super-three 0.181.0 → 0.185.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (693) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +3 -4
  3. package/build/three.cjs +21332 -19201
  4. package/build/three.core.js +20908 -19853
  5. package/build/three.core.min.js +2 -2
  6. package/build/three.module.js +1947 -862
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +37 -16
  9. package/build/three.tsl.min.js +2 -2
  10. package/build/three.webgpu.js +33628 -25197
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +33394 -25000
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/jsm/Addons.js +14 -3
  15. package/examples/jsm/animation/CCDIKSolver.js +7 -3
  16. package/examples/jsm/controls/ArcballControls.js +13 -6
  17. package/examples/jsm/controls/DragControls.js +2 -2
  18. package/examples/jsm/controls/FirstPersonControls.js +127 -86
  19. package/examples/jsm/controls/FlyControls.js +4 -0
  20. package/examples/jsm/controls/MapControls.js +55 -1
  21. package/examples/jsm/controls/OrbitControls.js +111 -8
  22. package/examples/jsm/controls/TrackballControls.js +8 -8
  23. package/examples/jsm/controls/TransformControls.js +102 -17
  24. package/examples/jsm/csm/CSM.js +2 -1
  25. package/examples/jsm/csm/CSMFrustum.js +31 -6
  26. package/examples/jsm/csm/CSMShadowNode.js +10 -3
  27. package/examples/jsm/effects/AnaglyphEffect.js +102 -7
  28. package/examples/jsm/effects/AsciiEffect.js +14 -1
  29. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  30. package/examples/jsm/environments/RoomEnvironment.js +3 -0
  31. package/examples/jsm/exporters/DRACOExporter.js +27 -6
  32. package/examples/jsm/exporters/EXRExporter.js +1 -1
  33. package/examples/jsm/exporters/GLTFExporter.js +266 -21
  34. package/examples/jsm/exporters/PLYExporter.js +286 -73
  35. package/examples/jsm/exporters/USDZExporter.js +353 -99
  36. package/examples/jsm/generators/CityGenerator.js +346 -0
  37. package/examples/jsm/generators/ForestGenerator.js +347 -0
  38. package/examples/jsm/generators/TerrainGenerator.js +504 -0
  39. package/examples/jsm/generators/TreeGenerator.js +377 -0
  40. package/examples/jsm/generators/city/SidewalkGenerator.js +253 -0
  41. package/examples/jsm/generators/city/SkyscraperGenerator.js +1357 -0
  42. package/examples/jsm/geometries/DecalGeometry.js +1 -1
  43. package/examples/jsm/geometries/LoftGeometry.js +355 -0
  44. package/examples/jsm/geometries/TextGeometry.js +18 -0
  45. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  46. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  47. package/examples/jsm/helpers/LightProbeHelper.js +5 -4
  48. package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -1
  49. package/examples/jsm/helpers/TextureHelperGPU.js +1 -1
  50. package/examples/jsm/helpers/ViewHelper.js +83 -14
  51. package/examples/jsm/inspector/Extension.js +13 -0
  52. package/examples/jsm/inspector/Inspector.js +244 -91
  53. package/examples/jsm/inspector/RendererInspector.js +165 -39
  54. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  55. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  56. package/examples/jsm/inspector/tabs/Console.js +241 -25
  57. package/examples/jsm/inspector/tabs/Memory.js +136 -0
  58. package/examples/jsm/inspector/tabs/Parameters.js +115 -7
  59. package/examples/jsm/inspector/tabs/Performance.js +24 -9
  60. package/examples/jsm/inspector/tabs/Settings.js +306 -0
  61. package/examples/jsm/inspector/tabs/Timeline.js +1696 -0
  62. package/examples/jsm/inspector/tabs/Viewer.js +723 -9
  63. package/examples/jsm/inspector/ui/Graph.js +162 -25
  64. package/examples/jsm/inspector/ui/Item.js +92 -13
  65. package/examples/jsm/inspector/ui/List.js +2 -2
  66. package/examples/jsm/inspector/ui/Profiler.js +1991 -44
  67. package/examples/jsm/inspector/ui/Style.js +1943 -543
  68. package/examples/jsm/inspector/ui/Tab.js +226 -5
  69. package/examples/jsm/inspector/ui/Values.js +126 -8
  70. package/examples/jsm/inspector/ui/utils.js +143 -10
  71. package/examples/jsm/interaction/InteractionManager.js +226 -0
  72. package/examples/jsm/libs/basis/README.md +0 -1
  73. package/examples/jsm/libs/demuxer_mp4.js +3 -3
  74. package/examples/jsm/libs/draco/README.md +0 -1
  75. package/examples/jsm/libs/meshopt_clusterizer.module.js +421 -0
  76. package/examples/jsm/libs/meshopt_decoder.module.js +9 -8
  77. package/examples/jsm/libs/meshopt_simplifier.module.js +627 -0
  78. package/examples/jsm/libs/mikktspace.module.js +34 -9
  79. package/examples/jsm/lighting/ClusteredLighting.js +55 -0
  80. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  81. package/examples/jsm/lighting/LightProbeGrid.js +681 -0
  82. package/examples/jsm/lines/LineMaterial.js +45 -16
  83. package/examples/jsm/lines/LineSegments2.js +8 -0
  84. package/examples/jsm/lines/webgpu/LineSegments2.js +8 -0
  85. package/examples/jsm/loaders/3DMLoader.js +6 -5
  86. package/examples/jsm/loaders/3MFLoader.js +2 -2
  87. package/examples/jsm/loaders/AMFLoader.js +2 -2
  88. package/examples/jsm/loaders/ColladaLoader.js +24 -4026
  89. package/examples/jsm/loaders/DRACOLoader.js +51 -18
  90. package/examples/jsm/loaders/EXRLoader.js +701 -90
  91. package/examples/jsm/loaders/FBXLoader.js +235 -37
  92. package/examples/jsm/loaders/GCodeLoader.js +34 -8
  93. package/examples/jsm/loaders/GLTFLoader.js +146 -178
