super-three 0.181.0 → 0.185.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/README.md +3 -4
- package/build/three.cjs +21332 -19201
- package/build/three.core.js +20908 -19853
- package/build/three.core.min.js +2 -2
- package/build/three.module.js +1947 -862
- package/build/three.module.min.js +2 -2
- package/build/three.tsl.js +37 -16
- package/build/three.tsl.min.js +2 -2
- package/build/three.webgpu.js +33628 -25197
- package/build/three.webgpu.min.js +2 -2
- package/build/three.webgpu.nodes.js +33394 -25000
- package/build/three.webgpu.nodes.min.js +2 -2
- package/examples/jsm/Addons.js +14 -3
- package/examples/jsm/animation/CCDIKSolver.js +7 -3
- package/examples/jsm/controls/ArcballControls.js +13 -6
- package/examples/jsm/controls/DragControls.js +2 -2
- package/examples/jsm/controls/FirstPersonControls.js +127 -86
- package/examples/jsm/controls/FlyControls.js +4 -0
- package/examples/jsm/controls/MapControls.js +55 -1
- package/examples/jsm/controls/OrbitControls.js +111 -8
- package/examples/jsm/controls/TrackballControls.js +8 -8
- package/examples/jsm/controls/TransformControls.js +102 -17
- package/examples/jsm/csm/CSM.js +2 -1
- package/examples/jsm/csm/CSMFrustum.js +31 -6
- package/examples/jsm/csm/CSMShadowNode.js +10 -3
- package/examples/jsm/effects/AnaglyphEffect.js +102 -7
- package/examples/jsm/effects/AsciiEffect.js +14 -1
- package/examples/jsm/environments/ColorEnvironment.js +59 -0
- package/examples/jsm/environments/RoomEnvironment.js +3 -0
- package/examples/jsm/exporters/DRACOExporter.js +27 -6
- package/examples/jsm/exporters/EXRExporter.js +1 -1
- package/examples/jsm/exporters/GLTFExporter.js +266 -21
- package/examples/jsm/exporters/PLYExporter.js +286 -73
- package/examples/jsm/exporters/USDZExporter.js +353 -99
- package/examples/jsm/generators/CityGenerator.js +346 -0
- package/examples/jsm/generators/ForestGenerator.js +347 -0
- package/examples/jsm/generators/TerrainGenerator.js +504 -0
- package/examples/jsm/generators/TreeGenerator.js +377 -0
- package/examples/jsm/generators/city/SidewalkGenerator.js +253 -0
- package/examples/jsm/generators/city/SkyscraperGenerator.js +1357 -0
- package/examples/jsm/geometries/DecalGeometry.js +1 -1
- package/examples/jsm/geometries/LoftGeometry.js +355 -0
- package/examples/jsm/geometries/TextGeometry.js +18 -0
- package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
- package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
- package/examples/jsm/helpers/LightProbeHelper.js +5 -4
- package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -1
- package/examples/jsm/helpers/TextureHelperGPU.js +1 -1
- package/examples/jsm/helpers/ViewHelper.js +83 -14
- package/examples/jsm/inspector/Extension.js +13 -0
- package/examples/jsm/inspector/Inspector.js +244 -91
- package/examples/jsm/inspector/RendererInspector.js +165 -39
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
- package/examples/jsm/inspector/tabs/Console.js +241 -25
- package/examples/jsm/inspector/tabs/Memory.js +136 -0
- package/examples/jsm/inspector/tabs/Parameters.js +115 -7
- package/examples/jsm/inspector/tabs/Performance.js +24 -9
- package/examples/jsm/inspector/tabs/Settings.js +306 -0
- package/examples/jsm/inspector/tabs/Timeline.js +1696 -0
- package/examples/jsm/inspector/tabs/Viewer.js +723 -9
- package/examples/jsm/inspector/ui/Graph.js +162 -25
- package/examples/jsm/inspector/ui/Item.js +92 -13
- package/examples/jsm/inspector/ui/List.js +2 -2
- package/examples/jsm/inspector/ui/Profiler.js +1991 -44
- package/examples/jsm/inspector/ui/Style.js +1943 -543
- package/examples/jsm/inspector/ui/Tab.js +226 -5
- package/examples/jsm/inspector/ui/Values.js +126 -8
- package/examples/jsm/inspector/ui/utils.js +143 -10
- package/examples/jsm/interaction/InteractionManager.js +226 -0
- package/examples/jsm/libs/basis/README.md +0 -1
- package/examples/jsm/libs/demuxer_mp4.js +3 -3
- package/examples/jsm/libs/draco/README.md +0 -1
- package/examples/jsm/libs/meshopt_clusterizer.module.js +421 -0
- package/examples/jsm/libs/meshopt_decoder.module.js +9 -8
- package/examples/jsm/libs/meshopt_simplifier.module.js +627 -0
- package/examples/jsm/libs/mikktspace.module.js +34 -9
- package/examples/jsm/lighting/ClusteredLighting.js +55 -0
- package/examples/jsm/lighting/DynamicLighting.js +82 -0
- package/examples/jsm/lighting/LightProbeGrid.js +681 -0
- package/examples/jsm/lines/LineMaterial.js +45 -16
- package/examples/jsm/lines/LineSegments2.js +8 -0
- package/examples/jsm/lines/webgpu/LineSegments2.js +8 -0
- package/examples/jsm/loaders/3DMLoader.js +6 -5
- package/examples/jsm/loaders/3MFLoader.js +2 -2
- package/examples/jsm/loaders/AMFLoader.js +2 -2
- package/examples/jsm/loaders/ColladaLoader.js +24 -4026
- package/examples/jsm/loaders/DRACOLoader.js +51 -18
- package/examples/jsm/loaders/EXRLoader.js +701 -90
- package/examples/jsm/loaders/FBXLoader.js +235 -37
- package/examples/jsm/loaders/GCodeLoader.js +34 -8
- package/examples/jsm/loaders/GLTFLoader.js +146 -178
- package/examples/jsm/loaders/HDRLoader.js +7 -30
- package/examples/jsm/loaders/KMZLoader.js +5 -5
- package/examples/jsm/loaders/KTX2Loader.js +58 -17
- package/examples/jsm/loaders/LDrawLoader.js +49 -58
- package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
- package/examples/jsm/loaders/LUTCubeLoader.js +2 -2
- package/examples/jsm/loaders/LWOLoader.js +11 -39
