super-three 0.181.0 → 0.185.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (693) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +3 -4
  3. package/build/three.cjs +21332 -19201
  4. package/build/three.core.js +20908 -19853
  5. package/build/three.core.min.js +2 -2
  6. package/build/three.module.js +1947 -862
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +37 -16
  9. package/build/three.tsl.min.js +2 -2
  10. package/build/three.webgpu.js +33628 -25197
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +33394 -25000
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/jsm/Addons.js +14 -3
  15. package/examples/jsm/animation/CCDIKSolver.js +7 -3
  16. package/examples/jsm/controls/ArcballControls.js +13 -6
  17. package/examples/jsm/controls/DragControls.js +2 -2
  18. package/examples/jsm/controls/FirstPersonControls.js +127 -86
  19. package/examples/jsm/controls/FlyControls.js +4 -0
  20. package/examples/jsm/controls/MapControls.js +55 -1
  21. package/examples/jsm/controls/OrbitControls.js +111 -8
  22. package/examples/jsm/controls/TrackballControls.js +8 -8
  23. package/examples/jsm/controls/TransformControls.js +102 -17
  24. package/examples/jsm/csm/CSM.js +2 -1
  25. package/examples/jsm/csm/CSMFrustum.js +31 -6
  26. package/examples/jsm/csm/CSMShadowNode.js +10 -3
  27. package/examples/jsm/effects/AnaglyphEffect.js +102 -7
  28. package/examples/jsm/effects/AsciiEffect.js +14 -1
  29. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  30. package/examples/jsm/environments/RoomEnvironment.js +3 -0
  31. package/examples/jsm/exporters/DRACOExporter.js +27 -6
  32. package/examples/jsm/exporters/EXRExporter.js +1 -1
  33. package/examples/jsm/exporters/GLTFExporter.js +266 -21
  34. package/examples/jsm/exporters/PLYExporter.js +286 -73
  35. package/examples/jsm/exporters/USDZExporter.js +353 -99
  36. package/examples/jsm/generators/CityGenerator.js +346 -0
  37. package/examples/jsm/generators/ForestGenerator.js +347 -0
  38. package/examples/jsm/generators/TerrainGenerator.js +504 -0
  39. package/examples/jsm/generators/TreeGenerator.js +377 -0
  40. package/examples/jsm/generators/city/SidewalkGenerator.js +253 -0
  41. package/examples/jsm/generators/city/SkyscraperGenerator.js +1357 -0
  42. package/examples/jsm/geometries/DecalGeometry.js +1 -1
  43. package/examples/jsm/geometries/LoftGeometry.js +355 -0
  44. package/examples/jsm/geometries/TextGeometry.js +18 -0
  45. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  46. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  47. package/examples/jsm/helpers/LightProbeHelper.js +5 -4
  48. package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -1
  49. package/examples/jsm/helpers/TextureHelperGPU.js +1 -1
  50. package/examples/jsm/helpers/ViewHelper.js +83 -14
  51. package/examples/jsm/inspector/Extension.js +13 -0
  52. package/examples/jsm/inspector/Inspector.js +244 -91
  53. package/examples/jsm/inspector/RendererInspector.js +165 -39
  54. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  55. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  56. package/examples/jsm/inspector/tabs/Console.js +241 -25
  57. package/examples/jsm/inspector/tabs/Memory.js +136 -0
  58. package/examples/jsm/inspector/tabs/Parameters.js +115 -7
  59. package/examples/jsm/inspector/tabs/Performance.js +24 -9
  60. package/examples/jsm/inspector/tabs/Settings.js +306 -0
  61. package/examples/jsm/inspector/tabs/Timeline.js +1696 -0
  62. package/examples/jsm/inspector/tabs/Viewer.js +723 -9
  63. package/examples/jsm/inspector/ui/Graph.js +162 -25
  64. package/examples/jsm/inspector/ui/Item.js +92 -13
  65. package/examples/jsm/inspector/ui/List.js +2 -2
  66. package/examples/jsm/inspector/ui/Profiler.js +1991 -44
  67. package/examples/jsm/inspector/ui/Style.js +1943 -543
  68. package/examples/jsm/inspector/ui/Tab.js +226 -5
  69. package/examples/jsm/inspector/ui/Values.js +126 -8
  70. package/examples/jsm/inspector/ui/utils.js +143 -10
  71. package/examples/jsm/interaction/InteractionManager.js +226 -0
  72. package/examples/jsm/libs/basis/README.md +0 -1
  73. package/examples/jsm/libs/demuxer_mp4.js +3 -3
  74. package/examples/jsm/libs/draco/README.md +0 -1
  75. package/examples/jsm/libs/meshopt_clusterizer.module.js +421 -0
  76. package/examples/jsm/libs/meshopt_decoder.module.js +9 -8
  77. package/examples/jsm/libs/meshopt_simplifier.module.js +627 -0
  78. package/examples/jsm/libs/mikktspace.module.js +34 -9
  79. package/examples/jsm/lighting/ClusteredLighting.js +55 -0
  80. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  81. package/examples/jsm/lighting/LightProbeGrid.js +681 -0
  82. package/examples/jsm/lines/LineMaterial.js +45 -16
  83. package/examples/jsm/lines/LineSegments2.js +8 -0
  84. package/examples/jsm/lines/webgpu/LineSegments2.js +8 -0
  85. package/examples/jsm/loaders/3DMLoader.js +6 -5
  86. package/examples/jsm/loaders/3MFLoader.js +2 -2
  87. package/examples/jsm/loaders/AMFLoader.js +2 -2
  88. package/examples/jsm/loaders/ColladaLoader.js +24 -4026
  89. package/examples/jsm/loaders/DRACOLoader.js +51 -18
  90. package/examples/jsm/loaders/EXRLoader.js +701 -90
  91. package/examples/jsm/loaders/FBXLoader.js +235 -37
  92. package/examples/jsm/loaders/GCodeLoader.js +34 -8
  93. package/examples/jsm/loaders/GLTFLoader.js +146 -178
  94. package/examples/jsm/loaders/HDRLoader.js +7 -30
  95. package/examples/jsm/loaders/KMZLoader.js +5 -5
