super-three 0.181.0 → 0.185.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (693) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +3 -4
  3. package/build/three.cjs +21332 -19201
  4. package/build/three.core.js +20908 -19853
  5. package/build/three.core.min.js +2 -2
  6. package/build/three.module.js +1947 -862
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +37 -16
  9. package/build/three.tsl.min.js +2 -2
  10. package/build/three.webgpu.js +33628 -25197
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +33394 -25000
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/jsm/Addons.js +14 -3
  15. package/examples/jsm/animation/CCDIKSolver.js +7 -3
  16. package/examples/jsm/controls/ArcballControls.js +13 -6
  17. package/examples/jsm/controls/DragControls.js +2 -2
  18. package/examples/jsm/controls/FirstPersonControls.js +127 -86
  19. package/examples/jsm/controls/FlyControls.js +4 -0
  20. package/examples/jsm/controls/MapControls.js +55 -1
  21. package/examples/jsm/controls/OrbitControls.js +111 -8
  22. package/examples/jsm/controls/TrackballControls.js +8 -8
  23. package/examples/jsm/controls/TransformControls.js +102 -17
  24. package/examples/jsm/csm/CSM.js +2 -1
  25. package/examples/jsm/csm/CSMFrustum.js +31 -6
  26. package/examples/jsm/csm/CSMShadowNode.js +10 -3
  27. package/examples/jsm/effects/AnaglyphEffect.js +102 -7
  28. package/examples/jsm/effects/AsciiEffect.js +14 -1
  29. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  30. package/examples/jsm/environments/RoomEnvironment.js +3 -0
  31. package/examples/jsm/exporters/DRACOExporter.js +27 -6
  32. package/examples/jsm/exporters/EXRExporter.js +1 -1
  33. package/examples/jsm/exporters/GLTFExporter.js +266 -21
  34. package/examples/jsm/exporters/PLYExporter.js +286 -73
  35. package/examples/jsm/exporters/USDZExporter.js +353 -99
  36. package/examples/jsm/generators/CityGenerator.js +346 -0
  37. package/examples/jsm/generators/ForestGenerator.js +347 -0
  38. package/examples/jsm/generators/TerrainGenerator.js +504 -0
  39. package/examples/jsm/generators/TreeGenerator.js +377 -0
  40. package/examples/jsm/generators/city/SidewalkGenerator.js +253 -0
  41. package/examples/jsm/generators/city/SkyscraperGenerator.js +1357 -0
  42. package/examples/jsm/geometries/DecalGeometry.js +1 -1
  43. package/examples/jsm/geometries/LoftGeometry.js +355 -0
  44. package/examples/jsm/geometries/TextGeometry.js +18 -0
  45. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  46. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  47. package/examples/jsm/helpers/LightProbeHelper.js +5 -4
  48. package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -1
  49. package/examples/jsm/helpers/TextureHelperGPU.js +1 -1
  50. package/examples/jsm/helpers/ViewHelper.js +83 -14
  51. package/examples/jsm/inspector/Extension.js +13 -0
  52. package/examples/jsm/inspector/Inspector.js +244 -91
  53. package/examples/jsm/inspector/RendererInspector.js +165 -39
  54. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  55. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  56. package/examples/jsm/inspector/tabs/Console.js +241 -25
  57. package/examples/jsm/inspector/tabs/Memory.js +136 -0
  58. package/examples/jsm/inspector/tabs/Parameters.js +115 -7
  59. package/examples/jsm/inspector/tabs/Performance.js +24 -9
  60. package/examples/jsm/inspector/tabs/Settings.js +306 -0
  61. package/examples/jsm/inspector/tabs/Timeline.js +1696 -0
  62. package/examples/jsm/inspector/tabs/Viewer.js +723 -9
  63. package/examples/jsm/inspector/ui/Graph.js +162 -25
  64. package/examples/jsm/inspector/ui/Item.js +92 -13
  65. package/examples/jsm/inspector/ui/List.js +2 -2
  66. package/examples/jsm/inspector/ui/Profiler.js +1991 -44
  67. package/examples/jsm/inspector/ui/Style.js +1943 -543
  68. package/examples/jsm/inspector/ui/Tab.js +226 -5
  69. package/examples/jsm/inspector/ui/Values.js +126 -8
  70. package/examples/jsm/inspector/ui/utils.js +143 -10
  71. package/examples/jsm/interaction/InteractionManager.js +226 -0
  72. package/examples/jsm/libs/basis/README.md +0 -1
  73. package/examples/jsm/libs/demuxer_mp4.js +3 -3
  74. package/examples/jsm/libs/draco/README.md +0 -1
  75. package/examples/jsm/libs/meshopt_clusterizer.module.js +421 -0
  76. package/examples/jsm/libs/meshopt_decoder.module.js +9 -8
  77. package/examples/jsm/libs/meshopt_simplifier.module.js +627 -0
  78. package/examples/jsm/libs/mikktspace.module.js +34 -9
  79. package/examples/jsm/lighting/ClusteredLighting.js +55 -0
  80. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  81. package/examples/jsm/lighting/LightProbeGrid.js +681 -0
  82. package/examples/jsm/lines/LineMaterial.js +45 -16
  83. package/examples/jsm/lines/LineSegments2.js +8 -0
  84. package/examples/jsm/lines/webgpu/LineSegments2.js +8 -0
  85. package/examples/jsm/loaders/3DMLoader.js +6 -5
  86. package/examples/jsm/loaders/3MFLoader.js +2 -2
  87. package/examples/jsm/loaders/AMFLoader.js +2 -2
  88. package/examples/jsm/loaders/ColladaLoader.js +24 -4026
  89. package/examples/jsm/loaders/DRACOLoader.js +51 -18
  90. package/examples/jsm/loaders/EXRLoader.js +701 -90
  91. package/examples/jsm/loaders/FBXLoader.js +235 -37
  92. package/examples/jsm/loaders/GCodeLoader.js +34 -8
  93. package/examples/jsm/loaders/GLTFLoader.js +146 -178