- package/examples/jsm/loaders/LottieLoader.js +1 -1
- package/examples/jsm/loaders/MaterialXLoader.js +31 -9
- package/examples/jsm/loaders/NRRDLoader.js +5 -5
- package/examples/jsm/loaders/PCDLoader.js +11 -9
- package/examples/jsm/loaders/PLYLoader.js +218 -55
- package/examples/jsm/loaders/SVGLoader.js +549 -497
- package/examples/jsm/loaders/TDSLoader.js +0 -2
- package/examples/jsm/loaders/TGALoader.js +0 -2
- package/examples/jsm/loaders/TTFLoader.js +1 -1
- package/examples/jsm/loaders/USDLoader.js +127 -43
- package/examples/jsm/loaders/UltraHDRLoader.js +285 -160
- package/examples/jsm/loaders/VOXLoader.js +660 -117
- package/examples/jsm/loaders/VRMLLoader.js +80 -3
- package/examples/jsm/loaders/VTKLoader.js +42 -25
- package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
- package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
- package/examples/jsm/loaders/usd/USDAParser.js +504 -344
- package/examples/jsm/loaders/usd/USDCParser.js +1867 -6
- package/examples/jsm/loaders/usd/USDComposer.js +4627 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
- package/examples/jsm/materials/WoodNodeMaterial.js +11 -11
- package/examples/jsm/math/Octree.js +131 -1
- package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
- package/examples/jsm/misc/RollerCoaster.js +42 -4
- package/examples/jsm/misc/TileCreasedNormalsPlugin.js +270 -0
- package/examples/jsm/misc/Volume.js +2 -3
- package/examples/jsm/misc/VolumeSlice.js +0 -1
- package/examples/jsm/modifiers/TessellateModifier.js +1 -1
- package/examples/jsm/objects/GroundedSkybox.js +1 -1
- package/examples/jsm/objects/LensflareMesh.js +1 -1
- package/examples/jsm/objects/Reflector.js +72 -25
- package/examples/jsm/objects/Sky.js +90 -6
- package/examples/jsm/objects/SkyMesh.js +150 -16
- package/examples/jsm/objects/Water.js +4 -3
- package/examples/jsm/objects/Water2.js +5 -3
- package/examples/jsm/objects/Water2Mesh.js +1 -1
- package/examples/jsm/objects/WaterMesh.js +5 -7
- package/examples/jsm/physics/AmmoPhysics.js +27 -15
- package/examples/jsm/physics/JoltPhysics.js +10 -6
- package/examples/jsm/physics/RapierPhysics.js +36 -7
- package/examples/jsm/postprocessing/EffectComposer.js +7 -5
- package/examples/jsm/postprocessing/OutputPass.js +9 -0
- package/examples/jsm/postprocessing/RenderPass.js +10 -0
- package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
- package/examples/jsm/postprocessing/UnrealBloomPass.js +48 -18
- package/examples/jsm/renderers/CSS3DRenderer.js +1 -1
- package/examples/jsm/renderers/Projector.js +246 -28
- package/examples/jsm/renderers/SVGRenderer.js +174 -60
- package/examples/jsm/shaders/GTAOShader.js +19 -6
- package/examples/jsm/shaders/HalftoneShader.js +12 -1
- package/examples/jsm/shaders/PoissonDenoiseShader.js +6 -2
- package/examples/jsm/shaders/SAOShader.js +17 -4
- package/examples/jsm/shaders/SSAOShader.js +11 -1
- package/examples/jsm/shaders/SSRShader.js +6 -5
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +2 -4
- package/examples/jsm/shaders/VignetteShader.js +1 -1
- package/examples/jsm/shaders/VolumeShader.js +31 -44
- package/examples/jsm/transpiler/AST.js +44 -0
- package/examples/jsm/transpiler/GLSLDecoder.js +65 -8
- package/examples/jsm/transpiler/Linker.js +1 -1
- package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -0
- package/examples/jsm/transpiler/TSLEncoder.js +46 -3
- package/examples/jsm/transpiler/TranspilerUtils.js +3 -3
- package/examples/jsm/transpiler/WGSLEncoder.js +27 -0
- package/examples/jsm/tsl/WebGLNodesHandler.js +605 -0
- package/examples/jsm/tsl/display/AfterImageNode.js +11 -1
- package/examples/jsm/tsl/display/AnaglyphPassNode.js +458 -16
- package/examples/jsm/tsl/display/BilateralBlurNode.js +374 -0
- package/examples/jsm/tsl/display/BloomNode.js +75 -25
- package/examples/jsm/tsl/display/CRT.js +150 -0
- package/examples/jsm/tsl/display/ChromaticAberrationNode.js +3 -36
- package/examples/jsm/tsl/display/DenoiseNode.js +1 -1
- package/examples/jsm/tsl/display/DepthOfFieldNode.js +3 -3
- package/examples/jsm/tsl/display/DotScreenNode.js +1 -1
- package/examples/jsm/tsl/display/FSR1Node.js +477 -0
- package/examples/jsm/tsl/display/FXAANode.js +13 -14
- package/examples/jsm/tsl/display/GTAONode.js +40 -17
- package/examples/jsm/tsl/display/GaussianBlurNode.js +21 -2
- package/examples/jsm/tsl/display/GodraysNode.js +615 -0
- package/examples/jsm/tsl/display/ImportanceSampledEnvironment.js +560 -0
- package/examples/jsm/tsl/display/LensflareNode.js +1 -1
- package/examples/jsm/tsl/display/Lut3DNode.js +1 -1
- package/examples/jsm/tsl/display/OutlineNode.js +69 -19
- package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
- package/examples/jsm/tsl/display/PixelationPassNode.js +9 -8
- package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
- package/examples/jsm/tsl/display/RecurrentDenoiseNode.js +912 -0
- package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
- package/examples/jsm/tsl/display/SMAANode.js +2 -2
- package/examples/jsm/tsl/display/SSAAPassNode.js +15 -27
- package/examples/jsm/tsl/display/SSGINode.js +96 -62
- package/examples/jsm/tsl/display/SSRNode.js +831 -134
- package/examples/jsm/tsl/display/SSSNode.js +8 -6
- package/examples/jsm/tsl/display/Shape.js +29 -0
- package/examples/jsm/tsl/display/SharpenNode.js +283 -0
- package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
