super-three 0.181.0 → 0.185.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (693) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +3 -4
  3. package/build/three.cjs +21332 -19201
  4. package/build/three.core.js +20908 -19853
  5. package/build/three.core.min.js +2 -2
  6. package/build/three.module.js +1947 -862
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +37 -16
  9. package/build/three.tsl.min.js +2 -2
  10. package/build/three.webgpu.js +33628 -25197
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +33394 -25000
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/jsm/Addons.js +14 -3
  15. package/examples/jsm/animation/CCDIKSolver.js +7 -3
  16. package/examples/jsm/controls/ArcballControls.js +13 -6
  17. package/examples/jsm/controls/DragControls.js +2 -2
  18. package/examples/jsm/controls/FirstPersonControls.js +127 -86
  19. package/examples/jsm/controls/FlyControls.js +4 -0
  20. package/examples/jsm/controls/MapControls.js +55 -1
  21. package/examples/jsm/controls/OrbitControls.js +111 -8
  22. package/examples/jsm/controls/TrackballControls.js +8 -8
  23. package/examples/jsm/controls/TransformControls.js +102 -17
  24. package/examples/jsm/csm/CSM.js +2 -1
  25. package/examples/jsm/csm/CSMFrustum.js +31 -6
  26. package/examples/jsm/csm/CSMShadowNode.js +10 -3
  27. package/examples/jsm/effects/AnaglyphEffect.js +102 -7
  28. package/examples/jsm/effects/AsciiEffect.js +14 -1
  29. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  30. package/examples/jsm/environments/RoomEnvironment.js +3 -0
  31. package/examples/jsm/exporters/DRACOExporter.js +27 -6
  32. package/examples/jsm/exporters/EXRExporter.js +1 -1
  33. package/examples/jsm/exporters/GLTFExporter.js +266 -21
  34. package/examples/jsm/exporters/PLYExporter.js +286 -73
  35. package/examples/jsm/exporters/USDZExporter.js +353 -99
  36. package/examples/jsm/generators/CityGenerator.js +346 -0
  37. package/examples/jsm/generators/ForestGenerator.js +347 -0
  38. package/examples/jsm/generators/TerrainGenerator.js +504 -0
  39. package/examples/jsm/generators/TreeGenerator.js +377 -0
  40. package/examples/jsm/generators/city/SidewalkGenerator.js +253 -0
  41. package/examples/jsm/generators/city/SkyscraperGenerator.js +1357 -0
  42. package/examples/jsm/geometries/DecalGeometry.js +1 -1
  43. package/examples/jsm/geometries/LoftGeometry.js +355 -0
  44. package/examples/jsm/geometries/TextGeometry.js +18 -0
  45. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  46. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  47. package/examples/jsm/helpers/LightProbeHelper.js +5 -4
  48. package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -1
  49. package/examples/jsm/helpers/TextureHelperGPU.js +1 -1
  50. package/examples/jsm/helpers/ViewHelper.js +83 -14
  51. package/examples/jsm/inspector/Extension.js +13 -0
  52. package/examples/jsm/inspector/Inspector.js +244 -91
  53. package/examples/jsm/inspector/RendererInspector.js +165 -39
  54. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  55. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  56. package/examples/jsm/inspector/tabs/Console.js +241 -25
  57. package/examples/jsm/inspector/tabs/Memory.js +136 -0
  58. package/examples/jsm/inspector/tabs/Parameters.js +115 -7
  59. package/examples/jsm/inspector/tabs/Performance.js +24 -9
  60. package/examples/jsm/inspector/tabs/Settings.js +306 -0
  61. package/examples/jsm/inspector/tabs/Timeline.js +1696 -0
  62. package/examples/jsm/inspector/tabs/Viewer.js +723 -9
  63. package/examples/jsm/inspector/ui/Graph.js +162 -25
  64. package/examples/jsm/inspector/ui/Item.js +92 -13
  65. package/examples/jsm/inspector/ui/List.js +2 -2
  66. package/examples/jsm/inspector/ui/Profiler.js +1991 -44
  67. package/examples/jsm/inspector/ui/Style.js +1943 -543
  68. package/examples/jsm/inspector/ui/Tab.js +226 -5
  69. package/examples/jsm/inspector/ui/Values.js +126 -8
  70. package/examples/jsm/inspector/ui/utils.js +143 -10
  71. package/examples/jsm/interaction/InteractionManager.js +226 -0
  72. package/examples/jsm/libs/basis/README.md +0 -1
  73. package/examples/jsm/libs/demuxer_mp4.js +3 -3
  74. package/examples/jsm/libs/draco/README.md +0 -1
  75. package/examples/jsm/libs/meshopt_clusterizer.module.js +421 -0
  76. package/examples/jsm/libs/meshopt_decoder.module.js +9 -8
  77. package/examples/jsm/libs/meshopt_simplifier.module.js +627 -0
  78. package/examples/jsm/libs/mikktspace.module.js +34 -9
  79. package/examples/jsm/lighting/ClusteredLighting.js +55 -0
  80. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  81. package/examples/jsm/lighting/LightProbeGrid.js +681 -0
  82. package/examples/jsm/lines/LineMaterial.js +45 -16
  83. package/examples/jsm/lines/LineSegments2.js +8 -0
  84. package/examples/jsm/lines/webgpu/LineSegments2.js +8 -0
  85. package/examples/jsm/loaders/3DMLoader.js +6 -5
  86. package/examples/jsm/loaders/3MFLoader.js +2 -2
  87. package/examples/jsm/loaders/AMFLoader.js +2 -2
  88. package/examples/jsm/loaders/ColladaLoader.js +24 -4026
  89. package/examples/jsm/loaders/DRACOLoader.js +51 -18
  90. package/examples/jsm/loaders/EXRLoader.js +701 -90
  91. package/examples/jsm/loaders/FBXLoader.js +235 -37
  92. package/examples/jsm/loaders/GCodeLoader.js +34 -8
