super-three 0.181.0 → 0.185.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (693) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +3 -4
  3. package/build/three.cjs +21332 -19201
  4. package/build/three.core.js +20908 -19853
  5. package/build/three.core.min.js +2 -2
  6. package/build/three.module.js +1947 -862
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +37 -16
  9. package/build/three.tsl.min.js +2 -2
  10. package/build/three.webgpu.js +33628 -25197
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +33394 -25000
  13. package/build/three.webgpu.nodes.min.js +2 -2
  14. package/examples/jsm/Addons.js +14 -3
  15. package/examples/jsm/animation/CCDIKSolver.js +7 -3
  16. package/examples/jsm/controls/ArcballControls.js +13 -6
  17. package/examples/jsm/controls/DragControls.js +2 -2
  18. package/examples/jsm/controls/FirstPersonControls.js +127 -86
  19. package/examples/jsm/controls/FlyControls.js +4 -0
  20. package/examples/jsm/controls/MapControls.js +55 -1
  21. package/examples/jsm/controls/OrbitControls.js +111 -8
  22. package/examples/jsm/controls/TrackballControls.js +8 -8
  23. package/examples/jsm/controls/TransformControls.js +102 -17
  24. package/examples/jsm/csm/CSM.js +2 -1
  25. package/examples/jsm/csm/CSMFrustum.js +31 -6
  26. package/examples/jsm/csm/CSMShadowNode.js +10 -3
  27. package/examples/jsm/effects/AnaglyphEffect.js +102 -7
  28. package/examples/jsm/effects/AsciiEffect.js +14 -1
  29. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  30. package/examples/jsm/environments/RoomEnvironment.js +3 -0
  31. package/examples/jsm/exporters/DRACOExporter.js +27 -6
  32. package/examples/jsm/exporters/EXRExporter.js +1 -1
  33. package/examples/jsm/exporters/GLTFExporter.js +266 -21
  34. package/examples/jsm/exporters/PLYExporter.js +286 -73
  35. package/examples/jsm/exporters/USDZExporter.js +353 -99
  36. package/examples/jsm/generators/CityGenerator.js +346 -0
  37. package/examples/jsm/generators/ForestGenerator.js +347 -0
  38. package/examples/jsm/generators/TerrainGenerator.js +504 -0
  39. package/examples/jsm/generators/TreeGenerator.js +377 -0
  40. package/examples/jsm/generators/city/SidewalkGenerator.js +253 -0
  41. package/examples/jsm/generators/city/SkyscraperGenerator.js +1357 -0
  42. package/examples/jsm/geometries/DecalGeometry.js +1 -1
  43. package/examples/jsm/geometries/LoftGeometry.js +355 -0
  44. package/examples/jsm/geometries/TextGeometry.js +18 -0
  45. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  46. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  47. package/examples/jsm/helpers/LightProbeHelper.js +5 -4
  48. package/examples/jsm/helpers/LightProbeHelperGPU.js +1 -1
  49. package/examples/jsm/helpers/TextureHelperGPU.js +1 -1
  50. package/examples/jsm/helpers/ViewHelper.js +83 -14
  51. package/examples/jsm/inspector/Extension.js +13 -0
  52. package/examples/jsm/inspector/Inspector.js +244 -91
  53. package/examples/jsm/inspector/RendererInspector.js +165 -39
  54. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  55. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  56. package/examples/jsm/inspector/tabs/Console.js +241 -25
  57. package/examples/jsm/inspector/tabs/Memory.js +136 -0
  58. package/examples/jsm/inspector/tabs/Parameters.js +115 -7
  59. package/examples/jsm/inspector/tabs/Performance.js +24 -9
  60. package/examples/jsm/inspector/tabs/Settings.js +306 -0
  61. package/examples/jsm/inspector/tabs/Timeline.js +1696 -0
  62. package/examples/jsm/inspector/tabs/Viewer.js +723 -9
  63. package/examples/jsm/inspector/ui/Graph.js +162 -25
  64. package/examples/jsm/inspector/ui/Item.js +92 -13
  65. package/examples/jsm/inspector/ui/List.js +2 -2
  66. package/examples/jsm/inspector/ui/Profiler.js +1991 -44
  67. package/examples/jsm/inspector/ui/Style.js +1943 -543
  68. package/examples/jsm/inspector/ui/Tab.js +226 -5
  69. package/examples/jsm/inspector/ui/Values.js +126 -8
  70. package/examples/jsm/inspector/ui/utils.js +143 -10
  71. package/examples/jsm/interaction/InteractionManager.js +226 -0
  72. package/examples/jsm/libs/basis/README.md +0 -1
  73. package/examples/jsm/libs/demuxer_mp4.js +3 -3
  74. package/examples/jsm/libs/draco/README.md +0 -1
  75. package/examples/jsm/libs/meshopt_clusterizer.module.js +421 -0
  76. package/examples/jsm/libs/meshopt_decoder.module.js +9 -8
  77. package/examples/jsm/libs/meshopt_simplifier.module.js +627 -0
  78. package/examples/jsm/libs/mikktspace.module.js +34 -9
  79. package/examples/jsm/lighting/ClusteredLighting.js +55 -0
  80. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  81. package/examples/jsm/lighting/LightProbeGrid.js +681 -0
  82. package/examples/jsm/lines/LineMaterial.js +45 -16
  83. package/examples/jsm/lines/LineSegments2.js +8 -0
  84. package/examples/jsm/lines/webgpu/LineSegments2.js +8 -0
  85. package/examples/jsm/loaders/3DMLoader.js +6 -5
  86. package/examples/jsm/loaders/3MFLoader.js +2 -2
  87. package/examples/jsm/loaders/AMFLoader.js +2 -2
  88. package/examples/jsm/loaders/ColladaLoader.js +24 -4026
  89. package/examples/jsm/loaders/DRACOLoader.js +51 -18
  90. package/examples/jsm/loaders/EXRLoader.js +701 -90
  91. package/examples/jsm/loaders/FBXLoader.js +235 -37
  92. package/examples/jsm/loaders/GCodeLoader.js +34 -8
  93. package/examples/jsm/loaders/GLTFLoader.js +146 -178
  94. package/examples/jsm/loaders/HDRLoader.js +7 -30
  95. package/examples/jsm/loaders/KMZLoader.js +5 -5
  96. package/examples/jsm/loaders/KTX2Loader.js +58 -17
  97. package/examples/jsm/loaders/LDrawLoader.js +49 -58
  98. package/examples/jsm/loaders/LUT3dlLoader.js +2 -2
  99. package/examples/jsm/loaders/LUTCubeLoader.js +2 -2
  100. package/examples/jsm/loaders/LWOLoader.js +11 -39
  101. package/examples/jsm/loaders/LottieLoader.js +1 -1
  102. package/examples/jsm/loaders/MaterialXLoader.js +31 -9
  103. package/examples/jsm/loaders/NRRDLoader.js +5 -5
  104. package/examples/jsm/loaders/PCDLoader.js +11 -9
  105. package/examples/jsm/loaders/PLYLoader.js +218 -55
  106. package/examples/jsm/loaders/SVGLoader.js +549 -497
  107. package/examples/jsm/loaders/TDSLoader.js +0 -2
  108. package/examples/jsm/loaders/TGALoader.js +0 -2
  109. package/examples/jsm/loaders/TTFLoader.js +1 -1
  110. package/examples/jsm/loaders/USDLoader.js +127 -43
  111. package/examples/jsm/loaders/UltraHDRLoader.js +285 -160
  112. package/examples/jsm/loaders/VOXLoader.js +660 -117
  113. package/examples/jsm/loaders/VRMLLoader.js +80 -3
  114. package/examples/jsm/loaders/VTKLoader.js +42 -25
  115. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  116. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  117. package/examples/jsm/loaders/usd/USDAParser.js +504 -344
  118. package/examples/jsm/loaders/usd/USDCParser.js +1867 -6
  119. package/examples/jsm/loaders/usd/USDComposer.js +4627 -0
  120. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +2 -2
  121. package/examples/jsm/materials/WoodNodeMaterial.js +11 -11
  122. package/examples/jsm/math/Octree.js +131 -1
