super-three 0.181.0 → 0.185.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (693) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +3 -4
  3. package/build/three.cjs +21332 -19201
  4. package/build/three.core.js +20908 -19853
  5. package/build/three.core.min.js +2 -2
  6. package/build/three.module.js +1947 -862
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +37 -16
  9. package/build/three.tsl.min.js +2 -2
  10. package/build/three.webgpu.js +33628 -25197
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +33394 -25000
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/jsm/Addons.js +14 -3
  15. package/examples/jsm/animation/CCDIKSolver.js +7 -3
  16. package/examples/jsm/controls/ArcballControls.js +13 -6
  17. package/examples/jsm/controls/DragControls.js +2 -2
  18. package/examples/jsm/controls/FirstPersonControls.js +127 -86
  19. package/examples/jsm/controls/FlyControls.js +4 -0
  20. package/examples/jsm/controls/MapControls.js +55 -1
  21. package/examples/jsm/controls/OrbitControls.js +111 -8
  22. package/examples/jsm/controls/TrackballControls.js +8 -8
  23. package/examples/jsm/controls/TransformControls.js +102 -17
  24. package/examples/jsm/csm/CSM.js +2 -1
  25. package/examples/jsm/csm/CSMFrustum.js +31 -6
  26. package/examples/jsm/csm/CSMShadowNode.js +10 -3
  27. package/examples/jsm/effects/AnaglyphEffect.js +102 -7
  28. package/examples/jsm/effects/AsciiEffect.js +14 -1
  29. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  30. package/examples/jsm/environments/RoomEnvironment.js +3 -0
  31. package/examples/jsm/exporters/DRACOExporter.js +27 -6
  32. package/examples/jsm/exporters/EXRExporter.js +1 -1
  33. package/examples/jsm/exporters/GLTFExporter.js +266 -21
  34. package/examples/jsm/exporters/PLYExporter.js +286 -73
  35. package/examples/jsm/exporters/USDZExporter.js +353 -99
  36. package/examples/jsm/generators/CityGenerator.js +346 -0
  37. package/examples/jsm/generators/ForestGenerator.js +347 -0
  38. package/examples/jsm/generators/TerrainGenerator.js +504 -0
  39. package/examples/jsm/generators/TreeGenerator.js +377 -0
  40. package/examples/jsm/generators/city/SidewalkGenerator.js +253 -0
  41. package/examples/jsm/generators/city/SkyscraperGenerator.js +1357 -0
  42. package/examples/jsm/geometries/DecalGeometry.js +1 -1
  43. package/examples/jsm/geometries/LoftGeometry.js +355 -0
  44. package/examples/jsm/geometries/TextGeometry.js +18 -0
  45. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  46. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  47. package/examples/jsm/helpers/LightProbeHelper.js +5 -4
  48. package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -1
  49. package/examples/jsm/helpers/TextureHelperGPU.js +1 -1
  50. package/examples/jsm/helpers/ViewHelper.js +83 -14
  51. package/examples/jsm/inspector/Extension.js +13 -0
  52. package/examples/jsm/inspector/Inspector.js +244 -91
  53. package/examples/jsm/inspector/RendererInspector.js +165 -39
  54. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  55. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  56. package/examples/jsm/inspector/tabs/Console.js +241 -25
  57. package/examples/jsm/inspector/tabs/Memory.js +136 -0
  58. package/examples/jsm/inspector/tabs/Parameters.js +115 -7
  59. package/examples/jsm/inspector/tabs/Performance.js +24 -9
  60. package/examples/jsm/inspector/tabs/Settings.js +306 -0
  61. package/examples/jsm/inspector/tabs/Timeline.js +1696 -0
  62. package/examples/jsm/inspector/tabs/Viewer.js +723 -9
  63. package/examples/jsm/inspector/ui/Graph.js +162 -25
  64. package/examples/jsm/inspector/ui/Item.js +92 -13
  65. package/examples/jsm/inspector/ui/List.js +2 -2
  66. package/examples/jsm/inspector/ui/Profiler.js +1991 -44
  67. package/examples/jsm/inspector/ui/Style.js +1943 -543
  68. package/examples/jsm/inspector/ui/Tab.js +226 -5
  69. package/examples/jsm/inspector/ui/Values.js +126 -8
  70. package/examples/jsm/inspector/ui/utils.js +143 -10
  71. package/examples/jsm/interaction/InteractionManager.js +226 -0
  72. package/examples/jsm/libs/basis/README.md +0 -1
  73. package/examples/jsm/libs/demuxer_mp4.js +3 -3
  74. package/examples/jsm/libs/draco/README.md +0 -1
  75. package/examples/jsm/libs/meshopt_clusterizer.module.js +421 -0
  76. package/examples/jsm/libs/meshopt_decoder.module.js +9 -8
  77. package/examples/jsm/libs/meshopt_simplifier.module.js +627 -0
  78. package/examples/jsm/libs/mikktspace.module.js +34 -9
  79. package/examples/jsm/lighting/ClusteredLighting.js +55 -0
  80. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  81. package/examples/jsm/lighting/LightProbeGrid.js +681 -0
  82. package/examples/jsm/lines/LineMaterial.js +45 -16
  83. package/examples/jsm/lines/LineSegments2.js +8 -0
