super-three 0.181.0 → 0.185.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (693) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +3 -4
  3. package/build/three.cjs +21332 -19201
  4. package/build/three.core.js +20908 -19853
  5. package/build/three.core.min.js +2 -2
  6. package/build/three.module.js +1947 -862
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +37 -16
  9. package/build/three.tsl.min.js +2 -2
  10. package/build/three.webgpu.js +33628 -25197
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +33394 -25000
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/jsm/Addons.js +14 -3
  15. package/examples/jsm/animation/CCDIKSolver.js +7 -3
  16. package/examples/jsm/controls/ArcballControls.js +13 -6
  17. package/examples/jsm/controls/DragControls.js +2 -2
  18. package/examples/jsm/controls/FirstPersonControls.js +127 -86
  19. package/examples/jsm/controls/FlyControls.js +4 -0
  20. package/examples/jsm/controls/MapControls.js +55 -1
  21. package/examples/jsm/controls/OrbitControls.js +111 -8
  22. package/examples/jsm/controls/TrackballControls.js +8 -8
  23. package/examples/jsm/controls/TransformControls.js +102 -17
  24. package/examples/jsm/csm/CSM.js +2 -1
  25. package/examples/jsm/csm/CSMFrustum.js +31 -6
  26. package/examples/jsm/csm/CSMShadowNode.js +10 -3
  27. package/examples/jsm/effects/AnaglyphEffect.js +102 -7
  28. package/examples/jsm/effects/AsciiEffect.js +14 -1
  29. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  30. package/examples/jsm/environments/RoomEnvironment.js +3 -0
  31. package/examples/jsm/exporters/DRACOExporter.js +27 -6
  32. package/examples/jsm/exporters/EXRExporter.js +1 -1
  33. package/examples/jsm/exporters/GLTFExporter.js +266 -21
  34. package/examples/jsm/exporters/PLYExporter.js +286 -73
  35. package/examples/jsm/exporters/USDZExporter.js +353 -99
  36. package/examples/jsm/generators/CityGenerator.js +346 -0
  37. package/examples/jsm/generators/ForestGenerator.js +347 -0
  38. package/examples/jsm/generators/TerrainGenerator.js +504 -0
  39. package/examples/jsm/generators/TreeGenerator.js +377 -0
  40. package/examples/jsm/generators/city/SidewalkGenerator.js +253 -0
  41. package/examples/jsm/generators/city/SkyscraperGenerator.js +1357 -0
  42. package/examples/jsm/geometries/DecalGeometry.js +1 -1
  43. package/examples/jsm/geometries/LoftGeometry.js +355 -0
  44. package/examples/jsm/geometries/TextGeometry.js +18 -0
  45. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  46. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  47. package/examples/jsm/helpers/LightProbeHelper.js +5 -4
  48. package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -1
  49. package/examples/jsm/helpers/TextureHelperGPU.js +1 -1
  50. package/examples/jsm/helpers/ViewHelper.js +83 -14
  51. package/examples/jsm/inspector/Extension.js +13 -0
  52. package/examples/jsm/inspector/Inspector.js +244 -91
  53. package/examples/jsm/inspector/RendererInspector.js +165 -39
  54. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  55. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  56. package/examples/jsm/inspector/tabs/Console.js +241 -25
  57. package/examples/jsm/inspector/tabs/Memory.js +136 -0
  58. package/examples/jsm/inspector/tabs/Parameters.js +115 -7
  59. package/examples/jsm/inspector/tabs/Performance.js +24 -9
  60. package/examples/jsm/inspector/tabs/Settings.js +306 -0
  61. package/examples/jsm/inspector/tabs/Timeline.js +1696 -0
  62. package/examples/jsm/inspector/tabs/Viewer.js +723 -9
  63. package/examples/jsm/inspector/ui/Graph.js +162 -25
  64. package/examples/jsm/inspector/ui/Item.js +92 -13
  65. package/examples/jsm/inspector/ui/List.js +2 -2
  66. package/examples/jsm/inspector/ui/Profiler.js +1991 -44
  67. package/examples/jsm/inspector/ui/Style.js +1943 -543
  68. package/examples/jsm/inspector/ui/Tab.js +226 -5
  69. package/examples/jsm/inspector/ui/Values.js +126 -8
  70. package/examples/jsm/inspector/ui/utils.js +143 -10
  71. package/examples/jsm/interaction/InteractionManager.js +226 -0
  72. package/examples/jsm/libs/basis/README.md +0 -1
  73. package/examples/jsm/libs/demuxer_mp4.js +3 -3
  74. package/examples/jsm/libs/draco/README.md +0 -1
  75. package/examples/jsm/libs/meshopt_clusterizer.module.js +421 -0
  76. package/examples/jsm/libs/meshopt_decoder.module.js +9 -8
  77. package/examples/jsm/libs/meshopt_simplifier.module.js +627 -0
  78. package/examples/jsm/libs/mikktspace.module.js +34 -9
  79. package/examples/jsm/lighting/ClusteredLighting.js +55 -0
