@needle-tools/three 0.162.12 → 0.169.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (635) hide show
  1. package/README.md +3 -3
  2. package/build/three.cjs +29789 -1941
  3. package/build/three.module.js +29095 -1933
  4. package/build/three.module.min.js +2 -2
  5. package/build/three.webgpu.js +80003 -0
  6. package/build/three.webgpu.min.js +6 -0
  7. package/build/three.webgpu.nodes.js +79951 -0
  8. package/build/three.webgpu.nodes.min.js +6 -0
  9. package/examples/jsm/Addons.js +2 -5
  10. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  11. package/examples/jsm/animation/CCDIKSolver.js +4 -2
  12. package/examples/jsm/capabilities/WebGL.js +27 -21
  13. package/examples/jsm/controls/ArcballControls.js +174 -158
  14. package/examples/jsm/controls/DragControls.js +260 -132
  15. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  16. package/examples/jsm/controls/FlyControls.js +194 -188
  17. package/examples/jsm/controls/OrbitControls.js +790 -797
  18. package/examples/jsm/controls/PointerLockControls.js +24 -15
  19. package/examples/jsm/controls/TrackballControls.js +469 -448
  20. package/examples/jsm/controls/TransformControls.js +98 -63
  21. package/examples/jsm/csm/CSMShader.js +4 -4
  22. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  23. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  24. package/examples/jsm/effects/StereoEffect.js +6 -1
  25. package/examples/jsm/environments/RoomEnvironment.js +2 -6
  26. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  27. package/examples/jsm/exporters/EXRExporter.js +19 -11
  28. package/examples/jsm/exporters/GLTFExporter.js +77 -8
  29. package/examples/jsm/exporters/KTX2Exporter.js +21 -13
  30. package/examples/jsm/exporters/OBJExporter.js +5 -1
  31. package/examples/jsm/exporters/PLYExporter.js +9 -7
  32. package/examples/jsm/exporters/USDZExporter.js +55 -11
  33. package/examples/jsm/geometries/DecalGeometry.js +4 -1
  34. package/examples/jsm/geometries/InstancedPointsGeometry.js +1 -1
  35. package/examples/jsm/geometries/TeapotGeometry.js +1 -1
  36. package/examples/jsm/geometries/TextGeometry.js +10 -2
  37. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  38. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  39. package/examples/jsm/helpers/ViewHelper.js +75 -61
  40. package/examples/jsm/interactive/HTMLMesh.js +7 -9
  41. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  42. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  43. package/examples/jsm/libs/draco/README.md +2 -2
  44. package/examples/jsm/libs/fflate.module.js +694 -496
  45. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  46. package/examples/jsm/lights/LightProbeGenerator.js +24 -10
  47. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  48. package/examples/jsm/lights/RectAreaLightUniformsLib.js +8 -63
  49. package/examples/jsm/lines/LineMaterial.js +1 -17
  50. package/examples/jsm/lines/LineSegments2.js +15 -0
  51. package/examples/jsm/lines/Wireframe.js +16 -1
  52. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  53. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  54. package/examples/jsm/loaders/3MFLoader.js +2 -0
  55. package/examples/jsm/loaders/ColladaLoader.js +9 -6
  56. package/examples/jsm/loaders/DRACOLoader.js +4 -2
  57. package/examples/jsm/loaders/EXRLoader.js +351 -97
  58. package/examples/jsm/loaders/FBXLoader.js +77 -78
  59. package/examples/jsm/loaders/GLTFLoader.js +76 -14
  60. package/examples/jsm/loaders/KTX2Loader.js +30 -22
  61. package/examples/jsm/loaders/LDrawLoader.js +3 -2
  62. package/examples/jsm/loaders/LUT3dlLoader.js +0 -15
  63. package/examples/jsm/loaders/LUTCubeLoader.js +0 -14
  64. package/examples/jsm/loaders/LUTImageLoader.js +0 -14
  65. package/examples/jsm/loaders/MMDLoader.js +31 -12
  66. package/examples/jsm/loaders/MTLLoader.js +4 -3
  67. package/examples/jsm/loaders/MaterialXLoader.js +45 -21
  68. package/examples/jsm/loaders/OBJLoader.js +5 -3
  69. package/examples/jsm/loaders/PCDLoader.js +14 -13
  70. package/examples/jsm/loaders/PDBLoader.js +3 -2
  71. package/examples/jsm/loaders/PLYLoader.js +8 -5
  72. package/examples/jsm/loaders/RGBMLoader.js +16 -0
  73. package/examples/jsm/loaders/STLLoader.js +3 -2
  74. package/examples/jsm/loaders/USDZLoader.js +124 -76
  75. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  76. package/examples/jsm/loaders/VRMLLoader.js +11 -11
  77. package/examples/jsm/loaders/VTKLoader.js +80 -6
  78. package/examples/jsm/loaders/XYZLoader.js +3 -2
  79. package/examples/jsm/loaders/lwo/IFFParser.js +8 -5
  80. package/examples/jsm/materials/MeshGouraudMaterial.js +7 -1
  81. package/examples/jsm/math/Octree.js +26 -20
  82. package/examples/jsm/misc/GPUComputationRenderer.js +9 -25
  83. package/examples/jsm/misc/Timer.js +1 -1
  84. package/examples/jsm/modifiers/CurveModifier.js +11 -9
  85. package/examples/jsm/modifiers/CurveModifierGPU.js +233 -0
  86. package/examples/jsm/modifiers/SimplifyModifier.js +2 -1
  87. package/examples/jsm/objects/InstancedPoints.js +2 -2
  88. package/examples/jsm/objects/Lensflare.js +2 -2
  89. package/examples/jsm/objects/LensflareMesh.js +322 -0
  90. package/examples/jsm/objects/SkyMesh.js +187 -0
  91. package/examples/jsm/objects/Water2Mesh.js +158 -0
  92. package/examples/jsm/objects/WaterMesh.js +101 -0
  93. package/examples/jsm/physics/JoltPhysics.js +281 -0
  94. package/examples/jsm/physics/RapierPhysics.js +25 -5
  95. package/examples/jsm/postprocessing/GlitchPass.js +0 -3
  96. package/examples/jsm/postprocessing/LUTPass.js +5 -71
  97. package/examples/jsm/postprocessing/OutlinePass.js +31 -46
  98. package/examples/jsm/postprocessing/RenderPass.js +1 -1
  99. package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
  100. package/examples/jsm/postprocessing/SAOPass.js +0 -1
  101. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  102. package/examples/jsm/postprocessing/SSAOPass.js +6 -12
  103. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -4
  104. package/examples/jsm/renderers/CSS2DRenderer.js +25 -5
  105. package/examples/jsm/renderers/CSS3DRenderer.js +24 -3
  106. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +1 -3
