@needle-tools/three 0.162.12 → 0.169.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (635) hide show
  1. package/README.md +3 -3
  2. package/build/three.cjs +29789 -1941
  3. package/build/three.module.js +29095 -1933
  4. package/build/three.module.min.js +2 -2
  5. package/build/three.webgpu.js +80003 -0
  6. package/build/three.webgpu.min.js +6 -0
  7. package/build/three.webgpu.nodes.js +79951 -0
  8. package/build/three.webgpu.nodes.min.js +6 -0
  9. package/examples/jsm/Addons.js +2 -5
  10. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  11. package/examples/jsm/animation/CCDIKSolver.js +4 -2
  12. package/examples/jsm/capabilities/WebGL.js +27 -21
  13. package/examples/jsm/controls/ArcballControls.js +174 -158
  14. package/examples/jsm/controls/DragControls.js +260 -132
  15. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  16. package/examples/jsm/controls/FlyControls.js +194 -188
  17. package/examples/jsm/controls/OrbitControls.js +790 -797
  18. package/examples/jsm/controls/PointerLockControls.js +24 -15
  19. package/examples/jsm/controls/TrackballControls.js +469 -448
  20. package/examples/jsm/controls/TransformControls.js +98 -63
  21. package/examples/jsm/csm/CSMShader.js +4 -4
  22. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  23. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  24. package/examples/jsm/effects/StereoEffect.js +6 -1
  25. package/examples/jsm/environments/RoomEnvironment.js +2 -6
  26. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  27. package/examples/jsm/exporters/EXRExporter.js +19 -11
  28. package/examples/jsm/exporters/GLTFExporter.js +77 -8
  29. package/examples/jsm/exporters/KTX2Exporter.js +21 -13
  30. package/examples/jsm/exporters/OBJExporter.js +5 -1
  31. package/examples/jsm/exporters/PLYExporter.js +9 -7
  32. package/examples/jsm/exporters/USDZExporter.js +55 -11
  33. package/examples/jsm/geometries/DecalGeometry.js +4 -1
  34. package/examples/jsm/geometries/InstancedPointsGeometry.js +1 -1
  35. package/examples/jsm/geometries/TeapotGeometry.js +1 -1
  36. package/examples/jsm/geometries/TextGeometry.js +10 -2
  37. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  38. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  39. package/examples/jsm/helpers/ViewHelper.js +75 -61
  40. package/examples/jsm/interactive/HTMLMesh.js +7 -9
  41. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  42. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  43. package/examples/jsm/libs/draco/README.md +2 -2
  44. package/examples/jsm/libs/fflate.module.js +694 -496
  45. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  46. package/examples/jsm/lights/LightProbeGenerator.js +24 -10
  47. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  48. package/examples/jsm/lights/RectAreaLightUniformsLib.js +8 -63
  49. package/examples/jsm/lines/LineMaterial.js +1 -17
  50. package/examples/jsm/lines/LineSegments2.js +15 -0
  51. package/examples/jsm/lines/Wireframe.js +16 -1
  52. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  53. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  54. package/examples/jsm/loaders/3MFLoader.js +2 -0
  55. package/examples/jsm/loaders/ColladaLoader.js +9 -6
  56. package/examples/jsm/loaders/DRACOLoader.js +4 -2
  57. package/examples/jsm/loaders/EXRLoader.js +351 -97
  58. package/examples/jsm/loaders/FBXLoader.js +77 -78
  59. package/examples/jsm/loaders/GLTFLoader.js +76 -14
  60. package/examples/jsm/loaders/KTX2Loader.js +30 -22
  61. package/examples/jsm/loaders/LDrawLoader.js +3 -2
  62. package/examples/jsm/loaders/LUT3dlLoader.js +0 -15
  63. package/examples/jsm/loaders/LUTCubeLoader.js +0 -14
  64. package/examples/jsm/loaders/LUTImageLoader.js +0 -14
  65. package/examples/jsm/loaders/MMDLoader.js +31 -12
  66. package/examples/jsm/loaders/MTLLoader.js +4 -3
  67. package/examples/jsm/loaders/MaterialXLoader.js +45 -21
  68. package/examples/jsm/loaders/OBJLoader.js +5 -3
  69. package/examples/jsm/loaders/PCDLoader.js +14 -13
  70. package/examples/jsm/loaders/PDBLoader.js +3 -2
  71. package/examples/jsm/loaders/PLYLoader.js +8 -5
  72. package/examples/jsm/loaders/RGBMLoader.js +16 -0
  73. package/examples/jsm/loaders/STLLoader.js +3 -2
  74. package/examples/jsm/loaders/USDZLoader.js +124 -76
  75. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  76. package/examples/jsm/loaders/VRMLLoader.js +11 -11
  77. package/examples/jsm/loaders/VTKLoader.js +80 -6
  78. package/examples/jsm/loaders/XYZLoader.js +3 -2
  79. package/examples/jsm/loaders/lwo/IFFParser.js +8 -5
  80. package/examples/jsm/materials/MeshGouraudMaterial.js +7 -1
  81. package/examples/jsm/math/Octree.js +26 -20
  82. package/examples/jsm/misc/GPUComputationRenderer.js +9 -25
  83. package/examples/jsm/misc/Timer.js +1 -1
  84. package/examples/jsm/modifiers/CurveModifier.js +11 -9
  85. package/examples/jsm/modifiers/CurveModifierGPU.js +233 -0
  86. package/examples/jsm/modifiers/SimplifyModifier.js +2 -1
  87. package/examples/jsm/objects/InstancedPoints.js +2 -2
  88. package/examples/jsm/objects/Lensflare.js +2 -2
  89. package/examples/jsm/objects/LensflareMesh.js +322 -0
  90. package/examples/jsm/objects/SkyMesh.js +187 -0
  91. package/examples/jsm/objects/Water2Mesh.js +158 -0
  92. package/examples/jsm/objects/WaterMesh.js +101 -0
  93. package/examples/jsm/physics/JoltPhysics.js +281 -0
  94. package/examples/jsm/physics/RapierPhysics.js +25 -5
  95. package/examples/jsm/postprocessing/GlitchPass.js +0 -3
  96. package/examples/jsm/postprocessing/LUTPass.js +5 -71
  97. package/examples/jsm/postprocessing/OutlinePass.js +31 -46
  98. package/examples/jsm/postprocessing/RenderPass.js +1 -1
  99. package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
  100. package/examples/jsm/postprocessing/SAOPass.js +0 -1
  101. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  102. package/examples/jsm/postprocessing/SSAOPass.js +6 -12
  103. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -4
