super-three 0.181.0 → 0.185.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (693) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +3 -4
  3. package/build/three.cjs +21332 -19201
  4. package/build/three.core.js +20908 -19853
  5. package/build/three.core.min.js +2 -2
  6. package/build/three.module.js +1947 -862
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +37 -16
  9. package/build/three.tsl.min.js +2 -2
  10. package/build/three.webgpu.js +33628 -25197
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +33394 -25000
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/jsm/Addons.js +14 -3
  15. package/examples/jsm/animation/CCDIKSolver.js +7 -3
  16. package/examples/jsm/controls/ArcballControls.js +13 -6
  17. package/examples/jsm/controls/DragControls.js +2 -2
  18. package/examples/jsm/controls/FirstPersonControls.js +127 -86
  19. package/examples/jsm/controls/FlyControls.js +4 -0
  20. package/examples/jsm/controls/MapControls.js +55 -1
  21. package/examples/jsm/controls/OrbitControls.js +111 -8
  22. package/examples/jsm/controls/TrackballControls.js +8 -8
  23. package/examples/jsm/controls/TransformControls.js +102 -17
  24. package/examples/jsm/csm/CSM.js +2 -1
  25. package/examples/jsm/csm/CSMFrustum.js +31 -6
  26. package/examples/jsm/csm/CSMShadowNode.js +10 -3
  27. package/examples/jsm/effects/AnaglyphEffect.js +102 -7
  28. package/examples/jsm/effects/AsciiEffect.js +14 -1
  29. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  30. package/examples/jsm/environments/RoomEnvironment.js +3 -0
  31. package/examples/jsm/exporters/DRACOExporter.js +27 -6
  32. package/examples/jsm/exporters/EXRExporter.js +1 -1
  33. package/examples/jsm/exporters/GLTFExporter.js +266 -21
  34. package/examples/jsm/exporters/PLYExporter.js +286 -73
  35. package/examples/jsm/exporters/USDZExporter.js +353 -99
  36. package/examples/jsm/generators/CityGenerator.js +346 -0
  37. package/examples/jsm/generators/ForestGenerator.js +347 -0
  38. package/examples/jsm/generators/TerrainGenerator.js +504 -0
  39. package/examples/jsm/generators/TreeGenerator.js +377 -0
  40. package/examples/jsm/generators/city/SidewalkGenerator.js +253 -0
  41. package/examples/jsm/generators/city/SkyscraperGenerator.js +1357 -0
  42. package/examples/jsm/geometries/DecalGeometry.js +1 -1
  43. package/examples/jsm/geometries/LoftGeometry.js +355 -0
  44. package/examples/jsm/geometries/TextGeometry.js +18 -0
  45. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  46. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  47. package/examples/jsm/helpers/LightProbeHelper.js +5 -4
  48. package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -1
  49. package/examples/jsm/helpers/TextureHelperGPU.js +1 -1
  50. package/examples/jsm/helpers/ViewHelper.js +83 -14
  51. package/examples/jsm/inspector/Extension.js +13 -0
  52. package/examples/jsm/inspector/Inspector.js +244 -91
  53. package/examples/jsm/inspector/RendererInspector.js +165 -39
  54. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  55. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  56. package/examples/jsm/inspector/tabs/Console.js +241 -25
  57. package/examples/jsm/inspector/tabs/Memory.js +136 -0
  58. package/examples/jsm/inspector/tabs/Parameters.js +115 -7
  59. package/examples/jsm/inspector/tabs/Performance.js +24 -9
  60. package/examples/jsm/inspector/tabs/Settings.js +306 -0
  61. package/examples/jsm/inspector/tabs/Timeline.js +1696 -0
  62. package/examples/jsm/inspector/tabs/Viewer.js +723 -9
  63. package/examples/jsm/inspector/ui/Graph.js +162 -25
  64. package/examples/jsm/inspector/ui/Item.js +92 -13
  65. package/examples/jsm/inspector/ui/List.js +2 -2
  66. package/examples/jsm/inspector/ui/Profiler.js +1991 -44
  67. package/examples/jsm/inspector/ui/Style.js +1943 -543
  68. package/examples/jsm/inspector/ui/Tab.js +226 -5
  69. package/examples/jsm/inspector/ui/Values.js +126 -8
  70. package/examples/jsm/inspector/ui/utils.js +143 -10
  71. package/examples/jsm/interaction/InteractionManager.js +226 -0
  72. package/examples/jsm/libs/basis/README.md +0 -1
  73. package/examples/jsm/libs/demuxer_mp4.js +3 -3
  74. package/examples/jsm/libs/draco/README.md +0 -1
  75. package/examples/jsm/libs/meshopt_clusterizer.module.js +421 -0
  76. package/examples/jsm/libs/meshopt_decoder.module.js +9 -8
  77. package/examples/jsm/libs/meshopt_simplifier.module.js +627 -0
  78. package/examples/jsm/libs/mikktspace.module.js +34 -9
  79. package/examples/jsm/lighting/ClusteredLighting.js +55 -0
  80. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  81. package/examples/jsm/lighting/LightProbeGrid.js +681 -0
  82. package/examples/jsm/lines/LineMaterial.js +45 -16
  83. package/examples/jsm/lines/LineSegments2.js +8 -0
  84. package/examples/jsm/lines/webgpu/LineSegments2.js +8 -0
