super-three 0.181.0 → 0.185.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (693) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +3 -4
  3. package/build/three.cjs +21332 -19201
  4. package/build/three.core.js +20908 -19853
  5. package/build/three.core.min.js +2 -2
  6. package/build/three.module.js +1947 -862
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +37 -16
  9. package/build/three.tsl.min.js +2 -2
  10. package/build/three.webgpu.js +33628 -25197
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +33394 -25000
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/jsm/Addons.js +14 -3
  15. package/examples/jsm/animation/CCDIKSolver.js +7 -3
  16. package/examples/jsm/controls/ArcballControls.js +13 -6
  17. package/examples/jsm/controls/DragControls.js +2 -2
  18. package/examples/jsm/controls/FirstPersonControls.js +127 -86
  19. package/examples/jsm/controls/FlyControls.js +4 -0
  20. package/examples/jsm/controls/MapControls.js +55 -1
  21. package/examples/jsm/controls/OrbitControls.js +111 -8
  22. package/examples/jsm/controls/TrackballControls.js +8 -8
  23. package/examples/jsm/controls/TransformControls.js +102 -17
  24. package/examples/jsm/csm/CSM.js +2 -1
  25. package/examples/jsm/csm/CSMFrustum.js +31 -6
  26. package/examples/jsm/csm/CSMShadowNode.js +10 -3
  27. package/examples/jsm/effects/AnaglyphEffect.js +102 -7
  28. package/examples/jsm/effects/AsciiEffect.js +14 -1
  29. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  30. package/examples/jsm/environments/RoomEnvironment.js +3 -0
  31. package/examples/jsm/exporters/DRACOExporter.js +27 -6
  32. package/examples/jsm/exporters/EXRExporter.js +1 -1
  33. package/examples/jsm/exporters/GLTFExporter.js +266 -21
  34. package/examples/jsm/exporters/PLYExporter.js +286 -73
  35. package/examples/jsm/exporters/USDZExporter.js +353 -99
  36. package/examples/jsm/generators/CityGenerator.js +346 -0
  37. package/examples/jsm/generators/ForestGenerator.js +347 -0
  38. package/examples/jsm/generators/TerrainGenerator.js +504 -0
  39. package/examples/jsm/generators/TreeGenerator.js +377 -0
  40. package/examples/jsm/generators/city/SidewalkGenerator.js +253 -0
  41. package/examples/jsm/generators/city/SkyscraperGenerator.js +1357 -0
  42. package/examples/jsm/geometries/DecalGeometry.js +1 -1
  43. package/examples/jsm/geometries/LoftGeometry.js +355 -0
  44. package/examples/jsm/geometries/TextGeometry.js +18 -0
  45. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  46. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  47. package/examples/jsm/helpers/LightProbeHelper.js +5 -4
  48. package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -1
  49. package/examples/jsm/helpers/TextureHelperGPU.js +1 -1
  50. package/examples/jsm/helpers/ViewHelper.js +83 -14
  51. package/examples/jsm/inspector/Extension.js +13 -0
  52. package/examples/jsm/inspector/Inspector.js +244 -91
  53. package/examples/jsm/inspector/RendererInspector.js +165 -39
  54. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  55. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  56. package/examples/jsm/inspector/tabs/Console.js +241 -25
  57. package/examples/jsm/inspector/tabs/Memory.js +136 -0
  58. package/examples/jsm/inspector/tabs/Parameters.js +115 -7
  59. package/examples/jsm/inspector/tabs/Performance.js +24 -9
  60. package/examples/jsm/inspector/tabs/Settings.js +306 -0
  61. package/examples/jsm/inspector/tabs/Timeline.js +1696 -0
  62. package/examples/jsm/inspector/tabs/Viewer.js +723 -9
  63. package/examples/jsm/inspector/ui/Graph.js +162 -25
  64. package/examples/jsm/inspector/ui/Item.js +92 -13
  65. package/examples/jsm/inspector/ui/List.js +2 -2
  66. package/examples/jsm/inspector/ui/Profiler.js +1991 -44
  67. package/examples/jsm/inspector/ui/Style.js +1943 -543
  68. package/examples/jsm/inspector/ui/Tab.js +226 -5
  69. package/examples/jsm/inspector/ui/Values.js +126 -8
  70. package/examples/jsm/inspector/ui/utils.js +143 -10
  71. package/examples/jsm/interaction/InteractionManager.js +226 -0
  72. package/examples/jsm/libs/basis/README.md +0 -1
  73. package/examples/jsm/libs/demuxer_mp4.js +3 -3
  74. package/examples/jsm/libs/draco/README.md +0 -1
  75. package/examples/jsm/libs/meshopt_clusterizer.module.js +421 -0
  76. package/examples/jsm/libs/meshopt_decoder.module.js +9 -8
  77. package/examples/jsm/libs/meshopt_simplifier.module.js +627 -0
  78. package/examples/jsm/libs/mikktspace.module.js +34 -9
  79. package/examples/jsm/lighting/ClusteredLighting.js +55 -0
  80. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  81. package/examples/jsm/lighting/LightProbeGrid.js +681 -0
  82. package/examples/jsm/lines/LineMaterial.js +45 -16
  83. package/examples/jsm/lines/LineSegments2.js +8 -0
  84. package/examples/jsm/lines/webgpu/LineSegments2.js +8 -0
  85. package/examples/jsm/loaders/3DMLoader.js +6 -5
  86. package/examples/jsm/loaders/3MFLoader.js +2 -2
  87. package/examples/jsm/loaders/AMFLoader.js +2 -2
  88. package/examples/jsm/loaders/ColladaLoader.js +24 -4026
  89. package/examples/jsm/loaders/DRACOLoader.js +51 -18
  90. package/examples/jsm/loaders/EXRLoader.js +701 -90
  91. package/examples/jsm/loaders/FBXLoader.js +235 -37
  92. package/examples/jsm/loaders/GCodeLoader.js +34 -8
