super-three 0.181.0 → 0.185.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (693) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +3 -4
  3. package/build/three.cjs +21332 -19201
  4. package/build/three.core.js +20908 -19853
  5. package/build/three.core.min.js +2 -2
  6. package/build/three.module.js +1947 -862
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +37 -16
  9. package/build/three.tsl.min.js +2 -2
  10. package/build/three.webgpu.js +33628 -25197
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +33394 -25000
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/jsm/Addons.js +14 -3
  15. package/examples/jsm/animation/CCDIKSolver.js +7 -3
  16. package/examples/jsm/controls/ArcballControls.js +13 -6
  17. package/examples/jsm/controls/DragControls.js +2 -2
  18. package/examples/jsm/controls/FirstPersonControls.js +127 -86
  19. package/examples/jsm/controls/FlyControls.js +4 -0
  20. package/examples/jsm/controls/MapControls.js +55 -1
  21. package/examples/jsm/controls/OrbitControls.js +111 -8
  22. package/examples/jsm/controls/TrackballControls.js +8 -8
  23. package/examples/jsm/controls/TransformControls.js +102 -17
  24. package/examples/jsm/csm/CSM.js +2 -1
  25. package/examples/jsm/csm/CSMFrustum.js +31 -6
  26. package/examples/jsm/csm/CSMShadowNode.js +10 -3
  27. package/examples/jsm/effects/AnaglyphEffect.js +102 -7
  28. package/examples/jsm/effects/AsciiEffect.js +14 -1
  29. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  30. package/examples/jsm/environments/RoomEnvironment.js +3 -0
  31. package/examples/jsm/exporters/DRACOExporter.js +27 -6
  32. package/examples/jsm/exporters/EXRExporter.js +1 -1
  33. package/examples/jsm/exporters/GLTFExporter.js +266 -21
  34. package/examples/jsm/exporters/PLYExporter.js +286 -73
  35. package/examples/jsm/exporters/USDZExporter.js +353 -99
  36. package/examples/jsm/generators/CityGenerator.js +346 -0
  37. package/examples/jsm/generators/ForestGenerator.js +347 -0
  38. package/examples/jsm/generators/TerrainGenerator.js +504 -0
  39. package/examples/jsm/generators/TreeGenerator.js +377 -0
  40. package/examples/jsm/generators/city/SidewalkGenerator.js +253 -0
  41. package/examples/jsm/generators/city/SkyscraperGenerator.js +1357 -0
  42. package/examples/jsm/geometries/DecalGeometry.js +1 -1
  43. package/examples/jsm/geometries/LoftGeometry.js +355 -0
  44. package/examples/jsm/geometries/TextGeometry.js +18 -0
  45. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  46. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  47. package/examples/jsm/helpers/LightProbeHelper.js +5 -4
  48. package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -1
  49. package/examples/jsm/helpers/TextureHelperGPU.js +1 -1
  50. package/examples/jsm/helpers/ViewHelper.js +83 -14
  51. package/examples/jsm/inspector/Extension.js +13 -0
  52. package/examples/jsm/inspector/Inspector.js +244 -91
  53. package/examples/jsm/inspector/RendererInspector.js +165 -39
  54. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  55. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  56. package/examples/jsm/inspector/tabs/Console.js +241 -25
  57. package/examples/jsm/inspector/tabs/Memory.js +136 -0
  58. package/examples/jsm/inspector/tabs/Parameters.js +115 -7
  59. package/examples/jsm/inspector/tabs/Performance.js +24 -9
  60. package/examples/jsm/inspector/tabs/Settings.js +306 -0
  61. package/examples/jsm/inspector/tabs/Timeline.js +1696 -0
  62. package/examples/jsm/inspector/tabs/Viewer.js +723 -9
  63. package/examples/jsm/inspector/ui/Graph.js +162 -25
  64. package/examples/jsm/inspector/ui/Item.js +92 -13
  65. package/examples/jsm/inspector/ui/List.js +2 -2
  66. package/examples/jsm/inspector/ui/Profiler.js +1991 -44
  67. package/examples/jsm/inspector/ui/Style.js +1943 -543
  68. package/examples/jsm/inspector/ui/Tab.js +226 -5
  69. package/examples/jsm/inspector/ui/Values.js +126 -8
  70. package/examples/jsm/inspector/ui/utils.js +143 -10
  71. package/examples/jsm/interaction/InteractionManager.js +226 -0
  72. package/examples/jsm/libs/basis/README.md +0 -1
  73. package/examples/jsm/libs/demuxer_mp4.js +3 -3
  74. package/examples/jsm/libs/draco/README.md +0 -1
  75. package/examples/jsm/libs/meshopt_clusterizer.module.js +421 -0
  76. package/examples/jsm/libs/meshopt_decoder.module.js +9 -8
  77. package/examples/jsm/libs/meshopt_simplifier.module.js +627 -0
  78. package/examples/jsm/libs/mikktspace.module.js +34 -9
  79. package/examples/jsm/lighting/ClusteredLighting.js +55 -0
  80. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  81. package/examples/jsm/lighting/LightProbeGrid.js +681 -0
  82. package/examples/jsm/lines/LineMaterial.js +45 -16
  83. package/examples/jsm/lines/LineSegments2.js +8 -0
  84. package/examples/jsm/lines/webgpu/LineSegments2.js +8 -0
  85. package/examples/jsm/loaders/3DMLoader.js +6 -5
  86. package/examples/jsm/loaders/3MFLoader.js +2 -2
  87. package/examples/jsm/loaders/AMFLoader.js +2 -2
  88. package/examples/jsm/loaders/ColladaLoader.js +24 -4026
  89. package/examples/jsm/loaders/DRACOLoader.js +51 -18
  90. package/examples/jsm/loaders/EXRLoader.js +701 -90
  91. package/examples/jsm/loaders/FBXLoader.js +235 -37
  92. package/examples/jsm/loaders/GCodeLoader.js +34 -8
  93. package/examples/jsm/loaders/GLTFLoader.js +146 -178
  94. package/examples/jsm/loaders/HDRLoader.js +7 -30
  95. package/examples/jsm/loaders/KMZLoader.js +5 -5
  96. package/examples/jsm/loaders/KTX2Loader.js +58 -17
  97. package/examples/jsm/loaders/LDrawLoader.js +49 -58
  98. package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
  99. package/examples/jsm/loaders/LUTCubeLoader.js +2 -2
  100. package/examples/jsm/loaders/LWOLoader.js +11 -39
