@needle-tools/three 0.162.12 → 0.169.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (635) hide show
  1. package/README.md +3 -3
  2. package/build/three.cjs +29789 -1941
  3. package/build/three.module.js +29095 -1933
  4. package/build/three.module.min.js +2 -2
  5. package/build/three.webgpu.js +80003 -0
  6. package/build/three.webgpu.min.js +6 -0
  7. package/build/three.webgpu.nodes.js +79951 -0
  8. package/build/three.webgpu.nodes.min.js +6 -0
  9. package/examples/jsm/Addons.js +2 -5
  10. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  11. package/examples/jsm/animation/CCDIKSolver.js +4 -2
  12. package/examples/jsm/capabilities/WebGL.js +27 -21
  13. package/examples/jsm/controls/ArcballControls.js +174 -158
  14. package/examples/jsm/controls/DragControls.js +260 -132
  15. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  16. package/examples/jsm/controls/FlyControls.js +194 -188
  17. package/examples/jsm/controls/OrbitControls.js +790 -797
  18. package/examples/jsm/controls/PointerLockControls.js +24 -15
  19. package/examples/jsm/controls/TrackballControls.js +469 -448
  20. package/examples/jsm/controls/TransformControls.js +98 -63
  21. package/examples/jsm/csm/CSMShader.js +4 -4
  22. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  23. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  24. package/examples/jsm/effects/StereoEffect.js +6 -1
  25. package/examples/jsm/environments/RoomEnvironment.js +2 -6
  26. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  27. package/examples/jsm/exporters/EXRExporter.js +19 -11
  28. package/examples/jsm/exporters/GLTFExporter.js +77 -8
  29. package/examples/jsm/exporters/KTX2Exporter.js +21 -13
  30. package/examples/jsm/exporters/OBJExporter.js +5 -1
  31. package/examples/jsm/exporters/PLYExporter.js +9 -7
  32. package/examples/jsm/exporters/USDZExporter.js +55 -11
  33. package/examples/jsm/geometries/DecalGeometry.js +4 -1
  34. package/examples/jsm/geometries/InstancedPointsGeometry.js +1 -1
  35. package/examples/jsm/geometries/TeapotGeometry.js +1 -1
  36. package/examples/jsm/geometries/TextGeometry.js +10 -2
  37. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  38. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  39. package/examples/jsm/helpers/ViewHelper.js +75 -61
  40. package/examples/jsm/interactive/HTMLMesh.js +7 -9
  41. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  42. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  43. package/examples/jsm/libs/draco/README.md +2 -2
  44. package/examples/jsm/libs/fflate.module.js +694 -496
  45. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  46. package/examples/jsm/lights/LightProbeGenerator.js +24 -10
  47. package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
  48. package/examples/jsm/lights/RectAreaLightUniformsLib.js +8 -63
  49. package/examples/jsm/lines/LineMaterial.js +1 -17
  50. package/examples/jsm/lines/LineSegments2.js +15 -0
  51. package/examples/jsm/lines/Wireframe.js +16 -1
  52. package/examples/jsm/lines/webgpu/Line2.js +20 -0
  53. package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
  54. package/examples/jsm/loaders/3MFLoader.js +2 -0
  55. package/examples/jsm/loaders/ColladaLoader.js +9 -6
  56. package/examples/jsm/loaders/DRACOLoader.js +4 -2
  57. package/examples/jsm/loaders/EXRLoader.js +351 -97
  58. package/examples/jsm/loaders/FBXLoader.js +77 -78
  59. package/examples/jsm/loaders/GLTFLoader.js +76 -14
  60. package/examples/jsm/loaders/KTX2Loader.js +30 -22
  61. package/examples/jsm/loaders/LDrawLoader.js +3 -2
  62. package/examples/jsm/loaders/LUT3dlLoader.js +0 -15
  63. package/examples/jsm/loaders/LUTCubeLoader.js +0 -14
  64. package/examples/jsm/loaders/LUTImageLoader.js +0 -14
  65. package/examples/jsm/loaders/MMDLoader.js +31 -12
  66. package/examples/jsm/loaders/MTLLoader.js +4 -3
  67. package/examples/jsm/loaders/MaterialXLoader.js +45 -21
  68. package/examples/jsm/loaders/OBJLoader.js +5 -3
  69. package/examples/jsm/loaders/PCDLoader.js +14 -13
  70. package/examples/jsm/loaders/PDBLoader.js +3 -2
  71. package/examples/jsm/loaders/PLYLoader.js +8 -5
  72. package/examples/jsm/loaders/RGBMLoader.js +16 -0
  73. package/examples/jsm/loaders/STLLoader.js +3 -2
  74. package/examples/jsm/loaders/USDZLoader.js +124 -76
  75. package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
  76. package/examples/jsm/loaders/VRMLLoader.js +11 -11
  77. package/examples/jsm/loaders/VTKLoader.js +80 -6
  78. package/examples/jsm/loaders/XYZLoader.js +3 -2
  79. package/examples/jsm/loaders/lwo/IFFParser.js +8 -5
  80. package/examples/jsm/materials/MeshGouraudMaterial.js +7 -1
  81. package/examples/jsm/math/Octree.js +26 -20
  82. package/examples/jsm/misc/GPUComputationRenderer.js +9 -25
  83. package/examples/jsm/misc/Timer.js +1 -1
  84. package/examples/jsm/modifiers/CurveModifier.js +11 -9
  85. package/examples/jsm/modifiers/CurveModifierGPU.js +233 -0
  86. package/examples/jsm/modifiers/SimplifyModifier.js +2 -1
  87. package/examples/jsm/objects/InstancedPoints.js +2 -2
  88. package/examples/jsm/objects/Lensflare.js +2 -2
  89. package/examples/jsm/objects/LensflareMesh.js +322 -0
  90. package/examples/jsm/objects/SkyMesh.js +187 -0
  91. package/examples/jsm/objects/Water2Mesh.js +158 -0
  92. package/examples/jsm/objects/WaterMesh.js +101 -0
  93. package/examples/jsm/physics/JoltPhysics.js +281 -0
  94. package/examples/jsm/physics/RapierPhysics.js +25 -5
  95. package/examples/jsm/postprocessing/GlitchPass.js +0 -3
  96. package/examples/jsm/postprocessing/LUTPass.js +5 -71
  97. package/examples/jsm/postprocessing/OutlinePass.js +31 -46
  98. package/examples/jsm/postprocessing/RenderPass.js +1 -1
  99. package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
  100. package/examples/jsm/postprocessing/SAOPass.js +0 -1
  101. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  102. package/examples/jsm/postprocessing/SSAOPass.js +6 -12
  103. package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -4
  104. package/examples/jsm/renderers/CSS2DRenderer.js +25 -5
  105. package/examples/jsm/renderers/CSS3DRenderer.js +24 -3
  106. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +1 -3
  107. package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
  108. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +7 -4
  109. package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js +19 -5
  110. package/examples/jsm/shaders/BleachBypassShader.js +1 -2
  111. package/examples/jsm/shaders/ColorifyShader.js +1 -2
  112. package/examples/jsm/shaders/FXAAShader.js +0 -2
  113. package/examples/jsm/shaders/GTAOShader.js +1 -1
  114. package/examples/jsm/shaders/LuminosityHighPassShader.js +1 -3
  115. package/examples/jsm/shaders/OutputShader.js +1 -1
  116. package/examples/jsm/transpiler/GLSLDecoder.js +47 -5
  117. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -2
  118. package/examples/jsm/transpiler/TSLEncoder.js +24 -22
  119. package/examples/jsm/utils/BufferGeometryUtils.js +18 -16
