super-three 0.181.0 → 0.185.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (693) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +3 -4
  3. package/build/three.cjs +21332 -19201
  4. package/build/three.core.js +20908 -19853
  5. package/build/three.core.min.js +2 -2
  6. package/build/three.module.js +1947 -862
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +37 -16
  9. package/build/three.tsl.min.js +2 -2
  10. package/build/three.webgpu.js +33628 -25197
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +33394 -25000
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/jsm/Addons.js +14 -3
  15. package/examples/jsm/animation/CCDIKSolver.js +7 -3
  16. package/examples/jsm/controls/ArcballControls.js +13 -6
  17. package/examples/jsm/controls/DragControls.js +2 -2
  18. package/examples/jsm/controls/FirstPersonControls.js +127 -86
  19. package/examples/jsm/controls/FlyControls.js +4 -0
  20. package/examples/jsm/controls/MapControls.js +55 -1
  21. package/examples/jsm/controls/OrbitControls.js +111 -8
  22. package/examples/jsm/controls/TrackballControls.js +8 -8
  23. package/examples/jsm/controls/TransformControls.js +102 -17
  24. package/examples/jsm/csm/CSM.js +2 -1
  25. package/examples/jsm/csm/CSMFrustum.js +31 -6
  26. package/examples/jsm/csm/CSMShadowNode.js +10 -3
  27. package/examples/jsm/effects/AnaglyphEffect.js +102 -7
  28. package/examples/jsm/effects/AsciiEffect.js +14 -1
  29. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  30. package/examples/jsm/environments/RoomEnvironment.js +3 -0
  31. package/examples/jsm/exporters/DRACOExporter.js +27 -6
  32. package/examples/jsm/exporters/EXRExporter.js +1 -1
  33. package/examples/jsm/exporters/GLTFExporter.js +266 -21
  34. package/examples/jsm/exporters/PLYExporter.js +286 -73
  35. package/examples/jsm/exporters/USDZExporter.js +353 -99
  36. package/examples/jsm/generators/CityGenerator.js +346 -0
  37. package/examples/jsm/generators/ForestGenerator.js +347 -0
  38. package/examples/jsm/generators/TerrainGenerator.js +504 -0
  39. package/examples/jsm/generators/TreeGenerator.js +377 -0
  40. package/examples/jsm/generators/city/SidewalkGenerator.js +253 -0
  41. package/examples/jsm/generators/city/SkyscraperGenerator.js +1357 -0
  42. package/examples/jsm/geometries/DecalGeometry.js +1 -1
  43. package/examples/jsm/geometries/LoftGeometry.js +355 -0
  44. package/examples/jsm/geometries/TextGeometry.js +18 -0
  45. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  46. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  47. package/examples/jsm/helpers/LightProbeHelper.js +5 -4
  48. package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -1
  49. package/examples/jsm/helpers/TextureHelperGPU.js +1 -1
  50. package/examples/jsm/helpers/ViewHelper.js +83 -14
  51. package/examples/jsm/inspector/Extension.js +13 -0
  52. package/examples/jsm/inspector/Inspector.js +244 -91
  53. package/examples/jsm/inspector/RendererInspector.js +165 -39
  54. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  55. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  56. package/examples/jsm/inspector/tabs/Console.js +241 -25
  57. package/examples/jsm/inspector/tabs/Memory.js +136 -0
  58. package/examples/jsm/inspector/tabs/Parameters.js +115 -7
  59. package/examples/jsm/inspector/tabs/Performance.js +24 -9
  60. package/examples/jsm/inspector/tabs/Settings.js +306 -0
  61. package/examples/jsm/inspector/tabs/Timeline.js +1696 -0
  62. package/examples/jsm/inspector/tabs/Viewer.js +723 -9
  63. package/examples/jsm/inspector/ui/Graph.js +162 -25
  64. package/examples/jsm/inspector/ui/Item.js +92 -13
  65. package/examples/jsm/inspector/ui/List.js +2 -2
  66. package/examples/jsm/inspector/ui/Profiler.js +1991 -44
  67. package/examples/jsm/inspector/ui/Style.js +1943 -543
  68. package/examples/jsm/inspector/ui/Tab.js +226 -5
  69. package/examples/jsm/inspector/ui/Values.js +126 -8
  70. package/examples/jsm/inspector/ui/utils.js +143 -10
  71. package/examples/jsm/interaction/InteractionManager.js +226 -0
  72. package/examples/jsm/libs/basis/README.md +0 -1
  73. package/examples/jsm/libs/demuxer_mp4.js +3 -3
  74. package/examples/jsm/libs/draco/README.md +0 -1
  75. package/examples/jsm/libs/meshopt_clusterizer.module.js +421 -0
  76. package/examples/jsm/libs/meshopt_decoder.module.js +9 -8
  77. package/examples/jsm/libs/meshopt_simplifier.module.js +627 -0
  78. package/examples/jsm/libs/mikktspace.module.js +34 -9
  79. package/examples/jsm/lighting/ClusteredLighting.js +55 -0
  80. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  81. package/examples/jsm/lighting/LightProbeGrid.js +681 -0
  82. package/examples/jsm/lines/LineMaterial.js +45 -16
  83. package/examples/jsm/lines/LineSegments2.js +8 -0
  84. package/examples/jsm/lines/webgpu/LineSegments2.js +8 -0
  85. package/examples/jsm/loaders/3DMLoader.js +6 -5
  86. package/examples/jsm/loaders/3MFLoader.js +2 -2
  87. package/examples/jsm/loaders/AMFLoader.js +2 -2
  88. package/examples/jsm/loaders/ColladaLoader.js +24 -4026
  89. package/examples/jsm/loaders/DRACOLoader.js +51 -18
  90. package/examples/jsm/loaders/EXRLoader.js +701 -90
  91. package/examples/jsm/loaders/FBXLoader.js +235 -37
  92. package/examples/jsm/loaders/GCodeLoader.js +34 -8
  93. package/examples/jsm/loaders/GLTFLoader.js +146 -178
  94. package/examples/jsm/loaders/HDRLoader.js +7 -30
  95. package/examples/jsm/loaders/KMZLoader.js +5 -5
  96. package/examples/jsm/loaders/KTX2Loader.js +58 -17
  97. package/examples/jsm/loaders/LDrawLoader.js +49 -58
  98. package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
  99. package/examples/jsm/loaders/LUTCubeLoader.js +2 -2
  100. package/examples/jsm/loaders/LWOLoader.js +11 -39
  101. package/examples/jsm/loaders/LottieLoader.js +1 -1
  102. package/examples/jsm/loaders/MaterialXLoader.js +31 -9
  103. package/examples/jsm/loaders/NRRDLoader.js +5 -5
  104. package/examples/jsm/loaders/PCDLoader.js +11 -9
  105. package/examples/jsm/loaders/PLYLoader.js +218 -55
  106. package/examples/jsm/loaders/SVGLoader.js +549 -497
  107. package/examples/jsm/loaders/TDSLoader.js +0 -2
  108. package/examples/jsm/loaders/TGALoader.js +0 -2
  109. package/examples/jsm/loaders/TTFLoader.js +1 -1
  110. package/examples/jsm/loaders/USDLoader.js +127 -43
  111. package/examples/jsm/loaders/UltraHDRLoader.js +285 -160
  112. package/examples/jsm/loaders/VOXLoader.js +660 -117
  113. package/examples/jsm/loaders/VRMLLoader.js +80 -3
  114. package/examples/jsm/loaders/VTKLoader.js +42 -25
  115. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  116. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  117. package/examples/jsm/loaders/usd/USDAParser.js +504 -344
  118. package/examples/jsm/loaders/usd/USDCParser.js +1867 -6
  119. package/examples/jsm/loaders/usd/USDComposer.js +4627 -0
  120. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
  121. package/examples/jsm/materials/WoodNodeMaterial.js +11 -11
  122. package/examples/jsm/math/Octree.js +131 -1
  123. package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
  124. package/examples/jsm/misc/RollerCoaster.js +42 -4
  125. package/examples/jsm/misc/TileCreasedNormalsPlugin.js +270 -0
  126. package/examples/jsm/misc/Volume.js +2 -3
  127. package/examples/jsm/misc/VolumeSlice.js +0 -1
