super-three 0.181.0 → 0.185.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/README.md +3 -4
- package/build/three.cjs +21332 -19201
- package/build/three.core.js +20908 -19853
- package/build/three.core.min.js +2 -2
- package/build/three.module.js +1947 -862
- package/build/three.module.min.js +2 -2
- package/build/three.tsl.js +37 -16
- package/build/three.tsl.min.js +2 -2
- package/build/three.webgpu.js +33628 -25197
- package/build/three.webgpu.min.js +2 -2
- package/build/three.webgpu.nodes.js +33394 -25000
- package/build/three.webgpu.nodes.min.js +2 -2
- package/examples/jsm/Addons.js +14 -3
- package/examples/jsm/animation/CCDIKSolver.js +7 -3
- package/examples/jsm/controls/ArcballControls.js +13 -6
- package/examples/jsm/controls/DragControls.js +2 -2
- package/examples/jsm/controls/FirstPersonControls.js +127 -86
- package/examples/jsm/controls/FlyControls.js +4 -0
- package/examples/jsm/controls/MapControls.js +55 -1
- package/examples/jsm/controls/OrbitControls.js +111 -8
- package/examples/jsm/controls/TrackballControls.js +8 -8
- package/examples/jsm/controls/TransformControls.js +102 -17
- package/examples/jsm/csm/CSM.js +2 -1
- package/examples/jsm/csm/CSMFrustum.js +31 -6
- package/examples/jsm/csm/CSMShadowNode.js +10 -3
- package/examples/jsm/effects/AnaglyphEffect.js +102 -7
- package/examples/jsm/effects/AsciiEffect.js +14 -1
- package/examples/jsm/environments/ColorEnvironment.js +59 -0
- package/examples/jsm/environments/RoomEnvironment.js +3 -0
- package/examples/jsm/exporters/DRACOExporter.js +27 -6
- package/examples/jsm/exporters/EXRExporter.js +1 -1
- package/examples/jsm/exporters/GLTFExporter.js +266 -21
- package/examples/jsm/exporters/PLYExporter.js +286 -73
- package/examples/jsm/exporters/USDZExporter.js +353 -99
- package/examples/jsm/generators/CityGenerator.js +346 -0
- package/examples/jsm/generators/ForestGenerator.js +347 -0
- package/examples/jsm/generators/TerrainGenerator.js +504 -0
- package/examples/jsm/generators/TreeGenerator.js +377 -0
- package/examples/jsm/generators/city/SidewalkGenerator.js +253 -0
- package/examples/jsm/generators/city/SkyscraperGenerator.js +1357 -0
- package/examples/jsm/geometries/DecalGeometry.js +1 -1
- package/examples/jsm/geometries/LoftGeometry.js +355 -0
- package/examples/jsm/geometries/TextGeometry.js +18 -0
- package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
- package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
- package/examples/jsm/helpers/LightProbeHelper.js +5 -4
- package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -1
- package/examples/jsm/helpers/TextureHelperGPU.js +1 -1
- package/examples/jsm/helpers/ViewHelper.js +83 -14
- package/examples/jsm/inspector/Extension.js +13 -0
- package/examples/jsm/inspector/Inspector.js +244 -91
- package/examples/jsm/inspector/RendererInspector.js +165 -39
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
- package/examples/jsm/inspector/tabs/Console.js +241 -25
- package/examples/jsm/inspector/tabs/Memory.js +136 -0
- package/examples/jsm/inspector/tabs/Parameters.js +115 -7
- package/examples/jsm/inspector/tabs/Performance.js +24 -9
- package/examples/jsm/inspector/tabs/Settings.js +306 -0
- package/examples/jsm/inspector/tabs/Timeline.js +1696 -0
- package/examples/jsm/inspector/tabs/Viewer.js +723 -9
- package/examples/jsm/inspector/ui/Graph.js +162 -25
- package/examples/jsm/inspector/ui/Item.js +92 -13
- package/examples/jsm/inspector/ui/List.js +2 -2
- package/examples/jsm/inspector/ui/Profiler.js +1991 -44
- package/examples/jsm/inspector/ui/Style.js +1943 -543
- package/examples/jsm/inspector/ui/Tab.js +226 -5
- package/examples/jsm/inspector/ui/Values.js +126 -8
- package/examples/jsm/inspector/ui/utils.js +143 -10
- package/examples/jsm/interaction/InteractionManager.js +226 -0
- package/examples/jsm/libs/basis/README.md +0 -1
- package/examples/jsm/libs/demuxer_mp4.js +3 -3
- package/examples/jsm/libs/draco/README.md +0 -1
- package/examples/jsm/libs/meshopt_clusterizer.module.js +421 -0
- package/examples/jsm/libs/meshopt_decoder.module.js +9 -8
- package/examples/jsm/libs/meshopt_simplifier.module.js +627 -0
- package/examples/jsm/libs/mikktspace.module.js +34 -9
- package/examples/jsm/lighting/ClusteredLighting.js +55 -0
- package/examples/jsm/lighting/DynamicLighting.js +82 -0
- package/examples/jsm/lighting/LightProbeGrid.js +681 -0
- package/examples/jsm/lines/LineMaterial.js +45 -16
- package/examples/jsm/lines/LineSegments2.js +8 -0
- package/examples/jsm/lines/webgpu/LineSegments2.js +8 -0
- package/examples/jsm/loaders/3DMLoader.js +6 -5
- package/examples/jsm/loaders/3MFLoader.js +2 -2
- package/examples/jsm/loaders/AMFLoader.js +2 -2
- package/examples/jsm/loaders/ColladaLoader.js +24 -4026
- package/examples/jsm/loaders/DRACOLoader.js +51 -18
- package/examples/jsm/loaders/EXRLoader.js +701 -90
- package/examples/jsm/loaders/FBXLoader.js +235 -37
- package/examples/jsm/loaders/GCodeLoader.js +34 -8
- package/examples/jsm/loaders/GLTFLoader.js +146 -178
- package/examples/jsm/loaders/HDRLoader.js +7 -30
- package/examples/jsm/loaders/KMZLoader.js +5 -5
- package/examples/jsm/loaders/KTX2Loader.js +58 -17
- package/examples/jsm/loaders/LDrawLoader.js +49 -58