  93. package/examples/jsm/loaders/GLTFLoader.js +146 -178
  94. package/examples/jsm/loaders/HDRLoader.js +7 -30
  95. package/examples/jsm/loaders/KMZLoader.js +5 -5
  96. package/examples/jsm/loaders/KTX2Loader.js +58 -17
  97. package/examples/jsm/loaders/LDrawLoader.js +49 -58
  98. package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
  99. package/examples/jsm/loaders/LUTCubeLoader.js +2 -2
  100. package/examples/jsm/loaders/LWOLoader.js +11 -39
  101. package/examples/jsm/loaders/LottieLoader.js +1 -1
  102. package/examples/jsm/loaders/MaterialXLoader.js +31 -9
  103. package/examples/jsm/loaders/NRRDLoader.js +5 -5
  104. package/examples/jsm/loaders/PCDLoader.js +11 -9
  105. package/examples/jsm/loaders/PLYLoader.js +218 -55
  106. package/examples/jsm/loaders/SVGLoader.js +549 -497
  107. package/examples/jsm/loaders/TDSLoader.js +0 -2
  108. package/examples/jsm/loaders/TGALoader.js +0 -2
  109. package/examples/jsm/loaders/TTFLoader.js +1 -1
  110. package/examples/jsm/loaders/USDLoader.js +127 -43
  111. package/examples/jsm/loaders/UltraHDRLoader.js +285 -160
  112. package/examples/jsm/loaders/VOXLoader.js +660 -117
  113. package/examples/jsm/loaders/VRMLLoader.js +80 -3
  114. package/examples/jsm/loaders/VTKLoader.js +42 -25
  115. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  116. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  117. package/examples/jsm/loaders/usd/USDAParser.js +504 -344
  118. package/examples/jsm/loaders/usd/USDCParser.js +1867 -6
  119. package/examples/jsm/loaders/usd/USDComposer.js +4627 -0
  120. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
  121. package/examples/jsm/materials/WoodNodeMaterial.js +11 -11
  122. package/examples/jsm/math/Octree.js +131 -1
  123. package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
  124. package/examples/jsm/misc/RollerCoaster.js +42 -4
  125. package/examples/jsm/misc/TileCreasedNormalsPlugin.js +270 -0
  126. package/examples/jsm/misc/Volume.js +2 -3
  127. package/examples/jsm/misc/VolumeSlice.js +0 -1
  128. package/examples/jsm/modifiers/TessellateModifier.js +1 -1
  129. package/examples/jsm/objects/GroundedSkybox.js +1 -1
  130. package/examples/jsm/objects/LensflareMesh.js +1 -1
  131. package/examples/jsm/objects/Reflector.js +72 -25
  132. package/examples/jsm/objects/Sky.js +90 -6
  133. package/examples/jsm/objects/SkyMesh.js +150 -16
  134. package/examples/jsm/objects/Water.js +4 -3
  135. package/examples/jsm/objects/Water2.js +5 -3
  136. package/examples/jsm/objects/Water2Mesh.js +1 -1
  137. package/examples/jsm/objects/WaterMesh.js +5 -7
  138. package/examples/jsm/physics/AmmoPhysics.js +27 -15
  139. package/examples/jsm/physics/JoltPhysics.js +10 -6
  140. package/examples/jsm/physics/RapierPhysics.js +36 -7
  141. package/examples/jsm/postprocessing/EffectComposer.js +7 -5
  142. package/examples/jsm/postprocessing/OutputPass.js +9 -0
  143. package/examples/jsm/postprocessing/RenderPass.js +10 -0
  144. package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
  145. package/examples/jsm/postprocessing/UnrealBloomPass.js +48 -18
  146. package/examples/jsm/renderers/CSS3DRenderer.js +1 -1
  147. package/examples/jsm/renderers/Projector.js +246 -28
  148. package/examples/jsm/renderers/SVGRenderer.js +174 -60
  149. package/examples/jsm/shaders/GTAOShader.js +19 -6
  150. package/examples/jsm/shaders/HalftoneShader.js +12 -1
  151. package/examples/jsm/shaders/PoissonDenoiseShader.js +6 -2
  152. package/examples/jsm/shaders/SAOShader.js +17 -4
  153. package/examples/jsm/shaders/SSAOShader.js +11 -1
  154. package/examples/jsm/shaders/SSRShader.js +6 -5
  155. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +2 -4
  156. package/examples/jsm/shaders/VignetteShader.js +1 -1
  157. package/examples/jsm/shaders/VolumeShader.js +31 -44
  158. package/examples/jsm/transpiler/AST.js +44 -0
  159. package/examples/jsm/transpiler/GLSLDecoder.js +65 -8
  160. package/examples/jsm/transpiler/Linker.js +1 -1
  161. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -0
  162. package/examples/jsm/transpiler/TSLEncoder.js +46 -3
  163. package/examples/jsm/transpiler/TranspilerUtils.js +3 -3
  164. package/examples/jsm/transpiler/WGSLEncoder.js +27 -0
  165. package/examples/jsm/tsl/WebGLNodesHandler.js +605 -0
  166. package/examples/jsm/tsl/display/AfterImageNode.js +11 -1
  167. package/examples/jsm/tsl/display/AnaglyphPassNode.js +458 -16
  168. package/examples/jsm/tsl/display/BilateralBlurNode.js +374 -0
  169. package/examples/jsm/tsl/display/BloomNode.js +75 -25
  170. package/examples/jsm/tsl/display/CRT.js +150 -0
  171. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +3 -36
  172. package/examples/jsm/tsl/display/DenoiseNode.js +1 -1
  173. package/examples/jsm/tsl/display/DepthOfFieldNode.js +3 -3
  174. package/examples/jsm/tsl/display/DotScreenNode.js +1 -1
  175. package/examples/jsm/tsl/display/FSR1Node.js +477 -0
  176. package/examples/jsm/tsl/display/FXAANode.js +13 -14
  177. package/examples/jsm/tsl/display/GTAONode.js +40 -17
  178. package/examples/jsm/tsl/display/GaussianBlurNode.js +21 -2
  179. package/examples/jsm/tsl/display/GodraysNode.js +615 -0
  180. package/examples/jsm/tsl/display/ImportanceSampledEnvironment.js +560 -0
