@needle-tools/three 0.162.12 → 0.169.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +3 -3
- package/build/three.cjs +29789 -1941
- package/build/three.module.js +29095 -1933
- package/build/three.module.min.js +2 -2
- package/build/three.webgpu.js +80003 -0
- package/build/three.webgpu.min.js +6 -0
- package/build/three.webgpu.nodes.js +79951 -0
- package/build/three.webgpu.nodes.min.js +6 -0
- package/examples/jsm/Addons.js +2 -5
- package/examples/jsm/animation/AnimationClipCreator.js +1 -1
- package/examples/jsm/animation/CCDIKSolver.js +4 -2
- package/examples/jsm/capabilities/WebGL.js +27 -21
- package/examples/jsm/controls/ArcballControls.js +174 -158
- package/examples/jsm/controls/DragControls.js +260 -132
- package/examples/jsm/controls/FirstPersonControls.js +175 -163
- package/examples/jsm/controls/FlyControls.js +194 -188
- package/examples/jsm/controls/OrbitControls.js +790 -797
- package/examples/jsm/controls/PointerLockControls.js +24 -15
- package/examples/jsm/controls/TrackballControls.js +469 -448
- package/examples/jsm/controls/TransformControls.js +98 -63
- package/examples/jsm/csm/CSMShader.js +4 -4
- package/examples/jsm/effects/AnaglyphEffect.js +6 -13
- package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
- package/examples/jsm/effects/StereoEffect.js +6 -1
- package/examples/jsm/environments/RoomEnvironment.js +2 -6
- package/examples/jsm/exporters/DRACOExporter.js +4 -2
- package/examples/jsm/exporters/EXRExporter.js +19 -11
- package/examples/jsm/exporters/GLTFExporter.js +77 -8
- package/examples/jsm/exporters/KTX2Exporter.js +21 -13
- package/examples/jsm/exporters/OBJExporter.js +5 -1
- package/examples/jsm/exporters/PLYExporter.js +9 -7
- package/examples/jsm/exporters/USDZExporter.js +55 -11
- package/examples/jsm/geometries/DecalGeometry.js +4 -1
- package/examples/jsm/geometries/InstancedPointsGeometry.js +1 -1
- package/examples/jsm/geometries/TeapotGeometry.js +1 -1
- package/examples/jsm/geometries/TextGeometry.js +10 -2
- package/examples/jsm/helpers/LightProbeHelper.js +43 -44
- package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
- package/examples/jsm/helpers/ViewHelper.js +75 -61
- package/examples/jsm/interactive/HTMLMesh.js +7 -9
- package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
- package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/jsm/libs/draco/README.md +2 -2
- package/examples/jsm/libs/fflate.module.js +694 -496
- package/examples/jsm/libs/ktx-parse.module.js +1 -1
- package/examples/jsm/lights/LightProbeGenerator.js +24 -10
- package/examples/jsm/lights/RectAreaLightTexturesLib.js +91 -0
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +8 -63
- package/examples/jsm/lines/LineMaterial.js +1 -17
- package/examples/jsm/lines/LineSegments2.js +15 -0
- package/examples/jsm/lines/Wireframe.js +16 -1
- package/examples/jsm/lines/webgpu/Line2.js +20 -0
- package/examples/jsm/lines/webgpu/LineSegments2.js +376 -0
- package/examples/jsm/loaders/3MFLoader.js +2 -0
- package/examples/jsm/loaders/ColladaLoader.js +9 -6
- package/examples/jsm/loaders/DRACOLoader.js +4 -2
- package/examples/jsm/loaders/EXRLoader.js +351 -97
- package/examples/jsm/loaders/FBXLoader.js +77 -78
- package/examples/jsm/loaders/GLTFLoader.js +76 -14
- package/examples/jsm/loaders/KTX2Loader.js +30 -22
- package/examples/jsm/loaders/LDrawLoader.js +3 -2
- package/examples/jsm/loaders/LUT3dlLoader.js +0 -15
- package/examples/jsm/loaders/LUTCubeLoader.js +0 -14
- package/examples/jsm/loaders/LUTImageLoader.js +0 -14
- package/examples/jsm/loaders/MMDLoader.js +31 -12
- package/examples/jsm/loaders/MTLLoader.js +4 -3
- package/examples/jsm/loaders/MaterialXLoader.js +45 -21
- package/examples/jsm/loaders/OBJLoader.js +5 -3
- package/examples/jsm/loaders/PCDLoader.js +14 -13
- package/examples/jsm/loaders/PDBLoader.js +3 -2
- package/examples/jsm/loaders/PLYLoader.js +8 -5
- package/examples/jsm/loaders/RGBMLoader.js +16 -0
- package/examples/jsm/loaders/STLLoader.js +3 -2
- package/examples/jsm/loaders/USDZLoader.js +124 -76
- package/examples/jsm/loaders/UltraHDRLoader.js +583 -0
- package/examples/jsm/loaders/VRMLLoader.js +11 -11
- package/examples/jsm/loaders/VTKLoader.js +80 -6
- package/examples/jsm/loaders/XYZLoader.js +3 -2
- package/examples/jsm/loaders/lwo/IFFParser.js +8 -5
- package/examples/jsm/materials/MeshGouraudMaterial.js +7 -1
- package/examples/jsm/math/Octree.js +26 -20
- package/examples/jsm/misc/GPUComputationRenderer.js +9 -25
- package/examples/jsm/misc/Timer.js +1 -1
- package/examples/jsm/modifiers/CurveModifier.js +11 -9
- package/examples/jsm/modifiers/CurveModifierGPU.js +233 -0
- package/examples/jsm/modifiers/SimplifyModifier.js +2 -1
- package/examples/jsm/objects/InstancedPoints.js +2 -2
- package/examples/jsm/objects/Lensflare.js +2 -2
- package/examples/jsm/objects/LensflareMesh.js +322 -0
- package/examples/jsm/objects/SkyMesh.js +187 -0
- package/examples/jsm/objects/Water2Mesh.js +158 -0
- package/examples/jsm/objects/WaterMesh.js +101 -0
- package/examples/jsm/physics/JoltPhysics.js +281 -0
- package/examples/jsm/physics/RapierPhysics.js +25 -5
- package/examples/jsm/postprocessing/GlitchPass.js +0 -3
- package/examples/jsm/postprocessing/LUTPass.js +5 -71
- package/examples/jsm/postprocessing/OutlinePass.js +31 -46
- package/examples/jsm/postprocessing/RenderPass.js +1 -1
- package/examples/jsm/postprocessing/RenderTransitionPass.js +168 -0
- package/examples/jsm/postprocessing/SAOPass.js +0 -1
- package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
- package/examples/jsm/postprocessing/SSAOPass.js +6 -12
- package/examples/jsm/postprocessing/UnrealBloomPass.js +4 -4
- package/examples/jsm/renderers/CSS2DRenderer.js +25 -5
- package/examples/jsm/renderers/CSS3DRenderer.js +24 -3
- package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +1 -3
- package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +1 -1
- package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +7 -4
- package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js +19 -5
- package/examples/jsm/shaders/BleachBypassShader.js +1 -2
- package/examples/jsm/shaders/ColorifyShader.js +1 -2
- package/examples/jsm/shaders/FXAAShader.js +0 -2
- package/examples/jsm/shaders/GTAOShader.js +1 -1
- package/examples/jsm/shaders/LuminosityHighPassShader.js +1 -3
- package/examples/jsm/shaders/OutputShader.js +1 -1
- package/examples/jsm/transpiler/GLSLDecoder.js +47 -5
- package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -2
- package/examples/jsm/transpiler/TSLEncoder.js +24 -22
- package/examples/jsm/utils/BufferGeometryUtils.js +18 -16
- package/examples/jsm/utils/GeometryCompressionUtils.js +37 -122
- package/examples/jsm/utils/SceneUtils.js +60 -1
- package/examples/jsm/utils/ShadowMapViewer.js +3 -8
- package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
- package/examples/jsm/utils/SkeletonUtils.js +84 -66
- package/examples/jsm/utils/SortUtils.js +8 -5
- package/examples/jsm/utils/TextureUtils.js +3 -2
- package/examples/jsm/utils/TextureUtilsGPU.js +63 -0
- package/examples/jsm/webxr/OculusHandModel.js +3 -2
- package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
- package/examples/jsm/webxr/XRHandModelFactory.js +4 -2
- package/package.json +11 -8
- package/src/Three.WebGPU.Nodes.js +200 -0
- package/src/Three.WebGPU.js +201 -0
- package/src/Three.js +23 -1
- package/src/animation/AnimationClip.js +1 -1
- package/src/animation/tracks/BooleanKeyframeTrack.js +10 -1
- package/src/animation/tracks/QuaternionKeyframeTrack.js +1 -2
- package/src/animation/tracks/StringKeyframeTrack.js +10 -1
- package/src/audio/Audio.js +2 -2
- package/src/constants.js +6 -7
- package/src/core/BufferAttribute.js +0 -9
- package/src/core/Clock.js +1 -1
- package/src/core/InterleavedBuffer.js +0 -9
- package/src/core/Object3D.js +34 -29
- package/src/core/Raycaster.js +6 -2
- package/src/core/RenderTarget.js +8 -0
- package/src/extras/Controls.js +32 -0
- package/src/extras/PMREMGenerator.js +12 -11
- package/src/extras/TextureUtils.js +210 -0
- package/src/geometries/CylinderGeometry.js +11 -4
- package/src/lights/Light.js +1 -0
- package/src/lights/LightShadow.js +5 -0
- package/{examples/jsm/lights → src/lights/webgpu}/IESSpotLight.js +1 -1
- package/src/loaders/FileLoader.js +5 -1
- package/src/loaders/LoaderUtils.js +3 -1
- package/src/loaders/MaterialLoader.js +8 -1
- package/src/loaders/ObjectLoader.js +36 -2
