@needle-tools/three 0.162.12 → 0.169.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (635) hide show
  1. package/README.md +3 -3
  2. package/build/three.cjs +29789 -1941
  3. package/build/three.module.js +29095 -1933
  4. package/build/three.module.min.js +2 -2
  5. package/build/three.webgpu.js +80003 -0
  6. package/build/three.webgpu.min.js +6 -0
  7. package/build/three.webgpu.nodes.js +79951 -0
  8. package/build/three.webgpu.nodes.min.js +6 -0
  9. package/examples/jsm/Addons.js +2 -5
  10. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  11. package/examples/jsm/animation/CCDIKSolver.js +4 -2
  12. package/examples/jsm/capabilities/WebGL.js +27 -21
  13. package/examples/jsm/controls/ArcballControls.js +174 -158
  14. package/examples/jsm/controls/DragControls.js +260 -132
  15. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  16. package/examples/jsm/controls/FlyControls.js +194 -188
  17. package/examples/jsm/controls/OrbitControls.js +790 -797
  18. package/examples/jsm/controls/PointerLockControls.js +24 -15
  19. package/examples/jsm/controls/TrackballControls.js +469 -448
  20. package/examples/jsm/controls/TransformControls.js +98 -63
  21. package/examples/jsm/csm/CSMShader.js +4 -4
  22. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  23. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  24. package/examples/jsm/effects/StereoEffect.js +6 -1
  25. package/examples/jsm/environments/RoomEnvironment.js +2 -6
  26. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  27. package/examples/jsm/exporters/EXRExporter.js +19 -11
  28. package/examples/jsm/exporters/GLTFExporter.js +77 -8
  29. package/examples/jsm/exporters/KTX2Exporter.js +21 -13
  30. package/examples/jsm/exporters/OBJExporter.js +5 -1
  31. package/examples/jsm/exporters/PLYExporter.js +9 -7
  32. package/examples/jsm/exporters/USDZExporter.js +55 -11
  33. package/examples/jsm/geometries/DecalGeometry.js +4 -1
  34. package/examples/jsm/geometries/InstancedPointsGeometry.js +1 -1
  35. package/examples/jsm/geometries/TeapotGeometry.js +1 -1
  36. package/examples/jsm/geometries/TextGeometry.js +10 -2
  37. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  38. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  39. package/examples/jsm/helpers/ViewHelper.js +75 -61
  40. package/examples/jsm/interactive/HTMLMesh.js +7 -9
  41. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  42. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  43. package/examples/jsm/libs/draco/README.md +2 -2
  44. package/examples/jsm/libs/fflate.module.js +694 -496
  45. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  46. package/examples/jsm/lights/LightProbeGenerator.js +24 -10
  47. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  48. package/examples/jsm/lights/RectAreaLightUniformsLib.js +8 -63
  49. package/examples/jsm/lines/LineMaterial.js +1 -17
  50. package/examples/jsm/lines/LineSegments2.js +15 -0
  51. package/examples/jsm/lines/Wireframe.js +16 -1
  52. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  53. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  54. package/examples/jsm/loaders/3MFLoader.js +2 -0
  55. package/examples/jsm/loaders/ColladaLoader.js +9 -6
  56. package/examples/jsm/loaders/DRACOLoader.js +4 -2
  57. package/examples/jsm/loaders/EXRLoader.js +351 -97
  58. package/examples/jsm/loaders/FBXLoader.js +77 -78
  59. package/examples/jsm/loaders/GLTFLoader.js +76 -14
  60. package/examples/jsm/loaders/KTX2Loader.js +30 -22
  61. package/examples/jsm/loaders/LDrawLoader.js +3 -2
  62. package/examples/jsm/loaders/LUT3dlLoader.js +0 -15
  63. package/examples/jsm/loaders/LUTCubeLoader.js +0 -14
  64. package/examples/jsm/loaders/LUTImageLoader.js +0 -14
  65. package/examples/jsm/loaders/MMDLoader.js +31 -12
  66. package/examples/jsm/loaders/MTLLoader.js +4 -3
  67. package/examples/jsm/loaders/MaterialXLoader.js +45 -21
  68. package/examples/jsm/loaders/OBJLoader.js +5 -3
  69. package/examples/jsm/loaders/PCDLoader.js +14 -13
  70. package/examples/jsm/loaders/PDBLoader.js +3 -2
  71. package/examples/jsm/loaders/PLYLoader.js +8 -5
  72. package/examples/jsm/loaders/RGBMLoader.js +16 -0
  73. package/examples/jsm/loaders/STLLoader.js +3 -2
  74. package/examples/jsm/loaders/USDZLoader.js +124 -76
  75. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  76. package/examples/jsm/loaders/VRMLLoader.js +11 -11
  77. package/examples/jsm/loaders/VTKLoader.js +80 -6
  78. package/examples/jsm/loaders/XYZLoader.js +3 -2
  79. package/examples/jsm/loaders/lwo/IFFParser.js +8 -5
  80. package/examples/jsm/materials/MeshGouraudMaterial.js +7 -1
  81. package/examples/jsm/math/Octree.js +26 -20
  82. package/examples/jsm/misc/GPUComputationRenderer.js +9 -25
  83. package/examples/jsm/misc/Timer.js +1 -1
  84. package/examples/jsm/modifiers/CurveModifier.js +11 -9
  85. package/examples/jsm/modifiers/CurveModifierGPU.js +233 -0
  86. package/examples/jsm/modifiers/SimplifyModifier.js +2 -1
  87. package/examples/jsm/objects/InstancedPoints.js +2 -2
  88. package/examples/jsm/objects/Lensflare.js +2 -2
  89. package/examples/jsm/objects/LensflareMesh.js +322 -0
  90. package/examples/jsm/objects/SkyMesh.js +187 -0
  91. package/examples/jsm/objects/Water2Mesh.js +158 -0
  92. package/examples/jsm/objects/WaterMesh.js +101 -0
  93. package/examples/jsm/physics/JoltPhysics.js +281 -0
  94. package/examples/jsm/physics/RapierPhysics.js +25 -5
  95. package/examples/jsm/postprocessing/GlitchPass.js +0 -3
  96. package/examples/jsm/postprocessing/LUTPass.js +5 -71
  97. package/examples/jsm/postprocessing/OutlinePass.js +31 -46
  98. package/examples/jsm/postprocessing/RenderPass.js +1 -1
  99. package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
  100. package/examples/jsm/postprocessing/SAOPass.js +0 -1
  101. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  102. package/examples/jsm/postprocessing/SSAOPass.js +6 -12
  103. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -4
  104. package/examples/jsm/renderers/CSS2DRenderer.js +25 -5
  105. package/examples/jsm/renderers/CSS3DRenderer.js +24 -3
  106. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +1 -3
  107. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  108. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +7 -4
  109. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js +19 -5
  110. package/examples/jsm/shaders/BleachBypassShader.js +1 -2
  111. package/examples/jsm/shaders/ColorifyShader.js +1 -2
  112. package/examples/jsm/shaders/FXAAShader.js +0 -2
  113. package/examples/jsm/shaders/GTAOShader.js +1 -1
  114. package/examples/jsm/shaders/LuminosityHighPassShader.js +1 -3
  115. package/examples/jsm/shaders/OutputShader.js +1 -1
  116. package/examples/jsm/transpiler/GLSLDecoder.js +47 -5
  117. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -2
  118. package/examples/jsm/transpiler/TSLEncoder.js +24 -22
  119. package/examples/jsm/utils/BufferGeometryUtils.js +18 -16
  120. package/examples/jsm/utils/GeometryCompressionUtils.js +37 -122
