Resets rigid bodies transorm to current bone's.
110
- *
111
- * @return {MMDPhysics}
112
- */
113
- reset: function () {
58
+ reset: function() {
114
59
  for (let i = 0, il = this.bodies.length; i < il; i++) {
115
60
  this.bodies[i].reset();
116
61
  }
117
-
118
62
  return this;
119
63
  },
120
-
121
- /**
122
- * Warm ups Rigid bodies. Calculates cycles steps.
123
- *
124
- * @param {Integer} cycles
125
- * @return {MMDPhysics}
126
- */
127
- warmup: function (cycles) {
64
+ warmup: function(cycles) {
128
65
  for (let i = 0; i < cycles; i++) {
129
66
  this.update(1 / 60);
130
67
  }
131
-
132
68
  return this;
133
69
  },
134
-
135
- /**
136
- * Sets gravity.
137
- *
138
- * @param {Vector3} gravity
139
- * @return {MMDPhysicsHelper}
140
- */
141
- setGravity: function (gravity) {
70
+ setGravity: function(gravity) {
142
71
  this.world.setGravity(new Ammo.btVector3(gravity.x, gravity.y, gravity.z));
143
72
  this.gravity.copy(gravity);
144
73
  return this;
145
74
  },
146
-
147
- /**
148
- * Creates MMDPhysicsHelper
149
- *
150
- * @return {MMDPhysicsHelper}
151
- */
152
- createHelper: function () {
75
+ createHelper: function() {
153
76
  return new MMDPhysicsHelper(this.mesh, this);
154
77
  },
155
- // private methods
156
- _init: function (mesh, rigidBodyParams, constraintParams) {
157
- const manager = this.manager; // rigid body/constraint parameters are for
158
- // mesh's default world transform as position(0, 0, 0),
159
- // quaternion(0, 0, 0, 1) and scale(0, 0, 0)
160
-
78
+ _init: function(mesh, rigidBodyParams, constraintParams) {
79
+ const manager = this.manager;
161
80
  let parent = mesh.parent;
162
- if (parent !== null) parent = null;
81
+ if (parent !== null)
82
+ parent = null;
163
83
  const currentPosition = manager.allocThreeVector3();
164
84
  const currentQuaternion = manager.allocThreeQuaternion();
165
85
  const currentScale = manager.allocThreeVector3();
@@ -170,17 +90,14 @@ const MMDPhysics = (() => {
170
90
  mesh.quaternion.set(0, 0, 0, 1);
171
91
  mesh.scale.set(1, 1, 1);
172
92
  mesh.updateMatrixWorld(true);
173
-
174
93
  if (this.world === null) {
175
94
  this.world = this._createWorld();
176
95
  this.setGravity(this.gravity);
177
96
  }
178
-
179
97
  this._initRigidBodies(rigidBodyParams);
180
-
181
98
  this._initConstraints(constraintParams);
182
-
183
- if (parent !== null) mesh.parent = parent;
99
+ if (parent !== null)
100
+ mesh.parent = parent;
184
101
  mesh.position.copy(currentPosition);
185
102
  mesh.quaternion.copy(currentQuaternion);
186
103
  mesh.scale.copy(currentScale);
@@ -190,7 +107,7 @@ const MMDPhysics = (() => {
190
107
  manager.freeThreeQuaternion(currentQuaternion);
191
108
  manager.freeThreeVector3(currentScale);
192
109
  },
193
- _createWorld: function () {
110
+ _createWorld: function() {
194
111
  const config = new Ammo.btDefaultCollisionConfiguration();
195
112
  const dispatcher = new Ammo.btCollisionDispatcher(config);
196
113
  const cache = new Ammo.btDbvtBroadphase();
@@ -198,12 +115,12 @@ const MMDPhysics = (() => {
198
115
  const world = new Ammo.btDiscreteDynamicsWorld(dispatcher, cache, solver, config);
199
116
  return world;
200
117
  },
201
- _initRigidBodies: function (rigidBodies) {
118
+ _initRigidBodies: function(rigidBodies) {
202
119
  for (let i = 0, il = rigidBodies.length; i < il; i++) {
203
120
  this.bodies.push(new RigidBody(this.mesh, this.world, rigidBodies[i], this.manager));
204
121
  }
205
122
  },
206
- _initConstraints: function (constraints) {
123
+ _initConstraints: function(constraints) {
207
124
  for (let i = 0, il = constraints.length; i < il; i++) {
208
125
  const params = constraints[i];
209
126
  const bodyA = this.bodies[params.rigidBodyIndex1];
@@ -211,138 +128,122 @@ const MMDPhysics = (() => {
211
128
  this.constraints.push(new Constraint(this.mesh, this.world, bodyA, bodyB, params, this.manager));
212
129
  }
213
130
  },
214
- _stepSimulation: function (delta) {
131
+ _stepSimulation: function(delta) {
215
132
  const unitStep = this.unitStep;
216
133
  let stepTime = delta;
217
134
  let maxStepNum = (delta / unitStep | 0) + 1;
218
-
219
135
  if (stepTime < unitStep) {
220
136
  stepTime = unitStep;
221
137
  maxStepNum = 1;
222
138
  }
223
-
224
139
  if (maxStepNum > this.maxStepNum) {
225
140
  maxStepNum = this.maxStepNum;
226
141
  }
227
-
228
142
  this.world.stepSimulation(stepTime, maxStepNum, unitStep);
229
143
  },
230
- _updateRigidBodies: function () {
144
+ _updateRigidBodies: function() {
231
145
  for (let i = 0, il = this.bodies.length; i < il; i++) {
232
146
  this.bodies[i].updateFromBone();
233
147
  }
234
148
  },
235
- _updateBones: function () {
149
+ _updateBones: function() {
236
150
  for (let i = 0, il = this.bodies.length; i < il; i++) {
237
151
  this.bodies[i].updateBone();
238
152
  }
239
153
  }
240
154
  };
241
- /**
242
- * This manager's responsibilies are
243
- *
244
- * 1. manage Ammo.js and Three.js object resources and
245
- * improve the performance and the memory consumption by
246
- * reusing objects.