- package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
- package/examples/jsm/loaders/LUTCubeLoader.js +2 -2
- package/examples/jsm/loaders/LWOLoader.js +11 -39
- package/examples/jsm/loaders/LottieLoader.js +1 -1
- package/examples/jsm/loaders/MaterialXLoader.js +31 -9
- package/examples/jsm/loaders/NRRDLoader.js +5 -5
- package/examples/jsm/loaders/PCDLoader.js +11 -9
- package/examples/jsm/loaders/PLYLoader.js +218 -55
- package/examples/jsm/loaders/SVGLoader.js +549 -497
- package/examples/jsm/loaders/TDSLoader.js +0 -2
- package/examples/jsm/loaders/TGALoader.js +0 -2
- package/examples/jsm/loaders/TTFLoader.js +1 -1
- package/examples/jsm/loaders/USDLoader.js +127 -43
- package/examples/jsm/loaders/UltraHDRLoader.js +285 -160
- package/examples/jsm/loaders/VOXLoader.js +660 -117
- package/examples/jsm/loaders/VRMLLoader.js +80 -3
- package/examples/jsm/loaders/VTKLoader.js +42 -25
- package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
- package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
- package/examples/jsm/loaders/usd/USDAParser.js +504 -344
- package/examples/jsm/loaders/usd/USDCParser.js +1867 -6
- package/examples/jsm/loaders/usd/USDComposer.js +4627 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
- package/examples/jsm/materials/WoodNodeMaterial.js +11 -11
- package/examples/jsm/math/Octree.js +131 -1
- package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
- package/examples/jsm/misc/RollerCoaster.js +42 -4
- package/examples/jsm/misc/TileCreasedNormalsPlugin.js +270 -0
- package/examples/jsm/misc/Volume.js +2 -3
- package/examples/jsm/misc/VolumeSlice.js +0 -1
- package/examples/jsm/modifiers/TessellateModifier.js +1 -1
- package/examples/jsm/objects/GroundedSkybox.js +1 -1
- package/examples/jsm/objects/LensflareMesh.js +1 -1
- package/examples/jsm/objects/Reflector.js +72 -25
- package/examples/jsm/objects/Sky.js +90 -6
- package/examples/jsm/objects/SkyMesh.js +150 -16
- package/examples/jsm/objects/Water.js +4 -3
- package/examples/jsm/objects/Water2.js +5 -3
- package/examples/jsm/objects/Water2Mesh.js +1 -1
- package/examples/jsm/objects/WaterMesh.js +5 -7
- package/examples/jsm/physics/AmmoPhysics.js +27 -15
- package/examples/jsm/physics/JoltPhysics.js +10 -6
- package/examples/jsm/physics/RapierPhysics.js +36 -7
- package/examples/jsm/postprocessing/EffectComposer.js +7 -5
- package/examples/jsm/postprocessing/OutputPass.js +9 -0
- package/examples/jsm/postprocessing/RenderPass.js +10 -0
- package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
- package/examples/jsm/postprocessing/UnrealBloomPass.js +48 -18
- package/examples/jsm/renderers/CSS3DRenderer.js +1 -1
- package/examples/jsm/renderers/Projector.js +246 -28
- package/examples/jsm/renderers/SVGRenderer.js +174 -60
- package/examples/jsm/shaders/GTAOShader.js +19 -6
- package/examples/jsm/shaders/HalftoneShader.js +12 -1
- package/examples/jsm/shaders/PoissonDenoiseShader.js +6 -2
- package/examples/jsm/shaders/SAOShader.js +17 -4
- package/examples/jsm/shaders/SSAOShader.js +11 -1
- package/examples/jsm/shaders/SSRShader.js +6 -5
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +2 -4
- package/examples/jsm/shaders/VignetteShader.js +1 -1
- package/examples/jsm/shaders/VolumeShader.js +31 -44
- package/examples/jsm/transpiler/AST.js +44 -0
- package/examples/jsm/transpiler/GLSLDecoder.js +65 -8
- package/examples/jsm/transpiler/Linker.js +1 -1
- package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -0
- package/examples/jsm/transpiler/TSLEncoder.js +46 -3
- package/examples/jsm/transpiler/TranspilerUtils.js +3 -3
- package/examples/jsm/transpiler/WGSLEncoder.js +27 -0
- package/examples/jsm/tsl/WebGLNodesHandler.js +605 -0
- package/examples/jsm/tsl/display/AfterImageNode.js +11 -1
- package/examples/jsm/tsl/display/AnaglyphPassNode.js +458 -16
- package/examples/jsm/tsl/display/BilateralBlurNode.js +374 -0
- package/examples/jsm/tsl/display/BloomNode.js +75 -25
- package/examples/jsm/tsl/display/CRT.js +150 -0
- package/examples/jsm/tsl/display/ChromaticAberrationNode.js +3 -36
- package/examples/jsm/tsl/display/DenoiseNode.js +1 -1
- package/examples/jsm/tsl/display/DepthOfFieldNode.js +3 -3
- package/examples/jsm/tsl/display/DotScreenNode.js +1 -1
- package/examples/jsm/tsl/display/FSR1Node.js +477 -0
- package/examples/jsm/tsl/display/FXAANode.js +13 -14
- package/examples/jsm/tsl/display/GTAONode.js +40 -17
- package/examples/jsm/tsl/display/GaussianBlurNode.js +21 -2
- package/examples/jsm/tsl/display/GodraysNode.js +615 -0
- package/examples/jsm/tsl/display/ImportanceSampledEnvironment.js +560 -0
- package/examples/jsm/tsl/display/LensflareNode.js +1 -1
- package/examples/jsm/tsl/display/Lut3DNode.js +1 -1
- package/examples/jsm/tsl/display/OutlineNode.js +69 -19
- package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
- package/examples/jsm/tsl/display/PixelationPassNode.js +9 -8
- package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
- package/examples/jsm/tsl/display/RecurrentDenoiseNode.js +912 -0
- package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
- package/examples/jsm/tsl/display/SMAANode.js +2 -2
- package/examples/jsm/tsl/display/SSAAPassNode.js +15 -27
- package/examples/jsm/tsl/display/SSGINode.js +96 -62