  181. package/examples/jsm/tsl/display/LensflareNode.js +1 -1
  182. package/examples/jsm/tsl/display/Lut3DNode.js +1 -1
  183. package/examples/jsm/tsl/display/OutlineNode.js +69 -19
  184. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
  185. package/examples/jsm/tsl/display/PixelationPassNode.js +9 -8
  186. package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
  187. package/examples/jsm/tsl/display/RecurrentDenoiseNode.js +912 -0
  188. package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
  189. package/examples/jsm/tsl/display/SMAANode.js +2 -2
  190. package/examples/jsm/tsl/display/SSAAPassNode.js +15 -27
  191. package/examples/jsm/tsl/display/SSGINode.js +96 -62
  192. package/examples/jsm/tsl/display/SSRNode.js +831 -134
  193. package/examples/jsm/tsl/display/SSSNode.js +8 -6
  194. package/examples/jsm/tsl/display/Shape.js +29 -0
  195. package/examples/jsm/tsl/display/SharpenNode.js +283 -0
  196. package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
  197. package/examples/jsm/tsl/display/StereoCompositePassNode.js +8 -1
  198. package/examples/jsm/tsl/display/StereoPassNode.js +1 -2
  199. package/examples/jsm/tsl/display/TAAUNode.js +835 -0
  200. package/examples/jsm/tsl/display/TRAANode.js +315 -126
  201. package/examples/jsm/tsl/display/TemporalReprojectNode.js +1023 -0
  202. package/examples/jsm/tsl/display/TransitionNode.js +1 -1
  203. package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
  204. package/examples/jsm/tsl/display/radialBlur.js +68 -0
  205. package/examples/jsm/tsl/lighting/ClusteredLightsNode.js +622 -0
  206. package/examples/jsm/tsl/lighting/DynamicLightsNode.js +300 -0
  207. package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +61 -0
  208. package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +111 -0
  209. package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +99 -0
  210. package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +134 -0
  211. package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +161 -0
  212. package/examples/jsm/tsl/math/Bayer.js +53 -3
  213. package/examples/jsm/tsl/math/curlNoise.js +107 -0
  214. package/examples/jsm/tsl/shadows/TileShadowNode.js +1 -1
  215. package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +3 -3
  216. package/examples/jsm/tsl/utils/GroundedSkybox.js +62 -0
  217. package/examples/jsm/tsl/utils/RNoise.js +51 -0
  218. package/examples/jsm/tsl/utils/SpecularHelpers.js +325 -0
  219. package/examples/jsm/utils/BufferGeometryUtils.js +128 -62
  220. package/examples/jsm/utils/ColorUtils.js +76 -0
  221. package/examples/jsm/utils/GeometryCompressionUtils.js +1 -1
  222. package/examples/jsm/utils/LDrawUtils.js +1 -1
  223. package/examples/jsm/utils/SceneOptimizer.js +1 -1
  224. package/examples/jsm/utils/ShadowMapViewer.js +24 -10
  225. package/examples/jsm/utils/ShadowMapViewerGPU.js +1 -1
  226. package/examples/jsm/utils/SkeletonUtils.js +14 -8
  227. package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
  228. package/examples/jsm/webxr/ARButton.js +1 -1
  229. package/examples/jsm/webxr/WebGLXRFallback.js +89 -0
  230. package/examples/jsm/webxr/XRControllerModelFactory.js +2 -2
  231. package/examples/jsm/webxr/XRHandMeshModel.js +36 -10
  232. package/examples/jsm/webxr/XRHandModelFactory.js +2 -1
  233. package/package.json +28 -34
  234. package/src/Three.Core.js +3 -1
  235. package/src/Three.TSL.js +35 -14
  236. package/src/Three.WebGPU.Nodes.js +5 -0
  237. package/src/Three.WebGPU.js +13 -0
  238. package/src/Three.js +1 -0
  239. package/src/animation/AnimationAction.js +18 -4
  240. package/src/animation/AnimationClip.js +0 -139
  241. package/src/animation/AnimationMixer.js +6 -0
  242. package/src/animation/AnimationUtils.js +1 -12
  243. package/src/animation/KeyframeTrack.js +47 -8
  244. package/src/animation/PropertyBinding.js +2 -2
  245. package/src/animation/PropertyMixer.js +4 -4
  246. package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
  247. package/src/animation/tracks/ColorKeyframeTrack.js +1 -1
  248. package/src/animation/tracks/NumberKeyframeTrack.js +1 -1
  249. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -1
  250. package/src/animation/tracks/StringKeyframeTrack.js +1 -1
  251. package/src/animation/tracks/VectorKeyframeTrack.js +1 -1
  252. package/src/audio/Audio.js +1 -1
  253. package/src/audio/AudioContext.js +2 -2
  254. package/src/audio/AudioListener.js +5 -3
  255. package/src/cameras/Camera.js +34 -4
  256. package/src/cameras/CubeCamera.js +20 -0
  257. package/src/cameras/StereoCamera.js +5 -2
  258. package/src/constants.js +90 -5
  259. package/src/core/BufferAttribute.js +13 -1
  260. package/src/core/BufferGeometry.js +43 -9
  261. package/src/core/Clock.js +7 -0
  262. package/src/core/Object3D.js +69 -11
  263. package/src/core/Raycaster.js +3 -3
  264. package/src/core/RenderTarget.js +19 -6
  265. package/src/extras/PMREMGenerator.js +13 -22
  266. package/src/extras/TextureUtils.js +6 -2
  267. package/src/extras/core/ShapePath.js +149 -160
  268. package/src/extras/curves/CatmullRomCurve3.js +3 -2
  269. package/src/geometries/ExtrudeGeometry.js +2 -2
  270. package/src/geometries/PolyhedronGeometry.js +1 -1
  271. package/src/geometries/SphereGeometry.js +8 -3
