super-three 0.181.0 → 0.185.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/README.md +3 -4
- package/build/three.cjs +21332 -19201
- package/build/three.core.js +20908 -19853
- package/build/three.core.min.js +2 -2
- package/build/three.module.js +1947 -862
- package/build/three.module.min.js +2 -2
- package/build/three.tsl.js +37 -16
- package/build/three.tsl.min.js +2 -2
- package/build/three.webgpu.js +33628 -25197
- package/build/three.webgpu.min.js +2 -2
- package/build/three.webgpu.nodes.js +33394 -25000
- package/build/three.webgpu.nodes.min.js +2 -2
- package/examples/jsm/Addons.js +14 -3
- package/examples/jsm/animation/CCDIKSolver.js +7 -3
- package/examples/jsm/controls/ArcballControls.js +13 -6
- package/examples/jsm/controls/DragControls.js +2 -2
- package/examples/jsm/controls/FirstPersonControls.js +127 -86
- package/examples/jsm/controls/FlyControls.js +4 -0
- package/examples/jsm/controls/MapControls.js +55 -1
- package/examples/jsm/controls/OrbitControls.js +111 -8
- package/examples/jsm/controls/TrackballControls.js +8 -8
- package/examples/jsm/controls/TransformControls.js +102 -17
- package/examples/jsm/csm/CSM.js +2 -1
- package/examples/jsm/csm/CSMFrustum.js +31 -6
- package/examples/jsm/csm/CSMShadowNode.js +10 -3
- package/examples/jsm/effects/AnaglyphEffect.js +102 -7
- package/examples/jsm/effects/AsciiEffect.js +14 -1
- package/examples/jsm/environments/ColorEnvironment.js +59 -0
- package/examples/jsm/environments/RoomEnvironment.js +3 -0
- package/examples/jsm/exporters/DRACOExporter.js +27 -6
- package/examples/jsm/exporters/EXRExporter.js +1 -1
- package/examples/jsm/exporters/GLTFExporter.js +266 -21
- package/examples/jsm/exporters/PLYExporter.js +286 -73
- package/examples/jsm/exporters/USDZExporter.js +353 -99
- package/examples/jsm/generators/CityGenerator.js +346 -0
- package/examples/jsm/generators/ForestGenerator.js +347 -0
- package/examples/jsm/generators/TerrainGenerator.js +504 -0
- package/examples/jsm/generators/TreeGenerator.js +377 -0
- package/examples/jsm/generators/city/SidewalkGenerator.js +253 -0
- package/examples/jsm/generators/city/SkyscraperGenerator.js +1357 -0
- package/examples/jsm/geometries/DecalGeometry.js +1 -1
- package/examples/jsm/geometries/LoftGeometry.js +355 -0
- package/examples/jsm/geometries/TextGeometry.js +18 -0
- package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
- package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
- package/examples/jsm/helpers/LightProbeHelper.js +5 -4
- package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -1
- package/examples/jsm/helpers/TextureHelperGPU.js +1 -1
- package/examples/jsm/helpers/ViewHelper.js +83 -14
- package/examples/jsm/inspector/Extension.js +13 -0
- package/examples/jsm/inspector/Inspector.js +244 -91
- package/examples/jsm/inspector/RendererInspector.js +165 -39
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
- package/examples/jsm/inspector/tabs/Console.js +241 -25
- package/examples/jsm/inspector/tabs/Memory.js +136 -0
- package/examples/jsm/inspector/tabs/Parameters.js +115 -7
- package/examples/jsm/inspector/tabs/Performance.js +24 -9
- package/examples/jsm/inspector/tabs/Settings.js +306 -0
- package/examples/jsm/inspector/tabs/Timeline.js +1696 -0
- package/examples/jsm/inspector/tabs/Viewer.js +723 -9
- package/examples/jsm/inspector/ui/Graph.js +162 -25
- package/examples/jsm/inspector/ui/Item.js +92 -13
- package/examples/jsm/inspector/ui/List.js +2 -2
- package/examples/jsm/inspector/ui/Profiler.js +1991 -44
- package/examples/jsm/inspector/ui/Style.js +1943 -543
- package/examples/jsm/inspector/ui/Tab.js +226 -5
- package/examples/jsm/inspector/ui/Values.js +126 -8
- package/examples/jsm/inspector/ui/utils.js +143 -10
- package/examples/jsm/interaction/InteractionManager.js +226 -0
- package/examples/jsm/libs/basis/README.md +0 -1
- package/examples/jsm/libs/demuxer_mp4.js +3 -3
- package/examples/jsm/libs/draco/README.md +0 -1
- package/examples/jsm/libs/meshopt_clusterizer.module.js +421 -0
- package/examples/jsm/libs/meshopt_decoder.module.js +9 -8
- package/examples/jsm/libs/meshopt_simplifier.module.js +627 -0
- package/examples/jsm/libs/mikktspace.module.js +34 -9
- package/examples/jsm/lighting/ClusteredLighting.js +55 -0
- package/examples/jsm/lighting/DynamicLighting.js +82 -0
- package/examples/jsm/lighting/LightProbeGrid.js +681 -0
- package/examples/jsm/lines/LineMaterial.js +45 -16
- package/examples/jsm/lines/LineSegments2.js +8 -0
- package/examples/jsm/lines/webgpu/LineSegments2.js +8 -0
- package/examples/jsm/loaders/3DMLoader.js +6 -5
- package/examples/jsm/loaders/3MFLoader.js +2 -2
- package/examples/jsm/loaders/AMFLoader.js +2 -2
- package/examples/jsm/loaders/ColladaLoader.js +24 -4026
- package/examples/jsm/loaders/DRACOLoader.js +51 -18
- package/examples/jsm/loaders/EXRLoader.js +701 -90
- package/examples/jsm/loaders/FBXLoader.js +235 -37
- package/examples/jsm/loaders/GCodeLoader.js +34 -8
- package/examples/jsm/loaders/GLTFLoader.js +146 -178
- package/examples/jsm/loaders/HDRLoader.js +7 -30
- package/examples/jsm/loaders/KMZLoader.js +5 -5
- package/examples/jsm/loaders/KTX2Loader.js +58 -17
- package/examples/jsm/loaders/LDrawLoader.js +49 -58
- package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
- package/examples/jsm/loaders/LUTCubeLoader.js +2 -2
- package/examples/jsm/loaders/LWOLoader.js +11 -39
- package/examples/jsm/loaders/LottieLoader.js +1 -1
- package/examples/jsm/loaders/MaterialXLoader.js +31 -9
- package/examples/jsm/loaders/NRRDLoader.js +5 -5
- package/examples/jsm/loaders/PCDLoader.js +11 -9
