super-three 0.181.0 → 0.185.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/README.md +3 -4
- package/build/three.cjs +21332 -19201
- package/build/three.core.js +20908 -19853
- package/build/three.core.min.js +2 -2
- package/build/three.module.js +1947 -862
- package/build/three.module.min.js +2 -2
- package/build/three.tsl.js +37 -16
- package/build/three.tsl.min.js +2 -2
- package/build/three.webgpu.js +33628 -25197
- package/build/three.webgpu.min.js +2 -2
- package/build/three.webgpu.nodes.js +33394 -25000
- package/build/three.webgpu.nodes.min.js +2 -2
- package/examples/jsm/Addons.js +14 -3
- package/examples/jsm/animation/CCDIKSolver.js +7 -3
- package/examples/jsm/controls/ArcballControls.js +13 -6
- package/examples/jsm/controls/DragControls.js +2 -2
- package/examples/jsm/controls/FirstPersonControls.js +127 -86
- package/examples/jsm/controls/FlyControls.js +4 -0
- package/examples/jsm/controls/MapControls.js +55 -1
- package/examples/jsm/controls/OrbitControls.js +111 -8
- package/examples/jsm/controls/TrackballControls.js +8 -8
- package/examples/jsm/controls/TransformControls.js +102 -17
- package/examples/jsm/csm/CSM.js +2 -1
- package/examples/jsm/csm/CSMFrustum.js +31 -6
- package/examples/jsm/csm/CSMShadowNode.js +10 -3
- package/examples/jsm/effects/AnaglyphEffect.js +102 -7
- package/examples/jsm/effects/AsciiEffect.js +14 -1
- package/examples/jsm/environments/ColorEnvironment.js +59 -0
- package/examples/jsm/environments/RoomEnvironment.js +3 -0
- package/examples/jsm/exporters/DRACOExporter.js +27 -6
- package/examples/jsm/exporters/EXRExporter.js +1 -1
- package/examples/jsm/exporters/GLTFExporter.js +266 -21
- package/examples/jsm/exporters/PLYExporter.js +286 -73
- package/examples/jsm/exporters/USDZExporter.js +353 -99
- package/examples/jsm/generators/CityGenerator.js +346 -0
- package/examples/jsm/generators/ForestGenerator.js +347 -0
- package/examples/jsm/generators/TerrainGenerator.js +504 -0
- package/examples/jsm/generators/TreeGenerator.js +377 -0
- package/examples/jsm/generators/city/SidewalkGenerator.js +253 -0
- package/examples/jsm/generators/city/SkyscraperGenerator.js +1357 -0
- package/examples/jsm/geometries/DecalGeometry.js +1 -1
- package/examples/jsm/geometries/LoftGeometry.js +355 -0
- package/examples/jsm/geometries/TextGeometry.js +18 -0
- package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
- package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
- package/examples/jsm/helpers/LightProbeHelper.js +5 -4
- package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -1
- package/examples/jsm/helpers/TextureHelperGPU.js +1 -1
- package/examples/jsm/helpers/ViewHelper.js +83 -14
- package/examples/jsm/inspector/Extension.js +13 -0
- package/examples/jsm/inspector/Inspector.js +244 -91
- package/examples/jsm/inspector/RendererInspector.js +165 -39
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
- package/examples/jsm/inspector/tabs/Console.js +241 -25
- package/examples/jsm/inspector/tabs/Memory.js +136 -0
- package/examples/jsm/inspector/tabs/Parameters.js +115 -7
- package/examples/jsm/inspector/tabs/Performance.js +24 -9
- package/examples/jsm/inspector/tabs/Settings.js +306 -0
- package/examples/jsm/inspector/tabs/Timeline.js +1696 -0
- package/examples/jsm/inspector/tabs/Viewer.js +723 -9
- package/examples/jsm/inspector/ui/Graph.js +162 -25
- package/examples/jsm/inspector/ui/Item.js +92 -13
- package/examples/jsm/inspector/ui/List.js +2 -2
- package/examples/jsm/inspector/ui/Profiler.js +1991 -44
- package/examples/jsm/inspector/ui/Style.js +1943 -543
- package/examples/jsm/inspector/ui/Tab.js +226 -5
- package/examples/jsm/inspector/ui/Values.js +126 -8
- package/examples/jsm/inspector/ui/utils.js +143 -10
- package/examples/jsm/interaction/InteractionManager.js +226 -0
- package/examples/jsm/libs/basis/README.md +0 -1
- package/examples/jsm/libs/demuxer_mp4.js +3 -3
- package/examples/jsm/libs/draco/README.md +0 -1
- package/examples/jsm/libs/meshopt_clusterizer.module.js +421 -0
- package/examples/jsm/libs/meshopt_decoder.module.js +9 -8
- package/examples/jsm/libs/meshopt_simplifier.module.js +627 -0
- package/examples/jsm/libs/mikktspace.module.js +34 -9
- package/examples/jsm/lighting/ClusteredLighting.js +55 -0
- package/examples/jsm/lighting/DynamicLighting.js +82 -0