  123. package/examples/jsm/misc/GPUComputationRenderer.js +2 -0
  124. package/examples/jsm/misc/RollerCoaster.js +42 -4
  125. package/examples/jsm/misc/TileCreasedNormalsPlugin.js +270 -0
  126. package/examples/jsm/misc/Volume.js +2 -3
  127. package/examples/jsm/misc/VolumeSlice.js +0 -1
  128. package/examples/jsm/modifiers/TessellateModifier.js +1 -1
  129. package/examples/jsm/objects/GroundedSkybox.js +1 -1
  130. package/examples/jsm/objects/LensflareMesh.js +1 -1
  131. package/examples/jsm/objects/Reflector.js +72 -25
  132. package/examples/jsm/objects/Sky.js +90 -6
  133. package/examples/jsm/objects/SkyMesh.js +150 -16
  134. package/examples/jsm/objects/Water.js +4 -3
  135. package/examples/jsm/objects/Water2.js +5 -3
  136. package/examples/jsm/objects/Water2Mesh.js +1 -1
  137. package/examples/jsm/objects/WaterMesh.js +5 -7
  138. package/examples/jsm/physics/AmmoPhysics.js +27 -15
  139. package/examples/jsm/physics/JoltPhysics.js +10 -6
  140. package/examples/jsm/physics/RapierPhysics.js +36 -7
  141. package/examples/jsm/postprocessing/EffectComposer.js +7 -5
  142. package/examples/jsm/postprocessing/OutputPass.js +9 -0
  143. package/examples/jsm/postprocessing/RenderPass.js +10 -0
  144. package/examples/jsm/postprocessing/RenderTransitionPass.js +1 -1
  145. package/examples/jsm/postprocessing/UnrealBloomPass.js +48 -18
  146. package/examples/jsm/renderers/CSS3DRenderer.js +1 -1
  147. package/examples/jsm/renderers/Projector.js +246 -28
  148. package/examples/jsm/renderers/SVGRenderer.js +174 -60
  149. package/examples/jsm/shaders/GTAOShader.js +19 -6
  150. package/examples/jsm/shaders/HalftoneShader.js +12 -1
  151. package/examples/jsm/shaders/PoissonDenoiseShader.js +6 -2
  152. package/examples/jsm/shaders/SAOShader.js +17 -4
  153. package/examples/jsm/shaders/SSAOShader.js +11 -1
  154. package/examples/jsm/shaders/SSRShader.js +6 -5
  155. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +2 -4
  156. package/examples/jsm/shaders/VignetteShader.js +1 -1
  157. package/examples/jsm/shaders/VolumeShader.js +31 -44
  158. package/examples/jsm/transpiler/AST.js +44 -0
  159. package/examples/jsm/transpiler/GLSLDecoder.js +65 -8
  160. package/examples/jsm/transpiler/Linker.js +1 -1
  161. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -0
  162. package/examples/jsm/transpiler/TSLEncoder.js +46 -3
  163. package/examples/jsm/transpiler/TranspilerUtils.js +3 -3
  164. package/examples/jsm/transpiler/WGSLEncoder.js +27 -0
  165. package/examples/jsm/tsl/WebGLNodesHandler.js +605 -0
  166. package/examples/jsm/tsl/display/AfterImageNode.js +11 -1
  167. package/examples/jsm/tsl/display/AnaglyphPassNode.js +458 -16
  168. package/examples/jsm/tsl/display/BilateralBlurNode.js +374 -0
  169. package/examples/jsm/tsl/display/BloomNode.js +75 -25
  170. package/examples/jsm/tsl/display/CRT.js +150 -0
  171. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +3 -36
  172. package/examples/jsm/tsl/display/DenoiseNode.js +1 -1
  173. package/examples/jsm/tsl/display/DepthOfFieldNode.js +3 -3
  174. package/examples/jsm/tsl/display/DotScreenNode.js +1 -1
  175. package/examples/jsm/tsl/display/FSR1Node.js +477 -0
  176. package/examples/jsm/tsl/display/FXAANode.js +13 -14
  177. package/examples/jsm/tsl/display/GTAONode.js +40 -17
  178. package/examples/jsm/tsl/display/GaussianBlurNode.js +21 -2
  179. package/examples/jsm/tsl/display/GodraysNode.js +615 -0
  180. package/examples/jsm/tsl/display/ImportanceSampledEnvironment.js +560 -0
  181. package/examples/jsm/tsl/display/LensflareNode.js +1 -1
  182. package/examples/jsm/tsl/display/Lut3DNode.js +1 -1
  183. package/examples/jsm/tsl/display/OutlineNode.js +69 -19
  184. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -2
  185. package/examples/jsm/tsl/display/PixelationPassNode.js +9 -8
  186. package/examples/jsm/tsl/display/RGBShiftNode.js +2 -2
  187. package/examples/jsm/tsl/display/RecurrentDenoiseNode.js +912 -0
  188. package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
  189. package/examples/jsm/tsl/display/SMAANode.js +2 -2
  190. package/examples/jsm/tsl/display/SSAAPassNode.js +15 -27
  191. package/examples/jsm/tsl/display/SSGINode.js +96 -62
  192. package/examples/jsm/tsl/display/SSRNode.js +831 -134
  193. package/examples/jsm/tsl/display/SSSNode.js +8 -6
  194. package/examples/jsm/tsl/display/Shape.js +29 -0
  195. package/examples/jsm/tsl/display/SharpenNode.js +283 -0
  196. package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -2
  197. package/examples/jsm/tsl/display/StereoCompositePassNode.js +8 -1
  198. package/examples/jsm/tsl/display/StereoPassNode.js +1 -2
  199. package/examples/jsm/tsl/display/TAAUNode.js +835 -0
  200. package/examples/jsm/tsl/display/TRAANode.js +315 -126
  201. package/examples/jsm/tsl/display/TemporalReprojectNode.js +1023 -0
  202. package/examples/jsm/tsl/display/TransitionNode.js +1 -1
  203. package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
  204. package/examples/jsm/tsl/display/radialBlur.js +68 -0
  205. package/examples/jsm/tsl/lighting/ClusteredLightsNode.js +622 -0
  206. package/examples/jsm/tsl/lighting/DynamicLightsNode.js +300 -0
  207. package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +61 -0
  208. package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +111 -0
  209. package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +99 -0
  210. package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +134 -0
  211. package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +161 -0
  212. package/examples/jsm/tsl/math/Bayer.js +53 -3
  213. package/examples/jsm/tsl/math/curlNoise.js +107 -0
  214. package/examples/jsm/tsl/shadows/TileShadowNode.js +1 -1
  215. package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +3 -3
  216. package/examples/jsm/tsl/utils/GroundedSkybox.js +62 -0
  217. package/examples/jsm/tsl/utils/RNoise.js +51 -0
  218. package/examples/jsm/tsl/utils/SpecularHelpers.js +325 -0
  219. package/examples/jsm/utils/BufferGeometryUtils.js +128 -62
  220. package/examples/jsm/utils/ColorUtils.js +76 -0
  221. package/examples/jsm/utils/GeometryCompressionUtils.js +1 -1
  222. package/examples/jsm/utils/LDrawUtils.js +1 -1
  223. package/examples/jsm/utils/SceneOptimizer.js +1 -1
  224. package/examples/jsm/utils/ShadowMapViewer.js +24 -10
  225. package/examples/jsm/utils/ShadowMapViewerGPU.js +1 -1
  226. package/examples/jsm/utils/SkeletonUtils.js +14 -8
  227. package/examples/jsm/utils/WebGPUTextureUtils.js +1 -1
  228. package/examples/jsm/webxr/ARButton.js +1 -1
  229. package/examples/jsm/webxr/WebGLXRFallback.js +89 -0
  230. package/examples/jsm/webxr/XRControllerModelFactory.js +2 -2
  231. package/examples/jsm/webxr/XRHandMeshModel.js +36 -10
  232. package/examples/jsm/webxr/XRHandModelFactory.js +2 -1
  233. package/package.json +28 -34
  234. package/src/Three.Core.js +3 -1
  235. package/src/Three.TSL.js +35 -14
  236. package/src/Three.WebGPU.Nodes.js +5 -0
  237. package/src/Three.WebGPU.js +13 -0