  96. package/examples/jsm/loaders/KTX2Loader.js +58 -17
  97. package/examples/jsm/loaders/LDrawLoader.js +49 -58
  98. package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
  99. package/examples/jsm/loaders/LUTCubeLoader.js +2 -2
  100. package/examples/jsm/loaders/LWOLoader.js +11 -39
  101. package/examples/jsm/loaders/LottieLoader.js +1 -1
  102. package/examples/jsm/loaders/MaterialXLoader.js +31 -9
  103. package/examples/jsm/loaders/NRRDLoader.js +5 -5
  104. package/examples/jsm/loaders/PCDLoader.js +11 -9
  105. package/examples/jsm/loaders/PLYLoader.js +218 -55
  106. package/examples/jsm/loaders/SVGLoader.js +549 -497
  107. package/examples/jsm/loaders/TDSLoader.js +0 -2
  108. package/examples/jsm/loaders/TGALoader.js +0 -2
  109. package/examples/jsm/loaders/TTFLoader.js +1 -1
  110. package/examples/jsm/loaders/USDLoader.js +127 -43
  111. package/examples/jsm/loaders/UltraHDRLoader.js +285 -160
  112. package/examples/jsm/loaders/VOXLoader.js +660 -117
  113. package/examples/jsm/loaders/VRMLLoader.js +80 -3
  114. package/examples/jsm/loaders/VTKLoader.js +42 -25
  115. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  116. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  117. package/examples/jsm/loaders/usd/USDAParser.js +504 -344
  118. package/examples/jsm/loaders/usd/USDCParser.js +1867 -6
  119. package/examples/jsm/loaders/usd/USDComposer.js +4627 -0
  120. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
  121. package/examples/jsm/materials/WoodNodeMaterial.js +11 -11
  122. package/examples/jsm/math/Octree.js +131 -1
  123. package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
  124. package/examples/jsm/misc/RollerCoaster.js +42 -4
  125. package/examples/jsm/misc/TileCreasedNormalsPlugin.js +270 -0
  126. package/examples/jsm/misc/Volume.js +2 -3
  127. package/examples/jsm/misc/VolumeSlice.js +0 -1
  128. package/examples/jsm/modifiers/TessellateModifier.js +1 -1
  129. package/examples/jsm/objects/GroundedSkybox.js +1 -1
  130. package/examples/jsm/objects/LensflareMesh.js +1 -1
  131. package/examples/jsm/objects/Reflector.js +72 -25
  132. package/examples/jsm/objects/Sky.js +90 -6
  133. package/examples/jsm/objects/SkyMesh.js +150 -16
  134. package/examples/jsm/objects/Water.js +4 -3
  135. package/examples/jsm/objects/Water2.js +5 -3
  136. package/examples/jsm/objects/Water2Mesh.js +1 -1
  137. package/examples/jsm/objects/WaterMesh.js +5 -7
  138. package/examples/jsm/physics/AmmoPhysics.js +27 -15
  139. package/examples/jsm/physics/JoltPhysics.js +10 -6
  140. package/examples/jsm/physics/RapierPhysics.js +36 -7
  141. package/examples/jsm/postprocessing/EffectComposer.js +7 -5
  142. package/examples/jsm/postprocessing/OutputPass.js +9 -0
  143. package/examples/jsm/postprocessing/RenderPass.js +10 -0
  144. package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
  145. package/examples/jsm/postprocessing/UnrealBloomPass.js +48 -18
  146. package/examples/jsm/renderers/CSS3DRenderer.js +1 -1
  147. package/examples/jsm/renderers/Projector.js +246 -28
  148. package/examples/jsm/renderers/SVGRenderer.js +174 -60
  149. package/examples/jsm/shaders/GTAOShader.js +19 -6
  150. package/examples/jsm/shaders/HalftoneShader.js +12 -1
  151. package/examples/jsm/shaders/PoissonDenoiseShader.js +6 -2
  152. package/examples/jsm/shaders/SAOShader.js +17 -4
  153. package/examples/jsm/shaders/SSAOShader.js +11 -1
  154. package/examples/jsm/shaders/SSRShader.js +6 -5
  155. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +2 -4
  156. package/examples/jsm/shaders/VignetteShader.js +1 -1
  157. package/examples/jsm/shaders/VolumeShader.js +31 -44
  158. package/examples/jsm/transpiler/AST.js +44 -0
  159. package/examples/jsm/transpiler/GLSLDecoder.js +65 -8
  160. package/examples/jsm/transpiler/Linker.js +1 -1
  161. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -0
  162. package/examples/jsm/transpiler/TSLEncoder.js +46 -3
  163. package/examples/jsm/transpiler/TranspilerUtils.js +3 -3
  164. package/examples/jsm/transpiler/WGSLEncoder.js +27 -0
  165. package/examples/jsm/tsl/WebGLNodesHandler.js +605 -0
  166. package/examples/jsm/tsl/display/AfterImageNode.js +11 -1
  167. package/examples/jsm/tsl/display/AnaglyphPassNode.js +458 -16
  168. package/examples/jsm/tsl/display/BilateralBlurNode.js +374 -0
  169. package/examples/jsm/tsl/display/BloomNode.js +75 -25
  170. package/examples/jsm/tsl/display/CRT.js +150 -0
  171. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +3 -36
  172. package/examples/jsm/tsl/display/DenoiseNode.js +1 -1
  173. package/examples/jsm/tsl/display/DepthOfFieldNode.js +3 -3
  174. package/examples/jsm/tsl/display/DotScreenNode.js +1 -1
  175. package/examples/jsm/tsl/display/FSR1Node.js +477 -0
  176. package/examples/jsm/tsl/display/FXAANode.js +13 -14
  177. package/examples/jsm/tsl/display/GTAONode.js +40 -17
  178. package/examples/jsm/tsl/display/GaussianBlurNode.js +21 -2
  179. package/examples/jsm/tsl/display/GodraysNode.js +615 -0
  180. package/examples/jsm/tsl/display/ImportanceSampledEnvironment.js +560 -0
  181. package/examples/jsm/tsl/display/LensflareNode.js +1 -1
  182. package/examples/jsm/tsl/display/Lut3DNode.js +1 -1
  183. package/examples/jsm/tsl/display/OutlineNode.js +69 -19
  184. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
  185. package/examples/jsm/tsl/display/PixelationPassNode.js +9 -8
  186. package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
