super-three 0.181.0 → 0.185.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/README.md +3 -4
- package/build/three.cjs +21332 -19201
- package/build/three.core.js +20908 -19853
- package/build/three.core.min.js +2 -2
- package/build/three.module.js +1947 -862
- package/build/three.module.min.js +2 -2
- package/build/three.tsl.js +37 -16
- package/build/three.tsl.min.js +2 -2
- package/build/three.webgpu.js +33628 -25197
- package/build/three.webgpu.min.js +2 -2
- package/build/three.webgpu.nodes.js +33394 -25000
- package/build/three.webgpu.nodes.min.js +2 -2
- package/examples/jsm/Addons.js +14 -3
- package/examples/jsm/animation/CCDIKSolver.js +7 -3
- package/examples/jsm/controls/ArcballControls.js +13 -6
- package/examples/jsm/controls/DragControls.js +2 -2
- package/examples/jsm/controls/FirstPersonControls.js +127 -86
- package/examples/jsm/controls/FlyControls.js +4 -0
- package/examples/jsm/controls/MapControls.js +55 -1
- package/examples/jsm/controls/OrbitControls.js +111 -8
- package/examples/jsm/controls/TrackballControls.js +8 -8
- package/examples/jsm/controls/TransformControls.js +102 -17
- package/examples/jsm/csm/CSM.js +2 -1
- package/examples/jsm/csm/CSMFrustum.js +31 -6
- package/examples/jsm/csm/CSMShadowNode.js +10 -3
- package/examples/jsm/effects/AnaglyphEffect.js +102 -7
- package/examples/jsm/effects/AsciiEffect.js +14 -1
- package/examples/jsm/environments/ColorEnvironment.js +59 -0
- package/examples/jsm/environments/RoomEnvironment.js +3 -0
- package/examples/jsm/exporters/DRACOExporter.js +27 -6
- package/examples/jsm/exporters/EXRExporter.js +1 -1
- package/examples/jsm/exporters/GLTFExporter.js +266 -21
- package/examples/jsm/exporters/PLYExporter.js +286 -73
- package/examples/jsm/exporters/USDZExporter.js +353 -99
- package/examples/jsm/generators/CityGenerator.js +346 -0
- package/examples/jsm/generators/ForestGenerator.js +347 -0
- package/examples/jsm/generators/TerrainGenerator.js +504 -0
- package/examples/jsm/generators/TreeGenerator.js +377 -0
- package/examples/jsm/generators/city/SidewalkGenerator.js +253 -0
- package/examples/jsm/generators/city/SkyscraperGenerator.js +1357 -0
- package/examples/jsm/geometries/DecalGeometry.js +1 -1
- package/examples/jsm/geometries/LoftGeometry.js +355 -0
- package/examples/jsm/geometries/TextGeometry.js +18 -0
- package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
- package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
- package/examples/jsm/helpers/LightProbeHelper.js +5 -4
- package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -1
- package/examples/jsm/helpers/TextureHelperGPU.js +1 -1
- package/examples/jsm/helpers/ViewHelper.js +83 -14
- package/examples/jsm/inspector/Extension.js +13 -0
- package/examples/jsm/inspector/Inspector.js +244 -91
- package/examples/jsm/inspector/RendererInspector.js +165 -39
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
- package/examples/jsm/inspector/tabs/Console.js +241 -25
- package/examples/jsm/inspector/tabs/Memory.js +136 -0
- package/examples/jsm/inspector/tabs/Parameters.js +115 -7
- package/examples/jsm/inspector/tabs/Performance.js +24 -9
- package/examples/jsm/inspector/tabs/Settings.js +306 -0
- package/examples/jsm/inspector/tabs/Timeline.js +1696 -0
- package/examples/jsm/inspector/tabs/Viewer.js +723 -9
- package/examples/jsm/inspector/ui/Graph.js +162 -25
- package/examples/jsm/inspector/ui/Item.js +92 -13
- package/examples/jsm/inspector/ui/List.js +2 -2
- package/examples/jsm/inspector/ui/Profiler.js +1991 -44
- package/examples/jsm/inspector/ui/Style.js +1943 -543
- package/examples/jsm/inspector/ui/Tab.js +226 -5
- package/examples/jsm/inspector/ui/Values.js +126 -8
- package/examples/jsm/inspector/ui/utils.js +143 -10
- package/examples/jsm/interaction/InteractionManager.js +226 -0
- package/examples/jsm/libs/basis/README.md +0 -1
- package/examples/jsm/libs/demuxer_mp4.js +3 -3
- package/examples/jsm/libs/draco/README.md +0 -1
- package/examples/jsm/libs/meshopt_clusterizer.module.js +421 -0
- package/examples/jsm/libs/meshopt_decoder.module.js +9 -8
- package/examples/jsm/libs/meshopt_simplifier.module.js +627 -0
- package/examples/jsm/libs/mikktspace.module.js +34 -9
- package/examples/jsm/lighting/ClusteredLighting.js +55 -0
- package/examples/jsm/lighting/DynamicLighting.js +82 -0
- package/examples/jsm/lighting/LightProbeGrid.js +681 -0
- package/examples/jsm/lines/LineMaterial.js +45 -16
- package/examples/jsm/lines/LineSegments2.js +8 -0
- package/examples/jsm/lines/webgpu/LineSegments2.js +8 -0
- package/examples/jsm/loaders/3DMLoader.js +6 -5
- package/examples/jsm/loaders/3MFLoader.js +2 -2
- package/examples/jsm/loaders/AMFLoader.js +2 -2
- package/examples/jsm/loaders/ColladaLoader.js +24 -4026
- package/examples/jsm/loaders/DRACOLoader.js +51 -18
- package/examples/jsm/loaders/EXRLoader.js +701 -90
- package/examples/jsm/loaders/FBXLoader.js +235 -37
- package/examples/jsm/loaders/GCodeLoader.js +34 -8
- package/examples/jsm/loaders/GLTFLoader.js +146 -178
- package/examples/jsm/loaders/HDRLoader.js +7 -30
- package/examples/jsm/loaders/KMZLoader.js +5 -5
- package/examples/jsm/loaders/KTX2Loader.js +58 -17
- package/examples/jsm/loaders/LDrawLoader.js +49 -58
- package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
- package/examples/jsm/loaders/LUTCubeLoader.js +2 -2
- package/examples/jsm/loaders/LWOLoader.js +11 -39
- package/examples/jsm/loaders/LottieLoader.js +1 -1
- package/examples/jsm/loaders/MaterialXLoader.js +31 -9
- package/examples/jsm/loaders/NRRDLoader.js +5 -5
- package/examples/jsm/loaders/PCDLoader.js +11 -9
- package/examples/jsm/loaders/PLYLoader.js +218 -55
- package/examples/jsm/loaders/SVGLoader.js +549 -497
- package/examples/jsm/loaders/TDSLoader.js +0 -2
- package/examples/jsm/loaders/TGALoader.js +0 -2
- package/examples/jsm/loaders/TTFLoader.js +1 -1
- package/examples/jsm/loaders/USDLoader.js +127 -43
- package/examples/jsm/loaders/UltraHDRLoader.js +285 -160
- package/examples/jsm/loaders/VOXLoader.js +660 -117
- package/examples/jsm/loaders/VRMLLoader.js +80 -3
- package/examples/jsm/loaders/VTKLoader.js +42 -25
- package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
- package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
- package/examples/jsm/loaders/usd/USDAParser.js +504 -344
- package/examples/jsm/loaders/usd/USDCParser.js +1867 -6
- package/examples/jsm/loaders/usd/USDComposer.js +4627 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
- package/examples/jsm/materials/WoodNodeMaterial.js +11 -11
- package/examples/jsm/math/Octree.js +131 -1
- package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
- package/examples/jsm/misc/RollerCoaster.js +42 -4
- package/examples/jsm/misc/TileCreasedNormalsPlugin.js +270 -0
- package/examples/jsm/misc/Volume.js +2 -3
- package/examples/jsm/misc/VolumeSlice.js +0 -1