  120. package/examples/jsm/utils/GeometryCompressionUtils.js +37 -122
  121. package/examples/jsm/utils/SceneUtils.js +60 -1
  122. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  123. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  124. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  125. package/examples/jsm/utils/SortUtils.js +8 -5
  126. package/examples/jsm/utils/TextureUtils.js +3 -2
  127. package/examples/jsm/utils/TextureUtilsGPU.js +63 -0
  128. package/examples/jsm/webxr/OculusHandModel.js +3 -2
  129. package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
  130. package/examples/jsm/webxr/XRHandModelFactory.js +4 -2
  131. package/package.json +11 -8
  132. package/src/Three.WebGPU.Nodes.js +200 -0
  133. package/src/Three.WebGPU.js +201 -0
  134. package/src/Three.js +23 -1
  135. package/src/animation/AnimationClip.js +1 -1
  136. package/src/animation/tracks/BooleanKeyframeTrack.js +10 -1
  137. package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -2
  138. package/src/animation/tracks/StringKeyframeTrack.js +10 -1
  139. package/src/audio/Audio.js +2 -2
  140. package/src/constants.js +6 -7
  141. package/src/core/BufferAttribute.js +0 -9
  142. package/src/core/Clock.js +1 -1
  143. package/src/core/InterleavedBuffer.js +0 -9
  144. package/src/core/Object3D.js +34 -29
  145. package/src/core/Raycaster.js +6 -2
  146. package/src/core/RenderTarget.js +8 -0
  147. package/src/extras/Controls.js +32 -0
  148. package/src/extras/PMREMGenerator.js +12 -11
  149. package/src/extras/TextureUtils.js +210 -0
  150. package/src/geometries/CylinderGeometry.js +11 -4
  151. package/src/lights/Light.js +1 -0
  152. package/src/lights/LightShadow.js +5 -0
  153. package/{examples/jsm/lights → src/lights/webgpu}/IESSpotLight.js +1 -1
  154. package/src/loaders/FileLoader.js +5 -1
  155. package/src/loaders/LoaderUtils.js +3 -1
  156. package/src/loaders/MaterialLoader.js +8 -1
  157. package/src/loaders/ObjectLoader.js +36 -2
  158. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeLoader.js +27 -5
  159. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeMaterialLoader.js +22 -18
  160. package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeObjectLoader.js +21 -1
  161. package/src/materials/Material.js +4 -0
  162. package/src/materials/MeshPhysicalMaterial.js +20 -0
  163. package/src/materials/ShaderMaterial.js +0 -4
  164. package/src/materials/nodes/InstancedPointsNodeMaterial.js +156 -0
  165. package/{examples/jsm/nodes/materials → src/materials/nodes}/Line2NodeMaterial.js +69 -68
  166. package/src/materials/nodes/LineBasicNodeMaterial.js +31 -0
  167. package/{examples/jsm/nodes/materials → src/materials/nodes}/LineDashedNodeMaterial.js +15 -12
  168. package/src/materials/nodes/MeshBasicNodeMaterial.js +77 -0
  169. package/src/materials/nodes/MeshLambertNodeMaterial.js +47 -0
  170. package/src/materials/nodes/MeshMatcapNodeMaterial.js +57 -0
  171. package/src/materials/nodes/MeshNormalNodeMaterial.js +44 -0
  172. package/src/materials/nodes/MeshPhongNodeMaterial.js +78 -0
  173. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +248 -0
  174. package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshSSSNodeMaterial.js +10 -7
  175. package/src/materials/nodes/MeshStandardNodeMaterial.js +108 -0
  176. package/src/materials/nodes/MeshToonNodeMaterial.js +38 -0
  177. package/{examples/jsm/nodes/materials → src/materials/nodes}/NodeMaterial.js +198 -157
  178. package/{examples/jsm/nodes/materials/Materials.js → src/materials/nodes/NodeMaterials.js} +7 -1
  179. package/{examples/jsm/nodes/materials → src/materials/nodes}/PointsNodeMaterial.js +10 -7
  180. package/src/materials/nodes/ShadowNodeMaterial.js +38 -0
  181. package/src/materials/nodes/SpriteNodeMaterial.js +123 -0
  182. package/src/materials/nodes/VolumeNodeMaterial.js +108 -0
  183. package/src/materials/nodes/manager/NodeMaterialObserver.js +302 -0
  184. package/src/math/Box2.js +4 -4
  185. package/src/math/Box3.js +6 -6
  186. package/src/math/ColorManagement.js +10 -0
  187. package/src/math/Matrix2.js +54 -0
  188. package/src/math/Spherical.js +4 -5
  189. package/src/math/Triangle.js +24 -0
  190. package/src/math/Vector4.js +13 -0
  191. package/src/nodes/Nodes.js +164 -0
  192. package/src/nodes/TSL.js +179 -0
  193. package/src/nodes/accessors/AccessorsUtils.js +25 -0
  194. package/src/nodes/accessors/BatchNode.js +128 -0
  195. package/src/nodes/accessors/Bitangent.js +13 -0
  196. package/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.js +44 -6
  197. package/{examples/jsm → src}/nodes/accessors/BufferNode.js +13 -4
  198. package/src/nodes/accessors/Camera.js +13 -0
  199. package/{examples/jsm → src}/nodes/accessors/ClippingNode.js +22 -15
  200. package/src/nodes/accessors/CubeTextureNode.js +79 -0
  201. package/src/nodes/accessors/InstanceNode.js +144 -0
  202. package/src/nodes/accessors/InstancedPointsMaterialNode.js +24 -0
  203. package/src/nodes/accessors/Lights.js +51 -0
  204. package/src/nodes/accessors/MaterialNode.js +441 -0
  205. package/src/nodes/accessors/MaterialProperties.js +3 -0
  206. package/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.js +10 -5
  207. package/src/nodes/accessors/ModelNode.js +72 -0
  208. package/src/nodes/accessors/ModelViewProjectionNode.js +42 -0
  209. package/{examples/jsm → src}/nodes/accessors/MorphNode.js +51 -33
  210. package/src/nodes/accessors/Normal.js +88 -0
  211. package/{examples/jsm → src}/nodes/accessors/Object3DNode.js +18 -34
  212. package/src/nodes/accessors/PointUVNode.js +30 -0
  213. package/src/nodes/accessors/Position.js +10 -0
  214. package/src/nodes/accessors/ReferenceBaseNode.js +171 -0
  215. package/{examples/jsm → src}/nodes/accessors/ReferenceNode.js +58 -9
  216. package/src/nodes/accessors/ReflectVector.js +10 -0
  217. package/src/nodes/accessors/RendererReferenceNode.js +35 -0
  218. package/{examples/jsm → src}/nodes/accessors/SceneNode.js +9 -6
  219. package/src/nodes/accessors/SkinningNode.js +191 -0
  220. package/src/nodes/accessors/StorageBufferNode.js +147 -0
  221. package/{examples/jsm/nodes/accessors/TextureStoreNode.js → src/nodes/accessors/StorageTextureNode.js} +35 -10
  222. package/src/nodes/accessors/Tangent.js +22 -0
  223. package/src/nodes/accessors/Texture3DNode.js +103 -0
  224. package/{examples/jsm/nodes/accessors/TextureBicubicNode.js → src/nodes/accessors/TextureBicubic.js} +3 -32
  225. package/{examples/jsm → src}/nodes/accessors/TextureNode.js +123 -39
  226. package/src/nodes/accessors/TextureSizeNode.js +36 -0
  227. package/src/nodes/accessors/UV.js +3 -0
  228. package/{examples/jsm/nodes/accessors/UniformsNode.js → src/nodes/accessors/UniformArrayNode.js} +33 -15
  229. package/{examples/jsm → src}/nodes/accessors/UserDataNode.js +10 -7
  230. package/src/nodes/accessors/VelocityNode.js +134 -0
  231. package/{examples/jsm → src}/nodes/accessors/VertexColorNode.js +9 -5
  232. package/{examples/jsm → src}/nodes/code/CodeNode.js +9 -5
