super-three 0.181.0 → 0.185.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (693) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +3 -4
  3. package/build/three.cjs +21332 -19201
  4. package/build/three.core.js +20908 -19853
  5. package/build/three.core.min.js +2 -2
  6. package/build/three.module.js +1947 -862
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +37 -16
  9. package/build/three.tsl.min.js +2 -2
  10. package/build/three.webgpu.js +33628 -25197
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +33394 -25000
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/jsm/Addons.js +14 -3
  15. package/examples/jsm/animation/CCDIKSolver.js +7 -3
  16. package/examples/jsm/controls/ArcballControls.js +13 -6
  17. package/examples/jsm/controls/DragControls.js +2 -2
  18. package/examples/jsm/controls/FirstPersonControls.js +127 -86
  19. package/examples/jsm/controls/FlyControls.js +4 -0
  20. package/examples/jsm/controls/MapControls.js +55 -1
  21. package/examples/jsm/controls/OrbitControls.js +111 -8
  22. package/examples/jsm/controls/TrackballControls.js +8 -8
  23. package/examples/jsm/controls/TransformControls.js +102 -17
  24. package/examples/jsm/csm/CSM.js +2 -1
  25. package/examples/jsm/csm/CSMFrustum.js +31 -6
  26. package/examples/jsm/csm/CSMShadowNode.js +10 -3
  27. package/examples/jsm/effects/AnaglyphEffect.js +102 -7
  28. package/examples/jsm/effects/AsciiEffect.js +14 -1
  29. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  30. package/examples/jsm/environments/RoomEnvironment.js +3 -0
  31. package/examples/jsm/exporters/DRACOExporter.js +27 -6
  32. package/examples/jsm/exporters/EXRExporter.js +1 -1
  33. package/examples/jsm/exporters/GLTFExporter.js +266 -21
  34. package/examples/jsm/exporters/PLYExporter.js +286 -73
  35. package/examples/jsm/exporters/USDZExporter.js +353 -99
  36. package/examples/jsm/generators/CityGenerator.js +346 -0
  37. package/examples/jsm/generators/ForestGenerator.js +347 -0
  38. package/examples/jsm/generators/TerrainGenerator.js +504 -0
  39. package/examples/jsm/generators/TreeGenerator.js +377 -0
  40. package/examples/jsm/generators/city/SidewalkGenerator.js +253 -0
  41. package/examples/jsm/generators/city/SkyscraperGenerator.js +1357 -0
  42. package/examples/jsm/geometries/DecalGeometry.js +1 -1
  43. package/examples/jsm/geometries/LoftGeometry.js +355 -0
  44. package/examples/jsm/geometries/TextGeometry.js +18 -0
  45. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  46. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  47. package/examples/jsm/helpers/LightProbeHelper.js +5 -4
  48. package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -1
  49. package/examples/jsm/helpers/TextureHelperGPU.js +1 -1
  50. package/examples/jsm/helpers/ViewHelper.js +83 -14
  51. package/examples/jsm/inspector/Extension.js +13 -0
  52. package/examples/jsm/inspector/Inspector.js +244 -91
  53. package/examples/jsm/inspector/RendererInspector.js +165 -39
  54. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  55. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  56. package/examples/jsm/inspector/tabs/Console.js +241 -25
  57. package/examples/jsm/inspector/tabs/Memory.js +136 -0
  58. package/examples/jsm/inspector/tabs/Parameters.js +115 -7
  59. package/examples/jsm/inspector/tabs/Performance.js +24 -9
  60. package/examples/jsm/inspector/tabs/Settings.js +306 -0
  61. package/examples/jsm/inspector/tabs/Timeline.js +1696 -0
  62. package/examples/jsm/inspector/tabs/Viewer.js +723 -9
  63. package/examples/jsm/inspector/ui/Graph.js +162 -25
  64. package/examples/jsm/inspector/ui/Item.js +92 -13
  65. package/examples/jsm/inspector/ui/List.js +2 -2
  66. package/examples/jsm/inspector/ui/Profiler.js +1991 -44
  67. package/examples/jsm/inspector/ui/Style.js +1943 -543
  68. package/examples/jsm/inspector/ui/Tab.js +226 -5
  69. package/examples/jsm/inspector/ui/Values.js +126 -8
  70. package/examples/jsm/inspector/ui/utils.js +143 -10
  71. package/examples/jsm/interaction/InteractionManager.js +226 -0
  72. package/examples/jsm/libs/basis/README.md +0 -1
  73. package/examples/jsm/libs/demuxer_mp4.js +3 -3
  74. package/examples/jsm/libs/draco/README.md +0 -1
  75. package/examples/jsm/libs/meshopt_clusterizer.module.js +421 -0
  76. package/examples/jsm/libs/meshopt_decoder.module.js +9 -8
  77. package/examples/jsm/libs/meshopt_simplifier.module.js +627 -0
  78. package/examples/jsm/libs/mikktspace.module.js +34 -9
  79. package/examples/jsm/lighting/ClusteredLighting.js +55 -0
  80. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  81. package/examples/jsm/lighting/LightProbeGrid.js +681 -0
  82. package/examples/jsm/lines/LineMaterial.js +45 -16
  83. package/examples/jsm/lines/LineSegments2.js +8 -0
  84. package/examples/jsm/lines/webgpu/LineSegments2.js +8 -0
  85. package/examples/jsm/loaders/3DMLoader.js +6 -5
  86. package/examples/jsm/loaders/3MFLoader.js +2 -2
  87. package/examples/jsm/loaders/AMFLoader.js +2 -2
  88. package/examples/jsm/loaders/ColladaLoader.js +24 -4026
  89. package/examples/jsm/loaders/DRACOLoader.js +51 -18
  90. package/examples/jsm/loaders/EXRLoader.js +701 -90
  91. package/examples/jsm/loaders/FBXLoader.js +235 -37
  92. package/examples/jsm/loaders/GCodeLoader.js +34 -8
  93. package/examples/jsm/loaders/GLTFLoader.js +146 -178