- package/examples/jsm/modifiers/TessellateModifier.js +1 -1
- package/examples/jsm/objects/GroundedSkybox.js +1 -1
- package/examples/jsm/objects/LensflareMesh.js +1 -1
- package/examples/jsm/objects/Reflector.js +72 -25
- package/examples/jsm/objects/Sky.js +90 -6
- package/examples/jsm/objects/SkyMesh.js +150 -16
- package/examples/jsm/objects/Water.js +4 -3
- package/examples/jsm/objects/Water2.js +5 -3
- package/examples/jsm/objects/Water2Mesh.js +1 -1
- package/examples/jsm/objects/WaterMesh.js +5 -7
- package/examples/jsm/physics/AmmoPhysics.js +27 -15
- package/examples/jsm/physics/JoltPhysics.js +10 -6
- package/examples/jsm/physics/RapierPhysics.js +36 -7
- package/examples/jsm/postprocessing/EffectComposer.js +7 -5
- package/examples/jsm/postprocessing/OutputPass.js +9 -0
- package/examples/jsm/postprocessing/RenderPass.js +10 -0
- package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
- package/examples/jsm/postprocessing/UnrealBloomPass.js +48 -18
- package/examples/jsm/renderers/CSS3DRenderer.js +1 -1
- package/examples/jsm/renderers/Projector.js +246 -28
- package/examples/jsm/renderers/SVGRenderer.js +174 -60
- package/examples/jsm/shaders/GTAOShader.js +19 -6
- package/examples/jsm/shaders/HalftoneShader.js +12 -1
- package/examples/jsm/shaders/PoissonDenoiseShader.js +6 -2
- package/examples/jsm/shaders/SAOShader.js +17 -4
- package/examples/jsm/shaders/SSAOShader.js +11 -1
- package/examples/jsm/shaders/SSRShader.js +6 -5
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +2 -4
- package/examples/jsm/shaders/VignetteShader.js +1 -1
- package/examples/jsm/shaders/VolumeShader.js +31 -44
- package/examples/jsm/transpiler/AST.js +44 -0
- package/examples/jsm/transpiler/GLSLDecoder.js +65 -8
- package/examples/jsm/transpiler/Linker.js +1 -1
- package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -0
- package/examples/jsm/transpiler/TSLEncoder.js +46 -3
- package/examples/jsm/transpiler/TranspilerUtils.js +3 -3
- package/examples/jsm/transpiler/WGSLEncoder.js +27 -0
- package/examples/jsm/tsl/WebGLNodesHandler.js +605 -0
- package/examples/jsm/tsl/display/AfterImageNode.js +11 -1
- package/examples/jsm/tsl/display/AnaglyphPassNode.js +458 -16
- package/examples/jsm/tsl/display/BilateralBlurNode.js +374 -0
- package/examples/jsm/tsl/display/BloomNode.js +75 -25
- package/examples/jsm/tsl/display/CRT.js +150 -0
- package/examples/jsm/tsl/display/ChromaticAberrationNode.js +3 -36
- package/examples/jsm/tsl/display/DenoiseNode.js +1 -1
- package/examples/jsm/tsl/display/DepthOfFieldNode.js +3 -3
- package/examples/jsm/tsl/display/DotScreenNode.js +1 -1
- package/examples/jsm/tsl/display/FSR1Node.js +477 -0
- package/examples/jsm/tsl/display/FXAANode.js +13 -14
- package/examples/jsm/tsl/display/GTAONode.js +40 -17
- package/examples/jsm/tsl/display/GaussianBlurNode.js +21 -2
- package/examples/jsm/tsl/display/GodraysNode.js +615 -0
- package/examples/jsm/tsl/display/ImportanceSampledEnvironment.js +560 -0
- package/examples/jsm/tsl/display/LensflareNode.js +1 -1
- package/examples/jsm/tsl/display/Lut3DNode.js +1 -1
- package/examples/jsm/tsl/display/OutlineNode.js +69 -19
- package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
- package/examples/jsm/tsl/display/PixelationPassNode.js +9 -8
- package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
- package/examples/jsm/tsl/display/RecurrentDenoiseNode.js +912 -0
- package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
- package/examples/jsm/tsl/display/SMAANode.js +2 -2
- package/examples/jsm/tsl/display/SSAAPassNode.js +15 -27
- package/examples/jsm/tsl/display/SSGINode.js +96 -62
- package/examples/jsm/tsl/display/SSRNode.js +831 -134
- package/examples/jsm/tsl/display/SSSNode.js +8 -6
- package/examples/jsm/tsl/display/Shape.js +29 -0
- package/examples/jsm/tsl/display/SharpenNode.js +283 -0
- package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
- package/examples/jsm/tsl/display/StereoCompositePassNode.js +8 -1
- package/examples/jsm/tsl/display/StereoPassNode.js +1 -2
- package/examples/jsm/tsl/display/TAAUNode.js +835 -0
- package/examples/jsm/tsl/display/TRAANode.js +315 -126
- package/examples/jsm/tsl/display/TemporalReprojectNode.js +1023 -0
- package/examples/jsm/tsl/display/TransitionNode.js +1 -1
- package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
- package/examples/jsm/tsl/display/radialBlur.js +68 -0
- package/examples/jsm/tsl/lighting/ClusteredLightsNode.js +622 -0
- package/examples/jsm/tsl/lighting/DynamicLightsNode.js +300 -0
- package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +61 -0
- package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +111 -0
- package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +99 -0
- package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +134 -0
- package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +161 -0
- package/examples/jsm/tsl/math/Bayer.js +53 -3
- package/examples/jsm/tsl/math/curlNoise.js +107 -0
- package/examples/jsm/tsl/shadows/TileShadowNode.js +1 -1
- package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +3 -3
- package/examples/jsm/tsl/utils/GroundedSkybox.js +62 -0
- package/examples/jsm/tsl/utils/RNoise.js +51 -0
- package/examples/jsm/tsl/utils/SpecularHelpers.js +325 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +128 -62
- package/examples/jsm/utils/ColorUtils.js +76 -0
- package/examples/jsm/utils/GeometryCompressionUtils.js +1 -1
- package/examples/jsm/utils/LDrawUtils.js +1 -1
- package/examples/jsm/utils/SceneOptimizer.js +1 -1
- package/examples/jsm/utils/ShadowMapViewer.js +24 -10
- package/examples/jsm/utils/ShadowMapViewerGPU.js +1 -1
- package/examples/jsm/utils/SkeletonUtils.js +14 -8
- package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
- package/examples/jsm/webxr/ARButton.js +1 -1
- package/examples/jsm/webxr/WebGLXRFallback.js +89 -0
- package/examples/jsm/webxr/XRControllerModelFactory.js +2 -2
- package/examples/jsm/webxr/XRHandMeshModel.js +36 -10
- package/examples/jsm/webxr/XRHandModelFactory.js +2 -1
- package/package.json +28 -34
- package/src/Three.Core.js +3 -1
- package/src/Three.TSL.js +35 -14
- package/src/Three.WebGPU.Nodes.js +5 -0
- package/src/Three.WebGPU.js +13 -0
- package/src/Three.js +1 -0
- package/src/animation/AnimationAction.js +18 -4
- package/src/animation/AnimationClip.js +0 -139
- package/src/animation/AnimationMixer.js +6 -0
- package/src/animation/AnimationUtils.js +1 -12
- package/src/animation/KeyframeTrack.js +47 -8
- package/src/animation/PropertyBinding.js +2 -2
- package/src/animation/PropertyMixer.js +4 -4
- package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
- package/src/animation/tracks/ColorKeyframeTrack.js +1 -1
- package/src/animation/tracks/NumberKeyframeTrack.js +1 -1
- package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -1