  94. package/examples/jsm/loaders/HDRLoader.js +7 -30
  95. package/examples/jsm/loaders/KMZLoader.js +5 -5
  96. package/examples/jsm/loaders/KTX2Loader.js +58 -17
  97. package/examples/jsm/loaders/LDrawLoader.js +49 -58
  98. package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
  99. package/examples/jsm/loaders/LUTCubeLoader.js +2 -2
  100. package/examples/jsm/loaders/LWOLoader.js +11 -39
  101. package/examples/jsm/loaders/LottieLoader.js +1 -1
  102. package/examples/jsm/loaders/MaterialXLoader.js +31 -9
  103. package/examples/jsm/loaders/NRRDLoader.js +5 -5
  104. package/examples/jsm/loaders/PCDLoader.js +11 -9
  105. package/examples/jsm/loaders/PLYLoader.js +218 -55
  106. package/examples/jsm/loaders/SVGLoader.js +549 -497
  107. package/examples/jsm/loaders/TDSLoader.js +0 -2
  108. package/examples/jsm/loaders/TGALoader.js +0 -2
  109. package/examples/jsm/loaders/TTFLoader.js +1 -1
  110. package/examples/jsm/loaders/USDLoader.js +127 -43
  111. package/examples/jsm/loaders/UltraHDRLoader.js +285 -160
  112. package/examples/jsm/loaders/VOXLoader.js +660 -117
  113. package/examples/jsm/loaders/VRMLLoader.js +80 -3
  114. package/examples/jsm/loaders/VTKLoader.js +42 -25
  115. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  116. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  117. package/examples/jsm/loaders/usd/USDAParser.js +504 -344
  118. package/examples/jsm/loaders/usd/USDCParser.js +1867 -6
  119. package/examples/jsm/loaders/usd/USDComposer.js +4627 -0
  120. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
  121. package/examples/jsm/materials/WoodNodeMaterial.js +11 -11
  122. package/examples/jsm/math/Octree.js +131 -1
  123. package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
  124. package/examples/jsm/misc/RollerCoaster.js +42 -4
  125. package/examples/jsm/misc/TileCreasedNormalsPlugin.js +270 -0
  126. package/examples/jsm/misc/Volume.js +2 -3
  127. package/examples/jsm/misc/VolumeSlice.js +0 -1
  128. package/examples/jsm/modifiers/TessellateModifier.js +1 -1
  129. package/examples/jsm/objects/GroundedSkybox.js +1 -1
  130. package/examples/jsm/objects/LensflareMesh.js +1 -1
  131. package/examples/jsm/objects/Reflector.js +72 -25
  132. package/examples/jsm/objects/Sky.js +90 -6
  133. package/examples/jsm/objects/SkyMesh.js +150 -16
  134. package/examples/jsm/objects/Water.js +4 -3
  135. package/examples/jsm/objects/Water2.js +5 -3
  136. package/examples/jsm/objects/Water2Mesh.js +1 -1
  137. package/examples/jsm/objects/WaterMesh.js +5 -7
  138. package/examples/jsm/physics/AmmoPhysics.js +27 -15
  139. package/examples/jsm/physics/JoltPhysics.js +10 -6
  140. package/examples/jsm/physics/RapierPhysics.js +36 -7
  141. package/examples/jsm/postprocessing/EffectComposer.js +7 -5
  142. package/examples/jsm/postprocessing/OutputPass.js +9 -0
  143. package/examples/jsm/postprocessing/RenderPass.js +10 -0
  144. package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
  145. package/examples/jsm/postprocessing/UnrealBloomPass.js +48 -18
  146. package/examples/jsm/renderers/CSS3DRenderer.js +1 -1
  147. package/examples/jsm/renderers/Projector.js +246 -28
  148. package/examples/jsm/renderers/SVGRenderer.js +174 -60
  149. package/examples/jsm/shaders/GTAOShader.js +19 -6
  150. package/examples/jsm/shaders/HalftoneShader.js +12 -1
  151. package/examples/jsm/shaders/PoissonDenoiseShader.js +6 -2
  152. package/examples/jsm/shaders/SAOShader.js +17 -4
  153. package/examples/jsm/shaders/SSAOShader.js +11 -1
  154. package/examples/jsm/shaders/SSRShader.js +6 -5
  155. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +2 -4
  156. package/examples/jsm/shaders/VignetteShader.js +1 -1
  157. package/examples/jsm/shaders/VolumeShader.js +31 -44
  158. package/examples/jsm/transpiler/AST.js +44 -0
  159. package/examples/jsm/transpiler/GLSLDecoder.js +65 -8
  160. package/examples/jsm/transpiler/Linker.js +1 -1
  161. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -0
  162. package/examples/jsm/transpiler/TSLEncoder.js +46 -3
  163. package/examples/jsm/transpiler/TranspilerUtils.js +3 -3
  164. package/examples/jsm/transpiler/WGSLEncoder.js +27 -0
  165. package/examples/jsm/tsl/WebGLNodesHandler.js +605 -0
  166. package/examples/jsm/tsl/display/AfterImageNode.js +11 -1
  167. package/examples/jsm/tsl/display/AnaglyphPassNode.js +458 -16
  168. package/examples/jsm/tsl/display/BilateralBlurNode.js +374 -0
  169. package/examples/jsm/tsl/display/BloomNode.js +75 -25
  170. package/examples/jsm/tsl/display/CRT.js +150 -0
  171. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +3 -36
  172. package/examples/jsm/tsl/display/DenoiseNode.js +1 -1
  173. package/examples/jsm/tsl/display/DepthOfFieldNode.js +3 -3
  174. package/examples/jsm/tsl/display/DotScreenNode.js +1 -1
  175. package/examples/jsm/tsl/display/FSR1Node.js +477 -0
  176. package/examples/jsm/tsl/display/FXAANode.js +13 -14
  177. package/examples/jsm/tsl/display/GTAONode.js +40 -17
  178. package/examples/jsm/tsl/display/GaussianBlurNode.js +21 -2
  179. package/examples/jsm/tsl/display/GodraysNode.js +615 -0
  180. package/examples/jsm/tsl/display/ImportanceSampledEnvironment.js +560 -0
  181. package/examples/jsm/tsl/display/LensflareNode.js +1 -1
  182. package/examples/jsm/tsl/display/Lut3DNode.js +1 -1
  183. package/examples/jsm/tsl/display/OutlineNode.js +69 -19