247
- *
248
- * 2. provide simple Ammo object operations.
249
- */
250
-
251
155
  function ResourceManager() {
252
- // for Three.js
253
156
  this.threeVector3s = [];
254
157
  this.threeMatrix4s = [];
255
158
  this.threeQuaternions = [];
256
- this.threeEulers = []; // for Ammo.js
257
-
159
+ this.threeEulers = [];
258
160
  this.transforms = [];
259
161
  this.quaternions = [];
260
162
  this.vector3s = [];
261
163
  }
262
-
263
164
  ResourceManager.prototype = {
264
165
  constructor: ResourceManager,
265
- allocThreeVector3: function () {
266
- return this.threeVector3s.length > 0 ? this.threeVector3s.pop() : new Vector3();
166
+ allocThreeVector3: function() {
167
+ return this.threeVector3s.length > 0 ? this.threeVector3s.pop() : new THREE.Vector3();
267
168
  },
268
- freeThreeVector3: function (v) {
169
+ freeThreeVector3: function(v) {
269
170
  this.threeVector3s.push(v);
270
171
  },
271
- allocThreeMatrix4: function () {
272
- return this.threeMatrix4s.length > 0 ? this.threeMatrix4s.pop() : new Matrix4();
172
+ allocThreeMatrix4: function() {
173
+ return this.threeMatrix4s.length > 0 ? this.threeMatrix4s.pop() : new THREE.Matrix4();
273
174
  },
274
- freeThreeMatrix4: function (m) {
175
+ freeThreeMatrix4: function(m) {
275
176
  this.threeMatrix4s.push(m);
276
177
  },
277
- allocThreeQuaternion: function () {
278
- return this.threeQuaternions.length > 0 ? this.threeQuaternions.pop() : new Quaternion();
178
+ allocThreeQuaternion: function() {
179
+ return this.threeQuaternions.length > 0 ? this.threeQuaternions.pop() : new THREE.Quaternion();
279
180
  },
280
- freeThreeQuaternion: function (q) {
181
+ freeThreeQuaternion: function(q) {
281
182
  this.threeQuaternions.push(q);
282
183
  },
283
- allocThreeEuler: function () {
284
- return this.threeEulers.length > 0 ? this.threeEulers.pop() : new Euler();
184
+ allocThreeEuler: function() {
185
+ return this.threeEulers.length > 0 ? this.threeEulers.pop() : new THREE.Euler();
285
186
  },
286
- freeThreeEuler: function (e) {
187
+ freeThreeEuler: function(e) {
287
188
  this.threeEulers.push(e);
288
189
  },
289
- allocTransform: function () {
190
+ allocTransform: function() {
290
191
  return this.transforms.length > 0 ? this.transforms.pop() : new Ammo.btTransform();
291
192
  },
292
- freeTransform: function (t) {
193
+ freeTransform: function(t) {
293
194
  this.transforms.push(t);
294
195
  },
295
- allocQuaternion: function () {
196
+ allocQuaternion: function() {
296
197
  return this.quaternions.length > 0 ? this.quaternions.pop() : new Ammo.btQuaternion();
297
198
  },
298
- freeQuaternion: function (q) {
199
+ freeQuaternion: function(q) {
299
200
  this.quaternions.push(q);
300
201
  },
301
- allocVector3: function () {
202
+ allocVector3: function() {
302
203
  return this.vector3s.length > 0 ? this.vector3s.pop() : new Ammo.btVector3();
303
204
  },
304
- freeVector3: function (v) {
205
+ freeVector3: function(v) {
305
206
  this.vector3s.push(v);
306
207
  },
307
- setIdentity: function (t) {
208
+ setIdentity: function(t) {
308
209
  t.setIdentity();
309
210
  },
310
- getBasis: function (t) {
211
+ getBasis: function(t) {
311
212
  const q = this.allocQuaternion();
312
213
  t.getBasis().getRotation(q);
313
214
  return q;
314
215
  },
315
- getBasisAsMatrix3: function (t) {
216
+ getBasisAsMatrix3: function(t) {
316
217
