@needle-tools/three 0.162.12 → 0.169.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (635) hide show
  1. package/README.md +3 -3
  2. package/build/three.cjs +29789 -1941
  3. package/build/three.module.js +29095 -1933
  4. package/build/three.module.min.js +2 -2
  5. package/build/three.webgpu.js +80003 -0
  6. package/build/three.webgpu.min.js +6 -0
  7. package/build/three.webgpu.nodes.js +79951 -0
  8. package/build/three.webgpu.nodes.min.js +6 -0
  9. package/examples/jsm/Addons.js +2 -5
  10. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  11. package/examples/jsm/animation/CCDIKSolver.js +4 -2
  12. package/examples/jsm/capabilities/WebGL.js +27 -21
  13. package/examples/jsm/controls/ArcballControls.js +174 -158
  14. package/examples/jsm/controls/DragControls.js +260 -132
  15. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  16. package/examples/jsm/controls/FlyControls.js +194 -188
  17. package/examples/jsm/controls/OrbitControls.js +790 -797
  18. package/examples/jsm/controls/PointerLockControls.js +24 -15
  19. package/examples/jsm/controls/TrackballControls.js +469 -448
  20. package/examples/jsm/controls/TransformControls.js +98 -63
  21. package/examples/jsm/csm/CSMShader.js +4 -4
  22. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  23. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  24. package/examples/jsm/effects/StereoEffect.js +6 -1
  25. package/examples/jsm/environments/RoomEnvironment.js +2 -6
  26. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  27. package/examples/jsm/exporters/EXRExporter.js +19 -11
  28. package/examples/jsm/exporters/GLTFExporter.js +77 -8
  29. package/examples/jsm/exporters/KTX2Exporter.js +21 -13
  30. package/examples/jsm/exporters/OBJExporter.js +5 -1
  31. package/examples/jsm/exporters/PLYExporter.js +9 -7
  32. package/examples/jsm/exporters/USDZExporter.js +55 -11
  33. package/examples/jsm/geometries/DecalGeometry.js +4 -1
  34. package/examples/jsm/geometries/InstancedPointsGeometry.js +1 -1
  35. package/examples/jsm/geometries/TeapotGeometry.js +1 -1
  36. package/examples/jsm/geometries/TextGeometry.js +10 -2
  37. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  38. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  39. package/examples/jsm/helpers/ViewHelper.js +75 -61
  40. package/examples/jsm/interactive/HTMLMesh.js +7 -9
  41. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  42. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  43. package/examples/jsm/libs/draco/README.md +2 -2
  44. package/examples/jsm/libs/fflate.module.js +694 -496
  45. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  46. package/examples/jsm/lights/LightProbeGenerator.js +24 -10
  47. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  48. package/examples/jsm/lights/RectAreaLightUniformsLib.js +8 -63
  49. package/examples/jsm/lines/LineMaterial.js +1 -17
  50. package/examples/jsm/lines/LineSegments2.js +15 -0
  51. package/examples/jsm/lines/Wireframe.js +16 -1
  52. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  53. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  54. package/examples/jsm/loaders/3MFLoader.js +2 -0
  55. package/examples/jsm/loaders/ColladaLoader.js +9 -6
  56. package/examples/jsm/loaders/DRACOLoader.js +4 -2
  57. package/examples/jsm/loaders/EXRLoader.js +351 -97
  58. package/examples/jsm/loaders/FBXLoader.js +77 -78
  59. package/examples/jsm/loaders/GLTFLoader.js +76 -14
  60. package/examples/jsm/loaders/KTX2Loader.js +30 -22
  61. package/examples/jsm/loaders/LDrawLoader.js +3 -2
  62. package/examples/jsm/loaders/LUT3dlLoader.js +0 -15
  63. package/examples/jsm/loaders/LUTCubeLoader.js +0 -14
  64. package/examples/jsm/loaders/LUTImageLoader.js +0 -14
  65. package/examples/jsm/loaders/MMDLoader.js +31 -12
  66. package/examples/jsm/loaders/MTLLoader.js +4 -3
  67. package/examples/jsm/loaders/MaterialXLoader.js +45 -21
  68. package/examples/jsm/loaders/OBJLoader.js +5 -3
  69. package/examples/jsm/loaders/PCDLoader.js +14 -13
  70. package/examples/jsm/loaders/PDBLoader.js +3 -2
  71. package/examples/jsm/loaders/PLYLoader.js +8 -5
  72. package/examples/jsm/loaders/RGBMLoader.js +16 -0
  73. package/examples/jsm/loaders/STLLoader.js +3 -2
  74. package/examples/jsm/loaders/USDZLoader.js +124 -76
  75. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  76. package/examples/jsm/loaders/VRMLLoader.js +11 -11
  77. package/examples/jsm/loaders/VTKLoader.js +80 -6
  78. package/examples/jsm/loaders/XYZLoader.js +3 -2
  79. package/examples/jsm/loaders/lwo/IFFParser.js +8 -5
  80. package/examples/jsm/materials/MeshGouraudMaterial.js +7 -1
  81. package/examples/jsm/math/Octree.js +26 -20
  82. package/examples/jsm/misc/GPUComputationRenderer.js +9 -25
  83. package/examples/jsm/misc/Timer.js +1 -1
  84. package/examples/jsm/modifiers/CurveModifier.js +11 -9
  85. package/examples/jsm/modifiers/CurveModifierGPU.js +233 -0
  86. package/examples/jsm/modifiers/SimplifyModifier.js +2 -1
  87. package/examples/jsm/objects/InstancedPoints.js +2 -2
  88. package/examples/jsm/objects/Lensflare.js +2 -2
  89. package/examples/jsm/objects/LensflareMesh.js +322 -0
  90. package/examples/jsm/objects/SkyMesh.js +187 -0
  91. package/examples/jsm/objects/Water2Mesh.js +158 -0
  92. package/examples/jsm/objects/WaterMesh.js +101 -0
  93. package/examples/jsm/physics/JoltPhysics.js +281 -0
  94. package/examples/jsm/physics/RapierPhysics.js +25 -5
  95. package/examples/jsm/postprocessing/GlitchPass.js +0 -3
  96. package/examples/jsm/postprocessing/LUTPass.js +5 -71
  97. package/examples/jsm/postprocessing/OutlinePass.js +31 -46
  98. package/examples/jsm/postprocessing/RenderPass.js +1 -1
  99. package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
  100. package/examples/jsm/postprocessing/SAOPass.js +0 -1
  101. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  102. package/examples/jsm/postprocessing/SSAOPass.js +6 -12
  103. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -4
  104. package/examples/jsm/renderers/CSS2DRenderer.js +25 -5
  105. package/examples/jsm/renderers/CSS3DRenderer.js +24 -3
  106. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +1 -3
  107. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  108. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +7 -4
  109. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js +19 -5
  110. package/examples/jsm/shaders/BleachBypassShader.js +1 -2
  111. package/examples/jsm/shaders/ColorifyShader.js +1 -2
  112. package/examples/jsm/shaders/FXAAShader.js +0 -2
  113. package/examples/jsm/shaders/GTAOShader.js +1 -1
  114. package/examples/jsm/shaders/LuminosityHighPassShader.js +1 -3
  115. package/examples/jsm/shaders/OutputShader.js +1 -1
  116. package/examples/jsm/transpiler/GLSLDecoder.js +47 -5
  117. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -2
  118. package/examples/jsm/transpiler/TSLEncoder.js +24 -22
  119. package/examples/jsm/utils/BufferGeometryUtils.js +18 -16
