super-three 0.181.0 → 0.185.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/README.md +3 -4
- package/build/three.cjs +21332 -19201
- package/build/three.core.js +20908 -19853
- package/build/three.core.min.js +2 -2
- package/build/three.module.js +1947 -862
- package/build/three.module.min.js +2 -2
- package/build/three.tsl.js +37 -16
- package/build/three.tsl.min.js +2 -2
- package/build/three.webgpu.js +33628 -25197
- package/build/three.webgpu.min.js +2 -2
- package/build/three.webgpu.nodes.js +33394 -25000
- package/build/three.webgpu.nodes.min.js +2 -2
- package/examples/jsm/Addons.js +14 -3
- package/examples/jsm/animation/CCDIKSolver.js +7 -3
- package/examples/jsm/controls/ArcballControls.js +13 -6
- package/examples/jsm/controls/DragControls.js +2 -2
- package/examples/jsm/controls/FirstPersonControls.js +127 -86
- package/examples/jsm/controls/FlyControls.js +4 -0
- package/examples/jsm/controls/MapControls.js +55 -1
- package/examples/jsm/controls/OrbitControls.js +111 -8
- package/examples/jsm/controls/TrackballControls.js +8 -8
- package/examples/jsm/controls/TransformControls.js +102 -17
- package/examples/jsm/csm/CSM.js +2 -1
- package/examples/jsm/csm/CSMFrustum.js +31 -6
- package/examples/jsm/csm/CSMShadowNode.js +10 -3
- package/examples/jsm/effects/AnaglyphEffect.js +102 -7
- package/examples/jsm/effects/AsciiEffect.js +14 -1
- package/examples/jsm/environments/ColorEnvironment.js +59 -0
- package/examples/jsm/environments/RoomEnvironment.js +3 -0
- package/examples/jsm/exporters/DRACOExporter.js +27 -6
- package/examples/jsm/exporters/EXRExporter.js +1 -1
- package/examples/jsm/exporters/GLTFExporter.js +266 -21
- package/examples/jsm/exporters/PLYExporter.js +286 -73
- package/examples/jsm/exporters/USDZExporter.js +353 -99
- package/examples/jsm/generators/CityGenerator.js +346 -0
- package/examples/jsm/generators/ForestGenerator.js +347 -0
- package/examples/jsm/generators/TerrainGenerator.js +504 -0
- package/examples/jsm/generators/TreeGenerator.js +377 -0
- package/examples/jsm/generators/city/SidewalkGenerator.js +253 -0
- package/examples/jsm/generators/city/SkyscraperGenerator.js +1357 -0
- package/examples/jsm/geometries/DecalGeometry.js +1 -1
- package/examples/jsm/geometries/LoftGeometry.js +355 -0
- package/examples/jsm/geometries/TextGeometry.js +18 -0
- package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
- package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
- package/examples/jsm/helpers/LightProbeHelper.js +5 -4
- package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -1
- package/examples/jsm/helpers/TextureHelperGPU.js +1 -1
- package/examples/jsm/helpers/ViewHelper.js +83 -14
- package/examples/jsm/inspector/Extension.js +13 -0
- package/examples/jsm/inspector/Inspector.js +244 -91
- package/examples/jsm/inspector/RendererInspector.js +165 -39
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
- package/examples/jsm/inspector/tabs/Console.js +241 -25
- package/examples/jsm/inspector/tabs/Memory.js +136 -0
- package/examples/jsm/inspector/tabs/Parameters.js +115 -7
- package/examples/jsm/inspector/tabs/Performance.js +24 -9
- package/examples/jsm/inspector/tabs/Settings.js +306 -0
- package/examples/jsm/inspector/tabs/Timeline.js +1696 -0
- package/examples/jsm/inspector/tabs/Viewer.js +723 -9
- package/examples/jsm/inspector/ui/Graph.js +162 -25
- package/examples/jsm/inspector/ui/Item.js +92 -13
- package/examples/jsm/inspector/ui/List.js +2 -2
- package/examples/jsm/inspector/ui/Profiler.js +1991 -44
- package/examples/jsm/inspector/ui/Style.js +1943 -543
- package/examples/jsm/inspector/ui/Tab.js +226 -5
- package/examples/jsm/inspector/ui/Values.js +126 -8
- package/examples/jsm/inspector/ui/utils.js +143 -10
- package/examples/jsm/interaction/InteractionManager.js +226 -0
- package/examples/jsm/libs/basis/README.md +0 -1
- package/examples/jsm/libs/demuxer_mp4.js +3 -3
- package/examples/jsm/libs/draco/README.md +0 -1
- package/examples/jsm/libs/meshopt_clusterizer.module.js +421 -0
- package/examples/jsm/libs/meshopt_decoder.module.js +9 -8
- package/examples/jsm/libs/meshopt_simplifier.module.js +627 -0
- package/examples/jsm/libs/mikktspace.module.js +34 -9
- package/examples/jsm/lighting/ClusteredLighting.js +55 -0
- package/examples/jsm/lighting/DynamicLighting.js +82 -0
- package/examples/jsm/lighting/LightProbeGrid.js +681 -0
- package/examples/jsm/lines/LineMaterial.js +45 -16
- package/examples/jsm/lines/LineSegments2.js +8 -0
- package/examples/jsm/lines/webgpu/LineSegments2.js +8 -0
- package/examples/jsm/loaders/3DMLoader.js +6 -5
- package/examples/jsm/loaders/3MFLoader.js +2 -2
- package/examples/jsm/loaders/AMFLoader.js +2 -2
- package/examples/jsm/loaders/ColladaLoader.js +24 -4026
- package/examples/jsm/loaders/DRACOLoader.js +51 -18
- package/examples/jsm/loaders/EXRLoader.js +701 -90
- package/examples/jsm/loaders/FBXLoader.js +235 -37
- package/examples/jsm/loaders/GCodeLoader.js +34 -8
- package/examples/jsm/loaders/GLTFLoader.js +146 -178
- package/examples/jsm/loaders/HDRLoader.js +7 -30
- package/examples/jsm/loaders/KMZLoader.js +5 -5
- package/examples/jsm/loaders/KTX2Loader.js +58 -17
- package/examples/jsm/loaders/LDrawLoader.js +49 -58
- package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
