super-three 0.181.0 → 0.185.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/README.md +3 -4
- package/build/three.cjs +21332 -19201
- package/build/three.core.js +20908 -19853
- package/build/three.core.min.js +2 -2
- package/build/three.module.js +1947 -862
- package/build/three.module.min.js +2 -2
- package/build/three.tsl.js +37 -16
- package/build/three.tsl.min.js +2 -2
- package/build/three.webgpu.js +33628 -25197
- package/build/three.webgpu.min.js +2 -2
- package/build/three.webgpu.nodes.js +33394 -25000
- package/build/three.webgpu.nodes.min.js +2 -2
- package/examples/jsm/Addons.js +14 -3
- package/examples/jsm/animation/CCDIKSolver.js +7 -3
- package/examples/jsm/controls/ArcballControls.js +13 -6
- package/examples/jsm/controls/DragControls.js +2 -2
- package/examples/jsm/controls/FirstPersonControls.js +127 -86
- package/examples/jsm/controls/FlyControls.js +4 -0
- package/examples/jsm/controls/MapControls.js +55 -1
- package/examples/jsm/controls/OrbitControls.js +111 -8
- package/examples/jsm/controls/TrackballControls.js +8 -8
- package/examples/jsm/controls/TransformControls.js +102 -17
- package/examples/jsm/csm/CSM.js +2 -1
- package/examples/jsm/csm/CSMFrustum.js +31 -6
- package/examples/jsm/csm/CSMShadowNode.js +10 -3
- package/examples/jsm/effects/AnaglyphEffect.js +102 -7
- package/examples/jsm/effects/AsciiEffect.js +14 -1
- package/examples/jsm/environments/ColorEnvironment.js +59 -0
- package/examples/jsm/environments/RoomEnvironment.js +3 -0
- package/examples/jsm/exporters/DRACOExporter.js +27 -6
- package/examples/jsm/exporters/EXRExporter.js +1 -1
- package/examples/jsm/exporters/GLTFExporter.js +266 -21
- package/examples/jsm/exporters/PLYExporter.js +286 -73
- package/examples/jsm/exporters/USDZExporter.js +353 -99
- package/examples/jsm/generators/CityGenerator.js +346 -0
- package/examples/jsm/generators/ForestGenerator.js +347 -0
- package/examples/jsm/generators/TerrainGenerator.js +504 -0
- package/examples/jsm/generators/TreeGenerator.js +377 -0
- package/examples/jsm/generators/city/SidewalkGenerator.js +253 -0
- package/examples/jsm/generators/city/SkyscraperGenerator.js +1357 -0
- package/examples/jsm/geometries/DecalGeometry.js +1 -1
- package/examples/jsm/geometries/LoftGeometry.js +355 -0
- package/examples/jsm/geometries/TextGeometry.js +18 -0
- package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
- package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
- package/examples/jsm/helpers/LightProbeHelper.js +5 -4
- package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -1
- package/examples/jsm/helpers/TextureHelperGPU.js +1 -1
- package/examples/jsm/helpers/ViewHelper.js +83 -14
- package/examples/jsm/inspector/Extension.js +13 -0
- package/examples/jsm/inspector/Inspector.js +244 -91
- package/examples/jsm/inspector/RendererInspector.js +165 -39
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
- package/examples/jsm/inspector/tabs/Console.js +241 -25
- package/examples/jsm/inspector/tabs/Memory.js +136 -0
- package/examples/jsm/inspector/tabs/Parameters.js +115 -7
- package/examples/jsm/inspector/tabs/Performance.js +24 -9
- package/examples/jsm/inspector/tabs/Settings.js +306 -0
- package/examples/jsm/inspector/tabs/Timeline.js +1696 -0
- package/examples/jsm/inspector/tabs/Viewer.js +723 -9
- package/examples/jsm/inspector/ui/Graph.js +162 -25
- package/examples/jsm/inspector/ui/Item.js +92 -13
- package/examples/jsm/inspector/ui/List.js +2 -2
- package/examples/jsm/inspector/ui/Profiler.js +1991 -44
- package/examples/jsm/inspector/ui/Style.js +1943 -543
- package/examples/jsm/inspector/ui/Tab.js +226 -5
- package/examples/jsm/inspector/ui/Values.js +126 -8
- package/examples/jsm/inspector/ui/utils.js +143 -10
- package/examples/jsm/interaction/InteractionManager.js +226 -0
- package/examples/jsm/libs/basis/README.md +0 -1
- package/examples/jsm/libs/demuxer_mp4.js +3 -3
- package/examples/jsm/libs/draco/README.md +0 -1
- package/examples/jsm/libs/meshopt_clusterizer.module.js +421 -0
- package/examples/jsm/libs/meshopt_decoder.module.js +9 -8
- package/examples/jsm/libs/meshopt_simplifier.module.js +627 -0
- package/examples/jsm/libs/mikktspace.module.js +34 -9
- package/examples/jsm/lighting/ClusteredLighting.js +55 -0
- package/examples/jsm/lighting/DynamicLighting.js +82 -0
- package/examples/jsm/lighting/LightProbeGrid.js +681 -0
- package/examples/jsm/lines/LineMaterial.js +45 -16
- package/examples/jsm/lines/LineSegments2.js +8 -0
- package/examples/jsm/lines/webgpu/LineSegments2.js +8 -0
- package/examples/jsm/loaders/3DMLoader.js +6 -5
- package/examples/jsm/loaders/3MFLoader.js +2 -2
- package/examples/jsm/loaders/AMFLoader.js +2 -2
- package/examples/jsm/loaders/ColladaLoader.js +24 -4026
- package/examples/jsm/loaders/DRACOLoader.js +51 -18
- package/examples/jsm/loaders/EXRLoader.js +701 -90
- package/examples/jsm/loaders/FBXLoader.js +235 -37
- package/examples/jsm/loaders/GCodeLoader.js +34 -8
- package/examples/jsm/loaders/GLTFLoader.js +146 -178
- package/examples/jsm/loaders/HDRLoader.js +7 -30
- package/examples/jsm/loaders/KMZLoader.js +5 -5
- package/examples/jsm/loaders/KTX2Loader.js +58 -17
- package/examples/jsm/loaders/LDrawLoader.js +49 -58
- package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
- package/examples/jsm/loaders/LUTCubeLoader.js +2 -2
- package/examples/jsm/loaders/LWOLoader.js +11 -39
- package/examples/jsm/loaders/LottieLoader.js +1 -1
- package/examples/jsm/loaders/MaterialXLoader.js +31 -9
- package/examples/jsm/loaders/NRRDLoader.js +5 -5
- package/examples/jsm/loaders/PCDLoader.js +11 -9
- package/examples/jsm/loaders/PLYLoader.js +218 -55
- package/examples/jsm/loaders/SVGLoader.js +549 -497
- package/examples/jsm/loaders/TDSLoader.js +0 -2
- package/examples/jsm/loaders/TGALoader.js +0 -2
- package/examples/jsm/loaders/TTFLoader.js +1 -1
- package/examples/jsm/loaders/USDLoader.js +127 -43
- package/examples/jsm/loaders/UltraHDRLoader.js +285 -160