  85. package/examples/jsm/loaders/3DMLoader.js +6 -5
  86. package/examples/jsm/loaders/3MFLoader.js +2 -2
  87. package/examples/jsm/loaders/AMFLoader.js +2 -2
  88. package/examples/jsm/loaders/ColladaLoader.js +24 -4026
  89. package/examples/jsm/loaders/DRACOLoader.js +51 -18
  90. package/examples/jsm/loaders/EXRLoader.js +701 -90
  91. package/examples/jsm/loaders/FBXLoader.js +235 -37
  92. package/examples/jsm/loaders/GCodeLoader.js +34 -8
  93. package/examples/jsm/loaders/GLTFLoader.js +146 -178
  94. package/examples/jsm/loaders/HDRLoader.js +7 -30
  95. package/examples/jsm/loaders/KMZLoader.js +5 -5
  96. package/examples/jsm/loaders/KTX2Loader.js +58 -17
  97. package/examples/jsm/loaders/LDrawLoader.js +49 -58
  98. package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
  99. package/examples/jsm/loaders/LUTCubeLoader.js +2 -2
  100. package/examples/jsm/loaders/LWOLoader.js +11 -39
  101. package/examples/jsm/loaders/LottieLoader.js +1 -1
  102. package/examples/jsm/loaders/MaterialXLoader.js +31 -9
  103. package/examples/jsm/loaders/NRRDLoader.js +5 -5
  104. package/examples/jsm/loaders/PCDLoader.js +11 -9
  105. package/examples/jsm/loaders/PLYLoader.js +218 -55
  106. package/examples/jsm/loaders/SVGLoader.js +549 -497
  107. package/examples/jsm/loaders/TDSLoader.js +0 -2
  108. package/examples/jsm/loaders/TGALoader.js +0 -2
  109. package/examples/jsm/loaders/TTFLoader.js +1 -1
  110. package/examples/jsm/loaders/USDLoader.js +127 -43
  111. package/examples/jsm/loaders/UltraHDRLoader.js +285 -160
  112. package/examples/jsm/loaders/VOXLoader.js +660 -117
  113. package/examples/jsm/loaders/VRMLLoader.js +80 -3
  114. package/examples/jsm/loaders/VTKLoader.js +42 -25
  115. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  116. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  117. package/examples/jsm/loaders/usd/USDAParser.js +504 -344
  118. package/examples/jsm/loaders/usd/USDCParser.js +1867 -6
  119. package/examples/jsm/loaders/usd/USDComposer.js +4627 -0
  120. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
  121. package/examples/jsm/materials/WoodNodeMaterial.js +11 -11
  122. package/examples/jsm/math/Octree.js +131 -1
  123. package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
  124. package/examples/jsm/misc/RollerCoaster.js +42 -4
  125. package/examples/jsm/misc/TileCreasedNormalsPlugin.js +270 -0
  126. package/examples/jsm/misc/Volume.js +2 -3
  127. package/examples/jsm/misc/VolumeSlice.js +0 -1
  128. package/examples/jsm/modifiers/TessellateModifier.js +1 -1
  129. package/examples/jsm/objects/GroundedSkybox.js +1 -1
  130. package/examples/jsm/objects/LensflareMesh.js +1 -1
  131. package/examples/jsm/objects/Reflector.js +72 -25
  132. package/examples/jsm/objects/Sky.js +90 -6
  133. package/examples/jsm/objects/SkyMesh.js +150 -16
  134. package/examples/jsm/objects/Water.js +4 -3
  135. package/examples/jsm/objects/Water2.js +5 -3
  136. package/examples/jsm/objects/Water2Mesh.js +1 -1
  137. package/examples/jsm/objects/WaterMesh.js +5 -7
  138. package/examples/jsm/physics/AmmoPhysics.js +27 -15
  139. package/examples/jsm/physics/JoltPhysics.js +10 -6
  140. package/examples/jsm/physics/RapierPhysics.js +36 -7
  141. package/examples/jsm/postprocessing/EffectComposer.js +7 -5
  142. package/examples/jsm/postprocessing/OutputPass.js +9 -0
  143. package/examples/jsm/postprocessing/RenderPass.js +10 -0
  144. package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
  145. package/examples/jsm/postprocessing/UnrealBloomPass.js +48 -18
  146. package/examples/jsm/renderers/CSS3DRenderer.js +1 -1
  147. package/examples/jsm/renderers/Projector.js +246 -28
  148. package/examples/jsm/renderers/SVGRenderer.js +174 -60
  149. package/examples/jsm/shaders/GTAOShader.js +19 -6
  150. package/examples/jsm/shaders/HalftoneShader.js +12 -1
  151. package/examples/jsm/shaders/PoissonDenoiseShader.js +6 -2
  152. package/examples/jsm/shaders/SAOShader.js +17 -4
  153. package/examples/jsm/shaders/SSAOShader.js +11 -1
  154. package/examples/jsm/shaders/SSRShader.js +6 -5
  155. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +2 -4
  156. package/examples/jsm/shaders/VignetteShader.js +1 -1
  157. package/examples/jsm/shaders/VolumeShader.js +31 -44
  158. package/examples/jsm/transpiler/AST.js +44 -0
  159. package/examples/jsm/transpiler/GLSLDecoder.js +65 -8
  160. package/examples/jsm/transpiler/Linker.js +1 -1
  161. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -0
  162. package/examples/jsm/transpiler/TSLEncoder.js +46 -3
  163. package/examples/jsm/transpiler/TranspilerUtils.js +3 -3
  164. package/examples/jsm/transpiler/WGSLEncoder.js +27 -0
  165. package/examples/jsm/tsl/WebGLNodesHandler.js +605 -0
  166. package/examples/jsm/tsl/display/AfterImageNode.js +11 -1