- package/examples/jsm/lighting/LightProbeGrid.js +681 -0
- package/examples/jsm/lines/LineMaterial.js +45 -16
- package/examples/jsm/lines/LineSegments2.js +8 -0
- package/examples/jsm/lines/webgpu/LineSegments2.js +8 -0
- package/examples/jsm/loaders/3DMLoader.js +6 -5
- package/examples/jsm/loaders/3MFLoader.js +2 -2
- package/examples/jsm/loaders/AMFLoader.js +2 -2
- package/examples/jsm/loaders/ColladaLoader.js +24 -4026
- package/examples/jsm/loaders/DRACOLoader.js +51 -18
- package/examples/jsm/loaders/EXRLoader.js +701 -90
- package/examples/jsm/loaders/FBXLoader.js +235 -37
- package/examples/jsm/loaders/GCodeLoader.js +34 -8
- package/examples/jsm/loaders/GLTFLoader.js +146 -178
- package/examples/jsm/loaders/HDRLoader.js +7 -30
- package/examples/jsm/loaders/KMZLoader.js +5 -5
- package/examples/jsm/loaders/KTX2Loader.js +58 -17
- package/examples/jsm/loaders/LDrawLoader.js +49 -58
- package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
- package/examples/jsm/loaders/LUTCubeLoader.js +2 -2
- package/examples/jsm/loaders/LWOLoader.js +11 -39
- package/examples/jsm/loaders/LottieLoader.js +1 -1
- package/examples/jsm/loaders/MaterialXLoader.js +31 -9
- package/examples/jsm/loaders/NRRDLoader.js +5 -5
- package/examples/jsm/loaders/PCDLoader.js +11 -9
- package/examples/jsm/loaders/PLYLoader.js +218 -55
- package/examples/jsm/loaders/SVGLoader.js +549 -497
- package/examples/jsm/loaders/TDSLoader.js +0 -2
- package/examples/jsm/loaders/TGALoader.js +0 -2
- package/examples/jsm/loaders/TTFLoader.js +1 -1
- package/examples/jsm/loaders/USDLoader.js +127 -43
- package/examples/jsm/loaders/UltraHDRLoader.js +285 -160
- package/examples/jsm/loaders/VOXLoader.js +660 -117
- package/examples/jsm/loaders/VRMLLoader.js +80 -3
- package/examples/jsm/loaders/VTKLoader.js +42 -25
- package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
- package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
- package/examples/jsm/loaders/usd/USDAParser.js +504 -344
- package/examples/jsm/loaders/usd/USDCParser.js +1867 -6
- package/examples/jsm/loaders/usd/USDComposer.js +4627 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
- package/examples/jsm/materials/WoodNodeMaterial.js +11 -11
- package/examples/jsm/math/Octree.js +131 -1
- package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
- package/examples/jsm/misc/RollerCoaster.js +42 -4
- package/examples/jsm/misc/TileCreasedNormalsPlugin.js +270 -0
- package/examples/jsm/misc/Volume.js +2 -3
- package/examples/jsm/misc/VolumeSlice.js +0 -1
- package/examples/jsm/modifiers/TessellateModifier.js +1 -1
- package/examples/jsm/objects/GroundedSkybox.js +1 -1
- package/examples/jsm/objects/LensflareMesh.js +1 -1
- package/examples/jsm/objects/Reflector.js +72 -25
- package/examples/jsm/objects/Sky.js +90 -6
- package/examples/jsm/objects/SkyMesh.js +150 -16
- package/examples/jsm/objects/Water.js +4 -3
- package/examples/jsm/objects/Water2.js +5 -3
- package/examples/jsm/objects/Water2Mesh.js +1 -1
- package/examples/jsm/objects/WaterMesh.js +5 -7
- package/examples/jsm/physics/AmmoPhysics.js +27 -15
- package/examples/jsm/physics/JoltPhysics.js +10 -6
- package/examples/jsm/physics/RapierPhysics.js +36 -7
- package/examples/jsm/postprocessing/EffectComposer.js +7 -5
- package/examples/jsm/postprocessing/OutputPass.js +9 -0
- package/examples/jsm/postprocessing/RenderPass.js +10 -0
- package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
- package/examples/jsm/postprocessing/UnrealBloomPass.js +48 -18
- package/examples/jsm/renderers/CSS3DRenderer.js +1 -1
- package/examples/jsm/renderers/Projector.js +246 -28
- package/examples/jsm/renderers/SVGRenderer.js +174 -60
- package/examples/jsm/shaders/GTAOShader.js +19 -6
- package/examples/jsm/shaders/HalftoneShader.js +12 -1
- package/examples/jsm/shaders/PoissonDenoiseShader.js +6 -2
- package/examples/jsm/shaders/SAOShader.js +17 -4
- package/examples/jsm/shaders/SSAOShader.js +11 -1
- package/examples/jsm/shaders/SSRShader.js +6 -5
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +2 -4
- package/examples/jsm/shaders/VignetteShader.js +1 -1
- package/examples/jsm/shaders/VolumeShader.js +31 -44
- package/examples/jsm/transpiler/AST.js +44 -0
- package/examples/jsm/transpiler/GLSLDecoder.js +65 -8
- package/examples/jsm/transpiler/Linker.js +1 -1