- package/examples/jsm/tsl/display/SSRNode.js +831 -134
- package/examples/jsm/tsl/display/SSSNode.js +8 -6
- package/examples/jsm/tsl/display/Shape.js +29 -0
- package/examples/jsm/tsl/display/SharpenNode.js +283 -0
- package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
- package/examples/jsm/tsl/display/StereoCompositePassNode.js +8 -1
- package/examples/jsm/tsl/display/StereoPassNode.js +1 -2
- package/examples/jsm/tsl/display/TAAUNode.js +835 -0
- package/examples/jsm/tsl/display/TRAANode.js +315 -126
- package/examples/jsm/tsl/display/TemporalReprojectNode.js +1023 -0
- package/examples/jsm/tsl/display/TransitionNode.js +1 -1
- package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
- package/examples/jsm/tsl/display/radialBlur.js +68 -0
- package/examples/jsm/tsl/lighting/ClusteredLightsNode.js +622 -0
- package/examples/jsm/tsl/lighting/DynamicLightsNode.js +300 -0
- package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +61 -0
- package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +111 -0
- package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +99 -0
- package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +134 -0
- package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +161 -0
- package/examples/jsm/tsl/math/Bayer.js +53 -3
- package/examples/jsm/tsl/math/curlNoise.js +107 -0
- package/examples/jsm/tsl/shadows/TileShadowNode.js +1 -1
- package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +3 -3
- package/examples/jsm/tsl/utils/GroundedSkybox.js +62 -0
- package/examples/jsm/tsl/utils/RNoise.js +51 -0
- package/examples/jsm/tsl/utils/SpecularHelpers.js +325 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +128 -62
- package/examples/jsm/utils/ColorUtils.js +76 -0
- package/examples/jsm/utils/GeometryCompressionUtils.js +1 -1
- package/examples/jsm/utils/LDrawUtils.js +1 -1
- package/examples/jsm/utils/SceneOptimizer.js +1 -1
- package/examples/jsm/utils/ShadowMapViewer.js +24 -10
- package/examples/jsm/utils/ShadowMapViewerGPU.js +1 -1
- package/examples/jsm/utils/SkeletonUtils.js +14 -8
- package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
- package/examples/jsm/webxr/ARButton.js +1 -1
- package/examples/jsm/webxr/WebGLXRFallback.js +89 -0
- package/examples/jsm/webxr/XRControllerModelFactory.js +2 -2
- package/examples/jsm/webxr/XRHandMeshModel.js +36 -10
- package/examples/jsm/webxr/XRHandModelFactory.js +2 -1
- package/package.json +28 -34
- package/src/Three.Core.js +3 -1
- package/src/Three.TSL.js +35 -14
- package/src/Three.WebGPU.Nodes.js +5 -0
- package/src/Three.WebGPU.js +13 -0
- package/src/Three.js +1 -0
- package/src/animation/AnimationAction.js +18 -4
- package/src/animation/AnimationClip.js +0 -139
- package/src/animation/AnimationMixer.js +6 -0
- package/src/animation/AnimationUtils.js +1 -12
- package/src/animation/KeyframeTrack.js +47 -8
- package/src/animation/PropertyBinding.js +2 -2
- package/src/animation/PropertyMixer.js +4 -4
- package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
- package/src/animation/tracks/ColorKeyframeTrack.js +1 -1
- package/src/animation/tracks/NumberKeyframeTrack.js +1 -1
- package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -1
- package/src/animation/tracks/StringKeyframeTrack.js +1 -1
- package/src/animation/tracks/VectorKeyframeTrack.js +1 -1
- package/src/audio/Audio.js +1 -1
- package/src/audio/AudioContext.js +2 -2
- package/src/audio/AudioListener.js +5 -3
- package/src/cameras/Camera.js +34 -4
- package/src/cameras/CubeCamera.js +20 -0
- package/src/cameras/StereoCamera.js +5 -2
- package/src/constants.js +90 -5
- package/src/core/BufferAttribute.js +13 -1
- package/src/core/BufferGeometry.js +43 -9
- package/src/core/Clock.js +7 -0
- package/src/core/Object3D.js +69 -11
- package/src/core/Raycaster.js +3 -3
- package/src/core/RenderTarget.js +19 -6
- package/src/extras/PMREMGenerator.js +13 -22
- package/src/extras/TextureUtils.js +6 -2
- package/src/extras/core/ShapePath.js +149 -160
- package/src/extras/curves/CatmullRomCurve3.js +3 -2
- package/src/geometries/ExtrudeGeometry.js +2 -2
- package/src/geometries/PolyhedronGeometry.js +1 -1
- package/src/geometries/SphereGeometry.js +8 -3
- package/src/geometries/TorusGeometry.js +8 -3
- package/src/helpers/CameraHelper.js +3 -0
- package/src/helpers/DirectionalLightHelper.js +6 -1
- package/src/helpers/HemisphereLightHelper.js +5 -0
- package/src/helpers/PointLightHelper.js +3 -25
- package/src/helpers/SpotLightHelper.js +4 -1
- package/src/lights/DirectionalLight.js +13 -0
- package/src/lights/HemisphereLight.js +10 -0
- package/src/lights/Light.js +1 -11
- package/src/lights/LightProbe.js +0 -15
- package/src/lights/LightShadow.js +15 -6
- package/src/lights/PointLight.js +15 -0
- package/src/lights/PointLightShadow.js +0 -86
- package/src/lights/SpotLight.js +22 -1
- package/src/lights/webgpu/IESSpotLight.js +2 -1
- package/src/loaders/AudioLoader.js +11 -1
- package/src/loaders/Cache.js +28 -0
- package/src/loaders/DataTextureLoader.js +75 -42
- package/src/loaders/FileLoader.js +2 -3
- package/src/loaders/ImageBitmapLoader.js +12 -9
- package/src/loaders/Loader.js +6 -0
- package/src/loaders/LoadingManager.js +5 -0
- package/src/loaders/MaterialLoader.js +37 -266
- package/src/loaders/ObjectLoader.js +48 -6