  128. package/examples/jsm/modifiers/TessellateModifier.js +1 -1
  129. package/examples/jsm/objects/GroundedSkybox.js +1 -1
  130. package/examples/jsm/objects/LensflareMesh.js +1 -1
  131. package/examples/jsm/objects/Reflector.js +72 -25
  132. package/examples/jsm/objects/Sky.js +90 -6
  133. package/examples/jsm/objects/SkyMesh.js +150 -16
  134. package/examples/jsm/objects/Water.js +4 -3
  135. package/examples/jsm/objects/Water2.js +5 -3
  136. package/examples/jsm/objects/Water2Mesh.js +1 -1
  137. package/examples/jsm/objects/WaterMesh.js +5 -7
  138. package/examples/jsm/physics/AmmoPhysics.js +27 -15
  139. package/examples/jsm/physics/JoltPhysics.js +10 -6
  140. package/examples/jsm/physics/RapierPhysics.js +36 -7
  141. package/examples/jsm/postprocessing/EffectComposer.js +7 -5
  142. package/examples/jsm/postprocessing/OutputPass.js +9 -0
  143. package/examples/jsm/postprocessing/RenderPass.js +10 -0
  144. package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
  145. package/examples/jsm/postprocessing/UnrealBloomPass.js +48 -18
  146. package/examples/jsm/renderers/CSS3DRenderer.js +1 -1
  147. package/examples/jsm/renderers/Projector.js +246 -28
  148. package/examples/jsm/renderers/SVGRenderer.js +174 -60
  149. package/examples/jsm/shaders/GTAOShader.js +19 -6
  150. package/examples/jsm/shaders/HalftoneShader.js +12 -1
  151. package/examples/jsm/shaders/PoissonDenoiseShader.js +6 -2
  152. package/examples/jsm/shaders/SAOShader.js +17 -4
  153. package/examples/jsm/shaders/SSAOShader.js +11 -1
  154. package/examples/jsm/shaders/SSRShader.js +6 -5
  155. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +2 -4
  156. package/examples/jsm/shaders/VignetteShader.js +1 -1
  157. package/examples/jsm/shaders/VolumeShader.js +31 -44
  158. package/examples/jsm/transpiler/AST.js +44 -0
  159. package/examples/jsm/transpiler/GLSLDecoder.js +65 -8
  160. package/examples/jsm/transpiler/Linker.js +1 -1
  161. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -0
  162. package/examples/jsm/transpiler/TSLEncoder.js +46 -3
  163. package/examples/jsm/transpiler/TranspilerUtils.js +3 -3
  164. package/examples/jsm/transpiler/WGSLEncoder.js +27 -0
  165. package/examples/jsm/tsl/WebGLNodesHandler.js +605 -0
  166. package/examples/jsm/tsl/display/AfterImageNode.js +11 -1
  167. package/examples/jsm/tsl/display/AnaglyphPassNode.js +458 -16
  168. package/examples/jsm/tsl/display/BilateralBlurNode.js +374 -0
  169. package/examples/jsm/tsl/display/BloomNode.js +75 -25
  170. package/examples/jsm/tsl/display/CRT.js +150 -0
  171. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +3 -36
  172. package/examples/jsm/tsl/display/DenoiseNode.js +1 -1
  173. package/examples/jsm/tsl/display/DepthOfFieldNode.js +3 -3
  174. package/examples/jsm/tsl/display/DotScreenNode.js +1 -1
  175. package/examples/jsm/tsl/display/FSR1Node.js +477 -0
  176. package/examples/jsm/tsl/display/FXAANode.js +13 -14
  177. package/examples/jsm/tsl/display/GTAONode.js +40 -17
  178. package/examples/jsm/tsl/display/GaussianBlurNode.js +21 -2
  179. package/examples/jsm/tsl/display/GodraysNode.js +615 -0
  180. package/examples/jsm/tsl/display/ImportanceSampledEnvironment.js +560 -0
  181. package/examples/jsm/tsl/display/LensflareNode.js +1 -1
  182. package/examples/jsm/tsl/display/Lut3DNode.js +1 -1
  183. package/examples/jsm/tsl/display/OutlineNode.js +69 -19
  184. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
  185. package/examples/jsm/tsl/display/PixelationPassNode.js +9 -8
  186. package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
  187. package/examples/jsm/tsl/display/RecurrentDenoiseNode.js +912 -0
  188. package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
  189. package/examples/jsm/tsl/display/SMAANode.js +2 -2
  190. package/examples/jsm/tsl/display/SSAAPassNode.js +15 -27
  191. package/examples/jsm/tsl/display/SSGINode.js +96 -62
  192. package/examples/jsm/tsl/display/SSRNode.js +831 -134
  193. package/examples/jsm/tsl/display/SSSNode.js +8 -6
  194. package/examples/jsm/tsl/display/Shape.js +29 -0
  195. package/examples/jsm/tsl/display/SharpenNode.js +283 -0
  196. package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
  197. package/examples/jsm/tsl/display/StereoCompositePassNode.js +8 -1
  198. package/examples/jsm/tsl/display/StereoPassNode.js +1 -2
  199. package/examples/jsm/tsl/display/TAAUNode.js +835 -0
  200. package/examples/jsm/tsl/display/TRAANode.js +315 -126
  201. package/examples/jsm/tsl/display/TemporalReprojectNode.js +1023 -0
  202. package/examples/jsm/tsl/display/TransitionNode.js +1 -1
  203. package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
  204. package/examples/jsm/tsl/display/radialBlur.js +68 -0
  205. package/examples/jsm/tsl/lighting/ClusteredLightsNode.js +622 -0
  206. package/examples/jsm/tsl/lighting/DynamicLightsNode.js +300 -0
  207. package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +61 -0
  208. package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +111 -0
  209. package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +99 -0
  210. package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +134 -0
  211. package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +161 -0
  212. package/examples/jsm/tsl/math/Bayer.js +53 -3
  213. package/examples/jsm/tsl/math/curlNoise.js +107 -0
  214. package/examples/jsm/tsl/shadows/TileShadowNode.js +1 -1
  215. package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +3 -3
  216. package/examples/jsm/tsl/utils/GroundedSkybox.js +62 -0
  217. package/examples/jsm/tsl/utils/RNoise.js +51 -0
  218. package/examples/jsm/tsl/utils/SpecularHelpers.js +325 -0
  219. package/examples/jsm/utils/BufferGeometryUtils.js +128 -62
  220. package/examples/jsm/utils/ColorUtils.js +76 -0
  221. package/examples/jsm/utils/GeometryCompressionUtils.js +1 -1
  222. package/examples/jsm/utils/LDrawUtils.js +1 -1
  223. package/examples/jsm/utils/SceneOptimizer.js +1 -1
  224. package/examples/jsm/utils/ShadowMapViewer.js +24 -10
  225. package/examples/jsm/utils/ShadowMapViewerGPU.js +1 -1
  226. package/examples/jsm/utils/SkeletonUtils.js +14 -8
  227. package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
  228. package/examples/jsm/webxr/ARButton.js +1 -1
  229. package/examples/jsm/webxr/WebGLXRFallback.js +89 -0
  230. package/examples/jsm/webxr/XRControllerModelFactory.js +2 -2
  231. package/examples/jsm/webxr/XRHandMeshModel.js +36 -10
  232. package/examples/jsm/webxr/XRHandModelFactory.js +2 -1
  233. package/package.json +28 -34
  234. package/src/Three.Core.js +3 -1
  235. package/src/Three.TSL.js +35 -14
  236. package/src/Three.WebGPU.Nodes.js +5 -0
  237. package/src/Three.WebGPU.js +13 -0
  238. package/src/Three.js +1 -0
  239. package/src/animation/AnimationAction.js +18 -4
  240. package/src/animation/AnimationClip.js +0 -139
  241. package/src/animation/AnimationMixer.js +6 -0
  242. package/src/animation/AnimationUtils.js +1 -12
  243. package/src/animation/KeyframeTrack.js +47 -8
  244. package/src/animation/PropertyBinding.js +2 -2
  245. package/src/animation/PropertyMixer.js +4 -4
  246. package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
  247. package/src/animation/tracks/ColorKeyframeTrack.js +1 -1
  248. package/src/animation/tracks/NumberKeyframeTrack.js +1 -1
