@needle-tools/three 0.162.12 → 0.169.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (635) hide show
  1. package/README.md +3 -3
  2. package/build/three.cjs +29789 -1941
  3. package/build/three.module.js +29095 -1933
  4. package/build/three.module.min.js +2 -2
  5. package/build/three.webgpu.js +80003 -0
  6. package/build/three.webgpu.min.js +6 -0
  7. package/build/three.webgpu.nodes.js +79951 -0
  8. package/build/three.webgpu.nodes.min.js +6 -0
  9. package/examples/jsm/Addons.js +2 -5
  10. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  11. package/examples/jsm/animation/CCDIKSolver.js +4 -2
  12. package/examples/jsm/capabilities/WebGL.js +27 -21
  13. package/examples/jsm/controls/ArcballControls.js +174 -158
  14. package/examples/jsm/controls/DragControls.js +260 -132
  15. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  16. package/examples/jsm/controls/FlyControls.js +194 -188
  17. package/examples/jsm/controls/OrbitControls.js +790 -797
  18. package/examples/jsm/controls/PointerLockControls.js +24 -15
  19. package/examples/jsm/controls/TrackballControls.js +469 -448
  20. package/examples/jsm/controls/TransformControls.js +98 -63
  21. package/examples/jsm/csm/CSMShader.js +4 -4
  22. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  23. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  24. package/examples/jsm/effects/StereoEffect.js +6 -1
  25. package/examples/jsm/environments/RoomEnvironment.js +2 -6
  26. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  27. package/examples/jsm/exporters/EXRExporter.js +19 -11
  28. package/examples/jsm/exporters/GLTFExporter.js +77 -8
  29. package/examples/jsm/exporters/KTX2Exporter.js +21 -13
  30. package/examples/jsm/exporters/OBJExporter.js +5 -1
  31. package/examples/jsm/exporters/PLYExporter.js +9 -7
  32. package/examples/jsm/exporters/USDZExporter.js +55 -11
  33. package/examples/jsm/geometries/DecalGeometry.js +4 -1
  34. package/examples/jsm/geometries/InstancedPointsGeometry.js +1 -1
  35. package/examples/jsm/geometries/TeapotGeometry.js +1 -1
  36. package/examples/jsm/geometries/TextGeometry.js +10 -2
  37. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  38. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  39. package/examples/jsm/helpers/ViewHelper.js +75 -61
  40. package/examples/jsm/interactive/HTMLMesh.js +7 -9
  41. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  42. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  43. package/examples/jsm/libs/draco/README.md +2 -2
  44. package/examples/jsm/libs/fflate.module.js +694 -496
  45. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  46. package/examples/jsm/lights/LightProbeGenerator.js +24 -10
  47. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  48. package/examples/jsm/lights/RectAreaLightUniformsLib.js +8 -63
  49. package/examples/jsm/lines/LineMaterial.js +1 -17
  50. package/examples/jsm/lines/LineSegments2.js +15 -0
  51. package/examples/jsm/lines/Wireframe.js +16 -1
  52. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  53. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  54. package/examples/jsm/loaders/3MFLoader.js +2 -0
  55. package/examples/jsm/loaders/ColladaLoader.js +9 -6
  56. package/examples/jsm/loaders/DRACOLoader.js +4 -2
  57. package/examples/jsm/loaders/EXRLoader.js +351 -97
  58. package/examples/jsm/loaders/FBXLoader.js +77 -78
  59. package/examples/jsm/loaders/GLTFLoader.js +76 -14
  60. package/examples/jsm/loaders/KTX2Loader.js +30 -22
  61. package/examples/jsm/loaders/LDrawLoader.js +3 -2
  62. package/examples/jsm/loaders/LUT3dlLoader.js +0 -15
  63. package/examples/jsm/loaders/LUTCubeLoader.js +0 -14
  64. package/examples/jsm/loaders/LUTImageLoader.js +0 -14
  65. package/examples/jsm/loaders/MMDLoader.js +31 -12
  66. package/examples/jsm/loaders/MTLLoader.js +4 -3
  67. package/examples/jsm/loaders/MaterialXLoader.js +45 -21
  68. package/examples/jsm/loaders/OBJLoader.js +5 -3
  69. package/examples/jsm/loaders/PCDLoader.js +14 -13
  70. package/examples/jsm/loaders/PDBLoader.js +3 -2
  71. package/examples/jsm/loaders/PLYLoader.js +8 -5
  72. package/examples/jsm/loaders/RGBMLoader.js +16 -0
  73. package/examples/jsm/loaders/STLLoader.js +3 -2
  74. package/examples/jsm/loaders/USDZLoader.js +124 -76
  75. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  76. package/examples/jsm/loaders/VRMLLoader.js +11 -11
  77. package/examples/jsm/loaders/VTKLoader.js +80 -6
  78. package/examples/jsm/loaders/XYZLoader.js +3 -2
  79. package/examples/jsm/loaders/lwo/IFFParser.js +8 -5
  80. package/examples/jsm/materials/MeshGouraudMaterial.js +7 -1
  81. package/examples/jsm/math/Octree.js +26 -20
  82. package/examples/jsm/misc/GPUComputationRenderer.js +9 -25
  83. package/examples/jsm/misc/Timer.js +1 -1
  84. package/examples/jsm/modifiers/CurveModifier.js +11 -9
  85. package/examples/jsm/modifiers/CurveModifierGPU.js +233 -0
  86. package/examples/jsm/modifiers/SimplifyModifier.js +2 -1
  87. package/examples/jsm/objects/InstancedPoints.js +2 -2
  88. package/examples/jsm/objects/Lensflare.js +2 -2
  89. package/examples/jsm/objects/LensflareMesh.js +322 -0
  90. package/examples/jsm/objects/SkyMesh.js +187 -0
  91. package/examples/jsm/objects/Water2Mesh.js +158 -0
  92. package/examples/jsm/objects/WaterMesh.js +101 -0
  93. package/examples/jsm/physics/JoltPhysics.js +281 -0
  94. package/examples/jsm/physics/RapierPhysics.js +25 -5
  95. package/examples/jsm/postprocessing/GlitchPass.js +0 -3
  96. package/examples/jsm/postprocessing/LUTPass.js +5 -71
  97. package/examples/jsm/postprocessing/OutlinePass.js +31 -46