- package/src/loaders/nodes/NodeLoader.js +2 -2
- package/src/loaders/nodes/NodeObjectLoader.js +18 -0
- package/src/materials/LineBasicMaterial.js +4 -0
- package/src/materials/Material.js +198 -1
- package/src/materials/MeshBasicMaterial.js +24 -0
- package/src/materials/MeshDepthMaterial.js +10 -0
- package/src/materials/MeshDistanceMaterial.js +10 -0
- package/src/materials/MeshLambertMaterial.js +49 -1
- package/src/materials/MeshMatcapMaterial.js +25 -1
- package/src/materials/MeshNormalMaterial.js +9 -1
- package/src/materials/MeshPhongMaterial.js +49 -1
- package/src/materials/MeshPhysicalMaterial.js +38 -0
- package/src/materials/MeshStandardMaterial.js +42 -1
- package/src/materials/MeshToonMaterial.js +35 -2
- package/src/materials/PointsMaterial.js +7 -0
- package/src/materials/ShaderMaterial.js +106 -1
- package/src/materials/SpriteMaterial.js +7 -0
- package/src/materials/nodes/Line2NodeMaterial.js +380 -297
- package/src/materials/nodes/MeshBasicNodeMaterial.js +2 -2
- package/src/materials/nodes/MeshNormalNodeMaterial.js +2 -2
- package/src/materials/nodes/MeshPhongNodeMaterial.js +0 -9
- package/src/materials/nodes/MeshPhysicalNodeMaterial.js +3 -30
- package/src/materials/nodes/MeshSSSNodeMaterial.js +0 -13
- package/src/materials/nodes/MeshStandardNodeMaterial.js +5 -15
- package/src/materials/nodes/NodeMaterial.js +153 -89
- package/src/materials/nodes/SpriteNodeMaterial.js +0 -10
- package/src/materials/nodes/manager/NodeMaterialObserver.js +234 -100
- package/src/math/Box3.js +5 -0
- package/src/math/FrustumArray.js +103 -133
- package/src/math/Interpolant.js +1 -1
- package/src/math/Line3.js +6 -5
- package/src/math/MathUtils.js +12 -12
- package/src/math/Matrix2.js +13 -9
- package/src/math/Matrix3.js +24 -9
- package/src/math/Matrix4.js +112 -74
- package/src/math/Plane.js +4 -3
- package/src/math/Quaternion.js +3 -29
- package/src/math/Sphere.js +1 -1
- package/src/math/Triangle.js +1 -1
- package/src/math/Vector2.js +13 -9
- package/src/math/Vector3.js +17 -15
- package/src/math/Vector4.js +15 -11
- package/src/math/interpolants/BezierInterpolant.js +106 -0
- package/src/nodes/Nodes.js +86 -71
- package/src/nodes/TSL.js +15 -13
- package/src/nodes/accessors/Arrays.js +5 -5
- package/src/nodes/accessors/Batch.js +108 -0
- package/src/nodes/accessors/Bitangent.js +7 -7
- package/src/nodes/accessors/BufferAttributeNode.js +120 -17
- package/src/nodes/accessors/BufferNode.js +29 -2
- package/src/nodes/accessors/Camera.js +149 -28
- package/src/nodes/accessors/ClippingNode.js +5 -5
- package/src/nodes/accessors/CubeTextureNode.js +27 -2
- package/src/nodes/accessors/Instance.js +264 -0
- package/src/nodes/accessors/MaterialNode.js +27 -3
- package/src/nodes/accessors/MaterialProperties.js +6 -8
- package/src/nodes/accessors/MaterialReferenceNode.js +1 -2
- package/src/nodes/accessors/ModelNode.js +1 -1
- package/src/nodes/accessors/{MorphNode.js → Morph.js} +99 -112
- package/src/nodes/accessors/Normal.js +24 -24
- package/src/nodes/accessors/Object3DNode.js +1 -1
- package/src/nodes/accessors/Position.js +39 -3
- package/src/nodes/accessors/ReferenceBaseNode.js +6 -6
- package/src/nodes/accessors/ReferenceNode.js +9 -8
- package/src/nodes/accessors/ReflectVector.js +3 -3
- package/src/nodes/accessors/RendererReferenceNode.js +1 -2
- package/src/nodes/accessors/SceneProperties.js +47 -0
- package/src/nodes/accessors/Skinning.js +263 -0
- package/src/nodes/accessors/StorageBufferNode.js +16 -27
- package/src/nodes/accessors/StorageTexture3DNode.js +100 -0
- package/src/nodes/accessors/StorageTextureNode.js +74 -11
- package/src/nodes/accessors/Tangent.js +8 -18
- package/src/nodes/accessors/Texture3DNode.js +32 -35
- package/src/nodes/accessors/TextureNode.js +124 -25
- package/src/nodes/accessors/UniformArrayNode.js +6 -4
- package/src/nodes/accessors/UserDataNode.js +1 -2
- package/src/nodes/accessors/VertexColorNode.js +1 -2
- package/src/nodes/code/FunctionCallNode.js +1 -1
- package/src/nodes/code/FunctionNode.js +4 -19
- package/src/nodes/core/ArrayNode.js +21 -2
- package/src/nodes/core/AssignNode.js +3 -3
- package/src/nodes/core/AttributeNode.js +3 -3
- package/src/nodes/core/BypassNode.js +1 -1
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tInput: {
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vertexShader: /* glsl */`
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varying vec2 vUv;
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void main() {
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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fragmentShader: /* glsl */`
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varying vec2 vUv;
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uniform sampler2D tInput;
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void main() {
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/**
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*
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* First pass:
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*
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* The depth map is blurred along radial lines towards the "sun". The
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* target).