- package/examples/jsm/loaders/LUTCubeLoader.js +2 -2
- package/examples/jsm/loaders/LWOLoader.js +11 -39
- package/examples/jsm/loaders/LottieLoader.js +1 -1
- package/examples/jsm/loaders/MaterialXLoader.js +31 -9
- package/examples/jsm/loaders/NRRDLoader.js +5 -5
- package/examples/jsm/loaders/PCDLoader.js +11 -9
- package/examples/jsm/loaders/PLYLoader.js +218 -55
- package/examples/jsm/loaders/SVGLoader.js +549 -497
- package/examples/jsm/loaders/TDSLoader.js +0 -2
- package/examples/jsm/loaders/TGALoader.js +0 -2
- package/examples/jsm/loaders/TTFLoader.js +1 -1
- package/examples/jsm/loaders/USDLoader.js +127 -43
- package/examples/jsm/loaders/UltraHDRLoader.js +285 -160
- package/examples/jsm/loaders/VOXLoader.js +660 -117
- package/examples/jsm/loaders/VRMLLoader.js +80 -3
- package/examples/jsm/loaders/VTKLoader.js +42 -25
- package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
- package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
- package/examples/jsm/loaders/usd/USDAParser.js +504 -344
- package/examples/jsm/loaders/usd/USDCParser.js +1867 -6
- package/examples/jsm/loaders/usd/USDComposer.js +4627 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
- package/examples/jsm/materials/WoodNodeMaterial.js +11 -11
- package/examples/jsm/math/Octree.js +131 -1
- package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
- package/examples/jsm/misc/RollerCoaster.js +42 -4
- package/examples/jsm/misc/TileCreasedNormalsPlugin.js +270 -0
- package/examples/jsm/misc/Volume.js +2 -3
- package/examples/jsm/misc/VolumeSlice.js +0 -1
- package/examples/jsm/modifiers/TessellateModifier.js +1 -1
- package/examples/jsm/objects/GroundedSkybox.js +1 -1
- package/examples/jsm/objects/LensflareMesh.js +1 -1
- package/examples/jsm/objects/Reflector.js +72 -25
- package/examples/jsm/objects/Sky.js +90 -6
- package/examples/jsm/objects/SkyMesh.js +150 -16
- package/examples/jsm/objects/Water.js +4 -3
- package/examples/jsm/objects/Water2.js +5 -3
- package/examples/jsm/objects/Water2Mesh.js +1 -1
- package/examples/jsm/objects/WaterMesh.js +5 -7
- package/examples/jsm/physics/AmmoPhysics.js +27 -15
- package/examples/jsm/physics/JoltPhysics.js +10 -6
- package/examples/jsm/physics/RapierPhysics.js +36 -7
- package/examples/jsm/postprocessing/EffectComposer.js +7 -5
- package/examples/jsm/postprocessing/OutputPass.js +9 -0
- package/examples/jsm/postprocessing/RenderPass.js +10 -0
- package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
- package/examples/jsm/postprocessing/UnrealBloomPass.js +48 -18
- package/examples/jsm/renderers/CSS3DRenderer.js +1 -1
- package/examples/jsm/renderers/Projector.js +246 -28
- package/examples/jsm/renderers/SVGRenderer.js +174 -60
- package/examples/jsm/shaders/GTAOShader.js +19 -6
- package/examples/jsm/shaders/HalftoneShader.js +12 -1
- package/examples/jsm/shaders/PoissonDenoiseShader.js +6 -2
- package/examples/jsm/shaders/SAOShader.js +17 -4
- package/examples/jsm/shaders/SSAOShader.js +11 -1
- package/examples/jsm/shaders/SSRShader.js +6 -5
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +2 -4
- package/examples/jsm/shaders/VignetteShader.js +1 -1
- package/examples/jsm/shaders/VolumeShader.js +31 -44
- package/examples/jsm/transpiler/AST.js +44 -0
- package/examples/jsm/transpiler/GLSLDecoder.js +65 -8
- package/examples/jsm/transpiler/Linker.js +1 -1
- package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -0
- package/examples/jsm/transpiler/TSLEncoder.js +46 -3
- package/examples/jsm/transpiler/TranspilerUtils.js +3 -3
- package/examples/jsm/transpiler/WGSLEncoder.js +27 -0
- package/examples/jsm/tsl/WebGLNodesHandler.js +605 -0
- package/examples/jsm/tsl/display/AfterImageNode.js +11 -1
- package/examples/jsm/tsl/display/AnaglyphPassNode.js +458 -16
- package/examples/jsm/tsl/display/BilateralBlurNode.js +374 -0
- package/examples/jsm/tsl/display/BloomNode.js +75 -25
- package/examples/jsm/tsl/display/CRT.js +150 -0
- package/examples/jsm/tsl/display/ChromaticAberrationNode.js +3 -36
- package/examples/jsm/tsl/display/DenoiseNode.js +1 -1
- package/examples/jsm/tsl/display/DepthOfFieldNode.js +3 -3
- package/examples/jsm/tsl/display/DotScreenNode.js +1 -1
- package/examples/jsm/tsl/display/FSR1Node.js +477 -0
- package/examples/jsm/tsl/display/FXAANode.js +13 -14
- package/examples/jsm/tsl/display/GTAONode.js +40 -17
- package/examples/jsm/tsl/display/GaussianBlurNode.js +21 -2
- package/examples/jsm/tsl/display/GodraysNode.js +615 -0
- package/examples/jsm/tsl/display/ImportanceSampledEnvironment.js +560 -0
- package/examples/jsm/tsl/display/LensflareNode.js +1 -1
- package/examples/jsm/tsl/display/Lut3DNode.js +1 -1
- package/examples/jsm/tsl/display/OutlineNode.js +69 -19
- package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
- package/examples/jsm/tsl/display/PixelationPassNode.js +9 -8
- package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
- package/examples/jsm/tsl/display/RecurrentDenoiseNode.js +912 -0
- package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
- package/examples/jsm/tsl/display/SMAANode.js +2 -2
- package/examples/jsm/tsl/display/SSAAPassNode.js +15 -27
- package/examples/jsm/tsl/display/SSGINode.js +96 -62
- package/examples/jsm/tsl/display/SSRNode.js +831 -134
- package/examples/jsm/tsl/display/SSSNode.js +8 -6
