super-three 0.181.0 → 0.185.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (693) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +3 -4
  3. package/build/three.cjs +21332 -19201
  4. package/build/three.core.js +20908 -19853
  5. package/build/three.core.min.js +2 -2
  6. package/build/three.module.js +1947 -862
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +37 -16
  9. package/build/three.tsl.min.js +2 -2
  10. package/build/three.webgpu.js +33628 -25197
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +33394 -25000
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/jsm/Addons.js +14 -3
  15. package/examples/jsm/animation/CCDIKSolver.js +7 -3
  16. package/examples/jsm/controls/ArcballControls.js +13 -6
  17. package/examples/jsm/controls/DragControls.js +2 -2
  18. package/examples/jsm/controls/FirstPersonControls.js +127 -86
  19. package/examples/jsm/controls/FlyControls.js +4 -0
  20. package/examples/jsm/controls/MapControls.js +55 -1
  21. package/examples/jsm/controls/OrbitControls.js +111 -8
  22. package/examples/jsm/controls/TrackballControls.js +8 -8
  23. package/examples/jsm/controls/TransformControls.js +102 -17
  24. package/examples/jsm/csm/CSM.js +2 -1
  25. package/examples/jsm/csm/CSMFrustum.js +31 -6
  26. package/examples/jsm/csm/CSMShadowNode.js +10 -3
  27. package/examples/jsm/effects/AnaglyphEffect.js +102 -7
  28. package/examples/jsm/effects/AsciiEffect.js +14 -1
  29. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  30. package/examples/jsm/environments/RoomEnvironment.js +3 -0
  31. package/examples/jsm/exporters/DRACOExporter.js +27 -6
  32. package/examples/jsm/exporters/EXRExporter.js +1 -1
  33. package/examples/jsm/exporters/GLTFExporter.js +266 -21
  34. package/examples/jsm/exporters/PLYExporter.js +286 -73
  35. package/examples/jsm/exporters/USDZExporter.js +353 -99
  36. package/examples/jsm/generators/CityGenerator.js +346 -0
  37. package/examples/jsm/generators/ForestGenerator.js +347 -0
  38. package/examples/jsm/generators/TerrainGenerator.js +504 -0
  39. package/examples/jsm/generators/TreeGenerator.js +377 -0
  40. package/examples/jsm/generators/city/SidewalkGenerator.js +253 -0
  41. package/examples/jsm/generators/city/SkyscraperGenerator.js +1357 -0
  42. package/examples/jsm/geometries/DecalGeometry.js +1 -1
  43. package/examples/jsm/geometries/LoftGeometry.js +355 -0
  44. package/examples/jsm/geometries/TextGeometry.js +18 -0
  45. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  46. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  47. package/examples/jsm/helpers/LightProbeHelper.js +5 -4
  48. package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -1
  49. package/examples/jsm/helpers/TextureHelperGPU.js +1 -1
  50. package/examples/jsm/helpers/ViewHelper.js +83 -14
  51. package/examples/jsm/inspector/Extension.js +13 -0
  52. package/examples/jsm/inspector/Inspector.js +244 -91
  53. package/examples/jsm/inspector/RendererInspector.js +165 -39
  54. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  55. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  56. package/examples/jsm/inspector/tabs/Console.js +241 -25
  57. package/examples/jsm/inspector/tabs/Memory.js +136 -0
  58. package/examples/jsm/inspector/tabs/Parameters.js +115 -7
  59. package/examples/jsm/inspector/tabs/Performance.js +24 -9
  60. package/examples/jsm/inspector/tabs/Settings.js +306 -0
  61. package/examples/jsm/inspector/tabs/Timeline.js +1696 -0
  62. package/examples/jsm/inspector/tabs/Viewer.js +723 -9
  63. package/examples/jsm/inspector/ui/Graph.js +162 -25
  64. package/examples/jsm/inspector/ui/Item.js +92 -13
  65. package/examples/jsm/inspector/ui/List.js +2 -2
  66. package/examples/jsm/inspector/ui/Profiler.js +1991 -44
  67. package/examples/jsm/inspector/ui/Style.js +1943 -543
  68. package/examples/jsm/inspector/ui/Tab.js +226 -5
  69. package/examples/jsm/inspector/ui/Values.js +126 -8
  70. package/examples/jsm/inspector/ui/utils.js +143 -10
  71. package/examples/jsm/interaction/InteractionManager.js +226 -0
  72. package/examples/jsm/libs/basis/README.md +0 -1
  73. package/examples/jsm/libs/demuxer_mp4.js +3 -3
  74. package/examples/jsm/libs/draco/README.md +0 -1
  75. package/examples/jsm/libs/meshopt_clusterizer.module.js +421 -0
  76. package/examples/jsm/libs/meshopt_decoder.module.js +9 -8
  77. package/examples/jsm/libs/meshopt_simplifier.module.js +627 -0
  78. package/examples/jsm/libs/mikktspace.module.js +34 -9
  79. package/examples/jsm/lighting/ClusteredLighting.js +55 -0
  80. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  81. package/examples/jsm/lighting/LightProbeGrid.js +681 -0
  82. package/examples/jsm/lines/LineMaterial.js +45 -16
  83. package/examples/jsm/lines/LineSegments2.js +8 -0
  84. package/examples/jsm/lines/webgpu/LineSegments2.js +8 -0
  85. package/examples/jsm/loaders/3DMLoader.js +6 -5
  86. package/examples/jsm/loaders/3MFLoader.js +2 -2
  87. package/examples/jsm/loaders/AMFLoader.js +2 -2
  88. package/examples/jsm/loaders/ColladaLoader.js +24 -4026
  89. package/examples/jsm/loaders/DRACOLoader.js +51 -18
  90. package/examples/jsm/loaders/EXRLoader.js +701 -90
  91. package/examples/jsm/loaders/FBXLoader.js +235 -37
  92. package/examples/jsm/loaders/GCodeLoader.js +34 -8
  93. package/examples/jsm/loaders/GLTFLoader.js +146 -178
  94. package/examples/jsm/loaders/HDRLoader.js +7 -30
  95. package/examples/jsm/loaders/KMZLoader.js +5 -5
  96. package/examples/jsm/loaders/KTX2Loader.js +58 -17
  97. package/examples/jsm/loaders/LDrawLoader.js +49 -58
  98. package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
  99. package/examples/jsm/loaders/LUTCubeLoader.js +2 -2
  100. package/examples/jsm/loaders/LWOLoader.js +11 -39
  101. package/examples/jsm/loaders/LottieLoader.js +1 -1
  102. package/examples/jsm/loaders/MaterialXLoader.js +31 -9
  103. package/examples/jsm/loaders/NRRDLoader.js +5 -5
  104. package/examples/jsm/loaders/PCDLoader.js +11 -9
  105. package/examples/jsm/loaders/PLYLoader.js +218 -55
  106. package/examples/jsm/loaders/SVGLoader.js +549 -497
  107. package/examples/jsm/loaders/TDSLoader.js +0 -2
  108. package/examples/jsm/loaders/TGALoader.js +0 -2
  109. package/examples/jsm/loaders/TTFLoader.js +1 -1
  110. package/examples/jsm/loaders/USDLoader.js +127 -43
  111. package/examples/jsm/loaders/UltraHDRLoader.js +285 -160
  112. package/examples/jsm/loaders/VOXLoader.js +660 -117
  113. package/examples/jsm/loaders/VRMLLoader.js +80 -3
  114. package/examples/jsm/loaders/VTKLoader.js +42 -25
  115. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  116. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  117. package/examples/jsm/loaders/usd/USDAParser.js +504 -344
  118. package/examples/jsm/loaders/usd/USDCParser.js +1867 -6
  119. package/examples/jsm/loaders/usd/USDComposer.js +4627 -0
  120. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
  121. package/examples/jsm/materials/WoodNodeMaterial.js +11 -11
  122. package/examples/jsm/math/Octree.js +131 -1
  123. package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
  124. package/examples/jsm/misc/RollerCoaster.js +42 -4
  125. package/examples/jsm/misc/TileCreasedNormalsPlugin.js +270 -0
  126. package/examples/jsm/misc/Volume.js +2 -3
  127. package/examples/jsm/misc/VolumeSlice.js +0 -1
  128. package/examples/jsm/modifiers/TessellateModifier.js +1 -1
  129. package/examples/jsm/objects/GroundedSkybox.js +1 -1
  130. package/examples/jsm/objects/LensflareMesh.js +1 -1
  131. package/examples/jsm/objects/Reflector.js +72 -25
  132. package/examples/jsm/objects/Sky.js +90 -6
  133. package/examples/jsm/objects/SkyMesh.js +150 -16
  134. package/examples/jsm/objects/Water.js +4 -3
  135. package/examples/jsm/objects/Water2.js +5 -3
  136. package/examples/jsm/objects/Water2Mesh.js +1 -1
  137. package/examples/jsm/objects/WaterMesh.js +5 -7
  138. package/examples/jsm/physics/AmmoPhysics.js +27 -15
  139. package/examples/jsm/physics/JoltPhysics.js +10 -6
  140. package/examples/jsm/physics/RapierPhysics.js +36 -7
  141. package/examples/jsm/postprocessing/EffectComposer.js +7 -5
  142. package/examples/jsm/postprocessing/OutputPass.js +9 -0
  143. package/examples/jsm/postprocessing/RenderPass.js +10 -0
  144. package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
  145. package/examples/jsm/postprocessing/UnrealBloomPass.js +48 -18
  146. package/examples/jsm/renderers/CSS3DRenderer.js +1 -1
  147. package/examples/jsm/renderers/Projector.js +246 -28
  148. package/examples/jsm/renderers/SVGRenderer.js +174 -60
  149. package/examples/jsm/shaders/GTAOShader.js +19 -6
  150. package/examples/jsm/shaders/HalftoneShader.js +12 -1
  151. package/examples/jsm/shaders/PoissonDenoiseShader.js +6 -2
  152. package/examples/jsm/shaders/SAOShader.js +17 -4
  153. package/examples/jsm/shaders/SSAOShader.js +11 -1
  154. package/examples/jsm/shaders/SSRShader.js +6 -5
  155. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +2 -4
  156. package/examples/jsm/shaders/VignetteShader.js +1 -1
  157. package/examples/jsm/shaders/VolumeShader.js +31 -44
  158. package/examples/jsm/transpiler/AST.js +44 -0
  159. package/examples/jsm/transpiler/GLSLDecoder.js +65 -8
  160. package/examples/jsm/transpiler/Linker.js +1 -1
  161. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -0
  162. package/examples/jsm/transpiler/TSLEncoder.js +46 -3
  163. package/examples/jsm/transpiler/TranspilerUtils.js +3 -3
  164. package/examples/jsm/transpiler/WGSLEncoder.js +27 -0
  165. package/examples/jsm/tsl/WebGLNodesHandler.js +605 -0
  166. package/examples/jsm/tsl/display/AfterImageNode.js +11 -1
  167. package/examples/jsm/tsl/display/AnaglyphPassNode.js +458 -16
  168. package/examples/jsm/tsl/display/BilateralBlurNode.js +374 -0
  169. package/examples/jsm/tsl/display/BloomNode.js +75 -25
  170. package/examples/jsm/tsl/display/CRT.js +150 -0
  171. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +3 -36
  172. package/examples/jsm/tsl/display/DenoiseNode.js +1 -1
  173. package/examples/jsm/tsl/display/DepthOfFieldNode.js +3 -3
  174. package/examples/jsm/tsl/display/DotScreenNode.js +1 -1
  175. package/examples/jsm/tsl/display/FSR1Node.js +477 -0
  176. package/examples/jsm/tsl/display/FXAANode.js +13 -14
  177. package/examples/jsm/tsl/display/GTAONode.js +40 -17
  178. package/examples/jsm/tsl/display/GaussianBlurNode.js +21 -2
  179. package/examples/jsm/tsl/display/GodraysNode.js +615 -0
  180. package/examples/jsm/tsl/display/ImportanceSampledEnvironment.js +560 -0
  181. package/examples/jsm/tsl/display/LensflareNode.js +1 -1
  182. package/examples/jsm/tsl/display/Lut3DNode.js +1 -1
  183. package/examples/jsm/tsl/display/OutlineNode.js +69 -19
  184. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
  185. package/examples/jsm/tsl/display/PixelationPassNode.js +9 -8
  186. package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
  187. package/examples/jsm/tsl/display/RecurrentDenoiseNode.js +912 -0
  188. package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
  189. package/examples/jsm/tsl/display/SMAANode.js +2 -2
  190. package/examples/jsm/tsl/display/SSAAPassNode.js +15 -27
  191. package/examples/jsm/tsl/display/SSGINode.js +96 -62
  192. package/examples/jsm/tsl/display/SSRNode.js +831 -134