  98. package/examples/jsm/postprocessing/RenderPass.js +1 -1
  99. package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
  100. package/examples/jsm/postprocessing/SAOPass.js +0 -1
  101. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  102. package/examples/jsm/postprocessing/SSAOPass.js +6 -12
  103. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -4
  104. package/examples/jsm/renderers/CSS2DRenderer.js +25 -5
  105. package/examples/jsm/renderers/CSS3DRenderer.js +24 -3
  106. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +1 -3
  107. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  108. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +7 -4
  109. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js +19 -5
  110. package/examples/jsm/shaders/BleachBypassShader.js +1 -2
  111. package/examples/jsm/shaders/ColorifyShader.js +1 -2
  112. package/examples/jsm/shaders/FXAAShader.js +0 -2
  113. package/examples/jsm/shaders/GTAOShader.js +1 -1
  114. package/examples/jsm/shaders/LuminosityHighPassShader.js +1 -3
  115. package/examples/jsm/shaders/OutputShader.js +1 -1
  116. package/examples/jsm/transpiler/GLSLDecoder.js +47 -5
  117. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -2
  118. package/examples/jsm/transpiler/TSLEncoder.js +24 -22
  119. package/examples/jsm/utils/BufferGeometryUtils.js +18 -16
  120. package/examples/jsm/utils/GeometryCompressionUtils.js +37 -122
  121. package/examples/jsm/utils/SceneUtils.js +60 -1
  122. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  123. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  124. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  125. package/examples/jsm/utils/SortUtils.js +8 -5
  126. package/examples/jsm/utils/TextureUtils.js +3 -2
  127. package/examples/jsm/utils/TextureUtilsGPU.js +63 -0
  128. package/examples/jsm/webxr/OculusHandModel.js +3 -2
  129. package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
  130. package/examples/jsm/webxr/XRHandModelFactory.js +4 -2
  131. package/package.json +11 -8
  132. package/src/Three.WebGPU.Nodes.js +200 -0
  133. package/src/Three.WebGPU.js +201 -0
  134. package/src/Three.js +23 -1
  135. package/src/animation/AnimationClip.js +1 -1
  136. package/src/animation/tracks/BooleanKeyframeTrack.js +10 -1
  137. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -2
  138. package/src/animation/tracks/StringKeyframeTrack.js +10 -1
  139. package/src/audio/Audio.js +2 -2
  140. package/src/constants.js +6 -7
  141. package/src/core/BufferAttribute.js +0 -9
  142. package/src/core/Clock.js +1 -1
  143. package/src/core/InterleavedBuffer.js +0 -9
  144. package/src/core/Object3D.js +34 -29
  145. package/src/core/Raycaster.js +6 -2
  146. package/src/core/RenderTarget.js +8 -0
  147. package/src/extras/Controls.js +32 -0
  148. package/src/extras/PMREMGenerator.js +12 -11
  149. package/src/extras/TextureUtils.js +210 -0
  150. package/src/geometries/CylinderGeometry.js +11 -4
  151. package/src/lights/Light.js +1 -0
  152. package/src/lights/LightShadow.js +5 -0
  153. package/{examples/jsm/lights → src/lights/webgpu}/IESSpotLight.js +1 -1
  154. package/src/loaders/FileLoader.js +5 -1
  155. package/src/loaders/LoaderUtils.js +3 -1
  156. package/src/loaders/MaterialLoader.js +8 -1
  157. package/src/loaders/ObjectLoader.js +36 -2
  158. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeLoader.js +27 -5
  159. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeMaterialLoader.js +22 -18
  160. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeObjectLoader.js +21 -1
  161. package/src/materials/Material.js +4 -0
  162. package/src/materials/MeshPhysicalMaterial.js +20 -0
  163. package/src/materials/ShaderMaterial.js +0 -4
  164. package/src/materials/nodes/InstancedPointsNodeMaterial.js +156 -0
  165. package/{examples/jsm/nodes/materials → src/materials/nodes}/Line2NodeMaterial.js +69 -68
  166. package/src/materials/nodes/LineBasicNodeMaterial.js +31 -0
  167. package/{examples/jsm/nodes/materials → src/materials/nodes}/LineDashedNodeMaterial.js +15 -12
  168. package/src/materials/nodes/MeshBasicNodeMaterial.js +77 -0
  169. package/src/materials/nodes/MeshLambertNodeMaterial.js +47 -0
  170. package/src/materials/nodes/MeshMatcapNodeMaterial.js +57 -0
  171. package/src/materials/nodes/MeshNormalNodeMaterial.js +44 -0
  172. package/src/materials/nodes/MeshPhongNodeMaterial.js +78 -0
  173. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +248 -0
  174. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshSSSNodeMaterial.js +10 -7
  175. package/src/materials/nodes/MeshStandardNodeMaterial.js +108 -0
  176. package/src/materials/nodes/MeshToonNodeMaterial.js +38 -0
  177. package/{examples/jsm/nodes/materials → src/materials/nodes}/NodeMaterial.js +198 -157
  178. package/{examples/jsm/nodes/materials/Materials.js → src/materials/nodes/NodeMaterials.js} +7 -1
  179. package/{examples/jsm/nodes/materials → src/materials/nodes}/PointsNodeMaterial.js +10 -7
  180. package/src/materials/nodes/ShadowNodeMaterial.js +38 -0
  181. package/src/materials/nodes/SpriteNodeMaterial.js +123 -0
  182. package/src/materials/nodes/VolumeNodeMaterial.js +108 -0
  183. package/src/materials/nodes/manager/NodeMaterialObserver.js +302 -0
  184. package/src/math/Box2.js +4 -4
  185. package/src/math/Box3.js +6 -6
  186. package/src/math/ColorManagement.js +10 -0
  187. package/src/math/Matrix2.js +54 -0
  188. package/src/math/Spherical.js +4 -5
  189. package/src/math/Triangle.js +24 -0
  190. package/src/math/Vector4.js +13 -0
  191. package/src/nodes/Nodes.js +164 -0
  192. package/src/nodes/TSL.js +179 -0