  80. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  81. package/examples/jsm/lighting/LightProbeGrid.js +681 -0
  82. package/examples/jsm/lines/LineMaterial.js +45 -16
  83. package/examples/jsm/lines/LineSegments2.js +8 -0
  84. package/examples/jsm/lines/webgpu/LineSegments2.js +8 -0
  85. package/examples/jsm/loaders/3DMLoader.js +6 -5
  86. package/examples/jsm/loaders/3MFLoader.js +2 -2
  87. package/examples/jsm/loaders/AMFLoader.js +2 -2
  88. package/examples/jsm/loaders/ColladaLoader.js +24 -4026
  89. package/examples/jsm/loaders/DRACOLoader.js +51 -18
  90. package/examples/jsm/loaders/EXRLoader.js +701 -90
  91. package/examples/jsm/loaders/FBXLoader.js +235 -37
  92. package/examples/jsm/loaders/GCodeLoader.js +34 -8
  93. package/examples/jsm/loaders/GLTFLoader.js +146 -178
  94. package/examples/jsm/loaders/HDRLoader.js +7 -30
  95. package/examples/jsm/loaders/KMZLoader.js +5 -5
  96. package/examples/jsm/loaders/KTX2Loader.js +58 -17
  97. package/examples/jsm/loaders/LDrawLoader.js +49 -58
  98. package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
  99. package/examples/jsm/loaders/LUTCubeLoader.js +2 -2
  100. package/examples/jsm/loaders/LWOLoader.js +11 -39
  101. package/examples/jsm/loaders/LottieLoader.js +1 -1
  102. package/examples/jsm/loaders/MaterialXLoader.js +31 -9
  103. package/examples/jsm/loaders/NRRDLoader.js +5 -5
  104. package/examples/jsm/loaders/PCDLoader.js +11 -9
  105. package/examples/jsm/loaders/PLYLoader.js +218 -55
  106. package/examples/jsm/loaders/SVGLoader.js +549 -497
  107. package/examples/jsm/loaders/TDSLoader.js +0 -2
  108. package/examples/jsm/loaders/TGALoader.js +0 -2
  109. package/examples/jsm/loaders/TTFLoader.js +1 -1
  110. package/examples/jsm/loaders/USDLoader.js +127 -43
  111. package/examples/jsm/loaders/UltraHDRLoader.js +285 -160
  112. package/examples/jsm/loaders/VOXLoader.js +660 -117
  113. package/examples/jsm/loaders/VRMLLoader.js +80 -3
  114. package/examples/jsm/loaders/VTKLoader.js +42 -25
  115. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  116. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  117. package/examples/jsm/loaders/usd/USDAParser.js +504 -344
  118. package/examples/jsm/loaders/usd/USDCParser.js +1867 -6
  119. package/examples/jsm/loaders/usd/USDComposer.js +4627 -0
  120. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
  121. package/examples/jsm/materials/WoodNodeMaterial.js +11 -11
  122. package/examples/jsm/math/Octree.js +131 -1
  123. package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
  124. package/examples/jsm/misc/RollerCoaster.js +42 -4
  125. package/examples/jsm/misc/TileCreasedNormalsPlugin.js +270 -0
  126. package/examples/jsm/misc/Volume.js +2 -3
  127. package/examples/jsm/misc/VolumeSlice.js +0 -1
  128. package/examples/jsm/modifiers/TessellateModifier.js +1 -1
  129. package/examples/jsm/objects/GroundedSkybox.js +1 -1
  130. package/examples/jsm/objects/LensflareMesh.js +1 -1
  131. package/examples/jsm/objects/Reflector.js +72 -25
  132. package/examples/jsm/objects/Sky.js +90 -6
  133. package/examples/jsm/objects/SkyMesh.js +150 -16
  134. package/examples/jsm/objects/Water.js +4 -3
  135. package/examples/jsm/objects/Water2.js +5 -3
  136. package/examples/jsm/objects/Water2Mesh.js +1 -1
  137. package/examples/jsm/objects/WaterMesh.js +5 -7
  138. package/examples/jsm/physics/AmmoPhysics.js +27 -15
  139. package/examples/jsm/physics/JoltPhysics.js +10 -6
  140. package/examples/jsm/physics/RapierPhysics.js +36 -7
  141. package/examples/jsm/postprocessing/EffectComposer.js +7 -5
  142. package/examples/jsm/postprocessing/OutputPass.js +9 -0
  143. package/examples/jsm/postprocessing/RenderPass.js +10 -0
  144. package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
  145. package/examples/jsm/postprocessing/UnrealBloomPass.js +48 -18
  146. package/examples/jsm/renderers/CSS3DRenderer.js +1 -1
  147. package/examples/jsm/renderers/Projector.js +246 -28
  148. package/examples/jsm/renderers/SVGRenderer.js +174 -60
  149. package/examples/jsm/shaders/GTAOShader.js +19 -6
  150. package/examples/jsm/shaders/HalftoneShader.js +12 -1
  151. package/examples/jsm/shaders/PoissonDenoiseShader.js +6 -2
  152. package/examples/jsm/shaders/SAOShader.js +17 -4
  153. package/examples/jsm/shaders/SSAOShader.js +11 -1
  154. package/examples/jsm/shaders/SSRShader.js +6 -5
  155. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +2 -4
  156. package/examples/jsm/shaders/VignetteShader.js +1 -1
  157. package/examples/jsm/shaders/VolumeShader.js +31 -44
  158. package/examples/jsm/transpiler/AST.js +44 -0
  159. package/examples/jsm/transpiler/GLSLDecoder.js +65 -8