  193. package/examples/jsm/tsl/display/SSSNode.js +8 -6
  194. package/examples/jsm/tsl/display/Shape.js +29 -0
  195. package/examples/jsm/tsl/display/SharpenNode.js +283 -0
  196. package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
  197. package/examples/jsm/tsl/display/StereoCompositePassNode.js +8 -1
  198. package/examples/jsm/tsl/display/StereoPassNode.js +1 -2
  199. package/examples/jsm/tsl/display/TAAUNode.js +835 -0
  200. package/examples/jsm/tsl/display/TRAANode.js +315 -126
  201. package/examples/jsm/tsl/display/TemporalReprojectNode.js +1023 -0
  202. package/examples/jsm/tsl/display/TransitionNode.js +1 -1
  203. package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
  204. package/examples/jsm/tsl/display/radialBlur.js +68 -0
  205. package/examples/jsm/tsl/lighting/ClusteredLightsNode.js +622 -0
  206. package/examples/jsm/tsl/lighting/DynamicLightsNode.js +300 -0
  207. package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +61 -0
  208. package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +111 -0
  209. package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +99 -0
  210. package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +134 -0
  211. package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +161 -0
  212. package/examples/jsm/tsl/math/Bayer.js +53 -3
  213. package/examples/jsm/tsl/math/curlNoise.js +107 -0
  214. package/examples/jsm/tsl/shadows/TileShadowNode.js +1 -1
  215. package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +3 -3
  216. package/examples/jsm/tsl/utils/GroundedSkybox.js +62 -0
  217. package/examples/jsm/tsl/utils/RNoise.js +51 -0
  218. package/examples/jsm/tsl/utils/SpecularHelpers.js +325 -0
  219. package/examples/jsm/utils/BufferGeometryUtils.js +128 -62
  220. package/examples/jsm/utils/ColorUtils.js +76 -0
  221. package/examples/jsm/utils/GeometryCompressionUtils.js +1 -1
  222. package/examples/jsm/utils/LDrawUtils.js +1 -1
  223. package/examples/jsm/utils/SceneOptimizer.js +1 -1
  224. package/examples/jsm/utils/ShadowMapViewer.js +24 -10
  225. package/examples/jsm/utils/ShadowMapViewerGPU.js +1 -1
  226. package/examples/jsm/utils/SkeletonUtils.js +14 -8
  227. package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
  228. package/examples/jsm/webxr/ARButton.js +1 -1
  229. package/examples/jsm/webxr/WebGLXRFallback.js +89 -0
  230. package/examples/jsm/webxr/XRControllerModelFactory.js +2 -2
  231. package/examples/jsm/webxr/XRHandMeshModel.js +36 -10
  232. package/examples/jsm/webxr/XRHandModelFactory.js +2 -1
  233. package/package.json +28 -34
  234. package/src/Three.Core.js +3 -1
  235. package/src/Three.TSL.js +35 -14
  236. package/src/Three.WebGPU.Nodes.js +5 -0
  237. package/src/Three.WebGPU.js +13 -0
  238. package/src/Three.js +1 -0
  239. package/src/animation/AnimationAction.js +18 -4
  240. package/src/animation/AnimationClip.js +0 -139
  241. package/src/animation/AnimationMixer.js +6 -0
  242. package/src/animation/AnimationUtils.js +1 -12
  243. package/src/animation/KeyframeTrack.js +47 -8
  244. package/src/animation/PropertyBinding.js +2 -2
  245. package/src/animation/PropertyMixer.js +4 -4
  246. package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
  247. package/src/animation/tracks/ColorKeyframeTrack.js +1 -1
  248. package/src/animation/tracks/NumberKeyframeTrack.js +1 -1
  249. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -1
  250. package/src/animation/tracks/StringKeyframeTrack.js +1 -1
  251. package/src/animation/tracks/VectorKeyframeTrack.js +1 -1
  252. package/src/audio/Audio.js +1 -1
  253. package/src/audio/AudioContext.js +2 -2
  254. package/src/audio/AudioListener.js +5 -3
  255. package/src/cameras/Camera.js +34 -4
  256. package/src/cameras/CubeCamera.js +20 -0
  257. package/src/cameras/StereoCamera.js +5 -2
  258. package/src/constants.js +90 -5
  259. package/src/core/BufferAttribute.js +13 -1
  260. package/src/core/BufferGeometry.js +43 -9
  261. package/src/core/Clock.js +7 -0
  262. package/src/core/Object3D.js +69 -11
  263. package/src/core/Raycaster.js +3 -3
  264. package/src/core/RenderTarget.js +19 -6
  265. package/src/extras/PMREMGenerator.js +13 -22
  266. package/src/extras/TextureUtils.js +6 -2
  267. package/src/extras/core/ShapePath.js +149 -160
  268. package/src/extras/curves/CatmullRomCurve3.js +3 -2
  269. package/src/geometries/ExtrudeGeometry.js +2 -2
  270. package/src/geometries/PolyhedronGeometry.js +1 -1
  271. package/src/geometries/SphereGeometry.js +8 -3
  272. package/src/geometries/TorusGeometry.js +8 -3
  273. package/src/helpers/CameraHelper.js +3 -0
  274. package/src/helpers/DirectionalLightHelper.js +6 -1
  275. package/src/helpers/HemisphereLightHelper.js +5 -0
  276. package/src/helpers/PointLightHelper.js +3 -25
  277. package/src/helpers/SpotLightHelper.js +4 -1
  278. package/src/lights/DirectionalLight.js +13 -0
  279. package/src/lights/HemisphereLight.js +10 -0
  280. package/src/lights/Light.js +1 -11
  281. package/src/lights/LightProbe.js +0 -15
  282. package/src/lights/LightShadow.js +15 -6
  283. package/src/lights/PointLight.js +15 -0
  284. package/src/lights/PointLightShadow.js +0 -86
  285. package/src/lights/SpotLight.js +22 -1
  286. package/src/lights/webgpu/IESSpotLight.js +2 -1
  287. package/src/loaders/AudioLoader.js +11 -1
  288. package/src/loaders/Cache.js +28 -0
  289. package/src/loaders/DataTextureLoader.js +75 -42
  290. package/src/loaders/FileLoader.js +2 -3
  291. package/src/loaders/ImageBitmapLoader.js +12 -9
  292. package/src/loaders/Loader.js +6 -0
  293. package/src/loaders/LoadingManager.js +5 -0
  294. package/src/loaders/MaterialLoader.js +37 -266
  295. package/src/loaders/ObjectLoader.js +48 -6
  296. package/src/loaders/nodes/NodeLoader.js +2 -2
  297. package/src/loaders/nodes/NodeObjectLoader.js +18 -0
  298. package/src/materials/LineBasicMaterial.js +4 -0
  299. package/src/materials/Material.js +198 -1
  300. package/src/materials/MeshBasicMaterial.js +24 -0
  301. package/src/materials/MeshDepthMaterial.js +10 -0
  302. package/src/materials/MeshDistanceMaterial.js +10 -0
  303. package/src/materials/MeshLambertMaterial.js +49 -1
  304. package/src/materials/MeshMatcapMaterial.js +25 -1
  305. package/src/materials/MeshNormalMaterial.js +9 -1
  306. package/src/materials/MeshPhongMaterial.js +49 -1
  307. package/src/materials/MeshPhysicalMaterial.js +38 -0
  308. package/src/materials/MeshStandardMaterial.js +42 -1
  309. package/src/materials/MeshToonMaterial.js +35 -2
  310. package/src/materials/PointsMaterial.js +7 -0
  311. package/src/materials/ShaderMaterial.js +106 -1
  312. package/src/materials/SpriteMaterial.js +7 -0
  313. package/src/materials/nodes/Line2NodeMaterial.js +380 -297
  314. package/src/materials/nodes/MeshBasicNodeMaterial.js +2 -2
  315. package/src/materials/nodes/MeshNormalNodeMaterial.js +2 -2
  316. package/src/materials/nodes/MeshPhongNodeMaterial.js +0 -9
  317. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +3 -30
  318. package/src/materials/nodes/MeshSSSNodeMaterial.js +0 -13
  319. package/src/materials/nodes/MeshStandardNodeMaterial.js +5 -15
  320. package/src/materials/nodes/NodeMaterial.js +153 -89
  321. package/src/materials/nodes/SpriteNodeMaterial.js +0 -10
  322. package/src/materials/nodes/manager/NodeMaterialObserver.js +234 -100
  323. package/src/math/Box3.js +5 -0
  324. package/src/math/FrustumArray.js +103 -133
  325. package/src/math/Interpolant.js +1 -1
  326. package/src/math/Line3.js +6 -5
  327. package/src/math/MathUtils.js +12 -12
  328. package/src/math/Matrix2.js +13 -9
  329. package/src/math/Matrix3.js +24 -9
  330. package/src/math/Matrix4.js +112 -74
  331. package/src/math/Plane.js +4 -3
  332. package/src/math/Quaternion.js +3 -29
  333. package/src/math/Sphere.js +1 -1
  334. package/src/math/Triangle.js +1 -1
  335. package/src/math/Vector2.js +13 -9
  336. package/src/math/Vector3.js +17 -15
  337. package/src/math/Vector4.js +15 -11
  338. package/src/math/interpolants/BezierInterpolant.js +106 -0
  339. package/src/nodes/Nodes.js +86 -71
  340. package/src/nodes/TSL.js +15 -13
  341. package/src/nodes/accessors/Arrays.js +5 -5
  342. package/src/nodes/accessors/Batch.js +108 -0
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  670. package/examples/jsm/libs/lottie_canvas.module.js +0 -14849
  671. package/examples/jsm/libs/opentype.module.js +0 -14506
  672. package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
  673. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
  674. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  675. package/examples/jsm/lighting/TiledLighting.js +0 -42
  676. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -434
  677. package/examples/jsm/materials/MeshPostProcessingMaterial.js +0 -167
  678. package/examples/jsm/shaders/GodRaysShader.js +0 -333
  679. package/examples/jsm/tsl/display/AnamorphicNode.js +0 -282
  680. package/examples/jsm/tsl/lighting/TiledLightsNode.js +0 -442
  681. package/src/nodes/accessors/BatchNode.js +0 -163
  682. package/src/nodes/accessors/InstanceNode.js +0 -244
  683. package/src/nodes/accessors/InstancedMeshNode.js +0 -50
  684. package/src/nodes/accessors/SceneNode.js +0 -145
  685. package/src/nodes/accessors/SkinningNode.js +0 -327
  686. package/src/nodes/code/ScriptableNode.js +0 -726
  687. package/src/nodes/code/ScriptableValueNode.js +0 -253
  688. package/src/nodes/display/PosterizeNode.js +0 -65
  689. package/src/nodes/functions/BSDF/DFGApprox.js +0 -71
  690. package/src/nodes/utils/RemapNode.js +0 -125
  691. package/src/nodes/utils/SpriteSheetUVNode.js +0 -90
  692. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  693. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -134
@@ -1,151 +1,139 @@
1
1
  import ShadowNode from './ShadowNode.js';
2
2
  import { uniform } from '../core/UniformNode.js';
3
- import { float, vec2, If, Fn, nodeObject } from '../tsl/TSLBase.js';
3
+ import { float, vec3, If, Fn } from '../tsl/TSLBase.js';
4
4
  import { reference } from '../accessors/ReferenceNode.js';
5
- import { texture } from '../accessors/TextureNode.js';
6
- import { max, abs, sign } from '../math/MathNode.js';
7
- import { sub, div } from '../math/OperatorNode.js';
5
+ import { cubeTexture } from '../accessors/CubeTextureNode.js';
8
6
  import { renderGroup } from '../core/UniformGroupNode.js';
9
- import { Vector2 } from '../../math/Vector2.js';
10
- import { Vector4 } from '../../math/Vector4.js';
7
+ import { Matrix4 } from '../../math/Matrix4.js';
8
+ import { Vector3 } from '../../math/Vector3.js';
11
9
  import { Color } from '../../math/Color.js';
12
- import { BasicShadowMap } from '../../constants.js';
10
+ import { BasicShadowMap, GreaterEqualCompare, LessEqualCompare, WebGPUCoordinateSystem } from '../../constants.js';
11
+ import { CubeDepthTexture } from '../../textures/CubeDepthTexture.js';
12
+ import { screenCoordinate } from '../display/ScreenNode.js';
13
+ import { interleavedGradientNoise, vogelDiskSample } from '../utils/PostProcessingUtils.js';
14
+ import { abs, normalize, cross } from '../math/MathNode.js';
15
+ import { viewZToLogarithmicDepth, viewZToPerspectiveDepth, viewZToReversedPerspectiveDepth } from '../display/ViewportDepthNode.js';
13
16
 