  104. package/examples/jsm/renderers/CSS2DRenderer.js +25 -5
  105. package/examples/jsm/renderers/CSS3DRenderer.js +24 -3
  106. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +1 -3
  107. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  108. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +7 -4
  109. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js +19 -5
  110. package/examples/jsm/shaders/BleachBypassShader.js +1 -2
  111. package/examples/jsm/shaders/ColorifyShader.js +1 -2
  112. package/examples/jsm/shaders/FXAAShader.js +0 -2
  113. package/examples/jsm/shaders/GTAOShader.js +1 -1
  114. package/examples/jsm/shaders/LuminosityHighPassShader.js +1 -3
  115. package/examples/jsm/shaders/OutputShader.js +1 -1
  116. package/examples/jsm/transpiler/GLSLDecoder.js +47 -5
  117. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -2
  118. package/examples/jsm/transpiler/TSLEncoder.js +24 -22
  119. package/examples/jsm/utils/BufferGeometryUtils.js +18 -16
  120. package/examples/jsm/utils/GeometryCompressionUtils.js +37 -122
  121. package/examples/jsm/utils/SceneUtils.js +60 -1
  122. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  123. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  124. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  125. package/examples/jsm/utils/SortUtils.js +8 -5
  126. package/examples/jsm/utils/TextureUtils.js +3 -2
  127. package/examples/jsm/utils/TextureUtilsGPU.js +63 -0
  128. package/examples/jsm/webxr/OculusHandModel.js +3 -2
  129. package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
  130. package/examples/jsm/webxr/XRHandModelFactory.js +4 -2
  131. package/package.json +11 -8
  132. package/src/Three.WebGPU.Nodes.js +200 -0
  133. package/src/Three.WebGPU.js +201 -0
  134. package/src/Three.js +23 -1
  135. package/src/animation/AnimationClip.js +1 -1
  136. package/src/animation/tracks/BooleanKeyframeTrack.js +10 -1
  137. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -2
  138. package/src/animation/tracks/StringKeyframeTrack.js +10 -1
  139. package/src/audio/Audio.js +2 -2
  140. package/src/constants.js +6 -7
  141. package/src/core/BufferAttribute.js +0 -9
  142. package/src/core/Clock.js +1 -1
  143. package/src/core/InterleavedBuffer.js +0 -9
  144. package/src/core/Object3D.js +34 -29
  145. package/src/core/Raycaster.js +6 -2
  146. package/src/core/RenderTarget.js +8 -0
  147. package/src/extras/Controls.js +32 -0
  148. package/src/extras/PMREMGenerator.js +12 -11
  149. package/src/extras/TextureUtils.js +210 -0
  150. package/src/geometries/CylinderGeometry.js +11 -4
  151. package/src/lights/Light.js +1 -0
  152. package/src/lights/LightShadow.js +5 -0
  153. package/{examples/jsm/lights → src/lights/webgpu}/IESSpotLight.js +1 -1
  154. package/src/loaders/FileLoader.js +5 -1
  155. package/src/loaders/LoaderUtils.js +3 -1
  156. package/src/loaders/MaterialLoader.js +8 -1
  157. package/src/loaders/ObjectLoader.js +36 -2
  158. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeLoader.js +27 -5
  159. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeMaterialLoader.js +22 -18
  160. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeObjectLoader.js +21 -1
  161. package/src/materials/Material.js +4 -0
  162. package/src/materials/MeshPhysicalMaterial.js +20 -0
  163. package/src/materials/ShaderMaterial.js +0 -4
  164. package/src/materials/nodes/InstancedPointsNodeMaterial.js +156 -0
  165. package/{examples/jsm/nodes/materials → src/materials/nodes}/Line2NodeMaterial.js +69 -68
  166. package/src/materials/nodes/LineBasicNodeMaterial.js +31 -0
  167. package/{examples/jsm/nodes/materials → src/materials/nodes}/LineDashedNodeMaterial.js +15 -12
  168. package/src/materials/nodes/MeshBasicNodeMaterial.js +77 -0
  169. package/src/materials/nodes/MeshLambertNodeMaterial.js +47 -0
  170. package/src/materials/nodes/MeshMatcapNodeMaterial.js +57 -0
  171. package/src/materials/nodes/MeshNormalNodeMaterial.js +44 -0
  172. package/src/materials/nodes/MeshPhongNodeMaterial.js +78 -0
  173. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +248 -0
  174. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshSSSNodeMaterial.js +10 -7
  175. package/src/materials/nodes/MeshStandardNodeMaterial.js +108 -0
  176. package/src/materials/nodes/MeshToonNodeMaterial.js +38 -0
  177. package/{examples/jsm/nodes/materials → src/materials/nodes}/NodeMaterial.js +198 -157
  178. package/{examples/jsm/nodes/materials/Materials.js → src/materials/nodes/NodeMaterials.js} +7 -1
  179. package/{examples/jsm/nodes/materials → src/materials/nodes}/PointsNodeMaterial.js +10 -7
  180. package/src/materials/nodes/ShadowNodeMaterial.js +38 -0
  181. package/src/materials/nodes/SpriteNodeMaterial.js +123 -0
  182. package/src/materials/nodes/VolumeNodeMaterial.js +108 -0
  183. package/src/materials/nodes/manager/NodeMaterialObserver.js +302 -0
  184. package/src/math/Box2.js +4 -4
  185. package/src/math/Box3.js +6 -6
  186. package/src/math/ColorManagement.js +10 -0
  187. package/src/math/Matrix2.js +54 -0
  188. package/src/math/Spherical.js +4 -5
  189. package/src/math/Triangle.js +24 -0
  190. package/src/math/Vector4.js +13 -0
  191. package/src/nodes/Nodes.js +164 -0
  192. package/src/nodes/TSL.js +179 -0
  193. package/src/nodes/accessors/AccessorsUtils.js +25 -0
  194. package/src/nodes/accessors/BatchNode.js +128 -0
  195. package/src/nodes/accessors/Bitangent.js +13 -0
  196. package/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.js +44 -6
  197. package/{examples/jsm → src}/nodes/accessors/BufferNode.js +13 -4
  198. package/src/nodes/accessors/Camera.js +13 -0
  199. package/{examples/jsm → src}/nodes/accessors/ClippingNode.js +22 -15
  200. package/src/nodes/accessors/CubeTextureNode.js +79 -0
  201. package/src/nodes/accessors/InstanceNode.js +144 -0
  202. package/src/nodes/accessors/InstancedPointsMaterialNode.js +24 -0
  203. package/src/nodes/accessors/Lights.js +51 -0
  204. package/src/nodes/accessors/MaterialNode.js +441 -0