  187. package/examples/jsm/tsl/display/RecurrentDenoiseNode.js +912 -0
  188. package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
  189. package/examples/jsm/tsl/display/SMAANode.js +2 -2
  190. package/examples/jsm/tsl/display/SSAAPassNode.js +15 -27
  191. package/examples/jsm/tsl/display/SSGINode.js +96 -62
  192. package/examples/jsm/tsl/display/SSRNode.js +831 -134
  193. package/examples/jsm/tsl/display/SSSNode.js +8 -6
  194. package/examples/jsm/tsl/display/Shape.js +29 -0
  195. package/examples/jsm/tsl/display/SharpenNode.js +283 -0
  196. package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
  197. package/examples/jsm/tsl/display/StereoCompositePassNode.js +8 -1
  198. package/examples/jsm/tsl/display/StereoPassNode.js +1 -2
  199. package/examples/jsm/tsl/display/TAAUNode.js +835 -0
  200. package/examples/jsm/tsl/display/TRAANode.js +315 -126
  201. package/examples/jsm/tsl/display/TemporalReprojectNode.js +1023 -0
  202. package/examples/jsm/tsl/display/TransitionNode.js +1 -1
  203. package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
  204. package/examples/jsm/tsl/display/radialBlur.js +68 -0
  205. package/examples/jsm/tsl/lighting/ClusteredLightsNode.js +622 -0
  206. package/examples/jsm/tsl/lighting/DynamicLightsNode.js +300 -0
  207. package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +61 -0
  208. package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +111 -0
  209. package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +99 -0
  210. package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +134 -0
  211. package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +161 -0
  212. package/examples/jsm/tsl/math/Bayer.js +53 -3
  213. package/examples/jsm/tsl/math/curlNoise.js +107 -0
  214. package/examples/jsm/tsl/shadows/TileShadowNode.js +1 -1
  215. package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +3 -3
  216. package/examples/jsm/tsl/utils/GroundedSkybox.js +62 -0
  217. package/examples/jsm/tsl/utils/RNoise.js +51 -0
  218. package/examples/jsm/tsl/utils/SpecularHelpers.js +325 -0
  219. package/examples/jsm/utils/BufferGeometryUtils.js +128 -62
  220. package/examples/jsm/utils/ColorUtils.js +76 -0
  221. package/examples/jsm/utils/GeometryCompressionUtils.js +1 -1
  222. package/examples/jsm/utils/LDrawUtils.js +1 -1
  223. package/examples/jsm/utils/SceneOptimizer.js +1 -1
  224. package/examples/jsm/utils/ShadowMapViewer.js +24 -10
  225. package/examples/jsm/utils/ShadowMapViewerGPU.js +1 -1
  226. package/examples/jsm/utils/SkeletonUtils.js +14 -8
  227. package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
  228. package/examples/jsm/webxr/ARButton.js +1 -1
  229. package/examples/jsm/webxr/WebGLXRFallback.js +89 -0
  230. package/examples/jsm/webxr/XRControllerModelFactory.js +2 -2
  231. package/examples/jsm/webxr/XRHandMeshModel.js +36 -10
  232. package/examples/jsm/webxr/XRHandModelFactory.js +2 -1
  233. package/package.json +28 -34
  234. package/src/Three.Core.js +3 -1
  235. package/src/Three.TSL.js +35 -14
  236. package/src/Three.WebGPU.Nodes.js +5 -0
  237. package/src/Three.WebGPU.js +13 -0
  238. package/src/Three.js +1 -0
  239. package/src/animation/AnimationAction.js +18 -4
  240. package/src/animation/AnimationClip.js +0 -139
  241. package/src/animation/AnimationMixer.js +6 -0
  242. package/src/animation/AnimationUtils.js +1 -12
  243. package/src/animation/KeyframeTrack.js +47 -8
  244. package/src/animation/PropertyBinding.js +2 -2
  245. package/src/animation/PropertyMixer.js +4 -4
  246. package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
  247. package/src/animation/tracks/ColorKeyframeTrack.js +1 -1
  248. package/src/animation/tracks/NumberKeyframeTrack.js +1 -1
  249. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -1
  250. package/src/animation/tracks/StringKeyframeTrack.js +1 -1
  251. package/src/animation/tracks/VectorKeyframeTrack.js +1 -1
  252. package/src/audio/Audio.js +1 -1
  253. package/src/audio/AudioContext.js +2 -2
  254. package/src/audio/AudioListener.js +5 -3
  255. package/src/cameras/Camera.js +34 -4
  256. package/src/cameras/CubeCamera.js +20 -0
  257. package/src/cameras/StereoCamera.js +5 -2
  258. package/src/constants.js +90 -5
  259. package/src/core/BufferAttribute.js +13 -1
  260. package/src/core/BufferGeometry.js +43 -9
  261. package/src/core/Clock.js +7 -0
  262. package/src/core/Object3D.js +69 -11
  263. package/src/core/Raycaster.js +3 -3
  264. package/src/core/RenderTarget.js +19 -6
  265. package/src/extras/PMREMGenerator.js +13 -22
  266. package/src/extras/TextureUtils.js +6 -2
  267. package/src/extras/core/ShapePath.js +149 -160
  268. package/src/extras/curves/CatmullRomCurve3.js +3 -2
  269. package/src/geometries/ExtrudeGeometry.js +2 -2
  270. package/src/geometries/PolyhedronGeometry.js +1 -1
  271. package/src/geometries/SphereGeometry.js +8 -3
  272. package/src/geometries/TorusGeometry.js +8 -3
  273. package/src/helpers/CameraHelper.js +3 -0
  274. package/src/helpers/DirectionalLightHelper.js +6 -1
  275. package/src/helpers/HemisphereLightHelper.js +5 -0
  276. package/src/helpers/PointLightHelper.js +3 -25
  277. package/src/helpers/SpotLightHelper.js +4 -1
  278. package/src/lights/DirectionalLight.js +13 -0
  279. package/src/lights/HemisphereLight.js +10 -0
  280. package/src/lights/Light.js +1 -11
  281. package/src/lights/LightProbe.js +0 -15
  282. package/src/lights/LightShadow.js +15 -6