  121. package/examples/jsm/utils/SceneUtils.js +60 -1
  122. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  123. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  124. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  125. package/examples/jsm/utils/SortUtils.js +8 -5
  126. package/examples/jsm/utils/TextureUtils.js +3 -2
  127. package/examples/jsm/utils/TextureUtilsGPU.js +63 -0
  128. package/examples/jsm/webxr/OculusHandModel.js +3 -2
  129. package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
  130. package/examples/jsm/webxr/XRHandModelFactory.js +4 -2
  131. package/package.json +11 -8
  132. package/src/Three.WebGPU.Nodes.js +200 -0
  133. package/src/Three.WebGPU.js +201 -0
  134. package/src/Three.js +23 -1
  135. package/src/animation/AnimationClip.js +1 -1
  136. package/src/animation/tracks/BooleanKeyframeTrack.js +10 -1
  137. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -2
  138. package/src/animation/tracks/StringKeyframeTrack.js +10 -1
  139. package/src/audio/Audio.js +2 -2
  140. package/src/constants.js +6 -7
  141. package/src/core/BufferAttribute.js +0 -9
  142. package/src/core/Clock.js +1 -1
  143. package/src/core/InterleavedBuffer.js +0 -9
  144. package/src/core/Object3D.js +34 -29
  145. package/src/core/Raycaster.js +6 -2
  146. package/src/core/RenderTarget.js +8 -0
  147. package/src/extras/Controls.js +32 -0
  148. package/src/extras/PMREMGenerator.js +12 -11
  149. package/src/extras/TextureUtils.js +210 -0
  150. package/src/geometries/CylinderGeometry.js +11 -4
  151. package/src/lights/Light.js +1 -0
  152. package/src/lights/LightShadow.js +5 -0
  153. package/{examples/jsm/lights → src/lights/webgpu}/IESSpotLight.js +1 -1
  154. package/src/loaders/FileLoader.js +5 -1
  155. package/src/loaders/LoaderUtils.js +3 -1
  156. package/src/loaders/MaterialLoader.js +8 -1
  157. package/src/loaders/ObjectLoader.js +36 -2
  158. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeLoader.js +27 -5
  159. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeMaterialLoader.js +22 -18
  160. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeObjectLoader.js +21 -1
  161. package/src/materials/Material.js +4 -0
  162. package/src/materials/MeshPhysicalMaterial.js +20 -0
  163. package/src/materials/ShaderMaterial.js +0 -4
  164. package/src/materials/nodes/InstancedPointsNodeMaterial.js +156 -0
  165. package/{examples/jsm/nodes/materials → src/materials/nodes}/Line2NodeMaterial.js +69 -68
  166. package/src/materials/nodes/LineBasicNodeMaterial.js +31 -0
  167. package/{examples/jsm/nodes/materials → src/materials/nodes}/LineDashedNodeMaterial.js +15 -12
  168. package/src/materials/nodes/MeshBasicNodeMaterial.js +77 -0
  169. package/src/materials/nodes/MeshLambertNodeMaterial.js +47 -0
  170. package/src/materials/nodes/MeshMatcapNodeMaterial.js +57 -0
  171. package/src/materials/nodes/MeshNormalNodeMaterial.js +44 -0
  172. package/src/materials/nodes/MeshPhongNodeMaterial.js +78 -0
  173. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +248 -0
  174. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshSSSNodeMaterial.js +10 -7
  175. package/src/materials/nodes/MeshStandardNodeMaterial.js +108 -0
  176. package/src/materials/nodes/MeshToonNodeMaterial.js +38 -0
  177. package/{examples/jsm/nodes/materials → src/materials/nodes}/NodeMaterial.js +198 -157
  178. package/{examples/jsm/nodes/materials/Materials.js → src/materials/nodes/NodeMaterials.js} +7 -1
  179. package/{examples/jsm/nodes/materials → src/materials/nodes}/PointsNodeMaterial.js +10 -7
  180. package/src/materials/nodes/ShadowNodeMaterial.js +38 -0
  181. package/src/materials/nodes/SpriteNodeMaterial.js +123 -0
  182. package/src/materials/nodes/VolumeNodeMaterial.js +108 -0
  183. package/src/materials/nodes/manager/NodeMaterialObserver.js +302 -0
  184. package/src/math/Box2.js +4 -4
  185. package/src/math/Box3.js +6 -6
  186. package/src/math/ColorManagement.js +10 -0
  187. package/src/math/Matrix2.js +54 -0
  188. package/src/math/Spherical.js +4 -5
  189. package/src/math/Triangle.js +24 -0
  190. package/src/math/Vector4.js +13 -0
  191. package/src/nodes/Nodes.js +164 -0
  192. package/src/nodes/TSL.js +179 -0
  193. package/src/nodes/accessors/AccessorsUtils.js +25 -0
  194. package/src/nodes/accessors/BatchNode.js +128 -0
  195. package/src/nodes/accessors/Bitangent.js +13 -0
  196. package/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.js +44 -6
  197. package/{examples/jsm → src}/nodes/accessors/BufferNode.js +13 -4
  198. package/src/nodes/accessors/Camera.js +13 -0
  199. package/{examples/jsm → src}/nodes/accessors/ClippingNode.js +22 -15
  200. package/src/nodes/accessors/CubeTextureNode.js +79 -0
  201. package/src/nodes/accessors/InstanceNode.js +144 -0
  202. package/src/nodes/accessors/InstancedPointsMaterialNode.js +24 -0
  203. package/src/nodes/accessors/Lights.js +51 -0
  204. package/src/nodes/accessors/MaterialNode.js +441 -0
  205. package/src/nodes/accessors/MaterialProperties.js +3 -0
  206. package/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.js +10 -5
  207. package/src/nodes/accessors/ModelNode.js +72 -0
  208. package/src/nodes/accessors/ModelViewProjectionNode.js +42 -0
  209. package/{examples/jsm → src}/nodes/accessors/MorphNode.js +51 -33
  210. package/src/nodes/accessors/Normal.js +88 -0
  211. package/{examples/jsm → src}/nodes/accessors/Object3DNode.js +18 -34
  212. package/src/nodes/accessors/PointUVNode.js +30 -0
  213. package/src/nodes/accessors/Position.js +10 -0
  214. package/src/nodes/accessors/ReferenceBaseNode.js +171 -0
  215. package/{examples/jsm → src}/nodes/accessors/ReferenceNode.js +58 -9
  216. package/src/nodes/accessors/ReflectVector.js +10 -0
  217. package/src/nodes/accessors/RendererReferenceNode.js +35 -0
  218. package/{examples/jsm → src}/nodes/accessors/SceneNode.js +9 -6
  219. package/src/nodes/accessors/SkinningNode.js +191 -0
  220. package/src/nodes/accessors/StorageBufferNode.js +147 -0
  221. package/{examples/jsm/nodes/accessors/TextureStoreNode.js → src/nodes/accessors/StorageTextureNode.js} +35 -10
  222. package/src/nodes/accessors/Tangent.js +22 -0
  223. package/src/nodes/accessors/Texture3DNode.js +103 -0
  224. package/{examples/jsm/nodes/accessors/TextureBicubicNode.js → src/nodes/accessors/TextureBicubic.js} +3 -32
  225. package/{examples/jsm → src}/nodes/accessors/TextureNode.js +123 -39
  226. package/src/nodes/accessors/TextureSizeNode.js +36 -0
  227. package/src/nodes/accessors/UV.js +3 -0
  228. package/{examples/jsm/nodes/accessors/UniformsNode.js → src/nodes/accessors/UniformArrayNode.js} +33 -15
  229. package/{examples/jsm → src}/nodes/accessors/UserDataNode.js +10 -7
  230. package/src/nodes/accessors/VelocityNode.js +134 -0
  231. package/{examples/jsm → src}/nodes/accessors/VertexColorNode.js +9 -5
  232. package/{examples/jsm → src}/nodes/code/CodeNode.js +9 -5
  233. package/{examples/jsm → src}/nodes/code/ExpressionNode.js +10 -6
  234. package/{examples/jsm → src}/nodes/code/FunctionCallNode.js +8 -5