  93. package/examples/jsm/loaders/GLTFLoader.js +146 -178
  94. package/examples/jsm/loaders/HDRLoader.js +7 -30
  95. package/examples/jsm/loaders/KMZLoader.js +5 -5
  96. package/examples/jsm/loaders/KTX2Loader.js +58 -17
  97. package/examples/jsm/loaders/LDrawLoader.js +49 -58
  98. package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
  99. package/examples/jsm/loaders/LUTCubeLoader.js +2 -2
  100. package/examples/jsm/loaders/LWOLoader.js +11 -39
  101. package/examples/jsm/loaders/LottieLoader.js +1 -1
  102. package/examples/jsm/loaders/MaterialXLoader.js +31 -9
  103. package/examples/jsm/loaders/NRRDLoader.js +5 -5
  104. package/examples/jsm/loaders/PCDLoader.js +11 -9
  105. package/examples/jsm/loaders/PLYLoader.js +218 -55
  106. package/examples/jsm/loaders/SVGLoader.js +549 -497
  107. package/examples/jsm/loaders/TDSLoader.js +0 -2
  108. package/examples/jsm/loaders/TGALoader.js +0 -2
  109. package/examples/jsm/loaders/TTFLoader.js +1 -1
  110. package/examples/jsm/loaders/USDLoader.js +127 -43
  111. package/examples/jsm/loaders/UltraHDRLoader.js +285 -160
  112. package/examples/jsm/loaders/VOXLoader.js +660 -117
  113. package/examples/jsm/loaders/VRMLLoader.js +80 -3
  114. package/examples/jsm/loaders/VTKLoader.js +42 -25
  115. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  116. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  117. package/examples/jsm/loaders/usd/USDAParser.js +504 -344
  118. package/examples/jsm/loaders/usd/USDCParser.js +1867 -6
  119. package/examples/jsm/loaders/usd/USDComposer.js +4627 -0
  120. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
  121. package/examples/jsm/materials/WoodNodeMaterial.js +11 -11
  122. package/examples/jsm/math/Octree.js +131 -1
  123. package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
  124. package/examples/jsm/misc/RollerCoaster.js +42 -4
  125. package/examples/jsm/misc/TileCreasedNormalsPlugin.js +270 -0
  126. package/examples/jsm/misc/Volume.js +2 -3
  127. package/examples/jsm/misc/VolumeSlice.js +0 -1
  128. package/examples/jsm/modifiers/TessellateModifier.js +1 -1
  129. package/examples/jsm/objects/GroundedSkybox.js +1 -1
  130. package/examples/jsm/objects/LensflareMesh.js +1 -1
  131. package/examples/jsm/objects/Reflector.js +72 -25
  132. package/examples/jsm/objects/Sky.js +90 -6
  133. package/examples/jsm/objects/SkyMesh.js +150 -16
  134. package/examples/jsm/objects/Water.js +4 -3
  135. package/examples/jsm/objects/Water2.js +5 -3
  136. package/examples/jsm/objects/Water2Mesh.js +1 -1
  137. package/examples/jsm/objects/WaterMesh.js +5 -7
  138. package/examples/jsm/physics/AmmoPhysics.js +27 -15
  139. package/examples/jsm/physics/JoltPhysics.js +10 -6
  140. package/examples/jsm/physics/RapierPhysics.js +36 -7
  141. package/examples/jsm/postprocessing/EffectComposer.js +7 -5
  142. package/examples/jsm/postprocessing/OutputPass.js +9 -0
  143. package/examples/jsm/postprocessing/RenderPass.js +10 -0
  144. package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
  145. package/examples/jsm/postprocessing/UnrealBloomPass.js +48 -18
  146. package/examples/jsm/renderers/CSS3DRenderer.js +1 -1
  147. package/examples/jsm/renderers/Projector.js +246 -28
  148. package/examples/jsm/renderers/SVGRenderer.js +174 -60
  149. package/examples/jsm/shaders/GTAOShader.js +19 -6
  150. package/examples/jsm/shaders/HalftoneShader.js +12 -1
  151. package/examples/jsm/shaders/PoissonDenoiseShader.js +6 -2
  152. package/examples/jsm/shaders/SAOShader.js +17 -4
  153. package/examples/jsm/shaders/SSAOShader.js +11 -1
  154. package/examples/jsm/shaders/SSRShader.js +6 -5
  155. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +2 -4
  156. package/examples/jsm/shaders/VignetteShader.js +1 -1
  157. package/examples/jsm/shaders/VolumeShader.js +31 -44
  158. package/examples/jsm/transpiler/AST.js +44 -0
  159. package/examples/jsm/transpiler/GLSLDecoder.js +65 -8
  160. package/examples/jsm/transpiler/Linker.js +1 -1
  161. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -0
  162. package/examples/jsm/transpiler/TSLEncoder.js +46 -3
  163. package/examples/jsm/transpiler/TranspilerUtils.js +3 -3
  164. package/examples/jsm/transpiler/WGSLEncoder.js +27 -0
  165. package/examples/jsm/tsl/WebGLNodesHandler.js +605 -0
  166. package/examples/jsm/tsl/display/AfterImageNode.js +11 -1
  167. package/examples/jsm/tsl/display/AnaglyphPassNode.js +458 -16
  168. package/examples/jsm/tsl/display/BilateralBlurNode.js +374 -0
  169. package/examples/jsm/tsl/display/BloomNode.js +75 -25
  170. package/examples/jsm/tsl/display/CRT.js +150 -0
  171. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +3 -36
  172. package/examples/jsm/tsl/display/DenoiseNode.js +1 -1
  173. package/examples/jsm/tsl/display/DepthOfFieldNode.js +3 -3
  174. package/examples/jsm/tsl/display/DotScreenNode.js +1 -1
  175. package/examples/jsm/tsl/display/FSR1Node.js +477 -0
  176. package/examples/jsm/tsl/display/FXAANode.js +13 -14
  177. package/examples/jsm/tsl/display/GTAONode.js +40 -17
  178. package/examples/jsm/tsl/display/GaussianBlurNode.js +21 -2
  179. package/examples/jsm/tsl/display/GodraysNode.js +615 -0
  180. package/examples/jsm/tsl/display/ImportanceSampledEnvironment.js +560 -0