  184. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
  185. package/examples/jsm/tsl/display/PixelationPassNode.js +9 -8
  186. package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
  187. package/examples/jsm/tsl/display/RecurrentDenoiseNode.js +912 -0
  188. package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
  189. package/examples/jsm/tsl/display/SMAANode.js +2 -2
  190. package/examples/jsm/tsl/display/SSAAPassNode.js +15 -27
  191. package/examples/jsm/tsl/display/SSGINode.js +96 -62
  192. package/examples/jsm/tsl/display/SSRNode.js +831 -134
  193. package/examples/jsm/tsl/display/SSSNode.js +8 -6
  194. package/examples/jsm/tsl/display/Shape.js +29 -0
  195. package/examples/jsm/tsl/display/SharpenNode.js +283 -0
  196. package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
  197. package/examples/jsm/tsl/display/StereoCompositePassNode.js +8 -1
  198. package/examples/jsm/tsl/display/StereoPassNode.js +1 -2
  199. package/examples/jsm/tsl/display/TAAUNode.js +835 -0
  200. package/examples/jsm/tsl/display/TRAANode.js +315 -126
  201. package/examples/jsm/tsl/display/TemporalReprojectNode.js +1023 -0
  202. package/examples/jsm/tsl/display/TransitionNode.js +1 -1
  203. package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
  204. package/examples/jsm/tsl/display/radialBlur.js +68 -0
  205. package/examples/jsm/tsl/lighting/ClusteredLightsNode.js +622 -0
  206. package/examples/jsm/tsl/lighting/DynamicLightsNode.js +300 -0
  207. package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +61 -0
  208. package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +111 -0
  209. package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +99 -0
  210. package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +134 -0
  211. package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +161 -0
  212. package/examples/jsm/tsl/math/Bayer.js +53 -3
  213. package/examples/jsm/tsl/math/curlNoise.js +107 -0
  214. package/examples/jsm/tsl/shadows/TileShadowNode.js +1 -1
  215. package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +3 -3
  216. package/examples/jsm/tsl/utils/GroundedSkybox.js +62 -0
  217. package/examples/jsm/tsl/utils/RNoise.js +51 -0
  218. package/examples/jsm/tsl/utils/SpecularHelpers.js +325 -0
  219. package/examples/jsm/utils/BufferGeometryUtils.js +128 -62
  220. package/examples/jsm/utils/ColorUtils.js +76 -0
  221. package/examples/jsm/utils/GeometryCompressionUtils.js +1 -1
  222. package/examples/jsm/utils/LDrawUtils.js +1 -1
  223. package/examples/jsm/utils/SceneOptimizer.js +1 -1
  224. package/examples/jsm/utils/ShadowMapViewer.js +24 -10
  225. package/examples/jsm/utils/ShadowMapViewerGPU.js +1 -1
  226. package/examples/jsm/utils/SkeletonUtils.js +14 -8
  227. package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
  228. package/examples/jsm/webxr/ARButton.js +1 -1
  229. package/examples/jsm/webxr/WebGLXRFallback.js +89 -0
  230. package/examples/jsm/webxr/XRControllerModelFactory.js +2 -2
  231. package/examples/jsm/webxr/XRHandMeshModel.js +36 -10
  232. package/examples/jsm/webxr/XRHandModelFactory.js +2 -1
  233. package/package.json +28 -34
  234. package/src/Three.Core.js +3 -1
  235. package/src/Three.TSL.js +35 -14
  236. package/src/Three.WebGPU.Nodes.js +5 -0
  237. package/src/Three.WebGPU.js +13 -0
  238. package/src/Three.js +1 -0
  239. package/src/animation/AnimationAction.js +18 -4
  240. package/src/animation/AnimationClip.js +0 -139
  241. package/src/animation/AnimationMixer.js +6 -0
  242. package/src/animation/AnimationUtils.js +1 -12
  243. package/src/animation/KeyframeTrack.js +47 -8
  244. package/src/animation/PropertyBinding.js +2 -2
  245. package/src/animation/PropertyMixer.js +4 -4
  246. package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
  247. package/src/animation/tracks/ColorKeyframeTrack.js +1 -1
  248. package/src/animation/tracks/NumberKeyframeTrack.js +1 -1
  249. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -1
  250. package/src/animation/tracks/StringKeyframeTrack.js +1 -1
  251. package/src/animation/tracks/VectorKeyframeTrack.js +1 -1
  252. package/src/audio/Audio.js +1 -1
  253. package/src/audio/AudioContext.js +2 -2
  254. package/src/audio/AudioListener.js +5 -3
  255. package/src/cameras/Camera.js +34 -4
  256. package/src/cameras/CubeCamera.js +20 -0
  257. package/src/cameras/StereoCamera.js +5 -2
  258. package/src/constants.js +90 -5
  259. package/src/core/BufferAttribute.js +13 -1
  260. package/src/core/BufferGeometry.js +43 -9
  261. package/src/core/Clock.js +7 -0
  262. package/src/core/Object3D.js +69 -11
  263. package/src/core/Raycaster.js +3 -3
  264. package/src/core/RenderTarget.js +19 -6
  265. package/src/extras/PMREMGenerator.js +13 -22
  266. package/src/extras/TextureUtils.js +6 -2
  267. package/src/extras/core/ShapePath.js +149 -160
  268. package/src/extras/curves/CatmullRomCurve3.js +3 -2
  269. package/src/geometries/ExtrudeGeometry.js +2 -2
  270. package/src/geometries/PolyhedronGeometry.js +1 -1
  271. package/src/geometries/SphereGeometry.js +8 -3
  272. package/src/geometries/TorusGeometry.js +8 -3
  273. package/src/helpers/CameraHelper.js +3 -0
  274. package/src/helpers/DirectionalLightHelper.js +6 -1
  275. package/src/helpers/HemisphereLightHelper.js +5 -0
  276. package/src/helpers/PointLightHelper.js +3 -25
