@needle-tools/three 0.162.12 → 0.169.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (635) hide show
  1. package/README.md +3 -3
  2. package/build/three.cjs +29789 -1941
  3. package/build/three.module.js +29095 -1933
  4. package/build/three.module.min.js +2 -2
  5. package/build/three.webgpu.js +80003 -0
  6. package/build/three.webgpu.min.js +6 -0
  7. package/build/three.webgpu.nodes.js +79951 -0
  8. package/build/three.webgpu.nodes.min.js +6 -0
  9. package/examples/jsm/Addons.js +2 -5
  10. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  11. package/examples/jsm/animation/CCDIKSolver.js +4 -2
  12. package/examples/jsm/capabilities/WebGL.js +27 -21
  13. package/examples/jsm/controls/ArcballControls.js +174 -158
  14. package/examples/jsm/controls/DragControls.js +260 -132
  15. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  16. package/examples/jsm/controls/FlyControls.js +194 -188
  17. package/examples/jsm/controls/OrbitControls.js +790 -797
  18. package/examples/jsm/controls/PointerLockControls.js +24 -15
  19. package/examples/jsm/controls/TrackballControls.js +469 -448
  20. package/examples/jsm/controls/TransformControls.js +98 -63
  21. package/examples/jsm/csm/CSMShader.js +4 -4
  22. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  23. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  24. package/examples/jsm/effects/StereoEffect.js +6 -1
  25. package/examples/jsm/environments/RoomEnvironment.js +2 -6
  26. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  27. package/examples/jsm/exporters/EXRExporter.js +19 -11
  28. package/examples/jsm/exporters/GLTFExporter.js +77 -8
  29. package/examples/jsm/exporters/KTX2Exporter.js +21 -13
  30. package/examples/jsm/exporters/OBJExporter.js +5 -1
  31. package/examples/jsm/exporters/PLYExporter.js +9 -7
  32. package/examples/jsm/exporters/USDZExporter.js +55 -11
  33. package/examples/jsm/geometries/DecalGeometry.js +4 -1
  34. package/examples/jsm/geometries/InstancedPointsGeometry.js +1 -1
  35. package/examples/jsm/geometries/TeapotGeometry.js +1 -1
  36. package/examples/jsm/geometries/TextGeometry.js +10 -2
  37. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  38. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  39. package/examples/jsm/helpers/ViewHelper.js +75 -61
  40. package/examples/jsm/interactive/HTMLMesh.js +7 -9
  41. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  42. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  43. package/examples/jsm/libs/draco/README.md +2 -2
  44. package/examples/jsm/libs/fflate.module.js +694 -496
  45. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  46. package/examples/jsm/lights/LightProbeGenerator.js +24 -10
  47. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  48. package/examples/jsm/lights/RectAreaLightUniformsLib.js +8 -63
  49. package/examples/jsm/lines/LineMaterial.js +1 -17
  50. package/examples/jsm/lines/LineSegments2.js +15 -0
  51. package/examples/jsm/lines/Wireframe.js +16 -1
  52. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  53. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  54. package/examples/jsm/loaders/3MFLoader.js +2 -0
  55. package/examples/jsm/loaders/ColladaLoader.js +9 -6
  56. package/examples/jsm/loaders/DRACOLoader.js +4 -2
  57. package/examples/jsm/loaders/EXRLoader.js +351 -97
  58. package/examples/jsm/loaders/FBXLoader.js +77 -78
  59. package/examples/jsm/loaders/GLTFLoader.js +76 -14
  60. package/examples/jsm/loaders/KTX2Loader.js +30 -22
  61. package/examples/jsm/loaders/LDrawLoader.js +3 -2
  62. package/examples/jsm/loaders/LUT3dlLoader.js +0 -15
  63. package/examples/jsm/loaders/LUTCubeLoader.js +0 -14
  64. package/examples/jsm/loaders/LUTImageLoader.js +0 -14
  65. package/examples/jsm/loaders/MMDLoader.js +31 -12
  66. package/examples/jsm/loaders/MTLLoader.js +4 -3
  67. package/examples/jsm/loaders/MaterialXLoader.js +45 -21
  68. package/examples/jsm/loaders/OBJLoader.js +5 -3
  69. package/examples/jsm/loaders/PCDLoader.js +14 -13
  70. package/examples/jsm/loaders/PDBLoader.js +3 -2
  71. package/examples/jsm/loaders/PLYLoader.js +8 -5
  72. package/examples/jsm/loaders/RGBMLoader.js +16 -0
