super-three 0.181.0 → 0.185.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/README.md +3 -4
- package/build/three.cjs +21332 -19201
- package/build/three.core.js +20908 -19853
- package/build/three.core.min.js +2 -2
- package/build/three.module.js +1947 -862
- package/build/three.module.min.js +2 -2
- package/build/three.tsl.js +37 -16
- package/build/three.tsl.min.js +2 -2
- package/build/three.webgpu.js +33628 -25197
- package/build/three.webgpu.min.js +2 -2
- package/build/three.webgpu.nodes.js +33394 -25000
- package/build/three.webgpu.nodes.min.js +2 -2
- package/examples/jsm/Addons.js +14 -3
- package/examples/jsm/animation/CCDIKSolver.js +7 -3
- package/examples/jsm/controls/ArcballControls.js +13 -6
- package/examples/jsm/controls/DragControls.js +2 -2
- package/examples/jsm/controls/FirstPersonControls.js +127 -86
- package/examples/jsm/controls/FlyControls.js +4 -0
- package/examples/jsm/controls/MapControls.js +55 -1
- package/examples/jsm/controls/OrbitControls.js +111 -8
- package/examples/jsm/controls/TrackballControls.js +8 -8
- package/examples/jsm/controls/TransformControls.js +102 -17
- package/examples/jsm/csm/CSM.js +2 -1
- package/examples/jsm/csm/CSMFrustum.js +31 -6
- package/examples/jsm/csm/CSMShadowNode.js +10 -3
- package/examples/jsm/effects/AnaglyphEffect.js +102 -7
- package/examples/jsm/effects/AsciiEffect.js +14 -1
- package/examples/jsm/environments/ColorEnvironment.js +59 -0
- package/examples/jsm/environments/RoomEnvironment.js +3 -0
- package/examples/jsm/exporters/DRACOExporter.js +27 -6
- package/examples/jsm/exporters/EXRExporter.js +1 -1
- package/examples/jsm/exporters/GLTFExporter.js +266 -21
- package/examples/jsm/exporters/PLYExporter.js +286 -73
- package/examples/jsm/exporters/USDZExporter.js +353 -99
- package/examples/jsm/generators/CityGenerator.js +346 -0
- package/examples/jsm/generators/ForestGenerator.js +347 -0
- package/examples/jsm/generators/TerrainGenerator.js +504 -0
- package/examples/jsm/generators/TreeGenerator.js +377 -0
- package/examples/jsm/generators/city/SidewalkGenerator.js +253 -0
- package/examples/jsm/generators/city/SkyscraperGenerator.js +1357 -0
- package/examples/jsm/geometries/DecalGeometry.js +1 -1
- package/examples/jsm/geometries/LoftGeometry.js +355 -0
- package/examples/jsm/geometries/TextGeometry.js +18 -0
- package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
- package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
- package/examples/jsm/helpers/LightProbeHelper.js +5 -4
- package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -1
- package/examples/jsm/helpers/TextureHelperGPU.js +1 -1
- package/examples/jsm/helpers/ViewHelper.js +83 -14
- package/examples/jsm/inspector/Extension.js +13 -0
- package/examples/jsm/inspector/Inspector.js +244 -91
- package/examples/jsm/inspector/RendererInspector.js +165 -39
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
- package/examples/jsm/inspector/tabs/Console.js +241 -25
- package/examples/jsm/inspector/tabs/Memory.js +136 -0
- package/examples/jsm/inspector/tabs/Parameters.js +115 -7
- package/examples/jsm/inspector/tabs/Performance.js +24 -9
- package/examples/jsm/inspector/tabs/Settings.js +306 -0
- package/examples/jsm/inspector/tabs/Timeline.js +1696 -0
- package/examples/jsm/inspector/tabs/Viewer.js +723 -9
- package/examples/jsm/inspector/ui/Graph.js +162 -25
- package/examples/jsm/inspector/ui/Item.js +92 -13
- package/examples/jsm/inspector/ui/List.js +2 -2
- package/examples/jsm/inspector/ui/Profiler.js +1991 -44
- package/examples/jsm/inspector/ui/Style.js +1943 -543
- package/examples/jsm/inspector/ui/Tab.js +226 -5
- package/examples/jsm/inspector/ui/Values.js +126 -8
- package/examples/jsm/inspector/ui/utils.js +143 -10
- package/examples/jsm/interaction/InteractionManager.js +226 -0
- package/examples/jsm/libs/basis/README.md +0 -1
- package/examples/jsm/libs/demuxer_mp4.js +3 -3
- package/examples/jsm/libs/draco/README.md +0 -1
- package/examples/jsm/libs/meshopt_clusterizer.module.js +421 -0
- package/examples/jsm/libs/meshopt_decoder.module.js +9 -8
- package/examples/jsm/libs/meshopt_simplifier.module.js +627 -0
- package/examples/jsm/libs/mikktspace.module.js +34 -9
- package/examples/jsm/lighting/ClusteredLighting.js +55 -0
- package/examples/jsm/lighting/DynamicLighting.js +82 -0
- package/examples/jsm/lighting/LightProbeGrid.js +681 -0
- package/examples/jsm/lines/LineMaterial.js +45 -16
- package/examples/jsm/lines/LineSegments2.js +8 -0
- package/examples/jsm/lines/webgpu/LineSegments2.js +8 -0
- package/examples/jsm/loaders/3DMLoader.js +6 -5
- package/examples/jsm/loaders/3MFLoader.js +2 -2
- package/examples/jsm/loaders/AMFLoader.js +2 -2
- package/examples/jsm/loaders/ColladaLoader.js +24 -4026
- package/examples/jsm/loaders/DRACOLoader.js +51 -18
- package/examples/jsm/loaders/EXRLoader.js +701 -90
- package/examples/jsm/loaders/FBXLoader.js +235 -37
- package/examples/jsm/loaders/GCodeLoader.js +34 -8
- package/examples/jsm/loaders/GLTFLoader.js +146 -178
- package/examples/jsm/loaders/HDRLoader.js +7 -30
- package/examples/jsm/loaders/KMZLoader.js +5 -5
- package/examples/jsm/loaders/KTX2Loader.js +58 -17
- package/examples/jsm/loaders/LDrawLoader.js +49 -58
- package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
- package/examples/jsm/loaders/LUTCubeLoader.js +2 -2
- package/examples/jsm/loaders/LWOLoader.js +11 -39
- package/examples/jsm/loaders/LottieLoader.js +1 -1
- package/examples/jsm/loaders/MaterialXLoader.js +31 -9
- package/examples/jsm/loaders/NRRDLoader.js +5 -5
- package/examples/jsm/loaders/PCDLoader.js +11 -9
- package/examples/jsm/loaders/PLYLoader.js +218 -55
- package/examples/jsm/loaders/SVGLoader.js +549 -497
- package/examples/jsm/loaders/TDSLoader.js +0 -2
- package/examples/jsm/loaders/TGALoader.js +0 -2
- package/examples/jsm/loaders/TTFLoader.js +1 -1
- package/examples/jsm/loaders/USDLoader.js +127 -43
- package/examples/jsm/loaders/UltraHDRLoader.js +285 -160
- package/examples/jsm/loaders/VOXLoader.js +660 -117
- package/examples/jsm/loaders/VRMLLoader.js +80 -3
- package/examples/jsm/loaders/VTKLoader.js +42 -25
- package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
- package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
- package/examples/jsm/loaders/usd/USDAParser.js +504 -344
- package/examples/jsm/loaders/usd/USDCParser.js +1867 -6
- package/examples/jsm/loaders/usd/USDComposer.js +4627 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
- package/examples/jsm/materials/WoodNodeMaterial.js +11 -11
- package/examples/jsm/math/Octree.js +131 -1
- package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
- package/examples/jsm/misc/RollerCoaster.js +42 -4
- package/examples/jsm/misc/TileCreasedNormalsPlugin.js +270 -0
- package/examples/jsm/misc/Volume.js +2 -3
- package/examples/jsm/misc/VolumeSlice.js +0 -1
- package/examples/jsm/modifiers/TessellateModifier.js +1 -1
- package/examples/jsm/objects/GroundedSkybox.js +1 -1
- package/examples/jsm/objects/LensflareMesh.js +1 -1
- package/examples/jsm/objects/Reflector.js +72 -25
- package/examples/jsm/objects/Sky.js +90 -6
- package/examples/jsm/objects/SkyMesh.js +150 -16
- package/examples/jsm/objects/Water.js +4 -3
- package/examples/jsm/objects/Water2.js +5 -3
- package/examples/jsm/objects/Water2Mesh.js +1 -1
- package/examples/jsm/objects/WaterMesh.js +5 -7
- package/examples/jsm/physics/AmmoPhysics.js +27 -15
- package/examples/jsm/physics/JoltPhysics.js +10 -6
- package/examples/jsm/physics/RapierPhysics.js +36 -7
- package/examples/jsm/postprocessing/EffectComposer.js +7 -5
- package/examples/jsm/postprocessing/OutputPass.js +9 -0
- package/examples/jsm/postprocessing/RenderPass.js +10 -0