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*
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*
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*/
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const GodRaysGenerateShader = {
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name: 'GodRaysGenerateShader',
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uniforms: {
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tInput: {
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value: null
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},
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fStepSize: {
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value: 1.0
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vSunPositionScreenSpace: {
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value: new Vector3()
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}
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vertexShader: /* glsl */`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader: /* glsl */`
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#define TAPS_PER_PASS 6.0
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varying vec2 vUv;
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uniform sampler2D tInput;
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uniform vec3 vSunPositionScreenSpace;
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uniform float fStepSize; // filter step size
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void main() {
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// delta from current pixel to "sun" position
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vec2 delta = vSunPositionScreenSpace.xy - vUv;
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float dist = length( delta );
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// Step vector (uv space)
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vec2 stepv = fStepSize * delta / dist;
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// Number of iterations between pixel and sun
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float iters = dist/fStepSize;
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vec2 uv = vUv.xy;
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float col = 0.0;
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// This breaks ANGLE in Chrome 22
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// - see http://code.google.com/p/chromium/issues/detail?id=153105
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/*
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// Unrolling didn't do much on my hardware (ATI Mobility Radeon 3450),
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// so i've just left the loop
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"for ( float i = 0.0; i < TAPS_PER_PASS; i += 1.0 ) {",
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// Accumulate samples, making sure we don't walk past the light source.
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// The check for uv.y < 1 would not be necessary with "border" UV wrap
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// mode, with a black border color. I don't think this is currently
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// exposed by three.js. As a result there might be artifacts when the
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// sun is to the left, right or bottom of screen as these cases are
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// not specifically handled.
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" col += ( i <= iters && uv.y < 1.0 ? texture2D( tInput, uv ).r : 0.0 );",
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" uv += stepv;",
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"}",
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*/
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// Unrolling loop manually makes it work in ANGLE
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float f = min( 1.0, max( vSunPositionScreenSpace.z / 1000.0, 0.0 ) ); // used to fade out godrays
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if ( 0.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;
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uv += stepv;
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if ( 1.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;
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uv += stepv;
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if ( 2.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;
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uv += stepv;
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if ( 3.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;
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uv += stepv;
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if ( 4.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;
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uv += stepv;
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if ( 5.0 <= iters && uv.y < 1.0 ) col += texture2D( tInput, uv ).r * f;
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|
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uv += stepv;
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|
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// Should technically be dividing by 'iters but 'TAPS_PER_PASS' smooths out
|
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|
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// objectionable artifacts, in particular near the sun position. The side
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|
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// effect is that the result is darker than it should be around the sun, as
|
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|
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// TAPS_PER_PASS is greater than the number of samples actually accumulated.
|
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|
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// When the result is inverted (in the shader 'godrays_combine this produces
|
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|
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// a slight bright spot at the position of the sun, even when it is occluded.
|
|
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|
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|
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gl_FragColor = vec4( col/TAPS_PER_PASS );
|
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|
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gl_FragColor.a = 1.0;
|
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|
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|
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|
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}`
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|
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|
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|
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|
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};
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|
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|
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|
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/**
|
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* Additively applies god rays from texture tGodRays to a background (tColors).
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|
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* fGodRayIntensity attenuates the god rays.
