super-three 0.181.0 → 0.185.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/README.md +3 -4
- package/build/three.cjs +21332 -19201
- package/build/three.core.js +20908 -19853
- package/build/three.core.min.js +2 -2
- package/build/three.module.js +1947 -862
- package/build/three.module.min.js +2 -2
- package/build/three.tsl.js +37 -16
- package/build/three.tsl.min.js +2 -2
- package/build/three.webgpu.js +33628 -25197
- package/build/three.webgpu.min.js +2 -2
- package/build/three.webgpu.nodes.js +33394 -25000
- package/build/three.webgpu.nodes.min.js +2 -2
- package/examples/jsm/Addons.js +14 -3
- package/examples/jsm/animation/CCDIKSolver.js +7 -3
- package/examples/jsm/controls/ArcballControls.js +13 -6
- package/examples/jsm/controls/DragControls.js +2 -2
- package/examples/jsm/controls/FirstPersonControls.js +127 -86
- package/examples/jsm/controls/FlyControls.js +4 -0
- package/examples/jsm/controls/MapControls.js +55 -1
- package/examples/jsm/controls/OrbitControls.js +111 -8
- package/examples/jsm/controls/TrackballControls.js +8 -8
- package/examples/jsm/controls/TransformControls.js +102 -17
- package/examples/jsm/csm/CSM.js +2 -1
- package/examples/jsm/csm/CSMFrustum.js +31 -6
- package/examples/jsm/csm/CSMShadowNode.js +10 -3
- package/examples/jsm/effects/AnaglyphEffect.js +102 -7
- package/examples/jsm/effects/AsciiEffect.js +14 -1
- package/examples/jsm/environments/ColorEnvironment.js +59 -0
- package/examples/jsm/environments/RoomEnvironment.js +3 -0
- package/examples/jsm/exporters/DRACOExporter.js +27 -6
- package/examples/jsm/exporters/EXRExporter.js +1 -1
- package/examples/jsm/exporters/GLTFExporter.js +266 -21
- package/examples/jsm/exporters/PLYExporter.js +286 -73
- package/examples/jsm/exporters/USDZExporter.js +353 -99
- package/examples/jsm/generators/CityGenerator.js +346 -0
- package/examples/jsm/generators/ForestGenerator.js +347 -0
- package/examples/jsm/generators/TerrainGenerator.js +504 -0
- package/examples/jsm/generators/TreeGenerator.js +377 -0
- package/examples/jsm/generators/city/SidewalkGenerator.js +253 -0
- package/examples/jsm/generators/city/SkyscraperGenerator.js +1357 -0
- package/examples/jsm/geometries/DecalGeometry.js +1 -1
- package/examples/jsm/geometries/LoftGeometry.js +355 -0
- package/examples/jsm/geometries/TextGeometry.js +18 -0
- package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
- package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
- package/examples/jsm/helpers/LightProbeHelper.js +5 -4
- package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -1
- package/examples/jsm/helpers/TextureHelperGPU.js +1 -1
- package/examples/jsm/helpers/ViewHelper.js +83 -14
- package/examples/jsm/inspector/Extension.js +13 -0
- package/examples/jsm/inspector/Inspector.js +244 -91
- package/examples/jsm/inspector/RendererInspector.js +165 -39
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
- package/examples/jsm/inspector/tabs/Console.js +241 -25
- package/examples/jsm/inspector/tabs/Memory.js +136 -0
- package/examples/jsm/inspector/tabs/Parameters.js +115 -7
- package/examples/jsm/inspector/tabs/Performance.js +24 -9
- package/examples/jsm/inspector/tabs/Settings.js +306 -0
- package/examples/jsm/inspector/tabs/Timeline.js +1696 -0
- package/examples/jsm/inspector/tabs/Viewer.js +723 -9
- package/examples/jsm/inspector/ui/Graph.js +162 -25
- package/examples/jsm/inspector/ui/Item.js +92 -13
- package/examples/jsm/inspector/ui/List.js +2 -2
- package/examples/jsm/inspector/ui/Profiler.js +1991 -44
- package/examples/jsm/inspector/ui/Style.js +1943 -543
- package/examples/jsm/inspector/ui/Tab.js +226 -5
- package/examples/jsm/inspector/ui/Values.js +126 -8
- package/examples/jsm/inspector/ui/utils.js +143 -10
- package/examples/jsm/interaction/InteractionManager.js +226 -0
- package/examples/jsm/libs/basis/README.md +0 -1
- package/examples/jsm/libs/demuxer_mp4.js +3 -3
- package/examples/jsm/libs/draco/README.md +0 -1
- package/examples/jsm/libs/meshopt_clusterizer.module.js +421 -0
- package/examples/jsm/libs/meshopt_decoder.module.js +9 -8
- package/examples/jsm/libs/meshopt_simplifier.module.js +627 -0
- package/examples/jsm/libs/mikktspace.module.js +34 -9
- package/examples/jsm/lighting/ClusteredLighting.js +55 -0
- package/examples/jsm/lighting/DynamicLighting.js +82 -0
- package/examples/jsm/lighting/LightProbeGrid.js +681 -0
- package/examples/jsm/lines/LineMaterial.js +45 -16
- package/examples/jsm/lines/LineSegments2.js +8 -0
- package/examples/jsm/lines/webgpu/LineSegments2.js +8 -0
- package/examples/jsm/loaders/3DMLoader.js +6 -5
- package/examples/jsm/loaders/3MFLoader.js +2 -2
- package/examples/jsm/loaders/AMFLoader.js +2 -2
- package/examples/jsm/loaders/ColladaLoader.js +24 -4026
- package/examples/jsm/loaders/DRACOLoader.js +51 -18
- package/examples/jsm/loaders/EXRLoader.js +701 -90
- package/examples/jsm/loaders/FBXLoader.js +235 -37
- package/examples/jsm/loaders/GCodeLoader.js +34 -8
- package/examples/jsm/loaders/GLTFLoader.js +146 -178
- package/examples/jsm/loaders/HDRLoader.js +7 -30
- package/examples/jsm/loaders/KMZLoader.js +5 -5
- package/examples/jsm/loaders/KTX2Loader.js +58 -17
- package/examples/jsm/loaders/LDrawLoader.js +49 -58
- package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
- package/examples/jsm/loaders/LUTCubeLoader.js +2 -2
- package/examples/jsm/loaders/LWOLoader.js +11 -39
- package/examples/jsm/loaders/LottieLoader.js +1 -1
- package/examples/jsm/loaders/MaterialXLoader.js +31 -9
- package/examples/jsm/loaders/NRRDLoader.js +5 -5
- package/examples/jsm/loaders/PCDLoader.js +11 -9
- package/examples/jsm/loaders/PLYLoader.js +218 -55
- package/examples/jsm/loaders/SVGLoader.js +549 -497
- package/examples/jsm/loaders/TDSLoader.js +0 -2
- package/examples/jsm/loaders/TGALoader.js +0 -2
- package/examples/jsm/loaders/TTFLoader.js +1 -1
- package/examples/jsm/loaders/USDLoader.js +127 -43
- package/examples/jsm/loaders/UltraHDRLoader.js +285 -160
- package/examples/jsm/loaders/VOXLoader.js +660 -117
- package/examples/jsm/loaders/VRMLLoader.js +80 -3
- package/examples/jsm/loaders/VTKLoader.js +42 -25
- package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
- package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
- package/examples/jsm/loaders/usd/USDAParser.js +504 -344