  205. package/src/nodes/accessors/MaterialProperties.js +3 -0
  206. package/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.js +10 -5
  207. package/src/nodes/accessors/ModelNode.js +72 -0
  208. package/src/nodes/accessors/ModelViewProjectionNode.js +42 -0
  209. package/{examples/jsm → src}/nodes/accessors/MorphNode.js +51 -33
  210. package/src/nodes/accessors/Normal.js +88 -0
  211. package/{examples/jsm → src}/nodes/accessors/Object3DNode.js +18 -34
  212. package/src/nodes/accessors/PointUVNode.js +30 -0
  213. package/src/nodes/accessors/Position.js +10 -0
  214. package/src/nodes/accessors/ReferenceBaseNode.js +171 -0
  215. package/{examples/jsm → src}/nodes/accessors/ReferenceNode.js +58 -9
  216. package/src/nodes/accessors/ReflectVector.js +10 -0
  217. package/src/nodes/accessors/RendererReferenceNode.js +35 -0
  218. package/{examples/jsm → src}/nodes/accessors/SceneNode.js +9 -6
  219. package/src/nodes/accessors/SkinningNode.js +191 -0
  220. package/src/nodes/accessors/StorageBufferNode.js +147 -0
  221. package/{examples/jsm/nodes/accessors/TextureStoreNode.js → src/nodes/accessors/StorageTextureNode.js} +35 -10
  222. package/src/nodes/accessors/Tangent.js +22 -0
  223. package/src/nodes/accessors/Texture3DNode.js +103 -0
  224. package/{examples/jsm/nodes/accessors/TextureBicubicNode.js → src/nodes/accessors/TextureBicubic.js} +3 -32
  225. package/{examples/jsm → src}/nodes/accessors/TextureNode.js +123 -39
  226. package/src/nodes/accessors/TextureSizeNode.js +36 -0
  227. package/src/nodes/accessors/UV.js +3 -0
  228. package/{examples/jsm/nodes/accessors/UniformsNode.js → src/nodes/accessors/UniformArrayNode.js} +33 -15
  229. package/{examples/jsm → src}/nodes/accessors/UserDataNode.js +10 -7
  230. package/src/nodes/accessors/VelocityNode.js +134 -0
  231. package/{examples/jsm → src}/nodes/accessors/VertexColorNode.js +9 -5
  232. package/{examples/jsm → src}/nodes/code/CodeNode.js +9 -5
  233. package/{examples/jsm → src}/nodes/code/ExpressionNode.js +10 -6
  234. package/{examples/jsm → src}/nodes/code/FunctionCallNode.js +8 -5
  235. package/{examples/jsm → src}/nodes/code/FunctionNode.js +8 -31
  236. package/{examples/jsm → src}/nodes/code/ScriptableNode.js +24 -7
  237. package/{examples/jsm → src}/nodes/code/ScriptableValueNode.js +11 -8
  238. package/{examples/jsm → src}/nodes/core/AssignNode.js +12 -9
  239. package/{examples/jsm → src}/nodes/core/AttributeNode.js +29 -12
  240. package/{examples/jsm → src}/nodes/core/BypassNode.js +11 -7
  241. package/src/nodes/core/CacheNode.js +50 -0
  242. package/{examples/jsm → src}/nodes/core/ConstNode.js +6 -3
  243. package/{examples/jsm → src}/nodes/core/ContextNode.js +27 -11
  244. package/src/nodes/core/IndexNode.js +99 -0
  245. package/{examples/jsm → src}/nodes/core/InputNode.js +7 -3
  246. package/{examples/jsm → src}/nodes/core/LightingModel.js +2 -2
  247. package/src/nodes/core/MRTNode.js +85 -0
  248. package/{examples/jsm → src}/nodes/core/Node.js +114 -57
  249. package/{examples/jsm → src}/nodes/core/NodeBuilder.js +327 -90
  250. package/src/nodes/core/NodeCache.js +36 -0
  251. package/{examples/jsm → src}/nodes/core/NodeFrame.js +52 -10
  252. package/{examples/jsm → src}/nodes/core/NodeFunction.js +2 -2
  253. package/{examples/jsm → src}/nodes/core/NodeUniform.js +1 -2
  254. package/{examples/jsm → src}/nodes/core/NodeUtils.js +56 -8
  255. package/{examples/jsm → src}/nodes/core/OutputStructNode.js +13 -12
  256. package/{examples/jsm → src}/nodes/core/ParameterNode.js +7 -4
  257. package/src/nodes/core/PropertyNode.js +88 -0
  258. package/{examples/jsm → src}/nodes/core/StackNode.js +31 -11
  259. package/{examples/jsm → src}/nodes/core/StructTypeNode.js +7 -3
  260. package/{examples/jsm → src}/nodes/core/TempNode.js +10 -6
  261. package/src/nodes/core/UniformGroupNode.js +59 -0
  262. package/{examples/jsm → src}/nodes/core/UniformNode.js +37 -5
  263. package/{examples/jsm → src}/nodes/core/VarNode.js +14 -14
  264. package/src/nodes/core/VaryingNode.js +108 -0
  265. package/{examples/jsm → src}/nodes/display/AfterImageNode.js +38 -28
  266. package/src/nodes/display/AnaglyphPassNode.js +67 -0
  267. package/{examples/jsm → src}/nodes/display/AnamorphicNode.js +33 -30
  268. package/src/nodes/display/BleachBypass.js +26 -0
  269. package/src/nodes/display/BlendMode.js +54 -0
  270. package/src/nodes/display/BloomNode.js +341 -0
  271. package/{examples/jsm → src}/nodes/display/BumpMapNode.js +20 -38
  272. package/src/nodes/display/ColorAdjustment.js +46 -0
  273. package/src/nodes/display/ColorSpaceFunctions.js +38 -0
  274. package/src/nodes/display/ColorSpaceNode.js +114 -0
  275. package/src/nodes/display/DenoiseNode.js +204 -0
  276. package/src/nodes/display/DepthOfFieldNode.js +124 -0
  277. package/src/nodes/display/DotScreenNode.js +66 -0
  278. package/src/nodes/display/FXAANode.js +332 -0
  279. package/src/nodes/display/FilmNode.js +56 -0
  280. package/src/nodes/display/FrontFacingNode.js +45 -0
  281. package/src/nodes/display/GTAONode.js +331 -0
  282. package/{examples/jsm → src}/nodes/display/GaussianBlurNode.js +47 -24
  283. package/src/nodes/display/Lut3DNode.js +57 -0
  284. package/src/nodes/display/MotionBlur.js +25 -0
  285. package/{examples/jsm → src}/nodes/display/NormalMapNode.js +14 -14
  286. package/src/nodes/display/ParallaxBarrierPassNode.js +58 -0
  287. package/src/nodes/display/PassNode.js +378 -0
  288. package/src/nodes/display/PixelationPassNode.js +213 -0
  289. package/{examples/jsm → src}/nodes/display/PosterizeNode.js +8 -7
  290. package/src/nodes/display/RGBShiftNode.js +53 -0
  291. package/src/nodes/display/RenderOutputNode.js +60 -0
  292. package/src/nodes/display/SSAAPassNode.js +287 -0
  293. package/src/nodes/display/ScreenNode.js +181 -0
  294. package/src/nodes/display/Sepia.js +17 -0
  295. package/src/nodes/display/SobelOperatorNode.js +126 -0
  296. package/src/nodes/display/StereoCompositePassNode.js +110 -0
  297. package/src/nodes/display/StereoPassNode.js +83 -0