  233. package/{examples/jsm → src}/nodes/code/ExpressionNode.js +10 -6
  234. package/{examples/jsm → src}/nodes/code/FunctionCallNode.js +8 -5
  235. package/{examples/jsm → src}/nodes/code/FunctionNode.js +8 -31
  236. package/{examples/jsm → src}/nodes/code/ScriptableNode.js +24 -7
  237. package/{examples/jsm → src}/nodes/code/ScriptableValueNode.js +11 -8
  238. package/{examples/jsm → src}/nodes/core/AssignNode.js +12 -9
  239. package/{examples/jsm → src}/nodes/core/AttributeNode.js +29 -12
  240. package/{examples/jsm → src}/nodes/core/BypassNode.js +11 -7
  241. package/src/nodes/core/CacheNode.js +50 -0
  242. package/{examples/jsm → src}/nodes/core/ConstNode.js +6 -3
  243. package/{examples/jsm → src}/nodes/core/ContextNode.js +27 -11
  244. package/src/nodes/core/IndexNode.js +99 -0
  245. package/{examples/jsm → src}/nodes/core/InputNode.js +7 -3
  246. package/{examples/jsm → src}/nodes/core/LightingModel.js +2 -2
  247. package/src/nodes/core/MRTNode.js +85 -0
  248. package/{examples/jsm → src}/nodes/core/Node.js +114 -57
  249. package/{examples/jsm → src}/nodes/core/NodeBuilder.js +327 -90
  250. package/src/nodes/core/NodeCache.js +36 -0
  251. package/{examples/jsm → src}/nodes/core/NodeFrame.js +52 -10
  252. package/{examples/jsm → src}/nodes/core/NodeFunction.js +2 -2
  253. package/{examples/jsm → src}/nodes/core/NodeUniform.js +1 -2
  254. package/{examples/jsm → src}/nodes/core/NodeUtils.js +56 -8
  255. package/{examples/jsm → src}/nodes/core/OutputStructNode.js +13 -12
  256. package/{examples/jsm → src}/nodes/core/ParameterNode.js +7 -4
  257. package/src/nodes/core/PropertyNode.js +88 -0
  258. package/{examples/jsm → src}/nodes/core/StackNode.js +31 -11
  259. package/{examples/jsm → src}/nodes/core/StructTypeNode.js +7 -3
  260. package/{examples/jsm → src}/nodes/core/TempNode.js +10 -6
  261. package/src/nodes/core/UniformGroupNode.js +59 -0
  262. package/{examples/jsm → src}/nodes/core/UniformNode.js +37 -5
  263. package/{examples/jsm → src}/nodes/core/VarNode.js +14 -14
  264. package/src/nodes/core/VaryingNode.js +108 -0
  265. package/{examples/jsm → src}/nodes/display/AfterImageNode.js +38 -28
  266. package/src/nodes/display/AnaglyphPassNode.js +67 -0
  267. package/{examples/jsm → src}/nodes/display/AnamorphicNode.js +33 -30
  268. package/src/nodes/display/BleachBypass.js +26 -0
  269. package/src/nodes/display/BlendMode.js +54 -0
  270. package/src/nodes/display/BloomNode.js +341 -0
  271. package/{examples/jsm → src}/nodes/display/BumpMapNode.js +20 -38
  272. package/src/nodes/display/ColorAdjustment.js +46 -0
  273. package/src/nodes/display/ColorSpaceFunctions.js +38 -0
  274. package/src/nodes/display/ColorSpaceNode.js +114 -0
  275. package/src/nodes/display/DenoiseNode.js +204 -0
  276. package/src/nodes/display/DepthOfFieldNode.js +124 -0
  277. package/src/nodes/display/DotScreenNode.js +66 -0
  278. package/src/nodes/display/FXAANode.js +332 -0
  279. package/src/nodes/display/FilmNode.js +56 -0
  280. package/src/nodes/display/FrontFacingNode.js +45 -0
  281. package/src/nodes/display/GTAONode.js +331 -0
  282. package/{examples/jsm → src}/nodes/display/GaussianBlurNode.js +47 -24
  283. package/src/nodes/display/Lut3DNode.js +57 -0
  284. package/src/nodes/display/MotionBlur.js +25 -0
  285. package/{examples/jsm → src}/nodes/display/NormalMapNode.js +14 -14
  286. package/src/nodes/display/ParallaxBarrierPassNode.js +58 -0
  287. package/src/nodes/display/PassNode.js +378 -0
  288. package/src/nodes/display/PixelationPassNode.js +213 -0
  289. package/{examples/jsm → src}/nodes/display/PosterizeNode.js +8 -7
  290. package/src/nodes/display/RGBShiftNode.js +53 -0
  291. package/src/nodes/display/RenderOutputNode.js +60 -0
  292. package/src/nodes/display/SSAAPassNode.js +287 -0
  293. package/src/nodes/display/ScreenNode.js +181 -0
  294. package/src/nodes/display/Sepia.js +17 -0
  295. package/src/nodes/display/SobelOperatorNode.js +126 -0
  296. package/src/nodes/display/StereoCompositePassNode.js +110 -0
  297. package/src/nodes/display/StereoPassNode.js +83 -0
  298. package/src/nodes/display/ToneMappingFunctions.js +190 -0
  299. package/src/nodes/display/ToneMappingNode.js +67 -0
  300. package/src/nodes/display/ToonOutlinePassNode.js +111 -0
  301. package/src/nodes/display/TransitionNode.js +80 -0
  302. package/src/nodes/display/ViewportDepthNode.js +125 -0
  303. package/src/nodes/display/ViewportDepthTextureNode.js +33 -0
  304. package/src/nodes/display/ViewportSharedTextureNode.js +39 -0
  305. package/{examples/jsm → src}/nodes/display/ViewportTextureNode.js +20 -14
  306. package/src/nodes/fog/FogExp2Node.js +35 -0
  307. package/src/nodes/fog/FogNode.js +50 -0
  308. package/src/nodes/fog/FogRangeNode.js +36 -0
  309. package/src/nodes/functions/BSDF/BRDF_GGX.js +59 -0
  310. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
  311. package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.js +6 -6
  312. package/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.js +2 -2
  313. package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.js +2 -2
  314. package/src/nodes/functions/BSDF/D_GGX_Anisotropic.js +28 -0
  315. package/{examples/jsm → src}/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
  316. package/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.js +2 -2
  317. package/src/nodes/functions/BSDF/LTC.js +131 -0
  318. package/{examples/jsm → src}/nodes/functions/BSDF/Schlick_to_F0.js +2 -2
  319. package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -4
  320. package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +29 -0
  321. package/src/nodes/functions/BasicLightingModel.js +78 -0
  322. package/{examples/jsm → src}/nodes/functions/PhongLightingModel.js +11 -9
  323. package/src/nodes/functions/PhysicalLightingModel.js +633 -0
  324. package/src/nodes/functions/ShadowMaskModel.js +31 -0
  325. package/src/nodes/functions/ToonLightingModel.js +51 -0
  326. package/src/nodes/functions/material/getGeometryRoughness.js +13 -0
  327. package/{examples/jsm → src}/nodes/functions/material/getRoughness.js +2 -2
  328. package/src/nodes/functions/material/getShIrradianceAt.js +28 -0
  329. package/{examples/jsm → src}/nodes/geometry/RangeNode.js +28 -11
  330. package/src/nodes/gpgpu/AtomicFunctionNode.js +99 -0
  331. package/src/nodes/gpgpu/BarrierNode.js +40 -0
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  631. /package/{examples/jsm → src}/renderers/common/Sampler.js +0 -0
  632. /package/{examples/jsm → src}/renderers/common/StorageBuffer.js +0 -0
  633. /package/{examples/jsm → src}/renderers/common/UniformBuffer.js +0 -0
  634. /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLCapabilities.js +0 -0
  635. /package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeParser.js +0 -0
@@ -4,7 +4,8 @@ import {
4
4
  Color,
5
5
  FileLoader,
6
6
  Float32BufferAttribute,
7
- Loader
7
+ Loader,
8
+ SRGBColorSpace
8
9
  } from 'three';
9
10
  import * as fflate from '../libs/fflate.module.js';
10
11
 