  107. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  108. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +7 -4
  109. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js +19 -5
  110. package/examples/jsm/shaders/BleachBypassShader.js +1 -2
  111. package/examples/jsm/shaders/ColorifyShader.js +1 -2
  112. package/examples/jsm/shaders/FXAAShader.js +0 -2
  113. package/examples/jsm/shaders/GTAOShader.js +1 -1
  114. package/examples/jsm/shaders/LuminosityHighPassShader.js +1 -3
  115. package/examples/jsm/shaders/OutputShader.js +1 -1
  116. package/examples/jsm/transpiler/GLSLDecoder.js +47 -5
  117. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -2
  118. package/examples/jsm/transpiler/TSLEncoder.js +24 -22
  119. package/examples/jsm/utils/BufferGeometryUtils.js +18 -16
  120. package/examples/jsm/utils/GeometryCompressionUtils.js +37 -122
  121. package/examples/jsm/utils/SceneUtils.js +60 -1
  122. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  123. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  124. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  125. package/examples/jsm/utils/SortUtils.js +8 -5
  126. package/examples/jsm/utils/TextureUtils.js +3 -2
  127. package/examples/jsm/utils/TextureUtilsGPU.js +63 -0
  128. package/examples/jsm/webxr/OculusHandModel.js +3 -2
  129. package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
  130. package/examples/jsm/webxr/XRHandModelFactory.js +4 -2
  131. package/package.json +11 -8
  132. package/src/Three.WebGPU.Nodes.js +200 -0
  133. package/src/Three.WebGPU.js +201 -0
  134. package/src/Three.js +23 -1
  135. package/src/animation/AnimationClip.js +1 -1
  136. package/src/animation/tracks/BooleanKeyframeTrack.js +10 -1
  137. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -2
  138. package/src/animation/tracks/StringKeyframeTrack.js +10 -1
  139. package/src/audio/Audio.js +2 -2
  140. package/src/constants.js +6 -7
  141. package/src/core/BufferAttribute.js +0 -9
  142. package/src/core/Clock.js +1 -1
  143. package/src/core/InterleavedBuffer.js +0 -9
  144. package/src/core/Object3D.js +34 -29
  145. package/src/core/Raycaster.js +6 -2
  146. package/src/core/RenderTarget.js +8 -0
  147. package/src/extras/Controls.js +32 -0
  148. package/src/extras/PMREMGenerator.js +12 -11
  149. package/src/extras/TextureUtils.js +210 -0
  150. package/src/geometries/CylinderGeometry.js +11 -4
  151. package/src/lights/Light.js +1 -0
  152. package/src/lights/LightShadow.js +5 -0
  153. package/{examples/jsm/lights → src/lights/webgpu}/IESSpotLight.js +1 -1
  154. package/src/loaders/FileLoader.js +5 -1
  155. package/src/loaders/LoaderUtils.js +3 -1
  156. package/src/loaders/MaterialLoader.js +8 -1
  157. package/src/loaders/ObjectLoader.js +36 -2
  158. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeLoader.js +27 -5
  159. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeMaterialLoader.js +22 -18
  160. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeObjectLoader.js +21 -1
  161. package/src/materials/Material.js +4 -0
  162. package/src/materials/MeshPhysicalMaterial.js +20 -0
  163. package/src/materials/ShaderMaterial.js +0 -4
  164. package/src/materials/nodes/InstancedPointsNodeMaterial.js +156 -0
  165. package/{examples/jsm/nodes/materials → src/materials/nodes}/Line2NodeMaterial.js +69 -68
  166. package/src/materials/nodes/LineBasicNodeMaterial.js +31 -0
  167. package/{examples/jsm/nodes/materials → src/materials/nodes}/LineDashedNodeMaterial.js +15 -12
  168. package/src/materials/nodes/MeshBasicNodeMaterial.js +77 -0
  169. package/src/materials/nodes/MeshLambertNodeMaterial.js +47 -0
  170. package/src/materials/nodes/MeshMatcapNodeMaterial.js +57 -0
  171. package/src/materials/nodes/MeshNormalNodeMaterial.js +44 -0
  172. package/src/materials/nodes/MeshPhongNodeMaterial.js +78 -0
  173. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +248 -0
  174. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshSSSNodeMaterial.js +10 -7
  175. package/src/materials/nodes/MeshStandardNodeMaterial.js +108 -0
  176. package/src/materials/nodes/MeshToonNodeMaterial.js +38 -0
  177. package/{examples/jsm/nodes/materials → src/materials/nodes}/NodeMaterial.js +198 -157
  178. package/{examples/jsm/nodes/materials/Materials.js → src/materials/nodes/NodeMaterials.js} +7 -1
  179. package/{examples/jsm/nodes/materials → src/materials/nodes}/PointsNodeMaterial.js +10 -7
  180. package/src/materials/nodes/ShadowNodeMaterial.js +38 -0
  181. package/src/materials/nodes/SpriteNodeMaterial.js +123 -0
  182. package/src/materials/nodes/VolumeNodeMaterial.js +108 -0
  183. package/src/materials/nodes/manager/NodeMaterialObserver.js +302 -0
  184. package/src/math/Box2.js +4 -4
  185. package/src/math/Box3.js +6 -6
  186. package/src/math/ColorManagement.js +10 -0
  187. package/src/math/Matrix2.js +54 -0
  188. package/src/math/Spherical.js +4 -5
  189. package/src/math/Triangle.js +24 -0
  190. package/src/math/Vector4.js +13 -0
  191. package/src/nodes/Nodes.js +164 -0
  192. package/src/nodes/TSL.js +179 -0
  193. package/src/nodes/accessors/AccessorsUtils.js +25 -0
  194. package/src/nodes/accessors/BatchNode.js +128 -0
  195. package/src/nodes/accessors/Bitangent.js +13 -0
  196. package/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.js +44 -6
  197. package/{examples/jsm → src}/nodes/accessors/BufferNode.js +13 -4
  198. package/src/nodes/accessors/Camera.js +13 -0
  199. package/{examples/jsm → src}/nodes/accessors/ClippingNode.js +22 -15
  200. package/src/nodes/accessors/CubeTextureNode.js +79 -0
  201. package/src/nodes/accessors/InstanceNode.js +144 -0
  202. package/src/nodes/accessors/InstancedPointsMaterialNode.js +24 -0
  203. package/src/nodes/accessors/Lights.js +51 -0
  204. package/src/nodes/accessors/MaterialNode.js +441 -0
  205. package/src/nodes/accessors/MaterialProperties.js +3 -0
  206. package/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.js +10 -5
  207. package/src/nodes/accessors/ModelNode.js +72 -0
  208. package/src/nodes/accessors/ModelViewProjectionNode.js +42 -0
  209. package/{examples/jsm → src}/nodes/accessors/MorphNode.js +51 -33