- package/examples/jsm/loaders/VOXLoader.js +660 -117
- package/examples/jsm/loaders/VRMLLoader.js +80 -3
- package/examples/jsm/loaders/VTKLoader.js +42 -25
- package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
- package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
- package/examples/jsm/loaders/usd/USDAParser.js +504 -344
- package/examples/jsm/loaders/usd/USDCParser.js +1867 -6
- package/examples/jsm/loaders/usd/USDComposer.js +4627 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
- package/examples/jsm/materials/WoodNodeMaterial.js +11 -11
- package/examples/jsm/math/Octree.js +131 -1
- package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
- package/examples/jsm/misc/RollerCoaster.js +42 -4
- package/examples/jsm/misc/TileCreasedNormalsPlugin.js +270 -0
- package/examples/jsm/misc/Volume.js +2 -3
- package/examples/jsm/misc/VolumeSlice.js +0 -1
- package/examples/jsm/modifiers/TessellateModifier.js +1 -1
- package/examples/jsm/objects/GroundedSkybox.js +1 -1
- package/examples/jsm/objects/LensflareMesh.js +1 -1
- package/examples/jsm/objects/Reflector.js +72 -25
- package/examples/jsm/objects/Sky.js +90 -6
- package/examples/jsm/objects/SkyMesh.js +150 -16
- package/examples/jsm/objects/Water.js +4 -3
- package/examples/jsm/objects/Water2.js +5 -3
- package/examples/jsm/objects/Water2Mesh.js +1 -1
- package/examples/jsm/objects/WaterMesh.js +5 -7
- package/examples/jsm/physics/AmmoPhysics.js +27 -15
- package/examples/jsm/physics/JoltPhysics.js +10 -6
- package/examples/jsm/physics/RapierPhysics.js +36 -7
- package/examples/jsm/postprocessing/EffectComposer.js +7 -5
- package/examples/jsm/postprocessing/OutputPass.js +9 -0
- package/examples/jsm/postprocessing/RenderPass.js +10 -0
- package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
- package/examples/jsm/postprocessing/UnrealBloomPass.js +48 -18
- package/examples/jsm/renderers/CSS3DRenderer.js +1 -1
- package/examples/jsm/renderers/Projector.js +246 -28
- package/examples/jsm/renderers/SVGRenderer.js +174 -60
- package/examples/jsm/shaders/GTAOShader.js +19 -6
- package/examples/jsm/shaders/HalftoneShader.js +12 -1
- package/examples/jsm/shaders/PoissonDenoiseShader.js +6 -2
- package/examples/jsm/shaders/SAOShader.js +17 -4
- package/examples/jsm/shaders/SSAOShader.js +11 -1
- package/examples/jsm/shaders/SSRShader.js +6 -5
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +2 -4
- package/examples/jsm/shaders/VignetteShader.js +1 -1
- package/examples/jsm/shaders/VolumeShader.js +31 -44
- package/examples/jsm/transpiler/AST.js +44 -0
- package/examples/jsm/transpiler/GLSLDecoder.js +65 -8
- package/examples/jsm/transpiler/Linker.js +1 -1
- package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -0
- package/examples/jsm/transpiler/TSLEncoder.js +46 -3
- package/examples/jsm/transpiler/TranspilerUtils.js +3 -3
- package/examples/jsm/transpiler/WGSLEncoder.js +27 -0
- package/examples/jsm/tsl/WebGLNodesHandler.js +605 -0
- package/examples/jsm/tsl/display/AfterImageNode.js +11 -1
- package/examples/jsm/tsl/display/AnaglyphPassNode.js +458 -16
- package/examples/jsm/tsl/display/BilateralBlurNode.js +374 -0
- package/examples/jsm/tsl/display/BloomNode.js +75 -25
- package/examples/jsm/tsl/display/CRT.js +150 -0
- package/examples/jsm/tsl/display/ChromaticAberrationNode.js +3 -36
- package/examples/jsm/tsl/display/DenoiseNode.js +1 -1
- package/examples/jsm/tsl/display/DepthOfFieldNode.js +3 -3
- package/examples/jsm/tsl/display/DotScreenNode.js +1 -1
- package/examples/jsm/tsl/display/FSR1Node.js +477 -0
- package/examples/jsm/tsl/display/FXAANode.js +13 -14
- package/examples/jsm/tsl/display/GTAONode.js +40 -17
- package/examples/jsm/tsl/display/GaussianBlurNode.js +21 -2
- package/examples/jsm/tsl/display/GodraysNode.js +615 -0
- package/examples/jsm/tsl/display/ImportanceSampledEnvironment.js +560 -0
- package/examples/jsm/tsl/display/LensflareNode.js +1 -1
- package/examples/jsm/tsl/display/Lut3DNode.js +1 -1
- package/examples/jsm/tsl/display/OutlineNode.js +69 -19
- package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
- package/examples/jsm/tsl/display/PixelationPassNode.js +9 -8
- package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
- package/examples/jsm/tsl/display/RecurrentDenoiseNode.js +912 -0
- package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
- package/examples/jsm/tsl/display/SMAANode.js +2 -2
- package/examples/jsm/tsl/display/SSAAPassNode.js +15 -27
- package/examples/jsm/tsl/display/SSGINode.js +96 -62
- package/examples/jsm/tsl/display/SSRNode.js +831 -134
- package/examples/jsm/tsl/display/SSSNode.js +8 -6
- package/examples/jsm/tsl/display/Shape.js +29 -0
- package/examples/jsm/tsl/display/SharpenNode.js +283 -0
- package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
- package/examples/jsm/tsl/display/StereoCompositePassNode.js +8 -1
- package/examples/jsm/tsl/display/StereoPassNode.js +1 -2
- package/examples/jsm/tsl/display/TAAUNode.js +835 -0
- package/examples/jsm/tsl/display/TRAANode.js +315 -126
- package/examples/jsm/tsl/display/TemporalReprojectNode.js +1023 -0
- package/examples/jsm/tsl/display/TransitionNode.js +1 -1
- package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
- package/examples/jsm/tsl/display/radialBlur.js +68 -0
- package/examples/jsm/tsl/lighting/ClusteredLightsNode.js +622 -0
- package/examples/jsm/tsl/lighting/DynamicLightsNode.js +300 -0
- package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +61 -0
- package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +111 -0
- package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +99 -0
- package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +134 -0
- package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +161 -0
- package/examples/jsm/tsl/math/Bayer.js +53 -3
- package/examples/jsm/tsl/math/curlNoise.js +107 -0
- package/examples/jsm/tsl/shadows/TileShadowNode.js +1 -1