@@ -211,7 +212,7 @@ class VTKLoader extends Loader {
211
212
  const g = parseFloat( result[ 2 ] );
212
213
  const b = parseFloat( result[ 3 ] );
213
214
 
214
- color.set( r, g, b ).convertSRGBToLinear();
215
+ color.setRGB( r, g, b, SRGBColorSpace );
215
216
 
216
217
  colors.push( color.r, color.g, color.b );
217
218
 
@@ -325,7 +326,7 @@ class VTKLoader extends Loader {
325
326
  const g = colors[ 3 * i + 1 ];
326
327
  const b = colors[ 3 * i + 2 ];
327
328
 
328
- color.set( r, g, b ).convertSRGBToLinear();
329
+ color.setRGB( r, g, b, SRGBColorSpace );
329
330
 
330
331
  newColors.push( color.r, color.g, color.b );
331
332
  newColors.push( color.r, color.g, color.b );
@@ -447,7 +448,6 @@ class VTKLoader extends Loader {
447
448
 
448
449
  } else {
449
450
 
450
-
451
451
  indices[ indicesIndex ++ ] = strip[ j ];
452
452
  indices[ indicesIndex ++ ] = strip[ j + 1 ];
453
453
  indices[ indicesIndex ++ ] = strip[ j + 2 ];
@@ -620,7 +620,17 @@ class VTKLoader extends Loader {
620
620
 
621
621
  const tmp = xmlToJson( item );
622
622
 
623
- if ( tmp !== '' ) obj[ nodeName ] = tmp;
623
+ if ( tmp !== '' ) {
624
+
625
+ if ( Array.isArray( tmp[ '#text' ] ) ) {
626
+
627
+ tmp[ '#text' ] = tmp[ '#text' ][ 0 ];
628
+
629
+ }
630
+
631
+ obj[ nodeName ] = tmp;
632
+
633
+ }
624
634
 
