@needle-tools/three 0.162.12 → 0.169.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (635) hide show
  1. package/README.md +3 -3
  2. package/build/three.cjs +29789 -1941
  3. package/build/three.module.js +29095 -1933
  4. package/build/three.module.min.js +2 -2
  5. package/build/three.webgpu.js +80003 -0
  6. package/build/three.webgpu.min.js +6 -0
  7. package/build/three.webgpu.nodes.js +79951 -0
  8. package/build/three.webgpu.nodes.min.js +6 -0
  9. package/examples/jsm/Addons.js +2 -5
  10. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  11. package/examples/jsm/animation/CCDIKSolver.js +4 -2
  12. package/examples/jsm/capabilities/WebGL.js +27 -21
  13. package/examples/jsm/controls/ArcballControls.js +174 -158
  14. package/examples/jsm/controls/DragControls.js +260 -132
  15. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  16. package/examples/jsm/controls/FlyControls.js +194 -188
  17. package/examples/jsm/controls/OrbitControls.js +790 -797
  18. package/examples/jsm/controls/PointerLockControls.js +24 -15
  19. package/examples/jsm/controls/TrackballControls.js +469 -448
  20. package/examples/jsm/controls/TransformControls.js +98 -63
  21. package/examples/jsm/csm/CSMShader.js +4 -4
  22. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  23. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  24. package/examples/jsm/effects/StereoEffect.js +6 -1
  25. package/examples/jsm/environments/RoomEnvironment.js +2 -6
  26. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  27. package/examples/jsm/exporters/EXRExporter.js +19 -11
  28. package/examples/jsm/exporters/GLTFExporter.js +77 -8
  29. package/examples/jsm/exporters/KTX2Exporter.js +21 -13
  30. package/examples/jsm/exporters/OBJExporter.js +5 -1
  31. package/examples/jsm/exporters/PLYExporter.js +9 -7
  32. package/examples/jsm/exporters/USDZExporter.js +55 -11
  33. package/examples/jsm/geometries/DecalGeometry.js +4 -1
  34. package/examples/jsm/geometries/InstancedPointsGeometry.js +1 -1
  35. package/examples/jsm/geometries/TeapotGeometry.js +1 -1
  36. package/examples/jsm/geometries/TextGeometry.js +10 -2
  37. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  38. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  39. package/examples/jsm/helpers/ViewHelper.js +75 -61
  40. package/examples/jsm/interactive/HTMLMesh.js +7 -9
  41. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  42. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  43. package/examples/jsm/libs/draco/README.md +2 -2
  44. package/examples/jsm/libs/fflate.module.js +694 -496
  45. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  46. package/examples/jsm/lights/LightProbeGenerator.js +24 -10
  47. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  48. package/examples/jsm/lights/RectAreaLightUniformsLib.js +8 -63
  49. package/examples/jsm/lines/LineMaterial.js +1 -17
  50. package/examples/jsm/lines/LineSegments2.js +15 -0
  51. package/examples/jsm/lines/Wireframe.js +16 -1
  52. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  53. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  54. package/examples/jsm/loaders/3MFLoader.js +2 -0
  55. package/examples/jsm/loaders/ColladaLoader.js +9 -6
  56. package/examples/jsm/loaders/DRACOLoader.js +4 -2
  57. package/examples/jsm/loaders/EXRLoader.js +351 -97
  58. package/examples/jsm/loaders/FBXLoader.js +77 -78
  59. package/examples/jsm/loaders/GLTFLoader.js +76 -14
  60. package/examples/jsm/loaders/KTX2Loader.js +30 -22
  61. package/examples/jsm/loaders/LDrawLoader.js +3 -2
  62. package/examples/jsm/loaders/LUT3dlLoader.js +0 -15
  63. package/examples/jsm/loaders/LUTCubeLoader.js +0 -14
  64. package/examples/jsm/loaders/LUTImageLoader.js +0 -14
  65. package/examples/jsm/loaders/MMDLoader.js +31 -12
  66. package/examples/jsm/loaders/MTLLoader.js +4 -3
  67. package/examples/jsm/loaders/MaterialXLoader.js +45 -21
  68. package/examples/jsm/loaders/OBJLoader.js +5 -3
  69. package/examples/jsm/loaders/PCDLoader.js +14 -13
  70. package/examples/jsm/loaders/PDBLoader.js +3 -2
  71. package/examples/jsm/loaders/PLYLoader.js +8 -5
  72. package/examples/jsm/loaders/RGBMLoader.js +16 -0
  73. package/examples/jsm/loaders/STLLoader.js +3 -2
  74. package/examples/jsm/loaders/USDZLoader.js +124 -76
  75. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  76. package/examples/jsm/loaders/VRMLLoader.js +11 -11
  77. package/examples/jsm/loaders/VTKLoader.js +80 -6
  78. package/examples/jsm/loaders/XYZLoader.js +3 -2
  79. package/examples/jsm/loaders/lwo/IFFParser.js +8 -5
  80. package/examples/jsm/materials/MeshGouraudMaterial.js +7 -1
  81. package/examples/jsm/math/Octree.js +26 -20
  82. package/examples/jsm/misc/GPUComputationRenderer.js +9 -25
  83. package/examples/jsm/misc/Timer.js +1 -1
  84. package/examples/jsm/modifiers/CurveModifier.js +11 -9
  85. package/examples/jsm/modifiers/CurveModifierGPU.js +233 -0
  86. package/examples/jsm/modifiers/SimplifyModifier.js +2 -1
  87. package/examples/jsm/objects/InstancedPoints.js +2 -2
  88. package/examples/jsm/objects/Lensflare.js +2 -2
  89. package/examples/jsm/objects/LensflareMesh.js +322 -0
  90. package/examples/jsm/objects/SkyMesh.js +187 -0
  91. package/examples/jsm/objects/Water2Mesh.js +158 -0
  92. package/examples/jsm/objects/WaterMesh.js +101 -0
  93. package/examples/jsm/physics/JoltPhysics.js +281 -0
  94. package/examples/jsm/physics/RapierPhysics.js +25 -5
  95. package/examples/jsm/postprocessing/GlitchPass.js +0 -3
  96. package/examples/jsm/postprocessing/LUTPass.js +5 -71
  97. package/examples/jsm/postprocessing/OutlinePass.js +31 -46
  98. package/examples/jsm/postprocessing/RenderPass.js +1 -1
  99. package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
  100. package/examples/jsm/postprocessing/SAOPass.js +0 -1
  101. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  102. package/examples/jsm/postprocessing/SSAOPass.js +6 -12