- package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -0
- package/examples/jsm/transpiler/TSLEncoder.js +46 -3
- package/examples/jsm/transpiler/TranspilerUtils.js +3 -3
- package/examples/jsm/transpiler/WGSLEncoder.js +27 -0
- package/examples/jsm/tsl/WebGLNodesHandler.js +605 -0
- package/examples/jsm/tsl/display/AfterImageNode.js +11 -1
- package/examples/jsm/tsl/display/AnaglyphPassNode.js +458 -16
- package/examples/jsm/tsl/display/BilateralBlurNode.js +374 -0
- package/examples/jsm/tsl/display/BloomNode.js +75 -25
- package/examples/jsm/tsl/display/CRT.js +150 -0
- package/examples/jsm/tsl/display/ChromaticAberrationNode.js +3 -36
- package/examples/jsm/tsl/display/DenoiseNode.js +1 -1
- package/examples/jsm/tsl/display/DepthOfFieldNode.js +3 -3
- package/examples/jsm/tsl/display/DotScreenNode.js +1 -1
- package/examples/jsm/tsl/display/FSR1Node.js +477 -0
- package/examples/jsm/tsl/display/FXAANode.js +13 -14
- package/examples/jsm/tsl/display/GTAONode.js +40 -17
- package/examples/jsm/tsl/display/GaussianBlurNode.js +21 -2
- package/examples/jsm/tsl/display/GodraysNode.js +615 -0
- package/examples/jsm/tsl/display/ImportanceSampledEnvironment.js +560 -0
- package/examples/jsm/tsl/display/LensflareNode.js +1 -1
- package/examples/jsm/tsl/display/Lut3DNode.js +1 -1
- package/examples/jsm/tsl/display/OutlineNode.js +69 -19
- package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
- package/examples/jsm/tsl/display/PixelationPassNode.js +9 -8
- package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
- package/examples/jsm/tsl/display/RecurrentDenoiseNode.js +912 -0
- package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
- package/examples/jsm/tsl/display/SMAANode.js +2 -2
- package/examples/jsm/tsl/display/SSAAPassNode.js +15 -27
- package/examples/jsm/tsl/display/SSGINode.js +96 -62
- package/examples/jsm/tsl/display/SSRNode.js +831 -134
- package/examples/jsm/tsl/display/SSSNode.js +8 -6
- package/examples/jsm/tsl/display/Shape.js +29 -0
- package/examples/jsm/tsl/display/SharpenNode.js +283 -0
- package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
- package/examples/jsm/tsl/display/StereoCompositePassNode.js +8 -1
- package/examples/jsm/tsl/display/StereoPassNode.js +1 -2
- package/examples/jsm/tsl/display/TAAUNode.js +835 -0
- package/examples/jsm/tsl/display/TRAANode.js +315 -126
- package/examples/jsm/tsl/display/TemporalReprojectNode.js +1023 -0
- package/examples/jsm/tsl/display/TransitionNode.js +1 -1
- package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
- package/examples/jsm/tsl/display/radialBlur.js +68 -0
- package/examples/jsm/tsl/lighting/ClusteredLightsNode.js +622 -0
- package/examples/jsm/tsl/lighting/DynamicLightsNode.js +300 -0
- package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +61 -0
- package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +111 -0
- package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +99 -0
- package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +134 -0
- package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +161 -0
- package/examples/jsm/tsl/math/Bayer.js +53 -3
- package/examples/jsm/tsl/math/curlNoise.js +107 -0
- package/examples/jsm/tsl/shadows/TileShadowNode.js +1 -1
- package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +3 -3
- package/examples/jsm/tsl/utils/GroundedSkybox.js +62 -0
- package/examples/jsm/tsl/utils/RNoise.js +51 -0
- package/examples/jsm/tsl/utils/SpecularHelpers.js +325 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +128 -62
- package/examples/jsm/utils/ColorUtils.js +76 -0
- package/examples/jsm/utils/GeometryCompressionUtils.js +1 -1
- package/examples/jsm/utils/LDrawUtils.js +1 -1
- package/examples/jsm/utils/SceneOptimizer.js +1 -1
- package/examples/jsm/utils/ShadowMapViewer.js +24 -10
- package/examples/jsm/utils/ShadowMapViewerGPU.js +1 -1
- package/examples/jsm/utils/SkeletonUtils.js +14 -8
- package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
- package/examples/jsm/webxr/ARButton.js +1 -1
- package/examples/jsm/webxr/WebGLXRFallback.js +89 -0
- package/examples/jsm/webxr/XRControllerModelFactory.js +2 -2
- package/examples/jsm/webxr/XRHandMeshModel.js +36 -10
- package/examples/jsm/webxr/XRHandModelFactory.js +2 -1
- package/package.json +28 -34
- package/src/Three.Core.js +3 -1
- package/src/Three.TSL.js +35 -14