  235. package/{examples/jsm → src}/nodes/code/FunctionNode.js +8 -31
  236. package/{examples/jsm → src}/nodes/code/ScriptableNode.js +24 -7
  237. package/{examples/jsm → src}/nodes/code/ScriptableValueNode.js +11 -8
  238. package/{examples/jsm → src}/nodes/core/AssignNode.js +12 -9
  239. package/{examples/jsm → src}/nodes/core/AttributeNode.js +29 -12
  240. package/{examples/jsm → src}/nodes/core/BypassNode.js +11 -7
  241. package/src/nodes/core/CacheNode.js +50 -0
  242. package/{examples/jsm → src}/nodes/core/ConstNode.js +6 -3
  243. package/{examples/jsm → src}/nodes/core/ContextNode.js +27 -11
  244. package/src/nodes/core/IndexNode.js +99 -0
  245. package/{examples/jsm → src}/nodes/core/InputNode.js +7 -3
  246. package/{examples/jsm → src}/nodes/core/LightingModel.js +2 -2
  247. package/src/nodes/core/MRTNode.js +85 -0
  248. package/{examples/jsm → src}/nodes/core/Node.js +114 -57
  249. package/{examples/jsm → src}/nodes/core/NodeBuilder.js +327 -90
  250. package/src/nodes/core/NodeCache.js +36 -0
  251. package/{examples/jsm → src}/nodes/core/NodeFrame.js +52 -10
  252. package/{examples/jsm → src}/nodes/core/NodeFunction.js +2 -2
  253. package/{examples/jsm → src}/nodes/core/NodeUniform.js +1 -2
  254. package/{examples/jsm → src}/nodes/core/NodeUtils.js +56 -8
  255. package/{examples/jsm → src}/nodes/core/OutputStructNode.js +13 -12
  256. package/{examples/jsm → src}/nodes/core/ParameterNode.js +7 -4
  257. package/src/nodes/core/PropertyNode.js +88 -0
  258. package/{examples/jsm → src}/nodes/core/StackNode.js +31 -11
  259. package/{examples/jsm → src}/nodes/core/StructTypeNode.js +7 -3
  260. package/{examples/jsm → src}/nodes/core/TempNode.js +10 -6
  261. package/src/nodes/core/UniformGroupNode.js +59 -0
  262. package/{examples/jsm → src}/nodes/core/UniformNode.js +37 -5
  263. package/{examples/jsm → src}/nodes/core/VarNode.js +14 -14
  264. package/src/nodes/core/VaryingNode.js +108 -0
  265. package/{examples/jsm → src}/nodes/display/AfterImageNode.js +38 -28
  266. package/src/nodes/display/AnaglyphPassNode.js +67 -0
  267. package/{examples/jsm → src}/nodes/display/AnamorphicNode.js +33 -30
  268. package/src/nodes/display/BleachBypass.js +26 -0
  269. package/src/nodes/display/BlendMode.js +54 -0
  270. package/src/nodes/display/BloomNode.js +341 -0
  271. package/{examples/jsm → src}/nodes/display/BumpMapNode.js +20 -38
  272. package/src/nodes/display/ColorAdjustment.js +46 -0
  273. package/src/nodes/display/ColorSpaceFunctions.js +38 -0
  274. package/src/nodes/display/ColorSpaceNode.js +114 -0
  275. package/src/nodes/display/DenoiseNode.js +204 -0
  276. package/src/nodes/display/DepthOfFieldNode.js +124 -0
  277. package/src/nodes/display/DotScreenNode.js +66 -0
  278. package/src/nodes/display/FXAANode.js +332 -0
  279. package/src/nodes/display/FilmNode.js +56 -0
  280. package/src/nodes/display/FrontFacingNode.js +45 -0
  281. package/src/nodes/display/GTAONode.js +331 -0
  282. package/{examples/jsm → src}/nodes/display/GaussianBlurNode.js +47 -24
  283. package/src/nodes/display/Lut3DNode.js +57 -0
  284. package/src/nodes/display/MotionBlur.js +25 -0
  285. package/{examples/jsm → src}/nodes/display/NormalMapNode.js +14 -14
  286. package/src/nodes/display/ParallaxBarrierPassNode.js +58 -0
  287. package/src/nodes/display/PassNode.js +378 -0
  288. package/src/nodes/display/PixelationPassNode.js +213 -0
  289. package/{examples/jsm → src}/nodes/display/PosterizeNode.js +8 -7
  290. package/src/nodes/display/RGBShiftNode.js +53 -0
  291. package/src/nodes/display/RenderOutputNode.js +60 -0
  292. package/src/nodes/display/SSAAPassNode.js +287 -0
  293. package/src/nodes/display/ScreenNode.js +181 -0
  294. package/src/nodes/display/Sepia.js +17 -0
  295. package/src/nodes/display/SobelOperatorNode.js +126 -0
  296. package/src/nodes/display/StereoCompositePassNode.js +110 -0
  297. package/src/nodes/display/StereoPassNode.js +83 -0
  298. package/src/nodes/display/ToneMappingFunctions.js +190 -0
  299. package/src/nodes/display/ToneMappingNode.js +67 -0
  300. package/src/nodes/display/ToonOutlinePassNode.js +111 -0
  301. package/src/nodes/display/TransitionNode.js +80 -0
  302. package/src/nodes/display/ViewportDepthNode.js +125 -0
  303. package/src/nodes/display/ViewportDepthTextureNode.js +33 -0
  304. package/src/nodes/display/ViewportSharedTextureNode.js +39 -0
  305. package/{examples/jsm → src}/nodes/display/ViewportTextureNode.js +20 -14
  306. package/src/nodes/fog/FogExp2Node.js +35 -0
  307. package/src/nodes/fog/FogNode.js +50 -0
  308. package/src/nodes/fog/FogRangeNode.js +36 -0
  309. package/src/nodes/functions/BSDF/BRDF_GGX.js +59 -0
  310. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  311. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.js +6 -6
  312. package/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.js +2 -2
  313. package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.js +2 -2
  314. package/src/nodes/functions/BSDF/D_GGX_Anisotropic.js +28 -0
  315. package/{examples/jsm → src}/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
  316. package/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.js +2 -2
  317. package/src/nodes/functions/BSDF/LTC.js +131 -0
  318. package/{examples/jsm → src}/nodes/functions/BSDF/Schlick_to_F0.js +2 -2
  319. package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -4
  320. package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +29 -0
  321. package/src/nodes/functions/BasicLightingModel.js +78 -0
  322. package/{examples/jsm → src}/nodes/functions/PhongLightingModel.js +11 -9
  323. package/src/nodes/functions/PhysicalLightingModel.js +633 -0
  324. package/src/nodes/functions/ShadowMaskModel.js +31 -0
  325. package/src/nodes/functions/ToonLightingModel.js +51 -0
  326. package/src/nodes/functions/material/getGeometryRoughness.js +13 -0
  327. package/{examples/jsm → src}/nodes/functions/material/getRoughness.js +2 -2
  328. package/src/nodes/functions/material/getShIrradianceAt.js +28 -0
  329. package/{examples/jsm → src}/nodes/geometry/RangeNode.js +28 -11
  330. package/src/nodes/gpgpu/AtomicFunctionNode.js +99 -0
  331. package/src/nodes/gpgpu/BarrierNode.js +40 -0
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  631. /package/{examples/jsm → src}/renderers/common/Sampler.js +0 -0
  632. /package/{examples/jsm → src}/renderers/common/StorageBuffer.js +0 -0
  633. /package/{examples/jsm → src}/renderers/common/UniformBuffer.js +0 -0
  634. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLCapabilities.js +0 -0
  635. /package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeParser.js +0 -0
@@ -5,7 +5,7 @@ import {
5
5
  ZeroFactor, OneFactor, SrcColorFactor, SrcAlphaFactor, SrcAlphaSaturateFactor, DstColorFactor, DstAlphaFactor,
6
6
  OneMinusSrcColorFactor, OneMinusSrcAlphaFactor, OneMinusDstColorFactor, OneMinusDstAlphaFactor,
7
7
  NeverDepth, AlwaysDepth, LessDepth, LessEqualDepth, EqualDepth, GreaterEqualDepth, GreaterDepth, NotEqualDepth
8
- } from 'three';
8
+ } from '../../../constants.js';
9
9
 