  103. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -4
  104. package/examples/jsm/renderers/CSS2DRenderer.js +25 -5
  105. package/examples/jsm/renderers/CSS3DRenderer.js +24 -3
  106. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +1 -3
  107. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  108. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +7 -4
  109. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js +19 -5
  110. package/examples/jsm/shaders/BleachBypassShader.js +1 -2
  111. package/examples/jsm/shaders/ColorifyShader.js +1 -2
  112. package/examples/jsm/shaders/FXAAShader.js +0 -2
  113. package/examples/jsm/shaders/GTAOShader.js +1 -1
  114. package/examples/jsm/shaders/LuminosityHighPassShader.js +1 -3
  115. package/examples/jsm/shaders/OutputShader.js +1 -1
  116. package/examples/jsm/transpiler/GLSLDecoder.js +47 -5
  117. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -2
  118. package/examples/jsm/transpiler/TSLEncoder.js +24 -22
  119. package/examples/jsm/utils/BufferGeometryUtils.js +18 -16
  120. package/examples/jsm/utils/GeometryCompressionUtils.js +37 -122
  121. package/examples/jsm/utils/SceneUtils.js +60 -1
  122. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  123. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  124. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  125. package/examples/jsm/utils/SortUtils.js +8 -5
  126. package/examples/jsm/utils/TextureUtils.js +3 -2
  127. package/examples/jsm/utils/TextureUtilsGPU.js +63 -0
  128. package/examples/jsm/webxr/OculusHandModel.js +3 -2
  129. package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
  130. package/examples/jsm/webxr/XRHandModelFactory.js +4 -2
  131. package/package.json +11 -8
  132. package/src/Three.WebGPU.Nodes.js +200 -0
  133. package/src/Three.WebGPU.js +201 -0
  134. package/src/Three.js +23 -1
  135. package/src/animation/AnimationClip.js +1 -1
  136. package/src/animation/tracks/BooleanKeyframeTrack.js +10 -1
  137. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -2
  138. package/src/animation/tracks/StringKeyframeTrack.js +10 -1
  139. package/src/audio/Audio.js +2 -2
  140. package/src/constants.js +6 -7
  141. package/src/core/BufferAttribute.js +0 -9
  142. package/src/core/Clock.js +1 -1
  143. package/src/core/InterleavedBuffer.js +0 -9
  144. package/src/core/Object3D.js +34 -29
  145. package/src/core/Raycaster.js +6 -2
  146. package/src/core/RenderTarget.js +8 -0
  147. package/src/extras/Controls.js +32 -0
  148. package/src/extras/PMREMGenerator.js +12 -11
  149. package/src/extras/TextureUtils.js +210 -0
  150. package/src/geometries/CylinderGeometry.js +11 -4
  151. package/src/lights/Light.js +1 -0
  152. package/src/lights/LightShadow.js +5 -0
  153. package/{examples/jsm/lights → src/lights/webgpu}/IESSpotLight.js +1 -1
  154. package/src/loaders/FileLoader.js +5 -1
  155. package/src/loaders/LoaderUtils.js +3 -1
  156. package/src/loaders/MaterialLoader.js +8 -1
  157. package/src/loaders/ObjectLoader.js +36 -2
  158. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeLoader.js +27 -5
  159. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeMaterialLoader.js +22 -18
  160. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeObjectLoader.js +21 -1
  161. package/src/materials/Material.js +4 -0
  162. package/src/materials/MeshPhysicalMaterial.js +20 -0
  163. package/src/materials/ShaderMaterial.js +0 -4
  164. package/src/materials/nodes/InstancedPointsNodeMaterial.js +156 -0
  165. package/{examples/jsm/nodes/materials → src/materials/nodes}/Line2NodeMaterial.js +69 -68
  166. package/src/materials/nodes/LineBasicNodeMaterial.js +31 -0
  167. package/{examples/jsm/nodes/materials → src/materials/nodes}/LineDashedNodeMaterial.js +15 -12
  168. package/src/materials/nodes/MeshBasicNodeMaterial.js +77 -0
  169. package/src/materials/nodes/MeshLambertNodeMaterial.js +47 -0
  170. package/src/materials/nodes/MeshMatcapNodeMaterial.js +57 -0
  171. package/src/materials/nodes/MeshNormalNodeMaterial.js +44 -0
  172. package/src/materials/nodes/MeshPhongNodeMaterial.js +78 -0
  173. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +248 -0
  174. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshSSSNodeMaterial.js +10 -7
  175. package/src/materials/nodes/MeshStandardNodeMaterial.js +108 -0
  176. package/src/materials/nodes/MeshToonNodeMaterial.js +38 -0
  177. package/{examples/jsm/nodes/materials → src/materials/nodes}/NodeMaterial.js +198 -157
  178. package/{examples/jsm/nodes/materials/Materials.js → src/materials/nodes/NodeMaterials.js} +7 -1
  179. package/{examples/jsm/nodes/materials → src/materials/nodes}/PointsNodeMaterial.js +10 -7
  180. package/src/materials/nodes/ShadowNodeMaterial.js +38 -0
  181. package/src/materials/nodes/SpriteNodeMaterial.js +123 -0
  182. package/src/materials/nodes/VolumeNodeMaterial.js +108 -0
  183. package/src/materials/nodes/manager/NodeMaterialObserver.js +302 -0
  184. package/src/math/Box2.js +4 -4
  185. package/src/math/Box3.js +6 -6
  186. package/src/math/ColorManagement.js +10 -0
  187. package/src/math/Matrix2.js +54 -0
  188. package/src/math/Spherical.js +4 -5
  189. package/src/math/Triangle.js +24 -0
  190. package/src/math/Vector4.js +13 -0
  191. package/src/nodes/Nodes.js +164 -0
  192. package/src/nodes/TSL.js +179 -0
  193. package/src/nodes/accessors/AccessorsUtils.js +25 -0
  194. package/src/nodes/accessors/BatchNode.js +128 -0
  195. package/src/nodes/accessors/Bitangent.js +13 -0
  196. package/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.js +44 -6
  197. package/{examples/jsm → src}/nodes/accessors/BufferNode.js +13 -4
  198. package/src/nodes/accessors/Camera.js +13 -0
  199. package/{examples/jsm → src}/nodes/accessors/ClippingNode.js +22 -15
  200. package/src/nodes/accessors/CubeTextureNode.js +79 -0
  201. package/src/nodes/accessors/InstanceNode.js +144 -0
  202. package/src/nodes/accessors/InstancedPointsMaterialNode.js +24 -0