14
17
  const _clearColor = /*@__PURE__*/ new Color();
18
+ const _projScreenMatrix = /*@__PURE__*/ new Matrix4();
19
+ const _lightPositionWorld = /*@__PURE__*/ new Vector3();
20
+ const _lookTarget = /*@__PURE__*/ new Vector3();
21
+
22
+ // Cube map face directions and up vectors for point light shadows
23
+ // Face order: +X, -X, +Y, -Y, +Z, -Z
24
+ // WebGPU coordinate system - Y faces swapped to match texture sampling convention
25
+ const _cubeDirectionsWebGPU = [
26
+ /*@__PURE__*/ new Vector3( 1, 0, 0 ), /*@__PURE__*/ new Vector3( - 1, 0, 0 ), /*@__PURE__*/ new Vector3( 0, - 1, 0 ),
27
+ /*@__PURE__*/ new Vector3( 0, 1, 0 ), /*@__PURE__*/ new Vector3( 0, 0, 1 ), /*@__PURE__*/ new Vector3( 0, 0, - 1 )
28
+ ];
29
+
30
+ const _cubeUpsWebGPU = [
31
+ /*@__PURE__*/ new Vector3( 0, - 1, 0 ), /*@__PURE__*/ new Vector3( 0, - 1, 0 ), /*@__PURE__*/ new Vector3( 0, 0, - 1 ),
32
+ /*@__PURE__*/ new Vector3( 0, 0, 1 ), /*@__PURE__*/ new Vector3( 0, - 1, 0 ), /*@__PURE__*/ new Vector3( 0, - 1, 0 )
33
+ ];
34
+
35
+ // WebGL coordinate system - standard OpenGL convention
36
+ const _cubeDirectionsWebGL = [
37
+ /*@__PURE__*/ new Vector3( 1, 0, 0 ), /*@__PURE__*/ new Vector3( - 1, 0, 0 ), /*@__PURE__*/ new Vector3( 0, 1, 0 ),
38
+ /*@__PURE__*/ new Vector3( 0, - 1, 0 ), /*@__PURE__*/ new Vector3( 0, 0, 1 ), /*@__PURE__*/ new Vector3( 0, 0, - 1 )
39
+ ];
40
+
41
+ const _cubeUpsWebGL = [
42
+ /*@__PURE__*/ new Vector3( 0, - 1, 0 ), /*@__PURE__*/ new Vector3( 0, - 1, 0 ), /*@__PURE__*/ new Vector3( 0, 0, 1 ),
43
+ /*@__PURE__*/ new Vector3( 0, 0, - 1 ), /*@__PURE__*/ new Vector3( 0, - 1, 0 ), /*@__PURE__*/ new Vector3( 0, - 1, 0 )
44
+ ];
45
+
46
+ export const BasicPointShadowFilter = /*@__PURE__*/ Fn( ( { depthTexture, bd3D, dp } ) => {
47
+
48
+ return cubeTexture( depthTexture, bd3D ).compare( dp );
15
49
 
