super-three 0.181.0 → 0.185.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (693) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +3 -4
  3. package/build/three.cjs +21332 -19201
  4. package/build/three.core.js +20908 -19853
  5. package/build/three.core.min.js +2 -2
  6. package/build/three.module.js +1947 -862
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +37 -16
  9. package/build/three.tsl.min.js +2 -2
  10. package/build/three.webgpu.js +33628 -25197
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +33394 -25000
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/jsm/Addons.js +14 -3
  15. package/examples/jsm/animation/CCDIKSolver.js +7 -3
  16. package/examples/jsm/controls/ArcballControls.js +13 -6
  17. package/examples/jsm/controls/DragControls.js +2 -2
  18. package/examples/jsm/controls/FirstPersonControls.js +127 -86
  19. package/examples/jsm/controls/FlyControls.js +4 -0
  20. package/examples/jsm/controls/MapControls.js +55 -1
  21. package/examples/jsm/controls/OrbitControls.js +111 -8
  22. package/examples/jsm/controls/TrackballControls.js +8 -8
  23. package/examples/jsm/controls/TransformControls.js +102 -17
  24. package/examples/jsm/csm/CSM.js +2 -1
  25. package/examples/jsm/csm/CSMFrustum.js +31 -6
  26. package/examples/jsm/csm/CSMShadowNode.js +10 -3
  27. package/examples/jsm/effects/AnaglyphEffect.js +102 -7
  28. package/examples/jsm/effects/AsciiEffect.js +14 -1
  29. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  30. package/examples/jsm/environments/RoomEnvironment.js +3 -0
  31. package/examples/jsm/exporters/DRACOExporter.js +27 -6
  32. package/examples/jsm/exporters/EXRExporter.js +1 -1
  33. package/examples/jsm/exporters/GLTFExporter.js +266 -21
  34. package/examples/jsm/exporters/PLYExporter.js +286 -73
  35. package/examples/jsm/exporters/USDZExporter.js +353 -99
  36. package/examples/jsm/generators/CityGenerator.js +346 -0
  37. package/examples/jsm/generators/ForestGenerator.js +347 -0
  38. package/examples/jsm/generators/TerrainGenerator.js +504 -0
  39. package/examples/jsm/generators/TreeGenerator.js +377 -0
  40. package/examples/jsm/generators/city/SidewalkGenerator.js +253 -0
  41. package/examples/jsm/generators/city/SkyscraperGenerator.js +1357 -0
  42. package/examples/jsm/geometries/DecalGeometry.js +1 -1
  43. package/examples/jsm/geometries/LoftGeometry.js +355 -0
  44. package/examples/jsm/geometries/TextGeometry.js +18 -0
  45. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  46. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  47. package/examples/jsm/helpers/LightProbeHelper.js +5 -4
  48. package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -1
  49. package/examples/jsm/helpers/TextureHelperGPU.js +1 -1
  50. package/examples/jsm/helpers/ViewHelper.js +83 -14
  51. package/examples/jsm/inspector/Extension.js +13 -0
  52. package/examples/jsm/inspector/Inspector.js +244 -91
  53. package/examples/jsm/inspector/RendererInspector.js +165 -39
  54. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  55. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  56. package/examples/jsm/inspector/tabs/Console.js +241 -25
  57. package/examples/jsm/inspector/tabs/Memory.js +136 -0
  58. package/examples/jsm/inspector/tabs/Parameters.js +115 -7
  59. package/examples/jsm/inspector/tabs/Performance.js +24 -9
  60. package/examples/jsm/inspector/tabs/Settings.js +306 -0
  61. package/examples/jsm/inspector/tabs/Timeline.js +1696 -0
  62. package/examples/jsm/inspector/tabs/Viewer.js +723 -9
  63. package/examples/jsm/inspector/ui/Graph.js +162 -25
  64. package/examples/jsm/inspector/ui/Item.js +92 -13
  65. package/examples/jsm/inspector/ui/List.js +2 -2
  66. package/examples/jsm/inspector/ui/Profiler.js +1991 -44
  67. package/examples/jsm/inspector/ui/Style.js +1943 -543
  68. package/examples/jsm/inspector/ui/Tab.js +226 -5
  69. package/examples/jsm/inspector/ui/Values.js +126 -8
  70. package/examples/jsm/inspector/ui/utils.js +143 -10
  71. package/examples/jsm/interaction/InteractionManager.js +226 -0
  72. package/examples/jsm/libs/basis/README.md +0 -1
  73. package/examples/jsm/libs/demuxer_mp4.js +3 -3
  74. package/examples/jsm/libs/draco/README.md +0 -1
  75. package/examples/jsm/libs/meshopt_clusterizer.module.js +421 -0
  76. package/examples/jsm/libs/meshopt_decoder.module.js +9 -8
  77. package/examples/jsm/libs/meshopt_simplifier.module.js +627 -0
  78. package/examples/jsm/libs/mikktspace.module.js +34 -9
  79. package/examples/jsm/lighting/ClusteredLighting.js +55 -0
  80. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  81. package/examples/jsm/lighting/LightProbeGrid.js +681 -0
  82. package/examples/jsm/lines/LineMaterial.js +45 -16
  83. package/examples/jsm/lines/LineSegments2.js +8 -0
  84. package/examples/jsm/lines/webgpu/LineSegments2.js +8 -0
  85. package/examples/jsm/loaders/3DMLoader.js +6 -5
  86. package/examples/jsm/loaders/3MFLoader.js +2 -2
  87. package/examples/jsm/loaders/AMFLoader.js +2 -2
  88. package/examples/jsm/loaders/ColladaLoader.js +24 -4026
  89. package/examples/jsm/loaders/DRACOLoader.js +51 -18
  90. package/examples/jsm/loaders/EXRLoader.js +701 -90
  91. package/examples/jsm/loaders/FBXLoader.js +235 -37
  92. package/examples/jsm/loaders/GCodeLoader.js +34 -8
  93. package/examples/jsm/loaders/GLTFLoader.js +146 -178
  94. package/examples/jsm/loaders/HDRLoader.js +7 -30
  95. package/examples/jsm/loaders/KMZLoader.js +5 -5