  84. package/examples/jsm/lines/webgpu/LineSegments2.js +8 -0
  85. package/examples/jsm/loaders/3DMLoader.js +6 -5
  86. package/examples/jsm/loaders/3MFLoader.js +2 -2
  87. package/examples/jsm/loaders/AMFLoader.js +2 -2
  88. package/examples/jsm/loaders/ColladaLoader.js +24 -4026
  89. package/examples/jsm/loaders/DRACOLoader.js +51 -18
  90. package/examples/jsm/loaders/EXRLoader.js +701 -90
  91. package/examples/jsm/loaders/FBXLoader.js +235 -37
  92. package/examples/jsm/loaders/GCodeLoader.js +34 -8
  93. package/examples/jsm/loaders/GLTFLoader.js +146 -178
  94. package/examples/jsm/loaders/HDRLoader.js +7 -30
  95. package/examples/jsm/loaders/KMZLoader.js +5 -5
  96. package/examples/jsm/loaders/KTX2Loader.js +58 -17
  97. package/examples/jsm/loaders/LDrawLoader.js +49 -58
  98. package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
  99. package/examples/jsm/loaders/LUTCubeLoader.js +2 -2
  100. package/examples/jsm/loaders/LWOLoader.js +11 -39
  101. package/examples/jsm/loaders/LottieLoader.js +1 -1
  102. package/examples/jsm/loaders/MaterialXLoader.js +31 -9
  103. package/examples/jsm/loaders/NRRDLoader.js +5 -5
  104. package/examples/jsm/loaders/PCDLoader.js +11 -9
  105. package/examples/jsm/loaders/PLYLoader.js +218 -55
  106. package/examples/jsm/loaders/SVGLoader.js +549 -497
  107. package/examples/jsm/loaders/TDSLoader.js +0 -2
  108. package/examples/jsm/loaders/TGALoader.js +0 -2
  109. package/examples/jsm/loaders/TTFLoader.js +1 -1
  110. package/examples/jsm/loaders/USDLoader.js +127 -43
  111. package/examples/jsm/loaders/UltraHDRLoader.js +285 -160
  112. package/examples/jsm/loaders/VOXLoader.js +660 -117
  113. package/examples/jsm/loaders/VRMLLoader.js +80 -3
  114. package/examples/jsm/loaders/VTKLoader.js +42 -25
  115. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  116. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  117. package/examples/jsm/loaders/usd/USDAParser.js +504 -344
  118. package/examples/jsm/loaders/usd/USDCParser.js +1867 -6
  119. package/examples/jsm/loaders/usd/USDComposer.js +4627 -0
  120. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
  121. package/examples/jsm/materials/WoodNodeMaterial.js +11 -11
  122. package/examples/jsm/math/Octree.js +131 -1
  123. package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
  124. package/examples/jsm/misc/RollerCoaster.js +42 -4
  125. package/examples/jsm/misc/TileCreasedNormalsPlugin.js +270 -0
  126. package/examples/jsm/misc/Volume.js +2 -3
  127. package/examples/jsm/misc/VolumeSlice.js +0 -1
  128. package/examples/jsm/modifiers/TessellateModifier.js +1 -1
  129. package/examples/jsm/objects/GroundedSkybox.js +1 -1
  130. package/examples/jsm/objects/LensflareMesh.js +1 -1
  131. package/examples/jsm/objects/Reflector.js +72 -25
  132. package/examples/jsm/objects/Sky.js +90 -6
  133. package/examples/jsm/objects/SkyMesh.js +150 -16
  134. package/examples/jsm/objects/Water.js +4 -3
  135. package/examples/jsm/objects/Water2.js +5 -3
  136. package/examples/jsm/objects/Water2Mesh.js +1 -1
  137. package/examples/jsm/objects/WaterMesh.js +5 -7
  138. package/examples/jsm/physics/AmmoPhysics.js +27 -15
  139. package/examples/jsm/physics/JoltPhysics.js +10 -6
  140. package/examples/jsm/physics/RapierPhysics.js +36 -7
  141. package/examples/jsm/postprocessing/EffectComposer.js +7 -5
  142. package/examples/jsm/postprocessing/OutputPass.js +9 -0
  143. package/examples/jsm/postprocessing/RenderPass.js +10 -0
  144. package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
  145. package/examples/jsm/postprocessing/UnrealBloomPass.js +48 -18
  146. package/examples/jsm/renderers/CSS3DRenderer.js +1 -1
  147. package/examples/jsm/renderers/Projector.js +246 -28
  148. package/examples/jsm/renderers/SVGRenderer.js +174 -60
  149. package/examples/jsm/shaders/GTAOShader.js +19 -6
  150. package/examples/jsm/shaders/HalftoneShader.js +12 -1
  151. package/examples/jsm/shaders/PoissonDenoiseShader.js +6 -2
  152. package/examples/jsm/shaders/SAOShader.js +17 -4
  153. package/examples/jsm/shaders/SSAOShader.js +11 -1
  154. package/examples/jsm/shaders/SSRShader.js +6 -5
  155. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +2 -4
  156. package/examples/jsm/shaders/VignetteShader.js +1 -1
  157. package/examples/jsm/shaders/VolumeShader.js +31 -44
  158. package/examples/jsm/transpiler/AST.js +44 -0
  159. package/examples/jsm/transpiler/GLSLDecoder.js +65 -8
  160. package/examples/jsm/transpiler/Linker.js +1 -1
  161. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -0
  162. package/examples/jsm/transpiler/TSLEncoder.js +46 -3
  163. package/examples/jsm/transpiler/TranspilerUtils.js +3 -3
  164. package/examples/jsm/transpiler/WGSLEncoder.js +27 -0