  210. package/src/nodes/accessors/Normal.js +88 -0
  211. package/{examples/jsm → src}/nodes/accessors/Object3DNode.js +18 -34
  212. package/src/nodes/accessors/PointUVNode.js +30 -0
  213. package/src/nodes/accessors/Position.js +10 -0
  214. package/src/nodes/accessors/ReferenceBaseNode.js +171 -0
  215. package/{examples/jsm → src}/nodes/accessors/ReferenceNode.js +58 -9
  216. package/src/nodes/accessors/ReflectVector.js +10 -0
  217. package/src/nodes/accessors/RendererReferenceNode.js +35 -0
  218. package/{examples/jsm → src}/nodes/accessors/SceneNode.js +9 -6
  219. package/src/nodes/accessors/SkinningNode.js +191 -0
  220. package/src/nodes/accessors/StorageBufferNode.js +147 -0
  221. package/{examples/jsm/nodes/accessors/TextureStoreNode.js → src/nodes/accessors/StorageTextureNode.js} +35 -10
  222. package/src/nodes/accessors/Tangent.js +22 -0
  223. package/src/nodes/accessors/Texture3DNode.js +103 -0
  224. package/{examples/jsm/nodes/accessors/TextureBicubicNode.js → src/nodes/accessors/TextureBicubic.js} +3 -32
  225. package/{examples/jsm → src}/nodes/accessors/TextureNode.js +123 -39
  226. package/src/nodes/accessors/TextureSizeNode.js +36 -0
  227. package/src/nodes/accessors/UV.js +3 -0
  228. package/{examples/jsm/nodes/accessors/UniformsNode.js → src/nodes/accessors/UniformArrayNode.js} +33 -15
  229. package/{examples/jsm → src}/nodes/accessors/UserDataNode.js +10 -7
  230. package/src/nodes/accessors/VelocityNode.js +134 -0
  231. package/{examples/jsm → src}/nodes/accessors/VertexColorNode.js +9 -5
  232. package/{examples/jsm → src}/nodes/code/CodeNode.js +9 -5
  233. package/{examples/jsm → src}/nodes/code/ExpressionNode.js +10 -6
  234. package/{examples/jsm → src}/nodes/code/FunctionCallNode.js +8 -5
  235. package/{examples/jsm → src}/nodes/code/FunctionNode.js +8 -31
  236. package/{examples/jsm → src}/nodes/code/ScriptableNode.js +24 -7
  237. package/{examples/jsm → src}/nodes/code/ScriptableValueNode.js +11 -8
  238. package/{examples/jsm → src}/nodes/core/AssignNode.js +12 -9
  239. package/{examples/jsm → src}/nodes/core/AttributeNode.js +29 -12
  240. package/{examples/jsm → src}/nodes/core/BypassNode.js +11 -7
  241. package/src/nodes/core/CacheNode.js +50 -0
  242. package/{examples/jsm → src}/nodes/core/ConstNode.js +6 -3
  243. package/{examples/jsm → src}/nodes/core/ContextNode.js +27 -11
  244. package/src/nodes/core/IndexNode.js +99 -0
  245. package/{examples/jsm → src}/nodes/core/InputNode.js +7 -3
  246. package/{examples/jsm → src}/nodes/core/LightingModel.js +2 -2
  247. package/src/nodes/core/MRTNode.js +85 -0
  248. package/{examples/jsm → src}/nodes/core/Node.js +114 -57
  249. package/{examples/jsm → src}/nodes/core/NodeBuilder.js +327 -90
  250. package/src/nodes/core/NodeCache.js +36 -0
  251. package/{examples/jsm → src}/nodes/core/NodeFrame.js +52 -10
  252. package/{examples/jsm → src}/nodes/core/NodeFunction.js +2 -2
  253. package/{examples/jsm → src}/nodes/core/NodeUniform.js +1 -2
  254. package/{examples/jsm → src}/nodes/core/NodeUtils.js +56 -8
  255. package/{examples/jsm → src}/nodes/core/OutputStructNode.js +13 -12
  256. package/{examples/jsm → src}/nodes/core/ParameterNode.js +7 -4
  257. package/src/nodes/core/PropertyNode.js +88 -0
  258. package/{examples/jsm → src}/nodes/core/StackNode.js +31 -11
  259. package/{examples/jsm → src}/nodes/core/StructTypeNode.js +7 -3
  260. package/{examples/jsm → src}/nodes/core/TempNode.js +10 -6
  261. package/src/nodes/core/UniformGroupNode.js +59 -0
  262. package/{examples/jsm → src}/nodes/core/UniformNode.js +37 -5
  263. package/{examples/jsm → src}/nodes/core/VarNode.js +14 -14
  264. package/src/nodes/core/VaryingNode.js +108 -0
  265. package/{examples/jsm → src}/nodes/display/AfterImageNode.js +38 -28
  266. package/src/nodes/display/AnaglyphPassNode.js +67 -0
  267. package/{examples/jsm → src}/nodes/display/AnamorphicNode.js +33 -30
  268. package/src/nodes/display/BleachBypass.js +26 -0
  269. package/src/nodes/display/BlendMode.js +54 -0
  270. package/src/nodes/display/BloomNode.js +341 -0
  271. package/{examples/jsm → src}/nodes/display/BumpMapNode.js +20 -38
  272. package/src/nodes/display/ColorAdjustment.js +46 -0
  273. package/src/nodes/display/ColorSpaceFunctions.js +38 -0
  274. package/src/nodes/display/ColorSpaceNode.js +114 -0
  275. package/src/nodes/display/DenoiseNode.js +204 -0
  276. package/src/nodes/display/DepthOfFieldNode.js +124 -0
  277. package/src/nodes/display/DotScreenNode.js +66 -0
  278. package/src/nodes/display/FXAANode.js +332 -0
  279. package/src/nodes/display/FilmNode.js +56 -0
  280. package/src/nodes/display/FrontFacingNode.js +45 -0
  281. package/src/nodes/display/GTAONode.js +331 -0
  282. package/{examples/jsm → src}/nodes/display/GaussianBlurNode.js +47 -24
  283. package/src/nodes/display/Lut3DNode.js +57 -0
  284. package/src/nodes/display/MotionBlur.js +25 -0
  285. package/{examples/jsm → src}/nodes/display/NormalMapNode.js +14 -14
  286. package/src/nodes/display/ParallaxBarrierPassNode.js +58 -0
  287. package/src/nodes/display/PassNode.js +378 -0
  288. package/src/nodes/display/PixelationPassNode.js +213 -0
  289. package/{examples/jsm → src}/nodes/display/PosterizeNode.js +8 -7
  290. package/src/nodes/display/RGBShiftNode.js +53 -0
  291. package/src/nodes/display/RenderOutputNode.js +60 -0
  292. package/src/nodes/display/SSAAPassNode.js +287 -0
  293. package/src/nodes/display/ScreenNode.js +181 -0
  294. package/src/nodes/display/Sepia.js +17 -0
  295. package/src/nodes/display/SobelOperatorNode.js +126 -0
  296. package/src/nodes/display/StereoCompositePassNode.js +110 -0
  297. package/src/nodes/display/StereoPassNode.js +83 -0
  298. package/src/nodes/display/ToneMappingFunctions.js +190 -0
  299. package/src/nodes/display/ToneMappingNode.js +67 -0
  300. package/src/nodes/display/ToonOutlinePassNode.js +111 -0
  301. package/src/nodes/display/TransitionNode.js +80 -0
  302. package/src/nodes/display/ViewportDepthNode.js +125 -0
  303. package/src/nodes/display/ViewportDepthTextureNode.js +33 -0
  304. package/src/nodes/display/ViewportSharedTextureNode.js +39 -0