  96. package/examples/jsm/loaders/KTX2Loader.js +58 -17
  97. package/examples/jsm/loaders/LDrawLoader.js +49 -58
  98. package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
  99. package/examples/jsm/loaders/LUTCubeLoader.js +2 -2
  100. package/examples/jsm/loaders/LWOLoader.js +11 -39
  101. package/examples/jsm/loaders/LottieLoader.js +1 -1
  102. package/examples/jsm/loaders/MaterialXLoader.js +31 -9
  103. package/examples/jsm/loaders/NRRDLoader.js +5 -5
  104. package/examples/jsm/loaders/PCDLoader.js +11 -9
  105. package/examples/jsm/loaders/PLYLoader.js +218 -55
  106. package/examples/jsm/loaders/SVGLoader.js +549 -497
  107. package/examples/jsm/loaders/TDSLoader.js +0 -2
  108. package/examples/jsm/loaders/TGALoader.js +0 -2
  109. package/examples/jsm/loaders/TTFLoader.js +1 -1
  110. package/examples/jsm/loaders/USDLoader.js +127 -43
  111. package/examples/jsm/loaders/UltraHDRLoader.js +285 -160
  112. package/examples/jsm/loaders/VOXLoader.js +660 -117
  113. package/examples/jsm/loaders/VRMLLoader.js +80 -3
  114. package/examples/jsm/loaders/VTKLoader.js +42 -25
  115. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  116. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  117. package/examples/jsm/loaders/usd/USDAParser.js +504 -344
  118. package/examples/jsm/loaders/usd/USDCParser.js +1867 -6
  119. package/examples/jsm/loaders/usd/USDComposer.js +4627 -0
  120. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
  121. package/examples/jsm/materials/WoodNodeMaterial.js +11 -11
  122. package/examples/jsm/math/Octree.js +131 -1
  123. package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
  124. package/examples/jsm/misc/RollerCoaster.js +42 -4
  125. package/examples/jsm/misc/TileCreasedNormalsPlugin.js +270 -0
  126. package/examples/jsm/misc/Volume.js +2 -3
  127. package/examples/jsm/misc/VolumeSlice.js +0 -1
  128. package/examples/jsm/modifiers/TessellateModifier.js +1 -1
  129. package/examples/jsm/objects/GroundedSkybox.js +1 -1
  130. package/examples/jsm/objects/LensflareMesh.js +1 -1
  131. package/examples/jsm/objects/Reflector.js +72 -25
  132. package/examples/jsm/objects/Sky.js +90 -6
  133. package/examples/jsm/objects/SkyMesh.js +150 -16
  134. package/examples/jsm/objects/Water.js +4 -3
  135. package/examples/jsm/objects/Water2.js +5 -3
  136. package/examples/jsm/objects/Water2Mesh.js +1 -1
  137. package/examples/jsm/objects/WaterMesh.js +5 -7
  138. package/examples/jsm/physics/AmmoPhysics.js +27 -15
  139. package/examples/jsm/physics/JoltPhysics.js +10 -6
  140. package/examples/jsm/physics/RapierPhysics.js +36 -7
  141. package/examples/jsm/postprocessing/EffectComposer.js +7 -5
  142. package/examples/jsm/postprocessing/OutputPass.js +9 -0
  143. package/examples/jsm/postprocessing/RenderPass.js +10 -0
  144. package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
  145. package/examples/jsm/postprocessing/UnrealBloomPass.js +48 -18
  146. package/examples/jsm/renderers/CSS3DRenderer.js +1 -1
  147. package/examples/jsm/renderers/Projector.js +246 -28
  148. package/examples/jsm/renderers/SVGRenderer.js +174 -60
  149. package/examples/jsm/shaders/GTAOShader.js +19 -6
  150. package/examples/jsm/shaders/HalftoneShader.js +12 -1
  151. package/examples/jsm/shaders/PoissonDenoiseShader.js +6 -2
  152. package/examples/jsm/shaders/SAOShader.js +17 -4
  153. package/examples/jsm/shaders/SSAOShader.js +11 -1
  154. package/examples/jsm/shaders/SSRShader.js +6 -5
  155. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +2 -4
  156. package/examples/jsm/shaders/VignetteShader.js +1 -1
  157. package/examples/jsm/shaders/VolumeShader.js +31 -44
  158. package/examples/jsm/transpiler/AST.js +44 -0
  159. package/examples/jsm/transpiler/GLSLDecoder.js +65 -8
  160. package/examples/jsm/transpiler/Linker.js +1 -1
  161. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -0
  162. package/examples/jsm/transpiler/TSLEncoder.js +46 -3
  163. package/examples/jsm/transpiler/TranspilerUtils.js +3 -3
  164. package/examples/jsm/transpiler/WGSLEncoder.js +27 -0
  165. package/examples/jsm/tsl/WebGLNodesHandler.js +605 -0
  166. package/examples/jsm/tsl/display/AfterImageNode.js +11 -1
  167. package/examples/jsm/tsl/display/AnaglyphPassNode.js +458 -16
  168. package/examples/jsm/tsl/display/BilateralBlurNode.js +374 -0
  169. package/examples/jsm/tsl/display/BloomNode.js +75 -25
  170. package/examples/jsm/tsl/display/CRT.js +150 -0
  171. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +3 -36
  172. package/examples/jsm/tsl/display/DenoiseNode.js +1 -1
  173. package/examples/jsm/tsl/display/DepthOfFieldNode.js +3 -3
  174. package/examples/jsm/tsl/display/DotScreenNode.js +1 -1
  175. package/examples/jsm/tsl/display/FSR1Node.js +477 -0
  176. package/examples/jsm/tsl/display/FXAANode.js +13 -14
  177. package/examples/jsm/tsl/display/GTAONode.js +40 -17
  178. package/examples/jsm/tsl/display/GaussianBlurNode.js +21 -2
  179. package/examples/jsm/tsl/display/GodraysNode.js +615 -0
  180. package/examples/jsm/tsl/display/ImportanceSampledEnvironment.js +560 -0
  181. package/examples/jsm/tsl/display/LensflareNode.js +1 -1
  182. package/examples/jsm/tsl/display/Lut3DNode.js +1 -1
  183. package/examples/jsm/tsl/display/OutlineNode.js +69 -19
  184. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
  185. package/examples/jsm/tsl/display/PixelationPassNode.js +9 -8
  186. package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