- package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +3 -3
- package/examples/jsm/tsl/utils/GroundedSkybox.js +62 -0
- package/examples/jsm/tsl/utils/RNoise.js +51 -0
- package/examples/jsm/tsl/utils/SpecularHelpers.js +325 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +128 -62
- package/examples/jsm/utils/ColorUtils.js +76 -0
- package/examples/jsm/utils/GeometryCompressionUtils.js +1 -1
- package/examples/jsm/utils/LDrawUtils.js +1 -1
- package/examples/jsm/utils/SceneOptimizer.js +1 -1
- package/examples/jsm/utils/ShadowMapViewer.js +24 -10
- package/examples/jsm/utils/ShadowMapViewerGPU.js +1 -1
- package/examples/jsm/utils/SkeletonUtils.js +14 -8
- package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
- package/examples/jsm/webxr/ARButton.js +1 -1
- package/examples/jsm/webxr/WebGLXRFallback.js +89 -0
- package/examples/jsm/webxr/XRControllerModelFactory.js +2 -2
- package/examples/jsm/webxr/XRHandMeshModel.js +36 -10
- package/examples/jsm/webxr/XRHandModelFactory.js +2 -1
- package/package.json +28 -34
- package/src/Three.Core.js +3 -1
- package/src/Three.TSL.js +35 -14
- package/src/Three.WebGPU.Nodes.js +5 -0
- package/src/Three.WebGPU.js +13 -0
- package/src/Three.js +1 -0
- package/src/animation/AnimationAction.js +18 -4
- package/src/animation/AnimationClip.js +0 -139
- package/src/animation/AnimationMixer.js +6 -0
- package/src/animation/AnimationUtils.js +1 -12
- package/src/animation/KeyframeTrack.js +47 -8
- package/src/animation/PropertyBinding.js +2 -2
- package/src/animation/PropertyMixer.js +4 -4
- package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
- package/src/animation/tracks/ColorKeyframeTrack.js +1 -1
- package/src/animation/tracks/NumberKeyframeTrack.js +1 -1
- package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -1
- package/src/animation/tracks/StringKeyframeTrack.js +1 -1
- package/src/animation/tracks/VectorKeyframeTrack.js +1 -1
- package/src/audio/Audio.js +1 -1
- package/src/audio/AudioContext.js +2 -2
- package/src/audio/AudioListener.js +5 -3
- package/src/cameras/Camera.js +34 -4
- package/src/cameras/CubeCamera.js +20 -0
- package/src/cameras/StereoCamera.js +5 -2
- package/src/constants.js +90 -5
- package/src/core/BufferAttribute.js +13 -1
- package/src/core/BufferGeometry.js +43 -9
- package/src/core/Clock.js +7 -0
- package/src/core/Object3D.js +69 -11
- package/src/core/Raycaster.js +3 -3
- package/src/core/RenderTarget.js +19 -6
- package/src/extras/PMREMGenerator.js +13 -22
- package/src/extras/TextureUtils.js +6 -2
- package/src/extras/core/ShapePath.js +149 -160
- package/src/extras/curves/CatmullRomCurve3.js +3 -2
- package/src/geometries/ExtrudeGeometry.js +2 -2
- package/src/geometries/PolyhedronGeometry.js +1 -1
- package/src/geometries/SphereGeometry.js +8 -3
- package/src/geometries/TorusGeometry.js +8 -3
- package/src/helpers/CameraHelper.js +3 -0
- package/src/helpers/DirectionalLightHelper.js +6 -1
- package/src/helpers/HemisphereLightHelper.js +5 -0
- package/src/helpers/PointLightHelper.js +3 -25
- package/src/helpers/SpotLightHelper.js +4 -1
- package/src/lights/DirectionalLight.js +13 -0
- package/src/lights/HemisphereLight.js +10 -0
- package/src/lights/Light.js +1 -11
- package/src/lights/LightProbe.js +0 -15
- package/src/lights/LightShadow.js +15 -6
- package/src/lights/PointLight.js +15 -0
- package/src/lights/PointLightShadow.js +0 -86
- package/src/lights/SpotLight.js +22 -1
- package/src/lights/webgpu/IESSpotLight.js +2 -1
- package/src/loaders/AudioLoader.js +11 -1
- package/src/loaders/Cache.js +28 -0
- package/src/loaders/DataTextureLoader.js +75 -42
- package/src/loaders/FileLoader.js +2 -3
- package/src/loaders/ImageBitmapLoader.js +12 -9
- package/src/loaders/Loader.js +6 -0
- package/src/loaders/LoadingManager.js +5 -0
- package/src/loaders/MaterialLoader.js +37 -266
- package/src/loaders/ObjectLoader.js +48 -6
- package/src/loaders/nodes/NodeLoader.js +2 -2
- package/src/loaders/nodes/NodeObjectLoader.js +18 -0
- package/src/materials/LineBasicMaterial.js +4 -0
- package/src/materials/Material.js +198 -1
- package/src/materials/MeshBasicMaterial.js +24 -0
- package/src/materials/MeshDepthMaterial.js +10 -0
- package/src/materials/MeshDistanceMaterial.js +10 -0
- package/src/materials/MeshLambertMaterial.js +49 -1
- package/src/materials/MeshMatcapMaterial.js +25 -1
- package/src/materials/MeshNormalMaterial.js +9 -1
- package/src/materials/MeshPhongMaterial.js +49 -1
- package/src/materials/MeshPhysicalMaterial.js +38 -0
- package/src/materials/MeshStandardMaterial.js +42 -1
- package/src/materials/MeshToonMaterial.js +35 -2
- package/src/materials/PointsMaterial.js +7 -0
- package/src/materials/ShaderMaterial.js +106 -1
- package/src/materials/SpriteMaterial.js +7 -0
- package/src/materials/nodes/Line2NodeMaterial.js +380 -297
- package/src/materials/nodes/MeshBasicNodeMaterial.js +2 -2
- package/src/materials/nodes/MeshNormalNodeMaterial.js +2 -2
- package/src/materials/nodes/MeshPhongNodeMaterial.js +0 -9
- package/src/materials/nodes/MeshPhysicalNodeMaterial.js +3 -30
- package/src/materials/nodes/MeshSSSNodeMaterial.js +0 -13
- package/src/materials/nodes/MeshStandardNodeMaterial.js +5 -15
- package/src/materials/nodes/NodeMaterial.js +153 -89
- package/src/materials/nodes/SpriteNodeMaterial.js +0 -10
- package/src/materials/nodes/manager/NodeMaterialObserver.js +234 -100
- package/src/math/Box3.js +5 -0
- package/src/math/FrustumArray.js +103 -133
- package/src/math/Interpolant.js +1 -1
- package/src/math/Line3.js +6 -5
- package/src/math/MathUtils.js +12 -12
- package/src/math/Matrix2.js +13 -9
- package/src/math/Matrix3.js +24 -9
- package/src/math/Matrix4.js +112 -74
- package/src/math/Plane.js +4 -3
- package/src/math/Quaternion.js +3 -29
- package/src/math/Sphere.js +1 -1
- package/src/math/Triangle.js +1 -1
- package/src/math/Vector2.js +13 -9
- package/src/math/Vector3.js +17 -15
- package/src/math/Vector4.js +15 -11