- package/examples/jsm/tsl/display/Shape.js +29 -0
- package/examples/jsm/tsl/display/SharpenNode.js +283 -0
- package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
- package/examples/jsm/tsl/display/StereoCompositePassNode.js +8 -1
- package/examples/jsm/tsl/display/StereoPassNode.js +1 -2
- package/examples/jsm/tsl/display/TAAUNode.js +835 -0
- package/examples/jsm/tsl/display/TRAANode.js +315 -126
- package/examples/jsm/tsl/display/TemporalReprojectNode.js +1023 -0
- package/examples/jsm/tsl/display/TransitionNode.js +1 -1
- package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
- package/examples/jsm/tsl/display/radialBlur.js +68 -0
- package/examples/jsm/tsl/lighting/ClusteredLightsNode.js +622 -0
- package/examples/jsm/tsl/lighting/DynamicLightsNode.js +300 -0
- package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +61 -0
- package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +111 -0
- package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +99 -0
- package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +134 -0
- package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +161 -0
- package/examples/jsm/tsl/math/Bayer.js +53 -3
- package/examples/jsm/tsl/math/curlNoise.js +107 -0
- package/examples/jsm/tsl/shadows/TileShadowNode.js +1 -1
- package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +3 -3
- package/examples/jsm/tsl/utils/GroundedSkybox.js +62 -0
- package/examples/jsm/tsl/utils/RNoise.js +51 -0
- package/examples/jsm/tsl/utils/SpecularHelpers.js +325 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +128 -62
- package/examples/jsm/utils/ColorUtils.js +76 -0
- package/examples/jsm/utils/GeometryCompressionUtils.js +1 -1
- package/examples/jsm/utils/LDrawUtils.js +1 -1
- package/examples/jsm/utils/SceneOptimizer.js +1 -1
- package/examples/jsm/utils/ShadowMapViewer.js +24 -10
- package/examples/jsm/utils/ShadowMapViewerGPU.js +1 -1
- package/examples/jsm/utils/SkeletonUtils.js +14 -8
- package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
- package/examples/jsm/webxr/ARButton.js +1 -1
- package/examples/jsm/webxr/WebGLXRFallback.js +89 -0
- package/examples/jsm/webxr/XRControllerModelFactory.js +2 -2
- package/examples/jsm/webxr/XRHandMeshModel.js +36 -10
- package/examples/jsm/webxr/XRHandModelFactory.js +2 -1
- package/package.json +28 -34
- package/src/Three.Core.js +3 -1
- package/src/Three.TSL.js +35 -14
- package/src/Three.WebGPU.Nodes.js +5 -0
- package/src/Three.WebGPU.js +13 -0
- package/src/Three.js +1 -0
- package/src/animation/AnimationAction.js +18 -4
- package/src/animation/AnimationClip.js +0 -139
- package/src/animation/AnimationMixer.js +6 -0
- package/src/animation/AnimationUtils.js +1 -12
- package/src/animation/KeyframeTrack.js +47 -8
- package/src/animation/PropertyBinding.js +2 -2
- package/src/animation/PropertyMixer.js +4 -4
- package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
- package/src/animation/tracks/ColorKeyframeTrack.js +1 -1
- package/src/animation/tracks/NumberKeyframeTrack.js +1 -1
- package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -1
- package/src/animation/tracks/StringKeyframeTrack.js +1 -1
- package/src/animation/tracks/VectorKeyframeTrack.js +1 -1
- package/src/audio/Audio.js +1 -1
- package/src/audio/AudioContext.js +2 -2
- package/src/audio/AudioListener.js +5 -3
- package/src/cameras/Camera.js +34 -4
- package/src/cameras/CubeCamera.js +20 -0
- package/src/cameras/StereoCamera.js +5 -2
- package/src/constants.js +90 -5
- package/src/core/BufferAttribute.js +13 -1
- package/src/core/BufferGeometry.js +43 -9
- package/src/core/Clock.js +7 -0
- package/src/core/Object3D.js +69 -11
- package/src/core/Raycaster.js +3 -3
- package/src/core/RenderTarget.js +19 -6
- package/src/extras/PMREMGenerator.js +13 -22
- package/src/extras/TextureUtils.js +6 -2
- package/src/extras/core/ShapePath.js +149 -160
- package/src/extras/curves/CatmullRomCurve3.js +3 -2
- package/src/geometries/ExtrudeGeometry.js +2 -2
- package/src/geometries/PolyhedronGeometry.js +1 -1
- package/src/geometries/SphereGeometry.js +8 -3
- package/src/geometries/TorusGeometry.js +8 -3
- package/src/helpers/CameraHelper.js +3 -0
- package/src/helpers/DirectionalLightHelper.js +6 -1
- package/src/helpers/HemisphereLightHelper.js +5 -0
- package/src/helpers/PointLightHelper.js +3 -25
- package/src/helpers/SpotLightHelper.js +4 -1
- package/src/lights/DirectionalLight.js +13 -0
- package/src/lights/HemisphereLight.js +10 -0
- package/src/lights/Light.js +1 -11
- package/src/lights/LightProbe.js +0 -15
- package/src/lights/LightShadow.js +15 -6
- package/src/lights/PointLight.js +15 -0
- package/src/lights/PointLightShadow.js +0 -86
- package/src/lights/SpotLight.js +22 -1
- package/src/lights/webgpu/IESSpotLight.js +2 -1
- package/src/loaders/AudioLoader.js +11 -1
- package/src/loaders/Cache.js +28 -0
- package/src/loaders/DataTextureLoader.js +75 -42
- package/src/loaders/FileLoader.js +2 -3
- package/src/loaders/ImageBitmapLoader.js +12 -9
- package/src/loaders/Loader.js +6 -0
- package/src/loaders/LoadingManager.js +5 -0
- package/src/loaders/MaterialLoader.js +37 -266
- package/src/loaders/ObjectLoader.js +48 -6
- package/src/loaders/nodes/NodeLoader.js +2 -2
- package/src/loaders/nodes/NodeObjectLoader.js +18 -0
- package/src/materials/LineBasicMaterial.js +4 -0