- package/examples/jsm/loaders/usd/USDCParser.js +1867 -6
- package/examples/jsm/loaders/usd/USDComposer.js +4627 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
- package/examples/jsm/materials/WoodNodeMaterial.js +11 -11
- package/examples/jsm/math/Octree.js +131 -1
- package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
- package/examples/jsm/misc/RollerCoaster.js +42 -4
- package/examples/jsm/misc/TileCreasedNormalsPlugin.js +270 -0
- package/examples/jsm/misc/Volume.js +2 -3
- package/examples/jsm/misc/VolumeSlice.js +0 -1
- package/examples/jsm/modifiers/TessellateModifier.js +1 -1
- package/examples/jsm/objects/GroundedSkybox.js +1 -1
- package/examples/jsm/objects/LensflareMesh.js +1 -1
- package/examples/jsm/objects/Reflector.js +72 -25
- package/examples/jsm/objects/Sky.js +90 -6
- package/examples/jsm/objects/SkyMesh.js +150 -16
- package/examples/jsm/objects/Water.js +4 -3
- package/examples/jsm/objects/Water2.js +5 -3
- package/examples/jsm/objects/Water2Mesh.js +1 -1
- package/examples/jsm/objects/WaterMesh.js +5 -7
- package/examples/jsm/physics/AmmoPhysics.js +27 -15
- package/examples/jsm/physics/JoltPhysics.js +10 -6
- package/examples/jsm/physics/RapierPhysics.js +36 -7
- package/examples/jsm/postprocessing/EffectComposer.js +7 -5
- package/examples/jsm/postprocessing/OutputPass.js +9 -0
- package/examples/jsm/postprocessing/RenderPass.js +10 -0
- package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
- package/examples/jsm/postprocessing/UnrealBloomPass.js +48 -18
- package/examples/jsm/renderers/CSS3DRenderer.js +1 -1
- package/examples/jsm/renderers/Projector.js +246 -28
- package/examples/jsm/renderers/SVGRenderer.js +174 -60
- package/examples/jsm/shaders/GTAOShader.js +19 -6
- package/examples/jsm/shaders/HalftoneShader.js +12 -1
- package/examples/jsm/shaders/PoissonDenoiseShader.js +6 -2
- package/examples/jsm/shaders/SAOShader.js +17 -4
- package/examples/jsm/shaders/SSAOShader.js +11 -1
- package/examples/jsm/shaders/SSRShader.js +6 -5
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +2 -4
- package/examples/jsm/shaders/VignetteShader.js +1 -1
- package/examples/jsm/shaders/VolumeShader.js +31 -44
- package/examples/jsm/transpiler/AST.js +44 -0
- package/examples/jsm/transpiler/GLSLDecoder.js +65 -8
- package/examples/jsm/transpiler/Linker.js +1 -1
- package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -0
- package/examples/jsm/transpiler/TSLEncoder.js +46 -3
- package/examples/jsm/transpiler/TranspilerUtils.js +3 -3
- package/examples/jsm/transpiler/WGSLEncoder.js +27 -0
- package/examples/jsm/tsl/WebGLNodesHandler.js +605 -0
- package/examples/jsm/tsl/display/AfterImageNode.js +11 -1
- package/examples/jsm/tsl/display/AnaglyphPassNode.js +458 -16
- package/examples/jsm/tsl/display/BilateralBlurNode.js +374 -0
- package/examples/jsm/tsl/display/BloomNode.js +75 -25
- package/examples/jsm/tsl/display/CRT.js +150 -0
- package/examples/jsm/tsl/display/ChromaticAberrationNode.js +3 -36
- package/examples/jsm/tsl/display/DenoiseNode.js +1 -1
- package/examples/jsm/tsl/display/DepthOfFieldNode.js +3 -3
- package/examples/jsm/tsl/display/DotScreenNode.js +1 -1
- package/examples/jsm/tsl/display/FSR1Node.js +477 -0
- package/examples/jsm/tsl/display/FXAANode.js +13 -14
- package/examples/jsm/tsl/display/GTAONode.js +40 -17
- package/examples/jsm/tsl/display/GaussianBlurNode.js +21 -2
- package/examples/jsm/tsl/display/GodraysNode.js +615 -0
- package/examples/jsm/tsl/display/ImportanceSampledEnvironment.js +560 -0
- package/examples/jsm/tsl/display/LensflareNode.js +1 -1
- package/examples/jsm/tsl/display/Lut3DNode.js +1 -1
- package/examples/jsm/tsl/display/OutlineNode.js +69 -19
- package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
- package/examples/jsm/tsl/display/PixelationPassNode.js +9 -8
- package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
- package/examples/jsm/tsl/display/RecurrentDenoiseNode.js +912 -0
- package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
- package/examples/jsm/tsl/display/SMAANode.js +2 -2
- package/examples/jsm/tsl/display/SSAAPassNode.js +15 -27
- package/examples/jsm/tsl/display/SSGINode.js +96 -62
- package/examples/jsm/tsl/display/SSRNode.js +831 -134
- package/examples/jsm/tsl/display/SSSNode.js +8 -6
- package/examples/jsm/tsl/display/Shape.js +29 -0
- package/examples/jsm/tsl/display/SharpenNode.js +283 -0
- package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
- package/examples/jsm/tsl/display/StereoCompositePassNode.js +8 -1
- package/examples/jsm/tsl/display/StereoPassNode.js +1 -2
- package/examples/jsm/tsl/display/TAAUNode.js +835 -0
- package/examples/jsm/tsl/display/TRAANode.js +315 -126
- package/examples/jsm/tsl/display/TemporalReprojectNode.js +1023 -0
- package/examples/jsm/tsl/display/TransitionNode.js +1 -1
- package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
- package/examples/jsm/tsl/display/radialBlur.js +68 -0
- package/examples/jsm/tsl/lighting/ClusteredLightsNode.js +622 -0
- package/examples/jsm/tsl/lighting/DynamicLightsNode.js +300 -0
- package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +61 -0
- package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +111 -0
- package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +99 -0
- package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +134 -0
- package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +161 -0
- package/examples/jsm/tsl/math/Bayer.js +53 -3
- package/examples/jsm/tsl/math/curlNoise.js +107 -0
- package/examples/jsm/tsl/shadows/TileShadowNode.js +1 -1
- package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +3 -3
- package/examples/jsm/tsl/utils/GroundedSkybox.js +62 -0
- package/examples/jsm/tsl/utils/RNoise.js +51 -0
- package/examples/jsm/tsl/utils/SpecularHelpers.js +325 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +128 -62
- package/examples/jsm/utils/ColorUtils.js +76 -0
- package/examples/jsm/utils/GeometryCompressionUtils.js +1 -1
- package/examples/jsm/utils/LDrawUtils.js +1 -1
- package/examples/jsm/utils/SceneOptimizer.js +1 -1
- package/examples/jsm/utils/ShadowMapViewer.js +24 -10
- package/examples/jsm/utils/ShadowMapViewerGPU.js +1 -1
- package/examples/jsm/utils/SkeletonUtils.js +14 -8
- package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