- package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
- package/examples/jsm/postprocessing/UnrealBloomPass.js +48 -18
- package/examples/jsm/renderers/CSS3DRenderer.js +1 -1
- package/examples/jsm/renderers/Projector.js +246 -28
- package/examples/jsm/renderers/SVGRenderer.js +174 -60
- package/examples/jsm/shaders/GTAOShader.js +19 -6
- package/examples/jsm/shaders/HalftoneShader.js +12 -1
- package/examples/jsm/shaders/PoissonDenoiseShader.js +6 -2
- package/examples/jsm/shaders/SAOShader.js +17 -4
- package/examples/jsm/shaders/SSAOShader.js +11 -1
- package/examples/jsm/shaders/SSRShader.js +6 -5
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +2 -4
- package/examples/jsm/shaders/VignetteShader.js +1 -1
- package/examples/jsm/shaders/VolumeShader.js +31 -44
- package/examples/jsm/transpiler/AST.js +44 -0
- package/examples/jsm/transpiler/GLSLDecoder.js +65 -8
- package/examples/jsm/transpiler/Linker.js +1 -1
- package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -0
- package/examples/jsm/transpiler/TSLEncoder.js +46 -3
- package/examples/jsm/transpiler/TranspilerUtils.js +3 -3
- package/examples/jsm/transpiler/WGSLEncoder.js +27 -0
- package/examples/jsm/tsl/WebGLNodesHandler.js +605 -0
- package/examples/jsm/tsl/display/AfterImageNode.js +11 -1
- package/examples/jsm/tsl/display/AnaglyphPassNode.js +458 -16
- package/examples/jsm/tsl/display/BilateralBlurNode.js +374 -0
- package/examples/jsm/tsl/display/BloomNode.js +75 -25
- package/examples/jsm/tsl/display/CRT.js +150 -0
- package/examples/jsm/tsl/display/ChromaticAberrationNode.js +3 -36
- package/examples/jsm/tsl/display/DenoiseNode.js +1 -1
- package/examples/jsm/tsl/display/DepthOfFieldNode.js +3 -3
- package/examples/jsm/tsl/display/DotScreenNode.js +1 -1
- package/examples/jsm/tsl/display/FSR1Node.js +477 -0
- package/examples/jsm/tsl/display/FXAANode.js +13 -14
- package/examples/jsm/tsl/display/GTAONode.js +40 -17
- package/examples/jsm/tsl/display/GaussianBlurNode.js +21 -2
- package/examples/jsm/tsl/display/GodraysNode.js +615 -0
- package/examples/jsm/tsl/display/ImportanceSampledEnvironment.js +560 -0
- package/examples/jsm/tsl/display/LensflareNode.js +1 -1
- package/examples/jsm/tsl/display/Lut3DNode.js +1 -1
- package/examples/jsm/tsl/display/OutlineNode.js +69 -19
- package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
- package/examples/jsm/tsl/display/PixelationPassNode.js +9 -8
- package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
- package/examples/jsm/tsl/display/RecurrentDenoiseNode.js +912 -0
- package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
- package/examples/jsm/tsl/display/SMAANode.js +2 -2
- package/examples/jsm/tsl/display/SSAAPassNode.js +15 -27
- package/examples/jsm/tsl/display/SSGINode.js +96 -62
- package/examples/jsm/tsl/display/SSRNode.js +831 -134
- package/examples/jsm/tsl/display/SSSNode.js +8 -6
- package/examples/jsm/tsl/display/Shape.js +29 -0
- package/examples/jsm/tsl/display/SharpenNode.js +283 -0
- package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
- package/examples/jsm/tsl/display/StereoCompositePassNode.js +8 -1
- package/examples/jsm/tsl/display/StereoPassNode.js +1 -2
- package/examples/jsm/tsl/display/TAAUNode.js +835 -0
- package/examples/jsm/tsl/display/TRAANode.js +315 -126
- package/examples/jsm/tsl/display/TemporalReprojectNode.js +1023 -0
- package/examples/jsm/tsl/display/TransitionNode.js +1 -1
- package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
- package/examples/jsm/tsl/display/radialBlur.js +68 -0
- package/examples/jsm/tsl/lighting/ClusteredLightsNode.js +622 -0
- package/examples/jsm/tsl/lighting/DynamicLightsNode.js +300 -0
- package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +61 -0
- package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +111 -0
- package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +99 -0
- package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +134 -0
- package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +161 -0
- package/examples/jsm/tsl/math/Bayer.js +53 -3
- package/examples/jsm/tsl/math/curlNoise.js +107 -0
- package/examples/jsm/tsl/shadows/TileShadowNode.js +1 -1
- package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +3 -3
- package/examples/jsm/tsl/utils/GroundedSkybox.js +62 -0
- package/examples/jsm/tsl/utils/RNoise.js +51 -0
- package/examples/jsm/tsl/utils/SpecularHelpers.js +325 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +128 -62
- package/examples/jsm/utils/ColorUtils.js +76 -0
- package/examples/jsm/utils/GeometryCompressionUtils.js +1 -1
- package/examples/jsm/utils/LDrawUtils.js +1 -1
- package/examples/jsm/utils/SceneOptimizer.js +1 -1
- package/examples/jsm/utils/ShadowMapViewer.js +24 -10
- package/examples/jsm/utils/ShadowMapViewerGPU.js +1 -1
- package/examples/jsm/utils/SkeletonUtils.js +14 -8
- package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
- package/examples/jsm/webxr/ARButton.js +1 -1
- package/examples/jsm/webxr/WebGLXRFallback.js +89 -0
- package/examples/jsm/webxr/XRControllerModelFactory.js +2 -2
- package/examples/jsm/webxr/XRHandMeshModel.js +36 -10
- package/examples/jsm/webxr/XRHandModelFactory.js +2 -1
- package/package.json +28 -34
- package/src/Three.Core.js +3 -1
- package/src/Three.TSL.js +35 -14
- package/src/Three.WebGPU.Nodes.js +5 -0
- package/src/Three.WebGPU.js +13 -0
- package/src/Three.js +1 -0
- package/src/animation/AnimationAction.js +18 -4
- package/src/animation/AnimationClip.js +0 -139
- package/src/animation/AnimationMixer.js +6 -0
- package/src/animation/AnimationUtils.js +1 -12
- package/src/animation/KeyframeTrack.js +47 -8
- package/src/animation/PropertyBinding.js +2 -2
- package/src/animation/PropertyMixer.js +4 -4
- package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
- package/src/animation/tracks/ColorKeyframeTrack.js +1 -1
- package/src/animation/tracks/NumberKeyframeTrack.js +1 -1
- package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -1
- package/src/animation/tracks/StringKeyframeTrack.js +1 -1
- package/src/animation/tracks/VectorKeyframeTrack.js +1 -1
- package/src/audio/Audio.js +1 -1
- package/src/audio/AudioContext.js +2 -2
- package/src/audio/AudioListener.js +5 -3
- package/src/cameras/Camera.js +34 -4
- package/src/cameras/CubeCamera.js +20 -0
- package/src/cameras/StereoCamera.js +5 -2
- package/src/constants.js +90 -5
- package/src/core/BufferAttribute.js +13 -1
- package/src/core/BufferGeometry.js +43 -9
- package/src/core/Clock.js +7 -0
- package/src/core/Object3D.js +69 -11
- package/src/core/Raycaster.js +3 -3
- package/src/core/RenderTarget.js +19 -6
- package/src/extras/PMREMGenerator.js +13 -22
- package/src/extras/TextureUtils.js +6 -2
- package/src/extras/core/ShapePath.js +149 -160
- package/src/extras/curves/CatmullRomCurve3.js +3 -2
- package/src/geometries/ExtrudeGeometry.js +2 -2
- package/src/geometries/PolyhedronGeometry.js +1 -1
- package/src/geometries/SphereGeometry.js +8 -3
- package/src/geometries/TorusGeometry.js +8 -3
- package/src/helpers/CameraHelper.js +3 -0
- package/src/helpers/DirectionalLightHelper.js +6 -1
- package/src/helpers/HemisphereLightHelper.js +5 -0
- package/src/helpers/PointLightHelper.js +3 -25
- package/src/helpers/SpotLightHelper.js +4 -1
- package/src/lights/DirectionalLight.js +13 -0
- package/src/lights/HemisphereLight.js +10 -0
- package/src/lights/Light.js +1 -11
- package/src/lights/LightProbe.js +0 -15
- package/src/lights/LightShadow.js +15 -6
- package/src/lights/PointLight.js +15 -0
- package/src/lights/PointLightShadow.js +0 -86
- package/src/lights/SpotLight.js +22 -1
- package/src/lights/webgpu/IESSpotLight.js +2 -1
- package/src/loaders/AudioLoader.js +11 -1
- package/src/loaders/Cache.js +28 -0