  187. package/examples/jsm/tsl/display/RecurrentDenoiseNode.js +912 -0
  188. package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
  189. package/examples/jsm/tsl/display/SMAANode.js +2 -2
  190. package/examples/jsm/tsl/display/SSAAPassNode.js +15 -27
  191. package/examples/jsm/tsl/display/SSGINode.js +96 -62
  192. package/examples/jsm/tsl/display/SSRNode.js +831 -134
  193. package/examples/jsm/tsl/display/SSSNode.js +8 -6
  194. package/examples/jsm/tsl/display/Shape.js +29 -0
  195. package/examples/jsm/tsl/display/SharpenNode.js +283 -0
  196. package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
  197. package/examples/jsm/tsl/display/StereoCompositePassNode.js +8 -1
  198. package/examples/jsm/tsl/display/StereoPassNode.js +1 -2
  199. package/examples/jsm/tsl/display/TAAUNode.js +835 -0
  200. package/examples/jsm/tsl/display/TRAANode.js +315 -126
  201. package/examples/jsm/tsl/display/TemporalReprojectNode.js +1023 -0
  202. package/examples/jsm/tsl/display/TransitionNode.js +1 -1
  203. package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
  204. package/examples/jsm/tsl/display/radialBlur.js +68 -0
  205. package/examples/jsm/tsl/lighting/ClusteredLightsNode.js +622 -0
  206. package/examples/jsm/tsl/lighting/DynamicLightsNode.js +300 -0
  207. package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +61 -0
  208. package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +111 -0
  209. package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +99 -0
  210. package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +134 -0
  211. package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +161 -0
  212. package/examples/jsm/tsl/math/Bayer.js +53 -3
  213. package/examples/jsm/tsl/math/curlNoise.js +107 -0
  214. package/examples/jsm/tsl/shadows/TileShadowNode.js +1 -1
  215. package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +3 -3
  216. package/examples/jsm/tsl/utils/GroundedSkybox.js +62 -0
  217. package/examples/jsm/tsl/utils/RNoise.js +51 -0
  218. package/examples/jsm/tsl/utils/SpecularHelpers.js +325 -0
  219. package/examples/jsm/utils/BufferGeometryUtils.js +128 -62
  220. package/examples/jsm/utils/ColorUtils.js +76 -0
  221. package/examples/jsm/utils/GeometryCompressionUtils.js +1 -1
  222. package/examples/jsm/utils/LDrawUtils.js +1 -1
  223. package/examples/jsm/utils/SceneOptimizer.js +1 -1
  224. package/examples/jsm/utils/ShadowMapViewer.js +24 -10
  225. package/examples/jsm/utils/ShadowMapViewerGPU.js +1 -1
  226. package/examples/jsm/utils/SkeletonUtils.js +14 -8
  227. package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
  228. package/examples/jsm/webxr/ARButton.js +1 -1
  229. package/examples/jsm/webxr/WebGLXRFallback.js +89 -0
  230. package/examples/jsm/webxr/XRControllerModelFactory.js +2 -2
  231. package/examples/jsm/webxr/XRHandMeshModel.js +36 -10
  232. package/examples/jsm/webxr/XRHandModelFactory.js +2 -1
  233. package/package.json +28 -34
  234. package/src/Three.Core.js +3 -1
  235. package/src/Three.TSL.js +35 -14
  236. package/src/Three.WebGPU.Nodes.js +5 -0
  237. package/src/Three.WebGPU.js +13 -0
  238. package/src/Three.js +1 -0
  239. package/src/animation/AnimationAction.js +18 -4
  240. package/src/animation/AnimationClip.js +0 -139
  241. package/src/animation/AnimationMixer.js +6 -0
  242. package/src/animation/AnimationUtils.js +1 -12
  243. package/src/animation/KeyframeTrack.js +47 -8
  244. package/src/animation/PropertyBinding.js +2 -2
  245. package/src/animation/PropertyMixer.js +4 -4
  246. package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
  247. package/src/animation/tracks/ColorKeyframeTrack.js +1 -1
  248. package/src/animation/tracks/NumberKeyframeTrack.js +1 -1
  249. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -1
  250. package/src/animation/tracks/StringKeyframeTrack.js +1 -1
  251. package/src/animation/tracks/VectorKeyframeTrack.js +1 -1
  252. package/src/audio/Audio.js +1 -1
  253. package/src/audio/AudioContext.js +2 -2
  254. package/src/audio/AudioListener.js +5 -3
  255. package/src/cameras/Camera.js +34 -4
  256. package/src/cameras/CubeCamera.js +20 -0
  257. package/src/cameras/StereoCamera.js +5 -2
  258. package/src/constants.js +90 -5
  259. package/src/core/BufferAttribute.js +13 -1
  260. package/src/core/BufferGeometry.js +43 -9
  261. package/src/core/Clock.js +7 -0
  262. package/src/core/Object3D.js +69 -11
  263. package/src/core/Raycaster.js +3 -3
  264. package/src/core/RenderTarget.js +19 -6
  265. package/src/extras/PMREMGenerator.js +13 -22
  266. package/src/extras/TextureUtils.js +6 -2
  267. package/src/extras/core/ShapePath.js +149 -160
  268. package/src/extras/curves/CatmullRomCurve3.js +3 -2
  269. package/src/geometries/ExtrudeGeometry.js +2 -2
  270. package/src/geometries/PolyhedronGeometry.js +1 -1
  271. package/src/geometries/SphereGeometry.js +8 -3
  272. package/src/geometries/TorusGeometry.js +8 -3
  273. package/src/helpers/CameraHelper.js +3 -0
  274. package/src/helpers/DirectionalLightHelper.js +6 -1
  275. package/src/helpers/HemisphereLightHelper.js +5 -0
  276. package/src/helpers/PointLightHelper.js +3 -25
  277. package/src/helpers/SpotLightHelper.js +4 -1
  278. package/src/lights/DirectionalLight.js +13 -0
  279. package/src/lights/HemisphereLight.js +10 -0
  280. package/src/lights/Light.js +1 -11
  281. package/src/lights/LightProbe.js +0 -15
  282. package/src/lights/LightShadow.js +15 -6