  120. package/examples/jsm/utils/GeometryCompressionUtils.js +37 -122
  121. package/examples/jsm/utils/SceneUtils.js +60 -1
  122. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  123. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  124. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  125. package/examples/jsm/utils/SortUtils.js +8 -5
  126. package/examples/jsm/utils/TextureUtils.js +3 -2
  127. package/examples/jsm/utils/TextureUtilsGPU.js +63 -0
  128. package/examples/jsm/webxr/OculusHandModel.js +3 -2
  129. package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
  130. package/examples/jsm/webxr/XRHandModelFactory.js +4 -2
  131. package/package.json +11 -8
  132. package/src/Three.WebGPU.Nodes.js +200 -0
  133. package/src/Three.WebGPU.js +201 -0
  134. package/src/Three.js +23 -1
  135. package/src/animation/AnimationClip.js +1 -1
  136. package/src/animation/tracks/BooleanKeyframeTrack.js +10 -1
  137. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -2
  138. package/src/animation/tracks/StringKeyframeTrack.js +10 -1
  139. package/src/audio/Audio.js +2 -2
  140. package/src/constants.js +6 -7
  141. package/src/core/BufferAttribute.js +0 -9
  142. package/src/core/Clock.js +1 -1
  143. package/src/core/InterleavedBuffer.js +0 -9
  144. package/src/core/Object3D.js +34 -29
  145. package/src/core/Raycaster.js +6 -2
  146. package/src/core/RenderTarget.js +8 -0
  147. package/src/extras/Controls.js +32 -0
  148. package/src/extras/PMREMGenerator.js +12 -11
  149. package/src/extras/TextureUtils.js +210 -0
  150. package/src/geometries/CylinderGeometry.js +11 -4
  151. package/src/lights/Light.js +1 -0
  152. package/src/lights/LightShadow.js +5 -0
  153. package/{examples/jsm/lights → src/lights/webgpu}/IESSpotLight.js +1 -1
  154. package/src/loaders/FileLoader.js +5 -1
  155. package/src/loaders/LoaderUtils.js +3 -1
  156. package/src/loaders/MaterialLoader.js +8 -1
  157. package/src/loaders/ObjectLoader.js +36 -2
  158. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeLoader.js +27 -5
  159. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeMaterialLoader.js +22 -18
  160. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeObjectLoader.js +21 -1
  161. package/src/materials/Material.js +4 -0
  162. package/src/materials/MeshPhysicalMaterial.js +20 -0
  163. package/src/materials/ShaderMaterial.js +0 -4
  164. package/src/materials/nodes/InstancedPointsNodeMaterial.js +156 -0
  165. package/{examples/jsm/nodes/materials → src/materials/nodes}/Line2NodeMaterial.js +69 -68
  166. package/src/materials/nodes/LineBasicNodeMaterial.js +31 -0
  167. package/{examples/jsm/nodes/materials → src/materials/nodes}/LineDashedNodeMaterial.js +15 -12
  168. package/src/materials/nodes/MeshBasicNodeMaterial.js +77 -0
  169. package/src/materials/nodes/MeshLambertNodeMaterial.js +47 -0
  170. package/src/materials/nodes/MeshMatcapNodeMaterial.js +57 -0
  171. package/src/materials/nodes/MeshNormalNodeMaterial.js +44 -0
  172. package/src/materials/nodes/MeshPhongNodeMaterial.js +78 -0
  173. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +248 -0
  174. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshSSSNodeMaterial.js +10 -7
  175. package/src/materials/nodes/MeshStandardNodeMaterial.js +108 -0
  176. package/src/materials/nodes/MeshToonNodeMaterial.js +38 -0
  177. package/{examples/jsm/nodes/materials → src/materials/nodes}/NodeMaterial.js +198 -157
  178. package/{examples/jsm/nodes/materials/Materials.js → src/materials/nodes/NodeMaterials.js} +7 -1
  179. package/{examples/jsm/nodes/materials → src/materials/nodes}/PointsNodeMaterial.js +10 -7
  180. package/src/materials/nodes/ShadowNodeMaterial.js +38 -0
  181. package/src/materials/nodes/SpriteNodeMaterial.js +123 -0
  182. package/src/materials/nodes/VolumeNodeMaterial.js +108 -0
  183. package/src/materials/nodes/manager/NodeMaterialObserver.js +302 -0
  184. package/src/math/Box2.js +4 -4
  185. package/src/math/Box3.js +6 -6
  186. package/src/math/ColorManagement.js +10 -0
  187. package/src/math/Matrix2.js +54 -0
  188. package/src/math/Spherical.js +4 -5
  189. package/src/math/Triangle.js +24 -0
  190. package/src/math/Vector4.js +13 -0
  191. package/src/nodes/Nodes.js +164 -0
  192. package/src/nodes/TSL.js +179 -0
  193. package/src/nodes/accessors/AccessorsUtils.js +25 -0
  194. package/src/nodes/accessors/BatchNode.js +128 -0
  195. package/src/nodes/accessors/Bitangent.js +13 -0
  196. package/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.js +44 -6
  197. package/{examples/jsm → src}/nodes/accessors/BufferNode.js +13 -4
  198. package/src/nodes/accessors/Camera.js +13 -0
  199. package/{examples/jsm → src}/nodes/accessors/ClippingNode.js +22 -15
  200. package/src/nodes/accessors/CubeTextureNode.js +79 -0
  201. package/src/nodes/accessors/InstanceNode.js +144 -0
  202. package/src/nodes/accessors/InstancedPointsMaterialNode.js +24 -0
  203. package/src/nodes/accessors/Lights.js +51 -0
  204. package/src/nodes/accessors/MaterialNode.js +441 -0
  205. package/src/nodes/accessors/MaterialProperties.js +3 -0
  206. package/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.js +10 -5
  207. package/src/nodes/accessors/ModelNode.js +72 -0
  208. package/src/nodes/accessors/ModelViewProjectionNode.js +42 -0
  209. package/{examples/jsm → src}/nodes/accessors/MorphNode.js +51 -33
  210. package/src/nodes/accessors/Normal.js +88 -0
  211. package/{examples/jsm → src}/nodes/accessors/Object3DNode.js +18 -34
  212. package/src/nodes/accessors/PointUVNode.js +30 -0
  213. package/src/nodes/accessors/Position.js +10 -0
  214. package/src/nodes/accessors/ReferenceBaseNode.js +171 -0
  215. package/{examples/jsm → src}/nodes/accessors/ReferenceNode.js +58 -9
  216. package/src/nodes/accessors/ReflectVector.js +10 -0
  217. package/src/nodes/accessors/RendererReferenceNode.js +35 -0
  218. package/{examples/jsm → src}/nodes/accessors/SceneNode.js +9 -6
  219. package/src/nodes/accessors/SkinningNode.js +191 -0
  220. package/src/nodes/accessors/StorageBufferNode.js +147 -0
  221. package/{examples/jsm/nodes/accessors/TextureStoreNode.js → src/nodes/accessors/StorageTextureNode.js} +35 -10
  222. package/src/nodes/accessors/Tangent.js +22 -0
  223. package/src/nodes/accessors/Texture3DNode.js +103 -0
  224. package/{examples/jsm/nodes/accessors/TextureBicubicNode.js → src/nodes/accessors/TextureBicubic.js} +3 -32
  225. package/{examples/jsm → src}/nodes/accessors/TextureNode.js +123 -39
  226. package/src/nodes/accessors/TextureSizeNode.js +36 -0
  227. package/src/nodes/accessors/UV.js +3 -0
  228. package/{examples/jsm/nodes/accessors/UniformsNode.js → src/nodes/accessors/UniformArrayNode.js} +33 -15
  229. package/{examples/jsm → src}/nodes/accessors/UserDataNode.js +10 -7
  230. package/src/nodes/accessors/VelocityNode.js +134 -0
  231. package/{examples/jsm → src}/nodes/accessors/VertexColorNode.js +9 -5
  232. package/{examples/jsm → src}/nodes/code/CodeNode.js +9 -5