- package/src/loaders/DataTextureLoader.js +75 -42
- package/src/loaders/FileLoader.js +2 -3
- package/src/loaders/ImageBitmapLoader.js +12 -9
- package/src/loaders/Loader.js +6 -0
- package/src/loaders/LoadingManager.js +5 -0
- package/src/loaders/MaterialLoader.js +37 -266
- package/src/loaders/ObjectLoader.js +48 -6
- package/src/loaders/nodes/NodeLoader.js +2 -2
- package/src/loaders/nodes/NodeObjectLoader.js +18 -0
- package/src/materials/LineBasicMaterial.js +4 -0
- package/src/materials/Material.js +198 -1
- package/src/materials/MeshBasicMaterial.js +24 -0
- package/src/materials/MeshDepthMaterial.js +10 -0
- package/src/materials/MeshDistanceMaterial.js +10 -0
- package/src/materials/MeshLambertMaterial.js +49 -1
- package/src/materials/MeshMatcapMaterial.js +25 -1
- package/src/materials/MeshNormalMaterial.js +9 -1
- package/src/materials/MeshPhongMaterial.js +49 -1
- package/src/materials/MeshPhysicalMaterial.js +38 -0
- package/src/materials/MeshStandardMaterial.js +42 -1
- package/src/materials/MeshToonMaterial.js +35 -2
- package/src/materials/PointsMaterial.js +7 -0
- package/src/materials/ShaderMaterial.js +106 -1
- package/src/materials/SpriteMaterial.js +7 -0
- package/src/materials/nodes/Line2NodeMaterial.js +380 -297
- package/src/materials/nodes/MeshBasicNodeMaterial.js +2 -2
- package/src/materials/nodes/MeshNormalNodeMaterial.js +2 -2
- package/src/materials/nodes/MeshPhongNodeMaterial.js +0 -9
- package/src/materials/nodes/MeshPhysicalNodeMaterial.js +3 -30
- package/src/materials/nodes/MeshSSSNodeMaterial.js +0 -13
- package/src/materials/nodes/MeshStandardNodeMaterial.js +5 -15
- package/src/materials/nodes/NodeMaterial.js +153 -89
- package/src/materials/nodes/SpriteNodeMaterial.js +0 -10
- package/src/materials/nodes/manager/NodeMaterialObserver.js +234 -100
- package/src/math/Box3.js +5 -0
- package/src/math/FrustumArray.js +103 -133
- package/src/math/Interpolant.js +1 -1
- package/src/math/Line3.js +6 -5
- package/src/math/MathUtils.js +12 -12
- package/src/math/Matrix2.js +13 -9
- package/src/math/Matrix3.js +24 -9
- package/src/math/Matrix4.js +112 -74
- package/src/math/Plane.js +4 -3
- package/src/math/Quaternion.js +3 -29
- package/src/math/Sphere.js +1 -1
- package/src/math/Triangle.js +1 -1
- package/src/math/Vector2.js +13 -9
- package/src/math/Vector3.js +17 -15
- package/src/math/Vector4.js +15 -11
- package/src/math/interpolants/BezierInterpolant.js +106 -0
- package/src/nodes/Nodes.js +86 -71
- package/src/nodes/TSL.js +15 -13
- package/src/nodes/accessors/Arrays.js +5 -5
- package/src/nodes/accessors/Batch.js +108 -0
- package/src/nodes/accessors/Bitangent.js +7 -7
- package/src/nodes/accessors/BufferAttributeNode.js +120 -17
- package/src/nodes/accessors/BufferNode.js +29 -2
- package/src/nodes/accessors/Camera.js +149 -28
- package/src/nodes/accessors/ClippingNode.js +5 -5
- package/src/nodes/accessors/CubeTextureNode.js +27 -2
- package/src/nodes/accessors/Instance.js +264 -0
- package/src/nodes/accessors/MaterialNode.js +27 -3
- package/src/nodes/accessors/MaterialProperties.js +6 -8
- package/src/nodes/accessors/MaterialReferenceNode.js +1 -2
- package/src/nodes/accessors/ModelNode.js +1 -1
- package/src/nodes/accessors/{MorphNode.js → Morph.js} +99 -112
- package/src/nodes/accessors/Normal.js +24 -24
- package/src/nodes/accessors/Object3DNode.js +1 -1
- package/src/nodes/accessors/Position.js +39 -3
- package/src/nodes/accessors/ReferenceBaseNode.js +6 -6
- package/src/nodes/accessors/ReferenceNode.js +9 -8
- package/src/nodes/accessors/ReflectVector.js +3 -3
- package/src/nodes/accessors/RendererReferenceNode.js +1 -2
- package/src/nodes/accessors/SceneProperties.js +47 -0
- package/src/nodes/accessors/Skinning.js +263 -0
- package/src/nodes/accessors/StorageBufferNode.js +16 -27
- package/src/nodes/accessors/StorageTexture3DNode.js +100 -0
- package/src/nodes/accessors/StorageTextureNode.js +74 -11
- package/src/nodes/accessors/Tangent.js +8 -18
- package/src/nodes/accessors/Texture3DNode.js +32 -35
- package/src/nodes/accessors/TextureNode.js +124 -25
- package/src/nodes/accessors/UniformArrayNode.js +6 -4
- package/src/nodes/accessors/UserDataNode.js +1 -2
- package/src/nodes/accessors/VertexColorNode.js +1 -2
- package/src/nodes/code/FunctionCallNode.js +1 -1
- package/src/nodes/code/FunctionNode.js +4 -19
- package/src/nodes/core/ArrayNode.js +21 -2
- package/src/nodes/core/AssignNode.js +3 -3
- package/src/nodes/core/AttributeNode.js +3 -3
- package/src/nodes/core/BypassNode.js +1 -1
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- package/src/nodes/lighting/LightingContextNode.js +10 -2
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- package/src/nodes/lighting/PointShadowNode.js +166 -148
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- package/src/renderers/WebGLRenderer.js +344 -156
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- package/src/renderers/common/Background.js +26 -13
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- package/src/renderers/common/Binding.js +11 -0
- package/src/renderers/common/Bindings.js +141 -57
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- package/src/renderers/common/BundleGroup.js +1 -1
- package/src/renderers/common/ChainMap.js +30 -6
- package/src/renderers/common/ClippingContext.js +10 -2
- package/src/renderers/common/ComputePipeline.js +1 -1
- package/src/renderers/common/CubeRenderTarget.js +51 -7
- package/src/renderers/common/Geometries.js +29 -3
- package/src/renderers/common/Info.js +374 -4
- package/src/renderers/common/InspectorBase.js +6 -1
- package/src/renderers/common/Lighting.js +51 -19
- package/src/renderers/common/Pipelines.js +40 -7
- package/src/renderers/common/PostProcessing.js +8 -206
- package/src/renderers/common/ReadbackBuffer.js +78 -0
- package/src/renderers/common/RenderBundle.js +3 -1
- package/src/renderers/common/RenderBundles.js +7 -3
- package/src/renderers/common/RenderContext.js +16 -0
- package/src/renderers/common/RenderContexts.js +33 -49
- package/src/renderers/common/RenderList.js +41 -4
- package/src/renderers/common/RenderLists.js +2 -1
- package/src/renderers/common/RenderObject.js +88 -16
- package/src/renderers/common/RenderObjectPipeline.js +40 -0
- package/src/renderers/common/RenderObjects.js +21 -5
- package/src/renderers/common/RenderPipeline.js +232 -17
- package/src/renderers/common/Renderer.js +700 -163
- package/src/renderers/common/Sampler.js +16 -48
- package/src/renderers/common/StorageBuffer.js +13 -1
- package/src/renderers/common/Textures.js +121 -9
- package/src/renderers/common/TimestampQueryPool.js +6 -4
- package/src/renderers/common/Uniform.js +8 -0
- package/src/renderers/common/UniformsGroup.js +84 -1
- package/src/renderers/common/XRManager.js +377 -51
- package/src/renderers/common/extras/PMREMGenerator.js +40 -61
- package/src/renderers/common/nodes/NodeBuilderState.js +10 -2
- package/src/renderers/common/nodes/NodeLibrary.js +4 -4
- package/src/renderers/common/nodes/{Nodes.js → NodeManager.js} +298 -106
- package/src/renderers/common/nodes/NodeStorageBuffer.js +13 -2
- package/src/renderers/common/nodes/NodeUniformBuffer.js +65 -0
- package/src/renderers/shaders/DFGLUTData.js +19 -34
- package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +2 -2
- package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +1 -5
- package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +1 -5
- package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +1 -5
- package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +8 -10
- package/src/renderers/shaders/ShaderChunk/common.glsl.js +13 -4
- package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +0 -6
- package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +0 -1