- package/src/math/interpolants/BezierInterpolant.js +106 -0
- package/src/nodes/Nodes.js +86 -71
- package/src/nodes/TSL.js +15 -13
- package/src/nodes/accessors/Arrays.js +5 -5
- package/src/nodes/accessors/Batch.js +108 -0
- package/src/nodes/accessors/Bitangent.js +7 -7
- package/src/nodes/accessors/BufferAttributeNode.js +120 -17
- package/src/nodes/accessors/BufferNode.js +29 -2
- package/src/nodes/accessors/Camera.js +149 -28
- package/src/nodes/accessors/ClippingNode.js +5 -5
- package/src/nodes/accessors/CubeTextureNode.js +27 -2
- package/src/nodes/accessors/Instance.js +264 -0
- package/src/nodes/accessors/MaterialNode.js +27 -3
- package/src/nodes/accessors/MaterialProperties.js +6 -8
- package/src/nodes/accessors/MaterialReferenceNode.js +1 -2
- package/src/nodes/accessors/ModelNode.js +1 -1
- package/src/nodes/accessors/{MorphNode.js → Morph.js} +99 -112
- package/src/nodes/accessors/Normal.js +24 -24
- package/src/nodes/accessors/Object3DNode.js +1 -1
- package/src/nodes/accessors/Position.js +39 -3
- package/src/nodes/accessors/ReferenceBaseNode.js +6 -6
- package/src/nodes/accessors/ReferenceNode.js +9 -8
- package/src/nodes/accessors/ReflectVector.js +3 -3
- package/src/nodes/accessors/RendererReferenceNode.js +1 -2
- package/src/nodes/accessors/SceneProperties.js +47 -0
- package/src/nodes/accessors/Skinning.js +263 -0
- package/src/nodes/accessors/StorageBufferNode.js +16 -27
- package/src/nodes/accessors/StorageTexture3DNode.js +100 -0
- package/src/nodes/accessors/StorageTextureNode.js +74 -11
- package/src/nodes/accessors/Tangent.js +8 -18
- package/src/nodes/accessors/Texture3DNode.js +32 -35
- package/src/nodes/accessors/TextureNode.js +124 -25
- package/src/nodes/accessors/UniformArrayNode.js +6 -4
- package/src/nodes/accessors/UserDataNode.js +1 -2
- package/src/nodes/accessors/VertexColorNode.js +1 -2
- package/src/nodes/code/FunctionCallNode.js +1 -1
- package/src/nodes/code/FunctionNode.js +4 -19
- package/src/nodes/core/ArrayNode.js +21 -2
- package/src/nodes/core/AssignNode.js +3 -3
- package/src/nodes/core/AttributeNode.js +3 -3
- package/src/nodes/core/BypassNode.js +1 -1
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- package/src/renderers/common/extras/PMREMGenerator.js +40 -61
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- package/src/renderers/common/nodes/NodeLibrary.js +4 -4
- package/src/renderers/common/nodes/{Nodes.js → NodeManager.js} +298 -106
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- package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +1 -5
- package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +1 -5
- package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +8 -10
- package/src/renderers/shaders/ShaderChunk/common.glsl.js +13 -4
- package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +0 -6
- package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +0 -1
- package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +9 -13
- package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +2 -2
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- package/src/renderers/shaders/ShaderChunk/lightprobes_pars_fragment.glsl.js +80 -0
- package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +13 -2
- package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +6 -2
- package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +3 -1
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +8 -4
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +112 -53
- package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +2 -2
- package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk/packing.glsl.js +20 -4
- package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +0 -1
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +225 -186
- package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +12 -2
- package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +2 -2
- package/src/renderers/shaders/ShaderChunk.js +5 -3
- package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +1 -2
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +3 -0
- package/src/renderers/shaders/ShaderLib/{distanceRGBA.glsl.js → distance.glsl.js} +2 -3
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +2 -1
- package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +1 -2
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +2 -1
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +4 -9
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +0 -1
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- package/src/renderers/shaders/ShaderLib.js +7 -6
- package/src/renderers/shaders/UniformsLib.js +7 -5
- package/src/renderers/shaders/UniformsUtils.js +27 -5
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- package/src/renderers/webgl/WebGLBufferRenderer.js +0 -32
- package/src/renderers/webgl/WebGLCapabilities.js +9 -4
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- package/src/renderers/webgl/WebGLGeometries.js +10 -7
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +0 -32
- package/src/renderers/webgl/WebGLLights.js +18 -1
- package/src/renderers/webgl/WebGLMaterials.js +24 -13
- package/src/renderers/webgl/WebGLObjects.js +3 -1
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- package/src/renderers/webgl/WebGLPrograms.js +74 -55
- package/src/renderers/webgl/WebGLRenderLists.js +24 -1
- package/src/renderers/webgl/WebGLRenderStates.js +13 -2
- package/src/renderers/webgl/WebGLShaderCache.js +5 -11
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- package/src/renderers/webgl/WebGLUniformsGroups.js +82 -35
- package/src/renderers/webgl/WebGLUtils.js +6 -2
- package/src/renderers/webgl-fallback/WebGLBackend.js +322 -92
- package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +0 -41
- package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +295 -66
- package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +53 -19
- package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +25 -0