  193. package/src/nodes/accessors/AccessorsUtils.js +25 -0
  194. package/src/nodes/accessors/BatchNode.js +128 -0
  195. package/src/nodes/accessors/Bitangent.js +13 -0
  196. package/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.js +44 -6
  197. package/{examples/jsm → src}/nodes/accessors/BufferNode.js +13 -4
  198. package/src/nodes/accessors/Camera.js +13 -0
  199. package/{examples/jsm → src}/nodes/accessors/ClippingNode.js +22 -15
  200. package/src/nodes/accessors/CubeTextureNode.js +79 -0
  201. package/src/nodes/accessors/InstanceNode.js +144 -0
  202. package/src/nodes/accessors/InstancedPointsMaterialNode.js +24 -0
  203. package/src/nodes/accessors/Lights.js +51 -0
  204. package/src/nodes/accessors/MaterialNode.js +441 -0
  205. package/src/nodes/accessors/MaterialProperties.js +3 -0
  206. package/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.js +10 -5
  207. package/src/nodes/accessors/ModelNode.js +72 -0
  208. package/src/nodes/accessors/ModelViewProjectionNode.js +42 -0
  209. package/{examples/jsm → src}/nodes/accessors/MorphNode.js +51 -33
  210. package/src/nodes/accessors/Normal.js +88 -0
  211. package/{examples/jsm → src}/nodes/accessors/Object3DNode.js +18 -34
  212. package/src/nodes/accessors/PointUVNode.js +30 -0
  213. package/src/nodes/accessors/Position.js +10 -0
  214. package/src/nodes/accessors/ReferenceBaseNode.js +171 -0
  215. package/{examples/jsm → src}/nodes/accessors/ReferenceNode.js +58 -9
  216. package/src/nodes/accessors/ReflectVector.js +10 -0
  217. package/src/nodes/accessors/RendererReferenceNode.js +35 -0
  218. package/{examples/jsm → src}/nodes/accessors/SceneNode.js +9 -6
  219. package/src/nodes/accessors/SkinningNode.js +191 -0
  220. package/src/nodes/accessors/StorageBufferNode.js +147 -0
  221. package/{examples/jsm/nodes/accessors/TextureStoreNode.js → src/nodes/accessors/StorageTextureNode.js} +35 -10
  222. package/src/nodes/accessors/Tangent.js +22 -0
  223. package/src/nodes/accessors/Texture3DNode.js +103 -0
  224. package/{examples/jsm/nodes/accessors/TextureBicubicNode.js → src/nodes/accessors/TextureBicubic.js} +3 -32
  225. package/{examples/jsm → src}/nodes/accessors/TextureNode.js +123 -39
  226. package/src/nodes/accessors/TextureSizeNode.js +36 -0
  227. package/src/nodes/accessors/UV.js +3 -0
  228. package/{examples/jsm/nodes/accessors/UniformsNode.js → src/nodes/accessors/UniformArrayNode.js} +33 -15
  229. package/{examples/jsm → src}/nodes/accessors/UserDataNode.js +10 -7
  230. package/src/nodes/accessors/VelocityNode.js +134 -0
  231. package/{examples/jsm → src}/nodes/accessors/VertexColorNode.js +9 -5
  232. package/{examples/jsm → src}/nodes/code/CodeNode.js +9 -5
  233. package/{examples/jsm → src}/nodes/code/ExpressionNode.js +10 -6
  234. package/{examples/jsm → src}/nodes/code/FunctionCallNode.js +8 -5
  235. package/{examples/jsm → src}/nodes/code/FunctionNode.js +8 -31
  236. package/{examples/jsm → src}/nodes/code/ScriptableNode.js +24 -7
  237. package/{examples/jsm → src}/nodes/code/ScriptableValueNode.js +11 -8
  238. package/{examples/jsm → src}/nodes/core/AssignNode.js +12 -9
  239. package/{examples/jsm → src}/nodes/core/AttributeNode.js +29 -12
  240. package/{examples/jsm → src}/nodes/core/BypassNode.js +11 -7
  241. package/src/nodes/core/CacheNode.js +50 -0
  242. package/{examples/jsm → src}/nodes/core/ConstNode.js +6 -3
  243. package/{examples/jsm → src}/nodes/core/ContextNode.js +27 -11
  244. package/src/nodes/core/IndexNode.js +99 -0
  245. package/{examples/jsm → src}/nodes/core/InputNode.js +7 -3
  246. package/{examples/jsm → src}/nodes/core/LightingModel.js +2 -2
  247. package/src/nodes/core/MRTNode.js +85 -0
  248. package/{examples/jsm → src}/nodes/core/Node.js +114 -57
  249. package/{examples/jsm → src}/nodes/core/NodeBuilder.js +327 -90
  250. package/src/nodes/core/NodeCache.js +36 -0
  251. package/{examples/jsm → src}/nodes/core/NodeFrame.js +52 -10
  252. package/{examples/jsm → src}/nodes/core/NodeFunction.js +2 -2
  253. package/{examples/jsm → src}/nodes/core/NodeUniform.js +1 -2
  254. package/{examples/jsm → src}/nodes/core/NodeUtils.js +56 -8
  255. package/{examples/jsm → src}/nodes/core/OutputStructNode.js +13 -12
  256. package/{examples/jsm → src}/nodes/core/ParameterNode.js +7 -4
  257. package/src/nodes/core/PropertyNode.js +88 -0
  258. package/{examples/jsm → src}/nodes/core/StackNode.js +31 -11
  259. package/{examples/jsm → src}/nodes/core/StructTypeNode.js +7 -3
  260. package/{examples/jsm → src}/nodes/core/TempNode.js +10 -6
  261. package/src/nodes/core/UniformGroupNode.js +59 -0
  262. package/{examples/jsm → src}/nodes/core/UniformNode.js +37 -5
  263. package/{examples/jsm → src}/nodes/core/VarNode.js +14 -14
  264. package/src/nodes/core/VaryingNode.js +108 -0
  265. package/{examples/jsm → src}/nodes/display/AfterImageNode.js +38 -28
  266. package/src/nodes/display/AnaglyphPassNode.js +67 -0
  267. package/{examples/jsm → src}/nodes/display/AnamorphicNode.js +33 -30
  268. package/src/nodes/display/BleachBypass.js +26 -0
  269. package/src/nodes/display/BlendMode.js +54 -0
  270. package/src/nodes/display/BloomNode.js +341 -0
  271. package/{examples/jsm → src}/nodes/display/BumpMapNode.js +20 -38
  272. package/src/nodes/display/ColorAdjustment.js +46 -0
  273. package/src/nodes/display/ColorSpaceFunctions.js +38 -0
  274. package/src/nodes/display/ColorSpaceNode.js +114 -0
  275. package/src/nodes/display/DenoiseNode.js +204 -0
  276. package/src/nodes/display/DepthOfFieldNode.js +124 -0
  277. package/src/nodes/display/DotScreenNode.js +66 -0
  278. package/src/nodes/display/FXAANode.js +332 -0
  279. package/src/nodes/display/FilmNode.js +56 -0