  283. package/src/lights/PointLight.js +15 -0
  284. package/src/lights/PointLightShadow.js +0 -86
  285. package/src/lights/SpotLight.js +22 -1
  286. package/src/lights/webgpu/IESSpotLight.js +2 -1
  287. package/src/loaders/AudioLoader.js +11 -1
  288. package/src/loaders/Cache.js +28 -0
  289. package/src/loaders/DataTextureLoader.js +75 -42
  290. package/src/loaders/FileLoader.js +2 -3
  291. package/src/loaders/ImageBitmapLoader.js +12 -9
  292. package/src/loaders/Loader.js +6 -0
  293. package/src/loaders/LoadingManager.js +5 -0
  294. package/src/loaders/MaterialLoader.js +37 -266
  295. package/src/loaders/ObjectLoader.js +48 -6
  296. package/src/loaders/nodes/NodeLoader.js +2 -2
  297. package/src/loaders/nodes/NodeObjectLoader.js +18 -0
  298. package/src/materials/LineBasicMaterial.js +4 -0
  299. package/src/materials/Material.js +198 -1
  300. package/src/materials/MeshBasicMaterial.js +24 -0
  301. package/src/materials/MeshDepthMaterial.js +10 -0
  302. package/src/materials/MeshDistanceMaterial.js +10 -0
  303. package/src/materials/MeshLambertMaterial.js +49 -1
  304. package/src/materials/MeshMatcapMaterial.js +25 -1
  305. package/src/materials/MeshNormalMaterial.js +9 -1
  306. package/src/materials/MeshPhongMaterial.js +49 -1
  307. package/src/materials/MeshPhysicalMaterial.js +38 -0
  308. package/src/materials/MeshStandardMaterial.js +42 -1
  309. package/src/materials/MeshToonMaterial.js +35 -2
  310. package/src/materials/PointsMaterial.js +7 -0
  311. package/src/materials/ShaderMaterial.js +106 -1
  312. package/src/materials/SpriteMaterial.js +7 -0
  313. package/src/materials/nodes/Line2NodeMaterial.js +380 -297
  314. package/src/materials/nodes/MeshBasicNodeMaterial.js +2 -2
  315. package/src/materials/nodes/MeshNormalNodeMaterial.js +2 -2
  316. package/src/materials/nodes/MeshPhongNodeMaterial.js +0 -9
  317. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +3 -30
  318. package/src/materials/nodes/MeshSSSNodeMaterial.js +0 -13
  319. package/src/materials/nodes/MeshStandardNodeMaterial.js +5 -15
  320. package/src/materials/nodes/NodeMaterial.js +153 -89
  321. package/src/materials/nodes/SpriteNodeMaterial.js +0 -10
  322. package/src/materials/nodes/manager/NodeMaterialObserver.js +234 -100
  323. package/src/math/Box3.js +5 -0
  324. package/src/math/FrustumArray.js +103 -133
  325. package/src/math/Interpolant.js +1 -1
  326. package/src/math/Line3.js +6 -5
  327. package/src/math/MathUtils.js +12 -12
  328. package/src/math/Matrix2.js +13 -9
  329. package/src/math/Matrix3.js +24 -9
  330. package/src/math/Matrix4.js +112 -74
  331. package/src/math/Plane.js +4 -3
  332. package/src/math/Quaternion.js +3 -29
  333. package/src/math/Sphere.js +1 -1
  334. package/src/math/Triangle.js +1 -1
  335. package/src/math/Vector2.js +13 -9
  336. package/src/math/Vector3.js +17 -15
  337. package/src/math/Vector4.js +15 -11
  338. package/src/math/interpolants/BezierInterpolant.js +106 -0
  339. package/src/nodes/Nodes.js +86 -71
  340. package/src/nodes/TSL.js +15 -13
  341. package/src/nodes/accessors/Arrays.js +5 -5
  342. package/src/nodes/accessors/Batch.js +108 -0
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  670. package/examples/jsm/libs/lottie_canvas.module.js +0 -14849
  671. package/examples/jsm/libs/opentype.module.js +0 -14506
  672. package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
  673. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
  674. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  675. package/examples/jsm/lighting/TiledLighting.js +0 -42
  676. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -434
  677. package/examples/jsm/materials/MeshPostProcessingMaterial.js +0 -167
  678. package/examples/jsm/shaders/GodRaysShader.js +0 -333
  679. package/examples/jsm/tsl/display/AnamorphicNode.js +0 -282
  680. package/examples/jsm/tsl/lighting/TiledLightsNode.js +0 -442
  681. package/src/nodes/accessors/BatchNode.js +0 -163
  682. package/src/nodes/accessors/InstanceNode.js +0 -244
  683. package/src/nodes/accessors/InstancedMeshNode.js +0 -50
  684. package/src/nodes/accessors/SceneNode.js +0 -145
  685. package/src/nodes/accessors/SkinningNode.js +0 -327
  686. package/src/nodes/code/ScriptableNode.js +0 -726
  687. package/src/nodes/code/ScriptableValueNode.js +0 -253
  688. package/src/nodes/display/PosterizeNode.js +0 -65
  689. package/src/nodes/functions/BSDF/DFGApprox.js +0 -71
  690. package/src/nodes/utils/RemapNode.js +0 -125
  691. package/src/nodes/utils/SpriteSheetUVNode.js +0 -90
  692. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  693. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -134
@@ -1,13 +1,13 @@
1
+ const AMMO_PATH = 'https://cdn.jsdelivr.net/gh/kripken/ammo.js@79190a1f03845794b1bba1777f30037349967658/builds/ammo.wasm.js';
2
+
1
3
  /**
2
4
  * @classdesc Can be used to include Ammo.js as a Physics engine into
3
- * `three.js` apps. Make sure to include `ammo.wasm.js` first:
4
- * ```
5
- * <script src="jsm/libs/ammo.wasm.js"></script>
6
- * ```
7
- * It is then possible to initialize the API via:
5
+ * `three.js` apps. The API can be initialized via:
8
6
  * ```js
9
7
  * const physics = await AmmoPhysics();
10
8
  * ```
9
+ * The component automatically imports Ammo.js from a CDN so make sure
10
+ * to use the component with an active Internet connection.
11
11
  *
12
12
  * @name AmmoPhysics
13
13
  * @class
@@ -16,14 +16,21 @@
16
16
  */
17
17
  async function AmmoPhysics() {
18
18
 