  94. package/examples/jsm/loaders/HDRLoader.js +7 -30
  95. package/examples/jsm/loaders/KMZLoader.js +5 -5
  96. package/examples/jsm/loaders/KTX2Loader.js +58 -17
  97. package/examples/jsm/loaders/LDrawLoader.js +49 -58
  98. package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
  99. package/examples/jsm/loaders/LUTCubeLoader.js +2 -2
  100. package/examples/jsm/loaders/LWOLoader.js +11 -39
  101. package/examples/jsm/loaders/LottieLoader.js +1 -1
  102. package/examples/jsm/loaders/MaterialXLoader.js +31 -9
  103. package/examples/jsm/loaders/NRRDLoader.js +5 -5
  104. package/examples/jsm/loaders/PCDLoader.js +11 -9
  105. package/examples/jsm/loaders/PLYLoader.js +218 -55
  106. package/examples/jsm/loaders/SVGLoader.js +549 -497
  107. package/examples/jsm/loaders/TDSLoader.js +0 -2
  108. package/examples/jsm/loaders/TGALoader.js +0 -2
  109. package/examples/jsm/loaders/TTFLoader.js +1 -1
  110. package/examples/jsm/loaders/USDLoader.js +127 -43
  111. package/examples/jsm/loaders/UltraHDRLoader.js +285 -160
  112. package/examples/jsm/loaders/VOXLoader.js +660 -117
  113. package/examples/jsm/loaders/VRMLLoader.js +80 -3
  114. package/examples/jsm/loaders/VTKLoader.js +42 -25
  115. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  116. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  117. package/examples/jsm/loaders/usd/USDAParser.js +504 -344
  118. package/examples/jsm/loaders/usd/USDCParser.js +1867 -6
  119. package/examples/jsm/loaders/usd/USDComposer.js +4627 -0
  120. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
  121. package/examples/jsm/materials/WoodNodeMaterial.js +11 -11
  122. package/examples/jsm/math/Octree.js +131 -1
  123. package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
  124. package/examples/jsm/misc/RollerCoaster.js +42 -4
  125. package/examples/jsm/misc/TileCreasedNormalsPlugin.js +270 -0
  126. package/examples/jsm/misc/Volume.js +2 -3
  127. package/examples/jsm/misc/VolumeSlice.js +0 -1
  128. package/examples/jsm/modifiers/TessellateModifier.js +1 -1
  129. package/examples/jsm/objects/GroundedSkybox.js +1 -1
  130. package/examples/jsm/objects/LensflareMesh.js +1 -1
  131. package/examples/jsm/objects/Reflector.js +72 -25
  132. package/examples/jsm/objects/Sky.js +90 -6
  133. package/examples/jsm/objects/SkyMesh.js +150 -16
  134. package/examples/jsm/objects/Water.js +4 -3
  135. package/examples/jsm/objects/Water2.js +5 -3
  136. package/examples/jsm/objects/Water2Mesh.js +1 -1
  137. package/examples/jsm/objects/WaterMesh.js +5 -7
  138. package/examples/jsm/physics/AmmoPhysics.js +27 -15
  139. package/examples/jsm/physics/JoltPhysics.js +10 -6
  140. package/examples/jsm/physics/RapierPhysics.js +36 -7
  141. package/examples/jsm/postprocessing/EffectComposer.js +7 -5
  142. package/examples/jsm/postprocessing/OutputPass.js +9 -0
  143. package/examples/jsm/postprocessing/RenderPass.js +10 -0
  144. package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
  145. package/examples/jsm/postprocessing/UnrealBloomPass.js +48 -18
  146. package/examples/jsm/renderers/CSS3DRenderer.js +1 -1
  147. package/examples/jsm/renderers/Projector.js +246 -28
  148. package/examples/jsm/renderers/SVGRenderer.js +174 -60
  149. package/examples/jsm/shaders/GTAOShader.js +19 -6
  150. package/examples/jsm/shaders/HalftoneShader.js +12 -1
  151. package/examples/jsm/shaders/PoissonDenoiseShader.js +6 -2
  152. package/examples/jsm/shaders/SAOShader.js +17 -4
  153. package/examples/jsm/shaders/SSAOShader.js +11 -1
  154. package/examples/jsm/shaders/SSRShader.js +6 -5
  155. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +2 -4
  156. package/examples/jsm/shaders/VignetteShader.js +1 -1
  157. package/examples/jsm/shaders/VolumeShader.js +31 -44
  158. package/examples/jsm/transpiler/AST.js +44 -0
  159. package/examples/jsm/transpiler/GLSLDecoder.js +65 -8
  160. package/examples/jsm/transpiler/Linker.js +1 -1
  161. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -0
  162. package/examples/jsm/transpiler/TSLEncoder.js +46 -3
  163. package/examples/jsm/transpiler/TranspilerUtils.js +3 -3
  164. package/examples/jsm/transpiler/WGSLEncoder.js +27 -0
  165. package/examples/jsm/tsl/WebGLNodesHandler.js +605 -0
  166. package/examples/jsm/tsl/display/AfterImageNode.js +11 -1
  167. package/examples/jsm/tsl/display/AnaglyphPassNode.js +458 -16
  168. package/examples/jsm/tsl/display/BilateralBlurNode.js +374 -0
  169. package/examples/jsm/tsl/display/BloomNode.js +75 -25
  170. package/examples/jsm/tsl/display/CRT.js +150 -0
  171. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +3 -36
  172. package/examples/jsm/tsl/display/DenoiseNode.js +1 -1
  173. package/examples/jsm/tsl/display/DepthOfFieldNode.js +3 -3
  174. package/examples/jsm/tsl/display/DotScreenNode.js +1 -1
  175. package/examples/jsm/tsl/display/FSR1Node.js +477 -0
  176. package/examples/jsm/tsl/display/FXAANode.js +13 -14
  177. package/examples/jsm/tsl/display/GTAONode.js +40 -17
  178. package/examples/jsm/tsl/display/GaussianBlurNode.js +21 -2
  179. package/examples/jsm/tsl/display/GodraysNode.js +615 -0
  180. package/examples/jsm/tsl/display/ImportanceSampledEnvironment.js +560 -0
  181. package/examples/jsm/tsl/display/LensflareNode.js +1 -1
  182. package/examples/jsm/tsl/display/Lut3DNode.js +1 -1