  280. package/src/nodes/display/FrontFacingNode.js +45 -0
  281. package/src/nodes/display/GTAONode.js +331 -0
  282. package/{examples/jsm → src}/nodes/display/GaussianBlurNode.js +47 -24
  283. package/src/nodes/display/Lut3DNode.js +57 -0
  284. package/src/nodes/display/MotionBlur.js +25 -0
  285. package/{examples/jsm → src}/nodes/display/NormalMapNode.js +14 -14
  286. package/src/nodes/display/ParallaxBarrierPassNode.js +58 -0
  287. package/src/nodes/display/PassNode.js +378 -0
  288. package/src/nodes/display/PixelationPassNode.js +213 -0
  289. package/{examples/jsm → src}/nodes/display/PosterizeNode.js +8 -7
  290. package/src/nodes/display/RGBShiftNode.js +53 -0
  291. package/src/nodes/display/RenderOutputNode.js +60 -0
  292. package/src/nodes/display/SSAAPassNode.js +287 -0
  293. package/src/nodes/display/ScreenNode.js +181 -0
  294. package/src/nodes/display/Sepia.js +17 -0
  295. package/src/nodes/display/SobelOperatorNode.js +126 -0
  296. package/src/nodes/display/StereoCompositePassNode.js +110 -0
  297. package/src/nodes/display/StereoPassNode.js +83 -0
  298. package/src/nodes/display/ToneMappingFunctions.js +190 -0
  299. package/src/nodes/display/ToneMappingNode.js +67 -0
  300. package/src/nodes/display/ToonOutlinePassNode.js +111 -0
  301. package/src/nodes/display/TransitionNode.js +80 -0
  302. package/src/nodes/display/ViewportDepthNode.js +125 -0
  303. package/src/nodes/display/ViewportDepthTextureNode.js +33 -0
  304. package/src/nodes/display/ViewportSharedTextureNode.js +39 -0
  305. package/{examples/jsm → src}/nodes/display/ViewportTextureNode.js +20 -14
  306. package/src/nodes/fog/FogExp2Node.js +35 -0
  307. package/src/nodes/fog/FogNode.js +50 -0
  308. package/src/nodes/fog/FogRangeNode.js +36 -0
  309. package/src/nodes/functions/BSDF/BRDF_GGX.js +59 -0
  310. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  311. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.js +6 -6
  312. package/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.js +2 -2
  313. package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.js +2 -2
  314. package/src/nodes/functions/BSDF/D_GGX_Anisotropic.js +28 -0
  315. package/{examples/jsm → src}/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
  316. package/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.js +2 -2
  317. package/src/nodes/functions/BSDF/LTC.js +131 -0
  318. package/{examples/jsm → src}/nodes/functions/BSDF/Schlick_to_F0.js +2 -2
  319. package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -4
  320. package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +29 -0
  321. package/src/nodes/functions/BasicLightingModel.js +78 -0
  322. package/{examples/jsm → src}/nodes/functions/PhongLightingModel.js +11 -9
  323. package/src/nodes/functions/PhysicalLightingModel.js +633 -0
  324. package/src/nodes/functions/ShadowMaskModel.js +31 -0
  325. package/src/nodes/functions/ToonLightingModel.js +51 -0
  326. package/src/nodes/functions/material/getGeometryRoughness.js +13 -0
  327. package/{examples/jsm → src}/nodes/functions/material/getRoughness.js +2 -2
  328. package/src/nodes/functions/material/getShIrradianceAt.js +28 -0
  329. package/{examples/jsm → src}/nodes/geometry/RangeNode.js +28 -11
  330. package/src/nodes/gpgpu/AtomicFunctionNode.js +99 -0
  331. package/src/nodes/gpgpu/BarrierNode.js +40 -0
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  631. /package/{examples/jsm → src}/renderers/common/Sampler.js +0 -0
  632. /package/{examples/jsm → src}/renderers/common/StorageBuffer.js +0 -0
  633. /package/{examples/jsm → src}/renderers/common/UniformBuffer.js +0 -0
  634. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLCapabilities.js +0 -0
  635. /package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeParser.js +0 -0
@@ -1,393 +0,0 @@
1
- import BRDF_Lambert from './BSDF/BRDF_Lambert.js';
2
- import BRDF_GGX from './BSDF/BRDF_GGX.js';
3
- import DFGApprox from './BSDF/DFGApprox.js';
4
- import EnvironmentBRDF from './BSDF/EnvironmentBRDF.js';
5
- import F_Schlick from './BSDF/F_Schlick.js';
6
- import Schlick_to_F0 from './BSDF/Schlick_to_F0.js';
7
- import BRDF_Sheen from './BSDF/BRDF_Sheen.js';
8
- import LightingModel from '../core/LightingModel.js';
9
- import { diffuseColor, specularColor, roughness, clearcoat, clearcoatRoughness, sheen, sheenRoughness, iridescence, iridescenceIOR, iridescenceThickness } from '../core/PropertyNode.js';
10
- import { transformedNormalView, transformedClearcoatNormalView } from '../accessors/NormalNode.js';
11
- import { positionViewDirection } from '../accessors/PositionNode.js';
12
- import { tslFn, float, vec3, mat3 } from '../shadernode/ShaderNode.js';
13
- import { cond } from '../math/CondNode.js';
14
- import { mix, smoothstep } from '../math/MathNode.js';
15
-
16
- //
17
- // Iridescence
18
- //
19
-
20
- // XYZ to linear-sRGB color space
21
- const XYZ_TO_REC709 = mat3(
22
- 3.2404542, - 0.9692660, 0.0556434,
23
- - 1.5371385, 1.8760108, - 0.2040259,
24
- - 0.4985314, 0.0415560, 1.0572252
25
- );
26
-
27
- // Assume air interface for top
28
- // Note: We don't handle the case fresnel0 == 1
29
- const Fresnel0ToIor = ( fresnel0 ) => {
30
-
31
- const sqrtF0 = fresnel0.sqrt();
32
- return vec3( 1.0 ).add( sqrtF0 ).div( vec3( 1.0 ).sub( sqrtF0 ) );
33
-
34
- };
35
-
36
- // ior is a value between 1.0 and 3.0. 1.0 is air interface
37
- const IorToFresnel0 = ( transmittedIor, incidentIor ) => {
38
-
39
- return transmittedIor.sub( incidentIor ).div( transmittedIor.add( incidentIor ) ).pow2();
40
-
41
- };
42
-
43
- // Fresnel equations for dielectric/dielectric interfaces.