  203. package/src/nodes/accessors/Lights.js +51 -0
  204. package/src/nodes/accessors/MaterialNode.js +441 -0
  205. package/src/nodes/accessors/MaterialProperties.js +3 -0
  206. package/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.js +10 -5
  207. package/src/nodes/accessors/ModelNode.js +72 -0
  208. package/src/nodes/accessors/ModelViewProjectionNode.js +42 -0
  209. package/{examples/jsm → src}/nodes/accessors/MorphNode.js +51 -33
  210. package/src/nodes/accessors/Normal.js +88 -0
  211. package/{examples/jsm → src}/nodes/accessors/Object3DNode.js +18 -34
  212. package/src/nodes/accessors/PointUVNode.js +30 -0
  213. package/src/nodes/accessors/Position.js +10 -0
  214. package/src/nodes/accessors/ReferenceBaseNode.js +171 -0
  215. package/{examples/jsm → src}/nodes/accessors/ReferenceNode.js +58 -9
  216. package/src/nodes/accessors/ReflectVector.js +10 -0
  217. package/src/nodes/accessors/RendererReferenceNode.js +35 -0
  218. package/{examples/jsm → src}/nodes/accessors/SceneNode.js +9 -6
  219. package/src/nodes/accessors/SkinningNode.js +191 -0
  220. package/src/nodes/accessors/StorageBufferNode.js +147 -0
  221. package/{examples/jsm/nodes/accessors/TextureStoreNode.js → src/nodes/accessors/StorageTextureNode.js} +35 -10
  222. package/src/nodes/accessors/Tangent.js +22 -0
  223. package/src/nodes/accessors/Texture3DNode.js +103 -0
  224. package/{examples/jsm/nodes/accessors/TextureBicubicNode.js → src/nodes/accessors/TextureBicubic.js} +3 -32
  225. package/{examples/jsm → src}/nodes/accessors/TextureNode.js +123 -39
  226. package/src/nodes/accessors/TextureSizeNode.js +36 -0
  227. package/src/nodes/accessors/UV.js +3 -0
  228. package/{examples/jsm/nodes/accessors/UniformsNode.js → src/nodes/accessors/UniformArrayNode.js} +33 -15
  229. package/{examples/jsm → src}/nodes/accessors/UserDataNode.js +10 -7
  230. package/src/nodes/accessors/VelocityNode.js +134 -0
  231. package/{examples/jsm → src}/nodes/accessors/VertexColorNode.js +9 -5
  232. package/{examples/jsm → src}/nodes/code/CodeNode.js +9 -5
  233. package/{examples/jsm → src}/nodes/code/ExpressionNode.js +10 -6
  234. package/{examples/jsm → src}/nodes/code/FunctionCallNode.js +8 -5
  235. package/{examples/jsm → src}/nodes/code/FunctionNode.js +8 -31
  236. package/{examples/jsm → src}/nodes/code/ScriptableNode.js +24 -7
  237. package/{examples/jsm → src}/nodes/code/ScriptableValueNode.js +11 -8
  238. package/{examples/jsm → src}/nodes/core/AssignNode.js +12 -9
  239. package/{examples/jsm → src}/nodes/core/AttributeNode.js +29 -12
  240. package/{examples/jsm → src}/nodes/core/BypassNode.js +11 -7
  241. package/src/nodes/core/CacheNode.js +50 -0
  242. package/{examples/jsm → src}/nodes/core/ConstNode.js +6 -3
  243. package/{examples/jsm → src}/nodes/core/ContextNode.js +27 -11
  244. package/src/nodes/core/IndexNode.js +99 -0
  245. package/{examples/jsm → src}/nodes/core/InputNode.js +7 -3
  246. package/{examples/jsm → src}/nodes/core/LightingModel.js +2 -2
  247. package/src/nodes/core/MRTNode.js +85 -0
  248. package/{examples/jsm → src}/nodes/core/Node.js +114 -57
  249. package/{examples/jsm → src}/nodes/core/NodeBuilder.js +327 -90
  250. package/src/nodes/core/NodeCache.js +36 -0
  251. package/{examples/jsm → src}/nodes/core/NodeFrame.js +52 -10
  252. package/{examples/jsm → src}/nodes/core/NodeFunction.js +2 -2
  253. package/{examples/jsm → src}/nodes/core/NodeUniform.js +1 -2
  254. package/{examples/jsm → src}/nodes/core/NodeUtils.js +56 -8
  255. package/{examples/jsm → src}/nodes/core/OutputStructNode.js +13 -12
  256. package/{examples/jsm → src}/nodes/core/ParameterNode.js +7 -4
  257. package/src/nodes/core/PropertyNode.js +88 -0
  258. package/{examples/jsm → src}/nodes/core/StackNode.js +31 -11
  259. package/{examples/jsm → src}/nodes/core/StructTypeNode.js +7 -3
  260. package/{examples/jsm → src}/nodes/core/TempNode.js +10 -6
  261. package/src/nodes/core/UniformGroupNode.js +59 -0
  262. package/{examples/jsm → src}/nodes/core/UniformNode.js +37 -5
  263. package/{examples/jsm → src}/nodes/core/VarNode.js +14 -14
  264. package/src/nodes/core/VaryingNode.js +108 -0
  265. package/{examples/jsm → src}/nodes/display/AfterImageNode.js +38 -28
  266. package/src/nodes/display/AnaglyphPassNode.js +67 -0
  267. package/{examples/jsm → src}/nodes/display/AnamorphicNode.js +33 -30
  268. package/src/nodes/display/BleachBypass.js +26 -0
  269. package/src/nodes/display/BlendMode.js +54 -0
  270. package/src/nodes/display/BloomNode.js +341 -0
  271. package/{examples/jsm → src}/nodes/display/BumpMapNode.js +20 -38
  272. package/src/nodes/display/ColorAdjustment.js +46 -0
  273. package/src/nodes/display/ColorSpaceFunctions.js +38 -0
  274. package/src/nodes/display/ColorSpaceNode.js +114 -0
  275. package/src/nodes/display/DenoiseNode.js +204 -0
  276. package/src/nodes/display/DepthOfFieldNode.js +124 -0
  277. package/src/nodes/display/DotScreenNode.js +66 -0
  278. package/src/nodes/display/FXAANode.js +332 -0
  279. package/src/nodes/display/FilmNode.js +56 -0
  280. package/src/nodes/display/FrontFacingNode.js +45 -0
  281. package/src/nodes/display/GTAONode.js +331 -0
  282. package/{examples/jsm → src}/nodes/display/GaussianBlurNode.js +47 -24
  283. package/src/nodes/display/Lut3DNode.js +57 -0
  284. package/src/nodes/display/MotionBlur.js +25 -0
  285. package/{examples/jsm → src}/nodes/display/NormalMapNode.js +14 -14
  286. package/src/nodes/display/ParallaxBarrierPassNode.js +58 -0
  287. package/src/nodes/display/PassNode.js +378 -0
  288. package/src/nodes/display/PixelationPassNode.js +213 -0
  289. package/{examples/jsm → src}/nodes/display/PosterizeNode.js +8 -7
  290. package/src/nodes/display/RGBShiftNode.js +53 -0
  291. package/src/nodes/display/RenderOutputNode.js +60 -0
  292. package/src/nodes/display/SSAAPassNode.js +287 -0
  293. package/src/nodes/display/ScreenNode.js +181 -0
  294. package/src/nodes/display/Sepia.js +17 -0