  101. package/examples/jsm/loaders/LottieLoader.js +1 -1
  102. package/examples/jsm/loaders/MaterialXLoader.js +31 -9
  103. package/examples/jsm/loaders/NRRDLoader.js +5 -5
  104. package/examples/jsm/loaders/PCDLoader.js +11 -9
  105. package/examples/jsm/loaders/PLYLoader.js +218 -55
  106. package/examples/jsm/loaders/SVGLoader.js +549 -497
  107. package/examples/jsm/loaders/TDSLoader.js +0 -2
  108. package/examples/jsm/loaders/TGALoader.js +0 -2
  109. package/examples/jsm/loaders/TTFLoader.js +1 -1
  110. package/examples/jsm/loaders/USDLoader.js +127 -43
  111. package/examples/jsm/loaders/UltraHDRLoader.js +285 -160
  112. package/examples/jsm/loaders/VOXLoader.js +660 -117
  113. package/examples/jsm/loaders/VRMLLoader.js +80 -3
  114. package/examples/jsm/loaders/VTKLoader.js +42 -25
  115. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  116. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  117. package/examples/jsm/loaders/usd/USDAParser.js +504 -344
  118. package/examples/jsm/loaders/usd/USDCParser.js +1867 -6
  119. package/examples/jsm/loaders/usd/USDComposer.js +4627 -0
  120. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
  121. package/examples/jsm/materials/WoodNodeMaterial.js +11 -11
  122. package/examples/jsm/math/Octree.js +131 -1
  123. package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
  124. package/examples/jsm/misc/RollerCoaster.js +42 -4
  125. package/examples/jsm/misc/TileCreasedNormalsPlugin.js +270 -0
  126. package/examples/jsm/misc/Volume.js +2 -3
  127. package/examples/jsm/misc/VolumeSlice.js +0 -1
  128. package/examples/jsm/modifiers/TessellateModifier.js +1 -1
  129. package/examples/jsm/objects/GroundedSkybox.js +1 -1
  130. package/examples/jsm/objects/LensflareMesh.js +1 -1
  131. package/examples/jsm/objects/Reflector.js +72 -25
  132. package/examples/jsm/objects/Sky.js +90 -6
  133. package/examples/jsm/objects/SkyMesh.js +150 -16
  134. package/examples/jsm/objects/Water.js +4 -3
  135. package/examples/jsm/objects/Water2.js +5 -3
  136. package/examples/jsm/objects/Water2Mesh.js +1 -1
  137. package/examples/jsm/objects/WaterMesh.js +5 -7
  138. package/examples/jsm/physics/AmmoPhysics.js +27 -15
  139. package/examples/jsm/physics/JoltPhysics.js +10 -6
  140. package/examples/jsm/physics/RapierPhysics.js +36 -7
  141. package/examples/jsm/postprocessing/EffectComposer.js +7 -5
  142. package/examples/jsm/postprocessing/OutputPass.js +9 -0
  143. package/examples/jsm/postprocessing/RenderPass.js +10 -0
  144. package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
  145. package/examples/jsm/postprocessing/UnrealBloomPass.js +48 -18
  146. package/examples/jsm/renderers/CSS3DRenderer.js +1 -1
  147. package/examples/jsm/renderers/Projector.js +246 -28
  148. package/examples/jsm/renderers/SVGRenderer.js +174 -60
  149. package/examples/jsm/shaders/GTAOShader.js +19 -6
  150. package/examples/jsm/shaders/HalftoneShader.js +12 -1
  151. package/examples/jsm/shaders/PoissonDenoiseShader.js +6 -2
  152. package/examples/jsm/shaders/SAOShader.js +17 -4
  153. package/examples/jsm/shaders/SSAOShader.js +11 -1
  154. package/examples/jsm/shaders/SSRShader.js +6 -5
  155. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +2 -4
  156. package/examples/jsm/shaders/VignetteShader.js +1 -1
  157. package/examples/jsm/shaders/VolumeShader.js +31 -44
  158. package/examples/jsm/transpiler/AST.js +44 -0
  159. package/examples/jsm/transpiler/GLSLDecoder.js +65 -8
  160. package/examples/jsm/transpiler/Linker.js +1 -1
  161. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -0
  162. package/examples/jsm/transpiler/TSLEncoder.js +46 -3
  163. package/examples/jsm/transpiler/TranspilerUtils.js +3 -3
  164. package/examples/jsm/transpiler/WGSLEncoder.js +27 -0
  165. package/examples/jsm/tsl/WebGLNodesHandler.js +605 -0
  166. package/examples/jsm/tsl/display/AfterImageNode.js +11 -1
  167. package/examples/jsm/tsl/display/AnaglyphPassNode.js +458 -16
  168. package/examples/jsm/tsl/display/BilateralBlurNode.js +374 -0
  169. package/examples/jsm/tsl/display/BloomNode.js +75 -25
  170. package/examples/jsm/tsl/display/CRT.js +150 -0
  171. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +3 -36
  172. package/examples/jsm/tsl/display/DenoiseNode.js +1 -1
  173. package/examples/jsm/tsl/display/DepthOfFieldNode.js +3 -3
  174. package/examples/jsm/tsl/display/DotScreenNode.js +1 -1
  175. package/examples/jsm/tsl/display/FSR1Node.js +477 -0
  176. package/examples/jsm/tsl/display/FXAANode.js +13 -14
  177. package/examples/jsm/tsl/display/GTAONode.js +40 -17
  178. package/examples/jsm/tsl/display/GaussianBlurNode.js +21 -2
  179. package/examples/jsm/tsl/display/GodraysNode.js +615 -0
  180. package/examples/jsm/tsl/display/ImportanceSampledEnvironment.js +560 -0
  181. package/examples/jsm/tsl/display/LensflareNode.js +1 -1
  182. package/examples/jsm/tsl/display/Lut3DNode.js +1 -1
  183. package/examples/jsm/tsl/display/OutlineNode.js +69 -19
  184. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
  185. package/examples/jsm/tsl/display/PixelationPassNode.js +9 -8
  186. package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
  187. package/examples/jsm/tsl/display/RecurrentDenoiseNode.js +912 -0
  188. package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
  189. package/examples/jsm/tsl/display/SMAANode.js +2 -2
  190. package/examples/jsm/tsl/display/SSAAPassNode.js +15 -27
  191. package/examples/jsm/tsl/display/SSGINode.js +96 -62
  192. package/examples/jsm/tsl/display/SSRNode.js +831 -134
  193. package/examples/jsm/tsl/display/SSSNode.js +8 -6
  194. package/examples/jsm/tsl/display/Shape.js +29 -0
  195. package/examples/jsm/tsl/display/SharpenNode.js +283 -0