625
635
  } else {
626
636
 
@@ -633,7 +643,17 @@ class VTKLoader extends Loader {
633
643
 
634
644
  const tmp = xmlToJson( item );
635
645
 
636
- if ( tmp !== '' ) obj[ nodeName ].push( tmp );
646
+ if ( tmp !== '' ) {
647
+
648
+ if ( Array.isArray( tmp[ '#text' ] ) ) {
649
+
650
+ tmp[ '#text' ] = tmp[ '#text' ][ 0 ];
651
+
652
+ }
653
+
654
+ obj[ nodeName ].push( tmp );
655
+
656
+ }
637
657
 
638
658
  }
639
659
 
@@ -894,6 +914,60 @@ class VTKLoader extends Loader {
894
914
  let normals = [];
895
915
  let indices = [];
896
916
 
917
+ if ( json.AppendedData ) {
918
+
919
+ const appendedData = json.AppendedData[ '#text' ].slice( 1 );
920
+ const piece = json.PolyData.Piece;
921
+
922
+ const sections = [ 'PointData', 'CellData', 'Points', 'Verts', 'Lines', 'Strips', 'Polys' ];
923
+ let sectionIndex = 0;
924
+
925
+ const offsets = sections.map( s => {
926
+
927
+ const sect = piece[ s ];
928
+
929
+ if ( sect && sect.DataArray ) {
930
+
931
+ const arr = Array.isArray( sect.DataArray ) ? sect.DataArray : [ sect.DataArray ];
932
+
933
+ return arr.map( a => a.attributes.offset );
934
+
935
+ }
936
+
937
+ return [];
938
+
939
+ } ).flat();
940
+
941
+ for ( const sect of sections ) {
942
+
943
+ const section = piece[ sect ];
944
+
945
+ if ( section && section.DataArray ) {
946
+
947
+ if ( Array.isArray( section.DataArray ) ) {
948
+
949
+ for ( const sectionEle of section.DataArray ) {
950
+
951
+ sectionEle[ '#text' ] = appendedData.slice( offsets[ sectionIndex ], offsets[ sectionIndex + 1 ] );
952
+ sectionEle.attributes.format = 'binary';
953
+ sectionIndex ++;
954
+
955
+ }
956
+
957
+ } else {
958
+
959
+ section.DataArray[ '#text' ] = appendedData.slice( offsets[ sectionIndex ], offsets[ sectionIndex + 1 ] );
960
+ section.DataArray.attributes.format = 'binary';
961
+ sectionIndex ++;
962
+
963
+ }
964
+
965
+ }
966
+
967
+ }
968
+
969
+ }
970
+
897
971
  if ( json.PolyData ) {
898
972
 
899
973
  const piece = json.PolyData.Piece;
@@ -3,7 +3,8 @@ import {
3
3
  Color,
4
4
  FileLoader,
5
5
  Float32BufferAttribute,
6
- Loader
6
+ Loader,
7
+ SRGBColorSpace
7
8
  } from 'three';
8
9
 
9
10
  class XYZLoader extends Loader {
@@ -80,7 +81,7 @@ class XYZLoader extends Loader {
80
81
  const g = parseFloat( lineValues[ 4 ] ) / 255;
81
82
  const b = parseFloat( lineValues[ 5 ] ) / 255;
82
83
 
83
- color.set( r, g, b ).convertSRGBToLinear();
84
+ color.setRGB( r, g, b, SRGBColorSpace );
84
85
 
85
86
  colors.push( color.r, color.g, color.b );
86
87
 
@@ -651,10 +651,13 @@ class IFFParser {
651
651
  // LAYR: number[U2], flags[U2], pivot[VEC12], name[S0], parent[U2]
652
652
  parseLayer( length ) {
653
653
 
654
+ var number = this.reader.getUint16();
655
+ var flags = this.reader.getUint16(); // If the least significant bit of flags is set, the layer is hidden.
656
+ var pivot = this.reader.getFloat32Array( 3 ); // Note: this seems to be superflous, as the geometry is translated when pivot is present
654
657
  var layer = {
655
- number: this.reader.getUint16(),
656
- flags: this.reader.getUint16(), // If the least significant bit of flags is set, the layer is hidden.
657
- pivot: this.reader.getFloat32Array( 3 ), // Note: this seems to be superflous, as the geometry is translated when pivot is present
658
+ number: number,
659
+ flags: flags, // If the least significant bit of flags is set, the layer is hidden.
660
+ pivot: [ - pivot[ 0 ], pivot[ 1 ], pivot[ 2 ] ], // Note: this seems to be superflous, as the geometry is translated when pivot is present
658
661
  name: this.reader.getString(),
659
662
  };
660
663
 
@@ -676,8 +679,8 @@ class IFFParser {
676
679
  this.currentPoints = [];
677
680
  for ( var i = 0; i < length / 4; i += 3 ) {
678
681
 
679
- // z -> -z to match three.js right handed coords
680
- this.currentPoints.push( this.reader.getFloat32(), this.reader.getFloat32(), - this.reader.getFloat32() );
682
+ // x -> -x to match three.js right handed coords
683
+ this.currentPoints.push( - this.reader.getFloat32(), this.reader.getFloat32(), this.reader.getFloat32() );
681
684
 
682
685
  }
683
686
 
@@ -270,7 +270,13 @@ const GouraudShader = {
270
270
 
271
271
  #endif
272
272
 
273
- #include <lightmap_fragment>
273
+ #ifdef USE_LIGHTMAP
274
+
275
+ vec4 lightMapTexel = texture2D( lightMap, vLightMapUv );
276
+ vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity;
277
+ reflectedLight.indirectDiffuse += lightMapIrradiance;
278
+
279
+ #endif
274
280
 
275
281
  reflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb );
276
282
 
@@ -4,7 +4,8 @@ import {
4
4
  Plane,
5
5
  Sphere,
6
6
  Triangle,
7
- Vector3
7
+ Vector3,
8
+ Layers
8
9
  } from 'three';
9
10
  import { Capsule } from '../math/Capsule.js';
10
11
 
@@ -89,6 +90,7 @@ class Octree {
89
90
 
90
91
  this.subTrees = [];
91
92
  this.triangles = [];
93
+ this.layers = new Layers();
92
94
 
93
95
  }
94
96
 
@@ -478,38 +480,42 @@ class Octree {
478
480
 
479
481
  if ( obj.isMesh === true ) {
480
482
 
481
- let geometry, isTemp = false;
483
+ if ( this.layers.test( obj.layers ) ) {
482
484
 
483
- if ( obj.geometry.index !== null ) {
485
+ let geometry, isTemp = false;
484
486
 
485
- isTemp = true;
486
- geometry = obj.geometry.toNonIndexed();
487
+ if ( obj.geometry.index !== null ) {
487
488
 
