super-three 0.181.0 → 0.185.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (693) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +3 -4
  3. package/build/three.cjs +21332 -19201
  4. package/build/three.core.js +20908 -19853
  5. package/build/three.core.min.js +2 -2
  6. package/build/three.module.js +1947 -862
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +37 -16
  9. package/build/three.tsl.min.js +2 -2
  10. package/build/three.webgpu.js +33628 -25197
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +33394 -25000
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/jsm/Addons.js +14 -3
  15. package/examples/jsm/animation/CCDIKSolver.js +7 -3
  16. package/examples/jsm/controls/ArcballControls.js +13 -6
  17. package/examples/jsm/controls/DragControls.js +2 -2
  18. package/examples/jsm/controls/FirstPersonControls.js +127 -86
  19. package/examples/jsm/controls/FlyControls.js +4 -0
  20. package/examples/jsm/controls/MapControls.js +55 -1
  21. package/examples/jsm/controls/OrbitControls.js +111 -8
  22. package/examples/jsm/controls/TrackballControls.js +8 -8
  23. package/examples/jsm/controls/TransformControls.js +102 -17
  24. package/examples/jsm/csm/CSM.js +2 -1
  25. package/examples/jsm/csm/CSMFrustum.js +31 -6
  26. package/examples/jsm/csm/CSMShadowNode.js +10 -3
  27. package/examples/jsm/effects/AnaglyphEffect.js +102 -7
  28. package/examples/jsm/effects/AsciiEffect.js +14 -1
  29. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  30. package/examples/jsm/environments/RoomEnvironment.js +3 -0
  31. package/examples/jsm/exporters/DRACOExporter.js +27 -6
  32. package/examples/jsm/exporters/EXRExporter.js +1 -1
  33. package/examples/jsm/exporters/GLTFExporter.js +266 -21
  34. package/examples/jsm/exporters/PLYExporter.js +286 -73
  35. package/examples/jsm/exporters/USDZExporter.js +353 -99
  36. package/examples/jsm/generators/CityGenerator.js +346 -0
  37. package/examples/jsm/generators/ForestGenerator.js +347 -0
  38. package/examples/jsm/generators/TerrainGenerator.js +504 -0
  39. package/examples/jsm/generators/TreeGenerator.js +377 -0
  40. package/examples/jsm/generators/city/SidewalkGenerator.js +253 -0
  41. package/examples/jsm/generators/city/SkyscraperGenerator.js +1357 -0
  42. package/examples/jsm/geometries/DecalGeometry.js +1 -1
  43. package/examples/jsm/geometries/LoftGeometry.js +355 -0
  44. package/examples/jsm/geometries/TextGeometry.js +18 -0
  45. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  46. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  47. package/examples/jsm/helpers/LightProbeHelper.js +5 -4
  48. package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -1
  49. package/examples/jsm/helpers/TextureHelperGPU.js +1 -1
  50. package/examples/jsm/helpers/ViewHelper.js +83 -14
  51. package/examples/jsm/inspector/Extension.js +13 -0
  52. package/examples/jsm/inspector/Inspector.js +244 -91
  53. package/examples/jsm/inspector/RendererInspector.js +165 -39
  54. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  55. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  56. package/examples/jsm/inspector/tabs/Console.js +241 -25
  57. package/examples/jsm/inspector/tabs/Memory.js +136 -0
  58. package/examples/jsm/inspector/tabs/Parameters.js +115 -7
  59. package/examples/jsm/inspector/tabs/Performance.js +24 -9
  60. package/examples/jsm/inspector/tabs/Settings.js +306 -0
  61. package/examples/jsm/inspector/tabs/Timeline.js +1696 -0
  62. package/examples/jsm/inspector/tabs/Viewer.js +723 -9
  63. package/examples/jsm/inspector/ui/Graph.js +162 -25
  64. package/examples/jsm/inspector/ui/Item.js +92 -13
  65. package/examples/jsm/inspector/ui/List.js +2 -2
  66. package/examples/jsm/inspector/ui/Profiler.js +1991 -44
  67. package/examples/jsm/inspector/ui/Style.js +1943 -543
  68. package/examples/jsm/inspector/ui/Tab.js +226 -5
  69. package/examples/jsm/inspector/ui/Values.js +126 -8
  70. package/examples/jsm/inspector/ui/utils.js +143 -10
  71. package/examples/jsm/interaction/InteractionManager.js +226 -0
  72. package/examples/jsm/libs/basis/README.md +0 -1
  73. package/examples/jsm/libs/demuxer_mp4.js +3 -3
  74. package/examples/jsm/libs/draco/README.md +0 -1
  75. package/examples/jsm/libs/meshopt_clusterizer.module.js +421 -0
  76. package/examples/jsm/libs/meshopt_decoder.module.js +9 -8
  77. package/examples/jsm/libs/meshopt_simplifier.module.js +627 -0
  78. package/examples/jsm/libs/mikktspace.module.js +34 -9
  79. package/examples/jsm/lighting/ClusteredLighting.js +55 -0
  80. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  81. package/examples/jsm/lighting/LightProbeGrid.js +681 -0
  82. package/examples/jsm/lines/LineMaterial.js +45 -16
  83. package/examples/jsm/lines/LineSegments2.js +8 -0
  84. package/examples/jsm/lines/webgpu/LineSegments2.js +8 -0
  85. package/examples/jsm/loaders/3DMLoader.js +6 -5
  86. package/examples/jsm/loaders/3MFLoader.js +2 -2
  87. package/examples/jsm/loaders/AMFLoader.js +2 -2
  88. package/examples/jsm/loaders/ColladaLoader.js +24 -4026
  89. package/examples/jsm/loaders/DRACOLoader.js +51 -18
  90. package/examples/jsm/loaders/EXRLoader.js +701 -90
  91. package/examples/jsm/loaders/FBXLoader.js +235 -37
  92. package/examples/jsm/loaders/GCodeLoader.js +34 -8
  93. package/examples/jsm/loaders/GLTFLoader.js +146 -178
  94. package/examples/jsm/loaders/HDRLoader.js +7 -30
  95. package/examples/jsm/loaders/KMZLoader.js +5 -5
  96. package/examples/jsm/loaders/KTX2Loader.js +58 -17
  97. package/examples/jsm/loaders/LDrawLoader.js +49 -58
  98. package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
  99. package/examples/jsm/loaders/LUTCubeLoader.js +2 -2
  100. package/examples/jsm/loaders/LWOLoader.js +11 -39
  101. package/examples/jsm/loaders/LottieLoader.js +1 -1
  102. package/examples/jsm/loaders/MaterialXLoader.js +31 -9
  103. package/examples/jsm/loaders/NRRDLoader.js +5 -5
  104. package/examples/jsm/loaders/PCDLoader.js +11 -9
  105. package/examples/jsm/loaders/PLYLoader.js +218 -55
  106. package/examples/jsm/loaders/SVGLoader.js +549 -497
  107. package/examples/jsm/loaders/TDSLoader.js +0 -2
  108. package/examples/jsm/loaders/TGALoader.js +0 -2
  109. package/examples/jsm/loaders/TTFLoader.js +1 -1
  110. package/examples/jsm/loaders/USDLoader.js +127 -43
  111. package/examples/jsm/loaders/UltraHDRLoader.js +285 -160
  112. package/examples/jsm/loaders/VOXLoader.js +660 -117
  113. package/examples/jsm/loaders/VRMLLoader.js +80 -3
  114. package/examples/jsm/loaders/VTKLoader.js +42 -25
  115. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  116. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  117. package/examples/jsm/loaders/usd/USDAParser.js +504 -344
  118. package/examples/jsm/loaders/usd/USDCParser.js +1867 -6
  119. package/examples/jsm/loaders/usd/USDComposer.js +4627 -0
  120. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
  121. package/examples/jsm/materials/WoodNodeMaterial.js +11 -11
  122. package/examples/jsm/math/Octree.js +131 -1
  123. package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