- package/src/animation/tracks/StringKeyframeTrack.js +1 -1
- package/src/animation/tracks/VectorKeyframeTrack.js +1 -1
- package/src/audio/Audio.js +1 -1
- package/src/audio/AudioContext.js +2 -2
- package/src/audio/AudioListener.js +5 -3
- package/src/cameras/Camera.js +34 -4
- package/src/cameras/CubeCamera.js +20 -0
- package/src/cameras/StereoCamera.js +5 -2
- package/src/constants.js +90 -5
- package/src/core/BufferAttribute.js +13 -1
- package/src/core/BufferGeometry.js +43 -9
- package/src/core/Clock.js +7 -0
- package/src/core/Object3D.js +69 -11
- package/src/core/Raycaster.js +3 -3
- package/src/core/RenderTarget.js +19 -6
- package/src/extras/PMREMGenerator.js +13 -22
- package/src/extras/TextureUtils.js +6 -2
- package/src/extras/core/ShapePath.js +149 -160
- package/src/extras/curves/CatmullRomCurve3.js +3 -2
- package/src/geometries/ExtrudeGeometry.js +2 -2
- package/src/geometries/PolyhedronGeometry.js +1 -1
- package/src/geometries/SphereGeometry.js +8 -3
- package/src/geometries/TorusGeometry.js +8 -3
- package/src/helpers/CameraHelper.js +3 -0
- package/src/helpers/DirectionalLightHelper.js +6 -1
- package/src/helpers/HemisphereLightHelper.js +5 -0
- package/src/helpers/PointLightHelper.js +3 -25
- package/src/helpers/SpotLightHelper.js +4 -1
- package/src/lights/DirectionalLight.js +13 -0
- package/src/lights/HemisphereLight.js +10 -0
- package/src/lights/Light.js +1 -11
- package/src/lights/LightProbe.js +0 -15
- package/src/lights/LightShadow.js +15 -6
- package/src/lights/PointLight.js +15 -0
- package/src/lights/PointLightShadow.js +0 -86
- package/src/lights/SpotLight.js +22 -1
- package/src/lights/webgpu/IESSpotLight.js +2 -1
- package/src/loaders/AudioLoader.js +11 -1
- package/src/loaders/Cache.js +28 -0
- package/src/loaders/DataTextureLoader.js +75 -42
- package/src/loaders/FileLoader.js +2 -3
- package/src/loaders/ImageBitmapLoader.js +12 -9
- package/src/loaders/Loader.js +6 -0
- package/src/loaders/LoadingManager.js +5 -0
- package/src/loaders/MaterialLoader.js +37 -266
- package/src/loaders/ObjectLoader.js +48 -6
- package/src/loaders/nodes/NodeLoader.js +2 -2
- package/src/loaders/nodes/NodeObjectLoader.js +18 -0
- package/src/materials/LineBasicMaterial.js +4 -0
- package/src/materials/Material.js +198 -1
- package/src/materials/MeshBasicMaterial.js +24 -0
- package/src/materials/MeshDepthMaterial.js +10 -0
- package/src/materials/MeshDistanceMaterial.js +10 -0
- package/src/materials/MeshLambertMaterial.js +49 -1
- package/src/materials/MeshMatcapMaterial.js +25 -1
- package/src/materials/MeshNormalMaterial.js +9 -1
- package/src/materials/MeshPhongMaterial.js +49 -1
- package/src/materials/MeshPhysicalMaterial.js +38 -0
- package/src/materials/MeshStandardMaterial.js +42 -1
- package/src/materials/MeshToonMaterial.js +35 -2
- package/src/materials/PointsMaterial.js +7 -0
- package/src/materials/ShaderMaterial.js +106 -1
- package/src/materials/SpriteMaterial.js +7 -0
- package/src/materials/nodes/Line2NodeMaterial.js +380 -297
- package/src/materials/nodes/MeshBasicNodeMaterial.js +2 -2
- package/src/materials/nodes/MeshNormalNodeMaterial.js +2 -2
- package/src/materials/nodes/MeshPhongNodeMaterial.js +0 -9
- package/src/materials/nodes/MeshPhysicalNodeMaterial.js +3 -30
- package/src/materials/nodes/MeshSSSNodeMaterial.js +0 -13
- package/src/materials/nodes/MeshStandardNodeMaterial.js +5 -15
- package/src/materials/nodes/NodeMaterial.js +153 -89
- package/src/materials/nodes/SpriteNodeMaterial.js +0 -10
- package/src/materials/nodes/manager/NodeMaterialObserver.js +234 -100
- package/src/math/Box3.js +5 -0
- package/src/math/FrustumArray.js +103 -133
- package/src/math/Interpolant.js +1 -1
- package/src/math/Line3.js +6 -5
- package/src/math/MathUtils.js +12 -12
- package/src/math/Matrix2.js +13 -9
- package/src/math/Matrix3.js +24 -9
- package/src/math/Matrix4.js +112 -74
- package/src/math/Plane.js +4 -3
- package/src/math/Quaternion.js +3 -29
- package/src/math/Sphere.js +1 -1
- package/src/math/Triangle.js +1 -1
- package/src/math/Vector2.js +13 -9
- package/src/math/Vector3.js +17 -15
- package/src/math/Vector4.js +15 -11
- package/src/math/interpolants/BezierInterpolant.js +106 -0
- package/src/nodes/Nodes.js +86 -71
- package/src/nodes/TSL.js +15 -13
- package/src/nodes/accessors/Arrays.js +5 -5
- package/src/nodes/accessors/Batch.js +108 -0
- package/src/nodes/accessors/Bitangent.js +7 -7
- package/src/nodes/accessors/BufferAttributeNode.js +120 -17
- package/src/nodes/accessors/BufferNode.js +29 -2
- package/src/nodes/accessors/Camera.js +149 -28
- package/src/nodes/accessors/ClippingNode.js +5 -5
- package/src/nodes/accessors/CubeTextureNode.js +27 -2
- package/src/nodes/accessors/Instance.js +264 -0
- package/src/nodes/accessors/MaterialNode.js +27 -3
- package/src/nodes/accessors/MaterialProperties.js +6 -8
- package/src/nodes/accessors/MaterialReferenceNode.js +1 -2
- package/src/nodes/accessors/ModelNode.js +1 -1
- package/src/nodes/accessors/{MorphNode.js → Morph.js} +99 -112
- package/src/nodes/accessors/Normal.js +24 -24
- package/src/nodes/accessors/Object3DNode.js +1 -1
- package/src/nodes/accessors/Position.js +39 -3
- package/src/nodes/accessors/ReferenceBaseNode.js +6 -6
- package/src/nodes/accessors/ReferenceNode.js +9 -8
- package/src/nodes/accessors/ReflectVector.js +3 -3
- package/src/nodes/accessors/RendererReferenceNode.js +1 -2
- package/src/nodes/accessors/SceneProperties.js +47 -0
- package/src/nodes/accessors/Skinning.js +263 -0
- package/src/nodes/accessors/StorageBufferNode.js +16 -27
- package/src/nodes/accessors/StorageTexture3DNode.js +100 -0
- package/src/nodes/accessors/StorageTextureNode.js +74 -11
- package/src/nodes/accessors/Tangent.js +8 -18
- package/src/nodes/accessors/Texture3DNode.js +32 -35
- package/src/nodes/accessors/TextureNode.js +124 -25
- package/src/nodes/accessors/UniformArrayNode.js +6 -4
- package/src/nodes/accessors/UserDataNode.js +1 -2
- package/src/nodes/accessors/VertexColorNode.js +1 -2
- package/src/nodes/code/FunctionCallNode.js +1 -1
- package/src/nodes/code/FunctionNode.js +4 -19
- package/src/nodes/core/ArrayNode.js +21 -2
- package/src/nodes/core/AssignNode.js +3 -3
- package/src/nodes/core/AttributeNode.js +3 -3
- package/src/nodes/core/BypassNode.js +1 -1
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* @three_import import { fsr1 } from 'three/addons/tsl/display/fsr1/FSR1Node.js';
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*/
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class FSR1Node extends TempNode {
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static get type() {
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return 'FSR1Node';
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}
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/**
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* Constructs a new FSR 1 node.