  305. package/{examples/jsm → src}/nodes/display/ViewportTextureNode.js +20 -14
  306. package/src/nodes/fog/FogExp2Node.js +35 -0
  307. package/src/nodes/fog/FogNode.js +50 -0
  308. package/src/nodes/fog/FogRangeNode.js +36 -0
  309. package/src/nodes/functions/BSDF/BRDF_GGX.js +59 -0
  310. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  311. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.js +6 -6
  312. package/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.js +2 -2
  313. package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.js +2 -2
  314. package/src/nodes/functions/BSDF/D_GGX_Anisotropic.js +28 -0
  315. package/{examples/jsm → src}/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
  316. package/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.js +2 -2
  317. package/src/nodes/functions/BSDF/LTC.js +131 -0
  318. package/{examples/jsm → src}/nodes/functions/BSDF/Schlick_to_F0.js +2 -2
  319. package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -4
  320. package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +29 -0
  321. package/src/nodes/functions/BasicLightingModel.js +78 -0
  322. package/{examples/jsm → src}/nodes/functions/PhongLightingModel.js +11 -9
  323. package/src/nodes/functions/PhysicalLightingModel.js +633 -0
  324. package/src/nodes/functions/ShadowMaskModel.js +31 -0
  325. package/src/nodes/functions/ToonLightingModel.js +51 -0
  326. package/src/nodes/functions/material/getGeometryRoughness.js +13 -0
  327. package/{examples/jsm → src}/nodes/functions/material/getRoughness.js +2 -2
  328. package/src/nodes/functions/material/getShIrradianceAt.js +28 -0
  329. package/{examples/jsm → src}/nodes/geometry/RangeNode.js +28 -11
  330. package/src/nodes/gpgpu/AtomicFunctionNode.js +99 -0
  331. package/src/nodes/gpgpu/BarrierNode.js +40 -0
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  631. /package/{examples/jsm → src}/renderers/common/Sampler.js +0 -0
  632. /package/{examples/jsm → src}/renderers/common/StorageBuffer.js +0 -0
  633. /package/{examples/jsm → src}/renderers/common/UniformBuffer.js +0 -0
  634. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLCapabilities.js +0 -0
  635. /package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeParser.js +0 -0
@@ -0,0 +1,633 @@
1
+ import BRDF_Lambert from './BSDF/BRDF_Lambert.js';
2
+ import BRDF_GGX from './BSDF/BRDF_GGX.js';
3
+ import DFGApprox from './BSDF/DFGApprox.js';
4
+ import EnvironmentBRDF from './BSDF/EnvironmentBRDF.js';
5
+ import F_Schlick from './BSDF/F_Schlick.js';
6
+ import Schlick_to_F0 from './BSDF/Schlick_to_F0.js';
7
+ import BRDF_Sheen from './BSDF/BRDF_Sheen.js';
8
+ import { LTC_Evaluate, LTC_Uv } from './BSDF/LTC.js';
9
+ import LightingModel from '../core/LightingModel.js';
10
+ import { diffuseColor, specularColor, specularF90, roughness, clearcoat, clearcoatRoughness, sheen, sheenRoughness, iridescence, iridescenceIOR, iridescenceThickness, ior, thickness, transmission, attenuationDistance, attenuationColor, dispersion } from '../core/PropertyNode.js';
11
+ import { transformedNormalView, transformedClearcoatNormalView, transformedNormalWorld } from '../accessors/Normal.js';
12
+ import { positionViewDirection, positionView, positionWorld } from '../accessors/Position.js';
13
+ import { Fn, float, vec2, vec3, vec4, mat3, If } from '../tsl/TSLBase.js';
14
+ import { select } from '../math/ConditionalNode.js';
15
+ import { mix, normalize, refract, length, clamp, log2, log, exp, smoothstep } from '../math/MathNode.js';
16
+ import { div } from '../math/OperatorNode.js';
17
+ import { cameraPosition, cameraProjectionMatrix, cameraViewMatrix } from '../accessors/Camera.js';
18
+ import { modelWorldMatrix } from '../accessors/ModelNode.js';
19
+ import { screenSize } from '../display/ScreenNode.js';
20
+ import { viewportMipTexture } from '../display/ViewportTextureNode.js';
21
+ import { textureBicubic } from '../accessors/TextureBicubic.js';
22
+ import { Loop } from '../utils/LoopNode.js';
23
+
24
+ //
25
+ // Transmission
26
+ //
27
+
28
+ const getVolumeTransmissionRay = /*@__PURE__*/ Fn( ( [ n, v, thickness, ior, modelMatrix ] ) => {
29
+
30
+ // Direction of refracted light.
31
+ const refractionVector = vec3( refract( v.negate(), normalize( n ), div( 1.0, ior ) ) );
32
+
33
+ // Compute rotation-independant scaling of the model matrix.
34
+ const modelScale = vec3(
35
+ length( modelMatrix[ 0 ].xyz ),
36
+ length( modelMatrix[ 1 ].xyz ),
37
+ length( modelMatrix[ 2 ].xyz )
38
+ );
39
+
40
+ // The thickness is specified in local space.
41
+ return normalize( refractionVector ).mul( thickness.mul( modelScale ) );
42
+
43
+ } ).setLayout( {
44
+ name: 'getVolumeTransmissionRay',
45
+ type: 'vec3',
46
+ inputs: [
47
+ { name: 'n', type: 'vec3' },
48
+ { name: 'v', type: 'vec3' },
49
+ { name: 'thickness', type: 'float' },
50
+ { name: 'ior', type: 'float' },
51
+ { name: 'modelMatrix', type: 'mat4' }
52
+ ]
53
+ } );
54
+
55
+ const applyIorToRoughness = /*@__PURE__*/ Fn( ( [ roughness, ior ] ) => {
56
+
57
+ // Scale roughness with IOR so that an IOR of 1.0 results in no microfacet refraction and
58
+ // an IOR of 1.5 results in the default amount of microfacet refraction.
59
+ return roughness.mul( clamp( ior.mul( 2.0 ).sub( 2.0 ), 0.0, 1.0 ) );
60
+
61
+ } ).setLayout( {
62
+ name: 'applyIorToRoughness',
63
+ type: 'float',
64
+ inputs: [
65
+ { name: 'roughness', type: 'float' },
66
+ { name: 'ior', type: 'float' }
67
+ ]
68
+ } );
69
+
70
+ const singleViewportMipTexture = /*@__PURE__*/ viewportMipTexture();
71
+
72
+ const getTransmissionSample = /*@__PURE__*/ Fn( ( [ fragCoord, roughness, ior ] ) => {
73
+
74
+ const transmissionSample = singleViewportMipTexture.uv( fragCoord );
75
+ //const transmissionSample = viewportMipTexture( fragCoord );
76
+
77
+ const lod = log2( float( screenSize.x ) ).mul( applyIorToRoughness( roughness, ior ) );
78
+
79
+ return textureBicubic( transmissionSample, lod );
80
+
81
+ } );
82
+
83
+ const volumeAttenuation = /*@__PURE__*/ Fn( ( [ transmissionDistance, attenuationColor, attenuationDistance ] ) => {
84
+
85
+ If( attenuationDistance.notEqual( 0 ), () => {
86
+
87
+ // Compute light attenuation using Beer's law.