  183. package/examples/jsm/tsl/display/OutlineNode.js +69 -19
  184. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
  185. package/examples/jsm/tsl/display/PixelationPassNode.js +9 -8
  186. package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
  187. package/examples/jsm/tsl/display/RecurrentDenoiseNode.js +912 -0
  188. package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
  189. package/examples/jsm/tsl/display/SMAANode.js +2 -2
  190. package/examples/jsm/tsl/display/SSAAPassNode.js +15 -27
  191. package/examples/jsm/tsl/display/SSGINode.js +96 -62
  192. package/examples/jsm/tsl/display/SSRNode.js +831 -134
  193. package/examples/jsm/tsl/display/SSSNode.js +8 -6
  194. package/examples/jsm/tsl/display/Shape.js +29 -0
  195. package/examples/jsm/tsl/display/SharpenNode.js +283 -0
  196. package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
  197. package/examples/jsm/tsl/display/StereoCompositePassNode.js +8 -1
  198. package/examples/jsm/tsl/display/StereoPassNode.js +1 -2
  199. package/examples/jsm/tsl/display/TAAUNode.js +835 -0
  200. package/examples/jsm/tsl/display/TRAANode.js +315 -126
  201. package/examples/jsm/tsl/display/TemporalReprojectNode.js +1023 -0
  202. package/examples/jsm/tsl/display/TransitionNode.js +1 -1
  203. package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
  204. package/examples/jsm/tsl/display/radialBlur.js +68 -0
  205. package/examples/jsm/tsl/lighting/ClusteredLightsNode.js +622 -0
  206. package/examples/jsm/tsl/lighting/DynamicLightsNode.js +300 -0
  207. package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +61 -0
  208. package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +111 -0
  209. package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +99 -0
  210. package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +134 -0
  211. package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +161 -0
  212. package/examples/jsm/tsl/math/Bayer.js +53 -3
  213. package/examples/jsm/tsl/math/curlNoise.js +107 -0
  214. package/examples/jsm/tsl/shadows/TileShadowNode.js +1 -1
  215. package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +3 -3
  216. package/examples/jsm/tsl/utils/GroundedSkybox.js +62 -0
  217. package/examples/jsm/tsl/utils/RNoise.js +51 -0
  218. package/examples/jsm/tsl/utils/SpecularHelpers.js +325 -0
  219. package/examples/jsm/utils/BufferGeometryUtils.js +128 -62
  220. package/examples/jsm/utils/ColorUtils.js +76 -0
  221. package/examples/jsm/utils/GeometryCompressionUtils.js +1 -1
  222. package/examples/jsm/utils/LDrawUtils.js +1 -1
  223. package/examples/jsm/utils/SceneOptimizer.js +1 -1
  224. package/examples/jsm/utils/ShadowMapViewer.js +24 -10
  225. package/examples/jsm/utils/ShadowMapViewerGPU.js +1 -1
  226. package/examples/jsm/utils/SkeletonUtils.js +14 -8
  227. package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
  228. package/examples/jsm/webxr/ARButton.js +1 -1
  229. package/examples/jsm/webxr/WebGLXRFallback.js +89 -0
  230. package/examples/jsm/webxr/XRControllerModelFactory.js +2 -2
  231. package/examples/jsm/webxr/XRHandMeshModel.js +36 -10
  232. package/examples/jsm/webxr/XRHandModelFactory.js +2 -1
  233. package/package.json +28 -34
  234. package/src/Three.Core.js +3 -1
  235. package/src/Three.TSL.js +35 -14
  236. package/src/Three.WebGPU.Nodes.js +5 -0
  237. package/src/Three.WebGPU.js +13 -0
  238. package/src/Three.js +1 -0
  239. package/src/animation/AnimationAction.js +18 -4
  240. package/src/animation/AnimationClip.js +0 -139
  241. package/src/animation/AnimationMixer.js +6 -0
  242. package/src/animation/AnimationUtils.js +1 -12
  243. package/src/animation/KeyframeTrack.js +47 -8
  244. package/src/animation/PropertyBinding.js +2 -2
  245. package/src/animation/PropertyMixer.js +4 -4
  246. package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
  247. package/src/animation/tracks/ColorKeyframeTrack.js +1 -1
  248. package/src/animation/tracks/NumberKeyframeTrack.js +1 -1
  249. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -1
  250. package/src/animation/tracks/StringKeyframeTrack.js +1 -1
  251. package/src/animation/tracks/VectorKeyframeTrack.js +1 -1
  252. package/src/audio/Audio.js +1 -1
  253. package/src/audio/AudioContext.js +2 -2
  254. package/src/audio/AudioListener.js +5 -3
  255. package/src/cameras/Camera.js +34 -4
  256. package/src/cameras/CubeCamera.js +20 -0
  257. package/src/cameras/StereoCamera.js +5 -2
  258. package/src/constants.js +90 -5
  259. package/src/core/BufferAttribute.js +13 -1
  260. package/src/core/BufferGeometry.js +43 -9
  261. package/src/core/Clock.js +7 -0
  262. package/src/core/Object3D.js +69 -11
  263. package/src/core/Raycaster.js +3 -3
  264. package/src/core/RenderTarget.js +19 -6
  265. package/src/extras/PMREMGenerator.js +13 -22
  266. package/src/extras/TextureUtils.js +6 -2
  267. package/src/extras/core/ShapePath.js +149 -160
  268. package/src/extras/curves/CatmullRomCurve3.js +3 -2
  269. package/src/geometries/ExtrudeGeometry.js +2 -2
  270. package/src/geometries/PolyhedronGeometry.js +1 -1
  271. package/src/geometries/SphereGeometry.js +8 -3
  272. package/src/geometries/TorusGeometry.js +8 -3
  273. package/src/helpers/CameraHelper.js +3 -0
  274. package/src/helpers/DirectionalLightHelper.js +6 -1