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*
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* @param {TextureNode} textureNode - The texture node that represents the input of the effect.
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* @param {Node<float>} [sharpness=0.2] - RCAS sharpening strength. 0 = maximum sharpening, 2 = no sharpening.
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* @param {Node<bool>} [denoise=false] - Whether to attenuate RCAS sharpening in noisy areas.
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*/
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constructor( textureNode, sharpness = 0.2, denoise = false ) {
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super( 'vec4' );
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/**
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* The texture node that represents the input of the effect.
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*
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* @type {TextureNode}
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*/
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this.textureNode = textureNode;
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/**
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* RCAS sharpening strength. 0 = maximum, 2 = none.
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*
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* @type {Node<float>}
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*/
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this.sharpness = nodeObject( sharpness );
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/**
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* Whether to attenuate RCAS sharpening in noisy areas.
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*
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* @type {Node<bool>}
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*/
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this.denoise = nodeObject( denoise );
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/**
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* The render target for the EASU upscale pass.
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*
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* @private
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* @type {RenderTarget}
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*/
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this._easuRT = new RenderTarget( 1, 1, { depthBuffer: false, type: HalfFloatType } );
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this._easuRT.texture.name = 'FSR1Node.easu';
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/**
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* The render target for the RCAS sharpen pass.
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*
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* @private
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* @type {RenderTarget}
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*/
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this._rcasRT = new RenderTarget( 1, 1, { depthBuffer: false, type: HalfFloatType } );
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this._rcasRT.texture.name = 'FSR1Node.rcas';
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/**
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* The result of the effect as a texture node.
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*
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* @private
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* @type {PassTextureNode}
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*/
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this._textureNode = passTexture( this, this._rcasRT.texture );
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/**
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* The material for the EASU pass.
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*
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* @private
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* @type {?NodeMaterial}
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*/
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this._easuMaterial = null;
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/**
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* The material for the RCAS pass.
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*
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* @private
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* @type {?NodeMaterial}
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*/
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this._rcasMaterial = null;
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/**
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* The `updateBeforeType` is set to `NodeUpdateType.FRAME` since the node renders
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* its effect once per frame in `updateBefore()`.
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*
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* @type {string}
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* @default 'frame'
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*/
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this.updateBeforeType = NodeUpdateType.FRAME;
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}
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/**
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* Sets the output size of the effect.
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*
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* @param {number} width - The width in pixels.
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* @param {number} height - The height in pixels.
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*/
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setSize( width, height ) {
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this._easuRT.setSize( width, height );
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this._rcasRT.setSize( width, height );
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}
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/**
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* This method is used to render the effect once per frame.
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*
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* @param {NodeFrame} frame - The current node frame.
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*/
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updateBefore( frame ) {
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const { renderer } = frame;
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_rendererState = RendererUtils.resetRendererState( renderer, _rendererState );
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+
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//
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renderer.getDrawingBufferSize( _size );
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this.setSize( _size.x, _size.y );
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+
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// EASU pass
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+
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renderer.setRenderTarget( this._easuRT );
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+
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_quadMesh.material = this._easuMaterial;
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_quadMesh.name = 'FSR1 [ EASU Pass ]';
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_quadMesh.render( renderer );
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+
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// RCAS pass
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+
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renderer.setRenderTarget( this._rcasRT );
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+
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_quadMesh.material = this._rcasMaterial;
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_quadMesh.name = 'FSR1 [ RCAS Pass ]';
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_quadMesh.render( renderer );
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+
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167
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//
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+
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RendererUtils.restoreRendererState( renderer, _rendererState );
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+
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}
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+
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/**
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174
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* Returns the result of the effect as a texture node.
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*
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176
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* @return {PassTextureNode} A texture node that represents the result of the effect.
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*/
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getTextureNode() {
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179
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+
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return this._textureNode;
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+
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182
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}
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+
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184
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+
/**
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185
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* This method is used to setup the effect's TSL code.
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*
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187
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* @param {NodeBuilder} builder - The current node builder.
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* @return {PassTextureNode}
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+
*/
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+
setup( builder ) {
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+
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const textureNode = this.textureNode;
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const inputTex = textureNode.value;
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+
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// Note on performance: Compared to the orginal FSR1 code, texture sampling does
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// not make use of textureGather() yet. This is only available with WebGPU so the
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// WebGL 2 backend needs a fallback. Besides, in WebGPU and WebGL 2 we also
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198
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// can't make use of packed math (e.g. FP16) which would considerably lower
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// the arithmetic costs (e.g. two 16-bit ops in parallel).
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+
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201
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// Accumulate edge direction and length for one bilinear quadrant.
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+
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203
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const _accumulateEdge = ( dir, len, w, aL, bL, cL, dL, eL ) => {
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+
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205
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const dc = dL.sub( cL ).toConst();
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+
const cb = cL.sub( bL ).toConst();
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const dirX = dL.sub( bL ).toConst();
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const lenX = max( abs( dc ), abs( cb ) ).toConst();
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const sLenX = saturate( abs( dirX ).div( max( lenX, float( 1.0 / 65536.0 ) ) ) ).toConst();
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+
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211
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+
dir.x.addAssign( dirX.mul( w ) );
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212
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+
len.addAssign( sLenX.mul( sLenX ).mul( w ) );
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213
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+
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214
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+
const ec = eL.sub( cL ).toConst();
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215
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+
const ca = cL.sub( aL ).toConst();
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216
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+
const dirY = eL.sub( aL ).toConst();
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217
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+
const lenY = max( abs( ec ), abs( ca ) ).toConst();
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218
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+
const sLenY = saturate( abs( dirY ).div( max( lenY, float( 1.0 / 65536.0 ) ) ) ).toConst();
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219
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+
|
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220
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+
dir.y.addAssign( dirY.mul( w ) );
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221
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+
len.addAssign( sLenY.mul( sLenY ).mul( w ) );
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222
|
+
|
|
223
|
+
};
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|
224
|
+
|
|
225
|
+
// Compute an approximate Lanczos2 tap weight and accumulate.
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226
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+
|
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227
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+
const _accumulateTap = ( aC, aW, offset, dir, len2, lob, clp, color ) => {
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228
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+
|
|
229
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+
const vx = offset.x.mul( dir.x ).add( offset.y.mul( dir.y ) ).toConst();
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230
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+
const vy = offset.x.mul( dir.y ).negate().add( offset.y.mul( dir.x ) ).toConst();
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|
231
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+
|
|
232
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+
const sx = vx.mul( len2.x ).toConst();
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233
|
+
const sy = vy.mul( len2.y ).toConst();
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234
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+
const d2 = min( sx.mul( sx ).add( sy.mul( sy ) ), clp ).toConst();
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235
|
+
|
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236
|
+
const wB = d2.mul( 2.0 / 5.0 ).sub( 1.0 ).toConst();
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237
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+
const wA = d2.mul( lob ).sub( 1.0 ).toConst();
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238
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+
const w = wB.mul( wB ).mul( 25.0 / 16.0 ).sub( 25.0 / 16.0 - 1.0 ).mul( wA.mul( wA ) ).toConst();
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|
239
|
+
|
|
240
|
+
aC.addAssign( color.mul( w ) );
|
|
241
|
+
aW.addAssign( w );
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|
242
|
+
|
|
243
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+
};
|
|
244
|
+
|
|
245
|
+
// EASU pass: edge-adaptive spatial upsampling.