  233. package/{examples/jsm → src}/nodes/code/ExpressionNode.js +10 -6
  234. package/{examples/jsm → src}/nodes/code/FunctionCallNode.js +8 -5
  235. package/{examples/jsm → src}/nodes/code/FunctionNode.js +8 -31
  236. package/{examples/jsm → src}/nodes/code/ScriptableNode.js +24 -7
  237. package/{examples/jsm → src}/nodes/code/ScriptableValueNode.js +11 -8
  238. package/{examples/jsm → src}/nodes/core/AssignNode.js +12 -9
  239. package/{examples/jsm → src}/nodes/core/AttributeNode.js +29 -12
  240. package/{examples/jsm → src}/nodes/core/BypassNode.js +11 -7
  241. package/src/nodes/core/CacheNode.js +50 -0
  242. package/{examples/jsm → src}/nodes/core/ConstNode.js +6 -3
  243. package/{examples/jsm → src}/nodes/core/ContextNode.js +27 -11
  244. package/src/nodes/core/IndexNode.js +99 -0
  245. package/{examples/jsm → src}/nodes/core/InputNode.js +7 -3
  246. package/{examples/jsm → src}/nodes/core/LightingModel.js +2 -2
  247. package/src/nodes/core/MRTNode.js +85 -0
  248. package/{examples/jsm → src}/nodes/core/Node.js +114 -57
  249. package/{examples/jsm → src}/nodes/core/NodeBuilder.js +327 -90
  250. package/src/nodes/core/NodeCache.js +36 -0
  251. package/{examples/jsm → src}/nodes/core/NodeFrame.js +52 -10
  252. package/{examples/jsm → src}/nodes/core/NodeFunction.js +2 -2
  253. package/{examples/jsm → src}/nodes/core/NodeUniform.js +1 -2
  254. package/{examples/jsm → src}/nodes/core/NodeUtils.js +56 -8
  255. package/{examples/jsm → src}/nodes/core/OutputStructNode.js +13 -12
  256. package/{examples/jsm → src}/nodes/core/ParameterNode.js +7 -4
  257. package/src/nodes/core/PropertyNode.js +88 -0
  258. package/{examples/jsm → src}/nodes/core/StackNode.js +31 -11
  259. package/{examples/jsm → src}/nodes/core/StructTypeNode.js +7 -3
  260. package/{examples/jsm → src}/nodes/core/TempNode.js +10 -6
  261. package/src/nodes/core/UniformGroupNode.js +59 -0
  262. package/{examples/jsm → src}/nodes/core/UniformNode.js +37 -5
  263. package/{examples/jsm → src}/nodes/core/VarNode.js +14 -14
  264. package/src/nodes/core/VaryingNode.js +108 -0
  265. package/{examples/jsm → src}/nodes/display/AfterImageNode.js +38 -28
  266. package/src/nodes/display/AnaglyphPassNode.js +67 -0
  267. package/{examples/jsm → src}/nodes/display/AnamorphicNode.js +33 -30
  268. package/src/nodes/display/BleachBypass.js +26 -0
  269. package/src/nodes/display/BlendMode.js +54 -0
  270. package/src/nodes/display/BloomNode.js +341 -0
  271. package/{examples/jsm → src}/nodes/display/BumpMapNode.js +20 -38
  272. package/src/nodes/display/ColorAdjustment.js +46 -0
  273. package/src/nodes/display/ColorSpaceFunctions.js +38 -0
  274. package/src/nodes/display/ColorSpaceNode.js +114 -0
  275. package/src/nodes/display/DenoiseNode.js +204 -0
  276. package/src/nodes/display/DepthOfFieldNode.js +124 -0
  277. package/src/nodes/display/DotScreenNode.js +66 -0
  278. package/src/nodes/display/FXAANode.js +332 -0
  279. package/src/nodes/display/FilmNode.js +56 -0
  280. package/src/nodes/display/FrontFacingNode.js +45 -0
  281. package/src/nodes/display/GTAONode.js +331 -0
  282. package/{examples/jsm → src}/nodes/display/GaussianBlurNode.js +47 -24
  283. package/src/nodes/display/Lut3DNode.js +57 -0
  284. package/src/nodes/display/MotionBlur.js +25 -0
  285. package/{examples/jsm → src}/nodes/display/NormalMapNode.js +14 -14
  286. package/src/nodes/display/ParallaxBarrierPassNode.js +58 -0
  287. package/src/nodes/display/PassNode.js +378 -0
  288. package/src/nodes/display/PixelationPassNode.js +213 -0
  289. package/{examples/jsm → src}/nodes/display/PosterizeNode.js +8 -7
  290. package/src/nodes/display/RGBShiftNode.js +53 -0
  291. package/src/nodes/display/RenderOutputNode.js +60 -0
  292. package/src/nodes/display/SSAAPassNode.js +287 -0
  293. package/src/nodes/display/ScreenNode.js +181 -0
  294. package/src/nodes/display/Sepia.js +17 -0
  295. package/src/nodes/display/SobelOperatorNode.js +126 -0
  296. package/src/nodes/display/StereoCompositePassNode.js +110 -0
  297. package/src/nodes/display/StereoPassNode.js +83 -0
  298. package/src/nodes/display/ToneMappingFunctions.js +190 -0
  299. package/src/nodes/display/ToneMappingNode.js +67 -0
  300. package/src/nodes/display/ToonOutlinePassNode.js +111 -0
  301. package/src/nodes/display/TransitionNode.js +80 -0
  302. package/src/nodes/display/ViewportDepthNode.js +125 -0
  303. package/src/nodes/display/ViewportDepthTextureNode.js +33 -0
  304. package/src/nodes/display/ViewportSharedTextureNode.js +39 -0
  305. package/{examples/jsm → src}/nodes/display/ViewportTextureNode.js +20 -14
  306. package/src/nodes/fog/FogExp2Node.js +35 -0
  307. package/src/nodes/fog/FogNode.js +50 -0
  308. package/src/nodes/fog/FogRangeNode.js +36 -0
  309. package/src/nodes/functions/BSDF/BRDF_GGX.js +59 -0
  310. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  311. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.js +6 -6
  312. package/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.js +2 -2
  313. package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.js +2 -2
  314. package/src/nodes/functions/BSDF/D_GGX_Anisotropic.js +28 -0
  315. package/{examples/jsm → src}/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
  316. package/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.js +2 -2
  317. package/src/nodes/functions/BSDF/LTC.js +131 -0
  318. package/{examples/jsm → src}/nodes/functions/BSDF/Schlick_to_F0.js +2 -2
  319. package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -4
  320. package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +29 -0
  321. package/src/nodes/functions/BasicLightingModel.js +78 -0
  322. package/{examples/jsm → src}/nodes/functions/PhongLightingModel.js +11 -9
  323. package/src/nodes/functions/PhysicalLightingModel.js +633 -0
  324. package/src/nodes/functions/ShadowMaskModel.js +31 -0
  325. package/src/nodes/functions/ToonLightingModel.js +51 -0
  326. package/src/nodes/functions/material/getGeometryRoughness.js +13 -0
  327. package/{examples/jsm → src}/nodes/functions/material/getRoughness.js +2 -2
  328. package/src/nodes/functions/material/getShIrradianceAt.js +28 -0
  329. package/{examples/jsm → src}/nodes/geometry/RangeNode.js +28 -11
  330. package/src/nodes/gpgpu/AtomicFunctionNode.js +99 -0
  331. package/src/nodes/gpgpu/BarrierNode.js +40 -0
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  631. /package/{examples/jsm → src}/renderers/common/Sampler.js +0 -0
  632. /package/{examples/jsm → src}/renderers/common/StorageBuffer.js +0 -0
  633. /package/{examples/jsm → src}/renderers/common/UniformBuffer.js +0 -0
  634. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLCapabilities.js +0 -0
  635. /package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeParser.js +0 -0
@@ -13,8 +13,8 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities
13
13
  const _activeChannels = new Set();
14
14
  const programs = [];
15
15
 