  298. package/src/nodes/display/ToneMappingFunctions.js +190 -0
  299. package/src/nodes/display/ToneMappingNode.js +67 -0
  300. package/src/nodes/display/ToonOutlinePassNode.js +111 -0
  301. package/src/nodes/display/TransitionNode.js +80 -0
  302. package/src/nodes/display/ViewportDepthNode.js +125 -0
  303. package/src/nodes/display/ViewportDepthTextureNode.js +33 -0
  304. package/src/nodes/display/ViewportSharedTextureNode.js +39 -0
  305. package/{examples/jsm → src}/nodes/display/ViewportTextureNode.js +20 -14
  306. package/src/nodes/fog/FogExp2Node.js +35 -0
  307. package/src/nodes/fog/FogNode.js +50 -0
  308. package/src/nodes/fog/FogRangeNode.js +36 -0
  309. package/src/nodes/functions/BSDF/BRDF_GGX.js +59 -0
  310. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  311. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.js +6 -6
  312. package/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.js +2 -2
  313. package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.js +2 -2
  314. package/src/nodes/functions/BSDF/D_GGX_Anisotropic.js +28 -0
  315. package/{examples/jsm → src}/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
  316. package/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.js +2 -2
  317. package/src/nodes/functions/BSDF/LTC.js +131 -0
  318. package/{examples/jsm → src}/nodes/functions/BSDF/Schlick_to_F0.js +2 -2
  319. package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -4
  320. package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +29 -0
  321. package/src/nodes/functions/BasicLightingModel.js +78 -0
  322. package/{examples/jsm → src}/nodes/functions/PhongLightingModel.js +11 -9
  323. package/src/nodes/functions/PhysicalLightingModel.js +633 -0
  324. package/src/nodes/functions/ShadowMaskModel.js +31 -0
  325. package/src/nodes/functions/ToonLightingModel.js +51 -0
  326. package/src/nodes/functions/material/getGeometryRoughness.js +13 -0
  327. package/{examples/jsm → src}/nodes/functions/material/getRoughness.js +2 -2
  328. package/src/nodes/functions/material/getShIrradianceAt.js +28 -0
  329. package/{examples/jsm → src}/nodes/geometry/RangeNode.js +28 -11
  330. package/src/nodes/gpgpu/AtomicFunctionNode.js +99 -0
  331. package/src/nodes/gpgpu/BarrierNode.js +40 -0
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  631. /package/{examples/jsm → src}/renderers/common/Sampler.js +0 -0
  632. /package/{examples/jsm → src}/renderers/common/StorageBuffer.js +0 -0
  633. /package/{examples/jsm → src}/renderers/common/UniformBuffer.js +0 -0
  634. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLCapabilities.js +0 -0
  635. /package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeParser.js +0 -0
@@ -0,0 +1,145 @@
1
+ class WebGLBufferRenderer {
2
+
3
+ constructor( backend ) {
4
+
5
+ this.gl = backend.gl;
6
+ this.extensions = backend.extensions;
7
+ this.info = backend.renderer.info;
8
+ this.mode = null;
9
+ this.index = 0;
10
+ this.type = null;
11
+ this.object = null;
12
+
13
+ }
14
+
15
+ render( start, count ) {
16
+
17
+ const { gl, mode, object, type, info, index } = this;
18
+
19
+ if ( index !== 0 ) {
20
+
21
+ gl.drawElements( mode, count, type, start );
22
+
23
+ } else {
24
+
25
+ gl.drawArrays( mode, start, count );
26
+
27
+ }
28
+
29
+ info.update( object, count, mode, 1 );
30
+
31
+ }
32
+
33
+ renderInstances( start, count, primcount ) {
34
+
35
+ const { gl, mode, type, index, object, info } = this;
36
+
37
+ if ( primcount === 0 ) return;
38
+
39
+ if ( index !== 0 ) {
40
+
41
+ gl.drawElementsInstanced( mode, count, type, start, primcount );
42
+
43
+ } else {
44
+
45
+ gl.drawArraysInstanced( mode, start, count, primcount );
46
+
47
+ }
48
+
49
+ info.update( object, count, mode, primcount );
50
+
51
+ }
52
+
53
+ renderMultiDraw( starts, counts, drawCount ) {
54
+
55
+ const { extensions, mode, object, info } = this;
56
+
57
+ if ( drawCount === 0 ) return;
58
+
59
+ const extension = extensions.get( 'WEBGL_multi_draw' );
60
+
61
+ if ( extension === null ) {
62
+
63
+ for ( let i = 0; i < drawCount; i ++ ) {
64
+
65
+ this.render( starts[ i ], counts[ i ] );
66
+
67
+ }
68
+
69
+ } else {
70
+
71
+ if ( this.index !== 0 ) {
72
+
73
+ extension.multiDrawElementsWEBGL( mode, counts, 0, this.type, starts, 0, drawCount );
74
+
75
+ } else {
76
+
77
+ extension.multiDrawArraysWEBGL( mode, starts, 0, counts, 0, drawCount );
78
+
79
+ }
80
+
81
+ let elementCount = 0;
82
+ for ( let i = 0; i < drawCount; i ++ ) {
83
+
84
+ elementCount += counts[ i ];
85
+
86
+ }
87
+
88
+ info.update( object, elementCount, mode, 1 );
89
+
90
+ }
91
+
92
+ }
93
+
94
+ renderMultiDrawInstances( starts, counts, drawCount, primcount ) {
95
+
96
+ const { extensions, mode, object, info } = this;
97
+
98
+ if ( drawCount === 0 ) return;
99
+
100
+ const extension = extensions.get( 'WEBGL_multi_draw' );
101
+
102
+ if ( extension === null ) {
103
+
104
+ for ( let i = 0; i < drawCount; i ++ ) {
105
+
106
+ this.renderInstances( starts[ i ], counts[ i ], primcount[ i ] );
107
+
108
+ }
109
+
110
+ } else {
111
+
112
+ if ( this.index !== 0 ) {
113
+
114
+ extension.multiDrawElementsInstancedWEBGL( mode, counts, 0, this.type, starts, 0, primcount, 0, drawCount );
115
+
116
+ } else {
117
+
118
+ extension.multiDrawArraysInstancedWEBGL( mode, starts, 0, counts, 0, primcount, 0, drawCount );
119
+
120
+ }
121
+
122
+ let elementCount = 0;
123
+
124
+ for ( let i = 0; i < drawCount; i ++ ) {
125
+
126
+ elementCount += counts[ i ];
127
+
128
+ }
129
+
130
+ for ( let i = 0; i < primcount.length; i ++ ) {
131
+
132
+ info.update( object, elementCount, mode, primcount[ i ] );
133
+
134
+ }
135
+
136
+ }
137
+
138
+ }
139
+
140
+ //
141
+
142
+ }
143
+
144
+
145
+ export { WebGLBufferRenderer };
@@ -1,14 +1,15 @@
1
- import { MathNode, GLSLNodeParser, NodeBuilder, UniformNode, vectorComponents } from '../../../nodes/Nodes.js';
1
+ import { GLSLNodeParser, NodeBuilder, TextureNode, vectorComponents } from '../../../nodes/Nodes.js';
2
2
 