- package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeLoader.js +27 -5
- package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeMaterialLoader.js +22 -18
- package/{examples/jsm/nodes/loaders → src/loaders/nodes}/NodeObjectLoader.js +21 -1
- package/src/materials/Material.js +4 -0
- package/src/materials/MeshPhysicalMaterial.js +20 -0
- package/src/materials/ShaderMaterial.js +0 -4
- package/src/materials/nodes/InstancedPointsNodeMaterial.js +156 -0
- package/{examples/jsm/nodes/materials → src/materials/nodes}/Line2NodeMaterial.js +69 -68
- package/src/materials/nodes/LineBasicNodeMaterial.js +31 -0
- package/{examples/jsm/nodes/materials → src/materials/nodes}/LineDashedNodeMaterial.js +15 -12
- package/src/materials/nodes/MeshBasicNodeMaterial.js +77 -0
- package/src/materials/nodes/MeshLambertNodeMaterial.js +47 -0
- package/src/materials/nodes/MeshMatcapNodeMaterial.js +57 -0
- package/src/materials/nodes/MeshNormalNodeMaterial.js +44 -0
- package/src/materials/nodes/MeshPhongNodeMaterial.js +78 -0
- package/src/materials/nodes/MeshPhysicalNodeMaterial.js +248 -0
- package/{examples/jsm/nodes/materials → src/materials/nodes}/MeshSSSNodeMaterial.js +10 -7
- package/src/materials/nodes/MeshStandardNodeMaterial.js +108 -0
- package/src/materials/nodes/MeshToonNodeMaterial.js +38 -0
- package/{examples/jsm/nodes/materials → src/materials/nodes}/NodeMaterial.js +198 -157
- package/{examples/jsm/nodes/materials/Materials.js → src/materials/nodes/NodeMaterials.js} +7 -1
- package/{examples/jsm/nodes/materials → src/materials/nodes}/PointsNodeMaterial.js +10 -7
- package/src/materials/nodes/ShadowNodeMaterial.js +38 -0
- package/src/materials/nodes/SpriteNodeMaterial.js +123 -0
- package/src/materials/nodes/VolumeNodeMaterial.js +108 -0
- package/src/materials/nodes/manager/NodeMaterialObserver.js +302 -0
- package/src/math/Box2.js +4 -4
- package/src/math/Box3.js +6 -6
- package/src/math/ColorManagement.js +10 -0
- package/src/math/Matrix2.js +54 -0
- package/src/math/Spherical.js +4 -5
- package/src/math/Triangle.js +24 -0
- package/src/math/Vector4.js +13 -0
- package/src/nodes/Nodes.js +164 -0
- package/src/nodes/TSL.js +179 -0
- package/src/nodes/accessors/AccessorsUtils.js +25 -0
- package/src/nodes/accessors/BatchNode.js +128 -0
- package/src/nodes/accessors/Bitangent.js +13 -0
- package/{examples/jsm → src}/nodes/accessors/BufferAttributeNode.js +44 -6
- package/{examples/jsm → src}/nodes/accessors/BufferNode.js +13 -4
- package/src/nodes/accessors/Camera.js +13 -0
- package/{examples/jsm → src}/nodes/accessors/ClippingNode.js +22 -15
- package/src/nodes/accessors/CubeTextureNode.js +79 -0
- package/src/nodes/accessors/InstanceNode.js +144 -0
- package/src/nodes/accessors/InstancedPointsMaterialNode.js +24 -0
- package/src/nodes/accessors/Lights.js +51 -0
- package/src/nodes/accessors/MaterialNode.js +441 -0
- package/src/nodes/accessors/MaterialProperties.js +3 -0
- package/{examples/jsm → src}/nodes/accessors/MaterialReferenceNode.js +10 -5
- package/src/nodes/accessors/ModelNode.js +72 -0
- package/src/nodes/accessors/ModelViewProjectionNode.js +42 -0
- package/{examples/jsm → src}/nodes/accessors/MorphNode.js +51 -33
- package/src/nodes/accessors/Normal.js +88 -0
- package/{examples/jsm → src}/nodes/accessors/Object3DNode.js +18 -34
- package/src/nodes/accessors/PointUVNode.js +30 -0
- package/src/nodes/accessors/Position.js +10 -0
- package/src/nodes/accessors/ReferenceBaseNode.js +171 -0
- package/{examples/jsm → src}/nodes/accessors/ReferenceNode.js +58 -9
- package/src/nodes/accessors/ReflectVector.js +10 -0
- package/src/nodes/accessors/RendererReferenceNode.js +35 -0
- package/{examples/jsm → src}/nodes/accessors/SceneNode.js +9 -6
- package/src/nodes/accessors/SkinningNode.js +191 -0
- package/src/nodes/accessors/StorageBufferNode.js +147 -0
- package/{examples/jsm/nodes/accessors/TextureStoreNode.js → src/nodes/accessors/StorageTextureNode.js} +35 -10
- package/src/nodes/accessors/Tangent.js +22 -0
- package/src/nodes/accessors/Texture3DNode.js +103 -0
- package/{examples/jsm/nodes/accessors/TextureBicubicNode.js → src/nodes/accessors/TextureBicubic.js} +3 -32
- package/{examples/jsm → src}/nodes/accessors/TextureNode.js +123 -39
- package/src/nodes/accessors/TextureSizeNode.js +36 -0
- package/src/nodes/accessors/UV.js +3 -0
- package/{examples/jsm/nodes/accessors/UniformsNode.js → src/nodes/accessors/UniformArrayNode.js} +33 -15
- package/{examples/jsm → src}/nodes/accessors/UserDataNode.js +10 -7
- package/src/nodes/accessors/VelocityNode.js +134 -0
- package/{examples/jsm → src}/nodes/accessors/VertexColorNode.js +9 -5
- package/{examples/jsm → src}/nodes/code/CodeNode.js +9 -5
- package/{examples/jsm → src}/nodes/code/ExpressionNode.js +10 -6
- package/{examples/jsm → src}/nodes/code/FunctionCallNode.js +8 -5
- package/{examples/jsm → src}/nodes/code/FunctionNode.js +8 -31
- package/{examples/jsm → src}/nodes/code/ScriptableNode.js +24 -7
- package/{examples/jsm → src}/nodes/code/ScriptableValueNode.js +11 -8
- package/{examples/jsm → src}/nodes/core/AssignNode.js +12 -9
- package/{examples/jsm → src}/nodes/core/AttributeNode.js +29 -12
- package/{examples/jsm → src}/nodes/core/BypassNode.js +11 -7
- package/src/nodes/core/CacheNode.js +50 -0
- package/{examples/jsm → src}/nodes/core/ConstNode.js +6 -3
- package/{examples/jsm → src}/nodes/core/ContextNode.js +27 -11
- package/src/nodes/core/IndexNode.js +99 -0
- package/{examples/jsm → src}/nodes/core/InputNode.js +7 -3
- package/{examples/jsm → src}/nodes/core/LightingModel.js +2 -2
- package/src/nodes/core/MRTNode.js +85 -0
- package/{examples/jsm → src}/nodes/core/Node.js +114 -57
- package/{examples/jsm → src}/nodes/core/NodeBuilder.js +327 -90
- package/src/nodes/core/NodeCache.js +36 -0
- package/{examples/jsm → src}/nodes/core/NodeFrame.js +52 -10
- package/{examples/jsm → src}/nodes/core/NodeFunction.js +2 -2
- package/{examples/jsm → src}/nodes/core/NodeUniform.js +1 -2
- package/{examples/jsm → src}/nodes/core/NodeUtils.js +56 -8
- package/{examples/jsm → src}/nodes/core/OutputStructNode.js +13 -12
- package/{examples/jsm → src}/nodes/core/ParameterNode.js +7 -4
- package/src/nodes/core/PropertyNode.js +88 -0
- package/{examples/jsm → src}/nodes/core/StackNode.js +31 -11
- package/{examples/jsm → src}/nodes/core/StructTypeNode.js +7 -3
- package/{examples/jsm → src}/nodes/core/TempNode.js +10 -6
- package/src/nodes/core/UniformGroupNode.js +59 -0
- package/{examples/jsm → src}/nodes/core/UniformNode.js +37 -5
- package/{examples/jsm → src}/nodes/core/VarNode.js +14 -14
- package/src/nodes/core/VaryingNode.js +108 -0
- package/{examples/jsm → src}/nodes/display/AfterImageNode.js +38 -28
- package/src/nodes/display/AnaglyphPassNode.js +67 -0
- package/{examples/jsm → src}/nodes/display/AnamorphicNode.js +33 -30
- package/src/nodes/display/BleachBypass.js +26 -0
- package/src/nodes/display/BlendMode.js +54 -0
- package/src/nodes/display/BloomNode.js +341 -0
- package/{examples/jsm → src}/nodes/display/BumpMapNode.js +20 -38
- package/src/nodes/display/ColorAdjustment.js +46 -0
- package/src/nodes/display/ColorSpaceFunctions.js +38 -0
- package/src/nodes/display/ColorSpaceNode.js +114 -0
- package/src/nodes/display/DenoiseNode.js +204 -0
- package/src/nodes/display/DepthOfFieldNode.js +124 -0
- package/src/nodes/display/DotScreenNode.js +66 -0
- package/src/nodes/display/FXAANode.js +332 -0
- package/src/nodes/display/FilmNode.js +56 -0
- package/src/nodes/display/FrontFacingNode.js +45 -0
- package/src/nodes/display/GTAONode.js +331 -0
- package/{examples/jsm → src}/nodes/display/GaussianBlurNode.js +47 -24
- package/src/nodes/display/Lut3DNode.js +57 -0
- package/src/nodes/display/MotionBlur.js +25 -0
- package/{examples/jsm → src}/nodes/display/NormalMapNode.js +14 -14
- package/src/nodes/display/ParallaxBarrierPassNode.js +58 -0
- package/src/nodes/display/PassNode.js +378 -0
- package/src/nodes/display/PixelationPassNode.js +213 -0
- package/{examples/jsm → src}/nodes/display/PosterizeNode.js +8 -7
- package/src/nodes/display/RGBShiftNode.js +53 -0
- package/src/nodes/display/RenderOutputNode.js +60 -0
- package/src/nodes/display/SSAAPassNode.js +287 -0
- package/src/nodes/display/ScreenNode.js +181 -0
- package/src/nodes/display/Sepia.js +17 -0
- package/src/nodes/display/SobelOperatorNode.js +126 -0
- package/src/nodes/display/StereoCompositePassNode.js +110 -0
- package/src/nodes/display/StereoPassNode.js +83 -0