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- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +118 -73
- package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +10 -10
- package/src/renderers/webgl-fallback/utils/WebGLUtils.js +9 -3
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- package/src/renderers/webgpu/WebGPURenderer.js +2 -1
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- package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +0 -1
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +526 -93
- package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +1 -1
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- package/src/renderers/webgpu/utils/WebGPUCapabilities.js +48 -0
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- package/src/renderers/webxr/WebXRManager.js +4 -2
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@@ -121,7 +121,7 @@ class SSSNode extends TempNode {
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/**
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* Whether to use temporal filtering or not. Setting this property to
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* `true` requires the usage of `TRAANode`. This will help to reduce
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* `true` requires the usage of `TRAANode`. This will help to reduce noise
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* although it introduces typical TAA artifacts like ghosting and temporal
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* instabilities.
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*
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@@ -192,6 +192,7 @@ class SSSNode extends TempNode {
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* @private
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*/
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this._temporalOffset = uniform( 0 );
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/**
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* @private
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*/
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* @param {DirectionalLight} mainLight - The main directional light of the scene.
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* @returns {SSSNode}
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*/
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export const sss = ( depthNode, camera, mainLight ) =>
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export const sss = ( depthNode, camera, mainLight ) => new SSSNode( depthNode, camera, mainLight );
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import { Fn, float, length, smoothstep, uv } from 'three/tsl';
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/**
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* Returns a radial gradient from center (white) to edges (black).
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* Useful for masking effects based on distance from center.
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*
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* @tsl
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* @function
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* @param {Node<float>} [scale=1.0] - Controls the size of the gradient (0 = all black, 1 = full circle).
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* @param {Node<float>} [softness=0.5] - Controls the edge softness (0 = hard edge, 1 = soft gradient).
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* @param {Node<vec2>} [coord=uv()] - The input UV coordinates.
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* @return {Node<float>} 1.0 at center, 0.0 at edges.
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*/
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export const circle = Fn( ( [ scale = float( 1.0 ), softness = float( 0.5 ), coord = uv() ] ) => {
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// Center UV coordinates (-0.5 to 0.5)
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const centered = coord.sub( 0.5 );
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// Calculate distance from center (0 at center, ~0.707 at corners)
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const dist = length( centered ).mul( 2.0 );
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// Calculate inner and outer edges based on scale and softness
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const outer = scale;
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const inner = scale.sub( softness.mul( scale ) );
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// Smoothstep for soft/hard transition
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return smoothstep( outer, inner, dist );
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} );
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@@ -0,0 +1,283 @@
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import { HalfFloatType, RenderTarget, Vector2, NodeMaterial, RendererUtils, QuadMesh, TempNode, NodeUpdateType } from 'three/webgpu';
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import { Fn, float, vec3, vec4, ivec2, int, uv, floor, abs, max, min, exp2, nodeObject, passTexture, textureSize, textureLoad, convertToTexture } from 'three/tsl';
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const _quadMesh = /*@__PURE__*/ new QuadMesh();
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const _size = /*@__PURE__*/ new Vector2();
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+
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let _rendererState;
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+
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/**
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* Post processing node for contrast-adaptive sharpening (RCAS).