  283. package/src/lights/PointLight.js +15 -0
  284. package/src/lights/PointLightShadow.js +0 -86
  285. package/src/lights/SpotLight.js +22 -1
  286. package/src/lights/webgpu/IESSpotLight.js +2 -1
  287. package/src/loaders/AudioLoader.js +11 -1
  288. package/src/loaders/Cache.js +28 -0
  289. package/src/loaders/DataTextureLoader.js +75 -42
  290. package/src/loaders/FileLoader.js +2 -3
  291. package/src/loaders/ImageBitmapLoader.js +12 -9
  292. package/src/loaders/Loader.js +6 -0
  293. package/src/loaders/LoadingManager.js +5 -0
  294. package/src/loaders/MaterialLoader.js +37 -266
  295. package/src/loaders/ObjectLoader.js +48 -6
  296. package/src/loaders/nodes/NodeLoader.js +2 -2
  297. package/src/loaders/nodes/NodeObjectLoader.js +18 -0
  298. package/src/materials/LineBasicMaterial.js +4 -0
  299. package/src/materials/Material.js +198 -1
  300. package/src/materials/MeshBasicMaterial.js +24 -0
  301. package/src/materials/MeshDepthMaterial.js +10 -0
  302. package/src/materials/MeshDistanceMaterial.js +10 -0
  303. package/src/materials/MeshLambertMaterial.js +49 -1
  304. package/src/materials/MeshMatcapMaterial.js +25 -1
  305. package/src/materials/MeshNormalMaterial.js +9 -1
  306. package/src/materials/MeshPhongMaterial.js +49 -1
  307. package/src/materials/MeshPhysicalMaterial.js +38 -0
  308. package/src/materials/MeshStandardMaterial.js +42 -1
  309. package/src/materials/MeshToonMaterial.js +35 -2
  310. package/src/materials/PointsMaterial.js +7 -0
  311. package/src/materials/ShaderMaterial.js +106 -1
  312. package/src/materials/SpriteMaterial.js +7 -0
  313. package/src/materials/nodes/Line2NodeMaterial.js +380 -297
  314. package/src/materials/nodes/MeshBasicNodeMaterial.js +2 -2
  315. package/src/materials/nodes/MeshNormalNodeMaterial.js +2 -2
  316. package/src/materials/nodes/MeshPhongNodeMaterial.js +0 -9
  317. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +3 -30
  318. package/src/materials/nodes/MeshSSSNodeMaterial.js +0 -13
  319. package/src/materials/nodes/MeshStandardNodeMaterial.js +5 -15
  320. package/src/materials/nodes/NodeMaterial.js +153 -89
  321. package/src/materials/nodes/SpriteNodeMaterial.js +0 -10
  322. package/src/materials/nodes/manager/NodeMaterialObserver.js +234 -100
  323. package/src/math/Box3.js +5 -0
  324. package/src/math/FrustumArray.js +103 -133
  325. package/src/math/Interpolant.js +1 -1
  326. package/src/math/Line3.js +6 -5
  327. package/src/math/MathUtils.js +12 -12
  328. package/src/math/Matrix2.js +13 -9
  329. package/src/math/Matrix3.js +24 -9
  330. package/src/math/Matrix4.js +112 -74
  331. package/src/math/Plane.js +4 -3
  332. package/src/math/Quaternion.js +3 -29
  333. package/src/math/Sphere.js +1 -1
  334. package/src/math/Triangle.js +1 -1
  335. package/src/math/Vector2.js +13 -9
  336. package/src/math/Vector3.js +17 -15
  337. package/src/math/Vector4.js +15 -11
  338. package/src/math/interpolants/BezierInterpolant.js +106 -0
  339. package/src/nodes/Nodes.js +86 -71
  340. package/src/nodes/TSL.js +15 -13
  341. package/src/nodes/accessors/Arrays.js +5 -5
  342. package/src/nodes/accessors/Batch.js +108 -0
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  672. package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
  673. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
  674. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  675. package/examples/jsm/lighting/TiledLighting.js +0 -42
  676. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -434
  677. package/examples/jsm/materials/MeshPostProcessingMaterial.js +0 -167
  678. package/examples/jsm/shaders/GodRaysShader.js +0 -333
  679. package/examples/jsm/tsl/display/AnamorphicNode.js +0 -282
  680. package/examples/jsm/tsl/lighting/TiledLightsNode.js +0 -442
  681. package/src/nodes/accessors/BatchNode.js +0 -163
  682. package/src/nodes/accessors/InstanceNode.js +0 -244
  683. package/src/nodes/accessors/InstancedMeshNode.js +0 -50
  684. package/src/nodes/accessors/SceneNode.js +0 -145
  685. package/src/nodes/accessors/SkinningNode.js +0 -327
  686. package/src/nodes/code/ScriptableNode.js +0 -726
  687. package/src/nodes/code/ScriptableValueNode.js +0 -253
  688. package/src/nodes/display/PosterizeNode.js +0 -65
  689. package/src/nodes/functions/BSDF/DFGApprox.js +0 -71
  690. package/src/nodes/utils/RemapNode.js +0 -125
  691. package/src/nodes/utils/SpriteSheetUVNode.js +0 -90
  692. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  693. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -134
@@ -0,0 +1,374 @@
1
+ import { RenderTarget, Vector2, NodeMaterial, RendererUtils, QuadMesh, TempNode, NodeUpdateType } from 'three/webgpu';
2
+ import { Fn, float, uv, uniform, convertToTexture, vec2, vec4, passTexture, luminance, abs, exp, max } from 'three/tsl';
3
+
4
+ const _quadMesh = /*@__PURE__*/ new QuadMesh();
5
+
6
+ let _rendererState;
7
+
8
+ /**
9
+ * Post processing node for creating a bilateral blur effect.
10
+ *
11
+ * Bilateral blur smooths an image while preserving sharp edges. Unlike a
12
+ * standard Gaussian blur which blurs everything equally, bilateral blur
13
+ * analyzes the intensity/color of neighboring pixels. If a neighbor is too
14
+ * different from the center pixel (indicating an edge), it is excluded
15
+ * from the blurring process.
16
+ *
17
+ * Reference: {@link https://en.wikipedia.org/wiki/Bilateral_filter}
18
+ *
19
+ * @augments TempNode
20