  167. package/examples/jsm/tsl/display/AnaglyphPassNode.js +458 -16
  168. package/examples/jsm/tsl/display/BilateralBlurNode.js +374 -0
  169. package/examples/jsm/tsl/display/BloomNode.js +75 -25
  170. package/examples/jsm/tsl/display/CRT.js +150 -0
  171. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +3 -36
  172. package/examples/jsm/tsl/display/DenoiseNode.js +1 -1
  173. package/examples/jsm/tsl/display/DepthOfFieldNode.js +3 -3
  174. package/examples/jsm/tsl/display/DotScreenNode.js +1 -1
  175. package/examples/jsm/tsl/display/FSR1Node.js +477 -0
  176. package/examples/jsm/tsl/display/FXAANode.js +13 -14
  177. package/examples/jsm/tsl/display/GTAONode.js +40 -17
  178. package/examples/jsm/tsl/display/GaussianBlurNode.js +21 -2
  179. package/examples/jsm/tsl/display/GodraysNode.js +615 -0
  180. package/examples/jsm/tsl/display/ImportanceSampledEnvironment.js +560 -0
  181. package/examples/jsm/tsl/display/LensflareNode.js +1 -1
  182. package/examples/jsm/tsl/display/Lut3DNode.js +1 -1
  183. package/examples/jsm/tsl/display/OutlineNode.js +69 -19
  184. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
  185. package/examples/jsm/tsl/display/PixelationPassNode.js +9 -8
  186. package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
  187. package/examples/jsm/tsl/display/RecurrentDenoiseNode.js +912 -0
  188. package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
  189. package/examples/jsm/tsl/display/SMAANode.js +2 -2
  190. package/examples/jsm/tsl/display/SSAAPassNode.js +15 -27
  191. package/examples/jsm/tsl/display/SSGINode.js +96 -62
  192. package/examples/jsm/tsl/display/SSRNode.js +831 -134
  193. package/examples/jsm/tsl/display/SSSNode.js +8 -6
  194. package/examples/jsm/tsl/display/Shape.js +29 -0
  195. package/examples/jsm/tsl/display/SharpenNode.js +283 -0
  196. package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
  197. package/examples/jsm/tsl/display/StereoCompositePassNode.js +8 -1
  198. package/examples/jsm/tsl/display/StereoPassNode.js +1 -2
  199. package/examples/jsm/tsl/display/TAAUNode.js +835 -0
  200. package/examples/jsm/tsl/display/TRAANode.js +315 -126
  201. package/examples/jsm/tsl/display/TemporalReprojectNode.js +1023 -0
  202. package/examples/jsm/tsl/display/TransitionNode.js +1 -1
  203. package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
  204. package/examples/jsm/tsl/display/radialBlur.js +68 -0
  205. package/examples/jsm/tsl/lighting/ClusteredLightsNode.js +622 -0
  206. package/examples/jsm/tsl/lighting/DynamicLightsNode.js +300 -0
  207. package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +61 -0
  208. package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +111 -0
  209. package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +99 -0
  210. package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +134 -0
  211. package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +161 -0
  212. package/examples/jsm/tsl/math/Bayer.js +53 -3
  213. package/examples/jsm/tsl/math/curlNoise.js +107 -0
  214. package/examples/jsm/tsl/shadows/TileShadowNode.js +1 -1
  215. package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +3 -3
  216. package/examples/jsm/tsl/utils/GroundedSkybox.js +62 -0
  217. package/examples/jsm/tsl/utils/RNoise.js +51 -0
  218. package/examples/jsm/tsl/utils/SpecularHelpers.js +325 -0
  219. package/examples/jsm/utils/BufferGeometryUtils.js +128 -62
  220. package/examples/jsm/utils/ColorUtils.js +76 -0
  221. package/examples/jsm/utils/GeometryCompressionUtils.js +1 -1
  222. package/examples/jsm/utils/LDrawUtils.js +1 -1
  223. package/examples/jsm/utils/SceneOptimizer.js +1 -1
  224. package/examples/jsm/utils/ShadowMapViewer.js +24 -10
  225. package/examples/jsm/utils/ShadowMapViewerGPU.js +1 -1
  226. package/examples/jsm/utils/SkeletonUtils.js +14 -8
  227. package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
  228. package/examples/jsm/webxr/ARButton.js +1 -1
  229. package/examples/jsm/webxr/WebGLXRFallback.js +89 -0
  230. package/examples/jsm/webxr/XRControllerModelFactory.js +2 -2
  231. package/examples/jsm/webxr/XRHandMeshModel.js +36 -10
  232. package/examples/jsm/webxr/XRHandModelFactory.js +2 -1
  233. package/package.json +28 -34
  234. package/src/Three.Core.js +3 -1
  235. package/src/Three.TSL.js +35 -14
  236. package/src/Three.WebGPU.Nodes.js +5 -0
  237. package/src/Three.WebGPU.js +13 -0
  238. package/src/Three.js +1 -0
  239. package/src/animation/AnimationAction.js +18 -4
  240. package/src/animation/AnimationClip.js +0 -139
  241. package/src/animation/AnimationMixer.js +6 -0
  242. package/src/animation/AnimationUtils.js +1 -12
  243. package/src/animation/KeyframeTrack.js +47 -8
  244. package/src/animation/PropertyBinding.js +2 -2