  238. package/src/Three.js +1 -0
  239. package/src/animation/AnimationAction.js +18 -4
  240. package/src/animation/AnimationClip.js +0 -139
  241. package/src/animation/AnimationMixer.js +6 -0
  242. package/src/animation/AnimationUtils.js +1 -12
  243. package/src/animation/KeyframeTrack.js +47 -8
  244. package/src/animation/PropertyBinding.js +2 -2
  245. package/src/animation/PropertyMixer.js +4 -4
  246. package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
  247. package/src/animation/tracks/ColorKeyframeTrack.js +1 -1
  248. package/src/animation/tracks/NumberKeyframeTrack.js +1 -1
  249. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -1
  250. package/src/animation/tracks/StringKeyframeTrack.js +1 -1
  251. package/src/animation/tracks/VectorKeyframeTrack.js +1 -1
  252. package/src/audio/Audio.js +1 -1
  253. package/src/audio/AudioContext.js +2 -2
  254. package/src/audio/AudioListener.js +5 -3
  255. package/src/cameras/Camera.js +34 -4
  256. package/src/cameras/CubeCamera.js +20 -0
  257. package/src/cameras/StereoCamera.js +5 -2
  258. package/src/constants.js +90 -5
  259. package/src/core/BufferAttribute.js +13 -1
  260. package/src/core/BufferGeometry.js +43 -9
  261. package/src/core/Clock.js +7 -0
  262. package/src/core/Object3D.js +69 -11
  263. package/src/core/Raycaster.js +3 -3
  264. package/src/core/RenderTarget.js +19 -6
  265. package/src/extras/PMREMGenerator.js +13 -22
  266. package/src/extras/TextureUtils.js +6 -2
  267. package/src/extras/core/ShapePath.js +149 -160
  268. package/src/extras/curves/CatmullRomCurve3.js +3 -2
  269. package/src/geometries/ExtrudeGeometry.js +2 -2
  270. package/src/geometries/PolyhedronGeometry.js +1 -1
  271. package/src/geometries/SphereGeometry.js +8 -3
  272. package/src/geometries/TorusGeometry.js +8 -3
  273. package/src/helpers/CameraHelper.js +3 -0
  274. package/src/helpers/DirectionalLightHelper.js +6 -1
  275. package/src/helpers/HemisphereLightHelper.js +5 -0
  276. package/src/helpers/PointLightHelper.js +3 -25
  277. package/src/helpers/SpotLightHelper.js +4 -1
  278. package/src/lights/DirectionalLight.js +13 -0
  279. package/src/lights/HemisphereLight.js +10 -0
  280. package/src/lights/Light.js +1 -11
  281. package/src/lights/LightProbe.js +0 -15
  282. package/src/lights/LightShadow.js +15 -6
  283. package/src/lights/PointLight.js +15 -0
  284. package/src/lights/PointLightShadow.js +0 -86
  285. package/src/lights/SpotLight.js +22 -1
  286. package/src/lights/webgpu/IESSpotLight.js +2 -1
  287. package/src/loaders/AudioLoader.js +11 -1
  288. package/src/loaders/Cache.js +28 -0
  289. package/src/loaders/DataTextureLoader.js +75 -42
  290. package/src/loaders/FileLoader.js +2 -3
  291. package/src/loaders/ImageBitmapLoader.js +12 -9
  292. package/src/loaders/Loader.js +6 -0
  293. package/src/loaders/LoadingManager.js +5 -0
  294. package/src/loaders/MaterialLoader.js +37 -266
  295. package/src/loaders/ObjectLoader.js +48 -6
  296. package/src/loaders/nodes/NodeLoader.js +2 -2
  297. package/src/loaders/nodes/NodeObjectLoader.js +18 -0
  298. package/src/materials/LineBasicMaterial.js +4 -0
  299. package/src/materials/Material.js +198 -1
  300. package/src/materials/MeshBasicMaterial.js +24 -0
  301. package/src/materials/MeshDepthMaterial.js +10 -0
  302. package/src/materials/MeshDistanceMaterial.js +10 -0
  303. package/src/materials/MeshLambertMaterial.js +49 -1
  304. package/src/materials/MeshMatcapMaterial.js +25 -1
  305. package/src/materials/MeshNormalMaterial.js +9 -1
  306. package/src/materials/MeshPhongMaterial.js +49 -1
  307. package/src/materials/MeshPhysicalMaterial.js +38 -0
  308. package/src/materials/MeshStandardMaterial.js +42 -1
  309. package/src/materials/MeshToonMaterial.js +35 -2
  310. package/src/materials/PointsMaterial.js +7 -0
  311. package/src/materials/ShaderMaterial.js +106 -1
  312. package/src/materials/SpriteMaterial.js +7 -0
  313. package/src/materials/nodes/Line2NodeMaterial.js +380 -297
  314. package/src/materials/nodes/MeshBasicNodeMaterial.js +2 -2
  315. package/src/materials/nodes/MeshNormalNodeMaterial.js +2 -2
  316. package/src/materials/nodes/MeshPhongNodeMaterial.js +0 -9
  317. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +3 -30
  318. package/src/materials/nodes/MeshSSSNodeMaterial.js +0 -13
  319. package/src/materials/nodes/MeshStandardNodeMaterial.js +5 -15
  320. package/src/materials/nodes/NodeMaterial.js +153 -89
  321. package/src/materials/nodes/SpriteNodeMaterial.js +0 -10
  322. package/src/materials/nodes/manager/NodeMaterialObserver.js +234 -100
  323. package/src/math/Box3.js +5 -0
  324. package/src/math/FrustumArray.js +103 -133
  325. package/src/math/Interpolant.js +1 -1
  326. package/src/math/Line3.js +6 -5
  327. package/src/math/MathUtils.js +12 -12
  328. package/src/math/Matrix2.js +13 -9
  329. package/src/math/Matrix3.js +24 -9
  330. package/src/math/Matrix4.js +112 -74
  331. package/src/math/Plane.js +4 -3
  332. package/src/math/Quaternion.js +3 -29
  333. package/src/math/Sphere.js +1 -1
  334. package/src/math/Triangle.js +1 -1
  335. package/src/math/Vector2.js +13 -9
  336. package/src/math/Vector3.js +17 -15
  337. package/src/math/Vector4.js +15 -11
  338. package/src/math/interpolants/BezierInterpolant.js +106 -0
  339. package/src/nodes/Nodes.js +86 -71
  340. package/src/nodes/TSL.js +15 -13
  341. package/src/nodes/accessors/Arrays.js +5 -5
  342. package/src/nodes/accessors/Batch.js +108 -0
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  670. package/examples/jsm/libs/lottie_canvas.module.js +0 -14849
  671. package/examples/jsm/libs/opentype.module.js +0 -14506
  672. package/examples/jsm/libs/rhino3dm/rhino3dm.js +0 -21
  673. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +0 -16
  674. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  675. package/examples/jsm/lighting/TiledLighting.js +0 -42
  676. package/examples/jsm/materials/MeshGouraudMaterial.js +0 -434
  677. package/examples/jsm/materials/MeshPostProcessingMaterial.js +0 -167
  678. package/examples/jsm/shaders/GodRaysShader.js +0 -333
  679. package/examples/jsm/tsl/display/AnamorphicNode.js +0 -282
  680. package/examples/jsm/tsl/lighting/TiledLightsNode.js +0 -442
  681. package/src/nodes/accessors/BatchNode.js +0 -163
  682. package/src/nodes/accessors/InstanceNode.js +0 -244
  683. package/src/nodes/accessors/InstancedMeshNode.js +0 -50
  684. package/src/nodes/accessors/SceneNode.js +0 -145
  685. package/src/nodes/accessors/SkinningNode.js +0 -327
  686. package/src/nodes/code/ScriptableNode.js +0 -726
  687. package/src/nodes/code/ScriptableValueNode.js +0 -253
  688. package/src/nodes/display/PosterizeNode.js +0 -65
  689. package/src/nodes/functions/BSDF/DFGApprox.js +0 -71
  690. package/src/nodes/utils/RemapNode.js +0 -125
  691. package/src/nodes/utils/SpriteSheetUVNode.js +0 -90
  692. package/src/renderers/webgl/WebGLCubeMaps.js +0 -99
  693. package/src/renderers/webgl/WebGLCubeUVMaps.js +0 -134
@@ -242,7 +242,8 @@ class Object3D extends EventDispatcher {
242
242
 