+ * @three_import import { bilateralBlur } from 'three/addons/tsl/display/BilateralBlurNode.js';
21
+ */
22
+ class BilateralBlurNode extends TempNode {
23
+
24
+ static get type() {
25
+
26
+ return 'BilateralBlurNode';
27
+
28
+ }
29
+
30
+ /**
31
+ * Constructs a new bilateral blur node.
32
+ *
33
+ * @param {TextureNode} textureNode - The texture node that represents the input of the effect.
34
+ * @param {Node<vec2|float>} directionNode - Defines the direction and radius of the blur.
35
+ * @param {number} sigma - Controls the spatial kernel of the blur filter. Higher values mean a wider blur radius.
36
+ * @param {number} sigmaColor - Controls the intensity kernel. Higher values allow more color difference to be blurred together.
37
+ */
38
+ constructor( textureNode, directionNode = null, sigma = 4, sigmaColor = 0.1 ) {
39
+
40
+ super( 'vec4' );
41
+
42
+ /**
43
+ * The texture node that represents the input of the effect.
44
+ *
45
+ * @type {TextureNode}
46
+ */
47
+ this.textureNode = textureNode;
48
+
49
+ /**
50
+ * Defines the direction and radius of the blur.
51
+ *
52
+ * @type {Node<vec2|float>}
53
+ */
54
+ this.directionNode = directionNode;
55
+
56
+ /**
57
+ * Controls the spatial kernel of the blur filter. Higher values mean a wider blur radius.
58
+ *
59
+ * @type {number}
60
+ */
61
+ this.sigma = sigma;
62
+
63
+ /**
64
+ * Controls the color/intensity kernel. Higher values allow more color difference
65
+ * to be blurred together. Lower values preserve edges more strictly.
66
+ *
67
+ * @type {number}
68
+ */
69
+ this.sigmaColor = sigmaColor;
70
+
71
+ /**
72
+ * A uniform node holding the inverse resolution value.
73
+ *
74
+ * @private
75
+ * @type {UniformNode<vec2>}
76
+ */
77
+ this._invSize = uniform( new Vector2() );
78
+
79
+ /**
80
+ * Bilateral blur is applied in two passes (horizontal, vertical).
81
+ * This node controls the direction of each pass.
82
+ *
83
+ * @private
84
+ * @type {UniformNode<vec2>}
85
+ */
86
+ this._passDirection = uniform( new Vector2() );
87
+
88
+ /**
89
+ * The render target used for the horizontal pass.
90
+ *
91
+ * @private
92
+ * @type {RenderTarget}
93
+ */
94
+ this._horizontalRT = new RenderTarget( 1, 1, { depthBuffer: false } );
95
+ this._horizontalRT.texture.name = 'BilateralBlurNode.horizontal';
96
+
97
+ /**
98
+ * The render target used for the vertical pass.
99
+ *
100
+ * @private
101
+ * @type {RenderTarget}
102
+ */
103
+ this._verticalRT = new RenderTarget( 1, 1, { depthBuffer: false } );
104
+ this._verticalRT.texture.name = 'BilateralBlurNode.vertical';
105
+
106
+ /**
107
+ * The result of the effect is represented as a separate texture node.
108
+ *
109
+ * @private
110
+ * @type {PassTextureNode}
111
+ */
112
+ this._textureNode = passTexture( this, this._verticalRT.texture );
113
+ this._textureNode.uvNode = textureNode.uvNode;
114
+
115
+ /**
116
+ * The material for the blur pass.
117
+ *
118
+ * @private
119
+ * @type {?NodeMaterial}
120
+ */
121
+ this._material = null;
122
+
123
+ /**
124
+ * The `updateBeforeType` is set to `NodeUpdateType.FRAME` since the node renders
125
+ * its effect once per frame in `updateBefore()`.
126
+ *
127
+ * @type {string}
128
+ * @default 'frame'
129
+ */
130
+ this.updateBeforeType = NodeUpdateType.FRAME;
131
+
132
+ /**
133
+ * The resolution scale.
134
+ *
135
+ * @type {number}
136
+ * @default 1
137
+ */
138
+ this.resolutionScale = 1;
139
+
140
+ }
141
+
142
+ /**
143
+ * Sets the size of the effect.
144
+ *
145
+ * @param {number} width - The width of the effect.
146
+ * @param {number} height - The height of the effect.
147
+ */
148
+ setSize( width, height ) {
149
+
150
+ width = Math.max( Math.round( width * this.resolutionScale ), 1 );
151
+ height = Math.max( Math.round( height * this.resolutionScale ), 1 );
152
+
153
+ this._invSize.value.set( 1 / width, 1 / height );
154
+ this._horizontalRT.setSize( width, height );
155
+ this._verticalRT.setSize( width, height );
156
+
157
+ }
158
+
159
+ /**
160
+ * This method is used to render the effect once per frame.
161
+ *
162
+ * @param {NodeFrame} frame - The current node frame.
163
+ */
164
+ updateBefore( frame ) {
165
+
166
+ const { renderer } = frame;
167
+
168
+ _rendererState = RendererUtils.resetRendererState( renderer, _rendererState );
169
+
170
+ //
171
+
172
+ const textureNode = this.textureNode;
173
+ const map = textureNode.value;
174
+
175
+ const currentTexture = textureNode.value;
176
+
177
+ _quadMesh.material = this._material;
178
+
179
+ this.setSize( map.image.width, map.image.height );
180
+
181
+ const textureType = map.type;
182
+
183
+ this._horizontalRT.texture.type = textureType;
184
+ this._verticalRT.texture.type = textureType;
185
+
186
+ // horizontal
187
+
188
+ renderer.setRenderTarget( this._horizontalRT );
189
+
190
+ this._passDirection.value.set( 1, 0 );
191
+
192
+ _quadMesh.name = 'Bilateral Blur [ Horizontal Pass ]';
193
+ _quadMesh.render( renderer );
194
+
195
+ // vertical
196
+
197
+ textureNode.value = this._horizontalRT.texture;
198
+ renderer.setRenderTarget( this._verticalRT );
199
+
200
+ this._passDirection.value.set( 0, 1 );
201
+
202
+ _quadMesh.name = 'Bilateral Blur [ Vertical Pass ]';
203
+ _quadMesh.render( renderer );
204
+
205
+ // restore
206
+
207
+ textureNode.value = currentTexture;
208
+
209
+ RendererUtils.restoreRendererState( renderer, _rendererState );
210
+
211
+ }
212
+
213
+ /**
214
+ * Returns the result of the effect as a texture node.
215
+ *