  272. package/src/geometries/TorusGeometry.js +8 -3
  273. package/src/helpers/CameraHelper.js +3 -0
  274. package/src/helpers/DirectionalLightHelper.js +6 -1
  275. package/src/helpers/HemisphereLightHelper.js +5 -0
  276. package/src/helpers/PointLightHelper.js +3 -25
  277. package/src/helpers/SpotLightHelper.js +4 -1
  278. package/src/lights/DirectionalLight.js +13 -0
  279. package/src/lights/HemisphereLight.js +10 -0
  280. package/src/lights/Light.js +1 -11
  281. package/src/lights/LightProbe.js +0 -15
  282. package/src/lights/LightShadow.js +15 -6
  283. package/src/lights/PointLight.js +15 -0
  284. package/src/lights/PointLightShadow.js +0 -86
  285. package/src/lights/SpotLight.js +22 -1
  286. package/src/lights/webgpu/IESSpotLight.js +2 -1
  287. package/src/loaders/AudioLoader.js +11 -1
  288. package/src/loaders/Cache.js +28 -0
  289. package/src/loaders/DataTextureLoader.js +75 -42
  290. package/src/loaders/FileLoader.js +2 -3
  291. package/src/loaders/ImageBitmapLoader.js +12 -9
  292. package/src/loaders/Loader.js +6 -0
  293. package/src/loaders/LoadingManager.js +5 -0
  294. package/src/loaders/MaterialLoader.js +37 -266
  295. package/src/loaders/ObjectLoader.js +48 -6
  296. package/src/loaders/nodes/NodeLoader.js +2 -2
  297. package/src/loaders/nodes/NodeObjectLoader.js +18 -0
  298. package/src/materials/LineBasicMaterial.js +4 -0
  299. package/src/materials/Material.js +198 -1
  300. package/src/materials/MeshBasicMaterial.js +24 -0
  301. package/src/materials/MeshDepthMaterial.js +10 -0
  302. package/src/materials/MeshDistanceMaterial.js +10 -0
  303. package/src/materials/MeshLambertMaterial.js +49 -1
  304. package/src/materials/MeshMatcapMaterial.js +25 -1
  305. package/src/materials/MeshNormalMaterial.js +9 -1
  306. package/src/materials/MeshPhongMaterial.js +49 -1
  307. package/src/materials/MeshPhysicalMaterial.js +38 -0
  308. package/src/materials/MeshStandardMaterial.js +42 -1
  309. package/src/materials/MeshToonMaterial.js +35 -2
  310. package/src/materials/PointsMaterial.js +7 -0
  311. package/src/materials/ShaderMaterial.js +106 -1
  312. package/src/materials/SpriteMaterial.js +7 -0
  313. package/src/materials/nodes/Line2NodeMaterial.js +380 -297
  314. package/src/materials/nodes/MeshBasicNodeMaterial.js +2 -2
  315. package/src/materials/nodes/MeshNormalNodeMaterial.js +2 -2
  316. package/src/materials/nodes/MeshPhongNodeMaterial.js +0 -9
  317. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +3 -30
  318. package/src/materials/nodes/MeshSSSNodeMaterial.js +0 -13
  319. package/src/materials/nodes/MeshStandardNodeMaterial.js +5 -15
  320. package/src/materials/nodes/NodeMaterial.js +153 -89
  321. package/src/materials/nodes/SpriteNodeMaterial.js +0 -10
  322. package/src/materials/nodes/manager/NodeMaterialObserver.js +234 -100
  323. package/src/math/Box3.js +5 -0
  324. package/src/math/FrustumArray.js +103 -133
  325. package/src/math/Interpolant.js +1 -1
  326. package/src/math/Line3.js +6 -5
  327. package/src/math/MathUtils.js +12 -12
  328. package/src/math/Matrix2.js +13 -9
  329. package/src/math/Matrix3.js +24 -9
  330. package/src/math/Matrix4.js +112 -74
  331. package/src/math/Plane.js +4 -3
  332. package/src/math/Quaternion.js +3 -29
  333. package/src/math/Sphere.js +1 -1
  334. package/src/math/Triangle.js +1 -1
  335. package/src/math/Vector2.js +13 -9
  336. package/src/math/Vector3.js +17 -15
  337. package/src/math/Vector4.js +15 -11
  338. package/src/math/interpolants/BezierInterpolant.js +106 -0
  339. package/src/nodes/Nodes.js +86 -71
  340. package/src/nodes/TSL.js +15 -13
  341. package/src/nodes/accessors/Arrays.js +5 -5
  342. package/src/nodes/accessors/Batch.js +108 -0
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  670. package/examples/jsm/libs/lottie_canvas.module.js +0 -14849
  671. package/examples/jsm/libs/opentype.module.js +0 -14506
  672. package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
  673. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
  674. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  675. package/examples/jsm/lighting/TiledLighting.js +0 -42
  676. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -434
  677. package/examples/jsm/materials/MeshPostProcessingMaterial.js +0 -167
  678. package/examples/jsm/shaders/GodRaysShader.js +0 -333
  679. package/examples/jsm/tsl/display/AnamorphicNode.js +0 -282
  680. package/examples/jsm/tsl/lighting/TiledLightsNode.js +0 -442
  681. package/src/nodes/accessors/BatchNode.js +0 -163
  682. package/src/nodes/accessors/InstanceNode.js +0 -244
  683. package/src/nodes/accessors/InstancedMeshNode.js +0 -50
  684. package/src/nodes/accessors/SceneNode.js +0 -145
  685. package/src/nodes/accessors/SkinningNode.js +0 -327
  686. package/src/nodes/code/ScriptableNode.js +0 -726
  687. package/src/nodes/code/ScriptableValueNode.js +0 -253
  688. package/src/nodes/display/PosterizeNode.js +0 -65
  689. package/src/nodes/functions/BSDF/DFGApprox.js +0 -71
  690. package/src/nodes/utils/RemapNode.js +0 -125
  691. package/src/nodes/utils/SpriteSheetUVNode.js +0 -90
  692. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  693. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -134
@@ -9,13 +9,7 @@ class WebGLShaderCache {
9
9
 