  181. package/examples/jsm/tsl/display/LensflareNode.js +1 -1
  182. package/examples/jsm/tsl/display/Lut3DNode.js +1 -1
  183. package/examples/jsm/tsl/display/OutlineNode.js +69 -19
  184. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
  185. package/examples/jsm/tsl/display/PixelationPassNode.js +9 -8
  186. package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
  187. package/examples/jsm/tsl/display/RecurrentDenoiseNode.js +912 -0
  188. package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
  189. package/examples/jsm/tsl/display/SMAANode.js +2 -2
  190. package/examples/jsm/tsl/display/SSAAPassNode.js +15 -27
  191. package/examples/jsm/tsl/display/SSGINode.js +96 -62
  192. package/examples/jsm/tsl/display/SSRNode.js +831 -134
  193. package/examples/jsm/tsl/display/SSSNode.js +8 -6
  194. package/examples/jsm/tsl/display/Shape.js +29 -0
  195. package/examples/jsm/tsl/display/SharpenNode.js +283 -0
  196. package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
  197. package/examples/jsm/tsl/display/StereoCompositePassNode.js +8 -1
  198. package/examples/jsm/tsl/display/StereoPassNode.js +1 -2
  199. package/examples/jsm/tsl/display/TAAUNode.js +835 -0
  200. package/examples/jsm/tsl/display/TRAANode.js +315 -126
  201. package/examples/jsm/tsl/display/TemporalReprojectNode.js +1023 -0
  202. package/examples/jsm/tsl/display/TransitionNode.js +1 -1
  203. package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
  204. package/examples/jsm/tsl/display/radialBlur.js +68 -0
  205. package/examples/jsm/tsl/lighting/ClusteredLightsNode.js +622 -0
  206. package/examples/jsm/tsl/lighting/DynamicLightsNode.js +300 -0
  207. package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +61 -0
  208. package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +111 -0
  209. package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +99 -0
  210. package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +134 -0
  211. package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +161 -0
  212. package/examples/jsm/tsl/math/Bayer.js +53 -3
  213. package/examples/jsm/tsl/math/curlNoise.js +107 -0
  214. package/examples/jsm/tsl/shadows/TileShadowNode.js +1 -1
  215. package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +3 -3
  216. package/examples/jsm/tsl/utils/GroundedSkybox.js +62 -0
  217. package/examples/jsm/tsl/utils/RNoise.js +51 -0
  218. package/examples/jsm/tsl/utils/SpecularHelpers.js +325 -0
  219. package/examples/jsm/utils/BufferGeometryUtils.js +128 -62
  220. package/examples/jsm/utils/ColorUtils.js +76 -0
  221. package/examples/jsm/utils/GeometryCompressionUtils.js +1 -1
  222. package/examples/jsm/utils/LDrawUtils.js +1 -1
  223. package/examples/jsm/utils/SceneOptimizer.js +1 -1
  224. package/examples/jsm/utils/ShadowMapViewer.js +24 -10
  225. package/examples/jsm/utils/ShadowMapViewerGPU.js +1 -1
  226. package/examples/jsm/utils/SkeletonUtils.js +14 -8
  227. package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
  228. package/examples/jsm/webxr/ARButton.js +1 -1
  229. package/examples/jsm/webxr/WebGLXRFallback.js +89 -0
  230. package/examples/jsm/webxr/XRControllerModelFactory.js +2 -2
  231. package/examples/jsm/webxr/XRHandMeshModel.js +36 -10
  232. package/examples/jsm/webxr/XRHandModelFactory.js +2 -1
  233. package/package.json +28 -34
  234. package/src/Three.Core.js +3 -1
  235. package/src/Three.TSL.js +35 -14
  236. package/src/Three.WebGPU.Nodes.js +5 -0
  237. package/src/Three.WebGPU.js +13 -0
  238. package/src/Three.js +1 -0
  239. package/src/animation/AnimationAction.js +18 -4
  240. package/src/animation/AnimationClip.js +0 -139
  241. package/src/animation/AnimationMixer.js +6 -0
  242. package/src/animation/AnimationUtils.js +1 -12
  243. package/src/animation/KeyframeTrack.js +47 -8
  244. package/src/animation/PropertyBinding.js +2 -2
  245. package/src/animation/PropertyMixer.js +4 -4
  246. package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
  247. package/src/animation/tracks/ColorKeyframeTrack.js +1 -1
  248. package/src/animation/tracks/NumberKeyframeTrack.js +1 -1
  249. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -1
  250. package/src/animation/tracks/StringKeyframeTrack.js +1 -1
  251. package/src/animation/tracks/VectorKeyframeTrack.js +1 -1
  252. package/src/audio/Audio.js +1 -1
  253. package/src/audio/AudioContext.js +2 -2
  254. package/src/audio/AudioListener.js +5 -3
  255. package/src/cameras/Camera.js +34 -4
  256. package/src/cameras/CubeCamera.js +20 -0
  257. package/src/cameras/StereoCamera.js +5 -2
  258. package/src/constants.js +90 -5
  259. package/src/core/BufferAttribute.js +13 -1
  260. package/src/core/BufferGeometry.js +43 -9
  261. package/src/core/Clock.js +7 -0
  262. package/src/core/Object3D.js +69 -11
  263. package/src/core/Raycaster.js +3 -3
  264. package/src/core/RenderTarget.js +19 -6
  265. package/src/extras/PMREMGenerator.js +13 -22
  266. package/src/extras/TextureUtils.js +6 -2
  267. package/src/extras/core/ShapePath.js +149 -160
  268. package/src/extras/curves/CatmullRomCurve3.js +3 -2
  269. package/src/geometries/ExtrudeGeometry.js +2 -2
  270. package/src/geometries/PolyhedronGeometry.js +1 -1
  271. package/src/geometries/SphereGeometry.js +8 -3