  160. package/examples/jsm/transpiler/Linker.js +1 -1
  161. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -0
  162. package/examples/jsm/transpiler/TSLEncoder.js +46 -3
  163. package/examples/jsm/transpiler/TranspilerUtils.js +3 -3
  164. package/examples/jsm/transpiler/WGSLEncoder.js +27 -0
  165. package/examples/jsm/tsl/WebGLNodesHandler.js +605 -0
  166. package/examples/jsm/tsl/display/AfterImageNode.js +11 -1
  167. package/examples/jsm/tsl/display/AnaglyphPassNode.js +458 -16
  168. package/examples/jsm/tsl/display/BilateralBlurNode.js +374 -0
  169. package/examples/jsm/tsl/display/BloomNode.js +75 -25
  170. package/examples/jsm/tsl/display/CRT.js +150 -0
  171. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +3 -36
  172. package/examples/jsm/tsl/display/DenoiseNode.js +1 -1
  173. package/examples/jsm/tsl/display/DepthOfFieldNode.js +3 -3
  174. package/examples/jsm/tsl/display/DotScreenNode.js +1 -1
  175. package/examples/jsm/tsl/display/FSR1Node.js +477 -0
  176. package/examples/jsm/tsl/display/FXAANode.js +13 -14
  177. package/examples/jsm/tsl/display/GTAONode.js +40 -17
  178. package/examples/jsm/tsl/display/GaussianBlurNode.js +21 -2
  179. package/examples/jsm/tsl/display/GodraysNode.js +615 -0
  180. package/examples/jsm/tsl/display/ImportanceSampledEnvironment.js +560 -0
  181. package/examples/jsm/tsl/display/LensflareNode.js +1 -1
  182. package/examples/jsm/tsl/display/Lut3DNode.js +1 -1
  183. package/examples/jsm/tsl/display/OutlineNode.js +69 -19
  184. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
  185. package/examples/jsm/tsl/display/PixelationPassNode.js +9 -8
  186. package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
  187. package/examples/jsm/tsl/display/RecurrentDenoiseNode.js +912 -0
  188. package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
  189. package/examples/jsm/tsl/display/SMAANode.js +2 -2
  190. package/examples/jsm/tsl/display/SSAAPassNode.js +15 -27
  191. package/examples/jsm/tsl/display/SSGINode.js +96 -62
  192. package/examples/jsm/tsl/display/SSRNode.js +831 -134
  193. package/examples/jsm/tsl/display/SSSNode.js +8 -6
  194. package/examples/jsm/tsl/display/Shape.js +29 -0
  195. package/examples/jsm/tsl/display/SharpenNode.js +283 -0
  196. package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
  197. package/examples/jsm/tsl/display/StereoCompositePassNode.js +8 -1
  198. package/examples/jsm/tsl/display/StereoPassNode.js +1 -2
  199. package/examples/jsm/tsl/display/TAAUNode.js +835 -0
  200. package/examples/jsm/tsl/display/TRAANode.js +315 -126
  201. package/examples/jsm/tsl/display/TemporalReprojectNode.js +1023 -0
  202. package/examples/jsm/tsl/display/TransitionNode.js +1 -1
  203. package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
  204. package/examples/jsm/tsl/display/radialBlur.js +68 -0
  205. package/examples/jsm/tsl/lighting/ClusteredLightsNode.js +622 -0
  206. package/examples/jsm/tsl/lighting/DynamicLightsNode.js +300 -0
  207. package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +61 -0
  208. package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +111 -0
  209. package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +99 -0
  210. package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +134 -0
  211. package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +161 -0
  212. package/examples/jsm/tsl/math/Bayer.js +53 -3
  213. package/examples/jsm/tsl/math/curlNoise.js +107 -0
  214. package/examples/jsm/tsl/shadows/TileShadowNode.js +1 -1
  215. package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +3 -3
  216. package/examples/jsm/tsl/utils/GroundedSkybox.js +62 -0
  217. package/examples/jsm/tsl/utils/RNoise.js +51 -0
  218. package/examples/jsm/tsl/utils/SpecularHelpers.js +325 -0
  219. package/examples/jsm/utils/BufferGeometryUtils.js +128 -62
  220. package/examples/jsm/utils/ColorUtils.js +76 -0
  221. package/examples/jsm/utils/GeometryCompressionUtils.js +1 -1
  222. package/examples/jsm/utils/LDrawUtils.js +1 -1
  223. package/examples/jsm/utils/SceneOptimizer.js +1 -1
  224. package/examples/jsm/utils/ShadowMapViewer.js +24 -10
  225. package/examples/jsm/utils/ShadowMapViewerGPU.js +1 -1
  226. package/examples/jsm/utils/SkeletonUtils.js +14 -8
  227. package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
  228. package/examples/jsm/webxr/ARButton.js +1 -1
  229. package/examples/jsm/webxr/WebGLXRFallback.js +89 -0
  230. package/examples/jsm/webxr/XRControllerModelFactory.js +2 -2
  231. package/examples/jsm/webxr/XRHandMeshModel.js +36 -10