3
3
  import NodeUniformBuffer from '../../common/nodes/NodeUniformBuffer.js';
4
4
  import NodeUniformsGroup from '../../common/nodes/NodeUniformsGroup.js';
5
5
 
6
- import { NodeSampledTexture, NodeSampledCubeTexture } from '../../common/nodes/NodeSampledTexture.js';
6
+ import { NodeSampledTexture, NodeSampledCubeTexture, NodeSampledTexture3D } from '../../common/nodes/NodeSampledTexture.js';
7
7
 
8
- import { RedFormat, RGFormat, IntType, DataTexture, RGBAFormat, FloatType } from 'three';
8
+ import { NoColorSpace, ByteType, ShortType, RGBAIntegerFormat, RGBIntegerFormat, RedIntegerFormat, RGIntegerFormat, UnsignedByteType, UnsignedIntType, UnsignedShortType, RedFormat, RGFormat, IntType, RGBFormat, RGBAFormat, FloatType } from '../../../constants.js';
9
+ import { DataTexture } from '../../../textures/DataTexture.js';
9
10
 
10
11
  const glslMethods = {
11
- [ MathNode.ATAN2 ]: 'atan',
12
+ atan2: 'atan',
12
13
  textureDimensions: 'textureSize',
13
14
  equals: 'equal'
14
15
  };
@@ -20,25 +21,48 @@ const precisionLib = {
20
21
  };
21
22
 
22
23
  const supports = {
23
- instance: true,
24
- swizzleAssign: true
24
+ swizzleAssign: true,
25
+ storageBuffer: false
25
26
  };
26
27
 
27
28
  const defaultPrecisions = `
28
29
  precision highp float;
29
30
  precision highp int;
30
- precision mediump sampler2DArray;
31
+ precision highp sampler2D;
32
+ precision highp sampler3D;
33
+ precision highp samplerCube;
34
+ precision highp sampler2DArray;
35
+
36
+ precision highp usampler2D;
37
+ precision highp usampler3D;
38
+ precision highp usamplerCube;
39
+ precision highp usampler2DArray;
40
+
41
+ precision highp isampler2D;
42
+ precision highp isampler3D;
43
+ precision highp isamplerCube;
44
+ precision highp isampler2DArray;
45
+
31
46
  precision lowp sampler2DShadow;
32
47
  `;
33
48
 
34
49
  class GLSLNodeBuilder extends NodeBuilder {
35
50
 
36
- constructor( object, renderer, scene = null ) {
51
+ constructor( object, renderer ) {
37
52
 
38
- super( object, renderer, new GLSLNodeParser(), scene );
53
+ super( object, renderer, new GLSLNodeParser() );
39
54
 
40
55
  this.uniformGroups = {};
41
56
  this.transforms = [];
57
+ this.extensions = {};
58
+
59
+ this.useComparisonMethod = true;
60
+
61
+ }
62
+
63
+ needsColorSpaceToLinearSRGB( texture ) {
64
+
65
+ return texture.isVideoTexture === true && texture.colorSpace !== NoColorSpace;
42
66
 
43
67
  }
44
68
 
@@ -48,11 +72,9 @@ class GLSLNodeBuilder extends NodeBuilder {
48
72
 
49
73
  }
50
74
 
51
- getPropertyName( node, shaderStage ) {
75
+ getOutputStructName() {
52
76
 
53
- if ( node.isOutputStructVar ) return '';
54
-
55
- return super.getPropertyName( node, shaderStage );
77
+ return '';
56
78
 
57
79
  }
58
80
 
@@ -96,39 +118,54 @@ ${ flowData.code }
96
118
  const numElements = attribute.count * attribute.itemSize;
97
119
 