44
- // Ref: https://belcour.github.io/blog/research/2017/05/01/brdf-thin-film.html
45
- // Evaluation XYZ sensitivity curves in Fourier space
46
- const evalSensitivity = ( OPD, shift ) => {
47
-
48
- const phase = OPD.mul( 2.0 * Math.PI * 1.0e-9 );
49
- const val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );
50
- const pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );
51
- const VAR = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );
52
-
53
- const x = float( 9.7470e-14 * Math.sqrt( 2.0 * Math.PI * 4.5282e+09 ) ).mul( phase.mul( 2.2399e+06 ).add( shift.x ).cos() ).mul( phase.pow2().mul( - 4.5282e+09 ).exp() );
54
-
55
- let xyz = val.mul( VAR.mul( 2.0 * Math.PI ).sqrt() ).mul( pos.mul( phase ).add( shift ).cos() ).mul( phase.pow2().negate().mul( VAR ).exp() );
56
- xyz = vec3( xyz.x.add( x ), xyz.y, xyz.z ).div( 1.0685e-7 );
57
-
58
- const rgb = XYZ_TO_REC709.mul( xyz );
59
-
60
- return rgb;
61
-
62
- };
63
-
64
- const evalIridescence = tslFn( ( { outsideIOR, eta2, cosTheta1, thinFilmThickness, baseF0 } ) => {
65
-
66
- // Force iridescenceIOR -> outsideIOR when thinFilmThickness -> 0.0
67
- const iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );
68
- // Evaluate the cosTheta on the base layer (Snell law)
69
- const sinTheta2Sq = outsideIOR.div( iridescenceIOR ).pow2().mul( float( 1 ).sub( cosTheta1.pow2() ) );
70
-
71
- // Handle TIR:
72
- const cosTheta2Sq = float( 1 ).sub( sinTheta2Sq );
73
- /*if ( cosTheta2Sq < 0.0 ) {
74
-
75
- return vec3( 1.0 );
76
-
77
- }*/
78
-
79
- const cosTheta2 = cosTheta2Sq.sqrt();
80
-
81
- // First interface
82
- const R0 = IorToFresnel0( iridescenceIOR, outsideIOR );
83
- const R12 = F_Schlick( { f0: R0, f90: 1.0, dotVH: cosTheta1 } );
84
- //const R21 = R12;
85
- const T121 = R12.oneMinus();
86
- const phi12 = iridescenceIOR.lessThan( outsideIOR ).cond( Math.PI, 0.0 );
87
- const phi21 = float( Math.PI ).sub( phi12 );
88
-
89
- // Second interface
90
- const baseIOR = Fresnel0ToIor( baseF0.clamp( 0.0, 0.9999 ) ); // guard against 1.0
91
- const R1 = IorToFresnel0( baseIOR, iridescenceIOR.vec3() );
92
- const R23 = F_Schlick( { f0: R1, f90: 1.0, dotVH: cosTheta2 } );
93
- const phi23 = vec3(
94
- baseIOR.x.lessThan( iridescenceIOR ).cond( Math.PI, 0.0 ),
95
- baseIOR.y.lessThan( iridescenceIOR ).cond( Math.PI, 0.0 ),
96
- baseIOR.z.lessThan( iridescenceIOR ).cond( Math.PI, 0.0 )
97
- );
98
-
99
- // Phase shift
100
- const OPD = iridescenceIOR.mul( thinFilmThickness, cosTheta2, 2.0 );
101
- const phi = vec3( phi21 ).add( phi23 );
102
-
103
- // Compound terms
104
- const R123 = R12.mul( R23 ).clamp( 1e-5, 0.9999 );
105
- const r123 = R123.sqrt();
106
- const Rs = T121.pow2().mul( R23 ).div( vec3( 1.0 ).sub( R123 ) );
107
-
108
- // Reflectance term for m = 0 (DC term amplitude)
109
- const C0 = R12.add( Rs );
110
- let I = C0;
111
-
112
- // Reflectance term for m > 0 (pairs of diracs)
113
- let Cm = Rs.sub( T121 );
114
- for ( let m = 1; m <= 2; ++ m ) {
115
-
116
- Cm = Cm.mul( r123 );
117
- const Sm = evalSensitivity( float( m ).mul( OPD ), float( m ).mul( phi ) ).mul( 2.0 );
118
- I = I.add( Cm.mul( Sm ) );
119
-
120
- }
121
-
122
- // Since out of gamut colors might be produced, negative color values are clamped to 0.
123
- return I.max( vec3( 0.0 ) );
124
-
125
- } ).setLayout( {
126
- name: 'evalIridescence',
127
- type: 'vec3',
128
- inputs: [
129
- { name: 'outsideIOR', type: 'float' },
130
- { name: 'eta2', type: 'float' },
131
- { name: 'cosTheta1', type: 'float' },
132
- { name: 'thinFilmThickness', type: 'float' },
133
- { name: 'baseF0', type: 'vec3' }
134
- ]
135
- } );
136
-
137
- //
138
- // Sheen
139
- //
140
-
141
- // This is a curve-fit approxmation to the "Charlie sheen" BRDF integrated over the hemisphere from
142
- // Estevez and Kulla 2017, "Production Friendly Microfacet Sheen BRDF". The analysis can be found
143
- // in the Sheen section of https://drive.google.com/file/d/1T0D1VSyR4AllqIJTQAraEIzjlb5h4FKH/view?usp=sharing
144
- const IBLSheenBRDF = tslFn( ( { normal, viewDir, roughness } ) => {
145
-
146
- const dotNV = normal.dot( viewDir ).saturate();
147
-
148
- const r2 = roughness.pow2();
149
-
150
- const a = cond(
151
- roughness.lessThan( 0.25 ),
152
- float( - 339.2 ).mul( r2 ).add( float( 161.4 ).mul( roughness ) ).sub( 25.9 ),
153
- float( - 8.48 ).mul( r2 ).add( float( 14.3 ).mul( roughness ) ).sub( 9.95 )
154
- );
155
-
156
- const b = cond(
157
- roughness.lessThan( 0.25 ),
158
- float( 44.0 ).mul( r2 ).sub( float( 23.7 ).mul( roughness ) ).add( 3.26 ),
159
- float( 1.97 ).mul( r2 ).sub( float( 3.27 ).mul( roughness ) ).add( 0.72 )
160
- );
161
-
162
- const DG = cond( roughness.lessThan( 0.25 ), 0.0, float( 0.1 ).mul( roughness ).sub( 0.025 ) ).add( a.mul( dotNV ).add( b ).exp() );
163
-
164
- return DG.mul( 1.0 / Math.PI ).saturate();
165
-
166
- } );
167
-
168
- const clearcoatF0 = vec3( 0.04 );
169
- const clearcoatF90 = vec3( 1 );
170
-
171
- //
172
-
173
- class PhysicalLightingModel extends LightingModel {
174
-
175
- constructor( clearcoat = false, sheen = false, iridescence = false ) {
176
-
177
- super();
178
-
179
- this.clearcoat = clearcoat;
180
- this.sheen = sheen;
181
- this.iridescence = iridescence;
182
-
183
- this.clearcoatRadiance = null;
184
- this.clearcoatSpecularDirect = null;
185
- this.clearcoatSpecularIndirect = null;
186
- this.sheenSpecularDirect = null;
187
- this.sheenSpecularIndirect = null;
188
- this.iridescenceFresnel = null;
189
- this.iridescenceF0 = null;
190
-
191
- }
192
-
193
- start( /*context*/ ) {
194
-
195
- if ( this.clearcoat === true ) {
196
-
197
- this.clearcoatRadiance = vec3().temp( 'clearcoatRadiance' );
198
- this.clearcoatSpecularDirect = vec3().temp( 'clearcoatSpecularDirect' );
199
- this.clearcoatSpecularIndirect = vec3().temp( 'clearcoatSpecularIndirect' );
200
-
201
- }
202
-
203
- if ( this.sheen === true ) {
204
-
205
- this.sheenSpecularDirect = vec3().temp( 'sheenSpecularDirect' );
206
- this.sheenSpecularIndirect = vec3().temp( 'sheenSpecularIndirect' );
207
-
208
- }
209
-
210
- if ( this.iridescence === true ) {
211
-
212
- const dotNVi = transformedNormalView.dot( positionViewDirection ).clamp();
213
-
214
- this.iridescenceFresnel = evalIridescence( {
215
- outsideIOR: float( 1.0 ),
216
- eta2: iridescenceIOR,
217
- cosTheta1: dotNVi,
218
- thinFilmThickness: iridescenceThickness,
219
- baseF0: specularColor
220
- } );
221
-
222
- this.iridescenceF0 = Schlick_to_F0( { f: this.iridescenceFresnel, f90: 1.0, dotVH: dotNVi } );
223
-
224
- }
225
-
226
- }
227
-
228
- // Fdez-Agüera's "Multiple-Scattering Microfacet Model for Real-Time Image Based Lighting"
229
- // Approximates multiscattering in order to preserve energy.