16
- // cubeToUV() maps a 3D direction vector suitable for cube texture mapping to a 2D
17
- // vector suitable for 2D texture mapping. This code uses the following layout for the
18
- // 2D texture:
19
- //
20
- // xzXZ
21
- // y Y
22
- //
23
- // Y - Positive y direction
24
- // y - Negative y direction
25
- // X - Positive x direction
26
- // x - Negative x direction
27
- // Z - Positive z direction
28
- // z - Negative z direction
29
- //
30
- // Source and test bed:
31
- // https://gist.github.com/tschw/da10c43c467ce8afd0c4
32
-
33
- export const cubeToUV = /*@__PURE__*/ Fn( ( [ pos, texelSizeY ] ) => {
34
-
35
- const v = pos.toVar();
36
-
37
- // Number of texels to avoid at the edge of each square
38
-
39
- const absV = abs( v );
40
-
41
- // Intersect unit cube
42
-
43
- const scaleToCube = div( 1.0, max( absV.x, max( absV.y, absV.z ) ) );
44
- absV.mulAssign( scaleToCube );
45
-
46
- // Apply scale to avoid seams
47
-
48
- // two texels less per square (one texel will do for NEAREST)
49
- v.mulAssign( scaleToCube.mul( texelSizeY.mul( 2 ).oneMinus() ) );
50
-
51
- // Unwrap
52
-
53
- // space: -1 ... 1 range for each square
54
- //
55
- // #X## dim := ( 4 , 2 )
56
- // # # center := ( 1 , 1 )
57
-
58
- const planar = vec2( v.xy ).toVar();
59
-
60
- const almostATexel = texelSizeY.mul( 1.5 );
61
- const almostOne = almostATexel.oneMinus();
62
-
63
- If( absV.z.greaterThanEqual( almostOne ), () => {
64
-
65
- If( v.z.greaterThan( 0.0 ), () => {
66
-
67
- planar.x.assign( sub( 4.0, v.x ) );
68
-
69
- } );
50
+ } );
70
51
 