  124. package/examples/jsm/misc/RollerCoaster.js +42 -4
  125. package/examples/jsm/misc/TileCreasedNormalsPlugin.js +270 -0
  126. package/examples/jsm/misc/Volume.js +2 -3
  127. package/examples/jsm/misc/VolumeSlice.js +0 -1
  128. package/examples/jsm/modifiers/TessellateModifier.js +1 -1
  129. package/examples/jsm/objects/GroundedSkybox.js +1 -1
  130. package/examples/jsm/objects/LensflareMesh.js +1 -1
  131. package/examples/jsm/objects/Reflector.js +72 -25
  132. package/examples/jsm/objects/Sky.js +90 -6
  133. package/examples/jsm/objects/SkyMesh.js +150 -16
  134. package/examples/jsm/objects/Water.js +4 -3
  135. package/examples/jsm/objects/Water2.js +5 -3
  136. package/examples/jsm/objects/Water2Mesh.js +1 -1
  137. package/examples/jsm/objects/WaterMesh.js +5 -7
  138. package/examples/jsm/physics/AmmoPhysics.js +27 -15
  139. package/examples/jsm/physics/JoltPhysics.js +10 -6
  140. package/examples/jsm/physics/RapierPhysics.js +36 -7
  141. package/examples/jsm/postprocessing/EffectComposer.js +7 -5
  142. package/examples/jsm/postprocessing/OutputPass.js +9 -0
  143. package/examples/jsm/postprocessing/RenderPass.js +10 -0
  144. package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
  145. package/examples/jsm/postprocessing/UnrealBloomPass.js +48 -18
  146. package/examples/jsm/renderers/CSS3DRenderer.js +1 -1
  147. package/examples/jsm/renderers/Projector.js +246 -28
  148. package/examples/jsm/renderers/SVGRenderer.js +174 -60
  149. package/examples/jsm/shaders/GTAOShader.js +19 -6
  150. package/examples/jsm/shaders/HalftoneShader.js +12 -1
  151. package/examples/jsm/shaders/PoissonDenoiseShader.js +6 -2
  152. package/examples/jsm/shaders/SAOShader.js +17 -4
  153. package/examples/jsm/shaders/SSAOShader.js +11 -1
  154. package/examples/jsm/shaders/SSRShader.js +6 -5
  155. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +2 -4
  156. package/examples/jsm/shaders/VignetteShader.js +1 -1
  157. package/examples/jsm/shaders/VolumeShader.js +31 -44
  158. package/examples/jsm/transpiler/AST.js +44 -0
  159. package/examples/jsm/transpiler/GLSLDecoder.js +65 -8
  160. package/examples/jsm/transpiler/Linker.js +1 -1
  161. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -0
  162. package/examples/jsm/transpiler/TSLEncoder.js +46 -3
  163. package/examples/jsm/transpiler/TranspilerUtils.js +3 -3
  164. package/examples/jsm/transpiler/WGSLEncoder.js +27 -0
  165. package/examples/jsm/tsl/WebGLNodesHandler.js +605 -0
  166. package/examples/jsm/tsl/display/AfterImageNode.js +11 -1
  167. package/examples/jsm/tsl/display/AnaglyphPassNode.js +458 -16
  168. package/examples/jsm/tsl/display/BilateralBlurNode.js +374 -0
  169. package/examples/jsm/tsl/display/BloomNode.js +75 -25
  170. package/examples/jsm/tsl/display/CRT.js +150 -0
  171. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +3 -36
  172. package/examples/jsm/tsl/display/DenoiseNode.js +1 -1
  173. package/examples/jsm/tsl/display/DepthOfFieldNode.js +3 -3
  174. package/examples/jsm/tsl/display/DotScreenNode.js +1 -1
  175. package/examples/jsm/tsl/display/FSR1Node.js +477 -0
  176. package/examples/jsm/tsl/display/FXAANode.js +13 -14
  177. package/examples/jsm/tsl/display/GTAONode.js +40 -17
  178. package/examples/jsm/tsl/display/GaussianBlurNode.js +21 -2
  179. package/examples/jsm/tsl/display/GodraysNode.js +615 -0
  180. package/examples/jsm/tsl/display/ImportanceSampledEnvironment.js +560 -0
  181. package/examples/jsm/tsl/display/LensflareNode.js +1 -1
  182. package/examples/jsm/tsl/display/Lut3DNode.js +1 -1
  183. package/examples/jsm/tsl/display/OutlineNode.js +69 -19
  184. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
  185. package/examples/jsm/tsl/display/PixelationPassNode.js +9 -8
  186. package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
  187. package/examples/jsm/tsl/display/RecurrentDenoiseNode.js +912 -0
  188. package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
  189. package/examples/jsm/tsl/display/SMAANode.js +2 -2
  190. package/examples/jsm/tsl/display/SSAAPassNode.js +15 -27
  191. package/examples/jsm/tsl/display/SSGINode.js +96 -62
  192. package/examples/jsm/tsl/display/SSRNode.js +831 -134
  193. package/examples/jsm/tsl/display/SSSNode.js +8 -6
  194. package/examples/jsm/tsl/display/Shape.js +29 -0
  195. package/examples/jsm/tsl/display/SharpenNode.js +283 -0
  196. package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
  197. package/examples/jsm/tsl/display/StereoCompositePassNode.js +8 -1
  198. package/examples/jsm/tsl/display/StereoPassNode.js +1 -2
  199. package/examples/jsm/tsl/display/TAAUNode.js +835 -0
  200. package/examples/jsm/tsl/display/TRAANode.js +315 -126
  201. package/examples/jsm/tsl/display/TemporalReprojectNode.js +1023 -0
  202. package/examples/jsm/tsl/display/TransitionNode.js +1 -1
  203. package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
  204. package/examples/jsm/tsl/display/radialBlur.js +68 -0
  205. package/examples/jsm/tsl/lighting/ClusteredLightsNode.js +622 -0
  206. package/examples/jsm/tsl/lighting/DynamicLightsNode.js +300 -0
  207. package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +61 -0
  208. package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +111 -0
  209. package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +99 -0
  210. package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +134 -0
  211. package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +161 -0
  212. package/examples/jsm/tsl/math/Bayer.js +53 -3
  213. package/examples/jsm/tsl/math/curlNoise.js +107 -0
  214. package/examples/jsm/tsl/shadows/TileShadowNode.js +1 -1
  215. package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +3 -3
  216. package/examples/jsm/tsl/utils/GroundedSkybox.js +62 -0
  217. package/examples/jsm/tsl/utils/RNoise.js +51 -0
  218. package/examples/jsm/tsl/utils/SpecularHelpers.js +325 -0
  219. package/examples/jsm/utils/BufferGeometryUtils.js +128 -62
  220. package/examples/jsm/utils/ColorUtils.js +76 -0
  221. package/examples/jsm/utils/GeometryCompressionUtils.js +1 -1
  222. package/examples/jsm/utils/LDrawUtils.js +1 -1
  223. package/examples/jsm/utils/SceneOptimizer.js +1 -1
  224. package/examples/jsm/utils/ShadowMapViewer.js +24 -10
  225. package/examples/jsm/utils/ShadowMapViewerGPU.js +1 -1
  226. package/examples/jsm/utils/SkeletonUtils.js +14 -8
  227. package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
  228. package/examples/jsm/webxr/ARButton.js +1 -1
  229. package/examples/jsm/webxr/WebGLXRFallback.js +89 -0
  230. package/examples/jsm/webxr/XRControllerModelFactory.js +2 -2
  231. package/examples/jsm/webxr/XRHandMeshModel.js +36 -10
  232. package/examples/jsm/webxr/XRHandModelFactory.js +2 -1
  233. package/package.json +28 -34
  234. package/src/Three.Core.js +3 -1
  235. package/src/Three.TSL.js +35 -14
  236. package/src/Three.WebGPU.Nodes.js +5 -0
  237. package/src/Three.WebGPU.js +13 -0
  238. package/src/Three.js +1 -0
  239. package/src/animation/AnimationAction.js +18 -4
  240. package/src/animation/AnimationClip.js +0 -139