  196. package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
  197. package/examples/jsm/tsl/display/StereoCompositePassNode.js +8 -1
  198. package/examples/jsm/tsl/display/StereoPassNode.js +1 -2
  199. package/examples/jsm/tsl/display/TAAUNode.js +835 -0
  200. package/examples/jsm/tsl/display/TRAANode.js +315 -126
  201. package/examples/jsm/tsl/display/TemporalReprojectNode.js +1023 -0
  202. package/examples/jsm/tsl/display/TransitionNode.js +1 -1
  203. package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
  204. package/examples/jsm/tsl/display/radialBlur.js +68 -0
  205. package/examples/jsm/tsl/lighting/ClusteredLightsNode.js +622 -0
  206. package/examples/jsm/tsl/lighting/DynamicLightsNode.js +300 -0
  207. package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +61 -0
  208. package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +111 -0
  209. package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +99 -0
  210. package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +134 -0
  211. package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +161 -0
  212. package/examples/jsm/tsl/math/Bayer.js +53 -3
  213. package/examples/jsm/tsl/math/curlNoise.js +107 -0
  214. package/examples/jsm/tsl/shadows/TileShadowNode.js +1 -1
  215. package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +3 -3
  216. package/examples/jsm/tsl/utils/GroundedSkybox.js +62 -0
  217. package/examples/jsm/tsl/utils/RNoise.js +51 -0
  218. package/examples/jsm/tsl/utils/SpecularHelpers.js +325 -0
  219. package/examples/jsm/utils/BufferGeometryUtils.js +128 -62
  220. package/examples/jsm/utils/ColorUtils.js +76 -0
  221. package/examples/jsm/utils/GeometryCompressionUtils.js +1 -1
  222. package/examples/jsm/utils/LDrawUtils.js +1 -1
  223. package/examples/jsm/utils/SceneOptimizer.js +1 -1
  224. package/examples/jsm/utils/ShadowMapViewer.js +24 -10
  225. package/examples/jsm/utils/ShadowMapViewerGPU.js +1 -1
  226. package/examples/jsm/utils/SkeletonUtils.js +14 -8
  227. package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
  228. package/examples/jsm/webxr/ARButton.js +1 -1
  229. package/examples/jsm/webxr/WebGLXRFallback.js +89 -0
  230. package/examples/jsm/webxr/XRControllerModelFactory.js +2 -2
  231. package/examples/jsm/webxr/XRHandMeshModel.js +36 -10
  232. package/examples/jsm/webxr/XRHandModelFactory.js +2 -1
  233. package/package.json +28 -34
  234. package/src/Three.Core.js +3 -1
  235. package/src/Three.TSL.js +35 -14
  236. package/src/Three.WebGPU.Nodes.js +5 -0
  237. package/src/Three.WebGPU.js +13 -0
  238. package/src/Three.js +1 -0
  239. package/src/animation/AnimationAction.js +18 -4
  240. package/src/animation/AnimationClip.js +0 -139
  241. package/src/animation/AnimationMixer.js +6 -0
  242. package/src/animation/AnimationUtils.js +1 -12
  243. package/src/animation/KeyframeTrack.js +47 -8
  244. package/src/animation/PropertyBinding.js +2 -2
  245. package/src/animation/PropertyMixer.js +4 -4
  246. package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
  247. package/src/animation/tracks/ColorKeyframeTrack.js +1 -1
  248. package/src/animation/tracks/NumberKeyframeTrack.js +1 -1
  249. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -1
  250. package/src/animation/tracks/StringKeyframeTrack.js +1 -1
  251. package/src/animation/tracks/VectorKeyframeTrack.js +1 -1
  252. package/src/audio/Audio.js +1 -1
  253. package/src/audio/AudioContext.js +2 -2
  254. package/src/audio/AudioListener.js +5 -3
  255. package/src/cameras/Camera.js +34 -4
  256. package/src/cameras/CubeCamera.js +20 -0
  257. package/src/cameras/StereoCamera.js +5 -2
  258. package/src/constants.js +90 -5
  259. package/src/core/BufferAttribute.js +13 -1
  260. package/src/core/BufferGeometry.js +43 -9
  261. package/src/core/Clock.js +7 -0
  262. package/src/core/Object3D.js +69 -11
  263. package/src/core/Raycaster.js +3 -3
  264. package/src/core/RenderTarget.js +19 -6
  265. package/src/extras/PMREMGenerator.js +13 -22
  266. package/src/extras/TextureUtils.js +6 -2
  267. package/src/extras/core/ShapePath.js +149 -160
  268. package/src/extras/curves/CatmullRomCurve3.js +3 -2
  269. package/src/geometries/ExtrudeGeometry.js +2 -2
  270. package/src/geometries/PolyhedronGeometry.js +1 -1
  271. package/src/geometries/SphereGeometry.js +8 -3
  272. package/src/geometries/TorusGeometry.js +8 -3
  273. package/src/helpers/CameraHelper.js +3 -0
  274. package/src/helpers/DirectionalLightHelper.js +6 -1
  275. package/src/helpers/HemisphereLightHelper.js +5 -0
  276. package/src/helpers/PointLightHelper.js +3 -25
  277. package/src/helpers/SpotLightHelper.js +4 -1
  278. package/src/lights/DirectionalLight.js +13 -0
  279. package/src/lights/HemisphereLight.js +10 -0
  280. package/src/lights/Light.js +1 -11
  281. package/src/lights/LightProbe.js +0 -15
  282. package/src/lights/LightShadow.js +15 -6
  283. package/src/lights/PointLight.js +15 -0
  284. package/src/lights/PointLightShadow.js +0 -86
  285. package/src/lights/SpotLight.js +22 -1
  286. package/src/lights/webgpu/IESSpotLight.js +2 -1
  287. package/src/loaders/AudioLoader.js +11 -1
  288. package/src/loaders/Cache.js +28 -0
  289. package/src/loaders/DataTextureLoader.js +75 -42
  290. package/src/loaders/FileLoader.js +2 -3
  291. package/src/loaders/ImageBitmapLoader.js +12 -9
  292. package/src/loaders/Loader.js +6 -0
  293. package/src/loaders/LoadingManager.js +5 -0
  294. package/src/loaders/MaterialLoader.js +37 -266
  295. package/src/loaders/ObjectLoader.js +48 -6
  296. package/src/loaders/nodes/NodeLoader.js +2 -2
  297. package/src/loaders/nodes/NodeObjectLoader.js +18 -0
  298. package/src/materials/LineBasicMaterial.js +4 -0