- package/src/nodes/display/ToneMappingFunctions.js +190 -0
- package/src/nodes/display/ToneMappingNode.js +67 -0
- package/src/nodes/display/ToonOutlinePassNode.js +111 -0
- package/src/nodes/display/TransitionNode.js +80 -0
- package/src/nodes/display/ViewportDepthNode.js +125 -0
- package/src/nodes/display/ViewportDepthTextureNode.js +33 -0
- package/src/nodes/display/ViewportSharedTextureNode.js +39 -0
- package/{examples/jsm → src}/nodes/display/ViewportTextureNode.js +20 -14
- package/src/nodes/fog/FogExp2Node.js +35 -0
- package/src/nodes/fog/FogNode.js +50 -0
- package/src/nodes/fog/FogRangeNode.js +36 -0
- package/src/nodes/functions/BSDF/BRDF_GGX.js +59 -0
- package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
- package/{examples/jsm → src}/nodes/functions/BSDF/BRDF_Sheen.js +6 -6
- package/{examples/jsm → src}/nodes/functions/BSDF/DFGApprox.js +2 -2
- package/{examples/jsm → src}/nodes/functions/BSDF/D_GGX.js +2 -2
- package/src/nodes/functions/BSDF/D_GGX_Anisotropic.js +28 -0
- package/{examples/jsm → src}/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
- package/{examples/jsm → src}/nodes/functions/BSDF/F_Schlick.js +2 -2
- package/src/nodes/functions/BSDF/LTC.js +131 -0
- package/{examples/jsm → src}/nodes/functions/BSDF/Schlick_to_F0.js +2 -2
- package/{examples/jsm → src}/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +2 -4
- package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +29 -0
- package/src/nodes/functions/BasicLightingModel.js +78 -0
- package/{examples/jsm → src}/nodes/functions/PhongLightingModel.js +11 -9
- package/src/nodes/functions/PhysicalLightingModel.js +633 -0
- package/src/nodes/functions/ShadowMaskModel.js +31 -0
- package/src/nodes/functions/ToonLightingModel.js +51 -0
- package/src/nodes/functions/material/getGeometryRoughness.js +13 -0
- package/{examples/jsm → src}/nodes/functions/material/getRoughness.js +2 -2
- package/src/nodes/functions/material/getShIrradianceAt.js +28 -0
- package/{examples/jsm → src}/nodes/geometry/RangeNode.js +28 -11
- package/src/nodes/gpgpu/AtomicFunctionNode.js +99 -0
- package/src/nodes/gpgpu/BarrierNode.js +40 -0
- package/src/nodes/gpgpu/ComputeBuiltinNode.js +98 -0
- package/{examples/jsm → src}/nodes/gpgpu/ComputeNode.js +10 -6
- package/src/nodes/gpgpu/WorkgroupInfoNode.js +100 -0
- package/src/nodes/lighting/AONode.js +27 -0
- package/{examples/jsm → src}/nodes/lighting/AmbientLightNode.js +6 -8
- package/src/nodes/lighting/AnalyticLightNode.js +522 -0
- package/src/nodes/lighting/BasicEnvironmentNode.js +30 -0
- package/src/nodes/lighting/BasicLightMapNode.js +32 -0
- package/{examples/jsm → src}/nodes/lighting/DirectionalLightNode.js +7 -9
- package/src/nodes/lighting/EnvironmentNode.js +138 -0
- package/{examples/jsm → src}/nodes/lighting/HemisphereLightNode.js +12 -11
- package/{examples/jsm → src}/nodes/lighting/IESSpotLightNode.js +7 -9
- package/src/nodes/lighting/IrradianceNode.js +27 -0
- package/src/nodes/lighting/LightProbeNode.js +53 -0
- package/{examples/jsm → src}/nodes/lighting/LightUtils.js +3 -3
- package/src/nodes/lighting/LightingContextNode.js +67 -0
- package/{examples/jsm → src}/nodes/lighting/LightingNode.js +9 -3
- package/src/nodes/lighting/LightsNode.js +250 -0
- package/{examples/jsm → src}/nodes/lighting/PointLightNode.js +12 -13
- package/src/nodes/lighting/RectAreaLightNode.js +97 -0
- package/{examples/jsm → src}/nodes/lighting/SpotLightNode.js +14 -16
- package/{examples/jsm → src}/nodes/materialx/MaterialXNodes.js +2 -2
- package/src/nodes/materialx/lib/mx_hsv.js +127 -0
- package/{examples/jsm → src}/nodes/materialx/lib/mx_noise.js +500 -603
- package/{examples/jsm → src}/nodes/materialx/lib/mx_transform_color.js +3 -9
- package/{examples/jsm/nodes/math/CondNode.js → src/nodes/math/ConditionalNode.js} +48 -13
- package/src/nodes/math/Hash.js +13 -0
- package/src/nodes/math/MathNode.js +407 -0
- package/{examples/jsm → src}/nodes/math/MathUtils.js +0 -7
- package/src/nodes/math/OperatorNode.js +319 -0
- package/{examples/jsm → src}/nodes/math/TriNoise3D.js +19 -29
- package/{examples/jsm → src}/nodes/parsers/GLSLNodeFunction.js +7 -7
- package/src/nodes/pmrem/PMREMNode.js +240 -0
- package/src/nodes/pmrem/PMREMUtils.js +288 -0
- package/src/nodes/procedural/Checker.js +14 -0
- package/src/nodes/tsl/TSLBase.js +30 -0
- package/{examples/jsm/nodes/shadernode/ShaderNode.js → src/nodes/tsl/TSLCore.js} +122 -96
- package/{examples/jsm → src}/nodes/utils/ArrayElementNode.js +9 -5
- package/{examples/jsm → src}/nodes/utils/ConvertNode.js +7 -3
- package/src/nodes/utils/CubeMapNode.js +160 -0
- package/src/nodes/utils/Discard.js +8 -0
- package/src/nodes/utils/EquirectUVNode.js +36 -0
- package/src/nodes/utils/FlipNode.js +68 -0
- package/{examples/jsm → src}/nodes/utils/FunctionOverloadingNode.js +11 -5
- package/{examples/jsm → src}/nodes/utils/JoinNode.js +6 -3
- package/{examples/jsm → src}/nodes/utils/LoopNode.js +23 -12
- package/src/nodes/utils/MatcapUVNode.js +33 -0
- package/{examples/jsm → src}/nodes/utils/MaxMipLevelNode.js +16 -7
- package/{examples/jsm → src}/nodes/utils/OscNode.js +12 -8
- package/src/nodes/utils/Packing.js +4 -0
- package/src/nodes/utils/RTTNode.js +133 -0
- package/{examples/jsm → src}/nodes/utils/ReflectorNode.js +21 -5
- package/{examples/jsm → src}/nodes/utils/RemapNode.js +12 -8
- package/{examples/jsm → src}/nodes/utils/RotateNode.js +8 -13
- package/{examples/jsm → src}/nodes/utils/SetNode.js +7 -4
- package/{examples/jsm → src}/nodes/utils/SplitNode.js +7 -3
- package/{examples/jsm → src}/nodes/utils/SpriteSheetUVNode.js +10 -6
- package/src/nodes/utils/SpriteUtils.js +47 -0
- package/{examples/jsm → src}/nodes/utils/StorageArrayElementNode.js +11 -12
- package/{examples/jsm → src}/nodes/utils/TimerNode.js +8 -5
- package/{examples/jsm → src}/nodes/utils/TriplanarTexturesNode.js +11 -9
- package/src/nodes/utils/UVUtils.js +19 -0
- package/src/nodes/utils/ViewportUtils.js +14 -0
- package/src/objects/BatchedMesh.js +302 -144
- package/src/objects/InstancedMesh.js +11 -1
- package/src/objects/LOD.js +21 -0
- package/src/objects/Line.js +67 -43
- package/src/objects/Mesh.js +7 -23
- package/src/objects/Points.js +2 -0
- package/src/renderers/WebGLRenderer.js +473 -224
- package/{examples/jsm → src}/renderers/common/Animation.js +3 -0
- package/{examples/jsm → src}/renderers/common/Attributes.js +4 -1
- package/{examples/jsm → src}/renderers/common/Backend.js +30 -27
- package/{examples/jsm → src}/renderers/common/Background.js +18 -10
- package/src/renderers/common/BindGroup.js +18 -0
- package/src/renderers/common/Bindings.js +203 -0
- package/src/renderers/common/BundleGroup.js +26 -0
- package/src/renderers/common/ChainMap.js +59 -0
- package/{examples/jsm → src}/renderers/common/ClippingContext.js +24 -12
- package/{examples/jsm → src}/renderers/common/Color4.js +1 -1
- package/{examples/jsm → src}/renderers/common/CubeRenderTarget.js +16 -4
- package/{examples/jsm → src}/renderers/common/Geometries.js +37 -5
- package/{examples/jsm → src}/renderers/common/Info.js +35 -15
- package/{examples/jsm → src}/renderers/common/Pipelines.js +2 -2
- package/src/renderers/common/PostProcessing.js +90 -0
- package/src/renderers/common/QuadMesh.js +55 -0
- package/src/renderers/common/RenderBundle.js +18 -0
- package/src/renderers/common/RenderBundles.js +38 -0
- package/{examples/jsm → src}/renderers/common/RenderContext.js +25 -2
- package/{examples/jsm → src}/renderers/common/RenderContexts.js +1 -1
- package/{examples/jsm → src}/renderers/common/RenderList.js +11 -2
- package/src/renderers/common/RenderObject.js +413 -0
- package/{examples/jsm → src}/renderers/common/RenderObjects.js +9 -2
- package/{examples/jsm → src}/renderers/common/Renderer.js +431 -83
- package/{examples/jsm → src}/renderers/common/SampledTexture.js +14 -5
- package/{examples/jsm → src}/renderers/common/StorageBufferAttribute.js +1 -1
- package/{examples/jsm → src}/renderers/common/StorageInstancedBufferAttribute.js +1 -1
- package/{examples/jsm → src}/renderers/common/StorageTexture.js +2 -1
- package/{examples/jsm → src}/renderers/common/Textures.js +15 -15
- package/{examples/jsm → src}/renderers/common/Uniform.js +10 -5
- package/{examples/jsm → src}/renderers/common/UniformsGroup.js +69 -31
- package/src/renderers/common/extras/PMREMGenerator.js +771 -0
- package/src/renderers/common/nodes/NodeBuilderState.js +58 -0