|
|
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|
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*
|
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|
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* @constant
|
|
207
|
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* @type {ShaderMaterial~Shader}
|
|
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|
-
*/
|
|
209
|
-
const GodRaysCombineShader = {
|
|
210
|
-
|
|
211
|
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name: 'GodRaysCombineShader',
|
|
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|
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|
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213
|
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uniforms: {
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|
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|
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|
|
215
|
-
tColors: {
|
|
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|
-
value: null
|
|
217
|
-
},
|
|
218
|
-
|
|
219
|
-
tGodRays: {
|
|
220
|
-
value: null
|
|
221
|
-
},
|
|
222
|
-
|
|
223
|
-
fGodRayIntensity: {
|
|
224
|
-
value: 0.69
|
|
225
|
-
}
|
|
226
|
-
|
|
227
|
-
},
|
|
228
|
-
|
|
229
|
-
vertexShader: /* glsl */`
|
|
230
|
-
|
|
231
|
-
varying vec2 vUv;
|
|
232
|
-
|
|
233
|
-
void main() {
|
|
234
|
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|
|
235
|
-
vUv = uv;
|
|
236
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
237
|
-
|
|
238
|
-
}`,
|
|
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|
-
|
|
240
|
-
fragmentShader: /* glsl */`
|
|
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|
-
|
|
242
|
-
varying vec2 vUv;
|
|
243
|
-
|
|
244
|
-
uniform sampler2D tColors;
|
|
245
|
-
uniform sampler2D tGodRays;
|
|
246
|
-
|
|
247
|
-
uniform float fGodRayIntensity;
|
|
248
|
-
|
|
249
|
-
void main() {
|
|
250
|
-
|
|
251
|
-
// Since THREE.MeshDepthMaterial renders foreground objects white and background
|
|
252
|
-
// objects black, the god-rays will be white streaks. Therefore value is inverted
|
|
253
|
-
// before being combined with tColors
|
|
254
|
-
|
|
255
|
-
gl_FragColor = texture2D( tColors, vUv ) + fGodRayIntensity * vec4( 1.0 - texture2D( tGodRays, vUv ).r );
|
|
256
|
-
gl_FragColor.a = 1.0;
|
|
257
|
-
|
|
258
|
-
}`
|
|
259
|
-
|
|
260
|
-
};
|
|
261
|
-
|
|
262
|
-
|
|
263
|
-
/**
|
|
264
|
-
* A dodgy sun/sky shader. Makes a bright spot at the sun location. Would be
|
|
265
|
-
* cheaper/faster/simpler to implement this as a simple sun sprite.
|
|
266
|
-
*
|
|
267
|
-
* @constant
|
|
268
|
-
* @type {Object}
|
|
269
|
-
*/
|
|
270
|
-
const GodRaysFakeSunShader = {
|
|
271
|
-
|
|
272
|
-
name: 'GodRaysFakeSunShader',
|
|
273
|
-
|
|
274
|
-
uniforms: {
|
|
275
|
-
|
|
276
|
-
vSunPositionScreenSpace: {
|
|
277
|
-
value: new Vector3()
|
|
278
|
-
},
|
|
279
|
-
|
|
280
|
-
fAspect: {
|
|
281
|
-
value: 1.0
|
|
282
|
-
},
|
|
283
|
-
|
|
284
|
-
sunColor: {
|
|
285
|
-
value: new Color( 0xffee00 )
|
|
286
|
-
},
|
|
287
|
-
|
|
288
|
-
bgColor: {
|
|
289
|
-
value: new Color( 0x000000 )
|
|
290
|
-
}
|
|
291
|
-
|
|
292
|
-
},
|
|
293
|
-
|
|
294
|
-
vertexShader: /* glsl */`
|
|
295
|
-
|
|
296
|
-
varying vec2 vUv;
|
|
297
|
-
|
|
298
|
-
void main() {
|
|
299
|
-
|
|
300
|
-
vUv = uv;
|
|
301
|
-
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
302
|
-
|
|
303
|
-
}`,
|
|
304
|
-
|
|
305
|
-
fragmentShader: /* glsl */`
|
|
306
|
-
|
|
307
|
-
varying vec2 vUv;
|
|
308
|
-
|
|
309
|
-
uniform vec3 vSunPositionScreenSpace;
|
|
310
|
-
uniform float fAspect;
|
|
311
|
-
|
|
312
|
-
uniform vec3 sunColor;
|
|
313
|
-
uniform vec3 bgColor;
|
|
314
|
-
|
|
315
|
-
void main() {
|
|
316
|
-
|
|
317
|
-
vec2 diff = vUv - vSunPositionScreenSpace.xy;
|
|
318
|
-
|
|
319
|
-
// Correct for aspect ratio
|
|
320
|
-
|
|
321
|
-
diff.x *= fAspect;
|
|
322
|
-
|
|
323
|
-
float prop = clamp( length( diff ) / 0.5, 0.0, 1.0 );
|
|
324
|
-
prop = 0.35 * pow( 1.0 - prop, 3.0 );
|
|
325
|
-
|
|
326
|
-
gl_FragColor.xyz = ( vSunPositionScreenSpace.z > 0.0 ) ? mix( sunColor, bgColor, 1.0 - prop ) : bgColor;
|
|
327
|
-
gl_FragColor.w = 1.0;
|
|
328
|
-
|
|
329
|
-
}`
|
|
330
|
-
|
|
331
|
-
};
|
|
332
|
-
|
|
333
|
-
export { GodRaysDepthMaskShader, GodRaysGenerateShader, GodRaysCombineShader, GodRaysFakeSunShader };
|
|
@@ -1,282 +0,0 @@
|
|
|
1
|
-
import { RenderTarget, Vector2, TempNode, QuadMesh, NodeMaterial, RendererUtils } from 'three/webgpu';
|
|
2
|
-
import { nodeObject, Fn, float, NodeUpdateType, uv, passTexture, uniform, convertToTexture, vec2, vec3, Loop, mix, luminance } from 'three/tsl';
|
|
3
|
-
|
|
4
|
-
const _quadMesh = /*@__PURE__*/ new QuadMesh();
|
|
5
|
-
|
|
6
|
-
let _rendererState;
|
|
7
|
-
|
|
8
|
-
/**
|
|
9
|
-
* Post processing node for adding an anamorphic flare effect.
|
|
10
|
-
*
|
|
11
|
-
* @augments TempNode
|
|
12
|
-
* @three_import import { anamorphic } from 'three/addons/tsl/display/AnamorphicNode.js';
|
|
13
|
-
*/
|
|
14
|
-
class AnamorphicNode extends TempNode {
|
|
15
|
-
|
|
16
|
-
static get type() {
|
|
17
|
-
|
|
18
|
-
return 'AnamorphicNode';
|
|
19
|
-
|
|
20
|
-
}
|
|
21
|
-
|
|
22
|
-
/**
|
|
23
|
-
* Constructs a new anamorphic node.