10
10
  }
11
11
 
12
- update( material ) {
13
-
14
- const vertexShader = material.vertexShader;
15
- const fragmentShader = material.fragmentShader;
16
-
17
- const vertexShaderStage = this._getShaderStage( vertexShader );
18
- const fragmentShaderStage = this._getShaderStage( fragmentShader );
12
+ update( material, vertexShaderStage, fragmentShaderStage ) {
19
13
 
20
14
  const materialShaders = this._getShaderCacheForMaterial( material );
21
15
 
@@ -55,15 +49,15 @@ class WebGLShaderCache {
55
49
 
56
50
  }
57
51
 
58
- getVertexShaderID( material ) {
52
+ getVertexShaderStage( material ) {
59
53
 
60
- return this._getShaderStage( material.vertexShader ).id;
54
+ return this._getShaderStage( material.vertexShader );
61
55
 
62
56
  }
63
57
 
64
- getFragmentShaderID( material ) {
58
+ getFragmentShaderStage( material ) {
65
59
 
66
- return this._getShaderStage( material.fragmentShader ).id;
60
+ return this._getShaderStage( material.fragmentShader );
67
61
 
68
62
  }
69
63
 
@@ -1,5 +1,6 @@
1
- import { FrontSide, BackSide, DoubleSide, NearestFilter, PCFShadowMap, VSMShadowMap, RGBADepthPacking, NoBlending } from '../../constants.js';
1
+ import { FrontSide, BackSide, DoubleSide, NearestFilter, LinearFilter, PCFShadowMap, VSMShadowMap, NoBlending, LessEqualCompare, GreaterEqualCompare, DepthFormat, UnsignedIntType, RGFormat, HalfFloatType, FloatType, PCFSoftShadowMap } from '../../constants.js';
2
2
  import { WebGLRenderTarget } from '../WebGLRenderTarget.js';
3
+ import { WebGLCubeRenderTarget } from '../WebGLCubeRenderTarget.js';
3
4
  import { MeshDepthMaterial } from '../../materials/MeshDepthMaterial.js';
4
5
  import { MeshDistanceMaterial } from '../../materials/MeshDistanceMaterial.js';
5
6
  import { ShaderMaterial } from '../../materials/ShaderMaterial.js';
@@ -8,10 +9,28 @@ import { BufferGeometry } from '../../core/BufferGeometry.js';
8
9
  import { Mesh } from '../../objects/Mesh.js';
9
10
  import { Vector4 } from '../../math/Vector4.js';
10
11
  import { Vector2 } from '../../math/Vector2.js';
12
+ import { Matrix4 } from '../../math/Matrix4.js';
11
13
  import { Frustum } from '../../math/Frustum.js';
14
+ import { DepthTexture } from '../../textures/DepthTexture.js';
15
+ import { CubeDepthTexture } from '../../textures/CubeDepthTexture.js';
12
16
 
13
17
  import * as vsm from '../shaders/ShaderLib/vsm.glsl.js';
14
18
  import { warn } from '../../utils.js';
19
+ import { Vector3 } from '../../math/Vector3.js';
20
+
21
+ const _cubeDirections = [
22
+ /*@__PURE__*/ new Vector3( 1, 0, 0 ), /*@__PURE__*/ new Vector3( - 1, 0, 0 ), /*@__PURE__*/ new Vector3( 0, 1, 0 ),
23
+ /*@__PURE__*/ new Vector3( 0, - 1, 0 ), /*@__PURE__*/ new Vector3( 0, 0, 1 ), /*@__PURE__*/ new Vector3( 0, 0, - 1 )
24
+ ];
25
+
26
+ const _cubeUps = [
27
+ /*@__PURE__*/ new Vector3( 0, - 1, 0 ), /*@__PURE__*/ new Vector3( 0, - 1, 0 ), /*@__PURE__*/ new Vector3( 0, 0, 1 ),
28
+ /*@__PURE__*/ new Vector3( 0, 0, - 1 ), /*@__PURE__*/ new Vector3( 0, - 1, 0 ), /*@__PURE__*/ new Vector3( 0, - 1, 0 )
29
+ ];
30
+
31
+ const _projScreenMatrix = /*@__PURE__*/ new Matrix4();
32
+ const _lightPositionWorld = /*@__PURE__*/ new Vector3();
33
+ const _lookTarget = /*@__PURE__*/ new Vector3();
15
34
 
16
35
  function WebGLShadowMap( renderer, objects, capabilities ) {
17
36
 
@@ -22,7 +41,7 @@ function WebGLShadowMap( renderer, objects, capabilities ) {
22
41
 
23
42
  _viewport = new Vector4(),
24
43
 
25
- _depthMaterial = new MeshDepthMaterial( { depthPacking: RGBADepthPacking } ),
44
+ _depthMaterial = new MeshDepthMaterial(),
26
45
  _distanceMaterial = new MeshDistanceMaterial(),
27
46
 
28
47
  _materialCache = {},
@@ -77,6 +96,13 @@ function WebGLShadowMap( renderer, objects, capabilities ) {
77
96
 
78
97
  if ( lights.length === 0 ) return;
79
98
 
99
+ if ( this.type === PCFSoftShadowMap ) {
100
+
101
+ warn( 'WebGLShadowMap: PCFSoftShadowMap has been deprecated. Using PCFShadowMap instead.' );
102
+ this.type = PCFShadowMap;
103
+
104
+ }
105
+
80
106
  const currentRenderTarget = renderer.getRenderTarget();
81
107
  const activeCubeFace = renderer.getActiveCubeFace();
82
108
  const activeMipmapLevel = renderer.getActiveMipmapLevel();
@@ -101,8 +127,31 @@ function WebGLShadowMap( renderer, objects, capabilities ) {
101
127
 
102
128
  // check for shadow map type changes
103
129
 
104
- const toVSM = ( _previousType !== VSMShadowMap && this.type === VSMShadowMap );
105
- const fromVSM = ( _previousType === VSMShadowMap && this.type !== VSMShadowMap );
130
+ const typeChanged = _previousType !== this.type;
131
+
132
+ // When shadow map type changes, materials need recompilation because sampler types change
133
+ // (sampler2DShadow for PCF vs sampler2D for Basic)
134
+ if ( typeChanged ) {
135
+
136
+ scene.traverse( function ( object ) {
137
+
138
+ if ( object.material ) {
139
+
140
+ if ( Array.isArray( object.material ) ) {
141
+
142
+ object.material.forEach( mat => mat.needsUpdate = true );
143
+
144
+ } else {
145
+
146
+ object.material.needsUpdate = true;
147
+
148
+ }
149
+
150
+ }
151
+
152
+ } );
153
+
154
+ }
106
155
 
107
156
  // render depth map
108
157
 
@@ -148,42 +197,154 @@ function WebGLShadowMap( renderer, objects, capabilities ) {
148
197
 