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|
246
|
+
|
|
247
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+
const easu = Fn( () => {
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|
248
|
+
|
|
249
|
+
const targetUV = uv();
|
|
250
|
+
const texSize = vec2( textureSize( textureNode ) );
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|
251
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+
|
|
252
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+
const pp = targetUV.mul( texSize ).sub( 0.5 ).toConst();
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|
253
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+
const fp = floor( pp ).toConst();
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|
254
|
+
const f = fract( pp ).toConst();
|
|
255
|
+
|
|
256
|
+
// Fetch exact texel values at integer coordinates (no filtering).
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|
257
|
+
|
|
258
|
+
const ifp = ivec2( int( fp.x ), int( fp.y ) ).toConst();
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|
259
|
+
const tap = ( dx, dy ) => textureLoad( inputTex, ifp.add( ivec2( dx, dy ) ) );
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|
260
|
+
|
|
261
|
+
// 12-tap cross pattern:
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|
262
|
+
// b c
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|
263
|
+
// e f g h
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|
264
|
+
// i j k l
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|
265
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+
// n o
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|
266
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+
|
|
267
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+
const sB = tap( 0, - 1 ), sC = tap( 1, - 1 );
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268
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+
const sE = tap( - 1, 0 ), sF = tap( 0, 0 ), sG = tap( 1, 0 ), sH = tap( 2, 0 );
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|
269
|
+
const sI = tap( - 1, 1 ), sJ = tap( 0, 1 ), sK = tap( 1, 1 ), sL = tap( 2, 1 );
|
|
270
|
+
const sN = tap( 0, 2 ), sO = tap( 1, 2 );
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|
271
|
+
|
|
272
|
+
// Approximate luminance for edge detection.
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|
273
|
+
|
|
274
|
+
const luma = ( s ) => s.r.mul( 0.5 ).add( s.g ).add( s.b.mul( 0.5 ) );
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|
275
|
+
|
|
276
|
+
const bL = luma( sB ), cL = luma( sC );
|
|
277
|
+
const eL = luma( sE ), fL = luma( sF ), gL = luma( sG ), hL = luma( sH );
|
|
278
|
+
const iL = luma( sI ), jL = luma( sJ ), kL = luma( sK ), lL = luma( sL );
|
|
279
|
+
const nL = luma( sN ), oL = luma( sO );
|
|
280
|
+
|
|
281
|
+
// Accumulate edge direction and length from 4 bilinear quadrants.
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|
282
|
+
|
|
283
|
+
const dir = vec2( 0 ).toVar();
|
|
284
|
+
const len = float( 0 ).toVar();
|
|
285
|
+
|
|
286
|
+
const w0 = float( 1 ).sub( f.x ).mul( float( 1 ).sub( f.y ) ).toConst();
|
|
287
|
+
const w1 = f.x.mul( float( 1 ).sub( f.y ) ).toConst();
|
|
288
|
+
const w2 = float( 1 ).sub( f.x ).mul( f.y ).toConst();
|
|
289
|
+
const w3 = f.x.mul( f.y ).toConst();
|
|
290
|
+
|
|
291
|
+
_accumulateEdge( dir, len, w0, bL, eL, fL, gL, jL );
|
|
292
|
+
_accumulateEdge( dir, len, w1, cL, fL, gL, hL, kL );
|
|
293
|
+
_accumulateEdge( dir, len, w2, fL, iL, jL, kL, nL );
|
|
294
|
+
_accumulateEdge( dir, len, w3, gL, jL, kL, lL, oL );
|
|
295
|
+
|
|
296
|
+
// Normalize direction, defaulting to (1, 0) when gradient is negligible.
|
|
297
|
+
|
|
298
|
+
const dirSq = dir.x.mul( dir.x ).add( dir.y.mul( dir.y ) ).toConst();
|
|
299
|
+
const zro = dirSq.lessThan( 1.0 / 32768.0 ).toConst();
|
|
300
|
+
const rDirLen = float( 1.0 ).div( sqrt( max( dirSq, float( 1.0 / 32768.0 ) ) ) ).toConst();
|
|
301
|
+
|
|
302
|
+
dir.x.assign( select( zro, float( 1.0 ), dir.x ) );
|
|
303
|
+
dir.mulAssign( select( zro, float( 1.0 ), rDirLen ) );
|
|
304
|
+
|
|
305
|
+
// Shape the kernel based on edge strength.
|
|
306
|
+
|
|
307
|
+
len.assign( len.mul( 0.5 ) );
|
|
308
|
+
len.mulAssign( len );
|
|
309
|
+
|
|
310
|
+
// Stretch factor: 1.0 for axis-aligned edges, sqrt(2) on diagonals.
|
|
311
|
+
|
|
312
|
+
const stretch = dir.x.mul( dir.x ).add( dir.y.mul( dir.y ) ).div( max( abs( dir.x ), abs( dir.y ) ) ).toConst();
|
|
313
|
+
|
|
314
|
+
// Anisotropic lengths: x stretches along edge, y shrinks perpendicular.
|
|
315
|
+
|
|
316
|
+
const len2 = vec2(
|
|
317
|
+
float( 1.0 ).add( stretch.sub( 1.0 ).mul( len ) ),
|
|
318
|
+
float( 1.0 ).sub( len.mul( 0.5 ) )
|
|
319
|
+
).toConst();
|
|
320
|
+
|
|
321
|
+
// Negative lobe: strong on flat areas (0.5), reduced on edges (0.21).
|
|
322
|
+
|
|
323
|
+
const lob = float( 0.5 ).add( float( 1.0 / 4.0 - 0.04 - 0.5 ).mul( len ) ).toConst();
|
|
324
|
+
const clp = float( 1.0 ).div( lob ).toConst();
|
|
325
|
+
|
|
326
|
+
// Accumulate weighted taps.
|
|
327
|
+
|
|
328
|
+
const aC = vec4( 0 ).toVar();
|
|
329
|
+
const aW = float( 0 ).toVar();
|
|
330
|
+
|
|
331
|
+
_accumulateTap( aC, aW, vec2( 0, - 1 ).sub( f ), dir, len2, lob, clp, sB );
|
|
332
|
+
_accumulateTap( aC, aW, vec2( 1, - 1 ).sub( f ), dir, len2, lob, clp, sC );
|
|
333
|
+
_accumulateTap( aC, aW, vec2( - 1, 0 ).sub( f ), dir, len2, lob, clp, sE );
|
|
334
|
+
_accumulateTap( aC, aW, vec2( 0, 0 ).sub( f ), dir, len2, lob, clp, sF );
|
|
335
|
+
_accumulateTap( aC, aW, vec2( 1, 0 ).sub( f ), dir, len2, lob, clp, sG );
|
|
336
|
+
_accumulateTap( aC, aW, vec2( 2, 0 ).sub( f ), dir, len2, lob, clp, sH );
|
|
337
|
+
_accumulateTap( aC, aW, vec2( - 1, 1 ).sub( f ), dir, len2, lob, clp, sI );
|
|
338
|
+
_accumulateTap( aC, aW, vec2( 0, 1 ).sub( f ), dir, len2, lob, clp, sJ );
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339
|
+
_accumulateTap( aC, aW, vec2( 1, 1 ).sub( f ), dir, len2, lob, clp, sK );
|
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340
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+
_accumulateTap( aC, aW, vec2( 2, 1 ).sub( f ), dir, len2, lob, clp, sL );
|
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341
|
+
_accumulateTap( aC, aW, vec2( 0, 2 ).sub( f ), dir, len2, lob, clp, sN );
|
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342
|
+
_accumulateTap( aC, aW, vec2( 1, 2 ).sub( f ), dir, len2, lob, clp, sO );
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343
|
+
|
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344
|
+
// Normalize.