- package/examples/jsm/tsl/display/StereoCompositePassNode.js +8 -1
- package/examples/jsm/tsl/display/StereoPassNode.js +1 -2
- package/examples/jsm/tsl/display/TAAUNode.js +835 -0
- package/examples/jsm/tsl/display/TRAANode.js +315 -126
- package/examples/jsm/tsl/display/TemporalReprojectNode.js +1023 -0
- package/examples/jsm/tsl/display/TransitionNode.js +1 -1
- package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
- package/examples/jsm/tsl/display/radialBlur.js +68 -0
- package/examples/jsm/tsl/lighting/ClusteredLightsNode.js +622 -0
- package/examples/jsm/tsl/lighting/DynamicLightsNode.js +300 -0
- package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +61 -0
- package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +111 -0
- package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +99 -0
- package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +134 -0
- package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +161 -0
- package/examples/jsm/tsl/math/Bayer.js +53 -3
- package/examples/jsm/tsl/math/curlNoise.js +107 -0
- package/examples/jsm/tsl/shadows/TileShadowNode.js +1 -1
- package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +3 -3
- package/examples/jsm/tsl/utils/GroundedSkybox.js +62 -0
- package/examples/jsm/tsl/utils/RNoise.js +51 -0
- package/examples/jsm/tsl/utils/SpecularHelpers.js +325 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +128 -62
- package/examples/jsm/utils/ColorUtils.js +76 -0
- package/examples/jsm/utils/GeometryCompressionUtils.js +1 -1
- package/examples/jsm/utils/LDrawUtils.js +1 -1
- package/examples/jsm/utils/SceneOptimizer.js +1 -1
- package/examples/jsm/utils/ShadowMapViewer.js +24 -10
- package/examples/jsm/utils/ShadowMapViewerGPU.js +1 -1
- package/examples/jsm/utils/SkeletonUtils.js +14 -8
- package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
- package/examples/jsm/webxr/ARButton.js +1 -1
- package/examples/jsm/webxr/WebGLXRFallback.js +89 -0
- package/examples/jsm/webxr/XRControllerModelFactory.js +2 -2
- package/examples/jsm/webxr/XRHandMeshModel.js +36 -10
- package/examples/jsm/webxr/XRHandModelFactory.js +2 -1
- package/package.json +28 -34
- package/src/Three.Core.js +3 -1
- package/src/Three.TSL.js +35 -14
- package/src/Three.WebGPU.Nodes.js +5 -0
- package/src/Three.WebGPU.js +13 -0
- package/src/Three.js +1 -0
- package/src/animation/AnimationAction.js +18 -4
- package/src/animation/AnimationClip.js +0 -139
- package/src/animation/AnimationMixer.js +6 -0
- package/src/animation/AnimationUtils.js +1 -12
- package/src/animation/KeyframeTrack.js +47 -8
- package/src/animation/PropertyBinding.js +2 -2
- package/src/animation/PropertyMixer.js +4 -4
- package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
- package/src/animation/tracks/ColorKeyframeTrack.js +1 -1
- package/src/animation/tracks/NumberKeyframeTrack.js +1 -1
- package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -1
- package/src/animation/tracks/StringKeyframeTrack.js +1 -1
- package/src/animation/tracks/VectorKeyframeTrack.js +1 -1
- package/src/audio/Audio.js +1 -1
- package/src/audio/AudioContext.js +2 -2
- package/src/audio/AudioListener.js +5 -3
- package/src/cameras/Camera.js +34 -4
- package/src/cameras/CubeCamera.js +20 -0
- package/src/cameras/StereoCamera.js +5 -2
- package/src/constants.js +90 -5
- package/src/core/BufferAttribute.js +13 -1
- package/src/core/BufferGeometry.js +43 -9
- package/src/core/Clock.js +7 -0
- package/src/core/Object3D.js +69 -11
- package/src/core/Raycaster.js +3 -3
- package/src/core/RenderTarget.js +19 -6
- package/src/extras/PMREMGenerator.js +13 -22
- package/src/extras/TextureUtils.js +6 -2
- package/src/extras/core/ShapePath.js +149 -160
- package/src/extras/curves/CatmullRomCurve3.js +3 -2
- package/src/geometries/ExtrudeGeometry.js +2 -2
- package/src/geometries/PolyhedronGeometry.js +1 -1
- package/src/geometries/SphereGeometry.js +8 -3
- package/src/geometries/TorusGeometry.js +8 -3
- package/src/helpers/CameraHelper.js +3 -0
- package/src/helpers/DirectionalLightHelper.js +6 -1
- package/src/helpers/HemisphereLightHelper.js +5 -0
- package/src/helpers/PointLightHelper.js +3 -25
- package/src/helpers/SpotLightHelper.js +4 -1
- package/src/lights/DirectionalLight.js +13 -0
- package/src/lights/HemisphereLight.js +10 -0
- package/src/lights/Light.js +1 -11
- package/src/lights/LightProbe.js +0 -15
- package/src/lights/LightShadow.js +15 -6
- package/src/lights/PointLight.js +15 -0
- package/src/lights/PointLightShadow.js +0 -86
- package/src/lights/SpotLight.js +22 -1
- package/src/lights/webgpu/IESSpotLight.js +2 -1
- package/src/loaders/AudioLoader.js +11 -1
- package/src/loaders/Cache.js +28 -0
- package/src/loaders/DataTextureLoader.js +75 -42
- package/src/loaders/FileLoader.js +2 -3
- package/src/loaders/ImageBitmapLoader.js +12 -9
- package/src/loaders/Loader.js +6 -0
- package/src/loaders/LoadingManager.js +5 -0
- package/src/loaders/MaterialLoader.js +37 -266
- package/src/loaders/ObjectLoader.js +48 -6
- package/src/loaders/nodes/NodeLoader.js +2 -2
- package/src/loaders/nodes/NodeObjectLoader.js +18 -0
- package/src/materials/LineBasicMaterial.js +4 -0
- package/src/materials/Material.js +198 -1
- package/src/materials/MeshBasicMaterial.js +24 -0
- package/src/materials/MeshDepthMaterial.js +10 -0
- package/src/materials/MeshDistanceMaterial.js +10 -0