243
243
  /**
244
244
  * When set to `true`, the engine automatically computes the local matrix from position,
245
- * rotation and scale every frame.
245
+ * rotation and scale every frame. If set to `false`, the app is responsible for recomputing
246
+ * the local matrix by calling `updateMatrix()`.
246
247
  *
247
248
  * The default values for all 3D objects is defined by `Object3D.DEFAULT_MATRIX_AUTO_UPDATE`.
248
249
  *
@@ -253,7 +254,8 @@ class Object3D extends EventDispatcher {
253
254
 
254
255
  /**
255
256
  * When set to `true`, the engine automatically computes the world matrix from the current local
256
- * matrix and the object's transformation hierarchy.
257
+ * matrix and the object's transformation hierarchy. If set to `false`, the app is responsible for
258
+ * recomputing the world matrix by directly updating the `matrixWorld` property.
257
259
  *
258
260
  * The default values for all 3D objects is defined by `Object3D.DEFAULT_MATRIX_WORLD_AUTO_UPDATE`.
259
261
  *
@@ -354,6 +356,19 @@ class Object3D extends EventDispatcher {
354
356
  */
355
357
  this.customDistanceMaterial = undefined;
356
358
 
359
+ /**
360
+ * Whether the 3D object is supposed to be static or not. If set to `true`, it means
361
+ * the 3D object is not going to be changed after the initial renderer. This includes
362
+ * geometry and material settings. A static 3D object can be processed by the renderer
363
+ * slightly faster since certain state checks can be bypassed.
364
+ *
365
+ * Only relevant in context of {@link WebGPURenderer}.
366
+ *
367
+ * @type {boolean}
368
+ * @default false
369
+ */
370
+ this.static = false;
371
+
357
372
  /**
358
373
  * An object that can be used to store custom data about the 3D object. It
359
374
  * should not hold references to functions as these will not be cloned.
@@ -362,6 +377,16 @@ class Object3D extends EventDispatcher {
362
377
  */
363
378
  this.userData = {};
364
379
 