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*
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* Reference: {@link https://gpuopen.com/fidelityfx-superresolution/}.
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*
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* @augments TempNode
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* @three_import import { sharpen } from 'three/addons/tsl/display/SharpenNode.js';
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*/
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class SharpenNode extends TempNode {
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static get type() {
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return 'SharpenNode';
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}
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+
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/**
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* Constructs a new sharpen node.
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*
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* @param {TextureNode} textureNode - The texture node that represents the input of the effect.
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* @param {Node<float>} [sharpness=0.2] - Sharpening strength. 0 = maximum sharpening, 2 = no sharpening.
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* @param {Node<bool>} [denoise=false] - Whether to attenuate sharpening in noisy areas.
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+
*/
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constructor( textureNode, sharpness = 0.2, denoise = false ) {
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+
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super( 'vec4' );
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/**
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* This flag can be used for type testing.
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*
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* @type {boolean}
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* @readonly
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* @default true
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+
*/
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this.isSharpenNode = true;
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+
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/**
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+
* The texture node that represents the input of the effect.
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*
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* @type {TextureNode}
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+
*/
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+
this.textureNode = textureNode;
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+
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/**
|
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+
* Sharpening strength. 0 = maximum, 2 = none.
|
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+
*
|
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+
* @type {Node<float>}
|
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* @default 0.2
|
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+
*/
|
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+
this.sharpness = nodeObject( sharpness );
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+
|
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+
/**
|
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+
* Whether to attenuate sharpening in noisy areas.
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*
|
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+
* @type {Node<bool>}
|
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+
* @default false
|
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|
+
*/
|
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+
this.denoise = nodeObject( denoise );
|
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+
|
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|
+
/**
|
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+
* The render target for the sharpening pass.
|
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*
|
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+
* @private
|
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+
* @type {RenderTarget}
|
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+
*/
|
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|
+
this._renderTarget = new RenderTarget( 1, 1, { depthBuffer: false, type: HalfFloatType } );
|
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|
+
this._renderTarget.texture.name = 'SharpenNode.output';
|
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+
|
|
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+
/**
|
|
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|
+
* The result of the effect as a texture node.
|
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+
*
|
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+
* @private
|
|
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|
+
* @type {PassTextureNode}
|
|
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|
+
*/
|
|
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|
+
this._textureNode = passTexture( this, this._renderTarget.texture );
|
|
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|
+
|
|
85
|
+
/**
|
|
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|
+
* The material for the sharpening pass.
|
|
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|
+
*
|
|
88
|
+
* @private
|
|
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|
+
* @type {?NodeMaterial}
|
|
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|
+
*/
|
|
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|
+
this._material = null;
|
|
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|
+
|
|
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|
+
/**
|
|
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|
+
* The `updateBeforeType` is set to `NodeUpdateType.FRAME` since the node renders
|
|
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|
+
* its effect once per frame in `updateBefore()`.
|
|
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|
+
*
|
|
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|
+
* @type {string}
|
|
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|
+
* @default 'frame'
|
|
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|
+
*/
|
|
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|
+
this.updateBeforeType = NodeUpdateType.FRAME;
|
|
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|
+
|
|
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|
+
}
|
|
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|
+
|
|
104
|
+
/**
|
|
105
|
+
* Sets the output size of the effect.
|
|
106
|
+
*
|
|
107
|
+
* @param {number} width - The width in pixels.
|
|
108
|
+
* @param {number} height - The height in pixels.
|
|
109
|
+
*/
|
|
110
|
+
setSize( width, height ) {
|
|
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|
+
|
|
112
|
+
this._renderTarget.setSize( width, height );
|
|
113
|
+
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
/**
|
|
117
|
+
* This method is used to render the effect once per frame.
|
|
118
|
+
*
|
|
119
|
+
* @param {NodeFrame} frame - The current node frame.
|
|
120
|
+
*/
|
|
121
|
+
updateBefore( frame ) {
|
|
122
|
+
|
|
123
|
+
const { renderer } = frame;
|
|
124
|
+
|
|
125
|
+
_rendererState = RendererUtils.resetRendererState( renderer, _rendererState );
|
|
126
|
+
|
|
127
|
+
//
|
|
128
|
+
|
|
129
|
+
renderer.getDrawingBufferSize( _size );
|
|
130
|
+
this.setSize( _size.x, _size.y );
|
|
131
|
+
|
|
132
|
+
renderer.setRenderTarget( this._renderTarget );
|
|
133
|
+
|
|
134
|
+
_quadMesh.material = this._material;
|
|
135
|
+
_quadMesh.name = 'Sharpen [ RCAS ]';
|
|
136
|
+
_quadMesh.render( renderer );
|
|
137
|
+
|
|
138
|
+
//
|
|
139
|
+
|
|
140
|
+
RendererUtils.restoreRendererState( renderer, _rendererState );
|
|
141
|
+
|
|
142
|
+
}
|
|
143
|
+
|
|
144
|
+
/**
|
|
145
|
+
* Returns the result of the effect as a texture node.
|
|
146
|
+
*
|
|
147
|
+
* @return {PassTextureNode} A texture node that represents the result of the effect.