- package/src/Three.WebGPU.Nodes.js +5 -0
- package/src/Three.WebGPU.js +13 -0
- package/src/Three.js +1 -0
- package/src/animation/AnimationAction.js +18 -4
- package/src/animation/AnimationClip.js +0 -139
- package/src/animation/AnimationMixer.js +6 -0
- package/src/animation/AnimationUtils.js +1 -12
- package/src/animation/KeyframeTrack.js +47 -8
- package/src/animation/PropertyBinding.js +2 -2
- package/src/animation/PropertyMixer.js +4 -4
- package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
- package/src/animation/tracks/ColorKeyframeTrack.js +1 -1
- package/src/animation/tracks/NumberKeyframeTrack.js +1 -1
- package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -1
- package/src/animation/tracks/StringKeyframeTrack.js +1 -1
- package/src/animation/tracks/VectorKeyframeTrack.js +1 -1
- package/src/audio/Audio.js +1 -1
- package/src/audio/AudioContext.js +2 -2
- package/src/audio/AudioListener.js +5 -3
- package/src/cameras/Camera.js +34 -4
- package/src/cameras/CubeCamera.js +20 -0
- package/src/cameras/StereoCamera.js +5 -2
- package/src/constants.js +90 -5
- package/src/core/BufferAttribute.js +13 -1
- package/src/core/BufferGeometry.js +43 -9
- package/src/core/Clock.js +7 -0
- package/src/core/Object3D.js +69 -11
- package/src/core/Raycaster.js +3 -3
- package/src/core/RenderTarget.js +19 -6
- package/src/extras/PMREMGenerator.js +13 -22
- package/src/extras/TextureUtils.js +6 -2
- package/src/extras/core/ShapePath.js +149 -160
- package/src/extras/curves/CatmullRomCurve3.js +3 -2
- package/src/geometries/ExtrudeGeometry.js +2 -2
- package/src/geometries/PolyhedronGeometry.js +1 -1
- package/src/geometries/SphereGeometry.js +8 -3
- package/src/geometries/TorusGeometry.js +8 -3
- package/src/helpers/CameraHelper.js +3 -0
- package/src/helpers/DirectionalLightHelper.js +6 -1
- package/src/helpers/HemisphereLightHelper.js +5 -0
- package/src/helpers/PointLightHelper.js +3 -25
- package/src/helpers/SpotLightHelper.js +4 -1
- package/src/lights/DirectionalLight.js +13 -0
- package/src/lights/HemisphereLight.js +10 -0
- package/src/lights/Light.js +1 -11
- package/src/lights/LightProbe.js +0 -15
- package/src/lights/LightShadow.js +15 -6
- package/src/lights/PointLight.js +15 -0
- package/src/lights/PointLightShadow.js +0 -86
- package/src/lights/SpotLight.js +22 -1
- package/src/lights/webgpu/IESSpotLight.js +2 -1
- package/src/loaders/AudioLoader.js +11 -1
- package/src/loaders/Cache.js +28 -0
- package/src/loaders/DataTextureLoader.js +75 -42
- package/src/loaders/FileLoader.js +2 -3
- package/src/loaders/ImageBitmapLoader.js +12 -9
- package/src/loaders/Loader.js +6 -0
- package/src/loaders/LoadingManager.js +5 -0
- package/src/loaders/MaterialLoader.js +37 -266
- package/src/loaders/ObjectLoader.js +48 -6
- package/src/loaders/nodes/NodeLoader.js +2 -2
- package/src/loaders/nodes/NodeObjectLoader.js +18 -0
- package/src/materials/LineBasicMaterial.js +4 -0
- package/src/materials/Material.js +198 -1
- package/src/materials/MeshBasicMaterial.js +24 -0
- package/src/materials/MeshDepthMaterial.js +10 -0
- package/src/materials/MeshDistanceMaterial.js +10 -0
- package/src/materials/MeshLambertMaterial.js +49 -1
- package/src/materials/MeshMatcapMaterial.js +25 -1
- package/src/materials/MeshNormalMaterial.js +9 -1
- package/src/materials/MeshPhongMaterial.js +49 -1
- package/src/materials/MeshPhysicalMaterial.js +38 -0
- package/src/materials/MeshStandardMaterial.js +42 -1
- package/src/materials/MeshToonMaterial.js +35 -2
- package/src/materials/PointsMaterial.js +7 -0
- package/src/materials/ShaderMaterial.js +106 -1
- package/src/materials/SpriteMaterial.js +7 -0
- package/src/materials/nodes/Line2NodeMaterial.js +380 -297
- package/src/materials/nodes/MeshBasicNodeMaterial.js +2 -2
- package/src/materials/nodes/MeshNormalNodeMaterial.js +2 -2
- package/src/materials/nodes/MeshPhongNodeMaterial.js +0 -9
- package/src/materials/nodes/MeshPhysicalNodeMaterial.js +3 -30
- package/src/materials/nodes/MeshSSSNodeMaterial.js +0 -13
- package/src/materials/nodes/MeshStandardNodeMaterial.js +5 -15
- package/src/materials/nodes/NodeMaterial.js +153 -89
- package/src/materials/nodes/SpriteNodeMaterial.js +0 -10
- package/src/materials/nodes/manager/NodeMaterialObserver.js +234 -100
- package/src/math/Box3.js +5 -0
- package/src/math/FrustumArray.js +103 -133