- package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +9 -13
- package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +2 -2
- package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/lightprobes_pars_fragment.glsl.js +80 -0
- package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +13 -2
- package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +6 -2
- package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +3 -1
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +8 -4
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +112 -53
- package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +2 -2
- package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +7 -0
- package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk/packing.glsl.js +20 -4
- package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +0 -1
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +225 -186
- package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +12 -2
- package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +2 -2
- package/src/renderers/shaders/ShaderChunk.js +5 -3
- package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +1 -2
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +3 -0
- package/src/renderers/shaders/ShaderLib/{distanceRGBA.glsl.js → distance.glsl.js} +2 -3
- package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +2 -1
- package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +1 -2
- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +2 -1
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +4 -9
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +0 -1
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +1 -1
- package/src/renderers/shaders/ShaderLib/vsm.glsl.js +4 -6
- package/src/renderers/shaders/ShaderLib.js +7 -6
- package/src/renderers/shaders/UniformsLib.js +7 -5
- package/src/renderers/shaders/UniformsUtils.js +27 -5
- package/src/renderers/webgl/WebGLAnimation.js +2 -1
- package/src/renderers/webgl/WebGLBackground.js +15 -15
- package/src/renderers/webgl/WebGLBindingStates.js +99 -27
- package/src/renderers/webgl/WebGLBufferRenderer.js +0 -32
- package/src/renderers/webgl/WebGLCapabilities.js +9 -4
- package/src/renderers/webgl/WebGLEnvironments.js +228 -0
- package/src/renderers/webgl/WebGLGeometries.js +10 -7
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +0 -32
- package/src/renderers/webgl/WebGLLights.js +18 -1
- package/src/renderers/webgl/WebGLMaterials.js +24 -13
- package/src/renderers/webgl/WebGLObjects.js +3 -1
- package/src/renderers/webgl/WebGLOutput.js +271 -0
- package/src/renderers/webgl/WebGLProgram.js +54 -113
- package/src/renderers/webgl/WebGLPrograms.js +74 -55
- package/src/renderers/webgl/WebGLRenderLists.js +24 -1
- package/src/renderers/webgl/WebGLRenderStates.js +13 -2
- package/src/renderers/webgl/WebGLShaderCache.js +5 -11
- package/src/renderers/webgl/WebGLShadowMap.js +188 -24
- package/src/renderers/webgl/WebGLState.js +75 -37
- package/src/renderers/webgl/WebGLTextures.js +230 -56
- package/src/renderers/webgl/WebGLUniforms.js +40 -3
- package/src/renderers/webgl/WebGLUniformsGroups.js +82 -35
- package/src/renderers/webgl/WebGLUtils.js +6 -2
- package/src/renderers/webgl-fallback/WebGLBackend.js +322 -92
- package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +0 -41
- package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +295 -66
- package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +53 -19
- package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +25 -0
- package/src/renderers/webgl-fallback/utils/WebGLState.js +223 -6
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +118 -73
- package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +10 -10
- package/src/renderers/webgl-fallback/utils/WebGLUtils.js +9 -3
- package/src/renderers/webgpu/WebGPUBackend.js +733 -302
- package/src/renderers/webgpu/WebGPURenderer.js +2 -1
- package/src/renderers/webgpu/descriptors/GPUBindGroupDescriptor.js +48 -0
- package/src/renderers/webgpu/descriptors/GPUBufferDescriptor.js +57 -0
- package/src/renderers/webgpu/descriptors/GPUCommandEncoderDescriptor.js +30 -0
- package/src/renderers/webgpu/descriptors/GPUComputePassDescriptor.js +38 -0
- package/src/renderers/webgpu/descriptors/GPUComputePipelineDescriptor.js +48 -0
- package/src/renderers/webgpu/descriptors/GPUCopyExternalImageDestInfo.js +47 -0
- package/src/renderers/webgpu/descriptors/GPUCopyExternalImageSourceInfo.js +50 -0
- package/src/renderers/webgpu/descriptors/GPUExtent3D.js +51 -0
- package/src/renderers/webgpu/descriptors/GPUPipelineLayoutDescriptor.js +39 -0
- package/src/renderers/webgpu/descriptors/GPUQuerySetDescriptor.js +47 -0
- package/src/renderers/webgpu/descriptors/GPURenderBundleEncoderDescriptor.js +74 -0
- package/src/renderers/webgpu/descriptors/GPURenderPassColorAttachment.js +72 -0
- package/src/renderers/webgpu/descriptors/GPURenderPassDepthStencilAttachment.js +99 -0
- package/src/renderers/webgpu/descriptors/GPURenderPassDescriptor.js +72 -0
- package/src/renderers/webgpu/descriptors/GPURenderPassTimestampWrites.js +49 -0
- package/src/renderers/webgpu/descriptors/GPURenderPipelineDescriptor.js +130 -0
- package/src/renderers/webgpu/descriptors/GPUSamplerDescriptor.js +119 -0
- package/src/renderers/webgpu/descriptors/GPUShaderModuleDescriptor.js +46 -0
- package/src/renderers/webgpu/descriptors/GPUTexelCopyBufferInfo.js +57 -0
- package/src/renderers/webgpu/descriptors/GPUTexelCopyBufferLayout.js +48 -0
- package/src/renderers/webgpu/descriptors/GPUTexelCopyTextureInfo.js +61 -0
- package/src/renderers/webgpu/descriptors/GPUTextureDescriptor.js +99 -0
- package/src/renderers/webgpu/descriptors/GPUTextureViewDescriptor.js +108 -0
- package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +0 -1
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +526 -93
- package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +1 -1
- package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +194 -61
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +395 -234
- package/src/renderers/webgpu/utils/WebGPUCapabilities.js +48 -0
- package/src/renderers/webgpu/utils/WebGPUConstants.js +10 -0
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +224 -91
- package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +228 -213
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +428 -175
- package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +40 -25
- package/src/renderers/webgpu/utils/WebGPUUtils.js +70 -13
- package/src/renderers/webxr/WebXRController.js +12 -0
- package/src/renderers/webxr/WebXRManager.js +4 -2
- package/src/textures/CubeDepthTexture.js +76 -0
- package/src/textures/DepthTexture.js +1 -1
- package/src/textures/ExternalTexture.js +0 -3
- package/src/textures/HTMLTexture.js +74 -0
- package/src/textures/Source.js +2 -2
- package/src/textures/Texture.js +16 -5
- package/src/utils.js +280 -3
- package/examples/fonts/LICENSE +0 -13
- package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
- package/examples/fonts/MPLUSRounded1c/OFL.txt +0 -91
- package/examples/fonts/README.md +0 -11
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- package/examples/fonts/droid/README.txt +0 -18
- package/examples/fonts/droid/droid_sans_bold.typeface.json +0 -1
- package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +0 -1
- package/examples/fonts/droid/droid_sans_regular.typeface.json +0 -1
- package/examples/fonts/droid/droid_serif_bold.typeface.json +0 -1
- package/examples/fonts/droid/droid_serif_regular.typeface.json +0 -1
- package/examples/fonts/gentilis_bold.typeface.json +0 -1
- package/examples/fonts/gentilis_regular.typeface.json +0 -1