  245. package/src/animation/PropertyMixer.js +4 -4
  246. package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
  247. package/src/animation/tracks/ColorKeyframeTrack.js +1 -1
  248. package/src/animation/tracks/NumberKeyframeTrack.js +1 -1
  249. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -1
  250. package/src/animation/tracks/StringKeyframeTrack.js +1 -1
  251. package/src/animation/tracks/VectorKeyframeTrack.js +1 -1
  252. package/src/audio/Audio.js +1 -1
  253. package/src/audio/AudioContext.js +2 -2
  254. package/src/audio/AudioListener.js +5 -3
  255. package/src/cameras/Camera.js +34 -4
  256. package/src/cameras/CubeCamera.js +20 -0
  257. package/src/cameras/StereoCamera.js +5 -2
  258. package/src/constants.js +90 -5
  259. package/src/core/BufferAttribute.js +13 -1
  260. package/src/core/BufferGeometry.js +43 -9
  261. package/src/core/Clock.js +7 -0
  262. package/src/core/Object3D.js +69 -11
  263. package/src/core/Raycaster.js +3 -3
  264. package/src/core/RenderTarget.js +19 -6
  265. package/src/extras/PMREMGenerator.js +13 -22
  266. package/src/extras/TextureUtils.js +6 -2
  267. package/src/extras/core/ShapePath.js +149 -160
  268. package/src/extras/curves/CatmullRomCurve3.js +3 -2
  269. package/src/geometries/ExtrudeGeometry.js +2 -2
  270. package/src/geometries/PolyhedronGeometry.js +1 -1
  271. package/src/geometries/SphereGeometry.js +8 -3
  272. package/src/geometries/TorusGeometry.js +8 -3
  273. package/src/helpers/CameraHelper.js +3 -0
  274. package/src/helpers/DirectionalLightHelper.js +6 -1
  275. package/src/helpers/HemisphereLightHelper.js +5 -0
  276. package/src/helpers/PointLightHelper.js +3 -25
  277. package/src/helpers/SpotLightHelper.js +4 -1
  278. package/src/lights/DirectionalLight.js +13 -0
  279. package/src/lights/HemisphereLight.js +10 -0
  280. package/src/lights/Light.js +1 -11
  281. package/src/lights/LightProbe.js +0 -15
  282. package/src/lights/LightShadow.js +15 -6
  283. package/src/lights/PointLight.js +15 -0
  284. package/src/lights/PointLightShadow.js +0 -86
  285. package/src/lights/SpotLight.js +22 -1
  286. package/src/lights/webgpu/IESSpotLight.js +2 -1
  287. package/src/loaders/AudioLoader.js +11 -1
  288. package/src/loaders/Cache.js +28 -0
  289. package/src/loaders/DataTextureLoader.js +75 -42
  290. package/src/loaders/FileLoader.js +2 -3
  291. package/src/loaders/ImageBitmapLoader.js +12 -9
  292. package/src/loaders/Loader.js +6 -0
  293. package/src/loaders/LoadingManager.js +5 -0
  294. package/src/loaders/MaterialLoader.js +37 -266
  295. package/src/loaders/ObjectLoader.js +48 -6
  296. package/src/loaders/nodes/NodeLoader.js +2 -2
  297. package/src/loaders/nodes/NodeObjectLoader.js +18 -0
  298. package/src/materials/LineBasicMaterial.js +4 -0
  299. package/src/materials/Material.js +198 -1
  300. package/src/materials/MeshBasicMaterial.js +24 -0
  301. package/src/materials/MeshDepthMaterial.js +10 -0
  302. package/src/materials/MeshDistanceMaterial.js +10 -0
  303. package/src/materials/MeshLambertMaterial.js +49 -1
  304. package/src/materials/MeshMatcapMaterial.js +25 -1
  305. package/src/materials/MeshNormalMaterial.js +9 -1
  306. package/src/materials/MeshPhongMaterial.js +49 -1
  307. package/src/materials/MeshPhysicalMaterial.js +38 -0
  308. package/src/materials/MeshStandardMaterial.js +42 -1
  309. package/src/materials/MeshToonMaterial.js +35 -2
  310. package/src/materials/PointsMaterial.js +7 -0
  311. package/src/materials/ShaderMaterial.js +106 -1
  312. package/src/materials/SpriteMaterial.js +7 -0
  313. package/src/materials/nodes/Line2NodeMaterial.js +380 -297
  314. package/src/materials/nodes/MeshBasicNodeMaterial.js +2 -2
  315. package/src/materials/nodes/MeshNormalNodeMaterial.js +2 -2
  316. package/src/materials/nodes/MeshPhongNodeMaterial.js +0 -9
  317. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +3 -30
  318. package/src/materials/nodes/MeshSSSNodeMaterial.js +0 -13
  319. package/src/materials/nodes/MeshStandardNodeMaterial.js +5 -15
  320. package/src/materials/nodes/NodeMaterial.js +153 -89
  321. package/src/materials/nodes/SpriteNodeMaterial.js +0 -10
  322. package/src/materials/nodes/manager/NodeMaterialObserver.js +234 -100
  323. package/src/math/Box3.js +5 -0
  324. package/src/math/FrustumArray.js +103 -133
  325. package/src/math/Interpolant.js +1 -1
  326. package/src/math/Line3.js +6 -5
  327. package/src/math/MathUtils.js +12 -12
  328. package/src/math/Matrix2.js +13 -9
  329. package/src/math/Matrix3.js +24 -9
  330. package/src/math/Matrix4.js +112 -74
  331. package/src/math/Plane.js +4 -3
  332. package/src/math/Quaternion.js +3 -29
  333. package/src/math/Sphere.js +1 -1
  334. package/src/math/Triangle.js +1 -1
  335. package/src/math/Vector2.js +13 -9
  336. package/src/math/Vector3.js +17 -15