  232. package/examples/jsm/webxr/XRHandModelFactory.js +2 -1
  233. package/package.json +28 -34
  234. package/src/Three.Core.js +3 -1
  235. package/src/Three.TSL.js +35 -14
  236. package/src/Three.WebGPU.Nodes.js +5 -0
  237. package/src/Three.WebGPU.js +13 -0
  238. package/src/Three.js +1 -0
  239. package/src/animation/AnimationAction.js +18 -4
  240. package/src/animation/AnimationClip.js +0 -139
  241. package/src/animation/AnimationMixer.js +6 -0
  242. package/src/animation/AnimationUtils.js +1 -12
  243. package/src/animation/KeyframeTrack.js +47 -8
  244. package/src/animation/PropertyBinding.js +2 -2
  245. package/src/animation/PropertyMixer.js +4 -4
  246. package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
  247. package/src/animation/tracks/ColorKeyframeTrack.js +1 -1
  248. package/src/animation/tracks/NumberKeyframeTrack.js +1 -1
  249. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -1
  250. package/src/animation/tracks/StringKeyframeTrack.js +1 -1
  251. package/src/animation/tracks/VectorKeyframeTrack.js +1 -1
  252. package/src/audio/Audio.js +1 -1
  253. package/src/audio/AudioContext.js +2 -2
  254. package/src/audio/AudioListener.js +5 -3
  255. package/src/cameras/Camera.js +34 -4
  256. package/src/cameras/CubeCamera.js +20 -0
  257. package/src/cameras/StereoCamera.js +5 -2
  258. package/src/constants.js +90 -5
  259. package/src/core/BufferAttribute.js +13 -1
  260. package/src/core/BufferGeometry.js +43 -9
  261. package/src/core/Clock.js +7 -0
  262. package/src/core/Object3D.js +69 -11
  263. package/src/core/Raycaster.js +3 -3
  264. package/src/core/RenderTarget.js +19 -6
  265. package/src/extras/PMREMGenerator.js +13 -22
  266. package/src/extras/TextureUtils.js +6 -2
  267. package/src/extras/core/ShapePath.js +149 -160
  268. package/src/extras/curves/CatmullRomCurve3.js +3 -2
  269. package/src/geometries/ExtrudeGeometry.js +2 -2
  270. package/src/geometries/PolyhedronGeometry.js +1 -1
  271. package/src/geometries/SphereGeometry.js +8 -3
  272. package/src/geometries/TorusGeometry.js +8 -3
  273. package/src/helpers/CameraHelper.js +3 -0
  274. package/src/helpers/DirectionalLightHelper.js +6 -1
  275. package/src/helpers/HemisphereLightHelper.js +5 -0
  276. package/src/helpers/PointLightHelper.js +3 -25
  277. package/src/helpers/SpotLightHelper.js +4 -1
  278. package/src/lights/DirectionalLight.js +13 -0
  279. package/src/lights/HemisphereLight.js +10 -0
  280. package/src/lights/Light.js +1 -11
  281. package/src/lights/LightProbe.js +0 -15
  282. package/src/lights/LightShadow.js +15 -6
  283. package/src/lights/PointLight.js +15 -0
  284. package/src/lights/PointLightShadow.js +0 -86
  285. package/src/lights/SpotLight.js +22 -1
  286. package/src/lights/webgpu/IESSpotLight.js +2 -1
  287. package/src/loaders/AudioLoader.js +11 -1
  288. package/src/loaders/Cache.js +28 -0
  289. package/src/loaders/DataTextureLoader.js +75 -42
  290. package/src/loaders/FileLoader.js +2 -3
  291. package/src/loaders/ImageBitmapLoader.js +12 -9
  292. package/src/loaders/Loader.js +6 -0
  293. package/src/loaders/LoadingManager.js +5 -0
  294. package/src/loaders/MaterialLoader.js +37 -266
  295. package/src/loaders/ObjectLoader.js +48 -6
  296. package/src/loaders/nodes/NodeLoader.js +2 -2
  297. package/src/loaders/nodes/NodeObjectLoader.js +18 -0
  298. package/src/materials/LineBasicMaterial.js +4 -0
  299. package/src/materials/Material.js +198 -1
  300. package/src/materials/MeshBasicMaterial.js +24 -0
  301. package/src/materials/MeshDepthMaterial.js +10 -0
  302. package/src/materials/MeshDistanceMaterial.js +10 -0
  303. package/src/materials/MeshLambertMaterial.js +49 -1
  304. package/src/materials/MeshMatcapMaterial.js +25 -1
  305. package/src/materials/MeshNormalMaterial.js +9 -1
  306. package/src/materials/MeshPhongMaterial.js +49 -1
  307. package/src/materials/MeshPhysicalMaterial.js +38 -0
  308. package/src/materials/MeshStandardMaterial.js +42 -1
  309. package/src/materials/MeshToonMaterial.js +35 -2
  310. package/src/materials/PointsMaterial.js +7 -0
  311. package/src/materials/ShaderMaterial.js +106 -1
  312. package/src/materials/SpriteMaterial.js +7 -0
  313. package/src/materials/nodes/Line2NodeMaterial.js +380 -297
  314. package/src/materials/nodes/MeshBasicNodeMaterial.js +2 -2
  315. package/src/materials/nodes/MeshNormalNodeMaterial.js +2 -2
  316. package/src/materials/nodes/MeshPhongNodeMaterial.js +0 -9
  317. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +3 -30
  318. package/src/materials/nodes/MeshSSSNodeMaterial.js +0 -13