- package/src/renderers/common/nodes/NodeLibrary.js +118 -0
- package/src/renderers/common/nodes/NodeSampledTexture.js +64 -0
- package/{examples/jsm → src}/renderers/common/nodes/NodeSampler.js +8 -1
- package/{examples/jsm → src}/renderers/common/nodes/NodeStorageBuffer.js +5 -1
- package/{examples/jsm → src}/renderers/common/nodes/NodeUniform.js +3 -3
- package/{examples/jsm → src}/renderers/common/nodes/NodeUniformBuffer.js +2 -1
- package/{examples/jsm → src}/renderers/common/nodes/NodeUniformsGroup.js +2 -8
- package/{examples/jsm → src}/renderers/common/nodes/Nodes.js +106 -68
- package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +31 -1
- package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +9 -1
- package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +0 -9
- package/src/renderers/shaders/ShaderChunk/common.glsl.js +0 -10
- package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +3 -3
- package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +8 -22
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +1 -0
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +2 -2
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +2 -10
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +2 -16
- package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/morphinstance_vertex.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +3 -14
- package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +10 -31
- package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +3 -23
- package/src/renderers/shaders/ShaderChunk/packing.glsl.js +45 -13
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +38 -25
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +3 -0
- package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +3 -3
- package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +19 -11
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +47 -13
- package/src/renderers/shaders/ShaderChunk.js +0 -2
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +8 -0
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +4 -0
- package/src/renderers/shaders/ShaderLib/sprite.glsl.js +2 -4
- package/src/renderers/shaders/ShaderLib.js +2 -1
- package/src/renderers/shaders/UniformsLib.js +3 -0
- package/src/renderers/shaders/UniformsUtils.js +10 -1
- package/src/renderers/webgl/WebGLAttributes.js +42 -38
- package/src/renderers/webgl/WebGLBackground.js +24 -3
- package/src/renderers/webgl/WebGLBindingStates.js +14 -51
- package/src/renderers/webgl/WebGLBufferRenderer.js +23 -22
- package/src/renderers/webgl/WebGLCapabilities.js +44 -13
- package/src/renderers/webgl/WebGLCubeUVMaps.js +10 -6
- package/src/renderers/webgl/WebGLExtensions.js +7 -20
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +23 -21
- package/src/renderers/webgl/WebGLLights.js +21 -44
- package/src/renderers/webgl/WebGLMaterials.js +9 -8
- package/src/renderers/webgl/WebGLMorphtargets.js +78 -217
- package/src/renderers/webgl/WebGLProgram.js +46 -78
- package/src/renderers/webgl/WebGLPrograms.js +37 -40
- package/src/renderers/webgl/WebGLProperties.js +7 -0
- package/src/renderers/webgl/WebGLRenderStates.js +15 -9
- package/src/renderers/webgl/WebGLShadowMap.js +25 -25
- package/src/renderers/webgl/WebGLState.js +35 -58
- package/src/renderers/webgl/WebGLTextures.js +313 -358
- package/src/renderers/webgl/WebGLUniforms.js +12 -2
- package/src/renderers/webgl/WebGLUniformsGroups.js +8 -8
- package/src/renderers/webgl/WebGLUtils.js +9 -78
- package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/WebGLBackend.js +389 -152
- package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +145 -0
- package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/nodes/GLSLNodeBuilder.js +245 -44
- package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLAttributeUtils.js +7 -1
- package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLConstants.js +2 -0
- package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLExtensions.js +2 -0
- package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLState.js +21 -3
- package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLTextureUtils.js +271 -43
- package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLUtils.js +6 -23
- package/{examples/jsm → src}/renderers/webgpu/WebGPUBackend.js +318 -141
- package/src/renderers/webgpu/WebGPURenderer.Nodes.js +42 -0
- package/{examples/jsm → src}/renderers/webgpu/WebGPURenderer.js +10 -7
- package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +59 -0
- package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +105 -0
- package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeBuilder.js +424 -95
- package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +159 -0
- package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUAttributeUtils.js +37 -18
- package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUBindingUtils.js +86 -32
- package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUConstants.js +10 -1
- package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUPipelineUtils.js +68 -27
- package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUTexturePassUtils.js +62 -5
- package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUTextureUtils.js +235 -68
- package/{examples/jsm → src}/renderers/webgpu/utils/WebGPUUtils.js +43 -5
- package/src/renderers/webxr/WebXRDepthSensing.js +11 -6
- package/src/renderers/webxr/WebXRManager.js +53 -38
- package/src/scenes/Scene.js +7 -1
- package/src/textures/CompressedArrayTexture.js +14 -0
- package/src/textures/DataArrayTexture.js +14 -0
- package/src/textures/DepthTexture.js +1 -3
- package/src/textures/Texture.js +12 -2
- package/src/utils.js +62 -1
- package/examples/jsm/geometries/SDFGeometryGenerator.js +0 -144
- package/examples/jsm/loaders/LogLuvLoader.js +0 -606
- package/examples/jsm/loaders/TiltLoader.js +0 -520
- package/examples/jsm/nodes/Nodes.js +0 -195
- package/examples/jsm/nodes/accessors/AccessorsUtils.js +0 -10
- package/examples/jsm/nodes/accessors/BitangentNode.js +0 -89
- package/examples/jsm/nodes/accessors/CameraNode.js +0 -119
- package/examples/jsm/nodes/accessors/CubeTextureNode.js +0 -61
- package/examples/jsm/nodes/accessors/InstanceNode.js +0 -71
- package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +0 -21
- package/examples/jsm/nodes/accessors/MaterialNode.js +0 -314
- package/examples/jsm/nodes/accessors/ModelNode.js +0 -33
- package/examples/jsm/nodes/accessors/ModelViewProjectionNode.js +0 -39
- package/examples/jsm/nodes/accessors/NormalNode.js +0 -96
- package/examples/jsm/nodes/accessors/PointUVNode.js +0 -26
- package/examples/jsm/nodes/accessors/PositionNode.js +0 -104
- package/examples/jsm/nodes/accessors/ReflectVectorNode.js +0 -35
- package/examples/jsm/nodes/accessors/SkinningNode.js +0 -124
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +0 -72
- package/examples/jsm/nodes/accessors/TangentNode.js +0 -109
- package/examples/jsm/nodes/accessors/TextureSizeNode.js +0 -35
- package/examples/jsm/nodes/accessors/UVNode.js +0 -47
- package/examples/jsm/nodes/core/CacheNode.js +0 -49
- package/examples/jsm/nodes/core/IndexNode.js +0 -66
- package/examples/jsm/nodes/core/NodeCache.js +0 -26
- package/examples/jsm/nodes/core/NodeKeywords.js +0 -80
- package/examples/jsm/nodes/core/PropertyNode.js +0 -72
- package/examples/jsm/nodes/core/UniformGroupNode.js +0 -36
- package/examples/jsm/nodes/core/VaryingNode.js +0 -65
- package/examples/jsm/nodes/display/BlendModeNode.js +0 -128
- package/examples/jsm/nodes/display/ColorAdjustmentNode.js +0 -99
- package/examples/jsm/nodes/display/ColorSpaceNode.js +0 -108
- package/examples/jsm/nodes/display/FrontFacingNode.js +0 -27
- package/examples/jsm/nodes/display/PassNode.js +0 -183
- package/examples/jsm/nodes/display/ToneMappingNode.js +0 -184
- package/examples/jsm/nodes/display/ViewportDepthNode.js +0 -97
- package/examples/jsm/nodes/display/ViewportDepthTextureNode.js +0 -31
- package/examples/jsm/nodes/display/ViewportNode.js +0 -134
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +0 -31
- package/examples/jsm/nodes/fog/FogExp2Node.js +0 -35
- package/examples/jsm/nodes/fog/FogNode.js +0 -38
- package/examples/jsm/nodes/fog/FogRangeNode.js +0 -34
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +0 -40
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +0 -393
- package/examples/jsm/nodes/functions/material/getGeometryRoughness.js +0 -13