  94. package/examples/jsm/loaders/HDRLoader.js +7 -30
  95. package/examples/jsm/loaders/KMZLoader.js +5 -5
  96. package/examples/jsm/loaders/KTX2Loader.js +58 -17
  97. package/examples/jsm/loaders/LDrawLoader.js +49 -58
  98. package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
  99. package/examples/jsm/loaders/LUTCubeLoader.js +2 -2
  100. package/examples/jsm/loaders/LWOLoader.js +11 -39
  101. package/examples/jsm/loaders/LottieLoader.js +1 -1
  102. package/examples/jsm/loaders/MaterialXLoader.js +31 -9
  103. package/examples/jsm/loaders/NRRDLoader.js +5 -5
  104. package/examples/jsm/loaders/PCDLoader.js +11 -9
  105. package/examples/jsm/loaders/PLYLoader.js +218 -55
  106. package/examples/jsm/loaders/SVGLoader.js +549 -497
  107. package/examples/jsm/loaders/TDSLoader.js +0 -2
  108. package/examples/jsm/loaders/TGALoader.js +0 -2
  109. package/examples/jsm/loaders/TTFLoader.js +1 -1
  110. package/examples/jsm/loaders/USDLoader.js +127 -43
  111. package/examples/jsm/loaders/UltraHDRLoader.js +285 -160
  112. package/examples/jsm/loaders/VOXLoader.js +660 -117
  113. package/examples/jsm/loaders/VRMLLoader.js +80 -3
  114. package/examples/jsm/loaders/VTKLoader.js +42 -25
  115. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  116. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  117. package/examples/jsm/loaders/usd/USDAParser.js +504 -344
  118. package/examples/jsm/loaders/usd/USDCParser.js +1867 -6
  119. package/examples/jsm/loaders/usd/USDComposer.js +4627 -0
  120. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
  121. package/examples/jsm/materials/WoodNodeMaterial.js +11 -11
  122. package/examples/jsm/math/Octree.js +131 -1
  123. package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
  124. package/examples/jsm/misc/RollerCoaster.js +42 -4
  125. package/examples/jsm/misc/TileCreasedNormalsPlugin.js +270 -0
  126. package/examples/jsm/misc/Volume.js +2 -3
  127. package/examples/jsm/misc/VolumeSlice.js +0 -1
  128. package/examples/jsm/modifiers/TessellateModifier.js +1 -1
  129. package/examples/jsm/objects/GroundedSkybox.js +1 -1
  130. package/examples/jsm/objects/LensflareMesh.js +1 -1
  131. package/examples/jsm/objects/Reflector.js +72 -25
  132. package/examples/jsm/objects/Sky.js +90 -6
  133. package/examples/jsm/objects/SkyMesh.js +150 -16
  134. package/examples/jsm/objects/Water.js +4 -3
  135. package/examples/jsm/objects/Water2.js +5 -3
  136. package/examples/jsm/objects/Water2Mesh.js +1 -1
  137. package/examples/jsm/objects/WaterMesh.js +5 -7
  138. package/examples/jsm/physics/AmmoPhysics.js +27 -15
  139. package/examples/jsm/physics/JoltPhysics.js +10 -6
  140. package/examples/jsm/physics/RapierPhysics.js +36 -7
  141. package/examples/jsm/postprocessing/EffectComposer.js +7 -5
  142. package/examples/jsm/postprocessing/OutputPass.js +9 -0
  143. package/examples/jsm/postprocessing/RenderPass.js +10 -0
  144. package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
  145. package/examples/jsm/postprocessing/UnrealBloomPass.js +48 -18
  146. package/examples/jsm/renderers/CSS3DRenderer.js +1 -1
  147. package/examples/jsm/renderers/Projector.js +246 -28
  148. package/examples/jsm/renderers/SVGRenderer.js +174 -60
  149. package/examples/jsm/shaders/GTAOShader.js +19 -6
  150. package/examples/jsm/shaders/HalftoneShader.js +12 -1
  151. package/examples/jsm/shaders/PoissonDenoiseShader.js +6 -2
  152. package/examples/jsm/shaders/SAOShader.js +17 -4
  153. package/examples/jsm/shaders/SSAOShader.js +11 -1
  154. package/examples/jsm/shaders/SSRShader.js +6 -5
  155. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +2 -4
  156. package/examples/jsm/shaders/VignetteShader.js +1 -1
  157. package/examples/jsm/shaders/VolumeShader.js +31 -44
  158. package/examples/jsm/transpiler/AST.js +44 -0
  159. package/examples/jsm/transpiler/GLSLDecoder.js +65 -8
  160. package/examples/jsm/transpiler/Linker.js +1 -1
  161. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -0
  162. package/examples/jsm/transpiler/TSLEncoder.js +46 -3
  163. package/examples/jsm/transpiler/TranspilerUtils.js +3 -3
  164. package/examples/jsm/transpiler/WGSLEncoder.js +27 -0
  165. package/examples/jsm/tsl/WebGLNodesHandler.js +605 -0
  166. package/examples/jsm/tsl/display/AfterImageNode.js +11 -1
  167. package/examples/jsm/tsl/display/AnaglyphPassNode.js +458 -16
  168. package/examples/jsm/tsl/display/BilateralBlurNode.js +374 -0
  169. package/examples/jsm/tsl/display/BloomNode.js +75 -25
  170. package/examples/jsm/tsl/display/CRT.js +150 -0
  171. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +3 -36
  172. package/examples/jsm/tsl/display/DenoiseNode.js +1 -1
  173. package/examples/jsm/tsl/display/DepthOfFieldNode.js +3 -3
  174. package/examples/jsm/tsl/display/DotScreenNode.js +1 -1
  175. package/examples/jsm/tsl/display/FSR1Node.js +477 -0
  176. package/examples/jsm/tsl/display/FXAANode.js +13 -14
  177. package/examples/jsm/tsl/display/GTAONode.js +40 -17
  178. package/examples/jsm/tsl/display/GaussianBlurNode.js +21 -2
  179. package/examples/jsm/tsl/display/GodraysNode.js +615 -0
  180. package/examples/jsm/tsl/display/ImportanceSampledEnvironment.js +560 -0
  181. package/examples/jsm/tsl/display/LensflareNode.js +1 -1
  182. package/examples/jsm/tsl/display/Lut3DNode.js +1 -1