  295. package/src/nodes/display/SobelOperatorNode.js +126 -0
  296. package/src/nodes/display/StereoCompositePassNode.js +110 -0
  297. package/src/nodes/display/StereoPassNode.js +83 -0
  298. package/src/nodes/display/ToneMappingFunctions.js +190 -0
  299. package/src/nodes/display/ToneMappingNode.js +67 -0
  300. package/src/nodes/display/ToonOutlinePassNode.js +111 -0
  301. package/src/nodes/display/TransitionNode.js +80 -0
  302. package/src/nodes/display/ViewportDepthNode.js +125 -0
  303. package/src/nodes/display/ViewportDepthTextureNode.js +33 -0
  304. package/src/nodes/display/ViewportSharedTextureNode.js +39 -0
  305. package/{examples/jsm → src}/nodes/display/ViewportTextureNode.js +20 -14
  306. package/src/nodes/fog/FogExp2Node.js +35 -0
  307. package/src/nodes/fog/FogNode.js +50 -0
  308. package/src/nodes/fog/FogRangeNode.js +36 -0
  309. package/src/nodes/functions/BSDF/BRDF_GGX.js +59 -0
  310. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  311. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.js +6 -6
  312. package/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.js +2 -2
  313. package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.js +2 -2
  314. package/src/nodes/functions/BSDF/D_GGX_Anisotropic.js +28 -0
  315. package/{examples/jsm → src}/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
  316. package/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.js +2 -2
  317. package/src/nodes/functions/BSDF/LTC.js +131 -0
  318. package/{examples/jsm → src}/nodes/functions/BSDF/Schlick_to_F0.js +2 -2
  319. package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -4
  320. package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +29 -0
  321. package/src/nodes/functions/BasicLightingModel.js +78 -0
  322. package/{examples/jsm → src}/nodes/functions/PhongLightingModel.js +11 -9
  323. package/src/nodes/functions/PhysicalLightingModel.js +633 -0
  324. package/src/nodes/functions/ShadowMaskModel.js +31 -0
  325. package/src/nodes/functions/ToonLightingModel.js +51 -0
  326. package/src/nodes/functions/material/getGeometryRoughness.js +13 -0
  327. package/{examples/jsm → src}/nodes/functions/material/getRoughness.js +2 -2
  328. package/src/nodes/functions/material/getShIrradianceAt.js +28 -0
  329. package/{examples/jsm → src}/nodes/geometry/RangeNode.js +28 -11
  330. package/src/nodes/gpgpu/AtomicFunctionNode.js +99 -0
  331. package/src/nodes/gpgpu/BarrierNode.js +40 -0
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  631. /package/{examples/jsm → src}/renderers/common/Sampler.js +0 -0
  632. /package/{examples/jsm → src}/renderers/common/StorageBuffer.js +0 -0
  633. /package/{examples/jsm → src}/renderers/common/UniformBuffer.js +0 -0
  634. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLCapabilities.js +0 -0
  635. /package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeParser.js +0 -0
@@ -0,0 +1,771 @@
1
+ import NodeMaterial from '../../../materials/nodes/NodeMaterial.js';
2
+ import { getDirection, blur } from '../../../nodes/pmrem/PMREMUtils.js';
3
+ import { equirectUV } from '../../../nodes/utils/EquirectUVNode.js';
4
+ import { uniform } from '../../../nodes/core/UniformNode.js';
5
+ import { uniformArray } from '../../../nodes/accessors/UniformArrayNode.js';
6
+ import { texture } from '../../../nodes/accessors/TextureNode.js';
7
+ import { cubeTexture } from '../../../nodes/accessors/CubeTextureNode.js';
8
+ import { float, vec3 } from '../../../nodes/tsl/TSLBase.js';
9
+ import { uv } from '../../../nodes/accessors/UV.js';
10
+ import { attribute } from '../../../nodes/core/AttributeNode.js';
11
+
12
+ import { OrthographicCamera } from '../../../cameras/OrthographicCamera.js';
13
+ import { Color } from '../../../math/Color.js';
14
+ import { Vector3 } from '../../../math/Vector3.js';
15
+ import { BufferGeometry } from '../../../core/BufferGeometry.js';
16
+ import { BufferAttribute } from '../../../core/BufferAttribute.js';
17
+ import { RenderTarget } from '../../../core/RenderTarget.js';
18
+ import { Mesh } from '../../../objects/Mesh.js';
19
+ import { PerspectiveCamera } from '../../../cameras/PerspectiveCamera.js';
20
+ import { MeshBasicMaterial } from '../../../materials/MeshBasicMaterial.js';
21
+ import { BoxGeometry } from '../../../geometries/BoxGeometry.js';
22
+ import {
23
+ CubeReflectionMapping,
24
+ CubeRefractionMapping,
25
+ CubeUVReflectionMapping,
26
+ LinearFilter,
27
+ NoBlending,
28
+ RGBAFormat,
29
+ HalfFloatType,
30
+ BackSide,
31
+ LinearSRGBColorSpace
32
+ } from '../../../constants.js';
33
+
34
+ const LOD_MIN = 4;
35
+
36
+ // The standard deviations (radians) associated with the extra mips. These are
37
+ // chosen to approximate a Trowbridge-Reitz distribution function times the
38
+ // geometric shadowing function. These sigma values squared must match the
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+ // variance #defines in cube_uv_reflection_fragment.glsl.js.
40
+ const EXTRA_LOD_SIGMA = [ 0.125, 0.215, 0.35, 0.446, 0.526, 0.582 ];
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+
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+ // The maximum length of the blur for loop. Smaller sigmas will use fewer
43
+ // samples and exit early, but not recompile the shader.
44
+ const MAX_SAMPLES = 20;
45
+
46
+ const _flatCamera = /*@__PURE__*/ new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
47
+ const _cubeCamera = /*@__PURE__*/ new PerspectiveCamera( 90, 1 );
48
+ const _clearColor = /*@__PURE__*/ new Color();
49
+ let _oldTarget = null;
50
+ let _oldActiveCubeFace = 0;
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+ let _oldActiveMipmapLevel = 0;
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+
53
+ // Golden Ratio
54
+ const PHI = ( 1 + Math.sqrt( 5 ) ) / 2;
55
+ const INV_PHI = 1 / PHI;
56
+
57
+ // Vertices of a dodecahedron (except the opposites, which represent the
58
+ // same axis), used as axis directions evenly spread on a sphere.