  275. package/src/helpers/HemisphereLightHelper.js +5 -0
  276. package/src/helpers/PointLightHelper.js +3 -25
  277. package/src/helpers/SpotLightHelper.js +4 -1
  278. package/src/lights/DirectionalLight.js +13 -0
  279. package/src/lights/HemisphereLight.js +10 -0
  280. package/src/lights/Light.js +1 -11
  281. package/src/lights/LightProbe.js +0 -15
  282. package/src/lights/LightShadow.js +15 -6
  283. package/src/lights/PointLight.js +15 -0
  284. package/src/lights/PointLightShadow.js +0 -86
  285. package/src/lights/SpotLight.js +22 -1
  286. package/src/lights/webgpu/IESSpotLight.js +2 -1
  287. package/src/loaders/AudioLoader.js +11 -1
  288. package/src/loaders/Cache.js +28 -0
  289. package/src/loaders/DataTextureLoader.js +75 -42
  290. package/src/loaders/FileLoader.js +2 -3
  291. package/src/loaders/ImageBitmapLoader.js +12 -9
  292. package/src/loaders/Loader.js +6 -0
  293. package/src/loaders/LoadingManager.js +5 -0
  294. package/src/loaders/MaterialLoader.js +37 -266
  295. package/src/loaders/ObjectLoader.js +48 -6
  296. package/src/loaders/nodes/NodeLoader.js +2 -2
  297. package/src/loaders/nodes/NodeObjectLoader.js +18 -0
  298. package/src/materials/LineBasicMaterial.js +4 -0
  299. package/src/materials/Material.js +198 -1
  300. package/src/materials/MeshBasicMaterial.js +24 -0
  301. package/src/materials/MeshDepthMaterial.js +10 -0
  302. package/src/materials/MeshDistanceMaterial.js +10 -0
  303. package/src/materials/MeshLambertMaterial.js +49 -1
  304. package/src/materials/MeshMatcapMaterial.js +25 -1
  305. package/src/materials/MeshNormalMaterial.js +9 -1
  306. package/src/materials/MeshPhongMaterial.js +49 -1
  307. package/src/materials/MeshPhysicalMaterial.js +38 -0
  308. package/src/materials/MeshStandardMaterial.js +42 -1
  309. package/src/materials/MeshToonMaterial.js +35 -2
  310. package/src/materials/PointsMaterial.js +7 -0
  311. package/src/materials/ShaderMaterial.js +106 -1
  312. package/src/materials/SpriteMaterial.js +7 -0
  313. package/src/materials/nodes/Line2NodeMaterial.js +380 -297
  314. package/src/materials/nodes/MeshBasicNodeMaterial.js +2 -2
  315. package/src/materials/nodes/MeshNormalNodeMaterial.js +2 -2
  316. package/src/materials/nodes/MeshPhongNodeMaterial.js +0 -9
  317. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +3 -30
  318. package/src/materials/nodes/MeshSSSNodeMaterial.js +0 -13
  319. package/src/materials/nodes/MeshStandardNodeMaterial.js +5 -15
  320. package/src/materials/nodes/NodeMaterial.js +153 -89
  321. package/src/materials/nodes/SpriteNodeMaterial.js +0 -10
  322. package/src/materials/nodes/manager/NodeMaterialObserver.js +234 -100
  323. package/src/math/Box3.js +5 -0
  324. package/src/math/FrustumArray.js +103 -133
  325. package/src/math/Interpolant.js +1 -1
  326. package/src/math/Line3.js +6 -5
  327. package/src/math/MathUtils.js +12 -12
  328. package/src/math/Matrix2.js +13 -9
  329. package/src/math/Matrix3.js +24 -9
  330. package/src/math/Matrix4.js +112 -74
  331. package/src/math/Plane.js +4 -3
  332. package/src/math/Quaternion.js +3 -29
  333. package/src/math/Sphere.js +1 -1
  334. package/src/math/Triangle.js +1 -1
  335. package/src/math/Vector2.js +13 -9
  336. package/src/math/Vector3.js +17 -15
  337. package/src/math/Vector4.js +15 -11
  338. package/src/math/interpolants/BezierInterpolant.js +106 -0
  339. package/src/nodes/Nodes.js +86 -71
  340. package/src/nodes/TSL.js +15 -13
  341. package/src/nodes/accessors/Arrays.js +5 -5
  342. package/src/nodes/accessors/Batch.js +108 -0
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  670. package/examples/jsm/libs/lottie_canvas.module.js +0 -14849
  671. package/examples/jsm/libs/opentype.module.js +0 -14506
  672. package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
  673. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
  674. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  675. package/examples/jsm/lighting/TiledLighting.js +0 -42
  676. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -434
  677. package/examples/jsm/materials/MeshPostProcessingMaterial.js +0 -167
  678. package/examples/jsm/shaders/GodRaysShader.js +0 -333
  679. package/examples/jsm/tsl/display/AnamorphicNode.js +0 -282
  680. package/examples/jsm/tsl/lighting/TiledLightsNode.js +0 -442
  681. package/src/nodes/accessors/BatchNode.js +0 -163
  682. package/src/nodes/accessors/InstanceNode.js +0 -244
  683. package/src/nodes/accessors/InstancedMeshNode.js +0 -50
  684. package/src/nodes/accessors/SceneNode.js +0 -145
  685. package/src/nodes/accessors/SkinningNode.js +0 -327
  686. package/src/nodes/code/ScriptableNode.js +0 -726
  687. package/src/nodes/code/ScriptableValueNode.js +0 -253
  688. package/src/nodes/display/PosterizeNode.js +0 -65
  689. package/src/nodes/functions/BSDF/DFGApprox.js +0 -71
  690. package/src/nodes/utils/RemapNode.js +0 -125
  691. package/src/nodes/utils/SpriteSheetUVNode.js +0 -90
  692. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  693. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -134
@@ -0,0 +1,228 @@
1
+ import { CubeReflectionMapping, CubeRefractionMapping, EquirectangularReflectionMapping, EquirectangularRefractionMapping } from '../../constants.js';
2
+ import { PMREMGenerator } from '../../extras/PMREMGenerator.js';
3
+ import { WebGLCubeRenderTarget } from '../WebGLCubeRenderTarget.js';