  241. package/src/animation/AnimationMixer.js +6 -0
  242. package/src/animation/AnimationUtils.js +1 -12
  243. package/src/animation/KeyframeTrack.js +47 -8
  244. package/src/animation/PropertyBinding.js +2 -2
  245. package/src/animation/PropertyMixer.js +4 -4
  246. package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
  247. package/src/animation/tracks/ColorKeyframeTrack.js +1 -1
  248. package/src/animation/tracks/NumberKeyframeTrack.js +1 -1
  249. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -1
  250. package/src/animation/tracks/StringKeyframeTrack.js +1 -1
  251. package/src/animation/tracks/VectorKeyframeTrack.js +1 -1
  252. package/src/audio/Audio.js +1 -1
  253. package/src/audio/AudioContext.js +2 -2
  254. package/src/audio/AudioListener.js +5 -3
  255. package/src/cameras/Camera.js +34 -4
  256. package/src/cameras/CubeCamera.js +20 -0
  257. package/src/cameras/StereoCamera.js +5 -2
  258. package/src/constants.js +90 -5
  259. package/src/core/BufferAttribute.js +13 -1
  260. package/src/core/BufferGeometry.js +43 -9
  261. package/src/core/Clock.js +7 -0
  262. package/src/core/Object3D.js +69 -11
  263. package/src/core/Raycaster.js +3 -3
  264. package/src/core/RenderTarget.js +19 -6
  265. package/src/extras/PMREMGenerator.js +13 -22
  266. package/src/extras/TextureUtils.js +6 -2
  267. package/src/extras/core/ShapePath.js +149 -160
  268. package/src/extras/curves/CatmullRomCurve3.js +3 -2
  269. package/src/geometries/ExtrudeGeometry.js +2 -2
  270. package/src/geometries/PolyhedronGeometry.js +1 -1
  271. package/src/geometries/SphereGeometry.js +8 -3
  272. package/src/geometries/TorusGeometry.js +8 -3
  273. package/src/helpers/CameraHelper.js +3 -0
  274. package/src/helpers/DirectionalLightHelper.js +6 -1
  275. package/src/helpers/HemisphereLightHelper.js +5 -0
  276. package/src/helpers/PointLightHelper.js +3 -25
  277. package/src/helpers/SpotLightHelper.js +4 -1
  278. package/src/lights/DirectionalLight.js +13 -0
  279. package/src/lights/HemisphereLight.js +10 -0
  280. package/src/lights/Light.js +1 -11
  281. package/src/lights/LightProbe.js +0 -15
  282. package/src/lights/LightShadow.js +15 -6
  283. package/src/lights/PointLight.js +15 -0
  284. package/src/lights/PointLightShadow.js +0 -86
  285. package/src/lights/SpotLight.js +22 -1
  286. package/src/lights/webgpu/IESSpotLight.js +2 -1
  287. package/src/loaders/AudioLoader.js +11 -1
  288. package/src/loaders/Cache.js +28 -0
  289. package/src/loaders/DataTextureLoader.js +75 -42
  290. package/src/loaders/FileLoader.js +2 -3
  291. package/src/loaders/ImageBitmapLoader.js +12 -9
  292. package/src/loaders/Loader.js +6 -0
  293. package/src/loaders/LoadingManager.js +5 -0
  294. package/src/loaders/MaterialLoader.js +37 -266
  295. package/src/loaders/ObjectLoader.js +48 -6
  296. package/src/loaders/nodes/NodeLoader.js +2 -2
  297. package/src/loaders/nodes/NodeObjectLoader.js +18 -0
  298. package/src/materials/LineBasicMaterial.js +4 -0
  299. package/src/materials/Material.js +198 -1
  300. package/src/materials/MeshBasicMaterial.js +24 -0
  301. package/src/materials/MeshDepthMaterial.js +10 -0
  302. package/src/materials/MeshDistanceMaterial.js +10 -0
  303. package/src/materials/MeshLambertMaterial.js +49 -1
  304. package/src/materials/MeshMatcapMaterial.js +25 -1
  305. package/src/materials/MeshNormalMaterial.js +9 -1
  306. package/src/materials/MeshPhongMaterial.js +49 -1
  307. package/src/materials/MeshPhysicalMaterial.js +38 -0
  308. package/src/materials/MeshStandardMaterial.js +42 -1
  309. package/src/materials/MeshToonMaterial.js +35 -2
  310. package/src/materials/PointsMaterial.js +7 -0
  311. package/src/materials/ShaderMaterial.js +106 -1
  312. package/src/materials/SpriteMaterial.js +7 -0
  313. package/src/materials/nodes/Line2NodeMaterial.js +380 -297
  314. package/src/materials/nodes/MeshBasicNodeMaterial.js +2 -2
  315. package/src/materials/nodes/MeshNormalNodeMaterial.js +2 -2
  316. package/src/materials/nodes/MeshPhongNodeMaterial.js +0 -9
  317. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +3 -30
  318. package/src/materials/nodes/MeshSSSNodeMaterial.js +0 -13
  319. package/src/materials/nodes/MeshStandardNodeMaterial.js +5 -15
  320. package/src/materials/nodes/NodeMaterial.js +153 -89
  321. package/src/materials/nodes/SpriteNodeMaterial.js +0 -10
  322. package/src/materials/nodes/manager/NodeMaterialObserver.js +234 -100
  323. package/src/math/Box3.js +5 -0
  324. package/src/math/FrustumArray.js +103 -133
  325. package/src/math/Interpolant.js +1 -1
  326. package/src/math/Line3.js +6 -5
  327. package/src/math/MathUtils.js +12 -12
  328. package/src/math/Matrix2.js +13 -9
  329. package/src/math/Matrix3.js +24 -9
  330. package/src/math/Matrix4.js +112 -74
  331. package/src/math/Plane.js +4 -3
  332. package/src/math/Quaternion.js +3 -29
  333. package/src/math/Sphere.js +1 -1
  334. package/src/math/Triangle.js +1 -1
  335. package/src/math/Vector2.js +13 -9
  336. package/src/math/Vector3.js +17 -15
  337. package/src/math/Vector4.js +15 -11
  338. package/src/math/interpolants/BezierInterpolant.js +106 -0
  339. package/src/nodes/Nodes.js +86 -71
  340. package/src/nodes/TSL.js +15 -13
  341. package/src/nodes/accessors/Arrays.js +5 -5
  342. package/src/nodes/accessors/Batch.js +108 -0
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  670. package/examples/jsm/libs/lottie_canvas.module.js +0 -14849
  671. package/examples/jsm/libs/opentype.module.js +0 -14506
  672. package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
  673. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
  674. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  675. package/examples/jsm/lighting/TiledLighting.js +0 -42
  676. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -434
  677. package/examples/jsm/materials/MeshPostProcessingMaterial.js +0 -167
  678. package/examples/jsm/shaders/GodRaysShader.js +0 -333
  679. package/examples/jsm/tsl/display/AnamorphicNode.js +0 -282
  680. package/examples/jsm/tsl/lighting/TiledLightsNode.js +0 -442
  681. package/src/nodes/accessors/BatchNode.js +0 -163
  682. package/src/nodes/accessors/InstanceNode.js +0 -244
  683. package/src/nodes/accessors/InstancedMeshNode.js +0 -50
  684. package/src/nodes/accessors/SceneNode.js +0 -145
  685. package/src/nodes/accessors/SkinningNode.js +0 -327
  686. package/src/nodes/code/ScriptableNode.js +0 -726
  687. package/src/nodes/code/ScriptableValueNode.js +0 -253
  688. package/src/nodes/display/PosterizeNode.js +0 -65
  689. package/src/nodes/functions/BSDF/DFGApprox.js +0 -71
  690. package/src/nodes/utils/RemapNode.js +0 -125
  691. package/src/nodes/utils/SpriteSheetUVNode.js +0 -90
  692. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  693. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -134
@@ -139,7 +139,7 @@ class Projector {
139
139
  _face, _faceCount, _facePoolLength = 0,
140
140
  _line, _lineCount, _linePoolLength = 0,
141
141
  _sprite, _spriteCount, _spritePoolLength = 0,
142
- _modelMatrix;
142
+ _modelMatrix, _clipInput = [], _clipOutput = [];
143
143
 
