super-three 0.181.0 → 0.185.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (693) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +3 -4
  3. package/build/three.cjs +21332 -19201
  4. package/build/three.core.js +20908 -19853
  5. package/build/three.core.min.js +2 -2
  6. package/build/three.module.js +1947 -862
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +37 -16
  9. package/build/three.tsl.min.js +2 -2
  10. package/build/three.webgpu.js +33628 -25197
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +33394 -25000
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/jsm/Addons.js +14 -3
  15. package/examples/jsm/animation/CCDIKSolver.js +7 -3
  16. package/examples/jsm/controls/ArcballControls.js +13 -6
  17. package/examples/jsm/controls/DragControls.js +2 -2
  18. package/examples/jsm/controls/FirstPersonControls.js +127 -86
  19. package/examples/jsm/controls/FlyControls.js +4 -0
  20. package/examples/jsm/controls/MapControls.js +55 -1
  21. package/examples/jsm/controls/OrbitControls.js +111 -8
  22. package/examples/jsm/controls/TrackballControls.js +8 -8
  23. package/examples/jsm/controls/TransformControls.js +102 -17
  24. package/examples/jsm/csm/CSM.js +2 -1
  25. package/examples/jsm/csm/CSMFrustum.js +31 -6
  26. package/examples/jsm/csm/CSMShadowNode.js +10 -3
  27. package/examples/jsm/effects/AnaglyphEffect.js +102 -7
  28. package/examples/jsm/effects/AsciiEffect.js +14 -1
  29. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  30. package/examples/jsm/environments/RoomEnvironment.js +3 -0
  31. package/examples/jsm/exporters/DRACOExporter.js +27 -6
  32. package/examples/jsm/exporters/EXRExporter.js +1 -1
  33. package/examples/jsm/exporters/GLTFExporter.js +266 -21
  34. package/examples/jsm/exporters/PLYExporter.js +286 -73
  35. package/examples/jsm/exporters/USDZExporter.js +353 -99
  36. package/examples/jsm/generators/CityGenerator.js +346 -0
  37. package/examples/jsm/generators/ForestGenerator.js +347 -0
  38. package/examples/jsm/generators/TerrainGenerator.js +504 -0
  39. package/examples/jsm/generators/TreeGenerator.js +377 -0
  40. package/examples/jsm/generators/city/SidewalkGenerator.js +253 -0
  41. package/examples/jsm/generators/city/SkyscraperGenerator.js +1357 -0
  42. package/examples/jsm/geometries/DecalGeometry.js +1 -1
  43. package/examples/jsm/geometries/LoftGeometry.js +355 -0
  44. package/examples/jsm/geometries/TextGeometry.js +18 -0
  45. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  46. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  47. package/examples/jsm/helpers/LightProbeHelper.js +5 -4
  48. package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -1
  49. package/examples/jsm/helpers/TextureHelperGPU.js +1 -1
  50. package/examples/jsm/helpers/ViewHelper.js +83 -14
  51. package/examples/jsm/inspector/Extension.js +13 -0
  52. package/examples/jsm/inspector/Inspector.js +244 -91
  53. package/examples/jsm/inspector/RendererInspector.js +165 -39
  54. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  55. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  56. package/examples/jsm/inspector/tabs/Console.js +241 -25
  57. package/examples/jsm/inspector/tabs/Memory.js +136 -0
  58. package/examples/jsm/inspector/tabs/Parameters.js +115 -7
  59. package/examples/jsm/inspector/tabs/Performance.js +24 -9
  60. package/examples/jsm/inspector/tabs/Settings.js +306 -0
  61. package/examples/jsm/inspector/tabs/Timeline.js +1696 -0
  62. package/examples/jsm/inspector/tabs/Viewer.js +723 -9
  63. package/examples/jsm/inspector/ui/Graph.js +162 -25
  64. package/examples/jsm/inspector/ui/Item.js +92 -13
  65. package/examples/jsm/inspector/ui/List.js +2 -2
  66. package/examples/jsm/inspector/ui/Profiler.js +1991 -44
  67. package/examples/jsm/inspector/ui/Style.js +1943 -543
  68. package/examples/jsm/inspector/ui/Tab.js +226 -5
  69. package/examples/jsm/inspector/ui/Values.js +126 -8
  70. package/examples/jsm/inspector/ui/utils.js +143 -10
  71. package/examples/jsm/interaction/InteractionManager.js +226 -0
  72. package/examples/jsm/libs/basis/README.md +0 -1
  73. package/examples/jsm/libs/demuxer_mp4.js +3 -3
  74. package/examples/jsm/libs/draco/README.md +0 -1
  75. package/examples/jsm/libs/meshopt_clusterizer.module.js +421 -0
  76. package/examples/jsm/libs/meshopt_decoder.module.js +9 -8
  77. package/examples/jsm/libs/meshopt_simplifier.module.js +627 -0
  78. package/examples/jsm/libs/mikktspace.module.js +34 -9
  79. package/examples/jsm/lighting/ClusteredLighting.js +55 -0
  80. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  81. package/examples/jsm/lighting/LightProbeGrid.js +681 -0
  82. package/examples/jsm/lines/LineMaterial.js +45 -16
  83. package/examples/jsm/lines/LineSegments2.js +8 -0
  84. package/examples/jsm/lines/webgpu/LineSegments2.js +8 -0
  85. package/examples/jsm/loaders/3DMLoader.js +6 -5
  86. package/examples/jsm/loaders/3MFLoader.js +2 -2
  87. package/examples/jsm/loaders/AMFLoader.js +2 -2
  88. package/examples/jsm/loaders/ColladaLoader.js +24 -4026
  89. package/examples/jsm/loaders/DRACOLoader.js +51 -18
  90. package/examples/jsm/loaders/EXRLoader.js +701 -90
  91. package/examples/jsm/loaders/FBXLoader.js +235 -37
  92. package/examples/jsm/loaders/GCodeLoader.js +34 -8