  337. package/src/math/Vector4.js +15 -11
  338. package/src/math/interpolants/BezierInterpolant.js +106 -0
  339. package/src/nodes/Nodes.js +86 -71
  340. package/src/nodes/TSL.js +15 -13
  341. package/src/nodes/accessors/Arrays.js +5 -5
  342. package/src/nodes/accessors/Batch.js +108 -0
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  672. package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
  673. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
  674. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  675. package/examples/jsm/lighting/TiledLighting.js +0 -42
  676. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -434
  677. package/examples/jsm/materials/MeshPostProcessingMaterial.js +0 -167
  678. package/examples/jsm/shaders/GodRaysShader.js +0 -333
  679. package/examples/jsm/tsl/display/AnamorphicNode.js +0 -282
  680. package/examples/jsm/tsl/lighting/TiledLightsNode.js +0 -442
  681. package/src/nodes/accessors/BatchNode.js +0 -163
  682. package/src/nodes/accessors/InstanceNode.js +0 -244
  683. package/src/nodes/accessors/InstancedMeshNode.js +0 -50
  684. package/src/nodes/accessors/SceneNode.js +0 -145
  685. package/src/nodes/accessors/SkinningNode.js +0 -327
  686. package/src/nodes/code/ScriptableNode.js +0 -726
  687. package/src/nodes/code/ScriptableValueNode.js +0 -253
  688. package/src/nodes/display/PosterizeNode.js +0 -65
  689. package/src/nodes/functions/BSDF/DFGApprox.js +0 -71
  690. package/src/nodes/utils/RemapNode.js +0 -125
  691. package/src/nodes/utils/SpriteSheetUVNode.js +0 -90
  692. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  693. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -134
@@ -1,5 +1,5 @@
1
1
  import { RedFormat, RenderTarget, Vector2, RendererUtils, QuadMesh, TempNode, NodeMaterial, NodeUpdateType, UnsignedByteType } from 'three/webgpu';
2
- import { reference, viewZToPerspectiveDepth, logarithmicDepthToViewZ, getScreenPosition, getViewPosition, float, Break, Loop, int, max, abs, If, interleavedGradientNoise, screenCoordinate, nodeObject, Fn, passTexture, uv, uniform, perspectiveDepthToViewZ, orthographicDepthToViewZ, vec2, lightPosition, lightTargetPosition, fract, rand, mix } from 'three/tsl';
2
+ import { reference, viewZToPerspectiveDepth, logarithmicDepthToViewZ, getScreenPosition, getViewPosition, float, Break, Loop, int, max, abs, If, interleavedGradientNoise, screenCoordinate, Fn, passTexture, uv, uniform, perspectiveDepthToViewZ, orthographicDepthToViewZ, vec2, lightPosition, lightTargetPosition, fract, rand, mix } from 'three/tsl';
3
3
 
4
4
  const _quadMesh = /*@__PURE__*/ new QuadMesh();
5
5
  const _size = /*@__PURE__*/ new Vector2();
@@ -30,7 +30,7 @@ let _rendererState;
30
30
  *
31
31
  * - Ideally the maximum shadow length should not exceed `1` meter. Otherwise the effect gets
32
32
  * computationally very expensive since more samples during the ray marching process are evaluated.
33
- * You can mitigate this issue by reducing the `quality` paramter.
33
+ * You can mitigate this issue by reducing the `quality` parameter.
34
34
  * - The effect can only be used with a single directional light, the main light of your scene.
35
35
  * This main light usually represents the sun or daylight.
36
36
  * - Like other Screen-Space techniques SSS can only honor objects in the shadowing computation that
@@ -90,9 +90,9 @@ class SSSNode extends TempNode {
90
90
  * Shadow intensity. Must be in the range `[0, 1]`.
91
91
  *
92
92
  * @type {UniformNode<float>}
93
- * @default 0.5
93
+ * @default 1.0
94
94
  */
95
- this.shadowIntensity = uniform( 0.5, 'float' );
95
+ this.shadowIntensity = uniform( 1.0, 'float' );
96
96
 
97
97
  /**
98
98
  * This parameter controls how detailed the raymarching process works.
@@ -121,7 +121,7 @@ class SSSNode extends TempNode {
121
121
 
122
122
  /**
123
123
  * Whether to use temporal filtering or not. Setting this property to
124
- * `true` requires the usage of `TRAANode`. This will help to reduce noice
124
+ * `true` requires the usage of `TRAANode`. This will help to reduce noise
125
125
  * although it introduces typical TAA artifacts like ghosting and temporal
126
126
  * instabilities.
127
127
  *
@@ -192,6 +192,7 @@ class SSSNode extends TempNode {
192
192
  /**
193
193
  * Temporal offset added to the initial ray step.
194
194
  *
195
+ * @private
195
196
  * @type {UniformNode<float>}
196
197
  */
197
198
  this._temporalOffset = uniform( 0 );
@@ -199,6 +200,7 @@ class SSSNode extends TempNode {
199
200
  /**
200
201
  * The frame ID use when temporal filtering is enabled.
201
202
  *
203
+ * @private
202
204
  * @type {UniformNode<uint>}
203
205
  */
204
206
  this._frameId = uniform( 0 );
@@ -485,4 +487,4 @@ export default SSSNode;
485
487
  * @param {DirectionalLight} mainLight - The main directional light of the scene.