16
- const IS_WEBGL2 = capabilities.isWebGL2;
17
16
  const logarithmicDepthBuffer = capabilities.logarithmicDepthBuffer;
17
+ const reverseDepthBuffer = capabilities.reverseDepthBuffer;
18
18
  const SUPPORTS_VERTEX_TEXTURES = capabilities.vertexTextures;
19
19
 
20
20
  let precision = capabilities.precision;
@@ -128,6 +128,7 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities
128
128
 
129
129
  const HAS_ANISOTROPY = material.anisotropy > 0;
130
130
  const HAS_CLEARCOAT = material.clearcoat > 0;
131
+ const HAS_DISPERSION = material.dispersion > 0;
131
132
  const HAS_IRIDESCENCE = material.iridescence > 0;
132
133
  const HAS_SHEEN = material.sheen > 0;
133
134
  const HAS_TRANSMISSION = material.transmission > 0;
@@ -175,8 +176,6 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities
175
176
 
176
177
  const parameters = {
177
178
 
178
- isWebGL2: IS_WEBGL2,
179
-
180
179
  shaderID: shaderID,
181
180
  shaderType: material.type,
182
181
  shaderName: material.name,
@@ -194,6 +193,7 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities
194
193
  precision: precision,
195
194
 
196
195
  batching: IS_BATCHEDMESH,
196
+ batchingColor: IS_BATCHEDMESH && object._colorsTexture !== null,
197
197
  instancing: IS_INSTANCEDMESH,
198
198
  instancingColor: IS_INSTANCEDMESH && object.instanceColor !== null,
199
199
  instancingMorph: IS_INSTANCEDMESH && object.morphTexture !== null,
@@ -228,6 +228,8 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities
228
228
  clearcoatNormalMap: HAS_CLEARCOAT_NORMALMAP,
229
229
  clearcoatRoughnessMap: HAS_CLEARCOAT_ROUGHNESSMAP,
230
230
 
231
+ dispersion: HAS_DISPERSION,
232
+
231
233
  iridescence: HAS_IRIDESCENCE,
232
234
  iridescenceMap: HAS_IRIDESCENCEMAP,
233
235
  iridescenceThicknessMap: HAS_IRIDESCENCE_THICKNESSMAP,
@@ -304,6 +306,7 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities
304
306
 
305
307
  sizeAttenuation: material.sizeAttenuation === true,
306
308
  logarithmicDepthBuffer: logarithmicDepthBuffer,
309
+ reverseDepthBuffer: reverseDepthBuffer,
307
310
 