4
+
5
+ function WebGLEnvironments( renderer ) {
6
+
7
+ let cubeMaps = new WeakMap();
8
+ let pmremMaps = new WeakMap();
9
+
10
+ let pmremGenerator = null;
11
+
12
+ function get( texture, usePMREM = false ) {
13
+
14
+ if ( texture === null || texture === undefined ) return null;
15
+
16
+ if ( usePMREM ) {
17
+
18
+ return getPMREM( texture );
19
+
20
+ }
21
+
22
+ return getCube( texture );
23
+
24
+ }
25
+
26
+ function getCube( texture ) {
27
+
28
+ if ( texture && texture.isTexture ) {
29
+
30
+ const mapping = texture.mapping;
31
+
32
+ if ( mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping ) {
33
+
34
+ if ( cubeMaps.has( texture ) ) {
35
+
36
+ const cubemap = cubeMaps.get( texture ).texture;
37
+ return mapTextureMapping( cubemap, texture.mapping );
38
+
39
+ } else {
40
+
41
+ const image = texture.image;
42
+
43
+ if ( image && image.height > 0 ) {
44
+
45
+ const renderTarget = new WebGLCubeRenderTarget( image.height );
46
+ renderTarget.fromEquirectangularTexture( renderer, texture );
47
+ cubeMaps.set( texture, renderTarget );
48
+
49
+ texture.addEventListener( 'dispose', onCubemapDispose );
50
+
51
+ return mapTextureMapping( renderTarget.texture, texture.mapping );
52
+
53
+ } else {
54
+
55
+ // image not yet ready. try the conversion next frame
56
+
57
+ return null;
58
+
59
+ }
60
+
61
+ }
62
+
63
+ }
64
+
65
+ }
66
+
67
+ return texture;
68
+
69
+ }
70
+
71
+ function getPMREM( texture ) {
72
+
73
+ if ( texture && texture.isTexture ) {
74
+
75
+ const mapping = texture.mapping;
76
+
77
+ const isEquirectMap = ( mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping );
78
+ const isCubeMap = ( mapping === CubeReflectionMapping || mapping === CubeRefractionMapping );
79
+
80
+ // equirect/cube map to cubeUV conversion
81
+
82
+ if ( isEquirectMap || isCubeMap ) {
83
+
84
+ let renderTarget = pmremMaps.get( texture );
85
+
86
+ const currentPMREMVersion = renderTarget !== undefined ? renderTarget.texture.pmremVersion : 0;
87
+
88
+ if ( texture.isRenderTargetTexture && texture.pmremVersion !== currentPMREMVersion ) {
89
+
90
+ if ( pmremGenerator === null ) pmremGenerator = new PMREMGenerator( renderer );
91
+
92
+ renderTarget = isEquirectMap ? pmremGenerator.fromEquirectangular( texture, renderTarget ) : pmremGenerator.fromCubemap( texture, renderTarget );
93
+ renderTarget.texture.pmremVersion = texture.pmremVersion;
94
+
95
+ pmremMaps.set( texture, renderTarget );
96
+
97
+ return renderTarget.texture;
98
+
99
+ } else {
100
+
101
+ if ( renderTarget !== undefined ) {
102
+
103
+ return renderTarget.texture;
104
+
105
+ } else {
106
+
107
+ const image = texture.image;
108
+
109
+ if ( ( isEquirectMap && image && image.height > 0 ) || ( isCubeMap && image && isCubeTextureComplete( image ) ) ) {
110
+
111
+ if ( pmremGenerator === null ) pmremGenerator = new PMREMGenerator( renderer );
112
+
113
+ renderTarget = isEquirectMap ? pmremGenerator.fromEquirectangular( texture ) : pmremGenerator.fromCubemap( texture );
114
+ renderTarget.texture.pmremVersion = texture.pmremVersion;
115
+
116
+ pmremMaps.set( texture, renderTarget );
117
+
118
+ texture.addEventListener( 'dispose', onPMREMDispose );
119
+
120
+ return renderTarget.texture;
121
+
122
+ } else {
123
+
124
+ // image not yet ready. try the conversion next frame
125
+
126
+ return null;
127
+
128
+ }
129
+
130
+ }
131
+
132
+ }
133
+
134
+ }
135
+
136
+ }
137
+
138
+ return texture;
139
+
140
+ }
141
+
142
+ function mapTextureMapping( texture, mapping ) {
143
+
144
+ if ( mapping === EquirectangularReflectionMapping ) {
145
+
146
+ texture.mapping = CubeReflectionMapping;
147
+
148
+ } else if ( mapping === EquirectangularRefractionMapping ) {
149
+
150
+ texture.mapping = CubeRefractionMapping;
151
+
152
+ }
153
+
154
+ return texture;
155
+
156
+ }
157
+
158
+ function isCubeTextureComplete( image ) {
159
+
160
+ let count = 0;
161
+ const length = 6;
162
+
163
+ for ( let i = 0; i < length; i ++ ) {
164
+
165
+ if ( image[ i ] !== undefined ) count ++;
166
+
167
+ }
168
+
169
+ return count === length;
170
+
171
+ }
172
+
173
+ function onCubemapDispose( event ) {
174
+
175
+ const texture = event.target;
176
+
177
+ texture.removeEventListener( 'dispose', onCubemapDispose );
178
+
179
+ const cubemap = cubeMaps.get( texture );
180
+
181
+ if ( cubemap !== undefined ) {
182
+
183
+ cubeMaps.delete( texture );
184
+ cubemap.dispose();
185
+
186
+ }
187
+
188
+ }
189
+
190
+ function onPMREMDispose( event ) {
191
+
192
+ const texture = event.target;
193
+
194
+ texture.removeEventListener( 'dispose', onPMREMDispose );
195
+
196
+ const pmrem = pmremMaps.get( texture );
197
+
198
+ if ( pmrem !== undefined ) {
199
+
200
+ pmremMaps.delete( texture );
201
+ pmrem.dispose();
202
+
203
+ }
204
+
205
+ }
206
+
207
+ function dispose() {
208
+
209
+ cubeMaps = new WeakMap();
210
+ pmremMaps = new WeakMap();
211
+
212
+ if ( pmremGenerator !== null ) {
213
+
214
+ pmremGenerator.dispose();
215
+ pmremGenerator = null;
216
+
217
+ }
218
+
219
+ }
220
+
221
+ return {
222
+ get: get,
223
+ dispose: dispose
224
+ };
225
+
226
+ }
227
+
228
+ export { WebGLEnvironments };
@@ -1,5 +1,4 @@
1
1
  import { Uint16BufferAttribute, Uint32BufferAttribute } from '../../core/BufferAttribute.js';
2
- import { arrayNeedsUint32 } from '../../utils.js';
3
2
 