- package/examples/jsm/webxr/ARButton.js +1 -1
- package/examples/jsm/webxr/WebGLXRFallback.js +89 -0
- package/examples/jsm/webxr/XRControllerModelFactory.js +2 -2
- package/examples/jsm/webxr/XRHandMeshModel.js +36 -10
- package/examples/jsm/webxr/XRHandModelFactory.js +2 -1
- package/package.json +28 -34
- package/src/Three.Core.js +3 -1
- package/src/Three.TSL.js +35 -14
- package/src/Three.WebGPU.Nodes.js +5 -0
- package/src/Three.WebGPU.js +13 -0
- package/src/Three.js +1 -0
- package/src/animation/AnimationAction.js +18 -4
- package/src/animation/AnimationClip.js +0 -139
- package/src/animation/AnimationMixer.js +6 -0
- package/src/animation/AnimationUtils.js +1 -12
- package/src/animation/KeyframeTrack.js +47 -8
- package/src/animation/PropertyBinding.js +2 -2
- package/src/animation/PropertyMixer.js +4 -4
- package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
- package/src/animation/tracks/ColorKeyframeTrack.js +1 -1
- package/src/animation/tracks/NumberKeyframeTrack.js +1 -1
- package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -1
- package/src/animation/tracks/StringKeyframeTrack.js +1 -1
- package/src/animation/tracks/VectorKeyframeTrack.js +1 -1
- package/src/audio/Audio.js +1 -1
- package/src/audio/AudioContext.js +2 -2
- package/src/audio/AudioListener.js +5 -3
- package/src/cameras/Camera.js +34 -4
- package/src/cameras/CubeCamera.js +20 -0
- package/src/cameras/StereoCamera.js +5 -2
- package/src/constants.js +90 -5
- package/src/core/BufferAttribute.js +13 -1
- package/src/core/BufferGeometry.js +43 -9
- package/src/core/Clock.js +7 -0
- package/src/core/Object3D.js +69 -11
- package/src/core/Raycaster.js +3 -3
- package/src/core/RenderTarget.js +19 -6
- package/src/extras/PMREMGenerator.js +13 -22
- package/src/extras/TextureUtils.js +6 -2
- package/src/extras/core/ShapePath.js +149 -160
- package/src/extras/curves/CatmullRomCurve3.js +3 -2
- package/src/geometries/ExtrudeGeometry.js +2 -2
- package/src/geometries/PolyhedronGeometry.js +1 -1
- package/src/geometries/SphereGeometry.js +8 -3
- package/src/geometries/TorusGeometry.js +8 -3
- package/src/helpers/CameraHelper.js +3 -0
- package/src/helpers/DirectionalLightHelper.js +6 -1
- package/src/helpers/HemisphereLightHelper.js +5 -0
- package/src/helpers/PointLightHelper.js +3 -25
- package/src/helpers/SpotLightHelper.js +4 -1
- package/src/lights/DirectionalLight.js +13 -0
- package/src/lights/HemisphereLight.js +10 -0
- package/src/lights/Light.js +1 -11
- package/src/lights/LightProbe.js +0 -15
- package/src/lights/LightShadow.js +15 -6
- package/src/lights/PointLight.js +15 -0
- package/src/lights/PointLightShadow.js +0 -86
- package/src/lights/SpotLight.js +22 -1
- package/src/lights/webgpu/IESSpotLight.js +2 -1
- package/src/loaders/AudioLoader.js +11 -1
- package/src/loaders/Cache.js +28 -0
- package/src/loaders/DataTextureLoader.js +75 -42
- package/src/loaders/FileLoader.js +2 -3
- package/src/loaders/ImageBitmapLoader.js +12 -9
- package/src/loaders/Loader.js +6 -0
- package/src/loaders/LoadingManager.js +5 -0
- package/src/loaders/MaterialLoader.js +37 -266
- package/src/loaders/ObjectLoader.js +48 -6
- package/src/loaders/nodes/NodeLoader.js +2 -2
- package/src/loaders/nodes/NodeObjectLoader.js +18 -0
- package/src/materials/LineBasicMaterial.js +4 -0
- package/src/materials/Material.js +198 -1
- package/src/materials/MeshBasicMaterial.js +24 -0
- package/src/materials/MeshDepthMaterial.js +10 -0
- package/src/materials/MeshDistanceMaterial.js +10 -0
- package/src/materials/MeshLambertMaterial.js +49 -1
- package/src/materials/MeshMatcapMaterial.js +25 -1
- package/src/materials/MeshNormalMaterial.js +9 -1
- package/src/materials/MeshPhongMaterial.js +49 -1
- package/src/materials/MeshPhysicalMaterial.js +38 -0
- package/src/materials/MeshStandardMaterial.js +42 -1
- package/src/materials/MeshToonMaterial.js +35 -2
- package/src/materials/PointsMaterial.js +7 -0
- package/src/materials/ShaderMaterial.js +106 -1
- package/src/materials/SpriteMaterial.js +7 -0
- package/src/materials/nodes/Line2NodeMaterial.js +380 -297
- package/src/materials/nodes/MeshBasicNodeMaterial.js +2 -2
- package/src/materials/nodes/MeshNormalNodeMaterial.js +2 -2
- package/src/materials/nodes/MeshPhongNodeMaterial.js +0 -9
- package/src/materials/nodes/MeshPhysicalNodeMaterial.js +3 -30
- package/src/materials/nodes/MeshSSSNodeMaterial.js +0 -13
- package/src/materials/nodes/MeshStandardNodeMaterial.js +5 -15
- package/src/materials/nodes/NodeMaterial.js +153 -89
- package/src/materials/nodes/SpriteNodeMaterial.js +0 -10
- package/src/materials/nodes/manager/NodeMaterialObserver.js +234 -100
- package/src/math/Box3.js +5 -0
- package/src/math/FrustumArray.js +103 -133
- package/src/math/Interpolant.js +1 -1
- package/src/math/Line3.js +6 -5
- package/src/math/MathUtils.js +12 -12
- package/src/math/Matrix2.js +13 -9
- package/src/math/Matrix3.js +24 -9
- package/src/math/Matrix4.js +112 -74
- package/src/math/Plane.js +4 -3
- package/src/math/Quaternion.js +3 -29
- package/src/math/Sphere.js +1 -1
- package/src/math/Triangle.js +1 -1
- package/src/math/Vector2.js +13 -9
- package/src/math/Vector3.js +17 -15
- package/src/math/Vector4.js +15 -11
- package/src/math/interpolants/BezierInterpolant.js +106 -0
- package/src/nodes/Nodes.js +86 -71
- package/src/nodes/TSL.js +15 -13
- package/src/nodes/accessors/Arrays.js +5 -5
- package/src/nodes/accessors/Batch.js +108 -0
- package/src/nodes/accessors/Bitangent.js +7 -7
- package/src/nodes/accessors/BufferAttributeNode.js +120 -17
- package/src/nodes/accessors/BufferNode.js +29 -2
- package/src/nodes/accessors/Camera.js +149 -28
- package/src/nodes/accessors/ClippingNode.js +5 -5
- package/src/nodes/accessors/CubeTextureNode.js +27 -2
- package/src/nodes/accessors/Instance.js +264 -0
- package/src/nodes/accessors/MaterialNode.js +27 -3
- package/src/nodes/accessors/MaterialProperties.js +6 -8
- package/src/nodes/accessors/MaterialReferenceNode.js +1 -2
- package/src/nodes/accessors/ModelNode.js +1 -1
- package/src/nodes/accessors/{MorphNode.js → Morph.js} +99 -112
- package/src/nodes/accessors/Normal.js +24 -24
- package/src/nodes/accessors/Object3DNode.js +1 -1
- package/src/nodes/accessors/Position.js +39 -3
- package/src/nodes/accessors/ReferenceBaseNode.js +6 -6