59
+ const _axisDirections = [
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+ /*@__PURE__*/ new Vector3( - PHI, INV_PHI, 0 ),
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+ /*@__PURE__*/ new Vector3( PHI, INV_PHI, 0 ),
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+ /*@__PURE__*/ new Vector3( - INV_PHI, 0, PHI ),
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+ /*@__PURE__*/ new Vector3( INV_PHI, 0, PHI ),
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+ /*@__PURE__*/ new Vector3( 0, PHI, - INV_PHI ),
65
+ /*@__PURE__*/ new Vector3( 0, PHI, INV_PHI ),
66
+ /*@__PURE__*/ new Vector3( - 1, 1, - 1 ),
67
+ /*@__PURE__*/ new Vector3( 1, 1, - 1 ),
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+ /*@__PURE__*/ new Vector3( - 1, 1, 1 ),
69
+ /*@__PURE__*/ new Vector3( 1, 1, 1 )
70
+ ];
71
+
72
+ //
73
+
74
+ // WebGPU Face indices
75
+ const _faceLib = [
76
+ 3, 1, 5,
77
+ 0, 4, 2
78
+ ];
79
+
80
+ const direction = getDirection( uv(), attribute( 'faceIndex' ) ).normalize();
81
+ const outputDirection = vec3( direction.x, direction.y.negate(), direction.z );
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+
83
+ /**
84
+ * This class generates a Prefiltered, Mipmapped Radiance Environment Map
85
+ * (PMREM) from a cubeMap environment texture. This allows different levels of
86
+ * blur to be quickly accessed based on material roughness. It is packed into a
87
+ * special CubeUV format that allows us to perform custom interpolation so that
88
+ * we can support nonlinear formats such as RGBE. Unlike a traditional mipmap
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+ * chain, it only goes down to the LOD_MIN level (above), and then creates extra
90
+ * even more filtered 'mips' at the same LOD_MIN resolution, associated with
91
+ * higher roughness levels. In this way we maintain resolution to smoothly
92
+ * interpolate diffuse lighting while limiting sampling computation.
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+ *
94
+ * Paper: Fast, Accurate Image-Based Lighting
95
+ * https://drive.google.com/file/d/15y8r_UpKlU9SvV4ILb0C3qCPecS8pvLz/view
96
+ */
97
+
98
+ class PMREMGenerator {
99
+
100
+ constructor( renderer ) {
101
+
102
+ this._renderer = renderer;
103
+ this._pingPongRenderTarget = null;
104
+
105
+ this._lodMax = 0;
106
+ this._cubeSize = 0;
107
+ this._lodPlanes = [];
108
+ this._sizeLods = [];
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+ this._sigmas = [];
110
+ this._lodMeshes = [];
111
+
112
+ this._blurMaterial = null;
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+ this._cubemapMaterial = null;
114
+ this._equirectMaterial = null;
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+ this._backgroundBox = null;
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+
117
+ }
118
+
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+ /**
120
+ * Generates a PMREM from a supplied Scene, which can be faster than using an
121
+ * image if networking bandwidth is low. Optional sigma specifies a blur radius
122
+ * in radians to be applied to the scene before PMREM generation. Optional near
123
+ * and far planes ensure the scene is rendered in its entirety (the cubeCamera
124
+ * is placed at the origin).
125
+ */
126
+ fromScene( scene, sigma = 0, near = 0.1, far = 100 ) {
127
+
128
+ _oldTarget = this._renderer.getRenderTarget();
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+ _oldActiveCubeFace = this._renderer.getActiveCubeFace();
130
+ _oldActiveMipmapLevel = this._renderer.getActiveMipmapLevel();
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+
132
+ this._setSize( 256 );
133
+
134
+ const cubeUVRenderTarget = this._allocateTargets();
135
+ cubeUVRenderTarget.depthBuffer = true;
136
+
137
+ this._sceneToCubeUV( scene, near, far, cubeUVRenderTarget );
138
+
139
+ if ( sigma > 0 ) {
140
+
141
+ this._blur( cubeUVRenderTarget, 0, 0, sigma );
142
+
143
+ }
144
+
145
+ this._applyPMREM( cubeUVRenderTarget );
146
+
147
+ this._cleanup( cubeUVRenderTarget );
148
+
149
+ return cubeUVRenderTarget;
150
+
151
+ }
152
+
153
+ /**
154
+ * Generates a PMREM from an equirectangular texture, which can be either LDR
155
+ * or HDR. The ideal input image size is 1k (1024 x 512),
156
+ * as this matches best with the 256 x 256 cubemap output.
157
+ */
158
+ fromEquirectangular( equirectangular, renderTarget = null ) {
159
+
160
+ return this._fromTexture( equirectangular, renderTarget );
161
+
162
+ }
163
+
164
+ /**
165
+ * Generates a PMREM from an cubemap texture, which can be either LDR
166
+ * or HDR. The ideal input cube size is 256 x 256,
167
+ * as this matches best with the 256 x 256 cubemap output.
168
+ */
169
+ fromCubemap( cubemap, renderTarget = null ) {
170
+
171
+ return this._fromTexture( cubemap, renderTarget );
172
+
173
+ }
174
+
175
+ /**
176
+ * Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during
177
+ * your texture's network fetch for increased concurrency.
178
+ */
179
+ async compileCubemapShader() {
180
+
181
+ if ( this._cubemapMaterial === null ) {
182
+
183
+ this._cubemapMaterial = _getCubemapMaterial();
184
+ await this._compileMaterial( this._cubemapMaterial );
185
+
186
+ }
187
+
188
+ }
189
+
190
+ /**
191
+ * Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during
192
+ * your texture's network fetch for increased concurrency.
193
+ */
194
+ async compileEquirectangularShader() {
195
+
196
+ if ( this._equirectMaterial === null ) {
197
+
198
+ this._equirectMaterial = _getEquirectMaterial();
199
+ await this._compileMaterial( this._equirectMaterial );
200
+
201
+ }
202
+
203
+ }
204
+
205
+ /**
206
+ * Disposes of the PMREMGenerator's internal memory. Note that PMREMGenerator is a static class,
207
+ * so you should not need more than one PMREMGenerator object. If you do, calling dispose() on
208
+ * one of them will cause any others to also become unusable.