|
|
24
|
-
*
|
|
25
|
-
* @param {TextureNode} textureNode - The texture node that represents the input of the effect.
|
|
26
|
-
* @param {Node<float>} thresholdNode - The threshold is one option to control the intensity and size of the effect.
|
|
27
|
-
* @param {Node<float>} scaleNode - Defines the vertical scale of the flares.
|
|
28
|
-
* @param {number} samples - More samples result in larger flares and a more expensive runtime behavior.
|
|
29
|
-
*/
|
|
30
|
-
constructor( textureNode, thresholdNode, scaleNode, samples ) {
|
|
31
|
-
|
|
32
|
-
super( 'vec4' );
|
|
33
|
-
|
|
34
|
-
/**
|
|
35
|
-
* The texture node that represents the input of the effect.
|
|
36
|
-
*
|
|
37
|
-
* @type {TextureNode}
|
|
38
|
-
*/
|
|
39
|
-
this.textureNode = textureNode;
|
|
40
|
-
|
|
41
|
-
/**
|
|
42
|
-
* The threshold is one option to control the intensity and size of the effect.
|
|
43
|
-
*
|
|
44
|
-
* @type {Node<float>}
|
|
45
|
-
*/
|
|
46
|
-
this.thresholdNode = thresholdNode;
|
|
47
|
-
|
|
48
|
-
/**
|
|
49
|
-
* Defines the vertical scale of the flares.
|
|
50
|
-
*
|
|
51
|
-
* @type {Node<float>}
|
|
52
|
-
*/
|
|
53
|
-
this.scaleNode = scaleNode;
|
|
54
|
-
|
|
55
|
-
/**
|
|
56
|
-
* The color of the flares.
|
|
57
|
-
*
|
|
58
|
-
* @type {Node<vec3>}
|
|
59
|
-
*/
|
|
60
|
-
this.colorNode = vec3( 0.1, 0.0, 1.0 );
|
|
61
|
-
|
|
62
|
-
/**
|
|
63
|
-
* More samples result in larger flares and a more expensive runtime behavior.
|
|
64
|
-
*
|
|
65
|
-
* @type {Node<float>}
|
|
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*/
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this.samples = samples;
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68
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-
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/**
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* The resolution scale.
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*
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* @type {number}
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*/
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this.resolutionScale = 1;
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75
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-
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76
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/**
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* The internal render target of the effect.
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*
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* @private
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* @type {RenderTarget}
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*/
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this._renderTarget = new RenderTarget( 1, 1, { depthBuffer: false } );
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this._renderTarget.texture.name = 'anamorphic';
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-
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/**
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* A uniform node holding the inverse resolution value.
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*
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* @private
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* @type {UniformNode<vec2>}
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*/
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this._invSize = uniform( new Vector2() );
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-
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/**
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* The result of the effect is represented as a separate texture node.
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*
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* @private
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* @type {PassTextureNode}
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*/
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this._textureNode = passTexture( this, this._renderTarget.texture );
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-
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/**
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* The `updateBeforeType` is set to `NodeUpdateType.FRAME` since the node renders
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* its effect once per frame in `updateBefore()`.
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*
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* @type {string}
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* @default 'frame'
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*/
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this.updateBeforeType = NodeUpdateType.FRAME;
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}
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-
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/**
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* Returns the result of the effect as a texture node.
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*
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* @return {PassTextureNode} A texture node that represents the result of the effect.
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|
-
*/
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|
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getTextureNode() {
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|
-
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|
-
return this._textureNode;
|
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|
-
|
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|
-
}
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|
122
|
-
|
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123
|
-
/**
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|
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* Sets the size of the effect.
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|
-
*
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126
|
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* @param {number} width - The width of the effect.
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|
-
* @param {number} height - The height of the effect.
|
|
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|
-
*/
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|
129
|
-
setSize( width, height ) {
|
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130
|
-
|
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131
|
-
this._invSize.value.set( 1 / width, 1 / height );
|
|
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|
-
|
|
133
|
-
width = Math.max( Math.round( width * this.resolutionScale ), 1 );
|
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|
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height = Math.max( Math.round( height * this.resolutionScale ), 1 );
|
|
135
|
-
|
|
136
|
-
this._renderTarget.setSize( width, height );
|
|
137
|
-
|
|
138
|
-
}
|
|
139
|
-
|
|
140
|
-
/**
|
|
141
|
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* This method is used to render the effect once per frame.
|
|
142
|
-
*
|
|
143
|
-
* @param {NodeFrame} frame - The current node frame.
|
|
144
|
-
*/
|
|
145
|
-
updateBefore( frame ) {
|
|
146
|
-
|
|
147
|
-
const { renderer } = frame;
|
|
148
|
-
|
|
149
|
-
_rendererState = RendererUtils.resetRendererState( renderer, _rendererState );
|
|
150
|
-
|
|
151
|
-
//
|
|
152
|
-
|
|
153
|
-
const textureNode = this.textureNode;
|
|
154
|
-
const map = textureNode.value;
|
|
155
|
-
|
|
156
|
-
this._renderTarget.texture.type = map.type;
|
|
157
|
-
|
|
158
|
-
const currentTexture = textureNode.value;
|
|
159
|
-
|
|
160
|
-
_quadMesh.material = this._material;
|
|
161
|
-
_quadMesh.name = 'Anamorphic';
|
|
162
|
-
|
|
163
|
-
this.setSize( map.image.width, map.image.height );
|
|
164
|
-
|
|
165
|
-
// render
|
|
166
|
-
|
|
167
|
-
renderer.setRenderTarget( this._renderTarget );
|
|
168
|
-
|
|
169
|
-
_quadMesh.render( renderer );
|
|
170
|
-
|
|
171
|
-
// restore
|
|
172
|
-
|
|
173
|
-
textureNode.value = currentTexture;
|
|
174
|
-
|
|
175
|
-
RendererUtils.restoreRendererState( renderer, _rendererState );
|
|
176
|
-
|
|
177
|
-
}
|
|
178
|
-
|
|
179
|
-
/**
|
|
180
|
-
* This method is used to setup the effect's TSL code.