10
10
  let initialized = false, equationToGL, factorToGL;
11
11
 
@@ -48,6 +48,7 @@ class WebGLState {
48
48
  this.maxTextures = this.gl.getParameter( this.gl.MAX_TEXTURE_IMAGE_UNITS );
49
49
  this.currentTextureSlot = null;
50
50
  this.currentBoundTextures = {};
51
+ this.currentBoundBufferBases = {};
51
52
 
52
53
  if ( initialized === false ) {
53
54
 
@@ -511,7 +512,7 @@ class WebGLState {
511
512
 
512
513
  this.setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
513
514
 
514
- material.alphaToCoverage === true
515
+ material.alphaToCoverage === true && this.backend.renderer.samples > 1
515
516
  ? this.enable( gl.SAMPLE_ALPHA_TO_COVERAGE )
516
517
  : this.disable( gl.SAMPLE_ALPHA_TO_COVERAGE );
517
518
 
@@ -648,7 +649,6 @@ class WebGLState {
648
649
 
649
650
  }
650
651
 
651
-
652
652
  }
653
653
 
654
654
 
@@ -710,12 +710,30 @@ class WebGLState {
710
710
  boundTexture.type = webglType;
711
711
  boundTexture.texture = webglTexture;
712
712
 
713
+ }
714
+
715
+ }
716
+
717
+ bindBufferBase( target, index, buffer ) {
718
+
719
+ const { gl } = this;
720
+
721
+ const key = `${target}-${index}`;
722
+
723
+ if ( this.currentBoundBufferBases[ key ] !== buffer ) {
724
+
725
+ gl.bindBufferBase( target, index, buffer );
726
+ this.currentBoundBufferBases[ key ] = buffer;
727
+
728
+ return true;
713
729
 
714
730
  }
715
731
 
732
+ return false;
716
733
 
717
734
  }
718
735
 
736
+
719
737
  unbindTexture() {
720
738
 
721
739
  const { gl, currentTextureSlot, currentBoundTextures } = this;
@@ -1,4 +1,4 @@
1
- import { LinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, FloatType, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, SRGBColorSpace, NeverCompare, AlwaysCompare, LessCompare, LessEqualCompare, EqualCompare, GreaterEqualCompare, GreaterCompare, NotEqualCompare } from 'three';
1
+ import { LinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, FloatType, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, SRGBColorSpace, NeverCompare, AlwaysCompare, LessCompare, LessEqualCompare, EqualCompare, GreaterEqualCompare, GreaterCompare, NotEqualCompare } from '../../../constants.js';
2
2
 
3
3
  let initialized = false, wrappingToGL, filterToGL, compareToGL;
4
4
 
@@ -79,10 +79,14 @@ class WebGLTextureUtils {
79
79
 
80
80
  glTextureType = gl.TEXTURE_CUBE_MAP;
81
81
 
82
- } else if ( texture.isDataArrayTexture === true ) {
82
+ } else if ( texture.isDataArrayTexture === true || texture.isCompressedArrayTexture === true ) {
83
83
 
84
84
  glTextureType = gl.TEXTURE_2D_ARRAY;
85
85
 
86
+ } else if ( texture.isData3DTexture === true ) { // TODO: isCompressed3DTexture, wait for #26642
87
+
88
+ glTextureType = gl.TEXTURE_3D;
89
+
86
90
  } else {
87
91
 
88
92
  glTextureType = gl.TEXTURE_2D;
@@ -113,6 +117,11 @@ class WebGLTextureUtils {
113
117
  if ( glType === gl.FLOAT ) internalFormat = gl.R32F;
114
118
  if ( glType === gl.HALF_FLOAT ) internalFormat = gl.R16F;
115
119
  if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.R8;
120
+ if ( glType === gl.UNSIGNED_SHORT ) internalFormat = gl.R16;
121
+ if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.R32UI;
122
+ if ( glType === gl.BYTE ) internalFormat = gl.R8I;
123
+ if ( glType === gl.SHORT ) internalFormat = gl.R16I;
124
+ if ( glType === gl.INT ) internalFormat = gl.R32I;
116
125
 
117
126
  }
118
127
 
@@ -132,6 +141,22 @@ class WebGLTextureUtils {
132
141
  if ( glType === gl.FLOAT ) internalFormat = gl.RG32F;
133
142
  if ( glType === gl.HALF_FLOAT ) internalFormat = gl.RG16F;
134
143
  if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.RG8;
144
+ if ( glType === gl.UNSIGNED_SHORT ) internalFormat = gl.RG16;
145
+ if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.RG32UI;
146
+ if ( glType === gl.BYTE ) internalFormat = gl.RG8I;
147
+ if ( glType === gl.SHORT ) internalFormat = gl.RG16I;
148
+ if ( glType === gl.INT ) internalFormat = gl.RG32I;
149
+
150
+ }
151
+
152
+ if ( glFormat === gl.RG_INTEGER ) {
153
+
154
+ if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.RG8UI;
155
+ if ( glType === gl.UNSIGNED_SHORT ) internalFormat = gl.RG16UI;
156
+ if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.RG32UI;
157
+ if ( glType === gl.BYTE ) internalFormat = gl.RG8I;
158
+ if ( glType === gl.SHORT ) internalFormat = gl.RG16I;
159
+ if ( glType === gl.INT ) internalFormat = gl.RG32I;
135
160
 