- package/examples/jsm/nodes/lighting/AONode.js +0 -27
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +0 -241
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +0 -181
- package/examples/jsm/nodes/lighting/LightNode.js +0 -57
- package/examples/jsm/nodes/lighting/LightingContextNode.js +0 -66
- package/examples/jsm/nodes/lighting/LightsNode.js +0 -188
- package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +0 -162
- package/examples/jsm/nodes/materials/LineBasicNodeMaterial.js +0 -28
- package/examples/jsm/nodes/materials/MeshBasicNodeMaterial.js +0 -28
- package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +0 -34
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +0 -40
- package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +0 -65
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +0 -155
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +0 -80
- package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +0 -90
- package/examples/jsm/nodes/materialx/lib/mx_hsv.js +0 -130
- package/examples/jsm/nodes/math/HashNode.js +0 -34
- package/examples/jsm/nodes/math/MathNode.js +0 -391
- package/examples/jsm/nodes/math/OperatorNode.js +0 -274
- package/examples/jsm/nodes/procedural/CheckerNode.js +0 -42
- package/examples/jsm/nodes/utils/DiscardNode.js +0 -27
- package/examples/jsm/nodes/utils/EquirectUVNode.js +0 -33
- package/examples/jsm/nodes/utils/MatcapUVNode.js +0 -30
- package/examples/jsm/nodes/utils/PackingNode.js +0 -55
- package/examples/jsm/nodes/utils/RotateUVNode.js +0 -35
- package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +0 -37
- package/examples/jsm/objects/QuadMesh.js +0 -66
- package/examples/jsm/renderers/common/Bindings.js +0 -173
- package/examples/jsm/renderers/common/ChainMap.js +0 -89
- package/examples/jsm/renderers/common/PostProcessing.js +0 -25
- package/examples/jsm/renderers/common/RenderObject.js +0 -221
- package/examples/jsm/renderers/common/nodes/NodeBuilderState.js +0 -44
- package/examples/jsm/renderers/common/nodes/NodeSampledTexture.js +0 -49
- package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +0 -104
- package/examples/jsm/utils/GPUStatsPanel.js +0 -128
- package/examples/jsm/utils/PackedPhongMaterial.js +0 -178
- package/src/renderers/WebGL1Renderer.js +0 -7
- package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +0 -10
- /package/{examples/jsm → src}/nodes/core/NodeAttribute.js +0 -0
- /package/{examples/jsm → src}/nodes/core/NodeCode.js +0 -0
- /package/{examples/jsm → src}/nodes/core/NodeFunctionInput.js +0 -0
- /package/{examples/jsm → src}/nodes/core/NodeParser.js +0 -0
- /package/{examples/jsm → src}/nodes/core/NodeVar.js +0 -0
- /package/{examples/jsm → src}/nodes/core/NodeVarying.js +0 -0
- /package/{examples/jsm → src}/nodes/core/UniformGroup.js +0 -0
- /package/{examples/jsm → src}/nodes/core/constants.js +0 -0
- /package/{examples/jsm → src}/nodes/materialx/DISCLAIMER.md +0 -0
- /package/{examples/jsm → src}/nodes/parsers/GLSLNodeParser.js +0 -0
- /package/{examples/jsm → src}/renderers/common/Binding.js +0 -0
- /package/{examples/jsm → src}/renderers/common/Buffer.js +0 -0
- /package/{examples/jsm → src}/renderers/common/BufferUtils.js +0 -0
- /package/{examples/jsm → src}/renderers/common/ComputePipeline.js +0 -0
- /package/{examples/jsm → src}/renderers/common/Constants.js +0 -0
- /package/{examples/jsm → src}/renderers/common/DataMap.js +0 -0
- /package/{examples/jsm → src}/renderers/common/Pipeline.js +0 -0
- /package/{examples/jsm → src}/renderers/common/ProgrammableStage.js +0 -0
- /package/{examples/jsm → src}/renderers/common/RenderLists.js +0 -0
- /package/{examples/jsm → src}/renderers/common/RenderPipeline.js +0 -0
- /package/{examples/jsm → src}/renderers/common/Sampler.js +0 -0
- /package/{examples/jsm → src}/renderers/common/StorageBuffer.js +0 -0
- /package/{examples/jsm → src}/renderers/common/UniformBuffer.js +0 -0
- /package/{examples/jsm/renderers/webgl → src/renderers/webgl-fallback}/utils/WebGLCapabilities.js +0 -0
- /package/{examples/jsm → src}/renderers/webgpu/nodes/WGSLNodeParser.js +0 -0
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const occlusionMap = new FramebufferTexture( 16, 16 );
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39
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+
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40
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+
let currentType = UnsignedByteType;
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41
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+
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42
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+
const geometry = LensflareMesh.Geometry;
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43
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+
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44
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+
// values for shared material uniforms
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45
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+
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46
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+
const sharedValues = {
|
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47
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+
scale: new Vector2(),
|
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48
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+
positionScreen: new Vector3()
|
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49
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+
};
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50
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+
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51
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+
// materials
|
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52
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+
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53
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+
const scale = reference( 'scale', 'vec2', sharedValues );
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+
const screenPosition = reference( 'positionScreen', 'vec3', sharedValues );
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55
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+
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56
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+
const vertexNode = vec4( positionGeometry.xy.mul( scale ).add( screenPosition.xy ), screenPosition.z, 1.0 );
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+
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58
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+
const material1a = new NodeMaterial();
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+
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+
material1a.depthTest = true;
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61
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+
material1a.depthWrite = false;
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62
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+
material1a.transparent = false;
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63
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+
material1a.fog = false;
|
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64
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+
material1a.type = 'Lensflare-1a';
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65
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+
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66
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+
material1a.vertexNode = vertexNode;
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67
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+
material1a.fragmentNode = vec4( 1.0, 0.0, 1.0, 1.0 );
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68
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+
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69
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+
const material1b = new NodeMaterial();
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+
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+
material1b.depthTest = false;
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+
material1b.depthWrite = false;
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+