209
+ */
210
+ dispose() {
211
+
212
+ this._dispose();
213
+
214
+ if ( this._cubemapMaterial !== null ) this._cubemapMaterial.dispose();
215
+ if ( this._equirectMaterial !== null ) this._equirectMaterial.dispose();
216
+ if ( this._backgroundBox !== null ) {
217
+
218
+ this._backgroundBox.geometry.dispose();
219
+ this._backgroundBox.material.dispose();
220
+
221
+ }
222
+
223
+ }
224
+
225
+ // private interface
226
+
227
+ _setSize( cubeSize ) {
228
+
229
+ this._lodMax = Math.floor( Math.log2( cubeSize ) );
230
+ this._cubeSize = Math.pow( 2, this._lodMax );
231
+
232
+ }
233
+
234
+ _dispose() {
235
+
236
+ if ( this._blurMaterial !== null ) this._blurMaterial.dispose();
237
+
238
+ if ( this._pingPongRenderTarget !== null ) this._pingPongRenderTarget.dispose();
239
+
240
+ for ( let i = 0; i < this._lodPlanes.length; i ++ ) {
241
+
242
+ this._lodPlanes[ i ].dispose();
243
+
244
+ }
245
+
246
+ }
247
+
248
+ _cleanup( outputTarget ) {
249
+
250
+ this._renderer.setRenderTarget( _oldTarget, _oldActiveCubeFace, _oldActiveMipmapLevel );
251
+ outputTarget.scissorTest = false;
252
+ _setViewport( outputTarget, 0, 0, outputTarget.width, outputTarget.height );
253
+
254
+ }
255
+
256
+ _fromTexture( texture, renderTarget ) {
257
+
258
+ if ( texture.mapping === CubeReflectionMapping || texture.mapping === CubeRefractionMapping ) {
259
+
260
+ this._setSize( texture.image.length === 0 ? 16 : ( texture.image[ 0 ].width || texture.image[ 0 ].image.width ) );
261
+
262
+ } else { // Equirectangular
263
+
264
+ this._setSize( texture.image.width / 4 );
265
+
266
+ }
267
+
268
+ _oldTarget = this._renderer.getRenderTarget();
269
+ _oldActiveCubeFace = this._renderer.getActiveCubeFace();
270
+ _oldActiveMipmapLevel = this._renderer.getActiveMipmapLevel();
271
+
272
+ const cubeUVRenderTarget = renderTarget || this._allocateTargets();
273
+ this._textureToCubeUV( texture, cubeUVRenderTarget );
274
+ this._applyPMREM( cubeUVRenderTarget );
275
+ this._cleanup( cubeUVRenderTarget );
276
+
277
+ return cubeUVRenderTarget;
278
+
279
+ }
280
+
281
+ _allocateTargets() {
282
+
283
+ const width = 3 * Math.max( this._cubeSize, 16 * 7 );
284
+ const height = 4 * this._cubeSize;
285
+
286
+ const params = {
287
+ magFilter: LinearFilter,
288
+ minFilter: LinearFilter,
289
+ generateMipmaps: false,
290
+ type: HalfFloatType,
291
+ format: RGBAFormat,
292
+ colorSpace: LinearSRGBColorSpace,
293
+ //depthBuffer: false
294
+ };
295
+
296
+ const cubeUVRenderTarget = _createRenderTarget( width, height, params );
297
+
298
+ if ( this._pingPongRenderTarget === null || this._pingPongRenderTarget.width !== width || this._pingPongRenderTarget.height !== height ) {
299
+
300
+ if ( this._pingPongRenderTarget !== null ) {
301
+
302
+ this._dispose();
303
+
304
+ }
305
+
306
+ this._pingPongRenderTarget = _createRenderTarget( width, height, params );
307
+
308
+ const { _lodMax } = this;
309
+ ( { sizeLods: this._sizeLods, lodPlanes: this._lodPlanes, sigmas: this._sigmas, lodMeshes: this._lodMeshes } = _createPlanes( _lodMax ) );
310
+
311
+ this._blurMaterial = _getBlurShader( _lodMax, width, height );
312
+
313
+ }
314
+
315
+ return cubeUVRenderTarget;
316
+
317
+ }
318
+
319
+ async _compileMaterial( material ) {
320
+
321
+ const tmpMesh = new Mesh( this._lodPlanes[ 0 ], material );
322
+ await this._renderer.compile( tmpMesh, _flatCamera );
323
+
324
+ }
325
+
326
+ _sceneToCubeUV( scene, near, far, cubeUVRenderTarget ) {
327
+
328
+ const cubeCamera = _cubeCamera;
329
+ cubeCamera.near = near;
330
+ cubeCamera.far = far;
331
+
332
+ // px, py, pz, nx, ny, nz
333
+ const upSign = [ - 1, 1, - 1, - 1, - 1, - 1 ];
334
+ const forwardSign = [ 1, 1, 1, - 1, - 1, - 1 ];
335
+
336
+ const renderer = this._renderer;
337
+
338
+ const originalAutoClear = renderer.autoClear;
339
+
340
+ renderer.getClearColor( _clearColor );
341
+
342
+ renderer.autoClear = false;
343
+
344
+ let backgroundBox = this._backgroundBox;
345
+
346
+ if ( backgroundBox === null ) {
347
+
348
+ const backgroundMaterial = new MeshBasicMaterial( {
349
+ name: 'PMREM.Background',
350
+ side: BackSide,
351
+ depthWrite: false,
352
+ depthTest: false
353
+ } );
354
+
355
+ backgroundBox = new Mesh( new BoxGeometry(), backgroundMaterial );
356
+
357
+ }
358
+
359
+ let useSolidColor = false;
360
+ const background = scene.background;
361
+
362
+ if ( background ) {
363
+
364
+ if ( background.isColor ) {
365
+
366
+ backgroundBox.material.color.copy( background );
367
+ scene.background = null;
368
+ useSolidColor = true;
369
+
370
+ }
371
+
372
+ } else {
373
+
374
+ backgroundBox.material.color.copy( _clearColor );
375
+ useSolidColor = true;
376
+
377
+ }
378
+
379
+ renderer.setRenderTarget( cubeUVRenderTarget );
380
+
381
+ renderer.clear();
382
+
383
+ if ( useSolidColor ) {
384
+
385
+ renderer.render( backgroundBox, cubeCamera );
386
+
387
+ }
388
+
389
+ for ( let i = 0; i < 6; i ++ ) {
390
+
391
+ const col = i % 3;
392
+
393
+ if ( col === 0 ) {
394
+
395
+ cubeCamera.up.set( 0, upSign[ i ], 0 );
396
+ cubeCamera.lookAt( forwardSign[ i ], 0, 0 );
397
+
398
+ } else if ( col === 1 ) {
399
+
400
+ cubeCamera.up.set( 0, 0, upSign[ i ] );
401
+ cubeCamera.lookAt( 0, forwardSign[ i ], 0 );
402
+
403
+ } else {
404
+
405