488
- } else {
489
+ isTemp = true;
490
+ geometry = obj.geometry.toNonIndexed();
489
491
 
490
- geometry = obj.geometry;
492
+ } else {
491
493
 
492
- }
494
+ geometry = obj.geometry;
493
495
 
494
- const positionAttribute = geometry.getAttribute( 'position' );
496
+ }
495
497
 
496
- for ( let i = 0; i < positionAttribute.count; i += 3 ) {
498
+ const positionAttribute = geometry.getAttribute( 'position' );
497
499
 
498
- const v1 = new Vector3().fromBufferAttribute( positionAttribute, i );
499
- const v2 = new Vector3().fromBufferAttribute( positionAttribute, i + 1 );
500
- const v3 = new Vector3().fromBufferAttribute( positionAttribute, i + 2 );
500
+ for ( let i = 0; i < positionAttribute.count; i += 3 ) {
501
501
 
502
- v1.applyMatrix4( obj.matrixWorld );
503
- v2.applyMatrix4( obj.matrixWorld );
504
- v3.applyMatrix4( obj.matrixWorld );
502
+ const v1 = new Vector3().fromBufferAttribute( positionAttribute, i );
503
+ const v2 = new Vector3().fromBufferAttribute( positionAttribute, i + 1 );
504
+ const v3 = new Vector3().fromBufferAttribute( positionAttribute, i + 2 );
505
505
 
506
- this.addTriangle( new Triangle( v1, v2, v3 ) );
506
+ v1.applyMatrix4( obj.matrixWorld );
507
+ v2.applyMatrix4( obj.matrixWorld );
508
+ v3.applyMatrix4( obj.matrixWorld );
507
509
 
508
- }
510
+ this.addTriangle( new Triangle( v1, v2, v3 ) );
511
+
512
+ }
513
+
514
+ if ( isTemp ) {
509
515
 
510
- if ( isTemp ) {
516
+ geometry.dispose();
511
517
 
512
- geometry.dispose();
518
+ }
513
519
 
514
520
  }
515
521
 
@@ -1,17 +1,15 @@
1
1
  import {
2
- Camera,
3
2
  ClampToEdgeWrapping,
4
3
  DataTexture,
5
4
  FloatType,
6
- Mesh,
7
5
  NearestFilter,
8
- PlaneGeometry,
9
6
  RGBAFormat,
10
- Scene,
11
7
  ShaderMaterial,
12
8
  WebGLRenderTarget
13
9
  } from 'three';
14
10
 
11
+ import { FullScreenQuad } from '../postprocessing/Pass.js';
12
+
15
13
  /**
16
14
  * GPUComputationRenderer, based on SimulationRenderer by zz85
17
15
  *
@@ -48,8 +46,8 @@ import {
48
46
  * // and fill in here the texture data...
49
47
  *
50
48
  * // Add texture variables
51
- * const velVar = gpuCompute.addVariable( "textureVelocity", fragmentShaderVel, pos0 );
52
- * const posVar = gpuCompute.addVariable( "texturePosition", fragmentShaderPos, vel0 );
49
+ * const velVar = gpuCompute.addVariable( "textureVelocity", fragmentShaderVel, vel0 );
50
+ * const posVar = gpuCompute.addVariable( "texturePosition", fragmentShaderPos, pos0 );
53
51
  *
54
52
  * // Add variable dependencies
55
53
  * gpuCompute.setVariableDependencies( velVar, [ velVar, posVar ] );
@@ -119,20 +117,13 @@ class GPUComputationRenderer {
119
117
 
120
118
  let dataType = FloatType;
121
119
 
122
- const scene = new Scene();
123
-
124
- const camera = new Camera();
125
- camera.position.z = 1;
126
-
127
120
  const passThruUniforms = {
128
121
  passThruTexture: { value: null }
129
122
  };
130
123
 
131
124
  const passThruShader = createShaderMaterial( getPassThroughFragmentShader(), passThruUniforms );
132
125
 
133
- const mesh = new Mesh( new PlaneGeometry( 2, 2 ), passThruShader );
134
- scene.add( mesh );
135
-
126
+ const quad = new FullScreenQuad( passThruShader );
136
127
 
137
128
  this.setDataType = function ( type ) {
138
129
 
@@ -171,12 +162,6 @@ class GPUComputationRenderer {
171
162
 
172
163
  this.init = function () {
173
164
 
174
- if ( renderer.capabilities.isWebGL2 === false && renderer.extensions.has( 'OES_texture_float' ) === false ) {
175
-
176
- return 'No OES_texture_float support for float textures.';
177
-
178
- }
179
-
180
165
  if ( renderer.capabilities.maxVertexTextures === 0 ) {
181
166
 
182
167
  return 'No support for vertex shader textures.';
@@ -290,8 +275,7 @@ class GPUComputationRenderer {
290
275
 
291
276
  this.dispose = function () {
292
277
 
293
- mesh.geometry.dispose();
294
- mesh.material.dispose();
278
+ quad.dispose();
295
279
 
296
280
  const variables = this.variables;
297
281
 
@@ -401,10 +385,10 @@ class GPUComputationRenderer {
401
385
 
402
386
  renderer.xr.enabled = false; // Avoid camera modification
403
387
  renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
404
- mesh.material = material;
388
+ quad.material = material;
405
389
  renderer.setRenderTarget( output );
406
- renderer.render( scene, camera );
407
- mesh.material = passThruShader;
390
+ quad.render( renderer );
391
+ quad.material = passThruShader;
408
392
 
409
393
  renderer.xr.enabled = currentXrEnabled;
410
394
  renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
@@ -115,7 +115,7 @@ class FixedTimer extends Timer {
115
115
 
116
116
  function now() {
117
117
 
118
- return ( typeof performance === 'undefined' ? Date : performance ).now();
118
+ return performance.now();
119
119
 
120
120
  }
121
121
 
@@ -5,12 +5,13 @@ const TEXTURE_HEIGHT = 4;
5
5
 
6
6
  import {
7
7
  DataTexture,
8
+ DataUtils,
8
9
  RGBAFormat,
9
- FloatType,
10
+ HalfFloatType,
10
11
  RepeatWrapping,
11
12
  Mesh,
12
13
  InstancedMesh,
13
- NearestFilter,
14
+ LinearFilter,
14
15
  DynamicDrawUsage,
15
16
  Matrix4
16
17
  } from 'three';
@@ -22,18 +23,19 @@ import {
22
23
  */
23
24
  export function initSplineTexture( numberOfCurves = 1 ) {
24
25
 