  93. package/examples/jsm/loaders/GLTFLoader.js +146 -178
  94. package/examples/jsm/loaders/HDRLoader.js +7 -30
  95. package/examples/jsm/loaders/KMZLoader.js +5 -5
  96. package/examples/jsm/loaders/KTX2Loader.js +58 -17
  97. package/examples/jsm/loaders/LDrawLoader.js +49 -58
  98. package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
  99. package/examples/jsm/loaders/LUTCubeLoader.js +2 -2
  100. package/examples/jsm/loaders/LWOLoader.js +11 -39
  101. package/examples/jsm/loaders/LottieLoader.js +1 -1
  102. package/examples/jsm/loaders/MaterialXLoader.js +31 -9
  103. package/examples/jsm/loaders/NRRDLoader.js +5 -5
  104. package/examples/jsm/loaders/PCDLoader.js +11 -9
  105. package/examples/jsm/loaders/PLYLoader.js +218 -55
  106. package/examples/jsm/loaders/SVGLoader.js +549 -497
  107. package/examples/jsm/loaders/TDSLoader.js +0 -2
  108. package/examples/jsm/loaders/TGALoader.js +0 -2
  109. package/examples/jsm/loaders/TTFLoader.js +1 -1
  110. package/examples/jsm/loaders/USDLoader.js +127 -43
  111. package/examples/jsm/loaders/UltraHDRLoader.js +285 -160
  112. package/examples/jsm/loaders/VOXLoader.js +660 -117
  113. package/examples/jsm/loaders/VRMLLoader.js +80 -3
  114. package/examples/jsm/loaders/VTKLoader.js +42 -25
  115. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  116. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  117. package/examples/jsm/loaders/usd/USDAParser.js +504 -344
  118. package/examples/jsm/loaders/usd/USDCParser.js +1867 -6
  119. package/examples/jsm/loaders/usd/USDComposer.js +4627 -0
  120. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
  121. package/examples/jsm/materials/WoodNodeMaterial.js +11 -11
  122. package/examples/jsm/math/Octree.js +131 -1
  123. package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
  124. package/examples/jsm/misc/RollerCoaster.js +42 -4
  125. package/examples/jsm/misc/TileCreasedNormalsPlugin.js +270 -0
  126. package/examples/jsm/misc/Volume.js +2 -3
  127. package/examples/jsm/misc/VolumeSlice.js +0 -1
  128. package/examples/jsm/modifiers/TessellateModifier.js +1 -1
  129. package/examples/jsm/objects/GroundedSkybox.js +1 -1
  130. package/examples/jsm/objects/LensflareMesh.js +1 -1
  131. package/examples/jsm/objects/Reflector.js +72 -25
  132. package/examples/jsm/objects/Sky.js +90 -6
  133. package/examples/jsm/objects/SkyMesh.js +150 -16
  134. package/examples/jsm/objects/Water.js +4 -3
  135. package/examples/jsm/objects/Water2.js +5 -3
  136. package/examples/jsm/objects/Water2Mesh.js +1 -1
  137. package/examples/jsm/objects/WaterMesh.js +5 -7
  138. package/examples/jsm/physics/AmmoPhysics.js +27 -15
  139. package/examples/jsm/physics/JoltPhysics.js +10 -6
  140. package/examples/jsm/physics/RapierPhysics.js +36 -7
  141. package/examples/jsm/postprocessing/EffectComposer.js +7 -5
  142. package/examples/jsm/postprocessing/OutputPass.js +9 -0
  143. package/examples/jsm/postprocessing/RenderPass.js +10 -0
  144. package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
  145. package/examples/jsm/postprocessing/UnrealBloomPass.js +48 -18
  146. package/examples/jsm/renderers/CSS3DRenderer.js +1 -1
  147. package/examples/jsm/renderers/Projector.js +246 -28
  148. package/examples/jsm/renderers/SVGRenderer.js +174 -60
  149. package/examples/jsm/shaders/GTAOShader.js +19 -6
  150. package/examples/jsm/shaders/HalftoneShader.js +12 -1
  151. package/examples/jsm/shaders/PoissonDenoiseShader.js +6 -2
  152. package/examples/jsm/shaders/SAOShader.js +17 -4
  153. package/examples/jsm/shaders/SSAOShader.js +11 -1
  154. package/examples/jsm/shaders/SSRShader.js +6 -5
  155. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +2 -4
  156. package/examples/jsm/shaders/VignetteShader.js +1 -1
  157. package/examples/jsm/shaders/VolumeShader.js +31 -44
  158. package/examples/jsm/transpiler/AST.js +44 -0
  159. package/examples/jsm/transpiler/GLSLDecoder.js +65 -8
  160. package/examples/jsm/transpiler/Linker.js +1 -1
  161. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -0
  162. package/examples/jsm/transpiler/TSLEncoder.js +46 -3
  163. package/examples/jsm/transpiler/TranspilerUtils.js +3 -3
  164. package/examples/jsm/transpiler/WGSLEncoder.js +27 -0
  165. package/examples/jsm/tsl/WebGLNodesHandler.js +605 -0
  166. package/examples/jsm/tsl/display/AfterImageNode.js +11 -1
  167. package/examples/jsm/tsl/display/AnaglyphPassNode.js +458 -16
  168. package/examples/jsm/tsl/display/BilateralBlurNode.js +374 -0
  169. package/examples/jsm/tsl/display/BloomNode.js +75 -25
  170. package/examples/jsm/tsl/display/CRT.js +150 -0
  171. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +3 -36
  172. package/examples/jsm/tsl/display/DenoiseNode.js +1 -1
  173. package/examples/jsm/tsl/display/DepthOfFieldNode.js +3 -3
  174. package/examples/jsm/tsl/display/DotScreenNode.js +1 -1
  175. package/examples/jsm/tsl/display/FSR1Node.js +477 -0
  176. package/examples/jsm/tsl/display/FXAANode.js +13 -14
  177. package/examples/jsm/tsl/display/GTAONode.js +40 -17
  178. package/examples/jsm/tsl/display/GaussianBlurNode.js +21 -2
  179. package/examples/jsm/tsl/display/GodraysNode.js +615 -0
  180. package/examples/jsm/tsl/display/ImportanceSampledEnvironment.js +560 -0