136
161
  }
137
162
 
@@ -140,9 +165,27 @@ class WebGLTextureUtils {
140
165
  if ( glType === gl.FLOAT ) internalFormat = gl.RGB32F;
141
166
  if ( glType === gl.HALF_FLOAT ) internalFormat = gl.RGB16F;
142
167
  if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.RGB8;
168
+ if ( glType === gl.UNSIGNED_SHORT ) internalFormat = gl.RGB16;
169
+ if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.RGB32UI;
170
+ if ( glType === gl.BYTE ) internalFormat = gl.RGB8I;
171
+ if ( glType === gl.SHORT ) internalFormat = gl.RGB16I;
172
+ if ( glType === gl.INT ) internalFormat = gl.RGB32I;
173
+ if ( glType === gl.UNSIGNED_BYTE ) internalFormat = ( colorSpace === SRGBColorSpace && forceLinearTransfer === false ) ? gl.SRGB8 : gl.RGB8;
143
174
  if ( glType === gl.UNSIGNED_SHORT_5_6_5 ) internalFormat = gl.RGB565;
144
175
  if ( glType === gl.UNSIGNED_SHORT_5_5_5_1 ) internalFormat = gl.RGB5_A1;
145
176
  if ( glType === gl.UNSIGNED_SHORT_4_4_4_4 ) internalFormat = gl.RGB4;
177
+ if ( glType === gl.UNSIGNED_INT_5_9_9_9_REV ) internalFormat = gl.RGB9_E5;
178
+
179
+ }
180
+
181
+ if ( glFormat === gl.RGB_INTEGER ) {
182
+
183
+ if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.RGB8UI;
184
+ if ( glType === gl.UNSIGNED_SHORT ) internalFormat = gl.RGB16UI;
185
+ if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.RGB32UI;
186
+ if ( glType === gl.BYTE ) internalFormat = gl.RGB8I;
187
+ if ( glType === gl.SHORT ) internalFormat = gl.RGB16I;
188
+ if ( glType === gl.INT ) internalFormat = gl.RGB32I;
146
189
 
147
190
  }
148
191
 
@@ -150,12 +193,29 @@ class WebGLTextureUtils {
150
193
 
151
194
  if ( glType === gl.FLOAT ) internalFormat = gl.RGBA32F;
152
195
  if ( glType === gl.HALF_FLOAT ) internalFormat = gl.RGBA16F;
196
+ if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.RGBA8;
197
+ if ( glType === gl.UNSIGNED_SHORT ) internalFormat = gl.RGBA16;
198
+ if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.RGBA32UI;
199
+ if ( glType === gl.BYTE ) internalFormat = gl.RGBA8I;
200
+ if ( glType === gl.SHORT ) internalFormat = gl.RGBA16I;
201
+ if ( glType === gl.INT ) internalFormat = gl.RGBA32I;
153
202
  if ( glType === gl.UNSIGNED_BYTE ) internalFormat = ( colorSpace === SRGBColorSpace && forceLinearTransfer === false ) ? gl.SRGB8_ALPHA8 : gl.RGBA8;
154
203
  if ( glType === gl.UNSIGNED_SHORT_4_4_4_4 ) internalFormat = gl.RGBA4;
155
204
  if ( glType === gl.UNSIGNED_SHORT_5_5_5_1 ) internalFormat = gl.RGB5_A1;
156
205
 
157
206
  }
158
207
 
208
+ if ( glFormat === gl.RGBA_INTEGER ) {
209
+
210
+ if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.RGBA8UI;
211
+ if ( glType === gl.UNSIGNED_SHORT ) internalFormat = gl.RGBA16UI;
212
+ if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.RGBA32UI;
213
+ if ( glType === gl.BYTE ) internalFormat = gl.RGBA8I;
214
+ if ( glType === gl.SHORT ) internalFormat = gl.RGBA16I;
215
+ if ( glType === gl.INT ) internalFormat = gl.RGBA32I;
216
+
217
+ }
218
+
159
219
  if ( glFormat === gl.DEPTH_COMPONENT ) {
160
220
 
161
221
  if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.DEPTH24_STENCIL8;
@@ -185,7 +245,11 @@ class WebGLTextureUtils {
185
245
 
186
246
  const { gl, extensions, backend } = this;
187
247
 
188
- const { currentAnisotropy } = backend.get( texture );
248
+
249
+ gl.pixelStorei( gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
250
+ gl.pixelStorei( gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
251
+ gl.pixelStorei( gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
252
+ gl.pixelStorei( gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE );
189
253
 
190
254
  gl.texParameteri( textureType, gl.TEXTURE_WRAP_S, wrappingToGL[ texture.wrapS ] );
191
255
  gl.texParameteri( textureType, gl.TEXTURE_WRAP_T, wrappingToGL[ texture.wrapT ] );
@@ -199,8 +263,10 @@ class WebGLTextureUtils {
199
263
  gl.texParameteri( textureType, gl.TEXTURE_MAG_FILTER, filterToGL[ texture.magFilter ] );
200
264
 
201
265
 
266
+ const hasMipmaps = texture.mipmaps !== undefined && texture.mipmaps.length > 0;
267
+
202
268
  // follow WebGPU backend mapping for texture filtering
203
- const minFilter = ! texture.isVideoTexture && texture.minFilter === LinearFilter ? LinearMipmapLinearFilter : texture.minFilter;
269
+ const minFilter = texture.minFilter === LinearFilter && hasMipmaps ? LinearMipmapLinearFilter : texture.minFilter;
204
270
 
205
271
  gl.texParameteri( textureType, gl.TEXTURE_MIN_FILTER, filterToGL[ minFilter ] );
206
272
 
@@ -217,11 +283,10 @@ class WebGLTextureUtils {
217
283
  if ( texture.minFilter !== NearestMipmapLinearFilter && texture.minFilter !== LinearMipmapLinearFilter ) return;
218
284
  if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false ) return; // verify extension for WebGL 1 and WebGL 2
219
285
 
220
- if ( texture.anisotropy > 1 || currentAnisotropy !== texture.anisotropy ) {
286
+ if ( texture.anisotropy > 1 ) {
221
287
 
222
288
  const extension = extensions.get( 'EXT_texture_filter_anisotropic' );
223
289
  gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, backend.getMaxAnisotropy() ) );
224
- backend.get( texture ).currentAnisotropy = texture.anisotropy;
225
290
 
226
291
  }
227
292
 
@@ -274,17 +339,16 @@ class WebGLTextureUtils {
274
339
 
275
340
  backend.state.bindTexture( glTextureType, textureGPU );
276
341
 
277
- gl.pixelStorei( gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
278
- gl.pixelStorei( gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
279
- gl.pixelStorei( gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
280
- gl.pixelStorei( gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.NONE );
281
-
282
342
  this.setTextureParameters( glTextureType, texture );
283
343
 
284
- if ( texture.isDataArrayTexture ) {
344
+ if ( texture.isDataArrayTexture || texture.isCompressedArrayTexture ) {
285
345
 
286
346
  gl.texStorage3D( gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, width, height, depth );
287
347
 