71
- } ).ElseIf( absV.x.greaterThanEqual( almostOne ), () => {
52
+ /**
53
+ * A shadow filtering function for point lights using Vogel disk sampling and IGN.
54
+ *
55
+ * Uses 5 samples distributed via Vogel disk pattern in tangent space around the
56
+ * sample direction, rotated per-pixel using Interleaved Gradient Noise (IGN).
57
+ *
58
+ * @method
59
+ * @param {Object} inputs - The input parameter object.
60
+ * @param {CubeDepthTexture} inputs.depthTexture - A reference to the shadow cube map.
61
+ * @param {Node<vec3>} inputs.bd3D - The normalized direction from light to fragment.
62
+ * @param {Node<float>} inputs.dp - The depth value to compare against.
63
+ * @param {LightShadow} inputs.shadow - The light shadow.
64
+ * @return {Node<float>} The filtering result.
65
+ */
66
+ export const PointShadowFilter = /*@__PURE__*/ Fn( ( { depthTexture, bd3D, dp, shadow } ) => {
72
67
 
73
- const signX = sign( v.x );
74
- planar.x.assign( v.z.mul( signX ).add( signX.mul( 2.0 ) ) );
68
+ const radius = reference( 'radius', 'float', shadow ).setGroup( renderGroup );
69
+ const mapSize = reference( 'mapSize', 'vec2', shadow ).setGroup( renderGroup );
75
70
 