144
144
  const
145
145
 
@@ -159,7 +159,19 @@ class Projector {
159
159
 
160
160
  _frustum = new Frustum(),
161
161
 
162
- _objectPool = [], _vertexPool = [], _facePool = [], _linePool = [], _spritePool = [];
162
+ _objectPool = [], _vertexPool = [], _facePool = [], _linePool = [], _spritePool = [],
163
+
164
+ _clipVertexPool = [],
165
+ _clipPos1 = new Vector4(),
166
+ _clipPos2 = new Vector4(),
167
+ _clipPos3 = new Vector4(),
168
+ _screenVertexPool = [],
169
+ _clipInputVertices = [ null, null, null ],
170
+
171
+ _clipPlanes = [
172
+ { sign: + 1 },
173
+ { sign: - 1 }
174
+ ];
163
175
 
164
176
  //
165
177
 
@@ -298,48 +310,168 @@ class Projector {
298
310
  const v2 = _vertexPool[ b ];
299
311
  const v3 = _vertexPool[ c ];
300
312
 
301
- if ( checkTriangleVisibility( v1, v2, v3 ) === false ) return;
313
+ // Derive near/far clip distances from NDC z and stored clip-space w
314
+ // (projectVertex already computed positionScreen = clipPos / w, with w preserved)
315
+ const w1 = v1.positionScreen.w;
316
+ const w2 = v2.positionScreen.w;
317
+ const w3 = v3.positionScreen.w;
318
+
319
+ const nearDist1 = w1 * ( v1.positionScreen.z + 1 );
320
+ const nearDist2 = w2 * ( v2.positionScreen.z + 1 );
321
+ const nearDist3 = w3 * ( v3.positionScreen.z + 1 );
322
+ const farDist1 = w1 * ( 1 - v1.positionScreen.z );
323
+ const farDist2 = w2 * ( 1 - v2.positionScreen.z );
324
+ const farDist3 = w3 * ( 1 - v3.positionScreen.z );
302
325
 