  272. package/src/geometries/TorusGeometry.js +8 -3
  273. package/src/helpers/CameraHelper.js +3 -0
  274. package/src/helpers/DirectionalLightHelper.js +6 -1
  275. package/src/helpers/HemisphereLightHelper.js +5 -0
  276. package/src/helpers/PointLightHelper.js +3 -25
  277. package/src/helpers/SpotLightHelper.js +4 -1
  278. package/src/lights/DirectionalLight.js +13 -0
  279. package/src/lights/HemisphereLight.js +10 -0
  280. package/src/lights/Light.js +1 -11
  281. package/src/lights/LightProbe.js +0 -15
  282. package/src/lights/LightShadow.js +15 -6
  283. package/src/lights/PointLight.js +15 -0
  284. package/src/lights/PointLightShadow.js +0 -86
  285. package/src/lights/SpotLight.js +22 -1
  286. package/src/lights/webgpu/IESSpotLight.js +2 -1
  287. package/src/loaders/AudioLoader.js +11 -1
  288. package/src/loaders/Cache.js +28 -0
  289. package/src/loaders/DataTextureLoader.js +75 -42
  290. package/src/loaders/FileLoader.js +2 -3
  291. package/src/loaders/ImageBitmapLoader.js +12 -9
  292. package/src/loaders/Loader.js +6 -0
  293. package/src/loaders/LoadingManager.js +5 -0
  294. package/src/loaders/MaterialLoader.js +37 -266
  295. package/src/loaders/ObjectLoader.js +48 -6
  296. package/src/loaders/nodes/NodeLoader.js +2 -2
  297. package/src/loaders/nodes/NodeObjectLoader.js +18 -0
  298. package/src/materials/LineBasicMaterial.js +4 -0
  299. package/src/materials/Material.js +198 -1
  300. package/src/materials/MeshBasicMaterial.js +24 -0
  301. package/src/materials/MeshDepthMaterial.js +10 -0
  302. package/src/materials/MeshDistanceMaterial.js +10 -0
  303. package/src/materials/MeshLambertMaterial.js +49 -1
  304. package/src/materials/MeshMatcapMaterial.js +25 -1
  305. package/src/materials/MeshNormalMaterial.js +9 -1
  306. package/src/materials/MeshPhongMaterial.js +49 -1
  307. package/src/materials/MeshPhysicalMaterial.js +38 -0
  308. package/src/materials/MeshStandardMaterial.js +42 -1
  309. package/src/materials/MeshToonMaterial.js +35 -2
  310. package/src/materials/PointsMaterial.js +7 -0
  311. package/src/materials/ShaderMaterial.js +106 -1
  312. package/src/materials/SpriteMaterial.js +7 -0
  313. package/src/materials/nodes/Line2NodeMaterial.js +380 -297
  314. package/src/materials/nodes/MeshBasicNodeMaterial.js +2 -2
  315. package/src/materials/nodes/MeshNormalNodeMaterial.js +2 -2
  316. package/src/materials/nodes/MeshPhongNodeMaterial.js +0 -9
  317. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +3 -30
  318. package/src/materials/nodes/MeshSSSNodeMaterial.js +0 -13
  319. package/src/materials/nodes/MeshStandardNodeMaterial.js +5 -15
  320. package/src/materials/nodes/NodeMaterial.js +153 -89
  321. package/src/materials/nodes/SpriteNodeMaterial.js +0 -10
  322. package/src/materials/nodes/manager/NodeMaterialObserver.js +234 -100
  323. package/src/math/Box3.js +5 -0
  324. package/src/math/FrustumArray.js +103 -133
  325. package/src/math/Interpolant.js +1 -1
  326. package/src/math/Line3.js +6 -5
  327. package/src/math/MathUtils.js +12 -12
  328. package/src/math/Matrix2.js +13 -9
  329. package/src/math/Matrix3.js +24 -9
  330. package/src/math/Matrix4.js +112 -74
  331. package/src/math/Plane.js +4 -3
  332. package/src/math/Quaternion.js +3 -29
  333. package/src/math/Sphere.js +1 -1
  334. package/src/math/Triangle.js +1 -1
  335. package/src/math/Vector2.js +13 -9
  336. package/src/math/Vector3.js +17 -15
  337. package/src/math/Vector4.js +15 -11
  338. package/src/math/interpolants/BezierInterpolant.js +106 -0
  339. package/src/nodes/Nodes.js +86 -71
  340. package/src/nodes/TSL.js +15 -13
  341. package/src/nodes/accessors/Arrays.js +5 -5
  342. package/src/nodes/accessors/Batch.js +108 -0
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  671. package/examples/jsm/libs/opentype.module.js +0 -14506
  672. package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
  673. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
  674. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  675. package/examples/jsm/lighting/TiledLighting.js +0 -42
  676. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -434
  677. package/examples/jsm/materials/MeshPostProcessingMaterial.js +0 -167
  678. package/examples/jsm/shaders/GodRaysShader.js +0 -333
  679. package/examples/jsm/tsl/display/AnamorphicNode.js +0 -282
  680. package/examples/jsm/tsl/lighting/TiledLightsNode.js +0 -442
  681. package/src/nodes/accessors/BatchNode.js +0 -163
  682. package/src/nodes/accessors/InstanceNode.js +0 -244
  683. package/src/nodes/accessors/InstancedMeshNode.js +0 -50
  684. package/src/nodes/accessors/SceneNode.js +0 -145
  685. package/src/nodes/accessors/SkinningNode.js +0 -327
  686. package/src/nodes/code/ScriptableNode.js +0 -726
  687. package/src/nodes/code/ScriptableValueNode.js +0 -253
  688. package/src/nodes/display/PosterizeNode.js +0 -65
  689. package/src/nodes/functions/BSDF/DFGApprox.js +0 -71
  690. package/src/nodes/utils/RemapNode.js +0 -125
  691. package/src/nodes/utils/SpriteSheetUVNode.js +0 -90
  692. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  693. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -134
@@ -5,8 +5,12 @@ uniform sampler2D dfgLUT;
5
5
  struct PhysicalMaterial {
6
6
 