149
198
  }
150
199
 
151
- if ( shadow.map === null || toVSM === true || fromVSM === true ) {
200
+ const reversedDepthBuffer = renderer.state.buffers.depth.getReversed();
201
+ shadow.camera._reversedDepth = reversedDepthBuffer;
152
202
 
153
- const pars = ( this.type !== VSMShadowMap ) ? { minFilter: NearestFilter, magFilter: NearestFilter } : {};
203
+ if ( shadow.map === null || typeChanged === true ) {
154
204
 
155
205
  if ( shadow.map !== null ) {
156
206
 
207
+ if ( shadow.map.depthTexture !== null ) {
208
+
209
+ shadow.map.depthTexture.dispose();
210
+ shadow.map.depthTexture = null;
211
+
212
+ }
213
+
157
214
  shadow.map.dispose();
158
215
 
159
216
  }
160
217
 
161
- shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );
162
- shadow.map.texture.name = light.name + '.shadowMap';
218
+ if ( this.type === VSMShadowMap ) {
219
+
220
+ if ( light.isPointLight ) {
221
+
222
+ warn( 'WebGLShadowMap: VSM shadow maps are not supported for PointLights. Use PCF or BasicShadowMap instead.' );
223
+ continue;
224
+
225
+ }
226
+
227
+ shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, {
228
+ format: RGFormat,
229
+ type: HalfFloatType,
230
+ minFilter: LinearFilter,
231
+ magFilter: LinearFilter,
232
+ generateMipmaps: false
233
+ } );
234
+ shadow.map.texture.name = light.name + '.shadowMap';
235
+
236
+ // Native depth texture for VSM - depth is captured here, then blurred into the color texture
237
+ shadow.map.depthTexture = new DepthTexture( _shadowMapSize.x, _shadowMapSize.y, FloatType );
238
+ shadow.map.depthTexture.name = light.name + '.shadowMapDepth';
239
+ shadow.map.depthTexture.format = DepthFormat;
240
+ shadow.map.depthTexture.compareFunction = null; // For regular sampling (not shadow comparison)
241
+ shadow.map.depthTexture.minFilter = NearestFilter;
242
+ shadow.map.depthTexture.magFilter = NearestFilter;
243
+
244
+ } else {
245
+
246
+ if ( light.isPointLight ) {
247
+
248
+ shadow.map = new WebGLCubeRenderTarget( _shadowMapSize.x );
249
+ shadow.map.depthTexture = new CubeDepthTexture( _shadowMapSize.x, UnsignedIntType );
250
+
251
+ } else {
252
+
253
+ shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y );
254
+ shadow.map.depthTexture = new DepthTexture( _shadowMapSize.x, _shadowMapSize.y, UnsignedIntType );
255
+
256
+ }
257
+
258
+ shadow.map.depthTexture.name = light.name + '.shadowMap';
259
+ shadow.map.depthTexture.format = DepthFormat;
260
+
261
+ if ( this.type === PCFShadowMap ) {
262
+
263
+ shadow.map.depthTexture.compareFunction = reversedDepthBuffer ? GreaterEqualCompare : LessEqualCompare;
264
+ shadow.map.depthTexture.minFilter = LinearFilter;
265
+ shadow.map.depthTexture.magFilter = LinearFilter;
266
+
267
+ } else {
268
+
269
+ shadow.map.depthTexture.compareFunction = null;
270
+ shadow.map.depthTexture.minFilter = NearestFilter;
271
+ shadow.map.depthTexture.magFilter = NearestFilter;
272
+
273
+ }
274
+
275
+ }
163
276
 
164
277
  shadow.camera.updateProjectionMatrix();
165
278
 
166
279
  }
167
280
 
168
- renderer.setRenderTarget( shadow.map );
169
- renderer.clear();
281
+ // For cube render targets (PointLights), render all 6 faces. Otherwise, render once.
282
+ const faceCount = shadow.map.isWebGLCubeRenderTarget ? 6 : 1;
283
+
284
+ for ( let face = 0; face < faceCount; face ++ ) {
285
+
286
+ // For cube render targets, render to each face separately
287
+ if ( shadow.map.isWebGLCubeRenderTarget ) {
288
+
289
+ renderer.setRenderTarget( shadow.map, face );
290
+ renderer.clear();
291
+
292
+ } else {
293
+
294
+ // For 2D render targets, use viewports
295
+ if ( face === 0 ) {
170
296
 
171
- const viewportCount = shadow.getViewportCount();
297
+ renderer.setRenderTarget( shadow.map );
298
+ renderer.clear();
172
299
 
173
- for ( let vp = 0; vp < viewportCount; vp ++ ) {
300
+ }
301
+
302
+ const viewport = shadow.getViewport( face );
303
+
304
+ _viewport.set(
305
+ _viewportSize.x * viewport.x,
306
+ _viewportSize.y * viewport.y,
307
+ _viewportSize.x * viewport.z,
308
+ _viewportSize.y * viewport.w
309
+ );
174
310
 
175
- const viewport = shadow.getViewport( vp );
311
+ _state.viewport( _viewport );
312
+
313
+ }
176
314
 
177
- _viewport.set(
178
- _viewportSize.x * viewport.x,
179
- _viewportSize.y * viewport.y,
180
- _viewportSize.x * viewport.z,
181
- _viewportSize.y * viewport.w
182
- );
315
+ if ( light.isPointLight ) {
183
316
 
184
- _state.viewport( _viewport );
317
+ const camera = shadow.camera;
318
+ const shadowMatrix = shadow.matrix;
185
319
 
186
- shadow.updateMatrices( light, vp );
320
+ const far = light.distance || camera.far;
321
+
322
+ if ( far !== camera.far ) {
323
+
324
+ camera.far = far;
325
+ camera.updateProjectionMatrix();
326
+
327
+ }
328
+
329
+ _lightPositionWorld.setFromMatrixPosition( light.matrixWorld );
330
+ camera.position.copy( _lightPositionWorld );
331
+
332
+ _lookTarget.copy( camera.position );
333
+ _lookTarget.add( _cubeDirections[ face ] );
334
+ camera.up.copy( _cubeUps[ face ] );
335
+ camera.lookAt( _lookTarget );
336
+ camera.updateMatrixWorld();
337
+
338
+ shadowMatrix.makeTranslation( - _lightPositionWorld.x, - _lightPositionWorld.y, - _lightPositionWorld.z );
339
+
340
+ _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
341
+ shadow._frustum.setFromProjectionMatrix( _projScreenMatrix, camera.coordinateSystem, camera.reversedDepth );
342
+
343
+ } else {
344
+
345
+ shadow.updateMatrices( light );
346
+
347
+ }
187
348
 