308
311
  skinning: object.isSkinnedMesh === true,
309
312
 
@@ -336,7 +339,6 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities
336
339
  shadowMapType: renderer.shadowMap.type,
337
340
 
338
341
  toneMapping: toneMapping,
339
- useLegacyLights: renderer._useLegacyLights,
340
342
 
341
343
  decodeVideoTexture: HAS_MAP && ( material.map.isVideoTexture === true ) && ( ColorManagement.getTransfer( material.map.colorSpace ) === SRGBTransfer ),
342
344
 
@@ -350,16 +352,9 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities
350
352
 
351
353
  index0AttributeName: material.index0AttributeName,
352
354
 
353
- extensionDerivatives: HAS_EXTENSIONS && material.extensions.derivatives === true,
354
- extensionFragDepth: HAS_EXTENSIONS && material.extensions.fragDepth === true,
355
- extensionDrawBuffers: HAS_EXTENSIONS && material.extensions.drawBuffers === true,
356
- extensionShaderTextureLOD: HAS_EXTENSIONS && material.extensions.shaderTextureLOD === true,
357
355
  extensionClipCullDistance: HAS_EXTENSIONS && material.extensions.clipCullDistance === true && extensions.has( 'WEBGL_clip_cull_distance' ),
358
- extensionMultiDraw: HAS_EXTENSIONS && material.extensions.multiDraw === true && extensions.has( 'WEBGL_multi_draw' ),
356
+ extensionMultiDraw: ( HAS_EXTENSIONS && material.extensions.multiDraw === true || IS_BATCHEDMESH ) && extensions.has( 'WEBGL_multi_draw' ),
359
357
 
360
- rendererExtensionFragDepth: IS_WEBGL2 || extensions.has( 'EXT_frag_depth' ),
361
- rendererExtensionDrawBuffers: IS_WEBGL2 || extensions.has( 'WEBGL_draw_buffers' ),
362
- rendererExtensionShaderTextureLod: IS_WEBGL2 || extensions.has( 'EXT_shader_texture_lod' ),
363
358
  rendererExtensionParallelShaderCompile: extensions.has( 'KHR_parallel_shader_compile' ),
364
359
 
365
360
  customProgramCacheKey: material.customProgramCacheKey()
@@ -475,48 +470,50 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities
475
470
 
476
471
  _programLayers.disableAll();
477
472
 
478
- if ( parameters.isWebGL2 )
479
- _programLayers.enable( 0 );
480
473
  if ( parameters.supportsVertexTextures )
481
- _programLayers.enable( 1 );
474
+ _programLayers.enable( 0 );
482
475
  if ( parameters.instancing )
483
- _programLayers.enable( 2 );
476
+ _programLayers.enable( 1 );
484
477
  if ( parameters.instancingColor )
485
- _programLayers.enable( 3 );
478
+ _programLayers.enable( 2 );
486
479
  if ( parameters.instancingMorph )
487
- _programLayers.enable( 4 );
480
+ _programLayers.enable( 3 );
488
481
  if ( parameters.matcap )
489
- _programLayers.enable( 5 );
482
+ _programLayers.enable( 4 );
490
483
  if ( parameters.envMap )
491
- _programLayers.enable( 6 );
484
+ _programLayers.enable( 5 );
492
485
  if ( parameters.normalMapObjectSpace )
493
- _programLayers.enable( 7 );
486
+ _programLayers.enable( 6 );
494
487
  if ( parameters.normalMapTangentSpace )
495
- _programLayers.enable( 8 );
488
+ _programLayers.enable( 7 );
496
489
  if ( parameters.clearcoat )
497
- _programLayers.enable( 9 );
490
+ _programLayers.enable( 8 );
498
491
  if ( parameters.iridescence )
499
- _programLayers.enable( 10 );
492
+ _programLayers.enable( 9 );
500
493
  if ( parameters.alphaTest )
501
- _programLayers.enable( 11 );
494
+ _programLayers.enable( 10 );
502
495
  if ( parameters.vertexColors )
503
- _programLayers.enable( 12 );
496
+ _programLayers.enable( 11 );
504
497
  if ( parameters.vertexAlphas )
505
- _programLayers.enable( 13 );
498
+ _programLayers.enable( 12 );
506
499
  if ( parameters.vertexUv1s )
507
- _programLayers.enable( 14 );
500
+ _programLayers.enable( 13 );
508
501
  if ( parameters.vertexUv2s )
509
- _programLayers.enable( 15 );
502
+ _programLayers.enable( 14 );
510
503
  if ( parameters.vertexUv3s )
511
- _programLayers.enable( 16 );
504
+ _programLayers.enable( 15 );
512
505
  if ( parameters.vertexTangents )
513
- _programLayers.enable( 17 );
506
+ _programLayers.enable( 16 );
514
507
  if ( parameters.anisotropy )
515
- _programLayers.enable( 18 );
508
+ _programLayers.enable( 17 );
516
509
  if ( parameters.alphaHash )
517
- _programLayers.enable( 19 );
510
+ _programLayers.enable( 18 );
518
511
  if ( parameters.batching )
512
+ _programLayers.enable( 19 );
513
+ if ( parameters.dispersion )
519
514
  _programLayers.enable( 20 );
515
+ if ( parameters.batchingColor )
516
+ _programLayers.enable( 21 );
520
517
 
521
518
  array.push( _programLayers.mask );
522
519
  _programLayers.disableAll();
@@ -529,19 +526,19 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities
529
526
  _programLayers.enable( 2 );
530
527
  if ( parameters.logarithmicDepthBuffer )
531
528
  _programLayers.enable( 3 );
532
- if ( parameters.skinning )
529
+ if ( parameters.reverseDepthBuffer )
533
530
  _programLayers.enable( 4 );
534
- if ( parameters.morphTargets )
531
+ if ( parameters.skinning )
535
532
  _programLayers.enable( 5 );
536
- if ( parameters.morphNormals )
533
+ if ( parameters.morphTargets )
537
534
  _programLayers.enable( 6 );
538
- if ( parameters.morphColors )
535
+ if ( parameters.morphNormals )
539
536
  _programLayers.enable( 7 );
540
- if ( parameters.premultipliedAlpha )
537
+ if ( parameters.morphColors )
541
538
  _programLayers.enable( 8 );
542
- if ( parameters.shadowMapEnabled )
539
+ if ( parameters.premultipliedAlpha )
543
540
  _programLayers.enable( 9 );
544
- if ( parameters.useLegacyLights )
541
+ if ( parameters.shadowMapEnabled )
545
542
  _programLayers.enable( 10 );
546
543
  if ( parameters.doubleSided )
547
544
  _programLayers.enable( 11 );
@@ -2,6 +2,12 @@ function WebGLProperties() {
2
2
 