76
- } ).ElseIf( absV.y.greaterThanEqual( almostOne ), () => {
71
+ const texelSize = radius.div( mapSize.x );
77
72
 
78
- const signY = sign( v.y );
79
- planar.x.assign( v.x.add( signY.mul( 2.0 ) ).add( 2.0 ) );
80
- planar.y.assign( v.z.mul( signY ).sub( 2.0 ) );
73
+ // Build a tangent-space coordinate system for applying offsets
74
+ const absDir = abs( bd3D );
75
+ const tangent = normalize( cross( bd3D, absDir.x.greaterThan( absDir.z ).select( vec3( 0, 1, 0 ), vec3( 1, 0, 0 ) ) ) );
76
+ const bitangent = cross( bd3D, tangent );
81
77
 
82
- } );
78
+ // Use IGN to rotate sampling pattern per pixel (phi = IGN * 2π)
79
+ const phi = interleavedGradientNoise( screenCoordinate.xy ).mul( 6.28318530718 );
83
80
 
84
- // Transform to UV space
81
+ // 5 samples using Vogel disk distribution in tangent space
82
+ const sample0 = vogelDiskSample( 0, 5, phi );
83
+ const sample1 = vogelDiskSample( 1, 5, phi );
84
+ const sample2 = vogelDiskSample( 2, 5, phi );
85
+ const sample3 = vogelDiskSample( 3, 5, phi );
86
+ const sample4 = vogelDiskSample( 4, 5, phi );
85
87
 
86
- // scale := 0.5 / dim
87
- // translate := ( center + 0.5 ) / dim
88
- return vec2( 0.125, 0.25 ).mul( planar ).add( vec2( 0.375, 0.75 ) ).flipY();
88
+ return cubeTexture( depthTexture, bd3D.add( tangent.mul( sample0.x ).add( bitangent.mul( sample0.y ) ).mul( texelSize ) ) ).compare( dp )
89
+ .add( cubeTexture( depthTexture, bd3D.add( tangent.mul( sample1.x ).add( bitangent.mul( sample1.y ) ).mul( texelSize ) ) ).compare( dp ) )
90
+ .add( cubeTexture( depthTexture, bd3D.add( tangent.mul( sample2.x ).add( bitangent.mul( sample2.y ) ).mul( texelSize ) ) ).compare( dp ) )
91
+ .add( cubeTexture( depthTexture, bd3D.add( tangent.mul( sample3.x ).add( bitangent.mul( sample3.y ) ).mul( texelSize ) ) ).compare( dp ) )
92
+ .add( cubeTexture( depthTexture, bd3D.add( tangent.mul( sample4.x ).add( bitangent.mul( sample4.y ) ).mul( texelSize ) ) ).compare( dp ) )
93
+ .mul( 1.0 / 5.0 );
89
94
 
90
- } ).setLayout( {
91
- name: 'cubeToUV',
92
- type: 'vec2',
93
- inputs: [
94
- { name: 'pos', type: 'vec3' },
95
- { name: 'texelSizeY', type: 'float' }
96
- ]
97
95
  } );
98
96
 
99
- export const BasicPointShadowFilter = /*@__PURE__*/ Fn( ( { depthTexture, bd3D, dp, texelSize } ) => {
97
+ const pointShadowFilter = /*@__PURE__*/ Fn( ( { filterFn, depthTexture, shadowCoord, shadow }, builder ) => {
100
98
 
101
- return texture( depthTexture, cubeToUV( bd3D, texelSize.y ) ).compare( dp );
99
+ // for point lights, the uniform @vShadowCoord is re-purposed to hold
100
+ // the vector from the light to the world-space position of the fragment.
101
+ const shadowPosition = shadowCoord.xyz.toConst();
102
+ const shadowPositionAbs = shadowPosition.abs().toConst();
103
+ const viewZ = shadowPositionAbs.x.max( shadowPositionAbs.y ).max( shadowPositionAbs.z );
102
104
 
103
- } );
105
+ const shadowCameraNear = uniform( 'float' ).setGroup( renderGroup ).onRenderUpdate( () => shadow.camera.near );
106
+ const shadowCameraFar = uniform( 'float' ).setGroup( renderGroup ).onRenderUpdate( () => shadow.camera.far );
107
+ const bias = reference( 'bias', 'float', shadow ).setGroup( renderGroup );
104
108
 