88
+ const attenuationCoefficient = log( attenuationColor ).negate().div( attenuationDistance );
89
+ const transmittance = exp( attenuationCoefficient.negate().mul( transmissionDistance ) );
90
+
91
+ return transmittance;
92
+
93
+ } );
94
+
95
+ // Attenuation distance is +∞, i.e. the transmitted color is not attenuated at all.
96
+ return vec3( 1.0 );
97
+
98
+ } ).setLayout( {
99
+ name: 'volumeAttenuation',
100
+ type: 'vec3',
101
+ inputs: [
102
+ { name: 'transmissionDistance', type: 'float' },
103
+ { name: 'attenuationColor', type: 'vec3' },
104
+ { name: 'attenuationDistance', type: 'float' }
105
+ ]
106
+ } );
107
+
108
+ const getIBLVolumeRefraction = /*@__PURE__*/ Fn( ( [ n, v, roughness, diffuseColor, specularColor, specularF90, position, modelMatrix, viewMatrix, projMatrix, ior, thickness, attenuationColor, attenuationDistance, dispersion ] ) => {
109
+
110
+ let transmittedLight, transmittance;
111
+
112
+ if ( dispersion ) {
113
+
114
+ transmittedLight = vec4().toVar();
115
+ transmittance = vec3().toVar();
116
+
117
+ const halfSpread = ior.sub( 1.0 ).mul( dispersion.mul( 0.025 ) );
118
+ const iors = vec3( ior.sub( halfSpread ), ior, ior.add( halfSpread ) );
119
+
120
+ Loop( { start: 0, end: 3 }, ( { i } ) => {
121
+
122
+ const ior = iors.element( i );
123
+
124
+ const transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
125
+ const refractedRayExit = position.add( transmissionRay );
126
+
127
+ // Project refracted vector on the framebuffer, while mapping to normalized device coordinates.
128
+ const ndcPos = projMatrix.mul( viewMatrix.mul( vec4( refractedRayExit, 1.0 ) ) );
129
+ const refractionCoords = vec2( ndcPos.xy.div( ndcPos.w ) ).toVar();
130
+ refractionCoords.addAssign( 1.0 );
131
+ refractionCoords.divAssign( 2.0 );
132
+ refractionCoords.assign( vec2( refractionCoords.x, refractionCoords.y.oneMinus() ) ); // webgpu
133
+
134
+ // Sample framebuffer to get pixel the refracted ray hits.
135
+ const transmissionSample = getTransmissionSample( refractionCoords, roughness, ior );
136
+
137
+ transmittedLight.element( i ).assign( transmissionSample.element( i ) );
138
+ transmittedLight.a.addAssign( transmissionSample.a );
139
+
140
+ transmittance.element( i ).assign( diffuseColor.element( i ).mul( volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance ).element( i ) ) );
141
+
142
+ } );
143
+
144
+ transmittedLight.a.divAssign( 3.0 );
145
+
146
+ } else {
147
+
148
+ const transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
149
+ const refractedRayExit = position.add( transmissionRay );
150
+
151
+ // Project refracted vector on the framebuffer, while mapping to normalized device coordinates.
152
+ const ndcPos = projMatrix.mul( viewMatrix.mul( vec4( refractedRayExit, 1.0 ) ) );
153
+ const refractionCoords = vec2( ndcPos.xy.div( ndcPos.w ) ).toVar();
154
+ refractionCoords.addAssign( 1.0 );
155
+ refractionCoords.divAssign( 2.0 );
156
+ refractionCoords.assign( vec2( refractionCoords.x, refractionCoords.y.oneMinus() ) ); // webgpu
157
+
158
+ // Sample framebuffer to get pixel the refracted ray hits.
159
+ transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
160
+ transmittance = diffuseColor.mul( volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance ) );
161
+
162
+ }
163
+
164
+ const attenuatedColor = transmittance.rgb.mul( transmittedLight.rgb );
165
+ const dotNV = n.dot( v ).clamp();
166
+
167
+ // Get the specular component.
168
+ const F = vec3( EnvironmentBRDF( { // n, v, specularColor, specularF90, roughness
169
+ dotNV,
170
+ specularColor,
171
+ specularF90,
172
+ roughness
173
+ } ) );
174
+
175
+ // As less light is transmitted, the opacity should be increased. This simple approximation does a decent job
176
+ // of modulating a CSS background, and has no effect when the buffer is opaque, due to a solid object or clear color.
177
+ const transmittanceFactor = transmittance.r.add( transmittance.g, transmittance.b ).div( 3.0 );
178
+
179
+ return vec4( F.oneMinus().mul( attenuatedColor ), transmittedLight.a.oneMinus().mul( transmittanceFactor ).oneMinus() );
180
+
181
+ } );
182
+
183
+ //
184
+ // Iridescence
185
+ //
186
+
187
+ // XYZ to linear-sRGB color space
188
+ const XYZ_TO_REC709 = /*@__PURE__*/ mat3(
189
+ 3.2404542, - 0.9692660, 0.0556434,
190
+ - 1.5371385, 1.8760108, - 0.2040259,
191
+ - 0.4985314, 0.0415560, 1.0572252
192
+ );
193
+
194
+ // Assume air interface for top
195
+ // Note: We don't handle the case fresnel0 == 1
196
+ const Fresnel0ToIor = ( fresnel0 ) => {
197
+
198
+ const sqrtF0 = fresnel0.sqrt();
199
+ return vec3( 1.0 ).add( sqrtF0 ).div( vec3( 1.0 ).sub( sqrtF0 ) );
200
+
201
+ };
202
+
203
+ // ior is a value between 1.0 and 3.0. 1.0 is air interface
204
+ const IorToFresnel0 = ( transmittedIor, incidentIor ) => {
205
+
206
+ return transmittedIor.sub( incidentIor ).div( transmittedIor.add( incidentIor ) ).pow2();
207
+
208
+ };
209
+
210
+ // Fresnel equations for dielectric/dielectric interfaces.