|
|
148
|
+
*/
|
|
149
|
+
getTextureNode() {
|
|
150
|
+
|
|
151
|
+
return this._textureNode;
|
|
152
|
+
|
|
153
|
+
}
|
|
154
|
+
|
|
155
|
+
/**
|
|
156
|
+
* This method is used to setup the effect's TSL code.
|
|
157
|
+
*
|
|
158
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
159
|
+
* @return {PassTextureNode}
|
|
160
|
+
*/
|
|
161
|
+
setup( builder ) {
|
|
162
|
+
|
|
163
|
+
const textureNode = this.textureNode;
|
|
164
|
+
const inputTex = textureNode.value;
|
|
165
|
+
|
|
166
|
+
// RCAS: Robust Contrast-Adaptive Sharpening.
|
|
167
|
+
//
|
|
168
|
+
// Ported from AMD FidelityFX FSR 1 (ffx_fsr1.h). Uses a 5-tap
|
|
169
|
+
// cross pattern (center + up/down/left/right) to compute a
|
|
170
|
+
// per-pixel sharpening weight that is automatically limited by
|
|
171
|
+
// local contrast to avoid ringing. An optional noise-attenuation
|
|
172
|
+
// factor reduces sharpening in noisy areas.
|
|
173
|
+
|
|
174
|
+
const rcas = Fn( () => {
|
|
175
|
+
|
|
176
|
+
const targetUV = uv();
|
|
177
|
+
const texSize = textureSize( textureLoad( inputTex ) );
|
|
178
|
+
|
|
179
|
+
const p = ivec2( int( floor( targetUV.x.mul( texSize.x ) ) ), int( floor( targetUV.y.mul( texSize.y ) ) ) ).toConst();
|
|
180
|
+
|
|
181
|
+
const e = textureLoad( inputTex, p );
|
|
182
|
+
const b = textureLoad( inputTex, p.add( ivec2( 0, - 1 ) ) );
|
|
183
|
+
const d = textureLoad( inputTex, p.add( ivec2( - 1, 0 ) ) );
|
|
184
|
+
const f = textureLoad( inputTex, p.add( ivec2( 1, 0 ) ) );
|
|
185
|
+
const h = textureLoad( inputTex, p.add( ivec2( 0, 1 ) ) );
|
|
186
|
+
|
|
187
|
+
// Approximate luminance (luma times 2).
|
|
188
|
+
|
|
189
|
+
const luma = ( s ) => s.g.add( s.b.add( s.r ).mul( 0.5 ) );
|
|
190
|
+
|
|
191
|
+
const bL = luma( b );
|
|
192
|
+
const dL = luma( d );
|
|
193
|
+
const eL = luma( e );
|
|
194
|
+
const fL = luma( f );
|
|
195
|
+
const hL = luma( h );
|
|
196
|
+
|
|
197
|
+
// Sharpening amount from user parameter.
|
|
198
|
+
|
|
199
|
+
const con = exp2( this.sharpness.negate() ).toConst();
|
|
200
|
+
|
|
201
|
+
// Min and max of ring.
|
|
202
|
+
|
|
203
|
+
const mn4 = min( min( b.rgb, d.rgb ), min( f.rgb, h.rgb ) ).toConst();
|
|
204
|
+
const mx4 = max( max( b.rgb, d.rgb ), max( f.rgb, h.rgb ) ).toConst();
|
|
205
|
+
|
|
206
|
+
// Compute adaptive lobe weight.
|
|
207
|
+
// Limiters based on how much sharpening the local contrast can tolerate.
|
|
208
|
+
|
|
209
|
+
const RCAS_LIMIT = float( 0.25 - 1.0 / 16.0 ).toConst();
|
|
210
|
+
|
|
211
|
+
const hitMin = min( mn4, e.rgb ).div( mx4.mul( 4.0 ) ).toConst();
|
|
212
|
+
const hitMax = vec3( 1.0 ).sub( max( mx4, e.rgb ) ).div( mn4.mul( 4.0 ).sub( 4.0 ) ).toConst();
|
|
213
|
+
const lobeRGB = max( hitMin.negate(), hitMax ).toConst();
|
|
214
|
+
|
|
215
|
+
const lobe = max(
|
|
216
|
+
RCAS_LIMIT.negate(),
|
|
217
|
+
min( max( lobeRGB.r, max( lobeRGB.g, lobeRGB.b ) ), float( 0.0 ) )
|
|
218
|
+
).mul( con ).toConst();
|
|
219
|
+
|
|
220
|
+
// Noise attenuation.
|
|
221
|
+
|
|
222
|
+
const nz = bL.add( dL ).add( fL ).add( hL ).mul( 0.25 ).sub( eL ).toConst();
|
|
223
|
+
const nzRange = max( max( bL, dL ), max( eL, max( fL, hL ) ) ).sub( min( min( bL, dL ), min( eL, min( fL, hL ) ) ) ).toConst();
|
|
224
|
+
const nzFactor = float( 1.0 ).sub( abs( nz ).div( max( nzRange, float( 1.0 / 65536.0 ) ) ).saturate().mul( 0.5 ) ).toConst();
|
|
225
|
+
|
|
226
|
+
const effectiveLobe = this.denoise.equal( true ).select( lobe.mul( nzFactor ), lobe ).toConst();
|
|
227
|
+
|
|
228
|
+
// Resolve: weighted blend of cross neighbors and center.