- package/examples/fonts/helvetiker_bold.typeface.json +0 -1
- package/examples/fonts/helvetiker_regular.typeface.json +0 -1
- package/examples/fonts/optimer_bold.typeface.json +0 -1
- package/examples/fonts/optimer_regular.typeface.json +0 -1
- package/examples/fonts/ttf/README.md +0 -9
- package/examples/fonts/ttf/kenpixel.ttf +0 -0
- package/examples/jsm/libs/ammo.wasm.js +0 -822
- package/examples/jsm/libs/ammo.wasm.wasm +0 -0
- package/examples/jsm/libs/draco/draco_encoder.js +0 -33
- package/examples/jsm/libs/draco/gltf/draco_encoder.js +0 -33
- package/examples/jsm/libs/lottie_canvas.module.js +0 -14849
- package/examples/jsm/libs/opentype.module.js +0 -14506
- package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
- package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
- package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
- package/examples/jsm/lighting/TiledLighting.js +0 -42
- package/examples/jsm/materials/MeshGouraudMaterial.js +0 -434
- package/examples/jsm/materials/MeshPostProcessingMaterial.js +0 -167
- package/examples/jsm/shaders/GodRaysShader.js +0 -333
- package/examples/jsm/tsl/display/AnamorphicNode.js +0 -282
- package/examples/jsm/tsl/lighting/TiledLightsNode.js +0 -442
- package/src/nodes/accessors/BatchNode.js +0 -163
- package/src/nodes/accessors/InstanceNode.js +0 -244
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- package/src/nodes/functions/BSDF/DFGApprox.js +0 -71
- package/src/nodes/utils/RemapNode.js +0 -125
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uniform samplerCubeShadow pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
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uniform samplerCube pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];
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const float goldenAngle = 2.399963229728653;
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float getShadow( sampler2DShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
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bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
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if ( frustumTest ) {
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// Hardware PCF with LinearFilter gives us 4-tap filtering per sample
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// 5 samples using Vogel disk + IGN = effectively 20 filtered taps with better distribution
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vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
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// Use IGN to rotate sampling pattern per pixel
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float phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;
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shadow = (
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texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 0, 5, phi ) * radius, shadowCoord.z ) ) +
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texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 3, 5, phi ) * radius, shadowCoord.z ) ) +
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texture( shadowMap, vec3( shadowCoord.xy + vogelDiskSample( 4, 5, phi ) * radius, shadowCoord.z ) )
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) * 0.2;
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}
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return mix( 1.0, shadow, shadowIntensity );
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#elif defined( SHADOWMAP_TYPE_VSM )
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float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
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shadowCoord.xyz /= shadowCoord.w;
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shadowCoord.z -= shadowBias;
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shadowCoord.z += shadowBias;
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#endif
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bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
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bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
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if ( frustumTest ) {
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vec2 distribution = texture2D( shadowMap, shadowCoord.xy ).rg;
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float mean = distribution.x;
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float variance = distribution.y * distribution.y;
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float hard_shadow = step( mean, shadowCoord.z );
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float hard_shadow = step( shadowCoord.z, mean );
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#endif
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// Early return if fully lit
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if ( hard_shadow == 1.0 ) {
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shadow = 1.0;
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} else {
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// Variance must be non-zero to avoid division by zero
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variance = max( variance, 0.0000001 );
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// Distance from mean
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float d = shadowCoord.z - mean;
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// Chebyshev's inequality for upper bound on probability
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float p_max = variance / ( variance + d * d );
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// Reduce light bleeding by remapping [amount, 1] to [0, 1]
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p_max = clamp( ( p_max - 0.3 ) / 0.65, 0.0, 1.0 );
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shadow = max( hard_shadow, p_max );
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}
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}
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return mix( 1.0, shadow, shadowIntensity );
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}
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return occlusion;
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#else // SHADOWMAP_TYPE_BASIC
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float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord ) {
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float shadow = 1.0;
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shadowCoord.z += shadowBias;
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shadowCoord.xyz /= shadowCoord.w;
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bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
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shadowCoord.z -= shadowBias;
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#else
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shadowCoord.z += shadowBias;
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float dy0 = - texelSize.y * shadowRadius;
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float dx1 = + texelSize.x * shadowRadius;
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float dy1 = + texelSize.y * shadowRadius;
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float dx2 = dx0 / 2.0;
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float dy2 = dy0 / 2.0;
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float dx3 = dx1 / 2.0;
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float dy3 = dy1 / 2.0;
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#endif