  181. package/examples/jsm/tsl/display/LensflareNode.js +1 -1
  182. package/examples/jsm/tsl/display/Lut3DNode.js +1 -1
  183. package/examples/jsm/tsl/display/OutlineNode.js +69 -19
  184. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
  185. package/examples/jsm/tsl/display/PixelationPassNode.js +9 -8
  186. package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
  187. package/examples/jsm/tsl/display/RecurrentDenoiseNode.js +912 -0
  188. package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
  189. package/examples/jsm/tsl/display/SMAANode.js +2 -2
  190. package/examples/jsm/tsl/display/SSAAPassNode.js +15 -27
  191. package/examples/jsm/tsl/display/SSGINode.js +96 -62
  192. package/examples/jsm/tsl/display/SSRNode.js +831 -134
  193. package/examples/jsm/tsl/display/SSSNode.js +8 -6
  194. package/examples/jsm/tsl/display/Shape.js +29 -0
  195. package/examples/jsm/tsl/display/SharpenNode.js +283 -0
  196. package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
  197. package/examples/jsm/tsl/display/StereoCompositePassNode.js +8 -1
  198. package/examples/jsm/tsl/display/StereoPassNode.js +1 -2
  199. package/examples/jsm/tsl/display/TAAUNode.js +835 -0
  200. package/examples/jsm/tsl/display/TRAANode.js +315 -126
  201. package/examples/jsm/tsl/display/TemporalReprojectNode.js +1023 -0
  202. package/examples/jsm/tsl/display/TransitionNode.js +1 -1
  203. package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
  204. package/examples/jsm/tsl/display/radialBlur.js +68 -0
  205. package/examples/jsm/tsl/lighting/ClusteredLightsNode.js +622 -0
  206. package/examples/jsm/tsl/lighting/DynamicLightsNode.js +300 -0
  207. package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +61 -0
  208. package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +111 -0
  209. package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +99 -0
  210. package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +134 -0
  211. package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +161 -0
  212. package/examples/jsm/tsl/math/Bayer.js +53 -3
  213. package/examples/jsm/tsl/math/curlNoise.js +107 -0
  214. package/examples/jsm/tsl/shadows/TileShadowNode.js +1 -1
  215. package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +3 -3
  216. package/examples/jsm/tsl/utils/GroundedSkybox.js +62 -0
  217. package/examples/jsm/tsl/utils/RNoise.js +51 -0
  218. package/examples/jsm/tsl/utils/SpecularHelpers.js +325 -0
  219. package/examples/jsm/utils/BufferGeometryUtils.js +128 -62
  220. package/examples/jsm/utils/ColorUtils.js +76 -0
  221. package/examples/jsm/utils/GeometryCompressionUtils.js +1 -1
  222. package/examples/jsm/utils/LDrawUtils.js +1 -1
  223. package/examples/jsm/utils/SceneOptimizer.js +1 -1
  224. package/examples/jsm/utils/ShadowMapViewer.js +24 -10
  225. package/examples/jsm/utils/ShadowMapViewerGPU.js +1 -1
  226. package/examples/jsm/utils/SkeletonUtils.js +14 -8
  227. package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
  228. package/examples/jsm/webxr/ARButton.js +1 -1
  229. package/examples/jsm/webxr/WebGLXRFallback.js +89 -0
  230. package/examples/jsm/webxr/XRControllerModelFactory.js +2 -2
  231. package/examples/jsm/webxr/XRHandMeshModel.js +36 -10
  232. package/examples/jsm/webxr/XRHandModelFactory.js +2 -1
  233. package/package.json +28 -34
  234. package/src/Three.Core.js +3 -1
  235. package/src/Three.TSL.js +35 -14
  236. package/src/Three.WebGPU.Nodes.js +5 -0
  237. package/src/Three.WebGPU.js +13 -0
  238. package/src/Three.js +1 -0
  239. package/src/animation/AnimationAction.js +18 -4
  240. package/src/animation/AnimationClip.js +0 -139
  241. package/src/animation/AnimationMixer.js +6 -0
  242. package/src/animation/AnimationUtils.js +1 -12
  243. package/src/animation/KeyframeTrack.js +47 -8
  244. package/src/animation/PropertyBinding.js +2 -2
  245. package/src/animation/PropertyMixer.js +4 -4
  246. package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
  247. package/src/animation/tracks/ColorKeyframeTrack.js +1 -1
  248. package/src/animation/tracks/NumberKeyframeTrack.js +1 -1
  249. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -1
  250. package/src/animation/tracks/StringKeyframeTrack.js +1 -1
  251. package/src/animation/tracks/VectorKeyframeTrack.js +1 -1
  252. package/src/audio/Audio.js +1 -1
  253. package/src/audio/AudioContext.js +2 -2
  254. package/src/audio/AudioListener.js +5 -3
  255. package/src/cameras/Camera.js +34 -4
  256. package/src/cameras/CubeCamera.js +20 -0
  257. package/src/cameras/StereoCamera.js +5 -2
  258. package/src/constants.js +90 -5
  259. package/src/core/BufferAttribute.js +13 -1
  260. package/src/core/BufferGeometry.js +43 -9
  261. package/src/core/Clock.js +7 -0
  262. package/src/core/Object3D.js +69 -11
  263. package/src/core/Raycaster.js +3 -3
  264. package/src/core/RenderTarget.js +19 -6
  265. package/src/extras/PMREMGenerator.js +13 -22
  266. package/src/extras/TextureUtils.js +6 -2
  267. package/src/extras/core/ShapePath.js +149 -160
  268. package/src/extras/curves/CatmullRomCurve3.js +3 -2
  269. package/src/geometries/ExtrudeGeometry.js +2 -2
  270. package/src/geometries/PolyhedronGeometry.js +1 -1
  271. package/src/geometries/SphereGeometry.js +8 -3
  272. package/src/geometries/TorusGeometry.js +8 -3