  165. package/examples/jsm/tsl/WebGLNodesHandler.js +605 -0
  166. package/examples/jsm/tsl/display/AfterImageNode.js +11 -1
  167. package/examples/jsm/tsl/display/AnaglyphPassNode.js +458 -16
  168. package/examples/jsm/tsl/display/BilateralBlurNode.js +374 -0
  169. package/examples/jsm/tsl/display/BloomNode.js +75 -25
  170. package/examples/jsm/tsl/display/CRT.js +150 -0
  171. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +3 -36
  172. package/examples/jsm/tsl/display/DenoiseNode.js +1 -1
  173. package/examples/jsm/tsl/display/DepthOfFieldNode.js +3 -3
  174. package/examples/jsm/tsl/display/DotScreenNode.js +1 -1
  175. package/examples/jsm/tsl/display/FSR1Node.js +477 -0
  176. package/examples/jsm/tsl/display/FXAANode.js +13 -14
  177. package/examples/jsm/tsl/display/GTAONode.js +40 -17
  178. package/examples/jsm/tsl/display/GaussianBlurNode.js +21 -2
  179. package/examples/jsm/tsl/display/GodraysNode.js +615 -0
  180. package/examples/jsm/tsl/display/ImportanceSampledEnvironment.js +560 -0
  181. package/examples/jsm/tsl/display/LensflareNode.js +1 -1
  182. package/examples/jsm/tsl/display/Lut3DNode.js +1 -1
  183. package/examples/jsm/tsl/display/OutlineNode.js +69 -19
  184. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
  185. package/examples/jsm/tsl/display/PixelationPassNode.js +9 -8
  186. package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
  187. package/examples/jsm/tsl/display/RecurrentDenoiseNode.js +912 -0
  188. package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
  189. package/examples/jsm/tsl/display/SMAANode.js +2 -2
  190. package/examples/jsm/tsl/display/SSAAPassNode.js +15 -27
  191. package/examples/jsm/tsl/display/SSGINode.js +96 -62
  192. package/examples/jsm/tsl/display/SSRNode.js +831 -134
  193. package/examples/jsm/tsl/display/SSSNode.js +8 -6
  194. package/examples/jsm/tsl/display/Shape.js +29 -0
  195. package/examples/jsm/tsl/display/SharpenNode.js +283 -0
  196. package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
  197. package/examples/jsm/tsl/display/StereoCompositePassNode.js +8 -1
  198. package/examples/jsm/tsl/display/StereoPassNode.js +1 -2
  199. package/examples/jsm/tsl/display/TAAUNode.js +835 -0
  200. package/examples/jsm/tsl/display/TRAANode.js +315 -126
  201. package/examples/jsm/tsl/display/TemporalReprojectNode.js +1023 -0
  202. package/examples/jsm/tsl/display/TransitionNode.js +1 -1
  203. package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
  204. package/examples/jsm/tsl/display/radialBlur.js +68 -0
  205. package/examples/jsm/tsl/lighting/ClusteredLightsNode.js +622 -0
  206. package/examples/jsm/tsl/lighting/DynamicLightsNode.js +300 -0
  207. package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +61 -0
  208. package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +111 -0
  209. package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +99 -0
  210. package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +134 -0
  211. package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +161 -0
  212. package/examples/jsm/tsl/math/Bayer.js +53 -3
  213. package/examples/jsm/tsl/math/curlNoise.js +107 -0
  214. package/examples/jsm/tsl/shadows/TileShadowNode.js +1 -1
  215. package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +3 -3
  216. package/examples/jsm/tsl/utils/GroundedSkybox.js +62 -0
  217. package/examples/jsm/tsl/utils/RNoise.js +51 -0
  218. package/examples/jsm/tsl/utils/SpecularHelpers.js +325 -0
  219. package/examples/jsm/utils/BufferGeometryUtils.js +128 -62
  220. package/examples/jsm/utils/ColorUtils.js +76 -0
  221. package/examples/jsm/utils/GeometryCompressionUtils.js +1 -1
  222. package/examples/jsm/utils/LDrawUtils.js +1 -1
  223. package/examples/jsm/utils/SceneOptimizer.js +1 -1
  224. package/examples/jsm/utils/ShadowMapViewer.js +24 -10
  225. package/examples/jsm/utils/ShadowMapViewerGPU.js +1 -1
  226. package/examples/jsm/utils/SkeletonUtils.js +14 -8
  227. package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
  228. package/examples/jsm/webxr/ARButton.js +1 -1
  229. package/examples/jsm/webxr/WebGLXRFallback.js +89 -0
  230. package/examples/jsm/webxr/XRControllerModelFactory.js +2 -2
  231. package/examples/jsm/webxr/XRHandMeshModel.js +36 -10
  232. package/examples/jsm/webxr/XRHandModelFactory.js +2 -1
  233. package/package.json +28 -34
  234. package/src/Three.Core.js +3 -1
  235. package/src/Three.TSL.js +35 -14
  236. package/src/Three.WebGPU.Nodes.js +5 -0
  237. package/src/Three.WebGPU.js +13 -0
  238. package/src/Three.js +1 -0
  239. package/src/animation/AnimationAction.js +18 -4
  240. package/src/animation/AnimationClip.js +0 -139
  241. package/src/animation/AnimationMixer.js +6 -0
  242. package/src/animation/AnimationUtils.js +1 -12