  277. package/src/helpers/SpotLightHelper.js +4 -1
  278. package/src/lights/DirectionalLight.js +13 -0
  279. package/src/lights/HemisphereLight.js +10 -0
  280. package/src/lights/Light.js +1 -11
  281. package/src/lights/LightProbe.js +0 -15
  282. package/src/lights/LightShadow.js +15 -6
  283. package/src/lights/PointLight.js +15 -0
  284. package/src/lights/PointLightShadow.js +0 -86
  285. package/src/lights/SpotLight.js +22 -1
  286. package/src/lights/webgpu/IESSpotLight.js +2 -1
  287. package/src/loaders/AudioLoader.js +11 -1
  288. package/src/loaders/Cache.js +28 -0
  289. package/src/loaders/DataTextureLoader.js +75 -42
  290. package/src/loaders/FileLoader.js +2 -3
  291. package/src/loaders/ImageBitmapLoader.js +12 -9
  292. package/src/loaders/Loader.js +6 -0
  293. package/src/loaders/LoadingManager.js +5 -0
  294. package/src/loaders/MaterialLoader.js +37 -266
  295. package/src/loaders/ObjectLoader.js +48 -6
  296. package/src/loaders/nodes/NodeLoader.js +2 -2
  297. package/src/loaders/nodes/NodeObjectLoader.js +18 -0
  298. package/src/materials/LineBasicMaterial.js +4 -0
  299. package/src/materials/Material.js +198 -1
  300. package/src/materials/MeshBasicMaterial.js +24 -0
  301. package/src/materials/MeshDepthMaterial.js +10 -0
  302. package/src/materials/MeshDistanceMaterial.js +10 -0
  303. package/src/materials/MeshLambertMaterial.js +49 -1
  304. package/src/materials/MeshMatcapMaterial.js +25 -1
  305. package/src/materials/MeshNormalMaterial.js +9 -1
  306. package/src/materials/MeshPhongMaterial.js +49 -1
  307. package/src/materials/MeshPhysicalMaterial.js +38 -0
  308. package/src/materials/MeshStandardMaterial.js +42 -1
  309. package/src/materials/MeshToonMaterial.js +35 -2
  310. package/src/materials/PointsMaterial.js +7 -0
  311. package/src/materials/ShaderMaterial.js +106 -1
  312. package/src/materials/SpriteMaterial.js +7 -0
  313. package/src/materials/nodes/Line2NodeMaterial.js +380 -297
  314. package/src/materials/nodes/MeshBasicNodeMaterial.js +2 -2
  315. package/src/materials/nodes/MeshNormalNodeMaterial.js +2 -2
  316. package/src/materials/nodes/MeshPhongNodeMaterial.js +0 -9
  317. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +3 -30
  318. package/src/materials/nodes/MeshSSSNodeMaterial.js +0 -13
  319. package/src/materials/nodes/MeshStandardNodeMaterial.js +5 -15
  320. package/src/materials/nodes/NodeMaterial.js +153 -89
  321. package/src/materials/nodes/SpriteNodeMaterial.js +0 -10
  322. package/src/materials/nodes/manager/NodeMaterialObserver.js +234 -100
  323. package/src/math/Box3.js +5 -0
  324. package/src/math/FrustumArray.js +103 -133
  325. package/src/math/Interpolant.js +1 -1
  326. package/src/math/Line3.js +6 -5
  327. package/src/math/MathUtils.js +12 -12
  328. package/src/math/Matrix2.js +13 -9
  329. package/src/math/Matrix3.js +24 -9
  330. package/src/math/Matrix4.js +112 -74
  331. package/src/math/Plane.js +4 -3
  332. package/src/math/Quaternion.js +3 -29
  333. package/src/math/Sphere.js +1 -1
  334. package/src/math/Triangle.js +1 -1
  335. package/src/math/Vector2.js +13 -9
  336. package/src/math/Vector3.js +17 -15
  337. package/src/math/Vector4.js +15 -11
  338. package/src/math/interpolants/BezierInterpolant.js +106 -0
  339. package/src/nodes/Nodes.js +86 -71
  340. package/src/nodes/TSL.js +15 -13
  341. package/src/nodes/accessors/Arrays.js +5 -5
  342. package/src/nodes/accessors/Batch.js +108 -0
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  672. package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
  673. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
  674. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  675. package/examples/jsm/lighting/TiledLighting.js +0 -42
  676. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -434
  677. package/examples/jsm/materials/MeshPostProcessingMaterial.js +0 -167
  678. package/examples/jsm/shaders/GodRaysShader.js +0 -333
  679. package/examples/jsm/tsl/display/AnamorphicNode.js +0 -282
  680. package/examples/jsm/tsl/lighting/TiledLightsNode.js +0 -442
  681. package/src/nodes/accessors/BatchNode.js +0 -163
  682. package/src/nodes/accessors/InstanceNode.js +0 -244
  683. package/src/nodes/accessors/InstancedMeshNode.js +0 -50
  684. package/src/nodes/accessors/SceneNode.js +0 -145
  685. package/src/nodes/accessors/SkinningNode.js +0 -327
  686. package/src/nodes/code/ScriptableNode.js +0 -726
  687. package/src/nodes/code/ScriptableValueNode.js +0 -253
  688. package/src/nodes/display/PosterizeNode.js +0 -65
  689. package/src/nodes/functions/BSDF/DFGApprox.js +0 -71
  690. package/src/nodes/utils/RemapNode.js +0 -125
  691. package/src/nodes/utils/SpriteSheetUVNode.js +0 -90
  692. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  693. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -134
@@ -0,0 +1,161 @@
1
+ import { Color, Node, Vector3, Vector4 } from 'three/webgpu';
2
+ import { Loop, NodeUpdateType, getDistanceAttenuation, positionView, renderGroup, smoothstep, uniform, uniformArray, vec3 } from 'three/tsl';
3
+
4
+ const _lightPosition = /*@__PURE__*/ new Vector3();
5
+ const _targetPosition = /*@__PURE__*/ new Vector3();
6
+
7
+ const warn = ( message ) => {
8
+
9
+ console.warn( `THREE.SpotLightDataNode: ${ message }` );
10
+
11
+ };
12
+
13
+ /**
14
+ * Batched data node for simple spot lights in dynamic lighting mode.