  273. package/src/helpers/CameraHelper.js +3 -0
  274. package/src/helpers/DirectionalLightHelper.js +6 -1
  275. package/src/helpers/HemisphereLightHelper.js +5 -0
  276. package/src/helpers/PointLightHelper.js +3 -25
  277. package/src/helpers/SpotLightHelper.js +4 -1
  278. package/src/lights/DirectionalLight.js +13 -0
  279. package/src/lights/HemisphereLight.js +10 -0
  280. package/src/lights/Light.js +1 -11
  281. package/src/lights/LightProbe.js +0 -15
  282. package/src/lights/LightShadow.js +15 -6
  283. package/src/lights/PointLight.js +15 -0
  284. package/src/lights/PointLightShadow.js +0 -86
  285. package/src/lights/SpotLight.js +22 -1
  286. package/src/lights/webgpu/IESSpotLight.js +2 -1
  287. package/src/loaders/AudioLoader.js +11 -1
  288. package/src/loaders/Cache.js +28 -0
  289. package/src/loaders/DataTextureLoader.js +75 -42
  290. package/src/loaders/FileLoader.js +2 -3
  291. package/src/loaders/ImageBitmapLoader.js +12 -9
  292. package/src/loaders/Loader.js +6 -0
  293. package/src/loaders/LoadingManager.js +5 -0
  294. package/src/loaders/MaterialLoader.js +37 -266
  295. package/src/loaders/ObjectLoader.js +48 -6
  296. package/src/loaders/nodes/NodeLoader.js +2 -2
  297. package/src/loaders/nodes/NodeObjectLoader.js +18 -0
  298. package/src/materials/LineBasicMaterial.js +4 -0
  299. package/src/materials/Material.js +198 -1
  300. package/src/materials/MeshBasicMaterial.js +24 -0
  301. package/src/materials/MeshDepthMaterial.js +10 -0
  302. package/src/materials/MeshDistanceMaterial.js +10 -0
  303. package/src/materials/MeshLambertMaterial.js +49 -1
  304. package/src/materials/MeshMatcapMaterial.js +25 -1
  305. package/src/materials/MeshNormalMaterial.js +9 -1
  306. package/src/materials/MeshPhongMaterial.js +49 -1
  307. package/src/materials/MeshPhysicalMaterial.js +38 -0
  308. package/src/materials/MeshStandardMaterial.js +42 -1
  309. package/src/materials/MeshToonMaterial.js +35 -2
  310. package/src/materials/PointsMaterial.js +7 -0
  311. package/src/materials/ShaderMaterial.js +106 -1
  312. package/src/materials/SpriteMaterial.js +7 -0
  313. package/src/materials/nodes/Line2NodeMaterial.js +380 -297
  314. package/src/materials/nodes/MeshBasicNodeMaterial.js +2 -2
  315. package/src/materials/nodes/MeshNormalNodeMaterial.js +2 -2
  316. package/src/materials/nodes/MeshPhongNodeMaterial.js +0 -9
  317. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +3 -30
  318. package/src/materials/nodes/MeshSSSNodeMaterial.js +0 -13
  319. package/src/materials/nodes/MeshStandardNodeMaterial.js +5 -15
  320. package/src/materials/nodes/NodeMaterial.js +153 -89
  321. package/src/materials/nodes/SpriteNodeMaterial.js +0 -10
  322. package/src/materials/nodes/manager/NodeMaterialObserver.js +234 -100
  323. package/src/math/Box3.js +5 -0
  324. package/src/math/FrustumArray.js +103 -133
  325. package/src/math/Interpolant.js +1 -1
  326. package/src/math/Line3.js +6 -5
  327. package/src/math/MathUtils.js +12 -12
  328. package/src/math/Matrix2.js +13 -9
  329. package/src/math/Matrix3.js +24 -9
  330. package/src/math/Matrix4.js +112 -74
  331. package/src/math/Plane.js +4 -3
  332. package/src/math/Quaternion.js +3 -29
  333. package/src/math/Sphere.js +1 -1
  334. package/src/math/Triangle.js +1 -1
  335. package/src/math/Vector2.js +13 -9
  336. package/src/math/Vector3.js +17 -15
  337. package/src/math/Vector4.js +15 -11
  338. package/src/math/interpolants/BezierInterpolant.js +106 -0
  339. package/src/nodes/Nodes.js +86 -71
  340. package/src/nodes/TSL.js +15 -13
  341. package/src/nodes/accessors/Arrays.js +5 -5
  342. package/src/nodes/accessors/Batch.js +108 -0
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  670. package/examples/jsm/libs/lottie_canvas.module.js +0 -14849
  671. package/examples/jsm/libs/opentype.module.js +0 -14506
  672. package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
  673. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
  674. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  675. package/examples/jsm/lighting/TiledLighting.js +0 -42
  676. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -434
  677. package/examples/jsm/materials/MeshPostProcessingMaterial.js +0 -167
  678. package/examples/jsm/shaders/GodRaysShader.js +0 -333
  679. package/examples/jsm/tsl/display/AnamorphicNode.js +0 -282
  680. package/examples/jsm/tsl/lighting/TiledLightsNode.js +0 -442
  681. package/src/nodes/accessors/BatchNode.js +0 -163
  682. package/src/nodes/accessors/InstanceNode.js +0 -244
  683. package/src/nodes/accessors/InstancedMeshNode.js +0 -50
  684. package/src/nodes/accessors/SceneNode.js +0 -145
  685. package/src/nodes/accessors/SkinningNode.js +0 -327
  686. package/src/nodes/code/ScriptableNode.js +0 -726
  687. package/src/nodes/code/ScriptableValueNode.js +0 -253
  688. package/src/nodes/display/PosterizeNode.js +0 -65
  689. package/src/nodes/functions/BSDF/DFGApprox.js +0 -71
  690. package/src/nodes/utils/RemapNode.js +0 -125
  691. package/src/nodes/utils/SpriteSheetUVNode.js +0 -90
  692. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  693. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -134
@@ -3,7 +3,6 @@ import { Frustum } from './Frustum.js';
3
3
  import { Matrix4 } from './Matrix4.js';
4
4
 