- package/src/math/Interpolant.js +1 -1
- package/src/math/Line3.js +6 -5
- package/src/math/MathUtils.js +12 -12
- package/src/math/Matrix2.js +13 -9
- package/src/math/Matrix3.js +24 -9
- package/src/math/Matrix4.js +112 -74
- package/src/math/Plane.js +4 -3
- package/src/math/Quaternion.js +3 -29
- package/src/math/Sphere.js +1 -1
- package/src/math/Triangle.js +1 -1
- package/src/math/Vector2.js +13 -9
- package/src/math/Vector3.js +17 -15
- package/src/math/Vector4.js +15 -11
- package/src/math/interpolants/BezierInterpolant.js +106 -0
- package/src/nodes/Nodes.js +86 -71
- package/src/nodes/TSL.js +15 -13
- package/src/nodes/accessors/Arrays.js +5 -5
- package/src/nodes/accessors/Batch.js +108 -0
- package/src/nodes/accessors/Bitangent.js +7 -7
- package/src/nodes/accessors/BufferAttributeNode.js +120 -17
- package/src/nodes/accessors/BufferNode.js +29 -2
- package/src/nodes/accessors/Camera.js +149 -28
- package/src/nodes/accessors/ClippingNode.js +5 -5
- package/src/nodes/accessors/CubeTextureNode.js +27 -2
- package/src/nodes/accessors/Instance.js +264 -0
- package/src/nodes/accessors/MaterialNode.js +27 -3
- package/src/nodes/accessors/MaterialProperties.js +6 -8
- package/src/nodes/accessors/MaterialReferenceNode.js +1 -2
- package/src/nodes/accessors/ModelNode.js +1 -1
- package/src/nodes/accessors/{MorphNode.js → Morph.js} +99 -112
- package/src/nodes/accessors/Normal.js +24 -24
- package/src/nodes/accessors/Object3DNode.js +1 -1
- package/src/nodes/accessors/Position.js +39 -3
- package/src/nodes/accessors/ReferenceBaseNode.js +6 -6
- package/src/nodes/accessors/ReferenceNode.js +9 -8
- package/src/nodes/accessors/ReflectVector.js +3 -3
- package/src/nodes/accessors/RendererReferenceNode.js +1 -2
- package/src/nodes/accessors/SceneProperties.js +47 -0
- package/src/nodes/accessors/Skinning.js +263 -0
- package/src/nodes/accessors/StorageBufferNode.js +16 -27
- package/src/nodes/accessors/StorageTexture3DNode.js +100 -0
- package/src/nodes/accessors/StorageTextureNode.js +74 -11
- package/src/nodes/accessors/Tangent.js +8 -18
- package/src/nodes/accessors/Texture3DNode.js +32 -35
- package/src/nodes/accessors/TextureNode.js +124 -25
- package/src/nodes/accessors/UniformArrayNode.js +6 -4
- package/src/nodes/accessors/UserDataNode.js +1 -2
- package/src/nodes/accessors/VertexColorNode.js +1 -2
- package/src/nodes/code/FunctionCallNode.js +1 -1
- package/src/nodes/code/FunctionNode.js +4 -19
- package/src/nodes/core/ArrayNode.js +21 -2
- package/src/nodes/core/AssignNode.js +3 -3
- package/src/nodes/core/AttributeNode.js +3 -3
- package/src/nodes/core/BypassNode.js +1 -1
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- package/src/nodes/core/IsolateNode.js +1 -1
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- package/src/renderers/shaders/ShaderLib/{distanceRGBA.glsl.js → distance.glsl.js} +2 -3
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- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +0 -32
- package/src/renderers/webgl/WebGLLights.js +18 -1
- package/src/renderers/webgl/WebGLMaterials.js +24 -13
- package/src/renderers/webgl/WebGLObjects.js +3 -1
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- package/src/renderers/webgl/WebGLPrograms.js +74 -55
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- package/src/renderers/webgl/WebGLShadowMap.js +188 -24
- package/src/renderers/webgl/WebGLState.js +75 -37
- package/src/renderers/webgl/WebGLTextures.js +230 -56
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- package/src/renderers/webgpu/descriptors/GPURenderPassDescriptor.js +72 -0
- package/src/renderers/webgpu/descriptors/GPURenderPassTimestampWrites.js +49 -0
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- package/src/renderers/webgpu/descriptors/GPUSamplerDescriptor.js +119 -0
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- package/src/renderers/webgpu/descriptors/GPUTextureViewDescriptor.js +108 -0
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import { Fn, float, vec2, vec3, sin, screenUV, mix, clamp, dot, convertToTexture, time, uv, select } from 'three/tsl';
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import { circle } from './Shape.js';
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/**
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* Creates barrel-distorted UV coordinates.