216
+ * @return {PassTextureNode} A texture node that represents the result of the effect.
217
+ */
218
+ getTextureNode() {
219
+
220
+ return this._textureNode;
221
+
222
+ }
223
+
224
+ /**
225
+ * This method is used to setup the effect's TSL code.
226
+ *
227
+ * @param {NodeBuilder} builder - The current node builder.
228
+ * @return {PassTextureNode}
229
+ */
230
+ setup( builder ) {
231
+
232
+ const textureNode = this.textureNode;
233
+
234
+ //
235
+
236
+ const uvNode = uv();
237
+ const directionNode = vec2( this.directionNode || 1 );
238
+
239
+ const sampleTexture = ( uv ) => textureNode.sample( uv );
240
+
241
+ const blur = Fn( () => {
242
+
243
+ const kernelSize = this.sigma * 2 + 3;
244
+ const spatialCoefficients = this._getSpatialCoefficients( kernelSize );
245
+
246
+ const invSize = this._invSize;
247
+ const direction = directionNode.mul( this._passDirection );
248
+
249
+ // Sample center pixel
250
+ const centerColor = sampleTexture( uvNode ).toVar();
251
+ const centerLuminance = luminance( centerColor.rgb ).toVar();
252
+
253
+ // Accumulate weighted samples
254
+ const weightSum = float( spatialCoefficients[ 0 ] ).toVar();
255
+ const colorSum = vec4( centerColor.mul( spatialCoefficients[ 0 ] ) ).toVar();
256
+
257
+ // Precompute color sigma factor: -0.5 / (sigmaColor^2)
258
+ const colorSigmaFactor = float( - 0.5 ).div( float( this.sigmaColor * this.sigmaColor ) ).toConst();
259
+
260
+ for ( let i = 1; i < kernelSize; i ++ ) {
261
+
262
+ const x = float( i );
263
+ const spatialWeight = float( spatialCoefficients[ i ] );
264
+
265
+ const uvOffset = vec2( direction.mul( invSize.mul( x ) ) ).toVar();
266
+
267
+ // Sample in both directions (+/-)
268
+ const sampleUv1 = uvNode.add( uvOffset );
269
+ const sampleUv2 = uvNode.sub( uvOffset );
270
+
271
+ const sample1 = sampleTexture( sampleUv1 );
272
+ const sample2 = sampleTexture( sampleUv2 );
273
+
274
+ // Compute luminance difference for edge detection
275
+ const lum1 = luminance( sample1.rgb );
276
+ const lum2 = luminance( sample2.rgb );
277
+
278
+ const diff1 = abs( lum1.sub( centerLuminance ) );
279
+ const diff2 = abs( lum2.sub( centerLuminance ) );
280
+
281
+ // Compute color-based weights using Gaussian function
282
+ const colorWeight1 = exp( diff1.mul( diff1 ).mul( colorSigmaFactor ) ).toVar();
283
+ const colorWeight2 = exp( diff2.mul( diff2 ).mul( colorSigmaFactor ) ).toVar();
284
+
285
+ // Combined bilateral weight = spatial weight * color weight
286
+ const bilateralWeight1 = spatialWeight.mul( colorWeight1 );
287
+ const bilateralWeight2 = spatialWeight.mul( colorWeight2 );
288
+
289
+ colorSum.addAssign( sample1.mul( bilateralWeight1 ) );
290
+ colorSum.addAssign( sample2.mul( bilateralWeight2 ) );
291
+
292
+ weightSum.addAssign( bilateralWeight1 );
293
+ weightSum.addAssign( bilateralWeight2 );
294
+
295
+ }
296
+
297
+ // Normalize by the total weight
298
+ return colorSum.div( max( weightSum, 0.0001 ) );
299
+
300
+ } );
301
+
302
+ //
303
+
304
+ const material = this._material || ( this._material = new NodeMaterial() );
305
+ material.fragmentNode = blur().context( builder.getSharedContext() );
306
+ material.name = 'Bilateral_blur';
307
+ material.needsUpdate = true;
308
+
309
+ //
310
+
311
+ const properties = builder.getNodeProperties( this );
312
+ properties.textureNode = textureNode;
313
+
314
+ //
315
+
316
+ return this._textureNode;
317
+
318
+ }
319
+
320
+ /**
321
+ * Frees internal resources. This method should be called
322
+ * when the effect is no longer required.
323
+ */
324
+ dispose() {
325
+
326
+ this._horizontalRT.dispose();
327
+ this._verticalRT.dispose();
328
+
329
+ if ( this._material !== null ) this._material.dispose();
330
+
331
+ }
332
+
333
+ /**
334
+ * Computes spatial (Gaussian) coefficients depending on the given kernel radius.
335
+ * These coefficients are used for the spatial component of the bilateral filter.
336
+ *
337
+ * @private
338
+ * @param {number} kernelRadius - The kernel radius.
339
+ * @return {Array<number>}
340
+ */
341
+ _getSpatialCoefficients( kernelRadius ) {
342
+
343
+ const coefficients = [];
344
+ const sigma = kernelRadius / 3;
345
+
346
+ for ( let i = 0; i < kernelRadius; i ++ ) {
347
+
348
+ coefficients.push( 0.39894 * Math.exp( - 0.5 * i * i / ( sigma * sigma ) ) / sigma );
349
+
350
+ }
351
+
352
+ return coefficients;
353
+
354
+ }
355
+
356
+ }
357
+
358
+ export default BilateralBlurNode;
359
+
360
+ /**
361
+ * TSL function for creating a bilateral blur node for post processing.
362
+ *
363
+ * Bilateral blur smooths an image while preserving sharp edges by considering
364
+ * both spatial distance and color/intensity differences between pixels.
365
+ *
366
+ * @tsl
367
+ * @function
368
+ * @param {Node<vec4>} node - The node that represents the input of the effect.
369
+ * @param {Node<vec2|float>} directionNode - Defines the direction and radius of the blur.
370
+ * @param {number} sigma - Controls the spatial kernel of the blur filter. Higher values mean a wider blur radius.
371
+ * @param {number} sigmaColor - Controls the intensity kernel. Higher values allow more color difference to be blurred together.
372
+ * @returns {BilateralBlurNode}
373
+ */
374
+ export const bilateralBlur = ( node, directionNode, sigma, sigmaColor ) => new BilateralBlurNode( convertToTexture( node ), directionNode, sigma, sigmaColor );
@@ -9,23 +9,32 @@ const _BlurDirectionY = /*@__PURE__*/ new Vector2( 0.0, 1.0 );
9
9
 