  183. package/examples/jsm/tsl/display/OutlineNode.js +69 -19
  184. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
  185. package/examples/jsm/tsl/display/PixelationPassNode.js +9 -8
  186. package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
  187. package/examples/jsm/tsl/display/RecurrentDenoiseNode.js +912 -0
  188. package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
  189. package/examples/jsm/tsl/display/SMAANode.js +2 -2
  190. package/examples/jsm/tsl/display/SSAAPassNode.js +15 -27
  191. package/examples/jsm/tsl/display/SSGINode.js +96 -62
  192. package/examples/jsm/tsl/display/SSRNode.js +831 -134
  193. package/examples/jsm/tsl/display/SSSNode.js +8 -6
  194. package/examples/jsm/tsl/display/Shape.js +29 -0
  195. package/examples/jsm/tsl/display/SharpenNode.js +283 -0
  196. package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
  197. package/examples/jsm/tsl/display/StereoCompositePassNode.js +8 -1
  198. package/examples/jsm/tsl/display/StereoPassNode.js +1 -2
  199. package/examples/jsm/tsl/display/TAAUNode.js +835 -0
  200. package/examples/jsm/tsl/display/TRAANode.js +315 -126
  201. package/examples/jsm/tsl/display/TemporalReprojectNode.js +1023 -0
  202. package/examples/jsm/tsl/display/TransitionNode.js +1 -1
  203. package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
  204. package/examples/jsm/tsl/display/radialBlur.js +68 -0
  205. package/examples/jsm/tsl/lighting/ClusteredLightsNode.js +622 -0
  206. package/examples/jsm/tsl/lighting/DynamicLightsNode.js +300 -0
  207. package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +61 -0
  208. package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +111 -0
  209. package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +99 -0
  210. package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +134 -0
  211. package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +161 -0
  212. package/examples/jsm/tsl/math/Bayer.js +53 -3
  213. package/examples/jsm/tsl/math/curlNoise.js +107 -0
  214. package/examples/jsm/tsl/shadows/TileShadowNode.js +1 -1
  215. package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +3 -3
  216. package/examples/jsm/tsl/utils/GroundedSkybox.js +62 -0
  217. package/examples/jsm/tsl/utils/RNoise.js +51 -0
  218. package/examples/jsm/tsl/utils/SpecularHelpers.js +325 -0
  219. package/examples/jsm/utils/BufferGeometryUtils.js +128 -62
  220. package/examples/jsm/utils/ColorUtils.js +76 -0
  221. package/examples/jsm/utils/GeometryCompressionUtils.js +1 -1
  222. package/examples/jsm/utils/LDrawUtils.js +1 -1
  223. package/examples/jsm/utils/SceneOptimizer.js +1 -1
  224. package/examples/jsm/utils/ShadowMapViewer.js +24 -10
  225. package/examples/jsm/utils/ShadowMapViewerGPU.js +1 -1
  226. package/examples/jsm/utils/SkeletonUtils.js +14 -8
  227. package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
  228. package/examples/jsm/webxr/ARButton.js +1 -1
  229. package/examples/jsm/webxr/WebGLXRFallback.js +89 -0
  230. package/examples/jsm/webxr/XRControllerModelFactory.js +2 -2
  231. package/examples/jsm/webxr/XRHandMeshModel.js +36 -10
  232. package/examples/jsm/webxr/XRHandModelFactory.js +2 -1
  233. package/package.json +28 -34
  234. package/src/Three.Core.js +3 -1
  235. package/src/Three.TSL.js +35 -14
  236. package/src/Three.WebGPU.Nodes.js +5 -0
  237. package/src/Three.WebGPU.js +13 -0
  238. package/src/Three.js +1 -0
  239. package/src/animation/AnimationAction.js +18 -4
  240. package/src/animation/AnimationClip.js +0 -139
  241. package/src/animation/AnimationMixer.js +6 -0
  242. package/src/animation/AnimationUtils.js +1 -12
  243. package/src/animation/KeyframeTrack.js +47 -8
  244. package/src/animation/PropertyBinding.js +2 -2
  245. package/src/animation/PropertyMixer.js +4 -4
  246. package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
  247. package/src/animation/tracks/ColorKeyframeTrack.js +1 -1
  248. package/src/animation/tracks/NumberKeyframeTrack.js +1 -1
  249. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -1
  250. package/src/animation/tracks/StringKeyframeTrack.js +1 -1
  251. package/src/animation/tracks/VectorKeyframeTrack.js +1 -1
  252. package/src/audio/Audio.js +1 -1
  253. package/src/audio/AudioContext.js +2 -2
  254. package/src/audio/AudioListener.js +5 -3
  255. package/src/cameras/Camera.js +34 -4
  256. package/src/cameras/CubeCamera.js +20 -0
  257. package/src/cameras/StereoCamera.js +5 -2
  258. package/src/constants.js +90 -5
  259. package/src/core/BufferAttribute.js +13 -1
  260. package/src/core/BufferGeometry.js +43 -9
  261. package/src/core/Clock.js +7 -0
  262. package/src/core/Object3D.js +69 -11
  263. package/src/core/Raycaster.js +3 -3
  264. package/src/core/RenderTarget.js +19 -6
  265. package/src/extras/PMREMGenerator.js +13 -22
  266. package/src/extras/TextureUtils.js +6 -2
  267. package/src/extras/core/ShapePath.js +149 -160
  268. package/src/extras/curves/CatmullRomCurve3.js +3 -2
  269. package/src/geometries/ExtrudeGeometry.js +2 -2
  270. package/src/geometries/PolyhedronGeometry.js +1 -1
  271. package/src/geometries/SphereGeometry.js +8 -3
  272. package/src/geometries/TorusGeometry.js +8 -3
  273. package/src/helpers/CameraHelper.js +3 -0
  274. package/src/helpers/DirectionalLightHelper.js +6 -1