5
5
  const _projScreenMatrix = /*@__PURE__*/ new Matrix4();
6
- const _frustum = /*@__PURE__*/ new Frustum();
7
6
 
8
7
  /**
9
8
  * FrustumArray is used to determine if an object is visible in at least one camera
@@ -25,220 +24,191 @@ class FrustumArray {
25
24
  */
26
25
  this.coordinateSystem = WebGLCoordinateSystem;
27
26
 
27
+ /**
28
+ * A pool of frustum instances. It may hold more entries than are
29
+ * currently in use; surplus instances are kept for reuse to avoid
30
+ * reallocating when array cameras of different lengths are rendered.
31
+ *
32
+ * @private
33
+ * @type {Array<Frustum>}
34
+ */
35
+ this._frustums = [];
36
+
37
+ /**
38
+ * The number of frustums in {@link FrustumArray#_frustums} that are currently
39
+ * in use.
40
+ *
41
+ * @private
42
+ * @type {number}
43
+ * @default 0
44
+ */
45
+ this._count = 0;
46
+
28
47
  }
29
48
 
30
49
  /**
31
- * Returns `true` if the 3D object's bounding sphere is intersecting any frustum
32
- * from the camera array.
50
+ * Computes and caches a frustum for each camera of the given array camera.
33
51
  *
34
- * @param {Object3D} object - The 3D object to test.
35
- * @param {Object} cameraArray - An object with a cameras property containing an array of cameras.
36
- * @return {boolean} Whether the 3D object is visible in any camera.
52
+ * @param {ArrayCamera} cameraArray - The array camera whose sub-cameras define the frustums.
53
+ * @return {FrustumArray} A reference to this frustum array.
37
54
  */
38
- intersectsObject( object, cameraArray ) {
39
-
40
- if ( ! cameraArray.isArrayCamera || cameraArray.cameras.length === 0 ) {
41
-
42
- return false;
43
-
44
- }
55
+ setFromArrayCamera( cameraArray ) {
45
56
 
46
- for ( let i = 0; i < cameraArray.cameras.length; i ++ ) {
57
+ const cameras = cameraArray.cameras;
58
+ const frustums = this._frustums;
47
59
 
48
- const camera = cameraArray.cameras[ i ];
60
+ for ( let i = 0; i < cameras.length; i ++ ) {
49
61
 
50
- _projScreenMatrix.multiplyMatrices(
51
- camera.projectionMatrix,
52
- camera.matrixWorldInverse
53
- );
62
+ const camera = cameras[ i ];
54
63
 
55
- _frustum.setFromProjectionMatrix(
56
- _projScreenMatrix,
57
- camera.coordinateSystem,
58
- camera.reversedDepth
59
- );
64
+ _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
60
65
 
61
- if ( _frustum.intersectsObject( object ) ) {
66
+ if ( frustums[ i ] === undefined ) frustums[ i ] = new Frustum();
62
67
 
63
- return true; // Object is visible in at least one camera
64
-
65
- }
68
+ frustums[ i ].setFromProjectionMatrix( _projScreenMatrix, camera.coordinateSystem, camera.reversedDepth );
66
69
 
67
70
  }
68
71
 
69
- return false; // Not visible in any camera
72
+ this._count = cameras.length;
73
+
74
+ return this;
70
75
 
71
76
  }
72
77
 
73
78
  /**
74
- * Returns `true` if the given sprite is intersecting any frustum
75
- * from the camera array.
79
+ * Returns `true` if the 3D object's bounding sphere is intersecting any cached frustum.
76
80
  *
77
- * @param {Sprite} sprite - The sprite to test.
78
- * @param {Object} cameraArray - An object with a cameras property containing an array of cameras.
79
- * @return {boolean} Whether the sprite is visible in any camera.
81
+ * {@link FrustumArray#setFromArrayCamera} must be called once per render before this method.
82
+ *
83
+ * @param {Object3D} object - The 3D object to test.
84
+ * @return {boolean} Whether the 3D object is visible in any camera.
80
85
  */
81
- intersectsSprite( sprite, cameraArray ) {
86
+ intersectsObject( object ) {
82
87
 
83
- if ( ! cameraArray || ! cameraArray.cameras || cameraArray.cameras.length === 0 ) {
88
+ const frustums = this._frustums;
84
89
 
85
- return false;
90
+ for ( let i = 0; i < this._count; i ++ ) {
86
91
 
87
- }
92
+ if ( frustums[ i ].intersectsObject( object ) ) return true;
88
93
 
89
- for ( let i = 0; i < cameraArray.cameras.length; i ++ ) {
94
+ }
90
95
 
91
- const camera = cameraArray.cameras[ i ];
96
+ return false;
92
97
 
93
- _projScreenMatrix.multiplyMatrices(
94
- camera.projectionMatrix,
95
- camera.matrixWorldInverse
96
- );
98
+ }
97
99
 