  249. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -1
  250. package/src/animation/tracks/StringKeyframeTrack.js +1 -1
  251. package/src/animation/tracks/VectorKeyframeTrack.js +1 -1
  252. package/src/audio/Audio.js +1 -1
  253. package/src/audio/AudioContext.js +2 -2
  254. package/src/audio/AudioListener.js +5 -3
  255. package/src/cameras/Camera.js +34 -4
  256. package/src/cameras/CubeCamera.js +20 -0
  257. package/src/cameras/StereoCamera.js +5 -2
  258. package/src/constants.js +90 -5
  259. package/src/core/BufferAttribute.js +13 -1
  260. package/src/core/BufferGeometry.js +43 -9
  261. package/src/core/Clock.js +7 -0
  262. package/src/core/Object3D.js +69 -11
  263. package/src/core/Raycaster.js +3 -3
  264. package/src/core/RenderTarget.js +19 -6
  265. package/src/extras/PMREMGenerator.js +13 -22
  266. package/src/extras/TextureUtils.js +6 -2
  267. package/src/extras/core/ShapePath.js +149 -160
  268. package/src/extras/curves/CatmullRomCurve3.js +3 -2
  269. package/src/geometries/ExtrudeGeometry.js +2 -2
  270. package/src/geometries/PolyhedronGeometry.js +1 -1
  271. package/src/geometries/SphereGeometry.js +8 -3
  272. package/src/geometries/TorusGeometry.js +8 -3
  273. package/src/helpers/CameraHelper.js +3 -0
  274. package/src/helpers/DirectionalLightHelper.js +6 -1
  275. package/src/helpers/HemisphereLightHelper.js +5 -0
  276. package/src/helpers/PointLightHelper.js +3 -25
  277. package/src/helpers/SpotLightHelper.js +4 -1
  278. package/src/lights/DirectionalLight.js +13 -0
  279. package/src/lights/HemisphereLight.js +10 -0
  280. package/src/lights/Light.js +1 -11
  281. package/src/lights/LightProbe.js +0 -15
  282. package/src/lights/LightShadow.js +15 -6
  283. package/src/lights/PointLight.js +15 -0
  284. package/src/lights/PointLightShadow.js +0 -86
  285. package/src/lights/SpotLight.js +22 -1
  286. package/src/lights/webgpu/IESSpotLight.js +2 -1
  287. package/src/loaders/AudioLoader.js +11 -1
  288. package/src/loaders/Cache.js +28 -0
  289. package/src/loaders/DataTextureLoader.js +75 -42
  290. package/src/loaders/FileLoader.js +2 -3
  291. package/src/loaders/ImageBitmapLoader.js +12 -9
  292. package/src/loaders/Loader.js +6 -0
  293. package/src/loaders/LoadingManager.js +5 -0
  294. package/src/loaders/MaterialLoader.js +37 -266
  295. package/src/loaders/ObjectLoader.js +48 -6
  296. package/src/loaders/nodes/NodeLoader.js +2 -2
  297. package/src/loaders/nodes/NodeObjectLoader.js +18 -0
  298. package/src/materials/LineBasicMaterial.js +4 -0
  299. package/src/materials/Material.js +198 -1
  300. package/src/materials/MeshBasicMaterial.js +24 -0
  301. package/src/materials/MeshDepthMaterial.js +10 -0
  302. package/src/materials/MeshDistanceMaterial.js +10 -0
  303. package/src/materials/MeshLambertMaterial.js +49 -1
  304. package/src/materials/MeshMatcapMaterial.js +25 -1
  305. package/src/materials/MeshNormalMaterial.js +9 -1
  306. package/src/materials/MeshPhongMaterial.js +49 -1
  307. package/src/materials/MeshPhysicalMaterial.js +38 -0
  308. package/src/materials/MeshStandardMaterial.js +42 -1
  309. package/src/materials/MeshToonMaterial.js +35 -2
  310. package/src/materials/PointsMaterial.js +7 -0
  311. package/src/materials/ShaderMaterial.js +106 -1
  312. package/src/materials/SpriteMaterial.js +7 -0
  313. package/src/materials/nodes/Line2NodeMaterial.js +380 -297
  314. package/src/materials/nodes/MeshBasicNodeMaterial.js +2 -2
  315. package/src/materials/nodes/MeshNormalNodeMaterial.js +2 -2
  316. package/src/materials/nodes/MeshPhongNodeMaterial.js +0 -9
  317. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +3 -30
  318. package/src/materials/nodes/MeshSSSNodeMaterial.js +0 -13
  319. package/src/materials/nodes/MeshStandardNodeMaterial.js +5 -15
  320. package/src/materials/nodes/NodeMaterial.js +153 -89
  321. package/src/materials/nodes/SpriteNodeMaterial.js +0 -10
  322. package/src/materials/nodes/manager/NodeMaterialObserver.js +234 -100
  323. package/src/math/Box3.js +5 -0
  324. package/src/math/FrustumArray.js +103 -133
  325. package/src/math/Interpolant.js +1 -1
  326. package/src/math/Line3.js +6 -5
  327. package/src/math/MathUtils.js +12 -12
  328. package/src/math/Matrix2.js +13 -9
  329. package/src/math/Matrix3.js +24 -9
  330. package/src/math/Matrix4.js +112 -74
  331. package/src/math/Plane.js +4 -3
  332. package/src/math/Quaternion.js +3 -29
  333. package/src/math/Sphere.js +1 -1
  334. package/src/math/Triangle.js +1 -1
  335. package/src/math/Vector2.js +13 -9
  336. package/src/math/Vector3.js +17 -15
  337. package/src/math/Vector4.js +15 -11
  338. package/src/math/interpolants/BezierInterpolant.js +106 -0
  339. package/src/nodes/Nodes.js +86 -71
  340. package/src/nodes/TSL.js +15 -13
  341. package/src/nodes/accessors/Arrays.js +5 -5
  342. package/src/nodes/accessors/Batch.js +108 -0
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  670. package/examples/jsm/libs/lottie_canvas.module.js +0 -14849
  671. package/examples/jsm/libs/opentype.module.js +0 -14506
  672. package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
  673. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
  674. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  675. package/examples/jsm/lighting/TiledLighting.js +0 -42
  676. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -434
  677. package/examples/jsm/materials/MeshPostProcessingMaterial.js +0 -167
  678. package/examples/jsm/shaders/GodRaysShader.js +0 -333
  679. package/examples/jsm/tsl/display/AnamorphicNode.js +0 -282
  680. package/examples/jsm/tsl/lighting/TiledLightsNode.js +0 -442
  681. package/src/nodes/accessors/BatchNode.js +0 -163
  682. package/src/nodes/accessors/InstanceNode.js +0 -244
  683. package/src/nodes/accessors/InstancedMeshNode.js +0 -50
  684. package/src/nodes/accessors/SceneNode.js +0 -145
  685. package/src/nodes/accessors/SkinningNode.js +0 -327
  686. package/src/nodes/code/ScriptableNode.js +0 -726
  687. package/src/nodes/code/ScriptableValueNode.js +0 -253
  688. package/src/nodes/display/PosterizeNode.js +0 -65
  689. package/src/nodes/functions/BSDF/DFGApprox.js +0 -71
  690. package/src/nodes/utils/RemapNode.js +0 -125
  691. package/src/nodes/utils/SpriteSheetUVNode.js +0 -90
  692. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  693. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -134
@@ -0,0 +1,263 @@
1
+ import { MeshBasicNodeMaterial, PassNode, UnsignedByteType, NearestFilter, CubeMapNode, MeshPhongNodeMaterial } from 'three/webgpu';
2
+ import { float, vec2, vec4, Fn, uv, varying, cameraProjectionMatrix, cameraViewMatrix, positionWorld, screenSize, materialColor, uint, texture, uniform, context, reflectVector } from 'three/tsl';
3
+
4
+ const _affineUv = varying( vec2() );
5
+ const _w = varying( float() );
6
+
7
+ const _clipSpaceRetro = Fn( () => {
8
+
9
+ const defaultPosition = cameraProjectionMatrix
10
+ .mul( cameraViewMatrix )
11
+ .mul( positionWorld );
12
+
13
+ const roundedPosition = defaultPosition.xy
14
+ .div( defaultPosition.w.mul( 2 ) )
15
+ .mul( screenSize.xy )
16
+ .round()
17
+ .div( screenSize.xy )
18
+ .mul( defaultPosition.w.mul( 2 ) );
19
+
20
+ _affineUv.assign( uv().mul( defaultPosition.w ) );
21
+ _w.assign( defaultPosition.w );
22
+
23