  319. package/src/materials/nodes/MeshStandardNodeMaterial.js +5 -15
  320. package/src/materials/nodes/NodeMaterial.js +153 -89
  321. package/src/materials/nodes/SpriteNodeMaterial.js +0 -10
  322. package/src/materials/nodes/manager/NodeMaterialObserver.js +234 -100
  323. package/src/math/Box3.js +5 -0
  324. package/src/math/FrustumArray.js +103 -133
  325. package/src/math/Interpolant.js +1 -1
  326. package/src/math/Line3.js +6 -5
  327. package/src/math/MathUtils.js +12 -12
  328. package/src/math/Matrix2.js +13 -9
  329. package/src/math/Matrix3.js +24 -9
  330. package/src/math/Matrix4.js +112 -74
  331. package/src/math/Plane.js +4 -3
  332. package/src/math/Quaternion.js +3 -29
  333. package/src/math/Sphere.js +1 -1
  334. package/src/math/Triangle.js +1 -1
  335. package/src/math/Vector2.js +13 -9
  336. package/src/math/Vector3.js +17 -15
  337. package/src/math/Vector4.js +15 -11
  338. package/src/math/interpolants/BezierInterpolant.js +106 -0
  339. package/src/nodes/Nodes.js +86 -71
  340. package/src/nodes/TSL.js +15 -13
  341. package/src/nodes/accessors/Arrays.js +5 -5
  342. package/src/nodes/accessors/Batch.js +108 -0
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  672. package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
  673. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
  674. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  675. package/examples/jsm/lighting/TiledLighting.js +0 -42
  676. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -434
  677. package/examples/jsm/materials/MeshPostProcessingMaterial.js +0 -167
  678. package/examples/jsm/shaders/GodRaysShader.js +0 -333
  679. package/examples/jsm/tsl/display/AnamorphicNode.js +0 -282
  680. package/examples/jsm/tsl/lighting/TiledLightsNode.js +0 -442
  681. package/src/nodes/accessors/BatchNode.js +0 -163
  682. package/src/nodes/accessors/InstanceNode.js +0 -244
  683. package/src/nodes/accessors/InstancedMeshNode.js +0 -50
  684. package/src/nodes/accessors/SceneNode.js +0 -145
  685. package/src/nodes/accessors/SkinningNode.js +0 -327
  686. package/src/nodes/code/ScriptableNode.js +0 -726
  687. package/src/nodes/code/ScriptableValueNode.js +0 -253
  688. package/src/nodes/display/PosterizeNode.js +0 -65
  689. package/src/nodes/functions/BSDF/DFGApprox.js +0 -71
  690. package/src/nodes/utils/RemapNode.js +0 -125
  691. package/src/nodes/utils/SpriteSheetUVNode.js +0 -90
  692. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  693. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -134
@@ -1,333 +0,0 @@
1
- import {
2
- Color,
3
- Vector3
4
- } from 'three';
5
-
6
- /**
7
- * @module GodRaysShader
8
- * @three_import import * as GodRaysShader from 'three/addons/shaders/GodRaysShader.js';
9
- */
10
-
11
- /**
12
- * God-rays (crepuscular rays)
13
- *
14
- * Similar implementation to the one used by Crytek for CryEngine 2 [Sousa2008].
15
- * Blurs a mask generated from the depth map along radial lines emanating from the light
16
- * source. The blur repeatedly applies a blur filter of increasing support but constant
17
- * sample count to produce a blur filter with large support.
18
- *
19
- * My implementation performs 3 passes, similar to the implementation from Sousa. I found
20
- * just 6 samples per pass produced acceptable results. The blur is applied three times,
21
- * with decreasing filter support. The result is equivalent to a single pass with
22
- * 6*6*6 = 216 samples.
23
- *
24
- * References:
25
- * - [Sousa2008, Crysis Next Gen Effects, GDC2008](http://www.crytek.com/sites/default/files/GDC08_SousaT_CrysisEffects.ppt).
26
- *
27
- * @constant
28
- * @type {ShaderMaterial~Shader}
29
- */
30
- const GodRaysDepthMaskShader = {
31
-
32
- name: 'GodRaysDepthMaskShader',
33
-
34
- uniforms: {
35
-
36
- tInput: {
37
- value: null
38
- }
39
-
40
- },
41
-
42
- vertexShader: /* glsl */`
43
-
44
- varying vec2 vUv;
45
-
46
- void main() {
47
-
48
- vUv = uv;
49
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
50
-
51
- }`,
52
-
53
- fragmentShader: /* glsl */`
54
-
55
- varying vec2 vUv;
56
-
57
- uniform sampler2D tInput;
58
-
59
- void main() {
60
-
61
- gl_FragColor = vec4( 1.0 ) - texture2D( tInput, vUv );
62
-
63
- }`
64
-
65
- };
66
-
67
-
68
- /**
69
- * The god-ray generation shader.
70
- *
71
- * First pass:
72
- *
73
- * The depth map is blurred along radial lines towards the "sun". The
74
- * output is written to a temporary render target (I used a 1/4 sized
75
- * target).
76
- *
77
- * Pass two & three:
78
- *
79
- * The results of the previous pass are re-blurred, each time with a
80
- * decreased distance between samples.