98
120
  const { itemSize } = attribute;
99
- let format = RedFormat;
121
+
122
+ const isInteger = attribute.array.constructor.name.toLowerCase().includes( 'int' );
123
+
124
+ let format = isInteger ? RedIntegerFormat : RedFormat;
125
+
100
126
 
101
127
  if ( itemSize === 2 ) {
102
128
 
103
- format = RGFormat;
129
+ format = isInteger ? RGIntegerFormat : RGFormat;
104
130
 
105
131
  } else if ( itemSize === 3 ) {
106
132
 
107
- format = 6407; // patch since legacy doesn't use RGBFormat for rendering but here it's needed for packing optimization
133
+ format = isInteger ? RGBIntegerFormat : RGBFormat;
108
134
 
109
135
  } else if ( itemSize === 4 ) {
110
136
 
111
- format = RGBAFormat;
137
+ format = isInteger ? RGBAIntegerFormat : RGBAFormat;
112
138
 
113
139
  }
114
140
 
141
+ const typeMap = {
142
+ Float32Array: FloatType,
143
+ Uint8Array: UnsignedByteType,
144
+ Uint16Array: UnsignedShortType,
145
+ Uint32Array: UnsignedIntType,
146
+ Int8Array: ByteType,
147
+ Int16Array: ShortType,
148
+ Int32Array: IntType,
149
+ Uint8ClampedArray: UnsignedByteType,
150
+ };
151
+
115
152
  const width = Math.pow( 2, Math.ceil( Math.log2( Math.sqrt( numElements / itemSize ) ) ) );
116
153
  let height = Math.ceil( ( numElements / itemSize ) / width );
117
154
  if ( width * height * itemSize < numElements ) height ++; // Ensure enough space
118
155
 
119
156
  const newSize = width * height * itemSize;
120
157
 
121
- const newArray = new Float32Array( newSize );
158
+ const newArray = new originalArray.constructor( newSize );
122
159
 
123
160
  newArray.set( originalArray, 0 );
124
161
 
125
162
  attribute.array = newArray;
126
163
 
127
- const pboTexture = new DataTexture( attribute.array, width, height, format, FloatType );
164
+ const pboTexture = new DataTexture( attribute.array, width, height, format, typeMap[ attribute.array.constructor.name ] || FloatType );
128
165
  pboTexture.needsUpdate = true;
129
166
  pboTexture.isPBOTexture = true;
130
167
 
131
- const pbo = new UniformNode( pboTexture );
168
+ const pbo = new TextureNode( pboTexture, null, null );
132
169
  pbo.setPrecision( 'high' );
133
170
 
134
171
  attribute.pboNode = pbo;
@@ -140,6 +177,18 @@ ${ flowData.code }
140
177
 
141
178
  }
142
179
 
180
+ getPropertyName( node, shaderStage = this.shaderStage ) {
181
+
182
+ if ( node.isNodeUniform && node.node.isTextureNode !== true && node.node.isBufferNode !== true ) {
183
+
184
+ return shaderStage.charAt( 0 ) + '_' + node.name;
185
+
186
+ }
187
+
188
+ return super.getPropertyName( node, shaderStage );
189
+
190
+ }
191
+
143
192
  generatePBO( storageArrayElementNode ) {
144
193
 
145
194
  const { node, indexNode } = storageArrayElementNode;
@@ -156,7 +205,7 @@ ${ flowData.code }
156
205
  const nodeUniform = this.getUniformFromNode( attribute.pboNode, 'texture', this.shaderStage, this.context.label );
157
206
  const textureName = this.getPropertyName( nodeUniform );
158
207
 
159
- indexNode.increaseUsage( this ); // force cache generate to be used as index in x,y
208
+ this.increaseUsage( indexNode ); // force cache generate to be used as index in x,y
160
209
  const indexSnippet = indexNode.build( this, 'uint' );
161
210
 
162
211
  const elementNodeData = this.getDataFromNode( storageArrayElementNode );
@@ -183,7 +232,7 @@ ${ flowData.code }
183
232
 
184
233
  this.getVarFromNode( node, propertySizeName, 'uint' );
185
234
 
186
- this.addLineFlowCode( `${ propertySizeName } = uint( textureSize( ${ textureName }, 0 ).x )` );
235
+ this.addLineFlowCode( `${ propertySizeName } = uint( textureSize( ${ textureName }, 0 ).x )`, storageArrayElementNode );
187
236
 
188
237
  bufferNodeData.propertySizeName = propertySizeName;
189
238
 
@@ -200,7 +249,20 @@ ${ flowData.code }
200
249
 
201
250
  //
202
251
 
203
- this.addLineFlowCode( `${ propertyName } = ${ snippet + channel }` );
252
+
253
+ let prefix = 'vec4';
254
+
255
+ if ( attribute.pbo.type === UnsignedIntType ) {
256
+
257
+ prefix = 'uvec4';
258
+
259
+ } else if ( attribute.pbo.type === IntType ) {
260
+
261
+ prefix = 'ivec4';
262
+
263
+ }
264
+
265
+ this.addLineFlowCode( `${ propertyName } = ${prefix}(${ snippet })${channel}`, storageArrayElementNode );
204
266
 
205
267
  elementNodeData.propertyName = propertyName;
206
268
 
@@ -246,6 +308,18 @@ ${ flowData.code }
246
308
 
247
309
  }
248
310
 
311
+ generateTextureBias( texture, textureProperty, uvSnippet, biasSnippet ) {
312
+
313
+ return `texture( ${ textureProperty }, ${ uvSnippet }, ${ biasSnippet } )`;
314
+
315
+ }
316
+
317
+ generateTextureGrad( texture, textureProperty, uvSnippet, gradSnippet ) {
318
+
319
+ return `textureGrad( ${ textureProperty }, ${ uvSnippet }, ${ gradSnippet[ 0 ] }, ${ gradSnippet[ 1 ] } )`;
320
+
321
+ }
322
+
249
323
  generateTextureCompare( texture, textureProperty, uvSnippet, compareSnippet, depthSnippet, shaderStage = this.shaderStage ) {
250
324
 
251
325
  if ( shaderStage === 'fragment' ) {
@@ -270,8 +344,6 @@ ${ flowData.code }
270
344
 