+ return vec4( roundedPosition.xy, defaultPosition.zw );
24
+
25
+ } )();
26
+
27
+ /**
28
+ * A post-processing pass that applies a retro PS1-style effect to the scene.
29
+ *
30
+ * This node renders the scene with classic PlayStation 1 visual characteristics:
31
+ * - **Vertex snapping**: Vertices are snapped to screen pixels, creating the iconic "wobbly" geometry
32
+ * - **Affine texture mapping**: Textures are sampled without perspective correction, resulting in distortion effects
33
+ * - **Low resolution**: Default 0.25 scale (typical 320x240 equivalent)
34
+ * - **Nearest-neighbor filtering**: Sharp pixelated textures without smoothing
35
+ *
36
+ * @augments PassNode
37
+ */
38
+ class RetroPassNode extends PassNode {
39
+
40
+ /**
41
+ * Creates a new RetroPassNode instance.
42
+ *
43
+ * @param {Scene} scene - The scene to render.
44
+ * @param {Camera} camera - The camera to render from.
45
+ * @param {Object} [options={}] - Additional options for the retro pass.
46
+ * @param {Node} [options.affineDistortion=null] - An optional node to apply affine distortion to UVs.
47
+ */
48
+ constructor( scene, camera, options = {} ) {
49
+
50
+ super( PassNode.COLOR, scene, camera );
51
+
52
+ const {
53
+ affineDistortion = null,
54
+ filterTextures = false
55
+ } = options;
56
+
57
+ this.setResolutionScale( .25 );
58
+
59
+ this.renderTarget.texture.type = UnsignedByteType;
60
+ this.renderTarget.texture.magFilter = NearestFilter;
61
+ this.renderTarget.texture.minFilter = NearestFilter;
62
+
63
+ this.affineDistortionNode = affineDistortion;
64
+
65
+ this.filterTextures = filterTextures;
66
+
67
+ this._materialCache = new Map();
68
+
69
+ }
70
+
71
+ /**
72
+ * Updates the retro pass before rendering.
73
+ *
74
+ * @override
75
+ * @param {Frame} frame - The current frame information.
76
+ * @returns {void}
77
+ */
78
+ updateBefore( frame ) {
79
+
80
+ const renderer = frame.renderer;
81
+
82
+ const currentRenderObjectFunction = renderer.getRenderObjectFunction();
83
+
84
+ renderer.setRenderObjectFunction( ( object, scene, camera, geometry, material, ...params ) => {
85
+
86
+ const retroMaterialData = this._materialCache.get( material );
87
+
88
+ let retroMaterial;
89
+
90
+ if ( retroMaterialData === undefined || retroMaterialData.version !== material.version ) {
91
+
92
+ if ( retroMaterialData !== undefined ) {
93
+
94
+ retroMaterialData.material.dispose();
95
+
96
+ }
97
+
98
+ if ( material.isMeshBasicMaterial || material.isMeshBasicNodeMaterial ) {
99
+
100
+ retroMaterial = new MeshBasicNodeMaterial();
101
+
102
+ } else {
103
+
104
+ retroMaterial = new MeshPhongNodeMaterial();
105
+
106
+ }
107
+
108
+ retroMaterial.colorNode = material.colorNode || null;
109
+ retroMaterial.opacityNode = material.opacityNode || null;
110
+ retroMaterial.positionNode = material.positionNode || null;
111
+ retroMaterial.vertexNode = material.vertexNode || _clipSpaceRetro;
112
+
113
+ let colorNode = material.colorNode || materialColor;
114
+
115
+ if ( material.isMeshStandardNodeMaterial || material.isMeshStandardMaterial ) {
116
+
117
+ const envMap = material.envMap || scene.environment;
118
+
119
+ if ( envMap ) {
120
+
121
+ const reflection = new CubeMapNode( texture( envMap ) );
122
+
123
+ let metalness;
124
+
125
+ if ( material.metalnessNode ) {
126
+
127
+ metalness = material.metalnessNode;
128
+
129
+ } else {
130
+
131
+ metalness = uniform( material.metalness ).onRenderUpdate( ( { material } ) => material.metalness );
132
+
133
+ if ( material.metalnessMap ) {
134
+
135
+ const textureUniform = texture( material.metalnessMap ).onRenderUpdate( ( { material } ) => material.metalnessMap );
136
+
137
+ metalness = metalness.mul( textureUniform.b );
138
+
139
+ }
140
+
141
+ }
142
+
143
+ colorNode = metalness.mix( colorNode, reflection );
144
+
145
+ }
146
+
147
+ }
148
+
149
+ retroMaterial.colorNode = colorNode;
150
+
151
+ //
152
+
153
+ const contextData = {};
154
+
155
+ if ( this.affineDistortionNode ) {
156
+
157
+ contextData.getUV = ( texture ) => {
158
+
159
+ let finalUV;
160
+
161
+ if ( texture.isCubeTextureNode ) {
162
+
163
+ finalUV = reflectVector;
164
+
165
+ } else {
166
+
167
+ finalUV = this.affineDistortionNode.mix( uv(), _affineUv.div( _w ) );
168
+
169
+ }
170
+
171
+ return finalUV;
172
+
173
+ };
174
+
175
+ }
176
+
177
+ if ( this.filterTextures !== true ) {
178
+
179
+ contextData.getTextureLevel = () => uint( 0 );
180
+
181
+ }
182
+
183
+ retroMaterial.contextNode = context( contextData );
184
+
185
+ //
186
+
187
+ this._materialCache.set( material, {
188
+ material: retroMaterial,
189
+ version: material.version
190
+ } );
191
+
192
+ } else {
193
+
194
+ retroMaterial = retroMaterialData.material;
195
+
196
+ }
197
+
198
+ for ( const property in material ) {
199
+
200
+ if ( retroMaterial[ property ] === undefined ) continue;
201
+
202
+ retroMaterial[ property ] = material[ property ];
203
+
204
+ }
205
+
206
+ renderer.renderObject( object, scene, camera, geometry, retroMaterial, ...params );
207
+
208
+ } );
209
+
210
+ super.updateBefore( frame );
211
+
212
+ renderer.setRenderObjectFunction( currentRenderObjectFunction );
213
+
214
+ }
215
+
216
+ /**
217
+ * Disposes the retro pass and its internal resources.
218
+ *
219
+ * @override
220
+ * @returns {void}
221
+ */
222
+ dispose() {
223
+
224
+ super.dispose();
225
+
226
+ this._materialCache.forEach( ( data ) => {
227
+
228
+ data.material.dispose();
229
+
230
+ } );
231
+
232
+ this._materialCache.clear();
233
+
234
+ }
235
+
236
+ }
237
+
238
+ export default RetroPassNode;
239
+
240
+ /**
241
+ * Creates a new RetroPassNode instance for PS1-style rendering.
242
+ *
243
+ * The retro pass applies vertex snapping, affine texture mapping, and low-resolution
244
+ * rendering to achieve an authentic PlayStation 1 aesthetic. Combine with other
245
+ * post-processing effects like dithering, posterization, and scanlines for full retro look.
246
+ *
247
+ * ```js
248
+ * // Combined with other effects
249
+ * let pipeline = retroPass( scene, camera );
250
+ * pipeline = bayerDither( pipeline, 32 );
251
+ * pipeline = posterize( pipeline, 32 );
252
+ * renderPipeline.outputNode = pipeline;
253
+ * ```
254
+ *
255
+ * @tsl
256
+ * @function
257
+ * @param {Scene} scene - The scene to render.
258
+ * @param {Camera} camera - The camera to render from.
259
+ * @param {Object} [options={}] - Additional options for the retro pass.
260
+ * @param {Node} [options.affineDistortion=null] - An optional node to apply affine distortion to UVs.
261
+ * @return {RetroPassNode} A new RetroPassNode instance.
262
+ */
263
+ export const retroPass = ( scene, camera, options = {} ) => new RetroPassNode( scene, camera, options );
@@ -1,5 +1,5 @@
1
1
  import { HalfFloatType, LinearFilter, NearestFilter, RenderTarget, Texture, Vector2, QuadMesh, NodeMaterial, TempNode, RendererUtils } from 'three/webgpu';
2
- import { abs, nodeObject, Fn, NodeUpdateType, uv, uniform, convertToTexture, varyingProperty, vec2, vec4, modelViewProjection, passTexture, max, step, dot, float, texture, If, Loop, int, Break, sqrt, sign, mix } from 'three/tsl';
2
+ import { abs, Fn, NodeUpdateType, uv, uniform, convertToTexture, varyingProperty, vec2, vec4, modelViewProjection, passTexture, max, step, dot, float, texture, If, Loop, int, Break, sqrt, sign, mix } from 'three/tsl';
3
3
 