4
3
  function WebGLGeometries( gl, attributes, info, bindingStates ) {
5
4
 
@@ -85,6 +84,12 @@ function WebGLGeometries( gl, attributes, info, bindingStates ) {
85
84
  const geometryPosition = geometry.attributes.position;
86
85
  let version = 0;
87
86
 
87
+ if ( geometryPosition === undefined ) {
88
+
89
+ return;
90
+
91
+ }
92
+
88
93
  if ( geometryIndex !== null ) {
89
94
 
90
95
  const array = geometryIndex.array;
@@ -100,7 +105,7 @@ function WebGLGeometries( gl, attributes, info, bindingStates ) {
100
105
 
101
106
  }
102
107
 
103
- } else if ( geometryPosition !== undefined ) {
108
+ } else {
104
109
 
105
110
  const array = geometryPosition.array;
106
111
  version = geometryPosition.version;
@@ -115,13 +120,11 @@ function WebGLGeometries( gl, attributes, info, bindingStates ) {
115
120
 
116
121
  }
117
122
 
118
- } else {
119
-
120
- return;
121
-
122
123
  }
123
124
 
124
- const attribute = new ( arrayNeedsUint32( indices ) ? Uint32BufferAttribute : Uint16BufferAttribute )( indices, 1 );
125
+ // check whether a 32 bit or 16 bit buffer is required to store the indices
126
+ // account for PRIMITIVE_RESTART_FIXED_INDEX, #24565
127
+ const attribute = new ( geometryPosition.count >= 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( indices, 1 );
125
128
  attribute.version = version;
126
129
 
127
130
  // Updating index buffer in VAO now. See WebGLBindingStates
@@ -54,37 +54,6 @@ function WebGLIndexedBufferRenderer( gl, extensions, info ) {
54
54
 
55
55
  }
56
56
 
57
- function renderMultiDrawInstances( starts, counts, drawCount, primcount ) {
58
-
59
- if ( drawCount === 0 ) return;
60
-
61
- const extension = extensions.get( 'WEBGL_multi_draw' );
62
-
63
- if ( extension === null ) {
64
-
65
- for ( let i = 0; i < starts.length; i ++ ) {
66
-
67
- renderInstances( starts[ i ] / bytesPerElement, counts[ i ], primcount[ i ] );
68
-
69
- }
70
-
71
- } else {
72
-
73
- extension.multiDrawElementsInstancedWEBGL( mode, counts, 0, type, starts, 0, primcount, 0, drawCount );
74
-
75
- let elementCount = 0;
76
- for ( let i = 0; i < drawCount; i ++ ) {
77
-
78
- elementCount += counts[ i ] * primcount[ i ];
79
-
80
- }
81
-
82
- info.update( elementCount, mode, 1 );
83
-
84
- }
85
-
86
- }
87
-
88
57
  //
89
58
 
90
59
  this.setMode = setMode;
@@ -92,7 +61,6 @@ function WebGLIndexedBufferRenderer( gl, extensions, info ) {
92
61
  this.render = render;
93
62
  this.renderInstances = renderInstances;
94
63
  this.renderMultiDraw = renderMultiDraw;
95
- this.renderMultiDrawInstances = renderMultiDrawInstances;
96
64
 
97
65
  }
98
66
 
@@ -3,6 +3,7 @@ import { Matrix4 } from '../../math/Matrix4.js';
3
3
  import { Vector2 } from '../../math/Vector2.js';
4
4
  import { Vector3 } from '../../math/Vector3.js';
5
5
  import { UniformsLib } from '../shaders/UniformsLib.js';
6
+ import { RGFormat } from '../../constants.js';
6
7
 
7
8
  function UniformsCache() {
8
9
 
@@ -239,7 +240,23 @@ function WebGLLights( extensions ) {
239
240
  const intensity = light.intensity;
240
241
  const distance = light.distance;
241
242
 
242
- const shadowMap = ( light.shadow && light.shadow.map ) ? light.shadow.map.texture : null;
243
+ let shadowMap = null;
244
+
245
+ if ( light.shadow && light.shadow.map ) {
246
+
247
+ if ( light.shadow.map.texture.format === RGFormat ) {
248
+
249
+ // VSM uses color texture with blurred mean/std_dev
250
+ shadowMap = light.shadow.map.texture;
251
+
252
+ } else {
253
+
254
+ // Other types use depth texture
255
+ shadowMap = light.shadow.map.depthTexture || light.shadow.map.texture;
256
+
257
+ }
258
+
259
+ }
243
260
 
244
261
  if ( light.isAmbientLight ) {
245
262
 
@@ -1,10 +1,12 @@
1
1
  import { BackSide } from '../../constants.js';
2
2
  import { getUnlitUniformColorSpace } from '../shaders/UniformsUtils.js';
3
- import { Euler } from '../../math/Euler.js';
3
+ import { Matrix3 } from '../../math/Matrix3.js';
4
4
  import { Matrix4 } from '../../math/Matrix4.js';
5
5
 
6
- const _e1 = /*@__PURE__*/ new Euler();
7
6
  const _m1 = /*@__PURE__*/ new Matrix4();
7
+ const _m = /*@__PURE__*/ new Matrix3();
8
+
9
+ _m.set( - 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0 );
8
10
 
9
11
  function WebGLMaterials( renderer, properties ) {
10
12
 
@@ -39,7 +41,11 @@ function WebGLMaterials( renderer, properties ) {
39
41
 
40
42
  function refreshMaterialUniforms( uniforms, material, pixelRatio, height, transmissionRenderTarget ) {
41
43
 
42
- if ( material.isMeshBasicMaterial ) {
44
+ if ( material.isNodeMaterial ) {
45
+
46
+ material.uniformsNeedUpdate = false;
47
+
48
+ } else if ( material.isMeshBasicMaterial ) {
43
49
 
44
50
  refreshUniformsCommon( uniforms, material );
45
51
 
@@ -47,6 +53,12 @@ function WebGLMaterials( renderer, properties ) {
47
53
 
48
54
  refreshUniformsCommon( uniforms, material );
49
55
 
56
+ if ( material.envMap ) {
57
+
58
+ uniforms.envMapIntensity.value = material.envMapIntensity;
59
+
60
+ }
61
+
50
62
  } else if ( material.isMeshToonMaterial ) {
51
63
 
52
64
  refreshUniformsCommon( uniforms, material );
@@ -57,6 +69,12 @@ function WebGLMaterials( renderer, properties ) {
57
69
  refreshUniformsCommon( uniforms, material );
58
70
  refreshUniformsPhong( uniforms, material );
59
71
 
72
+ if ( material.envMap ) {
73
+
74
+ uniforms.envMapIntensity.value = material.envMapIntensity;
75
+
76
+ }
77
+
60
78
  } else if ( material.isMeshStandardMaterial ) {
61
79
 