|
|
229
|
+
|
|
230
|
+
const result = b.rgb.add( d.rgb ).add( f.rgb ).add( h.rgb ).mul( effectiveLobe ).add( e.rgb )
|
|
231
|
+
.div( effectiveLobe.mul( 4.0 ).add( 1.0 ) ).toConst();
|
|
232
|
+
|
|
233
|
+
return vec4( result, e.a );
|
|
234
|
+
|
|
235
|
+
} );
|
|
236
|
+
|
|
237
|
+
//
|
|
238
|
+
|
|
239
|
+
const context = builder.getSharedContext();
|
|
240
|
+
|
|
241
|
+
const material = this._material || ( this._material = new NodeMaterial() );
|
|
242
|
+
material.fragmentNode = rcas().context( context );
|
|
243
|
+
material.name = 'Sharpen_RCAS';
|
|
244
|
+
material.needsUpdate = true;
|
|
245
|
+
|
|
246
|
+
//
|
|
247
|
+
|
|
248
|
+
const properties = builder.getNodeProperties( this );
|
|
249
|
+
properties.textureNode = textureNode;
|
|
250
|
+
|
|
251
|
+
//
|
|
252
|
+
|
|
253
|
+
return this._textureNode;
|
|
254
|
+
|
|
255
|
+
}
|
|
256
|
+
|
|
257
|
+
/**
|
|
258
|
+
* Frees internal resources. This method should be called
|
|
259
|
+
* when the effect is no longer required.
|
|
260
|
+
*/
|
|
261
|
+
dispose() {
|
|
262
|
+
|
|
263
|
+
this._renderTarget.dispose();
|
|
264
|
+
|
|
265
|
+
if ( this._material !== null ) this._material.dispose();
|
|
266
|
+
|
|
267
|
+
}
|
|
268
|
+
|
|
269
|
+
}
|
|
270
|
+
|
|
271
|
+
export default SharpenNode;
|
|
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/**
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* TSL function for creating a sharpen node for post processing.
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*
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* @tsl
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* @function
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* @param {Node<vec4>} node - The node that represents the input of the effect.
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* @param {(number|Node<float>)} [sharpness=0.2] - Sharpening strength. 0 = maximum, 2 = none.
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* @param {(boolean|Node<bool>)} [denoise=false] - Whether to attenuate sharpening in noisy areas.
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* @returns {SharpenNode}
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*/
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export const sharpen = ( node, sharpness, denoise ) => new SharpenNode( convertToTexture( node ), sharpness, denoise );
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@@ -1,5 +1,5 @@
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1
1
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import { Vector2, TempNode, NodeUpdateType } from 'three/webgpu';
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2
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-
import {
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2
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+
import { Fn, uv, uniform, convertToTexture, vec2, vec3, vec4, mat3, luminance, add } from 'three/tsl';
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3
3
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4
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/**
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5
5
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* Post processing node for detecting edges with a sobel filter.
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@@ -165,4 +165,4 @@ export default SobelOperatorNode;
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* @param {Node<vec4>} node - The node that represents the input of the effect.
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* @returns {SobelOperatorNode}
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*/
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-
export const sobel = ( node ) =>
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+
export const sobel = ( node ) => new SobelOperatorNode( convertToTexture( node ) );
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@@ -50,11 +50,13 @@ class StereoCompositePassNode extends PassNode {
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* @type {StereoCamera}
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*/
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this.stereo = new StereoCamera();
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+
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const _params = { minFilter: LinearFilter, magFilter: NearestFilter, type: HalfFloatType };
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55
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/**
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* The render target for rendering the left eye's view.
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*
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59
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+
* @private
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* @type {RenderTarget}
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59
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*/
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this._renderTargetL = new RenderTarget( 1, 1, _params );
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@@ -62,6 +64,7 @@ class StereoCompositePassNode extends PassNode {
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|
/**
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63
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* The render target for rendering the right eye's view.
|
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64
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*
|
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67
|
+
* @private
|
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65
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|
* @type {RenderTarget}
|
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66
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|
*/
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|
67
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|
this._renderTargetR = new RenderTarget( 1, 1, _params );
|
|
@@ -69,6 +72,7 @@ class StereoCompositePassNode extends PassNode {
|
|
|
69
72
|
/**
|
|
70
73
|
* A texture node representing the left's eye view.
|
|
71
74
|
*
|
|
75
|
+
* @private
|
|
72
76
|
* @type {TextureNode}
|
|
73
77
|
*/
|
|
74
78
|
this._mapLeft = texture( this._renderTargetL.texture );
|
|
@@ -76,6 +80,7 @@ class StereoCompositePassNode extends PassNode {
|
|
|
76
80
|
/**
|
|
77
81
|
* A texture node representing the right's eye view.
|
|
78
82
|
*
|
|
83
|
+
* @private
|
|
79
84
|
* @type {TextureNode}
|
|
80
85
|
*/
|
|
81
86
|
this._mapRight = texture( this._renderTargetR.texture );
|
|
@@ -84,7 +89,9 @@ class StereoCompositePassNode extends PassNode {
|
|
|
84
89
|
* The node material that implements the composite. All
|
|
85
90
|
* derived effect passes must provide an instance for rendering.
|
|
86
91
|
*
|
|
87
|
-
* @
|
|
92
|
+
* @private
|
|
93
|
+
* @type {?NodeMaterial}
|
|
94
|
+
* @default null
|
|
88
95
|
*/
|
|
89
96
|
this._material = null;
|
|
90
97
|
|
|
@@ -1,5 +1,4 @@
|
|
|
1
1
|
import { StereoCamera, Vector2, PassNode, RendererUtils } from 'three/webgpu';
|
|
2
|
-
import { nodeObject } from 'three/tsl';
|
|
3
2
|
|
|
4
3
|
const _size = /*@__PURE__*/ new Vector2();
|
|
5
4
|
|
|
@@ -117,4 +116,4 @@ export default StereoPassNode;
|
|
|
117
116
|
* @param {Camera} camera - The camera to render the scene with.
|
|
118
117
|
* @returns {StereoPassNode}
|
|
119
118
|
*/
|
|
120
|
-
export const stereoPass = ( scene, camera ) =>
|
|
119
|
+
export const stereoPass = ( scene, camera ) => new StereoPassNode( scene, camera );
|