303
- if ( material.side === DoubleSide || checkBackfaceCulling( v1, v2, v3 ) === true ) {
326
+ // Check if completely outside
327
+ if ( ( nearDist1 < 0 && nearDist2 < 0 && nearDist3 < 0 ) ||
328
+ ( farDist1 < 0 && farDist2 < 0 && farDist3 < 0 ) ) {
329
+
330
+ return; // Triangle completely clipped
331
+
332
+ }
304
333
 
305
- _face = getNextFaceInPool();
334
+ // Check if completely inside (no clipping needed)
335
+ if ( nearDist1 >= 0 && nearDist2 >= 0 && nearDist3 >= 0 &&
336
+ farDist1 >= 0 && farDist2 >= 0 && farDist3 >= 0 ) {
306
337
 
307
- _face.id = object.id;
308
- _face.v1.copy( v1 );
309
- _face.v2.copy( v2 );
310
- _face.v3.copy( v3 );
311
- _face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3;
312
- _face.renderOrder = object.renderOrder;
338
+ // No clipping needed - use original path
339
+ if ( checkTriangleVisibility( v1, v2, v3 ) === false ) return;
313
340
 
314
- // face normal
315
- _vector3.subVectors( v3.position, v2.position );
316
- _vector4.subVectors( v1.position, v2.position );
317
- _vector3.cross( _vector4 );
318
- _face.normalModel.copy( _vector3 );
319
- _face.normalModel.applyMatrix3( normalMatrix ).normalize();
341
+ if ( material.side === DoubleSide || checkBackfaceCulling( v1, v2, v3 ) === true ) {
320
342
 
321
- for ( let i = 0; i < 3; i ++ ) {
343
+ _face = getNextFaceInPool();
322
344
 
323
- const normal = _face.vertexNormalsModel[ i ];
324
- normal.fromArray( normals, arguments[ i ] * 3 );
325
- normal.applyMatrix3( normalMatrix ).normalize();
345
+ _face.id = object.id;
346
+ _face.v1.copy( v1 );
347
+ _face.v2.copy( v2 );
348
+ _face.v3.copy( v3 );
349
+ _face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3;
350
+ _face.renderOrder = object.renderOrder;
326
351
 
327
- const uv = _face.uvs[ i ];
328
- uv.fromArray( uvs, arguments[ i ] * 2 );
352
+ // face normal
353
+ _vector3.subVectors( v3.position, v2.position );
354
+ _vector4.subVectors( v1.position, v2.position );
355
+ _vector3.cross( _vector4 );
356
+ _face.normalModel.copy( _vector3 );
357
+ _face.normalModel.applyMatrix3( normalMatrix ).normalize();
358
+
359
+ for ( let i = 0; i < 3; i ++ ) {
360
+
361
+ const normal = _face.vertexNormalsModel[ i ];
362
+ normal.fromArray( normals, arguments[ i ] * 3 );
363
+ normal.applyMatrix3( normalMatrix ).normalize();
364
+
365
+ const uv = _face.uvs[ i ];
366
+ uv.fromArray( uvs, arguments[ i ] * 2 );
367
+
368
+ }
369
+
370
+ _face.vertexNormalsLength = 3;
371
+
372
+ _face.material = material;
373
+
374
+ if ( material.vertexColors ) {
375
+
376
+ _face.color.fromArray( colors, a * 3 );
377
+
378
+ }
379
+
380
+ _renderData.elements.push( _face );
329
381
 
330
382
  }
331
383
 
332
- _face.vertexNormalsLength = 3;
384
+ return;
385
+
386
+ }
387
+
388
+ // Triangle needs clipping - reconstruct clip-space positions from NDC + w
389
+ _clipPos1.set( v1.positionScreen.x * w1, v1.positionScreen.y * w1, v1.positionScreen.z * w1, w1 );
390
+ _clipPos2.set( v2.positionScreen.x * w2, v2.positionScreen.y * w2, v2.positionScreen.z * w2, w2 );
391
+ _clipPos3.set( v3.positionScreen.x * w3, v3.positionScreen.y * w3, v3.positionScreen.z * w3, w3 );
392
+ _clipInputVertices[ 0 ] = _clipPos1;
393
+ _clipInputVertices[ 1 ] = _clipPos2;
394
+ _clipInputVertices[ 2 ] = _clipPos3;
395
+ const clippedCount = clipTriangle( _clipInputVertices );
333
396
 
334
- _face.material = material;
397
+ if ( clippedCount < 3 ) return; // Triangle completely clipped
335
398
 
336
- if ( material.vertexColors ) {
399
+ // Perform perspective divide on clipped vertices and create screen vertices
400
+ for ( let i = 0; i < clippedCount; i ++ ) {
337
401
 
338
- _face.color.fromArray( colors, a * 3 );
402
+ const cv = _clipInput[ i ];
403
+
404
+ // Get or create renderable vertex from pool
405
+ let sv = _screenVertexPool[ i ];
406
+ if ( ! sv ) {
407
+
408
+ sv = new RenderableVertex();
409
+ _screenVertexPool[ i ] = sv;
339
410
 