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* The center of the screen appears to bulge outward (convex distortion).
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* @param {Node<float>} [curvature=0.1] - The amount of curvature (0 = flat, 0.5 = very curved).
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export const barrelUV = Fn( ( [ curvature = float( 0.1 ), coord = uv() ] ) => {
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const distorted = centered.div( distortion ).mul( cornerDistortion ).mul( 0.5 ).add( 0.5 );
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+
return distorted;
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33
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+
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34
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+
} );
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35
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+
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36
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+
/**
|
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37
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+
* Checks if UV coordinates are inside the valid 0-1 range.
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38
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+
* Useful for masking areas inside the distorted screen.
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39
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+
*
|
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40
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+
* @tsl
|
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41
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+
* @function
|
|
42
|
+
* @param {Node<vec2>} coord - The UV coordinates to check.
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43
|
+
* @return {Node<float>} 1.0 if inside bounds, 0.0 if outside.
|
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44
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+
*/
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45
|
+
export const barrelMask = Fn( ( [ coord ] ) => {
|
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46
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+
|
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47
|
+
const outOfBounds = coord.x.lessThan( 0.0 )
|
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48
|
+
.or( coord.x.greaterThan( 1.0 ) )
|
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49
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+
.or( coord.y.lessThan( 0.0 ) )
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50
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+
.or( coord.y.greaterThan( 1.0 ) );
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51
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+
|
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52
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+
return select( outOfBounds, float( 0.0 ), float( 1.0 ) );
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53
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+
|
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54
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+
} );
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55
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+
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56
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+
/**
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57
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+
* Applies color bleeding effect to simulate horizontal color smearing.
|
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58
|
+
* Simulates the analog signal bleeding in CRT displays where colors
|
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59
|
+
* "leak" into adjacent pixels horizontally.
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60
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+
*
|
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61
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+
* @tsl
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62
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+
* @function
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63
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+
* @param {Node} color - The input texture node.
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64
|
+
* @param {Node<float>} [amount=0.002] - The amount of color bleeding (0-0.01).
|
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65
|
+
* @return {Node<vec3>} The color with bleeding effect applied.
|
|
66
|
+
*/
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|
67
|
+
export const colorBleeding = Fn( ( [ color, amount = float( 0.002 ) ] ) => {
|
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68
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+
|
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69
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+
const inputTexture = convertToTexture( color );
|
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70
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+
|
|
71
|
+
// Get the original color
|
|
72
|
+
const original = inputTexture.sample( screenUV ).rgb;
|
|
73
|
+
|
|
74
|
+
// Sample colors from the left (simulating signal trailing)
|
|
75
|
+
const left1 = inputTexture.sample( screenUV.sub( vec2( amount, 0.0 ) ) ).rgb;
|
|
76
|
+
const left2 = inputTexture.sample( screenUV.sub( vec2( amount.mul( 2.0 ), 0.0 ) ) ).rgb;
|
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77
|
+
const left3 = inputTexture.sample( screenUV.sub( vec2( amount.mul( 3.0 ), 0.0 ) ) ).rgb;
|
|
78
|
+
|
|
79
|
+
// Red bleeds more (travels further in analog signal)
|
|
80
|
+
const bleedR = original.r
|
|
81
|
+
.add( left1.r.mul( 0.4 ) )
|
|
82
|
+
.add( left2.r.mul( 0.2 ) )
|
|
83
|
+
.add( left3.r.mul( 0.1 ) );
|
|
84
|
+
|
|
85
|
+
// Green bleeds medium
|
|
86
|
+
const bleedG = original.g
|
|
87
|
+
.add( left1.g.mul( 0.25 ) )
|
|
88
|
+
.add( left2.g.mul( 0.1 ) );
|
|
89
|
+
|
|
90
|
+
// Blue bleeds least
|
|
91
|
+
const bleedB = original.b
|
|
92
|
+
.add( left1.b.mul( 0.15 ) );
|
|
93
|
+
|
|
94
|
+
// Normalize and clamp
|
|
95
|
+
const r = clamp( bleedR.div( 1.7 ), 0.0, 1.0 );
|
|
96
|
+
const g = clamp( bleedG.div( 1.35 ), 0.0, 1.0 );
|
|
97
|
+
const b = clamp( bleedB.div( 1.15 ), 0.0, 1.0 );
|
|
98
|
+
|
|
99
|
+
return vec3( r, g, b );
|
|
100
|
+
|
|
101
|
+
} );
|
|
102
|
+
|
|
103
|
+
/**
|
|
104
|
+
* Applies scanline effect to simulate CRT monitor horizontal lines with animation.
|
|
105
|
+
*
|
|
106
|
+
* @tsl
|
|
107
|
+
* @function
|
|
108
|
+
* @param {Node<vec3>} color - The input color.