19
- if ( 'Ammo' in window === false ) {
19
+ if ( typeof Ammo === 'undefined' ) {
20
+
21
+ await new Promise( ( resolve, reject ) => {
20
22
 
21
- console.error( 'AmmoPhysics: Couldn\'t find Ammo.js' );
22
- return;
23
+ const script = document.createElement( 'script' );
24
+ script.src = AMMO_PATH;
25
+ script.onload = resolve;
26
+ script.onerror = reject;
27
+ document.head.appendChild( script );
28
+
29
+ } );
23
30
 
24
31
  }
25
32
 
26
- const AmmoLib = await Ammo(); // eslint-disable-line no-undef
33
+ const AmmoLib = await Ammo();
27
34
 
28
35
  const frameRate = 60;
29
36
 
@@ -66,6 +73,8 @@ async function AmmoPhysics() {
66
73
 
67
74
  }
68
75
 
76
+ console.error( 'AmmoPhysics: Unsupported geometry type:', geometry.type );
77
+
69
78
  return null;
70
79
 
71
80
  }
@@ -83,7 +92,7 @@ async function AmmoPhysics() {
83
92
 
84
93
  if ( physics ) {
85
94
 
86
- addMesh( child, physics.mass );
95
+ addMesh( child, physics.mass, physics.restitution );
87
96
 
88
97
  }
89
98
 
@@ -93,7 +102,7 @@ async function AmmoPhysics() {
93
102
 
94
103
  }
95
104
 
96
- function addMesh( mesh, mass = 0 ) {
105
+ function addMesh( mesh, mass = 0, restitution = 0 ) {
97
106
 
98
107
  const shape = getShape( mesh.geometry );
99
108
 
@@ -101,11 +110,11 @@ async function AmmoPhysics() {
101
110
 
102
111
  if ( mesh.isInstancedMesh ) {
103
112
 
104
- handleInstancedMesh( mesh, mass, shape );
113
+ handleInstancedMesh( mesh, shape, mass, restitution );
105
114
 
106
115
  } else if ( mesh.isMesh ) {
107
116
 
108
- handleMesh( mesh, mass, shape );
117
+ handleMesh( mesh, shape, mass, restitution );
109
118
 
110
119
  }
111
120
 
@@ -113,7 +122,7 @@ async function AmmoPhysics() {
113
122
 
114
123
  }
115
124
 
116
- function handleMesh( mesh, mass, shape ) {
125
+ function handleMesh( mesh, shape, mass, restitution ) {
117
126
 
118
127
  const position = mesh.position;
119
128
  const quaternion = mesh.quaternion;
@@ -129,6 +138,7 @@ async function AmmoPhysics() {
129
138
  shape.calculateLocalInertia( mass, localInertia );
130
139
 
131
140
  const rbInfo = new AmmoLib.btRigidBodyConstructionInfo( mass, motionState, shape, localInertia );
141
+ rbInfo.set_m_restitution( restitution );
132
142
 
133
143
  const body = new AmmoLib.btRigidBody( rbInfo );
134
144
  // body.setFriction( 4 );
@@ -144,7 +154,7 @@ async function AmmoPhysics() {
144
154
 