4
4
  const _quadMesh = /*@__PURE__*/ new QuadMesh();
5
5
  const _size = /*@__PURE__*/ new Vector2();
@@ -765,4 +765,4 @@ export default SMAANode;
765
765
  * @param {Node<vec4>} node - The node that represents the input of the effect.
766
766
  * @returns {SMAANode}
767
767
  */
768
- export const smaa = ( node ) => nodeObject( new SMAANode( convertToTexture( node ) ) );
768
+ export const smaa = ( node ) => new SMAANode( convertToTexture( node ) );
@@ -1,9 +1,8 @@
1
- import { AdditiveBlending, Color, Vector2, RendererUtils, PassNode, QuadMesh, NodeMaterial } from 'three/webgpu';
2
- import { nodeObject, uniform, mrt, texture, getTextureIndex, unpremultiplyAlpha } from 'three/tsl';
1
+ import { AdditiveBlending, Color, Vector2, PassNode, QuadMesh, NodeMaterial } from 'three/webgpu';
2
+ import { uniform, mrt, texture, getTextureIndex, unpremultiplyAlpha } from 'three/tsl';
3
3
 
4
4
  const _size = /*@__PURE__*/ new Vector2();
5
-
6
- let _rendererState;
5
+ const _clearColor = /*@__PURE__*/ new Color();
7
6
 