81
- *
82
- * @constant
83
- * @type {ShaderMaterial~Shader}
84
- */
85
- const GodRaysGenerateShader = {
86
-
87
- name: 'GodRaysGenerateShader',
88
-
89
- uniforms: {
90
-
91
- tInput: {
92
- value: null
93
- },
94
- fStepSize: {
95
- value: 1.0
96
- },
97
- vSunPositionScreenSpace: {
98
- value: new Vector3()
99
- }
100
-
101
- },
102
-
103
- vertexShader: /* glsl */`
104
-
105
- varying vec2 vUv;
106
-
107
- void main() {
108
-
109
- vUv = uv;
110
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
111
-
112
- }`,
113
-
114
- fragmentShader: /* glsl */`
115
-
116
- #define TAPS_PER_PASS 6.0
117
-
118
- varying vec2 vUv;
119
-
120
- uniform sampler2D tInput;
121
-
122
- uniform vec3 vSunPositionScreenSpace;
123
- uniform float fStepSize; // filter step size
124
-
125
- void main() {
126
-
127
- // delta from current pixel to "sun" position
128
-
129
- vec2 delta = vSunPositionScreenSpace.xy - vUv;
130
- float dist = length( delta );
131
-
132
- // Step vector (uv space)
133
-
134
- vec2 stepv = fStepSize * delta / dist;
135
-
136
- // Number of iterations between pixel and sun
137
-
138
- float iters = dist/fStepSize;
139
-
140
- vec2 uv = vUv.xy;
141
- float col = 0.0;
142
-
143
- // This breaks ANGLE in Chrome 22
144
- // - see http://code.google.com/p/chromium/issues/detail?id=153105
145
-
146
- /*
147
- // Unrolling didn't do much on my hardware (ATI Mobility Radeon 3450),
148
- // so i've just left the loop
149
-
150
- "for ( float i = 0.0; i < TAPS_PER_PASS; i += 1.0 ) {",
151
-
152
- // Accumulate samples, making sure we don't walk past the light source.
153
-
154
- // The check for uv.y < 1 would not be necessary with "border" UV wrap
155
- // mode, with a black border color. I don't think this is currently
156
- // exposed by three.js. As a result there might be artifacts when the
157
- // sun is to the left, right or bottom of screen as these cases are
158
- // not specifically handled.
159
-
160
- " col += ( i <= iters && uv.y < 1.0 ? texture2D( tInput, uv ).r : 0.0 );",
161
- " uv += stepv;",
162
-
163
- "}",
164
- */
165
-
166
- // Unrolling loop manually makes it work in ANGLE
167
-
168
- float f = min( 1.0, max( vSunPositionScreenSpace.z / 1000.0, 0.0 ) ); // used to fade out godrays
169
-
170
- if ( 0.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;
171
- uv += stepv;
172
-
173
- if ( 1.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;
174
- uv += stepv;
175
-
176
- if ( 2.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;
177
- uv += stepv;
178
-
179
- if ( 3.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;
180
- uv += stepv;
181
-
182
- if ( 4.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;
183
- uv += stepv;
184
-
185
- if ( 5.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;
186
- uv += stepv;
187
-
188
- // Should technically be dividing by 'iters but 'TAPS_PER_PASS' smooths out
189
- // objectionable artifacts, in particular near the sun position. The side
190
- // effect is that the result is darker than it should be around the sun, as
191
- // TAPS_PER_PASS is greater than the number of samples actually accumulated.
192
- // When the result is inverted (in the shader 'godrays_combine this produces
193
- // a slight bright spot at the position of the sun, even when it is occluded.
194
-
195
- gl_FragColor = vec4( col/TAPS_PER_PASS );
196
- gl_FragColor.a = 1.0;
197
-
198
- }`
199
-
200
- };
201
-
202
- /**
203
- * Additively applies god rays from texture tGodRays to a background (tColors).
204
- * fGodRayIntensity attenuates the god rays.
205
- *
206
- * @constant
207
- * @type {ShaderMaterial~Shader}
208
- */
209
- const GodRaysCombineShader = {
210
-
211
- name: 'GodRaysCombineShader',
212
-
213
- uniforms: {
214
-
215
- tColors: {
216
- value: null
217
- },
218
-
219
- tGodRays: {
220
- value: null
221
- },
222
-
223
- fGodRayIntensity: {
224
- value: 0.69
225
- }
226
-
227
- },
228
-
229
- vertexShader: /* glsl */`
230
-
231
- varying vec2 vUv;
232
-
233
- void main() {
234
-
235
- vUv = uv;
236
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
237
-
238
- }`,
239
-
240
- fragmentShader: /* glsl */`
241
-
242
- varying vec2 vUv;
243
-
244
- uniform sampler2D tColors;
245
- uniform sampler2D tGodRays;
246
-
247
- uniform float fGodRayIntensity;
248
-
249
- void main() {
250
-
251
- // Since THREE.MeshDepthMaterial renders foreground objects white and background
252
- // objects black, the god-rays will be white streaks. Therefore value is inverted
253
- // before being combined with tColors
254
-
255
- gl_FragColor = texture2D( tColors, vUv ) + fGodRayIntensity * vec4( 1.0 - texture2D( tGodRays, vUv ).r );
256
- gl_FragColor.a = 1.0;
257
-
258
- }`
259
-
260
- };
261
-
262
-
263
- /**
264
- * A dodgy sun/sky shader. Makes a bright spot at the sun location. Would be
265
- * cheaper/faster/simpler to implement this as a simple sun sprite.