  299. package/src/materials/Material.js +198 -1
  300. package/src/materials/MeshBasicMaterial.js +24 -0
  301. package/src/materials/MeshDepthMaterial.js +10 -0
  302. package/src/materials/MeshDistanceMaterial.js +10 -0
  303. package/src/materials/MeshLambertMaterial.js +49 -1
  304. package/src/materials/MeshMatcapMaterial.js +25 -1
  305. package/src/materials/MeshNormalMaterial.js +9 -1
  306. package/src/materials/MeshPhongMaterial.js +49 -1
  307. package/src/materials/MeshPhysicalMaterial.js +38 -0
  308. package/src/materials/MeshStandardMaterial.js +42 -1
  309. package/src/materials/MeshToonMaterial.js +35 -2
  310. package/src/materials/PointsMaterial.js +7 -0
  311. package/src/materials/ShaderMaterial.js +106 -1
  312. package/src/materials/SpriteMaterial.js +7 -0
  313. package/src/materials/nodes/Line2NodeMaterial.js +380 -297
  314. package/src/materials/nodes/MeshBasicNodeMaterial.js +2 -2
  315. package/src/materials/nodes/MeshNormalNodeMaterial.js +2 -2
  316. package/src/materials/nodes/MeshPhongNodeMaterial.js +0 -9
  317. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +3 -30
  318. package/src/materials/nodes/MeshSSSNodeMaterial.js +0 -13
  319. package/src/materials/nodes/MeshStandardNodeMaterial.js +5 -15
  320. package/src/materials/nodes/NodeMaterial.js +153 -89
  321. package/src/materials/nodes/SpriteNodeMaterial.js +0 -10
  322. package/src/materials/nodes/manager/NodeMaterialObserver.js +234 -100
  323. package/src/math/Box3.js +5 -0
  324. package/src/math/FrustumArray.js +103 -133
  325. package/src/math/Interpolant.js +1 -1
  326. package/src/math/Line3.js +6 -5
  327. package/src/math/MathUtils.js +12 -12
  328. package/src/math/Matrix2.js +13 -9
  329. package/src/math/Matrix3.js +24 -9
  330. package/src/math/Matrix4.js +112 -74
  331. package/src/math/Plane.js +4 -3
  332. package/src/math/Quaternion.js +3 -29
  333. package/src/math/Sphere.js +1 -1
  334. package/src/math/Triangle.js +1 -1
  335. package/src/math/Vector2.js +13 -9
  336. package/src/math/Vector3.js +17 -15
  337. package/src/math/Vector4.js +15 -11
  338. package/src/math/interpolants/BezierInterpolant.js +106 -0
  339. package/src/nodes/Nodes.js +86 -71
  340. package/src/nodes/TSL.js +15 -13
  341. package/src/nodes/accessors/Arrays.js +5 -5
  342. package/src/nodes/accessors/Batch.js +108 -0
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  670. package/examples/jsm/libs/lottie_canvas.module.js +0 -14849
  671. package/examples/jsm/libs/opentype.module.js +0 -14506
  672. package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
  673. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
  674. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  675. package/examples/jsm/lighting/TiledLighting.js +0 -42
  676. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -434
  677. package/examples/jsm/materials/MeshPostProcessingMaterial.js +0 -167
  678. package/examples/jsm/shaders/GodRaysShader.js +0 -333
  679. package/examples/jsm/tsl/display/AnamorphicNode.js +0 -282
  680. package/examples/jsm/tsl/lighting/TiledLightsNode.js +0 -442
  681. package/src/nodes/accessors/BatchNode.js +0 -163
  682. package/src/nodes/accessors/InstanceNode.js +0 -244
  683. package/src/nodes/accessors/InstancedMeshNode.js +0 -50
  684. package/src/nodes/accessors/SceneNode.js +0 -145
  685. package/src/nodes/accessors/SkinningNode.js +0 -327
  686. package/src/nodes/code/ScriptableNode.js +0 -726
  687. package/src/nodes/code/ScriptableValueNode.js +0 -253
  688. package/src/nodes/display/PosterizeNode.js +0 -65
  689. package/src/nodes/functions/BSDF/DFGApprox.js +0 -71
  690. package/src/nodes/utils/RemapNode.js +0 -125
  691. package/src/nodes/utils/SpriteSheetUVNode.js +0 -90
  692. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  693. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -134
@@ -1,5 +1,27 @@
1
1
  import DataMap from '../../common/DataMap.js';
2
- import { GPUTextureViewDimension, GPUIndexFormat, GPUFilterMode, GPUPrimitiveTopology, GPULoadOp, GPUStoreOp } from './WebGPUConstants.js';
2
+ import { GPUFilterMode, GPULoadOp, GPUStoreOp } from './WebGPUConstants.js';
3
+ import { submit } from './WebGPUUtils.js';
4
+ import GPUBindGroupDescriptor from '../descriptors/GPUBindGroupDescriptor.js';
5
+ import GPUBufferDescriptor from '../descriptors/GPUBufferDescriptor.js';
6
+ import GPUCommandEncoderDescriptor from '../descriptors/GPUCommandEncoderDescriptor.js';
7
+ import GPURenderBundleEncoderDescriptor from '../descriptors/GPURenderBundleEncoderDescriptor.js';
8
+ import GPURenderPassColorAttachment from '../descriptors/GPURenderPassColorAttachment.js';
9
+ import GPURenderPassDescriptor from '../descriptors/GPURenderPassDescriptor.js';
10
+ import GPURenderPipelineDescriptor from '../descriptors/GPURenderPipelineDescriptor.js';
11
+ import GPUShaderModuleDescriptor from '../descriptors/GPUShaderModuleDescriptor.js';
12
+ import GPUTextureDescriptor from '../descriptors/GPUTextureDescriptor.js';
13
+ import GPUTextureViewDescriptor from '../descriptors/GPUTextureViewDescriptor.js';
14
+
15
+ const _bindGroupDescriptor = new GPUBindGroupDescriptor();
16
+ const _bufferDescriptor = new GPUBufferDescriptor();
17
+ const _commandEncoderDescriptor = new GPUCommandEncoderDescriptor();
18
+ const _renderBundleEncoderDescriptor = new GPURenderBundleEncoderDescriptor();
19
+ const _renderPassDescriptor = new GPURenderPassDescriptor();
20
+ const _renderPipelineDescriptor = new GPURenderPipelineDescriptor();
21
+ const _colorAttachment = new GPURenderPassColorAttachment();
22
+ const _shaderModuleDescriptor = new GPUShaderModuleDescriptor();
23
+ const _textureDescriptor = new GPUTextureDescriptor();
24
+ const _viewDescriptor = new GPUTextureViewDescriptor();
3
25
 