8
7
  /**
9
8
  * A special render pass node that renders the scene with SSAA (Supersampling Anti-Aliasing).
@@ -61,22 +60,6 @@ class SSAAPassNode extends PassNode {
61
60
  */
62
61
  this.unbiased = true;
63
62
 
64
- /**
65
- * The clear color of the pass.
66
- *
67
- * @type {Color}
68
- * @default 0x000000
69
- */
70
- this.clearColor = new Color( 0x000000 );
71
-
72
- /**
73
- * The clear alpha of the pass.
74
- *
75
- * @type {number}
76
- * @default 0
77
- */
78
- this.clearAlpha = 0;
79
-
80
63
  /**
81
64
  * A uniform node representing the sample weight.
82
65
  *
@@ -114,8 +97,6 @@ class SSAAPassNode extends PassNode {
114
97
  const { renderer } = frame;
115
98
  const { scene, camera } = this;
116
99
 
117
- _rendererState = RendererUtils.resetRendererState( renderer, _rendererState );
118
-
119
100
  //
120
101
 
121
102
  this._pixelRatio = renderer.getPixelRatio();
@@ -130,6 +111,12 @@ class SSAAPassNode extends PassNode {
130
111
  this._cameraNear.value = camera.near;
131
112
  this._cameraFar.value = camera.far;
132
113
 
114
+ const currentRenderTarget = renderer.getRenderTarget();
115
+ const currentMRT = renderer.getMRT();
116
+ const currentAutoClear = renderer.autoClear;
117
+ const currentClearColor = renderer.getClearColor( _clearColor );
118
+ const currentClearAlpha = renderer.getClearAlpha();
119
+
133
120
  renderer.setMRT( this.getMRT() );
134
121
  renderer.autoClear = false;
135
122
 
@@ -186,7 +173,6 @@ class SSAAPassNode extends PassNode {
186
173
 
187
174
  }
188
175
 
189
- renderer.setClearColor( this.clearColor, this.clearAlpha );
190
176
  renderer.setRenderTarget( this._sampleRenderTarget );
191
177
  renderer.clear();
192
178
  renderer.render( scene, camera );
@@ -200,6 +186,8 @@ class SSAAPassNode extends PassNode {
200
186
  renderer.setClearColor( 0x000000, 0.0 );
201
187
  renderer.clear();
202
188
 
189
+ renderer.setClearColor( currentClearColor, currentClearAlpha );
190
+
203
191
  }
204
192
 
205
193
  this._quadMesh.render( renderer );
@@ -228,9 +216,9 @@ class SSAAPassNode extends PassNode {
228
216
 
229
217
  }
230
218
 
231
- //
232
-
233
- RendererUtils.restoreRendererState( renderer, _rendererState );
219
+ renderer.setRenderTarget( currentRenderTarget );
220
+ renderer.setMRT( currentMRT );
221
+ renderer.autoClear = currentAutoClear;
234
222
 
235
223
  }
236
224
 
@@ -355,4 +343,4 @@ const _JitterVectors = [
355
343
  * @param {Camera} camera - The camera to render the scene with.
356
344
  * @returns {SSAAPassNode}
357
345
  */
358
- export const ssaaPass = ( scene, camera ) => nodeObject( new SSAAPassNode( scene, camera ) );
346
+ export const ssaaPass = ( scene, camera ) => new SSAAPassNode( scene, camera );
@@ -1,5 +1,5 @@
1
- import { RenderTarget, Vector2, TempNode, QuadMesh, NodeMaterial, RendererUtils, MathUtils } from 'three/webgpu';
2
- import { clamp, normalize, reference, nodeObject, Fn, NodeUpdateType, uniform, vec4, passTexture, uv, logarithmicDepthToViewZ, viewZToPerspectiveDepth, getViewPosition, screenCoordinate, float, sub, fract, dot, vec2, rand, vec3, Loop, mul, PI, cos, sin, uint, cross, acos, sign, pow, luminance, If, max, abs, Break, sqrt, HALF_PI, div, ceil, shiftRight, convertToTexture, bool, getNormalFromDepth, interleavedGradientNoise } from 'three/tsl';
1
+ import { RenderTarget, Vector2, TempNode, QuadMesh, NodeMaterial, RendererUtils, MathUtils, RGBFormat, RedFormat, UnsignedInt101111Type, UnsignedByteType } from 'three/webgpu';
2
+ import { clamp, normalize, reference, Fn, NodeUpdateType, uniform, vec4, passTexture, uv, logarithmicDepthToViewZ, viewZToPerspectiveDepth, getViewPosition, screenCoordinate, float, sub, fract, dot, vec2, rand, vec3, Loop, mul, PI, cos, sin, uint, cross, acos, sign, pow, luminance, If, max, abs, Break, sqrt, HALF_PI, div, ceil, shiftRight, convertToTexture, bool, getNormalFromDepth, countOneBits, interleavedGradientNoise, property, outputStruct } from 'three/tsl';
3
3
 
4
4
  const _quadMesh = /*@__PURE__*/ new QuadMesh();
5
5
  const _size = /*@__PURE__*/ new Vector2();
@@ -139,7 +139,7 @@ class SSGINode extends TempNode {
139
139
  * Makes the sample distance in screen space instead of world-space (helps having more detail up close).
140
140
  *
141
141
  * @type {UniformNode<bool>}
142
- * @default false
142
+ * @default true
143
143
  */
144
144
  this.useScreenSpaceSampling = uniform( true, 'bool' );
145
145
 
@@ -197,6 +197,7 @@ class SSGINode extends TempNode {
197
197
  /**
198
198
  * The resolution of the effect.
199
199
  *
200
+ * @private
200
201
  * @type {UniformNode<vec2>}
201
202
  */
202
203
  this._resolution = uniform( new Vector2() );
@@ -204,6 +205,7 @@ class SSGINode extends TempNode {
204
205
  /**
205
206
  * Used to compute the effective step radius when viewSpaceSampling is `false`.
206
207
  *
208
+ * @private
207
209
  * @type {UniformNode<vec2>}
208
210
  */
209
211
  this._halfProjScale = uniform( 1 );
@@ -211,6 +213,7 @@ class SSGINode extends TempNode {
211
213
  /**
212
214
  * Temporal direction that influences the rotation angle for each slice.
213
215
  *
216
+ * @private
214
217
  * @type {UniformNode<float>}
215
218
  */
216
219
  this._temporalDirection = uniform( 0 );
@@ -218,6 +221,7 @@ class SSGINode extends TempNode {
218
221
  /**
219
222
  * Temporal offset added to the initial ray step.
220
223
  *
224
+ * @private
221
225
  * @type {UniformNode<float>}
222
226
  */
223
227
  this._temporalOffset = uniform( 0 );
@@ -263,13 +267,23 @@ class SSGINode extends TempNode {
263
267
  this._camera = camera;
264
268
 
265
269
  /**
266
- * The render target the GI is rendered into.
270
+ * The render target the effect is rendered into. The first texture holds the GI,
271
+ * the second one the AO.
267
272
  *
268
273
  * @private
269
274
  * @type {RenderTarget}
270
275
  */
271
- this._ssgiRenderTarget = new RenderTarget( 1, 1, { depthBuffer: false } );
272
- this._ssgiRenderTarget.texture.name = 'SSGI';
276
+ this._ssgiRenderTarget = new RenderTarget( 1, 1, { depthBuffer: false, count: 2 } );
277
+
278
+ const aoTexture = this._ssgiRenderTarget.textures[ 0 ];
279
+ aoTexture.name = 'SSGI.AO';
280
+ aoTexture.type = UnsignedByteType;
281
+ aoTexture.format = RedFormat;
282
+
283
+ const giTexture = this._ssgiRenderTarget.textures[ 1 ];
284
+ giTexture.name = 'SSGI.GI';
285
+ giTexture.type = UnsignedInt101111Type;
286
+ giTexture.format = RGBFormat;
273
287
 