material1b.transparent = false;
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74
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+
material1b.fog = false;
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75
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+
material1b.type = 'Lensflare-1b';
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76
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+
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77
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+
material1b.vertexNode = vertexNode;
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78
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+
material1b.fragmentNode = texture( tempMap, vec2( uv().flipY() ) );
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79
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+
|
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80
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+
// the following object is used for occlusionMap generation
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81
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+
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82
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+
const mesh1 = new Mesh( geometry, material1a );
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83
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+
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84
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+
//
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85
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+
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86
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+
const elements = [];
|
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87
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+
const elementMeshes = [];
|
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88
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+
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89
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+
const material2 = new NodeMaterial();
|
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90
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+
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91
|
+
material2.transparent = true;
|
|
92
|
+
material2.blending = AdditiveBlending;
|
|
93
|
+
material2.depthWrite = false;
|
|
94
|
+
material2.depthTest = false;
|
|
95
|
+
material2.fog = false;
|
|
96
|
+
material2.type = 'Lensflare-2';
|
|
97
|
+
|
|
98
|
+
material2.screenPosition = new Vector3();
|
|
99
|
+
material2.scale = new Vector2();
|
|
100
|
+
material2.occlusionMap = occlusionMap;
|
|
101
|
+
|
|
102
|
+
material2.vertexNode = Fn( ( { material } ) => {
|
|
103
|
+
|
|
104
|
+
const scale = materialReference( 'scale', 'vec2' );
|
|
105
|
+
const screenPosition = materialReference( 'screenPosition', 'vec3' );
|
|
106
|
+
|
|
107
|
+
const occlusionMap = material.occlusionMap;
|
|
108
|
+
|
|
109
|
+
const pos = positionGeometry.xy.toVar();
|
|
110
|
+
|
|
111
|
+
const visibility = textureLoad( occlusionMap, ivec2( 2, 2 ) ).toVar();
|
|
112
|
+
visibility.addAssign( textureLoad( occlusionMap, ivec2( 8, 2 ) ) );
|
|
113
|
+
visibility.addAssign( textureLoad( occlusionMap, ivec2( 14, 2 ) ) );
|
|
114
|
+
visibility.addAssign( textureLoad( occlusionMap, ivec2( 14, 8 ) ) );
|
|
115
|
+
visibility.addAssign( textureLoad( occlusionMap, ivec2( 14, 14 ) ) );
|
|
116
|
+
visibility.addAssign( textureLoad( occlusionMap, ivec2( 8, 14 ) ) );
|
|
117
|
+
visibility.addAssign( textureLoad( occlusionMap, ivec2( 2, 14 ) ) );
|
|
118
|
+
visibility.addAssign( textureLoad( occlusionMap, ivec2( 2, 8 ) ) );
|
|
119
|
+
visibility.addAssign( textureLoad( occlusionMap, ivec2( 8, 8 ) ) );
|
|
120
|
+
|
|
121
|
+
const vVisibility = varyingProperty( 'float', 'vVisibility' );
|
|
122
|
+
|
|
123
|
+
vVisibility.assign( visibility.r.div( 9.0 ) );
|
|
124
|
+
vVisibility.mulAssign( visibility.g.div( 9.0 ).oneMinus() );
|
|
125
|
+
vVisibility.mulAssign( visibility.b.div( 9.0 ) );
|
|
126
|
+
|
|
127
|
+
return vec4( ( pos.mul( scale ).add( screenPosition.xy ).xy ), screenPosition.z, 1.0 );
|
|
128
|
+
|
|
129
|
+
} )();
|
|
130
|
+
|
|
131
|
+
material2.fragmentNode = Fn( () => {
|
|
132
|
+
|
|
133
|
+
const color = reference( 'color', 'color' );
|
|
134
|
+
const map = reference( 'map', 'texture' );
|
|
135
|
+
|
|
136
|
+
const vVisibility = varyingProperty( 'float', 'vVisibility' );
|
|
137
|
+
|
|
138
|
+
const output = map.toVar();
|
|
139
|
+
|
|
140
|
+
output.a.mulAssign( vVisibility );
|
|
141
|
+
output.rgb.mulAssign( color );
|
|
142
|
+
|
|
143
|
+
return output;
|
|
144
|
+
|
|
145
|
+
} )();
|
|
146
|
+
|
|
147
|
+
|
|
148
|
+
this.addElement = function ( element ) {
|
|
149
|
+
|
|
150
|
+
elements.push( element );
|
|
151
|
+
|
|
152
|
+
};
|
|
153
|
+
|
|
154
|
+
//
|
|
155
|
+
|
|
156
|
+
const positionScreen = sharedValues.positionScreen;
|
|
157
|
+
const screenPositionPixels = new Vector4( 0, 0, 16, 16 );
|
|
158
|
+
const validArea = new Box2();
|
|
159
|
+
const viewport = new Vector4();
|
|
160
|
+
|
|
161
|
+
// dummy node for renderer.renderObject()
|
|
162
|
+
const lightsNode = new Node();
|
|
163
|
+
|
|
164
|
+
this.onBeforeRender = ( renderer, scene, camera ) => {
|
|
165
|
+
|
|
166
|
+
renderer.getViewport( viewport );
|
|
167
|
+
|
|
168
|
+
viewport.multiplyScalar( window.devicePixelRatio );
|
|
169
|
+
|
|
170
|
+
const renderTarget = renderer.getRenderTarget();
|
|
171
|
+
const type = ( renderTarget !== null ) ? renderTarget.texture.type : UnsignedByteType;
|
|
172
|
+
|
|
173
|
+
if ( currentType !== type ) {
|
|
174
|
+
|
|
175
|
+
tempMap.dispose();
|
|
176
|
+
occlusionMap.dispose();
|
|
177
|
+
|
|
178
|
+
tempMap.type = occlusionMap.type = type;
|
|
179
|
+
|
|
180
|
+
currentType = type;
|
|
181
|
+
|
|
182
|
+
}
|
|
183
|
+
|
|
184
|
+
const invAspect = viewport.w / viewport.z;
|
|
185
|
+
const halfViewportWidth = viewport.z / 2.0;
|
|
186
|
+
const halfViewportHeight = viewport.w / 2.0;
|
|
187
|
+
|
|
188
|
+
const size = 16 / viewport.w;
|
|
189
|
+
|
|
190
|
+
sharedValues.scale.set( size * invAspect, size );
|
|
191
|
+
|
|
192
|
+
validArea.min.set( viewport.x, viewport.y );
|
|
193
|
+
validArea.max.set( viewport.x + ( viewport.z - 16 ), viewport.y + ( viewport.w - 16 ) );
|
|
194
|
+
|
|
195
|
+
// calculate position in screen space
|
|
196
|
+
|
|
197
|
+
positionView.setFromMatrixPosition( this.matrixWorld );
|
|
198
|
+
positionView.applyMatrix4( camera.matrixWorldInverse );
|
|
199
|
+
|
|
200
|
+
if ( positionView.z > 0 ) return; // lensflare is behind the camera
|
|
201
|
+
|
|
202
|
+
positionScreen.copy( positionView ).applyMatrix4( camera.projectionMatrix );
|
|
203
|
+
|
|
204
|
+
// horizontal and vertical coordinate of the lower left corner of the pixels to copy
|
|
205
|
+
|
|
206
|
+
screenPositionPixels.x = viewport.x + ( positionScreen.x * halfViewportWidth ) + halfViewportWidth - 8;
|
|
207
|
+
screenPositionPixels.y = viewport.y - ( positionScreen.y * halfViewportHeight ) + halfViewportHeight - 8;
|
|
208
|
+
|
|
209
|
+
// screen cull
|
|
210
|
+
|
|
211
|
+
if ( validArea.containsPoint( screenPositionPixels ) ) {
|
|
212
|
+
|
|
213
|
+
// save current RGB to temp texture
|
|
214
|
+
|
|
215
|
+
renderer.copyFramebufferToTexture( tempMap, screenPositionPixels );
|
|
216
|
+
|
|
217
|
+
// render pink quad
|
|
218
|
+
|
|
219
|
+
renderer.renderObject( mesh1, scene, camera, geometry, material1a, null, lightsNode );
|
|
220
|
+
|
|
221
|
+
// copy result to occlusionMap
|
|
222
|
+
|
|
223
|
+
renderer.copyFramebufferToTexture( occlusionMap, screenPositionPixels );
|
|
224
|
+
|
|
225
|
+
// restore graphics
|
|
226
|
+
|
|
227
|
+
renderer.renderObject( mesh1, scene, camera, geometry, material1b, null, lightsNode );
|
|
228
|
+
|
|
229
|
+
// render elements
|
|
230
|
+
|
|
231
|
+
const vecX = - positionScreen.x * 2;
|
|
232
|
+
const vecY = - positionScreen.y * 2;
|
|
233
|
+
|
|
234
|
+
for ( let i = 0, l = elements.length; i < l; i ++ ) {
|
|
235
|
+
|
|
236
|
+
const element = elements[ i ];
|
|
237
|
+
|
|
238
|
+
let mesh2 = elementMeshes[ i ];
|
|
239
|
+
|
|
240
|
+
if ( mesh2 === undefined ) {
|
|
241
|
+
|
|
242
|
+
mesh2 = elementMeshes[ i ] = new Mesh( geometry, material2 );
|
|
243
|
+
|
|
244
|
+