  73. package/examples/jsm/loaders/STLLoader.js +3 -2
  74. package/examples/jsm/loaders/USDZLoader.js +124 -76
  75. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  76. package/examples/jsm/loaders/VRMLLoader.js +11 -11
  77. package/examples/jsm/loaders/VTKLoader.js +80 -6
  78. package/examples/jsm/loaders/XYZLoader.js +3 -2
  79. package/examples/jsm/loaders/lwo/IFFParser.js +8 -5
  80. package/examples/jsm/materials/MeshGouraudMaterial.js +7 -1
  81. package/examples/jsm/math/Octree.js +26 -20
  82. package/examples/jsm/misc/GPUComputationRenderer.js +9 -25
  83. package/examples/jsm/misc/Timer.js +1 -1
  84. package/examples/jsm/modifiers/CurveModifier.js +11 -9
  85. package/examples/jsm/modifiers/CurveModifierGPU.js +233 -0
  86. package/examples/jsm/modifiers/SimplifyModifier.js +2 -1
  87. package/examples/jsm/objects/InstancedPoints.js +2 -2
  88. package/examples/jsm/objects/Lensflare.js +2 -2
  89. package/examples/jsm/objects/LensflareMesh.js +322 -0
  90. package/examples/jsm/objects/SkyMesh.js +187 -0
  91. package/examples/jsm/objects/Water2Mesh.js +158 -0
  92. package/examples/jsm/objects/WaterMesh.js +101 -0
  93. package/examples/jsm/physics/JoltPhysics.js +281 -0
  94. package/examples/jsm/physics/RapierPhysics.js +25 -5
  95. package/examples/jsm/postprocessing/GlitchPass.js +0 -3
  96. package/examples/jsm/postprocessing/LUTPass.js +5 -71
  97. package/examples/jsm/postprocessing/OutlinePass.js +31 -46
  98. package/examples/jsm/postprocessing/RenderPass.js +1 -1
  99. package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
  100. package/examples/jsm/postprocessing/SAOPass.js +0 -1
  101. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  102. package/examples/jsm/postprocessing/SSAOPass.js +6 -12
  103. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -4
  104. package/examples/jsm/renderers/CSS2DRenderer.js +25 -5
  105. package/examples/jsm/renderers/CSS3DRenderer.js +24 -3
  106. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +1 -3
  107. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  108. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +7 -4
  109. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js +19 -5
  110. package/examples/jsm/shaders/BleachBypassShader.js +1 -2
  111. package/examples/jsm/shaders/ColorifyShader.js +1 -2
  112. package/examples/jsm/shaders/FXAAShader.js +0 -2
  113. package/examples/jsm/shaders/GTAOShader.js +1 -1
  114. package/examples/jsm/shaders/LuminosityHighPassShader.js +1 -3
  115. package/examples/jsm/shaders/OutputShader.js +1 -1
  116. package/examples/jsm/transpiler/GLSLDecoder.js +47 -5
  117. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -2
  118. package/examples/jsm/transpiler/TSLEncoder.js +24 -22
  119. package/examples/jsm/utils/BufferGeometryUtils.js +18 -16
  120. package/examples/jsm/utils/GeometryCompressionUtils.js +37 -122
  121. package/examples/jsm/utils/SceneUtils.js +60 -1
  122. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  123. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  124. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  125. package/examples/jsm/utils/SortUtils.js +8 -5
  126. package/examples/jsm/utils/TextureUtils.js +3 -2
  127. package/examples/jsm/utils/TextureUtilsGPU.js +63 -0
  128. package/examples/jsm/webxr/OculusHandModel.js +3 -2
  129. package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
  130. package/examples/jsm/webxr/XRHandModelFactory.js +4 -2
  131. package/package.json +11 -8
  132. package/src/Three.WebGPU.Nodes.js +200 -0
  133. package/src/Three.WebGPU.js +201 -0
  134. package/src/Three.js +23 -1
  135. package/src/animation/AnimationClip.js +1 -1
  136. package/src/animation/tracks/BooleanKeyframeTrack.js +10 -1
  137. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -2
  138. package/src/animation/tracks/StringKeyframeTrack.js +10 -1
  139. package/src/audio/Audio.js +2 -2
  140. package/src/constants.js +6 -7
  141. package/src/core/BufferAttribute.js +0 -9
  142. package/src/core/Clock.js +1 -1
  143. package/src/core/InterleavedBuffer.js +0 -9
  144. package/src/core/Object3D.js +34 -29