- package/examples/jsm/loaders/PLYLoader.js +218 -55
- package/examples/jsm/loaders/SVGLoader.js +549 -497
- package/examples/jsm/loaders/TDSLoader.js +0 -2
- package/examples/jsm/loaders/TGALoader.js +0 -2
- package/examples/jsm/loaders/TTFLoader.js +1 -1
- package/examples/jsm/loaders/USDLoader.js +127 -43
- package/examples/jsm/loaders/UltraHDRLoader.js +285 -160
- package/examples/jsm/loaders/VOXLoader.js +660 -117
- package/examples/jsm/loaders/VRMLLoader.js +80 -3
- package/examples/jsm/loaders/VTKLoader.js +42 -25
- package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
- package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
- package/examples/jsm/loaders/usd/USDAParser.js +504 -344
- package/examples/jsm/loaders/usd/USDCParser.js +1867 -6
- package/examples/jsm/loaders/usd/USDComposer.js +4627 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
- package/examples/jsm/materials/WoodNodeMaterial.js +11 -11
- package/examples/jsm/math/Octree.js +131 -1
- package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
- package/examples/jsm/misc/RollerCoaster.js +42 -4
- package/examples/jsm/misc/TileCreasedNormalsPlugin.js +270 -0
- package/examples/jsm/misc/Volume.js +2 -3
- package/examples/jsm/misc/VolumeSlice.js +0 -1
- package/examples/jsm/modifiers/TessellateModifier.js +1 -1
- package/examples/jsm/objects/GroundedSkybox.js +1 -1
- package/examples/jsm/objects/LensflareMesh.js +1 -1
- package/examples/jsm/objects/Reflector.js +72 -25
- package/examples/jsm/objects/Sky.js +90 -6
- package/examples/jsm/objects/SkyMesh.js +150 -16
- package/examples/jsm/objects/Water.js +4 -3
- package/examples/jsm/objects/Water2.js +5 -3
- package/examples/jsm/objects/Water2Mesh.js +1 -1
- package/examples/jsm/objects/WaterMesh.js +5 -7
- package/examples/jsm/physics/AmmoPhysics.js +27 -15
- package/examples/jsm/physics/JoltPhysics.js +10 -6
- package/examples/jsm/physics/RapierPhysics.js +36 -7
- package/examples/jsm/postprocessing/EffectComposer.js +7 -5
- package/examples/jsm/postprocessing/OutputPass.js +9 -0
- package/examples/jsm/postprocessing/RenderPass.js +10 -0
- package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
- package/examples/jsm/postprocessing/UnrealBloomPass.js +48 -18
- package/examples/jsm/renderers/CSS3DRenderer.js +1 -1
- package/examples/jsm/renderers/Projector.js +246 -28
- package/examples/jsm/renderers/SVGRenderer.js +174 -60
- package/examples/jsm/shaders/GTAOShader.js +19 -6
- package/examples/jsm/shaders/HalftoneShader.js +12 -1
- package/examples/jsm/shaders/PoissonDenoiseShader.js +6 -2
- package/examples/jsm/shaders/SAOShader.js +17 -4
- package/examples/jsm/shaders/SSAOShader.js +11 -1
- package/examples/jsm/shaders/SSRShader.js +6 -5
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +2 -4
- package/examples/jsm/shaders/VignetteShader.js +1 -1
- package/examples/jsm/shaders/VolumeShader.js +31 -44
- package/examples/jsm/transpiler/AST.js +44 -0
- package/examples/jsm/transpiler/GLSLDecoder.js +65 -8
- package/examples/jsm/transpiler/Linker.js +1 -1
- package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -0
- package/examples/jsm/transpiler/TSLEncoder.js +46 -3
- package/examples/jsm/transpiler/TranspilerUtils.js +3 -3
- package/examples/jsm/transpiler/WGSLEncoder.js +27 -0
- package/examples/jsm/tsl/WebGLNodesHandler.js +605 -0
- package/examples/jsm/tsl/display/AfterImageNode.js +11 -1
- package/examples/jsm/tsl/display/AnaglyphPassNode.js +458 -16
- package/examples/jsm/tsl/display/BilateralBlurNode.js +374 -0
- package/examples/jsm/tsl/display/BloomNode.js +75 -25
- package/examples/jsm/tsl/display/CRT.js +150 -0
- package/examples/jsm/tsl/display/ChromaticAberrationNode.js +3 -36
- package/examples/jsm/tsl/display/DenoiseNode.js +1 -1
- package/examples/jsm/tsl/display/DepthOfFieldNode.js +3 -3
- package/examples/jsm/tsl/display/DotScreenNode.js +1 -1
- package/examples/jsm/tsl/display/FSR1Node.js +477 -0
- package/examples/jsm/tsl/display/FXAANode.js +13 -14
- package/examples/jsm/tsl/display/GTAONode.js +40 -17
- package/examples/jsm/tsl/display/GaussianBlurNode.js +21 -2
- package/examples/jsm/tsl/display/GodraysNode.js +615 -0
- package/examples/jsm/tsl/display/ImportanceSampledEnvironment.js +560 -0
- package/examples/jsm/tsl/display/LensflareNode.js +1 -1
- package/examples/jsm/tsl/display/Lut3DNode.js +1 -1
- package/examples/jsm/tsl/display/OutlineNode.js +69 -19
- package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
- package/examples/jsm/tsl/display/PixelationPassNode.js +9 -8
- package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
- package/examples/jsm/tsl/display/RecurrentDenoiseNode.js +912 -0
- package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
- package/examples/jsm/tsl/display/SMAANode.js +2 -2
- package/examples/jsm/tsl/display/SSAAPassNode.js +15 -27
- package/examples/jsm/tsl/display/SSGINode.js +96 -62
- package/examples/jsm/tsl/display/SSRNode.js +831 -134
- package/examples/jsm/tsl/display/SSSNode.js +8 -6
- package/examples/jsm/tsl/display/Shape.js +29 -0
- package/examples/jsm/tsl/display/SharpenNode.js +283 -0
- package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
- package/examples/jsm/tsl/display/StereoCompositePassNode.js +8 -1
- package/examples/jsm/tsl/display/StereoPassNode.js +1 -2
- package/examples/jsm/tsl/display/TAAUNode.js +835 -0
- package/examples/jsm/tsl/display/TRAANode.js +315 -126
- package/examples/jsm/tsl/display/TemporalReprojectNode.js +1023 -0
- package/examples/jsm/tsl/display/TransitionNode.js +1 -1
- package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