15
+ *
16
+ * Projected spot lights keep the default per-light path.
17
+ *
18
+ * @augments Node
19
+ */
20
+ class SpotLightDataNode extends Node {
21
+
22
+ static get type() {
23
+
24
+ return 'SpotLightDataNode';
25
+
26
+ }
27
+
28
+ constructor( maxCount = 16 ) {
29
+
30
+ super();
31
+
32
+ this.maxCount = maxCount;
33
+ this._lights = [];
34
+ this._colors = [];
35
+ this._positionsAndCutoff = [];
36
+ this._directionsAndDecay = [];
37
+ this._cones = [];
38
+
39
+ for ( let i = 0; i < maxCount; i ++ ) {
40
+
41
+ this._colors.push( new Color() );
42
+ this._positionsAndCutoff.push( new Vector4() );
43
+ this._directionsAndDecay.push( new Vector4() );
44
+ this._cones.push( new Vector4() );
45
+
46
+ }
47
+
48
+ this.colorsNode = uniformArray( this._colors, 'color' ).setGroup( renderGroup );
49
+ this.positionsAndCutoffNode = uniformArray( this._positionsAndCutoff, 'vec4' ).setGroup( renderGroup );
50
+ this.directionsAndDecayNode = uniformArray( this._directionsAndDecay, 'vec4' ).setGroup( renderGroup );
51
+ this.conesNode = uniformArray( this._cones, 'vec4' ).setGroup( renderGroup );
52
+ this.countNode = uniform( 0, 'int' ).setGroup( renderGroup );
53
+ this.updateType = NodeUpdateType.RENDER;
54
+
55
+ }
56
+
57
+ setLights( lights ) {
58
+
59
+ if ( lights.length > this.maxCount ) {
60
+
61
+ warn( `${ lights.length } lights exceed the configured max of ${ this.maxCount }. Excess lights are ignored.` );
62
+
63
+ }
64
+
65
+ this._lights = lights;
66
+
67
+ return this;
68
+
69
+ }
70
+
71
+ update( { camera } ) {
72
+
73
+ const count = Math.min( this._lights.length, this.maxCount );
74
+
75
+ this.countNode.value = count;
76
+
77
+ for ( let i = 0; i < count; i ++ ) {
78
+
79
+ const light = this._lights[ i ];
80
+
81
+ this._colors[ i ].copy( light.color ).multiplyScalar( light.intensity );
82
+
83
+ _lightPosition.setFromMatrixPosition( light.matrixWorld );
84
+ _lightPosition.applyMatrix4( camera.matrixWorldInverse );
85
+
86
+ const positionAndCutoff = this._positionsAndCutoff[ i ];
87
+ positionAndCutoff.x = _lightPosition.x;
88
+ positionAndCutoff.y = _lightPosition.y;
89
+ positionAndCutoff.z = _lightPosition.z;
90
+ positionAndCutoff.w = light.distance;
91
+
92
+ _lightPosition.setFromMatrixPosition( light.matrixWorld );
93
+ _targetPosition.setFromMatrixPosition( light.target.matrixWorld );
94
+ _lightPosition.sub( _targetPosition ).transformDirection( camera.matrixWorldInverse );
95
+
96
+ const directionAndDecay = this._directionsAndDecay[ i ];
97
+ directionAndDecay.x = _lightPosition.x;
98
+ directionAndDecay.y = _lightPosition.y;
99
+ directionAndDecay.z = _lightPosition.z;
100
+ directionAndDecay.w = light.decay;
101
+
102
+ const cone = this._cones[ i ];
103
+ cone.x = Math.cos( light.angle );
104
+ cone.y = Math.cos( light.angle * ( 1 - light.penumbra ) );
105
+
106
+ }
107
+
108
+ }
109
+
110
+ setup( builder ) {
111
+
112
+ const surfacePosition = builder.context.positionView || positionView;
113
+ const { lightingModel, reflectedLight } = builder.context;
114
+ const dynDiffuse = vec3( 0 ).toVar( 'dynSpotDiffuse' );
115
+ const dynSpecular = vec3( 0 ).toVar( 'dynSpotSpecular' );
116
+
117
+ Loop( this.countNode, ( { i } ) => {
118
+
119
+ const positionAndCutoff = this.positionsAndCutoffNode.element( i );
120
+ const lightViewPosition = positionAndCutoff.xyz;
121
+ const cutoffDistance = positionAndCutoff.w;
122
+
123
+ const directionAndDecay = this.directionsAndDecayNode.element( i );
124
+ const spotDirection = directionAndDecay.xyz;
125
+ const decayExponent = directionAndDecay.w;
126
+
127
+ const cone = this.conesNode.element( i );
128
+ const coneCos = cone.x;
129
+ const penumbraCos = cone.y;
130
+
131
+ const lightVector = lightViewPosition.sub( surfacePosition ).toVar();
132
+ const lightDirection = lightVector.normalize().toVar();
133
+ const lightDistance = lightVector.length();
134
+
135
+ const angleCos = lightDirection.dot( spotDirection );