486
488
  * @returns {SSSNode}
487
489
  */
488
- export const sss = ( depthNode, camera, mainLight ) => nodeObject( new SSSNode( depthNode, camera, mainLight ) );
490
+ export const sss = ( depthNode, camera, mainLight ) => new SSSNode( depthNode, camera, mainLight );
@@ -0,0 +1,29 @@
1
+ import { Fn, float, length, smoothstep, uv } from 'three/tsl';
2
+
3
+ /**
4
+ * Returns a radial gradient from center (white) to edges (black).
5
+ * Useful for masking effects based on distance from center.
6
+ *
7
+ * @tsl
8
+ * @function
9
+ * @param {Node<float>} [scale=1.0] - Controls the size of the gradient (0 = all black, 1 = full circle).
10
+ * @param {Node<float>} [softness=0.5] - Controls the edge softness (0 = hard edge, 1 = soft gradient).
11
+ * @param {Node<vec2>} [coord=uv()] - The input UV coordinates.
12
+ * @return {Node<float>} 1.0 at center, 0.0 at edges.
13
+ */
14
+ export const circle = Fn( ( [ scale = float( 1.0 ), softness = float( 0.5 ), coord = uv() ] ) => {
15
+
16
+ // Center UV coordinates (-0.5 to 0.5)
17
+ const centered = coord.sub( 0.5 );
18
+
19
+ // Calculate distance from center (0 at center, ~0.707 at corners)
20
+ const dist = length( centered ).mul( 2.0 );
21
+
22
+ // Calculate inner and outer edges based on scale and softness
23
+ const outer = scale;
24
+ const inner = scale.sub( softness.mul( scale ) );
25
+
26
+ // Smoothstep for soft/hard transition
27
+ return smoothstep( outer, inner, dist );
28
+
29
+ } );
@@ -0,0 +1,283 @@
1
+ import { HalfFloatType, RenderTarget, Vector2, NodeMaterial, RendererUtils, QuadMesh, TempNode, NodeUpdateType } from 'three/webgpu';
2
+ import { Fn, float, vec3, vec4, ivec2, int, uv, floor, abs, max, min, exp2, nodeObject, passTexture, textureSize, textureLoad, convertToTexture } from 'three/tsl';
3
+
4
+ const _quadMesh = /*@__PURE__*/ new QuadMesh();
5
+ const _size = /*@__PURE__*/ new Vector2();
6
+
7
+ let _rendererState;
8
+
9
+ /**
10
+ * Post processing node for contrast-adaptive sharpening (RCAS).
11
+ *
12
+ * Reference: {@link https://gpuopen.com/fidelityfx-superresolution/}.
13
+ *
14
+ * @augments TempNode
15
+ * @three_import import { sharpen } from 'three/addons/tsl/display/SharpenNode.js';
16
+ */
17
+ class SharpenNode extends TempNode {
18
+
19
+ static get type() {
20
+
21
+ return 'SharpenNode';
22
+
23
+ }
24
+
25
+ /**
26
+ * Constructs a new sharpen node.
27
+ *
28
+ * @param {TextureNode} textureNode - The texture node that represents the input of the effect.
29
+ * @param {Node<float>} [sharpness=0.2] - Sharpening strength. 0 = maximum sharpening, 2 = no sharpening.
30
+ * @param {Node<bool>} [denoise=false] - Whether to attenuate sharpening in noisy areas.
31
+ */
32
+ constructor( textureNode, sharpness = 0.2, denoise = false ) {
33
+
34
+ super( 'vec4' );
35
+
36
+ /**
37
+ * This flag can be used for type testing.
38
+ *
39
+ * @type {boolean}
40
+ * @readonly
41
+ * @default true
42
+ */
43
+ this.isSharpenNode = true;
44
+
45
+ /**
46
+ * The texture node that represents the input of the effect.
47
+ *
48
+ * @type {TextureNode}
49
+ */
50
+ this.textureNode = textureNode;
51
+
52
+ /**
53
+ * Sharpening strength. 0 = maximum, 2 = none.
54
+ *
55
+ * @type {Node<float>}
56
+ * @default 0.2
57
+ */
58
+ this.sharpness = nodeObject( sharpness );
59
+
60
+ /**
61
+ * Whether to attenuate sharpening in noisy areas.
62
+ *
63
+ * @type {Node<bool>}
64
+ * @default false
65
+ */
66
+ this.denoise = nodeObject( denoise );
67
+
68
+ /**
69
+ * The render target for the sharpening pass.
70
+ *
71
+ * @private
72
+ * @type {RenderTarget}
73
+ */
74
+ this._renderTarget = new RenderTarget( 1, 1, { depthBuffer: false, type: HalfFloatType } );
75
+ this._renderTarget.texture.name = 'SharpenNode.output';
76
+
77
+ /**
78
+ * The result of the effect as a texture node.
79
+ *
80
+ * @private
81
+ * @type {PassTextureNode}
82
+ */
83
+ this._textureNode = passTexture( this, this._renderTarget.texture );
84
+
85
+ /**
86
+ * The material for the sharpening pass.
87
+ *
88
+ * @private
89
+ * @type {?NodeMaterial}
90
+ */
91
+ this._material = null;
92
+
93
+ /**
94
+ * The `updateBeforeType` is set to `NodeUpdateType.FRAME` since the node renders
95
+ * its effect once per frame in `updateBefore()`.
96
+ *
97
+ * @type {string}
98
+ * @default 'frame'
99
+ */
100
+ this.updateBeforeType = NodeUpdateType.FRAME;
101
+
102
+ }
103
+
104
+ /**
105
+ * Sets the output size of the effect.