- package/src/materials/MeshLambertMaterial.js +49 -1
- package/src/materials/MeshMatcapMaterial.js +25 -1
- package/src/materials/MeshNormalMaterial.js +9 -1
- package/src/materials/MeshPhongMaterial.js +49 -1
- package/src/materials/MeshPhysicalMaterial.js +38 -0
- package/src/materials/MeshStandardMaterial.js +42 -1
- package/src/materials/MeshToonMaterial.js +35 -2
- package/src/materials/PointsMaterial.js +7 -0
- package/src/materials/ShaderMaterial.js +106 -1
- package/src/materials/SpriteMaterial.js +7 -0
- package/src/materials/nodes/Line2NodeMaterial.js +380 -297
- package/src/materials/nodes/MeshBasicNodeMaterial.js +2 -2
- package/src/materials/nodes/MeshNormalNodeMaterial.js +2 -2
- package/src/materials/nodes/MeshPhongNodeMaterial.js +0 -9
- package/src/materials/nodes/MeshPhysicalNodeMaterial.js +3 -30
- package/src/materials/nodes/MeshSSSNodeMaterial.js +0 -13
- package/src/materials/nodes/MeshStandardNodeMaterial.js +5 -15
- package/src/materials/nodes/NodeMaterial.js +153 -89
- package/src/materials/nodes/SpriteNodeMaterial.js +0 -10
- package/src/materials/nodes/manager/NodeMaterialObserver.js +234 -100
- package/src/math/Box3.js +5 -0
- package/src/math/FrustumArray.js +103 -133
- package/src/math/Interpolant.js +1 -1
- package/src/math/Line3.js +6 -5
- package/src/math/MathUtils.js +12 -12
- package/src/math/Matrix2.js +13 -9
- package/src/math/Matrix3.js +24 -9
- package/src/math/Matrix4.js +112 -74
- package/src/math/Plane.js +4 -3
- package/src/math/Quaternion.js +3 -29
- package/src/math/Sphere.js +1 -1
- package/src/math/Triangle.js +1 -1
- package/src/math/Vector2.js +13 -9
- package/src/math/Vector3.js +17 -15
- package/src/math/Vector4.js +15 -11
- package/src/math/interpolants/BezierInterpolant.js +106 -0
- package/src/nodes/Nodes.js +86 -71
- package/src/nodes/TSL.js +15 -13
- package/src/nodes/accessors/Arrays.js +5 -5
- package/src/nodes/accessors/Batch.js +108 -0
- package/src/nodes/accessors/Bitangent.js +7 -7
- package/src/nodes/accessors/BufferAttributeNode.js +120 -17
- package/src/nodes/accessors/BufferNode.js +29 -2
- package/src/nodes/accessors/Camera.js +149 -28
- package/src/nodes/accessors/ClippingNode.js +5 -5
- package/src/nodes/accessors/CubeTextureNode.js +27 -2
- package/src/nodes/accessors/Instance.js +264 -0
- package/src/nodes/accessors/MaterialNode.js +27 -3
- package/src/nodes/accessors/MaterialProperties.js +6 -8
- package/src/nodes/accessors/MaterialReferenceNode.js +1 -2
- package/src/nodes/accessors/ModelNode.js +1 -1
- package/src/nodes/accessors/{MorphNode.js → Morph.js} +99 -112
- package/src/nodes/accessors/Normal.js +24 -24
- package/src/nodes/accessors/Object3DNode.js +1 -1
- package/src/nodes/accessors/Position.js +39 -3
- package/src/nodes/accessors/ReferenceBaseNode.js +6 -6
- package/src/nodes/accessors/ReferenceNode.js +9 -8
- package/src/nodes/accessors/ReflectVector.js +3 -3
- package/src/nodes/accessors/RendererReferenceNode.js +1 -2
- package/src/nodes/accessors/SceneProperties.js +47 -0
- package/src/nodes/accessors/Skinning.js +263 -0
- package/src/nodes/accessors/StorageBufferNode.js +16 -27
- package/src/nodes/accessors/StorageTexture3DNode.js +100 -0
- package/src/nodes/accessors/StorageTextureNode.js +74 -11
- package/src/nodes/accessors/Tangent.js +8 -18
- package/src/nodes/accessors/Texture3DNode.js +32 -35
- package/src/nodes/accessors/TextureNode.js +124 -25
- package/src/nodes/accessors/UniformArrayNode.js +6 -4
- package/src/nodes/accessors/UserDataNode.js +1 -2
- package/src/nodes/accessors/VertexColorNode.js +1 -2
- package/src/nodes/code/FunctionCallNode.js +1 -1
- package/src/nodes/code/FunctionNode.js +4 -19
- package/src/nodes/core/ArrayNode.js +21 -2
- package/src/nodes/core/AssignNode.js +3 -3
- package/src/nodes/core/AttributeNode.js +3 -3
- package/src/nodes/core/BypassNode.js +1 -1
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// Cube map face directions and up vectors for point light shadows
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// Face order: +X, -X, +Y, -Y, +Z, -Z
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// WebGPU coordinate system - Y faces swapped to match texture sampling convention
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const _cubeDirectionsWebGPU = [
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/*@__PURE__*/ new Vector3( 1, 0, 0 ), /*@__PURE__*/ new Vector3( - 1, 0, 0 ), /*@__PURE__*/ new Vector3( 0, - 1, 0 ),
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/*@__PURE__*/ new Vector3( 0, 1, 0 ), /*@__PURE__*/ new Vector3( 0, 0, 1 ), /*@__PURE__*/ new Vector3( 0, 0, - 1 )
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];
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const _cubeUpsWebGPU = [
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/*@__PURE__*/ new Vector3( 0, - 1, 0 ), /*@__PURE__*/ new Vector3( 0, - 1, 0 ), /*@__PURE__*/ new Vector3( 0, 0, - 1 ),
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/*@__PURE__*/ new Vector3( 0, 0, 1 ), /*@__PURE__*/ new Vector3( 0, - 1, 0 ), /*@__PURE__*/ new Vector3( 0, - 1, 0 )
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];
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// WebGL coordinate system - standard OpenGL convention
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const _cubeDirectionsWebGL = [