|
|
181
|
-
*
|
|
182
|
-
* @param {NodeBuilder} builder - The current node builder.
|
|
183
|
-
* @return {PassTextureNode}
|
|
184
|
-
*/
|
|
185
|
-
setup( builder ) {
|
|
186
|
-
|
|
187
|
-
const textureNode = this.textureNode;
|
|
188
|
-
const uvNode = textureNode.uvNode || uv();
|
|
189
|
-
|
|
190
|
-
const sampleTexture = ( uv ) => textureNode.sample( uv );
|
|
191
|
-
|
|
192
|
-
const threshold = ( color, threshold ) => mix( vec3( 0.0 ), color, luminance( color ).sub( threshold ).max( 0 ) );
|
|
193
|
-
|
|
194
|
-
const anamorph = Fn( () => {
|
|
195
|
-
|
|
196
|
-
const samples = this.samples;
|
|
197
|
-
const halfSamples = Math.floor( samples / 2 );
|
|
198
|
-
|
|
199
|
-
const total = vec3( 0 ).toVar();
|
|
200
|
-
|
|
201
|
-
Loop( { start: - halfSamples, end: halfSamples }, ( { i } ) => {
|
|
202
|
-
|
|
203
|
-
const softness = float( i ).abs().div( halfSamples ).oneMinus();
|
|
204
|
-
|
|
205
|
-
const uv = vec2( uvNode.x.add( this._invSize.x.mul( i ).mul( this.scaleNode ) ), uvNode.y );
|
|
206
|
-
const color = sampleTexture( uv );
|
|
207
|
-
const pass = threshold( color, this.thresholdNode ).mul( softness );
|
|
208
|
-
|
|
209
|
-
total.addAssign( pass );
|
|
210
|
-
|
|
211
|
-
} );
|
|
212
|
-
|
|
213
|
-
return total.mul( this.colorNode );
|
|
214
|
-
|
|
215
|
-
} );
|
|
216
|
-
|
|
217
|
-
//
|
|
218
|
-
|
|
219
|
-
const material = this._material || ( this._material = new NodeMaterial() );
|
|
220
|
-
material.name = 'Anamorphic';
|
|
221
|
-
material.fragmentNode = anamorph();
|
|
222
|
-
|
|
223
|
-
//
|
|
224
|
-
|
|
225
|
-
const properties = builder.getNodeProperties( this );
|
|
226
|
-
properties.textureNode = textureNode;
|
|
227
|
-
|
|
228
|
-
//
|
|
229
|
-
|
|
230
|
-
return this._textureNode;
|
|
231
|
-
|
|
232
|
-
}
|
|
233
|
-
|
|
234
|
-
/**
|
|
235
|
-
* Frees internal resources. This method should be called
|
|
236
|
-
* when the effect is no longer required.
|
|
237
|
-
*/
|
|
238
|
-
dispose() {
|
|
239
|
-
|
|
240
|
-
this._renderTarget.dispose();
|
|
241
|
-
|
|
242
|
-
}
|
|
243
|
-
|
|
244
|
-
/**
|
|
245
|
-
* The resolution scale.
|
|
246
|
-
*
|
|
247
|
-
* @deprecated
|
|
248
|
-
* @type {Vector2}
|
|
249
|
-
* @default {(1,1)}
|
|
250
|
-
*/
|
|
251
|
-
get resolution() {
|
|
252
|
-
|
|
253
|
-
console.warn( 'THREE.AnamorphicNode: The "resolution" property has been renamed to "resolutionScale" and is now of type `number`.' ); // @deprecated r180
|
|
254
|
-
|
|
255
|
-
return new Vector2( this.resolutionScale, this.resolutionScale );
|
|
256
|
-
|
|
257
|
-
}
|
|
258
|
-
|
|
259
|
-
set resolution( value ) {
|
|
260
|
-
|
|
261
|
-
console.warn( 'THREE.AnamorphicNode: The "resolution" property has been renamed to "resolutionScale" and is now of type `number`.' ); // @deprecated r180
|
|
262
|
-
|
|
263
|
-
this.resolutionScale = value.x;
|
|
264
|
-
|
|
265
|
-
}
|
|
266
|
-
|
|
267
|
-
}
|
|
268
|
-
|
|
269
|
-
/**
|
|
270
|
-
* TSL function for creating an anamorphic flare effect.
|
|
271
|
-
*
|
|
272
|
-
* @tsl
|
|
273
|
-
* @function
|
|
274
|
-
* @param {TextureNode} node - The node that represents the input of the effect.
|
|
275
|
-
* @param {Node<float> | number} [threshold=0.9] - The threshold is one option to control the intensity and size of the effect.
|
|
276
|
-
* @param {Node<float> | number} [scale=3] - Defines the vertical scale of the flares.
|
|
277
|
-
* @param {number} [samples=32] - More samples result in larger flares and a more expensive runtime behavior.
|
|
278
|
-
* @returns {AnamorphicNode}
|
|
279
|
-
*/
|
|
280
|
-
export const anamorphic = ( node, threshold = .9, scale = 3, samples = 32 ) => nodeObject( new AnamorphicNode( convertToTexture( node ), nodeObject( threshold ), nodeObject( scale ), samples ) );
|
|
281
|
-
|
|
282
|
-
export default AnamorphicNode;
|