- package/examples/jsm/tsl/display/radialBlur.js +68 -0
- package/examples/jsm/tsl/lighting/ClusteredLightsNode.js +622 -0
- package/examples/jsm/tsl/lighting/DynamicLightsNode.js +300 -0
- package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +61 -0
- package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +111 -0
- package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +99 -0
- package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +134 -0
- package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +161 -0
- package/examples/jsm/tsl/math/Bayer.js +53 -3
- package/examples/jsm/tsl/math/curlNoise.js +107 -0
- package/examples/jsm/tsl/shadows/TileShadowNode.js +1 -1
- package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +3 -3
- package/examples/jsm/tsl/utils/GroundedSkybox.js +62 -0
- package/examples/jsm/tsl/utils/RNoise.js +51 -0
- package/examples/jsm/tsl/utils/SpecularHelpers.js +325 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +128 -62
- package/examples/jsm/utils/ColorUtils.js +76 -0
- package/examples/jsm/utils/GeometryCompressionUtils.js +1 -1
- package/examples/jsm/utils/LDrawUtils.js +1 -1
- package/examples/jsm/utils/SceneOptimizer.js +1 -1
- package/examples/jsm/utils/ShadowMapViewer.js +24 -10
- package/examples/jsm/utils/ShadowMapViewerGPU.js +1 -1
- package/examples/jsm/utils/SkeletonUtils.js +14 -8
- package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
- package/examples/jsm/webxr/ARButton.js +1 -1
- package/examples/jsm/webxr/WebGLXRFallback.js +89 -0
- package/examples/jsm/webxr/XRControllerModelFactory.js +2 -2
- package/examples/jsm/webxr/XRHandMeshModel.js +36 -10
- package/examples/jsm/webxr/XRHandModelFactory.js +2 -1
- package/package.json +28 -34
- package/src/Three.Core.js +3 -1
- package/src/Three.TSL.js +35 -14
- package/src/Three.WebGPU.Nodes.js +5 -0
- package/src/Three.WebGPU.js +13 -0
- package/src/Three.js +1 -0
- package/src/animation/AnimationAction.js +18 -4
- package/src/animation/AnimationClip.js +0 -139
- package/src/animation/AnimationMixer.js +6 -0
- package/src/animation/AnimationUtils.js +1 -12
- package/src/animation/KeyframeTrack.js +47 -8
- package/src/animation/PropertyBinding.js +2 -2
- package/src/animation/PropertyMixer.js +4 -4
- package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
- package/src/animation/tracks/ColorKeyframeTrack.js +1 -1
- package/src/animation/tracks/NumberKeyframeTrack.js +1 -1
- package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -1
- package/src/animation/tracks/StringKeyframeTrack.js +1 -1
- package/src/animation/tracks/VectorKeyframeTrack.js +1 -1
- package/src/audio/Audio.js +1 -1
- package/src/audio/AudioContext.js +2 -2
- package/src/audio/AudioListener.js +5 -3
- package/src/cameras/Camera.js +34 -4
- package/src/cameras/CubeCamera.js +20 -0
- package/src/cameras/StereoCamera.js +5 -2
- package/src/constants.js +90 -5
- package/src/core/BufferAttribute.js +13 -1
- package/src/core/BufferGeometry.js +43 -9
- package/src/core/Clock.js +7 -0
- package/src/core/Object3D.js +69 -11
- package/src/core/Raycaster.js +3 -3
- package/src/core/RenderTarget.js +19 -6
- package/src/extras/PMREMGenerator.js +13 -22
- package/src/extras/TextureUtils.js +6 -2
- package/src/extras/core/ShapePath.js +149 -160
- package/src/extras/curves/CatmullRomCurve3.js +3 -2
- package/src/geometries/ExtrudeGeometry.js +2 -2
- package/src/geometries/PolyhedronGeometry.js +1 -1
- package/src/geometries/SphereGeometry.js +8 -3
- package/src/geometries/TorusGeometry.js +8 -3
- package/src/helpers/CameraHelper.js +3 -0
- package/src/helpers/DirectionalLightHelper.js +6 -1
- package/src/helpers/HemisphereLightHelper.js +5 -0
- package/src/helpers/PointLightHelper.js +3 -25
- package/src/helpers/SpotLightHelper.js +4 -1
- package/src/lights/DirectionalLight.js +13 -0
- package/src/lights/HemisphereLight.js +10 -0
- package/src/lights/Light.js +1 -11
- package/src/lights/LightProbe.js +0 -15
- package/src/lights/LightShadow.js +15 -6
- package/src/lights/PointLight.js +15 -0
- package/src/lights/PointLightShadow.js +0 -86
- package/src/lights/SpotLight.js +22 -1
- package/src/lights/webgpu/IESSpotLight.js +2 -1
- package/src/loaders/AudioLoader.js +11 -1
- package/src/loaders/Cache.js +28 -0
- package/src/loaders/DataTextureLoader.js +75 -42
- package/src/loaders/FileLoader.js +2 -3
- package/src/loaders/ImageBitmapLoader.js +12 -9
- package/src/loaders/Loader.js +6 -0
- package/src/loaders/LoadingManager.js +5 -0
- package/src/loaders/MaterialLoader.js +37 -266
- package/src/loaders/ObjectLoader.js +48 -6
- package/src/loaders/nodes/NodeLoader.js +2 -2
- package/src/loaders/nodes/NodeObjectLoader.js +18 -0
- package/src/materials/LineBasicMaterial.js +4 -0
- package/src/materials/Material.js +198 -1
- package/src/materials/MeshBasicMaterial.js +24 -0
- package/src/materials/MeshDepthMaterial.js +10 -0
- package/src/materials/MeshDistanceMaterial.js +10 -0
- package/src/materials/MeshLambertMaterial.js +49 -1
- package/src/materials/MeshMatcapMaterial.js +25 -1
- package/src/materials/MeshNormalMaterial.js +9 -1
- package/src/materials/MeshPhongMaterial.js +49 -1
- package/src/materials/MeshPhysicalMaterial.js +38 -0
- package/src/materials/MeshStandardMaterial.js +42 -1
- package/src/materials/MeshToonMaterial.js +35 -2
- package/src/materials/PointsMaterial.js +7 -0
- package/src/materials/ShaderMaterial.js +106 -1
- package/src/materials/SpriteMaterial.js +7 -0
- package/src/materials/nodes/Line2NodeMaterial.js +380 -297
- package/src/materials/nodes/MeshBasicNodeMaterial.js +2 -2
- package/src/materials/nodes/MeshNormalNodeMaterial.js +2 -2