+ cubeCamera.up.set( 0, upSign[ i ], 0 );
406
+ cubeCamera.lookAt( 0, 0, forwardSign[ i ] );
407
+
408
+ }
409
+
410
+ const size = this._cubeSize;
411
+
412
+ _setViewport( cubeUVRenderTarget, col * size, i > 2 ? size : 0, size, size );
413
+
414
+ renderer.render( scene, cubeCamera );
415
+
416
+ }
417
+
418
+ renderer.autoClear = originalAutoClear;
419
+ scene.background = background;
420
+
421
+ }
422
+
423
+ _textureToCubeUV( texture, cubeUVRenderTarget ) {
424
+
425
+ const renderer = this._renderer;
426
+
427
+ const isCubeTexture = ( texture.mapping === CubeReflectionMapping || texture.mapping === CubeRefractionMapping );
428
+
429
+ if ( isCubeTexture ) {
430
+
431
+ if ( this._cubemapMaterial === null ) {
432
+
433
+ this._cubemapMaterial = _getCubemapMaterial( texture );
434
+
435
+ }
436
+
437
+ } else {
438
+
439
+ if ( this._equirectMaterial === null ) {
440
+
441
+ this._equirectMaterial = _getEquirectMaterial( texture );
442
+
443
+ }
444
+
445
+ }
446
+
447
+ const material = isCubeTexture ? this._cubemapMaterial : this._equirectMaterial;
448
+ material.fragmentNode.value = texture;
449
+
450
+ const mesh = this._lodMeshes[ 0 ];
451
+ mesh.material = material;
452
+
453
+ const size = this._cubeSize;
454
+
455
+ _setViewport( cubeUVRenderTarget, 0, 0, 3 * size, 2 * size );
456
+
457
+ renderer.setRenderTarget( cubeUVRenderTarget );
458
+ renderer.render( mesh, _flatCamera );
459
+
460
+ }
461
+
462
+ _applyPMREM( cubeUVRenderTarget ) {
463
+
464
+ const renderer = this._renderer;
465
+ const autoClear = renderer.autoClear;
466
+ renderer.autoClear = false;
467
+ const n = this._lodPlanes.length;
468
+
469
+ for ( let i = 1; i < n; i ++ ) {
470
+
471
+ const sigma = Math.sqrt( this._sigmas[ i ] * this._sigmas[ i ] - this._sigmas[ i - 1 ] * this._sigmas[ i - 1 ] );
472
+
473
+ const poleAxis = _axisDirections[ ( n - i - 1 ) % _axisDirections.length ];
474
+
475
+ this._blur( cubeUVRenderTarget, i - 1, i, sigma, poleAxis );
476
+
477
+ }
478
+
479
+ renderer.autoClear = autoClear;
480
+
481
+ }
482
+
483
+ /**
484
+ * This is a two-pass Gaussian blur for a cubemap. Normally this is done
485
+ * vertically and horizontally, but this breaks down on a cube. Here we apply
486
+ * the blur latitudinally (around the poles), and then longitudinally (towards
487
+ * the poles) to approximate the orthogonally-separable blur. It is least
488
+ * accurate at the poles, but still does a decent job.
489
+ */
490
+ _blur( cubeUVRenderTarget, lodIn, lodOut, sigma, poleAxis ) {
491
+
492
+ const pingPongRenderTarget = this._pingPongRenderTarget;
493
+
494
+ this._halfBlur(
495
+ cubeUVRenderTarget,
496
+ pingPongRenderTarget,
497
+ lodIn,
498
+ lodOut,
499
+ sigma,
500
+ 'latitudinal',
501
+ poleAxis );
502
+
503
+ this._halfBlur(
504
+ pingPongRenderTarget,
505
+ cubeUVRenderTarget,
506
+ lodOut,
507
+ lodOut,
508
+ sigma,
509
+ 'longitudinal',
510
+ poleAxis );
511
+
512
+ }
513
+
514
+ _halfBlur( targetIn, targetOut, lodIn, lodOut, sigmaRadians, direction, poleAxis ) {
515
+
516
+ const renderer = this._renderer;
517
+ const blurMaterial = this._blurMaterial;
518
+
519
+ if ( direction !== 'latitudinal' && direction !== 'longitudinal' ) {
520
+
521
+ console.error( 'blur direction must be either latitudinal or longitudinal!' );
522
+
523
+ }
524
+
525
+ // Number of standard deviations at which to cut off the discrete approximation.
526
+ const STANDARD_DEVIATIONS = 3;
527
+
528
+ const blurMesh = this._lodMeshes[ lodOut ];
529
+ blurMesh.material = blurMaterial;
530
+
531
+ const blurUniforms = blurMaterial.uniforms;
532
+
533
+ const pixels = this._sizeLods[ lodIn ] - 1;
534
+ const radiansPerPixel = isFinite( sigmaRadians ) ? Math.PI / ( 2 * pixels ) : 2 * Math.PI / ( 2 * MAX_SAMPLES - 1 );
535
+ const sigmaPixels = sigmaRadians / radiansPerPixel;
536
+ const samples = isFinite( sigmaRadians ) ? 1 + Math.floor( STANDARD_DEVIATIONS * sigmaPixels ) : MAX_SAMPLES;
537
+
538
+ if ( samples > MAX_SAMPLES ) {
539
+
540
+ console.warn( `sigmaRadians, ${
541
+ sigmaRadians}, is too large and will clip, as it requested ${
542
+ samples} samples when the maximum is set to ${MAX_SAMPLES}` );
543
+
544
+ }
545
+
546
+ const weights = [];
547
+ let sum = 0;
548
+
549
+ for ( let i = 0; i < MAX_SAMPLES; ++ i ) {
550
+
551
+ const x = i / sigmaPixels;
552
+ const weight = Math.exp( - x * x / 2 );
553
+ weights.push( weight );
554
+
555
+ if ( i === 0 ) {
556
+
557
+ sum += weight;
558
+
559
+ } else if ( i < samples ) {
560
+
561
+ sum += 2 * weight;
562
+
563
+ }
564
+
565
+ }
566
+
567
+ for ( let i = 0; i < weights.length; i ++ ) {
568
+
569
+ weights[ i ] = weights[ i ] / sum;
570
+
571
+ }
572
+
573
+ targetIn.texture.frame = ( targetIn.texture.frame || 0 ) + 1;
574
+
575
+ blurUniforms.envMap.value = targetIn.texture;
576
+ blurUniforms.samples.value = samples;
577
+ blurUniforms.weights.array = weights;
578
+ blurUniforms.latitudinal.value = direction === 'latitudinal' ? 1 : 0;
579
+
580
+ if ( poleAxis ) {
581
+
582
+ blurUniforms.poleAxis.value = poleAxis;
583
+
584
+ }
585
+
586
+ const { _lodMax } = this;
587
+ blurUniforms.dTheta.value = radiansPerPixel;
588
+ blurUniforms.mipInt.value = _lodMax - lodIn;
589
+
590
+ const outputSize = this._sizeLods[ lodOut ];
591