- package/src/nodes/accessors/ReferenceNode.js +9 -8
- package/src/nodes/accessors/ReflectVector.js +3 -3
- package/src/nodes/accessors/RendererReferenceNode.js +1 -2
- package/src/nodes/accessors/SceneProperties.js +47 -0
- package/src/nodes/accessors/Skinning.js +263 -0
- package/src/nodes/accessors/StorageBufferNode.js +16 -27
- package/src/nodes/accessors/StorageTexture3DNode.js +100 -0
- package/src/nodes/accessors/StorageTextureNode.js +74 -11
- package/src/nodes/accessors/Tangent.js +8 -18
- package/src/nodes/accessors/Texture3DNode.js +32 -35
- package/src/nodes/accessors/TextureNode.js +124 -25
- package/src/nodes/accessors/UniformArrayNode.js +6 -4
- package/src/nodes/accessors/UserDataNode.js +1 -2
- package/src/nodes/accessors/VertexColorNode.js +1 -2
- package/src/nodes/code/FunctionCallNode.js +1 -1
- package/src/nodes/code/FunctionNode.js +4 -19
- package/src/nodes/core/ArrayNode.js +21 -2
- package/src/nodes/core/AssignNode.js +3 -3
- package/src/nodes/core/AttributeNode.js +3 -3
- package/src/nodes/core/BypassNode.js +1 -1
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- package/src/renderers/shaders/ShaderLib/{distanceRGBA.glsl.js → distance.glsl.js} +2 -3
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const radius = reference( 'radius', 'float', shadow ).setGroup( renderGroup );
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const texelSize = vec2( 1 ).div( mapSize );
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const radiusScaled = radius.mul( texelSize.x );
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const phi = interleavedGradientNoise( screenCoordinate.xy ).mul( 6.28318530718 );
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// 5 samples using Vogel disk distribution
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return add(
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depthCompare( shadowCoord.xy.add(
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depthCompare( shadowCoord.xy.add(
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depthCompare( shadowCoord.xy.add(
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depthCompare( shadowCoord.xy.add(
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depthCompare( shadowCoord.xy.add( vec2( dx0, 0 ) ), shadowCoord.z ),
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depthCompare( shadowCoord.xy.add( vec2( dx2, 0 ) ), shadowCoord.z ),
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depthCompare( shadowCoord.xy, shadowCoord.z ),
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depthCompare( shadowCoord.xy.add( vec2( dx1, 0 ) ), shadowCoord.z ),
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depthCompare( shadowCoord.xy.add( vec2( dx2, dy3 ) ), shadowCoord.z ),
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depthCompare( shadowCoord.xy.add( vec2( 0, dy3 ) ), shadowCoord.z ),
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depthCompare( shadowCoord.xy.add( vec2( dx3, dy3 ) ), shadowCoord.z ),
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depthCompare( shadowCoord.xy.add( vec2( dx0, dy1 ) ), shadowCoord.z ),
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depthCompare( shadowCoord.xy.add( vec2( 0, dy1 ) ), shadowCoord.z ),
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).mul( 1 / 17 );
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depthCompare( shadowCoord.xy.add( vogelDiskSample( 0, 5, phi ).mul( radiusScaled ) ), shadowCoord.z ),
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depthCompare( shadowCoord.xy.add( vogelDiskSample( 1, 5, phi ).mul( radiusScaled ) ), shadowCoord.z ),
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depthCompare( shadowCoord.xy.add( vogelDiskSample( 2, 5, phi ).mul( radiusScaled ) ), shadowCoord.z ),
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depthCompare( shadowCoord.xy.add( vogelDiskSample( 3, 5, phi ).mul( radiusScaled ) ), shadowCoord.z ),
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depthCompare( shadowCoord.xy.add( vogelDiskSample( 4, 5, phi ).mul( radiusScaled ) ), shadowCoord.z )
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).mul( 1 / 5 );
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export const PCFSoftShadowFilter = /*@__PURE__*/ Fn( ( { depthTexture, shadowCoord, shadow, depthLayer } ) => {
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const mapSize = reference( 'mapSize', 'vec2', shadow ).setGroup( renderGroup );
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const texelSize = vec2( 1 ).div( mapSize );
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const uv = shadowCoord.xy;
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const f = fract( uv.mul( mapSize ).add( 0.5 ) ).toConst();
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uv.subAssign( f.sub( 0.5 ).mul( texelSize ) );
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const gatherCompare = ( offset ) => {
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let t = texture( depthTexture, uv ).offset( offset ).gather();
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if ( depthTexture.isArrayTexture ) {
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t = t.depth( depthLayer );
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}
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return t.compare( shadowCoord.z );
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};
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const c1 = gatherCompare( ivec2( - 1, 1 ) ).toConst();
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const c2 = gatherCompare( ivec2( 1, 1 ) ).toConst();
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const c3 = gatherCompare( ivec2( - 1, - 1 ) ).toConst();
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const c4 = gatherCompare( ivec2( 1, - 1 ) ).toConst();
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return add(
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mix(
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depthCompare( uv.add( vec2( dx.negate(), 0 ) ), shadowCoord.z ),
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depthCompare( uv.add( vec2( dx.mul( 2 ), 0 ) ), shadowCoord.z ),
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f.x
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),