3
3
  let properties = new WeakMap();
4
4
 
5
+ function has( object ) {
6
+
7
+ return properties.has( object );
8
+
9
+ }
10
+
5
11
  function get( object ) {
6
12
 
7
13
  let map = properties.get( object );
@@ -36,6 +42,7 @@ function WebGLProperties() {
36
42
  }
37
43
 
38
44
  return {
45
+ has: has,
39
46
  get: get,
40
47
  remove: remove,
41
48
  update: update,
@@ -1,13 +1,15 @@
1
1
  import { WebGLLights } from './WebGLLights.js';
2
2
 
3
- function WebGLRenderState( extensions, capabilities ) {
3
+ function WebGLRenderState( extensions ) {
4
4
 
5
- const lights = new WebGLLights( extensions, capabilities );
5
+ const lights = new WebGLLights( extensions );
6
6
 
7
7
  const lightsArray = [];
8
8
  const shadowsArray = [];
9
9
 
10
- function init() {
10
+ function init( camera ) {
11
+
12
+ state.camera = camera;
11
13
 
12
14
  lightsArray.length = 0;
13
15
  shadowsArray.length = 0;
@@ -26,9 +28,9 @@ function WebGLRenderState( extensions, capabilities ) {
26
28
 
27
29
  }
28
30
 
29
- function setupLights( useLegacyLights ) {
31
+ function setupLights() {
30
32
 
31
- lights.setup( lightsArray, useLegacyLights );
33
+ lights.setup( lightsArray );
32
34
 
33
35
  }
34
36
 
@@ -42,7 +44,11 @@ function WebGLRenderState( extensions, capabilities ) {
42
44
  lightsArray: lightsArray,
43
45
  shadowsArray: shadowsArray,
44
46
 
45
- lights: lights
47
+ camera: null,
48
+
49
+ lights: lights,
50
+
51
+ transmissionRenderTarget: {}
46
52
  };
47
53
 
48
54
  return {
@@ -57,7 +63,7 @@ function WebGLRenderState( extensions, capabilities ) {
57
63
 
58
64
  }
59
65
 
60
- function WebGLRenderStates( extensions, capabilities ) {
66
+ function WebGLRenderStates( extensions ) {
61
67
 
62
68
  let renderStates = new WeakMap();
63
69
 
@@ -68,14 +74,14 @@ function WebGLRenderStates( extensions, capabilities ) {
68
74
 
69
75
  if ( renderStateArray === undefined ) {
70
76
 
71
- renderState = new WebGLRenderState( extensions, capabilities );
77
+ renderState = new WebGLRenderState( extensions );
72
78
  renderStates.set( scene, [ renderState ] );
73
79
 
74
80
  } else {
75
81
 
76
82
  if ( renderCallDepth >= renderStateArray.length ) {
77
83
 
78
- renderState = new WebGLRenderState( extensions, capabilities );
84
+ renderState = new WebGLRenderState( extensions );
79
85
  renderStateArray.push( renderState );
80
86
 
81
87
  } else {
@@ -12,7 +12,7 @@ import { Frustum } from '../../math/Frustum.js';
12
12
 
13
13
  import * as vsm from '../shaders/ShaderLib/vsm.glsl.js';
14
14
 
15
- function WebGLShadowMap( _renderer, _objects, _capabilities ) {
15
+ function WebGLShadowMap( renderer, objects, capabilities ) {
16
16
 
17
17
  let _frustum = new Frustum();
18
18
 
@@ -26,7 +26,7 @@ function WebGLShadowMap( _renderer, _objects, _capabilities ) {
26
26
 
27
27
  _materialCache = {},
28
28
 
29
- _maxTextureSize = _capabilities.maxTextureSize;
29
+ _maxTextureSize = capabilities.maxTextureSize;
30
30
 
31
31
  const shadowSide = { [ FrontSide ]: BackSide, [ BackSide ]: FrontSide, [ DoubleSide ]: DoubleSide };
32
32
 
@@ -76,11 +76,11 @@ function WebGLShadowMap( _renderer, _objects, _capabilities ) {
76
76
 
77
77
  if ( lights.length === 0 ) return;
78
78
 
79
- const currentRenderTarget = _renderer.getRenderTarget();
80
- const activeCubeFace = _renderer.getActiveCubeFace();
81
- const activeMipmapLevel = _renderer.getActiveMipmapLevel();
79
+ const currentRenderTarget = renderer.getRenderTarget();
80
+ const activeCubeFace = renderer.getActiveCubeFace();
81
+ const activeMipmapLevel = renderer.getActiveMipmapLevel();
82
82
 
83
- const _state = _renderer.state;
83
+ const _state = renderer.state;
84
84
 
85
85
  // Set GL state for depth map.
86
86
  _state.setBlending( NoBlending );
@@ -154,8 +154,8 @@ function WebGLShadowMap( _renderer, _objects, _capabilities ) {
154
154
 
155
155
  }
156
156
 
157
- _renderer.setRenderTarget( shadow.map );
158
- _renderer.clear();
157
+ renderer.setRenderTarget( shadow.map );
158
+ renderer.clear();
159
159
 
160
160
  const viewportCount = shadow.getViewportCount();
161
161
 
@@ -196,13 +196,13 @@ function WebGLShadowMap( _renderer, _objects, _capabilities ) {
196
196
 
197
197
  scope.needsUpdate = false;
198
198
 
199
- _renderer.setRenderTarget( currentRenderTarget, activeCubeFace, activeMipmapLevel );
199
+ renderer.setRenderTarget( currentRenderTarget, activeCubeFace, activeMipmapLevel );
200
200
 
201
201
  };
202
202
 
203
203
  function VSMPass( shadow, camera ) {
204
204
 
205
- const geometry = _objects.update( fullScreenMesh );
205
+ const geometry = objects.update( fullScreenMesh );
206
206
 
207
207
  if ( shadowMaterialVertical.defines.VSM_SAMPLES !== shadow.blurSamples ) {
208
208
 