340
411
  }
341
412
 
342
- _renderData.elements.push( _face );
413
+ // Perform perspective divide
414
+ const invW = 1 / cv.w;
415
+ sv.positionScreen.set( cv.x * invW, cv.y * invW, cv.z * invW, 1 );
416
+
417
+ // Interpolate world position (simplified - using weighted average based on barycentric-like coords)
418
+ // For a proper implementation, we'd need to track interpolation weights
419
+ sv.positionWorld.copy( v1.positionWorld );
420
+
421
+ sv.visible = true;
422
+
423
+ }
424
+
425
+ // Triangulate the clipped polygon (simple fan triangulation)
426
+ for ( let i = 1; i < clippedCount - 1; i ++ ) {
427
+
428
+ const tv1 = _screenVertexPool[ 0 ];
429
+ const tv2 = _screenVertexPool[ i ];
430
+ const tv3 = _screenVertexPool[ i + 1 ];
431
+
432
+ if ( material.side === DoubleSide || checkBackfaceCulling( tv1, tv2, tv3 ) === true ) {
433
+
434
+ _face = getNextFaceInPool();
435
+
436
+ _face.id = object.id;
437
+ _face.v1.copy( tv1 );
438
+ _face.v2.copy( tv2 );
439
+ _face.v3.copy( tv3 );
440
+ _face.z = ( tv1.positionScreen.z + tv2.positionScreen.z + tv3.positionScreen.z ) / 3;
441
+ _face.renderOrder = object.renderOrder;
442
+
443
+ // face normal - use original triangle's normal
444
+ _vector3.subVectors( v3.position, v2.position );
445
+ _vector4.subVectors( v1.position, v2.position );
446
+ _vector3.cross( _vector4 );
447
+ _face.normalModel.copy( _vector3 );
448
+ _face.normalModel.applyMatrix3( normalMatrix ).normalize();
449
+
450
+ // Use original vertex normals and UVs (simplified - proper impl would interpolate)
451
+ for ( let j = 0; j < 3; j ++ ) {
452
+
453
+ const normal = _face.vertexNormalsModel[ j ];
454
+ normal.fromArray( normals, arguments[ j ] * 3 );
455
+ normal.applyMatrix3( normalMatrix ).normalize();
456
+
457
+ const uv = _face.uvs[ j ];
458
+ uv.fromArray( uvs, arguments[ j ] * 2 );
459
+
460
+ }
461
+
462
+ _face.vertexNormalsLength = 3;
463
+
464
+ _face.material = material;
465
+
466
+ if ( material.vertexColors ) {
467
+
468
+ _face.color.fromArray( colors, a * 3 );
469
+
470
+ }
471
+
472
+ _renderData.elements.push( _face );
473
+
474
+ }
343
475
 
344
476
  }
345
477
 
@@ -858,6 +990,92 @@ class Projector {
858
990
 
859
991
  }
860
992
 
993
+ // Sutherland-Hodgman triangle clipping in homogeneous clip space
994
+ // Returns count of vertices in clipped polygon (0 if completely clipped, 3+ if partially clipped)
995
+ // Result vertices are in _clipInput array
996
+ function clipTriangle( vertices ) {
997
+
998
+ // Initialize input with the three input vertices
999
+ _clipInput[ 0 ] = vertices[ 0 ];
1000
+ _clipInput[ 1 ] = vertices[ 1 ];
1001
+ _clipInput[ 2 ] = vertices[ 2 ];
1002
+
1003
+ let inputCount = 3;
1004
+ let outputCount = 0;
1005
+
1006
+ for ( let p = 0; p < _clipPlanes.length; p ++ ) {
1007
+
1008
+ const plane = _clipPlanes[ p ];
1009
+ outputCount = 0;
1010
+
1011
+ if ( inputCount === 0 ) break;
1012
+
1013
+ for ( let i = 0; i < inputCount; i ++ ) {
1014
+
1015
+ const v1 = _clipInput[ i ];
1016
+ const v2 = _clipInput[ ( i + 1 ) % inputCount ];
1017
+
1018
+ const d1 = plane.sign * v1.z + v1.w;
1019
+ const d2 = plane.sign * v2.z + v2.w;
1020
+
1021
+ const v1Inside = d1 >= 0;
1022
+ const v2Inside = d2 >= 0;
1023
+
1024
+ if ( v1Inside && v2Inside ) {
1025
+
1026
+ // Both inside - add v1
1027
+ _clipOutput[ outputCount ++ ] = v1;
1028
+
1029
+ } else if ( v1Inside && ! v2Inside ) {
1030
+
1031
+ // v1 inside, v2 outside - add v1 and intersection
1032
+ _clipOutput[ outputCount ++ ] = v1;
1033
+
1034
+ const t = d1 / ( d1 - d2 );
1035
+ let intersection = _clipVertexPool[ outputCount ];
1036
+ if ( ! intersection ) {
1037
+
1038
+ intersection = new Vector4();
1039
+ _clipVertexPool[ outputCount ] = intersection;
1040
+
1041
+ }
1042
+
1043
+ intersection.lerpVectors( v1, v2, t );
1044
+ _clipOutput[ outputCount ++ ] = intersection;
1045
+
1046
+ } else if ( ! v1Inside && v2Inside ) {
1047
+
1048
+ // v1 outside, v2 inside - add intersection only
1049
+ const t = d1 / ( d1 - d2 );
1050
+ let intersection = _clipVertexPool[ outputCount ];
1051
+ if ( ! intersection ) {
1052
+
1053
+ intersection = new Vector4();
1054
+ _clipVertexPool[ outputCount ] = intersection;
1055
+
1056
+ }
1057
+
1058
+ intersection.lerpVectors( v1, v2, t );
1059
+ _clipOutput[ outputCount ++ ] = intersection;
1060
+
1061
+ }
1062
+
1063
+ // Both outside - add nothing
1064
+
1065
+ }
1066
+
1067
+ // Swap input/output
1068
+ const temp = _clipInput;
1069
+ _clipInput = _clipOutput;
1070
+ _clipOutput = temp;
1071
+ inputCount = outputCount;
1072
+
1073
+ }
1074
+
1075
+ return inputCount;
1076
+
1077
+ }
1078
+
861
1079
  function clipLine( s1, s2 ) {
862
1080
 
863
1081
  let alpha1 = 0, alpha2 = 1;
@@ -8,12 +8,13 @@ import {
8
8
  SRGBColorSpace,
9
9
  Vector3
10
10
  } from 'three';
11
+
11
12
  import {
12
13
  Projector,
13
14
  RenderableFace,
14
15
  RenderableLine,
15
16
  RenderableSprite
16
- } from '../renderers/Projector.js';
17
+ } from './Projector.js';
17
18
 
18
19
  /**
19
20
  * Can be used to wrap SVG elements into a 3D object.
@@ -87,6 +88,8 @@ class SVGRenderer {
87
88
 
88
89
  _svgNode,
89
90
  _pathCount = 0,
91
+ _svgObjectCount = 0,
92
+ _renderListCount = 0,
90
93
 
91
94
  _precision = null,
92
95
  _quality = 1,
@@ -113,6 +116,8 @@ class SVGRenderer {
113
116
  _viewProjectionMatrix = new Matrix4(),
114
117
 
115
118
  _svgPathPool = [],
119
+ _svgObjectsPool = [],
120
+ _renderListPool = [],
116
121
 