  275. package/src/helpers/HemisphereLightHelper.js +5 -0
  276. package/src/helpers/PointLightHelper.js +3 -25
  277. package/src/helpers/SpotLightHelper.js +4 -1
  278. package/src/lights/DirectionalLight.js +13 -0
  279. package/src/lights/HemisphereLight.js +10 -0
  280. package/src/lights/Light.js +1 -11
  281. package/src/lights/LightProbe.js +0 -15
  282. package/src/lights/LightShadow.js +15 -6
  283. package/src/lights/PointLight.js +15 -0
  284. package/src/lights/PointLightShadow.js +0 -86
  285. package/src/lights/SpotLight.js +22 -1
  286. package/src/lights/webgpu/IESSpotLight.js +2 -1
  287. package/src/loaders/AudioLoader.js +11 -1
  288. package/src/loaders/Cache.js +28 -0
  289. package/src/loaders/DataTextureLoader.js +75 -42
  290. package/src/loaders/FileLoader.js +2 -3
  291. package/src/loaders/ImageBitmapLoader.js +12 -9
  292. package/src/loaders/Loader.js +6 -0
  293. package/src/loaders/LoadingManager.js +5 -0
  294. package/src/loaders/MaterialLoader.js +37 -266
  295. package/src/loaders/ObjectLoader.js +48 -6
  296. package/src/loaders/nodes/NodeLoader.js +2 -2
  297. package/src/loaders/nodes/NodeObjectLoader.js +18 -0
  298. package/src/materials/LineBasicMaterial.js +4 -0
  299. package/src/materials/Material.js +198 -1
  300. package/src/materials/MeshBasicMaterial.js +24 -0
  301. package/src/materials/MeshDepthMaterial.js +10 -0
  302. package/src/materials/MeshDistanceMaterial.js +10 -0
  303. package/src/materials/MeshLambertMaterial.js +49 -1
  304. package/src/materials/MeshMatcapMaterial.js +25 -1
  305. package/src/materials/MeshNormalMaterial.js +9 -1
  306. package/src/materials/MeshPhongMaterial.js +49 -1
  307. package/src/materials/MeshPhysicalMaterial.js +38 -0
  308. package/src/materials/MeshStandardMaterial.js +42 -1
  309. package/src/materials/MeshToonMaterial.js +35 -2
  310. package/src/materials/PointsMaterial.js +7 -0
  311. package/src/materials/ShaderMaterial.js +106 -1
  312. package/src/materials/SpriteMaterial.js +7 -0
  313. package/src/materials/nodes/Line2NodeMaterial.js +380 -297
  314. package/src/materials/nodes/MeshBasicNodeMaterial.js +2 -2
  315. package/src/materials/nodes/MeshNormalNodeMaterial.js +2 -2
  316. package/src/materials/nodes/MeshPhongNodeMaterial.js +0 -9
  317. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +3 -30
  318. package/src/materials/nodes/MeshSSSNodeMaterial.js +0 -13
  319. package/src/materials/nodes/MeshStandardNodeMaterial.js +5 -15
  320. package/src/materials/nodes/NodeMaterial.js +153 -89
  321. package/src/materials/nodes/SpriteNodeMaterial.js +0 -10
  322. package/src/materials/nodes/manager/NodeMaterialObserver.js +234 -100
  323. package/src/math/Box3.js +5 -0
  324. package/src/math/FrustumArray.js +103 -133
  325. package/src/math/Interpolant.js +1 -1
  326. package/src/math/Line3.js +6 -5
  327. package/src/math/MathUtils.js +12 -12
  328. package/src/math/Matrix2.js +13 -9
  329. package/src/math/Matrix3.js +24 -9
  330. package/src/math/Matrix4.js +112 -74
  331. package/src/math/Plane.js +4 -3
  332. package/src/math/Quaternion.js +3 -29
  333. package/src/math/Sphere.js +1 -1
  334. package/src/math/Triangle.js +1 -1
  335. package/src/math/Vector2.js +13 -9
  336. package/src/math/Vector3.js +17 -15
  337. package/src/math/Vector4.js +15 -11
  338. package/src/math/interpolants/BezierInterpolant.js +106 -0
  339. package/src/nodes/Nodes.js +86 -71
  340. package/src/nodes/TSL.js +15 -13
  341. package/src/nodes/accessors/Arrays.js +5 -5
  342. package/src/nodes/accessors/Batch.js +108 -0
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  670. package/examples/jsm/libs/lottie_canvas.module.js +0 -14849
  671. package/examples/jsm/libs/opentype.module.js +0 -14506
  672. package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
  673. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
  674. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  675. package/examples/jsm/lighting/TiledLighting.js +0 -42
  676. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -434
  677. package/examples/jsm/materials/MeshPostProcessingMaterial.js +0 -167
  678. package/examples/jsm/shaders/GodRaysShader.js +0 -333
  679. package/examples/jsm/tsl/display/AnamorphicNode.js +0 -282
  680. package/examples/jsm/tsl/lighting/TiledLightsNode.js +0 -442
  681. package/src/nodes/accessors/BatchNode.js +0 -163
  682. package/src/nodes/accessors/InstanceNode.js +0 -244
  683. package/src/nodes/accessors/InstancedMeshNode.js +0 -50
  684. package/src/nodes/accessors/SceneNode.js +0 -145
  685. package/src/nodes/accessors/SkinningNode.js +0 -327
  686. package/src/nodes/code/ScriptableNode.js +0 -726
  687. package/src/nodes/code/ScriptableValueNode.js +0 -253
  688. package/src/nodes/display/PosterizeNode.js +0 -65
  689. package/src/nodes/functions/BSDF/DFGApprox.js +0 -71
  690. package/src/nodes/utils/RemapNode.js +0 -125
  691. package/src/nodes/utils/SpriteSheetUVNode.js +0 -90
  692. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  693. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -134
@@ -1,11 +1,52 @@
1
1
  import {
2
2
  GPUTextureAspect, GPUTextureViewDimension, GPUTextureSampleType, GPUBufferBindingType, GPUStorageTextureAccess,
3
- GPUSamplerBindingType
3
+ GPUSamplerBindingType, GPUShaderStage
4
4
  } from './WebGPUConstants.js';
5
5
 