266
- *
267
- * @constant
268
- * @type {Object}
269
- */
270
- const GodRaysFakeSunShader = {
271
-
272
- name: 'GodRaysFakeSunShader',
273
-
274
- uniforms: {
275
-
276
- vSunPositionScreenSpace: {
277
- value: new Vector3()
278
- },
279
-
280
- fAspect: {
281
- value: 1.0
282
- },
283
-
284
- sunColor: {
285
- value: new Color( 0xffee00 )
286
- },
287
-
288
- bgColor: {
289
- value: new Color( 0x000000 )
290
- }
291
-
292
- },
293
-
294
- vertexShader: /* glsl */`
295
-
296
- varying vec2 vUv;
297
-
298
- void main() {
299
-
300
- vUv = uv;
301
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
302
-
303
- }`,
304
-
305
- fragmentShader: /* glsl */`
306
-
307
- varying vec2 vUv;
308
-
309
- uniform vec3 vSunPositionScreenSpace;
310
- uniform float fAspect;
311
-
312
- uniform vec3 sunColor;
313
- uniform vec3 bgColor;
314
-
315
- void main() {
316
-
317
- vec2 diff = vUv - vSunPositionScreenSpace.xy;
318
-
319
- // Correct for aspect ratio
320
-
321
- diff.x *= fAspect;
322
-
323
- float prop = clamp( length( diff ) / 0.5, 0.0, 1.0 );
324
- prop = 0.35 * pow( 1.0 - prop, 3.0 );
325
-
326
- gl_FragColor.xyz = ( vSunPositionScreenSpace.z > 0.0 ) ? mix( sunColor, bgColor, 1.0 - prop ) : bgColor;
327
- gl_FragColor.w = 1.0;
328
-
329
- }`
330
-
331
- };
332
-
333
- export { GodRaysDepthMaskShader, GodRaysGenerateShader, GodRaysCombineShader, GodRaysFakeSunShader };
@@ -1,282 +0,0 @@
1
- import { RenderTarget, Vector2, TempNode, QuadMesh, NodeMaterial, RendererUtils } from 'three/webgpu';
2
- import { nodeObject, Fn, float, NodeUpdateType, uv, passTexture, uniform, convertToTexture, vec2, vec3, Loop, mix, luminance } from 'three/tsl';
3
-
4
- const _quadMesh = /*@__PURE__*/ new QuadMesh();
5
-
6
- let _rendererState;
7
-
8
- /**
9
- * Post processing node for adding an anamorphic flare effect.
10
- *
11
- * @augments TempNode
12
- * @three_import import { anamorphic } from 'three/addons/tsl/display/AnamorphicNode.js';
13
- */
14
- class AnamorphicNode extends TempNode {
15
-
16
- static get type() {
17
-
18
- return 'AnamorphicNode';
19
-
20
- }
21
-
22
- /**
23
- * Constructs a new anamorphic node.
24
- *
25
- * @param {TextureNode} textureNode - The texture node that represents the input of the effect.
26
- * @param {Node<float>} thresholdNode - The threshold is one option to control the intensity and size of the effect.
27
- * @param {Node<float>} scaleNode - Defines the vertical scale of the flares.
28
- * @param {number} samples - More samples result in larger flares and a more expensive runtime behavior.
29
- */
30
- constructor( textureNode, thresholdNode, scaleNode, samples ) {
31
-
32
- super( 'vec4' );
33
-
34
- /**
35
- * The texture node that represents the input of the effect.
36
- *
37
- * @type {TextureNode}
38
- */
39
- this.textureNode = textureNode;
40
-
41
- /**
42
- * The threshold is one option to control the intensity and size of the effect.
43
- *
44
- * @type {Node<float>}
45
- */
46
- this.thresholdNode = thresholdNode;
47
-
48
- /**
49
- * Defines the vertical scale of the flares.
50
- *
51
- * @type {Node<float>}
52
- */
53
- this.scaleNode = scaleNode;
54
-
55
- /**
56
- * The color of the flares.
57
- *
58
- * @type {Node<vec3>}
59
- */
60
- this.colorNode = vec3( 0.1, 0.0, 1.0 );
61
-
62
- /**
63
- * More samples result in larger flares and a more expensive runtime behavior.
64
- *
65
- * @type {Node<float>}
66
- */
67
- this.samples = samples;
68
-
69
- /**
70
- * The resolution scale.
71
- *
72
- * @type {number}
73
- */
74
- this.resolutionScale = 1;
75
-
76
- /**
77
- * The internal render target of the effect.
78
- *
79
- * @private
80
- * @type {RenderTarget}
81
- */
82
- this._renderTarget = new RenderTarget( 1, 1, { depthBuffer: false } );
83
- this._renderTarget.texture.name = 'anamorphic';
84
-
85
- /**
86
- * A uniform node holding the inverse resolution value.
87
- *
88
- * @private
89
- * @type {UniformNode<vec2>}
90
- */
91
- this._invSize = uniform( new Vector2() );
92
-
93
- /**
94
- * The result of the effect is represented as a separate texture node.
95
- *
96
- * @private
97
- * @type {PassTextureNode}
98
- */
99
- this._textureNode = passTexture( this, this._renderTarget.texture );
100
-
101
- /**
102
- * The `updateBeforeType` is set to `NodeUpdateType.FRAME` since the node renders
103
- * its effect once per frame in `updateBefore()`.
104
- *
105
- * @type {string}
106
- * @default 'frame'
107
- */
108
- this.updateBeforeType = NodeUpdateType.FRAME;
109
-
110
- }
111
-
112
- /**
113
- * Returns the result of the effect as a texture node.
114
- *
115
- * @return {PassTextureNode} A texture node that represents the result of the effect.