136
+ const spotAttenuation = smoothstep( coneCos, penumbraCos, angleCos );
137
+ const distanceAttenuation = getDistanceAttenuation( {
138
+ lightDistance,
139
+ cutoffDistance,
140
+ decayExponent
141
+ } );
142
+
143
+ const lightColor = this.colorsNode.element( i ).mul( spotAttenuation ).mul( distanceAttenuation ).toVar();
144
+
145
+ lightingModel.direct( {
146
+ lightDirection,
147
+ lightColor,
148
+ lightNode: { light: {}, shadowNode: null },
149
+ reflectedLight: { directDiffuse: dynDiffuse, directSpecular: dynSpecular }
150
+ }, builder );
151
+
152
+ } );
153
+
154
+ reflectedLight.directDiffuse.addAssign( dynDiffuse );
155
+ reflectedLight.directSpecular.addAssign( dynSpecular );
156
+
157
+ }
158
+
159
+ }
160
+
161
+ export default SpotLightDataNode;
@@ -1,5 +1,5 @@
1
- import { TextureLoader } from 'three';
2
- import { Fn, int, ivec2, textureLoad } from 'three/tsl';
1
+ import { ImageBitmapLoader, Texture } from 'three';
2
+ import { Fn, int, ivec2, textureLoad, screenUV, screenSize, mod, floor, float, vec3 } from 'three/tsl';
3
3
 
4
4
  /**
5
5
  * @module Bayer
@@ -25,10 +25,60 @@ export const bayer16 = Fn( ( [ uv ] ) => {
25
25
 
26
26
  const bayer16Base64 = 'data:image/png;base64,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';
27
27
 
28
- bayer16Texture = new TextureLoader().load( bayer16Base64 );
28
+ bayer16Texture = new Texture();
29
+ const loader = new ImageBitmapLoader();
30
+
31
+ loader.setOptions( { imageOrientation: 'flipY', premultiplyAlpha: 'none' } );
32
+
33
+ loader.load( bayer16Base64, ( imageBitmap ) => {
34
+
35
+ bayer16Texture.image = imageBitmap;
36
+ bayer16Texture.flipY = false;
37
+ bayer16Texture.needsUpdate = true;
38
+
39
+ } );
29
40
 
30
41
  }
31
42
 
32
43
  return textureLoad( bayer16Texture, ivec2( uv ).mod( int( 16 ) ) );
33
44
 
34
45
  } );
46
+
47
+ /**
48
+ * This TSL function applies Bayer dithering to a color input. It uses a 4x4 Bayer matrix
49
+ * pattern to add structured noise before color quantization, which helps reduce visible
50
+ * color banding when limiting color depth.
51
+ *
52
+ * @tsl
53
+ * @function
54
+ * @param {Node<vec3>} color - The input color to apply dithering to.
55
+ * @param {Node<float>} [steps=32] - The number of color steps per channel.
56
+ * @return {Node<vec3>} The dithered color ready for quantization.
57
+ *
58
+ * @example
59
+ * // Apply dithering with posterize
60
+ * const ditheredColor = bayerDither( inputColor, 32 );
61
+ * const finalColor = posterize( ditheredColor, 32 );
62
+ */
63
+ export const bayerDither = Fn( ( [ color, steps = float( 32.0 ) ] ) => {
64
+
65
+ const screenPos = screenUV.mul( screenSize );
66
+ const x = mod( floor( screenPos.x ), float( 4.0 ) );
67
+ const y = mod( floor( screenPos.y ), float( 4.0 ) );
68
+
69
+ // Simplified Bayer matrix approximation
70
+ const bayer = mod(
71
+ floor( x.add( 1.0 ) ).mul( floor( y.add( 1.0 ) ) ).mul( 17.0 ),
72
+ 16.0
73
+ ).div( 16.0 ).sub( 0.5 );
74
+
75
+ // Apply dither offset before quantization
76
+ const ditherOffset = bayer.div( steps );
77
+
78
+ return vec3(
79
+ color.r.add( ditherOffset ),
80
+ color.g.add( ditherOffset ),
81
+ color.b.add( ditherOffset )
82
+ );
83
+
84
+ } );
@@ -0,0 +1,107 @@
1
+ import { mod, Fn, vec2, div, vec4, dot, floor, step, sub, min, max, mul, abs, vec3, inverseSqrt, add, float } from 'three/tsl';
2
+
3
+ /**
4
+ * Permutation polynomial for noise generation.
5
+ *
6
+ * @tsl
7
+ * @function
8
+ * @param {Node<vec4>} x - Input vector.
9
+ * @return {Node<vec4>} Permuted vector.
10
+ */
11
+ export const permute = /*@__PURE__*/ Fn( ( [ x ] ) => {
12
+
13
+ return mod( x.mul( x ).mul( 34. ).add( x ), 289. );
14
+
15
+ }, { x: 'vec4', return: 'vec4' } );
16
+
17
+ /**
18
+ * 3D Simplex noise implementation in TSL.
19
+ *
20
+ * @tsl
21
+ * @function
22
+ * @param {Node<vec3>} v - Input coordinate vector.
23
+ * @return {Node<float>} Simplex noise value.