6
- import { FloatType, IntType, UnsignedIntType } from '../../../constants.js';
6
+ import { FloatType, IntType, UnsignedIntType, Compatibility } from '../../../constants.js';
7
7
  import { NodeAccess } from '../../../nodes/core/constants.js';
8
- import { error } from '../../../utils.js';
8
+ import { isTypedArray, error } from '../../../utils.js';
9
+ import { hashString } from '../../../nodes/core/NodeUtils.js';
10
+
11
+ import GPUBindGroupDescriptor from '../descriptors/GPUBindGroupDescriptor.js';
12
+ import GPUBufferDescriptor from '../descriptors/GPUBufferDescriptor.js';
13
+ import GPUTextureViewDescriptor from '../descriptors/GPUTextureViewDescriptor.js';
14
+
15
+ const _bindGroupDescriptor = new GPUBindGroupDescriptor();
16
+ const _bufferDescriptor = new GPUBufferDescriptor();
17
+ const _viewDescriptor = new GPUTextureViewDescriptor();
18
+
19
+ /**
20
+ * Class representing a WebGPU bind group layout.
21
+ *
22
+ * @private
23
+ */
24
+ class BindGroupLayout {
25
+
26
+ /**
27
+ * Constructs a new layout.
28
+ *
29
+ * @param {GPUBindGroupLayout} layoutGPU - A GPU Bind Group Layout.
30
+ */
31
+ constructor( layoutGPU ) {
32
+
33
+ /**
34
+ * The current GPUBindGroupLayout.
35
+ *
36
+ * @type {GPUBindGroupLayout}
37
+ */
38
+ this.layoutGPU = layoutGPU;
39
+
40
+ /**
41
+ * The number of bind groups that use this layout.
42
+ *
43
+ * @type {number}
44
+ */
45
+ this.usedTimes = 0;
46
+
47
+ }
48
+
49
+ }
9
50
 