4
26
  /**
5
27
  * A WebGPU backend utility module used by {@link WebGPUTextureUtils}.
@@ -24,65 +46,78 @@ class WebGPUTexturePassUtils extends DataMap {
24
46
  */
25
47
  this.device = device;
26
48
 
27
- const mipmapVertexSource = `
49
+ const mipmapSource = `
28
50
  struct VarysStruct {
29
- @builtin( position ) Position: vec4<f32>,
30
- @location( 0 ) vTex : vec2<f32>
51
+ @builtin( position ) Position: vec4f,
52
+ @location( 0 ) vTex : vec2f,
53
+ @location( 1 ) @interpolate(flat, either) vBaseArrayLayer: u32,
31
54
  };
32
55
 
56
+ @group( 0 ) @binding ( 2 )
57
+ var<uniform> flipY: u32;
58
+
33
59
  @vertex
34
- fn main( @builtin( vertex_index ) vertexIndex : u32 ) -> VarysStruct {
60
+ fn mainVS(
61
+ @builtin( vertex_index ) vertexIndex : u32,
62
+ @builtin( instance_index ) instanceIndex : u32 ) -> VarysStruct {
35
63
 
36
64
  var Varys : VarysStruct;
37
65
 
38
- var pos = array< vec2<f32>, 4 >(
39
- vec2<f32>( -1.0, 1.0 ),
40
- vec2<f32>( 1.0, 1.0 ),
41
- vec2<f32>( -1.0, -1.0 ),
42
- vec2<f32>( 1.0, -1.0 )
43
- );
44
-
45
- var tex = array< vec2<f32>, 4 >(
46
- vec2<f32>( 0.0, 0.0 ),
47
- vec2<f32>( 1.0, 0.0 ),
48
- vec2<f32>( 0.0, 1.0 ),
49
- vec2<f32>( 1.0, 1.0 )
66
+ var pos = array(
67
+ vec2f( -1, -1 ),
68
+ vec2f( -1, 3 ),
69
+ vec2f( 3, -1 ),
50
70
  );
51
71
 
52
- Varys.vTex = tex[ vertexIndex ];
53
- Varys.Position = vec4<f32>( pos[ vertexIndex ], 0.0, 1.0 );
72
+ let p = pos[ vertexIndex ];
73
+ let mult = select( vec2f( 0.5, -0.5 ), vec2f( 0.5, 0.5 ), flipY != 0 );
74
+ Varys.vTex = p * mult + vec2f( 0.5 );
75
+ Varys.Position = vec4f( p, 0, 1 );
76
+ Varys.vBaseArrayLayer = instanceIndex;
54
77
 
55
78
  return Varys;
56
79
 
57
80
  }
58
- `;
59
81
 
60
- const mipmapFragmentSource = `
61
82
  @group( 0 ) @binding( 0 )
62
83
  var imgSampler : sampler;
63
84
 
64
85
  @group( 0 ) @binding( 1 )
65
- var img : texture_2d<f32>;
86
+ var img2d : texture_2d<f32>;
66
87
 
67
88
  @fragment
68
- fn main( @location( 0 ) vTex : vec2<f32> ) -> @location( 0 ) vec4<f32> {
89
+ fn main_2d( Varys: VarysStruct ) -> @location( 0 ) vec4<f32> {
69
90
 
70
- return textureSample( img, imgSampler, vTex );
91
+ return textureSample( img2d, imgSampler, Varys.vTex );
71
92
 
72
93
  }
73
- `;
74
94
 
75
- const flipYFragmentSource = `
76
- @group( 0 ) @binding( 0 )
77
- var imgSampler : sampler;
95
+ @group( 0 ) @binding( 1 )
96
+ var img2dArray : texture_2d_array<f32>;
97
+
98
+ @fragment
99
+ fn main_2d_array( Varys: VarysStruct ) -> @location( 0 ) vec4<f32> {
100
+
101
+ return textureSample( img2dArray, imgSampler, Varys.vTex, Varys.vBaseArrayLayer );
102
+
103
+ }
104
+
105
+ const faceMat = array(
106
+ mat3x3f( 0, 0, -2, 0, -2, 0, 1, 1, 1 ), // pos-x
107
+ mat3x3f( 0, 0, 2, 0, -2, 0, -1, 1, -1 ), // neg-x
108
+ mat3x3f( 2, 0, 0, 0, 0, 2, -1, 1, -1 ), // pos-y
109
+ mat3x3f( 2, 0, 0, 0, 0, -2, -1, -1, 1 ), // neg-y
110
+ mat3x3f( 2, 0, 0, 0, -2, 0, -1, 1, 1 ), // pos-z
111
+ mat3x3f( -2, 0, 0, 0, -2, 0, 1, 1, -1 ), // neg-z
112
+ );
78
113
 
79
114
  @group( 0 ) @binding( 1 )
80
- var img : texture_2d<f32>;
115
+ var imgCube : texture_cube<f32>;
81
116
 
82
117
  @fragment
83
- fn main( @location( 0 ) vTex : vec2<f32> ) -> @location( 0 ) vec4<f32> {
118
+ fn main_cube( Varys: VarysStruct ) -> @location( 0 ) vec4<f32> {
84
119
 
85
- return textureSample( img, imgSampler, vec2( vTex.x, 1.0 - vTex.y ) );
120
+ return textureSample( imgCube, imgSampler, faceMat[ Varys.vBaseArrayLayer ] * vec3f( fract( Varys.vTex ), 1 ) );
86
121
 
87
122
  }
88
123
  `;
@@ -102,50 +137,48 @@ fn main( @location( 0 ) vTex : vec2<f32> ) -> @location( 0 ) vec4<f32> {
102
137
  this.flipYSampler = device.createSampler( { minFilter: GPUFilterMode.Nearest } ); //@TODO?: Consider using textureLoad()
103
138
 
104
139
  /**
105
- * A cache for GPU render pipelines used for copy/transfer passes.
106
- * Every texture format requires a unique pipeline.
107
- *
108
- * @type {Object<string,GPURenderPipeline>}
140
+ * flip uniform buffer
141
+ * @type {GPUBuffer}
109
142
  */
110
- this.transferPipelines = {};
143
+ _bufferDescriptor.size = 4;
144
+ _bufferDescriptor.usage = GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST;
111
145
 