- package/src/materials/nodes/MeshPhongNodeMaterial.js +0 -9
- package/src/materials/nodes/MeshPhysicalNodeMaterial.js +3 -30
- package/src/materials/nodes/MeshSSSNodeMaterial.js +0 -13
- package/src/materials/nodes/MeshStandardNodeMaterial.js +5 -15
- package/src/materials/nodes/NodeMaterial.js +153 -89
- package/src/materials/nodes/SpriteNodeMaterial.js +0 -10
- package/src/materials/nodes/manager/NodeMaterialObserver.js +234 -100
- package/src/math/Box3.js +5 -0
- package/src/math/FrustumArray.js +103 -133
- package/src/math/Interpolant.js +1 -1
- package/src/math/Line3.js +6 -5
- package/src/math/MathUtils.js +12 -12
- package/src/math/Matrix2.js +13 -9
- package/src/math/Matrix3.js +24 -9
- package/src/math/Matrix4.js +112 -74
- package/src/math/Plane.js +4 -3
- package/src/math/Quaternion.js +3 -29
- package/src/math/Sphere.js +1 -1
- package/src/math/Triangle.js +1 -1
- package/src/math/Vector2.js +13 -9
- package/src/math/Vector3.js +17 -15
- package/src/math/Vector4.js +15 -11
- package/src/math/interpolants/BezierInterpolant.js +106 -0
- package/src/nodes/Nodes.js +86 -71
- package/src/nodes/TSL.js +15 -13
- package/src/nodes/accessors/Arrays.js +5 -5
- package/src/nodes/accessors/Batch.js +108 -0
- package/src/nodes/accessors/Bitangent.js +7 -7
- package/src/nodes/accessors/BufferAttributeNode.js +120 -17
- package/src/nodes/accessors/BufferNode.js +29 -2
- package/src/nodes/accessors/Camera.js +149 -28
- package/src/nodes/accessors/ClippingNode.js +5 -5
- package/src/nodes/accessors/CubeTextureNode.js +27 -2
- package/src/nodes/accessors/Instance.js +264 -0
- package/src/nodes/accessors/MaterialNode.js +27 -3
- package/src/nodes/accessors/MaterialProperties.js +6 -8
- package/src/nodes/accessors/MaterialReferenceNode.js +1 -2
- package/src/nodes/accessors/ModelNode.js +1 -1
- package/src/nodes/accessors/{MorphNode.js → Morph.js} +99 -112
- package/src/nodes/accessors/Normal.js +24 -24
- package/src/nodes/accessors/Object3DNode.js +1 -1
- package/src/nodes/accessors/Position.js +39 -3
- package/src/nodes/accessors/ReferenceBaseNode.js +6 -6
- package/src/nodes/accessors/ReferenceNode.js +9 -8
- package/src/nodes/accessors/ReflectVector.js +3 -3
- package/src/nodes/accessors/RendererReferenceNode.js +1 -2
- package/src/nodes/accessors/SceneProperties.js +47 -0
- package/src/nodes/accessors/Skinning.js +263 -0
- package/src/nodes/accessors/StorageBufferNode.js +16 -27
- package/src/nodes/accessors/StorageTexture3DNode.js +100 -0
- package/src/nodes/accessors/StorageTextureNode.js +74 -11
- package/src/nodes/accessors/Tangent.js +8 -18
- package/src/nodes/accessors/Texture3DNode.js +32 -35
- package/src/nodes/accessors/TextureNode.js +124 -25
- package/src/nodes/accessors/UniformArrayNode.js +6 -4
- package/src/nodes/accessors/UserDataNode.js +1 -2
- package/src/nodes/accessors/VertexColorNode.js +1 -2
- package/src/nodes/code/FunctionCallNode.js +1 -1
- package/src/nodes/code/FunctionNode.js +4 -19
- package/src/nodes/core/ArrayNode.js +21 -2
- package/src/nodes/core/AssignNode.js +3 -3
- package/src/nodes/core/AttributeNode.js +3 -3
- package/src/nodes/core/BypassNode.js +1 -1
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const matrixCount = Math.max( instanceMatrix.count, 1 );
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const isStorageMatrix = instanceMatrix.isStorageInstancedBufferAttribute === true;
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if ( isStorageMatrix ) {
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instanceMatrixNode = storage( instanceMatrix, 'mat4', matrixCount ).element( instanceIndex );
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} else {
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const uniformBufferSize = matrixCount * 16 * 4;
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if ( uniformBufferSize <= builder.getUniformBufferLimit() ) {
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instanceMatrixNode = buffer( instanceMatrix.array, 'mat4', matrixCount ).element( instanceIndex );
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} else {
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if ( ! interleaved ) {
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interleaved = new InstancedInterleavedBuffer( instanceMatrix.array, 16, 1 );
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}
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const bufferFn = instanceMatrix.usage === DynamicDrawUsage ? instancedDynamicBufferAttribute : instancedBufferAttribute;
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const instanceBuffers = [
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bufferFn( interleaved, 'vec4', 16, 0 ),
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bufferFn( interleaved, 'vec4', 16, 4 ),
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bufferFn( interleaved, 'vec4', 16, 8 ),
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bufferFn( interleaved, 'vec4', 16, 12 )
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];
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instanceMatrixNode = mat4( ...instanceBuffers );
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}
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}
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return instanceMatrixNode;
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}
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/**
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* Retrieves or initializes the previous frame instance matrix node for motion vectors.