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/*@__PURE__*/ new Vector3( 1, 0, 0 ), /*@__PURE__*/ new Vector3( - 1, 0, 0 ), /*@__PURE__*/ new Vector3( 0, 1, 0 ),
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/*@__PURE__*/ new Vector3( 0, - 1, 0 ), /*@__PURE__*/ new Vector3( 0, 0, 1 ), /*@__PURE__*/ new Vector3( 0, 0, - 1 )
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];
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const _cubeUpsWebGL = [
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/*@__PURE__*/ new Vector3( 0, - 1, 0 ), /*@__PURE__*/ new Vector3( 0, - 1, 0 ), /*@__PURE__*/ new Vector3( 0, 0, 1 ),
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/*@__PURE__*/ new Vector3( 0, 0, - 1 ), /*@__PURE__*/ new Vector3( 0, - 1, 0 ), /*@__PURE__*/ new Vector3( 0, - 1, 0 )
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];
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export const BasicPointShadowFilter = /*@__PURE__*/ Fn( ( { depthTexture, bd3D, dp } ) => {
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return cubeTexture( depthTexture, bd3D ).compare( dp );
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// vector suitable for 2D texture mapping. This code uses the following layout for the
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// 2D texture:
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//
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// xzXZ
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// y Y
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//
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// Y - Positive y direction
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// y - Negative y direction
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// z - Negative z direction
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//
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// Source and test bed:
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// https://gist.github.com/tschw/da10c43c467ce8afd0c4
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export const cubeToUV = /*@__PURE__*/ Fn( ( [ pos, texelSizeY ] ) => {
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const v = pos.toVar();
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// Number of texels to avoid at the edge of each square
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const absV = abs( v );
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// Intersect unit cube
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const scaleToCube = div( 1.0, max( absV.x, max( absV.y, absV.z ) ) );
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absV.mulAssign( scaleToCube );
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// Apply scale to avoid seams
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// two texels less per square (one texel will do for NEAREST)
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v.mulAssign( scaleToCube.mul( texelSizeY.mul( 2 ).oneMinus() ) );
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// Unwrap
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// space: -1 ... 1 range for each square
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//
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// #X## dim := ( 4 , 2 )
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// # # center := ( 1 , 1 )
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const planar = vec2( v.xy ).toVar();
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const almostATexel = texelSizeY.mul( 1.5 );
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const almostOne = almostATexel.oneMinus();
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If( absV.z.greaterThanEqual( almostOne ), () => {
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If( v.z.greaterThan( 0.0 ), () => {
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planar.x.assign( sub( 4.0, v.x ) );
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} );
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} );
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/**
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* A shadow filtering function for point lights using Vogel disk sampling and IGN.
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*
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* Uses 5 samples distributed via Vogel disk pattern in tangent space around the
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* sample direction, rotated per-pixel using Interleaved Gradient Noise (IGN).
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*
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* @method
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* @param {Object} inputs - The input parameter object.
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* @param {CubeDepthTexture} inputs.depthTexture - A reference to the shadow cube map.
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* @param {Node<vec3>} inputs.bd3D - The normalized direction from light to fragment.
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* @param {Node<float>} inputs.dp - The depth value to compare against.
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* @param {LightShadow} inputs.shadow - The light shadow.
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* @return {Node<float>} The filtering result.