106
+ *
107
+ * @param {number} width - The width in pixels.
108
+ * @param {number} height - The height in pixels.
109
+ */
110
+ setSize( width, height ) {
111
+
112
+ this._renderTarget.setSize( width, height );
113
+
114
+ }
115
+
116
+ /**
117
+ * This method is used to render the effect once per frame.
118
+ *
119
+ * @param {NodeFrame} frame - The current node frame.
120
+ */
121
+ updateBefore( frame ) {
122
+
123
+ const { renderer } = frame;
124
+
125
+ _rendererState = RendererUtils.resetRendererState( renderer, _rendererState );
126
+
127
+ //
128
+
129
+ renderer.getDrawingBufferSize( _size );
130
+ this.setSize( _size.x, _size.y );
131
+
132
+ renderer.setRenderTarget( this._renderTarget );
133
+
134
+ _quadMesh.material = this._material;
135
+ _quadMesh.name = 'Sharpen [ RCAS ]';
136
+ _quadMesh.render( renderer );
137
+
138
+ //
139
+
140
+ RendererUtils.restoreRendererState( renderer, _rendererState );
141
+
142
+ }
143
+
144
+ /**
145
+ * Returns the result of the effect as a texture node.
146
+ *
147
+ * @return {PassTextureNode} A texture node that represents the result of the effect.
148
+ */
149
+ getTextureNode() {
150
+
151
+ return this._textureNode;
152
+
153
+ }
154
+
155
+ /**
156
+ * This method is used to setup the effect's TSL code.
157
+ *
158
+ * @param {NodeBuilder} builder - The current node builder.
159
+ * @return {PassTextureNode}
160
+ */
161
+ setup( builder ) {
162
+
163
+ const textureNode = this.textureNode;
164
+ const inputTex = textureNode.value;
165
+
166
+ // RCAS: Robust Contrast-Adaptive Sharpening.
167
+ //
168
+ // Ported from AMD FidelityFX FSR 1 (ffx_fsr1.h). Uses a 5-tap
169
+ // cross pattern (center + up/down/left/right) to compute a
170
+ // per-pixel sharpening weight that is automatically limited by
171
+ // local contrast to avoid ringing. An optional noise-attenuation
172
+ // factor reduces sharpening in noisy areas.
173
+
174
+ const rcas = Fn( () => {
175
+
176
+ const targetUV = uv();
177
+ const texSize = textureSize( textureLoad( inputTex ) );
178
+
179
+ const p = ivec2( int( floor( targetUV.x.mul( texSize.x ) ) ), int( floor( targetUV.y.mul( texSize.y ) ) ) ).toConst();
180
+
181
+ const e = textureLoad( inputTex, p );
182
+ const b = textureLoad( inputTex, p.add( ivec2( 0, - 1 ) ) );
183
+ const d = textureLoad( inputTex, p.add( ivec2( - 1, 0 ) ) );
184
+ const f = textureLoad( inputTex, p.add( ivec2( 1, 0 ) ) );
185
+ const h = textureLoad( inputTex, p.add( ivec2( 0, 1 ) ) );
186
+
187
+ // Approximate luminance (luma times 2).
188
+
189
+ const luma = ( s ) => s.g.add( s.b.add( s.r ).mul( 0.5 ) );
190
+
191
+ const bL = luma( b );
192
+ const dL = luma( d );
193
+ const eL = luma( e );
194
+ const fL = luma( f );
195
+ const hL = luma( h );
196
+
197
+ // Sharpening amount from user parameter.
198
+
199
+ const con = exp2( this.sharpness.negate() ).toConst();
200
+
201
+ // Min and max of ring.
202
+
203
+ const mn4 = min( min( b.rgb, d.rgb ), min( f.rgb, h.rgb ) ).toConst();
204
+ const mx4 = max( max( b.rgb, d.rgb ), max( f.rgb, h.rgb ) ).toConst();
205
+
206
+ // Compute adaptive lobe weight.
207
+ // Limiters based on how much sharpening the local contrast can tolerate.
208
+
209
+ const RCAS_LIMIT = float( 0.25 - 1.0 / 16.0 ).toConst();
210
+
211
+ const hitMin = min( mn4, e.rgb ).div( mx4.mul( 4.0 ) ).toConst();
212
+ const hitMax = vec3( 1.0 ).sub( max( mx4, e.rgb ) ).div( mn4.mul( 4.0 ).sub( 4.0 ) ).toConst();
213
+ const lobeRGB = max( hitMin.negate(), hitMax ).toConst();
214
+
215
+ const lobe = max(
216
+ RCAS_LIMIT.negate(),
217
+ min( max( lobeRGB.r, max( lobeRGB.g, lobeRGB.b ) ), float( 0.0 ) )
218
+ ).mul( con ).toConst();
219
+
220
+ // Noise attenuation.
221
+
222
+ const nz = bL.add( dL ).add( fL ).add( hL ).mul( 0.25 ).sub( eL ).toConst();
223
+ const nzRange = max( max( bL, dL ), max( eL, max( fL, hL ) ) ).sub( min( min( bL, dL ), min( eL, min( fL, hL ) ) ) ).toConst();
224
+ const nzFactor = float( 1.0 ).sub( abs( nz ).div( max( nzRange, float( 1.0 / 65536.0 ) ) ).saturate().mul( 0.5 ) ).toConst();
225
+
226
+ const effectiveLobe = this.denoise.equal( true ).select( lobe.mul( nzFactor ), lobe ).toConst();
227
+
228
+ // Resolve: weighted blend of cross neighbors and center.