7
7
  vec3 diffuseColor;
8
- float roughness;
8
+ vec3 diffuseContribution;
9
9
  vec3 specularColor;
10
+ vec3 specularColorBlended;
11
+
12
+ float roughness;
13
+ float metalness;
10
14
  float specularF90;
11
15
  float dispersion;
12
16
 
@@ -23,6 +27,8 @@ struct PhysicalMaterial {
23
27
  float iridescenceThickness;
24
28
  vec3 iridescenceFresnel;
25
29
  vec3 iridescenceF0;
30
+ vec3 iridescenceFresnelDielectric;
31
+ vec3 iridescenceFresnelMetallic;
26
32
  #endif
27
33
 
28
34
  #ifdef USE_SHEEN
@@ -70,7 +76,6 @@ vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH )
70
76
  float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {
71
77
 
72
78
  float a2 = pow2( alpha );
73
-
74
79
  float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );
75
80
  float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );
76
81
 
@@ -98,9 +103,7 @@ float D_GGX( const in float alpha, const in float dotNH ) {
98
103
 
99
104
  float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) );
100
105
  float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) );
101
- float v = 0.5 / ( gv + gl );
102
-
103
- return saturate(v);
106
+ return 0.5 / max( gv + gl, EPSILON );
104
107
 
105
108
  }
106
109
 
@@ -149,7 +152,7 @@ float D_GGX( const in float alpha, const in float dotNH ) {
149
152
 
150
153
  vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) {
151
154
 
152
- vec3 f0 = material.specularColor;
155
+ vec3 f0 = material.specularColorBlended;
153
156
  float f90 = material.specularF90;
154
157
  float roughness = material.roughness;
155
158
 