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texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +
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texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +
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texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +
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texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +
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texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +
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texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +
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texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +
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texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +
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texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +
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texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +
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texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +
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texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +
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texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +
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texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +
|
|
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|
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texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +
|
|
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|
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texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )
|
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162
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) * ( 1.0 / 17.0 );
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#elif defined( SHADOWMAP_TYPE_PCF_SOFT )
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|
-
vec2 texelSize = vec2( 1.0 ) / shadowMapSize;
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float dx = texelSize.x;
|
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float dy = texelSize.y;
|
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vec2 uv = shadowCoord.xy;
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vec2 f = fract( uv * shadowMapSize + 0.5 );
|
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uv -= f * texelSize;
|
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+
bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0;
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bool frustumTest = inFrustum && shadowCoord.z <= 1.0;
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238
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texture2DCompare( shadowMap, uv, shadowCoord.z ) +
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texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +
|
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|
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texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +
|
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178
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texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +
|
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179
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mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ),
|
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180
|
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texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),
|
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181
|
-
f.x ) +
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|
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mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ),
|
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|
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texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),
|
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f.x ) +
|
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|
-
mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ),
|
|
186
|
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texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),
|
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187
|
-
f.y ) +
|
|
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|
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mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ),
|
|
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|
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texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),
|
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190
|
-
f.y ) +
|
|
191
|
-
mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ),
|
|
192
|
-
texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),
|
|
193
|
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f.x ),
|
|
194
|
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mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ),
|
|
195
|
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texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),
|
|
196
|
-
f.x ),
|
|
197
|
-
f.y )
|
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198
|
-
) * ( 1.0 / 9.0 );
|
|
199
|
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|
|
200
|
-
#elif defined( SHADOWMAP_TYPE_VSM )
|
|
201
|
-
|
|
202
|
-
shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );
|
|
203
|
-
|
|
204
|
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#else // no percentage-closer filtering:
|
|
205
|
-
|
|
206
|
-
shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );
|
|
239
|
+
if ( frustumTest ) {
|
|
207
240
|
|
|
208
|
-
|
|
241
|
+
float depth = texture2D( shadowMap, shadowCoord.xy ).r;
|
|
242
|
+
|
|
243
|
+
#ifdef USE_REVERSED_DEPTH_BUFFER
|
|
244
|
+
|
|
245
|
+
shadow = step( depth, shadowCoord.z );
|
|
246
|
+
|
|
247
|
+
#else
|
|
248
|
+
|
|
249
|
+
shadow = step( shadowCoord.z, depth );
|
|
250
|
+
|
|
251
|
+
#endif
|
|
252
|
+
|
|
253
|
+
}
|
|
254
|
+
|
|
255
|
+
return mix( 1.0, shadow, shadowIntensity );
|
|
209
256
|
|
|
210
257
|
}
|
|
211
258
|
|
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212
|
-
|
|
259
|
+
#endif
|
|
213
260
|
|
|
214
|
-
|
|
261
|
+
#if NUM_POINT_LIGHT_SHADOWS > 0
|
|
215
262
|
|
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216
|
-
|
|
217
|
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// vector suitable for 2D texture mapping. This code uses the following layout for the
|
|
218
|
-
// 2D texture:
|
|
219
|
-
//
|
|
220
|
-
// xzXZ
|
|
221
|
-
// y Y
|
|
222
|
-
//
|
|
223
|
-
// Y - Positive y direction
|
|
224
|
-
// y - Negative y direction
|
|
225
|
-
// X - Positive x direction
|
|
226
|
-
// x - Negative x direction
|
|
227
|
-
// Z - Positive z direction
|
|
228
|
-
// z - Negative z direction
|
|
229
|
-
//
|
|
230
|
-
// Source and test bed:
|
|
231
|
-
// https://gist.github.com/tschw/da10c43c467ce8afd0c4
|
|
263
|
+
#if defined( SHADOWMAP_TYPE_PCF )
|
|
232
264
|
|
|
233
|
-
|
|
265
|
+
float getPointShadow( samplerCubeShadow shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
|
|
234
266
|
|
|
235
|
-
|
|
267
|
+
float shadow = 1.0;
|
|
236
268
|
|
|
237
|
-
|
|
269
|
+
// for point lights, the uniform @vShadowCoord is re-purposed to hold
|
|
270
|
+
// the vector from the light to the world-space position of the fragment.