+ const x = 3 * outputSize * ( lodOut > _lodMax - LOD_MIN ? lodOut - _lodMax + LOD_MIN : 0 );
592
+ const y = 4 * ( this._cubeSize - outputSize );
593
+
594
+ _setViewport( targetOut, x, y, 3 * outputSize, 2 * outputSize );
595
+ renderer.setRenderTarget( targetOut );
596
+ renderer.render( blurMesh, _flatCamera );
597
+
598
+ }
599
+
600
+ }
601
+
602
+ function _createPlanes( lodMax ) {
603
+
604
+ const lodPlanes = [];
605
+ const sizeLods = [];
606
+ const sigmas = [];
607
+ const lodMeshes = [];
608
+
609
+ let lod = lodMax;
610
+
611
+ const totalLods = lodMax - LOD_MIN + 1 + EXTRA_LOD_SIGMA.length;
612
+
613
+ for ( let i = 0; i < totalLods; i ++ ) {
614
+
615
+ const sizeLod = Math.pow( 2, lod );
616
+ sizeLods.push( sizeLod );
617
+ let sigma = 1.0 / sizeLod;
618
+
619
+ if ( i > lodMax - LOD_MIN ) {
620
+
621
+ sigma = EXTRA_LOD_SIGMA[ i - lodMax + LOD_MIN - 1 ];
622
+
623
+ } else if ( i === 0 ) {
624
+
625
+ sigma = 0;
626
+
627
+ }
628
+
629
+ sigmas.push( sigma );
630
+
631
+ const texelSize = 1.0 / ( sizeLod - 2 );
632
+ const min = - texelSize;
633
+ const max = 1 + texelSize;
634
+ const uv1 = [ min, min, max, min, max, max, min, min, max, max, min, max ];
635
+
636
+ const cubeFaces = 6;
637
+ const vertices = 6;
638
+ const positionSize = 3;
639
+ const uvSize = 2;
640
+ const faceIndexSize = 1;
641
+
642
+ const position = new Float32Array( positionSize * vertices * cubeFaces );
643
+ const uv = new Float32Array( uvSize * vertices * cubeFaces );
644
+ const faceIndex = new Float32Array( faceIndexSize * vertices * cubeFaces );
645
+
646
+ for ( let face = 0; face < cubeFaces; face ++ ) {
647
+
648
+ const x = ( face % 3 ) * 2 / 3 - 1;
649
+ const y = face > 2 ? 0 : - 1;
650
+ const coordinates = [
651
+ x, y, 0,
652
+ x + 2 / 3, y, 0,
653
+ x + 2 / 3, y + 1, 0,
654
+ x, y, 0,
655
+ x + 2 / 3, y + 1, 0,
656
+ x, y + 1, 0
657
+ ];
658
+
659
+ const faceIdx = _faceLib[ face ];
660
+ position.set( coordinates, positionSize * vertices * faceIdx );
661
+ uv.set( uv1, uvSize * vertices * faceIdx );
662
+ const fill = [ faceIdx, faceIdx, faceIdx, faceIdx, faceIdx, faceIdx ];
663
+ faceIndex.set( fill, faceIndexSize * vertices * faceIdx );
664
+
665
+ }
666
+
667
+ const planes = new BufferGeometry();
668
+ planes.setAttribute( 'position', new BufferAttribute( position, positionSize ) );
669
+ planes.setAttribute( 'uv', new BufferAttribute( uv, uvSize ) );
670
+ planes.setAttribute( 'faceIndex', new BufferAttribute( faceIndex, faceIndexSize ) );
671
+ lodPlanes.push( planes );
672
+ lodMeshes.push( new Mesh( planes, null ) );
673
+
674
+ if ( lod > LOD_MIN ) {
675
+
676
+ lod --;
677
+
678
+ }
679
+
680
+ }
681
+
682
+ return { lodPlanes, sizeLods, sigmas, lodMeshes };
683
+
684
+ }
685
+
686
+ function _createRenderTarget( width, height, params ) {
687
+
688
+ const cubeUVRenderTarget = new RenderTarget( width, height, params );
689
+ cubeUVRenderTarget.texture.mapping = CubeUVReflectionMapping;
690
+ cubeUVRenderTarget.texture.name = 'PMREM.cubeUv';
691
+ cubeUVRenderTarget.texture.isPMREMTexture = true;
692
+ cubeUVRenderTarget.scissorTest = true;
693
+ return cubeUVRenderTarget;
694
+
695
+ }
696
+
697
+ function _setViewport( target, x, y, width, height ) {
698
+
699
+ target.viewport.set( x, y, width, height );
700
+ target.scissor.set( x, y, width, height );
701
+
702
+ }
703
+
704
+ function _getMaterial( type ) {
705
+
706
+ const material = new NodeMaterial();
707
+ material.depthTest = false;
708
+ material.depthWrite = false;
709
+ material.blending = NoBlending;
710
+ material.name = `PMREM_${ type }`;
711
+
712
+ return material;
713
+
714
+ }
715
+
716
+ function _getBlurShader( lodMax, width, height ) {
717
+
718
+ const weights = uniformArray( new Array( MAX_SAMPLES ).fill( 0 ) );
719
+ const poleAxis = uniform( new Vector3( 0, 1, 0 ) );
720
+ const dTheta = uniform( 0 );
721
+ const n = float( MAX_SAMPLES );
722
+ const latitudinal = uniform( 0 ); // false, bool
723
+ const samples = uniform( 1 ); // int
724
+ const envMap = texture( null );
725
+ const mipInt = uniform( 0 ); // int
726
+ const CUBEUV_TEXEL_WIDTH = float( 1 / width );
727
+ const CUBEUV_TEXEL_HEIGHT = float( 1 / height );
728
+ const CUBEUV_MAX_MIP = float( lodMax );
729
+
730
+ const materialUniforms = {
731
+ n,
732
+ latitudinal,
733
+ weights,
734
+ poleAxis,
735
+ outputDirection,
736
+ dTheta,
737
+ samples,
738
+ envMap,
739
+ mipInt,
740
+ CUBEUV_TEXEL_WIDTH,
741
+ CUBEUV_TEXEL_HEIGHT,
742
+ CUBEUV_MAX_MIP
743
+ };
744
+
745
+ const material = _getMaterial( 'blur' );
746
+ material.uniforms = materialUniforms; // TODO: Move to outside of the material
747
+ material.fragmentNode = blur( { ...materialUniforms, latitudinal: latitudinal.equal( 1 ) } );
748
+
749
+ return material;
750
+
751
+ }
752
+
753
+ function _getCubemapMaterial( envTexture ) {
754
+
755
+ const material = _getMaterial( 'cubemap' );
756
+ material.fragmentNode = cubeTexture( envTexture, outputDirection );
757
+
758
+ return material;
759
+
760
+ }
761
+
762
+ function _getEquirectMaterial( envTexture ) {
763
+
764
+ const material = _getMaterial( 'equirect' );
765
+ material.fragmentNode = texture( envTexture, equirectUV( outputDirection ), 0 );
766
+
767
+ return material;
768
+
769
+ }
770
+
771
+ export default PMREMGenerator;