145
155
  }
146
156
 
147
- function handleInstancedMesh( mesh, mass, shape ) {
157
+ function handleInstancedMesh( mesh, shape, mass, restitution ) {
148
158
 
149
159
  const array = mesh.instanceMatrix.array;
150
160
 
@@ -163,6 +173,7 @@ async function AmmoPhysics() {
163
173
  shape.calculateLocalInertia( mass, localInertia );
164
174
 
165
175
  const rbInfo = new AmmoLib.btRigidBodyConstructionInfo( mass, motionState, shape, localInertia );
176
+ rbInfo.set_m_restitution( restitution );
166
177
 
167
178
  const body = new AmmoLib.btRigidBody( rbInfo );
168
179
  world.addRigidBody( body );
@@ -302,6 +313,7 @@ async function AmmoPhysics() {
302
313
  * @name AmmoPhysics#addMesh
303
314
  * @param {Mesh} mesh The mesh to add.
304
315
  * @param {number} [mass=0] The mass in kg of the mesh.
316
+ * @param {number} [restitution=0] The restitution of the mesh, usually from 0 to 1. Represents how "bouncy" objects are when they collide with each other.
305
317
  */
306
318
  addMesh: addMesh,
307
319
 
@@ -1,6 +1,6 @@
1
- import { Clock, Vector3, Quaternion, Matrix4 } from 'three';
1
+ import { Timer, Vector3, Quaternion, Matrix4 } from 'three';
2
2
 
3
- const JOLT_PATH = 'https://cdn.jsdelivr.net/npm/jolt-physics@0.23.0/dist/jolt-physics.wasm-compat.js';
3
+ const JOLT_PATH = 'https://cdn.jsdelivr.net/npm/jolt-physics@1.0.0/dist/jolt-physics.wasm-compat.js';
4
4
 
5
5
  const frameRate = 60;
6
6
 
@@ -28,6 +28,8 @@ function getShape( geometry ) {
28
28
 
29
29
  }
30
30
 
31
+ console.error( 'JoltPhysics: Unsupported geometry type:', geometry.type );
32
+
31
33
  return null;
32
34
 
33
35
  }
@@ -75,7 +77,7 @@ async function JoltPhysics() {
75
77
 
76
78
  if ( Jolt === null ) {
77
79
 
78
- const { default: initJolt } = await import( `${JOLT_PATH}` );
80
+ const { default: initJolt } = await import( JOLT_PATH /* @vite-ignore */ );
79
81
  Jolt = await initJolt();
80
82
 
81
83
  }
@@ -220,11 +222,13 @@ async function JoltPhysics() {
220
222
 
221
223
  //
222
224
 
223
- const clock = new Clock();
225
+ const timer = new Timer();
224
226
 
225
227
  function step() {
226
228
 
227
- let deltaTime = clock.getDelta();
229
+ timer.update();
230
+
231
+ let deltaTime = timer.getDelta();
228
232
 
229
233
  // Don't go below 30 Hz to prevent spiral of death
230
234
  deltaTime = Math.min( deltaTime, 1.0 / 30.0 );
@@ -305,7 +309,7 @@ async function JoltPhysics() {
305
309
  * @name JoltPhysics#addMesh
306
310
  * @param {Mesh} mesh The mesh to add.
307
311
  * @param {number} [mass=0] The mass in kg of the mesh.
308
- * @param {number} [restitution=0] The restitution/friction of the mesh.
312
+ * @param {number} [restitution=0] The restitution of the mesh, usually from 0 to 1. Represents how "bouncy" objects are when they collide with each other.
309
313
  */
310
314
  addMesh: addMesh,
311
315
 
@@ -1,4 +1,4 @@
1
- import { Clock, Vector3, Quaternion, Matrix4 } from 'three';
1
+ import { Timer, Vector3, Quaternion, Matrix4 } from 'three';
2
2
 
3
3
  const RAPIER_PATH = 'https://cdn.skypack.dev/@dimforge/rapier3d-compat@0.17.3';
4
4
 
@@ -73,6 +73,8 @@ function getShape( geometry ) {
73
73
 
74
74
  }
75
75
 
76
+ console.error( 'RapierPhysics: Unsupported geometry type:', geometry.type );
77
+
76
78
  return null;
77
79
 
78
80
  }
@@ -95,7 +97,7 @@ async function RapierPhysics() {
95
97
 
96
98
  if ( RAPIER === null ) {
97
99
 
98
- RAPIER = await import( `${RAPIER_PATH}` );
100
+ RAPIER = await import( RAPIER_PATH /* @vite-ignore */ );
99
101
  await RAPIER.init();
100
102
 
101
103
  }
@@ -279,6 +281,20 @@ async function RapierPhysics() {
279
281
 
280
282
  }
281
283
 
284
+ function applyImpulse( mesh, impulse, index = 0 ) {
285
+
286
+ let { body } = meshMap.get( mesh );
287
+
288
+ if ( mesh.isInstancedMesh ) {
289
+
290
+ body = body[ index ];
291
+
292
+ }
293
+
294
+ body.applyImpulse( impulse, true );
295
+
296
+ }
297
+
282
298
  function addHeightfield( mesh, width, depth, heights, scale ) {
283
299
 
284
300
  const shape = RAPIER.ColliderDesc.heightfield( width, depth, heights, scale );
@@ -299,11 +315,13 @@ async function RapierPhysics() {
299
315
 
300
316
  //
301
317
 
302
- const clock = new Clock();
318
+ const timer = new Timer();
303
319
 
304
320
  function step() {
305
321
 
306
- world.timestep = clock.getDelta();
322
+ timer.update();
323
+
324
+ world.timestep = timer.getDelta();
307
325
  world.step();
308
326
 