|
|
271
|
+
vec3 lightToPosition = shadowCoord.xyz;
|
|
238
272
|
|
|
239
|
-
//
|
|
273
|
+
// Direction from light to fragment
|
|
274
|
+
vec3 bd3D = normalize( lightToPosition );
|
|
240
275
|
|
|
241
|
-
|
|
242
|
-
|
|
276
|
+
// For cube shadow maps, depth is stored as distance along each face's view axis, not radial distance
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// The view-space depth is the maximum component of the direction vector (which face is sampled)
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vec3 absVec = abs( lightToPosition );
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float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );
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if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {
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-
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v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );
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// viewZ to perspective depth
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-
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#ifdef USE_REVERSED_DEPTH_BUFFER
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-
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-
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// #X## dim := ( 4 , 2 )
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// # # center := ( 1 , 1 )
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float dp = ( shadowCameraNear * ( shadowCameraFar - viewSpaceZ ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );
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+
dp -= shadowBias;
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-
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#else
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-
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-
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float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );
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dp += shadowBias;
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-
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#endif
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-
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-
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// Hardware PCF with LinearFilter gives us 4-tap filtering per sample
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// Use Vogel disk + IGN sampling for better quality
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+
float texelSize = shadowRadius / shadowMapSize.x;
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-
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// Build a tangent-space coordinate system for applying offsets
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vec3 absDir = abs( bd3D );
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vec3 tangent = absDir.x > absDir.z ? vec3( 0.0, 1.0, 0.0 ) : vec3( 1.0, 0.0, 0.0 );
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tangent = normalize( cross( bd3D, tangent ) );
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vec3 bitangent = cross( bd3D, tangent );
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-
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-
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// Use IGN to rotate sampling pattern per pixel
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+
float phi = interleavedGradientNoise( gl_FragCoord.xy ) * PI2;
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-
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+
vec2 sample0 = vogelDiskSample( 0, 5, phi );
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vec2 sample1 = vogelDiskSample( 1, 5, phi );
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vec2 sample2 = vogelDiskSample( 2, 5, phi );
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vec2 sample3 = vogelDiskSample( 3, 5, phi );
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vec2 sample4 = vogelDiskSample( 4, 5, phi );
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-
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-
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-
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+
shadow = (
|
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+
texture( shadowMap, vec4( bd3D + ( tangent * sample0.x + bitangent * sample0.y ) * texelSize, dp ) ) +
|
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318
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+
texture( shadowMap, vec4( bd3D + ( tangent * sample1.x + bitangent * sample1.y ) * texelSize, dp ) ) +
|
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319
|
+
texture( shadowMap, vec4( bd3D + ( tangent * sample2.x + bitangent * sample2.y ) * texelSize, dp ) ) +
|
|
320
|
+
texture( shadowMap, vec4( bd3D + ( tangent * sample3.x + bitangent * sample3.y ) * texelSize, dp ) ) +
|
|
321
|
+
texture( shadowMap, vec4( bd3D + ( tangent * sample4.x + bitangent * sample4.y ) * texelSize, dp ) )
|
|
322
|
+
) * 0.2;
|
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276
323
|
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277
324
|
}
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|
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325
|
|
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279
|
-
|
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280
|
-
|
|
281
|
-
// scale := 0.5 / dim
|
|
282
|
-
// translate := ( center + 0.5 ) / dim
|
|
283
|
-
return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );
|
|
326
|
+
return mix( 1.0, shadow, shadowIntensity );
|
|
284
327
|
|
|
285
328
|
}
|
|
286
329
|
|
|
287
|
-
|
|
330
|
+
#elif defined( SHADOWMAP_TYPE_BASIC )
|
|
331
|
+
|
|
332
|
+
float getPointShadow( samplerCube shadowMap, vec2 shadowMapSize, float shadowIntensity, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {
|
|
288
333
|
|
|
289
334
|
float shadow = 1.0;
|
|
290
335
|
|
|
291
336
|
// for point lights, the uniform @vShadowCoord is re-purposed to hold
|
|
292
337
|
// the vector from the light to the world-space position of the fragment.
|
|
293
338
|
vec3 lightToPosition = shadowCoord.xyz;
|
|
294
|
-
|
|
295
|
-
float lightToPositionLength = length( lightToPosition );
|
|
296
|
-
|
|
297
|
-
if ( lightToPositionLength - shadowCameraFar <= 0.0 && lightToPositionLength - shadowCameraNear >= 0.0 ) {
|
|
298
339
|
|
|
299
|
-
|
|
300
|
-
|
|
301
|
-
|
|
340
|
+
// For cube shadow maps, depth is stored as distance along each face's view axis, not radial distance
|
|
341
|
+
// The view-space depth is the maximum component of the direction vector (which face is sampled)
|
|
342
|
+
vec3 absVec = abs( lightToPosition );
|
|
343
|
+
float viewSpaceZ = max( max( absVec.x, absVec.y ), absVec.z );
|
|
302
344
|
|
|
303
|
-
|
|
304
|
-
vec3 bd3D = normalize( lightToPosition );
|
|
345
|
+
if ( viewSpaceZ - shadowCameraFar <= 0.0 && viewSpaceZ - shadowCameraNear >= 0.0 ) {
|
|
305
346
|
|
|
306
|
-
|
|
347
|
+
// viewZ to perspective depth
|
|
307
348
|
|
|
308
|
-
|
|
349
|
+
float dp = ( shadowCameraFar * ( viewSpaceZ - shadowCameraNear ) ) / ( viewSpaceZ * ( shadowCameraFar - shadowCameraNear ) );
|
|
350
|
+
dp += shadowBias;
|
|
309
351
|
|
|
310
|
-
|
|
352
|
+
// Direction from light to fragment
|
|
353
|
+
vec3 bd3D = normalize( lightToPosition );
|
|
311
354
|
|
|
312
|
-
|
|
313
|
-
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +
|
|
314
|
-
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +
|
|
315
|
-
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +
|
|
316
|
-
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +
|
|
317
|
-
texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +
|
|
318
|
-
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +
|
|
319
|
-
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +
|
|
320
|
-
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +
|
|
321
|
-
texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )
|
|
322
|
-
) * ( 1.0 / 9.0 );
|
|
355
|
+
float depth = textureCube( shadowMap, bd3D ).r;
|
|
323
356
|
|
|
324
|
-
#
|
|
357
|
+
#ifdef USE_REVERSED_DEPTH_BUFFER
|
|
325
358
|
|
|
326
|
-
|
|
359
|
+
depth = 1.0 - depth;
|
|
327
360
|
|
|
328
361
|
#endif
|
|
329
362
|
|
|
363
|
+
shadow = step( dp, depth );
|
|
364
|
+
|
|
330
365
|
}
|
|
331
366
|
|
|
332
367
|
return mix( 1.0, shadow, shadowIntensity );
|
|
333
368
|
|
|
334
369
|
}
|
|
335
370
|
|
|
371
|
+
#endif
|
|
372
|
+
|
|
373
|
+
#endif
|
|
374
|
+
|
|
336
375
|
#endif
|
|
337
376
|
`;
|
|
@@ -2,8 +2,18 @@ export default /* glsl */`
|
|
|
2
2
|
|
|
3
3
|
#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 )
|
|
4
4
|
|
|
5
|
-
|
|
6
|
-
|
|
5
|
+
#ifdef HAS_NORMAL
|
|
6
|
+
|
|
7
|
+
// Offsetting the position used for querying occlusion along the world normal can be used to reduce shadow acne.
|
|
8
|
+
|
|
9
|
+
vec3 shadowWorldNormal = transformNormalByInverseViewMatrix( transformedNormal, viewMatrix );
|
|
10
|
+
|
|
11
|
+
#else
|
|
12
|
+
|
|
13
|
+
vec3 shadowWorldNormal = vec3( 0.0 ); // fallback, see #21483
|
|
14
|
+
|
|
15
|
+
#endif
|
|
16
|
+
|
|
7
17
|
vec4 shadowWorldPosition;
|
|
8
18
|
|
|
9
19
|
#endif
|
|
@@ -21,10 +21,10 @@ export default /* glsl */`
|
|
|
21
21
|
|
|
22
22
|
vec3 pos = vWorldPosition;
|
|
23
23
|
vec3 v = normalize( cameraPosition - pos );
|
|
24
|
-
vec3 n =
|
|
24
|
+
vec3 n = transformNormalByInverseViewMatrix( normal, viewMatrix );
|
|
25
25
|
|
|
26
26
|
vec4 transmitted = getIBLVolumeRefraction(
|
|
27
|
-
n, v, material.roughness, material.