@@ -354,39 +357,27 @@ vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 no
354
357
  #endif
355
358
 
356
359
  // This is a curve-fit approximation to the "Charlie sheen" BRDF integrated over the hemisphere from
357
- // Estevez and Kulla 2017, "Production Friendly Microfacet Sheen BRDF". The analysis can be found
358
- // in the Sheen section of https://drive.google.com/file/d/1T0D1VSyR4AllqIJTQAraEIzjlb5h4FKH/view?usp=sharing
360
+ // Estevez and Kulla 2017, "Production Friendly Microfacet Sheen BRDF".
359
361
  float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
360
362
 
361
363
  float dotNV = saturate( dot( normal, viewDir ) );
362
364
 
363
365
  float r2 = roughness * roughness;
366
+ float rInv = 1.0 / ( roughness + 0.1 );
364
367
 
365
- float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95;
366
-
367
- float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72;
368
+ float a = -1.9362 + 1.0678 * roughness + 0.4573 * r2 - 0.8469 * rInv;
369
+ float b = -0.6014 + 0.5538 * roughness - 0.4670 * r2 - 0.1255 * rInv;
368
370
 
369
- float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) );
371
+ float DG = exp( a * dotNV + b );
370
372
 
371
- return saturate( DG * RECIPROCAL_PI );
372
-
373
- }
374
-
375
- // DFG LUT sampling for physically-based rendering.
376
- // Uses a precomputed lookup table for the split-sum approximation
377
- // used in indirect specular lighting.
378
- // Reference: "Real Shading in Unreal Engine 4" by Brian Karis
379
- vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) {
380
-
381
- float dotNV = saturate( dot( normal, viewDir ) );
382
- vec2 uv = vec2( roughness, dotNV );
383
- return texture2D( dfgLUT, uv ).rg;
373
+ return saturate( DG );
384
374
 
385
375
  }
386
376
 
387
377
  vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) {
388
378
 
389
- vec2 fab = DFGApprox( normal, viewDir, roughness );
379
+ float dotNV = saturate( dot( normal, viewDir ) );
380
+ vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;
390
381
 
391
382
  return specularColor * fab.x + specularF90 * fab.y;
392
383
 
@@ -401,7 +392,8 @@ void computeMultiscatteringIridescence( const in vec3 normal, const in vec3 view
401
392
  void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {
402
393
  #endif
403
394
 
404
- vec2 fab = DFGApprox( normal, viewDir, roughness );
395
+ float dotNV = saturate( dot( normal, viewDir ) );
396
+ vec2 fab = texture2D( dfgLUT, vec2( roughness, dotNV ) ).rg;
405
397
 
406
398
  #ifdef USE_IRIDESCENCE
407
399
 
@@ -439,12 +431,12 @@ vec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const
439
431
  float dotNV = saturate( dot( normal, viewDir ) );
440
432
 
441
433
  // Precomputed DFG values for view and light directions
442
- vec2 dfgV = DFGApprox( vec3(0.0, 0.0, 1.0), vec3(sqrt(1.0 - dotNV * dotNV), 0.0, dotNV), material.roughness );
443
- vec2 dfgL = DFGApprox( vec3(0.0, 0.0, 1.0), vec3(sqrt(1.0 - dotNL * dotNL), 0.0, dotNL), material.roughness );
434
+ vec2 dfgV = texture2D( dfgLUT, vec2( material.roughness, dotNV ) ).rg;
435
+ vec2 dfgL = texture2D( dfgLUT, vec2( material.roughness, dotNL ) ).rg;
444
436
 
445
437
  // Single-scattering energy for view and light
446
- vec3 FssEss_V = material.specularColor * dfgV.x + material.specularF90 * dfgV.y;
447
- vec3 FssEss_L = material.specularColor * dfgL.x + material.specularF90 * dfgL.y;
438
+ vec3 FssEss_V = material.specularColorBlended * dfgV.x + material.specularF90 * dfgV.y;
439
+ vec3 FssEss_L = material.specularColorBlended * dfgL.x + material.specularF90 * dfgL.y;
448
440
 
449
441
  float Ess_V = dfgV.x + dfgV.y;
450
442
  float Ess_L = dfgL.x + dfgL.y;
@@ -454,10 +446,10 @@ vec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const
454
446
  float Ems_L = 1.0 - Ess_L;
455
447
 
456
448
  // Average Fresnel reflectance
457
- vec3 Favg = material.specularColor + ( 1.0 - material.specularColor ) * 0.047619; // 1/21
449
+ vec3 Favg = material.specularColorBlended + ( 1.0 - material.specularColorBlended ) * 0.047619; // 1/21
458
450
 
459
451
  // Multiple scattering contribution
460
- vec3 Fms = FssEss_V * FssEss_L * Favg / ( 1.0 - Ems_V * Ems_L * Favg * Favg + EPSILON );
452
+ vec3 Fms = FssEss_V * FssEss_L * Favg / ( 1.0 - Ems_V * Ems_L * Favg + EPSILON );
461
453
 
462
454
  // Energy compensation factor
463
455
  float compensationFactor = Ems_V * Ems_L;
@@ -500,11 +492,33 @@ vec3 BRDF_GGX_Multiscatter( const in vec3 lightDir, const in vec3 viewDir, const
500
492
 