112
- /**
113
- * A cache for GPU render pipelines used for flipY passes.
114
- * Every texture format requires a unique pipeline.
115
- *
116
- * @type {Object<string,GPURenderPipeline>}
117
- */
118
- this.flipYPipelines = {};
146
+ this.flipUniformBuffer = device.createBuffer( _bufferDescriptor );
147
+
148
+ _bufferDescriptor.reset();
149
+
150
+ device.queue.writeBuffer( this.flipUniformBuffer, 0, new Uint32Array( [ 1 ] ) );
119
151
 
120
152
  /**
121
- * The mipmap vertex shader module.
122
- *
123
- * @type {GPUShaderModule}
153
+ * no flip uniform buffer
154
+ * @type {GPUBuffer}
124
155
  */
125
- this.mipmapVertexShaderModule = device.createShaderModule( {
126
- label: 'mipmapVertex',
127
- code: mipmapVertexSource
128
- } );
156
+ _bufferDescriptor.size = 4;
157
+ _bufferDescriptor.usage = GPUBufferUsage.UNIFORM;
158
+
159
+ this.noFlipUniformBuffer = device.createBuffer( _bufferDescriptor );
160
+
161
+ _bufferDescriptor.reset();
129
162
 
130
163
  /**
131
- * The mipmap fragment shader module.
164
+ * A cache for GPU render pipelines used for copy/transfer passes.
165
+ * Every texture format and textureBindingViewDimension combo requires a unique pipeline.
132
166
  *
133
- * @type {GPUShaderModule}
167
+ * @type {Object<string,GPURenderPipeline>}
134
168
  */
135
- this.mipmapFragmentShaderModule = device.createShaderModule( {
136
- label: 'mipmapFragment',
137
- code: mipmapFragmentSource
138
- } );
169
+ this.transferPipelines = {};
139
170
 
140
171
  /**
141
- * The flipY fragment shader module.
172
+ * The mipmap shader module.
142
173
  *
143
174
  * @type {GPUShaderModule}
144
175
  */
145
- this.flipYFragmentShaderModule = device.createShaderModule( {
146
- label: 'flipYFragment',
147
- code: flipYFragmentSource
148
- } );
176
+ _shaderModuleDescriptor.label = 'mipmap';
177
+ _shaderModuleDescriptor.code = mipmapSource;
178
+
179
+ this.mipmapShaderModule = device.createShaderModule( _shaderModuleDescriptor );
180
+
181
+ _shaderModuleDescriptor.reset();
149
182
 
150
183
  }
151
184
 
@@ -154,72 +187,31 @@ fn main( @location( 0 ) vTex : vec2<f32> ) -> @location( 0 ) vec4<f32> {
154
187
  * requires a unique render pipeline for each texture format.
155
188
  *
156
189
  * @param {string} format - The GPU texture format
190
+ * @param {string?} textureBindingViewDimension - The GPU texture binding view dimension
157
191
  * @return {GPURenderPipeline} The GPU render pipeline.
158
192
  */
159
- getTransferPipeline( format ) {
193
+ getTransferPipeline( format, textureBindingViewDimension ) {
160
194
 
161
- let pipeline = this.transferPipelines[ format ];
195
+ textureBindingViewDimension = textureBindingViewDimension || '2d-array';
196
+ const key = `${ format }-${ textureBindingViewDimension }`;
197
+ let pipeline = this.transferPipelines[ key ];
162
198
 
163
199
  if ( pipeline === undefined ) {
164
200
 
165
- pipeline = this.device.createRenderPipeline( {
166
- label: `mipmap-${ format }`,
167
- vertex: {
168
- module: this.mipmapVertexShaderModule,
169
- entryPoint: 'main'
170
- },
171
- fragment: {
172
- module: this.mipmapFragmentShaderModule,
173
- entryPoint: 'main',
174
- targets: [ { format } ]
175
- },
176
- primitive: {
177
- topology: GPUPrimitiveTopology.TriangleStrip,
178
- stripIndexFormat: GPUIndexFormat.Uint32
179
- },
180
- layout: 'auto'
181
- } );
182
-
183
- this.transferPipelines[ format ] = pipeline;
184
-
185
- }
186
-
187
- return pipeline;
188
-
189
- }
190
-
191
- /**
192
- * Returns a render pipeline for the flipY render pass. The pass
193
- * requires a unique render pipeline for each texture format.
194
- *
195
- * @param {string} format - The GPU texture format
196
- * @return {GPURenderPipeline} The GPU render pipeline.
197
- */
198
- getFlipYPipeline( format ) {
199
-
200
- let pipeline = this.flipYPipelines[ format ];
201
+ _renderPipelineDescriptor.label = `mipmap-${ format }-${ textureBindingViewDimension }`;
202
+ _renderPipelineDescriptor.vertex = { module: this.mipmapShaderModule };
203
+ _renderPipelineDescriptor.fragment = {
204
+ module: this.mipmapShaderModule,
205
+ entryPoint: `main_${ textureBindingViewDimension.replace( '-', '_' ) }`,
206
+ targets: [ { format } ]
207
+ };
208
+ _renderPipelineDescriptor.layout = 'auto';
201
209
 
202
- if ( pipeline === undefined ) {
210
+ pipeline = this.device.createRenderPipeline( _renderPipelineDescriptor );
203
211
 
204
- pipeline = this.device.createRenderPipeline( {
205
- label: `flipY-${ format }`,
206
- vertex: {
207
- module: this.mipmapVertexShaderModule,
208
- entryPoint: 'main'
209
- },
210
- fragment: {
211
- module: this.flipYFragmentShaderModule,
212
- entryPoint: 'main',
213
- targets: [ { format } ]
214
- },
215
- primitive: {
216
- topology: GPUPrimitiveTopology.TriangleStrip,
217
- stripIndexFormat: GPUIndexFormat.Uint32
218
- },
219
- layout: 'auto'
220
- } );
212
+ _renderPipelineDescriptor.reset();
221
213
 
222
- this.flipYPipelines[ format ] = pipeline;
214
+ this.transferPipelines[ key ] = pipeline;
223
215
 
224
216
  }
225
217
 
@@ -239,66 +231,78 @@ fn main( @location( 0 ) vTex : vec2<f32> ) -> @location( 0 ) vec4<f32> {
239
231
  const format = textureGPUDescriptor.format;
240
232
  const { width, height } = textureGPUDescriptor.size;
241
233
 