|
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345
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+
|
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346
|
+
aC.divAssign( aW );
|
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347
|
+
|
|
348
|
+
// Anti-ringing: clamp to min/max of the 4 nearest samples (f, g, j, k).
|
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349
|
+
|
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350
|
+
const min4 = min( min( sF, sG ), min( sJ, sK ) ).toConst();
|
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351
|
+
const max4 = max( max( sF, sG ), max( sJ, sK ) ).toConst();
|
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352
|
+
|
|
353
|
+
return clamp( aC, min4, max4 );
|
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354
|
+
|
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355
|
+
} );
|
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356
|
+
|
|
357
|
+
// RCAS pass: robust contrast-adaptive sharpening.
|
|
358
|
+
|
|
359
|
+
const easuTex = this._easuRT.texture;
|
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360
|
+
|
|
361
|
+
const rcas = Fn( () => {
|
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362
|
+
|
|
363
|
+
const targetUV = uv();
|
|
364
|
+
const texSize = vec2( textureSize( textureLoad( easuTex ) ) );
|
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365
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+
|
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366
|
+
const p = ivec2( int( floor( targetUV.x.mul( texSize.x ) ) ), int( floor( targetUV.y.mul( texSize.y ) ) ) ).toConst();
|
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367
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+
|
|
368
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+
const e = textureLoad( easuTex, p );
|
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369
|
+
const b = textureLoad( easuTex, p.add( ivec2( 0, - 1 ) ) );
|
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370
|
+
const d = textureLoad( easuTex, p.add( ivec2( - 1, 0 ) ) );
|
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371
|
+
const f = textureLoad( easuTex, p.add( ivec2( 1, 0 ) ) );
|
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+
const h = textureLoad( easuTex, p.add( ivec2( 0, 1 ) ) );
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+
|
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374
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+
// Approximate luminance (luma times 2).
|
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+
|
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+
const luma = ( s ) => s.g.add( s.b.add( s.r ).mul( 0.5 ) );
|
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377
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+
|
|
378
|
+
const bL = luma( b );
|
|
379
|
+
const dL = luma( d );
|
|
380
|
+
const eL = luma( e );
|
|
381
|
+
const fL = luma( f );
|
|
382
|
+
const hL = luma( h );
|
|
383
|
+
|
|
384
|
+
// Sharpening amount from user parameter.
|
|
385
|
+
|
|
386
|
+
const con = exp2( this.sharpness.negate() ).toConst();
|
|
387
|
+
|
|
388
|
+
// Min and max of ring.
|
|
389
|
+
|
|
390
|
+
const mn4 = min( min( b.rgb, d.rgb ), min( f.rgb, h.rgb ) ).toConst();
|
|
391
|
+
const mx4 = max( max( b.rgb, d.rgb ), max( f.rgb, h.rgb ) ).toConst();
|
|
392
|
+
|
|
393
|
+
// Compute adaptive lobe weight.
|
|
394
|
+
// Limiters based on how much sharpening the local contrast can tolerate.
|
|
395
|
+
|
|
396
|
+
const RCAS_LIMIT = float( 0.25 - 1.0 / 16.0 ).toConst();
|
|
397
|
+
|
|
398
|
+
const hitMin = min( mn4, e.rgb ).div( mx4.mul( 4.0 ) ).toConst();
|
|
399
|
+
const hitMax = vec3( 1.0 ).sub( max( mx4, e.rgb ) ).div( mn4.mul( 4.0 ).sub( 4.0 ) ).toConst();
|
|
400
|
+
const lobeRGB = max( hitMin.negate(), hitMax ).toConst();
|
|
401
|
+
|
|
402
|
+
const lobe = max(
|
|
403
|
+
RCAS_LIMIT.negate(),
|
|
404
|
+
min( max( lobeRGB.r, max( lobeRGB.g, lobeRGB.b ) ), float( 0.0 ) )
|
|
405
|
+
).mul( con ).toConst();
|
|
406
|
+
|
|
407
|
+
// Noise attenuation.
|
|
408
|
+
|
|
409
|
+
const nz = bL.add( dL ).add( fL ).add( hL ).mul( 0.25 ).sub( eL ).toConst();
|
|
410
|
+
const nzRange = max( max( bL, dL ), max( eL, max( fL, hL ) ) ).sub( min( min( bL, dL ), min( eL, min( fL, hL ) ) ) ).toConst();
|
|
411
|
+
const nzFactor = float( 1.0 ).sub( abs( nz ).div( max( nzRange, float( 1.0 / 65536.0 ) ) ).saturate().mul( 0.5 ) ).toConst();
|
|
412
|
+
|
|
413
|
+
const effectiveLobe = this.denoise.equal( true ).select( lobe.mul( nzFactor ), lobe ).toConst();
|
|
414
|
+
|
|
415
|
+
// Resolve: weighted blend of cross neighbors and center.
|
|
416
|
+
|
|
417
|
+
const result = b.rgb.add( d.rgb ).add( f.rgb ).add( h.rgb ).mul( effectiveLobe ).add( e.rgb )
|
|
418
|
+
.div( effectiveLobe.mul( 4.0 ).add( 1.0 ) ).toConst();
|
|
419
|
+
|
|
420
|
+
return vec4( result, e.a );
|
|
421
|
+
|
|
422
|
+
} );
|
|
423
|
+
|
|
424
|
+
//
|
|
425
|
+
|
|
426
|
+
const context = builder.getSharedContext();
|
|
427
|
+
|
|
428
|
+
const easuMaterial = this._easuMaterial || ( this._easuMaterial = new NodeMaterial() );
|
|
429
|
+
easuMaterial.fragmentNode = easu().context( context );
|
|
430
|
+
easuMaterial.name = 'FSR1_EASU';
|
|
431
|
+
easuMaterial.needsUpdate = true;
|
|
432
|
+
|
|
433
|
+
const rcasMaterial = this._rcasMaterial || ( this._rcasMaterial = new NodeMaterial() );
|
|
434
|
+
rcasMaterial.fragmentNode = rcas().context( context );
|
|
435
|
+
rcasMaterial.name = 'FSR1_RCAS';
|
|
436
|
+
rcasMaterial.needsUpdate = true;
|
|
437
|
+
|
|
438
|
+
//
|
|
439
|
+
|
|
440
|
+
const properties = builder.getNodeProperties( this );
|
|
441
|
+
properties.textureNode = textureNode;
|
|
442
|
+
|
|
443
|
+
//
|
|
444
|
+
|
|
445
|
+
return this._textureNode;
|
|
446
|
+
|
|
447
|
+
}
|
|
448
|
+
|
|
449
|
+
/**
|
|
450
|
+
* Frees internal resources. This method should be called
|
|
451
|
+
* when the effect is no longer required.
|
|
452
|
+
*/
|
|
453
|
+
dispose() {
|
|
454
|
+
|
|
455
|
+
this._easuRT.dispose();
|
|
456
|
+
this._rcasRT.dispose();
|
|
457
|
+
|
|
458
|
+
if ( this._easuMaterial !== null ) this._easuMaterial.dispose();
|
|
459
|
+
if ( this._rcasMaterial !== null ) this._rcasMaterial.dispose();
|
|
460
|
+
|
|
461
|
+
}
|
|
462
|
+
|
|
463
|
+
}
|
|
464
|
+
|
|
465
|
+
export default FSR1Node;
|
|
466
|
+
|
|
467
|
+
/**
|
|
468
|
+
* TSL function for creating an FSR 1 node for post processing.
|
|
469
|
+
*
|
|
470
|
+
* @tsl
|
|
471
|
+
* @function
|
|
472
|
+
* @param {Node<vec4>} node - The node that represents the input of the effect.