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mix(
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depthCompare( uv.add( vec2( dx.negate(), dy ) ), shadowCoord.z ),
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depthCompare( uv.add( vec2( dx.mul( 2 ), dy ) ), shadowCoord.z ),
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f.x
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),
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mix(
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depthCompare( uv.add( vec2( 0, dy.negate() ) ), shadowCoord.z ),
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depthCompare( uv.add( vec2( 0, dy.mul( 2 ) ) ), shadowCoord.z ),
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f.y
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),
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mix(
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depthCompare( uv.add( vec2( dx, dy.negate() ) ), shadowCoord.z ),
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f.y
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),
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mix(
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mix(
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depthCompare( uv.add( vec2( dx.negate(), dy.negate() ) ), shadowCoord.z ),
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depthCompare( uv.add( vec2( dx.mul( 2 ), dy.negate() ) ), shadowCoord.z ),
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f.x
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),
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mix(
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depthCompare( uv.add( vec2( dx.negate(), dy.mul( 2 ) ) ), shadowCoord.z ),
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mix( c1.x, c2.y, f.x ).add( c1.y ).add( c2.x ).mul( f.y ),
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mix( c1.w, c2.z, f.x ).add( c1.z ).add( c2.w ),
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mix( c3.x, c4.y, f.x ).add( c3.y ).add( c4.x ),
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mix( c3.w, c4.z, f.x ).add( c3.z ).add( c4.w ).mul( f.y.oneMinus() )
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).mul( 1 / 9 );
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} );
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* @param {Node<vec3>} inputs.shadowCoord - The shadow coordinates.
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* @return {Node<float>} The filtering result.
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export const VSMShadowFilter = /*@__PURE__*/ Fn( ( { depthTexture, shadowCoord, depthLayer } ) => {
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const occlusion = float( 1 ).toVar();
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export const VSMShadowFilter = /*@__PURE__*/ Fn( ( { depthTexture, shadowCoord, depthLayer }, builder ) => {
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let distribution = texture( depthTexture ).sample( shadowCoord.xy );
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distribution = distribution.rg;
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const mean = distribution.x;
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const variance = max( 0.0000001, distribution.y.mul( distribution.y ) );
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const hardShadow = ( builder.renderer.reversedDepthBuffer ) ? step( mean, shadowCoord.z ) : step( shadowCoord.z, mean );
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const variance = max( 0, distribution.y.mul( distribution.y ) );
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let softnessProbability = variance.div( variance.add( distance.mul( distance ) ) ); // Chebeyshevs inequality
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softnessProbability = clamp( sub( softnessProbability, 0.3 ).div( 0.95 - 0.3 ) );
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occlusion.assign( clamp( max( hardShadow, softnessProbability ) ) );
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const output = float( 1 ).toVar(); // default, fully lit
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If( hardShadow.notEqual( 1.0 ), () => {
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// Distance from mean
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const d = shadowCoord.z.sub( mean );
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// Chebyshev's inequality for upper bound on probability
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let p_max = variance.div( variance.add( d.mul( d ) ) );
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// Reduce light bleeding by remapping [amount, 1] to [0, 1]
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p_max = clamp( sub( p_max, 0.3 ).div( 0.65 ) );
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dist = dist.sub( cameraNear ).div( cameraFar.sub( cameraNear ) );
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dist = dist.saturate(); // clamp to [ 0, 1 ]
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output.assign( max( hardShadow, p_max ) );
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} );
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return output;
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} );
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const linearShadowDistance = ( light ) => {
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const camera = light.shadow.camera;
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const nearDistance = reference( 'near', 'float', camera ).setGroup( renderGroup );
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const farDistance = reference( 'far', 'float', camera ).setGroup( renderGroup );
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const referencePosition = objectPosition( light );
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return linearDistance( referencePosition, nearDistance, farDistance );
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};
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/**
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* Retrieves or creates a shadow material for the given light source.