211
+ // Ref: https://belcour.github.io/blog/research/2017/05/01/brdf-thin-film.html
212
+ // Evaluation XYZ sensitivity curves in Fourier space
213
+ const evalSensitivity = ( OPD, shift ) => {
214
+
215
+ const phase = OPD.mul( 2.0 * Math.PI * 1.0e-9 );
216
+ const val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );
217
+ const pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );
218
+ const VAR = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );
219
+
220
+ const x = float( 9.7470e-14 * Math.sqrt( 2.0 * Math.PI * 4.5282e+09 ) ).mul( phase.mul( 2.2399e+06 ).add( shift.x ).cos() ).mul( phase.pow2().mul( - 4.5282e+09 ).exp() );
221
+
222
+ let xyz = val.mul( VAR.mul( 2.0 * Math.PI ).sqrt() ).mul( pos.mul( phase ).add( shift ).cos() ).mul( phase.pow2().negate().mul( VAR ).exp() );
223
+ xyz = vec3( xyz.x.add( x ), xyz.y, xyz.z ).div( 1.0685e-7 );
224
+
225
+ const rgb = XYZ_TO_REC709.mul( xyz );
226
+
227
+ return rgb;
228
+
229
+ };
230
+
231
+ const evalIridescence = /*@__PURE__*/ Fn( ( { outsideIOR, eta2, cosTheta1, thinFilmThickness, baseF0 } ) => {
232
+
233
+ // Force iridescenceIOR -> outsideIOR when thinFilmThickness -> 0.0
234
+ const iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );
235
+ // Evaluate the cosTheta on the base layer (Snell law)
236
+ const sinTheta2Sq = outsideIOR.div( iridescenceIOR ).pow2().mul( float( 1 ).sub( cosTheta1.pow2() ) );
237
+
238
+ // Handle TIR:
239
+ const cosTheta2Sq = float( 1 ).sub( sinTheta2Sq );
240
+ /*if ( cosTheta2Sq < 0.0 ) {
241
+
242
+ return vec3( 1.0 );
243
+
244
+ }*/
245
+
246
+ const cosTheta2 = cosTheta2Sq.sqrt();
247
+
248
+ // First interface
249
+ const R0 = IorToFresnel0( iridescenceIOR, outsideIOR );
250
+ const R12 = F_Schlick( { f0: R0, f90: 1.0, dotVH: cosTheta1 } );
251
+ //const R21 = R12;
252
+ const T121 = R12.oneMinus();
253
+ const phi12 = iridescenceIOR.lessThan( outsideIOR ).select( Math.PI, 0.0 );
254
+ const phi21 = float( Math.PI ).sub( phi12 );
255
+
256
+ // Second interface
257
+ const baseIOR = Fresnel0ToIor( baseF0.clamp( 0.0, 0.9999 ) ); // guard against 1.0
258
+ const R1 = IorToFresnel0( baseIOR, iridescenceIOR.toVec3() );
259
+ const R23 = F_Schlick( { f0: R1, f90: 1.0, dotVH: cosTheta2 } );
260
+ const phi23 = vec3(
261
+ baseIOR.x.lessThan( iridescenceIOR ).select( Math.PI, 0.0 ),
262
+ baseIOR.y.lessThan( iridescenceIOR ).select( Math.PI, 0.0 ),
263
+ baseIOR.z.lessThan( iridescenceIOR ).select( Math.PI, 0.0 )
264
+ );
265
+
266
+ // Phase shift
267
+ const OPD = iridescenceIOR.mul( thinFilmThickness, cosTheta2, 2.0 );
268
+ const phi = vec3( phi21 ).add( phi23 );
269
+
270
+ // Compound terms
271
+ const R123 = R12.mul( R23 ).clamp( 1e-5, 0.9999 );
272
+ const r123 = R123.sqrt();
273
+ const Rs = T121.pow2().mul( R23 ).div( vec3( 1.0 ).sub( R123 ) );
274
+
275
+ // Reflectance term for m = 0 (DC term amplitude)
276
+ const C0 = R12.add( Rs );
277
+ let I = C0;
278
+
279
+ // Reflectance term for m > 0 (pairs of diracs)
280
+ let Cm = Rs.sub( T121 );
281
+ for ( let m = 1; m <= 2; ++ m ) {
282
+
283
+ Cm = Cm.mul( r123 );
284
+ const Sm = evalSensitivity( float( m ).mul( OPD ), float( m ).mul( phi ) ).mul( 2.0 );
285
+ I = I.add( Cm.mul( Sm ) );
286
+
287
+ }
288
+
289
+ // Since out of gamut colors might be produced, negative color values are clamped to 0.
290
+ return I.max( vec3( 0.0 ) );
291
+
292
+ } ).setLayout( {
293
+ name: 'evalIridescence',
294
+ type: 'vec3',
295
+ inputs: [
296
+ { name: 'outsideIOR', type: 'float' },
297
+ { name: 'eta2', type: 'float' },
298
+ { name: 'cosTheta1', type: 'float' },
299
+ { name: 'thinFilmThickness', type: 'float' },
300
+ { name: 'baseF0', type: 'vec3' }
301
+ ]
302
+ } );
303
+
304
+ //
305
+ // Sheen
306
+ //
307
+
308
+ // This is a curve-fit approxmation to the "Charlie sheen" BRDF integrated over the hemisphere from
309
+ // Estevez and Kulla 2017, "Production Friendly Microfacet Sheen BRDF". The analysis can be found
310
+ // in the Sheen section of https://drive.google.com/file/d/1T0D1VSyR4AllqIJTQAraEIzjlb5h4FKH/view?usp=sharing
311
+ const IBLSheenBRDF = /*@__PURE__*/ Fn( ( { normal, viewDir, roughness } ) => {
312
+
313
+ const dotNV = normal.dot( viewDir ).saturate();
314
+
315
+ const r2 = roughness.pow2();
316
+
317
+ const a = select(
318
+ roughness.lessThan( 0.25 ),
319
+ float( - 339.2 ).mul( r2 ).add( float( 161.4 ).mul( roughness ) ).sub( 25.9 ),
320
+ float( - 8.48 ).mul( r2 ).add( float( 14.3 ).mul( roughness ) ).sub( 9.95 )
321
+ );
322
+
323
+ const b = select(
324
+ roughness.lessThan( 0.25 ),
325
+ float( 44.0 ).mul( r2 ).sub( float( 23.7 ).mul( roughness ) ).add( 3.26 ),
326
+ float( 1.97 ).mul( r2 ).sub( float( 3.27 ).mul( roughness ) ).add( 0.72 )
327
+ );
328
+
329
+ const DG = select( roughness.lessThan( 0.25 ), 0.0, float( 0.1 ).mul( roughness ).sub( 0.025 ) ).add( a.mul( dotNV ).add( b ).exp() );
330
+
331
+ return DG.mul( 1.0 / Math.PI ).saturate();
332
+
333
+ } );
334
+
335
+ const clearcoatF0 = vec3( 0.04 );
336
+ const clearcoatF90 = float( 1 );
337
+
338
+ //
339
+
340
+ class PhysicalLightingModel extends LightingModel {
341
+
342
+ constructor( clearcoat = false, sheen = false, iridescence = false, anisotropy = false, transmission = false, dispersion = false ) {
343
+
344
+ super();
345
+
346
+ this.clearcoat = clearcoat;