98
- _frustum.setFromProjectionMatrix(
99
- _projScreenMatrix,
100
- camera.coordinateSystem,
101
- camera.reversedDepth
102
- );
100
+ /**
101
+ * Returns `true` if the given sprite is intersecting any cached frustum.
102
+ *
103
+ * {@link FrustumArray#setFromArrayCamera} must be called once per render before this method.
104
+ *
105
+ * @param {Sprite} sprite - The sprite to test.
106
+ * @return {boolean} Whether the sprite is visible in any camera.
107
+ */
108
+ intersectsSprite( sprite ) {
103
109
 
104
- if ( _frustum.intersectsSprite( sprite ) ) {
110
+ const frustums = this._frustums;
105
111
 
106
- return true; // Sprite is visible in at least one camera
112
+ for ( let i = 0; i < this._count; i ++ ) {
107
113
 
108
- }
114
+ if ( frustums[ i ].intersectsSprite( sprite ) ) return true;
109
115
 
110
116
  }
111
117
 
112
- return false; // Not visible in any camera
118
+ return false;
113
119
 
114
120
  }
115
121
 
116
122
  /**
117
- * Returns `true` if the given bounding sphere is intersecting any frustum
118
- * from the camera array.
123
+ * Returns `true` if the given bounding sphere is intersecting any cached frustum.
124
+ *
125
+ * {@link FrustumArray#setFromArrayCamera} must be called once per render before this method.
119
126
  *
120
127
  * @param {Sphere} sphere - The bounding sphere to test.
121
- * @param {Object} cameraArray - An object with a cameras property containing an array of cameras.
122
128
  * @return {boolean} Whether the sphere is visible in any camera.
123
129
  */
124
- intersectsSphere( sphere, cameraArray ) {
125
-
126
- if ( ! cameraArray || ! cameraArray.cameras || cameraArray.cameras.length === 0 ) {
127
-
128
- return false;
129
-
130
- }
130
+ intersectsSphere( sphere ) {
131
131
 
132
- for ( let i = 0; i < cameraArray.cameras.length; i ++ ) {
132
+ const frustums = this._frustums;
133
133
 
134
- const camera = cameraArray.cameras[ i ];
134
+ for ( let i = 0; i < this._count; i ++ ) {
135
135
 
136
- _projScreenMatrix.multiplyMatrices(
137
- camera.projectionMatrix,
138
- camera.matrixWorldInverse
139
- );
140
-
141
- _frustum.setFromProjectionMatrix(
142
- _projScreenMatrix,
143
- camera.coordinateSystem,
144
- camera.reversedDepth
145
- );
146
-
147
- if ( _frustum.intersectsSphere( sphere ) ) {
148
-
149
- return true; // Sphere is visible in at least one camera
150
-
151
- }
136
+ if ( frustums[ i ].intersectsSphere( sphere ) ) return true;
152
137
 
153
138
  }
154
139
 
155
- return false; // Not visible in any camera
140
+ return false;
156
141
 
157
142
  }
158
143
 
159
144
  /**
160
- * Returns `true` if the given bounding box is intersecting any frustum
161
- * from the camera array.
145
+ * Returns `true` if the given bounding box is intersecting any cached frustum.
146
+ *
147
+ * {@link FrustumArray#setFromArrayCamera} must be called once per render before this method.
162
148
  *
163
149
  * @param {Box3} box - The bounding box to test.
164
- * @param {Object} cameraArray - An object with a cameras property containing an array of cameras.
165
150
  * @return {boolean} Whether the box is visible in any camera.
166
151
  */
167
- intersectsBox( box, cameraArray ) {
168
-
169
- if ( ! cameraArray || ! cameraArray.cameras || cameraArray.cameras.length === 0 ) {
170
-
171
- return false;
152
+ intersectsBox( box ) {
172
153
 
173
- }
174
-
175
- for ( let i = 0; i < cameraArray.cameras.length; i ++ ) {
176
-
177
- const camera = cameraArray.cameras[ i ];
178
-
179
- _projScreenMatrix.multiplyMatrices(
180
- camera.projectionMatrix,
181
- camera.matrixWorldInverse
182
- );
154
+ const frustums = this._frustums;
183
155
 
184
- _frustum.setFromProjectionMatrix(
185
- _projScreenMatrix,
186
- camera.coordinateSystem,
187
- camera.reversedDepth
188
- );
156
+ for ( let i = 0; i < this._count; i ++ ) {
189
157
 
190
- if ( _frustum.intersectsBox( box ) ) {
191
-
192
- return true; // Box is visible in at least one camera
193
-
194
- }
158
+ if ( frustums[ i ].intersectsBox( box ) ) return true;
195
159
 
196
160
  }
197
161
 
198
- return false; // Not visible in any camera
162
+ return false;
199
163
 
200
164
  }
201
165
 
202
166
  /**
203
- * Returns `true` if the given point lies within any frustum
204
- * from the camera array.
167
+ * Returns `true` if the given point lies within any cached frustum.
168
+ *
169
+ * {@link FrustumArray#setFromArrayCamera} must be called once per render before this method.
205
170
  *
206
171
  * @param {Vector3} point - The point to test.
207
- * @param {Object} cameraArray - An object with a cameras property containing an array of cameras.
208
172
  * @return {boolean} Whether the point is visible in any camera.
209
173
  */
210
- containsPoint( point, cameraArray ) {
174
+ containsPoint( point ) {
211
175
 
212
- if ( ! cameraArray || ! cameraArray.cameras || cameraArray.cameras.length === 0 ) {
176
+ const frustums = this._frustums;
213
177
 