|
|
27
|
+
n, v, material.roughness, material.diffuseContribution, material.specularColorBlended, material.specularF90,
|
|
28
28
|
pos, modelMatrix, viewMatrix, projectionMatrix, material.dispersion, material.ior, material.thickness,
|
|
29
29
|
material.attenuationColor, material.attenuationDistance );
|
|
30
30
|
|
|
@@ -54,6 +54,7 @@ import lights_physical_pars_fragment from './ShaderChunk/lights_physical_pars_fr
|
|
|
54
54
|
import lights_fragment_begin from './ShaderChunk/lights_fragment_begin.glsl.js';
|
|
55
55
|
import lights_fragment_maps from './ShaderChunk/lights_fragment_maps.glsl.js';
|
|
56
56
|
import lights_fragment_end from './ShaderChunk/lights_fragment_end.glsl.js';
|
|
57
|
+
import lightprobes_pars_fragment from './ShaderChunk/lightprobes_pars_fragment.glsl.js';
|
|
57
58
|
import logdepthbuf_fragment from './ShaderChunk/logdepthbuf_fragment.glsl.js';
|
|
58
59
|
import logdepthbuf_pars_fragment from './ShaderChunk/logdepthbuf_pars_fragment.glsl.js';
|
|
59
60
|
import logdepthbuf_pars_vertex from './ShaderChunk/logdepthbuf_pars_vertex.glsl.js';
|
|
@@ -110,7 +111,7 @@ import * as background from './ShaderLib/background.glsl.js';
|
|
|
110
111
|
import * as backgroundCube from './ShaderLib/backgroundCube.glsl.js';
|
|
111
112
|
import * as cube from './ShaderLib/cube.glsl.js';
|
|
112
113
|
import * as depth from './ShaderLib/depth.glsl.js';
|
|
113
|
-
import * as
|
|
114
|
+
import * as distance from './ShaderLib/distance.glsl.js';
|
|
114
115
|
import * as equirect from './ShaderLib/equirect.glsl.js';
|
|
115
116
|
import * as linedashed from './ShaderLib/linedashed.glsl.js';
|
|
116
117
|
import * as meshbasic from './ShaderLib/meshbasic.glsl.js';
|
|
@@ -181,6 +182,7 @@ export const ShaderChunk = {
|
|
|
181
182
|
lights_fragment_begin: lights_fragment_begin,
|
|
182
183
|
lights_fragment_maps: lights_fragment_maps,
|
|
183
184
|
lights_fragment_end: lights_fragment_end,
|
|
185
|
+
lightprobes_pars_fragment: lightprobes_pars_fragment,
|
|
184
186
|
logdepthbuf_fragment: logdepthbuf_fragment,
|
|
185
187
|
logdepthbuf_pars_fragment: logdepthbuf_pars_fragment,
|
|
186
188
|
logdepthbuf_pars_vertex: logdepthbuf_pars_vertex,
|
|
@@ -241,8 +243,8 @@ export const ShaderChunk = {
|
|
|
241
243
|
cube_frag: cube.fragment,
|
|
242
244
|
depth_vert: depth.vertex,
|
|
243
245
|
depth_frag: depth.fragment,
|
|
244
|
-
|
|
245
|
-
|
|
246
|
+
distance_vert: distance.vertex,
|
|
247
|
+
distance_frag: distance.fragment,
|
|
246
248
|
equirect_vert: equirect.vertex,
|
|
247
249
|
equirect_frag: equirect.fragment,
|
|
248
250
|
linedashed_vert: linedashed.vertex,
|
|
@@ -27,7 +27,6 @@ export const fragment = /* glsl */`
|
|
|
27
27
|
|
|
28
28
|
#endif
|
|
29
29
|
|
|
30
|
-
uniform float flipEnvMap;
|
|
31
30
|
uniform float backgroundBlurriness;
|
|
32
31
|
uniform float backgroundIntensity;
|
|
33
32
|
uniform mat3 backgroundRotation;
|
|
@@ -40,7 +39,7 @@ void main() {
|
|
|
40
39
|
|
|
41
40
|
#ifdef ENVMAP_TYPE_CUBE
|
|
42
41
|
|
|
43
|
-
vec4 texColor = textureCube( envMap, backgroundRotation *
|
|
42
|
+
vec4 texColor = textureCube( envMap, backgroundRotation * vWorldDirection );
|
|
44
43
|
|
|
45
44
|
#elif defined( ENVMAP_TYPE_CUBE_UV )
|
|
46
45
|
|
|
@@ -98,14 +98,17 @@ void main() {
|
|
|
98
98
|
|
|
99
99
|
#elif DEPTH_PACKING == 3201
|
|
100
100
|
|
|
101
|
+
// TODO Deprecate
|
|
101
102
|
gl_FragColor = packDepthToRGBA( fragCoordZ );
|
|
102
103
|
|
|
103
104
|
#elif DEPTH_PACKING == 3202
|
|
104
105
|
|
|
106
|
+
// TODO Deprecate
|
|
105
107
|
gl_FragColor = vec4( packDepthToRGB( fragCoordZ ), 1.0 );
|
|
106
108
|
|
|
107
109
|
#elif DEPTH_PACKING == 3203
|
|
108
110
|
|
|
111
|
+
// TODO Deprecate
|
|
109
112
|
gl_FragColor = vec4( packDepthToRG( fragCoordZ ), 0.0, 1.0 );
|
|
110
113
|
|
|
111
114
|
#endif
|
|
@@ -50,7 +50,6 @@ uniform float farDistance;
|
|
|
50
50
|
varying vec3 vWorldPosition;
|
|
51
51
|
|
|
52
52
|
#include <common>
|
|
53
|
-
#include <packing>
|
|
54
53
|
#include <uv_pars_fragment>
|
|
55
54
|
#include <map_pars_fragment>
|
|
56
55
|
#include <alphamap_pars_fragment>
|
|
@@ -58,7 +57,7 @@ varying vec3 vWorldPosition;
|
|
|
58
57
|
#include <alphahash_pars_fragment>
|
|
59
58
|
#include <clipping_planes_pars_fragment>
|
|
60
59
|
|
|
61
|
-
void main
|
|
60
|
+
void main() {
|
|
62
61
|
|
|
63
62
|
vec4 diffuseColor = vec4( 1.0 );
|
|
64
63
|
#include <clipping_planes_fragment>
|
|
@@ -72,7 +71,7 @@ void main () {
|
|
|
72
71
|
dist = ( dist - nearDistance ) / ( farDistance - nearDistance );
|
|
73
72
|
dist = saturate( dist ); // clamp to [ 0, 1 ]
|
|
74
73
|
|
|
75
|
-
gl_FragColor =
|
|
74
|
+
gl_FragColor = vec4( dist, 0.0, 0.0, 1.0 );
|
|
76
75
|
|
|
77
76
|
}
|
|
78
77
|
`;
|