105
- export const PointShadowFilter = /*@__PURE__*/ Fn( ( { depthTexture, bd3D, dp, texelSize, shadow } ) => {
109
+ const result = float( 1.0 ).toVar();
106
110
 
107
- const radius = reference( 'radius', 'float', shadow ).setGroup( renderGroup );
108
- const offset = vec2( - 1.0, 1.0 ).mul( radius ).mul( texelSize.y );
109
-
110
- return texture( depthTexture, cubeToUV( bd3D.add( offset.xyy ), texelSize.y ) ).compare( dp )
111
- .add( texture( depthTexture, cubeToUV( bd3D.add( offset.yyy ), texelSize.y ) ).compare( dp ) )
112
- .add( texture( depthTexture, cubeToUV( bd3D.add( offset.xyx ), texelSize.y ) ).compare( dp ) )
113
- .add( texture( depthTexture, cubeToUV( bd3D.add( offset.yyx ), texelSize.y ) ).compare( dp ) )
114
- .add( texture( depthTexture, cubeToUV( bd3D, texelSize.y ) ).compare( dp ) )
115
- .add( texture( depthTexture, cubeToUV( bd3D.add( offset.xxy ), texelSize.y ) ).compare( dp ) )
116
- .add( texture( depthTexture, cubeToUV( bd3D.add( offset.yxy ), texelSize.y ) ).compare( dp ) )
117
- .add( texture( depthTexture, cubeToUV( bd3D.add( offset.xxx ), texelSize.y ) ).compare( dp ) )
118
- .add( texture( depthTexture, cubeToUV( bd3D.add( offset.yxx ), texelSize.y ) ).compare( dp ) )
119
- .mul( 1.0 / 9.0 );
111
+ If( viewZ.sub( shadowCameraFar ).lessThanEqual( 0.0 ).and( viewZ.sub( shadowCameraNear ).greaterThanEqual( 0.0 ) ), () => {
120
112
 
121
- } );
113
+ let dp;
122
114
 
123
- const pointShadowFilter = /*@__PURE__*/ Fn( ( { filterFn, depthTexture, shadowCoord, shadow } ) => {
115
+ if ( builder.renderer.reversedDepthBuffer ) {
124
116
 
125
- // for point lights, the uniform @vShadowCoord is re-purposed to hold
126
- // the vector from the light to the world-space position of the fragment.
127
- const lightToPosition = shadowCoord.xyz.toVar();
128
- const lightToPositionLength = lightToPosition.length();
117
+ dp = viewZToReversedPerspectiveDepth( viewZ.negate(), shadowCameraNear, shadowCameraFar );
118
+ dp.subAssign( bias );
129
119
 
130
- const cameraNearLocal = uniform( 'float' ).setGroup( renderGroup ).onRenderUpdate( () => shadow.camera.near );
131
- const cameraFarLocal = uniform( 'float' ).setGroup( renderGroup ).onRenderUpdate( () => shadow.camera.far );
132
- const bias = reference( 'bias', 'float', shadow ).setGroup( renderGroup );
133
- const mapSize = uniform( shadow.mapSize ).setGroup( renderGroup );
120
+ } else if ( builder.renderer.logarithmicDepthBuffer ) {
134
121
 
135
- const result = float( 1.0 ).toVar();
122
+ dp = viewZToLogarithmicDepth( viewZ.negate(), shadowCameraNear, shadowCameraFar );
123
+ dp.addAssign( bias );
136
124
 
137
- If( lightToPositionLength.sub( cameraFarLocal ).lessThanEqual( 0.0 ).and( lightToPositionLength.sub( cameraNearLocal ).greaterThanEqual( 0.0 ) ), () => {
125
+ } else {
138
126
 
139
- // dp = normalized distance from light to fragment position
140
- const dp = lightToPositionLength.sub( cameraNearLocal ).div( cameraFarLocal.sub( cameraNearLocal ) ).toVar(); // need to clamp?
141
- dp.addAssign( bias );
127
+ dp = viewZToPerspectiveDepth( viewZ.negate(), shadowCameraNear, shadowCameraFar );
128
+ dp.addAssign( bias );
142
129
 
143
- // bd3D = base direction 3D
144
- const bd3D = lightToPosition.normalize();
145
- const texelSize = vec2( 1.0 ).div( mapSize.mul( vec2( 4.0, 2.0 ) ) );
130
+ }
131
+
132
+ // bd3D = base direction 3D (direction from light to fragment)
133
+ const bd3D = shadowPosition.normalize();
146
134
 
147
- // percentage-closer filtering
148
- result.assign( filterFn( { depthTexture, bd3D, dp, texelSize, shadow } ) );
135
+ // percentage-closer filtering using cube texture sampling
136
+ result.assign( filterFn( { depthTexture, bd3D, dp, shadow } ) );
149
137
 
150
138
  } );
151
139
 
@@ -153,10 +141,6 @@ const pointShadowFilter = /*@__PURE__*/ Fn( ( { filterFn, depthTexture, shadowCo
153
141
 
154
142
  } );
155
143
 
156
- const _viewport = /*@__PURE__*/ new Vector4();
157
- const _viewportSize = /*@__PURE__*/ new Vector2();
158
- const _shadowMapSize = /*@__PURE__*/ new Vector2();
159
-
160
144
 