274
288
  /**
275
289
  * The material that is used to render the effect.
@@ -281,23 +295,42 @@ class SSGINode extends TempNode {
281
295
  this._material.name = 'SSGI';
282
296
 
283
297
  /**
284
- * The result of the effect is represented as a separate texture node.
298
+ * The AO result of the effect is represented as a separate texture node.
285
299
  *
286
300
  * @private
287
301
  * @type {PassTextureNode}
288
302
  */
289
- this._textureNode = passTexture( this, this._ssgiRenderTarget.texture );
303
+ this._aoNode = passTexture( this, this._ssgiRenderTarget.textures[ 0 ] );
304
+
305
+ /**
306
+ * The GI result of the effect is represented as a separate texture node.
307
+ *
308
+ * @private
309
+ * @type {PassTextureNode}
310
+ */
311
+ this._giNode = passTexture( this, this._ssgiRenderTarget.textures[ 1 ] );
290
312
 
291
313
  }
292
314
 
293
315
  /**
294
- * Returns the result of the effect as a texture node.
316
+ * Returns the AO result of the effect as a texture node.
295
317
  *
296
- * @return {PassTextureNode} A texture node that represents the result of the effect.
318
+ * @return {PassTextureNode} A texture node that represents the AO result of the effect.
297
319
  */
298
- getTextureNode() {
320
+ getAONode() {
299
321
 
300
- return this._textureNode;
322
+ return this._aoNode;
323
+
324
+ }
325
+
326
+ /**
327
+ * Returns the GI result of the effect as a texture node.
328
+ *
329
+ * @return {PassTextureNode} A texture node that represents the GI result of the effect.
330
+ */
331
+ getGINode() {
332
+
333
+ return this._giNode;
301
334
 
302
335
  }
303
336
 
@@ -353,9 +386,9 @@ class SSGINode extends TempNode {
353
386
  _quadMesh.material = this._material;
354
387
  _quadMesh.name = 'SSGI';
355
388
 
356
- // clear
389
+ // clear (white for the AO attachement)
357
390
 
358
- renderer.setClearColor( 0x000000, 1 );
391
+ renderer.setClearColor( 0xffffff, 1 );
359
392
 
360
393
  // gi
361
394
 
@@ -376,6 +409,14 @@ class SSGINode extends TempNode {
376
409
  */
377
410
  setup( builder ) {
378
411
 
412
+ const renderer = builder.renderer;
413
+
414
+ if ( renderer.backend.isWebGPUBackend === true && renderer.hasFeature( 'rg11b10ufloat-renderable' ) === false ) {
415
+
416
+ console.error( 'THREE.SSGINode: The device does not support the "rg11b10ufloat-renderable" feature which is required for SSGI.' );
417
+
418
+ }
419
+
379
420
  const uvNode = uv();
380
421
  const MAX_RAY = uint( 32 );
381
422
  const globalOccludedBitfield = uint( 0 );
@@ -431,50 +472,18 @@ class SSGINode extends TempNode {
431
472
  ]
432
473
  } );
433
474
 
434
- const bitCount = Fn( ( [ value ] ) => {
435
-
436
- const v = uint( value );
437
- v.assign( v.sub( v.shiftRight( uint( 1 ) ).bitAnd( uint( 0x55555555 ) ) ) );
438
- v.assign( v.bitAnd( uint( 0x33333333 ) ).add( v.shiftRight( uint( 2 ) ).bitAnd( uint( 0x33333333 ) ) ) );
439
-
440
- return v.add( v.shiftRight( uint( 4 ) ) ).bitAnd( uint( 0xF0F0F0F ) ).mul( uint( 0x1010101 ) ).shiftRight( uint( 24 ) );
441
-
442
- } ).setLayout( {
443
- name: 'bitCount',
444
- type: 'uint',
445
- inputs: [
446
- { name: 'value', type: 'uint' }
447
- ]
448
- } );
449
-
450
- const horizonSampling = Fn( ( [ directionIsRight, RADIUS, viewPosition, slideDirTexelSize, initialRayStep, uvNode, viewDir, viewNormal, n ] ) => {
475
+ const horizonSampling = Fn( ( [ directionIsRight, stepRadius, radiusVS, viewPosition, slideDirTexelSize, initialRayStep, uvNode, viewDir, viewNormal, n ] ) => {
451
476
 
452
477
  const STEP_COUNT = this.stepCount.toConst();
453
478
  const EXP_FACTOR = this.expFactor.toConst();
454
479
  const THICKNESS = this.thickness.toConst();
455
480
  const BACKFACE_LIGHTING = this.backfaceLighting.toConst();
456
481
 
457
- const stepRadius = float( 0 );
458
-
459
- If( this.useScreenSpaceSampling.equal( true ), () => {
460
-
461
- stepRadius.assign( RADIUS.mul( this._resolution.x.div( 2 ) ).div( float( 16 ) ) ); // SSRT3 has a bug where stepRadius is divided by STEP_COUNT twice; fix here
462
-
463
- } ).Else( () => {
464
-
465
- stepRadius.assign( max( RADIUS.mul( this._halfProjScale ).div( viewPosition.z.negate() ), float( STEP_COUNT ) ) ); // Port note: viewZ is negative so a negate is required
466
-
467
- } );
468
-
469
- stepRadius.divAssign( float( STEP_COUNT ).add( 1 ) );
470
- const radiusVS = max( 1, float( STEP_COUNT.sub( 1 ) ) ).mul( stepRadius );
471
- const uvDirection = directionIsRight.equal( true ).select( vec2( 1, - 1 ), vec2( - 1, 1 ) ); // Port note: Because of different uv conventions, uv-y has a different sign
472
- const samplingDirection = directionIsRight.equal( true ).select( 1, - 1 );
482
+ const uvDirection = directionIsRight.select( vec2( 1, - 1 ), vec2( - 1, 1 ) ); // Port note: Because of different uv conventions, uv-y has a different sign
483
+ const samplingDirection = directionIsRight.select( 1, - 1 );
473
484
 
474
485
  const color = vec3( 0 );
475
486
 
476
- const lastSampleViewPosition = vec3( viewPosition ).toVar();
477
-
478
487
  Loop( { start: uint( 0 ), end: STEP_COUNT, type: 'uint', condition: '<' }, ( { i } ) => {
479
488
 
480
489
  const offset = pow( abs( mul( stepRadius, float( i ).add( initialRayStep ) ).div( radiusVS ) ), EXP_FACTOR ).mul( radiusVS ).toConst();
@@ -489,13 +498,13 @@ class SSGINode extends TempNode {
489
498
 