  243. package/src/animation/KeyframeTrack.js +47 -8
  244. package/src/animation/PropertyBinding.js +2 -2
  245. package/src/animation/PropertyMixer.js +4 -4
  246. package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
  247. package/src/animation/tracks/ColorKeyframeTrack.js +1 -1
  248. package/src/animation/tracks/NumberKeyframeTrack.js +1 -1
  249. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -1
  250. package/src/animation/tracks/StringKeyframeTrack.js +1 -1
  251. package/src/animation/tracks/VectorKeyframeTrack.js +1 -1
  252. package/src/audio/Audio.js +1 -1
  253. package/src/audio/AudioContext.js +2 -2
  254. package/src/audio/AudioListener.js +5 -3
  255. package/src/cameras/Camera.js +34 -4
  256. package/src/cameras/CubeCamera.js +20 -0
  257. package/src/cameras/StereoCamera.js +5 -2
  258. package/src/constants.js +90 -5
  259. package/src/core/BufferAttribute.js +13 -1
  260. package/src/core/BufferGeometry.js +43 -9
  261. package/src/core/Clock.js +7 -0
  262. package/src/core/Object3D.js +69 -11
  263. package/src/core/Raycaster.js +3 -3
  264. package/src/core/RenderTarget.js +19 -6
  265. package/src/extras/PMREMGenerator.js +13 -22
  266. package/src/extras/TextureUtils.js +6 -2
  267. package/src/extras/core/ShapePath.js +149 -160
  268. package/src/extras/curves/CatmullRomCurve3.js +3 -2
  269. package/src/geometries/ExtrudeGeometry.js +2 -2
  270. package/src/geometries/PolyhedronGeometry.js +1 -1
  271. package/src/geometries/SphereGeometry.js +8 -3
  272. package/src/geometries/TorusGeometry.js +8 -3
  273. package/src/helpers/CameraHelper.js +3 -0
  274. package/src/helpers/DirectionalLightHelper.js +6 -1
  275. package/src/helpers/HemisphereLightHelper.js +5 -0
  276. package/src/helpers/PointLightHelper.js +3 -25
  277. package/src/helpers/SpotLightHelper.js +4 -1
  278. package/src/lights/DirectionalLight.js +13 -0
  279. package/src/lights/HemisphereLight.js +10 -0
  280. package/src/lights/Light.js +1 -11
  281. package/src/lights/LightProbe.js +0 -15
  282. package/src/lights/LightShadow.js +15 -6
  283. package/src/lights/PointLight.js +15 -0
  284. package/src/lights/PointLightShadow.js +0 -86
  285. package/src/lights/SpotLight.js +22 -1
  286. package/src/lights/webgpu/IESSpotLight.js +2 -1
  287. package/src/loaders/AudioLoader.js +11 -1
  288. package/src/loaders/Cache.js +28 -0
  289. package/src/loaders/DataTextureLoader.js +75 -42
  290. package/src/loaders/FileLoader.js +2 -3
  291. package/src/loaders/ImageBitmapLoader.js +12 -9
  292. package/src/loaders/Loader.js +6 -0
  293. package/src/loaders/LoadingManager.js +5 -0
  294. package/src/loaders/MaterialLoader.js +37 -266
  295. package/src/loaders/ObjectLoader.js +48 -6
  296. package/src/loaders/nodes/NodeLoader.js +2 -2
  297. package/src/loaders/nodes/NodeObjectLoader.js +18 -0
  298. package/src/materials/LineBasicMaterial.js +4 -0
  299. package/src/materials/Material.js +198 -1
  300. package/src/materials/MeshBasicMaterial.js +24 -0
  301. package/src/materials/MeshDepthMaterial.js +10 -0
  302. package/src/materials/MeshDistanceMaterial.js +10 -0
  303. package/src/materials/MeshLambertMaterial.js +49 -1
  304. package/src/materials/MeshMatcapMaterial.js +25 -1
  305. package/src/materials/MeshNormalMaterial.js +9 -1
  306. package/src/materials/MeshPhongMaterial.js +49 -1
  307. package/src/materials/MeshPhysicalMaterial.js +38 -0
  308. package/src/materials/MeshStandardMaterial.js +42 -1
  309. package/src/materials/MeshToonMaterial.js +35 -2
  310. package/src/materials/PointsMaterial.js +7 -0
  311. package/src/materials/ShaderMaterial.js +106 -1
  312. package/src/materials/SpriteMaterial.js +7 -0
  313. package/src/materials/nodes/Line2NodeMaterial.js +380 -297
  314. package/src/materials/nodes/MeshBasicNodeMaterial.js +2 -2
  315. package/src/materials/nodes/MeshNormalNodeMaterial.js +2 -2
  316. package/src/materials/nodes/MeshPhongNodeMaterial.js +0 -9
  317. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +3 -30
  318. package/src/materials/nodes/MeshSSSNodeMaterial.js +0 -13
  319. package/src/materials/nodes/MeshStandardNodeMaterial.js +5 -15
  320. package/src/materials/nodes/NodeMaterial.js +153 -89
  321. package/src/materials/nodes/SpriteNodeMaterial.js +0 -10
  322. package/src/materials/nodes/manager/NodeMaterialObserver.js +234 -100
  323. package/src/math/Box3.js +5 -0
  324. package/src/math/FrustumArray.js +103 -133
  325. package/src/math/Interpolant.js +1 -1
  326. package/src/math/Line3.js +6 -5
  327. package/src/math/MathUtils.js +12 -12
  328. package/src/math/Matrix2.js +13 -9
  329. package/src/math/Matrix3.js +24 -9
  330. package/src/math/Matrix4.js +112 -74
  331. package/src/math/Plane.js +4 -3
  332. package/src/math/Quaternion.js +3 -29