161
145
  /**
162
146
  * Represents the shadow implementation for point light nodes.
@@ -216,15 +200,35 @@ class PointShadowNode extends ShadowNode {
216
200
  * @param {NodeBuilder} builder - A reference to the current node builder.
217
201
  * @param {Object} inputs - A configuration object that defines the shadow filtering.
218
202
  * @param {Function} inputs.filterFn - This function defines the filtering type of the shadow map e.g. PCF.
219
- * @param {Texture} inputs.shadowTexture - A reference to the shadow map's texture.
220
- * @param {DepthTexture} inputs.depthTexture - A reference to the shadow map's texture data.
203
+ * @param {DepthTexture} inputs.depthTexture - A reference to the shadow map's depth texture.
221
204
  * @param {Node<vec3>} inputs.shadowCoord - Shadow coordinates which are used to sample from the shadow map.
222
205
  * @param {LightShadow} inputs.shadow - The light shadow.
223
206
  * @return {Node<float>} The result node of the shadow filtering.
224
207
  */
225
- setupShadowFilter( builder, { filterFn, shadowTexture, depthTexture, shadowCoord, shadow } ) {
208
+ setupShadowFilter( builder, { filterFn, depthTexture, shadowCoord, shadow } ) {
209
+
210
+ return pointShadowFilter( { filterFn, depthTexture, shadowCoord, shadow } );
211
+
212
+ }
213
+
214
+ /**
215
+ * Overwrites the default implementation to create a CubeRenderTarget with CubeDepthTexture.
216
+ *
217
+ * @param {LightShadow} shadow - The light shadow object.
218
+ * @param {NodeBuilder} builder - A reference to the current node builder.
219
+ * @return {Object} An object containing the shadow map and depth texture.
220
+ */
221
+ setupRenderTarget( shadow, builder ) {
222
+
223
+ const depthTexture = new CubeDepthTexture( shadow.mapSize.width );
224
+ depthTexture.name = 'PointShadowDepthTexture';
225
+ depthTexture.compareFunction = builder.renderer.reversedDepthBuffer ? GreaterEqualCompare : LessEqualCompare;
226
+
227
+ const shadowMap = builder.createCubeRenderTarget( shadow.mapSize.width );
228
+ shadowMap.texture.name = 'PointShadowMap';
229
+ shadowMap.depthTexture = depthTexture;
226
230
 
227
- return pointShadowFilter( { filterFn, shadowTexture, depthTexture, shadowCoord, shadow } );
231
+ return { shadowMap, depthTexture };
228
232
 
229
233
  }
230
234
 
@@ -239,14 +243,15 @@ class PointShadowNode extends ShadowNode {
239
243
  const { shadow, shadowMap, light } = this;
240
244
  const { renderer, scene } = frame;
241
245
 
242
- const shadowFrameExtents = shadow.getFrameExtents();
246
+ const camera = shadow.camera;
247
+ const shadowMatrix = shadow.matrix;
243
248
 
244
- _shadowMapSize.copy( shadow.mapSize );
245
- _shadowMapSize.multiply( shadowFrameExtents );
249
+ // Select cube directions/ups based on coordinate system
250
+ const isWebGPU = renderer.coordinateSystem === WebGPUCoordinateSystem;
251
+ const cubeDirections = isWebGPU ? _cubeDirectionsWebGPU : _cubeDirectionsWebGL;
252
+ const cubeUps = isWebGPU ? _cubeUpsWebGPU : _cubeUpsWebGL;
246
253
 
247
- shadowMap.setSize( _shadowMapSize.width, _shadowMapSize.height );
248
-
249
- _viewportSize.copy( shadow.mapSize );
254
+ shadowMap.setSize( shadow.mapSize.width, shadow.mapSize.width );
250
255
 
251
256
  //
252
257
 
@@ -257,33 +262,46 @@ class PointShadowNode extends ShadowNode {
257
262
 
258
263
  renderer.autoClear = false;
259
264
  renderer.setClearColor( shadow.clearColor, shadow.clearAlpha );
260
- renderer.clear();
261
265
 
262
- const viewportCount = shadow.getViewportCount();
266
+ // Render each cube face
267
+ for ( let face = 0; face < 6; face ++ ) {
268
+
269
+ // Set render target to the specific cube face
270
+ renderer.setRenderTarget( shadowMap, face );
271
+ renderer.clear();
272
+
273
+ // Update shadow camera matrices for this face
274
+
275
+ const far = light.distance || camera.far;
276
+
277
+ if ( far !== camera.far ) {
278
+
279
+ camera.far = far;
280
+ camera.updateProjectionMatrix();
263
281
 
264
- for ( let vp = 0; vp < viewportCount; vp ++ ) {
282
+ }
265
283
 
266
- const viewport = shadow.getViewport( vp );
284
+ _lightPositionWorld.setFromMatrixPosition( light.matrixWorld );
285
+ camera.position.copy( _lightPositionWorld );
267
286
 
268
- const x = _viewportSize.x * viewport.x;
269
- const y = _shadowMapSize.y - _viewportSize.y - ( _viewportSize.y * viewport.y );
287
+ _lookTarget.copy( camera.position );
288
+ _lookTarget.add( cubeDirections[ face ] );
289
+ camera.up.copy( cubeUps[ face ] );
290
+ camera.lookAt( _lookTarget );
291
+ camera.updateMatrixWorld();
270
292
 
271
- _viewport.set(
272
- x,
273
- y,
274
- _viewportSize.x * viewport.z,
275
- _viewportSize.y * viewport.w
276
- );
293
+ shadowMatrix.makeTranslation( - _lightPositionWorld.x, - _lightPositionWorld.y, - _lightPositionWorld.z );
277
294
 
278
- shadowMap.viewport.copy( _viewport );
295
+ _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
296
+ shadow._frustum.setFromProjectionMatrix( _projScreenMatrix, camera.coordinateSystem, camera.reversedDepth );
279
297
 
280
- shadow.updateMatrices( light, vp );
298
+ //
281
299
 
282
300
  const currentSceneName = scene.name;
283
301
 
284
- scene.name = `Point Light Shadow [ ${ light.name || 'ID: ' + light.id } ] - Face ${ vp + 1 }`;
302
+ scene.name = `Point Light Shadow [ ${ light.name || 'ID: ' + light.id } ] - Face ${ face + 1 }`;
285
303
 
286
- renderer.render( scene, shadow.camera );
304
+ renderer.render( scene, camera );
287
305
 
288
306
  scene.name = currentSceneName;
289
307
 
@@ -309,4 +327,4 @@ export default PointShadowNode;
309
327
  * @param {?PointLightShadow} [shadow=null] - An optional point light shadow.
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  * @return {PointShadowNode} The created point shadow node.
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  */
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- export const pointShadow = ( light, shadow ) => nodeObject( new PointShadowNode( light, shadow ) );
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+ export const pointShadow = ( light, shadow ) => new PointShadowNode( light, shadow );