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*/
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export const PointShadowFilter = /*@__PURE__*/ Fn( ( { depthTexture, bd3D, dp, shadow } ) => {
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67
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const radius = reference( 'radius', 'float', shadow ).setGroup( renderGroup );
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const mapSize = reference( 'mapSize', 'vec2', shadow ).setGroup( renderGroup );
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70
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const texelSize = radius.div( mapSize.x );
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80
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// Build a tangent-space coordinate system for applying offsets
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const absDir = abs( bd3D );
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const tangent = normalize( cross( bd3D, absDir.x.greaterThan( absDir.z ).select( vec3( 0, 1, 0 ), vec3( 1, 0, 0 ) ) ) );
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const bitangent = cross( bd3D, tangent );
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81
77
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82
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-
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// Use IGN to rotate sampling pattern per pixel (phi = IGN * 2π)
|
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+
const phi = interleavedGradientNoise( screenCoordinate.xy ).mul( 6.28318530718 );
|
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83
80
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|
|
84
|
-
//
|
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81
|
+
// 5 samples using Vogel disk distribution in tangent space
|
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82
|
+
const sample0 = vogelDiskSample( 0, 5, phi );
|
|
83
|
+
const sample1 = vogelDiskSample( 1, 5, phi );
|
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84
|
+
const sample2 = vogelDiskSample( 2, 5, phi );
|
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85
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const sample3 = vogelDiskSample( 3, 5, phi );
|
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86
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const sample4 = vogelDiskSample( 4, 5, phi );
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85
87
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86
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-
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87
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88
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88
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return cubeTexture( depthTexture, bd3D.add( tangent.mul( sample0.x ).add( bitangent.mul( sample0.y ) ).mul( texelSize ) ) ).compare( dp )
|
|
89
|
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.add( cubeTexture( depthTexture, bd3D.add( tangent.mul( sample1.x ).add( bitangent.mul( sample1.y ) ).mul( texelSize ) ) ).compare( dp ) )
|
|
90
|
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.add( cubeTexture( depthTexture, bd3D.add( tangent.mul( sample2.x ).add( bitangent.mul( sample2.y ) ).mul( texelSize ) ) ).compare( dp ) )
|
|
91
|
+
.add( cubeTexture( depthTexture, bd3D.add( tangent.mul( sample3.x ).add( bitangent.mul( sample3.y ) ).mul( texelSize ) ) ).compare( dp ) )
|
|
92
|
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.add( cubeTexture( depthTexture, bd3D.add( tangent.mul( sample4.x ).add( bitangent.mul( sample4.y ) ).mul( texelSize ) ) ).compare( dp ) )
|
|
93
|
+
.mul( 1.0 / 5.0 );
|
|
89
94
|
|
|
90
|
-
} ).setLayout( {
|
|
91
|
-
name: 'cubeToUV',
|
|
92
|
-
type: 'vec2',
|
|
93
|
-
inputs: [
|
|
94
|
-
{ name: 'pos', type: 'vec3' },
|
|
95
|
-
{ name: 'texelSizeY', type: 'float' }
|
|
96
|
-
]
|
|
97
95
|
} );
|
|
98
96
|
|
|
99
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|
|
97
|
+
const pointShadowFilter = /*@__PURE__*/ Fn( ( { filterFn, depthTexture, shadowCoord, shadow }, builder ) => {
|
|
100
98
|
|
|
101
|
-
|
|
99
|
+
// for point lights, the uniform @vShadowCoord is re-purposed to hold
|
|
100
|
+
// the vector from the light to the world-space position of the fragment.
|
|
101
|
+
const shadowPosition = shadowCoord.xyz.toConst();
|
|
102
|
+
const shadowPositionAbs = shadowPosition.abs().toConst();
|
|
103
|
+
const viewZ = shadowPositionAbs.x.max( shadowPositionAbs.y ).max( shadowPositionAbs.z );
|
|
102
104
|
|
|
103
|
-
|
|
105
|
+
const shadowCameraNear = uniform( 'float' ).setGroup( renderGroup ).onRenderUpdate( () => shadow.camera.near );
|
|
106
|
+
const shadowCameraFar = uniform( 'float' ).setGroup( renderGroup ).onRenderUpdate( () => shadow.camera.far );
|
|
107
|
+
const bias = reference( 'bias', 'float', shadow ).setGroup( renderGroup );
|
|
104
108
|
|
|
105
|
-
|
|
109
|