@@ -225,18 +225,18 @@ function WebGLShadowMap( _renderer, _objects, _capabilities ) {
225
225
  shadowMaterialVertical.uniforms.shadow_pass.value = shadow.map.texture;
226
226
  shadowMaterialVertical.uniforms.resolution.value = shadow.mapSize;
227
227
  shadowMaterialVertical.uniforms.radius.value = shadow.radius;
228
- _renderer.setRenderTarget( shadow.mapPass );
229
- _renderer.clear();
230
- _renderer.renderBufferDirect( camera, null, geometry, shadowMaterialVertical, fullScreenMesh, null );
228
+ renderer.setRenderTarget( shadow.mapPass );
229
+ renderer.clear();
230
+ renderer.renderBufferDirect( camera, null, geometry, shadowMaterialVertical, fullScreenMesh, null );
231
231
 
232
232
  // horizontal pass
233
233
 
234
234
  shadowMaterialHorizontal.uniforms.shadow_pass.value = shadow.mapPass.texture;
235
235
  shadowMaterialHorizontal.uniforms.resolution.value = shadow.mapSize;
236
236
  shadowMaterialHorizontal.uniforms.radius.value = shadow.radius;
237
- _renderer.setRenderTarget( shadow.map );
238
- _renderer.clear();
239
- _renderer.renderBufferDirect( camera, null, geometry, shadowMaterialHorizontal, fullScreenMesh, null );
237
+ renderer.setRenderTarget( shadow.map );
238
+ renderer.clear();
239
+ renderer.renderBufferDirect( camera, null, geometry, shadowMaterialHorizontal, fullScreenMesh, null );
240
240
 
241
241
  }
242
242
 
@@ -254,7 +254,7 @@ function WebGLShadowMap( _renderer, _objects, _capabilities ) {
254
254
 
255
255
  result = ( light.isPointLight === true ) ? _distanceMaterial : _depthMaterial;
256
256
 
257
- if ( ( _renderer.localClippingEnabled && material.clipShadows === true && Array.isArray( material.clippingPlanes ) && material.clippingPlanes.length !== 0 ) ||
257
+ if ( ( renderer.localClippingEnabled && material.clipShadows === true && Array.isArray( material.clippingPlanes ) && material.clippingPlanes.length !== 0 ) ||
258
258
  ( material.displacementMap && material.displacementScale !== 0 ) ||
259
259
  ( material.alphaMap && material.alphaTest > 0 ) ||
260
260
  ( material.map && material.alphaTest > 0 ) ) {
@@ -319,7 +319,7 @@ function WebGLShadowMap( _renderer, _objects, _capabilities ) {
319
319
 
320
320
  if ( light.isPointLight === true && result.isMeshDistanceMaterial === true ) {
321
321
 
322
- const materialProperties = _renderer.properties.get( result );
322
+ const materialProperties = renderer.properties.get( result );
323
323
  materialProperties.light = light;
324
324
 
325
325
  }
@@ -340,7 +340,7 @@ function WebGLShadowMap( _renderer, _objects, _capabilities ) {
340
340
 
341
341
  object.modelViewMatrix.multiplyMatrices( shadowCamera.matrixWorldInverse, object.matrixWorld );
342
342
 
343
- const geometry = _objects.update( object );
343
+ const geometry = objects.update( object );
344
344
  const material = object.material;
345
345
 
346
346
  if ( Array.isArray( material ) ) {
@@ -356,11 +356,11 @@ function WebGLShadowMap( _renderer, _objects, _capabilities ) {
356
356
 
357
357
  const depthMaterial = getDepthMaterial( object, groupMaterial, light, type );
358
358
 
359
- object.onBeforeShadow( _renderer, object, camera, shadowCamera, geometry, depthMaterial, group );
359
+ object.onBeforeShadow( renderer, object, camera, shadowCamera, geometry, depthMaterial, group );
360
360
 
361
- _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, group );
361
+ renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, group );
362
362
 
363
- object.onAfterShadow( _renderer, object, camera, shadowCamera, geometry, depthMaterial, group );
363
+ object.onAfterShadow( renderer, object, camera, shadowCamera, geometry, depthMaterial, group );
364
364
 
365
365
  }
366
366
 
@@ -370,11 +370,11 @@ function WebGLShadowMap( _renderer, _objects, _capabilities ) {
370
370
 
371
371
  const depthMaterial = getDepthMaterial( object, material, light, type );
372
372
 
373
- object.onBeforeShadow( _renderer, object, camera, shadowCamera, geometry, depthMaterial, null );
373
+ object.onBeforeShadow( renderer, object, camera, shadowCamera, geometry, depthMaterial, null );
374
374
 
375
- _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, null );
375
+ renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, null );
376
376
 
377
- object.onAfterShadow( _renderer, object, camera, shadowCamera, geometry, depthMaterial, null );
377
+ object.onAfterShadow( renderer, object, camera, shadowCamera, geometry, depthMaterial, null );
378
378
 
379
379
  }
380
380
 
@@ -2,9 +2,19 @@ import { NotEqualDepth, GreaterDepth, GreaterEqualDepth, EqualDepth, LessEqualDe
2
2
  import { Color } from '../../math/Color.js';
3
3
  import { Vector4 } from '../../math/Vector4.js';
4
4
 
5
- function WebGLState( gl, extensions, capabilities ) {
5
+ const reversedFuncs = {
6
+ [ NeverDepth ]: AlwaysDepth,
7
+ [ LessDepth ]: GreaterDepth,
8
+ [ EqualDepth ]: NotEqualDepth,
9
+ [ LessEqualDepth ]: GreaterEqualDepth,
6
10
 
7
- const isWebGL2 = capabilities.isWebGL2;
11
+ [ AlwaysDepth ]: NeverDepth,
12
+ [ GreaterDepth ]: LessDepth,
13
+ [ NotEqualDepth ]: EqualDepth,
14
+ [ GreaterEqualDepth ]: LessEqualDepth,
15
+ };
16
+
17
+ function WebGLState( gl ) {
8
18
 
9
19
  function ColorBuffer() {
10
20
 
@@ -68,6 +78,7 @@ function WebGLState( gl, extensions, capabilities ) {
68
78
  function DepthBuffer() {
69
79
 
70
80
  let locked = false;
81
+ let reversed = false;
71
82
 
72
83
  let currentDepthMask = null;
73
84
  let currentDepthFunc = null;
@@ -75,6 +86,12 @@ function WebGLState( gl, extensions, capabilities ) {
75
86
 
76
87
  return {
77
88
 
89
+ setReversed: function ( value ) {
90
+
91
+ reversed = value;
92
+
93
+ },
94
+
78
95
  setTest: function ( depthTest ) {
79
96
 