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@@ -258,13 +199,11 @@ export const getShadowMaterial = ( light ) => {
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if ( material === undefined ) {
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const depthNode = light.isPointLight ? linearShadowDistance( light ) : null;
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material = new NodeMaterial();
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material.colorNode = vec4( 0, 0, 0, 1 );
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material.depthNode = depthNode;
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material.isShadowPassMaterial = true; // Use to avoid other overrideMaterial override material.colorNode unintentionally when using material.shadowNode
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material.name = 'ShadowMaterial';
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material.blending = NoBlending;
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material.fog = false;
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shadowMaterialLib.set( light, material );
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};
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/**
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* Disposes the shadow material for the given light source.
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*
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* @param {Light} light - The light source.
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*/
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export const disposeShadowMaterial = ( light ) => {
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const material = shadowMaterialLib.get( light );
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if ( material !== undefined ) {
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material.dispose();
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shadowMaterialLib.delete( light );
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}
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};
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@@ -1,26 +1,27 @@
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import NodeMaterial from '../../materials/nodes/NodeMaterial.js';
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import QuadMesh from '../../renderers/common/QuadMesh.js';
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import ChainMap from '../../renderers/common/ChainMap.js';
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import ShadowBaseNode, { shadowPositionWorld } from './ShadowBaseNode.js';
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import { float, vec2, vec3, int, Fn
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import { float, vec2, vec3, vec4, int, Fn } from '../tsl/TSLCore.js';
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import { reference } from '../accessors/ReferenceNode.js';
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import { texture
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import { texture } from '../accessors/TextureNode.js';
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import { cubeTexture } from '../accessors/CubeTextureNode.js';
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import { normalWorld } from '../accessors/Normal.js';
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import { mix, sqrt } from '../math/MathNode.js';
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import { add } from '../math/OperatorNode.js';
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import { DepthTexture } from '../../textures/DepthTexture.js';
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import NodeMaterial from '../../materials/nodes/NodeMaterial.js';
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import QuadMesh from '../../renderers/common/QuadMesh.js';
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import { Loop } from '../utils/LoopNode.js';
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import { screenCoordinate } from '../display/ScreenNode.js';
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import { HalfFloatType,
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import { Compatibility, GreaterEqualCompare, HalfFloatType, LessEqualCompare, LinearFilter, NearestFilter, PCFShadowMap, PCFSoftShadowMap, RGFormat, VSMShadowMap } from '../../constants.js';
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import { renderGroup } from '../core/UniformGroupNode.js';
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import { viewZToLogarithmicDepth } from '../display/ViewportDepthNode.js';
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import { viewZToLogarithmicDepth, perspectiveDepthToViewZ, orthographicDepthToViewZ, viewZToOrthographicDepth } from '../display/ViewportDepthNode.js';
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import { lightShadowMatrix } from '../accessors/Lights.js';
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import { resetRendererAndSceneState, restoreRendererAndSceneState } from '../../renderers/common/RendererUtils.js';
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import { getDataFromObject } from '../core/NodeUtils.js';
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import { getShadowMaterial, BasicShadowFilter, PCFShadowFilter, PCFSoftShadowFilter, VSMShadowFilter } from './ShadowFilterNode.js';
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import
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import {
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import {
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import { uv } from '../accessors/UV.js';
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import { getShadowMaterial, disposeShadowMaterial, BasicShadowFilter, PCFShadowFilter, PCFSoftShadowFilter, VSMShadowFilter } from './ShadowFilterNode.js';
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import { positionLocal } from '../accessors/Position.js';
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import { uniform } from '../core/UniformNode.js';
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import { equirectDirection } from '../utils/EquirectUV.js';
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//
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26
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@@ -36,16 +37,7 @@ const _shadowRenderObjectKeys = [];
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* @param {LightShadow} shadow - The light shadow object containing shadow properties.
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* @param {number} shadowType - The type of shadow map (e.g., BasicShadowMap).
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* @param {boolean} useVelocity - Whether to use velocity data for rendering.
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* @return {
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*
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* The returned function has the following parameters:
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* @param {Object3D} object - The 3D object to render.
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* @param {Scene} scene - The scene containing the object.
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* @param {Camera} _camera - The camera used for rendering.
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* @param {BufferGeometry} geometry - The geometry of the object.
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* @param {Material} material - The material of the object.
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* @param {Group} group - The group the object belongs to.
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* @param {...any} params - Additional parameters for rendering.
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* @return {shadowRenderObjectFunction} A function that renders shadow objects.
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*/
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export const getShadowRenderObjectFunction = ( renderer, shadow, shadowType, useVelocity ) => {
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@@ -56,7 +48,7 @@ export const getShadowRenderObjectFunction = ( renderer, shadow, shadowType, use
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if ( renderObjectFunction === undefined || ( renderObjectFunction.shadowType !== shadowType || renderObjectFunction.useVelocity !== useVelocity ) ) {
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renderObjectFunction = ( object, scene, _camera, geometry, material, group,
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renderObjectFunction = ( object, scene, _camera, geometry, material, group, lightsNode, clippingContext, passId ) => {
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if ( object.castShadow === true || ( object.receiveShadow && shadowType === VSMShadowMap ) ) {
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@@ -68,7 +60,7 @@ export const getShadowRenderObjectFunction = ( renderer, shadow, shadowType, use
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object.onBeforeShadow( renderer, object, _camera, shadow.camera, geometry, scene.overrideMaterial, group );
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renderer.renderObject( object, scene, _camera, geometry, material, group,
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renderer.renderObject( object, scene, _camera, geometry, material, group, lightsNode, clippingContext, passId );
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object.onAfterShadow( renderer, object, _camera, shadow.camera, geometry, scene.overrideMaterial, group );
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@@ -93,6 +85,7 @@ export const getShadowRenderObjectFunction = ( renderer, shadow, shadowType, use
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/**
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* Represents the shader code for the first VSM render pass.