- package/src/materials/Material.js +198 -1
- package/src/materials/MeshBasicMaterial.js +24 -0
- package/src/materials/MeshDepthMaterial.js +10 -0
- package/src/materials/MeshDistanceMaterial.js +10 -0
- package/src/materials/MeshLambertMaterial.js +49 -1
- package/src/materials/MeshMatcapMaterial.js +25 -1
- package/src/materials/MeshNormalMaterial.js +9 -1
- package/src/materials/MeshPhongMaterial.js +49 -1
- package/src/materials/MeshPhysicalMaterial.js +38 -0
- package/src/materials/MeshStandardMaterial.js +42 -1
- package/src/materials/MeshToonMaterial.js +35 -2
- package/src/materials/PointsMaterial.js +7 -0
- package/src/materials/ShaderMaterial.js +106 -1
- package/src/materials/SpriteMaterial.js +7 -0
- package/src/materials/nodes/Line2NodeMaterial.js +380 -297
- package/src/materials/nodes/MeshBasicNodeMaterial.js +2 -2
- package/src/materials/nodes/MeshNormalNodeMaterial.js +2 -2
- package/src/materials/nodes/MeshPhongNodeMaterial.js +0 -9
- package/src/materials/nodes/MeshPhysicalNodeMaterial.js +3 -30
- package/src/materials/nodes/MeshSSSNodeMaterial.js +0 -13
- package/src/materials/nodes/MeshStandardNodeMaterial.js +5 -15
- package/src/materials/nodes/NodeMaterial.js +153 -89
- package/src/materials/nodes/SpriteNodeMaterial.js +0 -10
- package/src/materials/nodes/manager/NodeMaterialObserver.js +234 -100
- package/src/math/Box3.js +5 -0
- package/src/math/FrustumArray.js +103 -133
- package/src/math/Interpolant.js +1 -1
- package/src/math/Line3.js +6 -5
- package/src/math/MathUtils.js +12 -12
- package/src/math/Matrix2.js +13 -9
- package/src/math/Matrix3.js +24 -9
- package/src/math/Matrix4.js +112 -74
- package/src/math/Plane.js +4 -3
- package/src/math/Quaternion.js +3 -29
- package/src/math/Sphere.js +1 -1
- package/src/math/Triangle.js +1 -1
- package/src/math/Vector2.js +13 -9
- package/src/math/Vector3.js +17 -15
- package/src/math/Vector4.js +15 -11
- package/src/math/interpolants/BezierInterpolant.js +106 -0
- package/src/nodes/Nodes.js +86 -71
- package/src/nodes/TSL.js +15 -13
- package/src/nodes/accessors/Arrays.js +5 -5
- package/src/nodes/accessors/Batch.js +108 -0
- package/src/nodes/accessors/Bitangent.js +7 -7
- package/src/nodes/accessors/BufferAttributeNode.js +120 -17
- package/src/nodes/accessors/BufferNode.js +29 -2
- package/src/nodes/accessors/Camera.js +149 -28
- package/src/nodes/accessors/ClippingNode.js +5 -5
- package/src/nodes/accessors/CubeTextureNode.js +27 -2
- package/src/nodes/accessors/Instance.js +264 -0
- package/src/nodes/accessors/MaterialNode.js +27 -3
- package/src/nodes/accessors/MaterialProperties.js +6 -8
- package/src/nodes/accessors/MaterialReferenceNode.js +1 -2
- package/src/nodes/accessors/ModelNode.js +1 -1
- package/src/nodes/accessors/{MorphNode.js → Morph.js} +99 -112
- package/src/nodes/accessors/Normal.js +24 -24
- package/src/nodes/accessors/Object3DNode.js +1 -1
- package/src/nodes/accessors/Position.js +39 -3
- package/src/nodes/accessors/ReferenceBaseNode.js +6 -6
- package/src/nodes/accessors/ReferenceNode.js +9 -8
- package/src/nodes/accessors/ReflectVector.js +3 -3
- package/src/nodes/accessors/RendererReferenceNode.js +1 -2
- package/src/nodes/accessors/SceneProperties.js +47 -0
- package/src/nodes/accessors/Skinning.js +263 -0
- package/src/nodes/accessors/StorageBufferNode.js +16 -27
- package/src/nodes/accessors/StorageTexture3DNode.js +100 -0
- package/src/nodes/accessors/StorageTextureNode.js +74 -11
- package/src/nodes/accessors/Tangent.js +8 -18
- package/src/nodes/accessors/Texture3DNode.js +32 -35
- package/src/nodes/accessors/TextureNode.js +124 -25
- package/src/nodes/accessors/UniformArrayNode.js +6 -4
- package/src/nodes/accessors/UserDataNode.js +1 -2
- package/src/nodes/accessors/VertexColorNode.js +1 -2
- package/src/nodes/code/FunctionCallNode.js +1 -1
- package/src/nodes/code/FunctionNode.js +4 -19
- package/src/nodes/core/ArrayNode.js +21 -2
- package/src/nodes/core/AssignNode.js +3 -3
- package/src/nodes/core/AttributeNode.js +3 -3
- package/src/nodes/core/BypassNode.js +1 -1
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|
+
for ( let i = 0; i < maxCount; i ++ ) {
|
|
40
|
+
|
|
41
|
+
this._colors.push( new Color() );
|
|
42
|
+
this._positionsAndCutoff.push( new Vector4() );
|
|
43
|
+
this._directionsAndDecay.push( new Vector4() );
|
|
44
|
+
this._cones.push( new Vector4() );
|
|
45
|
+
|
|
46
|
+
}
|
|
47
|
+
|
|
48
|
+
this.colorsNode = uniformArray( this._colors, 'color' ).setGroup( renderGroup );
|
|
49
|
+
this.positionsAndCutoffNode = uniformArray( this._positionsAndCutoff, 'vec4' ).setGroup( renderGroup );
|
|
50
|
+
this.directionsAndDecayNode = uniformArray( this._directionsAndDecay, 'vec4' ).setGroup( renderGroup );
|
|
51
|
+
this.conesNode = uniformArray( this._cones, 'vec4' ).setGroup( renderGroup );
|
|
52
|
+
this.countNode = uniform( 0, 'int' ).setGroup( renderGroup );
|
|
53
|
+
this.updateType = NodeUpdateType.RENDER;
|
|
54
|
+
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
setLights( lights ) {
|
|
58
|
+
|
|
59
|
+
if ( lights.length > this.maxCount ) {
|
|
60
|
+
|
|
61
|
+
warn( `${ lights.length } lights exceed the configured max of ${ this.maxCount }. Excess lights are ignored.` );
|
|
62
|
+
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
this._lights = lights;
|
|
66
|
+
|