348
+ } else if ( texture.isData3DTexture ) {
349
+
350
+ gl.texStorage3D( gl.TEXTURE_3D, levels, glInternalFormat, width, height, depth );
351
+
288
352
  } else if ( ! texture.isVideoTexture ) {
289
353
 
290
354
  gl.texStorage2D( glTextureType, levels, glInternalFormat, width, height );
@@ -363,9 +427,12 @@ class WebGLTextureUtils {
363
427
 
364
428
  this.backend.state.bindTexture( glTextureType, textureGPU );
365
429
 
430
+ this.setTextureParameters( glTextureType, texture );
431
+
366
432
  if ( texture.isCompressedTexture ) {
367
433
 
368
434
  const mipmaps = texture.mipmaps;
435
+ const image = options.image;
369
436
 
370
437
  for ( let i = 0; i < mipmaps.length; i ++ ) {
371
438
 
@@ -373,7 +440,6 @@ class WebGLTextureUtils {
373
440
 
374
441
  if ( texture.isCompressedArrayTexture ) {
375
442
 
376
- const image = options.image;
377
443
 
378
444
  if ( texture.format !== gl.RGBA ) {
379
445
 
@@ -410,6 +476,7 @@ class WebGLTextureUtils {
410
476
 
411
477
  }
412
478
 
479
+
413
480
  } else if ( texture.isCubeTexture ) {
414
481
 
415
482
  const images = options.images;
@@ -428,6 +495,12 @@ class WebGLTextureUtils {
428
495
 
429
496
  gl.texSubImage3D( gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
430
497
 
498
+ } else if ( texture.isData3DTexture ) {
499
+
500
+ const image = options.image;
501
+
502
+ gl.texSubImage3D( gl.TEXTURE_3D, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
503
+
431
504
  } else if ( texture.isVideoTexture ) {
432
505
 
433
506
  texture.update();
@@ -457,7 +530,6 @@ class WebGLTextureUtils {
457
530
 
458
531
  deallocateRenderBuffers( renderTarget ) {
459
532
 
460
-
461
533
  const { gl, backend } = this;
462
534
 
463
535
  // remove framebuffer reference
@@ -467,31 +539,36 @@ class WebGLTextureUtils {
467
539
 
468
540
  renderContextData.renderBufferStorageSetup = undefined;
469
541
 
470
- if ( renderContextData.framebuffer ) {
542
+ if ( renderContextData.framebuffers ) {
471
543
 
472
- gl.deleteFramebuffer( renderContextData.framebuffer );
473
- renderContextData.framebuffer = undefined;
544
+ for ( const cacheKey in renderContextData.framebuffers ) {
545
+
546
+ gl.deleteFramebuffer( renderContextData.framebuffers[ cacheKey ] );
547
+
548
+ }
549
+
550
+ delete renderContextData.framebuffers;
474
551
 
475
552
  }
476
553
 
477
554
  if ( renderContextData.depthRenderbuffer ) {
478
555
 
479
556
  gl.deleteRenderbuffer( renderContextData.depthRenderbuffer );
480
- renderContextData.depthRenderbuffer = undefined;
557
+ delete renderContextData.depthRenderbuffer;
481
558
 
482
559
  }
483
560
 
484
561
  if ( renderContextData.stencilRenderbuffer ) {
485
562
 
486
563
  gl.deleteRenderbuffer( renderContextData.stencilRenderbuffer );
487
- renderContextData.stencilRenderbuffer = undefined;
564
+ delete renderContextData.stencilRenderbuffer;
488
565
 
489
566
  }
490
567
 
491
568
  if ( renderContextData.msaaFrameBuffer ) {
492
569
 
493
570
  gl.deleteFramebuffer( renderContextData.msaaFrameBuffer );
494
- renderContextData.msaaFrameBuffer = undefined;
571
+ delete renderContextData.msaaFrameBuffer;
495
572
 
496
573
  }
497
574
 
@@ -503,7 +580,7 @@ class WebGLTextureUtils {
503
580
 
504
581
  }
505
582
 
506
- renderContextData.msaaRenderbuffers = undefined;
583
+ delete renderContextData.msaaRenderbuffers;
507
584
 
508
585
  }
509
586
 
@@ -523,39 +600,174 @@ class WebGLTextureUtils {
523
600
 
524
601
  }
525
602
 
526
- copyFramebufferToTexture( texture, renderContext ) {
603
+ copyTextureToTexture( srcTexture, dstTexture, srcRegion = null, dstPosition = null, level = 0 ) {
604
+
605
+ const { gl, backend } = this;
606
+ const { state } = this.backend;
607
+
608
+ const { textureGPU: dstTextureGPU, glTextureType, glType, glFormat } = backend.get( dstTexture );
609
+
610
+
611
+ let width, height, minX, minY;
612
+ let dstX, dstY;
613
+ if ( srcRegion !== null ) {
614
+
615
+ width = srcRegion.max.x - srcRegion.min.x;
616
+ height = srcRegion.max.y - srcRegion.min.y;
617
+ minX = srcRegion.min.x;
618
+ minY = srcRegion.min.y;
619
+
620
+ } else {
621
+
622
+ width = srcTexture.image.width;
623
+ height = srcTexture.image.height;
624
+ minX = 0;
625
+ minY = 0;
626
+
627
+ }
628
+
629
+ if ( dstPosition !== null ) {
630
+
631
+ dstX = dstPosition.x;
632
+ dstY = dstPosition.y;
633
+
634
+ } else {
635
+
636
+ dstX = 0;
637
+ dstY = 0;
638
+
639
+ }
640
+
641
+ state.bindTexture( glTextureType, dstTextureGPU );
642
+
643
+ // As another texture upload may have changed pixelStorei
644
+ // parameters, make sure they are correct for the dstTexture
645
+ gl.pixelStorei( gl.UNPACK_ALIGNMENT, dstTexture.unpackAlignment );
646
+ gl.pixelStorei( gl.UNPACK_FLIP_Y_WEBGL, dstTexture.flipY );
647
+ gl.pixelStorei( gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, dstTexture.premultiplyAlpha );
648
+ gl.pixelStorei( gl.UNPACK_ALIGNMENT, dstTexture.unpackAlignment );
649
+
650
+ const currentUnpackRowLen = gl.getParameter( gl.UNPACK_ROW_LENGTH );
651
+ const currentUnpackImageHeight = gl.getParameter( gl.UNPACK_IMAGE_HEIGHT );
652
+ const currentUnpackSkipPixels = gl.getParameter( gl.UNPACK_SKIP_PIXELS );
653
+ const currentUnpackSkipRows = gl.getParameter( gl.UNPACK_SKIP_ROWS );
654
+ const currentUnpackSkipImages = gl.getParameter( gl.UNPACK_SKIP_IMAGES );
655
+
656
+ const image = srcTexture.isCompressedTexture ? srcTexture.mipmaps[ level ] : srcTexture.image;
657
+
658
+ gl.pixelStorei( gl.UNPACK_ROW_LENGTH, image.width );
659
+ gl.pixelStorei( gl.UNPACK_IMAGE_HEIGHT, image.height );
660
+ gl.pixelStorei( gl.UNPACK_SKIP_PIXELS, minX );
661
+ gl.pixelStorei( gl.UNPACK_SKIP_ROWS, minY );
662
+
663
+
664
+ if ( srcTexture.isDataTexture ) {
665
+
666
+ gl.texSubImage2D( gl.TEXTURE_2D, level, dstX, dstY, width, height, glFormat, glType, image.data );
667
+
668
+ } else {
669
+
670
+ if ( srcTexture.isCompressedTexture ) {
671
+
672
+ gl.compressedTexSubImage2D( gl.TEXTURE_2D, level, dstX, dstY, image.width, image.height, glFormat, image.data );
673
+
674
+ } else {
675
+
676
+ gl.texSubImage2D( gl.TEXTURE_2D, level, dstX, dstY, width, height, glFormat, glType, image );
677
+
678
+ }
679
+
680
+ }
681
+
682
+ gl.pixelStorei( gl.UNPACK_ROW_LENGTH, currentUnpackRowLen );
683
+ gl.pixelStorei( gl.UNPACK_IMAGE_HEIGHT, currentUnpackImageHeight );
684
+ gl.pixelStorei( gl.UNPACK_SKIP_PIXELS, currentUnpackSkipPixels );
685
+ gl.pixelStorei( gl.UNPACK_SKIP_ROWS, currentUnpackSkipRows );
686
+ gl.pixelStorei( gl.UNPACK_SKIP_IMAGES, currentUnpackSkipImages );
687
+
688
+ // Generate mipmaps only when copying level 0
689
+ if ( level === 0 && dstTexture.generateMipmaps ) gl.generateMipmap( gl.TEXTURE_2D );
690
+
691
+ state.unbindTexture();
692
+
693
+ }
694
+
695
+ copyFramebufferToTexture( texture, renderContext, rectangle ) {
527
696
 