|
|
473
|
+
* @param {(number|Node<float>)} [sharpness=0.2] - RCAS sharpening strength. 0 = maximum, 2 = none.
|
|
474
|
+
* @param {(boolean|Node<bool>)} [denoise=false] - Whether to attenuate RCAS sharpening in noisy areas.
|
|
475
|
+
* @returns {FSR1Node}
|
|
476
|
+
*/
|
|
477
|
+
export const fsr1 = ( node, sharpness, denoise ) => new FSR1Node( convertToTexture( node ), sharpness, denoise );
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { Vector2, TempNode } from 'three/webgpu';
|
|
2
|
-
import {
|
|
2
|
+
import { Fn, uniformArray, select, float, NodeUpdateType, uv, dot, clamp, uniform, convertToTexture, smoothstep, bool, vec2, vec3, If, Loop, max, min, Break, abs } from 'three/tsl';
|
|
3
3
|
|
|
4
4
|
/**
|
|
5
5
|
* Post processing node for applying FXAA. This node requires sRGB input
|
|
@@ -304,26 +304,25 @@ class FXAANode extends TempNode {
|
|
|
304
304
|
const ApplyFXAA = Fn( ( [ uv, texSize ] ) => {
|
|
305
305
|
|
|
306
306
|
const luminance = SampleLuminanceNeighborhood( texSize, uv );
|
|
307
|
-
|
|
307
|
+
const finalUv = vec2( uv ).toVar();
|
|
308
308
|
|
|
309
|
-
|
|
309
|
+
If( ShouldSkipPixel( luminance ).not(), () => {
|
|
310
310
|
|
|
311
|
-
|
|
311
|
+
const pixelBlend = DeterminePixelBlendFactor( luminance );
|
|
312
|
+
const edge = DetermineEdge( texSize, luminance );
|
|
313
|
+
const edgeBlend = DetermineEdgeBlendFactor( texSize, luminance, edge, uv );
|
|
312
314
|
|
|
313
|
-
|
|
314
|
-
const edge = DetermineEdge( texSize, luminance );
|
|
315
|
-
const edgeBlend = DetermineEdgeBlendFactor( texSize, luminance, edge, uv );
|
|
315
|
+
const finalBlend = max( pixelBlend, edgeBlend );
|
|
316
316
|
|
|
317
|
-
|
|
318
|
-
const finalUv = uv.toVar();
|
|
317
|
+
If( edge.isHorizontal, () => {
|
|
319
318
|
|
|
320
|
-
|
|
319
|
+
finalUv.y.addAssign( edge.pixelStep.mul( finalBlend ) );
|
|
321
320
|
|
|
322
|
-
|
|
321
|
+
} ).Else( () => {
|
|
323
322
|
|
|
324
|
-
|
|
323
|
+
finalUv.x.addAssign( edge.pixelStep.mul( finalBlend ) );
|
|
325
324
|
|
|
326
|
-
|
|
325
|
+
} );
|
|
327
326
|
|
|
328
327
|
} );
|
|
329
328
|
|
|
@@ -362,4 +361,4 @@ export default FXAANode;
|
|
|
362
361
|
* @param {Node<vec4>} node - The node that represents the input of the effect.
|
|
363
362
|
* @returns {FXAANode}
|
|
364
363
|
*/
|
|
365
|
-
export const fxaa = ( node ) =>
|
|
364
|
+
export const fxaa = ( node ) => new FXAANode( convertToTexture( node ) );
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { DataTexture, RenderTarget, RepeatWrapping, Vector2, Vector3, TempNode, QuadMesh, NodeMaterial, RendererUtils, RedFormat } from 'three/webgpu';
|
|
2
|
-
import { reference, logarithmicDepthToViewZ, viewZToPerspectiveDepth, getNormalFromDepth, getScreenPosition, getViewPosition, nodeObject, Fn, float, NodeUpdateType, uv, uniform, Loop, vec2, vec3, vec4, int, dot, max, pow, abs, If, textureSize, sin, cos, PI, texture, passTexture, mat3, add, normalize, mul, cross, div, mix,
|
|
2
|
+
import { reference, logarithmicDepthToViewZ, viewZToPerspectiveDepth, getNormalFromDepth, getScreenPosition, getViewPosition, nodeObject, Fn, float, NodeUpdateType, uv, uniform, Loop, vec2, vec3, vec4, int, dot, max, pow, abs, If, textureSize, sin, cos, PI, texture, passTexture, mat3, add, normalize, mul, cross, div, mix, acos, clamp } from 'three/tsl';
|
|
3
3
|
|
|
4
4
|
const _quadMesh = /*@__PURE__*/ new QuadMesh();
|
|
5
5
|
const _size = /*@__PURE__*/ new Vector2();
|
|
@@ -12,7 +12,7 @@ let _rendererState;
|
|
|
12
12
|
/**
|
|
13
13
|
* Post processing node for applying Ground Truth Ambient Occlusion (GTAO) to a scene.
|
|
14
14
|
* ```js
|
|
15
|
-
* const
|
|
15
|
+
* const renderPipeline = new THREE.RenderPipeline( renderer );
|
|
16
16
|
*
|
|
17
17
|
* const scenePass = pass( scene, camera );
|
|
18
18
|
* scenePass.setMRT( mrt( {
|
|
@@ -25,11 +25,12 @@ let _rendererState;
|
|
|
25
25
|
* const scenePassDepth = scenePass.getTextureNode( 'depth' );
|
|
26
26
|
*
|
|
27
27
|
* const aoPass = ao( scenePassDepth, scenePassNormal, camera );
|
|
28
|
+
* const aoPassOutput = aoPass.getTextureNode();
|
|
28
29
|
*
|
|
29
|
-
*
|
|
30
|
+
* renderPipeline.outputNode = scenePassColor.mul( vec4( vec3( aoPassOutput.r ), 1 ) );
|
|
30
31
|
* ```
|
|
31
32
|
*
|
|
32
|
-
* Reference:
|
|
33
|
+
* Reference: [Practical Real-Time Strategies for Accurate Indirect Occlusion](https://www.activision.com/cdn/research/Practical_Real_Time_Strategies_for_Accurate_Indirect_Occlusion_NEW%20VERSION_COLOR.pdf).
|
|
33
34
|
*
|
|
34
35
|
* @augments TempNode
|
|
35
36
|
* @three_import import { ao } from 'three/addons/tsl/display/GTAONode.js';
|
|
@@ -210,6 +211,7 @@ class GTAONode extends TempNode {
|
|
|
210
211
|
/**
|
|
211
212
|
* Temporal direction that influences the rotation angle for each slice.
|
|
212
213
|
*
|
|
214
|
+
* @private
|
|
213
215
|
* @type {UniformNode<float>}
|
|
214
216
|
*/
|
|
215
217
|
this._temporalDirection = uniform( 0 );
|
|
@@ -373,10 +375,22 @@ class GTAONode extends TempNode {
|
|
|
373
375
|
|
|
374
376
|
const viewDir = normalize( viewPosition.xyz.negate() ).toVar();
|
|
375
377
|
const sliceBitangent = normalize( cross( sampleDir.xyz, viewDir ) ).toVar();
|
|
376
|
-
const sliceTangent = cross( sliceBitangent, viewDir );
|
|
377
|
-
|
|
378
|
-
|
|
379
|
-
|
|
378
|
+
const sliceTangent = cross( sliceBitangent, viewDir ).toVar();
|
|
379
|
+
|
|
380
|
+
// Project the view normal onto the slice plane (remove component along sliceBitangent).
|
|
381
|
+
// The unnormalized length is the foreshortening weight applied at slice integration.
|
|
382
|
+
// (Activision GTAO paper, Section 3.2 "Per-pixel sampling".)