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*
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* @private
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* @method
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* @param {Object} inputs - The input parameter object.
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* @param {Node<float>} inputs.samples - The number of samples
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@@ -131,7 +124,7 @@ const VSMPassVertical = /*@__PURE__*/ Fn( ( { samples, radius, size, shadowPass,
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mean.divAssign( samples );
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squaredMean.divAssign( samples );
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const std_dev = sqrt( squaredMean.sub( mean.mul( mean ) ) );
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const std_dev = sqrt( squaredMean.sub( mean.mul( mean ) ).max( 0 ) );
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return vec2( mean, std_dev );
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} );
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@@ -139,6 +132,7 @@ const VSMPassVertical = /*@__PURE__*/ Fn( ( { samples, radius, size, shadowPass,
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/**
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* Represents the shader code for the second VSM render pass.
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*
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* @private
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* @method
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* @param {Object} inputs - The input parameter object.
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* @param {Node<float>} inputs.samples - The number of samples
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@@ -175,7 +169,7 @@ const VSMPassHorizontal = /*@__PURE__*/ Fn( ( { samples, radius, size, shadowPas
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mean.divAssign( samples );
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squaredMean.divAssign( samples );
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const std_dev = sqrt( squaredMean.sub( mean.mul( mean ) ) );
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const std_dev = sqrt( squaredMean.sub( mean.mul( mean ) ).max( 0 ) );
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return vec2( mean, std_dev );
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} );
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@@ -348,7 +342,7 @@ class ShadowNode extends ShadowBaseNode {
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const { shadow } = this;
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const { renderer } = builder;
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const bias = reference( 'bias', 'float', shadow ).setGroup( renderGroup );
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const bias = shadow.biasNode || reference( 'bias', 'float', shadow ).setGroup( renderGroup );
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let shadowCoord = shadowPosition;
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let coordZ;
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@@ -359,12 +353,6 @@ class ShadowNode extends ShadowBaseNode {
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coordZ = shadowCoord.z;
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if ( renderer.coordinateSystem === WebGPUCoordinateSystem ) {
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coordZ = coordZ.mul( 2 ).sub( 1 ); // WebGPU: Conversion [ 0, 1 ] to [ - 1, 1 ]
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}
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} else {
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const w = shadowCoord.w;
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@@ -383,7 +371,7 @@ class ShadowNode extends ShadowBaseNode {
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shadowCoord = vec3(
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shadowCoord.x,
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shadowCoord.y.oneMinus(), // follow webgpu standards
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coordZ.add( bias )
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renderer.reversedDepthBuffer ? coordZ.sub( bias ) : coordZ.add( bias )
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);
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return shadowCoord;
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@@ -407,7 +395,7 @@ class ShadowNode extends ShadowBaseNode {
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const depthTexture = new DepthTexture( shadow.mapSize.width, shadow.mapSize.height );
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depthTexture.name = 'ShadowDepthTexture';
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depthTexture.compareFunction =
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depthTexture.compareFunction = builder.renderer.reversedDepthBuffer ? GreaterEqualCompare : LessEqualCompare;
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const shadowMap = builder.createRenderTarget( shadow.mapSize.width, shadow.mapSize.height );
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shadowMap.texture.name = 'ShadowMap';
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@@ -430,9 +418,22 @@ class ShadowNode extends ShadowBaseNode {
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const { light, shadow } = this;
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const { depthTexture, shadowMap } = this.setupRenderTarget( shadow, builder );
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const shadowMapType = renderer.shadowMap.type;
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const hasTextureCompare = renderer.hasCompatibility( Compatibility.TEXTURE_COMPARE );
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-
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if ( ( shadowMapType === PCFShadowMap || shadowMapType === PCFSoftShadowMap ) && hasTextureCompare ) {
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depthTexture.minFilter = LinearFilter;
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depthTexture.magFilter = LinearFilter;
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} else {
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depthTexture.minFilter = NearestFilter;
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depthTexture.magFilter = NearestFilter;
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}
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shadow.camera.coordinateSystem = camera.coordinateSystem;
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shadow.camera.updateProjectionMatrix();
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@@ -506,7 +507,27 @@ class ShadowNode extends ShadowBaseNode {
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const shadowIntensity = reference( 'intensity', 'float', shadow ).setGroup( renderGroup );
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const normalBias = reference( 'normalBias', 'float', shadow ).setGroup( renderGroup );
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const
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const shadowMatrix = lightShadowMatrix( light );
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const shadowNormalBias = normalWorld.mul( normalBias );
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let shadowPosition;
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if ( ! renderer.highPrecision || builder.material.receivedShadowPositionNode || builder.context.shadowPositionWorld ) {
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shadowPosition = shadowMatrix.mul( shadowPositionWorld.add( shadowNormalBias ) );
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} else {
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const highpShadowModelMatrix = uniform( 'mat4' ).onObjectUpdate( ( { object }, self ) => {
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return self.value.multiplyMatrices( shadowMatrix.value, object.matrixWorld );
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} );
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shadowPosition = highpShadowModelMatrix.mul( positionLocal ).add( shadowMatrix.mul( vec4( shadowNormalBias, 0 ) ) );
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}
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const shadowCoord = this.setupShadowCoord( builder, shadowPosition );
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//
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@@ -523,15 +544,42 @@ class ShadowNode extends ShadowBaseNode {
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const shadowNode = this.setupShadowFilter( builder, { filterFn, shadowTexture: shadowMap.texture, depthTexture: shadowDepthTexture, shadowCoord, shadow, depthLayer: this.depthLayer } );
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let shadowColor
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let shadowColor;
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if ( renderer.shadowMap.transmitted === true ) {
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if ( shadowMap.texture.isCubeTexture ) {
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// For cube shadow maps (point lights), use cubeTexture with vec3 coordinates
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shadowColor = cubeTexture( shadowMap.texture, shadowCoord.xyz );
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} else {
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shadowColor = texture( shadowMap.texture, shadowCoord );
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if ( depthTexture.isArrayTexture ) {
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shadowColor = shadowColor.depth( this.depthLayer );
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}
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}
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}
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//
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571
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+
let shadowOutput;
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+
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574
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+
if ( shadowColor ) {
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shadowOutput = mix( 1, shadowNode.rgb.mix( shadowColor, 1 ), shadowIntensity.mul( shadowColor.a ) ).toVar();
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} else {
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shadowOutput = mix( 1, shadowNode, shadowIntensity ).toVar();
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}
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535
583
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536
584
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this.shadowMap = shadowMap;
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585
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this.shadow.map = shadowMap;