380
+ /**
381
+ * The pivot point for rotation and scale transformations.
382
+ * When set, rotation and scale are applied around this point
383
+ * instead of the object's origin.
384
+ *
385
+ * @type {?Vector3}
386
+ * @default null
387
+ */
388
+ this.pivot = null;
389
+
365
390
  }
366
391
 
367
392
  /**
@@ -644,7 +669,7 @@ class Object3D extends EventDispatcher {
644
669
  }
645
670
 
646
671
  /**
647
- * Converts the given vector from this 3D object's word space to local space.
672
+ * Converts the given vector from this 3D object's world space to local space.
648
673
  *
649
674
  * @param {Vector3} vector - The vector to convert.
650
675
  * @return {Vector3} The converted vector.
@@ -1109,6 +1134,19 @@ class Object3D extends EventDispatcher {
1109
1134
 
1110
1135
  this.matrix.compose( this.position, this.quaternion, this.scale );
1111
1136
 
1137
+ const pivot = this.pivot;
1138
+
1139
+ if ( pivot !== null ) {
1140
+
1141
+ const px = pivot.x, py = pivot.y, pz = pivot.z;
1142
+ const te = this.matrix.elements;
1143
+
1144
+ te[ 12 ] += px - te[ 0 ] * px - te[ 4 ] * py - te[ 8 ] * pz;
1145
+ te[ 13 ] += py - te[ 1 ] * px - te[ 5 ] * py - te[ 9 ] * pz;
1146
+ te[ 14 ] += pz - te[ 2 ] * px - te[ 6 ] * py - te[ 10 ] * pz;
1147
+
1148
+ }
1149
+
1112
1150
  this.matrixWorldNeedsUpdate = true;
1113
1151
 
1114
1152
  }
@@ -1122,7 +1160,7 @@ class Object3D extends EventDispatcher {
1122
1160
  * `true` by default. Set these flags to `false` if you need more control over the update matrix process.
1123
1161
  *
1124
1162
  * @param {boolean} [force=false] - When set to `true`, a recomputation of world matrices is forced even
1125
- * when {@link Object3D#matrixWorldAutoUpdate} is set to `false`.
1163
+ * when {@link Object3D#matrixWorldNeedsUpdate} is `false`.
1126
1164
  */
1127
1165
  updateMatrixWorld( force ) {
1128
1166
 