mesh2.color = element.color.convertSRGBToLinear();
|
|
245
|
+
mesh2.map = element.texture;
|
|
246
|
+
|
|
247
|
+
}
|
|
248
|
+
|
|
249
|
+
material2.screenPosition.x = positionScreen.x + vecX * element.distance;
|
|
250
|
+
material2.screenPosition.y = positionScreen.y - vecY * element.distance;
|
|
251
|
+
material2.screenPosition.z = positionScreen.z;
|
|
252
|
+
|
|
253
|
+
const size = element.size / viewport.w;
|
|
254
|
+
|
|
255
|
+
material2.scale.set( size * invAspect, size );
|
|
256
|
+
|
|
257
|
+
renderer.renderObject( mesh2, scene, camera, geometry, material2, null, lightsNode );
|
|
258
|
+
|
|
259
|
+
}
|
|
260
|
+
|
|
261
|
+
}
|
|
262
|
+
|
|
263
|
+
};
|
|
264
|
+
|
|
265
|
+
this.dispose = function () {
|
|
266
|
+
|
|
267
|
+
material1a.dispose();
|
|
268
|
+
material1b.dispose();
|
|
269
|
+
material2.dispose();
|
|
270
|
+
|
|
271
|
+
tempMap.dispose();
|
|
272
|
+
occlusionMap.dispose();
|
|
273
|
+
|
|
274
|
+
for ( let i = 0, l = elements.length; i < l; i ++ ) {
|
|
275
|
+
|
|
276
|
+
elements[ i ].texture.dispose();
|
|
277
|
+
|
|
278
|
+
}
|
|
279
|
+
|
|
280
|
+
};
|
|
281
|
+
|
|
282
|
+
}
|
|
283
|
+
|
|
284
|
+
}
|
|
285
|
+
|
|
286
|
+
//
|
|
287
|
+
|
|
288
|
+
class LensflareElement {
|
|
289
|
+
|
|
290
|
+
constructor( texture, size = 1, distance = 0, color = new Color( 0xffffff ) ) {
|
|
291
|
+
|
|
292
|
+
this.texture = texture;
|
|
293
|
+
this.size = size;
|
|
294
|
+
this.distance = distance;
|
|
295
|
+
this.color = color;
|
|
296
|
+
|
|
297
|
+
}
|
|
298
|
+
|
|
299
|
+
}
|
|
300
|
+
|
|
301
|
+
LensflareMesh.Geometry = ( function () {
|
|
302
|
+
|
|
303
|
+
const geometry = new BufferGeometry();
|
|
304
|
+
|
|
305
|
+
const float32Array = new Float32Array( [
|
|
306
|
+
- 1, - 1, 0, 0, 0,
|
|
307
|
+
1, - 1, 0, 1, 0,
|
|
308
|
+
1, 1, 0, 1, 1,
|
|
309
|
+
- 1, 1, 0, 0, 1
|
|
310
|
+
] );
|
|
311
|
+
|
|
312
|
+
const interleavedBuffer = new InterleavedBuffer( float32Array, 5 );
|
|
313
|
+
|
|
314
|
+
geometry.setIndex( [ 0, 1, 2, 0, 2, 3 ] );
|
|
315
|
+
geometry.setAttribute( 'position', new InterleavedBufferAttribute( interleavedBuffer, 3, 0, false ) );
|
|
316
|
+
geometry.setAttribute( 'uv', new InterleavedBufferAttribute( interleavedBuffer, 2, 3, false ) );
|
|
317
|
+
|
|
318
|
+
return geometry;
|
|
319
|
+
|
|
320
|
+
} )();
|
|
321
|
+
|
|
322
|
+
export { LensflareMesh, LensflareElement };
|
|
@@ -0,0 +1,187 @@
|
|
|
1
|
+
import {
|
|
2
|
+
BackSide,
|
|
3
|
+
BoxGeometry,
|
|
4
|
+
Mesh,
|
|
5
|
+
Vector3
|
|
6
|
+
} from 'three';
|
|
7
|
+
import { Fn, NodeMaterial, float, vec3, acos, add, mul, clamp, cos, dot, exp, max, mix, modelViewProjection, normalize, positionWorld, pow, smoothstep, sub, varying, varyingProperty, vec4, uniform, cameraPosition } from 'three/tsl';
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* Based on "A Practical Analytic Model for Daylight"
|
|
11
|
+
* aka The Preetham Model, the de facto standard analytic skydome model
|
|
12
|
+
* https://www.researchgate.net/publication/220720443_A_Practical_Analytic_Model_for_Daylight
|
|
13
|
+
*
|
|
14
|
+
* First implemented by Simon Wallner
|
|
15
|
+
* http://simonwallner.at/project/atmospheric-scattering/
|
|
16
|
+
*
|
|
17
|
+
* Improved by Martin Upitis
|
|
18
|
+
* http://blenderartists.org/forum/showthread.php?245954-preethams-sky-impementation-HDR
|
|
19
|
+
*
|
|
20
|
+
* Three.js integration by zz85 http://twitter.com/blurspline
|
|
21
|
+
*/
|
|
22
|
+
|
|
23
|
+
class SkyMesh extends Mesh {
|
|
24
|
+
|
|
25
|
+
constructor() {
|
|
26
|
+
|
|
27
|
+
const material = new NodeMaterial();
|
|
28
|
+
|
|
29
|
+
super( new BoxGeometry( 1, 1, 1 ), material );
|
|
30
|
+
|
|
31
|
+
this.turbidity = uniform( 2 );
|
|
32
|
+
this.rayleigh = uniform( 1 );
|
|
33
|
+
this.mieCoefficient = uniform( 0.005 );
|
|
34
|
+
this.mieDirectionalG = uniform( 0.8 );
|
|
35
|
+
this.sunPosition = uniform( new Vector3() );
|
|
36
|
+
this.upUniform = uniform( new Vector3( 0, 1, 0 ) );
|
|
37
|
+
|
|
38
|
+
this.isSky = true;
|
|
39
|
+
|
|
40
|
+
const vertexNode = /*@__PURE__*/ Fn( () => {
|
|
41
|
+
|
|
42
|
+
// constants for atmospheric scattering
|
|
43
|
+
const e = float( 2.71828182845904523536028747135266249775724709369995957 );
|
|
44
|
+
// const pi = float( 3.141592653589793238462643383279502884197169 );
|
|
45
|
+
|
|
46
|
+
// wavelength of used primaries, according to preetham
|
|
47
|
+
// const lambda = vec3( 680E-9, 550E-9, 450E-9 );
|
|
48
|
+
// this pre-calcuation replaces older TotalRayleigh(vec3 lambda) function:
|
|
49
|
+
// (8.0 * pow(pi, 3.0) * pow(pow(n, 2.0) - 1.0, 2.0) * (6.0 + 3.0 * pn)) / (3.0 * N * pow(lambda, vec3(4.0)) * (6.0 - 7.0 * pn))
|
|
50
|
+
const totalRayleigh = vec3( 5.804542996261093E-6, 1.3562911419845635E-5, 3.0265902468824876E-5 );
|
|
51
|
+
|
|
52
|
+
// mie stuff
|
|
53
|
+
// K coefficient for the primaries
|
|
54
|
+
// const v = float( 4.0 );
|
|
55
|
+
// const K = vec3( 0.686, 0.678, 0.666 );
|
|
56
|
+
// MieConst = pi * pow( ( 2.0 * pi ) / lambda, vec3( v - 2.0 ) ) * K
|
|
57
|
+
const MieConst = vec3( 1.8399918514433978E14, 2.7798023919660528E14, 4.0790479543861094E14 );
|
|
58
|
+
|
|
59
|
+
// earth shadow hack
|
|
60
|
+
// cutoffAngle = pi / 1.95;
|
|
61
|
+
const cutoffAngle = float( 1.6110731556870734 );
|
|
62
|
+
const steepness = float( 1.5 );
|
|
63
|
+
const EE = float( 1000.0 );
|
|
64
|
+
|
|
65
|
+
// varying sun position
|
|
66
|
+
|
|
67
|
+
const vSunDirection = normalize( this.sunPosition );
|
|
68
|
+
varyingProperty( 'vec3', 'vSunDirection' ).assign( vSunDirection );
|
|
69
|
+
|
|
70
|
+
// varying sun intensity
|
|
71
|
+
|
|
72
|
+
const angle = dot( vSunDirection, this.upUniform );
|
|
73
|
+
const zenithAngleCos = clamp( angle, - 1, 1 );
|
|
74
|
+
const sunIntensity = EE.mul( max( 0.0, float( 1.0 ).sub( pow( e, cutoffAngle.sub( acos( zenithAngleCos ) ).div( steepness ).negate() ) ) ) );
|
|
75
|
+
varyingProperty( 'float', 'vSunE' ).assign( sunIntensity );
|
|
76
|
+
|
|
77
|
+
// varying sun fade
|
|
78
|
+
|
|
79
|
+
const vSunfade = float( 1.0 ).sub( clamp( float( 1.0 ).sub( exp( this.sunPosition.y.div( 450000.0 ) ) ), 0, 1 ) );
|
|
80
|
+
varyingProperty( 'float', 'vSunfade' ).assign( vSunfade );
|
|
81
|
+
|
|
82
|
+
// varying vBetaR
|
|
83
|
+
|
|
84
|
+
const rayleighCoefficient = this.rayleigh.sub( float( 1.0 ).mul( float( 1.0 ).sub( vSunfade ) ) );
|
|
85
|
+
|
|
86
|
+
// extinction (absorbtion + out scattering)
|
|
87
|
+
// rayleigh coefficients
|
|
88
|
+
varyingProperty( 'vec3', 'vBetaR' ).assign( totalRayleigh.mul( rayleighCoefficient ) );
|
|
89
|
+
|
|
90
|
+
// varying vBetaM
|
|
91
|
+
|
|
92
|
+
const c = float( 0.2 ).mul( this.turbidity ).mul( 10E-18 );
|
|
93
|
+
const totalMie = float( 0.434 ).mul( c ).mul( MieConst );
|
|
94
|
+
|
|
95
|
+
varyingProperty( 'vec3', 'vBetaM' ).assign( totalMie.mul( this.mieCoefficient ) );
|
|
96
|
+
|
|
97
|
+
// position
|
|
98
|
+
|
|
99
|
+
const position = modelViewProjection();
|
|
100
|
+
position.z.assign( position.w ); // set z to camera.far
|
|
101
|
+
|
|
102
|
+
return position;
|
|
103
|
+
|
|
104
|
+
} )();
|
|
105
|
+
|
|
106
|
+
const fragmentNode = /*@__PURE__*/ Fn( () => {
|
|
107
|
+
|
|
108
|
+
const vSunDirection = varying( vec3(), 'vSunDirection' );
|
|
109
|
+
const vSunE = varying( float(), 'vSunE' );
|
|
110
|
+
const vSunfade = varying( float(), 'vSunfade' );
|
|
111
|
+
const vBetaR = varying( vec3(), 'vBetaR' );
|
|
112
|
+
const vBetaM = varying( vec3(), 'vBetaM' );
|
|
113
|
+
|
|
114
|
+
// constants for atmospheric scattering
|
|
115
|
+
const pi = float( 3.141592653589793238462643383279502884197169 );
|
|
116
|
+
|
|
117
|
+
// optical length at zenith for molecules
|
|
118
|
+
const rayleighZenithLength = float( 8.4E3 );
|
|
119
|
+
const mieZenithLength = float( 1.25E3 );
|
|
120
|
+
// 66 arc seconds -> degrees, and the cosine of that
|
|
121
|
+
const sunAngularDiameterCos = float( 0.999956676946448443553574619906976478926848692873900859324 );
|
|
122
|
+
|
|
123
|
+
// 3.0 / ( 16.0 * pi )
|
|
124
|
+
const THREE_OVER_SIXTEENPI = float( 0.05968310365946075 );
|
|
125
|
+
// 1.0 / ( 4.0 * pi )
|
|
126
|
+
const ONE_OVER_FOURPI = float( 0.07957747154594767 );
|
|
127
|
+
|
|
128
|
+
//
|
|
129
|
+
|
|
130
|
+
const direction = normalize( positionWorld.sub( cameraPosition ) );
|
|
131
|
+
|
|
132
|
+
// optical length
|
|
133
|
+
// cutoff angle at 90 to avoid singularity in next formula.