62
80
  refreshUniformsCommon( uniforms, material );
@@ -223,23 +241,16 @@ function WebGLMaterials( renderer, properties ) {
223
241
 
224
242
  uniforms.envMap.value = envMap;
225
243
 
226
- _e1.copy( envMapRotation );
244
+ // note: since the matrix is orthonormal, we can use the more-efficient transpose() in lieu of invert()
245
+ uniforms.envMapRotation.value.setFromMatrix4( _m1.makeRotationFromEuler( envMapRotation ) ).transpose();
227
246
 
228
- // accommodate left-handed frame
229
- _e1.x *= - 1; _e1.y *= - 1; _e1.z *= - 1;
230
247
 
231
248
  if ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) {
232
249
 
233
- // environment maps which are not cube render targets or PMREMs follow a different convention
234
- _e1.y *= - 1;
235
- _e1.z *= - 1;
250
+ uniforms.envMapRotation.value.premultiply( _m );
236
251
 
237
252
  }
238
253
 
239
- uniforms.envMapRotation.value.setFromMatrix4( _m1.makeRotationFromEuler( _e1 ) );
240
-
241
- uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? - 1 : 1;
242
-
243
254
  uniforms.reflectivity.value = material.reflectivity;
244
255
  uniforms.ior.value = material.ior;
245
256
  uniforms.refractionRatio.value = material.refractionRatio;
@@ -1,4 +1,4 @@
1
- function WebGLObjects( gl, geometries, attributes, info ) {
1
+ function WebGLObjects( gl, geometries, attributes, bindingStates, info ) {
2
2
 
3
3
  let updateMap = new WeakMap();
4
4
 
@@ -73,6 +73,8 @@ function WebGLObjects( gl, geometries, attributes, info ) {
73
73
 
74
74
  instancedMesh.removeEventListener( 'dispose', onInstancedMeshDispose );
75
75
 
76
+ bindingStates.releaseStatesOfObject( instancedMesh );
77
+
76
78
  attributes.remove( instancedMesh.instanceMatrix );
77
79
 