+
const result = float( 1.0 ).toVar();
|
|
106
110
|
|
|
107
|
-
|
|
108
|
-
const offset = vec2( - 1.0, 1.0 ).mul( radius ).mul( texelSize.y );
|
|
109
|
-
|
|
110
|
-
return texture( depthTexture, cubeToUV( bd3D.add( offset.xyy ), texelSize.y ) ).compare( dp )
|
|
111
|
-
.add( texture( depthTexture, cubeToUV( bd3D.add( offset.yyy ), texelSize.y ) ).compare( dp ) )
|
|
112
|
-
.add( texture( depthTexture, cubeToUV( bd3D.add( offset.xyx ), texelSize.y ) ).compare( dp ) )
|
|
113
|
-
.add( texture( depthTexture, cubeToUV( bd3D.add( offset.yyx ), texelSize.y ) ).compare( dp ) )
|
|
114
|
-
.add( texture( depthTexture, cubeToUV( bd3D, texelSize.y ) ).compare( dp ) )
|
|
115
|
-
.add( texture( depthTexture, cubeToUV( bd3D.add( offset.xxy ), texelSize.y ) ).compare( dp ) )
|
|
116
|
-
.add( texture( depthTexture, cubeToUV( bd3D.add( offset.yxy ), texelSize.y ) ).compare( dp ) )
|
|
117
|
-
.add( texture( depthTexture, cubeToUV( bd3D.add( offset.xxx ), texelSize.y ) ).compare( dp ) )
|
|
118
|
-
.add( texture( depthTexture, cubeToUV( bd3D.add( offset.yxx ), texelSize.y ) ).compare( dp ) )
|
|
119
|
-
.mul( 1.0 / 9.0 );
|
|
111
|
+
If( viewZ.sub( shadowCameraFar ).lessThanEqual( 0.0 ).and( viewZ.sub( shadowCameraNear ).greaterThanEqual( 0.0 ) ), () => {
|
|
120
112
|
|
|
121
|
-
|
|
113
|
+
let dp;
|
|
122
114
|
|
|
123
|
-
|
|
115
|
+
if ( builder.renderer.reversedDepthBuffer ) {
|
|
124
116
|
|
|
125
|
-
|
|
126
|
-
|
|
127
|
-
const lightToPosition = shadowCoord.xyz.toVar();
|
|
128
|
-
const lightToPositionLength = lightToPosition.length();
|
|
117
|
+
dp = viewZToReversedPerspectiveDepth( viewZ.negate(), shadowCameraNear, shadowCameraFar );
|
|
118
|
+
dp.subAssign( bias );
|
|
129
119
|
|
|
130
|
-
|
|
131
|
-
const cameraFarLocal = uniform( 'float' ).setGroup( renderGroup ).onRenderUpdate( () => shadow.camera.far );
|
|
132
|
-
const bias = reference( 'bias', 'float', shadow ).setGroup( renderGroup );
|
|
133
|
-
const mapSize = uniform( shadow.mapSize ).setGroup( renderGroup );
|
|
120
|
+
} else if ( builder.renderer.logarithmicDepthBuffer ) {
|
|
134
121
|
|
|
135
|
-
|
|
122
|
+
dp = viewZToLogarithmicDepth( viewZ.negate(), shadowCameraNear, shadowCameraFar );
|
|
123
|
+
dp.addAssign( bias );
|
|
136
124
|
|
|
137
|
-
|
|
125
|
+
} else {
|
|
138
126
|
|
|
139
|
-
|
|
140
|
-
|
|
141
|
-
dp.addAssign( bias );
|
|
127
|
+
dp = viewZToPerspectiveDepth( viewZ.negate(), shadowCameraNear, shadowCameraFar );
|
|
128
|
+
dp.addAssign( bias );
|
|
142
129
|
|
|
143
|
-
|
|
144
|
-
|
|
145
|
-
|
|
130
|
+
}
|
|
131
|
+
|
|
132
|
+
// bd3D = base direction 3D (direction from light to fragment)
|
|
133
|
+
const bd3D = shadowPosition.normalize();
|
|
146
134
|
|
|
147
|
-
// percentage-closer filtering
|
|
148
|
-
result.assign( filterFn( { depthTexture, bd3D, dp,
|
|
135
|
+
// percentage-closer filtering using cube texture sampling
|
|
136
|
+
result.assign( filterFn( { depthTexture, bd3D, dp, shadow } ) );
|
|
149
137
|
|
|
150
138
|
} );
|
|
151
139
|
|
|
@@ -153,10 +141,6 @@ const pointShadowFilter = /*@__PURE__*/ Fn( ( { filterFn, depthTexture, shadowCo
|
|
|
153
141
|
|
|
154
142
|
} );
|
|
155
143
|
|
|
156
|
-
const _viewport = /*@__PURE__*/ new Vector4();
|
|
157
|
-
const _viewportSize = /*@__PURE__*/ new Vector2();
|
|
158
|
-
const _shadowMapSize = /*@__PURE__*/ new Vector2();
|
|
159
|
-
|
|
160
144
|
|
|
161
145
|
/**
|
|
162
146
|
* Represents the shadow implementation for point light nodes.
|
|
@@ -216,15 +200,35 @@ class PointShadowNode extends ShadowNode {
|
|
|
216
200
|
* @param {NodeBuilder} builder - A reference to the current node builder.
|
|
217
201
|
* @param {Object} inputs - A configuration object that defines the shadow filtering.
|
|
218
202
|
* @param {Function} inputs.filterFn - This function defines the filtering type of the shadow map e.g. PCF.
|
|
219
|
-
* @param {
|
|
220
|
-
* @param {DepthTexture} inputs.depthTexture - A reference to the shadow map's texture data.
|
|
203
|
+
* @param {DepthTexture} inputs.depthTexture - A reference to the shadow map's depth texture.
|
|
221
204
|
* @param {Node<vec3>} inputs.shadowCoord - Shadow coordinates which are used to sample from the shadow map.
|
|
222
205
|
* @param {LightShadow} inputs.shadow - The light shadow.
|
|
223
206
|
* @return {Node<float>} The result node of the shadow filtering.
|
|
224
207
|
*/
|
|
225
|
-
setupShadowFilter( builder, { filterFn,
|
|
208
|
+
setupShadowFilter( builder, { filterFn, depthTexture, shadowCoord, shadow } ) {
|
|
209
|
+
|
|
210
|
+
return pointShadowFilter( { filterFn, depthTexture, shadowCoord, shadow } );
|
|
211
|
+
|
|
212
|
+
}
|
|
213
|
+
|
|
214
|
+
/**
|
|
215
|
+
* Overwrites the default implementation to create a CubeRenderTarget with CubeDepthTexture.
|
|
216
|
+
*
|
|
217
|
+
* @param {LightShadow} shadow - The light shadow object.
|
|
218
|
+
* @param {NodeBuilder} builder - A reference to the current node builder.
|
|
219
|
+
* @return {Object} An object containing the shadow map and depth texture.