|
67
|
+
return this;
|
|
68
|
+
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
update( { camera } ) {
|
|
72
|
+
|
|
73
|
+
const count = Math.min( this._lights.length, this.maxCount );
|
|
74
|
+
|
|
75
|
+
this.countNode.value = count;
|
|
76
|
+
|
|
77
|
+
for ( let i = 0; i < count; i ++ ) {
|
|
78
|
+
|
|
79
|
+
const light = this._lights[ i ];
|
|
80
|
+
|
|
81
|
+
this._colors[ i ].copy( light.color ).multiplyScalar( light.intensity );
|
|
82
|
+
|
|
83
|
+
_lightPosition.setFromMatrixPosition( light.matrixWorld );
|
|
84
|
+
_lightPosition.applyMatrix4( camera.matrixWorldInverse );
|
|
85
|
+
|
|
86
|
+
const positionAndCutoff = this._positionsAndCutoff[ i ];
|
|
87
|
+
positionAndCutoff.x = _lightPosition.x;
|
|
88
|
+
positionAndCutoff.y = _lightPosition.y;
|
|
89
|
+
positionAndCutoff.z = _lightPosition.z;
|
|
90
|
+
positionAndCutoff.w = light.distance;
|
|
91
|
+
|
|
92
|
+
_lightPosition.setFromMatrixPosition( light.matrixWorld );
|
|
93
|
+
_targetPosition.setFromMatrixPosition( light.target.matrixWorld );
|
|
94
|
+
_lightPosition.sub( _targetPosition ).transformDirection( camera.matrixWorldInverse );
|
|
95
|
+
|
|
96
|
+
const directionAndDecay = this._directionsAndDecay[ i ];
|
|
97
|
+
directionAndDecay.x = _lightPosition.x;
|
|
98
|
+
directionAndDecay.y = _lightPosition.y;
|
|
99
|
+
directionAndDecay.z = _lightPosition.z;
|
|
100
|
+
directionAndDecay.w = light.decay;
|
|
101
|
+
|
|
102
|
+
const cone = this._cones[ i ];
|
|
103
|
+
cone.x = Math.cos( light.angle );
|
|
104
|
+
cone.y = Math.cos( light.angle * ( 1 - light.penumbra ) );
|
|
105
|
+
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
}
|
|
109
|
+
|
|
110
|
+
setup( builder ) {
|
|
111
|
+
|
|
112
|
+
const surfacePosition = builder.context.positionView || positionView;
|
|
113
|
+
const { lightingModel, reflectedLight } = builder.context;
|
|
114
|
+
const dynDiffuse = vec3( 0 ).toVar( 'dynSpotDiffuse' );
|
|
115
|
+
const dynSpecular = vec3( 0 ).toVar( 'dynSpotSpecular' );
|
|
116
|
+
|
|
117
|
+
Loop( this.countNode, ( { i } ) => {
|
|
118
|
+
|
|
119
|
+
const positionAndCutoff = this.positionsAndCutoffNode.element( i );
|
|
120
|
+
const lightViewPosition = positionAndCutoff.xyz;
|
|
121
|
+
const cutoffDistance = positionAndCutoff.w;
|
|
122
|
+
|
|
123
|
+
const directionAndDecay = this.directionsAndDecayNode.element( i );
|
|
124
|
+
const spotDirection = directionAndDecay.xyz;
|
|
125
|
+
const decayExponent = directionAndDecay.w;
|
|
126
|
+
|
|
127
|
+
const cone = this.conesNode.element( i );
|
|
128
|
+
const coneCos = cone.x;
|
|
129
|
+
const penumbraCos = cone.y;
|
|
130
|
+
|
|
131
|
+
const lightVector = lightViewPosition.sub( surfacePosition ).toVar();
|
|
132
|
+
const lightDirection = lightVector.normalize().toVar();
|
|
133
|
+
const lightDistance = lightVector.length();
|
|
134
|
+
|
|
135
|
+
const angleCos = lightDirection.dot( spotDirection );
|
|
136
|
+
const spotAttenuation = smoothstep( coneCos, penumbraCos, angleCos );
|
|
137
|
+
const distanceAttenuation = getDistanceAttenuation( {
|
|
138
|
+
lightDistance,
|
|
139
|
+
cutoffDistance,
|
|
140
|
+
decayExponent
|
|
141
|
+
} );
|
|
142
|
+
|
|
143
|
+
const lightColor = this.colorsNode.element( i ).mul( spotAttenuation ).mul( distanceAttenuation ).toVar();
|
|
144
|
+
|
|
145
|
+
lightingModel.direct( {
|
|
146
|
+
lightDirection,
|
|
147
|
+
lightColor,
|
|
148
|
+
lightNode: { light: {}, shadowNode: null },
|
|
149
|
+
reflectedLight: { directDiffuse: dynDiffuse, directSpecular: dynSpecular }
|
|
150
|
+
}, builder );
|
|
151
|
+
|
|
152
|
+
} );
|
|
153
|
+
|
|
154
|
+
reflectedLight.directDiffuse.addAssign( dynDiffuse );
|
|
155
|
+
reflectedLight.directSpecular.addAssign( dynSpecular );
|
|
156
|
+
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
}
|
|
160
|
+
|
|
161
|
+
export default SpotLightDataNode;
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import {
|
|
2
|
-
import { Fn, int, ivec2, textureLoad } from 'three/tsl';
|
|
1
|
+
import { ImageBitmapLoader, Texture } from 'three';
|
|
2
|
+
import { Fn, int, ivec2, textureLoad, screenUV, screenSize, mod, floor, float, vec3 } from 'three/tsl';
|
|
3
3
|
|
|
4
4
|
/**
|
|
5
5
|
* @module Bayer
|
|
@@ -25,10 +25,60 @@ export const bayer16 = Fn( ( [ uv ] ) => {
|
|
|
25
25
|
|
|
26
26
|
const bayer16Base64 = 'data:image/png;base64,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';
|
|
27
27
|
|
|
28
|
-
bayer16Texture = new
|
|
28
|
+
bayer16Texture = new Texture();
|
|
29
|
+
const loader = new ImageBitmapLoader();
|
|
30
|
+
|
|
31
|
+
loader.setOptions( { imageOrientation: 'flipY', premultiplyAlpha: 'none' } );
|
|
32
|
+
|
|
33
|
+
loader.load( bayer16Base64, ( imageBitmap ) => {
|
|
34
|
+
|
|
35
|
+
bayer16Texture.image = imageBitmap;
|
|
36
|
+
bayer16Texture.flipY = false;
|
|
37
|
+
bayer16Texture.needsUpdate = true;
|
|
38
|
+
|
|
39
|
+
} );
|
|
29
40
|
|
|
30
41
|
}
|
|
31
42
|
|
|
32
43
|
return textureLoad( bayer16Texture, ivec2( uv ).mod( int( 16 ) ) );
|
|
33
44
|
|
|
34
45
|
} );
|
|
46
|
+
|
|
47
|
+
/**
|
|
48
|
+
* This TSL function applies Bayer dithering to a color input. It uses a 4x4 Bayer matrix
|
|
49
|
+
* pattern to add structured noise before color quantization, which helps reduce visible
|
|
50
|
+
* color banding when limiting color depth.