78
80
  if ( instancedMesh.instanceColor !== null ) attributes.remove( instancedMesh.instanceColor );
@@ -0,0 +1,271 @@
1
+ import {
2
+ NoToneMapping,
3
+ LinearToneMapping,
4
+ ReinhardToneMapping,
5
+ CineonToneMapping,
6
+ ACESFilmicToneMapping,
7
+ AgXToneMapping,
8
+ NeutralToneMapping,
9
+ CustomToneMapping,
10
+ SRGBTransfer,
11
+ HalfFloatType
12
+ } from '../../constants.js';
13
+ import { BufferGeometry } from '../../core/BufferGeometry.js';
14
+ import { Float32BufferAttribute } from '../../core/BufferAttribute.js';
15
+ import { RawShaderMaterial } from '../../materials/RawShaderMaterial.js';
16
+ import { Mesh } from '../../objects/Mesh.js';
17
+ import { OrthographicCamera } from '../../cameras/OrthographicCamera.js';
18
+ import { DepthTexture } from '../../textures/DepthTexture.js';
19
+ import { WebGLRenderTarget } from '../WebGLRenderTarget.js';
20
+ import { ColorManagement } from '../../math/ColorManagement.js';
21
+
22
+ const toneMappingMap = {
23
+ [ LinearToneMapping ]: 'LINEAR_TONE_MAPPING',
24
+ [ ReinhardToneMapping ]: 'REINHARD_TONE_MAPPING',
25
+ [ CineonToneMapping ]: 'CINEON_TONE_MAPPING',
26
+ [ ACESFilmicToneMapping ]: 'ACES_FILMIC_TONE_MAPPING',
27
+ [ AgXToneMapping ]: 'AGX_TONE_MAPPING',
28
+ [ NeutralToneMapping ]: 'NEUTRAL_TONE_MAPPING',
29
+ [ CustomToneMapping ]: 'CUSTOM_TONE_MAPPING'
30
+ };
31
+
32
+ function WebGLOutput( type, width, height, antialias, depth, stencil ) {
33
+
34
+ // render targets for scene and post-processing
35
+ const targetA = new WebGLRenderTarget( width, height, {
36
+ type: type,
37
+ depthBuffer: depth,
38
+ stencilBuffer: stencil,
39
+ samples: antialias ? 4 : 0,
40
+ depthTexture: depth ? new DepthTexture( width, height ) : undefined
41
+ } );
42
+
43
+ const targetB = new WebGLRenderTarget( width, height, {
44
+ type: HalfFloatType,
45
+ depthBuffer: false,
46
+ stencilBuffer: false
47
+ } );
48
+
49
+ // create fullscreen triangle geometry
50
+ const geometry = new BufferGeometry();
51
+ geometry.setAttribute( 'position', new Float32BufferAttribute( [ - 1, 3, 0, - 1, - 1, 0, 3, - 1, 0 ], 3 ) );
52
+ geometry.setAttribute( 'uv', new Float32BufferAttribute( [ 0, 2, 0, 0, 2, 0 ], 2 ) );
53
+
54
+ // create output material with tone mapping support
55
+ const material = new RawShaderMaterial( {
56
+ uniforms: {
57
+ tDiffuse: { value: null }
58
+ },
59
+ vertexShader: /* glsl */`
60
+ precision highp float;
61
+
62
+ uniform mat4 modelViewMatrix;
63
+ uniform mat4 projectionMatrix;
64
+
65
+ attribute vec3 position;
66
+ attribute vec2 uv;
67
+
68
+ varying vec2 vUv;
69
+
70
+ void main() {
71
+ vUv = uv;
72
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
73
+ }`,
74
+ fragmentShader: /* glsl */`
75
+ precision highp float;
76
+
77
+ uniform sampler2D tDiffuse;
78
+
79
+ varying vec2 vUv;
80
+
81
+ #include <tonemapping_pars_fragment>
82
+ #include <colorspace_pars_fragment>
83
+
84
+ void main() {
85
+ gl_FragColor = texture2D( tDiffuse, vUv );
86
+
87
+ #ifdef LINEAR_TONE_MAPPING
88
+ gl_FragColor.rgb = LinearToneMapping( gl_FragColor.rgb );
89
+ #elif defined( REINHARD_TONE_MAPPING )
90
+ gl_FragColor.rgb = ReinhardToneMapping( gl_FragColor.rgb );
91
+ #elif defined( CINEON_TONE_MAPPING )
92
+ gl_FragColor.rgb = CineonToneMapping( gl_FragColor.rgb );
93
+ #elif defined( ACES_FILMIC_TONE_MAPPING )
94
+ gl_FragColor.rgb = ACESFilmicToneMapping( gl_FragColor.rgb );
95
+ #elif defined( AGX_TONE_MAPPING )
96
+ gl_FragColor.rgb = AgXToneMapping( gl_FragColor.rgb );
97
+ #elif defined( NEUTRAL_TONE_MAPPING )
98
+ gl_FragColor.rgb = NeutralToneMapping( gl_FragColor.rgb );
99
+ #elif defined( CUSTOM_TONE_MAPPING )
100
+ gl_FragColor.rgb = CustomToneMapping( gl_FragColor.rgb );
101
+ #endif
102
+
103
+ #ifdef SRGB_TRANSFER
104
+ gl_FragColor = sRGBTransferOETF( gl_FragColor );
105
+ #endif
106
+ }`,
107
+ depthTest: false,
108
+ depthWrite: false
109
+ } );
110
+
111
+ const mesh = new Mesh( geometry, material );
112
+ const camera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
113
+
114
+ let _outputColorSpace = null;
115
+ let _outputToneMapping = null;
116
+ let _isCompositing = false;
117
+ let _savedToneMapping;
118
+ let _savedRenderTarget = null;
119
+ let _effects = [];
120
+ let _hasRenderPass = false;
121
+
122
+ this.setSize = function ( width, height ) {
123
+
124
+ targetA.setSize( width, height );
125
+ targetB.setSize( width, height );
126
+
127
+ for ( let i = 0; i < _effects.length; i ++ ) {
128
+
129
+ const effect = _effects[ i ];
130
+ if ( effect.setSize ) effect.setSize( width, height );
131
+
132
+ }
133
+
134
+ };
135
+
136
+ this.setEffects = function ( effects ) {
137
+
138
+ _effects = effects;
139
+ _hasRenderPass = _effects.length > 0 && _effects[ 0 ].isRenderPass === true;
140
+
141
+ const width = targetA.width;
142
+ const height = targetA.height;
143
+
144
+ for ( let i = 0; i < _effects.length; i ++ ) {
145
+
146
+ const effect = _effects[ i ];
147
+ if ( effect.setSize ) effect.setSize( width, height );
148
+
149
+ }
150
+
151
+ };
152
+
153
+ this.begin = function ( renderer, renderTarget ) {
154
+
155
+ // Don't begin during compositing phase (post-processing effects call render())
156
+ if ( _isCompositing ) return false;
157
+
158
+ if ( renderer.toneMapping === NoToneMapping && _effects.length === 0 ) return false;
159
+
160
+ _savedRenderTarget = renderTarget;
161
+
162
+ // resize internal buffers to match render target (e.g. XR resolution)
163
+ if ( renderTarget !== null ) {
164
+
165
+ const width = renderTarget.width;
166
+ const height = renderTarget.height;
167
+
168
+ if ( targetA.width !== width || targetA.height !== height ) {
169
+
170
+ this.setSize( width, height );
171
+
172
+ }
173
+
174
+ }
175
+
176
+ // if first effect is a RenderPass, it will set its own render target
177
+ if ( _hasRenderPass === false ) {
178
+
179
+ renderer.setRenderTarget( targetA );
180
+
181
+ }
182
+
183
+ // disable tone mapping during render - it will be applied in end()
184
+ _savedToneMapping = renderer.toneMapping;
185
+ renderer.toneMapping = NoToneMapping;
186
+
187
+ return true;
188
+
189
+ };
190
+
191
+ this.hasRenderPass = function () {
192
+
193
+ return _hasRenderPass;
194
+
195
+ };
196
+
197
+ this.end = function ( renderer, deltaTime ) {
198
+
199
+ // restore tone mapping
200
+ renderer.toneMapping = _savedToneMapping;
201
+
202
+ _isCompositing = true;
203
+
204
+ // run post-processing effects
205
+ let readBuffer = targetA;
206
+ let writeBuffer = targetB;
207
+
208
+ for ( let i = 0; i < _effects.length; i ++ ) {
209
+
210
+ const effect = _effects[ i ];
211
+
212
+ if ( effect.enabled === false ) continue;
213
+
214
+ effect.render( renderer, writeBuffer, readBuffer, deltaTime );
215
+
216
+ if ( effect.needsSwap !== false ) {
217
+
218
+ const temp = readBuffer;
219
+ readBuffer = writeBuffer;
220
+ writeBuffer = temp;
221
+
222
+ }
223
+
224
+ }
225
+
226
+ // update output material defines if settings changed
227
+ if ( _outputColorSpace !== renderer.outputColorSpace || _outputToneMapping !== renderer.toneMapping ) {
228
+
229
+ _outputColorSpace = renderer.outputColorSpace;
230
+ _outputToneMapping = renderer.toneMapping;
231
+
232
+ material.defines = {};
233
+
234
+ if ( ColorManagement.getTransfer( _outputColorSpace ) === SRGBTransfer ) material.defines.SRGB_TRANSFER = '';
235
+
236
+ const toneMapping = toneMappingMap[ _outputToneMapping ];
237
+ if ( toneMapping ) material.defines[ toneMapping ] = '';
238
+
239
+ material.needsUpdate = true;
240
+
241
+ }
242
+
243
+ // final output to canvas (or XR render target)
244
+ material.uniforms.tDiffuse.value = readBuffer.texture;
245
+ renderer.setRenderTarget( _savedRenderTarget );
246
+ renderer.render( mesh, camera );
247
+
248
+ _savedRenderTarget = null;
249
+ _isCompositing = false;
250
+
251
+ };
252
+
253
+ this.isCompositing = function () {
254
+
255
+ return _isCompositing;
256
+
257
+ };
258
+
259
+ this.dispose = function () {
260
+
261
+ if ( targetA.depthTexture ) targetA.depthTexture.dispose();
262
+ targetA.dispose();
263
+ targetB.dispose();
264
+ geometry.dispose();
265
+ material.dispose();
266
+
267
+ };
268
+
269
+ }
270
+
271
+ export { WebGLOutput };