230
- // http://www.jcgt.org/published/0008/01/03/
231
-
232
- computeMultiscattering( singleScatter, multiScatter, specularF90 = float( 1 ) ) {
233
-
234
- const dotNV = transformedNormalView.dot( positionViewDirection ).clamp(); // @ TODO: Move to core dotNV
235
-
236
- const fab = DFGApprox( { roughness, dotNV } );
237
-
238
- const Fr = this.iridescenceF0 ? iridescence.mix( specularColor, this.iridescenceF0 ) : specularColor;
239
-
240
- const FssEss = Fr.mul( fab.x ).add( specularF90.mul( fab.y ) );
241
-
242
- const Ess = fab.x.add( fab.y );
243
- const Ems = Ess.oneMinus();
244
-
245
- const Favg = specularColor.add( specularColor.oneMinus().mul( 0.047619 ) ); // 1/21
246
- const Fms = FssEss.mul( Favg ).div( Ems.mul( Favg ).oneMinus() );
247
-
248
- singleScatter.addAssign( FssEss );
249
- multiScatter.addAssign( Fms.mul( Ems ) );
250
-
251
- }
252
-
253
- direct( { lightDirection, lightColor, reflectedLight } ) {
254
-
255
- const dotNL = transformedNormalView.dot( lightDirection ).clamp();
256
- const irradiance = dotNL.mul( lightColor );
257
-
258
- if ( this.sheen === true ) {
259
-
260
- this.sheenSpecularDirect.addAssign( irradiance.mul( BRDF_Sheen( { lightDirection } ) ) );
261
-
262
- }
263
-
264
- if ( this.clearcoat === true ) {
265
-
266
- const dotNLcc = transformedClearcoatNormalView.dot( lightDirection ).clamp();
267
- const ccIrradiance = dotNLcc.mul( lightColor );
268
-
269
- this.clearcoatSpecularDirect.addAssign( ccIrradiance.mul( BRDF_GGX( { lightDirection, f0: clearcoatF0, f90: clearcoatF90, roughness: clearcoatRoughness, normalView: transformedClearcoatNormalView } ) ) );
270
-
271
- }
272
-
273
- reflectedLight.directDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor: diffuseColor.rgb } ) ) );
274
-
275
- reflectedLight.directSpecular.addAssign( irradiance.mul( BRDF_GGX( { lightDirection, f0: specularColor, f90: 1, roughness, iridescence: this.iridescence, iridescenceFresnel: this.iridescenceFresnel } ) ) );
276
-
277
- }
278
-
279
- indirectDiffuse( { irradiance, reflectedLight } ) {
280
-
281
- reflectedLight.indirectDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor } ) ) );
282
-
283
- }
284
-
285
- indirectSpecular( { radiance, iblIrradiance, reflectedLight } ) {
286
-
287
- if ( this.sheen === true ) {
288
-
289
- this.sheenSpecularIndirect.addAssign( iblIrradiance.mul(
290
- sheen,
291
- IBLSheenBRDF( {
292
- normal: transformedNormalView,
293
- viewDir: positionViewDirection,
294
- roughness: sheenRoughness
295
- } )
296
- ) );
297
-
298
- }
299
-
300
- if ( this.clearcoat === true ) {
301
-
302
- const dotNVcc = transformedClearcoatNormalView.dot( positionViewDirection ).clamp();
303
-
304
- const clearcoatEnv = EnvironmentBRDF( {
305
- dotNV: dotNVcc,
306
- specularColor: clearcoatF0,
307
- specularF90: clearcoatF90,
308
- roughness: clearcoatRoughness
309
- } );
310
-
311
- this.clearcoatSpecularIndirect.addAssign( this.clearcoatRadiance.mul( clearcoatEnv ) );
312
-
313
- }
314
-
315
- // Both indirect specular and indirect diffuse light accumulate here
316
-
317
- const singleScattering = vec3().temp( 'singleScattering' );
318
- const multiScattering = vec3().temp( 'multiScattering' );
319
- const cosineWeightedIrradiance = iblIrradiance.mul( 1 / Math.PI );
320
-
321
- this.computeMultiscattering( singleScattering, multiScattering );
322
-
323
- const totalScattering = singleScattering.add( multiScattering );
324
-
325
- const diffuse = diffuseColor.mul( totalScattering.r.max( totalScattering.g ).max( totalScattering.b ).oneMinus() );
326
-
327
- reflectedLight.indirectSpecular.addAssign( radiance.mul( singleScattering ) );
328
- reflectedLight.indirectSpecular.addAssign( multiScattering.mul( cosineWeightedIrradiance ) );
329
-
330
- reflectedLight.indirectDiffuse.addAssign( diffuse.mul( cosineWeightedIrradiance ) );
331
-
332
- }
333
-
334
- ambientOcclusion( { ambientOcclusion, reflectedLight } ) {
335
-
336
- const dotNV = transformedNormalView.dot( positionViewDirection ).clamp(); // @ TODO: Move to core dotNV
337
-
338
- const aoNV = dotNV.add( ambientOcclusion );
339
- const aoExp = roughness.mul( - 16.0 ).oneMinus().negate().exp2();
340
-
341
- const aoNode = ambientOcclusion.sub( aoNV.pow( aoExp ).oneMinus() ).clamp();
342
-
343
- if ( this.clearcoat === true ) {
344
-
345
- this.clearcoatSpecularIndirect.mulAssign( ambientOcclusion );
346
-
347
- }
348
-
349
- if ( this.sheen === true ) {
350
-
351
- this.sheenSpecularIndirect.mulAssign( ambientOcclusion );
352
-
353
- }
354
-
355
- reflectedLight.indirectDiffuse.mulAssign( ambientOcclusion );
356
- reflectedLight.indirectSpecular.mulAssign( aoNode );
357
-
358
- }
359
-
360
- finish( context ) {
361
-
362
- const { outgoingLight } = context;
363
-
364
- if ( this.clearcoat === true ) {
365
-
366
- const dotNVcc = transformedClearcoatNormalView.dot( positionViewDirection ).clamp();
367
-
368