  const q = this.getBasis(t);
317
218
  const m = this.quaternionToMatrix3(q);
318
219
  this.freeQuaternion(q);
319
220
  return m;
320
221
  },
321
- getOrigin: function (t) {
222
+ getOrigin: function(t) {
322
223
  return t.getOrigin();
323
224
  },
324
- setOrigin: function (t, v) {
225
+ setOrigin: function(t, v) {
325
226
  t.getOrigin().setValue(v.x(), v.y(), v.z());
326
227
  },
327
- copyOrigin: function (t1, t2) {
228
+ copyOrigin: function(t1, t2) {
328
229
  const o = t2.getOrigin();
329
230
  this.setOrigin(t1, o);
330
231
  },
331
- setBasis: function (t, q) {
232
+ setBasis: function(t, q) {
332
233
  t.setRotation(q);
333
234
  },
334
- setBasisFromMatrix3: function (t, m) {
235
+ setBasisFromMatrix3: function(t, m) {
335
236
  const q = this.matrix3ToQuaternion(m);
336
237
  this.setBasis(t, q);
337
238
  this.freeQuaternion(q);
338
239
  },
339
- setOriginFromArray3: function (t, a) {
240
+ setOriginFromArray3: function(t, a) {
340
241
  t.getOrigin().setValue(a[0], a[1], a[2]);
341
242
  },
342
- setOriginFromThreeVector3: function (t, v) {
243
+ setOriginFromThreeVector3: function(t, v) {
343
244
  t.getOrigin().setValue(v.x, v.y, v.z);
344
245
  },
345
- setBasisFromArray3: function (t, a) {
246
+ setBasisFromArray3: function(t, a) {
346
247
  const thQ = this.allocThreeQuaternion();
347
248
  const thE = this.allocThreeEuler();
348
249
  thE.set(a[0], a[1], a[2]);
@@ -350,7 +251,7 @@ const MMDPhysics = (() => {
350
251
  this.freeThreeEuler(thE);
351
252
  this.freeThreeQuaternion(thQ);
352
253
  },
353
- setBasisFromThreeQuaternion: function (t, a) {
254
+ setBasisFromThreeQuaternion: function(t, a) {
354
255
  const q = this.allocQuaternion();
355
256
  q.setX(a.x);
356
257
  q.setY(a.y);
@@ -359,7 +260,7 @@ const MMDPhysics = (() => {
359
260
  this.setBasis(t, q);
360
261
  this.freeQuaternion(q);
361
262
  },
362
- multiplyTransforms: function (t1, t2) {
263
+ multiplyTransforms: function(t1, t2) {
363
264
  const t = this.allocTransform();
364
265
  this.setIdentity(t);
365
266
  const m1 = this.getBasisAsMatrix3(t1);
@@ -375,7 +276,7 @@ const MMDPhysics = (() => {
375
276
  this.freeVector3(v2);
376
277
  return t;
377
278
  },
378
- inverseTransform: function (t) {
279
+ inverseTransform: function(t) {
379
280
  const t2 = this.allocTransform();
380
281
  const m1 = this.getBasisAsMatrix3(t);
381
282
  const o = this.getOrigin(t);
@@ -388,7 +289,7 @@ const MMDPhysics = (() => {
388
289
  this.freeVector3(v2);
389
290
  return t2;
390
291
  },
391
- multiplyMatrices3: function (m1, m2) {
292
+ multiplyMatrices3: function(m1, m2) {
392
293
  const m3 = [];
393
294
  const v10 = this.rowOfMatrix3(m1, 0);
394
295
  const v11 = this.rowOfMatrix3(m1, 1);
@@ -413,30 +314,30 @@ const MMDPhysics = (() => {
413
314
  this.freeVector3(v22);
414
315
  return m3;
415
316
  },
416
- addVector3: function (v1, v2) {
317
+ addVector3: function(v1, v2) {
417
318
  const v = this.allocVector3();
418
319
  v.setValue(v1.x() + v2.x(), v1.y() + v2.y(), v1.z() + v2.z());
419
320
  return v;
420
321
  },
421
- dotVectors3: function (v1, v2) {
322
+ dotVectors3: function(v1, v2) {
422
323
  return v1.x() * v2.x() + v1.y() * v2.y() + v1.z() * v2.z();
423
324
  },
424
- rowOfMatrix3: function (m, i) {
325
+ rowOfMatrix3: function(m, i) {
425
326
  const v = this.allocVector3();
426
327