  145. package/src/core/Raycaster.js +6 -2
  146. package/src/core/RenderTarget.js +8 -0
  147. package/src/extras/Controls.js +32 -0
  148. package/src/extras/PMREMGenerator.js +12 -11
  149. package/src/extras/TextureUtils.js +210 -0
  150. package/src/geometries/CylinderGeometry.js +11 -4
  151. package/src/lights/Light.js +1 -0
  152. package/src/lights/LightShadow.js +5 -0
  153. package/{examples/jsm/lights → src/lights/webgpu}/IESSpotLight.js +1 -1
  154. package/src/loaders/FileLoader.js +5 -1
  155. package/src/loaders/LoaderUtils.js +3 -1
  156. package/src/loaders/MaterialLoader.js +8 -1
  157. package/src/loaders/ObjectLoader.js +36 -2
  158. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeLoader.js +27 -5
  159. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeMaterialLoader.js +22 -18
  160. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeObjectLoader.js +21 -1
  161. package/src/materials/Material.js +4 -0
  162. package/src/materials/MeshPhysicalMaterial.js +20 -0
  163. package/src/materials/ShaderMaterial.js +0 -4
  164. package/src/materials/nodes/InstancedPointsNodeMaterial.js +156 -0
  165. package/{examples/jsm/nodes/materials → src/materials/nodes}/Line2NodeMaterial.js +69 -68
  166. package/src/materials/nodes/LineBasicNodeMaterial.js +31 -0
  167. package/{examples/jsm/nodes/materials → src/materials/nodes}/LineDashedNodeMaterial.js +15 -12
  168. package/src/materials/nodes/MeshBasicNodeMaterial.js +77 -0
  169. package/src/materials/nodes/MeshLambertNodeMaterial.js +47 -0
  170. package/src/materials/nodes/MeshMatcapNodeMaterial.js +57 -0
  171. package/src/materials/nodes/MeshNormalNodeMaterial.js +44 -0
  172. package/src/materials/nodes/MeshPhongNodeMaterial.js +78 -0
  173. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +248 -0
  174. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshSSSNodeMaterial.js +10 -7
  175. package/src/materials/nodes/MeshStandardNodeMaterial.js +108 -0
  176. package/src/materials/nodes/MeshToonNodeMaterial.js +38 -0
  177. package/{examples/jsm/nodes/materials → src/materials/nodes}/NodeMaterial.js +198 -157
  178. package/{examples/jsm/nodes/materials/Materials.js → src/materials/nodes/NodeMaterials.js} +7 -1
  179. package/{examples/jsm/nodes/materials → src/materials/nodes}/PointsNodeMaterial.js +10 -7
  180. package/src/materials/nodes/ShadowNodeMaterial.js +38 -0
  181. package/src/materials/nodes/SpriteNodeMaterial.js +123 -0
  182. package/src/materials/nodes/VolumeNodeMaterial.js +108 -0
  183. package/src/materials/nodes/manager/NodeMaterialObserver.js +302 -0
  184. package/src/math/Box2.js +4 -4
  185. package/src/math/Box3.js +6 -6
  186. package/src/math/ColorManagement.js +10 -0
  187. package/src/math/Matrix2.js +54 -0
  188. package/src/math/Spherical.js +4 -5
  189. package/src/math/Triangle.js +24 -0
  190. package/src/math/Vector4.js +13 -0
  191. package/src/nodes/Nodes.js +164 -0
  192. package/src/nodes/TSL.js +179 -0
  193. package/src/nodes/accessors/AccessorsUtils.js +25 -0
  194. package/src/nodes/accessors/BatchNode.js +128 -0
  195. package/src/nodes/accessors/Bitangent.js +13 -0
  196. package/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.js +44 -6
  197. package/{examples/jsm → src}/nodes/accessors/BufferNode.js +13 -4
  198. package/src/nodes/accessors/Camera.js +13 -0
  199. package/{examples/jsm → src}/nodes/accessors/ClippingNode.js +22 -15
  200. package/src/nodes/accessors/CubeTextureNode.js +79 -0
  201. package/src/nodes/accessors/InstanceNode.js +144 -0
  202. package/src/nodes/accessors/InstancedPointsMaterialNode.js +24 -0
  203. package/src/nodes/accessors/Lights.js +51 -0
  204. package/src/nodes/accessors/MaterialNode.js +441 -0
  205. package/src/nodes/accessors/MaterialProperties.js +3 -0
  206. package/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.js +10 -5
  207. package/src/nodes/accessors/ModelNode.js +72 -0
  208. package/src/nodes/accessors/ModelViewProjectionNode.js +42 -0
  209. package/{examples/jsm → src}/nodes/accessors/MorphNode.js +51 -33
  210. package/src/nodes/accessors/Normal.js +88 -0
  211. package/{examples/jsm → src}/nodes/accessors/Object3DNode.js +18 -34