309
327
  //
@@ -372,7 +390,7 @@ async function RapierPhysics() {
372
390
  * @name RapierPhysics#addMesh
373
391
  * @param {Mesh} mesh The mesh to add.
374
392
  * @param {number} [mass=0] The mass in kg of the mesh.
375
- * @param {number} [restitution=0] The restitution/friction of the mesh.
393
+ * @param {number} [restitution=0] The restitution of the mesh, usually from 0 to 1. Represents how "bouncy" objects are when they collide with each other.
376
394
  */
377
395
  addMesh: addMesh,
378
396
 
@@ -410,7 +428,7 @@ async function RapierPhysics() {
410
428
 
411
429
  /**
412
430
  * Adds a heightfield terrain to the physics simulation.
413
- *
431
+ *
414
432
  * @method
415
433
  * @name RapierPhysics#addHeightfield
416
434
  * @param {Mesh} mesh - The Three.js mesh representing the terrain.
@@ -423,7 +441,18 @@ async function RapierPhysics() {
423
441
  * @param {number} scale.z - Scale factor for depth.
424
442
  * @returns {RigidBody} The created Rapier rigid body for the heightfield.
425
443
  */
426
- addHeightfield: addHeightfield
444
+ addHeightfield: addHeightfield,
445
+
446
+ /**
447
+ * Applies an impulse to the given mesh which is part of the physics simulation.
448
+ *
449
+ * @method
450
+ * @name RapierPhysics#applyImpulse
451
+ * @param {Mesh} mesh - The mesh to apply the impulse to.
452
+ * @param {Vector3} impulse - The impulse to apply.
453
+ * @param {number} [index=0] - If the mesh is instanced, the index represents the instanced ID.
454
+ */
455
+ applyImpulse: applyImpulse
427
456
 
428
457
  };
429
458
 
@@ -1,7 +1,7 @@
1
1
  import {
2
- Clock,
3
2
  HalfFloatType,
4
3
  NoBlending,
4
+ Timer,
5
5
  Vector2,
6
6
  WebGLRenderTarget
7
7
  } from 'three';
@@ -123,12 +123,12 @@ class EffectComposer {
123
123
  this.copyPass.material.blending = NoBlending;
124
124
 
125
125
  /**
126
- * The internal clock for managing time data.
126
+ * The internal timer for managing time data.
127
127
  *
128
128
  * @private
129
- * @type {Clock}
129
+ * @type {Timer}
130
130
  */
131
- this.clock = new Clock();
131
+ this.timer = new Timer();
132
132
 
133
133
  this.onSessionStateChange = this.onSessionStateChange.bind( this );
134
134
  this.renderer.xr.addEventListener( 'sessionstart', this.onSessionStateChange );
@@ -233,9 +233,11 @@ class EffectComposer {
233
233
 
234
234
  // deltaTime value is in seconds
235
235
 
236
+ this.timer.update();
237
+
236
238
  if ( deltaTime === undefined ) {
237
239
 
238
- deltaTime = this.clock.getDelta();
240
+ deltaTime = this.timer.getDelta();
239
241
 
240
242
  }
241
243
 
@@ -39,6 +39,15 @@ class OutputPass extends Pass {
39
39
 
40
40
  super();
41
41
 
42
+ /**
43
+ * This flag indicates that this is an output pass.
44
+ *
45
+ * @type {boolean}
46
+ * @readonly
47
+ * @default true
48
+ */
49
+ this.isOutputPass = true;
50
+
42
51
  /**
43
52
  * The pass uniforms.
44
53
  *
@@ -93,6 +93,16 @@ class RenderPass extends Pass {
93
93
  * @default false
94
94
  */
95
95
  this.needsSwap = false;
96
+
97
+ /**
98
+ * This flag indicates that this pass renders the scene itself.
99
+ *
100
+ * @type {boolean}
101
+ * @readonly
102
+ * @default true
103
+ */
104
+ this.isRenderPass = true;
105
+
96
106
  this._oldClearColor = new Color();
97
107
 
98
108
  }
@@ -114,7 +114,7 @@ class RenderTransitionPass extends Pass {
114
114
  }
115
115
 
116
116
  /**
117
- * Sets the texture threshold. This value defined how strong the texture effects
117
+ * Sets the texture threshold. This value defines how strong the texture effects
118
118
  * the transition. Must be in the range `[0,1]` (0 means full effect, 1 means no effect).
119
119
  *
120
120
  * @param {boolean|number} value - The threshold value.
@@ -56,7 +56,7 @@ class UnrealBloomPass extends Pass {
56
56
  this.strength = strength;
57
57
 
58
58
  /**
59
- * The Bloom radius.
59
+ * The Bloom radius. Must be in the range `[0,1]`.
60
60
  *
61
61
  * @type {number}
62
62
  */
@@ -187,6 +187,7 @@ class UnrealBloomPass extends Pass {
187
187
  uniforms: this.copyUniforms,
188
188
  vertexShader: CopyShader.vertexShader,
189
189
  fragmentShader: CopyShader.fragmentShader,
190
+ premultipliedAlpha: true,
190
191
  blending: AdditiveBlending,
191
192
  depthTest: false,
192
193
  depthWrite: false,
@@ -399,33 +400,46 @@ class UnrealBloomPass extends Pass {
399
400
  'gaussianCoefficients': { value: coefficients } // precomputed Gaussian coefficients
400
401
  },
401
402
 
402
- vertexShader:
403
- `varying vec2 vUv;
403
+ vertexShader: /* glsl */`
404
+
405
+ varying vec2 vUv;
406
+
404
407
  void main() {
408
+
405
409
  vUv = uv;
406
410
  gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
411
+
407
412
  }`,
408
413
 