  v.setValue(m[i * 3 + 0], m[i * 3 + 1], m[i * 3 + 2]);
427
328
  return v;
428
329
  },
429
- columnOfMatrix3: function (m, i) {
330
+ columnOfMatrix3: function(m, i) {
430
331
  const v = this.allocVector3();
431
332
  v.setValue(m[i + 0], m[i + 3], m[i + 6]);
432
333
  return v;
433
334
  },
434
- negativeVector3: function (v) {
335
+ negativeVector3: function(v) {
435
336
  const v2 = this.allocVector3();
436
337
  v2.setValue(-v.x(), -v.y(), -v.z());
437
338
  return v2;
438
339
  },
439
- multiplyMatrix3ByVector3: function (m, v) {
340
+ multiplyMatrix3ByVector3: function(m, v) {
440
341
  const v4 = this.allocVector3();
441
342
  const v0 = this.rowOfMatrix3(m, 0);
442
343
  const v1 = this.rowOfMatrix3(m, 1);
@@ -450,7 +351,7 @@ const MMDPhysics = (() => {
450
351
  this.freeVector3(v2);
451
352
  return v4;
452
353
  },
453
- transposeMatrix3: function (m) {
354
+ transposeMatrix3: function(m) {
454
355
  const m2 = [];
455
356
  m2[0] = m[0];
456
357
  m2[1] = m[3];
@@ -463,7 +364,7 @@ const MMDPhysics = (() => {
463
364
  m2[8] = m[8];
464
365
  return m2;
465
366
  },
466
- quaternionToMatrix3: function (q) {
367
+ quaternionToMatrix3: function(q) {
467
368
  const m = [];
468
369
  const x = q.x();
469
370
  const y = q.y();
@@ -489,36 +390,34 @@ const MMDPhysics = (() => {
489
390
  m[8] = 1 - 2 * (xx + yy);
490
391
  return m;
491
392
  },
492
- matrix3ToQuaternion: function (m) {
393
+ matrix3ToQuaternion: function(m) {
493
394
  const t = m[0] + m[4] + m[8];
494
395
  let s, x, y, z, w;
495
-
496
396
  if (t > 0) {
497
- s = Math.sqrt(t + 1.0) * 2;
397
+ s = Math.sqrt(t + 1) * 2;
498
398
  w = 0.25 * s;
499
399
  x = (m[7] - m[5]) / s;
500
400
  y = (m[2] - m[6]) / s;
501
401
  z = (m[3] - m[1]) / s;
502
402
  } else if (m[0] > m[4] && m[0] > m[8]) {
503
- s = Math.sqrt(1.0 + m[0] - m[4] - m[8]) * 2;
403
+ s = Math.sqrt(1 + m[0] - m[4] - m[8]) * 2;
504
404
  w = (m[7] - m[5]) / s;
505
405
  x = 0.25 * s;
506
406
  y = (m[1] + m[3]) / s;
507
407
  z = (m[2] + m[6]) / s;
508
408
  } else if (m[4] > m[8]) {
509
- s = Math.sqrt(1.0 + m[4] - m[0] - m[8]) * 2;
409
+ s = Math.sqrt(1 + m[4] - m[0] - m[8]) * 2;
510
410
  w = (m[2] - m[6]) / s;
511
411
  x = (m[1] + m[3]) / s;
512
412
  y = 0.25 * s;
513
413
  z = (m[5] + m[7]) / s;
514
414
  } else {
515
- s = Math.sqrt(1.0 + m[8] - m[0] - m[4]) * 2;
415
+ s = Math.sqrt(1 + m[8] - m[0] - m[4]) * 2;
516
416
  w = (m[3] - m[1]) / s;
517
417
  x = (m[2] + m[6]) / s;
518
418
  y = (m[5] + m[7]) / s;
519
419
  z = 0.25 * s;
520
420
  }
521
-
522
421
  const q = this.allocQuaternion();
523
422
  q.setX(x);
524
423
  q.setY(y);
@@ -527,13 +426,6 @@ const MMDPhysics = (() => {
527
426
  return q;
528
427
  }
529
428
  };
530
- /**
531
- * @param {THREE.SkinnedMesh} mesh
532
- * @param {Ammo.btDiscreteDynamicsWorld} world
533
- * @param {Object} params
534
- * @param {ResourceManager} manager
535
- */
536
-
537
429
  function RigidBody(mesh, world, params, manager) {
538
430
  this.mesh = mesh;
539
431
  this.world = world;
@@ -543,92 +435,58 @@ const MMDPhysics = (() => {
543
435
  this.bone = null;
544
436
  this.boneOffsetForm = null;
545
437
  this.boneOffsetFormInverse = null;
546
-
547
438
  this._init();
548
439
  }
549
-
550
440
  RigidBody.prototype = {
551
- constructor: MMDPhysics.RigidBody,
552
-
553
- /**
554
- * Resets rigid body transform to the current bone's.