  212. package/src/nodes/accessors/PointUVNode.js +30 -0
  213. package/src/nodes/accessors/Position.js +10 -0
  214. package/src/nodes/accessors/ReferenceBaseNode.js +171 -0
  215. package/{examples/jsm → src}/nodes/accessors/ReferenceNode.js +58 -9
  216. package/src/nodes/accessors/ReflectVector.js +10 -0
  217. package/src/nodes/accessors/RendererReferenceNode.js +35 -0
  218. package/{examples/jsm → src}/nodes/accessors/SceneNode.js +9 -6
  219. package/src/nodes/accessors/SkinningNode.js +191 -0
  220. package/src/nodes/accessors/StorageBufferNode.js +147 -0
  221. package/{examples/jsm/nodes/accessors/TextureStoreNode.js → src/nodes/accessors/StorageTextureNode.js} +35 -10
  222. package/src/nodes/accessors/Tangent.js +22 -0
  223. package/src/nodes/accessors/Texture3DNode.js +103 -0
  224. package/{examples/jsm/nodes/accessors/TextureBicubicNode.js → src/nodes/accessors/TextureBicubic.js} +3 -32
  225. package/{examples/jsm → src}/nodes/accessors/TextureNode.js +123 -39
  226. package/src/nodes/accessors/TextureSizeNode.js +36 -0
  227. package/src/nodes/accessors/UV.js +3 -0
  228. package/{examples/jsm/nodes/accessors/UniformsNode.js → src/nodes/accessors/UniformArrayNode.js} +33 -15
  229. package/{examples/jsm → src}/nodes/accessors/UserDataNode.js +10 -7
  230. package/src/nodes/accessors/VelocityNode.js +134 -0
  231. package/{examples/jsm → src}/nodes/accessors/VertexColorNode.js +9 -5
  232. package/{examples/jsm → src}/nodes/code/CodeNode.js +9 -5
  233. package/{examples/jsm → src}/nodes/code/ExpressionNode.js +10 -6
  234. package/{examples/jsm → src}/nodes/code/FunctionCallNode.js +8 -5
  235. package/{examples/jsm → src}/nodes/code/FunctionNode.js +8 -31
  236. package/{examples/jsm → src}/nodes/code/ScriptableNode.js +24 -7
  237. package/{examples/jsm → src}/nodes/code/ScriptableValueNode.js +11 -8
  238. package/{examples/jsm → src}/nodes/core/AssignNode.js +12 -9
  239. package/{examples/jsm → src}/nodes/core/AttributeNode.js +29 -12
  240. package/{examples/jsm → src}/nodes/core/BypassNode.js +11 -7
  241. package/src/nodes/core/CacheNode.js +50 -0
  242. package/{examples/jsm → src}/nodes/core/ConstNode.js +6 -3
  243. package/{examples/jsm → src}/nodes/core/ContextNode.js +27 -11
  244. package/src/nodes/core/IndexNode.js +99 -0
  245. package/{examples/jsm → src}/nodes/core/InputNode.js +7 -3
  246. package/{examples/jsm → src}/nodes/core/LightingModel.js +2 -2
  247. package/src/nodes/core/MRTNode.js +85 -0
  248. package/{examples/jsm → src}/nodes/core/Node.js +114 -57
  249. package/{examples/jsm → src}/nodes/core/NodeBuilder.js +327 -90
  250. package/src/nodes/core/NodeCache.js +36 -0
  251. package/{examples/jsm → src}/nodes/core/NodeFrame.js +52 -10
  252. package/{examples/jsm → src}/nodes/core/NodeFunction.js +2 -2
  253. package/{examples/jsm → src}/nodes/core/NodeUniform.js +1 -2
  254. package/{examples/jsm → src}/nodes/core/NodeUtils.js +56 -8
  255. package/{examples/jsm → src}/nodes/core/OutputStructNode.js +13 -12
  256. package/{examples/jsm → src}/nodes/core/ParameterNode.js +7 -4
  257. package/src/nodes/core/PropertyNode.js +88 -0
  258. package/{examples/jsm → src}/nodes/core/StackNode.js +31 -11
  259. package/{examples/jsm → src}/nodes/core/StructTypeNode.js +7 -3
  260. package/{examples/jsm → src}/nodes/core/TempNode.js +10 -6
  261. package/src/nodes/core/UniformGroupNode.js +59 -0
  262. package/{examples/jsm → src}/nodes/core/UniformNode.js +37 -5
  263. package/{examples/jsm → src}/nodes/core/VarNode.js +14 -14
  264. package/src/nodes/core/VaryingNode.js +108 -0
  265. package/{examples/jsm → src}/nodes/display/AfterImageNode.js +38 -28
  266. package/src/nodes/display/AnaglyphPassNode.js +67 -0
  267. package/{examples/jsm → src}/nodes/display/AnamorphicNode.js +33 -30
  268. package/src/nodes/display/BleachBypass.js +26 -0
  269. package/src/nodes/display/BlendMode.js +54 -0
  270. package/src/nodes/display/BloomNode.js +341 -0
  271. package/{examples/jsm → src}/nodes/display/BumpMapNode.js +20 -38
  272. package/src/nodes/display/ColorAdjustment.js +46 -0
  273. package/src/nodes/display/ColorSpaceFunctions.js +38 -0
  274. package/src/nodes/display/ColorSpaceNode.js +114 -0