|
|
51
|
+
*
|
|
52
|
+
* @tsl
|
|
53
|
+
* @function
|
|
54
|
+
* @param {Node<vec3>} color - The input color to apply dithering to.
|
|
55
|
+
* @param {Node<float>} [steps=32] - The number of color steps per channel.
|
|
56
|
+
* @return {Node<vec3>} The dithered color ready for quantization.
|
|
57
|
+
*
|
|
58
|
+
* @example
|
|
59
|
+
* // Apply dithering with posterize
|
|
60
|
+
* const ditheredColor = bayerDither( inputColor, 32 );
|
|
61
|
+
* const finalColor = posterize( ditheredColor, 32 );
|
|
62
|
+
*/
|
|
63
|
+
export const bayerDither = Fn( ( [ color, steps = float( 32.0 ) ] ) => {
|
|
64
|
+
|
|
65
|
+
const screenPos = screenUV.mul( screenSize );
|
|
66
|
+
const x = mod( floor( screenPos.x ), float( 4.0 ) );
|
|
67
|
+
const y = mod( floor( screenPos.y ), float( 4.0 ) );
|
|
68
|
+
|
|
69
|
+
// Simplified Bayer matrix approximation
|
|
70
|
+
const bayer = mod(
|
|
71
|
+
floor( x.add( 1.0 ) ).mul( floor( y.add( 1.0 ) ) ).mul( 17.0 ),
|
|
72
|
+
16.0
|
|
73
|
+
).div( 16.0 ).sub( 0.5 );
|
|
74
|
+
|
|
75
|
+
// Apply dither offset before quantization
|
|
76
|
+
const ditherOffset = bayer.div( steps );
|
|
77
|
+
|
|
78
|
+
return vec3(
|
|
79
|
+
color.r.add( ditherOffset ),
|
|
80
|
+
color.g.add( ditherOffset ),
|
|
81
|
+
color.b.add( ditherOffset )
|
|
82
|
+
);
|
|
83
|
+
|
|
84
|
+
} );
|
|
@@ -0,0 +1,107 @@
|
|
|
1
|
+
import { mod, Fn, vec2, div, vec4, dot, floor, step, sub, min, max, mul, abs, vec3, inverseSqrt, add, float } from 'three/tsl';
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* Permutation polynomial for noise generation.
|
|
5
|
+
*
|
|
6
|
+
* @tsl
|
|
7
|
+
* @function
|
|
8
|
+
* @param {Node<vec4>} x - Input vector.
|
|
9
|
+
* @return {Node<vec4>} Permuted vector.
|
|
10
|
+
*/
|
|
11
|
+
export const permute = /*@__PURE__*/ Fn( ( [ x ] ) => {
|
|
12
|
+
|
|
13
|
+
return mod( x.mul( x ).mul( 34. ).add( x ), 289. );
|
|
14
|
+
|
|
15
|
+
}, { x: 'vec4', return: 'vec4' } );
|
|
16
|
+
|
|
17
|
+
/**
|
|
18
|
+
* 3D Simplex noise implementation in TSL.
|
|
19
|
+
*
|
|
20
|
+
* @tsl
|
|
21
|
+
* @function
|
|
22
|
+
* @param {Node<vec3>} v - Input coordinate vector.
|
|
23
|
+
* @return {Node<float>} Simplex noise value.
|
|
24
|
+
*/
|
|
25
|
+
export const snoise = /*@__PURE__*/ Fn( ( [ v ] ) => {
|
|
26
|
+
|
|
27
|
+
const C = div( 1., vec2( 6, 3 ) );
|
|
28
|
+
const D = vec4( 0, .5, 1, 2 );
|
|
29
|
+
const i = floor( v.add( dot( v, C.yyy ) ) );
|
|
30
|
+
const x0 = v.sub( i ).add( dot( i, C.xxx ) );
|
|
31
|
+
const g = step( x0.yzx, x0.xyz );
|
|
32
|
+
const l = sub( 1., g );
|
|
33
|
+
const i1 = min( g.xyz, l.zxy );
|
|
34
|
+
const i2 = max( g.xyz, l.zxy );
|
|
35
|
+
const x1 = x0.sub( i1 ).add( C.x );
|
|
36
|
+
const x2 = x0.sub( i2 ).add( C.y );
|
|
37
|
+
const x3 = x0.sub( D.yyy );
|
|
38
|
+
i.assign( mod( i, 289. ) );
|
|
39
|
+
const p = permute( permute( permute( i.z.add( vec4( 0., i1.z, i2.z, 1. ) ) ).add( i.y ).add( vec4( 0., i1.y, i2.y, 1. ) ) ).add( i.x ).add( vec4( 0., i1.x, i2.x, 1. ) ) );
|
|
40
|
+
const ns = mul( .142857142857, D.wyz ).sub( D.xzx );
|
|
41
|
+
const j = p.sub( mul( 49., floor( p.mul( ns.z ).mul( ns.z ) ) ) );
|
|
42
|
+
const x_ = floor( j.mul( ns.z ) );
|
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43
|
+
const x = x_.mul( ns.x ).add( ns.yyyy );
|
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44
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+
const y = floor( j.sub( mul( 7., x_ ) ) ).mul( ns.x ).add( ns.yyyy );
|
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45
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+
const h = sub( 1., abs( x ) ).sub( abs( y ) );
|
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46
|
+
const b0 = vec4( x.xy, y.xy );
|
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47
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+
const b1 = vec4( x.zw, y.zw );
|
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48
|
+
const sh = step( h, vec4( 0 ) ).negate();
|
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49
|
+
const a0 = b0.xzyw.add( floor( b0 ).mul( 2. ).add( 1. ).xzyw.mul( sh.xxyy ) );
|
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50
|
+
const a1 = b1.xzyw.add( floor( b1 ).mul( 2. ).add( 1. ).xzyw.mul( sh.zzww ) );
|
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51
|
+
const p0 = vec3( a0.xy, h.x );
|
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52
|
+
const p1 = vec3( a0.zw, h.y );
|
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53
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+
const p2 = vec3( a1.xy, h.z );
|
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54
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+
const p3 = vec3( a1.zw, h.w );
|
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55
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+
const norm = inverseSqrt( vec4( dot( p0, p0 ), dot( p1, p1 ), dot( p2, p2 ), dot( p3, p3 ) ) );
|
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56
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+
p0.mulAssign( norm.x );
|
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57
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+
p1.mulAssign( norm.y );
|
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58
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+
p2.mulAssign( norm.z );
|
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59
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+
p3.mulAssign( norm.w );
|
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60
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+
const m = max( sub( .6, vec4( dot( x0, x0 ), dot( x1, x1 ), dot( x2, x2 ), dot( x3, x3 ) ) ), 0. );
|
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61
|
+
|
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62
|
+
return add( .5, mul( 12., dot( m.mul( m ).mul( m ), vec4( dot( p0, x0 ), dot( p1, x1 ), dot( p2, x2 ), dot( p3, x3 ) ) ) ) );
|
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63
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+
|
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64
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+
}, { v: 'vec3', return: 'float' } );
|
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65
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+
|
|
66
|
+
/**
|
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67
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+
* 3D Simplex noise vector. Returns a vec3 containing three independent noise samples.