555
- *
556
- * @return {RigidBody}
557
- */
558
- reset: function () {
441
+ constructor: MMDPhysics2.RigidBody,
442
+ reset: function() {
559
443
  this._setTransformFromBone();
560
-
561
444
  return this;
562
445
  },
563
-
564
- /**
565
- * Updates rigid body's transform from the current bone.
566
- *
567
- * @return {RidigBody}
568
- */
569
- updateFromBone: function () {
446
+ updateFromBone: function() {
570
447
  if (this.params.boneIndex !== -1 && this.params.type === 0) {
571
448
  this._setTransformFromBone();
572
449
  }
573
-
574
450
  return this;
575
451
  },
576
-
577
- /**
578
- * Updates bone from the current ridid body's transform.
579
- *
580
- * @return {RidigBody}
581
- */
582
- updateBone: function () {
452
+ updateBone: function() {
583
453
  if (this.params.type === 0 || this.params.boneIndex === -1) {
584
454
  return this;
585
455
  }
586
-
587
456
  this._updateBoneRotation();
588
-
589
457
  if (this.params.type === 1) {
590
458
  this._updateBonePosition();
591
459
  }
592
-
593
460
  this.bone.updateMatrixWorld(true);
594
-
595
461
  if (this.params.type === 2) {
596
462
  this._setPositionFromBone();
597
463
  }
598
-
599
464
  return this;
600
465
  },
601
- // private methods
602
- _init: function () {
466
+ _init: function() {
603
467
  function generateShape(p) {
604
468
  switch (p.shapeType) {
605
469
  case 0:
606
470
  return new Ammo.btSphereShape(p.width);
607
-
608
471
  case 1:
609
472
  return new Ammo.btBoxShape(new Ammo.btVector3(p.width, p.height, p.depth));
610
-
611
473
  case 2:
612
474
  return new Ammo.btCapsuleShape(p.width, p.height);
613
-
614
475
  default:
615
476
  throw `unknown shape type ${p.shapeType}`;
616
477
  }
617
478
  }
618
-
619
479
  const manager = this.manager;
620
480
  const params = this.params;
621
481
  const bones = this.mesh.skeleton.bones;
622
- const bone = params.boneIndex === -1 ? new Bone() : bones[params.boneIndex];
482
+ const bone = params.boneIndex === -1 ? new THREE.Bone() : bones[params.boneIndex];
623
483
  const shape = generateShape(params);
624
484
  const weight = params.type === 0 ? 0 : params.weight;
625
485
  const localInertia = manager.allocVector3();
626
486
  localInertia.setValue(0, 0, 0);
627
-
628
487
  if (weight !== 0) {
629
488
  shape.calculateLocalInertia(weight, localInertia);
630
489
  }
631
-
632
490
  const boneOffsetForm = manager.allocTransform();
633
491
  manager.setIdentity(boneOffsetForm);
634
492
  manager.setOriginFromArray3(boneOffsetForm, params.position);
@@ -643,18 +501,10 @@ const MMDPhysics = (() => {
643
501
  info.set_m_friction(params.friction);
644
502
  info.set_m_restitution(params.restitution);
645
503
  const body = new Ammo.btRigidBody(info);
646
-
647
504
  if (params.type === 0) {
648
505
  body.setCollisionFlags(body.getCollisionFlags() | 2);
649
- /*
650
- * It'd be better to comment out this line though in general I should call this method
651
- * because I'm not sure why but physics will be more like MMD's
652
- * if I comment out.