188
349
  _frustum = shadow.getFrustum();
189
350
 
@@ -227,13 +388,16 @@ function WebGLShadowMap( renderer, objects, capabilities ) {
227
388
 
228
389
  if ( shadow.mapPass === null ) {
229
390
 
230
- shadow.mapPass = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y );
391
+ shadow.mapPass = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, {
392
+ format: RGFormat,
393
+ type: HalfFloatType
394
+ } );
231
395
 
232
396
  }
233
397
 
234
- // vertical pass
398
+ // vertical pass - read from native depth texture
235
399
 
236
- shadowMaterialVertical.uniforms.shadow_pass.value = shadow.map.texture;
400
+ shadowMaterialVertical.uniforms.shadow_pass.value = shadow.map.depthTexture;
237
401
  shadowMaterialVertical.uniforms.resolution.value = shadow.mapSize;
238
402
  shadowMaterialVertical.uniforms.radius.value = shadow.radius;
239
403
  renderer.setRenderTarget( shadow.mapPass );
@@ -1,19 +1,7 @@
1
1
  import { NotEqualDepth, GreaterDepth, GreaterEqualDepth, EqualDepth, LessEqualDepth, LessDepth, AlwaysDepth, NeverDepth, CullFaceFront, CullFaceBack, CullFaceNone, DoubleSide, BackSide, CustomBlending, MultiplyBlending, SubtractiveBlending, AdditiveBlending, NoBlending, NormalBlending, AddEquation, SubtractEquation, ReverseSubtractEquation, MinEquation, MaxEquation, ZeroFactor, OneFactor, SrcColorFactor, SrcAlphaFactor, SrcAlphaSaturateFactor, DstColorFactor, DstAlphaFactor, OneMinusSrcColorFactor, OneMinusSrcAlphaFactor, OneMinusDstColorFactor, OneMinusDstAlphaFactor, ConstantColorFactor, OneMinusConstantColorFactor, ConstantAlphaFactor, OneMinusConstantAlphaFactor } from '../../constants.js';
2
2
  import { Color } from '../../math/Color.js';
3
3
  import { Vector4 } from '../../math/Vector4.js';
4
- import { error } from '../../utils.js';
5
-
6
- const reversedFuncs = {
7
- [ NeverDepth ]: AlwaysDepth,
8
- [ LessDepth ]: GreaterDepth,
9
- [ EqualDepth ]: NotEqualDepth,
10
- [ LessEqualDepth ]: GreaterEqualDepth,
11
-
12
- [ AlwaysDepth ]: NeverDepth,
13
- [ GreaterDepth ]: LessDepth,
14
- [ NotEqualDepth ]: EqualDepth,
15
- [ GreaterEqualDepth ]: LessEqualDepth,
16
- };
4
+ import { error, ReversedDepthFuncs } from '../../utils.js';
17
5
 
18
6
  function WebGLState( gl, extensions ) {
19
7
 
@@ -146,7 +134,7 @@ function WebGLState( gl, extensions ) {
146
134
 
147
135
  setFunc: function ( depthFunc ) {
148
136
 
149
- if ( currentReversed ) depthFunc = reversedFuncs[ depthFunc ];
137
+ if ( currentReversed ) depthFunc = ReversedDepthFuncs[ depthFunc ];
150
138
 
151
139
  if ( currentDepthFunc !== depthFunc ) {
152
140
 
@@ -214,6 +202,8 @@ function WebGLState( gl, extensions ) {
214
202
 
215
203
  if ( currentDepthClear !== depth ) {
216
204
 
205
+ currentDepthClear = depth;
206
+
217
207
  if ( currentReversed ) {
218
208
 
219
209
  depth = 1 - depth;
@@ -221,7 +211,6 @@ function WebGLState( gl, extensions ) {
221
211
  }
222
212
 
223
213
  gl.clearDepth( depth );
224
- currentDepthClear = depth;
225
214
 
226
215
  }
227
216
 
@@ -364,6 +353,7 @@ function WebGLState( gl, extensions ) {
364
353
  const uboProgramMap = new WeakMap();
365
354
 
366
355
  let enabledCapabilities = {};
356
+ let parameters = {};
367
357
 
368
358
  let currentBoundFramebuffers = {};
369
359
  let currentDrawbuffers = new WeakMap();
@@ -875,11 +865,17 @@ function WebGLState( gl, extensions ) {
875
865
 
876
866
  if ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) {
877
867
 
878
- gl.polygonOffset( factor, units );
879
-
880
868
  currentPolygonOffsetFactor = factor;
881
869
  currentPolygonOffsetUnits = units;
882
870
 
871
+ if ( depthBuffer.getReversed() ) {
872
+
873
+ factor = - factor;
874
+
875
+ }
876
+
877
+ gl.polygonOffset( factor, units );
878
+
883
879
  }
884
880
 
885
881
  } else {
@@ -983,9 +979,9 @@ function WebGLState( gl, extensions ) {
983
979
 
984
980
  gl.compressedTexImage2D( ...arguments );
985
981
 
986
- } catch ( error ) {
982
+ } catch ( e ) {
987
983
 
988
- error( 'WebGLState:', error );
984
+ error( 'WebGLState:', e );
989
985
 
990
986
  }
991
987
 
@@ -997,9 +993,9 @@ function WebGLState( gl, extensions ) {
997
993
 
998
994
  gl.compressedTexImage3D( ...arguments );
999
995
 
1000
- } catch ( error ) {
996
+ } catch ( e ) {
1001
997
 
1002
- error( 'WebGLState:', error );
998
+ error( 'WebGLState:', e );
1003
999
 
1004
1000
  }
1005
1001
 
@@ -1011,9 +1007,9 @@ function WebGLState( gl, extensions ) {
1011
1007
 
1012
1008
  gl.texSubImage2D( ...arguments );
1013
1009
 
1014
- } catch ( error ) {
1010
+ } catch ( e ) {
1015
1011
 
1016
- error( 'WebGLState:', error );
1012
+ error( 'WebGLState:', e );
1017
1013
 