@@ -1170,8 +1208,10 @@ class Object3D extends EventDispatcher {
1170
1208
  *
1171
1209
  * @param {boolean} [updateParents=false] Whether ancestor nodes should be updated or not.
1172
1210
  * @param {boolean} [updateChildren=false] Whether descendant nodes should be updated or not.
1211
+ * @param {boolean} [force=false] - When set to `true`, a recomputation of world matrices is forced even
1212
+ * when {@link Object3D#matrixWorldNeedsUpdate} is `false`.
1173
1213
  */
1174
- updateWorldMatrix( updateParents, updateChildren ) {
1214
+ updateWorldMatrix( updateParents, updateChildren, force = false ) {
1175
1215
 
1176
1216
  const parent = this.parent;
1177
1217
 
@@ -1183,18 +1223,26 @@ class Object3D extends EventDispatcher {
1183
1223
 
1184
1224
  if ( this.matrixAutoUpdate ) this.updateMatrix();
1185
1225
 
1186
- if ( this.matrixWorldAutoUpdate === true ) {
1226
+ if ( this.matrixWorldNeedsUpdate || force ) {
1187
1227
 
1188
- if ( this.parent === null ) {
1228
+ if ( this.matrixWorldAutoUpdate === true ) {
1189
1229
 
1190
- this.matrixWorld.copy( this.matrix );
1230
+ if ( this.parent === null ) {
1191
1231
 
1192
- } else {
1232
+ this.matrixWorld.copy( this.matrix );
1233
+
1234
+ } else {
1235
+
1236
+ this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
1193
1237
 
1194
- this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
1238
+ }
1195
1239
 
1196
1240
  }
1197
1241
 
1242
+ this.matrixWorldNeedsUpdate = false;
1243
+
1244
+ force = true;
1245
+
1198
1246
  }
1199
1247
 
1200
1248
  // make sure descendants are updated
@@ -1207,7 +1255,7 @@ class Object3D extends EventDispatcher {
1207
1255
 
1208
1256
  const child = children[ i ];
1209
1257
 
1210
- child.updateWorldMatrix( false, true );
1258
+ child.updateWorldMatrix( false, true, force );
1211
1259
 
1212
1260
  }
1213
1261
 
@@ -1267,14 +1315,20 @@ class Object3D extends EventDispatcher {
1267
1315
  if ( this.visible === false ) object.visible = false;
1268
1316
  if ( this.frustumCulled === false ) object.frustumCulled = false;
1269
1317
  if ( this.renderOrder !== 0 ) object.renderOrder = this.renderOrder;
1318
+ if ( this.static !== false ) object.static = this.static;
1270
1319
  if ( Object.keys( this.userData ).length > 0 ) object.userData = this.userData;
1271
1320
 
1272
1321
  object.layers = this.layers.mask;
1273
1322
  object.matrix = this.matrix.toArray();
1274
1323
  object.up = this.up.toArray();
1275
1324
 
1325
+ if ( this.pivot !== null ) object.pivot = this.pivot.toArray();
1326
+
1276
1327
  if ( this.matrixAutoUpdate === false ) object.matrixAutoUpdate = false;
1277
1328
 
1329
+ if ( this.morphTargetDictionary !== undefined ) object.morphTargetDictionary = Object.assign( {}, this.morphTargetDictionary );
1330
+ if ( this.morphTargetInfluences !== undefined ) object.morphTargetInfluences = this.morphTargetInfluences.slice();
1331
+
1278
1332
  // object specific properties
1279
1333
 
1280
1334
  if ( this.isInstancedMesh ) {
@@ -1548,6 +1602,8 @@ class Object3D extends EventDispatcher {
1548
1602
  this.quaternion.copy( source.quaternion );
1549
1603
  this.scale.copy( source.scale );
1550
1604
 
1605
+ this.pivot = ( source.pivot !== null ) ? source.pivot.clone() : null;
1606
+
1551
1607
  this.matrix.copy( source.matrix );
1552
1608
  this.matrixWorld.copy( source.matrixWorld );
1553
1609
 
@@ -1565,6 +1621,8 @@ class Object3D extends EventDispatcher {
1565
1621
  this.frustumCulled = source.frustumCulled;
1566
1622
  this.renderOrder = source.renderOrder;
1567
1623
 
1624
+ this.static = source.static;
1625
+
1568
1626
  this.animations = source.animations.slice();
1569
1627
 
1570
1628
  this.userData = JSON.parse( JSON.stringify( source.userData ) );
@@ -38,7 +38,7 @@ class Raycaster {
38
38
  this.near = near;
39
39
 
40
40
  /**
41
- * All results returned are further away than near. Near can't be negative.
41
+ * All results returned are closer than far. Far can't be lower than near.
42
42
  *
43
43
  * @type {number}
44
44
  * @default Infinity
@@ -126,7 +126,7 @@ class Raycaster {
126
126
 
127
127
  } else if ( camera.isOrthographicCamera ) {
128
128
 
129
- this.ray.origin.set( coords.x, coords.y, ( camera.near + camera.far ) / ( camera.near - camera.far ) ).unproject( camera ); // set origin in plane of camera
129
+ this.ray.origin.set( coords.x, coords.y, camera.projectionMatrix.elements[ 14 ] ).unproject( camera ); // set origin in plane of camera
130
130
  this.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld );
131
131
  this.camera = camera;
132
132
 
@@ -167,7 +167,7 @@ class Raycaster {
167
167
  * @property {Object3D} object - The 3D object that has been intersected.
168
168
  * @property {Vector2} uv - U,V coordinates at point of intersection.
169
169
  * @property {Vector2} uv1 - Second set of U,V coordinates at point of intersection.
170
- * @property {Vector3} uv1 - Interpolated normal vector at point of intersection.
170
+ * @property {Vector3} normal - Interpolated normal vector at point of intersection.
171
171
  * @property {number} instanceId - The index number of the instance where the ray
172
172
  * intersects the {@link InstancedMesh}.
173
173
  */
@@ -36,7 +36,8 @@ class RenderTarget extends EventDispatcher {
36
36
  * @property {number} [samples=0] - The MSAA samples count.
37
37
  * @property {number} [count=1] - Defines the number of color attachments . Must be at least `1`.
38
38
  * @property {number} [depth=1] - The texture depth.
39
- * @property {boolean} [multiview=false] - Whether this target is used for multiview rendering.
39
+ * @property {boolean} [multiview=false] - Whether this target is used for multiview rendering (WebGL OVR_multiview2 extension).
40
+ * @property {boolean} [useArrayDepthTexture=false] - Whether to create the depth texture as an array texture for per-layer depth testing. This is separate from multiview so layered render targets can use array depth without the multiview extension.
40
41
  */
41
42
 