  275. package/src/nodes/display/DenoiseNode.js +204 -0
  276. package/src/nodes/display/DepthOfFieldNode.js +124 -0
  277. package/src/nodes/display/DotScreenNode.js +66 -0
  278. package/src/nodes/display/FXAANode.js +332 -0
  279. package/src/nodes/display/FilmNode.js +56 -0
  280. package/src/nodes/display/FrontFacingNode.js +45 -0
  281. package/src/nodes/display/GTAONode.js +331 -0
  282. package/{examples/jsm → src}/nodes/display/GaussianBlurNode.js +47 -24
  283. package/src/nodes/display/Lut3DNode.js +57 -0
  284. package/src/nodes/display/MotionBlur.js +25 -0
  285. package/{examples/jsm → src}/nodes/display/NormalMapNode.js +14 -14
  286. package/src/nodes/display/ParallaxBarrierPassNode.js +58 -0
  287. package/src/nodes/display/PassNode.js +378 -0
  288. package/src/nodes/display/PixelationPassNode.js +213 -0
  289. package/{examples/jsm → src}/nodes/display/PosterizeNode.js +8 -7
  290. package/src/nodes/display/RGBShiftNode.js +53 -0
  291. package/src/nodes/display/RenderOutputNode.js +60 -0
  292. package/src/nodes/display/SSAAPassNode.js +287 -0
  293. package/src/nodes/display/ScreenNode.js +181 -0
  294. package/src/nodes/display/Sepia.js +17 -0
  295. package/src/nodes/display/SobelOperatorNode.js +126 -0
  296. package/src/nodes/display/StereoCompositePassNode.js +110 -0
  297. package/src/nodes/display/StereoPassNode.js +83 -0
  298. package/src/nodes/display/ToneMappingFunctions.js +190 -0
  299. package/src/nodes/display/ToneMappingNode.js +67 -0
  300. package/src/nodes/display/ToonOutlinePassNode.js +111 -0
  301. package/src/nodes/display/TransitionNode.js +80 -0
  302. package/src/nodes/display/ViewportDepthNode.js +125 -0
  303. package/src/nodes/display/ViewportDepthTextureNode.js +33 -0
  304. package/src/nodes/display/ViewportSharedTextureNode.js +39 -0
  305. package/{examples/jsm → src}/nodes/display/ViewportTextureNode.js +20 -14
  306. package/src/nodes/fog/FogExp2Node.js +35 -0
  307. package/src/nodes/fog/FogNode.js +50 -0
  308. package/src/nodes/fog/FogRangeNode.js +36 -0
  309. package/src/nodes/functions/BSDF/BRDF_GGX.js +59 -0
  310. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  311. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.js +6 -6
  312. package/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.js +2 -2
  313. package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.js +2 -2
  314. package/src/nodes/functions/BSDF/D_GGX_Anisotropic.js +28 -0
  315. package/{examples/jsm → src}/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
  316. package/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.js +2 -2
  317. package/src/nodes/functions/BSDF/LTC.js +131 -0
  318. package/{examples/jsm → src}/nodes/functions/BSDF/Schlick_to_F0.js +2 -2
  319. package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -4
  320. package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +29 -0
  321. package/src/nodes/functions/BasicLightingModel.js +78 -0
  322. package/{examples/jsm → src}/nodes/functions/PhongLightingModel.js +11 -9
  323. package/src/nodes/functions/PhysicalLightingModel.js +633 -0
  324. package/src/nodes/functions/ShadowMaskModel.js +31 -0
  325. package/src/nodes/functions/ToonLightingModel.js +51 -0
  326. package/src/nodes/functions/material/getGeometryRoughness.js +13 -0
  327. package/{examples/jsm → src}/nodes/functions/material/getRoughness.js +2 -2
  328. package/src/nodes/functions/material/getShIrradianceAt.js +28 -0
  329. package/{examples/jsm → src}/nodes/geometry/RangeNode.js +28 -11
  330. package/src/nodes/gpgpu/AtomicFunctionNode.js +99 -0
  331. package/src/nodes/gpgpu/BarrierNode.js +40 -0
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  631. /package/{examples/jsm → src}/renderers/common/Sampler.js +0 -0
  632. /package/{examples/jsm → src}/renderers/common/StorageBuffer.js +0 -0
  633. /package/{examples/jsm → src}/renderers/common/UniformBuffer.js +0 -0
  634. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLCapabilities.js +0 -0
  635. /package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeParser.js +0 -0
@@ -109,6 +109,7 @@ class InstancedMesh extends Mesh {
109
109
 