|
|
383
|
+
const projNRaw = viewNormal.sub( sliceBitangent.mul( dot( viewNormal, sliceBitangent ) ) ).toVar();
|
|
384
|
+
const projNLen = projNRaw.length().toVar();
|
|
385
|
+
const projN = projNRaw.div( max( projNLen, float( 0.0001 ) ) ).toVar();
|
|
386
|
+
|
|
387
|
+
// γ — angle of projN within the slice plane, signed by the tangent direction.
|
|
388
|
+
const nSin = dot( projN, sliceTangent ).toVar();
|
|
389
|
+
const nCos = clamp( dot( projN, viewDir ), 0, 1 ).toVar();
|
|
390
|
+
const signNSin = nSin.greaterThanEqual( 0 ).select( float( 1 ), float( - 1 ) );
|
|
391
|
+
const angleN = signNSin.mul( acos( nCos ) ).toVar();
|
|
392
|
+
|
|
393
|
+
const tangentToNormalInSlice = cross( projN, sliceBitangent ).toVar();
|
|
380
394
|
const cosHorizons = vec2( dot( viewDir, tangentToNormalInSlice ), dot( viewDir, tangentToNormalInSlice.negate() ) ).toVar();
|
|
381
395
|
|
|
382
396
|
// For each slice, the inner loop performs ray marching to find the horizons.
|
|
@@ -417,15 +431,24 @@ class GTAONode extends TempNode {
|
|
|
417
431
|
|
|
418
432
|
} );
|
|
419
433
|
|
|
420
|
-
//
|
|
434
|
+
// Cosine-weighted inner integral, closed-form (Activision GTAO paper, Eq. 7).
|
|
435
|
+
// Per horizon h_i: term_i = −cos( 2 h_i − γ ) + cos( γ ) + 2 h_i sin( γ )
|
|
436
|
+
// The 0.25 factor is ½ (integral normalization) × ½ (averaging the two horizons).
|
|
437
|
+
//
|
|
438
|
+
// In this slice setup `sliceTangent = cross( sliceBitangent, viewDir )` works out
|
|
439
|
+
// opposite to `sampleDir`, so the +sampleDir samples (cosHorizons.x) live on the
|
|
440
|
+
// −T side of the slice and −sampleDir samples (cosHorizons.y) on the +T side.
|
|
441
|
+
// γ is signed by +T (sliceTangent), so hPos must read from cosHorizons.y.
|
|
442
|
+
|
|
443
|
+
const hPos = acos( cosHorizons.y ).toVar();
|
|
444
|
+
const hNeg = acos( cosHorizons.x ).negate().toVar();
|
|
445
|
+
|
|
446
|
+
const termPos = cos( hPos.mul( 2 ).sub( angleN ) ).negate().add( nCos ).add( hPos.mul( 2 ).mul( nSin ) );
|
|
447
|
+
const termNeg = cos( hNeg.mul( 2 ).sub( angleN ) ).negate().add( nCos ).add( hNeg.mul( 2 ).mul( nSin ) );
|
|
448
|
+
const a = termPos.add( termNeg ).mul( 0.25 );
|
|
421
449
|
|
|
422
|
-
|
|
423
|
-
|
|
424
|
-
const ny = dot( normalInSlice, viewDir );
|
|
425
|
-
const nxb = mul( 0.5, acos( cosHorizons.y ).sub( acos( cosHorizons.x ) ).add( sinHorizons.x.mul( cosHorizons.x ).sub( sinHorizons.y.mul( cosHorizons.y ) ) ) );
|
|
426
|
-
const nyb = mul( 0.5, sub( 2.0, cosHorizons.x.mul( cosHorizons.x ) ).sub( cosHorizons.y.mul( cosHorizons.y ) ) );
|
|
427
|
-
const occlusion = nx.mul( nxb ).add( ny.mul( nyb ) );
|
|
428
|
-
ao.addAssign( occlusion );
|
|
450
|
+
// |projN| is the foreshortening weight from the per-slice normal projection.
|
|
451
|
+
ao.addAssign( projNLen.mul( a ) );
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429
452
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430
453
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} );
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431
454
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@@ -567,4 +590,4 @@ function generateMagicSquare( size ) {
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567
590
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* @param {Camera} camera - The camera the scene is rendered with.
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568
591
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* @returns {GTAONode}
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569
592
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*/
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570
|
-
export const ao = ( depthNode, normalNode, camera ) =>
|
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593
|
+
export const ao = ( depthNode, normalNode, camera ) => new GTAONode( nodeObject( depthNode ), nodeObject( normalNode ), camera );
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@@ -1,5 +1,5 @@
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1
1
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import { RenderTarget, Vector2, NodeMaterial, RendererUtils, QuadMesh, TempNode, NodeUpdateType } from 'three/webgpu';
|
|
2
|
-
import {
|
|
2
|
+
import { Fn, float, uv, uniform, convertToTexture, vec2, vec4, passTexture, premultiplyAlpha, unpremultiplyAlpha } from 'three/tsl';
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3
3
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4
4
|
const _quadMesh = /*@__PURE__*/ new QuadMesh();
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5
5
|
|
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@@ -98,6 +98,14 @@ class GaussianBlurNode extends TempNode {
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|
98
98
|
this._textureNode = passTexture( this, this._verticalRT.texture );
|
|
99
99
|
this._textureNode.uvNode = textureNode.uvNode;
|
|
100
100
|
|
|
101
|
+
/**
|
|
102
|
+
* The material for the blur pass.
|
|
103
|
+
*
|
|
104
|
+
* @private
|
|
105
|
+
* @type {?NodeMaterial}
|
|
106
|
+
*/
|
|
107
|
+
this._material = null;
|
|
108
|
+
|
|
101
109
|
/**
|
|
102
110
|
* The `updateBeforeType` is set to `NodeUpdateType.FRAME` since the node renders
|
|
103
111
|
* its effect once per frame in `updateBefore()`.
|
|
@@ -124,6 +132,15 @@ class GaussianBlurNode extends TempNode {
|
|
|
124
132
|
*/
|
|
125
133
|
this.premultipliedAlpha = options.premultipliedAlpha || false;
|
|
126
134
|
|
|
135
|
+
/**
|
|
136
|
+
* This flag can be used for type testing.
|
|
137
|
+
*
|
|
138
|
+
* @type {boolean}
|
|
139
|
+
* @default true
|
|
140
|
+
* @readonly
|
|
141
|
+
*/
|
|
142
|
+
this.isGaussianBlurNode = true;
|
|
143
|
+
|
|
127
144
|
}
|
|
128
145
|
|
|
129
146
|
/**
|
|
@@ -294,6 +311,8 @@ class GaussianBlurNode extends TempNode {
|
|
|
294
311
|
this._horizontalRT.dispose();
|
|
295
312
|
this._verticalRT.dispose();
|
|
296
313
|
|
|
314
|
+
if ( this._material !== null ) this._material.dispose();
|
|
315
|
+
|
|
297
316
|
}
|
|
298
317
|
|
|
299
318
|
/**
|
|
@@ -358,7 +377,7 @@ export default GaussianBlurNode;
|
|
|
358
377
|
* @param {number} [options.resolutionScale=1] - The resolution of the effect. 0.5 means half the resolution of the texture node.
|
|
359
378
|
* @returns {GaussianBlurNode}
|
|
360
379
|
*/
|
|
361
|
-
export const gaussianBlur = ( node, directionNode, sigma, options = {} ) =>
|
|
380
|
+
export const gaussianBlur = ( node, directionNode, sigma, options = {} ) => new GaussianBlurNode( convertToTexture( node ), directionNode, sigma, options );
|
|
362
381
|
|
|
363
382
|
/**
|
|
364
383
|
* TSL function for creating a gaussian blur node for post processing with enabled premultiplied alpha.
|