25
- const dataArray = new Float32Array( TEXTURE_WIDTH * TEXTURE_HEIGHT * numberOfCurves * CHANNELS );
26
+ const dataArray = new Uint16Array( TEXTURE_WIDTH * TEXTURE_HEIGHT * numberOfCurves * CHANNELS );
26
27
  const dataTexture = new DataTexture(
27
28
  dataArray,
28
29
  TEXTURE_WIDTH,
29
30
  TEXTURE_HEIGHT * numberOfCurves,
30
31
  RGBAFormat,
31
- FloatType
32
+ HalfFloatType
32
33
  );
33
34
 
34
35
  dataTexture.wrapS = RepeatWrapping;
35
36
  dataTexture.wrapY = RepeatWrapping;
36
- dataTexture.magFilter = NearestFilter;
37
+ dataTexture.magFilter = LinearFilter;
38
+ dataTexture.minFilter = LinearFilter;
37
39
  dataTexture.needsUpdate = true;
38
40
 
39
41
  return dataTexture;
@@ -81,10 +83,10 @@ function setTextureValue( texture, index, x, y, z, o ) {
81
83
  const image = texture.image;
82
84
  const { data } = image;
83
85
  const i = CHANNELS * TEXTURE_WIDTH * o; // Row Offset
84
- data[ index * CHANNELS + i + 0 ] = x;
85
- data[ index * CHANNELS + i + 1 ] = y;
86
- data[ index * CHANNELS + i + 2 ] = z;
87
- data[ index * CHANNELS + i + 3 ] = 1;
86
+ data[ index * CHANNELS + i + 0 ] = DataUtils.toHalfFloat( x );
87
+ data[ index * CHANNELS + i + 1 ] = DataUtils.toHalfFloat( y );
88
+ data[ index * CHANNELS + i + 2 ] = DataUtils.toHalfFloat( z );
89
+ data[ index * CHANNELS + i + 3 ] = DataUtils.toHalfFloat( 1 );
88
90
 