117
122
  _projector = new Projector(),
118
123
  _svg = document.createElementNS( 'http://www.w3.org/2000/svg', 'svg' );
@@ -183,8 +188,8 @@ class SVGRenderer {
183
188
  };
184
189
 
185
190
  /**
186
- * Sets the render quality. Setting to `high` means This value indicates that the browser
187
- * tries to improve the SVG quality over rendering speed and geometric precision.
191
+ * Sets the render quality. Setting to `high` makes the browser improve SVG quality
192
+ * over rendering speed and geometric precision.
188
193
  *
189
194
  * @param {('low'|'high')} quality - The quality.
190
195
  */
@@ -275,6 +280,26 @@ class SVGRenderer {
275
280
 
276
281
  }
277
282
 
283
+ function renderSort( a, b ) {
284
+
285
+ const aOrder = a.data.renderOrder !== undefined ? a.data.renderOrder : 0;
286
+ const bOrder = b.data.renderOrder !== undefined ? b.data.renderOrder : 0;
287
+
288
+ if ( aOrder !== bOrder ) {
289
+
290
+ return aOrder - bOrder;
291
+
292
+ } else {
293
+
294
+ const aZ = a.data.z !== undefined ? a.data.z : 0;
295
+ const bZ = b.data.z !== undefined ? b.data.z : 0;
296
+
297
+ return bZ - aZ; // Painter's algorithm: far to near
298
+
299
+ }
300
+
301
+ }
302
+
278
303
  /**
279
304
  * Performs a manual clear with the defined clear color.
280
305
  */
@@ -327,10 +352,7 @@ class SVGRenderer {
327
352
 
328
353
  calculateLights( _lights );
329
354
 
330
- // reset accumulated path
331
-
332
- _currentPath = '';
333
- _currentStyle = '';
355
+ _renderListCount = 0;
334
356
 
335
357
  for ( let e = 0, el = _elements.length; e < el; e ++ ) {
336
358
 
@@ -339,88 +361,130 @@ class SVGRenderer {
339
361
 
340
362
  if ( material === undefined || material.opacity === 0 ) continue;
341
363
 
342
- _elemBox.makeEmpty();
364
+ getRenderItem( _renderListCount ++, 'element', element, material );
343
365
 
344
- if ( element instanceof RenderableSprite ) {
366
+ }
367
+
368
+ _svgObjectCount = 0;
345
369
 
346
- _v1 = element;
347
- _v1.x *= _svgWidthHalf; _v1.y *= - _svgHeightHalf;
370
+ scene.traverseVisible( function ( object ) {
348
371
 
349
- renderSprite( _v1, element, material );
372
+ if ( object.isSVGObject ) {
350
373
 
351
- } else if ( element instanceof RenderableLine ) {
374
+ _vector3.setFromMatrixPosition( object.matrixWorld );
375
+ _vector3.applyMatrix4( _viewProjectionMatrix );
352
376
 
353
- _v1 = element.v1; _v2 = element.v2;
377
+ if ( _vector3.z < - 1 || _vector3.z > 1 ) return;
354
378
 
355
- _v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf;
356
- _v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf;
379
+ const x = _vector3.x * _svgWidthHalf;
380
+ const y = - _vector3.y * _svgHeightHalf;
357
381
 
358
- _elemBox.setFromPoints( [ _v1.positionScreen, _v2.positionScreen ] );
382
+ const svgObject = getSVGObjectData( _svgObjectCount ++ );
359
383
 
360
- if ( _clipBox.intersectsBox( _elemBox ) === true ) {
384
+ svgObject.node = object.node;
385
+ svgObject.x = x;
386
+ svgObject.y = y;
387
+ svgObject.z = _vector3.z;
388
+ svgObject.renderOrder = object.renderOrder;
361
389
 
362
- renderLine( _v1, _v2, material );
390
+ getRenderItem( _renderListCount ++, 'svgObject', svgObject, null );
363
391
 
364
- }
392
+ }
365
393
 
366
- } else if ( element instanceof RenderableFace ) {
394
+ } );
367
395
 
368
- _v1 = element.v1; _v2 = element.v2; _v3 = element.v3;
396
+ _renderListPool.length = _renderListCount;
369
397
 
370
- if ( _v1.positionScreen.z < - 1 || _v1.positionScreen.z > 1 ) continue;
371
- if ( _v2.positionScreen.z < - 1 || _v2.positionScreen.z > 1 ) continue;
372
- if ( _v3.positionScreen.z < - 1 || _v3.positionScreen.z > 1 ) continue;
398
+ if ( this.sortElements && _svgObjectCount > 0 ) {
373
399
 
374
- _v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf;
375
- _v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf;
376
- _v3.positionScreen.x *= _svgWidthHalf; _v3.positionScreen.y *= - _svgHeightHalf;
400
+ // Elements are already sorted by the Projector.
401
+ // Only re-sort when SVGObjects need depth-interleaving.
402
+ _renderListPool.sort( renderSort );
377
403
 
378
- if ( this.overdraw > 0 ) {
404
+ }
379
405
 
380
- expand( _v1.positionScreen, _v2.positionScreen, this.overdraw );
381
- expand( _v2.positionScreen, _v3.positionScreen, this.overdraw );
382
- expand( _v3.positionScreen, _v1.positionScreen, this.overdraw );
406
+ // Reset accumulated path
407
+ _currentPath = '';
408
+ _currentStyle = '';
383
409
 
384
- }
410
+ // Render in sorted order
411
+ for ( let i = 0; i < _renderListCount; i ++ ) {
385
412
 
386
- _elemBox.setFromPoints( [
387
- _v1.positionScreen,
388
- _v2.positionScreen,
389
- _v3.positionScreen
390
- ] );
413
+ const item = _renderListPool[ i ];
391
414
 
392
- if ( _clipBox.intersectsBox( _elemBox ) === true ) {
415
+ if ( item.type === 'svgObject' ) {
393
416
 
394
- renderFace3( _v1, _v2, _v3, element, material );
417
+ flushPath(); // Flush any accumulated paths before inserting SVG node
395
418
 
396
- }
419
+ const svgObject = item.data;
420
+ const node = svgObject.node;
421
+ node.setAttribute( 'transform', 'translate(' + svgObject.x + ',' + svgObject.y + ')' );
422
+ _svg.appendChild( node );
397
423
 
398
- }
424
+ } else {
399
425
 
400
- }
426
+ const element = item.data;
427
+ const material = item.material;
401
428
 
402
- flushPath(); // just to flush last svg:path
429
+ _elemBox.makeEmpty();
403
430
 