116
- */
117
- getTextureNode() {
118
-
119
- return this._textureNode;
120
-
121
- }
122
-
123
- /**
124
- * Sets the size of the effect.
125
- *
126
- * @param {number} width - The width of the effect.
127
- * @param {number} height - The height of the effect.
128
- */
129
- setSize( width, height ) {
130
-
131
- this._invSize.value.set( 1 / width, 1 / height );
132
-
133
- width = Math.max( Math.round( width * this.resolutionScale ), 1 );
134
- height = Math.max( Math.round( height * this.resolutionScale ), 1 );
135
-
136
- this._renderTarget.setSize( width, height );
137
-
138
- }
139
-
140
- /**
141
- * This method is used to render the effect once per frame.
142
- *
143
- * @param {NodeFrame} frame - The current node frame.
144
- */
145
- updateBefore( frame ) {
146
-
147
- const { renderer } = frame;
148
-
149
- _rendererState = RendererUtils.resetRendererState( renderer, _rendererState );
150
-
151
- //
152
-
153
- const textureNode = this.textureNode;
154
- const map = textureNode.value;
155
-
156
- this._renderTarget.texture.type = map.type;
157
-
158
- const currentTexture = textureNode.value;
159
-
160
- _quadMesh.material = this._material;
161
- _quadMesh.name = 'Anamorphic';
162
-
163
- this.setSize( map.image.width, map.image.height );
164
-
165
- // render
166
-
167
- renderer.setRenderTarget( this._renderTarget );
168
-
169
- _quadMesh.render( renderer );
170
-
171
- // restore
172
-
173
- textureNode.value = currentTexture;
174
-
175
- RendererUtils.restoreRendererState( renderer, _rendererState );
176
-
177
- }
178
-
179
- /**
180
- * This method is used to setup the effect's TSL code.
181
- *
182
- * @param {NodeBuilder} builder - The current node builder.
183
- * @return {PassTextureNode}
184
- */
185
- setup( builder ) {
186
-
187
- const textureNode = this.textureNode;
188
- const uvNode = textureNode.uvNode || uv();
189
-
190
- const sampleTexture = ( uv ) => textureNode.sample( uv );
191
-
192
- const threshold = ( color, threshold ) => mix( vec3( 0.0 ), color, luminance( color ).sub( threshold ).max( 0 ) );
193
-
194
- const anamorph = Fn( () => {
195
-
196
- const samples = this.samples;
197
- const halfSamples = Math.floor( samples / 2 );
198
-
199
- const total = vec3( 0 ).toVar();
200
-
201
- Loop( { start: - halfSamples, end: halfSamples }, ( { i } ) => {
202
-
203
- const softness = float( i ).abs().div( halfSamples ).oneMinus();
204
-
205
- const uv = vec2( uvNode.x.add( this._invSize.x.mul( i ).mul( this.scaleNode ) ), uvNode.y );
206
- const color = sampleTexture( uv );
207
- const pass = threshold( color, this.thresholdNode ).mul( softness );
208
-
209
- total.addAssign( pass );
210
-
211
- } );
212
-
213
- return total.mul( this.colorNode );
214
-
215
- } );
216
-
217
- //
218
-
219
- const material = this._material || ( this._material = new NodeMaterial() );
220
- material.name = 'Anamorphic';
221
- material.fragmentNode = anamorph();
222
-
223
- //
224
-
225
- const properties = builder.getNodeProperties( this );
226
- properties.textureNode = textureNode;
227
-
228
- //
229
-
230
- return this._textureNode;
231
-
232
- }
233
-
234
- /**
235
- * Frees internal resources. This method should be called
236
- * when the effect is no longer required.
237
- */
238
- dispose() {
239
-
240
- this._renderTarget.dispose();
241
-
242
- }
243
-
244
- /**
245
- * The resolution scale.
246
- *
247
- * @deprecated
248
- * @type {Vector2}
249
- * @default {(1,1)}
250
- */
251
- get resolution() {
252
-
253
- console.warn( 'THREE.AnamorphicNode: The "resolution" property has been renamed to "resolutionScale" and is now of type `number`.' ); // @deprecated r180
254
-
255
- return new Vector2( this.resolutionScale, this.resolutionScale );
256
-
257
- }
258
-
259
- set resolution( value ) {
260
-
261
- console.warn( 'THREE.AnamorphicNode: The "resolution" property has been renamed to "resolutionScale" and is now of type `number`.' ); // @deprecated r180
262
-
263
- this.resolutionScale = value.x;
264
-
265
- }
266
-
267
- }
268
-
269
- /**
270
- * TSL function for creating an anamorphic flare effect.
271
- *
272
- * @tsl
273
- * @function
274
- * @param {TextureNode} node - The node that represents the input of the effect.
275
- * @param {Node<float> | number} [threshold=0.9] - The threshold is one option to control the intensity and size of the effect.
276
- * @param {Node<float> | number} [scale=3] - Defines the vertical scale of the flares.
277
- * @param {number} [samples=32] - More samples result in larger flares and a more expensive runtime behavior.
278
- * @returns {AnamorphicNode}
279
- */
280
- export const anamorphic = ( node, threshold = .9, scale = 3, samples = 32 ) => nodeObject( new AnamorphicNode( convertToTexture( node ), nodeObject( threshold ), nodeObject( scale ), samples ) );
281
-
282
- export default AnamorphicNode;