10
51
  /**
11
52
  * A WebGPU backend utility module for managing bindings.
@@ -34,11 +75,12 @@ class WebGPUBindingUtils {
34
75
  this.backend = backend;
35
76
 
36
77
  /**
37
- * A cache for managing bind group layouts.
78
+ * A cache that maps combinations of layout entries to existing bind group layouts.
38
79
  *
39
- * @type {WeakMap<Array<Binding>,GPUBindGroupLayout>}
80
+ * @private
81
+ * @type {Map<string, BindGroupLayout>}
40
82
  */
41
- this.bindGroupLayoutCache = new WeakMap();
83
+ this._bindGroupLayoutCache = new Map();
42
84
 
43
85
  }
44
86
 
@@ -53,14 +95,339 @@ class WebGPUBindingUtils {
53
95
  const backend = this.backend;
54
96
  const device = backend.device;
55
97
 
56
- const entries = [];
98
+ const bindingsData = backend.get( bindGroup );
99
+
100
+ // check if the the bind group already has a layout
101
+
102
+ if ( bindingsData.layout ) {
103
+
104
+ return bindingsData.layout.layoutGPU;
105
+
106
+ }
107
+
108
+ // if not, assing one
109
+
110
+ const entries = this._createLayoutEntries( bindGroup );
111
+ const bindGroupLayoutKey = hashString( JSON.stringify( entries ) );
112
+
113
+ // try to find an existing layout in the cache
114
+
115
+ let bindGroupLayout = this._bindGroupLayoutCache.get( bindGroupLayoutKey );
116
+
117
+ // if not create a new one
118
+
119
+ if ( bindGroupLayout === undefined ) {
120
+
121
+ bindGroupLayout = new BindGroupLayout( device.createBindGroupLayout( { entries } ) );
122
+ this._bindGroupLayoutCache.set( bindGroupLayoutKey, bindGroupLayout );
123
+
124
+ }
125
+
126
+ bindGroupLayout.usedTimes ++;
127
+
128
+ bindingsData.layout = bindGroupLayout;
129
+ bindingsData.layoutKey = bindGroupLayoutKey;
130
+
131
+ return bindGroupLayout.layoutGPU;
132
+
133
+ }
134
+
135
+ /**
136
+ * Creates bindings from the given bind group definition.
137
+ *
138
+ * @param {BindGroup} bindGroup - The bind group.
139
+ * @param {Array<BindGroup>} bindings - Array of bind groups.
140
+ * @param {number} cacheIndex - The cache index.
141
+ * @param {number} version - The version.
142
+ */
143
+ createBindings( bindGroup, bindings, cacheIndex, version = 0 ) {
144
+
145
+ const { backend } = this;
146
+ const bindingsData = backend.get( bindGroup );
147
+
148
+ // setup (static) binding layout and (dynamic) binding group
149
+
150
+ const bindLayoutGPU = this.createBindingsLayout( bindGroup );
151
+
152
+ let bindGroupGPU;
153
+
154
+ if ( cacheIndex > 0 ) {
155
+
156
+ if ( bindingsData.groups === undefined ) {
157
+
158
+ bindingsData.groups = [];
159
+ bindingsData.versions = [];
160
+
161
+ }
162
+
163
+ if ( bindingsData.versions[ cacheIndex ] === version ) {
164
+
165
+ bindGroupGPU = bindingsData.groups[ cacheIndex ];
166
+
167
+ }
168
+
169
+ }
170
+
171
+ if ( bindGroupGPU === undefined ) {
172
+
173
+ bindGroupGPU = this.createBindGroup( bindGroup, bindLayoutGPU );
174
+
175
+ if ( cacheIndex > 0 ) {
176
+
177
+ bindingsData.groups[ cacheIndex ] = bindGroupGPU;
178
+ bindingsData.versions[ cacheIndex ] = version;
179
+
180
+ }
181
+
182
+ }
183
+
184
+ bindingsData.group = bindGroupGPU;
185
+
186
+ }
187
+
188
+ /**
189
+ * Updates a buffer binding.
190
+ *
191
+ * @param {Buffer} binding - The buffer binding to update.
192
+ */
193
+ updateBinding( binding ) {
194
+
195
+ const backend = this.backend;
196
+ const device = backend.device;
197
+
198
+ const array = binding.buffer; // cpu
199
+ const buffer = backend.get( binding ).buffer; // gpu
200
+
201
+ const updateRanges = binding.updateRanges;
202
+
203
+ if ( updateRanges.length === 0 ) {
204
+
205
+ device.queue.writeBuffer(
206
+ buffer,
207
+ 0,
208
+ array,
209
+ 0
210
+ );
211
+
212
+ } else {
213
+
214
+ const isTyped = isTypedArray( array );
215
+ const byteOffsetFactor = isTyped ? 1 : array.BYTES_PER_ELEMENT;
216
+
217
+ // Update ranges arrive sorted and non-overlapping which makes
218
+ // it easy to merge contiguous ranges.
219
+
220
+ let start = updateRanges[ 0 ].start; // start of the current merged range
221
+
222
+ for ( let i = 0, l = updateRanges.length; i < l; i ++ ) {
223
+
224
+ const range = updateRanges[ i ];
225
+ const next = updateRanges[ i + 1 ];
226
+
227
+ const end = range.start + range.count; // exclusive end of the current range
228
+
229
+ // keep merging while the next range is contiguous
230
+
231
+ if ( next !== undefined && next.start === end ) continue;
232
+
233
+ // write the merged range
234
+
235
+ const dataOffset = start * byteOffsetFactor;
236
+ const size = ( end - start ) * byteOffsetFactor;
237
+
238
+ const bufferOffset = dataOffset * ( isTyped ? array.BYTES_PER_ELEMENT : 1 ); // bufferOffset is always in bytes
239
+
240
+ device.queue.writeBuffer(
241
+ buffer,
242
+ bufferOffset,
243
+ array,
244
+ dataOffset,
245
+ size
246
+ );
247
+
248
+ // start next if possible
249
+
250
+ if ( next !== undefined ) start = next.start;
251
+
252
+ }
253
+
254
+ }
255
+
256
+ }
257
+
258
+ /**
259
+ * Creates a GPU bind group for the camera index.
260
+ *
261
+ * @param {Uint32Array} data - The index data.
262
+ * @param {GPUBindGroupLayout} layoutGPU - The GPU bind group layout.
263
+ * @return {GPUBindGroup} The GPU bind group.
264
+ */
265
+ createBindGroupIndex( data, layoutGPU ) {
266
+
267
+ const backend = this.backend;
268
+ const device = backend.device;
269
+
270
+ const usage = GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST;
271
+ const index = data[ 0 ];
272
+
273
+ _bufferDescriptor.label = 'bindingCameraIndex_' + index;
274
+ _bufferDescriptor.size = 16; // uint(4) * 4
275
+ _bufferDescriptor.usage = usage;
276
+
277
+ const buffer = device.createBuffer( _bufferDescriptor );
278
+
279
+ _bufferDescriptor.reset();
280
+
281
+ device.queue.writeBuffer( buffer, 0, data, 0 );
282
+
283
+ _bindGroupDescriptor.label = 'bindGroupCameraIndex_' + index;
284
+ _bindGroupDescriptor.layout = layoutGPU;
285
+ _bindGroupDescriptor.entries.push( { binding: 0, resource: { buffer } } );
286
+
287
+ const bindGroup = device.createBindGroup( _bindGroupDescriptor );
288
+
289
+ _bindGroupDescriptor.reset();
290
+
291
+ return bindGroup;
292
+
293
+ }
294
+
295
+ /**
296
+ * Creates a GPU bind group for the given bind group and GPU layout.
297
+ *
298
+ * @param {BindGroup} bindGroup - The bind group.
299
+ * @param {GPUBindGroupLayout} layoutGPU - The GPU bind group layout.
300
+ * @return {GPUBindGroup} The GPU bind group.
301
+ */
302
+ createBindGroup( bindGroup, layoutGPU ) {
303
+
304
+ const backend = this.backend;
305
+ const device = backend.device;
306
+
307
+ let bindingPoint = 0;
308
+
309
+ _bindGroupDescriptor.label = 'bindGroup_' + bindGroup.name;
310
+ _bindGroupDescriptor.layout = layoutGPU;
311
+
312
+ for ( const binding of bindGroup.bindings ) {
313
+
314
+ if ( binding.isUniformBuffer ) {
315
+
316
+ const bindingData = backend.get( binding );
317
+
318
+ _bindGroupDescriptor.entries.push( { binding: bindingPoint, resource: { buffer: bindingData.buffer } } );
319
+
320
+ } else if ( binding.isStorageBuffer ) {
321
+
322
+ const buffer = backend.get( binding.attribute ).buffer;
323
+
324
+ _bindGroupDescriptor.entries.push( { binding: bindingPoint, resource: { buffer: buffer } } );
325
+
326
+ } else if ( binding.isSampledTexture ) {
327
+
328
+ const textureData = backend.get( binding.texture );
329
+
330
+ let resourceGPU;
331
+
332
+ if ( textureData.externalTexture !== undefined ) {
333
+
334
+ resourceGPU = device.importExternalTexture( { source: textureData.externalTexture } );
335
+
336
+ } else {
337
+
338
+ const mipLevelCount = binding.store ? 1 : textureData.texture.mipLevelCount;
339
+ const baseMipLevel = binding.store ? binding.mipLevel : 0;
340
+ let propertyName = `view-${ textureData.texture.width }-${ textureData.texture.height }`;
341
+
342
+ if ( textureData.texture.depthOrArrayLayers > 1 ) {
343
+
344
+ propertyName += `-${ textureData.texture.depthOrArrayLayers }`;
345
+
346
+ }
347
+
348
+ propertyName += `-${ mipLevelCount }-${ baseMipLevel }`;
349
+
350
+ resourceGPU = textureData[ propertyName ];
351
+
352
+ if ( resourceGPU === undefined ) {
353
+
354
+ const aspectGPU = GPUTextureAspect.All;
355
+
356
+ let dimensionViewGPU;
357
+
358
+ if ( binding.isSampledCubeTexture ) {
359
+
360
+ dimensionViewGPU = GPUTextureViewDimension.Cube;
361
+
362
+ } else if ( binding.texture.isArrayTexture || binding.texture.isDataArrayTexture || binding.texture.isCompressedArrayTexture ) {
57
363
 