404
- scene.traverseVisible( function ( object ) {
431
+ if ( element instanceof RenderableSprite ) {
405
432
 
406
- if ( object.isSVGObject ) {
433
+ _v1 = element;
434
+ _v1.x *= _svgWidthHalf; _v1.y *= - _svgHeightHalf;
407
435
 
408
- _vector3.setFromMatrixPosition( object.matrixWorld );
409
- _vector3.applyMatrix4( _viewProjectionMatrix );
436
+ renderSprite( _v1, element, material );
410
437
 
411
- if ( _vector3.z < - 1 || _vector3.z > 1 ) return;
438
+ } else if ( element instanceof RenderableLine ) {
412
439
 
413
- const x = _vector3.x * _svgWidthHalf;
414
- const y = - _vector3.y * _svgHeightHalf;
440
+ _v1 = element.v1; _v2 = element.v2;
415
441
 
416
- const node = object.node;
417
- node.setAttribute( 'transform', 'translate(' + x + ',' + y + ')' );
442
+ _v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf;
443
+ _v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf;
418
444
 
419
- _svg.appendChild( node );
445
+ _elemBox.setFromPoints( [ _v1.positionScreen, _v2.positionScreen ] );
446
+
447
+ if ( _clipBox.intersectsBox( _elemBox ) === true ) {
448
+
449
+ renderLine( _v1, _v2, material );
450
+
451
+ }
452
+
453
+ } else if ( element instanceof RenderableFace ) {
454
+
455
+ _v1 = element.v1; _v2 = element.v2; _v3 = element.v3;
456
+
457
+ _v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf;
458
+ _v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf;
459
+ _v3.positionScreen.x *= _svgWidthHalf; _v3.positionScreen.y *= - _svgHeightHalf;
460
+
461
+ if ( this.overdraw > 0 ) {
462
+
463
+ expand( _v1.positionScreen, _v2.positionScreen, this.overdraw );
464
+ expand( _v2.positionScreen, _v3.positionScreen, this.overdraw );
465
+ expand( _v3.positionScreen, _v1.positionScreen, this.overdraw );
466
+
467
+ }
468
+
469
+ _elemBox.setFromPoints( [
470
+ _v1.positionScreen,
471
+ _v2.positionScreen,
472
+ _v3.positionScreen
473
+ ] );
474
+
475
+ if ( _clipBox.intersectsBox( _elemBox ) === true ) {
476
+
477
+ renderFace3( _v1, _v2, _v3, element, material );
478
+
479
+ }
480
+
481
+ }
420
482
 
421
483
  }
422
484
 
423
- } );
485
+ }
486
+
487
+ flushPath(); // Flush any remaining paths
424
488
 
425
489
  };
426
490
 
@@ -660,21 +724,71 @@ class SVGRenderer {
660
724
 
661
725
  function getPathNode( id ) {
662
726
 
663
- if ( _svgPathPool[ id ] == null ) {
727
+ let path = _svgPathPool[ id ];
728
+
729
+ if ( path === undefined ) {
664
730
 
665
- _svgPathPool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'path' );
731
+ path = document.createElementNS( 'http://www.w3.org/2000/svg', 'path' );
666
732
 
667
733
  if ( _quality == 0 ) {
668
734
 
669
- _svgPathPool[ id ].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed
735
+ path.setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed
670
736
 
671
737
  }
672
738
 
673
- return _svgPathPool[ id ];
739
+ _svgPathPool[ id ] = path;
674
740
 
675
741
  }
676
742
 
677
- return _svgPathPool[ id ];
743
+ return path;
744
+
745
+ }
746
+
747
+ function getSVGObjectData( id ) {
748
+
749
+ let svgObject = _svgObjectsPool[ id ];
750
+
751
+ if ( svgObject === undefined ) {
752
+
753
+ svgObject = {
754
+ node: null,
755
+ x: 0,
756
+ y: 0,
757
+ z: 0,
758
+ renderOrder: 0
759
+ };
760
+
761
+ _svgObjectsPool[ id ] = svgObject;
762
+
763
+ }
764
+
765
+ return svgObject;
766
+
767
+ }
768
+
769
+ function getRenderItem( id, type, data, material ) {
770
+
771
+ let item = _renderListPool[ id ];
772
+
773
+ if ( item === undefined ) {
774
+
775
+ item = {
776
+ type: type,
777
+ data: data,
778
+ material: material
779
+ };
780
+
781
+ _renderListPool[ id ] = item;
782
+
783
+ return item;
784
+
785
+ }
786
+
787
+ item.type = type;
788
+ item.data = data;
789
+ item.material = material;
790
+
791
+ return item;
678
792
 
679
793
  }
680
794
 
@@ -91,8 +91,12 @@ const GTAOShader = {
91
91
  #define FRAGMENT_OUTPUT vec4(vec3(ao), 1.)
92
92
  #endif
93
93
 
94
- vec3 getViewPosition(const in vec2 screenPosition, const in float depth) {
95
- vec4 clipSpacePosition = vec4(vec3(screenPosition, depth) * 2.0 - 1.0, 1.0);
94
+ vec3 getViewPosition( const in vec2 screenPosition, const in float depth ) {
95
+ #ifdef USE_REVERSED_DEPTH_BUFFER
96
+ vec4 clipSpacePosition = vec4( vec2( screenPosition ) * 2.0 - 1.0, depth, 1.0 );
97
+ #else
98
+ vec4 clipSpacePosition = vec4( vec3( screenPosition, depth ) * 2.0 - 1.0, 1.0 );
99
+ #endif
96
100
  vec4 viewSpacePosition = cameraProjectionMatrixInverse * clipSpacePosition;
97
101
  return viewSpacePosition.xyz / viewSpacePosition.w;
98
102
  }
@@ -154,10 +158,19 @@ const GTAOShader = {
154
158
 
155
159
  void main() {
156
160
  float depth = getDepth(vUv.xy);
157
- if (depth >= 1.0) {
158
- discard;
159
- return;
160
- }
161
+
162
+ #ifdef USE_REVERSED_DEPTH_BUFFER
163
+ if (depth <= 0.0) {
164
+ discard;
165
+ return;
166
+ }
167
+ #else
168
+ if (depth >= 1.0) {
169
+ discard;
170
+ return;
171
+ }
172
+ #endif
173
+
161
174
  vec3 viewPos = getViewPosition(vUv, depth);
162
175
  vec3 viewNormal = getViewNormal(vUv);
163
176