110
110
  this.instanceMatrix.copy( source.instanceMatrix );
111
111
 
112
+ if ( source.morphTexture !== null ) this.morphTexture = source.morphTexture.clone();
112
113
  if ( source.instanceColor !== null ) this.instanceColor = source.instanceColor.clone();
113
114
 
114
115
  this.count = source.count;
@@ -206,7 +207,7 @@ class InstancedMesh extends Mesh {
206
207
 
207
208
  if ( this.instanceColor === null ) {
208
209
 
209
- this.instanceColor = new InstancedBufferAttribute( new Float32Array( this.instanceMatrix.count * 3 ), 3 );
210
+ this.instanceColor = new InstancedBufferAttribute( new Float32Array( this.instanceMatrix.count * 3 ).fill( 1 ), 3 );
210
211
 
211
212
  }
212
213
 
@@ -260,6 +261,15 @@ class InstancedMesh extends Mesh {
260
261
 
261
262
  this.dispatchEvent( { type: 'dispose' } );
262
263
 
264
+ if ( this.morphTexture !== null ) {
265
+
266
+ this.morphTexture.dispose();
267
+ this.morphTexture = null;
268
+
269
+ }
270
+
271
+ return this;
272
+
263
273
  }
264
274
 
265
275
  }
@@ -74,6 +74,27 @@ class LOD extends Object3D {
74
74
 
75
75
  }
76
76
 
77
+ removeLevel( distance ) {
78
+
79
+ const levels = this.levels;
80
+
81
+ for ( let i = 0; i < levels.length; i ++ ) {
82
+
83
+ if ( levels[ i ].distance === distance ) {
84
+
85
+ const removedElements = levels.splice( i, 1 );
86
+ this.remove( removedElements[ 0 ].object );
87
+
88
+ return true;
89
+
90
+ }
91
+
92
+ }
93
+
94
+ return false;
95
+
96
+ }
97
+
77
98
  getCurrentLevel() {
78
99
 
79
100
  return this._currentLevel;
@@ -7,12 +7,16 @@ import { LineBasicMaterial } from '../materials/LineBasicMaterial.js';
7
7
  import { BufferGeometry } from '../core/BufferGeometry.js';
8
8
  import { Float32BufferAttribute } from '../core/BufferAttribute.js';
9
9
 
10
- const _start = /*@__PURE__*/ new Vector3();
11
- const _end = /*@__PURE__*/ new Vector3();
10
+ const _vStart = /*@__PURE__*/ new Vector3();
11
+ const _vEnd = /*@__PURE__*/ new Vector3();
12
+
12
13
  const _inverseMatrix = /*@__PURE__*/ new Matrix4();
13
14
  const _ray = /*@__PURE__*/ new Ray();
14
15
  const _sphere = /*@__PURE__*/ new Sphere();
15
16
 
17
+ const _intersectPointOnRay = /*@__PURE__*/ new Vector3();
18
+ const _intersectPointOnSegment = /*@__PURE__*/ new Vector3();
19
+
16
20
  class Line extends Object3D {
17
21
 
18
22
  constructor( geometry = new BufferGeometry(), material = new LineBasicMaterial() ) {
@@ -54,11 +58,11 @@ class Line extends Object3D {
54
58
 
55
59
  for ( let i = 1, l = positionAttribute.count; i < l; i ++ ) {
56
60
 
57
- _start.fromBufferAttribute( positionAttribute, i - 1 );
58
- _end.fromBufferAttribute( positionAttribute, i );
61
+ _vStart.fromBufferAttribute( positionAttribute, i - 1 );
62
+ _vEnd.fromBufferAttribute( positionAttribute, i );
59
63
 