364
+ // Prefer the texture's actual array flag over the cached 3D binding type.
365
+ // Layered render targets can become array textures after shader compilation.
366
+ dimensionViewGPU = GPUTextureViewDimension.TwoDArray;
367
+
368
+ } else if ( binding.isSampledTexture3D ) {
369
+
370
+ dimensionViewGPU = GPUTextureViewDimension.ThreeD;
371
+
372
+ } else {
373
+
374
+ dimensionViewGPU = GPUTextureViewDimension.TwoD;
375
+
376
+ }
377
+
378
+ _viewDescriptor.aspect = aspectGPU;
379
+ _viewDescriptor.dimension = dimensionViewGPU;
380
+ _viewDescriptor.mipLevelCount = mipLevelCount;
381
+ _viewDescriptor.baseMipLevel = baseMipLevel;
382
+
383
+ resourceGPU = textureData[ propertyName ] = textureData.texture.createView( _viewDescriptor );
384
+
385
+ _viewDescriptor.reset();
386
+
387
+ }
388
+
389
+ }
390
+
391
+ _bindGroupDescriptor.entries.push( { binding: bindingPoint, resource: resourceGPU } );
392
+
393
+ } else if ( binding.isSampler ) {
394
+
395
+ const bindingData = backend.get( binding );
396
+
397
+ _bindGroupDescriptor.entries.push( { binding: bindingPoint, resource: bindingData.sampler } );
398
+
399
+ }
400
+
401
+ bindingPoint ++;
402
+
403
+ }
404
+
405
+ const bindGroupGPU = device.createBindGroup( _bindGroupDescriptor );
406
+
407
+ _bindGroupDescriptor.reset();
408
+
409
+ return bindGroupGPU;
410
+
411
+ }
412
+
413
+ /**
414
+ * Creates a GPU bind group layout entries for the given bind group.
415
+ *
416
+ * @private
417
+ * @param {BindGroup} bindGroup - The bind group.
418
+ * @return {Array<GPUBindGroupLayoutEntry>} The GPU bind group layout entries.
419
+ */
420
+ _createLayoutEntries( bindGroup ) {
421
+
422
+ const entries = [];
58
423
  let index = 0;
59
424
 
60
425
  for ( const binding of bindGroup.bindings ) {
61
426
 
427
+ const backend = this.backend;
428
+
62
429
  const bindingGPU = {
63
- binding: index ++,
430
+ binding: index,
64
431
  visibility: binding.visibility
65
432
  };
66
433
 
@@ -70,7 +437,7 @@ class WebGPUBindingUtils {
70
437
 
71
438
  if ( binding.isStorageBuffer ) {
72
439
 
73
- if ( binding.visibility & 4 ) {
440
+ if ( binding.visibility & GPUShaderStage.COMPUTE ) {
74
441
 
75
442
  // compute
76
443
 
@@ -157,7 +524,7 @@ class WebGPUBindingUtils {
157
524
 
158
525
  }
159
526
 
160
- } else if ( binding.texture.isDataTexture || binding.texture.isDataArrayTexture || binding.texture.isData3DTexture ) {
527
+ } else {
161
528
 
162
529
  const type = binding.texture.type;
163
530
 
@@ -207,12 +574,13 @@ class WebGPUBindingUtils {
207
574
 
208
575
  if ( binding.texture.isDepthTexture ) {
209
576
 
210
- if ( binding.texture.compareFunction !== null ) {
577
+ if ( binding.texture.compareFunction !== null && binding.textureNode.compareNode !== null && backend.hasCompatibility( Compatibility.TEXTURE_COMPARE ) ) {
211
578
 
212
579
  sampler.type = GPUSamplerBindingType.Comparison;
213
580
 
214
- } else if ( backend.compatibilityMode ) {
581
+ } else {
215
582
 
583
+ // Depth textures without compare must use non-filtering sampler
216
584
  sampler.type = GPUSamplerBindingType.NonFiltering;
217
585
 
218
586
  }
@@ -228,255 +596,48 @@ class WebGPUBindingUtils {
228
596
  }
229
597
 
230
598
  entries.push( bindingGPU );
599
+ index ++;
231
600
 
232
601
  }
233
602
 
234
- return device.createBindGroupLayout( { entries } );
603
+ return entries;
235
604
 
236
605
  }
237
606
 
238
607
  /**
239
- * Creates bindings from the given bind group definition.
608
+ * Delete the data associated with a bind group.
240
609
  *
241
610
  * @param {BindGroup} bindGroup - The bind group.
242
- * @param {Array<BindGroup>} bindings - Array of bind groups.
243
- * @param {number} cacheIndex - The cache index.
244
- * @param {number} version - The version.
245
611
  */
246
- createBindings( bindGroup, bindings, cacheIndex, version = 0 ) {
247
-
248
- const { backend, bindGroupLayoutCache } = this;
249
- const bindingsData = backend.get( bindGroup );
250
-
251
- // setup (static) binding layout and (dynamic) binding group
252
-
253
- let bindLayoutGPU = bindGroupLayoutCache.get( bindGroup.bindingsReference );
612
+ deleteBindGroupData( bindGroup ) {
254
613
 
255
- if ( bindLayoutGPU === undefined ) {
614
+ const { backend } = this;
256
615
 
257
- bindLayoutGPU = this.createBindingsLayout( bindGroup );
258
- bindGroupLayoutCache.set( bindGroup.bindingsReference, bindLayoutGPU );
259
-
260
- }
261
-
262
- let bindGroupGPU;
263
-
264
- if ( cacheIndex > 0 ) {
265
-
266
- if ( bindingsData.groups === undefined ) {
616
+ const bindingsData = backend.get( bindGroup );
267
617
 
268
- bindingsData.groups = [];
269
- bindingsData.versions = [];
618
+ if ( bindingsData.layout ) {
270
619
 
271
- }
620
+ bindingsData.layout.usedTimes --;
272
621
 
273
- if ( bindingsData.versions[ cacheIndex ] === version ) {
622
+ if ( bindingsData.layout.usedTimes === 0 ) {
274
623
 
275
- bindGroupGPU = bindingsData.groups[ cacheIndex ];
624
+ this._bindGroupLayoutCache.delete( bindingsData.layoutKey );
276
625
 
277
626
  }
278
627
 
279
- }
280
-
281
- if ( bindGroupGPU === undefined ) {
282
-
283
- bindGroupGPU = this.createBindGroup( bindGroup, bindLayoutGPU );
284
-
285
- if ( cacheIndex > 0 ) {
286
-
287
- bindingsData.groups[ cacheIndex ] = bindGroupGPU;
288
- bindingsData.versions[ cacheIndex ] = version;
289
-
290
- }
628
+ bindingsData.layout = undefined;
629
+ bindingsData.layoutKey = undefined;
291
630
 
292
631
  }
293
632
 
294
- bindingsData.group = bindGroupGPU;
295
- bindingsData.layout = bindLayoutGPU;
296
-
297
633
  }
298
634
 