10
10
  let _rendererState;
11
11
 
12
+ const luminosityHighPass = Fn( ( { input, threshold, smoothWidth } ) => {
13
+
14
+ const v = luminance( input.rgb );
15
+ const alpha = smoothstep( threshold, threshold.add( smoothWidth ), v );
16
+
17
+ return mix( vec4( 0 ), input, alpha );
18
+
19
+ } );
20
+
12
21
  /**
13
22
  * Post processing node for creating a bloom effect.
14
23
  * ```js
15
- * const postProcessing = new THREE.PostProcessing( renderer );
24
+ * const renderPipeline = new THREE.RenderPipeline( renderer );
16
25
  *
17
26
  * const scenePass = pass( scene, camera );
18
27
  * const scenePassColor = scenePass.getTextureNode( 'output' );
19
28
  *
20
29
  * const bloomPass = bloom( scenePassColor );
21
30
  *
22
- * postProcessing.outputNode = scenePassColor.add( bloomPass );
31
+ * renderPipeline.outputNode = scenePassColor.add( bloomPass );
23
32
  * ```
24
33
  * By default, the node affects the entire image. For a selective bloom,
25
34
  * use the `emissive` material property to control which objects should
26
35
  * contribute to bloom or not. This can be achieved via MRT.
27
36
  * ```js
28
- * const postProcessing = new THREE.PostProcessing( renderer );
37
+ * const renderPipeline = new THREE.RenderPipeline( renderer );
29
38
  *
30
39
  * const scenePass = pass( scene, camera );
31
40
  * scenePass.setMRT( mrt( {
@@ -37,7 +46,7 @@ let _rendererState;
37
46
  * const emissivePass = scenePass.getTextureNode( 'emissive' );
38
47
  *
39
48
  * const bloomPass = bloom( emissivePass );
40
- * postProcessing.outputNode = scenePassColor.add( bloomPass );
49
+ * renderPipeline.outputNode = scenePassColor.add( bloomPass );
41
50
  * ```
42
51
  * @augments TempNode
43
52
  * @three_import import { bloom } from 'three/addons/tsl/display/BloomNode.js';
@@ -74,21 +83,21 @@ class BloomNode extends TempNode {
74
83
  *
75
84
  * @type {UniformNode<float>}
76
85
  */
77
- this.strength = uniform( strength );
86
+ this.strength = strength.isNode ? strength : uniform( strength );
78
87
 