42
43
  /**
@@ -62,7 +63,8 @@ class RenderTarget extends EventDispatcher {
62
63
  samples: 0,
63
64
  count: 1,
64
65
  depth: 1,
65
- multiview: false
66
+ multiview: false,
67
+ useArrayDepthTexture: false
66
68
  }, options );
67
69
 
68
70
  /**
@@ -124,10 +126,6 @@ class RenderTarget extends EventDispatcher {
124
126
  */
125
127
  this.viewport = new Vector4( 0, 0, width, height );
126
128
 
127
- const image = { width: width, height: height, depth: options.depth };
128
-
129
- const texture = new Texture( image );
130
-
131
129
  /**
132
130
  * An array of textures. Each color attachment is represented as a separate texture.
133
131
  * Has at least a single entry for the default color attachment.
@@ -136,6 +134,9 @@ class RenderTarget extends EventDispatcher {
136
134
  */
137
135
  this.textures = [];
138
136
 
137
+ const image = { width: width, height: height, depth: options.depth };
138
+ const texture = new Texture( image );
139
+
139
140
  const count = options.count;
140
141
  for ( let i = 0; i < count; i ++ ) {
141
142
 
@@ -200,6 +201,16 @@ class RenderTarget extends EventDispatcher {
200
201
  */
201
202
  this.multiview = options.multiview;
202
203
 
204
+ /**
205
+ * Whether to create the depth texture as an array texture for per-layer depth testing.
206
+ * This is separate from multiview so layered render targets can use array depth without
207
+ * the multiview extension.
208
+ *
209
+ * @type {boolean}
210
+ * @default false
211
+ */
212
+ this.useArrayDepthTexture = options.useArrayDepthTexture;
213
+
203
214
  }
204
215
 
205
216
  _setTextureOptions( options = {} ) {
@@ -370,6 +381,8 @@ class RenderTarget extends EventDispatcher {
370
381
  if ( source.depthTexture !== null ) this.depthTexture = source.depthTexture.clone();
371
382
 
372
383
  this.samples = source.samples;
384
+ this.multiview = source.multiview;
385
+ this.useArrayDepthTexture = source.useArrayDepthTexture;
373
386
 
374
387
  return this;
375
388
 
@@ -103,7 +103,7 @@ class PMREMGenerator {
103
103
  * @param {number} [far=100] - The far plane distance.
104
104
  * @param {Object} [options={}] - The configuration options.
105
105
  * @param {number} [options.size=256] - The texture size of the PMREM.
106
- * @param {Vector3} [options.renderTarget=origin] - The position of the internal cube camera that renders the scene.
106
+ * @param {Vector3} [options.position=origin] - The position of the internal cube camera that renders the scene.
107
107
  * @return {WebGLRenderTarget} The resulting PMREM.
108
108
  */
109
109
  fromScene( scene, sigma = 0, near = 0.1, far = 100, options = {} ) {
@@ -142,8 +142,9 @@ class PMREMGenerator {
142
142
 
143
143
  /**
144
144
  * Generates a PMREM from an equirectangular texture, which can be either LDR
145
- * or HDR. The ideal input image size is 1k (1024 x 512),
146
- * as this matches best with the 256 x 256 cubemap output.
145
+ * or HDR. The ideal input image size is 1k (1024 x 512), as this matches best
146
+ * with the 256 x 256 cubemap output. The minimum supported input image size
147
+ * is 64 x 32.
147
148
  *
148
149
  * @param {Texture} equirectangular - The equirectangular texture to be converted.
149
150
  * @param {?WebGLRenderTarget} [renderTarget=null] - The render target to use.
@@ -157,8 +158,9 @@ class PMREMGenerator {
157
158
 
158
159
  /**
159
160
  * Generates a PMREM from an cubemap texture, which can be either LDR
160
- * or HDR. The ideal input cube size is 256 x 256,
161
- * as this matches best with the 256 x 256 cubemap output.
161
+ * or HDR. The ideal input cube size is 256 x 256, as this matches best
162
+ * with the 256 x 256 cubemap output. The minimum supported input cube
163
+ * size is 16 x 16 per face.
162
164
  *
163
165
  * @param {Texture} cubemap - The cubemap texture to be converted.
164
166
  * @param {?WebGLRenderTarget} [renderTarget=null] - The render target to use.
@@ -314,6 +316,7 @@ class PMREMGenerator {
314
316
  ( { lodMeshes: this._lodMeshes, sizeLods: this._sizeLods, sigmas: this._sigmas } = _createPlanes( _lodMax ) );
315
317
 
316
318
  this._blurMaterial = _getBlurShader( _lodMax, width, height );
319
+ this._ggxMaterial = _getGGXShader( _lodMax, width, height );
317
320
 
318
321
  }
319
322
 
@@ -519,14 +522,6 @@ class PMREMGenerator {
519
522
  const renderer = this._renderer;
520
523
  const pingPongRenderTarget = this._pingPongRenderTarget;
521
524
 