490
499
  const sampleViewPosition = getViewPosition( sampleUV, sampleDepth( sampleUV ), this._cameraProjectionMatrixInverse ).toConst();
491
500
  const pixelToSample = sampleViewPosition.sub( viewPosition ).normalize().toConst();
492
- const linearThicknessMultiplier = this.useLinearThickness.equal( true ).select( sampleViewPosition.z.negate().div( this._cameraFar ).clamp().mul( 100 ), float( 1 ) );
501
+ const linearThicknessMultiplier = this.useLinearThickness.select( sampleViewPosition.z.negate().div( this._cameraFar ).clamp().mul( 100 ), float( 1 ) );
493
502
  const pixelToSampleBackface = normalize( sampleViewPosition.sub( linearThicknessMultiplier.mul( viewDir ).mul( THICKNESS ) ).sub( viewPosition ) );
494
503
 
495
504
  let frontBackHorizon = vec2( dot( pixelToSample, viewDir ), dot( pixelToSampleBackface, viewDir ) );
496
505
  frontBackHorizon = GTAOFastAcos( clamp( frontBackHorizon, - 1, 1 ) );
497
506
  frontBackHorizon = clamp( div( mul( samplingDirection, frontBackHorizon.negate() ).sub( n.sub( HALF_PI ) ), PI ) ); // Port note: subtract half pi instead of adding it
498
- frontBackHorizon = directionIsRight.equal( true ).select( frontBackHorizon.yx, frontBackHorizon.xy ); // Front/Back get inverted depending on angle
507
+ frontBackHorizon = directionIsRight.select( frontBackHorizon.yx, frontBackHorizon.xy ); // Front/Back get inverted depending on angle
499
508
 
500
509
  // inline ComputeOccludedBitfield() for easier debugging
501
510
 
@@ -509,7 +518,7 @@ class SSGINode extends TempNode {
509
518
  currentOccludedBitfield = currentOccludedBitfield.bitAnd( globalOccludedBitfield.bitNot() );
510
519
 
511
520
  globalOccludedBitfield.assign( globalOccludedBitfield.bitOr( currentOccludedBitfield ) );
512
- const numOccludedZones = bitCount( currentOccludedBitfield );
521
+ const numOccludedZones = countOneBits( currentOccludedBitfield );
513
522
 
514
523
  //
515
524
 
@@ -541,14 +550,17 @@ class SSGINode extends TempNode {
541
550
 
542
551
  } );
543
552
 
544
- lastSampleViewPosition.assign( sampleViewPosition );
545
-
546
553
  } );
547
554
 
548
- return vec3( color );
555
+ return color;
549
556
 
550
557
  } );
551
558
 
559
+ const aoField = property( 'float' );
560
+ const giField = property( 'vec3' );
561
+
562
+ const outputNode = outputStruct( aoField, giField );
563
+
552
564
  const gi = Fn( () => {
553
565
 
554
566
  const depth = sampleDepth( uvNode ).toVar();
@@ -570,10 +582,28 @@ class SSGINode extends TempNode {
570
582
  const color = vec3( 0 );
571
583
 
572
584
  const ROTATION_COUNT = this.sliceCount.toConst();
585
+ const STEP_COUNT = this.stepCount.toConst();
573
586
  const AO_INTENSITY = this.aoIntensity.toConst();
574
587
  const GI_INTENSITY = this.giIntensity.toConst();
575
588
  const RADIUS = this.radius.toConst();
576
589
 
590
+ const stepRadius = float( 0 ).toVar();
591
+
592
+ If( this.useScreenSpaceSampling, () => {
593
+
594
+ stepRadius.assign( RADIUS.mul( this._resolution.x.div( 2 ) ).div( float( 16 ) ) ); // SSRT3 has a bug where stepRadius is divided by STEP_COUNT twice; fix here
595
+
596
+ } ).Else( () => {
597
+
598
+ stepRadius.assign( max( RADIUS.mul( this._halfProjScale ).div( viewPosition.z.negate() ), float( STEP_COUNT ) ) ); // Port note: viewZ is negative so a negate is required
599
+
600
+ } );
601
+
602
+ stepRadius.divAssign( float( STEP_COUNT ).add( 1 ) );
603
+ const radiusVS = max( 1, float( STEP_COUNT.sub( 1 ) ) ).mul( stepRadius ).toConst();
604
+
605
+ //
606
+
577
607
  Loop( { start: uint( 0 ), end: ROTATION_COUNT, type: 'uint', condition: '<' }, ( { i } ) => {
578
608
 
579
609
  const rotationAngle = mul( float( i ).add( noiseDirection ).add( this._temporalDirection ), PI.div( float( ROTATION_COUNT ) ) ).toConst();
@@ -590,10 +620,10 @@ class SSGINode extends TempNode {
590
620
 
591
621
  globalOccludedBitfield.assign( 0 );
592
622
 
593
- color.addAssign( horizonSampling( bool( true ), RADIUS, viewPosition, slideDirTexelSize, initialRayStep, uvNode, viewDir, viewNormal, n ) );
594
- color.addAssign( horizonSampling( bool( false ), RADIUS, viewPosition, slideDirTexelSize, initialRayStep, uvNode, viewDir, viewNormal, n ) );
623
+ color.addAssign( horizonSampling( bool( true ), stepRadius, radiusVS, viewPosition, slideDirTexelSize, initialRayStep, uvNode, viewDir, viewNormal, n ) );
624
+ color.addAssign( horizonSampling( bool( false ), stepRadius, radiusVS, viewPosition, slideDirTexelSize, initialRayStep, uvNode, viewDir, viewNormal, n ) );
595
625
 
596
- ao.addAssign( float( bitCount( globalOccludedBitfield ) ).div( float( MAX_RAY ) ) );
626
+ ao.addAssign( float( countOneBits( globalOccludedBitfield ) ).div( float( MAX_RAY ) ) );
597
627
 
598
628
  } );
599
629
 
@@ -611,16 +641,20 @@ class SSGINode extends TempNode {
611
641
  const scale = currentLuminance.greaterThan( maxLuminance ).select( maxLuminance.div( currentLuminance ), float( 1 ) );
612
642
  color.mulAssign( scale );
613
643
 
614
- return vec4( color, ao );
644
+ aoField.assign( ao );
645
+ giField.assign( color );
646
+
647
+ return vec4( 0 );
615
648
 
616
649
  } );
617
650
 
618
- this._material.fragmentNode = gi().context( builder.getSharedContext() );
651
+ this._material.colorNode = gi().context( builder.getSharedContext() );
652
+ this._material.outputNode = outputNode;
619
653
  this._material.needsUpdate = true;
620
654
 
621
655
  //
622
656
 
623
- return this._textureNode;
657
+ return this._aoNode;
624
658
 
625
659
  }
626
660
 
@@ -651,4 +685,4 @@ export default SSGINode;
651
685
  * @param {Camera} camera - The camera the scene is rendered with.
652
686
  * @returns {SSGINode}
653
687
  */
654
- export const ssgi = ( beautyNode, depthNode, normalNode, camera ) => nodeObject( new SSGINode( convertToTexture( beautyNode ), depthNode, normalNode, camera ) );
688
+ export const ssgi = ( beautyNode, depthNode, normalNode, camera ) => new SSGINode( convertToTexture( beautyNode ), depthNode, normalNode, camera );