347
+ this.sheen = sheen;
348
+ this.iridescence = iridescence;
349
+ this.anisotropy = anisotropy;
350
+ this.transmission = transmission;
351
+ this.dispersion = dispersion;
352
+
353
+ this.clearcoatRadiance = null;
354
+ this.clearcoatSpecularDirect = null;
355
+ this.clearcoatSpecularIndirect = null;
356
+ this.sheenSpecularDirect = null;
357
+ this.sheenSpecularIndirect = null;
358
+ this.iridescenceFresnel = null;
359
+ this.iridescenceF0 = null;
360
+
361
+ }
362
+
363
+ start( context ) {
364
+
365
+ if ( this.clearcoat === true ) {
366
+
367
+ this.clearcoatRadiance = vec3().toVar( 'clearcoatRadiance' );
368
+ this.clearcoatSpecularDirect = vec3().toVar( 'clearcoatSpecularDirect' );
369
+ this.clearcoatSpecularIndirect = vec3().toVar( 'clearcoatSpecularIndirect' );
370
+
371
+ }
372
+
373
+ if ( this.sheen === true ) {
374
+
375
+ this.sheenSpecularDirect = vec3().toVar( 'sheenSpecularDirect' );
376
+ this.sheenSpecularIndirect = vec3().toVar( 'sheenSpecularIndirect' );
377
+
378
+ }
379
+
380
+ if ( this.iridescence === true ) {
381
+
382
+ const dotNVi = transformedNormalView.dot( positionViewDirection ).clamp();
383
+
384
+ this.iridescenceFresnel = evalIridescence( {
385
+ outsideIOR: float( 1.0 ),
386
+ eta2: iridescenceIOR,
387
+ cosTheta1: dotNVi,
388
+ thinFilmThickness: iridescenceThickness,
389
+ baseF0: specularColor
390
+ } );
391
+
392
+ this.iridescenceF0 = Schlick_to_F0( { f: this.iridescenceFresnel, f90: 1.0, dotVH: dotNVi } );
393
+
394
+ }
395
+
396
+ if ( this.transmission === true ) {
397
+
398
+ const position = positionWorld;
399
+ const v = cameraPosition.sub( positionWorld ).normalize(); // TODO: Create Node for this, same issue in MaterialX
400
+ const n = transformedNormalWorld;
401
+
402
+ context.backdrop = getIBLVolumeRefraction(
403
+ n,
404
+ v,
405
+ roughness,
406
+ diffuseColor,
407
+ specularColor,
408
+ specularF90, // specularF90
409
+ position, // positionWorld
410
+ modelWorldMatrix, // modelMatrix
411
+ cameraViewMatrix, // viewMatrix
412
+ cameraProjectionMatrix, // projMatrix
413
+ ior,
414
+ thickness,
415
+ attenuationColor,
416
+ attenuationDistance,
417
+ this.dispersion ? dispersion : null
418
+ );
419
+
420
+ context.backdropAlpha = transmission;
421
+
422
+ diffuseColor.a.mulAssign( mix( 1, context.backdrop.a, transmission ) );
423
+
424
+ }
425
+
426
+ }
427
+
428
+ // Fdez-Agüera's "Multiple-Scattering Microfacet Model for Real-Time Image Based Lighting"
429
+ // Approximates multiscattering in order to preserve energy.
430
+ // http://www.jcgt.org/published/0008/01/03/
431
+
432
+ computeMultiscattering( singleScatter, multiScatter, specularF90 ) {
433
+
434
+ const dotNV = transformedNormalView.dot( positionViewDirection ).clamp(); // @ TODO: Move to core dotNV
435
+
436
+ const fab = DFGApprox( { roughness, dotNV } );
437
+
438
+ const Fr = this.iridescenceF0 ? iridescence.mix( specularColor, this.iridescenceF0 ) : specularColor;
439
+
440
+ const FssEss = Fr.mul( fab.x ).add( specularF90.mul( fab.y ) );
441
+
442
+ const Ess = fab.x.add( fab.y );
443
+ const Ems = Ess.oneMinus();
444
+
445
+ const Favg = specularColor.add( specularColor.oneMinus().mul( 0.047619 ) ); // 1/21
446
+ const Fms = FssEss.mul( Favg ).div( Ems.mul( Favg ).oneMinus() );
447
+
448
+ singleScatter.addAssign( FssEss );
449
+ multiScatter.addAssign( Fms.mul( Ems ) );
450
+
451
+ }
452
+
453
+ direct( { lightDirection, lightColor, reflectedLight } ) {
454
+
455
+ const dotNL = transformedNormalView.dot( lightDirection ).clamp();
456
+ const irradiance = dotNL.mul( lightColor );
457
+
458
+ if ( this.sheen === true ) {
459
+
460
+ this.sheenSpecularDirect.addAssign( irradiance.mul( BRDF_Sheen( { lightDirection } ) ) );
461
+
462
+ }
463
+
464
+ if ( this.clearcoat === true ) {
465
+
466
+ const dotNLcc = transformedClearcoatNormalView.dot( lightDirection ).clamp();
467
+ const ccIrradiance = dotNLcc.mul( lightColor );
468
+
469
+ this.clearcoatSpecularDirect.addAssign( ccIrradiance.mul( BRDF_GGX( { lightDirection, f0: clearcoatF0, f90: clearcoatF90, roughness: clearcoatRoughness, normalView: transformedClearcoatNormalView } ) ) );
470
+
471
+ }
472
+
473
+ reflectedLight.directDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor: diffuseColor.rgb } ) ) );
474
+
475
+ reflectedLight.directSpecular.addAssign( irradiance.mul( BRDF_GGX( { lightDirection, f0: specularColor, f90: 1, roughness, iridescence: this.iridescence, f: this.iridescenceFresnel, USE_IRIDESCENCE: this.iridescence, USE_ANISOTROPY: this.anisotropy } ) ) );
476
+
477
+ }
478
+
479
+ directRectArea( { lightColor, lightPosition, halfWidth, halfHeight, reflectedLight, ltc_1, ltc_2 } ) {
480
+
481
+ const p0 = lightPosition.add( halfWidth ).sub( halfHeight ); // counterclockwise; light shines in local neg z direction
482
+ const p1 = lightPosition.sub( halfWidth ).sub( halfHeight );
483
+ const p2 = lightPosition.sub( halfWidth ).add( halfHeight );
484
+ const p3 = lightPosition.add( halfWidth ).add( halfHeight );
485
+
486
+ const N = transformedNormalView;
487
+ const V = positionViewDirection;
488
+ const P = positionView.toVar();
489
+
490
+ const uv = LTC_Uv( { N, V, roughness } );
491
+
492
+ const t1 = ltc_1.uv( uv ).toVar();
493
+ const t2 = ltc_2.uv( uv ).toVar();
494
+
495
+ const mInv = mat3(
496