242
- const transferPipeline = this.getTransferPipeline( format );
243
- const flipYPipeline = this.getFlipYPipeline( format );
234
+ _textureDescriptor.size.width = width;
235
+ _textureDescriptor.size.height = height;
236
+ _textureDescriptor.format = format;
237
+ _textureDescriptor.usage = GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING;
244
238
 
245
- const tempTexture = this.device.createTexture( {
246
- size: { width, height, depthOrArrayLayers: 1 },
247
- format,
248
- usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING
249
- } );
239
+ const tempTexture = this.device.createTexture( _textureDescriptor );
250
240
 
251
- const srcView = textureGPU.createView( {
252
- baseMipLevel: 0,
253
- mipLevelCount: 1,
254
- dimension: GPUTextureViewDimension.TwoD,
255
- baseArrayLayer
256
- } );
241
+ _textureDescriptor.reset();
257
242
 
258
- const dstView = tempTexture.createView( {
259
- baseMipLevel: 0,
260
- mipLevelCount: 1,
261
- dimension: GPUTextureViewDimension.TwoD,
262
- baseArrayLayer: 0
263
- } );
243
+ const copyTransferPipeline = this.getTransferPipeline( format, textureGPU.textureBindingViewDimension );
244
+ const flipTransferPipeline = this.getTransferPipeline( format, tempTexture.textureBindingViewDimension );
264
245
 
265
- const commandEncoder = this.device.createCommandEncoder( {} );
246
+ const commandEncoder = this.device.createCommandEncoder( _commandEncoderDescriptor );
266
247
 
267
- const pass = ( pipeline, sourceView, destinationView ) => {
248
+ const pass = ( pipeline, sourceTexture, sourceArrayLayer, destinationTexture, destinationArrayLayer, flipY ) => {
268
249
 
269
250
  const bindGroupLayout = pipeline.getBindGroupLayout( 0 ); // @TODO: Consider making this static.
270
251
 
271
- const bindGroup = this.device.createBindGroup( {
272
- layout: bindGroupLayout,
273
- entries: [ {
274
- binding: 0,
275
- resource: this.flipYSampler
276
- }, {
277
- binding: 1,
278
- resource: sourceView
279
- } ]
280
- } );
252
+ _viewDescriptor.dimension = sourceTexture.textureBindingViewDimension || '2d-array';
253
+ _viewDescriptor.mipLevelCount = 1;
254
+
255
+ const sourceView = sourceTexture.createView( _viewDescriptor );
256
+
257
+ _viewDescriptor.reset();
281
258
 
282
- const passEncoder = commandEncoder.beginRenderPass( {
283
- colorAttachments: [ {
284
- view: destinationView,
285
- loadOp: GPULoadOp.Clear,
286
- storeOp: GPUStoreOp.Store,
287
- clearValue: [ 0, 0, 0, 0 ]
288
- } ]
259
+ _bindGroupDescriptor.layout = bindGroupLayout;
260
+ _bindGroupDescriptor.entries.push( {
261
+ binding: 0,
262
+ resource: this.flipYSampler
263
+ }, {
264
+ binding: 1,
265
+ resource: sourceView,
266
+ }, {
267
+ binding: 2,
268
+ resource: { buffer: flipY ? this.flipUniformBuffer : this.noFlipUniformBuffer }
289
269
  } );
290
270
 
271
+ const bindGroup = this.device.createBindGroup( _bindGroupDescriptor );
272
+
273
+ _bindGroupDescriptor.reset();
274
+
275
+ _viewDescriptor.dimension = '2d';
276
+ _viewDescriptor.mipLevelCount = 1;
277
+ _viewDescriptor.baseArrayLayer = destinationArrayLayer;
278
+ _viewDescriptor.arrayLayerCount = 1;
279
+
280
+ const destinationView = destinationTexture.createView( _viewDescriptor );
281
+
282
+ _viewDescriptor.reset();
283
+
284
+ _colorAttachment.view = destinationView;
285
+ _colorAttachment.loadOp = GPULoadOp.Clear;
286
+ _colorAttachment.storeOp = GPUStoreOp.Store;
287
+
288
+ _renderPassDescriptor.colorAttachments.push( _colorAttachment );
289
+
290
+ const passEncoder = commandEncoder.beginRenderPass( _renderPassDescriptor );
291
+
292
+ _renderPassDescriptor.reset();
293
+ _colorAttachment.reset();
294
+
291
295
  passEncoder.setPipeline( pipeline );
292
296
  passEncoder.setBindGroup( 0, bindGroup );
293
- passEncoder.draw( 4, 1, 0, 0 );
297
+ passEncoder.draw( 3, 1, 0, sourceArrayLayer );
294
298
  passEncoder.end();
295
299
 
296
300
  };
297
301
 
298
- pass( transferPipeline, srcView, dstView );
299
- pass( flipYPipeline, dstView, srcView );
302
+ pass( copyTransferPipeline, textureGPU, baseArrayLayer, tempTexture, 0, false );
303
+ pass( flipTransferPipeline, tempTexture, 0, textureGPU, baseArrayLayer, true );
300
304
 
301
- this.device.queue.submit( [ commandEncoder.finish() ] );
305
+ submit( this.device, commandEncoder.finish() );
302
306
 
303
307
  tempTexture.destroy();
304
308
 
@@ -308,29 +312,29 @@ fn main( @location( 0 ) vTex : vec2<f32> ) -> @location( 0 ) vec4<f32> {
308
312
  * Generates mipmaps for the given GPU texture.
309
313
  *
310
314
  * @param {GPUTexture} textureGPU - The GPU texture object.
311
- * @param {Object} textureGPUDescriptor - The texture descriptor.
312
- * @param {number} [baseArrayLayer=0] - The index of the first array layer accessible to the texture view.
313
315
  * @param {?GPUCommandEncoder} [encoder=null] - An optional command encoder used to generate mipmaps.
314
316
  */
315
- generateMipmaps( textureGPU, textureGPUDescriptor, baseArrayLayer = 0, encoder = null ) {
317
+ generateMipmaps( textureGPU, encoder = null ) {
316
318
 
317
319
  const textureData = this.get( textureGPU );
318
320
 
319
- if ( textureData.layers === undefined ) {
321
+ const passes = textureData.layers || this._mipmapCreateBundles( textureGPU );
320
322
 