|
|
220
|
+
*/
|
|
221
|
+
setupRenderTarget( shadow, builder ) {
|
|
222
|
+
|
|
223
|
+
const depthTexture = new CubeDepthTexture( shadow.mapSize.width );
|
|
224
|
+
depthTexture.name = 'PointShadowDepthTexture';
|
|
225
|
+
depthTexture.compareFunction = builder.renderer.reversedDepthBuffer ? GreaterEqualCompare : LessEqualCompare;
|
|
226
|
+
|
|
227
|
+
const shadowMap = builder.createCubeRenderTarget( shadow.mapSize.width );
|
|
228
|
+
shadowMap.texture.name = 'PointShadowMap';
|
|
229
|
+
shadowMap.depthTexture = depthTexture;
|
|
226
230
|
|
|
227
|
-
return
|
|
231
|
+
return { shadowMap, depthTexture };
|
|
228
232
|
|
|
229
233
|
}
|
|
230
234
|
|
|
@@ -239,14 +243,15 @@ class PointShadowNode extends ShadowNode {
|
|
|
239
243
|
const { shadow, shadowMap, light } = this;
|
|
240
244
|
const { renderer, scene } = frame;
|
|
241
245
|
|
|
242
|
-
const
|
|
246
|
+
const camera = shadow.camera;
|
|
247
|
+
const shadowMatrix = shadow.matrix;
|
|
243
248
|
|
|
244
|
-
|
|
245
|
-
|
|
249
|
+
// Select cube directions/ups based on coordinate system
|
|
250
|
+
const isWebGPU = renderer.coordinateSystem === WebGPUCoordinateSystem;
|
|
251
|
+
const cubeDirections = isWebGPU ? _cubeDirectionsWebGPU : _cubeDirectionsWebGL;
|
|
252
|
+
const cubeUps = isWebGPU ? _cubeUpsWebGPU : _cubeUpsWebGL;
|
|
246
253
|
|
|
247
|
-
shadowMap.setSize(
|
|
248
|
-
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249
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-
_viewportSize.copy( shadow.mapSize );
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+
shadowMap.setSize( shadow.mapSize.width, shadow.mapSize.width );
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250
255
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251
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|
//
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257
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|
@@ -257,33 +262,46 @@ class PointShadowNode extends ShadowNode {
|
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257
262
|
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258
263
|
renderer.autoClear = false;
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259
264
|
renderer.setClearColor( shadow.clearColor, shadow.clearAlpha );
|
|
260
|
-
renderer.clear();
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|
261
265
|
|
|
262
|
-
|
|
266
|
+
// Render each cube face
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267
|
+
for ( let face = 0; face < 6; face ++ ) {
|
|
268
|
+
|
|
269
|
+
// Set render target to the specific cube face
|
|
270
|
+
renderer.setRenderTarget( shadowMap, face );
|
|
271
|
+
renderer.clear();
|
|
272
|
+
|
|
273
|
+
// Update shadow camera matrices for this face
|
|
274
|
+
|
|
275
|
+
const far = light.distance || camera.far;
|
|
276
|
+
|
|
277
|
+
if ( far !== camera.far ) {
|
|
278
|
+
|
|
279
|
+
camera.far = far;
|
|
280
|
+
camera.updateProjectionMatrix();
|
|
263
281
|
|
|
264
|
-
|
|
282
|
+
}
|
|
265
283
|
|
|
266
|
-
|
|
284
|
+
_lightPositionWorld.setFromMatrixPosition( light.matrixWorld );
|
|
285
|
+
camera.position.copy( _lightPositionWorld );
|
|
267
286
|
|
|
268
|
-
|
|
269
|
-
|
|
287
|
+
_lookTarget.copy( camera.position );
|
|
288
|
+
_lookTarget.add( cubeDirections[ face ] );
|
|
289
|
+
camera.up.copy( cubeUps[ face ] );
|
|
290
|
+
camera.lookAt( _lookTarget );
|
|
291
|
+
camera.updateMatrixWorld();
|
|
270
292
|
|
|
271
|
-
|
|
272
|
-
x,
|
|
273
|
-
y,
|
|
274
|
-
_viewportSize.x * viewport.z,
|
|
275
|
-
_viewportSize.y * viewport.w
|
|
276
|
-
);
|
|
293
|
+
shadowMatrix.makeTranslation( - _lightPositionWorld.x, - _lightPositionWorld.y, - _lightPositionWorld.z );
|
|
277
294
|
|
|
278
|
-
|
|
295
|
+
_projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
|
|
296
|
+
shadow._frustum.setFromProjectionMatrix( _projScreenMatrix, camera.coordinateSystem, camera.reversedDepth );
|
|
279
297
|
|
|
280
|
-
|
|
298
|
+
//
|
|
281
299
|
|
|
282
300
|
const currentSceneName = scene.name;
|
|
283
301
|
|
|
284
|
-
scene.name = `Point Light Shadow [ ${ light.name || 'ID: ' + light.id } ] - Face ${
|
|
302
|
+
scene.name = `Point Light Shadow [ ${ light.name || 'ID: ' + light.id } ] - Face ${ face + 1 }`;
|
|
285
303
|
|
|
286
|
-
renderer.render( scene,
|
|
304
|
+
renderer.render( scene, camera );
|
|
287
305
|
|
|
288
306
|
scene.name = currentSceneName;
|
|
289
307
|
|
|
@@ -309,4 +327,4 @@ export default PointShadowNode;
|
|
|
309
327
|
* @param {?PointLightShadow} [shadow=null] - An optional point light shadow.
|
|
310
328
|
* @return {PointShadowNode} The created point shadow node.
|
|
311
329
|
*/
|
|
312
|
-
export const pointShadow = ( light, shadow ) =>
|
|
330
|
+
export const pointShadow = ( light, shadow ) => new PointShadowNode( light, shadow );
|