+ vec3( t1.x, 0, t1.y ),
497
+ vec3( 0, 1, 0 ),
498
+ vec3( t1.z, 0, t1.w )
499
+ ).toVar();
500
+
501
+ // LTC Fresnel Approximation by Stephen Hill
502
+ // http://blog.selfshadow.com/publications/s2016-advances/s2016_ltc_fresnel.pdf
503
+ const fresnel = specularColor.mul( t2.x ).add( specularColor.oneMinus().mul( t2.y ) ).toVar();
504
+
505
+ reflectedLight.directSpecular.addAssign( lightColor.mul( fresnel ).mul( LTC_Evaluate( { N, V, P, mInv, p0, p1, p2, p3 } ) ) );
506
+
507
+ reflectedLight.directDiffuse.addAssign( lightColor.mul( diffuseColor ).mul( LTC_Evaluate( { N, V, P, mInv: mat3( 1, 0, 0, 0, 1, 0, 0, 0, 1 ), p0, p1, p2, p3 } ) ) );
508
+
509
+ }
510
+
511
+ indirect( context, stack, builder ) {
512
+
513
+ this.indirectDiffuse( context, stack, builder );
514
+ this.indirectSpecular( context, stack, builder );
515
+ this.ambientOcclusion( context, stack, builder );
516
+
517
+ }
518
+
519
+ indirectDiffuse( { irradiance, reflectedLight } ) {
520
+
521
+ reflectedLight.indirectDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor } ) ) );
522
+
523
+ }
524
+
525
+ indirectSpecular( { radiance, iblIrradiance, reflectedLight } ) {
526
+
527
+ if ( this.sheen === true ) {
528
+
529
+ this.sheenSpecularIndirect.addAssign( iblIrradiance.mul(
530
+ sheen,
531
+ IBLSheenBRDF( {
532
+ normal: transformedNormalView,
533
+ viewDir: positionViewDirection,
534
+ roughness: sheenRoughness
535
+ } )
536
+ ) );
537
+
538
+ }
539
+
540
+ if ( this.clearcoat === true ) {
541
+
542
+ const dotNVcc = transformedClearcoatNormalView.dot( positionViewDirection ).clamp();
543
+
544
+ const clearcoatEnv = EnvironmentBRDF( {
545
+ dotNV: dotNVcc,
546
+ specularColor: clearcoatF0,
547
+ specularF90: clearcoatF90,
548
+ roughness: clearcoatRoughness
549
+ } );
550
+
551
+ this.clearcoatSpecularIndirect.addAssign( this.clearcoatRadiance.mul( clearcoatEnv ) );
552
+
553
+ }
554
+
555
+ // Both indirect specular and indirect diffuse light accumulate here
556
+
557
+ const singleScattering = vec3().toVar( 'singleScattering' );
558
+ const multiScattering = vec3().toVar( 'multiScattering' );
559
+ const cosineWeightedIrradiance = iblIrradiance.mul( 1 / Math.PI );
560
+
561
+ this.computeMultiscattering( singleScattering, multiScattering, specularF90 );
562
+
563
+ const totalScattering = singleScattering.add( multiScattering );
564
+
565
+ const diffuse = diffuseColor.mul( totalScattering.r.max( totalScattering.g ).max( totalScattering.b ).oneMinus() );
566
+
567
+ reflectedLight.indirectSpecular.addAssign( radiance.mul( singleScattering ) );
568
+ reflectedLight.indirectSpecular.addAssign( multiScattering.mul( cosineWeightedIrradiance ) );
569
+
570
+ reflectedLight.indirectDiffuse.addAssign( diffuse.mul( cosineWeightedIrradiance ) );
571
+
572
+ }
573
+
574
+ ambientOcclusion( { ambientOcclusion, reflectedLight } ) {
575
+
576
+ const dotNV = transformedNormalView.dot( positionViewDirection ).clamp(); // @ TODO: Move to core dotNV
577
+
578
+ const aoNV = dotNV.add( ambientOcclusion );
579
+ const aoExp = roughness.mul( - 16.0 ).oneMinus().negate().exp2();
580
+
581
+ const aoNode = ambientOcclusion.sub( aoNV.pow( aoExp ).oneMinus() ).clamp();
582
+
583
+ if ( this.clearcoat === true ) {
584
+
585
+ this.clearcoatSpecularIndirect.mulAssign( ambientOcclusion );
586
+
587
+ }
588
+
589
+ if ( this.sheen === true ) {
590
+
591
+ this.sheenSpecularIndirect.mulAssign( ambientOcclusion );
592
+
593
+ }
594
+
595
+ reflectedLight.indirectDiffuse.mulAssign( ambientOcclusion );
596
+ reflectedLight.indirectSpecular.mulAssign( aoNode );
597
+
598
+ }
599
+
600
+ finish( context ) {
601
+
602
+ const { outgoingLight } = context;
603
+
604
+ if ( this.clearcoat === true ) {
605
+
606
+ const dotNVcc = transformedClearcoatNormalView.dot( positionViewDirection ).clamp();
607
+
608
+ const Fcc = F_Schlick( {
609
+ dotVH: dotNVcc,
610
+ f0: clearcoatF0,
611
+ f90: clearcoatF90
612
+ } );
613
+
614
+ const clearcoatLight = outgoingLight.mul( clearcoat.mul( Fcc ).oneMinus() ).add( this.clearcoatSpecularDirect.add( this.clearcoatSpecularIndirect ).mul( clearcoat ) );
615
+
616
+ outgoingLight.assign( clearcoatLight );
617
+
618
+ }
619
+
620
+ if ( this.sheen === true ) {
621
+
622
+ const sheenEnergyComp = sheen.r.max( sheen.g ).max( sheen.b ).mul( 0.157 ).oneMinus();
623
+ const sheenLight = outgoingLight.mul( sheenEnergyComp ).add( this.sheenSpecularDirect, this.sheenSpecularIndirect );
624
+
625
+ outgoingLight.assign( sheenLight );
626
+
627
+ }
628
+
629
+ }
630
+
631
+ }
632
+
633
+ export default PhysicalLightingModel;
@@ -0,0 +1,31 @@
1
+ import LightingModel from '../core/LightingModel.js';
2
+ import { diffuseColor } from '../core/PropertyNode.js';
3
+ import { float } from '../tsl/TSLBase.js';
4
+
5
+ class ShadowMaskModel extends LightingModel {
6
+
7
+ constructor() {
8
+
9
+ super();
10
+
11
+ this.shadowNode = float( 1 ).toVar( 'shadowMask' );
12
+
13
+ }
14
+
15
+ direct( { shadowMask } ) {
16
+
17
+ this.shadowNode.mulAssign( shadowMask );
18
+
19
+ }
20
+
21
+ finish( context ) {
22
+
23
+ diffuseColor.a.mulAssign( this.shadowNode.oneMinus() );
24
+
25
+ context.outgoingLight.rgb.assign( diffuseColor.rgb ); // TODO: Optimize LightsNode to avoid this assignment
26
+
27
+ }
28
+
29
+ }
30
+
31
+ export default ShadowMaskModel;