299
635
  /**
300
- * Updates a buffer binding.
301
- *
302
- * @param {Buffer} binding - The buffer binding to update.
636
+ * Frees internal resources.
303
637
  */
304
- updateBinding( binding ) {
305
-
306
- const backend = this.backend;
307
- const device = backend.device;
308
-
309
- const buffer = binding.buffer;
310
- const bufferGPU = backend.get( binding ).buffer;
311
-
312
- device.queue.writeBuffer( bufferGPU, 0, buffer, 0 );
313
-
314
- }
315
-
316
- /**
317
- * Creates a GPU bind group for the camera index.
318
- *
319
- * @param {Uint32Array} data - The index data.
320
- * @param {GPUBindGroupLayout} layout - The GPU bind group layout.
321
- * @return {GPUBindGroup} The GPU bind group.
322
- */
323
- createBindGroupIndex( data, layout ) {
324
-
325
- const backend = this.backend;
326
- const device = backend.device;
327
-
328
- const usage = GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST;
329
- const index = data[ 0 ];
330
-
331
- const buffer = device.createBuffer( {
332
- label: 'bindingCameraIndex_' + index,
333
- size: 16, // uint(4) * 4
334
- usage: usage
335
- } );
336
-
337
- device.queue.writeBuffer( buffer, 0, data, 0 );
338
-
339
- const entries = [ { binding: 0, resource: { buffer } } ];
340
-
341
- return device.createBindGroup( {
342
- label: 'bindGroupCameraIndex_' + index,
343
- layout,
344
- entries
345
- } );
346
-
347
- }
348
-
349
- /**
350
- * Creates a GPU bind group for the given bind group and GPU layout.
351
- *
352
- * @param {BindGroup} bindGroup - The bind group.
353
- * @param {GPUBindGroupLayout} layoutGPU - The GPU bind group layout.
354
- * @return {GPUBindGroup} The GPU bind group.
355
- */
356
- createBindGroup( bindGroup, layoutGPU ) {
357
-
358
- const backend = this.backend;
359
- const device = backend.device;
360
-
361
- let bindingPoint = 0;
362
- const entriesGPU = [];
363
-
364
- for ( const binding of bindGroup.bindings ) {
365
-
366
- if ( binding.isUniformBuffer ) {
367
-
368
- const bindingData = backend.get( binding );
369
-
370
- if ( bindingData.buffer === undefined ) {
371
-
372
- const byteLength = binding.byteLength;
373
-
374
- const usage = GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST;
375
-
376
- const bufferGPU = device.createBuffer( {
377
- label: 'bindingBuffer_' + binding.name,
378
- size: byteLength,
379
- usage: usage
380
- } );
381
-
382
- bindingData.buffer = bufferGPU;
383
-
384
- }
385
-
386
- entriesGPU.push( { binding: bindingPoint, resource: { buffer: bindingData.buffer } } );
387
-
388
- } else if ( binding.isStorageBuffer ) {
389
-
390
- const bindingData = backend.get( binding );
391
-
392
- if ( bindingData.buffer === undefined ) {
393
-
394
- const attribute = binding.attribute;
395
- //const usage = GPUBufferUsage.STORAGE | GPUBufferUsage.VERTEX | /*GPUBufferUsage.COPY_SRC |*/ GPUBufferUsage.COPY_DST;
396
-
397
- //backend.attributeUtils.createAttribute( attribute, usage ); // @TODO: Move it to universal renderer
398
-
399
- bindingData.buffer = backend.get( attribute ).buffer;
400
-
401
- }
402
-
403
- entriesGPU.push( { binding: bindingPoint, resource: { buffer: bindingData.buffer } } );
404
-
405
- } else if ( binding.isSampledTexture ) {
406
-
407
- const textureData = backend.get( binding.texture );
408
-
409
- let resourceGPU;
410
-
411
- if ( textureData.externalTexture !== undefined ) {
412
-
413
- resourceGPU = device.importExternalTexture( { source: textureData.externalTexture } );
414
-
415
- } else {
416
-
417
- const mipLevelCount = binding.store ? 1 : textureData.texture.mipLevelCount;
418
- const baseMipLevel = binding.store ? binding.mipLevel : 0;
419
- let propertyName = `view-${ textureData.texture.width }-${ textureData.texture.height }`;
420
-
421
- if ( textureData.texture.depthOrArrayLayers > 1 ) {
422
-
423
- propertyName += `-${ textureData.texture.depthOrArrayLayers }`;
424
-
425
- }
426
-
427
- propertyName += `-${ mipLevelCount }-${ baseMipLevel }`;
428
-
429
- resourceGPU = textureData[ propertyName ];
430
-
431
- if ( resourceGPU === undefined ) {
432
-
433
- const aspectGPU = GPUTextureAspect.All;
434
-
435
- let dimensionViewGPU;
436
-
437
- if ( binding.isSampledCubeTexture ) {
438
-
439
- dimensionViewGPU = GPUTextureViewDimension.Cube;
440
-
441
- } else if ( binding.isSampledTexture3D ) {
442
-
443
- dimensionViewGPU = GPUTextureViewDimension.ThreeD;
444
-
445
- } else if ( binding.texture.isArrayTexture || binding.texture.isDataArrayTexture || binding.texture.isCompressedArrayTexture ) {
446
-
447
- dimensionViewGPU = GPUTextureViewDimension.TwoDArray;
448
-
449
- } else {
450
-
451
- dimensionViewGPU = GPUTextureViewDimension.TwoD;
452
-
453
- }
454
-
455
- resourceGPU = textureData[ propertyName ] = textureData.texture.createView( { aspect: aspectGPU, dimension: dimensionViewGPU, mipLevelCount, baseMipLevel } );
456
-
457
- }
458
-
459
- }
460
-
461
- entriesGPU.push( { binding: bindingPoint, resource: resourceGPU } );
462
-
463
- } else if ( binding.isSampler ) {
464
-
465
- const textureGPU = backend.get( binding.texture );
466
-
467
- entriesGPU.push( { binding: bindingPoint, resource: textureGPU.sampler } );
468
-
469
- }
470
-
471
- bindingPoint ++;
472
-
473
- }
638
+ dispose() {
474
639
 
475
- return device.createBindGroup( {
476
- label: 'bindGroup_' + bindGroup.name,
477
- layout: layoutGPU,
478
- entries: entriesGPU
479
- } );
640
+ this._bindGroupLayoutCache.clear();
480
641
 
481
642
  }
482
643