528
697
  const { gl } = this;
529
698
  const { state } = this.backend;
530
699
 
531
700
  const { textureGPU } = this.backend.get( texture );
532
701
 
533
- const width = texture.image.width;
534
- const height = texture.image.height;
702
+ const { x, y, z: width, w: height } = rectangle;
703
+
704
+ const requireDrawFrameBuffer = texture.isDepthTexture === true || ( renderContext.renderTarget && renderContext.renderTarget.samples > 0 );
535
705
 
536
- if ( texture.isDepthTexture ) {
706
+ const srcHeight = renderContext.renderTarget ? renderContext.renderTarget.height : this.backend.gerDrawingBufferSize().y;
537
707
 
538
- let mask = gl.DEPTH_BUFFER_BIT;
708
+ if ( requireDrawFrameBuffer ) {
539
709
 
540
- if ( renderContext.stencil ) {
710
+ const partial = ( x !== 0 || y !== 0 );
711
+ let mask;
712
+ let attachment;
541
713
 
542
- mask |= gl.STENCIL_BUFFER_BIT;
714
+ if ( texture.isDepthTexture === true ) {
715
+
716
+ mask = gl.DEPTH_BUFFER_BIT;
717
+ attachment = gl.DEPTH_ATTACHMENT;
718
+
719
+ if ( renderContext.stencil ) {
720
+
721
+ mask |= gl.STENCIL_BUFFER_BIT;
722
+
723
+ }
724
+
725
+ } else {
726
+
727
+ mask = gl.COLOR_BUFFER_BIT;
728
+ attachment = gl.COLOR_ATTACHMENT0;
543
729
 
544
730
  }
545
731
 
546
- const fb = gl.createFramebuffer();
547
- state.bindFramebuffer( gl.DRAW_FRAMEBUFFER, fb );
732
+ if ( partial ) {
548
733
 
549
- gl.framebufferTexture2D( gl.DRAW_FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.TEXTURE_2D, textureGPU, 0 );
734
+ const renderTargetContextData = this.backend.get( renderContext.renderTarget );
550
735
 
551
- gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, gl.NEAREST );
736
+ const fb = renderTargetContextData.framebuffers[ renderContext.getCacheKey() ];
737
+ const msaaFrameBuffer = renderTargetContextData.msaaFrameBuffer;
552
738
 
553
- gl.deleteFramebuffer( fb );
739
+ state.bindFramebuffer( gl.DRAW_FRAMEBUFFER, fb );
740
+ state.bindFramebuffer( gl.READ_FRAMEBUFFER, msaaFrameBuffer );
741
+
742
+ const flippedY = srcHeight - y - height;
743
+
744
+ gl.blitFramebuffer( x, flippedY, x + width, flippedY + height, x, flippedY, x + width, flippedY + height, mask, gl.NEAREST );
745
+
746
+ state.bindFramebuffer( gl.READ_FRAMEBUFFER, fb );
747
+
748
+ state.bindTexture( gl.TEXTURE_2D, textureGPU );
749
+
750
+ gl.copyTexSubImage2D( gl.TEXTURE_2D, 0, 0, 0, x, flippedY, width, height );
751
+
752
+ state.unbindTexture();
753
+
754
+ } else {
755
+
756
+ const fb = gl.createFramebuffer();
757
+
758
+ state.bindFramebuffer( gl.DRAW_FRAMEBUFFER, fb );
759
+
760
+ gl.framebufferTexture2D( gl.DRAW_FRAMEBUFFER, attachment, gl.TEXTURE_2D, textureGPU, 0 );
761
+ gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, gl.NEAREST );
762
+
763
+ gl.deleteFramebuffer( fb );
764
+
765
+ }
554
766
 
555
767
  } else {
556
768
 
557
769
  state.bindTexture( gl.TEXTURE_2D, textureGPU );
558
- gl.copyTexSubImage2D( gl.TEXTURE_2D, 0, 0, 0, 0, 0, width, height );
770
+ gl.copyTexSubImage2D( gl.TEXTURE_2D, 0, 0, 0, x, srcHeight - height - y, width, height );
559
771
 
560
772
  state.unbindTexture();
561
773
 
@@ -583,7 +795,6 @@ class WebGLTextureUtils {
583
795
 
584
796
  if ( samples > 0 ) {
585
797
 
586
-
587
798
  if ( depthTexture && depthTexture.isDepthTexture ) {
588
799
 
589
800
  if ( depthTexture.type === gl.FLOAT ) {
@@ -623,7 +834,7 @@ class WebGLTextureUtils {
623
834
 
624
835
  }
625
836
 
626
- async copyTextureToBuffer( texture, x, y, width, height ) {
837
+ async copyTextureToBuffer( texture, x, y, width, height, faceIndex ) {
627
838
 
628
839
  const { backend, gl } = this;
629
840
 
@@ -632,10 +843,13 @@ class WebGLTextureUtils {
632
843
  const fb = gl.createFramebuffer();
633
844
 
634
845
  gl.bindFramebuffer( gl.READ_FRAMEBUFFER, fb );
635
- gl.framebufferTexture2D( gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, textureGPU, 0 );
846
+
847
+ const target = texture.isCubeTexture ? gl.TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex : gl.TEXTURE_2D;
848
+
849
+ gl.framebufferTexture2D( gl.READ_FRAMEBUFFER, gl.COLOR_ATTACHMENT0, target, textureGPU, 0 );
636
850
 
637
851
  const typedArrayType = this._getTypedArrayType( glType );
638
- const bytesPerTexel = this._getBytesPerTexel( glFormat );
852
+ const bytesPerTexel = this._getBytesPerTexel( glType, glFormat );
639
853
 