24
+ */
25
+ export const snoise = /*@__PURE__*/ Fn( ( [ v ] ) => {
26
+
27
+ const C = div( 1., vec2( 6, 3 ) );
28
+ const D = vec4( 0, .5, 1, 2 );
29
+ const i = floor( v.add( dot( v, C.yyy ) ) );
30
+ const x0 = v.sub( i ).add( dot( i, C.xxx ) );
31
+ const g = step( x0.yzx, x0.xyz );
32
+ const l = sub( 1., g );
33
+ const i1 = min( g.xyz, l.zxy );
34
+ const i2 = max( g.xyz, l.zxy );
35
+ const x1 = x0.sub( i1 ).add( C.x );
36
+ const x2 = x0.sub( i2 ).add( C.y );
37
+ const x3 = x0.sub( D.yyy );
38
+ i.assign( mod( i, 289. ) );
39
+ const p = permute( permute( permute( i.z.add( vec4( 0., i1.z, i2.z, 1. ) ) ).add( i.y ).add( vec4( 0., i1.y, i2.y, 1. ) ) ).add( i.x ).add( vec4( 0., i1.x, i2.x, 1. ) ) );
40
+ const ns = mul( .142857142857, D.wyz ).sub( D.xzx );
41
+ const j = p.sub( mul( 49., floor( p.mul( ns.z ).mul( ns.z ) ) ) );
42
+ const x_ = floor( j.mul( ns.z ) );
43
+ const x = x_.mul( ns.x ).add( ns.yyyy );
44
+ const y = floor( j.sub( mul( 7., x_ ) ) ).mul( ns.x ).add( ns.yyyy );
45
+ const h = sub( 1., abs( x ) ).sub( abs( y ) );
46
+ const b0 = vec4( x.xy, y.xy );
47
+ const b1 = vec4( x.zw, y.zw );
48
+ const sh = step( h, vec4( 0 ) ).negate();
49
+ const a0 = b0.xzyw.add( floor( b0 ).mul( 2. ).add( 1. ).xzyw.mul( sh.xxyy ) );
50
+ const a1 = b1.xzyw.add( floor( b1 ).mul( 2. ).add( 1. ).xzyw.mul( sh.zzww ) );
51
+ const p0 = vec3( a0.xy, h.x );
52
+ const p1 = vec3( a0.zw, h.y );
53
+ const p2 = vec3( a1.xy, h.z );
54
+ const p3 = vec3( a1.zw, h.w );
55
+ const norm = inverseSqrt( vec4( dot( p0, p0 ), dot( p1, p1 ), dot( p2, p2 ), dot( p3, p3 ) ) );
56
+ p0.mulAssign( norm.x );
57
+ p1.mulAssign( norm.y );
58
+ p2.mulAssign( norm.z );
59
+ p3.mulAssign( norm.w );
60
+ const m = max( sub( .6, vec4( dot( x0, x0 ), dot( x1, x1 ), dot( x2, x2 ), dot( x3, x3 ) ) ), 0. );
61
+
62
+ return add( .5, mul( 12., dot( m.mul( m ).mul( m ), vec4( dot( p0, x0 ), dot( p1, x1 ), dot( p2, x2 ), dot( p3, x3 ) ) ) ) );
63
+
64
+ }, { v: 'vec3', return: 'float' } );
65
+
66
+ /**
67
+ * 3D Simplex noise vector. Returns a vec3 containing three independent noise samples.
68
+ *
69
+ * @tsl
70
+ * @function
71
+ * @param {Node<vec3>} x - Input coordinate vector.
72
+ * @return {Node<vec3>} Vector of three noise values.
73
+ */
74
+ export const snoiseVec3 = /*@__PURE__*/ Fn( ( [ x ] ) => {
75
+
76
+ return vec3( snoise( vec3( x ).mul( 2. ).sub( 1. ) ), snoise( vec3( x.y.sub( 19.1 ), x.z.add( 33.4 ), x.x.add( 47.2 ) ) ).mul( 2. ).sub( 1. ), snoise( vec3( x.z.add( 74.2 ), x.x.sub( 124.5 ), x.y.add( 99.4 ) ).mul( 2. ).sub( 1. ) ) );
77
+
78
+ }, { x: 'vec3', return: 'vec3' } );
79
+
80
+ /**
81
+ * 3D Curl noise in TSL. Generates a divergence-free vector field from simplex noise.
82
+ *
83
+ * @tsl
84
+ * @function
85
+ * @param {Node<vec3>} p - Input coordinate vector.
86
+ * @return {Node<vec3>} Curl noise vector.
87
+ */
88
+ export const curlNoise = /*@__PURE__*/ Fn( ( [ p ] ) => {
89
+
90
+ const e = float( .1 );
91
+ const dx = vec3( e, 0.0, 0.0 );
92
+ const dy = vec3( 0.0, e, 0.0 );
93
+ const dz = vec3( 0.0, 0.0, e );
94
+ const p_x0 = snoiseVec3( p.sub( dx ) );
95
+ const p_x1 = snoiseVec3( p.add( dx ) );
96
+ const p_y0 = snoiseVec3( p.sub( dy ) );
97
+ const p_y1 = snoiseVec3( p.add( dy ) );
98
+ const p_z0 = snoiseVec3( p.sub( dz ) );
99
+ const p_z1 = snoiseVec3( p.add( dz ) );
100
+ const x = p_y1.z.sub( p_y0.z ).sub( p_z1.y ).add( p_z0.y );
101
+ const y = p_z1.x.sub( p_z0.x ).sub( p_x1.z ).add( p_x0.z );
102
+ const z = p_x1.y.sub( p_x0.y ).sub( p_y1.x ).add( p_y0.x );
103
+ const divisor = div( 1.0, mul( 2.0, e ) );
104
+
105
+ return vec3( x, y, z ).mul( divisor );
106
+
107
+ }, { p: 'vec3', return: 'vec3' } );
@@ -162,7 +162,7 @@ class TileShadowNode extends ShadowBaseNode {
162
162
  const depthTexture = new DepthTexture( shadowWidth, shadowHeight, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, tileCount );
163
163
  depthTexture.compareFunction = LessCompare;
164
164
  depthTexture.name = 'ShadowDepthArrayTexture';
165
- const shadowMap = builder.createRenderTarget( shadowWidth, shadowHeight, { format: RedFormat, depth: tileCount } );
165
+ const shadowMap = builder.createRenderTarget( shadowWidth, shadowHeight, { format: RedFormat, depth: tileCount, useArrayDepthTexture: true } );
166
166
  shadowMap.depthTexture = depthTexture;
167
167
  shadowMap.texture.name = 'ShadowTexture';
168
168
  this.shadowMap = shadowMap;
@@ -1,5 +1,5 @@
1
1
  import { Group, NodeMaterial, Mesh, PlaneGeometry, DoubleSide, CameraHelper } from 'three/webgpu';
2
- import { Fn, vec4, vec3, texture, uv, positionLocal, vec2, float, screenSize } from 'three/tsl';
2
+ import { Fn, vec4, vec3, texture, uv, positionLocal, vec2, float, int, screenSize } from 'three/tsl';
3
3
 
4
4
  /**
5
5
  * Helper class to manage and display debug visuals for TileShadowNode.