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@@ -540,13 +588,54 @@ class ShadowNode extends ShadowBaseNode {
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588
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541
589
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const inspectName = `${ this.light.type } Shadow [ ${ this.light.name || 'ID: ' + this.light.id } ]`;
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543
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591
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+
if ( shadowColor ) {
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593
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+
shadowOutput.toInspector( `${ inspectName } / Color`, () => {
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594
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595
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+
if ( this.shadowMap.texture.isCubeTexture ) {
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596
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597
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return cubeTexture( this.shadowMap.texture, equirectDirection() );
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+
}
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600
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601
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return texture( this.shadowMap.texture );
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+
} );
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604
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605
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+
}
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606
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+
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607
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+
return shadowOutput.toInspector( `${ inspectName } / Depth`, () => {
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608
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+
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609
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+
const shadowCameraNear = reference( 'near', 'float', this.shadow.camera );
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610
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+
const shadowCameraFar = reference( 'far', 'float', this.shadow.camera );
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611
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+
|
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612
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+
let depthNode;
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613
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+
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614
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+
if ( this.shadowMap.texture.isCubeTexture ) {
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615
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+
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616
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+
depthNode = cubeTexture( this.shadowMap.depthTexture, equirectDirection() ).r;
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617
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+
|
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618
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+
} else {
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619
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620
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+
depthNode = texture( this.shadowMap.depthTexture ).r;
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544
621
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545
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-
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+
}
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623
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624
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+
let linearDepth;
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546
625
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547
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-
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626
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+
if ( this.shadow.camera.isPerspectiveCamera ) {
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548
627
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549
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-
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628
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+
linearDepth = perspectiveDepthToViewZ( depthNode, shadowCameraNear, shadowCameraFar );
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629
|
+
|
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630
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+
} else {
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631
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+
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632
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+
linearDepth = orthographicDepthToViewZ( depthNode, shadowCameraNear, shadowCameraFar );
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633
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+
|
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634
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+
}
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635
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+
|
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636
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+
linearDepth = viewZToOrthographicDepth( linearDepth, shadowCameraNear, shadowCameraFar );
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637
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+
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638
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+
return linearDepth.oneMinus();
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550
639
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551
640
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} );
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552
641
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@@ -585,12 +674,6 @@ class ShadowNode extends ShadowBaseNode {
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585
674
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586
675
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}
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587
676
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|
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588
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-
if ( builder.material.shadowNode ) { // @deprecated, r171
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589
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-
|
|
590
|
-
warn( 'NodeMaterial: ".shadowNode" is deprecated. Use ".castShadowNode" instead.' );
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591
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-
|
|
592
|
-
}
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593
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-
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594
677
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if ( builder.material.receivedShadowNode ) {
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595
678
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596
679
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node = builder.material.receivedShadowNode( node );
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@@ -729,6 +812,8 @@ class ShadowNode extends ShadowBaseNode {
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729
812
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|
730
813
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this._currentShadowType = null;
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731
814
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|
|
815
|
+
disposeShadowMaterial( this.light );
|
|
816
|
+
|
|
732
817
|
if ( this.shadowMap ) {
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|
733
818
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|
|
734
819
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this.shadowMap.dispose();
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|
@@ -799,6 +884,19 @@ class ShadowNode extends ShadowBaseNode {
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799
884
|
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800
885
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export default ShadowNode;
|
|
801
886
|
|
|
887
|
+
/**
|
|
888
|
+
* Shadow Render Object Function.
|
|
889
|
+
*
|
|
890
|
+
* @function shadowRenderObjectFunction
|
|
891
|
+
* @param {Object3D} object - The 3D object to render.
|
|
892
|
+
* @param {Scene} scene - The scene containing the object.
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|
893
|
+
* @param {Camera} _camera - The camera used for rendering.
|
|
894
|
+
* @param {BufferGeometry} geometry - The geometry of the object.
|
|
895
|
+
* @param {Material} material - The material of the object.
|
|
896
|
+
* @param {Group} group - The group the object belongs to.
|
|
897
|
+
* @param {...any} params - Additional parameters for rendering.
|
|
898
|
+
*/
|
|
899
|
+
|
|
802
900
|
/**
|
|
803
901
|
* TSL function for creating an instance of `ShadowNode`.
|
|
804
902
|
*
|
|
@@ -808,4 +906,4 @@ export default ShadowNode;
|
|
|
808
906
|
* @param {?LightShadow} [shadow] - The light shadow.
|
|
809
907
|
* @return {ShadowNode} The created shadow node.
|
|
810
908
|
*/
|
|
811
|
-
export const shadow = ( light, shadow ) =>
|
|
909
|
+
export const shadow = ( light, shadow ) => new ShadowNode( light, shadow );
|
|
@@ -15,7 +15,7 @@ export const mx_select = /*@__PURE__*/ Fn( ( [ b_immutable, t_immutable, f_immut
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|
|
15
15
|
const t = float( t_immutable ).toVar();
|
|
16
16
|
const b = bool( b_immutable ).toVar();
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|
17
17
|
|
|
18
|
-
return select( b, t, f );
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|
18
|
+
return select( b, t, f ).uniformFlow();
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|
19
19
|
|
|
20
20
|
} ).setLayout( {
|
|
21
21
|
name: 'mx_select',
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|
@@ -32,7 +32,7 @@ export const mx_negate_if = /*@__PURE__*/ Fn( ( [ val_immutable, b_immutable ] )
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|
|
32
32
|
const b = bool( b_immutable ).toVar();
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|
33
33
|
const val = float( val_immutable ).toVar();
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|
34
34
|
|
|
35
|
-
return select( b, val.negate(), val );
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|
35
|
+
return select( b, val.negate(), val ).uniformFlow();
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36
36
|
|
|
37
37
|
} ).setLayout( {
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|
38
38
|
name: 'mx_negate_if',
|