|
|
109
|
+
* @param {Node<float>} [intensity=0.3] - The intensity of the scanlines (0-1).
|
|
110
|
+
* @param {Node<float>} [count=240] - The number of scanlines (typically matches vertical resolution).
|
|
111
|
+
* @param {Node<float>} [speed=0.0] - The scroll speed of scanlines (0 = static, 1 = normal CRT roll).
|
|
112
|
+
* @param {Node<vec2>} [coord=uv()] - The UV coordinates to use for scanlines.
|
|
113
|
+
* @return {Node<vec3>} The color with scanlines applied.
|
|
114
|
+
*/
|
|
115
|
+
export const scanlines = Fn( ( [ color, intensity = float( 0.3 ), count = float( 240.0 ), speed = float( 0.0 ), coord = uv() ] ) => {
|
|
116
|
+
|
|
117
|
+
// Animate scanlines scrolling down (like CRT vertical sync roll)
|
|
118
|
+
const animatedY = coord.y.sub( time.mul( speed ) );
|
|
119
|
+
|
|
120
|
+
// Create scanline pattern
|
|
121
|
+
const scanline = sin( animatedY.mul( count ) );
|
|
122
|
+
const scanlineIntensity = scanline.mul( 0.5 ).add( 0.5 ).mul( intensity );
|
|
123
|
+
|
|
124
|
+
// Darken alternate lines
|
|
125
|
+
return color.mul( float( 1.0 ).sub( scanlineIntensity ) );
|
|
126
|
+
|
|
127
|
+
} );
|
|
128
|
+
|
|
129
|
+
/**
|
|
130
|
+
* Applies vignette effect to darken the edges of the screen.
|
|
131
|
+
*
|
|
132
|
+
* @tsl
|
|
133
|
+
* @function
|
|
134
|
+
* @param {Node<vec3>} color - The input color.
|
|
135
|
+
* @param {Node<float>} [intensity=0.4] - The intensity of the vignette (0-1).
|
|
136
|
+
* @param {Node<float>} [smoothness=0.5] - The smoothness of the vignette falloff.
|
|
137
|
+
* @param {Node<vec2>} [coord=uv()] - The UV coordinates to use for vignette calculation.
|
|
138
|
+
* @return {Node<vec3>} The color with vignette applied.
|
|
139
|
+
*/
|
|
140
|
+
export const vignette = Fn( ( [ color, intensity = float( 0.4 ), smoothness = float( 0.5 ), coord = uv() ] ) => {
|
|
141
|
+
|
|
142
|
+
// Use circle for radial gradient (1.42 ≈ √2 covers full diagonal)
|
|
143
|
+
const mask = circle( float( 1.42 ), smoothness, coord );
|
|
144
|
+
|
|
145
|
+
// Apply vignette: center = 1, edges = (1 - intensity)
|
|
146
|
+
const vignetteAmount = mix( float( 1.0 ).sub( intensity ), float( 1.0 ), mask );
|
|
147
|
+
|
|
148
|
+
return color.mul( vignetteAmount );
|
|
149
|
+
|
|
150
|
+
} );
|
|
@@ -1,13 +1,11 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { TempNode } from 'three/webgpu';
|
|
2
2
|
import {
|
|
3
3
|
nodeObject,
|
|
4
4
|
Fn,
|
|
5
|
-
uniform,
|
|
6
5
|
convertToTexture,
|
|
7
6
|
float,
|
|
8
7
|
vec4,
|
|
9
8
|
uv,
|
|
10
|
-
NodeUpdateType,
|
|
11
9
|
} from 'three/tsl';
|
|
12
10
|
|
|
13
11
|
/**
|
|
@@ -45,15 +43,6 @@ class ChromaticAberrationNode extends TempNode {
|
|
|
45
43
|
*/
|
|
46
44
|
this.textureNode = textureNode;
|
|
47
45
|
|
|
48
|
-
/**
|
|
49
|
-
* The `updateBeforeType` is set to `NodeUpdateType.FRAME` since the node updates
|
|
50
|
-
* its internal uniforms once per frame in `updateBefore()`.
|
|
51
|
-
*
|
|
52
|
-
* @type {string}
|
|
53
|
-
* @default 'frame'
|
|
54
|
-
*/
|
|
55
|
-
this.updateBeforeType = NodeUpdateType.FRAME;
|
|
56
|
-
|
|
57
46
|
/**
|
|
58
47
|
* A node holding the strength of the effect.
|
|
59
48
|
*
|
|
@@ -75,26 +64,6 @@ class ChromaticAberrationNode extends TempNode {
|
|
|
75
64
|
*/
|
|
76
65
|
this.scaleNode = scaleNode;
|
|
77
66
|
|
|
78
|
-
/**
|
|
79
|
-
* A uniform node holding the inverse resolution value.