  333. package/src/math/Sphere.js +1 -1
  334. package/src/math/Triangle.js +1 -1
  335. package/src/math/Vector2.js +13 -9
  336. package/src/math/Vector3.js +17 -15
  337. package/src/math/Vector4.js +15 -11
  338. package/src/math/interpolants/BezierInterpolant.js +106 -0
  339. package/src/nodes/Nodes.js +86 -71
  340. package/src/nodes/TSL.js +15 -13
  341. package/src/nodes/accessors/Arrays.js +5 -5
  342. package/src/nodes/accessors/Batch.js +108 -0
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  672. package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
  673. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
  674. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  675. package/examples/jsm/lighting/TiledLighting.js +0 -42
  676. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -434
  677. package/examples/jsm/materials/MeshPostProcessingMaterial.js +0 -167
  678. package/examples/jsm/shaders/GodRaysShader.js +0 -333
  679. package/examples/jsm/tsl/display/AnamorphicNode.js +0 -282
  680. package/examples/jsm/tsl/lighting/TiledLightsNode.js +0 -442
  681. package/src/nodes/accessors/BatchNode.js +0 -163
  682. package/src/nodes/accessors/InstanceNode.js +0 -244
  683. package/src/nodes/accessors/InstancedMeshNode.js +0 -50
  684. package/src/nodes/accessors/SceneNode.js +0 -145
  685. package/src/nodes/accessors/SkinningNode.js +0 -327
  686. package/src/nodes/code/ScriptableNode.js +0 -726
  687. package/src/nodes/code/ScriptableValueNode.js +0 -253
  688. package/src/nodes/display/PosterizeNode.js +0 -65
  689. package/src/nodes/functions/BSDF/DFGApprox.js +0 -71
  690. package/src/nodes/utils/RemapNode.js +0 -125
  691. package/src/nodes/utils/SpriteSheetUVNode.js +0 -90
  692. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  693. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -134
@@ -1,442 +0,0 @@
1
- import { DataTexture, FloatType, RGBAFormat, Vector2, Vector3, LightsNode, NodeUpdateType } from 'three/webgpu';
2
-
3
- import {
4
- attributeArray, nodeProxy, int, float, vec2, ivec2, ivec4, uniform, Break, Loop, positionView,
5
- Fn, If, Return, textureLoad, instanceIndex, screenCoordinate, directPointLight
6
- } from 'three/tsl';
7
-
8
- /**
9
- * TSL function that checks if a circle intersects with an axis-aligned bounding box (AABB).
10
- *
11
- * @tsl
12
- * @function
13
- * @param {Node<vec2>} circleCenter - The center of the circle.
14
- * @param {Node<float>} radius - The radius of the circle.
15
- * @param {Node<vec2>} minBounds - The minimum bounds of the AABB.
16
- * @param {Node<vec2>} maxBounds - The maximum bounds of the AABB.
17
- * @return {Node<bool>} True if the circle intersects the AABB.
18
- */
19
- export const circleIntersectsAABB = /*@__PURE__*/ Fn( ( [ circleCenter, radius, minBounds, maxBounds ] ) => {
20
-
21
- // Find the closest point on the AABB to the circle's center using method chaining
22
- const closestX = minBounds.x.max( circleCenter.x.min( maxBounds.x ) );
23
- const closestY = minBounds.y.max( circleCenter.y.min( maxBounds.y ) );
24
-
25
- // Compute the distance between the circle's center and the closest point
26
- const distX = circleCenter.x.sub( closestX );
27
- const distY = circleCenter.y.sub( closestY );
28
-
29
- // Calculate the squared distance
30
- const distSquared = distX.mul( distX ).add( distY.mul( distY ) );
31
-
32
- return distSquared.lessThanEqual( radius.mul( radius ) );
33
-
34
- } ).setLayout( {
35
- name: 'circleIntersectsAABB',
36
- type: 'bool',
37
- inputs: [
38
- { name: 'circleCenter', type: 'vec2' },
39
- { name: 'radius', type: 'float' },
40
- { name: 'minBounds', type: 'vec2' },
41
- { name: 'maxBounds', type: 'vec2' }
42
- ]
43
- } );
44
-
45
- const _vector3 = /*@__PURE__*/ new Vector3();
46
- const _size = /*@__PURE__*/ new Vector2();
47
-
48
- /**
49
- * A custom version of `LightsNode` implementing tiled lighting. This node is used in
50
- * {@link TiledLighting} to overwrite the renderer's default lighting with
51
- * a custom implementation.
52
- *
53
- * @augments LightsNode
54
- * @three_import import { tiledLights } from 'three/addons/tsl/lighting/TiledLightsNode.js';
55
- */
56
- class TiledLightsNode extends LightsNode {
57
-
58
- static get type() {
59
-
60
- return 'TiledLightsNode';
61
-
62
- }
63
-
64
- /**
65
- * Constructs a new tiled lights node.
66
- *
67
- * @param {number} [maxLights=1024] - The maximum number of lights.
68
- * @param {number} [tileSize=32] - The tile size.
69
- */
70
- constructor( maxLights = 1024, tileSize = 32 ) {
71
-
72
- super();
73
-
74
- this.materialLights = [];
75
- this.tiledLights = [];
76
-
77
- /**
78
- * The maximum number of lights.
79
- *
80
- * @type {number}
81
- * @default 1024
82
- */
83
- this.maxLights = maxLights;
84
-
85
- /**
86
- * The tile size.