|
|
68
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+
*
|
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69
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+
* @tsl
|
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70
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+
* @function
|
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71
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+
* @param {Node<vec3>} x - Input coordinate vector.
|
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72
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+
* @return {Node<vec3>} Vector of three noise values.
|
|
73
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+
*/
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74
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+
export const snoiseVec3 = /*@__PURE__*/ Fn( ( [ x ] ) => {
|
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75
|
+
|
|
76
|
+
return vec3( snoise( vec3( x ).mul( 2. ).sub( 1. ) ), snoise( vec3( x.y.sub( 19.1 ), x.z.add( 33.4 ), x.x.add( 47.2 ) ) ).mul( 2. ).sub( 1. ), snoise( vec3( x.z.add( 74.2 ), x.x.sub( 124.5 ), x.y.add( 99.4 ) ).mul( 2. ).sub( 1. ) ) );
|
|
77
|
+
|
|
78
|
+
}, { x: 'vec3', return: 'vec3' } );
|
|
79
|
+
|
|
80
|
+
/**
|
|
81
|
+
* 3D Curl noise in TSL. Generates a divergence-free vector field from simplex noise.
|
|
82
|
+
*
|
|
83
|
+
* @tsl
|
|
84
|
+
* @function
|
|
85
|
+
* @param {Node<vec3>} p - Input coordinate vector.
|
|
86
|
+
* @return {Node<vec3>} Curl noise vector.
|
|
87
|
+
*/
|
|
88
|
+
export const curlNoise = /*@__PURE__*/ Fn( ( [ p ] ) => {
|
|
89
|
+
|
|
90
|
+
const e = float( .1 );
|
|
91
|
+
const dx = vec3( e, 0.0, 0.0 );
|
|
92
|
+
const dy = vec3( 0.0, e, 0.0 );
|
|
93
|
+
const dz = vec3( 0.0, 0.0, e );
|
|
94
|
+
const p_x0 = snoiseVec3( p.sub( dx ) );
|
|
95
|
+
const p_x1 = snoiseVec3( p.add( dx ) );
|
|
96
|
+
const p_y0 = snoiseVec3( p.sub( dy ) );
|
|
97
|
+
const p_y1 = snoiseVec3( p.add( dy ) );
|
|
98
|
+
const p_z0 = snoiseVec3( p.sub( dz ) );
|
|
99
|
+
const p_z1 = snoiseVec3( p.add( dz ) );
|
|
100
|
+
const x = p_y1.z.sub( p_y0.z ).sub( p_z1.y ).add( p_z0.y );
|
|
101
|
+
const y = p_z1.x.sub( p_z0.x ).sub( p_x1.z ).add( p_x0.z );
|
|
102
|
+
const z = p_x1.y.sub( p_x0.y ).sub( p_y1.x ).add( p_y0.x );
|
|
103
|
+
const divisor = div( 1.0, mul( 2.0, e ) );
|
|
104
|
+
|
|
105
|
+
return vec3( x, y, z ).mul( divisor );
|
|
106
|
+
|
|
107
|
+
}, { p: 'vec3', return: 'vec3' } );
|
|
@@ -162,7 +162,7 @@ class TileShadowNode extends ShadowBaseNode {
|
|
|
162
162
|
const depthTexture = new DepthTexture( shadowWidth, shadowHeight, undefined, undefined, undefined, undefined, undefined, undefined, undefined, undefined, tileCount );
|
|
163
163
|
depthTexture.compareFunction = LessCompare;
|
|
164
164
|
depthTexture.name = 'ShadowDepthArrayTexture';
|
|
165
|
-
const shadowMap = builder.createRenderTarget( shadowWidth, shadowHeight, { format: RedFormat, depth: tileCount } );
|
|
165
|
+
const shadowMap = builder.createRenderTarget( shadowWidth, shadowHeight, { format: RedFormat, depth: tileCount, useArrayDepthTexture: true } );
|
|
166
166
|
shadowMap.depthTexture = depthTexture;
|
|
167
167
|
shadowMap.texture.name = 'ShadowTexture';
|
|
168
168
|
this.shadowMap = shadowMap;
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { Group, NodeMaterial, Mesh, PlaneGeometry, DoubleSide, CameraHelper } from 'three/webgpu';
|
|
2
|
-
import { Fn, vec4, vec3, texture, uv, positionLocal, vec2, float, screenSize } from 'three/tsl';
|
|
2
|
+
import { Fn, vec4, vec3, texture, uv, positionLocal, vec2, float, int, screenSize } from 'three/tsl';
|
|
3
3
|
|
|
4
4
|
/**
|
|
5
5
|
* Helper class to manage and display debug visuals for TileShadowNode.
|
|
@@ -18,7 +18,7 @@ class TileShadowNodeHelper extends Group {
|
|
|
18
18
|
|
|
19
19
|
if ( ! tileShadowNode ) {
|
|
20
20
|
|
|
21
|
-
throw new Error( 'TileShadowNode instance is required for TileShadowNodeHelper.' );
|
|
21
|
+
throw new Error( 'THREE.TileShadowNode instance is required for TileShadowNodeHelper.' );
|
|
22
22
|
|
|
23
23
|
}
|
|
24
24
|
|
|
@@ -109,7 +109,7 @@ class TileShadowNodeHelper extends Group {
|
|
|
109
109
|
|
|
110
110
|
const sampledDepth = texture( this.tileShadowNode.shadowMap.depthTexture )
|
|
111
111
|
.sample( uv().flipY() )
|
|
112
|
-
.depth(
|
|
112
|
+
.depth( int( i ) ) // Sample correct layer
|
|
113
113
|
.compare( 0.9 ); // Example comparison value
|
|
114
114
|
|
|
115
115
|
// Simple tint based on index for visual distinction
|
|
@@ -0,0 +1,62 @@
|
|
|
1
|
+
import { Fn, If, vec3, float, min, cameraPosition, positionWorld } from 'three/tsl';
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* @module GroundedSkybox
|
|
5
|
+
* @three_import import { getGroundProjectedNormal } from 'three/addons/tsl/utils/GroundedSkybox.js';
|
|
6
|
+
*/
|
|
7
|
+
|
|
8
|
+
/**
|
|
9
|
+
* Projects the world position onto a sphere whose bottom is clipped by a ground disk,
|
|
10
|
+
* then returns a vector usable for sampling an environment cube map.