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* Uses a WeakMap to cache previous frame instance matrices and their TSL nodes.
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*
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* @param {InstancedBufferAttribute|StorageInstancedBufferAttribute} instanceMatrix - The current matrix buffer attribute.
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* @param {NodeBuilder} builder - The current node builder.
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* @returns {Node} The previous frame instance matrix node.
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*/
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function getPreviousInstance( instancedMesh, instanceMatrix, builder ) {
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let data = _previousInstanceMatrices.get( instancedMesh );
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if ( data === undefined ) {
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const previousInstanceMatrix = instanceMatrix.clone();
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data = {
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previousInstanceMatrix,
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node: createInstanceMatrixNode( builder, previousInstanceMatrix )
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};
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_previousInstanceMatrices.set( instancedMesh, data );
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}
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return data.node;
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}
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/**
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* TSL object representing a varying property for the instanced color vector.
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*
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* @type {VaryingNode<vec3>}
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*/
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export const instanceColor = /*@__PURE__*/ varyingProperty( 'vec3', 'vInstanceColor' );
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/**
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* TSL function representing the standard instancing vertex shader setup.
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* Transforms positionLocal and normalLocal, and assigns varying color in-place.
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*
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* @tsl
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* @function
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* @param {InstancedBufferAttribute|StorageInstancedBufferAttribute} matrices - The instanced transformation matrices.
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* @param {?InstancedBufferAttribute|StorageInstancedBufferAttribute} [colors=null] - The optional instanced colors.
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*/
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export const instance = /*@__PURE__*/ Fn( ( [ matrices, colors = null ], builder ) => {
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const isStorageMatrix = matrices.isStorageInstancedBufferAttribute === true;
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const isStorageColor = colors && colors.isStorageInstancedBufferAttribute === true;
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const instanceMatrixNode = createInstanceMatrixNode( builder, matrices );
|
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// interleaved buffer tracking for matrix
|
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let interleavedMatrix = null;
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if ( ! isStorageMatrix ) {
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const uniformBufferSize = Math.max( matrices.count, 1 ) * 16 * 4;
|
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|
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+
if ( uniformBufferSize > builder.getUniformBufferLimit() ) {
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+
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interleavedMatrix = _matrixBuffers.get( matrices );
|
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+
|
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|
+
}
|
|
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|
+
|
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+
}
|
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+
|
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|
+
let instanceColorNode = null;
|
|
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|
+
let interleavedColor = null;
|
|
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|
+
|
|
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|
+
if ( colors ) {
|
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|
+
|
|
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|
+
if ( isStorageColor ) {
|
|
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|
+
|
|
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|
+
instanceColorNode = storage( colors, 'vec3', Math.max( colors.count, 1 ) ).element( instanceIndex );
|
|
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|
+
|
|
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|
+
} else {
|
|
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|
+
|
|
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|