- const Fcc = F_Schlick( {
369
- dotVH: dotNVcc,
370
- f0: clearcoatF0,
371
- f90: clearcoatF90
372
- } );
373
-
374
- const clearcoatLight = outgoingLight.mul( clearcoat.mul( Fcc ).oneMinus() ).add( this.clearcoatSpecularDirect.add( this.clearcoatSpecularIndirect ).mul( clearcoat ) );
375
-
376
- outgoingLight.assign( clearcoatLight );
377
-
378
- }
379
-
380
- if ( this.sheen === true ) {
381
-
382
- const sheenEnergyComp = sheen.r.max( sheen.g ).max( sheen.b ).mul( 0.157 ).oneMinus();
383
- const sheenLight = outgoingLight.mul( sheenEnergyComp ).add( this.sheenSpecularDirect, this.sheenSpecularIndirect );
384
-
385
- outgoingLight.assign( sheenLight );
386
-
387
- }
388
-
389
- }
390
-
391
- }
392
-
393
- export default PhysicalLightingModel;
@@ -1,13 +0,0 @@
1
- import { normalGeometry } from '../../accessors/NormalNode.js';
2
- import { tslFn } from '../../shadernode/ShaderNode.js';
3
-
4
- const getGeometryRoughness = tslFn( () => {
5
-
6
- const dxy = normalGeometry.dFdx().abs().max( normalGeometry.dFdy().abs() );
7
- const geometryRoughness = dxy.x.max( dxy.y ).max( dxy.z );
8
-
9
- return geometryRoughness;
10
-
11
- } );
12
-
13
- export default getGeometryRoughness;
@@ -1,27 +0,0 @@
1
- import LightingNode from './LightingNode.js';
2
- import { addNodeClass } from '../core/Node.js';
3
-
4
- class AONode extends LightingNode {
5
-
6
- constructor( aoNode = null ) {
7
-
8
- super();
9
-
10
- this.aoNode = aoNode;
11
-
12
- }
13
-
14
- setup( builder ) {
15
-
16
- const aoIntensity = 1;
17
- const aoNode = this.aoNode.x.sub( 1.0 ).mul( aoIntensity ).add( 1.0 );
18
-
19
- builder.context.ambientOcclusion.mulAssign( aoNode );
20
-
21
- }
22
-
23
- }
24
-
25
- export default AONode;
26
-
27
- addNodeClass( 'AONode', AONode );
@@ -1,241 +0,0 @@
1
- import LightingNode from './LightingNode.js';
2
- import { NodeUpdateType } from '../core/constants.js';
3
- import { uniform } from '../core/UniformNode.js';
4
- import { addNodeClass } from '../core/Node.js';
5
- import { /*vec2,*/ vec3, vec4 } from '../shadernode/ShaderNode.js';
6
- import { reference } from '../accessors/ReferenceNode.js';
7
- import { texture } from '../accessors/TextureNode.js';
8
- import { positionWorld } from '../accessors/PositionNode.js';
9
- import { normalWorld } from '../accessors/NormalNode.js';
10
- import { WebGPUCoordinateSystem } from 'three';
11
- //import { add } from '../math/OperatorNode.js';
12
-
13
- import { Color, DepthTexture, NearestFilter, LessCompare } from 'three';
14
-
15
- let overrideMaterial = null;
16
-
17
- class AnalyticLightNode extends LightingNode {
18
-
19
- constructor( light = null ) {
20
-
21
- super();
22
-
23
- this.updateType = NodeUpdateType.FRAME;
24
-
25
- this.light = light;
26
-
27
- this.rtt = null;
28
- this.shadowNode = null;
29
-
30
- this.color = new Color();
31
- this._defaultColorNode = uniform( this.color );
32
-
33
- this.colorNode = this._defaultColorNode;
34
-
35
- this.isAnalyticLightNode = true;
36
-
37
- }
38
-
39
- getCacheKey() {
40
-
41
- return super.getCacheKey() + '-' + ( this.light.id + '-' + ( this.light.castShadow ? '1' : '0' ) );
42
-
43
- }
44
-
45
- getHash() {
46
-
47
- return this.light.uuid;
48
-
49
- }
50
-
51
- setupShadow( builder ) {
52
-
53
- let shadowNode = this.shadowNode;
54
-
55
- if ( shadowNode === null ) {
56
-
57
- if ( overrideMaterial === null ) {
58
-
59
- overrideMaterial = builder.createNodeMaterial();
60
- overrideMaterial.fragmentNode = vec4( 0, 0, 0, 1 );
61
- overrideMaterial.isShadowNodeMaterial = true; // Use to avoid other overrideMaterial override material.fragmentNode unintentionally when using material.shadowNode
62
-
63
- }
64
-
65
- const shadow = this.light.shadow;
66
- const rtt = builder.getRenderTarget( shadow.mapSize.width, shadow.mapSize.height );
67
-
68
- const depthTexture = new DepthTexture();
69
- depthTexture.minFilter = NearestFilter;
70
- depthTexture.magFilter = NearestFilter;
71
- depthTexture.image.width = shadow.mapSize.width;
72
- depthTexture.image.height = shadow.mapSize.height;
73
- depthTexture.compareFunction = LessCompare;
74
-
75
- rtt.depthTexture = depthTexture;
76
-
77
- shadow.camera.updateProjectionMatrix();
78
-
79
- //
80
-
81
- const bias = reference( 'bias', 'float', shadow );
82
- const normalBias = reference( 'normalBias', 'float', shadow );
83
-
84
- let shadowCoord = uniform( shadow.matrix ).mul( positionWorld.add( normalWorld.mul( normalBias ) ) );
85
- shadowCoord = shadowCoord.xyz.div( shadowCoord.w );
86
-
87
- const frustumTest = shadowCoord.x.greaterThanEqual( 0 )
88
- .and( shadowCoord.x.lessThanEqual( 1 ) )
89
- .and( shadowCoord.y.greaterThanEqual( 0 ) )
90
- .and( shadowCoord.y.lessThanEqual( 1 ) )
91
- .and( shadowCoord.z.lessThanEqual( 1 ) );
92
-
93
- let coordZ = shadowCoord.z.add( bias );
94
-
95
- if ( builder.renderer.coordinateSystem === WebGPUCoordinateSystem ) {
96
-
97