321
- textureData.layers = [];
323
+ let commandEncoder = encoder;
322
324
 
323
- }
325
+ if ( commandEncoder === null ) {
324
326
 
325
- const passes = textureData.layers[ baseArrayLayer ] || this._mipmapCreateBundles( textureGPU, textureGPUDescriptor, baseArrayLayer );
327
+ _commandEncoderDescriptor.label = 'mipmapEncoder';
328
+ commandEncoder = this.device.createCommandEncoder( _commandEncoderDescriptor );
329
+ _commandEncoderDescriptor.reset();
326
330
 
327
- const commandEncoder = encoder || this.device.createCommandEncoder( { label: 'mipmapEncoder' } );
331
+ }
328
332
 
329
333
  this._mipmapRunBundles( commandEncoder, passes );
330
334
 
331
- if ( encoder === null ) this.device.queue.submit( [ commandEncoder.finish() ] );
335
+ if ( encoder === null ) submit( this.device, commandEncoder.finish() );
332
336
 
333
- textureData.layers[ baseArrayLayer ] = passes;
337
+ textureData.layers = passes;
334
338
 
335
339
  }
336
340
 
@@ -339,68 +343,79 @@ fn main( @location( 0 ) vTex : vec2<f32> ) -> @location( 0 ) vec4<f32> {
339
343
  * are managed as render bundles to improve performance.
340
344
  *
341
345
  * @param {GPUTexture} textureGPU - The GPU texture object.
342
- * @param {Object} textureGPUDescriptor - The texture descriptor.
343
- * @param {number} baseArrayLayer - The index of the first array layer accessible to the texture view.
344
346
  * @return {Array<Object>} An array of render bundles.
345
347
  */
346
- _mipmapCreateBundles( textureGPU, textureGPUDescriptor, baseArrayLayer ) {
348
+ _mipmapCreateBundles( textureGPU ) {
347
349
 
348
- const pipeline = this.getTransferPipeline( textureGPUDescriptor.format );
350
+ const textureBindingViewDimension = textureGPU.textureBindingViewDimension || '2d-array';
351
+ const pipeline = this.getTransferPipeline( textureGPU.format, textureBindingViewDimension );
349
352
 
350
353
  const bindGroupLayout = pipeline.getBindGroupLayout( 0 ); // @TODO: Consider making this static.
351
354
 
352
- let srcView = textureGPU.createView( {
353
- baseMipLevel: 0,
354
- mipLevelCount: 1,
355
- dimension: GPUTextureViewDimension.TwoD,
356
- baseArrayLayer
357
- } );
358
-
359
355
  const passes = [];
360
356
 
361
- for ( let i = 1; i < textureGPUDescriptor.mipLevelCount; i ++ ) {
357
+ for ( let baseMipLevel = 1; baseMipLevel < textureGPU.mipLevelCount; baseMipLevel ++ ) {
358
+
359
+ for ( let baseArrayLayer = 0; baseArrayLayer < textureGPU.depthOrArrayLayers; baseArrayLayer ++ ) {
360
+
361
+ _viewDescriptor.dimension = textureBindingViewDimension;
362
+ _viewDescriptor.baseMipLevel = baseMipLevel - 1;
363
+ _viewDescriptor.mipLevelCount = 1;
362
364
 
363
- const bindGroup = this.device.createBindGroup( {
364
- layout: bindGroupLayout,
365
- entries: [ {
365
+ const sourceView = textureGPU.createView( _viewDescriptor );
366
+
367
+ _viewDescriptor.reset();
368
+
369
+ _bindGroupDescriptor.layout = bindGroupLayout;
370
+ _bindGroupDescriptor.entries.push( {
366
371
  binding: 0,
367
372
  resource: this.mipmapSampler
368
373
  }, {
369
374
  binding: 1,
370
- resource: srcView
371
- } ]
372
- } );
375
+ resource: sourceView,
376
+ }, {
377
+ binding: 2,
378
+ resource: { buffer: this.noFlipUniformBuffer }
379
+ } );
373
380
 
374
- const dstView = textureGPU.createView( {
375
- baseMipLevel: i,
376
- mipLevelCount: 1,
377
- dimension: GPUTextureViewDimension.TwoD,
378
- baseArrayLayer
379
- } );
381
+ const bindGroup = this.device.createBindGroup( _bindGroupDescriptor );
380
382
 
381
- const passDescriptor = {
382
- colorAttachments: [ {
383
- view: dstView,
384
- loadOp: GPULoadOp.Clear,
385
- storeOp: GPUStoreOp.Store,
386
- clearValue: [ 0, 0, 0, 0 ]
387
- } ]
388
- };
383
+ _bindGroupDescriptor.reset();
389
384
 
390
- const passEncoder = this.device.createRenderBundleEncoder( {
391
- colorFormats: [ textureGPUDescriptor.format ]
392
- } );
385
+ _viewDescriptor.dimension = '2d';
386
+ _viewDescriptor.baseMipLevel = baseMipLevel;
387
+ _viewDescriptor.mipLevelCount = 1;
388
+ _viewDescriptor.baseArrayLayer = baseArrayLayer;
389
+ _viewDescriptor.arrayLayerCount = 1;
393
390
 
394
- passEncoder.setPipeline( pipeline );
395
- passEncoder.setBindGroup( 0, bindGroup );
396
- passEncoder.draw( 4, 1, 0, 0 );
391
+ const destinationView = textureGPU.createView( _viewDescriptor );
397
392
 
398
- passes.push( {
399
- renderBundles: [ passEncoder.finish() ],
400
- passDescriptor
401
- } );
393
+ _viewDescriptor.reset();
394
+
395
+ const passColorAttachment = new GPURenderPassColorAttachment();
396
+ passColorAttachment.view = destinationView;
397
+ passColorAttachment.loadOp = GPULoadOp.Clear;
398
+ passColorAttachment.storeOp = GPUStoreOp.Store;
399
+
400
+ const passDescriptor = new GPURenderPassDescriptor();
401
+ passDescriptor.colorAttachments.push( passColorAttachment );
402
+
403
+ _renderBundleEncoderDescriptor.colorFormats = [ textureGPU.format ];
404
+
405
+ const passEncoder = this.device.createRenderBundleEncoder( _renderBundleEncoderDescriptor );
406
+
407
+ _renderBundleEncoderDescriptor.reset();
408
+
409
+ passEncoder.setPipeline( pipeline );
410
+ passEncoder.setBindGroup( 0, bindGroup );
411
+ passEncoder.draw( 3, 1, 0, baseArrayLayer );
412
+
413
+ passes.push( {
414
+ renderBundles: [ passEncoder.finish() ],
415
+ passDescriptor
416
+ } );
402
417
 
403
- srcView = dstView;
418
+ }
404
419
 
405
420
  }
406
421