214
- return false;
178
+ for ( let i = 0; i < this._count; i ++ ) {
179
+
180
+ if ( frustums[ i ].containsPoint( point ) ) return true;
215
181
 
216
182
  }
217
183
 
218
- for ( let i = 0; i < cameraArray.cameras.length; i ++ ) {
184
+ return false;
219
185
 
220
- const camera = cameraArray.cameras[ i ];
186
+ }
221
187
 
222
- _projScreenMatrix.multiplyMatrices(
223
- camera.projectionMatrix,
224
- camera.matrixWorldInverse
225
- );
188
+ /**
189
+ * Copies the values of the given frustum array to this instance.
190
+ *
191
+ * @param {FrustumArray} frustumArray - The frustum array to copy.
192
+ * @return {FrustumArray} A reference to this frustum array.
193
+ */
194
+ copy( source ) {
195
+
196
+ this.coordinateSystem = source.coordinateSystem;
226
197
 
227
- _frustum.setFromProjectionMatrix(
228
- _projScreenMatrix,
229
- camera.coordinateSystem,
230
- camera.reversedDepth
231
- );
198
+ const frustums = this._frustums;
199
+ const sourceFrustums = source._frustums;
232
200
 
233
- if ( _frustum.containsPoint( point ) ) {
201
+ for ( let i = 0; i < source._count; i ++ ) {
234
202
 
235
- return true; // Point is visible in at least one camera
203
+ if ( frustums[ i ] === undefined ) frustums[ i ] = new Frustum();
236
204
 
237
- }
205
+ frustums[ i ].copy( sourceFrustums[ i ] );
238
206
 
239
207
  }
240
208
 
241
- return false; // Not visible in any camera
209
+ this._count = source._count;
210
+
211
+ return this;
242
212
 
243
213
  }
244
214
 
@@ -249,7 +219,7 @@ class FrustumArray {
249
219
  */
250
220
  clone() {
251
221
 
252
- return new FrustumArray();
222
+ return new FrustumArray().copy( this );
253
223
 
254
224
  }
255
225
 
@@ -297,7 +297,7 @@ class Interpolant {
297
297
  */
298
298
  interpolate_( /* i1, t0, t, t1 */ ) {
299
299
 
300
- throw new Error( 'call to abstract method' );
300
+ throw new Error( 'THREE.Interpolant: Call to abstract method.' );
301
301
  // implementations shall return this.resultBuffer
302
302
 
303
303
  }
package/src/math/Line3.js CHANGED
@@ -142,6 +142,9 @@ class Line3 {
142
142
  _startEnd.subVectors( this.end, this.start );
143
143
 
144
144
  const startEnd2 = _startEnd.dot( _startEnd );
145
+
146
+ if ( startEnd2 === 0 ) return 0;
147
+
145
148
  const startEnd_startP = _startEnd.dot( _startP );
146
149
 
147
150
  let t = startEnd_startP / startEnd2;
@@ -284,12 +287,10 @@ class Line3 {
284
287
 
285
288
  }
286
289
 
287
- c1.copy( p1 ).add( _d1.multiplyScalar( s ) );
288
- c2.copy( p2 ).add( _d2.multiplyScalar( t ) );
289
-
290
- c1.sub( c2 );
290
+ c1.copy( p1 ).addScaledVector( _d1, s );
291
+ c2.copy( p2 ).addScaledVector( _d2, t );
291
292
 
292
- return c1.dot( c1 );
293
+ return c1.distanceToSquared( c2 );
293
294
 
294
295
  }
295
296
 
@@ -64,7 +64,7 @@ function euclideanModulo( n, m ) {
64
64
 
65
65
  /**
66
66
  * Performs a linear mapping from range `<a1, a2>` to range `<b1, b2>`
67
- * for the given value.
67
+ * for the given value. `a2` must be greater than `a1`.
68
68
  *
69
69
  * @param {number} x - The value to be mapped.
70
70
  * @param {number} a1 - Minimum value for range A.
@@ -159,9 +159,9 @@ function pingpong( x, length = 1 ) {
159
159
  *
160
160
  * See [Smoothstep](http://en.wikipedia.org/wiki/Smoothstep) for more details.
161
161
  *
162
- * @param {number} x - The value to evaluate based on its position between min and max.
163
- * @param {number} min - The min value. Any x value below min will be `0`.
164
- * @param {number} max - The max value. Any x value above max will be `1`.
162
+ * @param {number} x - The value to evaluate based on its position between `min` and `max`.
163
+ * @param {number} min - The min value. Any `x` value below `min` will be `0`. `min` must be lower than `max`.
164
+ * @param {number} max - The max value. Any `x` value above `max` will be `1`. `max` must be greater than `min`.
165
165
  * @return {number} The alternated value.
166
166
  */
167
167
  function smoothstep( x, min, max ) {
@@ -177,11 +177,11 @@ function smoothstep( x, min, max ) {
177
177
 