229
+
230
+ const result = b.rgb.add( d.rgb ).add( f.rgb ).add( h.rgb ).mul( effectiveLobe ).add( e.rgb )
231
+ .div( effectiveLobe.mul( 4.0 ).add( 1.0 ) ).toConst();
232
+
233
+ return vec4( result, e.a );
234
+
235
+ } );
236
+
237
+ //
238
+
239
+ const context = builder.getSharedContext();
240
+
241
+ const material = this._material || ( this._material = new NodeMaterial() );
242
+ material.fragmentNode = rcas().context( context );
243
+ material.name = 'Sharpen_RCAS';
244
+ material.needsUpdate = true;
245
+
246
+ //
247
+
248
+ const properties = builder.getNodeProperties( this );
249
+ properties.textureNode = textureNode;
250
+
251
+ //
252
+
253
+ return this._textureNode;
254
+
255
+ }
256
+
257
+ /**
258
+ * Frees internal resources. This method should be called
259
+ * when the effect is no longer required.
260
+ */
261
+ dispose() {
262
+
263
+ this._renderTarget.dispose();
264
+
265
+ if ( this._material !== null ) this._material.dispose();
266
+
267
+ }
268
+
269
+ }
270
+
271
+ export default SharpenNode;
272
+
273
+ /**
274
+ * TSL function for creating a sharpen node for post processing.
275
+ *
276
+ * @tsl
277
+ * @function
278
+ * @param {Node<vec4>} node - The node that represents the input of the effect.
279
+ * @param {(number|Node<float>)} [sharpness=0.2] - Sharpening strength. 0 = maximum, 2 = none.
280
+ * @param {(boolean|Node<bool>)} [denoise=false] - Whether to attenuate sharpening in noisy areas.
281
+ * @returns {SharpenNode}
282
+ */
283
+ export const sharpen = ( node, sharpness, denoise ) => new SharpenNode( convertToTexture( node ), sharpness, denoise );
@@ -1,5 +1,5 @@
1
1
  import { Vector2, TempNode, NodeUpdateType } from 'three/webgpu';
2
- import { nodeObject, Fn, uv, uniform, convertToTexture, vec2, vec3, vec4, mat3, luminance, add } from 'three/tsl';
2
+ import { Fn, uv, uniform, convertToTexture, vec2, vec3, vec4, mat3, luminance, add } from 'three/tsl';
3
3
 
4
4
  /**
5
5
  * Post processing node for detecting edges with a sobel filter.
@@ -165,4 +165,4 @@ export default SobelOperatorNode;
165
165
  * @param {Node<vec4>} node - The node that represents the input of the effect.
166
166
  * @returns {SobelOperatorNode}
167
167
  */
168
- export const sobel = ( node ) => nodeObject( new SobelOperatorNode( convertToTexture( node ) ) );
168
+ export const sobel = ( node ) => new SobelOperatorNode( convertToTexture( node ) );
@@ -50,11 +50,13 @@ class StereoCompositePassNode extends PassNode {
50
50
  * @type {StereoCamera}
51
51
  */
52
52
  this.stereo = new StereoCamera();
53
+
53
54
  const _params = { minFilter: LinearFilter, magFilter: NearestFilter, type: HalfFloatType };
54
55
 
55
56
  /**
56
57
  * The render target for rendering the left eye's view.
57
58
  *
59
+ * @private
58
60
  * @type {RenderTarget}
59
61
  */
60
62
  this._renderTargetL = new RenderTarget( 1, 1, _params );
@@ -62,6 +64,7 @@ class StereoCompositePassNode extends PassNode {
62
64
  /**
63
65
  * The render target for rendering the right eye's view.
64
66
  *
67
+ * @private
65
68
  * @type {RenderTarget}
66
69
  */
67
70
  this._renderTargetR = new RenderTarget( 1, 1, _params );
@@ -69,6 +72,7 @@ class StereoCompositePassNode extends PassNode {
69
72
  /**
70
73
  * A texture node representing the left's eye view.
71
74
  *
75
+ * @private
72
76
  * @type {TextureNode}
73
77
  */
74
78
  this._mapLeft = texture( this._renderTargetL.texture );
@@ -76,6 +80,7 @@ class StereoCompositePassNode extends PassNode {
76
80
  /**
77
81
  * A texture node representing the right's eye view.
78
82
  *
83
+ * @private
79
84
  * @type {TextureNode}
80
85
  */
81
86
  this._mapRight = texture( this._renderTargetR.texture );
@@ -84,7 +89,9 @@ class StereoCompositePassNode extends PassNode {
84
89
  * The node material that implements the composite. All
85
90
  * derived effect passes must provide an instance for rendering.
86
91
  *
87
- * @type {NodeMaterial}
92
+ * @private
93
+ * @type {?NodeMaterial}
94
+ * @default null
88
95
  */
89
96
  this._material = null;
90
97
 
@@ -1,5 +1,4 @@
1
1
  import { StereoCamera, Vector2, PassNode, RendererUtils } from 'three/webgpu';
2
- import { nodeObject } from 'three/tsl';
3
2
 
4
3
  const _size = /*@__PURE__*/ new Vector2();
5
4
 
@@ -117,4 +116,4 @@ export default StereoPassNode;
117
116
  * @param {Camera} camera - The camera to render the scene with.
118
117
  * @returns {StereoPassNode}
119
118
  */
120
- export const stereoPass = ( scene, camera ) => nodeObject( new StereoPassNode( scene, camera ) );
119
+ export const stereoPass = ( scene, camera ) => new StereoPassNode( scene, camera );