522
- if ( this._ggxMaterial === null ) {
523
-
524
- const width = 3 * Math.max( this._cubeSize, 16 );
525
- const height = 4 * this._cubeSize;
526
- this._ggxMaterial = _getGGXShader( this._lodMax, width, height );
527
-
528
- }
529
-
530
525
  const ggxMaterial = this._ggxMaterial;
531
526
  const ggxMesh = this._lodMeshes[ lodOut ];
532
527
  ggxMesh.material = ggxMaterial;
@@ -539,7 +534,7 @@ class PMREMGenerator {
539
534
  const incrementalRoughness = Math.sqrt( targetRoughness * targetRoughness - sourceRoughness * sourceRoughness );
540
535
 
541
536
  // Apply blur strength mapping for better quality across the roughness range
542
- const blurStrength = 0.05 + targetRoughness * 0.95;
537
+ const blurStrength = 0.0 + targetRoughness * 1.25;
543
538
  const adjustedRoughness = incrementalRoughness * blurStrength;
544
539
 
545
540
  // Calculate viewport position based on output LOD level
@@ -852,24 +847,20 @@ function _getGGXShader( lodMax, width, height ) {
852
847
  vec3 importanceSampleGGX_VNDF(vec2 Xi, vec3 V, float roughness) {
853
848
  float alpha = roughness * roughness;
854
849
 
855
- // Section 3.2: Transform view direction to hemisphere configuration
856
- vec3 Vh = normalize(vec3(alpha * V.x, alpha * V.y, V.z));
857
-
858
850
  // Section 4.1: Orthonormal basis
859
- float lensq = Vh.x * Vh.x + Vh.y * Vh.y;
860
- vec3 T1 = lensq > 0.0 ? vec3(-Vh.y, Vh.x, 0.0) / sqrt(lensq) : vec3(1.0, 0.0, 0.0);
861
- vec3 T2 = cross(Vh, T1);
851
+ vec3 T1 = vec3(1.0, 0.0, 0.0);
852
+ vec3 T2 = cross(V, T1);
862
853
 
863
854
  // Section 4.2: Parameterization of projected area
864
855
  float r = sqrt(Xi.x);
865
856
  float phi = 2.0 * PI * Xi.y;
866
857
  float t1 = r * cos(phi);
867
858
  float t2 = r * sin(phi);
868
- float s = 0.5 * (1.0 + Vh.z);
859
+ float s = 0.5 * (1.0 + V.z);
869
860
  t2 = (1.0 - s) * sqrt(1.0 - t1 * t1) + s * t2;
870
861
 
871
862
  // Section 4.3: Reprojection onto hemisphere
872
- vec3 Nh = t1 * T1 + t2 * T2 + sqrt(max(0.0, 1.0 - t1 * t1 - t2 * t2)) * Vh;
863
+ vec3 Nh = t1 * T1 + t2 * T2 + sqrt(max(0.0, 1.0 - t1 * t1 - t2 * t2)) * V;
873
864
 
874
865
  // Section 3.4: Transform back to ellipsoid configuration
875
866
  return normalize(vec3(alpha * Nh.x, alpha * Nh.y, max(0.0, Nh.z)));
@@ -1,4 +1,4 @@
1
- import { AlphaFormat, RedFormat, RedIntegerFormat, RGFormat, RGIntegerFormat, RGBFormat, RGBAFormat, RGBAIntegerFormat, RGB_S3TC_DXT1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGB_PVRTC_2BPPV1_Format, RGBA_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGBA_ETC2_EAC_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_10x10_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_BPTC_Format, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RED_RGTC1_Format, SIGNED_RED_RGTC1_Format, RED_GREEN_RGTC2_Format, SIGNED_RED_GREEN_RGTC2_Format, UnsignedByteType, ByteType, UnsignedShortType, ShortType, HalfFloatType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedIntType, IntType, FloatType, UnsignedInt5999Type, UnsignedInt101111Type } from '../constants.js';
1
+ import { AlphaFormat, RedFormat, RedIntegerFormat, RGFormat, RGIntegerFormat, RGBFormat, RGBAFormat, RGBAIntegerFormat, RGB_S3TC_DXT1_Format, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, RGB_PVRTC_2BPPV1_Format, RGBA_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGBA_ETC2_EAC_Format, R11_EAC_Format, SIGNED_R11_EAC_Format, RG11_EAC_Format, SIGNED_RG11_EAC_Format, RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_10x10_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGBA_BPTC_Format, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RED_RGTC1_Format, SIGNED_RED_RGTC1_Format, RED_GREEN_RGTC2_Format, SIGNED_RED_GREEN_RGTC2_Format, UnsignedByteType, ByteType, UnsignedShortType, ShortType, HalfFloatType, UnsignedShort4444Type, UnsignedShort5551Type, UnsignedIntType, IntType, FloatType, UnsignedInt5999Type, UnsignedInt101111Type } from '../constants.js';
2
2
 
3
3
  /**
4
4
  * Scales the texture as large as possible within its surface without cropping
@@ -140,8 +140,12 @@ function getByteLength( width, height, format, type ) {
140
140
  // https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_etc/
141
141
  case RGB_ETC1_Format:
142
142
  case RGB_ETC2_Format:
143
+ case R11_EAC_Format:
144
+ case SIGNED_R11_EAC_Format:
143
145
  return Math.floor( ( width + 3 ) / 4 ) * Math.floor( ( height + 3 ) / 4 ) * 8;
144
146
  case RGBA_ETC2_EAC_Format:
147
+ case RG11_EAC_Format:
148
+ case SIGNED_RG11_EAC_Format:
145
149
  return Math.floor( ( width + 3 ) / 4 ) * Math.floor( ( height + 3 ) / 4 ) * 16;
146
150
 
147
151
  // https://registry.khronos.org/webgl/extensions/WEBGL_compressed_texture_astc/
@@ -220,7 +224,7 @@ function getTextureTypeByteLength( type ) {
220
224
 
221
225
  }
222
226
 
223
- throw new Error( `Unknown texture type ${type}.` );
227
+ throw new Error( `THREE.TextureUtils: Unknown texture type ${type}.` );
224
228
 
225
229
  }
226
230