+
let bufferAttribute = _colorBuffers.get( colors );
|
|
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|
+
|
|
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|
+
if ( ! bufferAttribute ) {
|
|
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|
+
|
|
160
|
+
bufferAttribute = new InstancedBufferAttribute( colors.array, 3 );
|
|
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|
+
_colorBuffers.set( colors, bufferAttribute );
|
|
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|
+
|
|
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|
+
}
|
|
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|
+
|
|
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|
+
interleavedColor = bufferAttribute;
|
|
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|
+
|
|
167
|
+
const bufferFn = colors.usage === DynamicDrawUsage ? instancedDynamicBufferAttribute : instancedBufferAttribute;
|
|
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|
+
|
|
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|
+
instanceColorNode = vec3( bufferFn( bufferAttribute, 'vec3', 3, 0 ) );
|
|
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|
+
|
|
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|
+
}
|
|
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|
+
|
|
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|
+
}
|
|
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|
+
|
|
175
|
+
// Synchronization of dynamic buffer updates per frame
|
|
176
|
+
if ( interleavedMatrix !== null || interleavedColor !== null ) {
|
|
177
|
+
|
|
178
|
+
OnFrameUpdate( () => {
|
|
179
|
+
|
|
180
|
+
if ( interleavedMatrix !== null ) {
|
|
181
|
+
|
|
182
|
+
interleavedMatrix.clearUpdateRanges();
|
|
183
|
+
interleavedMatrix.updateRanges.push( ...matrices.updateRanges );
|
|
184
|
+
|
|
185
|
+
if ( matrices.version !== interleavedMatrix.version ) {
|
|
186
|
+
|
|
187
|
+
interleavedMatrix.version = matrices.version;
|
|
188
|
+
|
|
189
|
+
}
|
|
190
|
+
|
|
191
|
+
}
|
|
192
|
+
|
|
193
|
+
if ( colors && interleavedColor !== null ) {
|
|
194
|
+
|
|
195
|
+
interleavedColor.clearUpdateRanges();
|
|
196
|
+
interleavedColor.updateRanges.push( ...colors.updateRanges );
|
|
197
|
+
|
|
198
|
+
if ( colors.version !== interleavedColor.version ) {
|
|
199
|
+
|
|
200
|
+
interleavedColor.version = colors.version;
|
|
201
|
+
|
|
202
|
+
}
|
|
203
|
+
|
|
204
|
+
}
|
|
205
|
+
|
|
206
|
+
} );
|
|
207
|
+
|
|
208
|
+
}
|
|
209
|
+
|
|
210
|
+
// POSITION
|
|
211
|
+
|
|
212
|
+
const instancePosition = instanceMatrixNode.mul( positionLocal ).xyz;
|
|
213
|
+
positionLocal.assign( instancePosition );
|
|
214
|
+
|
|
215
|
+
if ( builder.needsPreviousData() ) {
|
|
216
|
+
|
|
217
|
+
const instancedMesh = builder.object;
|
|
218
|
+
|
|
219
|
+
OnObjectUpdate( ( { object } ) => {
|
|
220
|
+
|
|
221
|
+
const previousInstanceData = _previousInstanceMatrices.get( object );
|
|
222
|
+
|
|
223
|
+
previousInstanceData.previousInstanceMatrix.array.set( matrices.array );
|
|
224
|
+
|
|
225
|
+
} );
|
|
226
|
+
|
|
227
|
+
const previousInstanceMatrixNode = getPreviousInstance( instancedMesh, matrices, builder );
|
|
228
|
+
positionPrevious.assign( previousInstanceMatrixNode.mul( positionPrevious ).xyz );
|
|
229
|
+
|
|
230
|
+
}
|
|
231
|
+
|
|
232
|
+
// NORMAL
|
|
233
|
+
|
|
234
|
+
if ( builder.hasGeometryAttribute( 'normal' ) ) {
|
|
235
|
+
|
|
236
|
+
const instanceNormal = transformNormal( normalLocal, instanceMatrixNode );
|
|
237
|
+
normalLocal.assign( instanceNormal );
|
|
238
|
+
|
|
239
|
+
}
|
|
240
|
+
|
|
241
|
+
// COLOR
|
|
242
|
+
|
|
243
|
+
if ( instanceColorNode !== null ) {
|
|
244
|
+
|
|
245
|
+
instanceColor.assign( instanceColorNode );
|
|
246
|
+
|
|
247
|
+
}
|
|
248
|
+
|
|
249
|
+
}, 'void' );
|
|
250
|
+
|
|
251
|
+
/**
|
|
252
|
+
* TSL wrapper for applying instanced mesh rendering setup.
|
|
253
|
+
*
|
|
254
|
+
* @tsl
|
|
255
|
+
* @function
|
|
256
|
+
* @param {InstancedMesh} instancedMesh - The instanced mesh.
|
|
257
|
+
*/
|
|
258
|
+
export const instancedMesh = /*@__PURE__*/ Fn( ( [ instancedMesh ] ) => {
|
|
259
|
+
|
|
260
|
+
const { instanceMatrix, instanceColor } = instancedMesh;
|
|
261
|
+
|
|
262
|
+
instance( instanceMatrix, instanceColor );
|
|
263
|
+
|
|
264
|
+
}, 'void' );
|
|
@@ -7,6 +7,8 @@ import { uniform } from '../core/UniformNode.js';
|
|
|
7
7
|
import { normalMap } from '../display/NormalMapNode.js';
|
|
8
8
|
import { bumpMap } from '../display/BumpMapNode.js';
|
|
9
9
|
import { Vector2 } from '../../math/Vector2.js';
|
|
10
|
+
import { RGFormat, RED_GREEN_RGTC2_Format, RG11_EAC_Format, NormalRGPacking } from '../../constants.js';
|
|
11
|
+
|
|
10
12
|
|
|
11
13
|
const _propertyCache = new Map();
|
|
12
14
|
|
|
@@ -235,6 +237,12 @@ class MaterialNode extends Node {
|
|
|
235
237
|
node = normalMap( this.getTexture( 'normal' ), this.getCache( 'normalScale', 'vec2' ) );
|
|
236
238
|
node.normalMapType = material.normalMapType;
|
|
237
239
|
|
|
240
|
+
if ( material.normalMap.format == RGFormat || material.normalMap.format == RED_GREEN_RGTC2_Format || material.normalMap.format == RG11_EAC_Format ) {
|
|
241
|
+
|
|
242
|
+
node.unpackNormalMode = NormalRGPacking;
|
|
243
|
+
|
|
244
|
+
}
|
|
245
|
+
|
|
238
246
|
} else if ( material.bumpMap ) {
|
|
239
247
|
|
|
240
248
|
node = bumpMap( this.getTexture( 'bump' ).r, this.getFloat( 'bumpScale' ) );
|
|
@@ -313,7 +321,7 @@ class MaterialNode extends Node {
|
|
|
313
321
|
|
|
314
322
|
}
|
|
315
323
|
|
|
316
|
-
node = node.clamp( 0.