501
493
  // LTC Fresnel Approximation by Stephen Hill
502
494
  // http://blog.selfshadow.com/publications/s2016-advances/s2016_ltc_fresnel.pdf
503
- vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );
495
+ vec3 fresnel = ( material.specularColorBlended * t2.x + ( material.specularF90 - material.specularColorBlended ) * t2.y );
504
496
 
505
497
  reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );
506
498
 
507
- reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );
499
+ reflectedLight.directDiffuse += lightColor * material.diffuseContribution * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );
500
+
501
+ #ifdef USE_CLEARCOAT
502
+
503
+ vec3 Ncc = geometryClearcoatNormal;
504
+
505
+ vec2 uvClearcoat = LTC_Uv( Ncc, viewDir, material.clearcoatRoughness );
506
+
507
+ vec4 t1Clearcoat = texture2D( ltc_1, uvClearcoat );
508
+ vec4 t2Clearcoat = texture2D( ltc_2, uvClearcoat );
509
+
510
+ mat3 mInvClearcoat = mat3(
511
+ vec3( t1Clearcoat.x, 0, t1Clearcoat.y ),
512
+ vec3( 0, 1, 0 ),
513
+ vec3( t1Clearcoat.z, 0, t1Clearcoat.w )
514
+ );
515
+
516
+ // LTC Fresnel Approximation for clearcoat
517
+ vec3 fresnelClearcoat = material.clearcoatF0 * t2Clearcoat.x + ( material.clearcoatF90 - material.clearcoatF0 ) * t2Clearcoat.y;
518
+
519
+ clearcoatSpecularDirect += lightColor * fresnelClearcoat * LTC_Evaluate( Ncc, viewDir, position, mInvClearcoat, rectCoords );
520
+
521
+ #endif
508
522
 
509
523
  }
510
524
 
@@ -527,19 +541,38 @@ void RE_Direct_Physical( const in IncidentLight directLight, const in vec3 geome
527
541
  #endif
528
542
 
529
543
  #ifdef USE_SHEEN
530
-
531
- sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );
532
-
533
- #endif
544
+
545
+ sheenSpecularDirect += irradiance * BRDF_Sheen( directLight.direction, geometryViewDir, geometryNormal, material.sheenColor, material.sheenRoughness );
546
+
547
+ float sheenAlbedoV = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );
548
+ float sheenAlbedoL = IBLSheenBRDF( geometryNormal, directLight.direction, material.sheenRoughness );
549
+
550
+ float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * max( sheenAlbedoV, sheenAlbedoL );
551
+
552
+ irradiance *= sheenEnergyComp;
553
+
554
+ #endif
534
555
 
535
556
  reflectedLight.directSpecular += irradiance * BRDF_GGX_Multiscatter( directLight.direction, geometryViewDir, geometryNormal, material );
536
557
 
537
- reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
558
+ reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseContribution );
538
559
  }
539
560
 
540
561
  void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {
541
562
 
542
- reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
563
+ vec3 diffuse = irradiance * BRDF_Lambert( material.diffuseContribution );
564
+
565
+ #ifdef USE_SHEEN
566
+
567
+ float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );
568
+
569
+ float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;
570
+
571
+ diffuse *= sheenEnergyComp;
572
+
573
+ #endif
574
+
575
+ reflectedLight.indirectDiffuse += diffuse;
543
576
 
544
577
  }
545
578
 
@@ -553,33 +586,59 @@ void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradia
553
586
 
554
587
  #ifdef USE_SHEEN
555
588
 
556
- sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );
589
+ sheenSpecularIndirect += irradiance * material.sheenColor * IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness ) * RECIPROCAL_PI;
557
590
 
558
- #endif
591
+ #endif
559
592
 
560
593
  // Both indirect specular and indirect diffuse light accumulate here
594
+ // Compute multiscattering separately for dielectric and metallic, then mix
561
595
 
562
- vec3 singleScattering = vec3( 0.0 );
563
- vec3 multiScattering = vec3( 0.0 );
564
- vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
596
+ vec3 singleScatteringDielectric = vec3( 0.0 );
597
+ vec3 multiScatteringDielectric = vec3( 0.0 );
598
+
599
+ vec3 singleScatteringMetallic = vec3( 0.0 );
600
+ vec3 multiScatteringMetallic = vec3( 0.0 );
565
601
 
566
602
  #ifdef USE_IRIDESCENCE
567
603
 
568
- computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering );
604
+ computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnelDielectric, material.roughness, singleScatteringDielectric, multiScatteringDielectric );
605
+ computeMultiscatteringIridescence( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.iridescence, material.iridescenceFresnelMetallic, material.roughness, singleScatteringMetallic, multiScatteringMetallic );
569
606
 
570
607
  #else
571
608
 
572
- computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering );
609
+ computeMultiscattering( geometryNormal, geometryViewDir, material.specularColor, material.specularF90, material.roughness, singleScatteringDielectric, multiScatteringDielectric );
610
+ computeMultiscattering( geometryNormal, geometryViewDir, material.diffuseColor, material.specularF90, material.roughness, singleScatteringMetallic, multiScatteringMetallic );
573
611
 