|
|
11
|
+
*
|
|
12
|
+
* @tsl
|
|
13
|
+
* @function
|
|
14
|
+
* @param {Node<float>} radiusNode - The radius of the projection sphere. Must be large enough to ensure the scene's camera stays inside.
|
|
15
|
+
* @param {Node<float>} heightNode - The height is how far the camera that took the photo was above the ground. A larger value will magnify the downward part of the image.
|
|
16
|
+
* @return {Node<vec3>} A direction vector for sampling the environment cube map.
|
|
17
|
+
*/
|
|
18
|
+
export const getGroundProjectedNormal = Fn( ( [ radiusNode, heightNode ] ) => {
|
|
19
|
+
|
|
20
|
+
const p = positionWorld.sub( cameraPosition ).normalize().toConst();
|
|
21
|
+
const camPos = cameraPosition.toVar();
|
|
22
|
+
camPos.y.subAssign( heightNode );
|
|
23
|
+
|
|
24
|
+
// sphereIntersect( camPos, p, vec3( 0 ), radius )
|
|
25
|
+
const b = camPos.dot( p ).toConst();
|
|
26
|
+
const c = camPos.dot( camPos ).sub( radiusNode.mul( radiusNode ) ).toConst();
|
|
27
|
+
const h = b.mul( b ).sub( c ).toConst();
|
|
28
|
+
|
|
29
|
+
const intersection = h.greaterThanEqual( 0 ).select( h.sqrt().sub( b ), - 1 );
|
|
30
|
+
|
|
31
|
+
const projected = vec3( 0, 1, 0 ).toVar();
|
|
32
|
+
|
|
33
|
+
If( intersection.greaterThan( 0 ), () => {
|
|
34
|
+
|
|
35
|
+
// diskIntersectWithBackFaceCulling( camPos, p, diskCenter, n, radius )
|
|
36
|
+
const diskCenter = vec3( 0, heightNode.negate(), 0 ).toConst();
|
|
37
|
+
const n = vec3( 0, 1, 0 ).toConst();
|
|
38
|
+
const d = p.dot( n ).toConst();
|
|
39
|
+
|
|
40
|
+
const intersection2 = float( 1e6 ).toVar();
|
|
41
|
+
|
|
42
|
+
If( d.lessThanEqual( 0 ), () => {
|
|
43
|
+
|
|
44
|
+
const o = camPos.sub( diskCenter ).toConst();
|
|
45
|
+
const t = n.dot( o ).negate().div( d ).toConst();
|
|
46
|
+
const q = o.add( p.mul( t ) ).toConst();
|
|
47
|
+
|
|
48
|
+
If( q.dot( q ).lessThan( radiusNode.mul( radiusNode ) ), () => {
|
|
49
|
+
|
|
50
|
+
intersection2.assign( t );
|
|
51
|
+
|
|
52
|
+
} );
|
|
53
|
+
|
|
54
|
+
} );
|
|
55
|
+
|
|
56
|
+
projected.assign( camPos.add( p.mul( min( intersection, intersection2 ) ) ).div( radiusNode ) );
|
|
57
|
+
|
|
58
|
+
} );
|
|
59
|
+
|
|
60
|
+
return projected;
|
|
61
|
+
|
|
62
|
+
} );
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
import { float, Fn, fract, int, vec2, vec4 } from 'three/tsl';
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* Returns a TSL function that samples texture-free analytic R² noise.
|
|
5
|
+
* Index 0 uses continuous screen pixels; other indices tile-shift with an R²
|
|
6
|
+
* sequence into a 64×64 period. Values are four independent R² dimensions
|
|
7
|
+
* hashed from the sample coordinates.
|
|
8
|
+
*
|
|
9
|
+
* @param {UniformNode<Vector2>} resolution
|
|
10
|
+
* @param {number} [seed=0] - Added to the coordinate hash so each pass gets an independent R² phase.
|
|
11
|
+
*/
|
|
12
|
+
export function bindAnalyticNoise( resolution, seed = 0 ) {
|
|
13
|
+
|
|
14
|
+
const seedOffset = int( seed );
|
|
15
|
+
|
|
16
|
+
const r4 = ( coords ) => {
|
|
17
|
+
|
|
18
|
+
const P = 1.32471795724474602596;
|
|
19
|
+
|
|
20
|
+
const t = coords.x.mul( 1 / P ).add( coords.y.mul( 1 / P ** 2 ) ).add( float( seed ) );
|
|
21
|
+
|
|
22
|
+
return vec4(
|
|
23
|
+
fract( t.mul( P ).mul( 1 / P ) ),
|
|
24
|
+
fract( t.mul( P * 2 ).mul( 1 / P ** 2 ) ),
|
|
25
|
+
fract( t.mul( P * 3 ).mul( 0.4198754210 ) ), // this is not 1 / P ** 3, however this magic constant gives better noise
|
|
26
|
+
fract( t.mul( P * 4 ).mul( 1 / P ** 3 ) )
|
|
27
|
+
);
|
|
28
|
+
|
|
29
|
+
};
|
|
30
|
+
|
|
31
|
+
return Fn( ( [ uvCoord, sampleIndex ] ) => {
|
|
32
|
+
|
|
33
|
+
const index = int( sampleIndex ).add( seedOffset );
|
|
34
|
+
const noise = vec4().toVar();
|
|
35
|
+
|
|
36
|
+
const tileSize = float( 32 );
|
|
37
|
+
|
|
38
|
+
const screenPixel = uvCoord.mul( resolution ).floor();
|
|
39
|
+
const offset = fract( vec2(
|
|
40
|
+
float( index ).mul( 0.7548776662 ),
|
|
41
|
+
float( index ).mul( 0.5698402910 )
|
|
42
|
+
) ).mul( tileSize ).floor();
|
|
43
|
+
const coords = screenPixel.add( offset ).mod( tileSize );
|
|
44
|
+
|
|
45
|
+
noise.assign( r4( coords ) );
|
|
46
|
+
|
|
47
|
+
return noise;
|
|
48
|
+
|
|
49
|
+
} );
|
|
50
|
+
|
|
51
|
+
}
|