271
345
  for ( const variable of vars ) {
272
346
 
273
- if ( variable.isOutputStructVar ) continue;
274
-
275
347
  snippets.push( `${ this.getVar( variable.type, variable.name ) };` );
276
348
 
277
349
  }
@@ -298,17 +370,34 @@ ${ flowData.code }
298
370
 
299
371
  const texture = uniform.node.value;
300
372
 
373
+ let typePrefix = '';
374
+
375
+ if ( texture.isDataTexture === true ) {
376
+
377
+
378
+ if ( texture.type === UnsignedIntType ) {
379
+
380
+ typePrefix = 'u';
381
+
382
+ } else if ( texture.type === IntType ) {
383
+
384
+ typePrefix = 'i';
385
+
386
+ }
387
+
388
+ }
389
+
301
390
  if ( texture.compareFunction ) {
302
391
 
303
392
  snippet = `sampler2DShadow ${ uniform.name };`;
304
393
 
305
- } else if ( texture.isDataArrayTexture === true ) {
394
+ } else if ( texture.isDataArrayTexture === true || texture.isCompressedArrayTexture === true ) {
306
395
 
307
- snippet = `sampler2DArray ${ uniform.name };`;
396
+ snippet = `${typePrefix}sampler2DArray ${ uniform.name };`;
308
397
 
309
398
  } else {
310
399
 
311
- snippet = `sampler2D ${ uniform.name };`;
400
+ snippet = `${typePrefix}sampler2D ${ uniform.name };`;
312
401
 
313
402
  }
314
403
 
@@ -316,6 +405,10 @@ ${ flowData.code }
316
405
 
317
406
  snippet = `samplerCube ${ uniform.name };`;
318
407
 
408
+ } else if ( uniform.type === 'texture3D' ) {
409
+
410
+ snippet = `sampler3D ${ uniform.name };`;
411
+
319
412
  } else if ( uniform.type === 'buffer' ) {
320
413
 
321
414
  const bufferNode = uniform.node;
@@ -329,7 +422,7 @@ ${ flowData.code }
329
422
 
330
423
  const vectorType = this.getVectorType( uniform.type );
331
424
 
332
- snippet = `${vectorType} ${uniform.name};`;
425
+ snippet = `${ vectorType } ${ this.getPropertyName( uniform, shaderStage ) };`;
333
426
 
334
427
  group = true;
335
428
 
@@ -479,7 +572,7 @@ ${ flowData.code }
479
572
 
480
573
  if ( shaderStage === 'compute' ) varying.needsInterpolation = true;
481
574
  const type = varying.type;
482
- const flat = type === 'int' || type === 'uint' ? 'flat ' : '';
575
+ const flat = type.includes( 'int' ) || type.includes( 'uv' ) || type.includes( 'iv' ) ? 'flat ' : '';
483
576
 
484
577
  snippet += `${flat}${varying.needsInterpolation ? 'out' : '/*out*/'} ${type} ${varying.name};\n`;
485
578
 
@@ -492,7 +585,7 @@ ${ flowData.code }
492
585
  if ( varying.needsInterpolation ) {
493
586
 
494
587
  const type = varying.type;
495
- const flat = type === 'int' || type === 'uint' ? 'flat ' : '';
588
+ const flat = type.includes( 'int' ) || type.includes( 'uv' ) || type.includes( 'iv' ) ? 'flat ' : '';
496
589
 
497
590
  snippet += `${flat}in ${type} ${varying.name};\n`;
498
591
 
@@ -518,6 +611,30 @@ ${ flowData.code }
518
611
 
519
612
  }
520
613
 
614
+ getInvocationLocalIndex() {
615
+
616
+ const workgroupSize = this.object.workgroupSize;
617
+
618
+ const size = workgroupSize.reduce( ( acc, curr ) => acc * curr, 1 );
619
+
620
+ return `uint( gl_InstanceID ) % ${size}u`;
621
+
622
+ }
623
+
624
+ getDrawIndex() {
625
+
626
+ const extensions = this.renderer.backend.extensions;
627
+
628
+ if ( extensions.has( 'WEBGL_multi_draw' ) ) {
629
+
630
+ return 'uint( gl_DrawID )';
631
+
632
+ }
633
+
634
+ return null;
635
+
636
+ }
637
+
521
638
  getFrontFacing() {
522
639
 
523
640
  return 'gl_FrontFacing';
@@ -526,7 +643,7 @@ ${ flowData.code }
526
643
 
527
644
  getFragCoord() {
528
645
 
529
- return 'gl_FragCoord';
646
+ return 'gl_FragCoord.xy';
530
647
 
531
648
  }
532
649
 
@@ -536,9 +653,82 @@ ${ flowData.code }
536
653
 
537
654
  }
538
655
 
656
+ enableExtension( name, behavior, shaderStage = this.shaderStage ) {
657
+
658
+ const map = this.extensions[ shaderStage ] || ( this.extensions[ shaderStage ] = new Map() );
659
+
660
+ if ( map.has( name ) === false ) {
661
+
662
+ map.set( name, {
663
+ name,
664
+ behavior
665
+ } );
666
+
667
+ }
668
+
669
+ }
670
+
671
+ getExtensions( shaderStage ) {
672
+
673
+ const snippets = [];
674
+
675
+ if ( shaderStage === 'vertex' ) {
676
+
677
+ const ext = this.renderer.backend.extensions;
678
+ const isBatchedMesh = this.object.isBatchedMesh;
679
+
680
+ if ( isBatchedMesh && ext.has( 'WEBGL_multi_draw' ) ) {
681
+
682
+ this.enableExtension( 'GL_ANGLE_multi_draw', 'require', shaderStage );
683
+
684
+ }
685
+
686
+ }
687
+
688
+ const extensions = this.extensions[ shaderStage ];
689
+
690
+ if ( extensions !== undefined ) {
691
+
692
+ for ( const { name, behavior } of extensions.values() ) {
693
+
694
+ snippets.push( `#extension ${name} : ${behavior}` );
695
+
696
+ }
697
+
698
+ }
699
+
700
+ return snippets.join( '\n' );
701
+
702
+ }
703
+
539
704
  isAvailable( name ) {
540
705
 