|
|
134
|
+
const zenithAngle = acos( max( 0.0, dot( this.upUniform, direction ) ) );
|
|
135
|
+
const inverse = float( 1.0 ).div( cos( zenithAngle ).add( float( 0.15 ).mul( pow( float( 93.885 ).sub( zenithAngle.mul( 180.0 ).div( pi ) ), - 1.253 ) ) ) );
|
|
136
|
+
const sR = rayleighZenithLength.mul( inverse );
|
|
137
|
+
const sM = mieZenithLength.mul( inverse );
|
|
138
|
+
|
|
139
|
+
// combined extinction factor
|
|
140
|
+
const Fex = exp( mul( vBetaR, sR ).add( mul( vBetaM, sM ) ).negate() );
|
|
141
|
+
|
|
142
|
+
// in scattering
|
|
143
|
+
const cosTheta = dot( direction, vSunDirection );
|
|
144
|
+
|
|
145
|
+
// betaRTheta
|
|
146
|
+
|
|
147
|
+
const c = cosTheta.mul( 0.5 ).add( 0.5 );
|
|
148
|
+
const rPhase = THREE_OVER_SIXTEENPI.mul( float( 1.0 ).add( pow( c, 2.0 ) ) );
|
|
149
|
+
const betaRTheta = vBetaR.mul( rPhase );
|
|
150
|
+
|
|
151
|
+
// betaMTheta
|
|
152
|
+
|
|
153
|
+
const g2 = pow( this.mieDirectionalG, 2.0 );
|
|
154
|
+
const inv = float( 1.0 ).div( pow( float( 1.0 ).sub( float( 2.0 ).mul( this.mieDirectionalG ).mul( cosTheta ) ).add( g2 ), 1.5 ) );
|
|
155
|
+
const mPhase = ONE_OVER_FOURPI.mul( float( 1.0 ).sub( g2 ) ).mul( inv );
|
|
156
|
+
const betaMTheta = vBetaM.mul( mPhase );
|
|
157
|
+
|
|
158
|
+
const Lin = pow( vSunE.mul( add( betaRTheta, betaMTheta ).div( add( vBetaR, vBetaM ) ) ).mul( sub( 1.0, Fex ) ), vec3( 1.5 ) );
|
|
159
|
+
Lin.mulAssign( mix( vec3( 1.0 ), pow( vSunE.mul( add( betaRTheta, betaMTheta ).div( add( vBetaR, vBetaM ) ) ).mul( Fex ), vec3( 1.0 / 2.0 ) ), clamp( pow( sub( 1.0, dot( this.upUniform, vSunDirection ) ), 5.0 ), 0.0, 1.0 ) ) );
|
|
160
|
+
|
|
161
|
+
// nightsky
|
|
162
|
+
|
|
163
|
+
const L0 = vec3( 0.1 ).mul( Fex );
|
|
164
|
+
|
|
165
|
+
// composition + solar disc
|
|
166
|
+
const sundisk = smoothstep( sunAngularDiameterCos, sunAngularDiameterCos.add( 0.00002 ), cosTheta );
|
|
167
|
+
L0.addAssign( vSunE.mul( 19000.0 ).mul( Fex ).mul( sundisk ) );
|
|
168
|
+
|
|
169
|
+
const texColor = add( Lin, L0 ).mul( 0.04 ).add( vec3( 0.0, 0.0003, 0.00075 ) );
|
|
170
|
+
|
|
171
|
+
const retColor = pow( texColor, vec3( float( 1.0 ).div( float( 1.2 ).add( vSunfade.mul( 1.2 ) ) ) ) );
|
|
172
|
+
|
|
173
|
+
return vec4( retColor, 1.0 );
|
|
174
|
+
|
|
175
|
+
} )();
|
|
176
|
+
|
|
177
|
+
material.side = BackSide;
|
|
178
|
+
material.depthWrite = false;
|
|
179
|
+
|
|
180
|
+
material.vertexNode = vertexNode;
|
|
181
|
+
material.fragmentNode = fragmentNode;
|
|
182
|
+
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
}
|
|
186
|
+
|
|
187
|
+
export { SkyMesh };
|
|
@@ -0,0 +1,158 @@
|
|
|
1
|
+
import {
|
|
2
|
+
Color,
|
|
3
|
+
Mesh,
|
|
4
|
+
Vector2,
|
|
5
|
+
Vector3
|
|
6
|
+
} from 'three';
|
|
7
|
+
import { Fn, NodeMaterial, NodeUpdateType, TempNode, vec2, viewportSafeUV, viewportSharedTexture, reflector, pow, float, abs, texture, uniform, vec4, cameraPosition, positionWorld, uv, mix, vec3, normalize, max, dot, screenUV } from 'three/tsl';
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* References:
|
|
11
|
+
* https://alex.vlachos.com/graphics/Vlachos-SIGGRAPH10-WaterFlow.pdf
|
|
12
|
+
* http://graphicsrunner.blogspot.de/2010/08/water-using-flow-maps.html
|
|
13
|
+
*
|
|
14
|
+
*/
|
|
15
|
+
|
|
16
|
+
class WaterMesh extends Mesh {
|
|
17
|
+
|
|
18
|
+
constructor( geometry, options = {} ) {
|
|
19
|
+
|
|
20
|
+
const material = new NodeMaterial();
|
|
21
|
+
|
|
22
|
+
super( geometry, material );
|
|
23
|
+
|
|
24
|
+
this.isWater = true;
|
|
25
|
+
|
|
26
|
+
material.fragmentNode = new WaterNode( options, this );
|
|
27
|
+
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
class WaterNode extends TempNode {
|
|
33
|
+
|
|
34
|
+
constructor( options, waterBody ) {
|
|
35
|
+
|
|
36
|
+
super( 'vec4' );
|
|
37
|
+
|
|
38
|
+
this.waterBody = waterBody;
|
|
39
|
+
|
|
40
|
+
this.normalMap0 = texture( options.normalMap0 );
|
|
41
|
+
this.normalMap1 = texture( options.normalMap1 );
|
|
42
|
+
this.flowMap = texture( options.flowMap !== undefined ? options.flowMap : null );
|
|
43
|
+
|
|
44
|
+
this.color = uniform( options.color !== undefined ? new Color( options.color ) : new Color( 0xffffff ) );
|
|
45
|
+
this.flowDirection = uniform( options.flowDirection !== undefined ? options.flowDirection : new Vector2( 1, 0 ) );
|
|
46
|
+
this.flowSpeed = uniform( options.flowSpeed !== undefined ? options.flowSpeed : 0.03 );
|
|
47
|
+
this.reflectivity = uniform( options.reflectivity !== undefined ? options.reflectivity : 0.02 );
|
|
48
|
+
this.scale = uniform( options.scale !== undefined ? options.scale : 1 );
|
|
49
|
+
this.flowConfig = uniform( new Vector3() );
|
|
50
|
+
|
|
51
|
+
this.updateBeforeType = NodeUpdateType.RENDER;
|
|
52
|
+
|
|
53
|
+
this._cycle = 0.15; // a cycle of a flow map phase
|
|
54
|
+
this._halfCycle = this._cycle * 0.5;
|
|
55
|
+
|
|
56
|
+
this._USE_FLOW = options.flowMap !== undefined;
|
|
57
|
+
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
updateFlow( delta ) {
|
|
61
|
+
|
|
62
|
+
this.flowConfig.value.x += this.flowSpeed.value * delta; // flowMapOffset0
|
|
63
|
+
this.flowConfig.value.y = this.flowConfig.value.x + this._halfCycle; // flowMapOffset1
|
|
64
|
+
|
|
65
|
+
// Important: The distance between offsets should be always the value of "halfCycle".
|
|
66
|
+
// Moreover, both offsets should be in the range of [ 0, cycle ].
|
|
67
|
+
// This approach ensures a smooth water flow and avoids "reset" effects.
|
|
68
|
+
|
|
69
|
+
if ( this.flowConfig.value.x >= this._cycle ) {
|
|
70
|
+
|
|
71
|
+
this.flowConfig.value.x = 0;
|
|
72
|
+
this.flowConfig.value.y = this._halfCycle;
|
|
73
|
+
|
|
74
|
+
} else if ( this.flowConfig.value.y >= this._cycle ) {
|
|
75
|
+
|
|
76
|
+
this.flowConfig.value.y = this.flowConfig.value.y - this._cycle;
|
|
77
|
+
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
this.flowConfig.value.z = this._halfCycle;
|
|
81
|
+
|
|
82
|
+
}
|
|
83
|
+
|
|
84
|
+
updateBefore( frame ) {
|
|
85
|
+
|
|
86
|
+
this.updateFlow( frame.deltaTime );
|
|
87
|
+
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
setup() {
|
|
91
|
+
|
|
92
|
+
const outputNode = Fn( () => {
|
|
93
|
+
|
|
94
|
+
const flowMapOffset0 = this.flowConfig.x;
|
|
95
|
+
const flowMapOffset1 = this.flowConfig.y;
|
|
96
|
+
const halfCycle = this.flowConfig.z;
|
|
97
|
+
|
|
98
|
+
const toEye = normalize( cameraPosition.sub( positionWorld ) );
|
|
99
|
+
|
|
100
|
+
let flow;
|
|
101
|
+
|
|
102
|
+
if ( this._USE_FLOW === true ) {
|
|
103
|
+
|
|
104
|
+
flow = this.flowMap.rg.mul( 2 ).sub( 1 );
|
|
105
|
+
|
|
106
|
+
} else {
|
|
107
|
+
|
|
108
|
+
flow = vec2( this.flowDirection.x, this.flowDirection.y );
|
|
109
|
+
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
flow.x.mulAssign( - 1 );
|
|
113
|
+
|
|
114
|
+
// sample normal maps (distort uvs with flowdata)
|
|
115
|
+
|
|
116
|
+
const uvs = uv();
|
|
117
|
+
|
|
118
|
+
const normalUv0 = uvs.mul( this.scale ).add( flow.mul( flowMapOffset0 ) );
|
|
119
|
+
const normalUv1 = uvs.mul( this.scale ).add( flow.mul( flowMapOffset1 ) );
|
|
120
|
+
|
|
121
|
+
const normalColor0 = this.normalMap0.uv( normalUv0 );
|
|
122
|
+
const normalColor1 = this.normalMap1.uv( normalUv1 );
|
|
123
|
+
|
|
124
|
+
// linear interpolate to get the final normal color
|
|
125
|
+
const flowLerp = abs( halfCycle.sub( flowMapOffset0 ) ).div( halfCycle );
|
|
126
|
+
const normalColor = mix( normalColor0, normalColor1, flowLerp );
|
|
127
|
+
|
|
128
|
+
// calculate normal vector
|
|
129
|
+
const normal = normalize( vec3( normalColor.r.mul( 2 ).sub( 1 ), normalColor.b, normalColor.g.mul( 2 ).sub( 1 ) ) );
|
|
130
|
+
|
|
131
|
+
// calculate the fresnel term to blend reflection and refraction maps
|
|
132
|
+
const theta = max( dot( toEye, normal ), 0 );
|
|
133
|
+
const reflectance = pow( float( 1.0 ).sub( theta ), 5.0 ).mul( float( 1.0 ).sub( this.reflectivity ) ).add( this.reflectivity );
|
|
134
|
+
|
|
135
|
+
// reflector, refractor
|
|
136
|
+
|
|
137
|
+
const offset = normal.xz.mul( 0.05 ).toVar();
|
|
138
|
+
|
|
139
|
+
const reflectionSampler = reflector();
|
|
140
|
+
this.waterBody.add( reflectionSampler.target );
|
|
141
|
+
reflectionSampler.uvNode = reflectionSampler.uvNode.add( offset );
|
|
142
|
+
|
|
143
|
+
const refractorUV = screenUV.add( offset );
|
|
144
|
+
const refractionSampler = viewportSharedTexture( viewportSafeUV( refractorUV ) );
|
|
145
|
+
|
|
146
|
+
// calculate final uv coords
|
|
147
|
+
|
|
148
|
+
return vec4( this.color, 1.0 ).mul( mix( refractionSampler, reflectionSampler, reflectance ) );
|
|
149
|
+
|
|
150
|
+
} )();
|
|
151
|
+
|
|
152
|
+
return outputNode;
|
|
153
|
+
|
|
154
|
+
}
|
|
155
|
+
|
|
156
|
+
}
|
|
157
|
+
|
|
158
|
+
export { WaterMesh };
|