409
- fragmentShader:
410
- `#include <common>
414
+ fragmentShader: /* glsl */`
415
+
416
+ #include <common>
417
+
411
418
  varying vec2 vUv;
419
+
412
420
  uniform sampler2D colorTexture;
413
421
  uniform vec2 invSize;
414
422
  uniform vec2 direction;
415
423
  uniform float gaussianCoefficients[KERNEL_RADIUS];
416
424
 
417
425
  void main() {
426
+
418
427
  float weightSum = gaussianCoefficients[0];
419
428
  vec3 diffuseSum = texture2D( colorTexture, vUv ).rgb * weightSum;
420
- for( int i = 1; i < KERNEL_RADIUS; i ++ ) {
421
- float x = float(i);
429
+
430
+ for ( int i = 1; i < KERNEL_RADIUS; i ++ ) {
431
+
432
+ float x = float( i );
422
433
  float w = gaussianCoefficients[i];
423
434
  vec2 uvOffset = direction * invSize * x;
424
435
  vec3 sample1 = texture2D( colorTexture, vUv + uvOffset ).rgb;
425
436
  vec3 sample2 = texture2D( colorTexture, vUv - uvOffset ).rgb;
426
437
  diffuseSum += ( sample1 + sample2 ) * w;
438
+
427
439
  }
440
+
428
441
  gl_FragColor = vec4( diffuseSum, 1.0 );
442
+
429
443
  }`
430
444
  } );
431
445
 
@@ -451,15 +465,21 @@ class UnrealBloomPass extends Pass {
451
465
  'bloomRadius': { value: 0.0 }
452
466
  },
453
467
 
454
- vertexShader:
455
- `varying vec2 vUv;
468
+ vertexShader: /* glsl */`
469
+
470
+ varying vec2 vUv;
471
+
456
472
  void main() {
473
+
457
474
  vUv = uv;
458
475
  gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
476
+
459
477
  }`,
460
478
 
461
- fragmentShader:
462
- `varying vec2 vUv;
479
+ fragmentShader: /* glsl */`
480
+
481
+ varying vec2 vUv;
482
+
463
483
  uniform sampler2D blurTexture1;
464
484
  uniform sampler2D blurTexture2;
465
485
  uniform sampler2D blurTexture3;
@@ -470,17 +490,27 @@ class UnrealBloomPass extends Pass {
470
490
  uniform float bloomFactors[NUM_MIPS];
471
491
  uniform vec3 bloomTintColors[NUM_MIPS];
472
492
 
473
- float lerpBloomFactor(const in float factor) {
493
+ float lerpBloomFactor( const in float factor ) {
494
+
474
495
  float mirrorFactor = 1.2 - factor;
475
- return mix(factor, mirrorFactor, bloomRadius);
496
+ return mix( factor, mirrorFactor, bloomRadius );
497
+
476
498
  }
477
499
 
478
500
  void main() {
479
- gl_FragColor = bloomStrength * ( lerpBloomFactor(bloomFactors[0]) * vec4(bloomTintColors[0], 1.0) * texture2D(blurTexture1, vUv) +
480
- lerpBloomFactor(bloomFactors[1]) * vec4(bloomTintColors[1], 1.0) * texture2D(blurTexture2, vUv) +
481
- lerpBloomFactor(bloomFactors[2]) * vec4(bloomTintColors[2], 1.0) * texture2D(blurTexture3, vUv) +
482
- lerpBloomFactor(bloomFactors[3]) * vec4(bloomTintColors[3], 1.0) * texture2D(blurTexture4, vUv) +
483
- lerpBloomFactor(bloomFactors[4]) * vec4(bloomTintColors[4], 1.0) * texture2D(blurTexture5, vUv) );
501
+
502
+ // 3.0 for backwards compatibility with previous alpha-based intensity
503
+ vec3 bloom = 3.0 * bloomStrength * (
504
+ lerpBloomFactor( bloomFactors[ 0 ] ) * bloomTintColors[ 0 ] * texture2D( blurTexture1, vUv ).rgb +
505
+ lerpBloomFactor( bloomFactors[ 1 ] ) * bloomTintColors[ 1 ] * texture2D( blurTexture2, vUv ).rgb +
506
+ lerpBloomFactor( bloomFactors[ 2 ] ) * bloomTintColors[ 2 ] * texture2D( blurTexture3, vUv ).rgb +
507
+ lerpBloomFactor( bloomFactors[ 3 ] ) * bloomTintColors[ 3 ] * texture2D( blurTexture4, vUv ).rgb +
508
+ lerpBloomFactor( bloomFactors[ 4 ] ) * bloomTintColors[ 4 ] * texture2D( blurTexture5, vUv ).rgb
509
+ );
510
+
511
+ float bloomAlpha = max( bloom.r, max( bloom.g, bloom.b ) );
512
+ gl_FragColor = vec4( bloom, bloomAlpha );
513
+
484
514
  }`
485
515
  } );
486
516
 
@@ -141,7 +141,7 @@ const _matrix2 = new Matrix4();
141
141
  * This renderer can be used to apply hierarchical 3D transformations to DOM elements
142
142
  * via the CSS3 [transform](https://www.w3schools.com/cssref/css3_pr_transform.asp) property.
143
143
  * `CSS3DRenderer` is particularly interesting if you want to apply 3D effects to a website without
144
- * canvas based rendering. It can also be used in order to combine DOM elements with WebGLcontent.
144
+ * canvas based rendering. It can also be used in order to combine DOM elements with WebGL content.
145
145
  *
146
146
  * There are, however, some important limitations:
147
147
  *