89
91
  }
90
92
 
@@ -0,0 +1,233 @@
1
+ // Original src: https://github.com/zz85/threejs-path-flow
2
+ const CHANNELS = 4;
3
+ const TEXTURE_WIDTH = 1024;
4
+ const TEXTURE_HEIGHT = 4;
5
+
6
+ import {
7
+ DataTexture,
8
+ DataUtils,
9
+ RGBAFormat,
10
+ HalfFloatType,
11
+ RepeatWrapping,
12
+ Mesh,
13
+ InstancedMesh,
14
+ LinearFilter
15
+ } from 'three';
16
+
17
+ import { modelWorldMatrix, normalLocal, vec2, vec3, vec4, mat3, varyingProperty, texture, reference, Fn, select, positionLocal } from 'three/tsl';
18
+
19
+ /**
20
+ * Make a new DataTexture to store the descriptions of the curves.
21
+ *
22
+ * @param { number } numberOfCurves the number of curves needed to be described by this texture.
23
+ */
24
+ export function initSplineTexture( numberOfCurves = 1 ) {
25
+
26
+ const dataArray = new Uint16Array( TEXTURE_WIDTH * TEXTURE_HEIGHT * numberOfCurves * CHANNELS );
27
+ const dataTexture = new DataTexture(
28
+ dataArray,
29
+ TEXTURE_WIDTH,
30
+ TEXTURE_HEIGHT * numberOfCurves,
31
+ RGBAFormat,
32
+ HalfFloatType
33
+ );
34
+
35
+ dataTexture.wrapS = RepeatWrapping;
36
+ dataTexture.wrapY = RepeatWrapping;
37
+ dataTexture.magFilter = LinearFilter;
38
+ dataTexture.minFilter = LinearFilter;
39
+ dataTexture.needsUpdate = true;
40
+
41
+ return dataTexture;
42
+
43
+ }
44
+
45
+ /**
46
+ * Write the curve description to the data texture
47
+ *
48
+ * @param { DataTexture } texture The DataTexture to write to
49
+ * @param { Curve } splineCurve The curve to describe
50
+ * @param { number } offset Which curve slot to write to
51
+ */
52
+ export function updateSplineTexture( texture, splineCurve, offset = 0 ) {
53
+
54
+ const numberOfPoints = Math.floor( TEXTURE_WIDTH * ( TEXTURE_HEIGHT / 4 ) );
55
+ splineCurve.arcLengthDivisions = numberOfPoints / 2;
56
+ splineCurve.updateArcLengths();
57
+ const points = splineCurve.getSpacedPoints( numberOfPoints );
58
+ const frenetFrames = splineCurve.computeFrenetFrames( numberOfPoints, true );
59
+
60
+ for ( let i = 0; i < numberOfPoints; i ++ ) {
61
+
62
+ const rowOffset = Math.floor( i / TEXTURE_WIDTH );
63
+ const rowIndex = i % TEXTURE_WIDTH;
64
+
65
+ let pt = points[ i ];
66
+ setTextureValue( texture, rowIndex, pt.x, pt.y, pt.z, 0 + rowOffset + ( TEXTURE_HEIGHT * offset ) );
67
+ pt = frenetFrames.tangents[ i ];
68
+ setTextureValue( texture, rowIndex, pt.x, pt.y, pt.z, 1 + rowOffset + ( TEXTURE_HEIGHT * offset ) );
69
+ pt = frenetFrames.normals[ i ];
70
+ setTextureValue( texture, rowIndex, pt.x, pt.y, pt.z, 2 + rowOffset + ( TEXTURE_HEIGHT * offset ) );
71
+ pt = frenetFrames.binormals[ i ];
72
+ setTextureValue( texture, rowIndex, pt.x, pt.y, pt.z, 3 + rowOffset + ( TEXTURE_HEIGHT * offset ) );
73
+
74
+ }
75
+
76
+ texture.needsUpdate = true;
77
+
78
+ }
79
+
80
+
81
+ function setTextureValue( texture, index, x, y, z, o ) {
82
+
83
+ const image = texture.image;
84
+ const { data } = image;
85
+ const i = CHANNELS * TEXTURE_WIDTH * o; // Row Offset
86
+
87
+ data[ index * CHANNELS + i + 0 ] = DataUtils.toHalfFloat( x );
88
+ data[ index * CHANNELS + i + 1 ] = DataUtils.toHalfFloat( y );
89
+ data[ index * CHANNELS + i + 2 ] = DataUtils.toHalfFloat( z );
90
+ data[ index * CHANNELS + i + 3 ] = DataUtils.toHalfFloat( 1 );
91
+
92
+ }
93
+
94
+ /**
95
+ * Create a new set of uniforms for describing the curve modifier
96
+ *
97
+ * @param { DataTexture } Texture which holds the curve description
98
+ */
99
+ export function getUniforms( splineTexture ) {
100
+
101
+ return {
102
+ spineTexture: splineTexture,
103
+ pathOffset: 0, // time of path curve
104
+ pathSegment: 1, // fractional length of path
105
+ spineOffset: 161,
106
+ spineLength: 400,
107
+ flow: 1, // int
108
+ };
109
+
110
+ }
111
+
112
+ export function modifyShader( material, uniforms, numberOfCurves ) {
113
+
114
+ const spineTexture = uniforms.spineTexture;
115
+
116
+ const pathOffset = reference( 'pathOffset', 'float', uniforms );
117
+ const pathSegment = reference( 'pathSegment', 'float', uniforms );
118
+ const spineOffset = reference( 'spineOffset', 'float', uniforms );
119
+ const spineLength = reference( 'spineLength', 'float', uniforms );
120
+ const flow = reference( 'flow', 'float', uniforms );
121
+
122
+ material.positionNode = Fn( () => {
123
+
124
+ const textureStacks = TEXTURE_HEIGHT / 4;
125
+ const textureScale = TEXTURE_HEIGHT * numberOfCurves;
126
+
127
+ const worldPos = modelWorldMatrix.mul( vec4( positionLocal, 1 ) ).toVar();
128
+
129
+ const bend = flow.greaterThan( 0 ).toVar();
130
+ const xWeight = select( bend, 0, 1 ).toVar();
131
+
132
+ const spinePortion = select( bend, worldPos.x.add( spineOffset ).div( spineLength ), 0 );
133
+ const mt = spinePortion.mul( pathSegment ).add( pathOffset ).mul( textureStacks ).toVar();
134
+
135
+ mt.assign( mt.mod( textureStacks ) );
136
+
137
+ const rowOffset = mt.floor().toVar();
138
+
139
+ const spinePos = texture( spineTexture, vec2( mt, rowOffset.add( 0.5 ).div( textureScale ) ) ).xyz;
140
+
141
+ const a = texture( spineTexture, vec2( mt, rowOffset.add( 1.5 ).div( textureScale ) ) ).xyz;
142
+ const b = texture( spineTexture, vec2( mt, rowOffset.add( 2.5 ).div( textureScale ) ) ).xyz;
143
+ const c = texture( spineTexture, vec2( mt, rowOffset.add( 3.5 ).div( textureScale ) ) ).xyz;
144
+
145
+ const basis = mat3( a, b, c ).toVar();
146
+
147
+ varyingProperty( 'vec3', 'curveNormal' ).assign( basis.mul( normalLocal ) );
148
+
149
+ return basis.mul( vec3( worldPos.x.mul( xWeight ), worldPos.y, worldPos.z ) ).add( spinePos );
150
+
151
+ } )();
152
+
153
+ material.normalNode = varyingProperty( 'vec3', 'curveNormal' );
154
+
155
+ }
156
+
157
+ /**
158
+ * A helper class for making meshes bend aroudn curves
159
+ */
160
+ export class Flow {
161
+
162
+ /**
163
+ * @param {Mesh} mesh The mesh to clone and modify to bend around the curve
164
+ * @param {number} numberOfCurves The amount of space that should preallocated for additional curves
165
+ */
166
+ constructor( mesh, numberOfCurves = 1 ) {
167
+
168
+ const obj3D = mesh.clone();
169
+ const splineTexure = initSplineTexture( numberOfCurves );
170
+ const uniforms = getUniforms( splineTexure );
171
+
172
+ obj3D.traverse( function ( child ) {
173
+
174
+ if (
175
+ child instanceof Mesh ||
176
+ child instanceof InstancedMesh
177
+ ) {
178
+
179
+ if ( Array.isArray( child.material ) ) {
180
+
181
+ const materials = [];
182
+
183
+ for ( const material of child.material ) {
184
+
185
+ const newMaterial = material.clone();
186
+ modifyShader( newMaterial, uniforms, numberOfCurves );
187
+ materials.push( newMaterial );
188
+
189
+ }
190
+
191
+ child.material = materials;
192
+
193
+ } else {
194
+
195
+ child.material = child.material.clone();
196
+ modifyShader( child.material, uniforms, numberOfCurves );
197
+
198
+ }
199
+
200
+ }
201
+
202
+ } );
203
+
204
+ this.curveArray = new Array( numberOfCurves );
205
+ this.curveLengthArray = new Array( numberOfCurves );
206
+
207
+ this.object3D = obj3D;
208
+ this.splineTexure = splineTexure;
209
+ this.uniforms = uniforms;
210
+
211
+ }
212
+
213
+ updateCurve( index, curve ) {
214
+
215
+ if ( index >= this.curveArray.length ) throw Error( 'Index out of range for Flow' );
216
+
217
+ const curveLength = curve.getLength();
218
+
219
+ this.uniforms.spineLength = curveLength;
220
+ this.curveLengthArray[ index ] = curveLength;
221
+ this.curveArray[ index ] = curve;
222
+
223
+ updateSplineTexture( this.splineTexure, curve, index );
224
+
225
+ }
226
+
227
+ moveAlongCurve( amount ) {
228
+
229
+ this.uniforms.pathOffset += amount;
230
+
231
+ }
232
+
233
+ }
@@ -1,5 +1,6 @@
1
1
  import {
2
2
  BufferGeometry,
3
+ Color,
3
4
  Float32BufferAttribute,
4
5
  Vector2,
5
6
  Vector3,
@@ -81,7 +82,7 @@ class SimplifyModifier {
81
82
 
82
83
  if ( colorAttribute ) {
83
84
 
84
- col = new THREE.Color().fromBufferAttribute( colorAttribute, i );
85
+ col = new Color().fromBufferAttribute( colorAttribute, i );
85
86
 
86
87
  }
87
88
 
@@ -1,8 +1,8 @@
1
1
  import {
2
- Mesh
2
+ Mesh,
3
+ InstancedPointsNodeMaterial
3
4
  } from 'three';
4
5
  import InstancedPointsGeometry from '../geometries/InstancedPointsGeometry.js';
5
- import InstancedPointsNodeMaterial from '../nodes/materials/InstancedPointsNodeMaterial.js';
6
6
 
7
7
  class InstancedPoints extends Mesh {
8
8