|
|
80
|
-
*
|
|
81
|
-
* @private
|
|
82
|
-
* @type {UniformNode<vec2>}
|
|
83
|
-
*/
|
|
84
|
-
this._invSize = uniform( new Vector2() );
|
|
85
|
-
|
|
86
|
-
}
|
|
87
|
-
|
|
88
|
-
/**
|
|
89
|
-
* This method is used to update the effect's uniforms once per frame.
|
|
90
|
-
*
|
|
91
|
-
* @param {NodeFrame} frame - The current node frame.
|
|
92
|
-
*/
|
|
93
|
-
updateBefore( /* frame */ ) {
|
|
94
|
-
|
|
95
|
-
const map = this.textureNode.value;
|
|
96
|
-
this._invSize.value.set( 1 / map.image.width, 1 / map.image.height );
|
|
97
|
-
|
|
98
67
|
}
|
|
99
68
|
|
|
100
69
|
/**
|
|
@@ -155,8 +124,7 @@ class ChromaticAberrationNode extends TempNode {
|
|
|
155
124
|
{ name: 'uv', type: 'vec2' },
|
|
156
125
|
{ name: 'strength', type: 'float' },
|
|
157
126
|
{ name: 'center', type: 'vec2' },
|
|
158
|
-
{ name: 'scale', type: 'float' }
|
|
159
|
-
{ name: 'invSize', type: 'vec2' }
|
|
127
|
+
{ name: 'scale', type: 'float' }
|
|
160
128
|
]
|
|
161
129
|
} );
|
|
162
130
|
|
|
@@ -166,8 +134,7 @@ class ChromaticAberrationNode extends TempNode {
|
|
|
166
134
|
uvNode,
|
|
167
135
|
this.strengthNode,
|
|
168
136
|
this.centerNode,
|
|
169
|
-
this.scaleNode
|
|
170
|
-
this._invSize
|
|
137
|
+
this.scaleNode
|
|
171
138
|
);
|
|
172
139
|
|
|
173
140
|
} );
|
|
@@ -331,4 +331,4 @@ function generateDefaultNoise( size = 64 ) {
|
|
|
331
331
|
* @param {Camera} camera - The camera the scene is rendered with.
|
|
332
332
|
* @returns {DenoiseNode}
|
|
333
333
|
*/
|
|
334
|
-
export const denoise = ( node, depthNode, normalNode, camera ) =>
|
|
334
|
+
export const denoise = ( node, depthNode, normalNode, camera ) => new DenoiseNode( convertToTexture( node ), nodeObject( depthNode ), nodeObject( normalNode ), camera );
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { TempNode, NodeMaterial, NodeUpdateType, RenderTarget, Vector2, HalfFloatType, RedFormat, QuadMesh, RendererUtils } from 'three/webgpu';
|
|
2
|
-
import { convertToTexture, nodeObject, Fn, uniform, smoothstep, step, texture, max, uniformArray, outputStruct, property, vec4, vec3, uv, Loop, min, mix } from 'three/tsl';
|
|
2
|
+
import { convertToTexture, nodeObject, Fn, uniform, smoothstep, step, texture, max, uniformArray, outputStruct, property, vec4, vec3, uv, Loop, min, mix, float } from 'three/tsl';
|
|
3
3
|
import { gaussianBlur } from './GaussianBlurNode.js';
|
|
4
4
|
|
|
5
5
|
const _quadMesh = /*@__PURE__*/ new QuadMesh();
|
|
@@ -368,7 +368,7 @@ class DepthOfFieldNode extends TempNode {
|
|
|
368
368
|
nearField.assign( step( signedDist, 0 ).mul( CoC ) );
|
|
369
369
|
farField.assign( step( 0, signedDist ).mul( CoC ) );
|
|
370
370
|
|
|
371
|
-
return
|
|
371
|
+
return float( 0 );
|
|
372
372
|
|
|
373
373
|
} );
|
|
374
374
|
|
|
@@ -551,4 +551,4 @@ export default DepthOfFieldNode;
|
|
|
551
551
|
* @param {Node<float> | number} bokehScale - A unitless value for artistic purposes to adjust the size of the bokeh.
|
|
552
552
|
* @returns {DepthOfFieldNode}
|
|
553
553
|
*/
|
|
554
|
-
export const dof = ( node, viewZNode, focusDistance = 1, focalLength = 1, bokehScale = 1 ) =>
|
|
554
|
+
export const dof = ( node, viewZNode, focusDistance = 1, focalLength = 1, bokehScale = 1 ) => new DepthOfFieldNode( convertToTexture( node ), nodeObject( viewZNode ), nodeObject( focusDistance ), nodeObject( focalLength ), nodeObject( bokehScale ) );
|
|
@@ -101,4 +101,4 @@ export default DotScreenNode;
|
|
|
101
101
|
* @param {number} [scale=1] - The scale of the effect. A higher value means smaller dots.
|
|
102
102
|
* @returns {DotScreenNode}
|
|
103
103
|
*/
|
|
104
|
-
export const dotScreen = ( node, angle, scale ) =>
|
|
104
|
+
export const dotScreen = ( node, angle, scale ) => new DotScreenNode( nodeObject( node ), angle, scale );
|