60
64
  lineDistances[ i ] = lineDistances[ i - 1 ];
61
- lineDistances[ i ] += _start.distanceTo( _end );
65
+ lineDistances[ i ] += _vStart.distanceTo( _vEnd );
62
66
 
63
67
  }
64
68
 
@@ -99,10 +103,6 @@ class Line extends Object3D {
99
103
  const localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 );
100
104
  const localThresholdSq = localThreshold * localThreshold;
101
105
 
102
- const vStart = new Vector3();
103
- const vEnd = new Vector3();
104
- const interSegment = new Vector3();
105
- const interRay = new Vector3();
106
106
  const step = this.isLineSegments ? 2 : 1;
107
107
 
108
108
  const index = geometry.index;
@@ -119,31 +119,28 @@ class Line extends Object3D {
119
119
  const a = index.getX( i );
120
120
  const b = index.getX( i + 1 );
121
121
 
122
- vStart.fromBufferAttribute( positionAttribute, a );
123
- vEnd.fromBufferAttribute( positionAttribute, b );
122
+ const intersect = checkIntersection( this, raycaster, _ray, localThresholdSq, a, b );
123
+
124
+ if ( intersect ) {
124
125
 
125
- const distSq = _ray.distanceSqToSegment( vStart, vEnd, interRay, interSegment );
126
+ intersects.push( intersect );
126
127
 
127
- if ( distSq > localThresholdSq ) continue;
128
+ }
129
+
130
+ }
128
131
 
129
- interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation
132
+ if ( this.isLineLoop ) {
130
133
 
131
- const distance = raycaster.ray.origin.distanceTo( interRay );
134
+ const a = index.getX( end - 1 );
135
+ const b = index.getX( start );
132
136
 
133
- if ( distance < raycaster.near || distance > raycaster.far ) continue;
137
+ const intersect = checkIntersection( this, raycaster, _ray, localThresholdSq, a, b );
134
138
 
135
- intersects.push( {
139
+ if ( intersect ) {
136
140
 
137
- distance: distance,
138
- // What do we want? intersection point on the ray or on the segment??
139
- // point: raycaster.ray.at( distance ),
140
- point: interSegment.clone().applyMatrix4( this.matrixWorld ),
141
- index: i,
142
- face: null,
143
- faceIndex: null,
144
- object: this
141
+ intersects.push( intersect );
145
142
 
146
- } );
143
+ }
147
144
 
148
145
  }
149
146
 
@@ -154,31 +151,25 @@ class Line extends Object3D {
154
151
 
155
152
  for ( let i = start, l = end - 1; i < l; i += step ) {
156
153
 
157
- vStart.fromBufferAttribute( positionAttribute, i );
158
- vEnd.fromBufferAttribute( positionAttribute, i + 1 );
154
+ const intersect = checkIntersection( this, raycaster, _ray, localThresholdSq, i, i + 1 );
155
+
156
+ if ( intersect ) {
159
157
 
160
- const distSq = _ray.distanceSqToSegment( vStart, vEnd, interRay, interSegment );
158
+ intersects.push( intersect );
161
159
 
162
- if ( distSq > localThresholdSq ) continue;
160
+ }
163
161
 
164
- interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation
162
+ }
165
163
 
166
- const distance = raycaster.ray.origin.distanceTo( interRay );
164
+ if ( this.isLineLoop ) {
167
165
 
168
- if ( distance < raycaster.near || distance > raycaster.far ) continue;
166
+ const intersect = checkIntersection( this, raycaster, _ray, localThresholdSq, end - 1, start );
169
167
 
170
- intersects.push( {
168
+ if ( intersect ) {
171
169
 
172
- distance: distance,
173
- // What do we want? intersection point on the ray or on the segment??
174
- // point: raycaster.ray.at( distance ),
175
- point: interSegment.clone().applyMatrix4( this.matrixWorld ),
176
- index: i,
177
- face: null,
178
- faceIndex: null,
179
- object: this
170
+ intersects.push( intersect );
180
171
 