87
- *
88
- * @type {number}
89
- * @default 32
90
- */
91
- this.tileSize = tileSize;
92
-
93
- this._bufferSize = null;
94
- this._lightIndexes = null;
95
- this._screenTileIndex = null;
96
- this._compute = null;
97
- this._lightsTexture = null;
98
-
99
- this._lightsCount = uniform( 0, 'int' );
100
- this._tileLightCount = 8;
101
- this._screenSize = uniform( new Vector2() );
102
- this._cameraProjectionMatrix = uniform( 'mat4' );
103
- this._cameraViewMatrix = uniform( 'mat4' );
104
-
105
- this.updateBeforeType = NodeUpdateType.RENDER;
106
-
107
- }
108
-
109
- customCacheKey() {
110
-
111
- return this._compute.getCacheKey() + super.customCacheKey();
112
-
113
- }
114
-
115
- updateLightsTexture() {
116
-
117
- const { _lightsTexture: lightsTexture, tiledLights } = this;
118
-
119
- const data = lightsTexture.image.data;
120
- const lineSize = lightsTexture.image.width * 4;
121
-
122
- this._lightsCount.value = tiledLights.length;
123
-
124
- for ( let i = 0; i < tiledLights.length; i ++ ) {
125
-
126
- const light = tiledLights[ i ];
127
-
128
- // world position
129
-
130
- _vector3.setFromMatrixPosition( light.matrixWorld );
131
-
132
- // store data
133
-
134
- const offset = i * 4;
135
-
136
- data[ offset + 0 ] = _vector3.x;
137
- data[ offset + 1 ] = _vector3.y;
138
- data[ offset + 2 ] = _vector3.z;
139
- data[ offset + 3 ] = light.distance;
140
-
141
- data[ lineSize + offset + 0 ] = light.color.r * light.intensity;
142
- data[ lineSize + offset + 1 ] = light.color.g * light.intensity;
143
- data[ lineSize + offset + 2 ] = light.color.b * light.intensity;
144
- data[ lineSize + offset + 3 ] = light.decay;
145
-
146
- }
147
-
148
- lightsTexture.needsUpdate = true;
149
-
150
- }
151
-
152
- updateBefore( frame ) {
153
-
154
- const { renderer, camera } = frame;
155
-
156
- this.updateProgram( renderer );
157
-
158
- this.updateLightsTexture( camera );
159
-
160
- this._cameraProjectionMatrix.value = camera.projectionMatrix;
161
- this._cameraViewMatrix.value = camera.matrixWorldInverse;
162
-
163
- renderer.getDrawingBufferSize( _size );
164
- this._screenSize.value.copy( _size );
165
-
166
- renderer.compute( this._compute );
167
-
168
- }
169
-
170
- setLights( lights ) {
171
-
172
- const { tiledLights, materialLights } = this;
173
-
174
- let materialindex = 0;
175
- let tiledIndex = 0;
176
-
177
- for ( const light of lights ) {
178
-
179
- if ( light.isPointLight === true ) {
180
-
181
- tiledLights[ tiledIndex ++ ] = light;
182
-
183
- } else {
184
-
185
- materialLights[ materialindex ++ ] = light;
186
-
187
- }
188
-
189
- }
190
-
191
- materialLights.length = materialindex;
192
- tiledLights.length = tiledIndex;
193
-
194
- return super.setLights( materialLights );
195
-
196
- }
197
-
198
- getBlock( block = 0 ) {
199
-
200
- return this._lightIndexes.element( this._screenTileIndex.mul( int( 2 ).add( int( block ) ) ) );
201
-
202
- }
203
-
204
- getTile( element ) {
205
-
206
- element = int( element );
207
-
208
- const stride = int( 4 );
209
- const tileOffset = element.div( stride );
210
- const tileIndex = this._screenTileIndex.mul( int( 2 ) ).add( tileOffset );
211
-
212
- return this._lightIndexes.element( tileIndex ).element( element.mod( stride ) );
213
-
214
- }
215
-
216
- getLightData( index ) {
217
-
218
- index = int( index );
219
-
220
- const dataA = textureLoad( this._lightsTexture, ivec2( index, 0 ) );
221
- const dataB = textureLoad( this._lightsTexture, ivec2( index, 1 ) );
222
-
223
- const position = dataA.xyz;
224
- const viewPosition = this._cameraViewMatrix.mul( position );
225
- const distance = dataA.w;
226
- const color = dataB.rgb;
227
- const decay = dataB.w;
228
-
229
- return {
230
- position,
231
- viewPosition,
232
- distance,
233
- color,
234
- decay
235
- };
236
-
237
- }
238
-
239
- setupLights( builder, lightNodes ) {
240
-
241
- this.updateProgram( builder.renderer );
242
-
243
- //
244
-
245
- const lightingModel = builder.context.reflectedLight;
246
-
247
- // force declaration order, before of the loop
248
- lightingModel.directDiffuse.toStack();
249
- lightingModel.directSpecular.toStack();
250
-
251
- super.setupLights( builder, lightNodes );
252
-
253
- Fn( () => {
254
-
255
- Loop( this._tileLightCount, ( { i } ) => {
256
-
257
- const lightIndex = this.getTile( i );
258
-
259
- If( lightIndex.equal( int( 0 ) ), () => {
260
-
261
- Break();
262
-
263
- } );
264
-
265
- const { color, decay, viewPosition, distance } = this.getLightData( lightIndex.sub( 1 ) );
266
-
267
- builder.lightsNode.setupDirectLight( builder, this, directPointLight( {
268
- color,
269
- lightVector: viewPosition.sub( positionView ),
270
- cutoffDistance: distance,
271
- decayExponent: decay
272
- } ) );
273
-
274
- } );
275
-
276
- }, 'void' )();
277
-
278
- }
279
-
280
- getBufferFitSize( value ) {
281
-
282