|
|
324
|
+
node = node.clamp( 0.0001, 1.0 );
|
|
317
325
|
|
|
318
326
|
} else if ( scope === MaterialNode.ANISOTROPY ) {
|
|
319
327
|
|
|
@@ -380,11 +388,27 @@ class MaterialNode extends Node {
|
|
|
380
388
|
|
|
381
389
|
} else if ( scope === MaterialNode.LIGHT_MAP ) {
|
|
382
390
|
|
|
383
|
-
|
|
391
|
+
if ( material.lightMap ) {
|
|
392
|
+
|
|
393
|
+
node = this.getTexture( scope ).rgb.mul( this.getFloat( 'lightMapIntensity' ) );
|
|
394
|
+
|
|
395
|
+
} else {
|
|
396
|
+
|
|
397
|
+
node = vec3( 0.0 );
|
|
398
|
+
|
|
399
|
+
}
|
|
384
400
|
|
|
385
401
|
} else if ( scope === MaterialNode.AO ) {
|
|
386
402
|
|
|
387
|
-
|
|
403
|
+
if ( material.aoMap ) {
|
|
404
|
+
|
|
405
|
+
node = this.getTexture( scope ).r.sub( 1.0 ).mul( this.getFloat( 'aoMapIntensity' ) ).add( 1.0 );
|
|
406
|
+
|
|
407
|
+
} else {
|
|
408
|
+
|
|
409
|
+
node = float( 1.0 );
|
|
410
|
+
|
|
411
|
+
}
|
|
388
412
|
|
|
389
413
|
} else if ( scope === MaterialNode.LINE_DASH_OFFSET ) {
|
|
390
414
|
|
|
@@ -1,8 +1,6 @@
|
|
|
1
|
-
import { Euler } from '../../math/Euler.js';
|
|
2
1
|
import { Matrix4 } from '../../math/Matrix4.js';
|
|
3
2
|
import { uniform } from '../core/UniformNode.js';
|
|
4
3
|
|
|
5
|
-
const _e1 = /*@__PURE__*/ new Euler();
|
|
6
4
|
const _m1 = /*@__PURE__*/ new Matrix4();
|
|
7
5
|
|
|
8
6
|
/**
|
|
@@ -28,8 +26,8 @@ export const materialEnvIntensity = /*@__PURE__*/ uniform( 1 ).onReference( ( {
|
|
|
28
26
|
|
|
29
27
|
/**
|
|
30
28
|
* TSL object that represents the rotation of environment maps.
|
|
31
|
-
* When `material.envMap` is set, the value is `material.envMapRotation`.
|
|
32
|
-
* rotation of `scene.environment` instead.
|
|
29
|
+
* When `material.envMap` is set, the value is `material.envMapRotation`.
|
|
30
|
+
* `scene.environmentRotation` controls the rotation of `scene.environment` or `scene.environmentNode` instead.
|
|
33
31
|
*
|
|
34
32
|
* @tsl
|
|
35
33
|
* @type {Node<mat4>}
|
|
@@ -40,13 +38,13 @@ export const materialEnvRotation = /*@__PURE__*/ uniform( new Matrix4() ).onRefe
|
|
|
40
38
|
|
|
41
39
|
} ).onObjectUpdate( function ( { material, scene } ) {
|
|
42
40
|
|
|
43
|
-
const
|
|
41
|
+
const hasSceneEnvironment = ( scene.environment !== null ) || ( scene.environmentNode && scene.environmentNode.isNode );
|
|
42
|
+
const rotation = ( hasSceneEnvironment && material.envMap === null ) ? scene.environmentRotation : material.envMapRotation;
|
|
44
43
|
|
|
45
44
|
if ( rotation ) {
|
|
46
45
|
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
_m1.makeRotationFromEuler( _e1 );
|
|
46
|
+
// note: since the matrix is orthonormal, we can use the more-efficient transpose() in lieu of invert()
|
|
47
|
+
_m1.makeRotationFromEuler( rotation ).transpose();
|
|
50
48
|
|
|
51
49
|
} else {
|
|
52
50
|
|
|
@@ -1,5 +1,4 @@
|
|
|
1
1
|
import ReferenceNode from './ReferenceNode.js';
|
|
2
|
-
import { nodeObject } from '../tsl/TSLBase.js';
|
|
3
2
|
|
|
4
3
|
/**
|
|
5
4
|
* This node is a special type of reference node which is intended
|
|
@@ -82,4 +81,4 @@ export default MaterialReferenceNode;
|
|
|
82
81
|
* When no material is set, the node refers to the material of the current rendered object.
|
|
83
82
|
* @returns {MaterialReferenceNode}
|
|
84
83
|
*/
|
|
85
|
-
export const materialReference = ( name, type, material = null ) =>
|
|
84
|
+
export const materialReference = ( name, type, material = null ) => new MaterialReferenceNode( name, type, material );
|
|
@@ -123,7 +123,7 @@ export const modelWorldMatrixInverse = /*@__PURE__*/ uniform( new Matrix4() ).on
|
|
|
123
123
|
*/
|
|
124
124
|
export const modelViewMatrix = /*@__PURE__*/ ( Fn( ( builder ) => {
|
|
125
125
|
|
|
126
|
-
return builder.
|
|
126
|
+
return builder.context.modelViewMatrix || mediumpModelViewMatrix;
|
|
127
127
|
|
|
128
128
|
} ).once() )().toVar( 'modelViewMatrix' );
|
|
129
129
|
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import {
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import {
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import {
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import { float, Fn, ivec2, int, If, uniform } from '../tsl/TSLBase.js';
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import { Loop } from '../utils/LoopNode.js';
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import { OnObjectUpdate } from '../utils/EventNode.js';
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import { textureLoad } from './TextureNode.js';
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import { positionLocal } from './Position.js';
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import { normalLocal } from './Normal.js';
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import { textureLoad } from './TextureNode.js';
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import { instanceIndex, vertexIndex } from '../core/IndexNode.js';
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import { Loop } from '../utils/LoopNode.js';
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import { DataArrayTexture } from '../../textures/DataArrayTexture.js';
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import { Vector2 } from '../../math/Vector2.js';
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import { Vector4 } from '../../math/Vector4.js';
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import { FloatType } from '../../constants.js';
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import { uniformArray } from './UniformArrayNode.js';
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const _morphTextures = /*@__PURE__*/ new WeakMap();
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const _morphVec4 = /*@__PURE__*/ new Vector4();
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const _morphInfluencesData = /*@__PURE__*/ new WeakMap();
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/**
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* TSL function that retrieves and scales the morphed attribute (position or normal) texel value.
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*
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* @param {Object} params - The parameter object.