80
97
  if ( depthTest ) {
@@ -102,6 +119,8 @@ function WebGLState( gl, extensions, capabilities ) {
102
119
 
103
120
  setFunc: function ( depthFunc ) {
104
121
 
122
+ if ( reversed ) depthFunc = reversedFuncs[ depthFunc ];
123
+
105
124
  if ( currentDepthFunc !== depthFunc ) {
106
125
 
107
126
  switch ( depthFunc ) {
@@ -376,7 +395,7 @@ function WebGLState( gl, extensions, capabilities ) {
376
395
 
377
396
  for ( let i = 0; i < count; i ++ ) {
378
397
 
379
- if ( isWebGL2 && ( type === gl.TEXTURE_3D || type === gl.TEXTURE_2D_ARRAY ) ) {
398
+ if ( type === gl.TEXTURE_3D || type === gl.TEXTURE_2D_ARRAY ) {
380
399
 
381
400
  gl.texImage3D( target, 0, gl.RGBA, 1, 1, dimensions, 0, gl.RGBA, gl.UNSIGNED_BYTE, data );
382
401
 
@@ -395,13 +414,8 @@ function WebGLState( gl, extensions, capabilities ) {
395
414
  const emptyTextures = {};
396
415
  emptyTextures[ gl.TEXTURE_2D ] = createTexture( gl.TEXTURE_2D, gl.TEXTURE_2D, 1 );
397
416
  emptyTextures[ gl.TEXTURE_CUBE_MAP ] = createTexture( gl.TEXTURE_CUBE_MAP, gl.TEXTURE_CUBE_MAP_POSITIVE_X, 6 );
398
-
399
- if ( isWebGL2 ) {
400
-
401
- emptyTextures[ gl.TEXTURE_2D_ARRAY ] = createTexture( gl.TEXTURE_2D_ARRAY, gl.TEXTURE_2D_ARRAY, 1, 1 );
402
- emptyTextures[ gl.TEXTURE_3D ] = createTexture( gl.TEXTURE_3D, gl.TEXTURE_3D, 1, 1 );
403
-
404
- }
417
+ emptyTextures[ gl.TEXTURE_2D_ARRAY ] = createTexture( gl.TEXTURE_2D_ARRAY, gl.TEXTURE_2D_ARRAY, 1, 1 );
418
+ emptyTextures[ gl.TEXTURE_3D ] = createTexture( gl.TEXTURE_3D, gl.TEXTURE_3D, 1, 1 );
405
419
 
406
420
  // init
407
421
 
@@ -450,21 +464,17 @@ function WebGLState( gl, extensions, capabilities ) {
450
464
 
451
465
  currentBoundFramebuffers[ target ] = framebuffer;
452
466
 
453
- if ( isWebGL2 ) {
467
+ // gl.DRAW_FRAMEBUFFER is equivalent to gl.FRAMEBUFFER
454
468
 
455
- // gl.DRAW_FRAMEBUFFER is equivalent to gl.FRAMEBUFFER
469
+ if ( target === gl.DRAW_FRAMEBUFFER ) {
456
470
 
457
- if ( target === gl.DRAW_FRAMEBUFFER ) {
471
+ currentBoundFramebuffers[ gl.FRAMEBUFFER ] = framebuffer;
458
472
 
459
- currentBoundFramebuffers[ gl.FRAMEBUFFER ] = framebuffer;
460
-
461
- }
462
-
463
- if ( target === gl.FRAMEBUFFER ) {
473
+ }
464
474
 
465
- currentBoundFramebuffers[ gl.DRAW_FRAMEBUFFER ] = framebuffer;
475
+ if ( target === gl.FRAMEBUFFER ) {
466
476
 
467
- }
477
+ currentBoundFramebuffers[ gl.DRAW_FRAMEBUFFER ] = framebuffer;
468
478
 
469
479
  }
470
480
 
@@ -523,23 +533,10 @@ function WebGLState( gl, extensions, capabilities ) {
523
533
 
524
534
  if ( needsUpdate ) {
525
535
 
526
- if ( capabilities.isWebGL2 ) {
527
-
528
- gl.drawBuffers( drawBuffers );
529
-
530
- } else if ( extensions.has( 'WEBGL_draw_buffers' ) === true ) {
531
-
532
- extensions.get( 'WEBGL_draw_buffers' ).drawBuffersWEBGL( drawBuffers );
533
-
534
- } else {
535
-
536
- throw new Error( 'THREE.WebGLState: Usage of gl.drawBuffers() require WebGL2 or WEBGL_draw_buffers extension' );
537
-
538
- }
536
+ gl.drawBuffers( drawBuffers );
539
537
 
540
538
  }
541
539
 
542
-
543
540
  }
544
541
 
545
542
  function useProgram( program ) {
@@ -564,23 +561,8 @@ function WebGLState( gl, extensions, capabilities ) {
564
561
  [ ReverseSubtractEquation ]: gl.FUNC_REVERSE_SUBTRACT
565
562
  };
566
563
 
567
- if ( isWebGL2 ) {
568
-
569
- equationToGL[ MinEquation ] = gl.MIN;
570
- equationToGL[ MaxEquation ] = gl.MAX;
571
-
572
- } else {
573
-
574
- const extension = extensions.get( 'EXT_blend_minmax' );
575
-
576
- if ( extension !== null ) {
577
-
578
- equationToGL[ MinEquation ] = extension.MIN_EXT;
579
- equationToGL[ MaxEquation ] = extension.MAX_EXT;
580
-
581
- }
582
-
583
- }
564
+ equationToGL[ MinEquation ] = gl.MIN;
565
+ equationToGL[ MaxEquation ] = gl.MAX;
584
566
 
585
567
  const factorToGL = {
586
568
  [ ZeroFactor ]: gl.ZERO,
@@ -1204,13 +1186,8 @@ function WebGLState( gl, extensions, capabilities ) {
1204
1186
  gl.activeTexture( gl.TEXTURE0 );
1205
1187
 
1206
1188
  gl.bindFramebuffer( gl.FRAMEBUFFER, null );
1207
-
1208
- if ( isWebGL2 === true ) {
1209
-
1210
- gl.bindFramebuffer( gl.DRAW_FRAMEBUFFER, null );
1211
- gl.bindFramebuffer( gl.READ_FRAMEBUFFER, null );
1212
-
1213
- }
1189
+ gl.bindFramebuffer( gl.DRAW_FRAMEBUFFER, null );
1190
+ gl.bindFramebuffer( gl.READ_FRAMEBUFFER, null );
1214
1191
 
1215
1192
  gl.useProgram( null );
1216
1193