653
- */
654
-
655
506
  body.setActivationState(4);
656
507
  }
657
-
658
508
  body.setDamping(params.positionDamping, params.rotationDamping);
659
509
  body.setSleepingThresholds(0, 0);
660
510
  this.world.addRigidBody(body, 1 << params.groupIndex, params.groupTarget);
@@ -667,7 +517,7 @@ const MMDPhysics = (() => {
667
517
  manager.freeTransform(boneForm);
668
518
  manager.freeThreeVector3(vector);
669
519
  },
670
- _getBoneTransform: function () {
520
+ _getBoneTransform: function() {
671
521
  const manager = this.manager;
672
522
  const p = manager.allocThreeVector3();
673
523
  const q = manager.allocThreeQuaternion();
@@ -683,42 +533,32 @@ const MMDPhysics = (() => {
683
533
  manager.freeThreeVector3(p);
684
534
  return form;
685
535
  },
686
- _getWorldTransformForBone: function () {
536
+ _getWorldTransformForBone: function() {
687
537
  const manager = this.manager;
688
538
  const tr = this.body.getCenterOfMassTransform();
689
539
  return manager.multiplyTransforms(tr, this.boneOffsetFormInverse);
690
540
  },
691
- _setTransformFromBone: function () {
541
+ _setTransformFromBone: function() {
692
542
  const manager = this.manager;
693
-
694
- const form = this._getBoneTransform(); // TODO: check the most appropriate way to set
695
- //this.body.setWorldTransform( form );
696
-
697
-
543
+ const form = this._getBoneTransform();
698
544
  this.body.setCenterOfMassTransform(form);
699
545
  this.body.getMotionState().setWorldTransform(form);
700
546
  manager.freeTransform(form);
701
547
  },
702
- _setPositionFromBone: function () {
548
+ _setPositionFromBone: function() {
703
549
  const manager = this.manager;
704
-
705
550
  const form = this._getBoneTransform();
706
-
707
551
  const tr = manager.allocTransform();
708
552
  this.body.getMotionState().getWorldTransform(tr);
709
- manager.copyOrigin(tr, form); // TODO: check the most appropriate way to set
710
- //this.body.setWorldTransform( tr );
711
-
553
+ manager.copyOrigin(tr, form);
712
554
  this.body.setCenterOfMassTransform(tr);
713
555
  this.body.getMotionState().setWorldTransform(tr);
714
556
  manager.freeTransform(tr);
715
557
  manager.freeTransform(form);
716
558
  },
717
- _updateBoneRotation: function () {
559
+ _updateBoneRotation: function() {
718
560
  const manager = this.manager;
719
-
720
561
  const tr = this._getWorldTransformForBone();
721
-
722
562
  const q = manager.getBasis(tr);
723
563
  const thQ = manager.allocThreeQuaternion();
724
564
  const thQ2 = manager.allocThreeQuaternion();
@@ -726,12 +566,8 @@ const MMDPhysics = (() => {
726
566
  thQ.set(q.x(), q.y(), q.z(), q.w());
727
567
  thQ2.setFromRotationMatrix(this.bone.matrixWorld);
728
568
  thQ2.conjugate();
729
- thQ2.multiply(thQ); //this.bone.quaternion.multiply( thQ2 );
730
-
731
- thQ3.setFromRotationMatrix(this.bone.matrix); // Renormalizing quaternion here because repeatedly transforming
732
- // quaternion continuously accumulates floating point error and
733
- // can end up being overflow. See #15335
734
-
569
+ thQ2.multiply(thQ);
570
+ thQ3.setFromRotationMatrix(this.bone.matrix);
735
571
  this.bone.quaternion.copy(thQ2.multiply(thQ3).normalize());
736
572
  manager.freeThreeQuaternion(thQ);
737
573
  manager.freeThreeQuaternion(thQ2);
@@ -739,33 +575,20 @@ const MMDPhysics = (() => {
739
575
  manager.freeQuaternion(q);
740
576
  manager.freeTransform(tr);
741
577
  },
742
- _updateBonePosition: function () {
578
+ _updateBonePosition: function() {
743
579
  const manager = this.manager;
744
-
745
580
  const tr = this._getWorldTransformForBone();
746
-
747
581
  const thV = manager.allocThreeVector3();
748
582
  const o = manager.getOrigin(tr);
749
583
  thV.set(o.x(), o.y(), o.z());
750
-
751
584
  if (this.bone.parent) {
752
585
  this.bone.parent.worldToLocal(thV);
753
586
  }
754
-
755
587
  this.bone.position.copy(thV);
756
588
  manager.freeThreeVector3(thV);
757
589
  manager.freeTransform(tr);
758
590
  }
759
591
  };
760
- /**
761
- * @param {THREE.SkinnedMesh} mesh
762
- * @param {Ammo.btDiscreteDynamicsWorld} world
763
- * @param {RigidBody} bodyA
764
- * @param {RigidBody} bodyB
765
- * @param {Object} params
766
- * @param {ResourceManager} manager
767
- */
768
-
769
592
  function Constraint(mesh, world, bodyA, bodyB, params, manager) {
770
593
  this.mesh = mesh;
771
594
  this.world = world;
@@ -774,14 +597,11 @@ const MMDPhysics = (() => {
774
597
  this.params = params;
775
598
  this.manager = manager;
776
599
  this.constraint = null;
777
-
778
600
  this._init();
779
601
  }
780
-
781
602
  Constraint.prototype = {
782
603
  constructor: Constraint,
783
- // private method
784
- _init: function () {
604
+ _init: function() {
785
605
  const manager = this.manager;
786
606
  const params = this.params;
787
607
  const bodyA = this.bodyA;
@@ -811,35 +631,23 @@ const MMDPhysics = (() => {
811
631
  constraint.setLinearUpperLimit(lul);
812
632
  constraint.setAngularLowerLimit(all);
813
633
  constraint.setAngularUpperLimit(aul);
814
-
815
634
  for (let i = 0; i < 3; i++) {
816
635
  if (params.springPosition[i] !== 0) {
817
636
  constraint.enableSpring(i, true);
818
637
  constraint.setStiffness(i, params.springPosition[i]);
819
638
  }
820
639
  }
821
-
822
640
  for (let i = 0; i < 3; i++) {
823
641
  if (params.springRotation[i] !== 0) {
824
642
  constraint.enableSpring(i + 3, true);
825
643
  constraint.setStiffness(i + 3, params.springRotation[i]);
826
644
  }
827
645
  }
828
- /*
829
- * Currently(10/31/2016) official ammo.js doesn't support
830
- * btGeneric6DofSpringConstraint.setParam method.