- coordZ = coordZ.mul( 2 ).sub( 1 ); // WebGPU: Convertion [ 0, 1 ] to [ - 1, 1 ]
98
-
99
- }
100
-
101
- shadowCoord = vec3(
102
- shadowCoord.x,
103
- shadowCoord.y.oneMinus(), // follow webgpu standards
104
- coordZ
105
- );
106
-
107
- const textureCompare = ( depthTexture, shadowCoord, compare ) => texture( depthTexture, shadowCoord ).compare( compare );
108
- //const textureCompare = ( depthTexture, shadowCoord, compare ) => compare.step( texture( depthTexture, shadowCoord ) );
109
-
110
- // BasicShadowMap
111
-
112
- shadowNode = textureCompare( depthTexture, shadowCoord.xy, shadowCoord.z );
113
-
114
- // PCFShadowMap
115
- /*
116
- const mapSize = reference( 'mapSize', 'vec2', shadow );
117
- const radius = reference( 'radius', 'float', shadow );
118
-
119
- const texelSize = vec2( 1 ).div( mapSize );
120
- const dx0 = texelSize.x.negate().mul( radius );
121
- const dy0 = texelSize.y.negate().mul( radius );
122
- const dx1 = texelSize.x.mul( radius );
123
- const dy1 = texelSize.y.mul( radius );
124
- const dx2 = dx0.mul( 2 );
125
- const dy2 = dy0.mul( 2 );
126
- const dx3 = dx1.mul( 2 );
127
- const dy3 = dy1.mul( 2 );
128
-
129
- shadowNode = add(
130
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx0, dy0 ) ), shadowCoord.z ),
131
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( 0, dy0 ) ), shadowCoord.z ),
132
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx1, dy0 ) ), shadowCoord.z ),
133
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx2, dy2 ) ), shadowCoord.z ),
134
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( 0, dy2 ) ), shadowCoord.z ),
135
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx3, dy2 ) ), shadowCoord.z ),
136
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx0, 0 ) ), shadowCoord.z ),
137
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx2, 0 ) ), shadowCoord.z ),
138
- textureCompare( depthTexture, shadowCoord.xy, shadowCoord.z ),
139
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx3, 0 ) ), shadowCoord.z ),
140
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx1, 0 ) ), shadowCoord.z ),
141
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx2, dy3 ) ), shadowCoord.z ),
142
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( 0, dy3 ) ), shadowCoord.z ),
143
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx3, dy3 ) ), shadowCoord.z ),
144
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx0, dy1 ) ), shadowCoord.z ),
145
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( 0, dy1 ) ), shadowCoord.z ),
146
- textureCompare( depthTexture, shadowCoord.xy.add( vec2( dx1, dy1 ) ), shadowCoord.z )
147
- ).mul( 1 / 17 );
148
- */
149
- //
150
-
151
- const shadowColor = texture( rtt.texture, shadowCoord );
152
-
153
- this.rtt = rtt;
154
- this.colorNode = this.colorNode.mul( frustumTest.mix( 1, shadowNode.mix( shadowColor.a.mix( 1, shadowColor ), 1 ) ) );
155
-
156
- this.shadowNode = shadowNode;
157
-
158
- //
159
-
160
- this.updateBeforeType = NodeUpdateType.RENDER;
161
-
162
- }
163
-
164
- }
165
-
166
- setup( builder ) {
167
-
168
- if ( this.light.castShadow ) this.setupShadow( builder );
169
- else if ( this.shadowNode !== null ) this.disposeShadow();
170
-
171
- }
172
-
173
- updateShadow( frame ) {
174
-
175
- const { rtt, light } = this;
176
- const { renderer, scene } = frame;
177
-
178
- const currentOverrideMaterial = scene.overrideMaterial;
179
-
180
- scene.overrideMaterial = overrideMaterial;
181
-
182
- rtt.setSize( light.shadow.mapSize.width, light.shadow.mapSize.height );
183
-
184
- light.shadow.updateMatrices( light );
185
-
186
- const currentRenderTarget = renderer.getRenderTarget();
187
- const currentRenderObjectFunction = renderer.getRenderObjectFunction();
188
-
189
- renderer.setRenderObjectFunction( ( object, ...params ) => {
190
-
191
- if ( object.castShadow === true ) {
192
-
193
- renderer.renderObject( object, ...params );
194
-
195
- }
196
-
197
- } );
198
-
199
- renderer.setRenderTarget( rtt );
200
-
201
- renderer.render( scene, light.shadow.camera );
202
-
203
- renderer.setRenderTarget( currentRenderTarget );
204
- renderer.setRenderObjectFunction( currentRenderObjectFunction );
205
-
206
- scene.overrideMaterial = currentOverrideMaterial;
207
-
208
- }
209
-
210
- disposeShadow() {
211
-
212
- this.rtt.dispose();
213
-
214
- this.shadowNode = null;
215
- this.rtt = null;
216
-
217
- this.colorNode = this._defaultColorNode;
218
-
219
- }
220
-
221
- updateBefore( frame ) {
222
-
223
- const { light } = this;
224
-
225
- if ( light.castShadow ) this.updateShadow( frame );
226
-
227
- }
228
-
229
- update( /*frame*/ ) {
230
-
231
- const { light } = this;
232
-
233
- this.color.copy( light.color ).multiplyScalar( light.intensity );
234
-
235
- }
236
-
237
- }
238
-
239
- export default AnalyticLightNode;
240
-
241
- addNodeClass( 'AnalyticLightNode', AnalyticLightNode );