181
- } );
172
+ }
182
173
 
183
174
  }
184
175
 
@@ -219,4 +210,37 @@ class Line extends Object3D {
219
210
 
220
211
  }
221
212
 
213
+ function checkIntersection( object, raycaster, ray, thresholdSq, a, b ) {
214
+
215
+ const positionAttribute = object.geometry.attributes.position;
216
+
217
+ _vStart.fromBufferAttribute( positionAttribute, a );
218
+ _vEnd.fromBufferAttribute( positionAttribute, b );
219
+
220
+ const distSq = ray.distanceSqToSegment( _vStart, _vEnd, _intersectPointOnRay, _intersectPointOnSegment );
221
+
222
+ if ( distSq > thresholdSq ) return;
223
+
224
+ _intersectPointOnRay.applyMatrix4( object.matrixWorld ); // Move back to world space for distance calculation
225
+
226
+ const distance = raycaster.ray.origin.distanceTo( _intersectPointOnRay );
227
+
228
+ if ( distance < raycaster.near || distance > raycaster.far ) return;
229
+
230
+ return {
231
+
232
+ distance: distance,
233
+ // What do we want? intersection point on the ray or on the segment??
234
+ // point: raycaster.ray.at( distance ),
235
+ point: _intersectPointOnSegment.clone().applyMatrix4( object.matrixWorld ),
236
+ index: a,
237
+ face: null,
238
+ faceIndex: null,
239
+ barycoord: null,
240
+ object: object
241
+
242
+ };
243
+
244
+ }
245
+
222
246
  export { Line };
@@ -21,14 +21,6 @@ const _vC = /*@__PURE__*/ new Vector3();
21
21
  const _tempA = /*@__PURE__*/ new Vector3();
22
22
  const _morphA = /*@__PURE__*/ new Vector3();
23
23
 
24
- const _uvA = /*@__PURE__*/ new Vector2();
25
- const _uvB = /*@__PURE__*/ new Vector2();
26
- const _uvC = /*@__PURE__*/ new Vector2();
27
-
28
- const _normalA = /*@__PURE__*/ new Vector3();
29
- const _normalB = /*@__PURE__*/ new Vector3();
30
- const _normalC = /*@__PURE__*/ new Vector3();
31
-
32
24
  const _intersectionPoint = /*@__PURE__*/ new Vector3();
33
25
  const _intersectionPointWorld = /*@__PURE__*/ new Vector3();
34
26
 
@@ -371,33 +363,24 @@ function checkGeometryIntersection( object, material, raycaster, ray, uv, uv1, n
371
363
 
372
364
  if ( intersection ) {
373
365
 
374
- if ( uv ) {
366
+ const barycoord = new Vector3();
367
+ Triangle.getBarycoord( _intersectionPoint, _vA, _vB, _vC, barycoord );
375
368
 
376
- _uvA.fromBufferAttribute( uv, a );
377
- _uvB.fromBufferAttribute( uv, b );
378
- _uvC.fromBufferAttribute( uv, c );
369
+ if ( uv ) {
379
370
 
380
- intersection.uv = Triangle.getInterpolation( _intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() );
371
+ intersection.uv = Triangle.getInterpolatedAttribute( uv, a, b, c, barycoord, new Vector2() );
381
372
 
382
373
  }
383
374
 
384
375
  if ( uv1 ) {
385
376
 
386
- _uvA.fromBufferAttribute( uv1, a );
387
- _uvB.fromBufferAttribute( uv1, b );
388
- _uvC.fromBufferAttribute( uv1, c );
389
-
390
- intersection.uv1 = Triangle.getInterpolation( _intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() );
377
+ intersection.uv1 = Triangle.getInterpolatedAttribute( uv1, a, b, c, barycoord, new Vector2() );
391
378
 
392
379
  }
393
380
 
394
381
  if ( normal ) {
395
382
 
396
- _normalA.fromBufferAttribute( normal, a );
397
- _normalB.fromBufferAttribute( normal, b );
398
- _normalC.fromBufferAttribute( normal, c );
399
-
400
- intersection.normal = Triangle.getInterpolation( _intersectionPoint, _vA, _vB, _vC, _normalA, _normalB, _normalC, new Vector3() );
383
+ intersection.normal = Triangle.getInterpolatedAttribute( normal, a, b, c, barycoord, new Vector3() );
401
384
 
402
385
  if ( intersection.normal.dot( ray.direction ) > 0 ) {
403
386
 
@@ -418,6 +401,7 @@ function checkGeometryIntersection( object, material, raycaster, ray, uv, uv1, n
418
401
  Triangle.getNormal( _vA, _vB, _vC, face.normal );
419
402
 
420
403
  intersection.face = face;
404
+ intersection.barycoord = barycoord;
421
405
 
422
406
  }
423
407
 
@@ -155,6 +155,8 @@ function testPoint( point, index, localThresholdSq, matrixWorld, raycaster, inte
155
155
  point: intersectPoint,
156
156
  index: index,
157
157
  face: null,
158
+ faceIndex: null,
159
+ barycoord: null,
158
160
  object: object
159
161
 
160
162
  } );