831
- * You need custom ammo.js (add the method into idl) if you wanna use.
832
- * By setting this parameter, physics will be more like MMD's
833
- */
834
-
835
-
836
- if (constraint.setParam !== undefined) {
646
+ if (constraint.setParam !== void 0) {
837
647
  for (let i = 0; i < 6; i++) {
838
- // this parameter is from http://www20.atpages.jp/katwat/three.js_r58/examples/mytest37/mmd.three.js
839
648
  constraint.setParam(2, 0.475, i);
840
649
  }
841
650
  }
842
-
843
651
  this.world.addConstraint(constraint, true);
844
652
  this.constraint = constraint;
845
653
  manager.freeTransform(form);
@@ -855,66 +663,57 @@ const MMDPhysics = (() => {
855
663
  manager.freeVector3(aul);
856
664
  }
857
665
  };
858
- /**
859
- * Visualize Rigid bodies
860
- *
861
- * @param {THREE.SkinnedMesh} mesh
862
- * @param {Physics} physics
863
- */
864
-
865
666
  function MMDPhysicsHelper(mesh, physics) {
866
- Object3D.call(this);
667
+ THREE.Object3D.call(this);
867
668
  this.root = mesh;
868
669
  this.physics = physics;
869
670
  this.matrix.copy(mesh.matrixWorld);
870
671
  this.matrixAutoUpdate = false;
871
672
  this.materials = [];
872
- this.materials.push(new MeshBasicMaterial({
873
- color: new Color(0xff8888),
874
- wireframe: true,
875
- depthTest: false,
876
- depthWrite: false,
877
- opacity: 0.25,
878
- transparent: true
879
- }));
880
- this.materials.push(new MeshBasicMaterial({
881
- color: new Color(0x88ff88),
882
- wireframe: true,
883
- depthTest: false,
884
- depthWrite: false,
885
- opacity: 0.25,
886
- transparent: true
887
- }));
888
- this.materials.push(new MeshBasicMaterial({
889
- color: new Color(0x8888ff),
890
- wireframe: true,
891
- depthTest: false,
892
- depthWrite: false,
893
- opacity: 0.25,
894
- transparent: true
895
- }));
896
-
673
+ this.materials.push(
674
+ new THREE.MeshBasicMaterial({
675
+ color: new THREE.Color(16746632),
676
+ wireframe: true,
677
+ depthTest: false,
678
+ depthWrite: false,
679
+ opacity: 0.25,
680
+ transparent: true
681
+ })
682
+ );
683
+ this.materials.push(
684
+ new THREE.MeshBasicMaterial({
685
+ color: new THREE.Color(8978312),
686
+ wireframe: true,
687
+ depthTest: false,
688
+ depthWrite: false,
689
+ opacity: 0.25,
690
+ transparent: true
691
+ })
692
+ );
693
+ this.materials.push(
694
+ new THREE.MeshBasicMaterial({
695
+ color: new THREE.Color(8947967),
696
+ wireframe: true,
697
+ depthTest: false,
698
+ depthWrite: false,
699
+ opacity: 0.25,
700
+ transparent: true
701
+ })
702
+ );
897
703
  this._init();
898
704
  }
899
-
900
- MMDPhysicsHelper.prototype = Object.assign(Object.create(Object3D.prototype), {
705
+ MMDPhysicsHelper.prototype = Object.assign(Object.create(THREE.Object3D.prototype), {
901
706
  constructor: MMDPhysicsHelper,
902
-
903
- /**
904
- * Updates Rigid Bodies visualization.