- const multiple = this.tileSize;
283
-
284
- return Math.ceil( value / multiple ) * multiple;
285
-
286
- }
287
-
288
- setSize( width, height ) {
289
-
290
- width = this.getBufferFitSize( width );
291
- height = this.getBufferFitSize( height );
292
-
293
- if ( ! this._bufferSize || this._bufferSize.width !== width || this._bufferSize.height !== height ) {
294
-
295
- this.create( width, height );
296
-
297
- }
298
-
299
- return this;
300
-
301
- }
302
-
303
- updateProgram( renderer ) {
304
-
305
- renderer.getDrawingBufferSize( _size );
306
-
307
- const width = this.getBufferFitSize( _size.width );
308
- const height = this.getBufferFitSize( _size.height );
309
-
310
- if ( this._bufferSize === null ) {
311
-
312
- this.create( width, height );
313
-
314
- } else if ( this._bufferSize.width !== width || this._bufferSize.height !== height ) {
315
-
316
- this.create( width, height );
317
-
318
- }
319
-
320
- }
321
-
322
- create( width, height ) {
323
-
324
- const { tileSize, maxLights } = this;
325
-
326
- const bufferSize = new Vector2( width, height );
327
- const lineSize = Math.floor( bufferSize.width / tileSize );
328
- const count = Math.floor( ( bufferSize.width * bufferSize.height ) / tileSize );
329
-
330
- // buffers
331
-
332
- const lightsData = new Float32Array( maxLights * 4 * 2 ); // 2048 lights, 4 elements(rgba), 2 components, 1 component per line (position, distance, color, decay)
333
- const lightsTexture = new DataTexture( lightsData, lightsData.length / 8, 2, RGBAFormat, FloatType );
334
-
335
- const lightIndexesArray = new Int32Array( count * 4 * 2 );
336
- const lightIndexes = attributeArray( lightIndexesArray, 'ivec4' ).setName( 'lightIndexes' );
337
-
338
- // compute
339
-
340
- const getBlock = ( index ) => {
341
-
342
- const tileIndex = instanceIndex.mul( int( 2 ) ).add( int( index ) );
343
-
344
- return lightIndexes.element( tileIndex );
345
-
346
- };
347
-
348
- const getTile = ( elementIndex ) => {
349
-
350
- elementIndex = int( elementIndex );
351
-
352
- const stride = int( 4 );
353
- const tileOffset = elementIndex.div( stride );
354
- const tileIndex = instanceIndex.mul( int( 2 ) ).add( tileOffset );
355
-
356
- return lightIndexes.element( tileIndex ).element( elementIndex.mod( stride ) );
357
-
358
- };
359
-
360
- const compute = Fn( () => {
361
-
362
- const { _cameraProjectionMatrix: cameraProjectionMatrix, _bufferSize: bufferSize, _screenSize: screenSize } = this;
363
-
364
- const tiledBufferSize = bufferSize.clone().divideScalar( tileSize ).floor();
365
-
366
- const tileScreen = vec2(
367
- instanceIndex.mod( tiledBufferSize.width ),
368
- instanceIndex.div( tiledBufferSize.width )
369
- ).mul( tileSize ).div( screenSize );
370
-
371
- const blockSize = float( tileSize ).div( screenSize );
372
- const minBounds = tileScreen;
373
- const maxBounds = minBounds.add( blockSize );
374
-
375
- const index = int( 0 ).toVar();
376
-
377
- getBlock( 0 ).assign( ivec4( 0 ) );
378
- getBlock( 1 ).assign( ivec4( 0 ) );
379
-
380
- Loop( this.maxLights, ( { i } ) => {
381
-
382
- If( index.greaterThanEqual( this._tileLightCount ).or( int( i ).greaterThanEqual( int( this._lightsCount ) ) ), () => {
383
-
384
- Return();
385
-
386
- } );
387
-
388
- const { viewPosition, distance } = this.getLightData( i );
389
-
390
- const projectedPosition = cameraProjectionMatrix.mul( viewPosition );
391
- const ndc = projectedPosition.div( projectedPosition.w );
392
- const screenPosition = ndc.xy.mul( 0.5 ).add( 0.5 ).flipY();
393
-
394
- const distanceFromCamera = viewPosition.z;
395
- const pointRadius = distance.div( distanceFromCamera );
396
-
397
- If( circleIntersectsAABB( screenPosition, pointRadius, minBounds, maxBounds ), () => {
398
-
399
- getTile( index ).assign( i.add( int( 1 ) ) );
400
- index.addAssign( int( 1 ) );
401
-
402
- } );
403
-
404
- } );
405
-
406
- } )().compute( count ).setName( 'Update Tiled Lights' );
407
-
408
- // screen coordinate lighting indexes
409
-
410
- const screenTile = screenCoordinate.div( tileSize ).floor().toVar();
411
- const screenTileIndex = screenTile.x.add( screenTile.y.mul( lineSize ) );
412
-
413
- // assigns
414
-
415
- this._bufferSize = bufferSize;
416
- this._lightIndexes = lightIndexes;
417
- this._screenTileIndex = screenTileIndex;
418
- this._compute = compute;
419
- this._lightsTexture = lightsTexture;
420
-
421
- }
422
-
423
- get hasLights() {
424
-
425
- return super.hasLights || this.tiledLights.length > 0;
426
-
427
- }
428
-
429
- }
430
-
431
- export default TiledLightsNode;
432
-
433
- /**
434
- * TSL function that creates a tiled lights node.
435
- *
436
- * @tsl
437
- * @function
438
- * @param {number} [maxLights=1024] - The maximum number of lights.
439
- * @param {number} [tileSize=32] - The tile size.
440
- * @return {TiledLightsNode} The tiled lights node.