1018
1014
  }
1019
1015
 
@@ -1025,9 +1021,9 @@ function WebGLState( gl, extensions ) {
1025
1021
 
1026
1022
  gl.texSubImage3D( ...arguments );
1027
1023
 
1028
- } catch ( error ) {
1024
+ } catch ( e ) {
1029
1025
 
1030
- error( 'WebGLState:', error );
1026
+ error( 'WebGLState:', e );
1031
1027
 
1032
1028
  }
1033
1029
 
@@ -1039,9 +1035,9 @@ function WebGLState( gl, extensions ) {
1039
1035
 
1040
1036
  gl.compressedTexSubImage2D( ...arguments );
1041
1037
 
1042
- } catch ( error ) {
1038
+ } catch ( e ) {
1043
1039
 
1044
- error( 'WebGLState:', error );
1040
+ error( 'WebGLState:', e );
1045
1041
 
1046
1042
  }
1047
1043
 
@@ -1053,9 +1049,9 @@ function WebGLState( gl, extensions ) {
1053
1049
 
1054
1050
  gl.compressedTexSubImage3D( ...arguments );
1055
1051
 
1056
- } catch ( error ) {
1052
+ } catch ( e ) {
1057
1053
 
1058
- error( 'WebGLState:', error );
1054
+ error( 'WebGLState:', e );
1059
1055
 
1060
1056
  }
1061
1057
 
@@ -1067,9 +1063,9 @@ function WebGLState( gl, extensions ) {
1067
1063
 
1068
1064
  gl.texStorage2D( ...arguments );
1069
1065
 
1070
- } catch ( error ) {
1066
+ } catch ( e ) {
1071
1067
 
1072
- error( 'WebGLState:', error );
1068
+ error( 'WebGLState:', e );
1073
1069
 
1074
1070
  }
1075
1071
 
@@ -1081,9 +1077,9 @@ function WebGLState( gl, extensions ) {
1081
1077
 
1082
1078
  gl.texStorage3D( ...arguments );
1083
1079
 
1084
- } catch ( error ) {
1080
+ } catch ( e ) {
1085
1081
 
1086
- error( 'WebGLState:', error );
1082
+ error( 'WebGLState:', e );
1087
1083
 
1088
1084
  }
1089
1085
 
@@ -1095,9 +1091,9 @@ function WebGLState( gl, extensions ) {
1095
1091
 
1096
1092
  gl.texImage2D( ...arguments );
1097
1093
 
1098
- } catch ( error ) {
1094
+ } catch ( e ) {
1099
1095
 
1100
- error( 'WebGLState:', error );
1096
+ error( 'WebGLState:', e );
1101
1097
 
1102
1098
  }
1103
1099
 
@@ -1109,9 +1105,34 @@ function WebGLState( gl, extensions ) {
1109
1105
 
1110
1106
  gl.texImage3D( ...arguments );
1111
1107
 
1112
- } catch ( error ) {
1108
+ } catch ( e ) {
1113
1109
 
1114
- error( 'WebGLState:', error );
1110
+ error( 'WebGLState:', e );
1111
+
1112
+ }
1113
+
1114
+ }
1115
+
1116
+ function getParameter( name ) {
1117
+
1118
+ if ( parameters[ name ] !== undefined ) {
1119
+
1120
+ return parameters[ name ];
1121
+
1122
+ } else {
1123
+
1124
+ return gl.getParameter( name );
1125
+
1126
+ }
1127
+
1128
+ }
1129
+
1130
+ function pixelStorei( name, value ) {
1131
+
1132
+ if ( parameters[ name ] !== value ) {
1133
+
1134
+ gl.pixelStorei( name, value );
1135
+ parameters[ name ] = value;
1115
1136
 
1116
1137
  }
1117
1138
 
@@ -1233,9 +1254,24 @@ function WebGLState( gl, extensions ) {
1233
1254
  gl.scissor( 0, 0, gl.canvas.width, gl.canvas.height );
1234
1255
  gl.viewport( 0, 0, gl.canvas.width, gl.canvas.height );
1235
1256
 
1257
+ gl.pixelStorei( gl.PACK_ALIGNMENT, 4 );
1258
+ gl.pixelStorei( gl.UNPACK_ALIGNMENT, 4 );
1259
+ gl.pixelStorei( gl.UNPACK_FLIP_Y_WEBGL, false );
1260
+ gl.pixelStorei( gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false );
1261
+ gl.pixelStorei( gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.BROWSER_DEFAULT_WEBGL );
1262
+ gl.pixelStorei( gl.PACK_ROW_LENGTH, 0 );
1263
+ gl.pixelStorei( gl.PACK_SKIP_PIXELS, 0 );
1264
+ gl.pixelStorei( gl.PACK_SKIP_ROWS, 0 );
1265
+ gl.pixelStorei( gl.UNPACK_ROW_LENGTH, 0 );
1266
+ gl.pixelStorei( gl.UNPACK_IMAGE_HEIGHT, 0 );
1267
+ gl.pixelStorei( gl.UNPACK_SKIP_PIXELS, 0 );
1268
+ gl.pixelStorei( gl.UNPACK_SKIP_ROWS, 0 );
1269
+ gl.pixelStorei( gl.UNPACK_SKIP_IMAGES, 0 );
1270
+
1236
1271
  // reset internals
1237
1272
 
1238
1273
  enabledCapabilities = {};
1274
+ parameters = {};
1239
1275
 
1240
1276
  currentTextureSlot = null;
1241
1277
  currentBoundTextures = {};
@@ -1309,6 +1345,8 @@ function WebGLState( gl, extensions ) {
1309
1345
  compressedTexImage3D: compressedTexImage3D,
1310
1346
  texImage2D: texImage2D,
1311
1347
  texImage3D: texImage3D,
1348
+ pixelStorei: pixelStorei,
1349
+ getParameter: getParameter,
1312
1350
 
1313
1351
  updateUBOMapping: updateUBOMapping,
1314
1352
  uniformBlockBinding: uniformBlockBinding,