905
- */
906
707
  updateMatrixWorld: (() => {
907
- const position = new Vector3();
908
- const quaternion = new Quaternion();
909
- const scale = new Vector3();
910
- const matrixWorldInv = new Matrix4();
708
+ const position = new THREE.Vector3();
709
+ const quaternion = new THREE.Quaternion();
710
+ const scale = new THREE.Vector3();
711
+ const matrixWorldInv = new THREE.Matrix4();
911
712
  return function updateMatrixWorld(force) {
912
713
  const mesh = this.root;
913
-
914
714
  if (this.visible) {
915
715
  const bodies = this.physics.bodies;
916
716
  matrixWorldInv.copy(mesh.matrixWorld).decompose(position, quaternion, scale).compose(position, quaternion, scale.set(1, 1, 1)).invert();
917
-
918
717
  for (let i = 0, il = bodies.length; i < il; i++) {
919
718
  const body = bodies[i].body;
920
719
  const child = this.children[i];
@@ -925,36 +724,32 @@ const MMDPhysics = (() => {
925
724
  child.quaternion.setFromRotationMatrix(matrixWorldInv).multiply(quaternion.set(rotation.x(), rotation.y(), rotation.z(), rotation.w()));
926
725
  }
927
726
  }
928
-
929
727
  this.matrix.copy(mesh.matrixWorld).decompose(position, quaternion, scale).compose(position, quaternion, scale.set(1, 1, 1));
930
- Object3D.prototype.updateMatrixWorld.call(this, force);
728
+ THREE.Object3D.prototype.updateMatrixWorld.call(this, force);
931
729
  };
932
730
  })(),
933
- // private method
934
- _init: function () {
731
+ _init: function() {
935
732
  const bodies = this.physics.bodies;
936
-
937
733
  function createGeometry(param) {
938
734
  switch (param.shapeType) {
939
735
  case 0:
940
- return new SphereGeometry(param.width, 16, 8);
941
-
736
+ return new THREE.SphereGeometry(param.width, 16, 8);
942
737
  case 1:
943
- return new BoxGeometry(param.width * 2, param.height * 2, param.depth * 2, 8, 8, 8);
944
-
738
+ return new THREE.BoxGeometry(param.width * 2, param.height * 2, param.depth * 2, 8, 8, 8);
945
739
  case 2:
946
740
  return new createCapsuleGeometry(param.width, param.height, 16, 8);
947
-
948
741
  default:
949
742
  return null;
950
743
  }
951
- } // copy from http://www20.atpages.jp/katwat/three.js_r58/examples/mytest37/mytest37.js?ver=20160815
952
-
953
-
744
+ }
954
745
  function createCapsuleGeometry(radius, cylinderHeight, segmentsRadius, segmentsHeight) {
955
- const geometry = new CylinderGeometry(radius, radius, cylinderHeight, segmentsRadius, segmentsHeight, true);
956
- const upperSphere = new Mesh(new SphereGeometry(radius, segmentsRadius, segmentsHeight, 0, Math.PI * 2, 0, Math.PI / 2));
957
- const lowerSphere = new Mesh(new SphereGeometry(radius, segmentsRadius, segmentsHeight, 0, Math.PI * 2, Math.PI / 2, Math.PI / 2));
746
+ const geometry = new THREE.CylinderGeometry(radius, radius, cylinderHeight, segmentsRadius, segmentsHeight, true);
747
+ const upperSphere = new THREE.Mesh(
748
+ new THREE.SphereGeometry(radius, segmentsRadius, segmentsHeight, 0, Math.PI * 2, 0, Math.PI / 2)
749
+ );
750
+ const lowerSphere = new THREE.Mesh(
751
+ new THREE.SphereGeometry(radius, segmentsRadius, segmentsHeight, 0, Math.PI * 2, Math.PI / 2, Math.PI / 2)
752
+ );
958
753
  upperSphere.position.set(0, cylinderHeight / 2, 0);
959
754
  lowerSphere.position.set(0, -cylinderHeight / 2, 0);
960
755
  upperSphere.updateMatrix();
@@ -963,14 +758,12 @@ const MMDPhysics = (() => {
963
758
  geometry.merge(lowerSphere.geometry, lowerSphere.matrix);
964
759
  return geometry;
965
760
  }
966
-
967
761
  for (let i = 0, il = bodies.length; i < il; i++) {
968
762
  const param = bodies[i].params;
969
- this.add(new Mesh(createGeometry(param), this.materials[param.type]));
763
+ this.add(new THREE.Mesh(createGeometry(param), this.materials[param.type]));
970
764
  }
971
765
  }
972
766
  });
973
- return MMDPhysics;
767
+ return MMDPhysics2;
974
768
  })();
975
-
976
- export { MMDPhysics };
769
+ exports.MMDPhysics = MMDPhysics;