574
612
  #endif
575
613
 
576
- vec3 totalScattering = singleScattering + multiScattering;
577
- vec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) );
614
+ // Mix based on metalness
615
+ vec3 singleScattering = mix( singleScatteringDielectric, singleScatteringMetallic, material.metalness );
616
+ vec3 multiScattering = mix( multiScatteringDielectric, multiScatteringMetallic, material.metalness );
578
617
 
579
- reflectedLight.indirectSpecular += radiance * singleScattering;
580
- reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;
618
+ // Diffuse energy conservation uses dielectric path
619
+ vec3 totalScatteringDielectric = singleScatteringDielectric + multiScatteringDielectric;
620
+ vec3 diffuse = material.diffuseContribution * ( 1.0 - totalScatteringDielectric );
621
+
622
+ vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;
623
+
624
+ vec3 indirectSpecular = radiance * singleScattering;
625
+ indirectSpecular += multiScattering * cosineWeightedIrradiance;
626
+
627
+ vec3 indirectDiffuse = diffuse * cosineWeightedIrradiance;
628
+
629
+ #ifdef USE_SHEEN
630
+
631
+ float sheenAlbedo = IBLSheenBRDF( geometryNormal, geometryViewDir, material.sheenRoughness );
632
+
633
+ float sheenEnergyComp = 1.0 - max3( material.sheenColor ) * sheenAlbedo;
634
+
635
+ indirectSpecular *= sheenEnergyComp;
636
+ indirectDiffuse *= sheenEnergyComp;
637
+
638
+ #endif
581
639
 
582
- reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;
640
+ reflectedLight.indirectSpecular += indirectSpecular;
641
+ reflectedLight.indirectDiffuse += indirectDiffuse;
583
642
 
584
643
  }
585
644
 
@@ -39,7 +39,7 @@ float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
39
39
 
40
40
  #endif
41
41
 
42
- #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
42
+ #ifdef DOUBLE_SIDED
43
43
 
44
44
  tbn[0] *= faceDirection;
45
45
  tbn[1] *= faceDirection;
@@ -60,7 +60,7 @@ float faceDirection = gl_FrontFacing ? 1.0 : - 1.0;
60
60
 
61
61
  #endif
62
62
 
63
- #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED )
63
+ #ifdef DOUBLE_SIDED
64
64
 
65
65
  tbn2[0] *= faceDirection;
66
66
  tbn2[1] *= faceDirection;
@@ -21,6 +21,13 @@ export default /* glsl */`
21
21
  #elif defined( USE_NORMALMAP_TANGENTSPACE )
22
22
 
23
23
  vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0;
24
+
25
+ #if defined( USE_PACKED_NORMALMAP )
26
+
27
+ mapN = vec3( mapN.xy, sqrt( saturate( 1.0 - dot( mapN.xy, mapN.xy ) ) ) );
28
+
29
+ #endif
30
+
24
31
  mapN.xy *= normalScale;
25
32
 
26
33
  normal = normalize( tbn * mapN );
@@ -8,6 +8,12 @@ export default /* glsl */`
8
8
  vTangent = normalize( transformedTangent );
9
9
  vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );
10
10
 
11
+ #ifdef FLIP_SIDED
12
+
13
+ vBitangent = - vBitangent;
14
+
15
+ #endif
16
+
11
17
  #endif
12
18
 
13
19
  #endif
@@ -82,8 +82,16 @@ float viewZToOrthographicDepth( const in float viewZ, const in float near, const
82
82
  }
83
83
 
84
84
  float orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) {
85
- // maps orthographic depth in [ 0, 1 ] to viewZ
86
- return depth * ( near - far ) - near;
85
+
86
+ #ifdef USE_REVERSED_DEPTH_BUFFER
87
+
88
+ return depth * ( far - near ) - far;
89
+
90
+ #else
91
+
92
+ return depth * ( near - far ) - near;
93
+
94
+ #endif
87
95
  }
88
96
 
89
97
  // NOTE: https://twitter.com/gonnavis/status/1377183786949959682
@@ -94,7 +102,15 @@ float viewZToPerspectiveDepth( const in float viewZ, const in float near, const
94
102
  }
95
103
 
96
104
  float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) {
97
- // maps perspective depth in [ 0, 1 ] to viewZ
98
- return ( near * far ) / ( ( far - near ) * depth - far );
105
+
106
+ #ifdef USE_REVERSED_DEPTH_BUFFER
107
+
108
+ return ( near * far ) / ( ( near - far ) * depth - near );
109
+
110
+ #else
111
+
112
+ return ( near * far ) / ( ( far - near ) * depth - far );
113
+
114
+ #endif
99
115
  }
100
116
  `;
@@ -1,7 +1,6 @@
1
1
  export default /* glsl */`
2
2
  #ifdef PREMULTIPLIED_ALPHA
3
3
 
4
- // Get normal blending with premultipled, use with CustomBlending, OneFactor, OneMinusSrcAlphaFactor, AddEquation.
5
4
  gl_FragColor.rgb *= gl_FragColor.a;
6
5
 
7
6
  #endif