541
- return supports[ name ] === true;
706
+ let result = supports[ name ];
707
+
708
+ if ( result === undefined ) {
709
+
710
+ if ( name === 'float32Filterable' ) {
711
+
712
+ const extensions = this.renderer.backend.extensions;
713
+
714
+ if ( extensions.has( 'OES_texture_float_linear' ) ) {
715
+
716
+ extensions.get( 'OES_texture_float_linear' );
717
+ result = true;
718
+
719
+ } else {
720
+
721
+ result = false;
722
+
723
+ }
724
+
725
+ }
726
+
727
+ supports[ name ] = result;
728
+
729
+ }
730
+
731
+ return result;
542
732
 
543
733
  }
544
734
 
@@ -589,6 +779,9 @@ ${vars}
589
779
 
590
780
  ${ this.getSignature() }
591
781
 
782
+ // extensions
783
+ ${shaderData.extensions}
784
+
592
785
  // precision
593
786
  ${ defaultPrecisions }
594
787
 
@@ -659,6 +852,8 @@ void main() {
659
852
 
660
853
  const shadersData = this.material !== null ? { fragment: {}, vertex: {} } : { compute: {} };
661
854
 
855
+ this.sortBindingGroups();
856
+
662
857
  for ( const shaderStage in shadersData ) {
663
858
 
664
859
  let flow = '// code\n\n';
@@ -708,6 +903,7 @@ void main() {
708
903
 
709
904
  const stageData = shadersData[ shaderStage ];
710
905
 
906
+ stageData.extensions = this.getExtensions( shaderStage );
711
907
  stageData.uniforms = this.getUniforms( shaderStage );
712
908
  stageData.attributes = this.getAttributes( shaderStage );
713
909
  stageData.varyings = this.getVaryings( shaderStage );
@@ -741,35 +937,40 @@ void main() {
741
937
 
742
938
  if ( uniformGPU === undefined ) {
743
939
 
744
- if ( type === 'texture' ) {
940
+ const group = node.groupNode;
941
+ const groupName = group.name;
745
942
 
746
- uniformGPU = new NodeSampledTexture( uniformNode.name, uniformNode.node );
943
+ const bindings = this.getBindGroupArray( groupName, shaderStage );
747
944
 
748
- this.bindings[ shaderStage ].push( uniformGPU );
945
+ if ( type === 'texture' ) {
946
+
947
+ uniformGPU = new NodeSampledTexture( uniformNode.name, uniformNode.node, group );
948
+ bindings.push( uniformGPU );
749
949
 
750
950
  } else if ( type === 'cubeTexture' ) {
751
951
 
752
- uniformGPU = new NodeSampledCubeTexture( uniformNode.name, uniformNode.node );
952
+ uniformGPU = new NodeSampledCubeTexture( uniformNode.name, uniformNode.node, group );
953
+ bindings.push( uniformGPU );
954
+
955
+ } else if ( type === 'texture3D' ) {
753
956
 
754
- this.bindings[ shaderStage ].push( uniformGPU );
957
+ uniformGPU = new NodeSampledTexture3D( uniformNode.name, uniformNode.node, group );
958
+ bindings.push( uniformGPU );
755
959
 
756
960
  } else if ( type === 'buffer' ) {
757
961
 
758
962
  node.name = `NodeBuffer_${ node.id }`;
759
963
  uniformNode.name = `buffer${ node.id }`;
760
964
 
761
- const buffer = new NodeUniformBuffer( node );
965
+ const buffer = new NodeUniformBuffer( node, group );
762
966
  buffer.name = node.name;
763
967
 
764
- this.bindings[ shaderStage ].push( buffer );
968
+ bindings.push( buffer );
765
969
 
766
970
  uniformGPU = buffer;
767
971
 
768
972
  } else {
769
973
 
770
- const group = node.groupNode;
771
- const groupName = group.name;
772
-
773
974
  const uniformsStage = this.uniformGroups[ shaderStage ] || ( this.uniformGroups[ shaderStage ] = {} );
774
975
 
775
976
  let uniformsGroup = uniformsStage[ groupName ];
@@ -781,7 +982,7 @@ void main() {
781
982
 
782
983
  uniformsStage[ groupName ] = uniformsGroup;
783
984
 
784
- this.bindings[ shaderStage ].push( uniformsGroup );
985
+ bindings.push( uniformsGroup );
785
986
 
786
987
  }
787
988
 
@@ -1,4 +1,4 @@
1
- import { IntType } from 'three';
1
+ import { IntType } from '../../../constants.js';
2
2
 
3
3
  let _id = 0;
4
4
 
@@ -233,10 +233,16 @@ class WebGLAttributeUtils {
233
233
 
234
234
  const dstBuffer = new attribute.array.constructor( array.length );
235
235
 
236
+ // Ensure the buffer is bound before reading
237
+ gl.bindBuffer( gl.COPY_WRITE_BUFFER, writeBuffer );
238
+
236
239
  gl.getBufferSubData( gl.COPY_WRITE_BUFFER, 0, dstBuffer );
237
240
 
238
241
  gl.deleteBuffer( writeBuffer );
239
242
 
243
+ gl.bindBuffer( gl.COPY_READ_BUFFER, null );
244
+ gl.bindBuffer( gl.COPY_WRITE_BUFFER, null );
245
+
240
246
  return dstBuffer.buffer;
241
247
 
242
248
  }
@@ -1,5 +1,6 @@
1
1
  export const GLFeatureName = {
2
2
 
3
+ 'WEBGL_multi_draw': 'WEBGL_multi_draw',
3
4
  'WEBGL_compressed_texture_astc': 'texture-compression-astc',
4
5
  'WEBGL_compressed_texture_etc': 'texture-compression-etc2',
5
6
  'WEBGL_compressed_texture_etc1': 'texture-compression-etc1',
@@ -7,5 +8,6 @@ export const GLFeatureName = {
7
8
  'WEBKIT_WEBGL_compressed_texture_pvrtc': 'texture-compression-pvrtc',
8
9
  'WEBGL_compressed_texture_s3tc': 'texture-compression-bc',
9
10
  'EXT_texture_compression_bptc': 'texture-compression-bptc',
11
+ 'EXT_disjoint_timer_query_webgl2': 'timestamp-query',
10
12
 
11
13
  };
@@ -19,6 +19,8 @@ class WebGLExtensions {
19
19
 
20
20
  extension = this.gl.getExtension( name );
21
21
 
22
+ this.extensions[ name ] = extension;
23
+
22
24
  }
23
25
 
24
26
  return extension;