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* @param {Node<texture>} params.bufferMap - The morph target data array texture.
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* @param {Node<float>} params.influence - The target's animation influence weight.
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* @param {number} params.stride - The vertex data stride (e.g. 1 or 2).
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* @param {Node<int>} params.width - The texture width limit.
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* @param {Node<int>} params.depth - The target layer index (morph target index).
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* @param {Node<int>} params.offset - The texture offset (e.g. 0 for position, 1 for normal).
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* @returns {Node<vec3>} The scaled morph target translation value.
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*/
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const getMorph = /*@__PURE__*/ Fn( ( { bufferMap, influence, stride, width, depth, offset } ) => {
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const texelIndex = int( vertexIndex ).mul( stride ).add( offset );
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@@ -30,6 +42,12 @@ const getMorph = /*@__PURE__*/ Fn( ( { bufferMap, influence, stride, width, dept
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} );
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/**
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* Resolves or creates a compiled DataArrayTexture containing encoded vertex morph targets data for WebGL2/WebGPU.
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*
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* @param {BufferGeometry} geometry - The geometry to parse.
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* @returns {Object} The resolved morph targets texture data mapping entry.
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*/
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function getEntry( geometry ) {
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const hasMorphPosition = geometry.morphAttributes.position !== undefined;
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}
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/**
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*
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* TSL function representing the vertex shader morph targets blend setup.
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* Dynamically computes morph targets weights and updates positionLocal and normalLocal in-place.
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* @
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* @tsl
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* @function
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* @param {Mesh} mesh - The mesh.
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*/
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export const morphReference = /*@__PURE__*/ Fn( ( [ mesh ] ) => {
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const { geometry } = mesh;
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const hasMorphPosition = geometry.morphAttributes.position !== undefined;
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const hasMorphNormals = geometry.hasAttribute( 'normal' ) && geometry.morphAttributes.normal !== undefined;
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const morphAttribute = geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color;
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const morphTargetsCount = ( morphAttribute !== undefined ) ? morphAttribute.length : 0;
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* Constructs a new morph node.
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*
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* @param {Mesh} mesh - The mesh holding the morph targets.
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*/
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constructor( mesh ) {
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super( 'void' );
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/**
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* The mesh holding the morph targets.
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*
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* @type {Mesh}
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*/
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this.mesh = mesh;
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/**
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* A uniform node which represents the morph base influence value.
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*
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* @type {UniformNode<float>}
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*/
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this.morphBaseInfluence = uniform( 1 );
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/**
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* The update type overwritten since morph nodes are updated per object.
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*
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* @type {string}
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*/
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this.updateType = NodeUpdateType.OBJECT;
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if ( morphTargetsCount === 0 ) return;
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// Init
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* Setups the morph node by assigning the transformed vertex data to predefined node variables.
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*
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* @param {NodeBuilder} builder - The current node builder.
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*/
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setup( builder ) {
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let morphInfluenceData = _morphInfluencesData.get( mesh );
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if ( morphInfluenceData === undefined || morphInfluenceData.count !== morphTargetsCount ) {
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morphInfluenceData = {
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base: uniform( 1 ),
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influences: mesh.morphTargetInfluences ? uniformArray( mesh.morphTargetInfluences, 'float' ) : null,
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count: morphTargetsCount
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};
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const morphTargetsCount = ( morphAttribute !== undefined ) ? morphAttribute.length : 0;
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_morphInfluencesData.set( mesh, morphInfluenceData );
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}
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const { base, influences } = morphInfluenceData;
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if ( hasMorphNormals === true ) normalLocal.mulAssign( this.morphBaseInfluence );
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// Shader
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const { texture: bufferMap, stride, size } = getEntry( geometry );
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if ( hasMorphPosition === true ) positionLocal.mulAssign( base );
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if ( hasMorphNormals === true ) normalLocal.mulAssign( base );
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const width = int( size.width );
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Loop( morphTargetsCount, ( { i } ) => {
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const influence = float( 0 ).toVar();
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if ( mesh.count > 1 && ( mesh.morphTexture !== null && mesh.morphTexture !== undefined ) ) {
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influence.assign( textureLoad( mesh.morphTexture, ivec2( int( i ).add( 1 ), int( instanceIndex ) ) ).r );
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} else {
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influence.assign( influences.element( i ).toVar() );
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}
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bufferMap,
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influence,
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stride,
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width,
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depth: i,
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offset: int( 0 )
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} ) );
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If( influence.notEqual( 0 ), () => {
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if ( hasMorphPosition === true ) {
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positionLocal.addAssign( getMorph( {
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bufferMap,
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influence,
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stride,
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width,
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depth: i,
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offset: int( 0 )
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} ) );
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bufferMap,
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influence,
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stride,
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width,
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depth: i,
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offset: int( 1 )
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} ) );
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}
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if ( hasMorphNormals === true ) {
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normalLocal.addAssign( getMorph( {
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bufferMap,
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influence,
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stride,
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width,
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depth: i,
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offset: int( 1 )
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} ) );
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}
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} );
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}
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} );
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* Updates the state of the morphed mesh by updating the base influence.
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*
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* @param {NodeFrame} frame - The current node frame.
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*/
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update( /*frame*/ ) {
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// Update
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OnObjectUpdate( ( { object } ) => {
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const { base, influences } = morphInfluenceData;
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if ( object.geometry.morphTargetsRelative ) {
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base.value = 1;
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} else {
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base.value = 1 - object.morphTargetInfluences.reduce( ( a, b ) => a + b, 0 );
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}
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if ( influences ) {
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influences.array = object.morphTargetInfluences;
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influences.update();
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}
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} );
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}, 'void' );
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export default MorphNode;
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/**
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* TSL function for creating a morph node.
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*
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* @tsl
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* @function
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* @param {Mesh} mesh - The mesh holding the morph targets.
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* @returns {MorphNode}
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*/
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export const morphReference = /*@__PURE__*/ nodeProxy( MorphNode ).setParameterLength( 1 );
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