@@ -18,7 +18,7 @@ class TileShadowNodeHelper extends Group {
18
18
 
19
19
  if ( ! tileShadowNode ) {
20
20
 
21
- throw new Error( 'TileShadowNode instance is required for TileShadowNodeHelper.' );
21
+ throw new Error( 'THREE.TileShadowNode instance is required for TileShadowNodeHelper.' );
22
22
 
23
23
  }
24
24
 
@@ -109,7 +109,7 @@ class TileShadowNodeHelper extends Group {
109
109
 
110
110
  const sampledDepth = texture( this.tileShadowNode.shadowMap.depthTexture )
111
111
  .sample( uv().flipY() )
112
- .depth( float( i ) ) // Sample correct layer
112
+ .depth( int( i ) ) // Sample correct layer
113
113
  .compare( 0.9 ); // Example comparison value
114
114
 
115
115
  // Simple tint based on index for visual distinction
@@ -0,0 +1,62 @@
1
+ import { Fn, If, vec3, float, min, cameraPosition, positionWorld } from 'three/tsl';
2
+
3
+ /**
4
+ * @module GroundedSkybox
5
+ * @three_import import { getGroundProjectedNormal } from 'three/addons/tsl/utils/GroundedSkybox.js';
6
+ */
7
+
8
+ /**
9
+ * Projects the world position onto a sphere whose bottom is clipped by a ground disk,
10
+ * then returns a vector usable for sampling an environment cube map.
11
+ *
12
+ * @tsl
13
+ * @function
14
+ * @param {Node<float>} radiusNode - The radius of the projection sphere. Must be large enough to ensure the scene's camera stays inside.
15
+ * @param {Node<float>} heightNode - The height is how far the camera that took the photo was above the ground. A larger value will magnify the downward part of the image.
16
+ * @return {Node<vec3>} A direction vector for sampling the environment cube map.
17
+ */
18
+ export const getGroundProjectedNormal = Fn( ( [ radiusNode, heightNode ] ) => {
19
+
20
+ const p = positionWorld.sub( cameraPosition ).normalize().toConst();
21
+ const camPos = cameraPosition.toVar();
22
+ camPos.y.subAssign( heightNode );
23
+
24
+ // sphereIntersect( camPos, p, vec3( 0 ), radius )
25
+ const b = camPos.dot( p ).toConst();
26
+ const c = camPos.dot( camPos ).sub( radiusNode.mul( radiusNode ) ).toConst();
27
+ const h = b.mul( b ).sub( c ).toConst();
28
+
29
+ const intersection = h.greaterThanEqual( 0 ).select( h.sqrt().sub( b ), - 1 );
30
+
31
+ const projected = vec3( 0, 1, 0 ).toVar();
32
+
33
+ If( intersection.greaterThan( 0 ), () => {
34
+
35
+ // diskIntersectWithBackFaceCulling( camPos, p, diskCenter, n, radius )
36
+ const diskCenter = vec3( 0, heightNode.negate(), 0 ).toConst();
37
+ const n = vec3( 0, 1, 0 ).toConst();
38
+ const d = p.dot( n ).toConst();
39
+
40
+ const intersection2 = float( 1e6 ).toVar();
41
+
42
+ If( d.lessThanEqual( 0 ), () => {
43
+
44
+ const o = camPos.sub( diskCenter ).toConst();
45
+ const t = n.dot( o ).negate().div( d ).toConst();
46
+ const q = o.add( p.mul( t ) ).toConst();
47
+
48
+ If( q.dot( q ).lessThan( radiusNode.mul( radiusNode ) ), () => {
49
+
50
+ intersection2.assign( t );
51
+
52
+ } );
53
+
54
+ } );
55
+
56
+ projected.assign( camPos.add( p.mul( min( intersection, intersection2 ) ) ).div( radiusNode ) );
57
+
58
+ } );
59
+
60
+ return projected;
61
+
62
+ } );
@@ -0,0 +1,51 @@
1
+ import { float, Fn, fract, int, vec2, vec4 } from 'three/tsl';
2
+
3
+ /**
4
+ * Returns a TSL function that samples texture-free analytic R² noise.
5
+ * Index 0 uses continuous screen pixels; other indices tile-shift with an R²
6
+ * sequence into a 64×64 period. Values are four independent R² dimensions
7
+ * hashed from the sample coordinates.
8
+ *
9
+ * @param {UniformNode<Vector2>} resolution
10
+ * @param {number} [seed=0] - Added to the coordinate hash so each pass gets an independent R² phase.
11
+ */
12
+ export function bindAnalyticNoise( resolution, seed = 0 ) {
13
+
14
+ const seedOffset = int( seed );
15
+
16
+ const r4 = ( coords ) => {
17
+
18
+ const P = 1.32471795724474602596;
19
+
20
+ const t = coords.x.mul( 1 / P ).add( coords.y.mul( 1 / P ** 2 ) ).add( float( seed ) );
21
+
22
+ return vec4(
23
+ fract( t.mul( P ).mul( 1 / P ) ),
24
+ fract( t.mul( P * 2 ).mul( 1 / P ** 2 ) ),
25
+ fract( t.mul( P * 3 ).mul( 0.4198754210 ) ), // this is not 1 / P ** 3, however this magic constant gives better noise
26
+ fract( t.mul( P * 4 ).mul( 1 / P ** 3 ) )
27
+ );
28
+
29
+ };
30
+
31
+ return Fn( ( [ uvCoord, sampleIndex ] ) => {
32
+
33
+ const index = int( sampleIndex ).add( seedOffset );
34
+ const noise = vec4().toVar();
35
+
36
+ const tileSize = float( 32 );
37
+
38
+ const screenPixel = uvCoord.mul( resolution ).floor();
39
+ const offset = fract( vec2(
40
+ float( index ).mul( 0.7548776662 ),
41
+ float( index ).mul( 0.5698402910 )
42
+ ) ).mul( tileSize ).floor();
43
+ const coords = screenPixel.add( offset ).mod( tileSize );
44
+
45
+ noise.assign( r4( coords ) );
46
+
47
+ return noise;
48
+
49
+ } );
50
+
51
+ }