441
- */
442
- export const tiledLights = /*@__PURE__*/ nodeProxy( TiledLightsNode );
@@ -1,163 +0,0 @@
1
- import Node from '../core/Node.js';
2
- import { normalLocal } from './Normal.js';
3
- import { positionLocal } from './Position.js';
4
- import { nodeProxy, vec3, mat3, mat4, int, ivec2, float, Fn } from '../tsl/TSLBase.js';
5
- import { textureLoad } from './TextureNode.js';
6
- import { textureSize } from './TextureSizeNode.js';
7
- import { tangentLocal } from './Tangent.js';
8
- import { instanceIndex, drawIndex } from '../core/IndexNode.js';
9
- import { varyingProperty } from '../core/PropertyNode.js';
10
-
11
- /**
12
- * This node implements the vertex shader logic which is required
13
- * when rendering 3D objects via batching. `BatchNode` must be used
14
- * with instances of {@link BatchedMesh}.
15
- *
16
- * @augments Node
17
- */
18
- class BatchNode extends Node {
19
-
20
- static get type() {
21
-
22
- return 'BatchNode';
23
-
24
- }
25
-
26
- /**
27
- * Constructs a new batch node.
28
- *
29
- * @param {BatchedMesh} batchMesh - A reference to batched mesh.
30
- */
31
- constructor( batchMesh ) {
32
-
33
- super( 'void' );
34
-
35
- /**
36
- * A reference to batched mesh.
37
- *
38
- * @type {BatchedMesh}
39
- */
40
- this.batchMesh = batchMesh;
41
-
42
- /**
43
- * The batching index node.
44
- *
45
- * @type {?IndexNode}
46
- * @default null
47
- */
48
- this.batchingIdNode = null;
49
-
50
- }
51
-
52
- /**
53
- * Setups the internal buffers and nodes and assigns the transformed vertex data
54
- * to predefined node variables for accumulation. That follows the same patterns
55
- * like with morph and skinning nodes.
56
- *
57
- * @param {NodeBuilder} builder - The current node builder.
58
- */
59
- setup( builder ) {
60
-
61
- if ( this.batchingIdNode === null ) {
62
-
63
- if ( builder.getDrawIndex() === null ) {
64
-
65
- this.batchingIdNode = instanceIndex;
66
-
67
- } else {
68
-
69
- this.batchingIdNode = drawIndex;
70
-
71
- }
72
-
73
- }
74
-
75
- const getIndirectIndex = Fn( ( [ id ] ) => {
76
-
77
- const size = int( textureSize( textureLoad( this.batchMesh._indirectTexture ), 0 ).x );
78
- const x = int( id ).mod( size );
79
- const y = int( id ).div( size );
80
- return textureLoad( this.batchMesh._indirectTexture, ivec2( x, y ) ).x;
81
-
82
- } ).setLayout( {
83
- name: 'getIndirectIndex',
84
- type: 'uint',
85
- inputs: [
86
- { name: 'id', type: 'int' }
87
- ]
88
- } );
89
-
90
- const indirectId = getIndirectIndex( int( this.batchingIdNode ) );
91
-
92
- const matricesTexture = this.batchMesh._matricesTexture;
93
-
94
- const size = int( textureSize( textureLoad( matricesTexture ), 0 ).x );
95
- const j = float( indirectId ).mul( 4 ).toInt().toVar();
96
-
97
- const x = j.mod( size );
98
- const y = j.div( size );
99
- const batchingMatrix = mat4(
100
- textureLoad( matricesTexture, ivec2( x, y ) ),
101
- textureLoad( matricesTexture, ivec2( x.add( 1 ), y ) ),
102
- textureLoad( matricesTexture, ivec2( x.add( 2 ), y ) ),
103
- textureLoad( matricesTexture, ivec2( x.add( 3 ), y ) )
104
- );
105
-
106
-
107
- const colorsTexture = this.batchMesh._colorsTexture;
108
-
109
- if ( colorsTexture !== null ) {
110
-
111
- const getBatchingColor = Fn( ( [ id ] ) => {
112
-
113
- const size = int( textureSize( textureLoad( colorsTexture ), 0 ).x );
114
- const j = id;
115
- const x = j.mod( size );
116
- const y = j.div( size );
117
- return textureLoad( colorsTexture, ivec2( x, y ) ).rgb;
118
-
119
- } ).setLayout( {
120
- name: 'getBatchingColor',
121
- type: 'vec3',
122
- inputs: [
123
- { name: 'id', type: 'int' }
124
- ]
125
- } );
126
-
127
- const color = getBatchingColor( indirectId );
128
-
129
- varyingProperty( 'vec3', 'vBatchColor' ).assign( color );
130
-
131
- }
132
-
133
- const bm = mat3( batchingMatrix );
134
-
135
- positionLocal.assign( batchingMatrix.mul( positionLocal ) );
136
-
137
- const transformedNormal = normalLocal.div( vec3( bm[ 0 ].dot( bm[ 0 ] ), bm[ 1 ].dot( bm[ 1 ] ), bm[ 2 ].dot( bm[ 2 ] ) ) );
138
-
139
- const batchingNormal = bm.mul( transformedNormal ).xyz;
140
-
141
- normalLocal.assign( batchingNormal );
142
-
143
- if ( builder.hasGeometryAttribute( 'tangent' ) ) {
144
-
145
- tangentLocal.mulAssign( bm );
146
-
147
- }
148
-
149
- }
150
-
151
- }
152
-
153
- export default BatchNode;
154
-
155
- /**
156
- * TSL function for creating a batch node.
157
- *
158
- * @tsl
159
- * @function
160
- * @param {BatchedMesh} batchMesh - A reference to batched mesh.
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- * @returns {BatchNode}
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- */
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- export const batch = /*@__PURE__*/ nodeProxy( BatchNode ).setParameterLength( 1 );