79
88
  /**
80
- * The radius of the bloom.
89
+ * The radius of the bloom. Must be in the range `[0,1]`.
81
90
  *
82
91
  * @type {UniformNode<float>}
83
92
  */
84
- this.radius = uniform( radius );
93
+ this.radius = radius.isNode ? radius : uniform( radius );
85
94
 
86
95
  /**
87
96
  * The luminance threshold limits which bright areas contribute to the bloom effect.
88
97
  *
89
98
  * @type {UniformNode<float>}
90
99
  */
91
- this.threshold = uniform( threshold );
100
+ this.threshold = threshold.isNode ? threshold : uniform( threshold );
92
101
 
93
102
  /**
94
103
  * Can be used to tweak the extracted luminance from the scene.
@@ -97,6 +106,22 @@ class BloomNode extends TempNode {
97
106
  */
98
107
  this.smoothWidth = uniform( 0.01 );
99
108
 
109
+ /**
110
+ * Scale factor for the internal render targets.
111
+ *
112
+ * @private
113
+ * @type {number}
114
+ * @default 0.5
115
+ */
116
+ this._resolutionScale = 0.5;
117
+
118
+ /**
119
+ * Can be used to inject a custom high pass filter (e.g., for anamorphic effects).
120
+ *
121
+ * @type {Function}
122
+ */
123
+ this.highPassFn = luminosityHighPass;
124
+
100
125
  /**
101
126
  * An array that holds the render targets for the horizontal blur passes.
102
127
  *
@@ -253,6 +278,32 @@ class BloomNode extends TempNode {
253
278
 
254
279
  }
255
280
 
281
+ /**
282
+ * Sets the resolution scale for the pass.
283
+ * The resolution scale is a factor that is multiplied with the renderer's width and height.
284
+ *
285
+ * @param {number} resolutionScale - The resolution scale to set. A value of `1` means full resolution.
286
+ * @return {BloomNode} A reference to this node.
287
+ */
288
+ setResolutionScale( resolutionScale ) {
289
+
290
+ this._resolutionScale = resolutionScale;
291
+
292
+ return this;
293
+
294
+ }
295
+
296
+ /**
297
+ * Gets the current resolution scale of the pass.
298
+ *
299
+ * @return {number} The current resolution scale. A value of `1` means full resolution.
300
+ */
301
+ getResolutionScale() {
302
+
303
+ return this._resolutionScale;
304
+
305
+ }
306
+
256
307
  /**
257
308
  * Sets the size of the effect.
258
309
  *
@@ -261,8 +312,8 @@ class BloomNode extends TempNode {
261
312
  */
262
313
  setSize( width, height ) {
263
314
 
264
- let resx = Math.round( width / 2 );
265
- let resy = Math.round( height / 2 );
315
+ let resx = Math.floor( width * this._resolutionScale );
316
+ let resy = Math.floor( height * this._resolutionScale );
266
317
 
267
318
  this._renderTargetBright.setSize( resx, resy );
268
319
 
@@ -273,8 +324,8 @@ class BloomNode extends TempNode {
273
324
 
274
325
  this._separableBlurMaterials[ i ].invSize.value.set( 1 / resx, 1 / resy );
275
326
 
276
- resx = Math.round( resx / 2 );
277
- resy = Math.round( resy / 2 );
327
+ resx = Math.floor( resx / 2 );
328
+ resy = Math.floor( resy / 2 );
278
329
 
279
330
  }
280
331
 
@@ -350,19 +401,8 @@ class BloomNode extends TempNode {
350
401
 
351
402
  // luminosity high pass material
352
403
 
353
- const luminosityHighPass = Fn( () => {
354
-
355
- const texel = this.inputNode;
356
- const v = luminance( texel.rgb );
357
-
358
- const alpha = smoothstep( this.threshold, this.threshold.add( this.smoothWidth ), v );
359
-
360
- return mix( vec4( 0 ), texel, alpha );
361
-
362
- } );
363
-
364
404
  this._highPassFilterMaterial = this._highPassFilterMaterial || new NodeMaterial();
365
- this._highPassFilterMaterial.fragmentNode = luminosityHighPass().context( builder.getSharedContext() );
405
+ this._highPassFilterMaterial.fragmentNode = this.highPassFn( { input: this.inputNode, threshold: this.threshold, smoothWidth: this.smoothWidth } ).context( builder.getSharedContext() );
366
406
  this._highPassFilterMaterial.name = 'Bloom_highPass';
367
407
  this._highPassFilterMaterial.needsUpdate = true;
368
408
 
@@ -443,11 +483,21 @@ class BloomNode extends TempNode {
443
483
 
444
484
  this._renderTargetBright.dispose();
445
485
 
486
+ if ( this._highPassFilterMaterial !== null ) this._highPassFilterMaterial.dispose();
487
+ if ( this._compositeMaterial !== null ) this._compositeMaterial.dispose();
488
+
489
+ for ( let i = 0; i < this._separableBlurMaterials.length; i ++ ) {
490
+
491
+ this._separableBlurMaterials[ i ].dispose();
492
+
493
+ }
494
+
446
495
  }
447
496
 
448
497
  /**
449
498
  * Create a separable blur material for the given kernel radius.
450
499
  *
500
+ * @private
451
501
  * @param {NodeBuilder} builder - The current node builder.
452
502
  * @param {number} kernelRadius - The kernel radius.
453
503
  * @return {NodeMaterial}
@@ -519,6 +569,6 @@ class BloomNode extends TempNode {
519
569
  * @param {number} [threshold=0] - The luminance threshold limits which bright areas contribute to the bloom effect.
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570
  * @returns {BloomNode}
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571
  */
522
- export const bloom = ( node, strength, radius, threshold ) => nodeObject( new BloomNode( nodeObject( node ), strength, radius, threshold ) );
572
+ export const bloom = ( node, strength, radius, threshold ) => new BloomNode( nodeObject( node ), strength, radius, threshold );
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573
 
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  export default BloomNode;