178
178
  /**
179
179
  * A [variation on smoothstep](https://en.wikipedia.org/wiki/Smoothstep#Variations)
180
- * that has zero 1st and 2nd order derivatives at x=0 and x=1.
180
+ * that has zero 1st and 2nd order derivatives at `x=0` and `x=1`.
181
181
  *
182
- * @param {number} x - The value to evaluate based on its position between min and max.
183
- * @param {number} min - The min value. Any x value below min will be `0`.
184
- * @param {number} max - The max value. Any x value above max will be `1`.
182
+ * @param {number} x - The value to evaluate based on its position between `min` and `max`.
183
+ * @param {number} min - The min value. Any `x` value below `min` will be `0`. `min` must be lower than `max`.
184
+ * @param {number} max - The max value. Any `x` value above `max` will be `1`. `max` must be greater than `min`.
185
185
  * @return {number} The alternated value.
186
186
  */
187
187
  function smootherstep( x, min, max ) {
@@ -294,7 +294,7 @@ function isPowerOfTwo( value ) {
294
294
  /**
295
295
  * Returns the smallest power of two that is greater than or equal to the given number.
296
296
  *
297
- * @param {number} value - The value to find a POT for.
297
+ * @param {number} value - The value to find a POT for. Must be greater than `0`.
298
298
  * @return {number} The smallest power of two that is greater than or equal to the given number.
299
299
  */
300
300
  function ceilPowerOfTwo( value ) {
@@ -306,7 +306,7 @@ function ceilPowerOfTwo( value ) {
306
306
  /**
307
307
  * Returns the largest power of two that is less than or equal to the given number.
308
308
  *
309
- * @param {number} value - The value to find a POT for.
309
+ * @param {number} value - The value to find a POT for. Must be greater than `0`.
310
310
  * @return {number} The largest power of two that is less than or equal to the given number.
311
311
  */
312
312
  function floorPowerOfTwo( value ) {
@@ -419,7 +419,7 @@ function denormalize( value, array ) {
419
419
 
420
420
  default:
421
421
 
422
- throw new Error( 'Invalid component type.' );
422
+ throw new Error( 'THREE.MathUtils: Invalid component type.' );
423
423
 
424
424
  }
425
425
 
@@ -466,7 +466,7 @@ function normalize( value, array ) {
466
466
 
467
467
  default:
468
468
 
469
- throw new Error( 'Invalid component type.' );
469
+ throw new Error( 'THREE.MathUtils: Invalid component type.' );
470
470
 
471
471
  }
472
472
 
@@ -26,6 +26,19 @@
26
26
  */
27
27
  export class Matrix2 {
28
28
 
29
+ static {
30
+
31
+ /**
32
+ * This flag can be used for type testing.
33
+ *
34
+ * @type {boolean}
35
+ * @readonly
36
+ * @default true
37
+ */
38
+ Matrix2.prototype.isMatrix2 = true;
39
+
40
+ }
41
+
29
42
  /**
30
43
  * Constructs a new 2x2 matrix. The arguments are supposed to be
31
44
  * in row-major order. If no arguments are provided, the constructor
@@ -38,15 +51,6 @@ export class Matrix2 {
38
51
  */
39
52
  constructor( n11, n12, n21, n22 ) {
40
53
 
41
- /**
42
- * This flag can be used for type testing.
43
- *
44
- * @type {boolean}
45
- * @readonly
46
- * @default true
47
- */
48
- Matrix2.prototype.isMatrix2 = true;
49
-
50
54
  /**
51
55
  * A column-major list of matrix values.
52
56
  *
@@ -1,3 +1,5 @@
1
+ import { warnOnce } from '../utils.js';
2
+
1
3
  /**
2
4
  * Represents a 3x3 matrix.
3
5
  *
@@ -28,6 +30,19 @@
28
30
  */
29
31
  class Matrix3 {
30
32
 
33
+ static {
34
+
35
+ /**
36
+ * This flag can be used for type testing.
37
+ *
38
+ * @type {boolean}
39
+ * @readonly
40
+ * @default true
41
+ */
42
+ Matrix3.prototype.isMatrix3 = true;
43
+
44
+ }
45
+
31
46
  /**
32
47
  * Constructs a new 3x3 matrix. The arguments are supposed to be
33
48
  * in row-major order. If no arguments are provided, the constructor
@@ -45,15 +60,6 @@ class Matrix3 {
45
60
  */
46
61
  constructor( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) {
47
62
 
48
- /**
49
- * This flag can be used for type testing.
50
- *
51
- * @type {boolean}
52
- * @readonly
53
- * @default true
54
- */
55
- Matrix3.prototype.isMatrix3 = true;
56
-
57
63
  /**
58
64
  * A column-major list of matrix values.
59
65
  *
@@ -403,12 +409,15 @@ class Matrix3 {
403
409
  /**
404
410
  * Scales this matrix with the given scalar values.
405
411
  *
412
+ * @deprecated
406
413
  * @param {number} sx - The amount to scale in the X axis.
407
414
  * @param {number} sy - The amount to scale in the Y axis.
408
415
  * @return {Matrix3} A reference to this matrix.
409
416
  */
410
417
  scale( sx, sy ) {
411
418
 
419
+ warnOnce( 'Matrix3: .scale() is deprecated. Use .makeScale() instead.' ); // @deprecated r185
420
+
412
421
  this.premultiply( _m3.makeScale( sx, sy ) );
413
422
 
414
423
  return this;
@@ -418,11 +427,14 @@ class Matrix3 {
418
427
  /**
419
428
  * Rotates this matrix by the given angle.
420
429
  *
430
+ * @deprecated
421
431
  * @param {number} theta - The rotation in radians.
422
432
  * @return {Matrix3} A reference to this matrix.
423
433
  */
424
434
  rotate( theta ) {
425
435
 
436
+ warnOnce( 'Matrix3: .rotate() is deprecated. Use .makeRotation() instead.' ); // @deprecated r185
437
+
426
438
  this.premultiply( _m3.makeRotation( - theta ) );
427
439
 
428
440
  return this;
@@ -432,12 +444,15 @@ class Matrix3 {
432
444
  /**
433
445
  * Translates this matrix by the given scalar values.
434
446
  *
447
+ * @deprecated
435
448
  * @param {number} tx - The amount to translate in the X axis.
436
449
  * @param {number} ty - The amount to translate in the Y axis.
437
450
  * @return {Matrix3} A reference to this matrix.
438
451
  */
439
452
  translate( tx, ty ) {
440
453
 
454
+ warnOnce( 'Matrix3: .translate() is deprecated. Use .makeTranslation() instead.' ); // @deprecated r185
455
+
441
456
  this.premultiply( _m3.makeTranslation( tx, ty ) );
442
457
 
443
458
  return this;