640
854
  const elementCount = width * height;
641
855
  const byteLength = elementCount * bytesPerTexel;
@@ -649,7 +863,7 @@ class WebGLTextureUtils {
649
863
 
650
864
  await backend.utils._clientWaitAsync();
651
865
 
652
- const dstBuffer = new typedArrayType( elementCount );
866
+ const dstBuffer = new typedArrayType( byteLength / typedArrayType.BYTES_PER_ELEMENT );
653
867
 
654
868
  gl.bindBuffer( gl.PIXEL_PACK_BUFFER, buffer );
655
869
  gl.getBufferSubData( gl.PIXEL_PACK_BUFFER, 0, dstBuffer );
@@ -673,19 +887,33 @@ class WebGLTextureUtils {
673
887
  if ( glType === gl.UNSIGNED_SHORT ) return Uint16Array;
674
888
  if ( glType === gl.UNSIGNED_INT ) return Uint32Array;
675
889
 
890
+ if ( glType === gl.HALF_FLOAT ) return Uint16Array;
676
891
  if ( glType === gl.FLOAT ) return Float32Array;
677
892
 
678
893
  throw new Error( `Unsupported WebGL type: ${glType}` );
679
894
 
680
895
  }
681
896
 
682
- _getBytesPerTexel( glFormat ) {
897
+ _getBytesPerTexel( glType, glFormat ) {
683
898
 
684
899
  const { gl } = this;
685
900
 
686
- if ( glFormat === gl.RGBA ) return 4;
687
- if ( glFormat === gl.RGB ) return 3;
688
- if ( glFormat === gl.ALPHA ) return 1;
901
+ let bytesPerComponent = 0;
902
+
903
+ if ( glType === gl.UNSIGNED_BYTE ) bytesPerComponent = 1;
904
+
905
+ if ( glType === gl.UNSIGNED_SHORT_4_4_4_4 ||
906
+ glType === gl.UNSIGNED_SHORT_5_5_5_1 ||
907
+ glType === gl.UNSIGNED_SHORT_5_6_5 ||
908
+ glType === gl.UNSIGNED_SHORT ||
909
+ glType === gl.HALF_FLOAT ) bytesPerComponent = 2;
910
+
911
+ if ( glType === gl.UNSIGNED_INT ||
912
+ glType === gl.FLOAT ) bytesPerComponent = 4;
913
+
914
+ if ( glFormat === gl.RGBA ) return bytesPerComponent * 4;
915
+ if ( glFormat === gl.RGB ) return bytesPerComponent * 3;
916
+ if ( glFormat === gl.ALPHA ) return bytesPerComponent;
689
917
 
690
918
  }
691
919
 
@@ -1,4 +1,4 @@
1
- import { RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_10x10_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT5_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT1_Format, RGB_S3TC_DXT1_Format, DepthFormat, DepthStencilFormat, LuminanceAlphaFormat, LuminanceFormat, RedFormat, RGBAFormat, AlphaFormat, RedIntegerFormat, RGFormat, RGIntegerFormat, RGBAIntegerFormat, HalfFloatType, FloatType, UnsignedIntType, IntType, UnsignedShortType, ShortType, ByteType, UnsignedInt248Type, UnsignedShort5551Type, UnsignedShort4444Type, UnsignedByteType, RGBA_BPTC_Format, _SRGBAFormat, RED_RGTC1_Format, SIGNED_RED_RGTC1_Format, RED_GREEN_RGTC2_Format, SIGNED_RED_GREEN_RGTC2_Format, SRGBColorSpace, NoColorSpace } from 'three';
1
+ import { RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_10x10_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT5_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT1_Format, RGB_S3TC_DXT1_Format, DepthFormat, DepthStencilFormat, LuminanceAlphaFormat, LuminanceFormat, RedFormat, RGBFormat, RGBAFormat, AlphaFormat, RedIntegerFormat, RGFormat, RGIntegerFormat, RGBAIntegerFormat, HalfFloatType, FloatType, UnsignedIntType, IntType, UnsignedShortType, ShortType, ByteType, UnsignedInt248Type, UnsignedInt5999Type, UnsignedShort5551Type, UnsignedShort4444Type, UnsignedByteType, RGBA_BPTC_Format, RED_RGTC1_Format, SIGNED_RED_RGTC1_Format, RED_GREEN_RGTC2_Format, SIGNED_RED_GREEN_RGTC2_Format, SRGBColorSpace, NoColorSpace } from '../../../constants.js';
2
2
 
3
3
  class WebGLUtils {
4
4
 
@@ -20,6 +20,7 @@ class WebGLUtils {
20
20
  if ( p === UnsignedByteType ) return gl.UNSIGNED_BYTE;
21
21
  if ( p === UnsignedShort4444Type ) return gl.UNSIGNED_SHORT_4_4_4_4;
22
22
  if ( p === UnsignedShort5551Type ) return gl.UNSIGNED_SHORT_5_5_5_1;
23
+ if ( p === UnsignedInt5999Type ) return gl.UNSIGNED_INT_5_9_9_9_REV;
23
24
 
24
25
  if ( p === ByteType ) return gl.BYTE;
25
26
  if ( p === ShortType ) return gl.SHORT;
@@ -35,7 +36,7 @@ class WebGLUtils {
35
36
  }
36
37
 
37
38
  if ( p === AlphaFormat ) return gl.ALPHA;
38
- if ( p === gl.RGB ) return gl.RGB; // patch since legacy doesn't use RGBFormat for rendering but here it's needed for packing optimization
39
+ if ( p === RGBFormat ) return gl.RGB;
39
40
  if ( p === RGBAFormat ) return gl.RGBA;
40
41
  if ( p === LuminanceFormat ) return gl.LUMINANCE;
41
42
  if ( p === LuminanceAlphaFormat ) return gl.LUMINANCE_ALPHA;
@@ -113,33 +114,15 @@ class WebGLUtils {
113
114
 
114
115
  }
115
116
 
116
- // ETC1
117
+ // ETC
117
118
 
118
- if ( p === RGB_ETC1_Format ) {
119
-
120
- extension = extensions.get( 'WEBGL_compressed_texture_etc1' );
121
-
122
- if ( extension !== null ) {
123
-
124
- return extension.COMPRESSED_RGB_ETC1_WEBGL;
125
-
126
- } else {
127
-
128
- return null;
129
-
130
- }
131
-
132
- }
133
-
134
- // ETC2
135
-
136
- if ( p === RGB_ETC2_Format || p === RGBA_ETC2_EAC_Format ) {
119
+ if ( p === RGB_ETC1_Format || p === RGB_ETC2_Format || p === RGBA_ETC2_EAC_Format ) {
137
120
 
138
121
  extension = extensions.get( 'WEBGL_compressed_texture_etc' );
139
122
 
140
123
  if ( extension !== null ) {
141
124
 
142
- if ( p === RGB_ETC2_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ETC2 : extension.COMPRESSED_RGB8_ETC2;
125
+ if ( p === RGB_ETC1_Format || p === RGB_ETC2_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ETC2 : extension.COMPRESSED_RGB8_ETC2;
143
126
  if ( p === RGBA_ETC2_EAC_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : extension.COMPRESSED_RGBA8_ETC2_EAC;
144
127
 
145
128
  } else {